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Thread Statistics | Show CCP posts - 43 post(s) |
THUNDERGROOVE
Fatal Absolution
996
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Posted - 2014.07.10 00:55:00 -
[241] - Quote
CCP Rattati wrote: * Move all logistics to the same number of Equipment slots per tier, removing the Amarr sidearm. Reduce Logi speed slightly and remove Cloak fitting bonus. Same total of high and low slots as well per tier.
Meh. I got the Amarr logi around 1.3 when you needed a sidearm to be able to kill any of the 1000 HP Caldari logis. Without it, and/or it's uplink bonus it's crap when compared to Gallente. Please exercise caution while changing this, I hardly use the suit as it is unless there are no links on the field or we have no repair logis in our squad.
The Amarr scout bonus is like the old Amarr sentinel bonus. No one needed 25% reduction to overheat damage on a heavy;_;
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Lorhak Gannarsein
Legio DXIV
4124
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Posted - 2014.07.10 00:56:00 -
[242] - Quote
ratamaq doc wrote:CCP Rattati wrote:ratamaq doc wrote:Removing the A Logis sidearm?? Please no! Who is asking for this? This was the best part of this suit and the only reason I skilled it. What is it taking away from? Not the Amarr Assault. Everyone I've read has agreed forever that that except for the slot issue (which was fixed right?) the Amarr Assault was the only Assault that was working as intended (good bonus anyway).
Look, I have all 4 Logis, and play all but the Cal, that sidearm is the only reason to play that suit! I'll run a min for the speed and slot layout, or a Gal for the Tank, slot layout and bonus every time over the Amarr Logi, if not for that sidearm.
And why would you slow us down?? We already have Massive stamina disadvantages, our speed is required to keep us in support of our close surroundings.
Look, buff assaults please, they need it, but not at the expense of the Logis. Give the assaults weapon bonus that make since, give them some more speed and stamina if you thing the amount they have already isn't enough, but don't further nerf the Logis. Remember we took a Massive hit earlier this year with the loss of out rep bonus and nerf to equipment giving us bonuses that tried to lock us into specific roles. Most of us rightfully complained about that. I thought that was enough. Didn't that take us off the nerf bat radar? I don't see massive amounts of threads about the slayer Logis anymore, and I don't see them in game. Now all I see are these death balls of 3 Logis repping each other and 1 or 2 heavies.
I think the sad part here is that there isn't more uproar over this because all the old "slayer Logis" had the biggest mouths left for scout suits leaving the real Logis behind to quietly fend for themselves. I'm sorry but our data shows that logis outnumber assaults by a huge margin. Nothing about this change will make logis worse at being logis. CCP Rattati, please correct me if I'm wrong, but has not the community expressed time and time again to please not try to make a suit more attractive by forcing them out of another suit? Don't buff the Assaults by further nerfing the Logis, that's not going to create more Assaults, it's going to create more Scouts. What are your numbers showing? That on average more players are playing Logi and scorning more kills than Assaults, or just that in the Medium Frame world, Logis FAR out number Assaults? If the latter is the case could it be that it's far easier to run around with a rep tool attached to a heavy than it is to kill something with an Assault? If you make these changes you may get the desired number of Less Logis on the field, but I doubt they are going to shift to the Assault world. That's not making Assaults happy, that's upsetting one of the largest portions of your player base! This.
I'll just be taking Amarr Sentinel to proto instead of CalLogi as I'd planned, and then moving to Amarr Scout and Commando eventually to round out the suite.
I'll still not use my assault any more than I do already (which is to say never unless I'm in squad with multiple slayer scouts).
CCP Rattati ily!
AmLogi 5 GÇó AmAss 5 GÇó AmSent 4 GÇó CalScout 5
CalLogi, you're next!
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Darth-Carbonite GIO
Abandoned Privilege Top Men.
674
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Posted - 2014.07.10 00:56:00 -
[243] - Quote
The dark cloud wrote:1.9 not planned basically means that dropship skill stacking wont be adressed anytime soon which im glad about cause i like to use dropships with gunners. And we actually get rewarded for doing teamwork unlike the solo python scrubs that just farm kills.
Exactly. Why destroy one of the most intensely cooperative elements of the game. It's akin to logis and heavies.
Purchase Aurum Today!
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P14GU3
The Southern Legion Final Resolution.
