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Thread Statistics | Show CCP posts - 178 post(s) |
Vitantur Nothus
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Posted - 2014.10.17 17:21:00 -
[1] - Quote
Bayeth Mal wrote: And I'll leave somebody else to answer Magnus.
@ Scouts / CCP / CPM
Be advised. Magnus will present false and/or exaggerated claim(s) then flame-bait those who challenge them. Let him fling mud, but don't fling it back. He will more likely than not report anyone who does. |
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Posted - 2014.11.04 14:06:00 -
[2] - Quote
@ All Respec worked (no bugs).
@ Goose Agent improves buyback rates. |
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Posted - 2014.11.04 16:18:00 -
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One Eyed King wrote:Which Scanners are Team vs Squad?
Is it the higher profile scanners that are team while lower ones are squad? Is there a random combination?
At least one of them is sharing team-wide, but I'm not sure which one(s). Scan spamming as we speak; haven't been awarded WP yet for any of the proto variants I've tested thusfar.
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Vitantur Nothus
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Posted - 2014.11.04 16:26:00 -
[4] - Quote
Ghost Kaisar wrote:Vitantur Nothus wrote:One Eyed King wrote:Which Scanners are Team vs Squad?
Is it the higher profile scanners that are team while lower ones are squad? Is there a random combination? At least one of them is sharing team-wide, but I'm not sure which one(s). Scan spamming as we speak; haven't been awarded WP yet for any of the proto variants I've tested thusfar. Known Bug That explains my lack of progress :-)
@ OEK OCorpmates are saying all AS share teamwide now. I've no way to confirm without WP. |
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Posted - 2014.11.04 16:37:00 -
[5] - Quote
One Eyed King wrote:Vitantur Nothus wrote:Ghost Kaisar wrote:Vitantur Nothus wrote:One Eyed King wrote:Which Scanners are Team vs Squad?
Is it the higher profile scanners that are team while lower ones are squad? Is there a random combination? At least one of them is sharing team-wide, but I'm not sure which one(s). Scan spamming as we speak; haven't been awarded WP yet for any of the proto variants I've tested thusfar. Known Bug That explains my lack of progress :-) @ OEK OCorpmates are saying all AS share teamwide now. I've no way to confirm without WP. That sounds like a bug. Or a major problem.
Yup. Getting scanned early and often when I'm not heavily damped.
Other observations:
* Gameplay feels smoother; played Lag Research Facility; found no lag. * Cloak-blind actually feels natural; perhaps less noticeable given current AS spam. * Fire-from-cloak does not appear to have changed. * Isk payouts are kinda wild at the moment; received 800k for an Ambush match. |
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Posted - 2014.11.04 22:37:00 -
[6] - Quote
I do not understand the moaning in GD.
1.9 looks and plays great. Seeing names online I haven't seen in nearly a year :-) |
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Posted - 2014.11.04 23:09:00 -
[7] - Quote
Cass Caul wrote: $19USD for skill reset? I deffer to Iggy's comment on that.
Going to disagree with both of you on this. $20 is more than a fair price for a respec. Flip burgers for a couple hours and you too can reallocate years of SP investment. Seriously, what is $20?
And to compare that to Destiny? You guys have drunk the KoolAid. Bungie is going to take you for $20 every couple months. And for what? A new dungeon and sparklies? Its no different from World of Warcraft.
Dust has to generate revenue to stay alive, and I commend CCP and CPM1 for coming up with things we'll actually enjoy spending money on |
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Posted - 2014.11.04 23:26:00 -
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One Eyed King wrote:Vitantur Nothus wrote:Cass Caul wrote: $19USD for skill reset? I deffer to Iggy's comment on that.
Going to disagree with both of you on this. $20 is more than a fair price for a respec. Flip burgers for a couple hours and you too can reallocate years of SP investment. Seriously, what is $20? And to compare that to Destiny? You guys have drunk the KoolAid. Bungie is going to take you for $20 every couple months. And for what? A new dungeon and sparklies? Its no different from World of Warcraft. Dust has to generate revenue to stay alive, and I commend CCP and CPM1 for coming up with things we'll actually enjoy spending money on Destiny isn't the only comparison. You also have to take into account opportunity cost, in which case you could go online or to Gamestop and purchase a used, entirely full game for 20 or much less. That could also mean half a tank of gas for some people, and a week or so's worth of getting back and forth to work. Its all relative.
Before Dust, I'd drop $20 on a used game without blinking an eye. If it wasn't complete sh!t, I'd keep it and play it for a week or two. Rinse, repeat. Week after week. This adds up to far more than I've spent on Dust over the past couple years. And I've bought lots of goodies.
I agree that $20 is relative, but to keep things in perspective, we must compare entertainment expenses with like kind (i.e. not food, gas, clothing or beer). |
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Posted - 2014.11.04 23:32:00 -
[9] - Quote
Cass Caul wrote:Saying something like that make syou look like you've bought into the IWS-style "CCP can do no wrong and I'll use every logical fallacy to defend them" BS.
Thank you for reminding me why I don't much care for you, Appia. I wish sweaty fatness upon you. Fatness from cheese. |
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Posted - 2014.11.05 08:54:00 -
[10] - Quote
Magnus Amadeuss wrote:Can you guys check ou tthe EWAR tool in my sig ( you have to save a copy for the full functionality).
The number of dampners and enhancers should be modifiable via drop-down menu (along with most other values).
Let me know what you think and if there are any problems. Aren't you the guy with that flamebait Scout EWAR thread?
Posted a thunderbolt-grade bad idea. Dumped on mercs who disagreed with said idea. Cried foul when mercs dumped on you back.
Or am I mistaking you for someone else? |
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Vitantur Nothus
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Posted - 2014.11.05 09:37:00 -
[11] - Quote
IgniteableAura wrote:Vitantur Nothus wrote:Cass Caul wrote: $19USD for skill reset? I deffer to Iggy's comment on that.
Going to disagree with both of you on this. $20 is more than a fair price for a respec. Flip burgers for a couple hours and you too can reallocate years of SP investment. Seriously, what is $20? And to compare that to Destiny? You guys have drunk the KoolAid. Bungie is going to take you for $20 every couple months. And for what? A new dungeon and sparklies? Its no different from World of Warcraft. Dust has to generate revenue to stay alive, and I commend CCP and CPM1 for coming up with things we'll actually enjoy spending money on. I see monetization as a step in the right direction for Dust ... a chance for a future and future updates. 20$ is not fair at all. What content do I generate from such a purchase? It provides me with absolutely no better options than I already have currently. It only buys me a couple million SP that I can get back much much quickly by getting a booster instead. In fact I would venture to guess at this stage, its SO much more economical to just buy several boosters, stack them and then use whatever SP you may have wasted and use it to gain SP, not reallocate. It makes absolutely no sense to ever buy a respec with the current SP cap. Not to mention the horrible nerf, buff train that continues. (scouts good, scouts bad, scouts good, scouts bad, scanners bad, scanners good, scanners really good, scanners useless) I could see $5-7. But $20 is just crazy, you have no reason to purchase it with all the other options. Had they not raised the SP cap, it would be a much better deal. PS: I only spent an extra 30$ on TWO! destiny expansions. Which will generate likely another 4-6 months of content that is new. If you compare other DLC on the market (COD, Dust, Warframe, PS2, etc), I am getting about twice as much content and that is why I give Bungie my money. Your point is well made, Iggy.
Still, if it were your mission to make succeed -- and Dust had to generate revenue to succeed -- would you not consider selling the very service which folks have clamored the loudest for?
And if so, how would you price the service? If too low, it might appear that you were encouraging FoTM chasing (you'd have clear motive to do so). If too high, people simply wouldn't buy it.
Perhaps $20 isn't a fair price Perhaps it is.
If no folks buy it, then its unfairly over-priced. If all folks buy it, then its unfairly under-priced. If some folks buy it, then its close to fairly priced.
Demand is the truest measure of a fair price. |
Vitantur Nothus
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Posted - 2014.11.05 09:51:00 -
[12] - Quote
shaman oga wrote: 1. Despite all the errors, 1.9 is fun to play. 2. Shared scans and lot of isk make blueberries go wild.
1. Agreed.
2. Not sure if it'll last ... scans are helpful, but they don't appear to pay WP at the moment. They're also bugged in that all scanners are sharing results team-wide (IMO, should only be the sh!ttier scanners).
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Posted - 2014.11.05 20:40:00 -
[13] - Quote
Loyalty Rank Observations:
Currently about 20% into Rank 9 (106282 points to next rank). Observed over the past five matches:
* Solo. Ambush. 4 wins, 1 loss. * Averaged 700-800 WP per match. * Earned roughly 5 Loyalty Rank Points per match.
Not accounting for LRP awarded from other sources, I will need to play Ambush for over 5,000 hours before progressing to Rank 10 (5314.1 hours at 5 LRP earned every 15 minutes).
Edit: Will test other playmodes both with and without squad ... |
Vitantur Nothus
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Posted - 2014.11.05 21:55:00 -
[14] - Quote
Vitantur Nothus wrote: Edit: Will test other playmodes both with and without squad ...
Update:
Solo'd a Domination. We win! 2190 WP (second place had 1500). 9 LR points.
Next, will test for a potential "in-squad" multiplier. |
Vitantur Nothus
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Posted - 2014.11.05 23:19:00 -
[15] - Quote
One Eyed King wrote:Vitantur Nothus wrote:Vitantur Nothus wrote: Edit: Will test other playmodes both with and without squad ...
Update: Solo'd a Domination. We win! 2190 WP (second place had 1500). 9 LR points. Next, will test for a potential "in-squad" multiplier. I wonder if FW would be any different as well, or PC.
Good idea :-)
Just wrapped up a FW match. Squadded from warbarge. (Testing for FW multiplier and/or in-squad multiplier.)
We lost by large margin, but we pushed the entire match (so it lasted awhile). 2065 WP (second place had 1956). 5 LR points. |
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Posted - 2014.11.05 23:34:00 -
[16] - Quote
Ghost Kaisar wrote:Decided to ask Rattati directly rather than confront the CPM's about it. Post here. Used Shotty's post for reference. Knowing Rattati, he will read the rest of the posts and see his testing and get back to me. Nice!
For ease of reference, I've updated my earlier post with results from later matches.
PS: I'm not Shotty. See downstairs for details. |
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Posted - 2014.11.05 23:42:00 -
[17] - Quote
@ Ghost
Somewhat on topic, I'm opposed to associating Forum Activity with Loyalty for fear that doing so would afford a disproportionate advantage to English-speakers:
https://forums.dust514.com/default.aspx?g=posts&m=2439691#post2439691 |
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Posted - 2014.11.06 01:16:00 -
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Gavr1lo Pr1nc1p wrote:What are the reqs to dodge a gallogi focused as a ninja? I was running 3x damps and an ADV cloak and I was getting scanned
You're getting hit by GA Logi + Focused (15 dB). 3 + Adv won't cut it.
MinScout needs 3 + proto cloak to hit 14 dB. |
Vitantur Nothus
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Posted - 2014.11.06 03:55:00 -
[19] - Quote
Garin Caldari wrote: So with some time and isk I have all of those except gal scout 3 and that's only for isk cost for book. So need that with 1.77M SP left. Enough for gal scout 3 and weapons?
