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Thread Statistics | Show CCP posts - 43 post(s) |
Appia Vibbia
Molon Labe. General Tso's Alliance
3192
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Posted - 2014.07.09 19:48:00 -
[1] - Quote
Assaults need a more useful bonus. It doesn't matter if they get a small HP change, all that does is blur the difference between Assault and Commando further.
Appia Vibbia for CPM1
Empress of Alts
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Appia Vibbia
Molon Labe. General Tso's Alliance
3194
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Posted - 2014.07.09 20:55:00 -
[2] - Quote
CCP Rattati wrote:All,
After crowdsourcing, data crunching, reviewing internally and discussing with the CPM, we are ready with a non-finite list for Hotfix Charlie. As always, this is the narrative and any, all or none of the ideas may end up being implemented.
Hotfix Charlie * Primary Objective Assault buff, we are looking at a HP increase, slight changes in slot layout and improved PG/CPU, slot based approach. Possibly improve Light Weapon fitting bonus. Possibly a slight speed increase.
Let's start here. Dear CCP Rattati, Hi, I'm a closed beta vet that has used slayer-logi fits since Chromosome. Versatility is the spice of life. Being able to pick and choose what you run and fit it the way you like is the best and most attractive quality of this game. Currently I can fit any of my Assaults suits with basically all the modules I'd like, with the exception of Complex Shield Energizers/Rechargers. But I really want to stress that even if you changed the slot layout to match Logistics (which I don't think is a good Idea) I still won't be using my Cal/Gal/Min Assault suits. The restriction set on them that their bonuses only apply to racial weapons makes me feel limited in capacity. A small amount of HP isn't going to make the difference if I want to play an armor tanked suit with an armor damaging weapon it will still benefit me to use a Logistic suit because I'll have near identical capabilities only I'll also have a bonus to use my Equipment.
I would very much like it if we changed the Assault bonuses from only affecting racial weapons to affecting all weapons.
You also bring up the idea of a "slight speed increase." I would just like to remind you that Minmatar Assaults are already faster than Amarr Scouts, any changes without also increase Scout speed by an equal amount will cause several problem I don't think you've taken into consideration.
What you've done by bringing in these Hotfix iterations have been great for the game as a whole, but on this point it would be much appreciated
Quote: * A slight HMG heat buildup increase
* Reduce Sentinel PG/CPU. Possibly a fitting bonus to Heavy Weapons.
* Installation buff, with a range and AI review, reduction of granted WP for destruction.
* Blaster turret accuracy improvements
* Modification of scout bonuses, with Amarr getting a precision bonus, a narrow strong field of scanning on top of a heavily armored suit, and Caldari retaining a long range scan ability.
* Minmatar will be improved by a Codebreaker fitting reduction. Possibly moving Codebreakers to High slot. PG increase.
* Nova Knife hit detection and damage improvement
* Small rail range compared to sniper range
These mostly sound good or at the very least acceptable until hard-numbers come out.
Quote: * Move all logistics to the same number of Equipment slots, removing the Amarr sidearm. Reduce Logi speed slightly and remove Cloak fitting bonus.
* WP for injectors, STD/ADV/PRO 25/50/75 WP
* Reactive Plates to 1-2-3 hp/s
* OB WP doubled
* LP payout increased x-fold
* Remove Ambush OMS or remove Vehicles from Ambush OMS
* Reduced ADS ISK price
So along with the Amarr Sidearm remove, the Caldari Logistics ck.0 will also be losing 1 Low Slot that it gained instead of a 5th equipment, correct? That seems like a dull choice, but I'm sure Cal and Amarr Logistics will scream enough so I don't have to.
But that WP values for injectors is just terrifying. How about 5/10/15 WP instead. That sounds a lot more reasonable for a support tool. Or even just using something like the WP reward system for Transport Assist. Either way Nanite Injectors CANNOT reward more WPs than Kills.
Quote: Still under tech evaluation * Passive Scan sharing with squads * Suicide/Bleedout/Overview option properly enforces that revival is not possible * We have identified almost all the suits that have the wrong colors and are trying to get those fixed. * Reduce ISK cost of early skillbooks for new players or free
Bugs/issues that need Client update Pilot stacking bug Unfair fall damage calculation Unfair War points and distribution from OB kills Directional arrow for enemies on minimap bug
Hotfix Delta or later *Sidearm rebalance *Sniper Rifle review *Efficacy bonuses *Further slot based PG/CPU updates based on necessity
[/quote] Very sad to see those issues that need client side updates, but at least we understand why they aren't being fixed.