802
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Posted - 2014.07.10 01:02:00 -
[244] - Quote
Lorhak Gannarsein wrote:ratamaq doc wrote:CCP Rattati wrote:ratamaq doc wrote:Removing the A Logis sidearm?? Please no! Who is asking for this? This was the best part of this suit and the only reason I skilled it. What is it taking away from? Not the Amarr Assault. Everyone I've read has agreed forever that that except for the slot issue (which was fixed right?) the Amarr Assault was the only Assault that was working as intended (good bonus anyway).
Look, I have all 4 Logis, and play all but the Cal, that sidearm is the only reason to play that suit! I'll run a min for the speed and slot layout, or a Gal for the Tank, slot layout and bonus every time over the Amarr Logi, if not for that sidearm.
And why would you slow us down?? We already have Massive stamina disadvantages, our speed is required to keep us in support of our close surroundings.
Look, buff assaults please, they need it, but not at the expense of the Logis. Give the assaults weapon bonus that make since, give them some more speed and stamina if you thing the amount they have already isn't enough, but don't further nerf the Logis. Remember we took a Massive hit earlier this year with the loss of out rep bonus and nerf to equipment giving us bonuses that tried to lock us into specific roles. Most of us rightfully complained about that. I thought that was enough. Didn't that take us off the nerf bat radar? I don't see massive amounts of threads about the slayer Logis anymore, and I don't see them in game. Now all I see are these death balls of 3 Logis repping each other and 1 or 2 heavies.
I think the sad part here is that there isn't more uproar over this because all the old "slayer Logis" had the biggest mouths left for scout suits leaving the real Logis behind to quietly fend for themselves. I'm sorry but our data shows that logis outnumber assaults by a huge margin. Nothing about this change will make logis worse at being logis. CCP Rattati, please correct me if I'm wrong, but has not the community expressed time and time again to please not try to make a suit more attractive by forcing them out of another suit? Don't buff the Assaults by further nerfing the Logis, that's not going to create more Assaults, it's going to create more Scouts. What are your numbers showing? That on average more players are playing Logi and scorning more kills than Assaults, or just that in the Medium Frame world, Logis FAR out number Assaults? If the latter is the case could it be that it's far easier to run around with a rep tool attached to a heavy than it is to kill something with an Assault? If you make these changes you may get the desired number of Less Logis on the field, but I doubt they are going to shift to the Assault world. That's not making Assaults happy, that's upsetting one of the largest portions of your player base! This. I'll just be taking Amarr Sentinel to proto instead of CalLogi as I'd planned, and then moving to Amarr Scout and Commando eventually to round out the suite. I'll still not use my assault any more than I do already (which is to say never unless I'm in squad with multiple slayer scouts). Do you not see what your community is telling you? The Assault bonuses are the reason that assaults are not used. This hotfix as proposed will not fix the issue. Assaults will still not be used. Real Logis will only be minmatar, and the supposed slayer logis will become scouts. Unless you define a real role (DPS) for assaults, nothing will truly change.
I only play dust514ums now. It was always more fun than the actual game anyways.
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Finn Colman
Immortal Guides
27
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Posted - 2014.07.10 01:04:00 -
[245] - Quote
A medi-scout's view on Amarr heavies losing their sidearms (main non-story based points will be Underlined, bolded and Italicised:
When I began in Dust I took a through look before buying any new suits. I looked at every class and every race. Out of all of them, the Amarr appeared to me as the worst. They simply don't fit my preferences. They have the highest health, at an expense to speed. I liked their weapons better than the rest (this was before all of the new sidearms and rifles), but their suits to me were just awful.
I only skilled into their heavy suit because it was the only one at the time.
In logistics I found that the only interesting ones were the Amarr and the Minmatar. The Minmatar were my favourite drop suit race because they are the fastest, and in terms of a useful logi bonus, the Minmatar had the best. There was only one reason I even considered Ammar, and that was the sidearm.
But, again I moved on to the scouts. Of course I picked the fastest suit I could get, the Minmatar scout. At first I was just an average Minja wannabe. It wasn't until later that I found that I could be a medic in a scout suit.
