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Thread Statistics | Show CCP posts - 43 post(s) |
Riptalis
Horizons' Edge Proficiency V.
33
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Posted - 2014.07.10 03:10:00 -
[301] - Quote
Need fix for vehicle collision damage!
Logistics ak.0
ADS Pilot
PSN: Riptalis
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ratamaq doc
Onslaught Inc RISE of LEGION
732
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Posted - 2014.07.10 03:15:00 -
[302] - Quote
Iron Wolf Saber wrote:Either way
Lower speed of the three others amarr logi will be base like. Give significantly more Stamina and Stam Regen to all logis to keep up with their focus group via.
Option A:
Take 1 equip and 1 tank slot away from all logistics and give them a side arm
Option B:
Give amarr 1 equip and 1 tank slot and take away side arm
Option C:
Rename Amarr Logi to Amarr Medic create three new suits for the new class featuring side arms, improved survivability, and hp restore focus equipment and skill books and create a new amarr logi inline with option b.
This does point out an interesting deficiency in the difference between a combat medic/engineer and a full on support medic/engineer. I was losing my mind because you are removing a class. I took the route of skilling multiple Logis so that I could play the role of multiple forms of combat/support medic/engineer. IF the Minmatar had the option of a Logistics suit that had the same slot layouts as the Amarr Logi, I would've skilled it instead. However, I would not want to give up my Min Logi as he is right now for a 'Combat Medic Min Logi' if the Amarr Logi was still available.
See where I'm going with this?
Also, another reason for the 'emotion' here is that these changes are not fixing the Assault. There are plenty of things that could be done to the Assault class that nerfing the Logi class will not fix.
And for the love of god realize that Logi's need SPEED, not stamina, SPEED. I need to get from HERE to ...... HERE fast, not HERE to ........................................... HERE Slow.
YouTube
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Zelda Harkinian
Isuuaya Tactical Caldari State
38
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Posted - 2014.07.10 03:18:00 -
[303] - Quote
wow, rattati. I love you. these are all awesome ideas. I really like codebreakers being moved to high slot, and Amarr scouts getting some love (even though I play nothing but caldari). I'll be interested to see what you change with CalScouts, but I've got no doubt it will help further balance the game.
One thing though, if Logis are getting a reduction in speed, I think it is only fair to give them a small buff in HP and defense. They're already sitting ducks most of the time.
Also, and maybe I don't understand, but it seem to me like you're going to make it harder for a logi to run a cloak. I don't think this is a good idea. One of the videos that made me want to try dust showed how you could use different suits to run different roles with different success. It starts with a scout sniping. That seems smart because scouts are all sneaky and stuff. But then someone sneaks up and kills the scout fast. Then it does the same thing, only a heavy is the one sniping. the heavy has enough hp that it notices someone shooting, turns around and kills the attacker.
It's this level of customization that I love and I feel like restricting an item to just one suit (with the exception of heavy weapons) is a step back in the customization we were all promised. So if scouts can run two equipment and be a pseudo medic, why can't a logi run a cloak and be a pseudo scout?
Also, I don't see a problem with Amarr logi having a sidearm. I don't run them though, so maybe it is op, but I doubt it. let them keep their sidearm.
Anyways, thanks for reading. Can't wait for the next update. ^_^ |
Terram Nenokal
Molon Labe. General Tso's Alliance
346
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Posted - 2014.07.10 03:22:00 -
[304] - Quote
CCP Rattati wrote:Assault buff, possibly a slight speed increase. Reduce Logi speed slightly Please please PLEASE do not change the speed of the assault or the logistics suits.
A tanked out Gallente assault is currently marginally faster than a minmatar logi unless the logi sacrifices something. I can't speak for other combos because I have limited experience, but there is a delicate balance between these two suits. Changing the speeds will screw with how a squad of assaults and logis that are trying to work together. The assault buffs sound good, but the extra speed really isn't necessary, and logis are already really slow.
CCP Rattati wrote:* Remove Ambush OMS or remove Vehicles from Ambush OMS If you have to pick one, pick the later. Especially since you're buffing installations.
CCP Rattati wrote:* Passive Scan sharing with squads I read the other thread asking if passives should be removed from squad vision. I think you should leave them how they are and maybe tweak the effectiveness of passive scans in general. Something like standing still reduces your sig and firing increases it. This would add more strategy to how you counter scans with all suits, and give more of a reason to use active scans over passives since they become less reliable, but still maintain their same functionality within a squad.
