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Author |
Thread Statistics | Show CCP posts - 43 post(s) |
Eko Sol
Strange Playings
538
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Posted - 2014.07.09 19:51:00 -
[1] - Quote
CCP Rattati wrote: * Move all logistics to the same number of Equipment slots, removing the Amarr sidearm. Reduce Logi speed slightly and remove Cloak fitting bonus.
I am strongly against this. The A-Logi has the least number of module slots, least number of equipment slots, andI always thought this to be it's advantage. It should have a side arm. The uplink bonus doesn't work correctly already.
Please reconsider. I get on the forums regularly and have NEVER seen a complaint about the A-Logi other than bonus issues such as:
1) Times not showing correctly until selected
2) Bonus not always applying based on the appropriate math
Again, please reconsider.
PSN is "Ekopalm"
Playing: Murdered Soul Suspect
WIP: Child of Light, MGS5
Welcome to play with me anytime, message me.
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Eko Sol
Strange Playings
538
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Posted - 2014.07.09 19:55:00 -
[2] - Quote
CCP Rattati wrote:hfderrtgvcd wrote:Why remove the amarr logis sidearm? It adds variety to the game while remaining balanced. It seems like losing an equipment slot for a sidearm slot is a fair trade. This will also probably anger amarr logis who have heavily invested in sidearms.
Also, don't remove ambush oms, remove regular ambush. 50 clones go far too fast. Just remove vehicles and squads from ambush oms and call it ambush.
Only other thing I disagree on is giving the small rail turret a range buff. They are already in a good place and this could push them into the overpowered category.
Oh one more thing. Be careful with installation AI. It seems to be really inconsistent. I have walked up to hostile turrets and hacked without taking fire, while at other times I have been sniped by rail turrets out of moving LAVs. I have also seen rail turrets take out entire squads. You could make that argument for all kinds of reasons, take away the side arm for one assault, or give one commando grenades. I don't like these kinds of inconsistencies as they are really hard to balance, and the reason for speccing into that suit is obfuscated instead of being easily compared and analysed. Small rails would not get a range buff at all, we are looking at small rails versus sniper rifle ranges.
Then I think it is fair to offer a respect for people that went into A-Logi. Just the points spent on the A-Logi.
This is a drastic change for the A-logi. It's huge. It changes everything I do and how I do it. The speed nerf is a joke as well. The A-Logi is relatively slow already. Even if you apply it globally, it is still relatively slow.
Please reconsider getting rid of the side arm. It offer no imbalance issues. It should be one of the reasons people skill into it.
We a-logi skillers have to take in the fact that the most std A-Logi suit has only two equipment slots. might as well use a std scout suit as it would likely be a better choice.
This seems to come out of left field as far as I am concerned.
PSN is "Ekopalm"
Playing: Murdered Soul Suspect
WIP: Child of Light, MGS5
Welcome to play with me anytime, message me.
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Eko Sol
Strange Playings
540
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Posted - 2014.07.09 20:02:00 -
[3] - Quote
Cody Sietz wrote:Eko Sol wrote:CCP Rattati wrote:hfderrtgvcd wrote:Why remove the amarr logis sidearm? It adds variety to the game while remaining balanced. It seems like losing an equipment slot for a sidearm slot is a fair trade. This will also probably anger amarr logis who have heavily invested in sidearms.
Also, don't remove ambush oms, remove regular ambush. 50 clones go far too fast. Just remove vehicles and squads from ambush oms and call it ambush.
Only other thing I disagree on is giving the small rail turret a range buff. They are already in a good place and this could push them into the overpowered category.