This has been my main fit ever since. |
Beld Errmon
1751
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Posted - 2014.07.10 01:07:00 -
[246] - Quote
The dark cloud wrote:Iron Wolf Saber wrote:The dark cloud wrote:Well looking on the other hand that fixing the skill stacking on ADS requires a client update trough PSN allready means that this is "very unlikely" to happend. Cause client side updates needs to be verified by sony and that costs money. And CCP branded this game as "dead" with their "dust514 keynote" at the fanfest which means that they wont spend a single cent to add/fix something.
But go on CCP and IWS prove me wrong and pull out a client update out of your hats. I dare you, i double dare you. As CCP Ratatti explained publically before a client update is not out of the question of the realm of possibility; it is just something he rather do later than now. CCP has told the CPM the same deal as well there is no issue with getting a "1.9" but the major problem remains is the simple fact there is no 1.9 being planned right now. The closest thing we have is likely the shopping list CCP Ratatti keeps adding to with every hotfix when he runs into something he cant do a server side update to fix. 1.9 not planned basically means that dropship skill stacking wont be adressed anytime soon which im glad about cause i like to use dropships with gunners. And we actually get rewarded for doing teamwork unlike the solo python scrubs that just farm kills. Im fully aware that you dont want to admit that my apocalyptic claim is right simply cause CCP doesnt want to demotivate the community. Or simple put: "GUYS DONT WORRY WE GOT THIS! NOW GO BUY AUR!"
yeah cause exploiting a bug to farm kills is so much less scrubby cause you did it with team work.... Does your crew ever encounter stacked incubi? I don't think it does because you'd be killed faster than my solo incubus and cry even harder than I do about the bs dmg and rof exploit.
Pilot - Tanker - FOTM (insert here)
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DUST Fiend
Onslaught Inc RISE of LEGION
14557
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Posted - 2014.07.10 01:07:00 -
[247] - Quote
Darth-Carbonite GIO wrote:The dark cloud wrote:1.9 not planned basically means that dropship skill stacking wont be adressed anytime soon which im glad about cause i like to use dropships with gunners. And we actually get rewarded for doing teamwork unlike the solo python scrubs that just farm kills. Exactly. Why destroy one of the most intensely cooperative elements of the game. It's akin to logis and heavies. Abusing broken mechanics doesn't mean you're being some amazing team player, it means you're abusing clearly bugged mechanics.
If they want to encourage teamwork, they would add a 15% PGU/CPU reduction to the fitting cost of side turrets per level in ADS skill, in addition to the 2% damage boost, along with a slight buff to the base PGU/CPU of ships.
The normal 50% RoF / 10% Damage plus other skill bonuses is plenty for skilled players. Anything above is a crutch for players that need to utilize broken mechanics to stand out in any given match.
The Future
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Lorhak Gannarsein
Legio DXIV
4126
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Posted - 2014.07.10 01:10:00 -
[248] - Quote
KAGEHOSHI Horned Wolf wrote:Also, might be beating a dead horse, but I really think the Amarr logi should keep the sidearm and not gain the equipment, it would be a fair tradeoff for having less equipment than other logis, and thus balanced. I can adapt to the loss of the sidearm if I need to though, I have a proto Amarr logi, and I don't think the changes would be too disruptive.
Also, you reeeeaaaally should put the high/low slot thing in the original post, would have saved me a lot of typing about the slot inequalities. I want the sidearm, that's a given. But I would prefer an equipment to a mod slot; improve my logi, not my slaying.
CCP Rattati ily!
AmLogi 5 GÇó AmAss 5 GÇó AmSent 4 GÇó CalScout 5
CalLogi, you're next!
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The dark cloud
The Rainbow Effect
3481
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Posted - 2014.07.10 01:11:00 -
[249] - Quote
Beld Errmon wrote: yeah cause exploiting a bug to farm kills is so much less scrubby cause you did it with team work.... Does your crew ever encounter stacked incubi? I don't think it does because you'd be killed faster than my solo incubus and cry even harder than I do about the bs dmg and rof exploit.
