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Author |
Thread Statistics | Show CCP posts - 43 post(s) |
Zatara Rought
General Tso's Alliance
3548
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Posted - 2014.07.09 19:53:00 -
[31] - Quote
Assaults need new bonuses. And please don't remove my Amarr logi sidearm, I don't think it's OP and i'm quite happy with the 3 equips! >.< I specced that particular logi because it would be able to use the wealth of new sidearms released in 1.8 along with the link reduction for PC.
If you're deadset on removing the sidearm can you at least look at fixing the amarr logi's bonus? The link spawn time seems to not work after you die, which is really dumb and mitigates the effectiveness of the bonus.
If the bonus isn't fixed and the sidearm is removed I'll be quite sad.
Candidate for CPM1 Go VOTE! Dust514.com
They call me Princess Zatata <3
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Eko Sol
Strange Playings
538
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Posted - 2014.07.09 19:55:00 -
[32] - Quote
CCP Rattati wrote:hfderrtgvcd wrote:Why remove the amarr logis sidearm? It adds variety to the game while remaining balanced. It seems like losing an equipment slot for a sidearm slot is a fair trade. This will also probably anger amarr logis who have heavily invested in sidearms.
Also, don't remove ambush oms, remove regular ambush. 50 clones go far too fast. Just remove vehicles and squads from ambush oms and call it ambush.
Only other thing I disagree on is giving the small rail turret a range buff. They are already in a good place and this could push them into the overpowered category.
Oh one more thing. Be careful with installation AI. It seems to be really inconsistent. I have walked up to hostile turrets and hacked without taking fire, while at other times I have been sniped by rail turrets out of moving LAVs. I have also seen rail turrets take out entire squads. You could make that argument for all kinds of reasons, take away the side arm for one assault, or give one commando grenades. I don't like these kinds of inconsistencies as they are really hard to balance, and the reason for speccing into that suit is obfuscated instead of being easily compared and analysed. Small rails would not get a range buff at all, we are looking at small rails versus sniper rifle ranges.
Then I think it is fair to offer a respect for people that went into A-Logi. Just the points spent on the A-Logi.
This is a drastic change for the A-logi. It's huge. It changes everything I do and how I do it. The speed nerf is a joke as well. The A-Logi is relatively slow already. Even if you apply it globally, it is still relatively slow.
Please reconsider getting rid of the side arm. It offer no imbalance issues. It should be one of the reasons people skill into it.
We a-logi skillers have to take in the fact that the most std A-Logi suit has only two equipment slots. might as well use a std scout suit as it would likely be a better choice.
This seems to come out of left field as far as I am concerned.
PSN is "Ekopalm"
Playing: Murdered Soul Suspect
WIP: Child of Light, MGS5
Welcome to play with me anytime, message me.
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CCP Rattati
C C P C C P Alliance
3696
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Posted - 2014.07.09 19:55:00 -
[33] - Quote
Malkai Inos wrote:The Nanite Injector WP scaling is great news. Is there any possibility of squeezing in tier based scaling for repair tools aswell? While to a lesser extent, they have the exact same problem of higher tiers being a clear downgrade in purely economic terms. Also, regarding OMS. Could you elaborate on why you believe further reducing the number of game modes, Pilots and AV infantry can participate in with their preferred playstyle, is necessary? Let me use a loaded question to articulate my concern: Would you say that non-AV capable infantry players require/deserve a vehicle free game mode for the sake of it, or is this decision purely driven by current balance issues and thus a (theoretically) temporary concession?
Every single FPS game that I have played has a vehicle free TDM. I see no reason why DUST 514 should not have it. I am fine with vehicles moving to Dom and Skirm because they are objective based.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Varoth Drac
The Unholy Legion Of DarkStar DARKSTAR ARMY
160
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Posted - 2014.07.09 19:56:00 -
[34] - Quote
Stefan Stahl wrote: How is an Amarr Scout with two high slots supposed to utilize a bonus to scan precision?
With 2 precision mods? Depends on the numbers, but currently there isn't much that can avoid a double precision Cal scout.
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Cody Sietz
SVER True Blood Dark Taboo
3518
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Posted - 2014.07.09 19:59:00 -
[35] - Quote
Eko Sol wrote:CCP Rattati wrote:hfderrtgvcd wrote:Why remove the amarr logis sidearm? It adds variety to the game while remaining balanced. It seems like losing an equipment slot for a sidearm slot is a fair trade. This will also probably anger amarr logis who have heavily invested in sidearms.
