Dalmont Legrand
RUST 415 RUST415
481
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Posted - 2014.07.09 22:08:00 -
[1] - Quote
CCP Rattati wrote:All,
After crowdsourcing, data crunching, reviewing internally and discussing with the CPM, we are ready with a non-finite list for Hotfix Charlie. As always, this is the narrative and any, all or none of the ideas may end up being implemented.
Hotfix Charlie * Primary Objective Assault buff, we are looking at a HP increase, slight changes in slot layout and improved PG/CPU, slot based approach. Possibly improve Light Weapon fitting bonus. Possibly a slight speed increase.
* A slight HMG heat buildup increase
* Reduce Sentinel PG/CPU. Possibly a fitting bonus to Heavy Weapons.
* Installation buff, with a range and AI review, reduction of granted WP for destruction.
* Blaster turret accuracy improvements
* Modification of scout bonuses, with Amarr getting a precision bonus, a narrow strong field of scanning on top of a heavily armored suit, and Caldari retaining a long range scan ability.
* Minmatar will be improved by a Codebreaker fitting reduction. Possibly moving Codebreakers to High slot. PG increase.
* Nova Knife hit detection and damage improvement
* Small rail range compared to sniper range
* Move all logistics to the same number of Equipment slots per tier, removing the Amarr sidearm. Reduce Logi speed slightly and remove Cloak fitting bonus. Same total of high and low slots as well per tier.
* WP for injectors, STD/ADV/PRO 25/50/75 WP
* Reactive Plates to 1-2-3 hp/s
* OB WP doubled
* LP payout increased x-fold
* Remove Ambush OMS or remove Vehicles from Ambush OMS
* Reduced ADS ISK price
Still under tech evaluation * Passive Scan sharing with squads * Suicide/Bleedout/Overview option properly enforces that revival is not possible * We have identified almost all the suits that have the wrong colors and are trying to get those fixed. * Reduce ISK cost of early skillbooks for new players or free
Bugs/issues that need Client update Pilot stacking bug Unfair fall damage calculation Unfair War points and distribution from OB kills Directional arrow for enemies on minimap bug
Hotfix Delta or later *Sidearm rebalance *Sniper Rifle review *Efficacy bonuses *Further slot based PG/CPU updates based on necessity
Overall acceptance...
but
Passive scan
If all suits share same system which is TACNET why lighting up enemy passively we can't send data to TACNET which sends it to another player who sees the same.
Well if you use scan or aim at enemy he is actively observed and thus being scanned. When you are in squad together passive is almost useless however if you are scouting cloaked and light up passively enemies for you sniper who is awaiting for your light up, cloacked scout should pass by enemy without being noticed, if used scan enemy will know that he is scanned and will be aware.
When passively scanned it doesn't say to enemy that you have been scanned, it detects signature of enemy interface for you, this allows to approach easily and if no scanner in squad it is handy for whole squad. Basically without passive scan only those that have scan are good, but what if I don't want to use scan? Don't reduce freedom of game play be eliminating some aspects like passive scan.
Add for Delta fix as well that color of syringe symbol if in squad must be green for those who are from your squad and blue for the team. If out of the squad every syringe in team must be blue.
Changes must be made to seem logic for universe they are being applied to. This makes it interesting, now if we start making changes because someone has curvy hands. No sir, don't try that. Keep it logic in context of eve universe.
The best is yet to come
No longer candidate
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