Sending you Isk. Just this once :-) |
Vitantur Nothus
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Posted - 2014.11.06 04:21:00 -
[20] - Quote
Gavr1lo Pr1nc1p wrote:Garin Caldari wrote:So with some generous help I am now gal scout 3 also. I could take elec and eng to 3 each and would still have 700k sp left. Get dampening to 5 ASAP. After that, get gal scout to 5. In agreement. It'll take a couple weeks, but you'll be glad you did. Its a good month to grind with the SP cap as it is. |
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Vitantur Nothus
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Posted - 2014.11.06 04:36:00 -
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Garin Caldari wrote:Vitantur Nothus wrote:Gavr1lo Pr1nc1p wrote:Garin Caldari wrote:So with some generous help I am now gal scout 3 also. I could take elec and eng to 3 each and would still have 700k sp left. Get dampening to 5 ASAP. After that, get gal scout to 5. In agreement. It'll take a couple weeks, but you'll be glad you did. Its a good month to grind with the SP cap as it is. So gal scout to 5 asap or eng/elec to 3 then scout 5? Sorry so many questions. There's no wrong way to go GalScout :-)
I'd personally go Damp 5, Gal Light 3, Gal Scout 5. Then weapon and secondary of choice to 3. Then electronics, engineering and cloak to 3.
If you're running a CQC weapon, I'd also recommend picking up basic REs to thin the heavy spam. |
Vitantur Nothus
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Posted - 2014.11.06 14:54:00 -
[22] - Quote
Rattati EWAR ideas: https://forums.dust514.com/default.aspx?g=posts&m=2442533#post2442533
Lots of good here, but I've a couple concerns ...
TacNet Directional Arrow
I very much like this idea in concept but would emphasize caution; it may serve to exacerbate two of our biggest problems (heavy spam, assault lite) ...
Firstly, the very last thing competitive play needs (according to Rattati's earlier metrics) is a buff to Heavies, and not knowing which direction a fatty is facing represents a significant one. As precision-based contingencies (i.e scale / falloff) are off-the-table, I would strongly recommend either restoring directional arrow when painted by Active Scan or leaving directional arrows in place for heavy infantry units.
Secondly, this is gameplay nerf to assassin-styled play which will do little to address Assault Lite. As far as I know, "slayer scouts" still prefer the frontlines, HP buffer and wiggle-wiggle over damps, flanking and general sneakiness. Nerfing mechanics which aid sneaky Assassins like Musturd won't impact Assault Lite. If sneaky fits and playstyles were to prove ineffective, I'd expect to see an increase in the ranks of Assault Lite. All that to say, if we do this, we should be careful how we do this.
Equalized Passive Scan Range (15m)
Recon Scouts seem to be getting a bad wrap, and I'm not sure why. They certainly aren't slaying. These units are good for balance and squad play, and there's nothing easy about running around with a half-second TTK. Two competent Recon Scouts exist:
CA Scout Recon HS: Cmp Shield (x2), Cmp Precision (x2) LS: Cmp Range (x2) HP: 307 / 87 Range: 91m ---> 68m Profile: 27 dB Precision: 24 dB
AM Scout Recon HS: Cmp Precision (x2) LS: Cmp Range (x2), Cmp Reactive, Cmp Damp HP: 75 / 279 Range: 61 dB ---> 45m Profile: 24 dB Precision: 18 dB
^ Note that either one of these can keep your squad safe from undampened Scouts. Note their profile and how easily they scan one another. Note how they are both squishy and slow; they are more inclined to hide than fight. Note how they are vulnerable to a GA Logi's teamwide, 21 dB, 200m, 90 degree scans (o.0). Note how the proposed new scan range leaves them well within insta-gib range of most Fine Rifles, and the AM Scout within insta-gib range of the HMG. Recon Scout builds have it rough as is; nerf them and they will become neither viable nor competitive. Their users will drop them for the GA Scout, who always seems to be on the winning side of EWAR nerfs.
TL;DR: If we take these out-of-play, we will more likely than not bolster the ranks of Assault Lite and create disproportionate usage rates among Scouts (yay more GA Scouts). |
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Posted - 2014.11.06 20:28:00 -
[23] - Quote
THUNDERGROOVE wrote:How would you guys feel about completely removing headshot damage from heavies?
Whenever I've run them I get more headshots from not, which is pretty stupid considering that you pretty much just have to aim in their general direction.
The only way a sniper can kill a heavy is to hit it in the head. If the heavy must keep its gargantuan HP and explosive resistances, it should be slower to turn, and it should take increased damage when hit from behind. |
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Posted - 2014.11.06 22:13:00 -
[24] - Quote
:: annoyed ::
Rattati Says: HMG Sentinels (Armor) > SG GalScout (Armor) > All Else
Rattati Correctly Surmises: " ... scout proliferation in PC is a symptom to sentinel/hmg spam ... RE or shotgun is the only hard counter"
The Market Says: All Hail King HP (HP Modules > All Else by vast degree)
Nyain San and every other proto stomper in the game says: HP Tank FTW (all suits, all the time)
CEO Pyrex Says (in British Accent): My MinAssault is a beast. 900HP and as fast as my Scout.
Community Says: Assault Lite Scouts are bad because EWAR and Cloak! Nevermind that they don't use EWAR modules or cloak. Let's slam EWAR and EWAR-oriented Scouts; maybe it will fix Assault Lite! Oh, and please don't touch my HMG or 1000+ HP ... they're fine.
Common Sense Says: If Heavies, HMGs and high-HP Scouts are causing problems, then fix Heavies, HMGs and high-HP Scouts. |
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Posted - 2014.11.06 22:52:00 -
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Arkena Wyrnspire wrote:It is because of scum like me that people cry about these things.
I fail to see what's wrong with that fit ...
Can it stand toe-to-toe with a similarly fit and skilled Assault Ck.0? Does it not insta-melt when fired upon by ScRs and Breach ARs? Does its arse not pucker to the sound of a nearby Shotgun, PLC or Flux?
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Posted - 2014.11.07 00:01:00 -
[26] - Quote
Arkena Wyrnspire wrote: The Calassault gets exactly one real advantage over the scout while the scout gets almost a dozen. That's hilarious. No wonder people are complaining. HP is King, and I believe you are downplaying its significance. The Assault ck.0 has roughly the same HP as your Scout out-of-the-box, running no modules in his 5 highs or 3 lows. Buffer matters, and you've very little beyond your shields; you are OHK bait for any PC shotgunner (you'd be better off running a dual tanked and dampened GA Scout).
Your logic is flawed if it based upon comparing counts of advantages; Heavies are plainly a the bottom of the "number of advantages" pile, yet they outperform all of us. |
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Posted - 2014.11.07 01:34:00 -
[27] - Quote
Just so the record's clear ...
I'm 100% in favor of improving MedFrame EWAR capabilities. |
Vitantur Nothus
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Posted - 2014.11.07 15:05:00 -
[28] - Quote
Favorite Sniper Fit:
DS: Scout ck.0 PW: Kal Tac or Charge (depends on map) SW: Pro Knives EQ: Pro Cloak, Std Hive LS: Range, KinCat HS: Dmg Amp (x2), Precision (x2) GR: Flux
Ambush. Hit the hills at start. Shoot and move. Eventually, someone comes looking. Usually pick 'em up before they spot me, thanks to Cal bonus and range extender. Time to cloak up for some sneak and peak. If he turns out to be a slow mover, I try my damnedest to shank him as he looks around for me. If fast mover (or constantly checking six), I try to escape/evade/relocate.
Lots of fun to stab a guy who thinks he's going to get an easy kill ... and the hatemail is delicious :-)
When out of ammo, I relocate, drop a hive, fill up then toss the fluxes 'til they pop my hive. Nothing screams "look around here for a sniper" like big, glowing deployables.
Not going to get tons of kills, but will have tons of fun :-) |
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Posted - 2014.11.07 19:22:00 -
[29] - Quote
Atiim wrote:Arkena Wyrnspire wrote:I am moderately disgusted by the loyalty rank system.
Grand Master Kubo, the fellow who won three officer events, has 130k kills to his name and 14 mil WP. He is rank 6.
I have a third of his kills, but I outrank him, because he has never bought AUR. Does purchasing AUR really make that much of a difference in terms of rank? $50 AUR = thousands of hours of battle |
Vitantur Nothus
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Posted - 2014.11.07 21:19:00 -
[30] - Quote
Cass Caul wrote:Vitantur Nothus wrote:Atiim wrote:Arkena Wyrnspire wrote:I am moderately disgusted by the loyalty rank system.
Grand Master Kubo, the fellow who won three officer events, has 130k kills to his name and 14 mil WP. He is rank 6.
I have a third of his kills, but I outrank him, because he has never bought AUR. Does purchasing AUR really make that much of a difference in terms of rank? $50 AUR = thousands of hours of battle What did you conclude, 5 points per match? something like that. 1AUR spent = 0.5 loyalty rank points Yes, about 5-6 per Ambush and a little more per dom/skirmish. Literally 1000s of matches to advance from 9-10. While purchasi. $50 AUR shot me from rank 8 (80%) to rank 9 (20%). |
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Posted - 2014.11.08 01:37:00 -
[31] - Quote
Fizzer XCIV wrote:Scouts are OP. Please lock this thread of conspirators. It is polluting the minds of the Developers.
Plz lock and Nerf scouts. That is all.
* EWAR overhaul * increased plate penalties for lights * increased decloak/fire delay * tacnet blind while cloaked * directional arrow removal
Nerf ideas from scouts for scouts. All originated here. |
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Posted - 2014.11.08 14:40:00 -
[32] - Quote
Arkena Wyrnspire wrote:Varoth Drac wrote: We have respected veteran forum warriors saying things like "you need a Gal logi with a focused scanner to put scouts in damp mode and make them fit damps".
What is the problem with this statement? Why would you fit more damps than you need to if there are no high powered scanners on field? Hyperbole with an agenda.
"if you don't run the best-of-the-best counter recon, then scouts don't have to dampen."
rabble rabble rubbish. |
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Posted - 2014.11.08 15:10:00 -
[33] - Quote
Bayeth Mal wrote:Vitantur Nothus wrote:Arkena Wyrnspire wrote:Varoth Drac wrote: We have respected veteran forum warriors saying things like "you need a Gal logi with a focused scanner to put scouts in damp mode and make them fit damps".
What is the problem with this statement? Why would you fit more damps than you need to if there are no high powered scanners on field? Hyperbole with an agenda. "if you don't run the best-of-the-best counter recon, then scouts don't have to dampen." rabble rabble rubbish. Agreed. If memory serves I think just a Proto scanner without the Gal-Logi Bonus forces scouts to dampen at least a little. Min and Amarr almost certainly. Edit: Actually, would have to check the numbers on that. It's 21 dB which absolutely requires dampening. As does:
* GA/AM Scout +1 cPE * CA/MN Scout or any Logi +2 cPE |
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Posted - 2014.11.08 18:23:00 -
[34] - Quote
Arkena Wyrnspire wrote:Vitantur Nothus wrote:Arkena Wyrnspire wrote:Varoth Drac wrote: We have respected veteran forum warriors saying things like "you need a Gal logi with a focused scanner to put scouts in damp mode and make them fit damps".