Also, don't remove ambush oms, remove regular ambush. 50 clones go far too fast. Just remove vehicles and squads from ambush oms and call it ambush.
Only other thing I disagree on is giving the small rail turret a range buff. They are already in a good place and this could push them into the overpowered category.
Oh one more thing. Be careful with installation AI. It seems to be really inconsistent. I have walked up to hostile turrets and hacked without taking fire, while at other times I have been sniped by rail turrets out of moving LAVs. I have also seen rail turrets take out entire squads. You could make that argument for all kinds of reasons, take away the side arm for one assault, or give one commando grenades. I don't like these kinds of inconsistencies as they are really hard to balance, and the reason for speccing into that suit is obfuscated instead of being easily compared and analysed. Small rails would not get a range buff at all, we are looking at small rails versus sniper rifle ranges. Then I think it is fair to offer a respect for people that went into A-Logi. Just the points spent on the A-Logi. This is a drastic change for the A-logi. It's huge. It changes everything I do and how I do it. The speed nerf is a joke as well. The A-Logi is relatively slow already. Even if you apply it globally, it is still relatively slow. Please reconsider getting rid of the side arm. It offer no imbalance issues. It should be one of the reasons people skill into it. We a-logi skillers have to take in the fact that the most std A-Logi suit has only two equipment slots. might as well use a std scout suit as it would likely be a better choice. This seems to come out of left field as far as I am concerned. What if Amarr Logis give up the new slot they got but got to keep the sidearm?
I like that Amarr got a sidearm over the others, the balance was that they lost a slot for a sidearm(very balanced if you ask me) but since they got a new low...well you see where I'm going here.
It's just like how the Amarr assault got most CPU/PG but had least slots. At least that can be balanced by adding more CPU/PG to the other assault suits. With the Logi, you'd have to add a sidearm to all of them to get them balanced with Amarr...basically completely overshadowing the Assault(more so then it already is)
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Ripley Riley
Incorruptibles
2161
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Posted - 2014.07.09 20:01:00 -
[36] - Quote
CCP Rattati wrote:Primary Objective Assault buff, we are looking at a HP increase, slight changes in slot layout and improved PG/CPU, slot based approach. Possibly improve Light Weapon fitting bonus. Possibly a slight speed increase.
Look... Dust 514 has not been my favorite game for a long LONG time, but this is a big deal for me. I've been assault since day 1 and I'm really enjoying the idea of finally getting some balancing.
He imposes order on the chaos of organic evolution...
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Iron Wolf Saber
Den of Swords
15827
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Posted - 2014.07.09 20:02:00 -
[37] - Quote
Varoth Drac wrote:Stefan Stahl wrote: How is an Amarr Scout with two high slots supposed to utilize a bonus to scan precision?
With 2 precision mods? Depends on the numbers, but currently there isn't much that can avoid a double precision Cal scout.
Well... at least you wont have to give up your primary tank to get the better scan bonuses.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Minmatar Sentinel =// Unlocked
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Eko Sol
Strange Playings
540
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Posted - 2014.07.09 20:02:00 -
[38] - Quote
Cody Sietz wrote:Eko Sol wrote:CCP Rattati wrote:hfderrtgvcd wrote:Why remove the amarr logis sidearm? It adds variety to the game while remaining balanced. It seems like losing an equipment slot for a sidearm slot is a fair trade. This will also probably anger amarr logis who have heavily invested in sidearms.
Also, don't remove ambush oms, remove regular ambush. 50 clones go far too fast. Just remove vehicles and squads from ambush oms and call it ambush.
Only other thing I disagree on is giving the small rail turret a range buff. They are already in a good place and this could push them into the overpowered category.