Also if you remove squad vision, you're removing an aspect of team play from the game and promoting soloing. I strongly believe this game's mechanics should reward working together.
CCP Rattati wrote:* Small rail range compared to sniper range What does this mean? Please clarify.
Great ideas here though, that's my 0.2 ISK. |
ratamaq doc
Onslaught Inc RISE of LEGION
735
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Posted - 2014.07.10 03:40:00 -
[305] - Quote
Aaaaand for my third complaint.
Here I am trying my best to make Ambush Vehicle Hunting a thing and even giving Advice on how to do it, and your going to strip the rest of my hunting grounds? Vehicle Hunting in Skirm and Dom is not all that fun. They are way more avoidable in that mode, and the game is about objectives, not kills.
I am not a pilot (other than LAVs) but someone made the point that this is not the only FPS with vehicles, but it is the only FPS where vehicles can be your role, and by limiting the places where vehicles can kill or be killed, you are taking away a big part of the fun of this game for a lot of people include me, an infantry only guy.
Please reconsider. I thought reducing to two was enough (even though I would prefer it 2 per class e.g. 2 tank, 2 LAV, 2 DS), removing from Ambush was a little extreme, but Ambush mode all together?
YouTube
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deezy dabest
Sacred Initiative of Combat Killers
745
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Posted - 2014.07.10 03:42:00 -
[306] - Quote
CCP Rattati wrote:
* Move all logistics to the same number of Equipment slots per tier, removing the Amarr sidearm. Reduce Logi speed slightly and remove Cloak fitting bonus. Same total of high and low slots as well per tier.
From my comments on this in another thread
Quote: When it comes to specialized Amarr logis you really do not want us to have an extra equipment either since it will probably just lead to more uplink spam or carrying extra equipment on top of the uplinks making orbitals that much faster.
As long as we are forced to stay in our suit to maintain our bonus we should be able to fight in our suit and that trade off has been made. You may argue that other logis also must stay in their suit to get their bonus but look at what they get.
Minmatar get faster rep rate keeping people around them alive longer and more able to fight. Gallente get a scan bonus making everything around them more visible and easier to fight off. Caldari get more ammo and/or armor reps for their self and those around them.
Amarr gets people spawning in faster. This does little to help the position of the logi which is where the sidearm comes in. Having a sidearm makes us more able to defend our self while we are forced to stay in our suit to provide our bonus to the team. We pay for this trade off by being able to tank less and carrying less equipment which is perfectly balanced.
You stated in an earlier post that having all slot layouts the same was better for balance. Is it really balancing to just make all the suits the same except for a different bonus? The races of New Eden are suppose to have spent time optimizing to their strengths and their enemies weaknesses according to lore and we should stick to this idea.
I ask that you also take into consideration those of us who felt robbed by the way the spawn bonus was applied and were forced to adapt to a fighter style suit to keep spawns rolling. If you take away our ability to defend our self because no one on the team has any reason to be around us you will have left us at a total waste of all the work we have done.
Laser focused in a room full of mirrors. Everything you ever wanted coming SoonGäó just keep buying boosters.
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ratamaq doc
Onslaught Inc RISE of LEGION
735
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Posted - 2014.07.10 03:51:00 -
[307] - Quote
Oh and one more point. I like that you are making some changes to turrets, but I think they are the wrong changes. We had turrets with smarter AI for a while and I remember everyone hating it. A change that would really spice things up with turrets would be to give them the hit points of a CRU or Supply Depot. Make them less of a tank target by making them waist half their Ammo by killing just one. Make them worth taking and defending because they are more than just ticking time bombs that 2 forge hits can destroy.
YouTube
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deezy dabest
Sacred Initiative of Combat Killers
745
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Posted - 2014.07.10 04:01:00 -
[308] - Quote
CCP Rattati wrote: Bugs/issues that need Client update Pilot stacking bug Unfair fall damage calculation Unfair War points and distribution from OB kills Directional arrow for enemies on minimap bug
I think the sprint glitch / equipment deployment glitch should be added to this as well.
Laser focused in a room full of mirrors. Everything you ever wanted coming SoonGäó just keep buying boosters.