Is the 'Black Eagle' Scout G/1-Series and the 'Quafe' Scout gk.0 also on the list for incorrect colors? Because they look so much worse since the move to Uprising 1.0.
Unless Nanite Injectors also come with a minimum percentage of Shields, I really hope you do not implement a change rewarding people for players being assholes without first making sure they can't revive people that don't want to be picked up.
Appia Vibbia for CPM1
Empress of Alts
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Appia Vibbia
Molon Labe. General Tso's Alliance
3201
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Posted - 2014.07.09 22:09:00 -
[3] - Quote
Stefan Stahl wrote:I don't think that Logis are in a bad spot right now. The popularity of Logi-suits compared to Assault suit stems from the fact that Scouts are better Assault suits than Assaults and the other half of the Assaults became heavies. With no Assaults on the ground of course Logis are relatively more popular. Restructuring Logis sounds like the completely wrong way to fix the problem.
Also back on the Caldari/Amarr role-switch: Wasn't the original design for slots that people *should* share their main slot type between tank and other modules? A Caldari Scout should share precision and shields so we don't have super-eWar-super-shield-Scouts and a Gallente Scout should share dampeners and armor so you can't be tanked *and* dampened. That's why the range bonus fits so well with the Amarr scout. It can't have super range while also being super tanky. But I guess we can throw that sort of decision making out of the window now. Stacking ehp, it is.
IMO, Logistics have too many High and Low slots while at the same time their bonuses being limited to only a single Equipment make them no better at being a support player than any other suit. to me that is not a good place.
Logi bonus needs to make them better at using all equipment (not just fitting it). Assault bonus needs to make them better at assault role
Appia Vibbia for CPM1
Empress of Alts
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Appia Vibbia
Molon Labe. General Tso's Alliance
3214
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Posted - 2014.07.10 01:44:00 -
[4] - Quote
Anything to help mitigate the problem of EQ spam and its effect on Lag/frame rate?
Appia Vibbia for CPM1
Empress of Alts
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Appia Vibbia
Molon Labe. General Tso's Alliance
3221
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Posted - 2014.07.10 04:16:00 -
[5] - Quote
Small rail and Small Blaster turrets are pointless to examine. Realize Small Missile Turrets are the best choice for AV and AI and maybe you'll see where the problem lies
Appia Vibbia for CPM1
Empress of Alts
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Appia Vibbia
Molon Labe. General Tso's Alliance
3230
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Posted - 2014.07.10 04:59:00 -
[6] - Quote
bogeyman m wrote:Iron Wolf Saber wrote:RKKR wrote:Iron Wolf Saber wrote:there are some still arguing a tone down on the gal scout.
As for a delay on most logi related things to delta I can see this being feasible however slot parity needs to go ahead and go through as soon as possible to help with the conversation when it comes time to discuss it in hopes that suits will be much closer to intention by then. Please do continue on the arguing on the gal scout, it's ridiculous that they are unscannable with that amount of HP, that last part is certainly not the goal of a scout role especially if CCP wants to make assault suits more attractive. What is really the intention of the logi? Can it fullfill that intention with crap stamina/speed? ... Anyway I'm just going to wait on a reply from one of the DEVs on one of my previous comments . Logistics are supposed to be facilitators of combat as time I checked. There is of course chance of change in definition over time but so far they've have been remaining to that goal still. So how would one facilitate combat if one could not keep up with combat? Magic. But this isn't a fantasy setting, so Space Magic!
Appia Vibbia for CPM1
Empress of Alts
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Appia Vibbia
Molon Labe. General Tso's Alliance
3235
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Posted - 2014.07.10 06:15:00 -
[7] - Quote
Mauren NOON wrote:Hawkin P wrote:CCP Rattati wrote:All,
* Modification of scout bonuses, with Amarr getting a precision bonus, a narrow strong field of scanning on top of a heavily armored suit, and Caldari retaining a long range scan ability.
This is complete BS if I knew this I would of skilled into Amarr Scout not Caldari IDC about a range bonus. Seriously this needs to come with a suit respect for Caldari. Give Amarr the range, let caldari keep the precision. I actually agree...I want amarr scout to have range...let caldari keep precision There isn't a feasibly way to balance these without making the Gallente Scout OP. Defer to the barbershop if you wish for more info, discussions starts on page 840 and continues to 848. Though it'd be best to wait to see if Rattati responds to all these changes later today to see what's stuck and what's changed on a conceptual level.
Appia Vibbia for CPM1
Empress of Alts
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