Who sayd that i dont run a incubus with small rails? |
Seymour KrelbornX
Holdfast Syndicate Amarr Empire
415
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Posted - 2014.07.10 01:13:00 -
[250] - Quote
Mobius Kaethis wrote:P14GU3 wrote:Iron Wolf Saber wrote:P14GU3 wrote:Booby Tuesdays wrote:So, you are basically buffing 2 logis, and slightly nerfing all of them? Is the Amarr logi now going to be slower than a Min Commado? The Min Logi already is the second lowest HP suit in the game, and you are going to make it even slower? Por que? The low HP suits have at least been marginally faster than the rest. It's hard enough to outrun an HMG as a Min Logi, and now I'm going to be slower, while everyone else is faster AND has higher eHP? I'm so confused by this logic.... The logic seems to be assaults are garbage and people use logis more, so we have to make logis worse than assaults are. 12 pages of this and I havent seen any other reason... I dont think we need to make logis just plain out worse than assaults; just not as desired for attack in comparison to assaults. Assaults should be superior in pressing the enemy Logis should be superior in pressing their allies forward. And a PG/CPU buff isnt going to do it. As long as a Scrambler is the same on a logi as it is on an assault, nothing will change. The assaults need a real bonus, a reason to be used. As long as logis have the same damage output and more equipment, they will be the go to medium frame. The issue is not logis, its assaults. I totally disagree with this. The issue isn't that logis are better at kiling than assaults. It is that scouts are better logis and killers than either of the med. frames. The bonuese put into place need to help assaults compete with scouts from a killing point of view and logis be more competetive from a support point of view.
lmao! scouts are not better logis than minmitar logis....
10% rep bonus
4 equipment slots
tons more tank
gtfo with that nonsense.... |
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Zaria Min Deir
Escrow Removal and Acquisition Dark Taboo
736
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Posted - 2014.07.10 01:14:00 -
[251] - Quote
CCP Rattati wrote:
I'm sorry but our data shows that logis outnumber assaults by a huge margin. Nothing about this change will make logis worse at being logis.
Such a bad reason to nerf something. Because there are many people using it, it must be nerfed? wtf? Really? This would be the same reason the AR was kept so weak in comparison to other rifles for so long, right? And this was the same logic behind "data seemed to suggest that the SCR is UP", as relatively few people were using it? But now you yourself have attempted to balance the rifles NOT according to just how many people use them, but actual performance.
So why do the logi suits need to be nerfed based on how many people use them? Also, once again, I and many others have said this many many times, the assault suits being weak is not the logi suit's fault, it just means the assault suits need a buff. Nerfing logi suits will do absolutely nothing to fix the assault suits. The reason there are so many people NOT using the assault suits is because CCP has refused to buff the assault suits for over a year now, even though anyone playing the game knows they need it, and need it badly.
Guess what. Nothing about your proposed changes to logis will make assaults better at being assaults, either.
You DO realize that the dropsuit is the single most expensive thing in the game (for infantry, at least) to skill into. So when skilling into a suit, you are committing to using it it for quite a while before you can get another one. So, yes, many people have chosen to spec into a logi suit instead of an assault, NOT because the logi suit is a great assault suit, but because the assault suit is bad.
Also. As a min logi, with my CCP prescribed rep tool, I currently struggle keeping up with the OP heavies that I'm supposed to rep. I can't stack on much more speed, because I'm already paper thin, but I can't brick tank either (even if I wanted to) because then there is no way I can keep up with the heavies that stack kin cats instead of plates, as most of the good heavies have realized they don't really need plates anymore, thanks to all the buffs. And you want to make me even slower. Really? Thanks, Rattati, you're such a pal.
Time to retire the rep tool, I guess.
Oh, and. As I thankfully got rid of my Amarr logi when 1.8 hit, I don't really gaf, but taking away the sidearm... such BS. So, you planning on reimbursing the sidearm skill tree for all Amarr logis?
Have you considered installing the improved keyboard?
"Go Go Power Rangers!"
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P14GU3
The Southern Legion Final Resolution.
806
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Posted - 2014.07.10 01:17:00 -
[252] - Quote
Lorhak Gannarsein wrote:KAGEHOSHI Horned Wolf wrote:Also, might be beating a dead horse, but I really think the Amarr logi should keep the sidearm and not gain the equipment, it would be a fair tradeoff for having less equipment than other logis, and thus balanced. I can adapt to the loss of the sidearm if I need to though, I have a proto Amarr logi, and I don't think the changes would be too disruptive.
Also, you reeeeaaaally should put the high/low slot thing in the original post, would have saved me a lot of typing about the slot inequalities. I want the sidearm, that's a given. But I would prefer an equipment to a mod slot; improve my logi, not my slaying. But there are two other logis with extra equipment, if you wanted the equipment over a sidearm, why not go min/gal? We specced amarr for a reason, that reason was links (broken atm) and a sidearm. Thats it...
