|
Author |
Thread Statistics | Show CCP posts - 43 post(s) |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
11291
|
Posted - 2014.07.09 20:26:00 -
[1] - Quote
CCP Rattati wrote:
* Modification of scout bonuses, with Amarr getting a precision bonus, a narrow strong field of scanning on top of a heavily armored suit, and Caldari retaining a long range scan ability.
* Move all logistics to the same number of Equipment slots, removing the Amarr sidearm. Reduce Logi speed slightly and remove Cloak fitting bonus.
People who skilled into Caldari scout did so for the precision bonus, and not the range, for me personally it was the deciding factor; a lot of people will feel like your proposed changes invalidates their decision. On top of that, the Amarr scout has a lot of low slots to stack a ton of dampeners, giving the Amarr scout both precision AND dampening capacity could make them too strong. I propose allowing Caldari keep precision, and Amarr gain range (5% per level).
Logi changes: feels like pointless nerfs are happening without looking at the real issues. There is no reason for the sidearm/equipment changes. Many Amarr logis have invested heavily into sidearms, this change could render a lot of their spent SP wasted.
Why does the Amarr logi have less module slots at proto than other logis? Other logis have 8 or 9 (Caldari) module slots at proto, while the Amarr proto logi has only 7 module slots. I'm fine with Amarr logi sacrificing an equipment slot (which it does) to gain that sidearm, OR I'm fine with it sacrificing a module slot to gain that sidearm, but it shouldn't sacrifice both these things. You already determined that the Amarr assault having less modules than the others was incorrect, why is it ok for the Amarr logi to have less slots at proto? At proto, Amarr should either gain a module slot (without the cost of losing the sidearm, explained why earlier).
Logi slot progression in general is crazy. Gallente starts with only 2 modules at standard, Caldari starts with 3, and Amarr and Minmatar starts with with 4; there is no clear reasoning or discernible tradeoff to justify the inconsistency. At advanced, both Minmatar and Amarr logis have 6 module slots, while other logis have only 5. At proto the Amarr logi has 7 module slots, most have 8, and for SOME REASON the Caldari has 9; the Caldari should have 8, but gain an equipment slot.
Removing the cloak bonus seems pointless to me, its not creating a balance issue, and needs to more variety of the battlefield when scouts aren't the only users of cloaks.
Other than that, I guess its good
I would suggest reviewing the racial bonuses for the assaults. Both the Amarr and Minmatar assaults have good bonuses; allows them to keep shooting longer before stopping from overheat/magazine-depletion. I would suggest giving the Gallente and Caldari assault magazine size bonuses to their racial weapons. The Caldari assault reload bonus is pretty crappy considering the Caldari commando gets the same reload bonus in addition to a damage bonus. I have a Gallente assault level 5 alt account, and I find the Gallente assault bonus almost unnoticeable on my AR. So yeah, magazine increase bonuses have proven useful already, you should use them for the Caldari and Gallente assaults.
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
|
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
11291
|
Posted - 2014.07.09 20:35:00 -
[2] - Quote
RKKR wrote:KAGEHOSHI Horned Wolf wrote:for SOME REASON the Caldari has 9; the Caldari should have 8, but gain an equipment slot.
That reason is to fit a CPU-mod...if you want to run a decent fitting...especially with 4 equipment slots. But it doesn't have 4 equipment slots, it only has 3 at proto. Any design that relies on making you need PG/CPU mods to fit a suit properly is a bad one. Reduce modules to 8, raise equipment to 4, and review/revise the PG/CPU if needed.
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
|
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
11291
|
Posted - 2014.07.09 20:39:00 -
[3] - Quote
CCP Rattati wrote:KAGEHOSHI Horned Wolf wrote:CCP Rattati wrote:
* Modification of scout bonuses, with Amarr getting a precision bonus, a narrow strong field of scanning on top of a heavily armored suit, and Caldari retaining a long range scan ability.
* Move all logistics to the same number of Equipment slots, removing the Amarr sidearm. Reduce Logi speed slightly and remove Cloak fitting bonus.