Oh one more thing. Be careful with installation AI. It seems to be really inconsistent. I have walked up to hostile turrets and hacked without taking fire, while at other times I have been sniped by rail turrets out of moving LAVs. I have also seen rail turrets take out entire squads. You could make that argument for all kinds of reasons, take away the side arm for one assault, or give one commando grenades. I don't like these kinds of inconsistencies as they are really hard to balance, and the reason for speccing into that suit is obfuscated instead of being easily compared and analysed. Small rails would not get a range buff at all, we are looking at small rails versus sniper rifle ranges. Then I think it is fair to offer a respect for people that went into A-Logi. Just the points spent on the A-Logi. This is a drastic change for the A-logi. It's huge. It changes everything I do and how I do it. The speed nerf is a joke as well. The A-Logi is relatively slow already. Even if you apply it globally, it is still relatively slow. Please reconsider getting rid of the side arm. It offer no imbalance issues. It should be one of the reasons people skill into it. We a-logi skillers have to take in the fact that the most std A-Logi suit has only two equipment slots. might as well use a std scout suit as it would likely be a better choice. This seems to come out of left field as far as I am concerned. What if Amarr Logis give up the new slot they got but got to keep the sidearm? I like that Amarr got a sidearm over the others, the balance was that they lost a slot for a sidearm(very balanced if you ask me) but since they got a new low...well you see where I'm going here. It's just like how the Amarr assault got most CPU/PG but had least slots. At least that can be balanced by adding more CPU/PG to the other assault suits. With the Logi, you'd have to add a sidearm to all of them to get them balanced with Amarr...basically completely overshadowing the Assault(more so then it already is)
They already have the fewest equipment slots at proto and at std. They already have only 7 module slots.
I think that was a more than fair trade for the side arm.
I agree that the side arm is something that makes it stand out. Just like the Cal Logi's with charge sniper rifles and 5 damage mods, cpu and pg upgrade, armor plate and armor reps.
The side arm is something makes it unique but at the same time doesn't make it an assault. Doesn't make it a scout. Simply because it doesn't have the modules or the foot speed to be any of those.
PSN is "Ekopalm"
Playing: Murdered Soul Suspect
WIP: Child of Light, MGS5
Welcome to play with me anytime, message me.
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Eko Sol
Strange Playings
552
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Posted - 2014.07.09 22:38:00 -
[4] - Quote
I believe a percentage of people chose A-Logi for the AV aspect. I wanted fast uplinks. It so happens I run swarms and 2 side arm damage mods with my Magsec as well.
Since there is no equivalent I believe, if this change happens, it warrants a respect to logi. I don't want the logi if I can't have my side arm. I'm just going to grind the heck out of FW and get LP uplinks and run a scout fit with swarms and those uplinks.
In addition, I still have some AUR proto A-Logi suits. It is not only unfair but I may do significant research on any legality issues. I spent my hard earned money. I work my self half to death my whole career for reputation and money. I've gotten quite good at what I do for the simple fact I want money for my family and myself. I've mowed lawns when I was 9 and my family was practically poor. I have a serious attachment to what my money means to me since I have sacrificed so much time for formal and informal education, OJT, and pure self study and labs. This change will negatively impact my financial investment into the game which is not only reckless but downright disrespectful.
I've invested and continue to invest my personal money into the game so whatever few employees you guys have can feed their kids and themselves. I think massive changes to items I have spent AUR on and others spent AUR should be taken into consideration.
I would be much more alright with the change if it didn't effect AUR items. Thus the A-Logi AUR suits should have the same exact layout as they do now.
Post Distaste for A-Logi changes in Charlie here:
https://forums.dust514.com/default.aspx?g=posts&m=2249908#post2249908
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Eko Sol
Strange Playings
563
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Posted - 2014.07.09 23:10:00 -
[5] - Quote
Iron Wolf Saber wrote:Vitharr Foebane wrote:side arm shouldn't change either well we could go the stupid way and make logis sidearms only if you like them that much... :P Overall we need to start stepping back and start looking at the larger picture of things of teaching players proper roles for every class and the range of roles a class can fulfill; having an assault like attribute on a logistics suit is as I said before muddling. This is also what we call an extreme outlier; a case where the faction option in question is so far out of its league it might as well be another class. This is where it starts to become more difficult to balance because you now need to justify the weight of having said option. A side arm in the future can be exceptionally heavy stat and even worse so an endeared stat when it does come time to finally remove outliers like this. The removal should bring the alogi back home into the house of the logi instead of him living in the pool house. Also I don't know why you guys are a bit overly too focused on this; you have an opportunity to make the amarr logi something better in other areas where it was weak before with CCP Ratatti being part of the conversation.