What is the problem with this statement? Why would you fit more damps than you need to if there are no high powered scanners on field? Hyperbole with an agenda. "if you don't run the best-of-the-best counter recon, then scouts don't have to dampen." rabble rabble rubbish. How is this incorrect, though? You don't need to dampen to counter the best recon when the best recon isn't being fielded. Can't speak to what is or isn't being fielded by GA Logis, but I routinely run 18dB AM Scouts. |
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Posted - 2014.11.10 12:59:00 -
[35] - Quote
Bayeth Mal wrote:Is a dual scanner gal logi worth using yet (1 general 1 focused). Wondering what to skill next. I only have 2 suits and suit wise I'm generally a gal loyalist.
Non-Focused Proto Scanners (21dB) will pick up single-damped MN/AM Scouts and undampened GA/CA Scouts. Two cPEs will pickup all undampened Scouts and two Range Extenders will put you around 45m. Rattati intends to buff MedFrame EWAR; either or both of these passive scanning stats will likely improve. |
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Posted - 2014.11.11 06:48:00 -
[36] - Quote
If memory serves, decloak-fire delay is being increased from ~0 seconds to 2 seconds tomorrow. Kinda hoping Scouts end up underpowered. If not with tomorrow's change, then perhaps after the EWAR shakeup. This way, Rattati might be more inclined to tackle backpedal speed ... and with a clear conscience :-) |
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Posted - 2014.11.11 13:44:00 -
[37] - Quote
Cass Caul wrote: I like the consistency. Assault, Commando, Logistics, and Sentinel all follow standard racial naming conventions. . Then there is the Scout. WTF?
Hawk, Tiger, Serpent, Dragon ... Personally, I find these names fitting for Scouts and Scoundrels.
Am I reading correctly that Assault is prefit with Damps and Logi with Precision Enhancers? That answers our EWAR shakeup questions :-) |
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Posted - 2014.11.11 13:58:00 -
[38] - Quote
Prototype BPOs cost 10M Isk and 100k LP in 'Loyalty Store' (or) you can pick one up for 58k AUR under 'Visual Customization'. Can't see what gear comes standard from the Market, Open Viewer or Show Info screens. |
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Posted - 2014.11.11 16:23:00 -
[39] - Quote
Spotted a Serpent GalScout. He appeared to be running a Combat Rifle and a Flaylock Pistol. Obviously, my eyes are deceiving me ... |
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Posted - 2014.11.11 17:30:00 -
[40] - Quote
Vitantur Nothus wrote: If I were a gambling man, I'd say they'll get a buff to Range, as Rattati would have to buff Precision by quite alot to affect hunter/hunted scenario outcomes ... for example, a Logi hunting with 2 cPE would spot the same Scouts whether his base was 45 dB, 44 dB, 43 dB or 42 dB. He'd need to be at 41dB to catch the next Scout in the progression. Then again, I'm not a gambling man :-)
In light of Rattati's most recent comments, revising my bet as follows:
Scan Range Assaults buffed to 18m (max range 80m) Logi buffed to 18m (max range 80m)
Scan Precision Logi buffed to 42 dB (max precision 20dB)
Scan Profile Assault buffed to 45 dB (max profile 18dB) |
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Posted - 2014.11.12 20:12:00 -
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@ Ghost Kaiser
I like how you're thinking but we must maintain the Scout's capacity for backstabs and shenanigans. Fun demands it, and game with Dust's depth deserves it. And if not us the stealthy killer, then who? A dampened Assault with 2x to 3x our HP? |
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Posted - 2014.11.12 20:53:00 -
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Seems I had read too much between the lines, Ghost. Thought for a moment that we might giving away our crafts and fangs. How deeply I'd miss collecting tears from Heavies. Relieved to hear that we're on the same page. o7 |
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Posted - 2014.11.12 21:15:00 -
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Spademan wrote:To be honest, I've always ran as more of a skirmisher (not related to the game mode) than an assassin. We should squad up. Watch the noisy Scout while I slip knife into spine. |
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Posted - 2014.11.13 02:20:00 -
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DeathwindRising wrote:Question: what if cloaks didn't run out, but had a 10 second reactivation period similar to a cool down?
What is the risk currently for scouts dropping their cloaks to attack someone if they can often immediately recloak if their attack fails?
So if you're looking right at me, but then I activate cloak ... then you lose track of my position? If so, then yes please. Sign me up for the invisible one. Mine has some serious purple shimmer. |
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Posted - 2014.11.13 03:08:00 -
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Llast 326 wrote:... this point so many people have different ideas on what the desired outcome isGǪ Nah. GD is pretty unanimous on desired outcome:
I don't like dying when a Scout sneaks up behind me. So make it harder for them to sneak. And give me a second third chance to respond if one manages to flank me. |
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Posted - 2014.11.13 12:50:00 -
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DeathwindRising wrote:another thing id like to ask is what would scouts think if there was a damage threshold for cloaks? meaning that if you take a certain amount of damage you drop your cloak
Bullet Damage - Accelerates cloak drain Flux Damage - Depletes cloak reserves
But again. Your beef is with HP-tanked Assault Scouts on the Frontline. We've nerfed cloak half a dozen times to fix HP-tanked Assault Scouts on the Frontline. At this stage, its probably a better idea to aim a nerf at the problem itself rather than further reduce the utility of cloak. |
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Posted - 2014.11.13 13:16:00 -
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Jebus McKing wrote:I'd just like the cloak to work in a way that you become more visible the closer you are to an enemy.
Correct me if I'm wrong but don't you decloak when you are too close to an object/ship in EVE? If the decloak/fire delay worked, this may be a moot point ... a Scout will have to be fully visible well in advance of attack. |
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Posted - 2014.11.13 14:04:00 -
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DeathwindRising wrote:not for the scout i just saw. he fired for a full second before uncloaking. all i saw was muzzle flash and damage indicators. insane. The scout you saw was probably Spademan. The muzzle flash was from his wingman. He does that sometimes. |
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Posted - 2014.11.13 14:38:00 -
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On Decloak / Fire Delay
To be fair, I'm still adapting but implementation this time feels clunky.
* Twice now I've drawn my weapon in anticipation of attack only to discover two seconds later (after I'd committed myself) that I hadn't actually drawn my weapon. Dead with pants around ankles. Perhaps I pressed buttons in too rapid succession. Seems unlikely though. I definitely felt cheated, just like in past builds when you'd definitely press "sprint" to GTFO but nothing would happen ... because someone somewhere was shooting an HMG in your general direction.
* Another time, I jumped over a railing and immediately deactivated cloak. The plan was to stab a guy I'd been stalking who was now one level below me. I hit the ground still cloaked, fumbled about helpless and died before my weapon was available. Apparently, I hadn't pressed the decloak button I thought I had pressed.
* Most annoyingly, I used to be able to quickly double tap "draw weapon" while cloaked such that my secondary would be in hand once decloak animation completed. This fluid, oft-used and arguably necessary technique is no longer available. Or perhaps the timing has changed by such degree that I'm missing the window. Either way, clunky. |
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Posted - 2014.11.13 14:45:00 -
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Input Device: DS3 Control Scheme: Default Sensitivity: 100/100/100/70
(thanks, Cross) |
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Posted - 2014.11.13 15:10:00 -
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@ Llast / Varoth
Excellent points. Hadn't considered that this might have been intentional. I've only closely observed what portion of myself I can see during decloak. To answer your questions, I'll need time to observe others during decloak animation.
In other news, it was obviously the case but I had to test it anyway. Nova Knife Sprint/Jump/Charge is no longer even remotely possible from cloak. I admit the trick was cheap, but it wasn't obscene. It wiped out stamina reserves and was pretty tough to successfully pull off the maneuver. Plus, it only worked against single targets (who you could've stabbed less sexily anyway). Anyway, that move is gone. As is cloaking your way up to a tank to toss REs on his hull. |
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Posted - 2014.11.13 15:54:00 -
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Intentional or not, firing from partial visibility (Round 2) isn't going to be a big hit: https://forums.dust514.com/default.aspx?g=posts&m=2457654#post2457654
And rightfully so, IMHO. Firing during decloak shouldn't happen. Decloak should complete at 2 seconds, such that it is synchronized with Weapon Ready. |
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Posted - 2014.11.13 17:37:00 -
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Cross Atu wrote:Vitantur Nothus wrote:On Decloak / Fire Delay
To be fair, I'm still adapting but implementation this time feels clunky.
* Twice now I've drawn my weapon while timing a strike only to discover two seconds later (and far too late) that I hadn't actually drawn my weapon. Perhaps I pressed buttons in too quick a succession. No telling. But its already happened twice.
* Another time, I jumped over a railing and immediately deactivated cloak in hopes of stabbing a guy one level below me. I hit the ground still cloaked, fumbled about helpless and died before my weapon was available. Apparently, I hadn't pressed the decloak button I thought I had pressed.
* Most annoyingly, I used to be able to quickly double tap "draw weapon" while cloaked such that my secondary would be in hand once decloak animation completed. This fluid, oft-used and arguably necessary technique is no longer available. Or perhaps the timing has changed by such degree that I'm missing the window. Either way, clunky. Please keep me apprised of this type of control behavior. I've only used the cloak a little bit since the change but via my 3DS I have yet to experience the issue you describe (again however my use so far has been minimal so that is far from conclusive). What input device are you using and which control scheme? (Just in case there is an issue and said issue is linked to a sub-set of the control interface). Cheers, Cross
Quick Update:
I've played five or six matches since typing the above and have not experienced the first or second issue again. I suspect we need more time to test before we add control behavior to the list of potentially problems. Thanks. o7 |
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Posted - 2014.11.13 18:35:00 -
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Cass Caul wrote: No more mid-air charging of Nova Knives? That makes me sad, although that's probably a lack of getting the timing down... But also significant Nerf to NKs in the sidearm weapon slot Still works. Just have to decloak in advance rather than letting the maneuver decloak you. |
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Posted - 2014.11.13 19:27:00 -
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One Eyed King wrote:Pseudogenesis wrote:Are all these cloak nerfs even necessary? I was fine with nerfing it so it didn't damp as much, I was fine with nerfing it so that you decloaked instantly, but the fire delay seems like far too much. I just don't see what warrants all these changes. The item keeps getting nerfed but the problem isn't going away. I am haven't tried it today, but I wouldn't mind an instant decloak with a single second of fire delay. It doesn't sound like that is happening though. What needs to happen at this point I think is to buff Complex Damps a little and just get rid of the dampening on the cloak completely. If the cloak becomes a liability for many, it is ridiculous to force us to use it in order to beat scans. I would be much more willing to run a fit without a cloak if that didn't automatically mean I was going to be scannable. Errrrr ... don't like what I'm hearing. Sounds like a classwide bonus that newbros can't use and vets don't want. Ouch. But I'm not ready to give up on cloak just yet. Rattati is reasonable. Let's give him some time to square away current concerns then see if we can't work with him on this. Maybe we can find a happy medium, preferably one with less purple. |
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Posted - 2014.11.13 22:42:00 -
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Llast 326 wrote:HaerrGǪ Truly a glorious bastard that you are I know what you are up to.
