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Author |
Thread Statistics | Show CCP posts - 178 post(s) |
DeathwindRising
ROGUE RELICS VP Gaming Alliance
649
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Posted - 2014.11.13 13:59:00 -
[24931] - Quote
Vitantur Nothus wrote:Jebus McKing wrote:I'd just like the cloak to work in a way that you become more visible the closer you are to an enemy.
Correct me if I'm wrong but don't you decloak when you are too close to an object/ship in EVE? If the decloak/fire delay worked, this may be a moot point ... a Scout will have to be fully visible well in advance of attack. Update: Decloak/fire delay definitely worked. Looking forward to hearing everyone's thoughts.
not for the scout i just saw. he fired for a full second before uncloaking. all i saw was muzzle flash and damage indicators. insane. |
Vitantur Nothus
Nos Nothi
156
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Posted - 2014.11.13 14:04:00 -
[24932] - Quote
DeathwindRising wrote:not for the scout i just saw. he fired for a full second before uncloaking. all i saw was muzzle flash and damage indicators. insane. The scout you saw was probably Spademan. The muzzle flash was from his wingman. He does that sometimes. |
Jebus McKing
lol Proto
936
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Posted - 2014.11.13 14:20:00 -
[24933] - Quote
CCP Rattati wrote:The current delay is almost not noticeable. Bumping it to 1.0 seconds, but also re-introducing the de-cloak animation, that makes the decloak happen over time. These should offset with a slight nerf to cloaks. Cloak delay 1. secnerf Cloak animation 1 secbuff So it takes as long to decloak as becoming visible. Not sure if that is really changing much.
Assault / Logi / Scout / Sentinel // @JebusMcKing
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Haerr
Dead Man's Game RUST415
1870
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Posted - 2014.11.13 14:22:00 -
[24934] - Quote
Jebus McKing wrote:CCP Rattati wrote:The current delay is almost not noticeable. Bumping it to 1.0 seconds, but also re-introducing the de-cloak animation, that makes the decloak happen over time. These should offset with a slight nerf to cloaks. Cloak delay 1. secnerf Cloak animation 1 secbuff So it takes as long to decloak as becoming visible. Not sure if that is really changing much. Stop forum warrioring and log onto Dust instead! :P |
Vitantur Nothus
Nos Nothi
158
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Posted - 2014.11.13 14:38:00 -
[24935] - Quote
On Decloak / Fire Delay
To be fair, I'm still adapting but implementation this time feels clunky.
* Twice now I've drawn my weapon in anticipation of attack only to discover two seconds later (after I'd committed myself) that I hadn't actually drawn my weapon. Dead with pants around ankles. Perhaps I pressed buttons in too rapid succession. Seems unlikely though. I definitely felt cheated, just like in past builds when you'd definitely press "sprint" to GTFO but nothing would happen ... because someone somewhere was shooting an HMG in your general direction.
* Another time, I jumped over a railing and immediately deactivated cloak. The plan was to stab a guy I'd been stalking who was now one level below me. I hit the ground still cloaked, fumbled about helpless and died before my weapon was available. Apparently, I hadn't pressed the decloak button I thought I had pressed.
* Most annoyingly, I used to be able to quickly double tap "draw weapon" while cloaked such that my secondary would be in hand once decloak animation completed. This fluid, oft-used and arguably necessary technique is no longer available. Or perhaps the timing has changed by such degree that I'm missing the window. Either way, clunky. |
Cross Atu
OSG Planetary Operations Covert Intervention
3777
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Posted - 2014.11.13 14:43:00 -
[24936] - Quote
Vitantur Nothus wrote:On Decloak / Fire Delay
To be fair, I'm still adapting but implementation this time feels clunky.
* Twice now I've drawn my weapon while timing a strike only to discover two seconds later (and far too late) that I hadn't actually drawn my weapon. Perhaps I pressed buttons in too quick a succession. No telling. But its already happened twice.
* Another time, I jumped over a railing and immediately deactivated cloak in hopes of stabbing a guy one level below me. I hit the ground still cloaked, fumbled about helpless and died before my weapon was available. Apparently, I hadn't pressed the decloak button I thought I had pressed.
* Most annoyingly, I used to be able to quickly double tap "draw weapon" while cloaked such that my secondary would be in hand once decloak animation completed. This fluid, oft-used and arguably necessary technique is no longer available. Or perhaps the timing has changed by such degree that I'm missing the window. Either way, clunky. Please keep me apprised of this type of control behavior.
I've only used the cloak a little bit since the change but via my 3DS I have yet to experience the issue you describe (again however my use so far has been minimal so that is far from conclusive).
What input device are you using and which control scheme? (Just in case there is an issue and said issue is linked to a sub-set of the control interface).