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Zaria Min Deir
Escrow Removal and Acquisition Dark Taboo
740
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Posted - 2014.07.10 04:07:00 -
[309] - Quote
ratamaq doc wrote:Oh and one more point. I like that you are making some changes to turrets, but I think they are the wrong changes. We had turrets with smarter AI for a while and I remember everyone hating it. A change that would really spice things up with turrets would be to give them the hit points of a CRU or Supply Depot. Make them less of a tank target by making them waist half their Ammo by killing just one. Make them worth taking and defending because they are more than just ticking time bombs that 2 forge hits can destroy. Yes, this.
They shouldn't be amazing at tracking and ultra aggressive when unmanned, but with how easy they are to remove at the moment, they really have no purpose and might as well not be there in the first place. Currently they really do only exist to give tankers easy extra WPs.
Have you considered installing the improved keyboard?
"Go Go Power Rangers!"
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bogeyman m
Minmatar Republic
318
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Posted - 2014.07.10 04:09:00 -
[310] - Quote
CCP Rattati wrote:Brush Master wrote:Would like more details on making logis all the same number of equipment slots. How many slots are you going to get? As someone that runs support logi almost all the time, for pub matches, 3 can get you by but for PC battles 4 allows you to be a full support logi with all areas you can support with.
+1 on scaled wp for injector. Ok, I can see the confusion brewing, logi slots PER tier will be the same, 3, for ADV, 4 for PRO etc. Amarr sidearm is changed to Equipment slot and another slot added to bring them to the same total number of slots as other races at all tiers. That's fine. But why the proposed Logi speed nerf?
Duct tape 2.0 ... Have WD-40; will travel.
Cross Atu for CPM1
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bogeyman m
Minmatar Republic
318
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Posted - 2014.07.10 04:14:00 -
[311] - Quote
CCP Rattati wrote:The Amarr scout will have a natural low range high precision scan, moving slowly and tanking because of close proximity.
The Gallente scout will be the dampener master, being able to be unscannable by sacrificing a lot of slots.
The Caldari scout will be the natural long range, low ehp hunter.
All of them have the ability to change either range, dampening or precision to alter their desired utility. You forgot one race (again).
Duct tape 2.0 ... Have WD-40; will travel.
Cross Atu for CPM1
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Appia Vibbia
Molon Labe. General Tso's Alliance
3221
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Posted - 2014.07.10 04:16:00 -
[312] - Quote
Small rail and Small Blaster turrets are pointless to examine. Realize Small Missile Turrets are the best choice for AV and AI and maybe you'll see where the problem lies
Appia Vibbia for CPM1
Empress of Alts
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bogeyman m
Minmatar Republic
319
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Posted - 2014.07.10 04:22:00 -
[313] - Quote
CCP Rattati wrote:ratamaq doc wrote:Removing the A Logis sidearm?? Please no! Who is asking for this? This was the best part of this suit and the only reason I skilled it. What is it taking away from? Not the Amarr Assault. Everyone I've read has agreed forever that that except for the slot issue (which was fixed right?) the Amarr Assault was the only Assault that was working as intended (good bonus anyway).
Look, I have all 4 Logis, and play all but the Cal, that sidearm is the only reason to play that suit! I'll run a min for the speed and slot layout, or a Gal for the Tank, slot layout and bonus every time over the Amarr Logi, if not for that sidearm.
And why would you slow us down?? We already have Massive stamina disadvantages, our speed is required to keep us in support of our close surroundings.
Look, buff assaults please, they need it, but not at the expense of the Logis. Give the assaults weapon bonus that make since, give them some more speed and stamina if you thing the amount they have already isn't enough, but don't further nerf the Logis. Remember we took a Massive hit earlier this year with the loss of out rep bonus and nerf to equipment giving us bonuses that tried to lock us into specific roles. Most of us rightfully complained about that. I thought that was enough. Didn't that take us off the nerf bat radar? I don't see massive amounts of threads about the slayer Logis anymore, and I don't see them in game. Now all I see are these death balls of 3 Logis repping each other and 1 or 2 heavies.
I think the sad part here is that there isn't more uproar over this because all the old "slayer Logis" had the biggest mouths left for scout suits leaving the real Logis behind to quietly fend for themselves. I'm sorry but our data shows that logis outnumber assaults by a huge margin. Nothing about this change will make logis worse at being logis. Being slower would. You need to be able to keep up with the front line to help there.
Duct tape 2.0 ... Have WD-40; will travel.