Oh one more thing. Be careful with installation AI. It seems to be really inconsistent. I have walked up to hostile turrets and hacked without taking fire, while at other times I have been sniped by rail turrets out of moving LAVs. I have also seen rail turrets take out entire squads. You could make that argument for all kinds of reasons, take away the side arm for one assault, or give one commando grenades. I don't like these kinds of inconsistencies as they are really hard to balance, and the reason for speccing into that suit is obfuscated instead of being easily compared and analysed. Small rails would not get a range buff at all, we are looking at small rails versus sniper rifle ranges. Then I think it is fair to offer a respect for people that went into A-Logi. Just the points spent on the A-Logi. This is a drastic change for the A-logi. It's huge. It changes everything I do and how I do it. The speed nerf is a joke as well. The A-Logi is relatively slow already. Even if you apply it globally, it is still relatively slow. Please reconsider getting rid of the side arm. It offer no imbalance issues. It should be one of the reasons people skill into it. We a-logi skillers have to take in the fact that the most std A-Logi suit has only two equipment slots. might as well use a std scout suit as it would likely be a better choice. This seems to come out of left field as far as I am concerned. What if Amarr Logis give up the new slot they got but got to keep the sidearm? I like that Amarr got a sidearm over the others, the balance was that they lost a slot for a sidearm(very balanced if you ask me) but since they got a new low...well you see where I'm going here. It's just like how the Amarr assault got most CPU/PG but had least slots. At least that can be balanced by adding more CPU/PG to the other assault suits. With the Logi, you'd have to add a sidearm to all of them to get them balanced with Amarr...basically completely overshadowing the Assault(more so then it already is)
They already have the fewest equipment slots at proto and at std. They already have only 7 module slots.
I think that was a more than fair trade for the side arm.
I agree that the side arm is something that makes it stand out. Just like the Cal Logi's with charge sniper rifles and 5 damage mods, cpu and pg upgrade, armor plate and armor reps.
The side arm is something makes it unique but at the same time doesn't make it an assault. Doesn't make it a scout. Simply because it doesn't have the modules or the foot speed to be any of those.
PSN is "Ekopalm"
Playing: Murdered Soul Suspect
WIP: Child of Light, MGS5
Welcome to play with me anytime, message me.
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Harpyja
Legio DXIV
2024
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Posted - 2014.07.09 20:03:00 -
[39] - Quote
CCP Rattati wrote:Malkai Inos wrote:The Nanite Injector WP scaling is great news. Is there any possibility of squeezing in tier based scaling for repair tools aswell? While to a lesser extent, they have the exact same problem of higher tiers being a clear downgrade in purely economic terms. Also, regarding OMS. Could you elaborate on why you believe further reducing the number of game modes, Pilots and AV infantry can participate in with their preferred playstyle, is necessary? Let me use a loaded question to articulate my concern: Would you say that non-AV capable infantry players require/deserve a vehicle free game mode for the sake of it, or is this decision purely driven by current balance issues and thus a (theoretically) temporary concession? Every single FPS game that I have played has a vehicle free TDM. I see no reason why DUST 514 should not have it. I am fine with vehicles moving to Dom and Skirm because they are objective based. Could you at least consider leaving LAV's available? Some matches that are on huge maps take forever to end because everyone has to run across the map just to get a few kills, then run back to a different corner of the map (this is in regular ambush where you can't call in any vehicles).
"By His light, and His will"- The Scriptures, 12:32
--
"Scouts should fart repeatedly while cloaked"- TechMechMeds
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Cody Sietz
SVER True Blood Dark Taboo
3518
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Posted - 2014.07.09 20:05:00 -
[40] - Quote
Iron Wolf Saber wrote:Varoth Drac wrote:Stefan Stahl wrote: How is an Amarr Scout with two high slots supposed to utilize a bonus to scan precision?
With 2 precision mods? Depends on the numbers, but currently there isn't much that can avoid a double precision Cal scout. Well... at least you wont have to give up your primary tank to get the better scan bonuses. At least the Amarr will be able to scan a double damp Cal Scout.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Brush Master
HavoK Core RISE of LEGION
1269
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Posted - 2014.07.09 20:07:00 -
[41] - Quote
Would like more details on making logis all the same number of equipment slots. How many slots are you going to get? As someone that runs support logi almost all the time, for pub matches, 3 can get you by but for PC battles 4 allows you to be a full support logi with all areas you can support with.
+1 on scaled wp for injector.
Dust Veteran. June 2012 - ?
True Logi. Flying DS from the start.
@dustreports
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CCP Rattati
C C P C C P Alliance
3703
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Posted - 2014.07.09 20:10:00 -
[42] - Quote
Brush Master wrote:Would like more details on making logis all the same number of equipment slots. How many slots are you going to get? As someone that runs support logi almost all the time, for pub matches, 3 can get you by but for PC battles 4 allows you to be a full support logi with all areas you can support with.
+1 on scaled wp for injector.
