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Thread Statistics | Show CCP posts - 43 post(s) |
P14GU3
The Southern Legion Final Resolution.
785
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Posted - 2014.07.09 20:52:00 -
[1] - Quote
CCP Rattati wrote: You could make that argument for all kinds of reasons, take away the side arm for one assault, or give one commando grenades. I don't like these kinds of inconsistencies as they are really hard to balance, and the reason for speccing into that suit is obfuscated instead of being easily compared and analysed
Read as: we at ccp have no clue how to balance properly, so we are breaking your character to make it easy for us...
I only play dust514ums now. It was always more fun than the actual game anyways.
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P14GU3
The Southern Legion Final Resolution.
786
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Posted - 2014.07.09 21:04:00 -
[2] - Quote
CCP Rattati wrote:ratamaq doc wrote:Removing the A Logis sidearm?? Please no! Who is asking for this? This was the best part of this suit and the only reason I skilled it. What is it taking away from? Not the Amarr Assault. Everyone I've read has agreed forever that that except for the slot issue (which was fixed right?) the Amarr Assault was the only Assault that was working as intended (good bonus anyway).
Look, I have all 4 Logis, and play all but the Cal, that sidearm is the only reason to play that suit! I'll run a min for the speed and slot layout, or a Gal for the Tank, slot layout and bonus every time over the Amarr Logi, if not for that sidearm.
And why would you slow us down?? We already have Massive stamina disadvantages, our speed is required to keep us in support of our close surroundings.
Look, buff assaults please, they need it, but not at the expense of the Logis. Give the assaults weapon bonus that make since, give them some more speed and stamina if you thing the amount they have already isn't enough, but don't further nerf the Logis. Remember we took a Massive hit earlier this year with the loss of out rep bonus and nerf to equipment giving us bonuses that tried to lock us into specific roles. Most of us rightfully complained about that. I thought that was enough. Didn't that take us off the nerf bat radar? I don't see massive amounts of threads about the slayer Logis anymore, and I don't see them in game. Now all I see are these death balls of 3 Logis repping each other and 1 or 2 heavies.
I think the sad part here is that there isn't more uproar over this because all the old "slayer Logis" had the biggest mouths left for scout suits leaving the real Logis behind to quietly fend for themselves. I'm sorry but our data shows that logis outnumber assaults by a huge margin. Nothing about this change will make logis worse at being logis. Your data shows this because the assault bonuses are just flat out horrible. The ONLY assault that gets played (Im sure your data shows this) is the amarr, because it actually has a good bonus. Logis are not the issue with assaults, assaults are.. doesnt take a rocket scientist to figure that out..
I only play dust514ums now. It was always more fun than the actual game anyways.
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P14GU3
The Southern Legion Final Resolution.
787
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Posted - 2014.07.09 21:19:00 -
[3] - Quote
Iron Wolf Saber wrote:Malleus Malificorum wrote:Iron Wolf Saber wrote:RKKR wrote:CCP Rattati wrote:
For some reason I had 25% versus 15% for scouts, thanks for the correction. We can drop the removal of the bonus to cloaks no problem.
Are you also aware that the logi-suit has less HP AND less speed/stamina than the assault suit? I thought more armor would slow you down? Yet the assault are possibly going to get a speed increasement? So can we drop the slowing down of logis also? Or at the minimum give the logis a waaaaay better stamina pool...god I miss the days of the Type-2 logi suit... I can agree to a stamina buff. They do a bit running around with all the people screaming for someone to save them. They need a HP buff to primary tank. It's currently better for a shield based logi to fit armor plates than it is for them to try to make shield tanking work (which is far more costly in terms of CPU/PG than armor, and provides less survivability). I would cautiously agree if combined with the speed reduction; you have to remember that Logis have expansive fitting poweress and had before overcome other classes strengths before. Though of course there been other classes in the past accused of such *cough* Fast attack assaults > scouts 1.6, how much ehp should be added needs careful scrutiny. Also I am going to say the amarr logi speed should not change. Did I just like an IWS post? Why yes, yes I did. Keep using logic IWS, it suits you..