Please tell me Haerr is not one of those guys. I've always considered him to be impartial. |
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Posted - 2014.11.13 22:58:00 -
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One Eyed King wrote:Can someone explain to me why Kain Spero is more active now than I ever saw him while he was CPM? Maybe the game is more fun now than when he was CPM? |
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Posted - 2014.11.13 23:23:00 -
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Cass Caul wrote:nerfing niche to make a more "equal distribution" is 100% bullshit. It's just going to take the hmg back to 1.7 when my Gal logi, or Cal assault, could use a rail rifle (AR or CR now) and win in a head on 1v1 from within 15m There's also the very real possibility that the HMG Heavy is simply and truly too good right now. There's a wide gap between "too good" and "useless" ... in my opinion, there's ample room to tune the weapon and/or mechnics without reducing the HMG to 1.7 garbage.
Cass Caul wrote:Also, some of you guys can be dense, like really dense, because if you increase armor plate speed penalties you'll divide the shotgun scouts into two parties: party 1 are the guys that say, "speed penalties don't matter, HP is king" and party two, "I'll just use my Cal Scout." Increases movement penalties on scouts are about as effective as 2 second during delay coupled with 2 second decloak animation. I agree with you on this one. Slamming armor-based HP builds (GA) will more likely than not shift Assault Lite toward shield-based HP builds (CA). Anticipating the shift, Rattati might put penalty on both shields (profile penalty) and armor (movement penalty). The end result will be MN Scout who can't compete because he can't beat scans. Not sure what to recommend. |
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Posted - 2014.11.14 00:04:00 -
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Looks like Llast / Varoth were right all along! Anyone see how firing during decloak looks yet?
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Posted - 2014.11.14 00:57:00 -
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Spademan wrote:Eh, they still have a long way to go before I start putting cloaks on my fittings for any reason other than to feel like my role bonus isn't completely wasted.
Recycling an old idea from IgniteableAura ...
Step 1) Rewire cloak such that it's too cumbersome to use effectively in frontal assault (check!) Step 2) Reward hit-and-run play with a "while cloaked" perk which aids in escape or recovery
While cloak is active (ideas) ...
+X% armor/shield regen +X% sprint speed +X% active dampening
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Posted - 2014.11.14 03:23:00 -
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Snap! |
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Posted - 2014.11.14 14:47:00 -
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CCP Rattati wrote:Gentlepeople I would appreciate some assistance on the following I know some of you have extensive experience with all playstyles and fits. Can you please take a look at this thread https://forums.dust514.com/default.aspx?g=posts&t=180806&find=unreadSecond, for reasons, I am particularly interested in Haerr's ewar spreadsheet. Can he be bothered to log into his Twitter account so I can msg him :)
Done. Though I only commented on the Scouts:
https://forums.dust514.com/default.aspx?g=posts&m=2459813#post2459813 |
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Posted - 2014.11.14 16:05:00 -
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IgniteableAura wrote:Vitantur Nothus wrote:Spademan wrote:Eh, they still have a long way to go before I start putting cloaks on my fittings for any reason other than to feel like my role bonus isn't completely wasted. Recycling an old idea from IgniteableAura ... Step 1) Rewire cloak such that it's too cumbersome to use effectively in frontal assault (check!) Step 2) Reward hit-and-run play with a "while cloaked" perk which aids in escape or recovery While cloak is active (possibly different for each race)+X% armor regen +X% shield regen +X% sprint speed +X% stamina pool -X% scan profile
* If we or cloak become UP. *pops up head from sand* AH yes, I remember that idea....Shotty or Haerr should probably pitch that to Rattai if we want it mulled over. Perhaps I should jump on this weekend I might have some free time to actually play this weekend. That way I can see how 1.9 feels, perhaps I can get lost in the new outpost like I did the first time in the GAL research facility....oh good times and those exit signs were my saving grace.
I'm thinking in terms of road-map; don't think we can pitch improvements quite yet. Perhaps soon.
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Posted - 2014.11.14 22:01:00 -
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Decloak/Fire Delay, Day II
Over an unhealthy number of matches this morning, I'm pleased to report that I experienced no issues whatsoever with control behavior. The delay took a 'bit of time to get used to, but it feels pretty natural at this point.
Occasionally, I'll select the the wrong EQ via weapon wheel. If I wanted an RE and pulled up cloak, then I have to wait two seconds to switch (without ever having activated cloak). That's kind of annoying, but it isn't game breaking.
Bumping into another cloaked scout is alot of fun now. The dynamic has totally changed. Used to be an either "Instant Strafe Off!" where the guy with the best wiggles, most HP or finest fine rifle would win or "Shotgun Duel!" which was always a toss up. Now, you've got options. When I'm in a speed fit, I often continue sprinting right past 'em, then check my six after a moment. More often than not, they pursue. And when they pursue, they're so stinking obvious about it. Thank you, shimmer. This doesn't end well for them.
Also of note, I've not been invisi-blasted a single time. I have witnessed hostile Scouts firing while decloaking. They weren't invisible (or I wouldn't have noticed).
I agree with what Ghost said yesterday in that nothing really has changed for "Scoutly Scouts" with this change. Just decloak well in advance of needing your gear. Do use cloak to cross open terrain or move between cover. Do not use cloak to "rush in" like a ham.
Be damped or be damned. Or be stupid fast :-) |
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Posted - 2014.11.15 17:15:00 -
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Firing during decloak, 3rd Person: https://www.youtube.com/watch?v=h-jnU96Tif4&feature=youtu.be
Credit to Kain Spero and Breakin Stuff |
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Posted - 2014.11.15 17:28:00 -
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When you guys get a second, please give this beauty some love:
https://forums.dust514.com/default.aspx?g=posts&m=2461549#post2461549
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Posted - 2014.11.15 20:04:00 -
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Llast 326 wrote:Looks like one shot before animation begins Is starting to be visibleGǪ Second shot is during Hexavisble ConeGǪ IDK Increase the Flash Gordon noise and put more science stuff around.
I agree. The shooter is clearly on the less visible side of partially visible when the first blast is fired. |
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Posted - 2014.11.15 20:15:00 -
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Gavr1lo Pr1nc1p wrote:Vitantur Nothus wrote:
Thoughts?
0.00 sec - Decloak 0.01 sec - Decloak animation begins 0.75 sec - Decloak animation completes 1.50 sec - Weapon Ready
WAY too long for you to take your weapon out....they need to undo this nerf, or give us our sidearm SP so all the scouts can spec into Assaults, like they want us to.
Why aren't you decloaking in advance of needing your weapon? Not trolling. Seriously, in what specific scenarios would you be at unfair disadvantage if the above model were adopted? Would a faster model (see below) help, and if so, why?
0.0 sec - Decloak 0.1 sec - Decloak animation begins 0.5 sec - Decloak animation completes 1.0 sec - Weapon Ready |
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Posted - 2014.11.15 20:18:00 -
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voidfaction wrote:So the cloak delay is not just when cloaked but delayed when not cloaked but cloak arm panel active. Correct. A 2 second pain-in-the-arse when you select the wrong item via weapon wheel. |
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Posted - 2014.11.15 20:23:00 -
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Llast 326 wrote:Vitantur Nothus wrote:voidfaction wrote:So the cloak delay is not just when cloaked but delayed when not cloaked but cloak arm panel active. Correct. A 2 second pain-in-the-arse when you select the wrong item via weapon wheel. Are we onto the root of the problem hereGǪ Could it be that the delay is really only applying from the Wheel change?
Pretty sure that's what Kain Spero first reported.
Post: https://forums.dust514.com/default.aspx?g=posts&m=2457576#post2457576
They're demonstrating an "exploit" of sorts in their video. People are taking this to represent the norm. It isn't the norm, but I say fix it anyway to put at rest cloak QQ. |
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Posted - 2014.11.15 20:49:00 -
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Ghost Kaisar wrote:Vitantur Nothus wrote:el OPERATOR wrote: Headshot multiplier. You're back there anyway, line it up and make it count, Agent 47.
I could tell you that you're wrong and why, but you wouldn't believe me. So how 'bout giving Knives a go for yourself before assuming your assertions about CQC mechanics are indeed factual? See how often you can land NK headshots on moving targets. See how often you can land NK headshots on AFK targets. I trust you'll find consistency consistently hard to find. And while you're out there, 47, see how often Heavies insta-spin-and-win even after you've shanked them just so. Feel free to switch between Knives and Shotguns at will; the same general concepts, mechanics and caveats apply. I suspect you'll discover that not only are your assertions flawed, but why they are flawed. Knowledge acquired firsthand is best knowledge. Good luck. o7 PS: No HP modules! I have this sudden urge to remind you of a very old argument involving shotguns and headshots.
Oh, I remember. Shotty not only disagreed with me, but he was outright impolite about it. I admit, my arguments were based in theory rather than fact or experience. I also admit I rather enjoyed seeing him rattled.
- Quil |
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Posted - 2014.11.15 20:59:00 -
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Ghost Kaisar wrote:Llast 326 wrote: Remember to bring a ShovelGǪ it's buried deep in here somewhere
I'm already very close. Searching the forums got me to his old character, and I'm going back to his first posts to find it.
I know where it is, but I will not help. Llast called me a hobbit. Frankly, all of you were rather d*ckish. |
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Posted - 2014.11.15 21:08:00 -
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Monk sighting. Page 1249. He is not far behind today. |
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Posted - 2014.11.15 21:23:00 -
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Appia Nappia wrote:Edward is a surprisingly common woman's name. by which I mean I have met 2 girls with this name now.
I would never [redacted] a woman named "Ed".
Call me Quil. I shall not answer to "Hobbit".
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Posted - 2014.11.15 21:35:00 -
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Ghost Kaisar wrote: I'm unliking every one of your posts as I go back
Lol! Do it naow, Spade! |
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Posted - 2014.11.16 02:23:00 -
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If Dom and Skirm aren't working for you, try Ambush. I've done well running solo quite a number of matches using this fit:
PW: Ishnoks SW: ACR (or) Bolt Pistol HS: Shield Extenders LS: Complex Damp, Complex Kincats GR: Flux EQ: Cloak, Active Scanner
I generally run a wide flank around the enemy position, scanning regularly. Active Scanner returns remain visible after you cloak, which helps to mitigate cloakblind's effect. You'll eventually find a break in the enemy line. Move in. Spot the nearest straggler with your active scanner; as you approach your mark, keep an eye on minimap orientation of nearby hostiles (if you're spotted, they'll almost always turn toward you and watch). If no one is onto you, stalk and shank. If someone's onto you, forget the mark for now and lure that someone. Try not to draw out more than two; retreat if you do. If 1 or 2 give chase, spider time. I'd say 1/4 of my knife kills involve me "running away" from someone :-)
I've posted some really good numbers post 1.9 with this fit and these tactics. If you become too much of a threat, they'll eventually pull out the AM Scouts and GA Logis. At which point, I pull out my sniper rifle or a double damp'd GA Scout (depending upon the map). Good thing about Ambush is that the matches are over with quickly, so you can generally terrorize an enemy for half a match before they pull out counter-recon.