WE DON'T WANT MORE EQUIPMENT AND MODULE SLOTS. We want our god damn Side Arm. You are CPM. You are supposed to support the masses whether you agree or not. Fight for us and not your warped sense of appealing to CCP.
You don't play. You know what. Look up my monthly numbers already. Look where I am at. I play 65% AV right now so the lack of kills is from redrats jumping out of drop ships I shoot down. I run A-Logi a lot and get WP for my fast uplinks thus high WP.
I have tons of WP from completely legitimate playing. I got over 5k WP today from forging and swarming vehicles and some uplinks. 2nd place was Southpac at almost 5k. 3rd place was about 1300 wp. We had top kills as well. We had great KDR. We push to be the best players we can be no matter how terrible our blueberries are. You should not be arguing with a player that puts this much AUR, Time, and effort into this game. Maybe CCP Ratatti can post the hours I play. Yes, I currently have no life while trying to save money but that fully justifies why players like myself and others who put in the hours should be listened to and supported.
All of the logis are fine. The speed nerf is a maybe for me. Fine, just don't change anything else. Start more conversation topics and do the changes in delta.
DEFEND US IWS. Not one person has provided feedback and said "can't wait till my A-Logi loses it's side arm and gets modules and equipment". Not one.
I stand by the fact that I should AT LEAST keep the current layout for AUR gear if I don't get a respec. I'll eat the money (I don't want to) if I get a respec.
Post Distaste for A-Logi changes in Charlie here:
https://forums.dust514.com/default.aspx?g=posts&m=2249908#post2249908
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Eko Sol
Strange Playings
564
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Posted - 2014.07.09 23:20:00 -
[6] - Quote
Gelan Corbaine wrote:CCP Rattati wrote:
Every single FPS game that I have played has a vehicle free TDM. I see no reason why DUST 514 should not have it. I am fine with vehicles moving to Dom and Skirm because they are objective based.
They are also long.....and quite usually much more costly compared to Ambush . Completely taking away the only quick option for Vehicle and AV troopers is a bad BAD idea. The Ambush OMS separation was working fine. There are times I have 30 mins to play ....which is enough for three Ambushes to make some cash rather than one Ski/Dom to make much less.
Although I and others agree this will not change. Too many people dislike vehicles. You are correct. I used to do ambush because of how quick the battles were. Now 50 clone matches are almost as long as a dom with serious limitations on WP making it not worth while. Dom will now be the highest WP and ISK farming mode and thus ambush will be dead. I also notice it takes longer to get into a Ambush now.
Post Distaste for A-Logi changes in Charlie here:
https://forums.dust514.com/default.aspx?g=posts&m=2249908#post2249908
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Eko Sol
Strange Playings
564
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Posted - 2014.07.09 23:25:00 -
[7] - Quote
Harpyja wrote:CCP Rattati wrote:In my opinion vehicles should never have been in Ambush. Simple. It's not because they are unbalanced or other reasons. I would be happy to have a vehicle only mode but that's never going to happen, due to how vehicles are brought into the game, and optimization problems. I just don't think vehicles are entitled to be in every mode. We would only be punishing vehicles if they were banned from all game modes. If vehicles are not entitled to be in every mode... Can AV be banned in skirmish? If vehicle pilots can't kill infantry in ambush, then it's only fair that infantry (AV) can't kill vehicles in a different game mode. Simple
I 100% agree. Maybe make an OMS and NON OMS mode selectable by choice and not automatic?
Post Distaste for A-Logi changes in Charlie here:
https://forums.dust514.com/default.aspx?g=posts&m=2249908#post2249908
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Eko Sol
Strange Playings
569
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Posted - 2014.07.09 23:52:00 -
[8] - Quote
CCP Rattati wrote:ZDub 303 wrote:Remove the sidearm from the only proto suit i've been able to afford and that pretty much seals the deal for me to never return to Dust.
I understand the idea of normalizing the slot layouts but I feel its the wrong way to go personally. The sidearm on the Amarr Logi is what made that suit fun. Having experienced having a sidearm and 3 equipment I could never go back to only having a single weapon.
I honestly can't see a reason why you would run a logistics suit over a scout unless you want to run a minmatar medic suit.