I only play dust514ums now. It was always more fun than the actual game anyways.
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P14GU3
The Southern Legion Final Resolution.
790
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Posted - 2014.07.09 21:24:00 -
[4] - Quote
Iron Wolf Saber wrote:Vitharr Foebane wrote:side arm shouldn't change either well we could go the stupid way and make logis sidearms only if you like them that much... :P Aww, IWS, why did you have to ruin in so quickly...
I only play dust514ums now. It was always more fun than the actual game anyways.
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P14GU3
The Southern Legion Final Resolution.
790
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Posted - 2014.07.09 21:41:00 -
[5] - Quote
Iron Wolf Saber wrote:P14GU3 wrote:Iron Wolf Saber wrote:Vitharr Foebane wrote:side arm shouldn't change either well we could go the stupid way and make logis sidearms only if you like them that much... :P Aww, IWS, why did you have to ruin in so quickly... I was jesting; also edited the post with more. I know, I had to give you crap or it wouldnt feel like a conversation with you involved..
As far as the rest of your (edited) post, I really dont think a sidearm justifies it feeling like a seperate class. The only thing it really does for it, is allow it a little more survivability and allows it to fit AV. I really dont see why no logis should be able to fit AV. It is the only reason I specced out of gallente and into amarr, and now it seems like I will have to spec out of amarr (if given the option) and back into gallente, while also speccing a heavy forger for an AV option now. Why should the logi class be the only one not allowed to carry AV?
Edit: fixed grammer
I only play dust514ums now. It was always more fun than the actual game anyways.
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P14GU3
The Southern Legion Final Resolution.
790
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Posted - 2014.07.09 21:51:00 -
[6] - Quote
Thats all well and good IWS, but coming from someone who was a gallente logi from beta-the most recent respec, carrying a swarm with no sidearm is a death wish. The PLC is not very good at AV or anti-infantry, and the MD (although one of my favorite weapons) and laser are no where near the "AV" mark. If the PLC was in a better place you could get away with calling it the "logi's AV," but its not worth it. Swarms with a sidearm or nothing at all. So now I'm reduced to a repping forgers while the enemy team has AV.
I only play dust514ums now. It was always more fun than the actual game anyways.
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P14GU3
The Southern Legion Final Resolution.
790
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Posted - 2014.07.09 22:02:00 -
[7] - Quote
Iron Wolf Saber wrote:P14GU3 wrote:Thats all well and good IWS, but coming from someone who was a gallente logi from beta-the most recent respec, carrying a swarm with no sidearm is a death wish. The PLC is not very good at AV or anti-infantry, and the MD (although one of my favorite weapons) and laser are no where near the "AV" mark. If the PLC was in a better place you could get away with calling it the "logi's AV," but its not worth it. Swarms with a sidearm or nothing at all. So now I'm reduced to a repping forgers while the enemy team has AV. You take that back about the PLC it is an amazing AV weapon! Generally because most vehicle people don't realize how amazing of an AV weapon it is until its too late. TBH, I havent used it since the recent vehicle changes. I havent played much at all since the Rouge Wedding. Maybe its in a better place now, I don't know, and I'm not afraid to admit it.
I only play dust514ums now. It was always more fun than the actual game anyways.
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P14GU3
The Southern Legion Final Resolution.
792
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Posted - 2014.07.09 22:24:00 -
[8] - Quote
Appia Vibbia wrote:Stefan Stahl wrote:I don't think that Logis are in a bad spot right now. The popularity of Logi-suits compared to Assault suit stems from the fact that Scouts are better Assault suits than Assaults and the other half of the Assaults became heavies. With no Assaults on the ground of course Logis are relatively more popular. Restructuring Logis sounds like the completely wrong way to fix the problem.