PS: 2 KinCats on a MinScout is fun and fast. Like Musturd once said ... "You might see me, but you then you gotta catch me." |
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Posted - 2014.11.16 17:21:00 -
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dzizur wrote: btw. what does TPLAK stand for?
In his younger days, Ghost Kaisar was excitable.
DPLAK - Double posting like a Kaisar TPLAK - Triple posting like a Kaisar QPLAK - Quadruple posting like a Kaisar
There are more, though rarely seen. PLAK-blocking is encouraged. |
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Posted - 2014.11.17 02:56:00 -
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^ |
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Posted - 2014.11.17 15:43:00 -
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Math's up: https://docs.google.com/spreadsheets/d/1zVbDLXDU5gpKjx1YmE9ODVYHxlE40vhNz-L7gBTcY4Y/edit?usp=sharing
Put together a few different views:
Sheet 1 is sorted by Precision then color-coded by Profile interplay. Sheet 2 is sorted by Faction and Module Count (Precision, Range) Sheet 3 shows my calculations.
* Assumes cloak:off, max skill, complex modules.
- Quil
PS: If you're thinking what I think you're thinking, then you're thinking wrong. A certain someone gave me his google log-in credentials. |
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Posted - 2014.11.17 17:44:00 -
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Arkena Wyrnspire wrote:I'm not sure that the 10% rings are going to change much. Agreed. Though the falloff mechanics look great. Would look better if implemented alongside improvements to MedFrame EWAR. Either way, seems like a sound concept. Should be good fun :-) |
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Posted - 2014.11.17 18:17:00 -
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Aeon Amadi wrote:Numbers need to be tweaked so that Scouts aren't -always- unscannable however, in my opinion. At <15m Scouts shouldn't be worrying about whether or not they've been discovered on their minimap with the way CQC options are right now. At that range you're usually already dead or can't see the icon on the minimap because it's too close to your own.
Flawlessly assassinating Merc #1 would broadcast my position to Mercs 2 thru 6. Do you think this reasonable? |
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Posted - 2014.11.17 20:48:00 -
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One Eyed King wrote: tea bag?
Apologies in advance: http://www.youtube.com/watch?v=Jk9Oatf9EGs |
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Posted - 2014.11.17 21:08:00 -
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One Eyed King wrote:RE: EWAR
1. So I basically need to pull out a Proto Max dampened suit for Amarr scouts now right?
2. What are their std/adv/pro slots? 1H/3L, 2H/3L, 2H/4L?
1. 18dB Mid, 16 dB Short: MN will need 3 damps + cloak 2. Yes
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Posted - 2014.11.17 22:10:00 -
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One Eyed King wrote: On Haerr's table, what does No/STD/ADV/Pro/PIR stand for?
Are those dampening levels that we have skilled into?
Types of cloak, if I'm not mistaken. I'm sure PIR stands for Pirate Cloak. Because Haerr. |
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Posted - 2014.11.18 02:56:00 -
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https://forums.dust514.com/default.aspx?g=posts&t=181381&p=5 https://forums.dust514.com/default.aspx?g=posts&t=181381&p=6
Trying to wrap my head around Zatara's intent over there.
Scouts have been nerfed and nerfed again on account of their outperforming Assaults. This is a scalpel at work. Rattati could've slammed us with a hammer, and I (for one) am grateful that he's chosen instead to iterate. So long as the data continues to support that "Assault Lite" is outslaying Assaults or "Logi Lite" is out-logiing Logis, I'm 100% in favor of further tweaks. When a unit is outperformed in his role by a unit from an altogether different role, we have a role bleed problem, which we should try our best to remedy.
Roles should be clearly defined ... Scouts should be the very best at Scoutin'. Assaults should be the very best Assaultin' Logis should be the very best at Logi stuff.
Zatara wants to gift our ability to scan to another unit. In my mind, Scanning is fundamental to Scouting. It is what a Scout contributes to his squad. What good is being able to sneak, if I cannot relay intel and I am not supposed to slay?
It seems to me that Zatara is trying to redefine our role. If you want to redefine my role and call me an Assassin, that is perfectly fine by me. But I'll need better tools. And you don't get that "chance to respond". And I'll need you get off my lawn about killing too well. Its what I contribute to my squad. |
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Posted - 2014.11.18 03:01:00 -
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@ Ghost
Glad you're here. I would love your take on what Zatara's up to should you have a moment.
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Posted - 2014.11.18 03:12:00 -
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Ghost Kaisar wrote:Vitantur Nothus wrote:@ Ghost
Glad you're here. I would love your take on what Zatara's up to should you have a moment.
I have no clue. He's been busy with CPM things. I was on with him today, but we mainly talked PC stuff. I can look at what he posted and try to guess his mind, but that's all I can promise.
Thanks, Ghost. Its on Page 5 and 6. In a nutshell ...
* Continue with HP drawbacks (expected) * Buff MedFrame EWAR (expected) * Gift Scout Precision to Assault or Logi (surprise!)
... at least this is how I've interpreted him. |
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Posted - 2014.11.18 03:43:00 -
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Thanks, Ghost and Llast.
I've gotta say I don't like this one bit. I'm in favor of buffing MedFrame EWAR, but I can think of no reason to nerf Scout EWAR. I can think of lots of reasons not to. For starters, it'll leave us lopsided as a class. MN and GA might walk away largely unaffected, but what comes of AM and CA?
Their prescribed strengths are high-intensity/low-range scans and low-intensity/high-range scans. If we remove their scan strengths, what are they supposed to be the best at? Remember ... no HP tank! |
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Posted - 2014.11.18 04:14:00 -
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Ghost Kaisar wrote:Vitantur Nothus wrote:... MN and GA might walk away largely unaffected, but what comes of AM and CA?
Their prescribed strengths are high-intensity/low-range scans and low-intensity/high-range scans. If we remove their scan strengths, what are they supposed to be the best at? If they want to remove our passive bonuses to eWAR, then they need to give us a piece of equipment to supplement recon. WE NEED A ROLE
Agreed. Or something. And maybe a name change too. "Scout" and all. |
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Posted - 2014.11.18 13:11:00 -
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Cass Caul wrote:https://docs.google.com/spreadsheets/d/1d_CKdTWACDt9pS8kAFXT9NIqFem8O4KOfI_aL6vU_o0/
Original document made before hotfixes with the original suggestion for module based calculations + new numbers to keep amarr king of precision
Are your figures pre-Charlie? Your numbers don't match mine. https://docs.google.com/spreadsheets/d/1zVbDLXDU5gpKjx1YmE9ODVYHxlE40vhNz-L7gBTcY4Y/edit?pli=1#gid=650697524
I believe GalScout racial is 3% (not 5%). I'd be glad to help debug, but I'm traveling today. |
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Posted - 2014.11.18 13:14:00 -
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Cass Caul wrote:Ah, lol, to keep Amarr Scout at 18dB precision with 2 complex enhancers using module-based bonuses would mean they need to gain 11% per level to Precision enhancer efficacy. I expect Caldari range to behave similarly. On the topic, we'll need to calculate secondary EWAR bonuses as well (Gal Prec, Cal Damp).
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Posted - 2014.11.18 16:42:00 -
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Vitantur Nothus wrote:Added Sheet "Efficacy" ... https://docs.google.com/spreadsheets/d/1zVbDLXDU5gpKjx1YmE9ODVYHxlE40vhNz-L7gBTcY4Y/edit?pli=1#gid=1991393770Not 100% confident in my method as I threw this together in a hurry. Please check my figures before assuming them correct. Gallente: +3% Scan Profile per Level ---> +5% Profile Dampener Efficacy per Level +2% Scan Precision per Level ---> +5% Precision Enhancer Efficacy per Level Caldari: +3% Scan Profile per Level ---> +5% Profile Dampener Efficacy per Level +10% Scan Range per Level ---> +5% Range Extender Efficacy per Level Amarr: +5% Scan Precision per Level ---> +12% Precision Enhancer Efficacy per Level Note: There are a couple gains and several losses to consider; not a perfect science. These numbers are likely wrong. I'll find and fix my error later today.
Test Case: Caldari Scan Range
+5% per level to Range Extender Efficacy
First Extender: 45% * 1.25 = 56.25% Second Extender: 39.11% * 1.25 = 48.89%
Base * Skills * 1st Extender * 2nd Extender = 20 * 1.5 * 1.5625 * 1.4889 =/= 94.5 meters
+16% efficacy per level gets us closer ...
First Extender: 45% * 1.8 = 81% Second Extender: 39.11% * 1.8 = 70.4%
Base * Skills * 1st Extender * 2nd Extender = 20 * 1.5 * 1.81 * 1.704 = roughly 92 meters |
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Posted - 2014.11.18 17:37:00 -
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Cass Caul wrote:"migraine auras" I take Magnesium at first sign of onset. Highly recommend. |
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Posted - 2014.11.18 19:07:00 -
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Vitantur Nothus wrote:Cass Caul wrote:"migraine auras" I take Magnesium at first sign of onset. Highly recommend.
Speaking of headaches, let's take Zatara to task. If they want us to be assassins instead of scouts, let's make it work in such a way that each scout can be unique and effective in his new role. We give up our scans in exchange for becoming better at killing and shenanigans... MN - Bonus to Knives and Hacks GA - Bonus to Shotgun and Damps CA - Bonus to Sniper Rifle and ??? AM - Bonus to ??? and Biotics Class Perks ... Cloak: when active, reduces profile, increases speed, accelerates regen Backstab: scouts assassins stagger foes when hit from behind (all weapons)
Continued ...
Assassin Class Restrictions:
1EQ slot; must fit cloak. Base HP increased to 400; cannot fit HP modules.
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Posted - 2014.11.18 19:12:00 -
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IgniteableAura wrote:Vitantur Nothus wrote:Cass Caul wrote:"migraine auras" I take Magnesium at first sign of onset. Highly recommend. Dear Quil/Cass, Do not take too much or it will cause........free flowing plumping issues As far as assassination, perhaps Amarr can get the melee bonus? I feel assassination should be as close to OHKs as possible, but require very precise aiming/position. At least that seems to be the current mantra. Yes, I like melee for Amarr. Would pair well the biotics bonus. Would work well with backstab's stagger effect. We could increase base melee damage for him given his low count of high slots.
We've three unique assassins now, and all are CQC. Any ideas for a second bonus for our ranged Assassin (caldari)?
I like these ideas. No scans. No tank. All speed, stealth and gank.
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Posted - 2014.11.18 20:43:00 -
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Vitantur Nothus wrote:These numbers are likely wrong. I'll find and fix my error later today.
OK! Found my bug (only CA Range was wrong). Spreadsheet updated.