Amarr logi bridged the gap between minmatar medic and scout-logis. If you look at the numbers, something tells me the Amarr and Minmater logi suits probably greatly outnumber the caldari and gallente logis now. Its not hard to imagine why that might be, uplinks and rep tools are by far the most useful equipments available.
I would love to see the number on logi sutis in general, in pubs there are enough WP farmers running rep tools to keep the numbers high but in general they are becoming rather underpowered in general.
With scouts and heavies the way they are after 1.7 and 1.8 it seems that straight buffs to the medium suits make more sense to me. imho... adding a sidearm to caldari and doing a slot normalization that way makes much more sense. You have caldari and amarr as 'combat logi' suits with bonuses more oriented towards being near the frontline (uplinks and ammo) while minmatar and gallente logis would be more inclined to focus on their 'active equipment' using rep tools and scanners more in general and not being so inclined to need a sidearm. The A-logi is the only one that has this unique layout. Where is the call for a grenade commando, or a sidearm heavy. Being unique is not reason enough, nor is a swarm - sidearm logi a necessity for intricate game balance. The plan is to make logis better at what they do with good module efficacy bonuses.
YOU ARE DOING IT WRONG. Get with the facts. Look I wouldn't be so frustrated if you agreed that you are screwing us for a "bigger picture". Sure why not. But you actually think you know better than us, the remaining players.
The side arm is not what makes the A-Logi the A-logi. The bonus is. The Side Arm is a plus that we have gotten used to and have found our niche with. It is the weakest logi without it. You aren't making it better. HOw many people have to tell you this? How many hours do we all need to play as A-Logi to show this to you? Let us know so we can do it.
At this point, I think you are making this change on whim and selfishness. I think you guys are doing this to sell more Aur by getting people to skill into new suits, etc. and thus using real world money to support you guys. I don't think this is authentically for the greater good of the game because the greater good. The logis are just different enough to warrant an actual decision. make them the same and everyone will be Min Logi in the future. EVERYONE. It's the fastest, decent CPU/PG, the best bonus, etc. Everyone will eventually be a Min logi OR not logi at all. Currently you see logis.
Cal = slayer logi Gal = tanker logi Min = Versatile, support Amarr = AV-ish, spawn specialist
Your statements don't explain it well. "It's different and I don't like different" isn't good enough to convince us. You do whatever you want, it's your game and I just play it. Don't make the change YET. Get a new discussion on it and push it to delta. Ease people into it. We don't want it or like it so doing it isn't better for us. Or we get a respec.
It's different and not like the others so you are making it like the others. Thus it isn't what I spent my hours and AUR (boosters) to have. I should have all A-Logi SP refunded to include the A-Med SP but I'll deal if that doesn't happen.
Post Distaste for A-Logi changes in Charlie here:
https://forums.dust514.com/default.aspx?g=posts&m=2249908#post2249908
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Eko Sol
Strange Playings
569
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Posted - 2014.07.09 23:57:00 -
[9] - Quote
Pvt Numnutz wrote:Eko Sol wrote: WE DON'T WANT MORE EQUIPMENT AND MODULE SLOTS. We want our god damn Side Arm. You are CPM. You are supposed to support the masses whether you agree or not. Fight for us and not your warped sense of appealing to CCP.
You don't play. You know what. Look up my monthly numbers already. Look where I am at. I play 65% AV right now so the lack of kills is from redrats jumping out of drop ships I shoot down. I run A-Logi a lot and get WP for my fast uplinks thus high WP.
I have tons of WP from completely legitimate playing. I got over 5k WP today from forging and swarming vehicles and some uplinks. 2nd place was Southpac at almost 5k. 3rd place was about 1300 wp. We had top kills as well. We had great KDR. We push to be the best players we can be no matter how terrible our blueberries are. You should not be arguing with a player that puts this much AUR, Time, and effort into this game. Maybe CCP Ratatti can post the hours I play. Yes, I currently have no life while trying to save money but that fully justifies why players like myself and others who put in the hours should be listened to and supported.
All of the logis are fine. The speed nerf is a maybe for me. Fine, just don't change anything else. Start more conversation topics and do the changes in delta.
