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Thread Statistics | Show CCP posts - 43 post(s) |
Iron Wolf Saber
Den of Swords
15836
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Posted - 2014.07.10 00:13:00 -
[211] - Quote
John Demonsbane wrote: Outliers? What about the LP store Amarr commando with 3 weapons?
Wait which Commando?
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Minmatar Sentinel =// Unlocked
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BlazeXYZ
xCosmic Voidx Ishuk-Raata Enforcement Directive
36
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Posted - 2014.07.10 00:14:00 -
[212] - Quote
When are we going to get to see a spreadsheet with all this data. I'm really interested in the new redesigned approach on the Assualt.
The Blazing Intellect Machine
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
3656
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Posted - 2014.07.10 00:17:00 -
[213] - Quote
Iron Wolf Saber wrote:Eko Sol wrote: WE DON'T WANT MORE EQUIPMENT AND MODULE SLOTS. We want our god damn Side Arm. You are CPM. You are supposed to support the masses whether you agree or not. Fight for us and not your warped sense of appealing to CCP.
You don't play. You know what. Look up my monthly numbers already. Look where I am at. I play 65% AV right now so the lack of kills is from redrats jumping out of drop ships I shoot down. I run A-Logi a lot and get WP for my fast uplinks thus high WP.
I have tons of WP from completely legitimate playing. I got over 5k WP today from forging and swarming vehicles and some uplinks. 2nd place was Southpac at almost 5k. 3rd place was about 1300 wp. We had top kills as well. We had great KDR. We push to be the best players we can be no matter how terrible our blueberries are. You should not be arguing with a player that puts this much AUR, Time, and effort into this game. Maybe CCP Ratatti can post the hours I play. Yes, I currently have no life while trying to save money but that fully justifies why players like myself and others who put in the hours should be listened to and supported.
All of the logis are fine. The speed nerf is a maybe for me. Fine, just don't change anything else. Start more conversation topics and do the changes in delta.
DEFEND US IWS. Not one person has provided feedback and said "can't wait till my A-Logi loses it's side arm and gets modules and equipment". Not one.
I stand by the fact that I should AT LEAST keep the current layout for AUR gear if I don't get a respec. I'll eat the money (I don't want to) if I get a respec.
We could play rewind theater and show how much people cried about being short changed an equipment slot for a side arm and how stupidly odd it was for Amarrs to getting side arms as it made no sense back then. These complaints made at the apex of the slayer logi mind you. I mean you're 2 slots down from everyone else. Those modules slots are the most excessively heaviest stat in the game; side arm is one of the weakest slot weights as well because the overall dps associated with that slot is the lowest of the three, and the fact the mere presence of the other slot further degrades that weight because you only got two hands. Also Logi is not the only viable AV class there, all classes are viable AV in their own ways. Many don't need to resort to using equipment slots or av weapons and all classes are nearly equally capable of killing every vehicle in the game right now. The A-Logi with a sidearm was a mistake that shouldn't have been made in the first place. Similar to how shoving HAVs into this game without a proper role other than to blow **** up was a mistake that should not have happened in the first place. Also ever heard of unpopular changes? This is one of them. The combined fact that so many players are adamant about the side arm speaks volumes as to why its wrong and needs to be changed. I am shocked not more players are not seeking to try to change CCP Rattati's mind over the lackluster bonus that expires after you die. So if you're so much of an expert. Under the altered amarr logi slot layout I want you to exactly tell me what would make it inferior to all the other races logistics; stat per stat.
IWS, you have a selective memory. The problem wasn't that nobody wanted the sidearm, the problem was the we lost TWO slots for it, not one. Get your facts straight.
And we complain about the bonus all the freaking time! Just because you type it doesn't make it true or support your argument in a meaningful way.
Stat per stat? It's slower and no longer has a sidearm. It's now worse. It also has less PG, WTF am I going to put in the new slots with no PG? Sidearms aren't PG Intensive, they fit just fine.
(The godfather of tactical logistics)
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DUST Fiend
Onslaught Inc RISE of LEGION
14555
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Posted - 2014.07.10 00:18:00 -
[214] - Quote
Thank you for FINALLY confirming that pilot stacking is a bug.
Not that it will get changed in forever, but it's nice to see a blue say.
The only thing I'm curious about is will you be refunding Amarr Logi Sidearm SP? These players have no need for that SP if you're going to steal it from them, and goes directly against the "your decisions matter" mentality, even though honestly, they've never mattered much lol.