Efficacy Bonuses: Quid-Pro-Quo
Gallente: +3% Scan Profile per Level ---> +5% Profile Dampener Efficacy per Level +2% Scan Precision per Level ---> +5% Precision Enhancer Efficacy per Level
Caldari: +3% Scan Profile per Level ---> +5% Profile Dampener Efficacy per Level +10% Scan Range per Level ---> +15% Range Extender Efficacy per Level
Amarr: +5% Scan Precision per Level ---> +12% Precision Enhancer Efficacy per Level
Efficacy Bonuses: Gains and Losses
Gains: Profile - GA + 4 Damp gains 1dB
Losses: Profile - GA + 1 Damp loses 2dB Profile - CA +1 Damp loses 2 dB Precision - GA + 1 Prec loses 1 dB Precision - AM + 1 Prec loses 2 dB Range - CA + 1 Range loses ~11m
No Change: Profile - GA + 2 Damp Profile - GA + 3 Damp Profile - CA + 2 Damp Precision - GA + 2 Prec Precision - AM + 2 Prec Range - CA + 2 Range |
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Posted - 2014.11.18 21:26:00 -
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Spademan wrote: The ideas are good, but I just have one concern: Where does that leave me, the medium-long ranged flanker? I'm not a shotgunner nor knifer, I only melee for lulz and sniper rifle ranges are too extreme for my tastes. This leaves me with just one bonus out of three that I'll use, as opposed to the 2/3 now. I'll still use the Gallente, but the bonuses would be much less useful for my style.
This is the beauty of the backstab bonus. We'll have to work out the exact math and mechancis, but 1v1 with any weapon should favor the Assassin so long as the Assassin initiates the attack from behind (like a good ninja). The inverse applies; Assassins will be at extreme disadvantage in a frontal assault.
We're locking his HP in around 400, so protracted (multi-target) engagements will be risky. Flanking and killing an entire squad will be unlikely. Unless they fail to turn around when under fire.
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Posted - 2014.11.18 21:35:00 -
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As far as I know, the EWAR spreadsheet on Page 1 is accurate. Protofits updated racial bonuses. This would be a good way to doublecheck any figures in question.
Per Protofits, Max Skill Base Profile is 31.5 for AM/MN and 26.77 for GA/CA. These numbers match the spreadsheet. |
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Posted - 2014.11.18 22:07:00 -
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Arkena Wyrnspire wrote:One Eyed King wrote:Did an analysis of medium frame dampening vs scout precision in THIS POST on the EWAR discussion thread. Turns out there is a lot of room for them in the current mechanics, so far as dampening is concerned. Also, there are two points, highlighted with bold/underline, where changing from scanner/dampener ties going to dampener instead would require 1 less Dampener on the behalf of the medium, and perhaps give them a little more wiggle room. Also, have we ever identified/fixed the discrepancy with our first page spreadsheet with regards to current profile? Word is that either level 5 dampening brings us to 35 dB and not 36 OR our starting profile is 35 and not 40. It wasn't clear which was the case, but I would like that figured out so I can continue to use our spreadsheets without worry. Edit: I suppose it would help if I actually linked to the post the first time... I will echo my thoughts on that post in short here: Nobody is going to fit 5 complex dampeners on a medium frame to evade scouts who put two precision enhancers on, or dampen up to avoid any of the other equally obscene scenarios. If putting on a single precision enhancer means medframes need 3 or 4 dampeners to evade it, they cannot be said to "have a place on the EWAR scene". Whether they should or not is not what I am contesting but your assertion that they are competitive in the EWAR field when they must fit 3-5 damps to evade single module investments by scouts is ludicrous.
Let's be specific. How many damps should an Assault need to run to dodge an AM Scout with 2 Precision Enhancers? |
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Posted - 2014.11.18 22:08:00 -
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Redacted |
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Posted - 2014.11.18 22:14:00 -
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Spademan wrote:Vitantur Nothus wrote:Arkena Wyrnspire wrote:One Eyed King wrote:Did an analysis of medium frame dampening vs scout precision in THIS POST on the EWAR discussion thread. Turns out there is a lot of room for them in the current mechanics, so far as dampening is concerned. Also, there are two points, highlighted with bold/underline, where changing from scanner/dampener ties going to dampener instead would require 1 less Dampener on the behalf of the medium, and perhaps give them a little more wiggle room. Also, have we ever identified/fixed the discrepancy with our first page spreadsheet with regards to current profile? Word is that either level 5 dampening brings us to 35 dB and not 36 OR our starting profile is 35 and not 40. It wasn't clear which was the case, but I would like that figured out so I can continue to use our spreadsheets without worry. Edit: I suppose it would help if I actually linked to the post the first time... I will echo my thoughts on that post in short here: Nobody is going to fit 5 complex dampeners on a medium frame to evade scouts who put two precision enhancers on, or dampen up to avoid any of the other equally obscene scenarios. If putting on a single precision enhancer means medframes need 3 or 4 dampeners to evade it, they cannot be said to "have a place on the EWAR scene". Whether they should or not is not what I am contesting but your assertion that they are competitive in the EWAR field when they must fit 3-5 damps to evade single module investments by scouts is ludicrous. Let's be specific. How many damps should an Assault need to run to dodge an AM Scout with 2 Precision Enhancers? If I'm not mistaken Minnie and Amarr scouts need 3. How does 4 sound?
This would require Assault Scan Profile of 40 dB. The only issue I see with this is that inverts the hunter/hunted relationship between Assault and Logi. To maintain status quo, Logi Precision would have be buffed to below current Scout levels.
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Posted - 2014.11.18 22:22:00 -
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One Eyed King wrote:Spademan wrote: If I'm not mistaken Minnie and Amarr scouts need 3. How does 4 sound?
AND a proto cloak! If I don't wear the cloak, and activate it, I can't beat the scan.
I don't think these numbers are right. We're talking about dodging passives. AM Scout scans at 18 dB. 3 damps puts you 16 dB. You only need to activate cloak to dodge GA Logi focused.
If Assault Profile were lowered to 41dB, he could dodge AM Scout scans at an investment of 4 damps (17dB). |
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Posted - 2014.11.18 22:52:00 -
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gustavo acosta wrote:CCP Rattati wrote:I remember someone here converting the current scout ewar bonuses to module efficacy quid pro quo. I need that data nao , because of reasons What better time to do that change now? https://docs.google.com/spreadsheets/d/1OhoZzXwbgYG4VmEyEJUbULq04hZeTXWIIxIEnwYIo2g/edit?usp=sharingI made this in hotfix charlie, but I could not find a rounded percentage to efficacy that would not change the current meta. I added an effiecincy bonus to a reduced e-war bonus so everything would round well, and the meta is left in relative tack. There's probably a better version of this but I might as well throw my hat into the ring...
The idea Rattati is referring to is more a rewiring than a rebalance.
Presently, Scout bonuses apply directly to frame. A Scout gets his EWAR bonus whether or not he extends upon it by using modules. This creates instances wherein "slayer scouts" tank while receiving benefit from their EWAR bonus. The idea at hand is to rewire those bonuses such that they point toward EWAR modules rather than the suit itself. This is a means by which to encourage Scouts to run EWAR modules rather than HP tank.
Which may all prove moot if EWAR is no longer to be the Scouts' strength. |
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Posted - 2014.11.18 23:06:00 -
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CPM intends to gift our recon role elsewhere. Dampened Meds will have 3x our HP at the cost of slightly less mobility. Where do we fit in, Haerr?
Do we become Assault Lite with a cloak? Haven't we been nerfed repeatedly for exactly that? |
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Posted - 2014.11.18 23:20:00 -
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Iron Wolf Saber wrote:Vitantur Nothus wrote:Iron Wolf Saber wrote:I am going to disagree with the following boil downed statement
"Scouts should have:
Superior Range, Superior Strength, AND Superior Stealth."
If I had to pick only one of the above it be superior stealth; I got mk. 1 optics they're good enough for hunting. GA - Competitive stealth at least level of investment CA - Competitive long-range / low-intensity scans AM - Competitive short-range / high-intensity scans No one Scout is strong in all things EWAR. If such a Scout existed, he'd have 250HP. Let's compare that balance-wise to a 600HP Logi running 18dB passive scans while repping a Heavy and dropping Uplinks and Hives. Where does that leave the other 29 suits?
Like Ghost Kaisar suggested, they should play their own EWAR game just like they play their own HP game. Should I run 1000HP or should I damp and only have 600?
If Rattati rolls out scout HP tradeoff and/or efficacy bonuses, Scouts won't be able to participate at their present med-like HP level. They will subside in number when they can no longer play the HP game. Those that remain will rely on their damps for survival and their scans for squad value.
If Scout EWAR is further damaged, the only Scouts you'll see in PC will be those running HP tank with shotguns slaying alongside the slayers ... the very fit we point to and say "here is the basis for all Scout nerfs".
Edit: And perhaps an occasional Minja. |
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Posted - 2014.11.18 23:34:00 -
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Lol @ Zatara
"Scouts were fine before 1.8 ... very much viable and competitive"
Its as though the 1000 pages in this thread don't exist. The data we collected for months on end. The statistics we provided which demonstrated in no uncertain terms that Scouts were hurting. The rare Dev post which spoke to the same effect; we see that you're struggling, we're working on something, hang in there.
Let's pretend none of happened. Let's revise history. It's politically expedient.
A :: slow clap :: for Zatara. |
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Posted - 2014.11.19 00:05:00 -
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Iron Wolf Saber wrote:I don't think 1.6 scouts wherever fine for one moment. I have to say though 1.8's scouts are the polar opposite.
Agreed 100%. Underpowered one day and overpowered the next.
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Posted - 2014.11.19 03:20:00 -
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Cat Merc wrote:So umm, I keep forgetting. How does rounding for EWAR work? Does it always round up?
Rounds to nearest whole. Ties go to scanner.
On the topic: https://forums.dust514.com/default.aspx?g=posts&m=2468357#post2468357
What do you guys think? Makes EWAR accessible (and meaningful) to MedFrames without slamming Scouts. |
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Posted - 2014.11.19 03:25:00 -
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Cat Merc wrote:What if it's exactly in the middle? Like 22.5? Math rules apply. That's a 23, sir. |
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Posted - 2014.11.19 03:34:00 -
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Point taken |
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Posted - 2014.11.19 03:53:00 -
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Suggestion: MedFrame EWAR Buffs |
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Posted - 2014.11.19 14:19:00 -
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CCP Rattati wrote: 1. So why is everyone thinking Mediums are getting a EWAR buff?
2. I think the Falloff scans are enough to make it viable for a Medium to run one damp/precision/amp just to improve the innermost circle, at least to begin with.
3. Moving to ewar efficacy for scouts will then counter the high native ewar slayer scouts.
1A. Two of the more common requests are very reasonable, namely improving Logi/Assault Scan Range (see #2) and improving Assault Profile. A GA Logi with a Creodron and/or Creodron Flux proto scanner can paint large sections of the battlefield, illuminating regularly anything at or under 21dB. An Assault need run 5 complex dampeners to beat this grade of scan, and this grade of scan is a regular occurrence (in Ambush and PC, at least). There is no "sneaking into better position" for Assault v Assault on the oft-painted frontline; there is only a slugfest, where victor is determined by Weapon Range, DPS, HP, wiggle-wiggle and focused fire.
1B. If we heeded Jebus' advice and dropped Assault Profile by 5dB, there's a good chance we'd see more damp usage among Assaults. Three damps (instead of 5) could beat those 21 dB scans as well as the vast majority of Scout passives (specifically, all passives excluding max-precision AM or CA). And a triple damp'd Assault has sufficient room remaining for tank to do his job; an AM Assault, for example, can reach 1089 HP while running 3x damps! In other words, 20 dB pays dividends on par with those paid by King HP, so a 5dB buff just might be enough to shift Assault module meta.