DEFEND US IWS. Not one person has provided feedback and said "can't wait till my A-Logi loses it's side arm and gets modules and equipment". Not one.
I stand by the fact that I should AT LEAST keep the current layout for AUR gear if I don't get a respec. I'll eat the money (I don't want to) if I get a respec.
Voice your opinion but don't speak for the community. I'm sure there are some amarr logi's that are excited about becoming more logi and less assault. From what you described wouldn't having another equipment slot help you farm war points by being able to carry more uplinks? I don't know how I feel about the speed Nerf, my cal logi is already noticeably slower than my assault counterparts. For the cal logi role, I wouldn't want to be so slow I couldn't keep up with an advance and not be able to put down my hives at the right time/good spot.
Look, you aren't an A-Logi so shut it. Have your opinion about the Cal logi all you want but there are already numerous threads, 2 people so far have changed their sig, etc. to indicate their dislike for the change. 1 person said he/she is excited but didn't even know the slot layout of a cal logi so I don't count his/her opinion if they don't even know the game well. The other said they would "adapt" but they aren't happy. Other that, all A-Logi's agree this change doesn't make sense and is unwarranted.
No I don't want an extra equipment slot. I don't want an extra module slot. We sacrifice a module slot and equipment slot at a minimum for the side arm. This makes us AV possible. It makes it so we can protect an uplink when our Light Weapon runs out of ammo. We need this. How are we supposed to place an uplink and protect it? How? Exactly, we need the damn side arm. Some run ACR and ScP. Some run ScR and SMG. We need to be able to adapt and hurt both shield tankers and armor tankers in order to protect our uplinks. Having only one weapon makes us useless.
Post Distaste for A-Logi changes in Charlie here:
https://forums.dust514.com/default.aspx?g=posts&m=2249908#post2249908
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Eko Sol
Strange Playings
569
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Posted - 2014.07.10 00:07:00 -
[10] - Quote
Here is my solution for assaults:
1) 10% base increase to all HP for all assaults 2) 10% increase to all assault speed 3) 15% decrease in stamina regen 4) 10% reduction to shield regen delay 5) all assaults get a passive 1hp/s rep or better depending on race 6) 10% reduction per point invested to speed penalties from armor plates
There, you officially made an assault viable. It is not as powerful as a heavy nor can tank like one but darn close. It can close the distance for CQC. Can tank a bit better at lower tiers until proto. Shouldn't be running across a field thus lower stamina. Shield regen delay should be shorter so it can get cover and come back out to the fight. Passive reps make sense. If you were going to war in the New Eden universe and the Commander told you that you were on the front line don't you want some self healing? I would suspect so. Reduce speed penalties to armor to keep them viable for tanking and to reward players that go proto.
Post Distaste for A-Logi changes in Charlie here:
https://forums.dust514.com/default.aspx?g=posts&m=2249908#post2249908
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Eko Sol
Strange Playings
573
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Posted - 2014.07.10 00:38:00 -
[11] - Quote
Iron Wolf Saber wrote:Eko Sol wrote: WE DON'T WANT MORE EQUIPMENT AND MODULE SLOTS. We want our god damn Side Arm. You are CPM. You are supposed to support the masses whether you agree or not. Fight for us and not your warped sense of appealing to CCP.
You don't play. You know what. Look up my monthly numbers already. Look where I am at. I play 65% AV right now so the lack of kills is from redrats jumping out of drop ships I shoot down. I run A-Logi a lot and get WP for my fast uplinks thus high WP.
I have tons of WP from completely legitimate playing. I got over 5k WP today from forging and swarming vehicles and some uplinks. 2nd place was Southpac at almost 5k. 3rd place was about 1300 wp. We had top kills as well. We had great KDR. We push to be the best players we can be no matter how terrible our blueberries are. You should not be arguing with a player that puts this much AUR, Time, and effort into this game. Maybe CCP Ratatti can post the hours I play. Yes, I currently have no life while trying to save money but that fully justifies why players like myself and others who put in the hours should be listened to and supported.
All of the logis are fine. The speed nerf is a maybe for me. Fine, just don't change anything else. Start more conversation topics and do the changes in delta.