People who skilled into Caldari scout did so for the precision bonus, and not the range, for me personally it was the deciding factor; a lot of people will feel like your proposed changes invalidates their decision. On top of that, the Amarr scout has nough low slots to stack a ton of dampeners, giving the Amarr scout both precision AND dampening capacity could make them too strong. I propose allowing Caldari keep precision, and Amarr gain range (5% per level).Logi changes: feels like pointless nerfs are happening without looking at the real issues. There is no reason for the sidearm/equipment changes. Many Amarr logis have invested heavily into sidearms, this change could render a lot of their spent SP wasted.
Why does the Amarr logi have less module slots at proto than other logis? Other logis have 8 or 9 (Caldari) module slots at proto, while the Amarr proto logi has only 7 module slots. I'm fine with Amarr logi sacrificing an equipment slot (which it does) to gain that sidearm, OR I'm fine with it sacrificing a module slot to gain that sidearm, but it shouldn't sacrifice both these things. You already determined that the Amarr assault having less modules than the others was incorrect, why is it ok for the Amarr logi to have less slots at proto? At proto, Amarr should either gain a module slot (without the cost of losing the sidearm, explained why earlier).
Logi slot progression in general is crazy. Gallente starts with only 2 modules at standard, Caldari starts with 3, and Amarr and Minmatar starts with with 4; there is no clear reasoning or discernible tradeoff to justify the inconsistency. At advanced, both Minmatar and Amarr logis have 6 module slots, while other logis have only 5. At proto the Amarr logi has 7 module slots, most have 8, and for SOME REASON the Caldari has 9; the Caldari should have 8, but gain an equipment slot.
Removing the cloak bonus seems pointless to me, its not creating a balance issue, and needs to more variety of the battlefield when scouts aren't the only users of cloaks.
Other than that, I guess its good I would suggest reviewing the racial bonuses for the assaults. Both the Amarr and Minmatar assaults have good bonuses; allows them to keep shooting longer before stopping from overheat/magazine-depletion. I would suggest giving the Gallente and Caldari assault magazine size bonuses to their racial weapons. The Caldari assault reload bonus is pretty crappy considering the Caldari commando gets the same reload bonus in addition to a damage bonus. I have a Gallente assault level 5 alt account, and I find the Gallente assault bonus almost unnoticeable on my AR. So yeah, magazine increase bonuses have proven useful already, you should use them for the Caldari and Gallente assaults. Please read #42. Also, we plan to revisit slots on necessity. Assault is the first to receive such a thorough review. I frankly don't care about the cloaked logis, it's just silly that Logi's would get a higher bonus than scouts, it is definitely unintended and is getting fixed. I'm now confused. The logi bonus is 5% per level fitting cost reduction, yet the scout is 15% per level. Are you sure the logi's cloak fitting thing is actually higher? I have both proto scout and a proto logi, and I don't think its the case, I could be wrong, but you should double check.
Also, I'm really happy about the ADS price cut (as with many things on the list), no playstyle should be financially unsustainable.
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
|
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
11291
|
Posted - 2014.07.09 20:43:00 -
[4] - Quote
The dark cloud wrote:Do not remove skill stacking on dropships. Its rewarding teamplay and not the "solo ads" scrubbing. And i do like to fly like a oldschool pilot working with my team. Just being in a dropship with someone else hardly qualifies as teamwork, also the effects of this "teamwork" creates balance issues.
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
|
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
11292
|
Posted - 2014.07.09 21:05:00 -
[5] - Quote
CCP Rattati wrote:Thokk Nightshade wrote:CCP Rattati wrote:All,
* Move all logistics to the same number of Equipment slots, removing the Amarr sidearm. Reduce Logi speed slightly and remove Cloak fitting bonus.
* Does this mean the Cal Logi is going to get 4 equipment slots now? All equivalent tiers of all dropsuits will have the same number of total slots, and same sum of high and low slots. Do you mean same TOTAL high and low slots? if so good.