I only play dust514ums now. It was always more fun than the actual game anyways.
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Booby Tuesdays
Ahrendee Mercenaries
619
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Posted - 2014.07.10 01:18:00 -
[253] - Quote
Iron Wolf Saber wrote:P14GU3 wrote:Booby Tuesdays wrote:So, you are basically buffing 2 logis, and slightly nerfing all of them? Is the Amarr logi now going to be slower than a Min Commado? The Min Logi already is the second lowest HP suit in the game, and you are going to make it even slower? Por que? The low HP suits have at least been marginally faster than the rest. It's hard enough to outrun an HMG as a Min Logi, and now I'm going to be slower, while everyone else is faster AND has higher eHP? I'm so confused by this logic.... The logic seems to be assaults are garbage and people use logis more, so we have to make logis worse than assaults are. 12 pages of this and I havent seen any other reason... I dont think we need to make logis just plain out worse than assaults; just not as desired for attack in comparison to assaults. Assaults should be superior in pressing the enemy Logis should be superior in pressing their allies forward. How can we push them forward if we can't even keep up? Ride around in an LAV with our heavy suit tethers and play instagank heavy LAV?
Melee Weapon of Choice: Nokia-3310 Prof. V
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Mauren NOON
The Exemplars Top Men.
368
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Posted - 2014.07.10 01:20:00 -
[254] - Quote
Man... if they actually implement that logi nerf....people will hate devs even more o.O this is a sign Rattati, don't do it. Community say NAY
Scr and commando enthusiast.
A commando is not just a suit, but a way of life...
"The only thing to fear is fear itself"
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Eko Sol
Strange Playings
579
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Posted - 2014.07.10 01:21:00 -
[255] - Quote
Possible assault fix or one part?
Decrease one high slot and have a blanket 10% Light Weapon and Side arm damage bonus?
Post Distaste for A-Logi changes in Charlie here:
https://forums.dust514.com/default.aspx?g=posts&m=2249908#post2249908
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Mauren NOON
The Exemplars Top Men.
368
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Posted - 2014.07.10 01:25:00 -
[256] - Quote
Eko Sol wrote:Possible assault fix or one part?
Decrease one high slot and have a blanket 10% Light Weapon and Side arm damage bonus? So give it a bonus the commando already has? No thanks
Scr and commando enthusiast.
A commando is not just a suit, but a way of life...
"The only thing to fear is fear itself"
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Eko Sol
Strange Playings
580
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Posted - 2014.07.10 01:30:00 -
[257] - Quote
Mauren NOON wrote:Eko Sol wrote:Possible assault fix or one part?
Decrease one high slot and have a blanket 10% Light Weapon and Side arm damage bonus? So give it a bonus the commando already has? No thanks
But the slot layouts allow for more versatility. I made another series of suggestions earlier.
Really, I'll go back to something I said in the forums about a month after 1.7.
They should just combine commando and assault. Logi should be the only medium. Commando should have a nade and no eq slot...done. Logi's should have to support commandos as they do Sentinals. That's just my opinion.
That is being said now that I started the A-Com and freaking love sitting in the back with my LSR just destroying things. I only have one point in LSR and it's still sick. ScR when a scout tries to sneak up.
Post Distaste for A-Logi changes in Charlie here:
https://forums.dust514.com/default.aspx?g=posts&m=2249908#post2249908
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P14GU3
The Southern Legion Final Resolution.
808
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Posted - 2014.07.10 01:30:00 -
[258] - Quote
Mauren NOON wrote:Eko Sol wrote:Possible assault fix or one part?
Decrease one high slot and have a blanket 10% Light Weapon and Side arm damage bonus? So give it a bonus the commando already has? No thanks What would it take for you to play an assault? Because everyone I talk to says they dont play assault because of the crap bonuses. There is no real assault bonus for any of then except the amarr and minmatar, which is more damage before the mag runs dry or overheats.
I only play dust514ums now. It was always more fun than the actual game anyways.