DEFEND US IWS. Not one person has provided feedback and said "can't wait till my A-Logi loses it's side arm and gets modules and equipment". Not one.
I stand by the fact that I should AT LEAST keep the current layout for AUR gear if I don't get a respec. I'll eat the money (I don't want to) if I get a respec.
We could play rewind theater and show how much people cried about being short changed an equipment slot for a side arm and how stupidly odd it was for Amarrs to getting side arms as it made no sense back then. These complaints made at the apex of the slayer logi mind you. I mean you're 2 slots down from everyone else. Those modules slots are the most excessively heaviest stat in the game; side arm is one of the weakest slot weights as well because the overall dps associated with that slot is the lowest of the three, and the fact the mere presence of the other slot further degrades that weight because you only got two hands. Also Logi is not the only viable AV class there, all classes are viable AV in their own ways. Many don't need to resort to using equipment slots or av weapons and all classes are nearly equally capable of killing every vehicle in the game right now. The A-Logi with a sidearm was a mistake that shouldn't have been made in the first place. Similar to how shoving HAVs into this game without a proper role other than to blow **** up was a mistake that should not have happened in the first place. Also ever heard of unpopular changes? This is one of them. The combined fact that so many players are adamant about the side arm speaks volumes as to why its wrong and needs to be changed. I am shocked not more players are not seeking to try to change CCP Rattati's mind over the lackluster bonus that expires after you die. So if you're so much of an expert. Under the altered amarr logi slot layout I want you to exactly tell me what would make it inferior to all the other races logistics; stat per stat.
There is no convincing you. You don't play the game and definitely don't play often. You believe that people that enjoy the very specialized AND the most challenging suit to play indicates it should be changed to be more like the others.t. Sure, next time you buy a 6 cylinder car I hope the manufacturers come to you, after you spent money, and change it to a 4 cylinder b/c you never need the Horse Power and acceleration it offered in your area because it didn't make sense from the start.
All I can say is that part of the A-Logi's PC or competitive role is to get an uplink somewhere whether it is with drop ship or LAV and protect that uplink. Cal scouts ALWAYS see us. If I run ScR then I'm good right? Wrong, b/c a gal scout will show up and then I'm beaten. I need my side arm when I play this way to counter shields or armor to protect my uplink. It's all I have. The bonus is useless without the side arm. Competitive people either play ACR/ScP or ScR/SMG.
Personally, you are wrong about the Side Arm not making sense in liu of two extra slots (1eq 1mod). It makes perfect sense and is a fair trade off. Scouts and Heavies make up the majority of the battlefield. If these changes happen you will either see only Min Logis OR no logis. It will hurt logis. It will hurt assaults as well b/c they won't be in a better place. In fact, I would argue you would see even more scout/heavy combos then there are now.
I did have my complaint about the uplinks being gone after death. In fact, I started numerous threads in bugs including one when I first skilled into it. I've explained in General and Bugs and Features problems and solutions for the A-logi and didn't see enough participation. In some cases the uplink bonus doesn't even apply at all right now. I still put up with it. I reported it to bugs. I've gotten no response except from fellow players.
At the end of the day, i'm not so much saying DON'T DO IT as much as I am saying "Discuss it MORE with the community and push this change to Hotfix Delta". Do assaults and then do logi's in delta. Isn't rocket science.
And I hate to break it to you. I killed myself in my career to be good at what I do. This includes database programming. I know how they work and how data is collected and I can assure you mining data is not only misleading but takes a serious amount of years of experience to interpret and present it well. 10 years wouldn't cut it.
Post Distaste for A-Logi changes in Charlie here:
https://forums.dust514.com/default.aspx?g=posts&m=2249908#post2249908
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Eko Sol
Strange Playings
579
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Posted - 2014.07.10 01:21:00 -
[12] - Quote
Possible assault fix or one part?
Decrease one high slot and have a blanket 10% Light Weapon and Side arm damage bonus?
Post Distaste for A-Logi changes in Charlie here:
https://forums.dust514.com/default.aspx?g=posts&m=2249908#post2249908
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Eko Sol
Strange Playings
580
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Posted - 2014.07.10 01:30:00 -
[13] - Quote
Mauren NOON wrote:Eko Sol wrote:Possible assault fix or one part?