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
|
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
11294
|
Posted - 2014.07.09 21:16:00 -
[6] - Quote
Also, might be beating a dead horse, but I really think the Amarr logi should keep the sidearm and not gain the equipment, it would be a fair tradeoff for having less equipment than other logis, and thus balanced. I can adapt to the loss of the sidearm if I need to though, I have a proto Amarr logi, and I don't think the changes would be too disruptive.
Also, you reeeeaaaally should put the high/low slot thing in the original post, would have saved me a lot of typing about the slot inequalities.
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
|
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
11296
|
Posted - 2014.07.09 21:22:00 -
[7] - Quote
Iron Wolf Saber wrote:Vitharr Foebane wrote:side arm shouldn't change either well we could go the stupid way and make logis sidearms only if you like them that much... :P Oh god no, I'm having flashbacks to those stupid threads
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
|
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
11296
|
Posted - 2014.07.09 21:40:00 -
[8] - Quote
I would suggest getting rid of regular Ambush and keeping OMS with no vehicles, regular Ambush is way too short; often just 5 minutes.
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
|
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
11304
|
Posted - 2014.07.09 22:15:00 -
[9] - Quote
Completely unrelated, but I would like to hear your thoughts on the possibility of this since you're active on the forums right now. Even if you just tell me its never going to happen, at least I could then stop holding my breath for something.
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
|
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
11319
|
Posted - 2014.07.10 01:43:00 -
[10] - Quote
Not sure I said it before, but I am against the logi speed reduction. I don't want logis nerfed until we see the effects of an assault buff first.
I would also like to reiterate these things:
People who skilled into Caldari scout did so for the precision bonus, and not the range, for me personally it was the deciding factor; a lot of people will feel like your proposed changes invalidates their decision. On top of that, the Amarr scout has a lot of low slots to stack a ton of dampeners, giving the Amarr scout both precision AND dampening capacity could make them too strong. I propose allowing Caldari keep precision, and Amarr gain range (5% per level).
I would suggest reviewing the racial bonuses for the assaults. Both the Amarr and Minmatar assaults have good bonuses; allows them to keep shooting longer before stopping from overheat/magazine-depletion. I would suggest giving the Gallente and Caldari assault magazine size bonuses to their racial weapons. The Caldari assault reload bonus is pretty crappy considering the Caldari commando gets the same reload bonus in addition to a damage bonus. I have a Gallente assault level 5 alt account, and I find the Gallente assault bonus almost unnoticeable on my AR. So yeah, magazine increase bonuses have proven useful already, you should use them for the Caldari and Gallente assaults.
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
|
|
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
11333
|
Posted - 2014.07.10 08:34:00 -
[11] - Quote
CCP Rattati wrote:The speed changes are to differentiate better between Assault and Logis. The slowest Logis would still of course move faster than the fastest heavy, something like +0.05 on the Assault or -0.05 on the Logi. So if that's the biggest worry, we have no problem in only buffing the Assault speed. Please buff assault speed without nerfing logi speed.
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
|
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
11334
|
Posted - 2014.07.10 09:20:00 -
[12] - Quote
Still wish you would just provide a straight answer on that game mode thing. My gut says it will never happen, but I need you to mercy-kill my hope so I can move on, otherwise I can't let it go. Simply typing "no" would suffice.
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
|
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
11337
|
Posted - 2014.07.10 09:32:00 -
[13] - Quote
Me and Cat have suggested revisions to some of the current assault bonuses and have made our suggestions, are there any plans to do any assault bonus changes in Charlie or future hotfixes? if so, can you share any?
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
|
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
11345
|
Posted - 2014.07.10 16:20:00 -
[14] - Quote
CCP Rattati wrote:KAGEHOSHI Horned Wolf wrote:Me and Cat have suggested revisions to some of the current assault bonuses and have made our suggestions, are there any plans to do any assault bonus changes in Charlie or future hotfixes? if so, can you share any? I think that the addition of a slot to Amarr Assault, on top of their high PG/CPU has shown how effective a fitting buff can be. We will be looking better at efficacy bonuses in Delta. I was concerned about the racial bonuses of the Caldari and Gallente assaults. Any plan to change those specific bonuses?