Cheers, Cross
See a cool idea thread? Mail me the title and I'll take a look =)
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Vitantur Nothus
Nos Nothi
158
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Posted - 2014.11.13 14:45:00 -
[24937] - Quote
Input Device: DS3 Control Scheme: Default Sensitivity: 100/100/100/70
(thanks, Cross) |
Llast 326
An Arkhos
5376
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Posted - 2014.11.13 15:01:00 -
[24938] - Quote
Vitantur Nothus wrote:Input Device: DS3 Control Scheme: Default Sensitivity: 100/100/100/70
(thanks, Cross)
In case you missed it:
Today's decloak-fire delay extension seems to have overwritten the previous instant-visibility-on-decloak fix. I can fire about 0.5 to 0.75 seconds before I become fully visible. Or so it appears on my screen. Is this because of what Rattatti was explaining as reintroducing the decloak animation? Adding the delay but also reintroducing the decloak animation was mentioned few times. Is the animation a slowdown to the dropping of cloak? Or Do you remain invisible if you are not movingGǪ much like the spawn invisibility. It stays for a few seconds if you don't move.
MOAR Ladders
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Varoth Drac
Vengeance Unbound RISE of LEGION
343
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Posted - 2014.11.13 15:08:00 -
[24939] - Quote
At what point during the decloak animation do you become visible? At what point do you get a red chevron plus health bars?
That is what I would like to know.
If you are technically still see-through but have a blue flashy animation going off around you I would hardly call that cloaked. |
Vitantur Nothus
Nos Nothi
160
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Posted - 2014.11.13 15:10:00 -
[24940] - Quote
@ Llast / Varoth
Excellent points. Hadn't considered that this might have been intentional. I've only closely observed what portion of myself I can see during decloak. To answer your questions, I'll need time to observe others during decloak animation.
In other news, it was obviously the case but I had to test it anyway. Nova Knife Sprint/Jump/Charge is no longer even remotely possible from cloak. I admit the trick was cheap, but it wasn't obscene. It wiped out stamina reserves and was pretty tough to successfully pull off the maneuver. Plus, it only worked against single targets (who you could've stabbed less sexily anyway). Anyway, that move is gone. As is cloaking your way up to a tank to toss REs on his hull. |
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Vitantur Nothus
Nos Nothi
162
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Posted - 2014.11.13 15:54:00 -
[24941] - Quote
Intentional or not, firing from partial visibility (Round 2) isn't going to be a big hit: https://forums.dust514.com/default.aspx?g=posts&m=2457654#post2457654
And rightfully so, IMHO. Firing during decloak shouldn't happen. Decloak should complete at 2 seconds, such that it is synchronized with Weapon Ready. |
Varoth Drac
Vengeance Unbound RISE of LEGION
344
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Posted - 2014.11.13 16:34:00 -
[24942] - Quote
Lol Zatara. |
Vitantur Nothus
Nos Nothi
166
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Posted - 2014.11.13 17:37:00 -
[24943] - Quote
Cross Atu wrote:Vitantur Nothus wrote:On Decloak / Fire Delay
To be fair, I'm still adapting but implementation this time feels clunky.
* Twice now I've drawn my weapon while timing a strike only to discover two seconds later (and far too late) that I hadn't actually drawn my weapon. Perhaps I pressed buttons in too quick a succession. No telling. But its already happened twice.
* Another time, I jumped over a railing and immediately deactivated cloak in hopes of stabbing a guy one level below me. I hit the ground still cloaked, fumbled about helpless and died before my weapon was available. Apparently, I hadn't pressed the decloak button I thought I had pressed.
* Most annoyingly, I used to be able to quickly double tap "draw weapon" while cloaked such that my secondary would be in hand once decloak animation completed. This fluid, oft-used and arguably necessary technique is no longer available. Or perhaps the timing has changed by such degree that I'm missing the window. Either way, clunky. Please keep me apprised of this type of control behavior. I've only used the cloak a little bit since the change but via my 3DS I have yet to experience the issue you describe (again however my use so far has been minimal so that is far from conclusive). What input device are you using and which control scheme? (Just in case there is an issue and said issue is linked to a sub-set of the control interface). Cheers, Cross
Quick Update:
I've played five or six matches since typing the above and have not experienced the first or second issue again. I suspect we need more time to test before we add control behavior to the list of potentially problems. Thanks. o7 |
Cass Caul
1559
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Posted - 2014.11.13 18:25:00 -
[24944] - Quote
No more mid-air charging of Nova Knives? That makes me sad, although that's probably a lack of getting the timing down... But also significant Nerf to NKs in the sidearm weapon slot
On Hiatus.