Decrease one high slot and have a blanket 10% Light Weapon and Side arm damage bonus? So give it a bonus the commando already has? No thanks
But the slot layouts allow for more versatility. I made another series of suggestions earlier.
Really, I'll go back to something I said in the forums about a month after 1.7.
They should just combine commando and assault. Logi should be the only medium. Commando should have a nade and no eq slot...done. Logi's should have to support commandos as they do Sentinals. That's just my opinion.
That is being said now that I started the A-Com and freaking love sitting in the back with my LSR just destroying things. I only have one point in LSR and it's still sick. ScR when a scout tries to sneak up.
Post Distaste for A-Logi changes in Charlie here:
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Eko Sol
Strange Playings
581
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Posted - 2014.07.10 01:41:00 -
[14] - Quote
Mauren NOON wrote:I'm a proto amarr commando and I don't want assaults to have that skill because the only thing commandos have going for them is 2 lights. And giving amarr assault a damage and heat build up bonus will be as broken as Rihanna's jaw bone.....
Good Ol Rihanna jokes. That's a ride or die chick I swear. My type though so I can't bash on her.
Anyway. My suggestion stands at a stamina regen decrease, 10% speed increase, 10% base HP increase, movement penalty (i.e. armor plates) reduction per level. Maybe add an entire nade slot and increase passive scan a little maybe a base of 35.
The only thing I can think of that I might be able to jump on board with as far as logi's are concerned is logis can't fit Damage mods. Problem solved. People will be assault for the DPS.
Thoughts?
Post Distaste for A-Logi changes in Charlie here:
https://forums.dust514.com/default.aspx?g=posts&m=2249908#post2249908
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Eko Sol
Strange Playings
581
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Posted - 2014.07.10 02:05:00 -
[15] - Quote
ratamaq doc wrote:P14GU3 wrote:Mauren NOON wrote:Eko Sol wrote:Possible assault fix or one part?
Decrease one high slot and have a blanket 10% Light Weapon and Side arm damage bonus? So give it a bonus the commando already has? No thanks What would it take for you to play an assault? Because everyone I talk to says they dont play assault because of the crap bonuses. There is no real assault bonus for any of then except the amarr and minmatar, which is more damage before the mag runs dry or overheats. There have been so many good suggestion that it's hard to choose. Make the reload speed something worth a crap. Not 2 or 5 or even 10% per level, make it 20%, get Assaults reloading at 2x everyone else. I never understood why CCP is so scared of the "slide of hand" perk Give them extra damage, just because you gave it to the commando, does mean it doesn't belong on the Assault Give them regen bonuses that help them get back in battle faster for their respective Tanks Give them and extra grenade and a bonus to splash radius, damage, and distance they can throw them Give them back their extra equipment slot at Proto Give them Range and Acuracy bonuses at both Hipfire and ADS that is enough that you feel the difference. I want to be dropped by an Assault st 80m by a plasma rifle and a RR at 150m if he's good enough to hit me. The Assaults are should attract the players that want to be just straight killers, players who have the best gun game. The pure FPS players who treasury Gun game and K/D above all else. Their perks should support that. The problem is that most of the differences we are used to, like the reload bonus, or the accuracy bonus aren't pronounced enough to make a real difference in your gun game. Think of the 2 bonus that are rejoiced the most, min and amarr, which both equate to what 3 to 5 more trigger pulls? But we LOVE them not because they are so great, but because they are just so much greater than the other BS bonuses. Give me a Gal Assault that can reload a mag damn near as fast as I can switch to my sidearm and watch the gun gamers rejoice. Let me out range you because I'm a damn Assault and that's what I'm trained to do and see for once, finally, QQ threads about Assaults suits being OP. THAT is what the Assault class needs, bonus that do the same thing for their gun game that the scout changes did for their stealth game. I fiddle with Gal Assault and I think it's op. It's quite sick IMO. It's just very under utilized.
Post Distaste for A-Logi changes in Charlie here:
https://forums.dust514.com/default.aspx?g=posts&m=2249908#post2249908
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