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Lorhak Gannarsein
Legio DXIV
4127
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Posted - 2014.07.10 01:33:00 -
[259] - Quote
Iron Wolf Saber wrote:Eko Sol wrote: WE DON'T WANT MORE EQUIPMENT AND MODULE SLOTS. We want our god damn Side Arm. You are CPM. You are supposed to support the masses whether you agree or not. Fight for us and not your warped sense of appealing to CCP.
You don't play. You know what. Look up my monthly numbers already. Look where I am at. I play 65% AV right now so the lack of kills is from redrats jumping out of drop ships I shoot down. I run A-Logi a lot and get WP for my fast uplinks thus high WP.
I have tons of WP from completely legitimate playing. I got over 5k WP today from forging and swarming vehicles and some uplinks. 2nd place was Southpac at almost 5k. 3rd place was about 1300 wp. We had top kills as well. We had great KDR. We push to be the best players we can be no matter how terrible our blueberries are. You should not be arguing with a player that puts this much AUR, Time, and effort into this game. Maybe CCP Ratatti can post the hours I play. Yes, I currently have no life while trying to save money but that fully justifies why players like myself and others who put in the hours should be listened to and supported.
All of the logis are fine. The speed nerf is a maybe for me. Fine, just don't change anything else. Start more conversation topics and do the changes in delta.
DEFEND US IWS. Not one person has provided feedback and said "can't wait till my A-Logi loses it's side arm and gets modules and equipment". Not one.
I stand by the fact that I should AT LEAST keep the current layout for AUR gear if I don't get a respec. I'll eat the money (I don't want to) if I get a respec.
We could play rewind theater and show how much people cried about being short changed an equipment slot for a side arm and how stupidly odd it was for Amarrs to getting side arms as it made no sense back then. These complaints made at the apex of the slayer logi mind you. I mean you're 2 slots down from everyone else. Those modules slots are the most excessively heaviest stat in the game; side arm is one of the weakest slot weights as well because the overall dps associated with that slot is the lowest of the three, and the fact the mere presence of the other slot further degrades that weight because you only got two hands. Also Logi is not the only viable AV class there, all classes are viable AV in their own ways. Many don't need to resort to using equipment slots or av weapons and all classes are nearly equally capable of killing every vehicle in the game right now. The A-Logi with a sidearm was a mistake that shouldn't have been made in the first place. Similar to how shoving HAVs into this game without a proper role other than to blow **** up was a mistake that should not have happened in the first place. Also ever heard of unpopular changes? This is one of them. The combined fact that so many players are adamant about the side arm speaks volumes as to why its wrong and needs to be changed. I am shocked not more players are not seeking to try to change CCP Rattati's mind over the lackluster bonus that expires after you die. So if you're so much of an expert. Under the altered amarr logi slot layout I want you to exactly tell me what would make it inferior to all the other races logistics; stat per stat.
You know why people complained about it back then? Every single A-logi was penalised but only one had the sidearm.
Why are we up in arms about our sidearm? Because he has given no good reason to remove it. All he said was 'logis outnumber assaults'.
Yeah, like nerfing my logi will drive me to my Assault. I'll hang out in my scout, thanks.
CCP Rattati ily!
AmLogi 5 GÇó AmAss 5 GÇó AmSent 4 GÇó CalScout 5
CalLogi, you're next!
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Mauren NOON
The Exemplars Top Men.
369
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Posted - 2014.07.10 01:33:00 -
[260] - Quote
I'm a proto amarr commando and I don't want assaults to have that skill because the only thing commandos have going for them is 2 lights. And giving amarr assault a damage and heat build up bonus will be as broken as Rihanna's jaw bone.....
Scr and commando enthusiast.
A commando is not just a suit, but a way of life...
"The only thing to fear is fear itself"
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P14GU3
The Southern Legion Final Resolution.
808
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Posted - 2014.07.10 01:35:00 -
[261] - Quote
Mauren NOON wrote:I'm a proto amarr commando and I don't want assaults to have that skill because the only thing commandos have going for them is 2 lights. And giving amarr assault a damage and heat build up bonus will be as broken as Rihanna's jaw bone..... The assault is already as broken as Rihanna's jaw bone...
I only play dust514ums now. It was always more fun than the actual game anyways.