Perhaps you should consider an optional respec sometime soon, since DUST isn't going to be growing all the much, and respec is implied when moving to Legion anyways.
The Future
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Maximus Stryker
Who Are Those Guys
1009
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Posted - 2014.07.10 00:20:00 -
[215] - Quote
Quote:Bugs/issues that need Client update Pilot stacking bug
Is this referring to when the pilot of an ADS and a gunner of an ADS both have the ADS skills leveled up and the bonuses stack...assuming this is what you mean I do not think it needs tampering, Gunning in an ADS is finally efficient, please don't nerf it or no one will want to be a gunner anoymore...
Best Idea For Legion
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medomai grey
WarRavens Final Resolution.
847
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Posted - 2014.07.10 00:20:00 -
[216] - Quote
CCP Rattati wrote:* Installation buff, with a range and AI review, reduction of granted WP for destruction. I really like the idea of buffing turret instillation AI so that turret instillations are more aggressive in finding targets.
However, in regards to increasing turret range and/or survivability, you'll have to do more work. Currently, there are many maps where red-line turret instillations can fire on objectives in the middle of the map. This forces vehicle users to deal with redline turrets instillations. This is especially annoying for ADS because they have to fly deep into the redline to deal with these red line turret instillations but lack the fire power to quickly destroy them; resulting in multiple trips into enemy red line. So if you are going to increase the range and/or survivability of turret instillations, please move all red line turret instillations further back into their perspective redlines so that all objectives are out of their range.
CCP Rattati wrote:* Move all logistics to the same number of Equipment slots per tier, removing the Amarr sidearm. Reduce Logi speed slightly and remove Cloak fitting bonus. Same total of high and low slots as well per tier. Please don't reduce logistic suit speed further, there are heavies that can run faster than my logistic. Heavies!
Honestly, nothing should get a bonus to fitting cloaks; not even scouts. The high CPU/PG cost of cloaks serves as a balancing factor by making it difficult to fit a suit to be very effective at anything else.
Also, why isn't a firing delay after de-cloaking on the list? How many hotfixes will this be pushed back?
CCP Rattati wrote:* OB WP doubled OBs should not be awarded to the team that's winning. That just creates a snowball effect where the team that's winning just keeps winning.
I propose giving orbitals to the squad with the highest amount of WP that didn't receive an orbital before, when the enemy team accumulates a certain amount of WP. When all squads have received an OB on a team, all squads in that team become eligible to receive an OB again. No WP should be awarded from any kills or destruction of vehicles and equipment from orbitals. This will change OBs from a mechanic that keeps the winning team winning into one that helps the losing team stay in the fight.
Medium frame EHP is not medium
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P14GU3
The Southern Legion Final Resolution.
798
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Posted - 2014.07.10 00:21:00 -
[217] - Quote
CCP Rattati wrote:ZDub 303 wrote:Remove the sidearm from the only proto suit i've been able to afford and that pretty much seals the deal for me to never return to Dust.
I understand the idea of normalizing the slot layouts but I feel its the wrong way to go personally. The sidearm on the Amarr Logi is what made that suit fun. Having experienced having a sidearm and 3 equipment I could never go back to only having a single weapon.
I honestly can't see a reason why you would run a logistics suit over a scout unless you want to run a minmatar medic suit.
Amarr logi bridged the gap between minmatar medic and scout-logis. If you look at the numbers, something tells me the Amarr and Minmater logi suits probably greatly outnumber the caldari and gallente logis now. Its not hard to imagine why that might be, uplinks and rep tools are by far the most useful equipments available.
I would love to see the number on logi sutis in general, in pubs there are enough WP farmers running rep tools to keep the numbers high but in general they are becoming rather underpowered in general.
With scouts and heavies the way they are after 1.7 and 1.8 it seems that straight buffs to the medium suits make more sense to me. imho... adding a sidearm to caldari and doing a slot normalization that way makes much more sense. You have caldari and amarr as 'combat logi' suits with bonuses more oriented towards being near the frontline (uplinks and ammo) while minmatar and gallente logis would be more inclined to focus on their 'active equipment' using rep tools and scanners more in general and not being so inclined to need a sidearm. The A-logi is the only one that has this unique layout. Where is the call for a grenade commando, or a sidearm heavy. Being unique is not reason enough, nor is a swarm - sidearm logi a necessity for intricate game balance. The plan is to make logis better at what they do with good module efficacy bonuses. So why not give ALL the logis a side-arm. Your arguement is, we have to because its the only one with a sidearm.. so why do you have to take it away? Why not give the other logis a sidearm if its such a huge dilema. The only reason the sidearm was taken away was to differentiate from assault. But the suits are soo much different than they were then. You can differentiate them through the bonuses.