2. Falloff is going to be game changer, but it'd be more meaningful to MedFrames if MedFrames had more meaningful scan range. If passive precision is going to remain a Scout strength, I see no harm whatsoever in buffing Assault scan range by 5-10m and Logi scan range by 3-5m. Conversely, if precision is going to become a Logi strength, then buffing range would likely be a bad idea as it'd become impossible to surprise heavy/logi pair from behind.
3. Agreed. There seems to have been a recent change in GD (and CPM) narrative. For months, the Community has complained about High-HP Slayer Scouts out-slaying Assaults. Overperformance. Role Bleed. Legitimate issues. Now that drawbacks to HP modules and/or efficacy-based bonuses are all-but-assured, the complaint narrative is taking on new form. I'm hoping that #3 proves sufficient to silence this new narrative. |
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Posted - 2014.11.19 15:13:00 -
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Cass Caul wrote:The numbers look good to me, initially, except I find the values for REs (both Proxi and regular) should be halved. My bias to way too strong on this. It has nothing to do with mathematics and balance, I just want to protect my preferred EQ set-up on a Scout.
I laughed. |
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Posted - 2014.11.19 16:41:00 -
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@ Restore Chromosome Scan Ranges
Here's some maths: https://docs.google.com/spreadsheets/d/1Z39Z0mzYGGuv7I95L9y70yZldv5Bgw-5oRw-5nwmo8s/edit?usp=sharing
* CA Scout bonus wired to Module Efficacy vs Frame |
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Posted - 2014.11.19 19:42:00 -
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Zatara Rought wrote:Vitantur Nothus wrote:CPM Zatara wrote:Scouts were fine before 1.8. I raged.
Dust Forums, how I love thee. Where was this said? Saying that scouts were more useful to the competitive scene in 1.7 than assaults/logi's are in 1.8 =/= Scout before 1.8 were fine. I have said multiple times the extra slot/extra equip slot/and that the cloak is awesome for scouts and shouldn't be nerfed into the ground..that these were needed changes for scouts to be MORE viable. I like how you're wrong about all sorts of **** (marauder/roner for 1)...but it's all good to politicize and misquote me in here so you can circlejerk about my supposed 'intentions'. Utterly pathetic. What's pathetic is your constant politicking.
PS: Marauder is the founding father of HP tanked scouts. He ran a tanky scout from 1.0 forward, long before tanking scouts became the norm. Roner migrated to scout much later and followed in Marauders footsteps. |
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Posted - 2014.11.19 19:56:00 -
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Zatara Rought wrote:TL;DR
Man...just read it all.
You got time to make spreadsheets and go back months ago in some cases to misquote me...you proly have enough time to actually read this. :P Best part of spreadsheets?
Math is constant, transparent and trustworthy. It doesn't seek to revise history, tell convenient half truths or attempt to contort falsity into fact. Math has no ego and harbors no need for posturing, spin or politics.
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Posted - 2014.11.19 20:16:00 -
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I like your confidence; waltzing in here to tell us "what really happened" in early Uprising Scout History as if we didn't live it firsthand.
For examples of early non-tanking scouts, point to Radar and Lightning xVx. Drop these names to better peddle whatever it is you're peddling. |
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Posted - 2014.11.19 20:27:00 -
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Who else was big into tank before tank was cool pre-1.8? I know Appia ran a little, and I think Jolly was biotic-tank blend. Who am I missing? |
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Posted - 2014.11.19 20:46:00 -
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Marauder HP tanked. You found a post to the contrary, and now you're here to tell us that Marauder didn't HP tank. Whether or not it fits your narrative, Marauder HP tanked.
Are you here to pitch us on a new history, or is there a specific agenda item we can help you with?
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Posted - 2014.11.19 21:11:00 -
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Optimal fits change with each build. What Marauder ran one month, he may not have run the next. His "theme" however remained constant. Some shotgunners favored HP; others favored biotics. Marauder always favored HP.
Anyhow, what do you stand to gain by rewriting Marauder's history? |
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Posted - 2014.11.19 22:18:00 -
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Spademan wrote:The arrogance level in the past few pages, it's...it's over 9000! Apologies, guys. All attack and no tact here. I'll work on my British for next time :-)
On the topic, now reading A Spy Among Friends, Kim Philby and the Great Betrayal by Ben Macintyre. Would very much recommend. |
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Posted - 2014.11.19 23:04:00 -
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On the topic, would support buffs to proto focused scanner (for reasons above) as well as proto proximity. Proto flux, on the other hand, is a bit too good. |
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Posted - 2014.11.19 23:17:00 -
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Spademan wrote:Well shit, we're actually getting somewhere with strafe speed. An age old question soon to be answered: Is it strafe speed or strafe acceleration that makes my wigglewiggle work?
I like App's idea for a constant base.
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Posted - 2014.11.19 23:44:00 -
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@OEK TA is Mr OG HAV |
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Posted - 2014.11.20 01:06:00 -
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Ghost Kaisar wrote:Does anyone have copies of the old 1.8 Alpha-Charlie eWAR tables?
Checked downstairs. Haerr's old links are no good.
Google Says: 404. ThatGÇÖs an error. The requested URL was not found on this server. ThatGÇÖs all we know. |
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Posted - 2014.11.20 01:25:00 -
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Found the old Polish Doc. Has the post-Alpha / pre-Charlie bonuses:
https://docs.google.com/spreadsheets/d/1on8VSuOb7b9lUmxwHX3sa07H1HOxw5End_168BZIezU/edit#gid=1147097877 |
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Posted - 2014.11.20 13:11:00 -
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Iron Wolf Saber wrote:I would like to note the following
Submarines do not have superior Sensors
Stealth Fighters do not have superior Sensors
Stealth Bombers do not have superior Sensors
Jamming Birds do not have superior stealth
Strike Fighters do not have superior stealth or scanners
C3 birds do not have superior stealth.
SR-71 Blackbird
* Speedy * Stealthy * Reconnaissance - Oriented * Sidearms Only |
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Posted - 2014.11.20 13:19:00 -
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Varoth Drac wrote: It would be interesting if scouts had to rely on scans from logis in the same way heavies rely on logi reps. It might be impractical though due to the level or teamwork required. It's easier to be a logi, see a sentinal and think "ooo delicious war points", than to think "my scout friends need scans or they are gonna get squished".
edit: TPLAK
In my mind, the ideal would be competitive passives for Scouts and competitive active scans for Logis. The last thing Dust needs is less vulnerable heavy/logi blobs. I suspect we'd be better off balance-wise buffing active scanners. |
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Posted - 2014.11.20 14:28:00 -
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@ But My Skillz, Brah Which of the following more aptly describes the state of strafing in Dust 514? A) Moving deliberately in attempt to throw an opponent's aim. B) Spraying frantically while mashing ADAD or wiggling thumb.
@ But My Shields, Brah Not as frequently as before, but I still bump into heavily shielded CalScouts running Reactives or Ferros. These units -- arguably the best wigglers around -- would walk away unscathed by a strafe nerf to vanilla plates. Because of these units, I'm inclined to agree with Rattati in that shields should also be under the scope. But for the MinScout! Most are extremely squishy and entirely reliant upon their shield buffer; their lows are committed damps, kincats or codebreakers (seldom King HP). A hefty sig nerf to shield extenders would assuredly slam the MinScout, but again, the uparmored CalScout dodges the bullet. What care hath the CalScout for stealth when we need only wiggle when fired upon?
What to do ... what to do. You guys have any ideas?
(TPLAK) |
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Posted - 2014.11.20 14:58:00 -
[130] - Quote
At minimum, I think we should consider a 5dB buff to Assault Profile and Range improvements for both MedFrames. At maximum, I see no harm in closing the gap with a 5dB buff to all MedFrame attributes (in addition to buffing range). I disagree with the notion that scouts should gift precision to a higher HP units.
As for Active Scanner improvements:
* Proto Vanilla - No Change. * Proto Focused - Buff Cooldown to 30 sec; buff Visibility to 10 sec. * Proto Quantum - Buff Cooldown to 30 sec. * Proto Proximity - Buff scan angle from 45 to 90 degrees; nerf cooldown to 15 sec. * Proto Flux - Nerf scan angle from 90 to 60 degrees. * Set Proximity and Flux to team-share; add lesser WP intel assist. * Set Vanilla, Focused and Quantum to squad-share. |
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Posted - 2014.11.20 16:13:00 -
[131] - Quote
Maybe its just me, but I've grown to like the cloak changes. There's alot less frontal assault nonsense, and catching a Scout while cloaked means alot more now. I'd still like to see firing while partially visible resolved, but abuse of the mechanic this round isn't as bad as last. |
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Posted - 2014.11.20 16:39:00 -
[132] - Quote
Vitantur Nothus wrote: As for Active Scanner improvements, I'll elaborate: * Proto Vanilla - No Change. * Proto Focused - Buff Cooldown to 30 sec and/or buff Visibility to 10 sec. * Proto Quantum - Buff Cooldown to 30 sec. * Proto Proximity - Buff scan angle from 45 to 90 degrees; nerf cooldown to 15 sec. * Proto Flux - Nerf scan angle from 90 to 60 degrees. * Set Proximity and Flux to team-share; add lesser WP intel assist. * Set Vanilla, Focused and Quantum to squad-share.
* Also, we need to find a way to fix the Logi + Supply Depot = Infinite Scans |
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Posted - 2014.11.20 17:58:00 -
[133] - Quote
Kaeru Nayiri wrote: This really isn't as unreasonable as you think it is. Make a thread about it in the Features. I for one would love if scouts had to rely on logis for good scans.
Like this one?
Logi gk.0 HS: Cmp Precision (x3) LS: Cmp Range (x2), Cmp Plates (x3) PW: Prototype ACR GR: Prototype Flux EQ1: Prototype Repper EQ2: Prototype Hive EQ3: Prototype Active Scanner (Focused) EQ4: Prototype Active Scanner (Flux)
If Scouts and Logis swapped Precision, I can think of all kinds of problems here. |
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Posted - 2014.11.20 18:45:00 -
[134] - Quote
# 1 downsides to traveling faster than bullets:
Hits self if shoots bullet. |
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Posted - 2014.11.20 19:12:00 -
[135] - Quote
IgniteableAura wrote: EX: submarines have better sensors than tuna fish.
FTFY
Bright Steel wrote:Makes me so made I could eat a chimichanga, swallow some ball bearings, drink a quaff, bend over, fart and drop an amarian from 100 meters Gav's department. |
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Posted - 2014.11.20 19:57:00 -
[136] - Quote
Just wrapped up an Ambush match. City map.
Other side had one full squad of Gods of Men and another full squad of Captial Acquisitions. Fully 50% of the enemy team was running HMG Heavy. I counted three distinct Heavy blobs, each blob had Logi running reps.
I cannot emphasize enough how bad an idea it would be to buff these Heavy Blobs.
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Posted - 2014.11.20 21:11:00 -
[137] - Quote
Bad day for me and Dust. Finally get to PC vs Ghost Kaisar. Match starts out great, then my framerate drops significantly about the time things start to heat up. FC says reboot/return. Error Code 80710092. My connection's fine, but I can't sign in to PSN.