Also back on the Caldari/Amarr role-switch: Wasn't the original design for slots that people *should* share their main slot type between tank and other modules? A Caldari Scout should share precision and shields so we don't have super-eWar-super-shield-Scouts and a Gallente Scout should share dampeners and armor so you can't be tanked *and* dampened. That's why the range bonus fits so well with the Amarr scout. It can't have super range while also being super tanky. But I guess we can throw that sort of decision making out of the window now. Stacking ehp, it is. IMO, Logistics have too many High and Low slots while at the same time their bonuses being limited to only a single Equipment make them no better at being a support player than any other suit. to me that is not a good place. Logi bonus needs to make them better at using all equipment (not just fitting it). Assault bonus needs to make them better at assault role This exactly. I was never a fan of the "racial logistics." A logi is a logi is a logi is a logi. I said long ago if you want to make them "different" on a racial scale they should be more defined defensively. Drop some slots, buff the base hp a bit and give them a bonus to shield extenders/rechargers and plates/reppers. Give them a massive equipment bonus (50% or greater) and drop cpu/pg.
Assaults should have *wait for it* assault like bonuses. *gasp* like a 2% increase to its racial weapon damage or RoF. They have to get some kind of DPS boost over the logi, otherwise you are just nerfing the logi. I know the commandos already have that, but its really what it is going to take if people are going to go assault.
I only play dust514ums now. It was always more fun than the actual game anyways.
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P14GU3
The Southern Legion Final Resolution.
792
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Posted - 2014.07.09 22:38:00 -
[9] - Quote
Jadd Hatchen wrote:P14GU3 wrote:Thats all well and good IWS, but coming from someone who was a gallente logi from beta-the most recent respec, carrying a swarm with no sidearm is a death wish. The PLC is not very good at AV or anti-infantry, and the MD (although one of my favorite weapons) and laser are no where near the "AV" mark. If the PLC was in a better place you could get away with calling it the "logi's AV," but its not worth it. Swarms with a sidearm or nothing at all. So now I'm reduced to a repping forgers while the enemy team has AV. I think you are doing it wrong... The AV equivalent for a logi suit is supposed to be prox mines or remote explosives, and you can add in the AV nades as some extra if you like. I have been doing remotes for a long time now, basically since the swarm nerf. Swarms are in a better place now, and I would rather not die 50% of the time trying to place 3 remotes on the tailpipe. Besides, you will rarely ever get a GOOD tanker with that.
I only play dust514ums now. It was always more fun than the actual game anyways.
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P14GU3
The Southern Legion Final Resolution.
798
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Posted - 2014.07.10 00:21:00 -
[10] - Quote
CCP Rattati wrote:ZDub 303 wrote:Remove the sidearm from the only proto suit i've been able to afford and that pretty much seals the deal for me to never return to Dust.
I understand the idea of normalizing the slot layouts but I feel its the wrong way to go personally. The sidearm on the Amarr Logi is what made that suit fun. Having experienced having a sidearm and 3 equipment I could never go back to only having a single weapon.
I honestly can't see a reason why you would run a logistics suit over a scout unless you want to run a minmatar medic suit.
Amarr logi bridged the gap between minmatar medic and scout-logis. If you look at the numbers, something tells me the Amarr and Minmater logi suits probably greatly outnumber the caldari and gallente logis now. Its not hard to imagine why that might be, uplinks and rep tools are by far the most useful equipments available.
I would love to see the number on logi sutis in general, in pubs there are enough WP farmers running rep tools to keep the numbers high but in general they are becoming rather underpowered in general.
With scouts and heavies the way they are after 1.7 and 1.8 it seems that straight buffs to the medium suits make more sense to me. imho... adding a sidearm to caldari and doing a slot normalization that way makes much more sense. You have caldari and amarr as 'combat logi' suits with bonuses more oriented towards being near the frontline (uplinks and ammo) while minmatar and gallente logis would be more inclined to focus on their 'active equipment' using rep tools and scanners more in general and not being so inclined to need a sidearm. The A-logi is the only one that has this unique layout. Where is the call for a grenade commando, or a sidearm heavy. Being unique is not reason enough, nor is a swarm - sidearm logi a necessity for intricate game balance. The plan is to make logis better at what they do with good module efficacy bonuses. So why not give ALL the logis a side-arm. Your arguement is, we have to because its the only one with a sidearm.. so why do you have to take it away? Why not give the other logis a sidearm if its such a huge dilema. The only reason the sidearm was taken away was to differentiate from assault. But the suits are soo much different than they were then. You can differentiate them through the bonuses.