I only play dust514ums now. It was always more fun than the actual game anyways.
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BlazeXYZ
xCosmic Voidx Ishuk-Raata Enforcement Directive
36
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Posted - 2014.07.10 00:22:00 -
[218] - Quote
John Demonsbane wrote:Pvt Numnutz wrote: Voice your opinion but don't speak for the community. I'm sure there are some amarr logi's that are excited about becoming more logi and less assault. From what you described wouldn't having another equipment slot help you farm war points by being able to carry more uplinks? I don't know how I feel about the speed Nerf, my cal logi is already noticeably slower than my assault counterparts. For the cal logi role, I wouldn't want to be so slow I couldn't keep up with an advance and not be able to put down my hives at the right time/good spot.
I challenge you to find a single decent player who has been running the Amarr logi for more than a month that loves this change. Some might tolerate it, but NOBODY is going to be excited about it. NO ONE. I maxed out my SMG, I paid real life freaking money for the Templar logi, I've been using the Amarr logi as my primary suit for a year. I have 6000 lifetime kills in 16 months. I'm by nobody's definition a slayer logi. This change is incredibly short sighted and will drive a lot of us not only from the suit, but from the game. I will never use my log suit again. If I do decide to ever play, which I doubt, I will use a gal scout as my support suit. It's faster, has a sidearm, is invisible, and has 2 equipment slots. I thought you had learned from prior mistakes Rattati. I was wrong. Taking a good suit and making it bad is not how we make another suit better!. You do that by actually making the other suit better! You talk about crowd sourcing? Where was the clamor for removing the sidearm? Where are the grateful players in this thread? There was and are none because nobody wants this. Outliers? What about the LP store Amarr commando with 3 weapons? Where's the clamor for the grenade commando? I guess you weren't around but there were plenty of suggestions about grenadier suits. Even if there wasn't, the fact that people aren't specifically asking for new variants doesnt mean anyone wants FEWER variants than we have now.Quick poll... Who wants fewer things in Dust? Who wants less variety? Nobody? Ok good, glad we got that straight.
What is the point of a sidearm anyway for an A-logi. It's an added feature that doesn't make sense. I hardly even use the sidearm. I think getting a extra equipment slot is way better than a sidearm. A logi's job is for support. This balanced approach does make sense.
The Blazing Intellect Machine
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Benjamin Ciscko
General Tso's Alliance
2453
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Posted - 2014.07.10 00:24:00 -
[219] - Quote
Iron Wolf Saber wrote:John Demonsbane wrote: Outliers? What about the LP store Amarr commando with 3 weapons?
Wait which Commando? Imperial Amarr Commando AK.0 go to LP store hit triangle on that name go to stats 2 Light weapons 1 Sidearm Disclaimer I do not have this commando and is therefore am unaware whether or not someone miss typed this stat or whether it actually gives you three weapons.
Tanker/Logi
0 The number of 7ucks given
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iKILLu osborne
Hellstorm Inc League of Infamy
51
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Posted - 2014.07.10 00:25:00 -
[220] - Quote
CCP Rattati wrote:hp/s damnit lmfao ccp rattati i like you even more now, keep up the good work
here is a joke, so an amarr scout walks in lol
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Iron Wolf Saber
Den of Swords
15836
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Posted - 2014.07.10 00:25:00 -
[221] - Quote
Benjamin Ciscko wrote:Iron Wolf Saber wrote:John Demonsbane wrote: Outliers? What about the LP store Amarr commando with 3 weapons?
Wait which Commando? Imperial Amarr Commando AK.0 go to LP store hit triangle on that name go to stats 2 Light weapons 1 Sidearm Disclaimer I do not have this commando and therefore I am unaware whether or not someone miss typed this stat or whether it actually gives you three weapons.
stats are usually reflective and can't be typo'ed. I dont have the LP or isk to get one right now though...