Ok, I can see the confusion brewing, logi slots PER tier will be the same, 3, for ADV, 4 for PRO etc. Amarr sidearm is changed to Equipment slot and another slot added to bring them to the same total number of slots as other races at all tiers.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Zatara Rought
General Tso's Alliance
3549
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Posted - 2014.07.09 20:10:00 -
[43] - Quote
Brush Master wrote:Would like more details on making logis all the same number of equipment slots. How many slots are you going to get? As someone that runs support logi almost all the time, for pub matches, 3 can get you by but for PC battles 4 allows you to be a full support logi with all areas you can support with.
+1 on scaled wp for injector.
I imagine it'll be 4 across the board.
Fix the amarr logi's bonus to apply even after death!!!!
please?
Candidate for CPM1 Go VOTE! Dust514.com
They call me Princess Zatata <3
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Stefan Stahl
Seituoda Taskforce Command
660
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Posted - 2014.07.09 20:13:00 -
[44] - Quote
Iron Wolf Saber wrote:Varoth Drac wrote:Stefan Stahl wrote: How is an Amarr Scout with two high slots supposed to utilize a bonus to scan precision?
With 2 precision mods? Depends on the numbers, but currently there isn't much that can avoid a double precision Cal scout. Well... at least you wont have to give up your primary tank to get the better scan bonuses. Is a scout suit that has strong eWar and stacks armor really the solution to the current state of the game? Typing that sentence sure feels like it needs an explanation. |
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CCP Rattati
C C P C C P Alliance
3703
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Posted - 2014.07.09 20:13:00 -
[45] - Quote
Zatara Rought wrote:Brush Master wrote:Would like more details on making logis all the same number of equipment slots. How many slots are you going to get? As someone that runs support logi almost all the time, for pub matches, 3 can get you by but for PC battles 4 allows you to be a full support logi with all areas you can support with.
+1 on scaled wp for injector. I imagine it'll be 4 across the board. Fix the amarr logi's bonus to apply even after death!!!! please?
So "good" uplinks can be left on the field, while you change to another logi? I think this is working as intended.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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PANDA UZIMAKI
SINISTER DEATH SQUAD
48
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Posted - 2014.07.09 20:15:00 -
[46] - Quote
[quote=CCP Rattati]All,
* Remove Ambush OMS or remove Vehicles from Ambush OMS
* Reduced ADS ISK price
Pilot stacking bug
removing vehicles from ambush all together huh? I wouldn't advice it seeing that that's where all the proto stompers get their fastest kills and like I said before the only people to put them in like is vehicle support. Now you can listen to the requests of the many rattati or you can listen to the request of the ones who are actually right on this subject.
Reducing ADS prices is just a TERRIBLE IDEA I MEAN THINK ABOUT IT no im just kidding its awesome crazy over priced please do that there weak as heck anyways they need love for once.
and by the pilot stack bug do you mean the gunner being able to shoot the full say 70% faster but in return the pilot only being able to shoot say only his 40% if that's what he has his skill lvl on?
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Mauren NOON
The Exemplars Top Men.
358
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Posted - 2014.07.09 20:18:00 -
[47] - Quote
I don't like this...I was fine with amarr having 3 equipment slots. If you remove the sidearm, every logi will outshine the amarr logi. And you are making the slowest logi slower? What's the point in even going amarr logi? It's as fast as a heavy, but oh wait! Uplinks.....how is a heavy speed running logi with uplinks useful? I think it needs another looking at...
Scr and commando enthusiast.
A commando is not just a suit, but a way of life...
"The only thing to fear is fear itself"
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Zindorak
CaUsE-4-CoNcErN
62
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Posted - 2014.07.09 20:21:00 -
[48] - Quote
hfderrtgvcd wrote:Why remove the amarr logis sidearm? It adds variety to the game while remaining balanced. It seems like losing an equipment slot for a sidearm slot is a fair trade. This will also probably anger amarr logis who have heavily invested in sidearms.
Also, don't remove ambush oms, remove regular ambush. 50 clones go far too fast. Just remove vehicles and squads from ambush oms and call it ambush.
Only other thing I disagree on is giving the small rail turret a range buff. They are already in a good place and this could push them into the overpowered category.
Oh one more thing. Be careful with installation AI. It seems to be really inconsistent. I have walked up to hostile turrets and hacked without taking fire, while at other times I have been sniped by rail turrets out of moving LAVs. I have also seen rail turrets take out entire squads.