I only play dust514ums now. It was always more fun than the actual game anyways.
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P14GU3
The Southern Legion Final Resolution.
799
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Posted - 2014.07.10 00:35:00 -
[11] - Quote
Booby Tuesdays wrote:So, you are basically buffing 2 logis, and slightly nerfing all of them? Is the Amarr logi now going to be slower than a Min Commado? The Min Logi already is the second lowest HP suit in the game, and you are going to make it even slower? Por que? The low HP suits have at least been marginally faster than the rest. It's hard enough to outrun an HMG as a Min Logi, and now I'm going to be slower, while everyone else is faster AND has higher eHP? I'm so confused by this logic.... The logic seems to be assaults are garbage and people use logis more, so we have to make logis worse than assaults are. 12 pages of this and I havent seen any other reason...
I only play dust514ums now. It was always more fun than the actual game anyways.
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P14GU3
The Southern Legion Final Resolution.
799
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Posted - 2014.07.10 00:44:00 -
[12] - Quote
Iron Wolf Saber wrote:P14GU3 wrote:Booby Tuesdays wrote:So, you are basically buffing 2 logis, and slightly nerfing all of them? Is the Amarr logi now going to be slower than a Min Commado? The Min Logi already is the second lowest HP suit in the game, and you are going to make it even slower? Por que? The low HP suits have at least been marginally faster than the rest. It's hard enough to outrun an HMG as a Min Logi, and now I'm going to be slower, while everyone else is faster AND has higher eHP? I'm so confused by this logic.... The logic seems to be assaults are garbage and people use logis more, so we have to make logis worse than assaults are. 12 pages of this and I havent seen any other reason... I dont think we need to make logis just plain out worse than assaults; just not as desired for attack in comparison to assaults. Assaults should be superior in pressing the enemy Logis should be superior in pressing their allies forward. And a PG/CPU buff isnt going to do it. As long as a Scrambler is the same on a logi as it is on an assault, nothing will change. The assaults need a real bonus, a reason to be used. As long as logis have the same damage output and more equipment, they will be the go to medium frame. The issue is not logis, its assaults.
I only play dust514ums now. It was always more fun than the actual game anyways.
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P14GU3
The Southern Legion Final Resolution.
802
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Posted - 2014.07.10 01:02:00 -
[13] - Quote
Lorhak Gannarsein wrote:ratamaq doc wrote:CCP Rattati wrote:ratamaq doc wrote:Removing the A Logis sidearm?? Please no! Who is asking for this? This was the best part of this suit and the only reason I skilled it. What is it taking away from? Not the Amarr Assault. Everyone I've read has agreed forever that that except for the slot issue (which was fixed right?) the Amarr Assault was the only Assault that was working as intended (good bonus anyway).
Look, I have all 4 Logis, and play all but the Cal, that sidearm is the only reason to play that suit! I'll run a min for the speed and slot layout, or a Gal for the Tank, slot layout and bonus every time over the Amarr Logi, if not for that sidearm.
And why would you slow us down?? We already have Massive stamina disadvantages, our speed is required to keep us in support of our close surroundings.
Look, buff assaults please, they need it, but not at the expense of the Logis. Give the assaults weapon bonus that make since, give them some more speed and stamina if you thing the amount they have already isn't enough, but don't further nerf the Logis. Remember we took a Massive hit earlier this year with the loss of out rep bonus and nerf to equipment giving us bonuses that tried to lock us into specific roles. Most of us rightfully complained about that. I thought that was enough. Didn't that take us off the nerf bat radar? I don't see massive amounts of threads about the slayer Logis anymore, and I don't see them in game. Now all I see are these death balls of 3 Logis repping each other and 1 or 2 heavies.