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Minmatar Sentinel =// Unlocked
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
3657
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Posted - 2014.07.10 00:26:00 -
[222] - Quote
Iron Wolf Saber wrote:John Demonsbane wrote: Outliers? What about the LP store Amarr commando with 3 weapons?
Wait which Commando?
Facepalm.
Wow, I could not have possibly make my argument any better than you just did for me.
(The godfather of tactical logistics)
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The dark cloud
The Rainbow Effect
3475
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Posted - 2014.07.10 00:29:00 -
[223] - Quote
Well looking on the other hand that fixing the skill stacking on ADS requires a client update trough PSN allready means that this is "very unlikely" to happend. Cause client side updates needs to be verified by sony and that costs money. And CCP branded this game as "dead" with their "dust514 keynote" at the fanfest which means that they wont spend a single cent to add/fix something.
But go on CCP and IWS prove me wrong and pull out a client update out of your hats. I dare you, i double dare you. |
Iron Wolf Saber
Den of Swords
15836
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Posted - 2014.07.10 00:31:00 -
[224] - Quote
John Demonsbane wrote:Iron Wolf Saber wrote:John Demonsbane wrote: Outliers? What about the LP store Amarr commando with 3 weapons?
Wait which Commando? Facepalm. Wow, I could not have possibly made my argument any better than you just did for me.
That I am not a walking encyclopedia that has all 15,000 items in dust 514 remembered?
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Minmatar Sentinel =// Unlocked
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Booby Tuesdays
Ahrendee Mercenaries
619
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Posted - 2014.07.10 00:32:00 -
[225] - Quote
So, you are basically buffing 2 logis, and slightly nerfing all of them? Is the Amarr logi now going to be slower than a Min Commado? The Min Logi already is the second lowest HP suit in the game, and you are going to make it even slower? Por que? The low HP suits have at least been marginally faster than the rest. It's hard enough to outrun an HMG as a Min Logi, and now I'm going to be slower, while everyone else is faster AND has higher eHP? I'm so confused by this logic....
Melee Weapon of Choice: Nokia-3310 Prof. V
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Iron Wolf Saber
Den of Swords
15836
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Posted - 2014.07.10 00:34:00 -
[226] - Quote
The dark cloud wrote:Well looking on the other hand that fixing the skill stacking on ADS requires a client update trough PSN allready means that this is "very unlikely" to happend. Cause client side updates needs to be verified by sony and that costs money. And CCP branded this game as "dead" with their "dust514 keynote" at the fanfest which means that they wont spend a single cent to add/fix something.
But go on CCP and IWS prove me wrong and pull out a client update out of your hats. I dare you, i double dare you.
As CCP Ratatti explained publically before a client update is not out of the question of the realm of possibility; it is just something he rather do later than now. CCP has told the CPM the same deal as well there is no issue with getting a "1.9" but the major problem remains is the simple fact there is no 1.9 being planned right now. The closest thing we have is likely the shopping list CCP Ratatti keeps adding to with every hotfix when he runs into something he cant do a server side update to fix.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Minmatar Sentinel =// Unlocked
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P14GU3
The Southern Legion Final Resolution.
799
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Posted - 2014.07.10 00:35:00 -
[227] - Quote
Booby Tuesdays wrote:So, you are basically buffing 2 logis, and slightly nerfing all of them? Is the Amarr logi now going to be slower than a Min Commado? The Min Logi already is the second lowest HP suit in the game, and you are going to make it even slower? Por que? The low HP suits have at least been marginally faster than the rest. It's hard enough to outrun an HMG as a Min Logi, and now I'm going to be slower, while everyone else is faster AND has higher eHP? I'm so confused by this logic.... The logic seems to be assaults are garbage and people use logis more, so we have to make logis worse than assaults are. 12 pages of this and I havent seen any other reason...
I only play dust514ums now. It was always more fun than the actual game anyways.
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
3658
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Posted - 2014.07.10 00:36:00 -
[228] - Quote
Iron Wolf Saber wrote:John Demonsbane wrote:Iron Wolf Saber wrote:John Demonsbane wrote: Outliers? What about the LP store Amarr commando with 3 weapons?
Wait which Commando? Facepalm. Wow, I could not have possibly made my argument any better than you just did for me. That I am not a walking encyclopedia that has all 15,000 items in dust 514 remembered?