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Iron Wolf Saber
Den of Swords
15837
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Posted - 2014.07.10 01:36:00 -
[262] - Quote
They're called governors and regulators and to bring it to full power voids the warranty usually. The need for excess is what is leading to american car manufacturing in a decline because they lose sight of the innovation needed to survive the ever rapidly changing environment that is finding less and less need for them. Why get a V6 which is capped by law and manufactured limiters when you can get a V3 without the restrictions for half the metal; heat; and fuel for the same power? Then again the future looks like V0 is going to be the standard. Especially if you're living in Iceland that possibility is rather real. Bottom point Adapt or Die.
As for your situation yes that sort of crap happens in the nature of the game that one counter leads to the other and you really have to rely on your skills to try to overcome your weakness. A rock can easily bust through paper but if the paper is woven and reinforced just right you're not going to be able to hand toss it hard enough to break through.
In that case all logis need to give up 1 tank slot and 1 equip slot for a side arm if that's the case.
And you have your case to point it out again in this thread with CCP Ratatti reading. Normally I am against it but I do find it a bit off putting that they're sorta screwed out of it as nanohives seem to not suffer from their throwers death and yes I seen the bugs myself where it would not apply when thrown and still apply after they've died. Its rather annoying.
If you feel this conversation and implementation needs to be delayed to delta by all means I will support you there. I do think it is a bit much with assaults getting changed over significantly and the amarr/minmatar scout being brought to bear to being your new worst nightmares.
CCP Ratatti's been in the company for a while much longer than dust 514; I don't know his exact background but he does understand he can't solely rely on numbers and needs context. There are however times when context is not enough and this is one of those cases unfortunately.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Minmatar Sentinel =// Unlocked
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The dark cloud
The Rainbow Effect
3481
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Posted - 2014.07.10 01:36:00 -
[263] - Quote
Assaults are not beeing used because literally every other suit category is better. And nerfing the only other medium frame suit is not going to make them viable. Honestly when you nerfbat logis you will only create more heavys and scouts and then the circlejerk is complete. Assaults have horrible bonuses and that is the only reason why they are not beeing used. And personally i see more heavys and scouts then i see logis running around. And even then they just either throw uplinks out or are using a reptool behind a heavy. Which is hardly overlapping with assaults. |
Lorhak Gannarsein
Legio DXIV
4127
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Posted - 2014.07.10 01:39:00 -
[264] - Quote
P14GU3 wrote:Lorhak Gannarsein wrote:KAGEHOSHI Horned Wolf wrote:Also, might be beating a dead horse, but I really think the Amarr logi should keep the sidearm and not gain the equipment, it would be a fair tradeoff for having less equipment than other logis, and thus balanced. I can adapt to the loss of the sidearm if I need to though, I have a proto Amarr logi, and I don't think the changes would be too disruptive.
Also, you reeeeaaaally should put the high/low slot thing in the original post, would have saved me a lot of typing about the slot inequalities. I want the sidearm, that's a given. But I would prefer an equipment to a mod slot; improve my logi, not my slaying. But there are two other logis with extra equipment, if you wanted the equipment over a sidearm, why not go min/gal? We specced amarr for a reason, that reason was links (broken atm) and a sidearm. Thats it... This is what I meant; to expand, I don't want my logi to be a slayer suit. Adding a slot and keeping the sidearm is heading in that direction.
I would much rather keeping the sidearm for self-defence and having another equipment slot to round out my layout.
CCP Rattati ily!
AmLogi 5 GÇó AmAss 5 GÇó AmSent 4 GÇó CalScout 5
CalLogi, you're next!
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Eko Sol
Strange Playings
581
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Posted - 2014.07.10 01:41:00 -
[265] - Quote
Mauren NOON wrote:I'm a proto amarr commando and I don't want assaults to have that skill because the only thing commandos have going for them is 2 lights. And giving amarr assault a damage and heat build up bonus will be as broken as Rihanna's jaw bone.....
Good Ol Rihanna jokes. That's a ride or die chick I swear. My type though so I can't bash on her.
Anyway. My suggestion stands at a stamina regen decrease, 10% speed increase, 10% base HP increase, movement penalty (i.e. armor plates) reduction per level. Maybe add an entire nade slot and increase passive scan a little maybe a base of 35.
The only thing I can think of that I might be able to jump on board with as far as logi's are concerned is logis can't fit Damage mods. Problem solved. People will be assault for the DPS.
Thoughts?