I agree with this and also there isn't many Ammarian weapons to choose from |
Iron Wolf Saber
Den of Swords
15828
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Posted - 2014.07.09 20:21:00 -
[49] - Quote
Stefan Stahl wrote:Iron Wolf Saber wrote:Varoth Drac wrote:Stefan Stahl wrote: How is an Amarr Scout with two high slots supposed to utilize a bonus to scan precision?
With 2 precision mods? Depends on the numbers, but currently there isn't much that can avoid a double precision Cal scout. Well... at least you wont have to give up your primary tank to get the better scan bonuses. Is a scout suit that has strong eWar and stacks armor really the solution to the current state of the game? Typing that sentence sure feels like it needs an explanation.
Odd as it sounds if anyone should be able to see everything and tank at the same time it should be the Amarr if that made any sense...
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Minmatar Sentinel =// Unlocked
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Midas Fool
Prophets of the Velocirapture
502
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Posted - 2014.07.09 20:23:00 -
[50] - Quote
CCP Rattati wrote: Hotfix Charlie * Primary Objective Assault buff, we are looking at a HP increase, slight changes in slot layout and improved PG/CPU, slot based approach. Possibly improve Light Weapon fitting bonus. Possibly a slight speed increase.
* Modification of scout bonuses, with Amarr getting a precision bonus, a narrow strong field of scanning on top of a heavily armored suit, and Caldari retaining a long range scan ability.
* Minmatar will be improved by a Codebreaker fitting reduction. Possibly moving Codebreakers to High slot. PG increase.
* Nova Knife hit detection and damage improvement
* Move all logistics to the same number of Equipment slots, removing the Amarr sidearm. Reduce Logi speed slightly and remove Cloak fitting bonus.
* Reactive Plates to 1-2-3 hp/s
* Reduced ADS ISK price
* We have identified almost all the suits that have the wrong colors and are trying to get those fixed.
^My favorites. I am for removing the Amarr Logi sidearm, but please don't make the suit any slower.
ADV/PRO: 'Bishop' AmrLogistics, 'Commissar' CalSentinel, 'Rodelero' AmrScout, 'Legionnaire' CalAssault
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RKKR
The Southern Legion Final Resolution.
931
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Posted - 2014.07.09 20:23:00 -
[51] - Quote
CCP Rattati wrote:Zatara Rought wrote:Brush Master wrote:Would like more details on making logis all the same number of equipment slots. How many slots are you going to get? As someone that runs support logi almost all the time, for pub matches, 3 can get you by but for PC battles 4 allows you to be a full support logi with all areas you can support with.
+1 on scaled wp for injector. I imagine it'll be 4 across the board. Fix the amarr logi's bonus to apply even after death!!!! please? So "good" uplinks can be left on the field, while you change to another logi? I think this is working as intended.
The good news is that the logis will be slower so it would take more time to drop all uplinks/hives in good locations before the bonus on our suit is useless on the ever-evolving battlefield. |
Jadd Hatchen
Kinda New here
584
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Posted - 2014.07.09 20:24:00 -
[52] - Quote
CCP Rattati wrote:Zatara Rought wrote:Brush Master wrote:Would like more details on making logis all the same number of equipment slots. How many slots are you going to get? As someone that runs support logi almost all the time, for pub matches, 3 can get you by but for PC battles 4 allows you to be a full support logi with all areas you can support with.
+1 on scaled wp for injector. I imagine it'll be 4 across the board. Fix the amarr logi's bonus to apply even after death!!!! please? So "good" uplinks can be left on the field, while you change to another logi? I think this is working as intended.
Wait? What? So you can't just do a simple check whenever the owner of deployed equipment (and also vehicles for when piloting dropsuits arrive) to check if they are still in the proper suit for which the bonus applies when they either change into a new suit or respawn into a new suit?
So right now you are making the check for bonuses applied to equipment/vehicles/weapons when the equipment is created/deployed/used and then undoing it the instant that they die? Why not instead do the initial check when first created and then only check again if the toon either changes suits or respawns into a different suit. If they respawn into the same suit, with same bonuses, then keep them running. This would mainly apply to the Amarr and Caldari as their bonuses apply to deployed equipment.
But I do understand not wanting to let the bonuses stay if the player ends up switching out of the logi armor... Just seems odd that you are doing the logic checking at the wrong times is all.