It's a known outlier, and has been mentioned several times in this forum section. I obviously don't expect you to know all the items, but this is not a random item, it's a dropsuit, and if you are going to make an authoritative argument about a fundamental change to dropsuits, you should have the facts to back it up, that's all.
(The godfather of tactical logistics)
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deezy dabest
Sacred Initiative of Combat Killers
742
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Posted - 2014.07.10 00:37:00 -
[229] - Quote
CCP Rattati wrote:
* Move all logistics to the same number of Equipment slots per tier, removing the Amarr sidearm. Reduce Logi speed slightly and remove Cloak fitting bonus. Same total of high and low slots as well per tier.
The amarr should not lose its sidearm. The amarr logi bonus most requires you to stay in your logi for a true benefit for the team and gives up an equipment slot to be viable in such a way.
Also another slot on the Amarr logi only increases uplink spam which is not needed.
Laser focused in a room full of mirrors. Everything you ever wanted coming SoonGäó just keep buying boosters.
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Lorhak Gannarsein
Legio DXIV
4124
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Posted - 2014.07.10 00:37:00 -
[230] - Quote
I don't really mind having seven slots on my Amarr Logi, though I would like a fourth equipment.
But if the cost of that (of either of those) is my sidearm, I don't want it.
My sidearm is only valuable in niche situations, and offers a point of difference from the other logis.
CCP Rattati ily!
AmLogi 5 GÇó AmAss 5 GÇó AmSent 4 GÇó CalScout 5
CalLogi, you're next!
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WhyAre YouLooking
Red Star. EoN.
8
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Posted - 2014.07.10 00:37:00 -
[231] - Quote
So does this mean we can has another respect in the drops it command :D
[X] Dedicated Tac AR User
[X] Loving Rep tool
[X] Pure Gallente
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Eko Sol
Strange Playings
573
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Posted - 2014.07.10 00:38:00 -
[232] - Quote
Iron Wolf Saber wrote:Eko Sol wrote: WE DON'T WANT MORE EQUIPMENT AND MODULE SLOTS. We want our god damn Side Arm. You are CPM. You are supposed to support the masses whether you agree or not. Fight for us and not your warped sense of appealing to CCP.
You don't play. You know what. Look up my monthly numbers already. Look where I am at. I play 65% AV right now so the lack of kills is from redrats jumping out of drop ships I shoot down. I run A-Logi a lot and get WP for my fast uplinks thus high WP.
I have tons of WP from completely legitimate playing. I got over 5k WP today from forging and swarming vehicles and some uplinks. 2nd place was Southpac at almost 5k. 3rd place was about 1300 wp. We had top kills as well. We had great KDR. We push to be the best players we can be no matter how terrible our blueberries are. You should not be arguing with a player that puts this much AUR, Time, and effort into this game. Maybe CCP Ratatti can post the hours I play. Yes, I currently have no life while trying to save money but that fully justifies why players like myself and others who put in the hours should be listened to and supported.
All of the logis are fine. The speed nerf is a maybe for me. Fine, just don't change anything else. Start more conversation topics and do the changes in delta.
DEFEND US IWS. Not one person has provided feedback and said "can't wait till my A-Logi loses it's side arm and gets modules and equipment". Not one.
I stand by the fact that I should AT LEAST keep the current layout for AUR gear if I don't get a respec. I'll eat the money (I don't want to) if I get a respec.
We could play rewind theater and show how much people cried about being short changed an equipment slot for a side arm and how stupidly odd it was for Amarrs to getting side arms as it made no sense back then. These complaints made at the apex of the slayer logi mind you. I mean you're 2 slots down from everyone else. Those modules slots are the most excessively heaviest stat in the game; side arm is one of the weakest slot weights as well because the overall dps associated with that slot is the lowest of the three, and the fact the mere presence of the other slot further degrades that weight because you only got two hands. Also Logi is not the only viable AV class there, all classes are viable AV in their own ways. Many don't need to resort to using equipment slots or av weapons and all classes are nearly equally capable of killing every vehicle in the game right now. The A-Logi with a sidearm was a mistake that shouldn't have been made in the first place. Similar to how shoving HAVs into this game without a proper role other than to blow **** up was a mistake that should not have happened in the first place. Also ever heard of unpopular changes? This is one of them. The combined fact that so many players are adamant about the side arm speaks volumes as to why its wrong and needs to be changed. I am shocked not more players are not seeking to try to change CCP Rattati's mind over the lackluster bonus that expires after you die. So if you're so much of an expert. Under the altered amarr logi slot layout I want you to exactly tell me what would make it inferior to all the other races logistics; stat per stat.