This is my smartphone alt
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Vitantur Nothus
Nos Nothi
171
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Posted - 2014.11.13 18:35:00 -
[24945] - Quote
Cass Caul wrote: No more mid-air charging of Nova Knives? That makes me sad, although that's probably a lack of getting the timing down... But also significant Nerf to NKs in the sidearm weapon slot Still works. Just have to decloak in advance rather than letting the maneuver decloak you. |
hfderrtgvcd
1152
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Posted - 2014.11.13 18:55:00 -
[24946] - Quote
I've removed the cloak from all my fits. It doesn't feel smooth at all and puts you at a huge disadvantage against other scouts who you can't see ahead of time.
You can't fight in here! This is the war room.
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Pseudogenesis
Subdreddit Test Alliance Please Ignore
936
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Posted - 2014.11.13 18:56:00 -
[24947] - Quote
Are all these cloak nerfs even necessary? I was fine with nerfing it so it didn't damp as much, I was fine with nerfing it so that you decloaked instantly, but the fire delay seems like far too much. I just don't see what warrants all these changes. The item keeps getting nerfed but the problem isn't going away.
Stabby-stabber extraordinaire
I stabbed Rattati once, you know.
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One Eyed King
Land of the BIind
5838
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Posted - 2014.11.13 19:10:00 -
[24948] - Quote
Pseudogenesis wrote:Are all these cloak nerfs even necessary? I was fine with nerfing it so it didn't damp as much, I was fine with nerfing it so that you decloaked instantly, but the fire delay seems like far too much. I just don't see what warrants all these changes. The item keeps getting nerfed but the problem isn't going away. I am haven't tried it today, but I wouldn't mind an instant decloak with a single second of fire delay. It doesn't sound like that is happening though.
What needs to happen at this point I think is to buff Complex Damps a little and just get rid of the dampening on the cloak completely.
If the cloak becomes a liability for many, it is ridiculous to force us to use it in order to beat scans. I would be much more willing to run a fit without a cloak if that didn't automatically mean I was going to be scannable.
Thunderbolt. verb and noun.
"James thunderbolted in his pants."
"I lit a bag of thunderbolt on fire on CCP's doorway"
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Appia Vibbia
3826
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Posted - 2014.11.13 19:19:00 -
[24949] - Quote
S'why I loves my Gallente. And more willing to use Caldari. For how many months have I been saying the cloak was horrible? And they just keep adding nerfs. If I don't have to run it I won't. The more and more they alter the cloak as they are doing now, the less and less I'm using the Minmatar Suit which is dependent on it.
Personal Theme Song
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Appia Vibbia
3829
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Posted - 2014.11.13 19:24:00 -
[24950] - Quote
Pseudogenesis wrote:Are all these cloak nerfs even necessary? I was fine with nerfing it so it didn't damp as much, I was fine with nerfing it so that you decloaked instantly, but the fire delay seems like far too much. I just don't see what warrants all these changes. The item keeps getting nerfed but the problem isn't going away.
Issue #1 EVERY SINGLE ******* MAP IN THE GAME save for Manus Peak FAVORS CLOSE QUARTERS COMBAT
Issue #2 For some reason, CQC weapons are dominating kills.
Solution: "NERF THE CLOAK! IT'S ALL THE CLOAK'S FAULT!" screams GD. "Herp Derp I don't actually use the item or the suit but I'll go along with it!" -CCP Rattati
Personal Theme Song
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Vitantur Nothus
Nos Nothi
190
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Posted - 2014.11.13 19:27:00 -
[24951] - Quote
One Eyed King wrote:Pseudogenesis wrote:Are all these cloak nerfs even necessary? I was fine with nerfing it so it didn't damp as much, I was fine with nerfing it so that you decloaked instantly, but the fire delay seems like far too much. I just don't see what warrants all these changes. The item keeps getting nerfed but the problem isn't going away. I am haven't tried it today, but I wouldn't mind an instant decloak with a single second of fire delay. It doesn't sound like that is happening though. What needs to happen at this point I think is to buff Complex Damps a little and just get rid of the dampening on the cloak completely. If the cloak becomes a liability for many, it is ridiculous to force us to use it in order to beat scans. I would be much more willing to run a fit without a cloak if that didn't automatically mean I was going to be scannable. Errrrr ... don't like what I'm hearing. Sounds like a classwide bonus that newbros can't use and vets don't want. Ouch. But I'm not ready to give up on cloak just yet. Rattati is reasonable. Let's give him some time to square away current concerns then see if we can't work with him on this. Maybe we can find a happy medium, preferably one with less purple. |
Cass Caul
1560
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Posted - 2014.11.13 20:34:00 -
[24952] - Quote
I honestly don't see things getting balanced. The hmg and shotgun are niche weapons. people are just going to drop the cloak once they realize it's not benefiting them. Then the Gal Scout with shotgun elk still be high up on must kills.
nerfing niche to make a more "equal distribution" is 100% bullshit. It's just going to take the hmg back to 1.7 when my Gal logi, or Cal assault, could use a rail rifle (AR or CR now) and win in a head on 1v1 from within 15m
The only real solution is to add more maps. Specifically ones that have null cannon consoles that can be fired upon from range, which if everything CCP had done to prevent. Even the minor alterations to Ashland and Manus peak were done to favor CQC- even if the ones who changed it lacked the foresight to realize what they were doing
On Hiatus.