1 A) The Caldari assault reload bonus is pretty crappy considering the Caldari commando gets the same reload bonus in addition to a damage bonus. I have a Gallente assault level 5 alt account, and I find the Gallente assault bonus almost unnoticeable on my AR.
1 B) Both the Amarr and Minmatar assaults have good bonuses; allows them to keep shooting longer before stopping from overheat/magazine-depletion. I would suggest giving the Gallente and Caldari assault magazine size bonuses to their racial weapons.
2) I noticed earlier you mentioned you won't be giving assaults more slots, can you give us an approximate number of how much HP you would give assaults?
3 A) Would it be possible to make some bonuses not tied to skills? example, all assaults having a built-in 15% efficacy modifier to damage mods? I would love these sorts of built-in bonuses.
3 B) If possible, can you do it?
4) Are you still planning on the removal of the Amarr logi sidearm, and giving it more equipment in exchange?
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
|
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
11373
|
Posted - 2014.07.11 14:57:00 -
[15] - Quote
KAGEHOSHI Horned Wolf wrote:CCP Rattati wrote:KAGEHOSHI Horned Wolf wrote:Me and Cat have suggested revisions to some of the current assault bonuses and have made our suggestions, are there any plans to do any assault bonus changes in Charlie or future hotfixes? if so, can you share any? I think that the addition of a slot to Amarr Assault, on top of their high PG/CPU has shown how effective a fitting buff can be. We will be looking better at efficacy bonuses in Delta. 1 A)I was concerned about the racial bonuses of the Caldari and Gallente assaults. Any plan to change those specific bonuses? 1 B) The Caldari assault reload bonus is pretty crappy considering the Caldari commando gets the same reload bonus in addition to a damage bonus. I have a Gallente assault level 5 alt account, and I find the Gallente assault bonus almost unnoticeable on my AR. 1 C) Both the Amarr and Minmatar assaults have good bonuses; allows them to keep shooting longer before stopping from overheat/magazine-depletion. I would suggest giving the Gallente and Caldari assault magazine size bonuses to their racial weapons. 2) I noticed earlier you mentioned you won't be giving assaults more slots, can you give us an approximate number of how much HP you would give assaults? 3 A) Would it be possible to make some bonuses not tied to skills? example, all assaults having a built-in 15% efficacy modifier to damage mods? I would love these sorts of built-in bonuses. 3 B) If possible, can you do it? 4) Are you still planning on the removal of the Amarr logi sidearm, and giving it more equipment in exchange? /me awaits answers
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
|
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
11429
|
Posted - 2014.07.19 17:55:00 -
[16] - Quote
CCP Rattati wrote:Edited OP I noticed the part about equal total high and low slots of logis per tier is crossed out, I'm dissapointed. Does this mean it is no longer planned?
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
|
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
11429
|
Posted - 2014.07.19 18:05:00 -
[17] - Quote
PLAYSTTION wrote:KEEP AMBUSH OMS but remove vehicles and or make it its own option in battle finder.
If OB WP x2 means from 2500 to 5000 i think it should stay at 2500
And i think the WP for injectors should stay the same so that there is a reason for low level medics to want to heal you
I disagree
We don't need team deathmatch modes, though I would prefer if OMS (with no vehicles) stayed, and regular ambush got removed; regular ambush ends too fast, often less than 5 minutes.
Warbarge strikes are too easy to get right now, the WP requirement should be raised.
The injector change is definitely needed, there has to be higher WP incentives to using better injectors. There is no reason why a militia injector and prototype injector should be rewarded equally when they'e clearly unequal; the militia one is so often a liability for the one being revived, while the prototype one is a genuinely useful asset.
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
|
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
11443
|
Posted - 2014.07.23 00:30:00 -
[18] - Quote
CCP Rattati wrote:Updated OP. See slot layout feedback thread for details. There really is no need to buff large blaster accuracy, I hope you reconsider.
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
|
|
|
|