There is no convincing you. You don't play the game and definitely don't play often. You believe that people that enjoy the very specialized AND the most challenging suit to play indicates it should be changed to be more like the others.t. Sure, next time you buy a 6 cylinder car I hope the manufacturers come to you, after you spent money, and change it to a 4 cylinder b/c you never need the Horse Power and acceleration it offered in your area because it didn't make sense from the start.
All I can say is that part of the A-Logi's PC or competitive role is to get an uplink somewhere whether it is with drop ship or LAV and protect that uplink. Cal scouts ALWAYS see us. If I run ScR then I'm good right? Wrong, b/c a gal scout will show up and then I'm beaten. I need my side arm when I play this way to counter shields or armor to protect my uplink. It's all I have. The bonus is useless without the side arm. Competitive people either play ACR/ScP or ScR/SMG.
Personally, you are wrong about the Side Arm not making sense in liu of two extra slots (1eq 1mod). It makes perfect sense and is a fair trade off. Scouts and Heavies make up the majority of the battlefield. If these changes happen you will either see only Min Logis OR no logis. It will hurt logis. It will hurt assaults as well b/c they won't be in a better place. In fact, I would argue you would see even more scout/heavy combos then there are now.
I did have my complaint about the uplinks being gone after death. In fact, I started numerous threads in bugs including one when I first skilled into it. I've explained in General and Bugs and Features problems and solutions for the A-logi and didn't see enough participation. In some cases the uplink bonus doesn't even apply at all right now. I still put up with it. I reported it to bugs. I've gotten no response except from fellow players.
At the end of the day, i'm not so much saying DON'T DO IT as much as I am saying "Discuss it MORE with the community and push this change to Hotfix Delta". Do assaults and then do logi's in delta. Isn't rocket science.
And I hate to break it to you. I killed myself in my career to be good at what I do. This includes database programming. I know how they work and how data is collected and I can assure you mining data is not only misleading but takes a serious amount of years of experience to interpret and present it well. 10 years wouldn't cut it.
Post Distaste for A-Logi changes in Charlie here:
https://forums.dust514.com/default.aspx?g=posts&m=2249908#post2249908
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Iron Wolf Saber
Den of Swords
15836
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Posted - 2014.07.10 00:41:00 -
[233] - Quote
P14GU3 wrote:Booby Tuesdays wrote:So, you are basically buffing 2 logis, and slightly nerfing all of them? Is the Amarr logi now going to be slower than a Min Commado? The Min Logi already is the second lowest HP suit in the game, and you are going to make it even slower? Por que? The low HP suits have at least been marginally faster than the rest. It's hard enough to outrun an HMG as a Min Logi, and now I'm going to be slower, while everyone else is faster AND has higher eHP? I'm so confused by this logic.... The logic seems to be assaults are garbage and people use logis more, so we have to make logis worse than assaults are. 12 pages of this and I havent seen any other reason...
I dont think we need to make logis just plain out worse than assaults; just not as desired for attack in comparison to assaults.
Assaults should be superior in pressing the enemy
Logis should be superior in pressing their allies forward.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Minmatar Sentinel =// Unlocked
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Cheydinhal Guard
Abandoned Privilege Top Men.
124
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Posted - 2014.07.10 00:42:00 -
[234] - Quote
I agree with Kagehoshi. I reeeally don't think it's a good idea for the amarr scout to get the precision bonus. As was stated, many people skilled into the CalScout for the precision bonus. As a Calscout, you have to sacrifice some tank to fit presision enhancers, which is fair. The GalScout also has to sacrifice tank for damps. The Amarr scout on the other hand would be able to fit two complex precision enhancers without any sacrifice. That leaves its low slots open for many options. Many smart players would take advantage of this and fill them up with damps. We would have a scout is almost as unscannable as the GalScout that can also see scan everything on the battlefield. I can practically already see the forum QQ now.
I also don't see the point in a "slight" speed nerf for all logis. We are already slow enough.
You filthy amarr, with your golden guns and your sparkling merc quarters....Curse you..
GalLogi to the end
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Mauren NOON
The Exemplars Top Men.