Cross Atu for CPM1
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Talon Paetznick II
Gallente Federation Resistance
27
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Posted - 2014.07.10 04:24:00 -
[314] - Quote
could you perhaps institute a damp bonus for min scouts 2% per level and please let me keep hack speed bonus
dust math:
getting killed by ion pistol = dropping the soap,useful item= nerfhammer,
protostomp= WHY GOD!!!
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Hawkin P
Molon Labe. General Tso's Alliance
440
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Posted - 2014.07.10 04:27:00 -
[315] - Quote
CCP Rattati wrote:All,
* Modification of scout bonuses, with Amarr getting a precision bonus, a narrow strong field of scanning on top of a heavily armored suit, and Caldari retaining a long range scan ability.
This is complete BS if I knew this I would of skilled into Amarr Scout not Caldari IDC about a range bonus. Seriously this needs to come with a suit respect for Caldari. |
Major General Tiberius
Osmon Surveillance Caldari State
10
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Posted - 2014.07.10 04:30:00 -
[316] - Quote
This is why CCP is a joke sometimes getting rid of the amarr logi sidearm but doing nothing to a cloaked shoutguner please get rid of the cloak or making it impossible to fit it with a cloak this makes it seems like no one at CCP plays this game
The Real Tiberius
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calvin b
Sinq Laison Gendarmes Gallente Federation
1693
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Posted - 2014.07.10 04:43:00 -
[317] - Quote
Sounds great. I am a heavy and I approve of all changes for this heavy. I have been trying to run assault more and this makes me feel my time is being well spent. Thanks for listening. This is the way Dust should have been ran in the first place. Lets keep Dust on Console.
Closed Beta Vet and Heavy, so no I am not FOTM I am an Antique
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bogeyman m
Minmatar Republic
322
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Posted - 2014.07.10 04:52:00 -
[318] - Quote
Iron Wolf Saber wrote:RKKR wrote:Iron Wolf Saber wrote:there are some still arguing a tone down on the gal scout.
As for a delay on most logi related things to delta I can see this being feasible however slot parity needs to go ahead and go through as soon as possible to help with the conversation when it comes time to discuss it in hopes that suits will be much closer to intention by then. Please do continue on the arguing on the gal scout, it's ridiculous that they are unscannable with that amount of HP, that last part is certainly not the goal of a scout role especially if CCP wants to make assault suits more attractive. What is really the intention of the logi? Can it fullfill that intention with crap stamina/speed? ... Anyway I'm just going to wait on a reply from one of the DEVs on one of my previous comments . Logistics are supposed to be facilitators of combat as time I checked. There is of course chance of change in definition over time but so far they've have been remaining to that goal still. So how would one facilitate combat if one could not keep up with combat?
Duct tape 2.0 ... Have WD-40; will travel.
Cross Atu for CPM1
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Appia Vibbia
Molon Labe. General Tso's Alliance
3230
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Posted - 2014.07.10 04:59:00 -
[319] - Quote
bogeyman m wrote:Iron Wolf Saber wrote:RKKR wrote:Iron Wolf Saber wrote:there are some still arguing a tone down on the gal scout.
As for a delay on most logi related things to delta I can see this being feasible however slot parity needs to go ahead and go through as soon as possible to help with the conversation when it comes time to discuss it in hopes that suits will be much closer to intention by then. Please do continue on the arguing on the gal scout, it's ridiculous that they are unscannable with that amount of HP, that last part is certainly not the goal of a scout role especially if CCP wants to make assault suits more attractive. What is really the intention of the logi? Can it fullfill that intention with crap stamina/speed? ... Anyway I'm just going to wait on a reply from one of the DEVs on one of my previous comments . Logistics are supposed to be facilitators of combat as time I checked. There is of course chance of change in definition over time but so far they've have been remaining to that goal still. So how would one facilitate combat if one could not keep up with combat? Magic. But this isn't a fantasy setting, so Space Magic!