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
11291
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Posted - 2014.07.09 20:26:00 -
[53] - Quote
CCP Rattati wrote:
* Modification of scout bonuses, with Amarr getting a precision bonus, a narrow strong field of scanning on top of a heavily armored suit, and Caldari retaining a long range scan ability.
* Move all logistics to the same number of Equipment slots, removing the Amarr sidearm. Reduce Logi speed slightly and remove Cloak fitting bonus.
People who skilled into Caldari scout did so for the precision bonus, and not the range, for me personally it was the deciding factor; a lot of people will feel like your proposed changes invalidates their decision. On top of that, the Amarr scout has a lot of low slots to stack a ton of dampeners, giving the Amarr scout both precision AND dampening capacity could make them too strong. I propose allowing Caldari keep precision, and Amarr gain range (5% per level).
Logi changes: feels like pointless nerfs are happening without looking at the real issues. There is no reason for the sidearm/equipment changes. Many Amarr logis have invested heavily into sidearms, this change could render a lot of their spent SP wasted.
Why does the Amarr logi have less module slots at proto than other logis? Other logis have 8 or 9 (Caldari) module slots at proto, while the Amarr proto logi has only 7 module slots. I'm fine with Amarr logi sacrificing an equipment slot (which it does) to gain that sidearm, OR I'm fine with it sacrificing a module slot to gain that sidearm, but it shouldn't sacrifice both these things. You already determined that the Amarr assault having less modules than the others was incorrect, why is it ok for the Amarr logi to have less slots at proto? At proto, Amarr should either gain a module slot (without the cost of losing the sidearm, explained why earlier).
Logi slot progression in general is crazy. Gallente starts with only 2 modules at standard, Caldari starts with 3, and Amarr and Minmatar starts with with 4; there is no clear reasoning or discernible tradeoff to justify the inconsistency. At advanced, both Minmatar and Amarr logis have 6 module slots, while other logis have only 5. At proto the Amarr logi has 7 module slots, most have 8, and for SOME REASON the Caldari has 9; the Caldari should have 8, but gain an equipment slot.
Removing the cloak bonus seems pointless to me, its not creating a balance issue, and needs to more variety of the battlefield when scouts aren't the only users of cloaks.
Other than that, I guess its good
I would suggest reviewing the racial bonuses for the assaults. Both the Amarr and Minmatar assaults have good bonuses; allows them to keep shooting longer before stopping from overheat/magazine-depletion. I would suggest giving the Gallente and Caldari assault magazine size bonuses to their racial weapons. The Caldari assault reload bonus is pretty crappy considering the Caldari commando gets the same reload bonus in addition to a damage bonus. I have a Gallente assault level 5 alt account, and I find the Gallente assault bonus almost unnoticeable on my AR. So yeah, magazine increase bonuses have proven useful already, you should use them for the Caldari and Gallente assaults.
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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Zatara Rought
General Tso's Alliance
3549
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Posted - 2014.07.09 20:26:00 -
[54] - Quote
CCP Rattati wrote:Zatara Rought wrote:Brush Master wrote:Would like more details on making logis all the same number of equipment slots. How many slots are you going to get? As someone that runs support logi almost all the time, for pub matches, 3 can get you by but for PC battles 4 allows you to be a full support logi with all areas you can support with.
+1 on scaled wp for injector. I imagine it'll be 4 across the board. Fix the amarr logi's bonus to apply even after death!!!! please? So "good" uplinks can be left on the field, while you change to another logi? I think this is working as intended.
Who suggested that? Can we not distinguish the 2?
In competitive play you simply don't have the luxury of using the amarr because you WILL die, and then your logi investment was worthless aside from link spam perhaps.
AT LEAST make it so that if you die and respawn as an amarr logi the links place on previous lives retain the bonus.
Candidate for CPM1 Go VOTE! Dust514.com
They call me Princess Zatata <3
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CCP Rattati
C C P C C P Alliance
3704
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Posted - 2014.07.09 20:27:00 -
[55] - Quote
The Amarr scout will have a natural low range high precision scan, moving slowly and tanking because of close proximity.
The Gallente scout will be the dampener master, being able to be unscannable by sacrificing a lot of slots.
The Caldari scout will be the natural long range, low ehp hunter.