368
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Posted - 2014.07.10 00:43:00 -
[235] - Quote
Eko Sol wrote:Iron Wolf Saber wrote:Vitharr Foebane wrote:side arm shouldn't change either well we could go the stupid way and make logis sidearms only if you like them that much... :P Overall we need to start stepping back and start looking at the larger picture of things of teaching players proper roles for every class and the range of roles a class can fulfill; having an assault like attribute on a logistics suit is as I said before muddling. This is also what we call an extreme outlier; a case where the faction option in question is so far out of its league it might as well be another class. This is where it starts to become more difficult to balance because you now need to justify the weight of having said option. A side arm in the future can be exceptionally heavy stat and even worse so an endeared stat when it does come time to finally remove outliers like this. The removal should bring the alogi back home into the house of the logi instead of him living in the pool house. Also I don't know why you guys are a bit overly too focused on this; you have an opportunity to make the amarr logi something better in other areas where it was weak before with CCP Ratatti being part of the conversation. WE DON'T WANT MORE EQUIPMENT AND MODULE SLOTS. We want our god damn Side Arm. You are CPM. You are supposed to support the masses whether you agree or not. Fight for us and not your warped sense of appealing to CCP. You don't play. You know what. Look up my monthly numbers already. Look where I am at. I play 65% AV right now so the lack of kills is from redrats jumping out of drop ships I shoot down. I run A-Logi a lot and get WP for my fast uplinks thus high WP. I have tons of WP from completely legitimate playing. I got over 5k WP today from forging and swarming vehicles and some uplinks. 2nd place was Southpac at almost 5k. 3rd place was about 1300 wp. We had top kills as well. We had great KDR. We push to be the best players we can be no matter how terrible our blueberries are. You should not be arguing with a player that puts this much AUR, Time, and effort into this game. Maybe CCP Ratatti can post the hours I play. Yes, I currently have no life while trying to save money but that fully justifies why players like myself and others who put in the hours should be listened to and supported. All of the logis are fine. The speed nerf is a maybe for me. Fine, just don't change anything else. Start more conversation topics and do the changes in delta. DEFEND US IWS. Not one person has provided feedback and said "can't wait till my A-Logi loses it's side arm and gets modules and equipment". Not one. I stand by the fact that I should AT LEAST keep the current layout for AUR gear if I don't get a respec. I'll eat the money (I don't want to) if I get a respec. You get a like :)
Scr and commando enthusiast.
A commando is not just a suit, but a way of life...
"The only thing to fear is fear itself"
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P14GU3
The Southern Legion Final Resolution.
799
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Posted - 2014.07.10 00:44:00 -
[236] - Quote
Iron Wolf Saber wrote:P14GU3 wrote:Booby Tuesdays wrote:So, you are basically buffing 2 logis, and slightly nerfing all of them? Is the Amarr logi now going to be slower than a Min Commado? The Min Logi already is the second lowest HP suit in the game, and you are going to make it even slower? Por que? The low HP suits have at least been marginally faster than the rest. It's hard enough to outrun an HMG as a Min Logi, and now I'm going to be slower, while everyone else is faster AND has higher eHP? I'm so confused by this logic.... The logic seems to be assaults are garbage and people use logis more, so we have to make logis worse than assaults are. 12 pages of this and I havent seen any other reason... I dont think we need to make logis just plain out worse than assaults; just not as desired for attack in comparison to assaults. Assaults should be superior in pressing the enemy Logis should be superior in pressing their allies forward. And a PG/CPU buff isnt going to do it. As long as a Scrambler is the same on a logi as it is on an assault, nothing will change. The assaults need a real bonus, a reason to be used. As long as logis have the same damage output and more equipment, they will be the go to medium frame. The issue is not logis, its assaults.
I only play dust514ums now. It was always more fun than the actual game anyways.
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Mobius Kaethis
Molon Labe. General Tso's Alliance
1509
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Posted - 2014.07.10 00:46:00 -
[237] - Quote
Appia Vibbia wrote:Assaults need a more useful bonus. It doesn't matter if they get a small HP change, all that does is blur the difference between Assault and Commando further.
This is true. The Amarr assault and Minmatar assault are the only two with even moderately useful. The assault bonuses really need a total change to give these suits a well defined role on the battlefield.
Fun > Realism
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Seymour KrelbornX
Holdfast Syndicate Amarr Empire
413
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Posted - 2014.07.10 00:49:00 -
[238] - Quote
ZDub 303 wrote:Remove the sidearm from the only proto suit i've been able to afford and that pretty much seals the deal for me to never return to Dust.