Appia Vibbia for CPM1
Empress of Alts
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bogeyman m
Minmatar Republic
323
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Posted - 2014.07.10 05:18:00 -
[320] - Quote
Mobius Kaethis wrote:P14GU3 wrote:Iron Wolf Saber wrote:P14GU3 wrote:Booby Tuesdays wrote:So, you are basically buffing 2 logis, and slightly nerfing all of them? Is the Amarr logi now going to be slower than a Min Commado? The Min Logi already is the second lowest HP suit in the game, and you are going to make it even slower? Por que? The low HP suits have at least been marginally faster than the rest. It's hard enough to outrun an HMG as a Min Logi, and now I'm going to be slower, while everyone else is faster AND has higher eHP? I'm so confused by this logic.... The logic seems to be assaults are garbage and people use logis more, so we have to make logis worse than assaults are. 12 pages of this and I havent seen any other reason... I dont think we need to make logis just plain out worse than assaults; just not as desired for attack in comparison to assaults. Assaults should be superior in pressing the enemy Logis should be superior in pressing their allies forward. And a PG/CPU buff isnt going to do it. As long as a Scrambler is the same on a logi as it is on an assault, nothing will change. The assaults need a real bonus, a reason to be used. As long as logis have the same damage output and more equipment, they will be the go to medium frame. The issue is not logis, its assaults. I totally disagree with this. The issue isn't that logis are better at kiling than assaults. It is that scouts are better logis and killers than either of the med. frames. The bonuese put into place need to help assaults compete with scouts from a killing point of view and logis be more competetive from a support point of view. So... Nerf scouts?
Duct tape 2.0 ... Have WD-40; will travel.
Cross Atu for CPM1
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1st Lieutenant Tiberius
0uter.Heaven
2046
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Posted - 2014.07.10 05:35:00 -
[321] - Quote
Instead of doing what you suggest for Ambush and Ambush OMS simply split them into 2 different game modes, if possible. So the 4 game modes would be Skirmish, Domination, Ambush and Ambush OMS.
This way we would probably see squads who like to run with dedicated pilots in OMS and more intense infantry based combat happen in regular ambush, we would most likely see a lot of AV specialist move to OMS to hunt down said pilots.
Overall interesting changes, looking forward to see what you do with the Assaults, I am excited to see it become viable in PC again
The Sinwarden of 0uter.Heaven
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MINA Longstrike
994
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Posted - 2014.07.10 05:47:00 -
[322] - Quote
Iron Wolf Saber wrote:ratamaq doc wrote:Iron Wolf Saber wrote:Look at it this way.
If I give all assaults +1 equipment slot; where does that put the amarr logi??? With 1 extra equipment slots and still with a sidearm? Look Tron, give up, your support for this change is non existent with the exception of CCP Ratt for some reason. Or maybe I am not letting my emotions get the best of me?
I will say it again and again and again. The Amarr (and caldari) logistics bonuses are based on *STAYING ALIVE* - if you die the bonus goes poof, it is because of this that they need their sidearm.
Caldari nanohives fit right in with their eve warfare doctrine of 'Siege Warfare' where they take a position, fortify it and fight from there.
Amarr drop uplinks (somewhat) fit with their eve warfare doctrine of 'Armored Warfare', where they push slowly and steadily forward with very short reinforcement routes.
Minmatar rep tools fit well with their eve warfare doctrine of 'Skirmish Warfare', where they hit you with a blinding hail of bullets from two or more people who either don't drop and are repped up immediately, or take a bit of damage and can re-engage quickly due to the reps.
Gallente Scanners fit well with their eve warfare dotrine of 'information warfare' where they hit you with a scan and then use that information within their squad to make their next set of decisions.
Two of these classes are very focused on active equipment bonuses that mean they often have a tool in their hands rather than a weapon. These should be the guys who give up their sidearm.
Two of these classes are very focused on 'passive equipment' that only remains exceptionally beneficial while they're alive and allows them to aid their squads with supporting gunfire. These should be the guys who have a sidearm in order to defend themselves as sometimes they need to stray from their squads.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Taylor Badasz
183
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Posted - 2014.07.10 05:50:00 -
[323] - Quote
Hopefully this gets seen,but If the Amarr logi gets the sidearm removed could we have the repair tool binded to R2/quick switch? I would love this. (Logi only) Or maybe have the Repair tool in the LW slot?
Lazer focused...
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Repe Susi
Rautaleijona
1325
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Posted - 2014.07.10 06:03:00 -
[324] - Quote
I can't but just wonder about ADS ISK price reduction. Those flying fortresses are way hard to take down and now you want them to be cheaper?
No likey.
Life is pleasant. Death is peaceful. It's the transition that's troublesome. ~ Isaac Asimov
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Mauren NOON
The Exemplars Top Men.