All of them have the ability to change either add range, dampening or precision to alter their desired utility.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Grimmiers
622
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Posted - 2014.07.09 20:28:00 -
[56] - Quote
For the hmg heat build up I'd be fine with something around 18. With the math it's able to shoot 222 rounds before it overheats which is enough to still be devastating in it's range. |
Dragonmeballs
Better Hide R Die
38
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Posted - 2014.07.09 20:28:00 -
[57] - Quote
[quote=CCP Rattati]All,
After crowdsourcing, data crunching, reviewing internally and discussing with the CPM, we are ready with a non-finite list for Hotfix Charlie. As always, this is the narrative and any, all or none of the ideas may end up being implemented.
Hotfix Charlie *
* Installation buff, with a range and AI review, reduction of granted WP for destruction.
* Remove Ambush OMS or remove Vehicles from Ambush OMS]
Thank you for the communication Rattati.
The buff of the installation is good. Even making them indestructible before hacking is better (there shouldn't be a lot of risk free WPs as it hurts the game). A turret isn't a threat until it is in play but reducing the WP for destruction is counter productive. If installations were to be a leverage-able asset just like supply depots this hot fix could be a game changer.
Removing vehicles from OMS (assuming installations will still exist in OMS) will completely change the dynamic of OMS. The counter to strong installations is WP for destruction and/or the LAV/HAV. Ambush OMS could end up being a mode between Ambush and Skirmish. Instead of just running around in packs killing other mercs some thought would have be given to dealing with the installations as well. I think that would make things interesting!
Maintaining an installation also needs to be given some thought as well. Even if these things have increased health a proto forge gun or PLC is going to make short work of them. There needs to be an effective way to restore the health of the installation. Thoughts anyone? |
Iron Wolf Saber
Den of Swords
15828
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Posted - 2014.07.09 20:29:00 -
[58] - Quote
Jadd Hatchen wrote:
Wait? What? So you can't just do a simple check whenever the owner of deployed equipment (and also vehicles for when piloting dropsuits arrive) to check if they are still in the proper suit for which the bonus applies when they either change into a new suit or respawn into a new suit?
So right now you are making the check for bonuses applied to equipment/vehicles/weapons when the equipment is created/deployed/used and then undoing it the instant that they die? Why not instead do the initial check when first created and then only check again if the toon either changes suits or respawns into a different suit. If they respawn into the same suit, with same bonuses, then keep them running. This would mainly apply to the Amarr and Caldari as their bonuses apply to deployed equipment.
But I do understand not wanting to let the bonuses stay if the player ends up switching out of the logi armor... Just seems odd that you are doing the logic checking at the wrong times is all.
As an omni-soldier I have abused a supply depot quite often going from logi; to scout; to marksman to assault; to sentinel to keep the supply depot alive and in my control an entire match taking on odds that normally a specialized squad would need to cover all aspects. You have no idea how easily abusable this starts to become the more people start exploring other roles.
The solution to the problem I am afraid seems like something that will take a client patch to implement. (Fit ID matching or some other magic trick)
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Minmatar Sentinel =// Unlocked
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Mauren NOON
The Exemplars Top Men.
358
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Posted - 2014.07.09 20:30:00 -
[59] - Quote
PANDA UZIMAKI wrote:[quote=CCP Rattati]All,
* Remove Ambush OMS or remove Vehicles from Ambush OMS
* Reduced ADS ISK price
Pilot stacking bug
removing vehicles from ambush all together huh? I wouldn't advice it seeing that that's where all the proto stompers get their fastest kills and like I said before the only people to put them in like is vehicle support. Now you can listen to the requests of the many rattati or you can listen to the request of the ones who are actually right on this subject.
Reducing ADS prices is just a TERRIBLE IDEA I MEAN THINK ABOUT IT no im just kidding its awesome crazy over priced please do that there weak as heck anyways they need love for once.
and by the pilot stack bug do you mean the gunner being able to shoot the full say 70% faster but in return the pilot only being able to shoot say only his 40% if that's what he has his skill lvl on?
He would be right....that helps dropships and gunners. It makes python able to do AV. I wouldn't call that a bug. It's an incentive for putting all of that sp into that skill
Scr and commando enthusiast.
A commando is not just a suit, but a way of life...
"The only thing to fear is fear itself"
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RKKR
The Southern Legion Final Resolution.
931
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Posted - 2014.07.09 20:30:00 -
[60] - Quote
KAGEHOSHI Horned Wolf wrote:for SOME REASON the Caldari has 9; the Caldari should have 8, but gain an equipment slot.
That reason is to fit a CPU-mod...if you want to run a decent fitting...especially with 4 equipment slots. |
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