I understand the idea of normalizing the slot layouts but I feel its the wrong way to go personally. The sidearm on the Amarr Logi is what made that suit fun. Having experienced having a sidearm and 3 equipment I could never go back to only having a single weapon.
I honestly can't see a reason why you would run a logistics suit over a scout unless you want to run a minmatar medic suit.
Amarr logi bridged the gap between minmatar medic and scout-logis. If you look at the numbers, something tells me the Amarr and Minmater logi suits probably greatly outnumber the caldari and gallente logis now. Its not hard to imagine why that might be, uplinks and rep tools are by far the most useful equipments available.
I would love to see the number on logi suits in general, in pubs there are enough WP farmers running rep tools to keep the numbers high but they are becoming rather underpowered in general.
With scouts and heavies the way they are after 1.7 and 1.8 it seems that straight buffs to the medium suits make more sense to me. imho... adding a sidearm to caldari and doing a slot normalization that way makes much more sense. You have caldari and amarr as 'combat logi' suits with bonuses more oriented towards being near the frontline (uplinks and ammo) while minmatar and gallente logis would be more inclined to focus on their 'active equipment' using rep tools and scanners more in general and not being so inclined to need a sidearm.
the last paragraph here is such an awesome idea... please rattati do this! |
The dark cloud
The Rainbow Effect
3479
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Posted - 2014.07.10 00:49:00 -
[239] - Quote
Iron Wolf Saber wrote:The dark cloud wrote:Well looking on the other hand that fixing the skill stacking on ADS requires a client update trough PSN allready means that this is "very unlikely" to happend. Cause client side updates needs to be verified by sony and that costs money. And CCP branded this game as "dead" with their "dust514 keynote" at the fanfest which means that they wont spend a single cent to add/fix something.
But go on CCP and IWS prove me wrong and pull out a client update out of your hats. I dare you, i double dare you. As CCP Ratatti explained publically before a client update is not out of the question of the realm of possibility; it is just something he rather do later than now. CCP has told the CPM the same deal as well there is no issue with getting a "1.9" but the major problem remains is the simple fact there is no 1.9 being planned right now. The closest thing we have is likely the shopping list CCP Ratatti keeps adding to with every hotfix when he runs into something he cant do a server side update to fix. 1.9 not planned basically means that dropship skill stacking wont be adressed anytime soon which im glad about cause i like to use dropships with gunners. And we actually get rewarded for doing teamwork unlike the solo python scrubs that just farm kills. Im fully aware that you dont want to admit that my apocalyptic claim is right simply cause CCP doesnt want to demotivate the community. Or simple put: "GUYS DONT WORRY WE GOT THIS! NOW GO BUY AUR!" |
Mobius Kaethis
Molon Labe. General Tso's Alliance
1510
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Posted - 2014.07.10 00:50:00 -
[240] - Quote
P14GU3 wrote:Iron Wolf Saber wrote:P14GU3 wrote:Booby Tuesdays wrote:So, you are basically buffing 2 logis, and slightly nerfing all of them? Is the Amarr logi now going to be slower than a Min Commado? The Min Logi already is the second lowest HP suit in the game, and you are going to make it even slower? Por que? The low HP suits have at least been marginally faster than the rest. It's hard enough to outrun an HMG as a Min Logi, and now I'm going to be slower, while everyone else is faster AND has higher eHP? I'm so confused by this logic.... The logic seems to be assaults are garbage and people use logis more, so we have to make logis worse than assaults are. 12 pages of this and I havent seen any other reason... I dont think we need to make logis just plain out worse than assaults; just not as desired for attack in comparison to assaults. Assaults should be superior in pressing the enemy Logis should be superior in pressing their allies forward. And a PG/CPU buff isnt going to do it. As long as a Scrambler is the same on a logi as it is on an assault, nothing will change. The assaults need a real bonus, a reason to be used. As long as logis have the same damage output and more equipment, they will be the go to medium frame. The issue is not logis, its assaults.
I totally disagree with this. The issue isn't that logis are better at kiling than assaults. It is that scouts are better logis and killers than either of the med. frames. The bonuese put into place need to help assaults compete with scouts from a killing point of view and logis be more competetive from a support point of view.
Fun > Realism
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