370
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Posted - 2014.07.10 06:09:00 -
[325] - Quote
Hawkin P wrote:CCP Rattati wrote:All,
* Modification of scout bonuses, with Amarr getting a precision bonus, a narrow strong field of scanning on top of a heavily armored suit, and Caldari retaining a long range scan ability.
This is complete BS if I knew this I would of skilled into Amarr Scout not Caldari IDC about a range bonus. Seriously this needs to come with a suit respect for Caldari. Give Amarr the range, let caldari keep the precision. I actually agree...I want amarr scout to have range...let caldari keep precision
Scr and commando enthusiast.
A commando is not just a suit, but a way of life...
"The only thing to fear is fear itself"
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Appia Vibbia
Molon Labe. General Tso's Alliance
3235
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Posted - 2014.07.10 06:15:00 -
[326] - Quote
Mauren NOON wrote:Hawkin P wrote:CCP Rattati wrote:All,
* Modification of scout bonuses, with Amarr getting a precision bonus, a narrow strong field of scanning on top of a heavily armored suit, and Caldari retaining a long range scan ability.
This is complete BS if I knew this I would of skilled into Amarr Scout not Caldari IDC about a range bonus. Seriously this needs to come with a suit respect for Caldari. Give Amarr the range, let caldari keep the precision. I actually agree...I want amarr scout to have range...let caldari keep precision There isn't a feasibly way to balance these without making the Gallente Scout OP. Defer to the barbershop if you wish for more info, discussions starts on page 840 and continues to 848. Though it'd be best to wait to see if Rattati responds to all these changes later today to see what's stuck and what's changed on a conceptual level.
Appia Vibbia for CPM1
Empress of Alts
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Mauren NOON
The Exemplars Top Men.
371
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Posted - 2014.07.10 06:20:00 -
[327] - Quote
Appia Vibbia wrote:Mauren NOON wrote:Hawkin P wrote:CCP Rattati wrote:All,
* Modification of scout bonuses, with Amarr getting a precision bonus, a narrow strong field of scanning on top of a heavily armored suit, and Caldari retaining a long range scan ability.
This is complete BS if I knew this I would of skilled into Amarr Scout not Caldari IDC about a range bonus. Seriously this needs to come with a suit respect for Caldari. Give Amarr the range, let caldari keep the precision. I actually agree...I want amarr scout to have range...let caldari keep precision There isn't a feasibly way to balance these without making the Gallente Scout OP. Defer to the barbershop if you wish for more info, discussions starts on page 840 and continues to 848. Though it'd be best to wait to see if Rattati responds to all these changes later today to see what's stuck and what's changed on a conceptual level. That's true but I would rather have 360 scans with long range than a narrow strong precision scan. Let cal keep their 360 precision scans
Scr and commando enthusiast.
A commando is not just a suit, but a way of life...
"The only thing to fear is fear itself"
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FabryX10
Fatal Absolution General Tso's Alliance
108
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Posted - 2014.07.10 06:20:00 -
[328] - Quote
@CCP Rattati Please fix shields! https://forums.dust514.com/default.aspx?g=posts&t=165734&find=unread |
Darth-Carbonite GIO
Abandoned Privilege Top Men.
675
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Posted - 2014.07.10 06:31:00 -
[329] - Quote
aaaasdff ertgfdd wrote:Darth-Carbonite GIO wrote:DUST Fiend wrote:If they want to encourage teamwork, they would add a 15% PGU/CPU reduction to the fitting cost of side turrets per level in ADS skill, in addition to the 2% damage boost, along with a slight buff to the base PGU/CPU of ships. Sure, that might let you fit a turret more easily, but it could also just be used to stack even more HP by the same solo pilots everyone seems to hate. While I like the idea of more fitting space, I would much rather see gunners get benefits for the millions of skill points they have invested like they do right now. Comimg from someome who is a solo pilot people hate I can only respect the homesty of this opinion. And instead of viewing such a statement with cynicism I think we must seriously consider this. Darth is a great solo pilot. So if he is advocating for more role for side gunners I think that is admirable even if in the end such a thing is truly self serving it sounds honest.
Thanks mate
Purchase Aurum Today!
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Mossellia Delt
Militaires Sans Jeux
1577
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Posted - 2014.07.10 06:32:00 -
[330] - Quote
Could we also get a few pg off of kincats, it would help min scouts out.
Delt for CPM1
Moss-delt on skype
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