This is my smartphone alt
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Varoth Drac
Vengeance Unbound RISE of LEGION
350
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Posted - 2014.11.13 21:17:00 -
[24953] - Quote
The thing about cloak nerfs is this:
How many times has someone actually run at you whilst cloaked, from the front, de-cloaked and shotgunned you in the face, and you didn't see them until they de-cloaked?
For me, pretty much never.
Most shotgun attacks are not head on. If they are they are head on either they are not cloaked, or (more often than not) I see them before they decloak but they are fast enough to run into range and shotgun me before I can kill them.
Nerfing cloak fire delay etc. makes no difference in these situations. |
Varoth Drac
Vengeance Unbound RISE of LEGION
354
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Posted - 2014.11.13 21:52:00 -
[24954] - Quote
Ok, I'm being a bit dumb. The benefit of a cloak for CQC is that it hides you from your target's teammates as you close in, not from your target themselves.
So a nerf is a nerf, possibly needed. I think once this last tweak is sorted we should be done with cloak nerfs though. |
Cass Caul
1561
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Posted - 2014.11.13 21:53:00 -
[24955] - Quote
The Gal and Cal don't even need it.
Also, some of you guys can be dense, like really dense, because if you increase armor plate speed penalties you'll divide the shotgun scouts into two parties: party 1 are the guys that say, "speed penalties don't matter, HP is king" and party two, "I'll just use my Cal Scout." Increases movement penalties on scouts are about as effective as 2 second during delay coupled with 2 second decloak animation.
Also, Shotty, i meant the way you described the inability to cycle weapons while coming out of cloak is a Nerf to Knifers because of the terrible actualization of the wheel to select your sidearm.
On Hiatus.
This is my smartphone alt
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hfderrtgvcd
1153
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Posted - 2014.11.13 22:02:00 -
[24956] - Quote
Cass Caul wrote:The Gal and Cal don't even need it.
Also, some of you guys can be dense, like really dense, because if you increase armor plate speed penalties you'll divide the shotgun scouts into two parties: party 1 are the guys that say, "speed penalties don't matter, HP is king" and party two, "I'll just use my Cal Scout." Increases movement penalties on scouts are about as effective as 2 second during delay coupled with 2 second decloak animation.
Also, Shotty, i meant the way you described the inability to cycle weapons while coming out of cloak is a Nerf to Knifers because of the terrible actualization of the wheel to select your sidearm. Most of the pc shotgunners I know do not run plates, or at most they use one reactive/ferro.
You can't fight in here! This is the war room.
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Spademan
Fatal Absolution General Tso's Alliance
4475
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Posted - 2014.11.13 22:18:00 -
[24957] - Quote
What? People use reactive plates?
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
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Cass Caul
1561
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Posted - 2014.11.13 22:30:00 -
[24958] - Quote
hfderrtgvcd wrote:Cass Caul wrote:The Gal and Cal don't even need it.
Also, some of you guys can be dense, like really dense, because if you increase armor plate speed penalties you'll divide the shotgun scouts into two parties: party 1 are the guys that say, "speed penalties don't matter, HP is king" and party two, "I'll just use my Cal Scout." Increases movement penalties on scouts are about as effective as 2 second during delay coupled with 2 second decloak animation.
Also, Shotty, i meant the way you described the inability to cycle weapons while coming out of cloak is a Nerf to Knifers because of the terrible actualization of the wheel to select your sidearm. Most of the pc shotgunners I know do not run plates, or at most they use one reactive/ferro.
That sound silly and ineffective Also heavily relevant on REs
On Hiatus.
This is my smartphone alt
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Llast 326
An Arkhos
5381
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Posted - 2014.11.13 22:38:00 -
[24959] - Quote
HaerrGǪ Truly a glorious bastard that you are
Well played
Well played
How do they not spot thisGǪ I mean I can't even check FW Standings and I know what you are up to.
MOAR Ladders
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Vitantur Nothus
Nos Nothi
194
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Posted - 2014.11.13 22:42:00 -
[24960] - Quote
Llast 326 wrote:HaerrGǪ Truly a glorious bastard that you are I know what you are up to.
Please tell me Haerr is not one of those guys. I've always considered him to be impartial. |
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