I think the sad part here is that there isn't more uproar over this because all the old "slayer Logis" had the biggest mouths left for scout suits leaving the real Logis behind to quietly fend for themselves. I'm sorry but our data shows that logis outnumber assaults by a huge margin. Nothing about this change will make logis worse at being logis. CCP Rattati, please correct me if I'm wrong, but has not the community expressed time and time again to please not try to make a suit more attractive by forcing them out of another suit? Don't buff the Assaults by further nerfing the Logis, that's not going to create more Assaults, it's going to create more Scouts. What are your numbers showing? That on average more players are playing Logi and scorning more kills than Assaults, or just that in the Medium Frame world, Logis FAR out number Assaults? If the latter is the case could it be that it's far easier to run around with a rep tool attached to a heavy than it is to kill something with an Assault? If you make these changes you may get the desired number of Less Logis on the field, but I doubt they are going to shift to the Assault world. That's not making Assaults happy, that's upsetting one of the largest portions of your player base! This. I'll just be taking Amarr Sentinel to proto instead of CalLogi as I'd planned, and then moving to Amarr Scout and Commando eventually to round out the suite. I'll still not use my assault any more than I do already (which is to say never unless I'm in squad with multiple slayer scouts). Do you not see what your community is telling you? The Assault bonuses are the reason that assaults are not used. This hotfix as proposed will not fix the issue. Assaults will still not be used. Real Logis will only be minmatar, and the supposed slayer logis will become scouts. Unless you define a real role (DPS) for assaults, nothing will truly change.
I only play dust514ums now. It was always more fun than the actual game anyways.
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P14GU3
The Southern Legion Final Resolution.
806
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Posted - 2014.07.10 01:17:00 -
[14] - Quote
Lorhak Gannarsein wrote:KAGEHOSHI Horned Wolf wrote:Also, might be beating a dead horse, but I really think the Amarr logi should keep the sidearm and not gain the equipment, it would be a fair tradeoff for having less equipment than other logis, and thus balanced. I can adapt to the loss of the sidearm if I need to though, I have a proto Amarr logi, and I don't think the changes would be too disruptive.
Also, you reeeeaaaally should put the high/low slot thing in the original post, would have saved me a lot of typing about the slot inequalities. I want the sidearm, that's a given. But I would prefer an equipment to a mod slot; improve my logi, not my slaying. But there are two other logis with extra equipment, if you wanted the equipment over a sidearm, why not go min/gal? We specced amarr for a reason, that reason was links (broken atm) and a sidearm. Thats it...
I only play dust514ums now. It was always more fun than the actual game anyways.
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P14GU3
The Southern Legion Final Resolution.
808
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Posted - 2014.07.10 01:30:00 -
[15] - Quote
Mauren NOON wrote:Eko Sol wrote:Possible assault fix or one part?
Decrease one high slot and have a blanket 10% Light Weapon and Side arm damage bonus? So give it a bonus the commando already has? No thanks What would it take for you to play an assault? Because everyone I talk to says they dont play assault because of the crap bonuses. There is no real assault bonus for any of then except the amarr and minmatar, which is more damage before the mag runs dry or overheats.
I only play dust514ums now. It was always more fun than the actual game anyways.
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P14GU3
The Southern Legion Final Resolution.
808
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Posted - 2014.07.10 01:35:00 -
[16] - Quote
Mauren NOON wrote:I'm a proto amarr commando and I don't want assaults to have that skill because the only thing commandos have going for them is 2 lights. And giving amarr assault a damage and heat build up bonus will be as broken as Rihanna's jaw bone..... The assault is already as broken as Rihanna's jaw bone...
I only play dust514ums now. It was always more fun than the actual game anyways.
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P14GU3
The Southern Legion Final Resolution.
808
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Posted - 2014.07.10 02:02:00 -
[17] - Quote
Zatara Rought wrote:SirManBoy wrote:These Amarr logistics changes are coming from way out in left field, Rattati.
Why? The sidearm was one of the primary reasons why players were willing to sacrifice an equipment slot and skill into this unique suit. For me, this devalues both my investment in the SMG and the massdriver because I don't use the MD without a sidearm. Apparently you should just go use a scout because for one less equip and some fitting space you get a ton of bonuses (see shayz thread about how many modules you need to make an assault mimic a scouts stats vs what you need to make a scout into an assault) and will have that tasty sidearm to boot. If the proposed changes go through, thats exactly what I will do.
I only play dust514ums now. It was always more fun than the actual game anyways.
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