Post Distaste for A-Logi changes in Charlie here:
https://forums.dust514.com/default.aspx?g=posts&m=2249908#post2249908
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castba
Amarr Templars Amarr Empire
507
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Posted - 2014.07.10 01:43:00 -
[266] - Quote
Can we please have deaths removed from record/battle stats/team clone count if revived? Only terminated clones should count as terminated clones. |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
11319
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Posted - 2014.07.10 01:43:00 -
[267] - Quote
Not sure I said it before, but I am against the logi speed reduction. I don't want logis nerfed until we see the effects of an assault buff first.
I would also like to reiterate these things:
People who skilled into Caldari scout did so for the precision bonus, and not the range, for me personally it was the deciding factor; a lot of people will feel like your proposed changes invalidates their decision. On top of that, the Amarr scout has a lot of low slots to stack a ton of dampeners, giving the Amarr scout both precision AND dampening capacity could make them too strong. I propose allowing Caldari keep precision, and Amarr gain range (5% per level).
I would suggest reviewing the racial bonuses for the assaults. Both the Amarr and Minmatar assaults have good bonuses; allows them to keep shooting longer before stopping from overheat/magazine-depletion. I would suggest giving the Gallente and Caldari assault magazine size bonuses to their racial weapons. The Caldari assault reload bonus is pretty crappy considering the Caldari commando gets the same reload bonus in addition to a damage bonus. I have a Gallente assault level 5 alt account, and I find the Gallente assault bonus almost unnoticeable on my AR. So yeah, magazine increase bonuses have proven useful already, you should use them for the Caldari and Gallente assaults.
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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Appia Vibbia
Molon Labe. General Tso's Alliance
3214
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Posted - 2014.07.10 01:44:00 -
[268] - Quote
Anything to help mitigate the problem of EQ spam and its effect on Lag/frame rate?
Appia Vibbia for CPM1
Empress of Alts
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
3669
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Posted - 2014.07.10 01:46:00 -
[269] - Quote
Iron Wolf Saber wrote:They're called governors and regulators and to bring it to full power voids the warranty usually. The need for excess is what is leading to american car manufacturing in a decline because they lose sight of the innovation needed to survive the ever rapidly changing environment that is finding less and less need for them. Why get a V6 which is capped by law and manufactured limiters when you can get a V3 without the restrictions for half the metal; heat; and fuel for the same power? Then again the future looks like V0 is going to be the standard. Especially if you're living in Iceland that possibility is rather real. Bottom point Adapt or Die. As for your situation yes that sort of crap happens in the nature of the game that one counter leads to the other and you really have to rely on your skills to try to overcome your weakness. A rock can easily bust through paper but if the paper is woven and reinforced just right you're not going to be able to hand toss it hard enough to break through. In that case all logis need to give up 1 tank slot and 1 equip slot for a side arm if that's the case. And you have your case to point it out again in this thread with CCP Ratatti reading. Normally I am against it but I do find it a bit off putting that they're sorta screwed out of it as nanohives seem to not suffer from their throwers death and yes I seen the bugs myself where it would not apply when thrown and still apply after they've died. Its rather annoying. If you feel this conversation and implementation needs to be delayed to delta by all means I will support you there. I do think it is a bit much with assaults getting changed over significantly and the amarr/minmatar scout being brought to bear to being your new worst nightmares. CCP Ratatti's been in the company for a while much longer than dust 514; I don't know his exact background but he does understand he can't solely rely on numbers and needs context. There are however times when context is not enough and this is one of those cases unfortunately. Not sure I get your point IWS, we DO give up an equipment slot and a tank slot for the sidearm already. Which, as you pointed out, is not all that fair a trade, I mean, the STD Amarr logi really has virtually nothing going for it compared to a scout. If you wan to make it less apt to be used instead of an assault, why not give it a third equipment slot but not the extra low that it logically should have when you look at the Amarr assault layout. That also a fair trade for the sidearm considering how slow it is, the low PG, etc, etc.
(The godfather of tactical logistics)
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SirManBoy
Molon Labe. General Tso's Alliance
616
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Posted - 2014.07.10 01:46:00 -
[270] - Quote
These Amarr logistics changes are coming from way out in left field, Rattati.
Why? The sidearm was one of the primary reasons why players were willing to sacrifice an equipment slot and skill into this unique suit. For me, this devalues both my investment in the SMG and the massdriver because I don't use the MD without a sidearm. |
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