Le sigh. |
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Posted - 2014.11.21 13:20:00 -
[138] - Quote
Iron Wolf Saber wrote:Vitantur Nothus wrote:IgniteableAura wrote: EX: submarines have better sensors than tuna fish.
FTFY Bright Steel wrote:Makes me so made I could eat a chimichanga, swallow some ball bearings, drink a quaff, bend over, fart and drop an amarian from 100 meters Gav's department. A squawking submarine is a dead submarine they're essentially permanently scanned when they go loud. Gav may squeak on occasion, but there's no need for name calling. |
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Posted - 2014.11.21 13:38:00 -
[139] - Quote
Jebus McKing wrote:1. Oh boy, all these HP stacking Assaults, Logis, Sentinels, and Commandos, who don't give a **** about EWAR, trying to trick Rattati into giving shield extenders a profile penalty... 2. ...and since Rattati hates CalScouts I'm afraid they might actually succeed...
1. Agreed. "Nerf EWAR instead! Let me keep my dual tank and super wiggles! King HP is not a problem. EWAR is the problem."
2. If he hated the CalScout, he would've disabled its Aura of Epic Dodge and set its AC Rating to match those of the other Scouts. Rattati clearly does not hate the CalScout. |
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Posted - 2014.11.21 15:59:00 -
[140] - Quote
voidfaction wrote:If shield generators have weight then why don't everything have weight? HMG vs NK's have no effect on speed/strafe/backpedal.
That'd be cool! The lighter the equipped weapon, the faster one's base movement speed.
Heavy Weapon > Light Weapon > Sidearm > Knives |
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Posted - 2014.11.21 16:15:00 -
[141] - Quote
sir RAVEN WING wrote:Vitantur Nothus wrote:voidfaction wrote:If shield generators have weight then why don't everything have weight? HMG vs NK's have no effect on speed/strafe/backpedal.
That'd be cool! The lighter the equipped weapon, the faster one's base movement speed. Heavy Weapon > Light Weapon > Sidearm > Knives Then we could do some neo sh*t (referring to a glitch.) Negative. I'm thinking progressive nerf:
Knives = 100% current strafe Sidearm = 95% current strafe Light Weapon = 90% current strafe Heavy Weapon = 85% current strafe
* The majority of Super Strafe Scouts run Fine Rifles and Plates. This nerfs their wiggle by 10%, in addition to whatever penalty Rattati applies to Plates. |
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Posted - 2014.11.21 17:01:00 -
[142] - Quote
Llast 326 wrote:sir RAVEN WING wrote:Hey, am I the only one afraid that the Hawk will be a bit useless? Don't remember what was on the Hawk?
I think it'll be fine.
PW: Rail SW: Bolt HS: Shields LS: Damp, Range EQ: Scanner, Cloak |
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Posted - 2014.11.21 17:22:00 -
[143] - Quote
sir RAVEN WING wrote: The RR is what makes me worry. (And makes me determined to get the RR back to it's late 1.8 state.
Watch the first 5 minutes: http://www.youtube.com/watch?v=V2P9lBIBh9s
I don't much care for the current iteration either. And the prior iteration's kick was hilarious (probably a tad too much). Regardless, no one can can claim that this long-range weapon wasn't way too good in CQC. Rattati had to do something.
I doubt that the current iteration is permanent. They'll figure something out. |
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Posted - 2014.11.21 17:31:00 -
[144] - Quote
Llast 326 wrote: Looking through that thread, made me laugh a littleGǪ but it was a sad laugh. So much focus on this "fixing" scoutsGǪ and yes it is a good solution to brick tanking scouts. But even in the OP it is stated as to address scout super strafe and tone down SentinelsGǪ I wonder how many realize how much this will hit Sentinels, they are so focused on Scout and Calscouts, they seem to overlook how it changes things for ALL suits. Certainly some realize this, and even suggest just changing to db penaltyGǪ because that would hurt scouts and not assaults. Though that does not address the heart of what Ratatti was getting at with SentinelsGǪ so I don't see that happening.
voidfaction wrote: what about range/precision/dampeners/repair/energizerz/etc/etc. if everything had penalties to speed profile range etc would make your choice in mods a lot different. someone wanting the lowest profile would have to consider what they fit more. no longer could you just look at chart and say I have to run 2 dampeners to hide. it would be i have to use 2 dampeners and only use low profile penalty mods. or like range mods penalize precision and precision penalize range.
Truly don't know what position to take on strafe. Lots of good points were made in that thread.
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Posted - 2014.11.21 17:42:00 -
[145] - Quote
sir RAVEN WING wrote: I want more kick and less charge time, is that a bad thing? To want a balanced weapon? Where it has both some CQC capabilities (about like the AR's long range capabilities) and long range capabilities (Like the AR's CQC)
Balanced weapons are good. Long-range weapons dominating CQC is bad. I'm sure you agree that the pre-nerf Rail Rifle was more the latter than the former. |
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Posted - 2014.11.21 17:50:00 -
[146] - Quote
Atiim wrote:Though looking through that thread I haven't seen anyone comment on anything from the Com's perspective.
Can confirm.
* Excluding AV discussions and Appia on superior Sniper loadouts. |
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Posted - 2014.11.21 18:33:00 -
[147] - Quote
sir RAVEN WING wrote: Anyway, that isn't exactly what I want it to be. I want less charge time so it can hit someone before you drop dead on the ground.
I agree. Perhaps revert to the prior nerf, but make the kick a little less crazy. |
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Posted - 2014.11.21 22:12:00 -
[148] - Quote
Seeing some of this for the first time:
https://forums.dust514.com/default.aspx?g=posts&m=2473560#post2473560
Neat looking stuff :-) |
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Posted - 2014.11.21 22:55:00 -
[149] - Quote
I'm with Spade. Legion or no Legion, if Rattati & Team demonstrate that this Dust can turn a profit, why would Rouge walk out on us? Profitability, FTW.
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Posted - 2014.11.21 23:42:00 -
[150] - Quote
Haerr's new corp name: "Rattati's Sex Victims" |
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Posted - 2014.11.22 00:36:00 -
[151] - Quote
Spademan wrote:By the way, @OG's: I have a request underneath the Off-Shore rig, I'd be grateful if ya'll checked it out. Exciting! |
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Posted - 2014.11.22 03:34:00 -
[152] - Quote
Llast 326 wrote:Bayeth Mal wrote:So... after 3 hours worth of character creation (and re-creation) my journey into Dragon Age: Inquisition has begun Can't wait to pick this up I loved every minute of Origins, and hated every aspect of Dragon Age 2. Please tell us if Inquisition is entirely lacking of soul. |
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Posted - 2014.11.22 03:53:00 -
[153] - Quote
lmao |
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Posted - 2014.11.22 16:39:00 -
[154] - Quote
Arkena Wyrnspire wrote:I am faintly amused by all the mucking about with the cloak. I don't even bother using it anymore, it's quite definitely not the reason scouts are good.
Speaking of Arkena's favorite Scout, CalScouts are unique in that they are soon going to have to choose between their two EWAR bonuses if Rattati moves forward with Efficacy changes ...
Present CalScout (EWAR Mod Count :: EWAR Stats) 0 Damp, 0 Range :: 27dB, 45m <--- Beats 28dB proto scans 0 Damp, 1 Range :: 27dB, 65m 0 Damp, 2 Range :: 27dB, 91m 1 Damp, 0 Range :: 20dB, 45m <--- Beats 21dB GalLogi proto scans 1 Damp, 1 Range :: 20dB, 65m 2 Damp, 0 Range :: 16dB, 45m
Post-Efficacy CalScout (EWAR Mod Count :: EWAR Stats) 0 Damp, 0 Range :: 32dB, 30m (Gêå +5dB, -15m) 0 Damp, 1 Range :: 32dB, 54m (Gêå +5dB, -11m) 0 Damp, 2 Range :: 32dB, 91m (Gêå +5dB) 1 Damp, 0 Range :: 22dB, 30m (Gêå +2dB, -15m) 1 Damp, 1 Range :: 22dB, 54m (Gêå +2dB, -11m) 2 Damp, 0 Range :: 16dB, 30m (Gêå -15m)
... I'd expect that CalScouts will be running double damps far more often than anything else. What do you guys think? |
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Posted - 2014.11.22 17:04:00 -
[155] - Quote
Notes:
Assumes Profile Dampener Efficacy Bonus of 5% per level.
21.66 dB - CalScout + 1 Cmp Damp 20.57 dB - CalScout + 1 Cmp Damp + Adv Cloak (on) 19.49 dB - CalScout + 1 Cmp Damp + Pro Cloak (on) |
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Posted - 2014.11.22 17:10:00 -
[156] - Quote
From Warden to Eunuch. How fast he fell. |
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Posted - 2014.11.22 18:24:00 -
[157] - Quote
Replaced by ragdoll? |
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Posted - 2014.11.22 19:20:00 -
[158] - Quote
sir RAVEN WING wrote:What weapon should I spec into next? I was thinking Flaylock or more into Nova Knives.
Apart from the obvious (HMG Heavy), which loadouts do you typically run? |
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Posted - 2014.11.22 20:00:00 -
[159] - Quote
Cass Caul wrote:Video was posted during closed beta chromo but was of the build before chromo (can't remember name) I'm confused by this. Precursor? Replication? |
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Posted - 2014.11.22 23:37:00 -
[160] - Quote
Spademan wrote:Zevran is clearly the best. Agreed. I got a kick out of Alistair though. (Origins) |
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Posted - 2014.11.23 00:13:00 -
[161] - Quote
sir RAVEN WING wrote: What weapon should I spec into next? Calscout, ACR/SG. SG has armour regen and a STD cloak... oh and a federation shotgun. ACR has needle and rep tool, with a rep mod and a Ion pistol.
Knives pair very well with the ACR. I personally prefer a Bolt or SMG with the Shotgun over the Flaylock, but I defer to the resident Flaylock experts. |
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Posted - 2014.11.23 03:27:00 -
[162] - Quote
Reminded me of Mollerz: http://www.youtube.com/watch?v=6mUlNWNv28k Miss you, buddy. o7
Anyone watch this yet? |
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Posted - 2014.11.23 16:09:00 -
[163] - Quote
Bayeth Mal wrote:Ungrateful things.
CCP Rattati wrote:https://www.youtube.com/watch?v=lu3VTngm1F0
Well, I guess it would be nice If I could touch your body
- The wigglewiggles have gotta go.
I know not everybody Has got a body like you
- Also fixing CalScout hitbox.
Oh, but I gotta think twice Before I give my heart away
- Yeah, I know he's up to no good, but how can I say no to a princess?
And I know all the games you play Because I play them too
- I dampen my Assault suit like a Jebus.
Oh, but I need some time off from that emotion Time to pick my heart up off the floor Oh, when that love comes down without devotion
- All my time and effort to date, and Bayeth still won't play. Breaks my heart, Bayeth.
Well, it takes a strong man, baby But I'm showin' you the door
- Heavies are in; Scouts are out. Screw you, Bayeth :P And that's not all, buddy ...
'Cause I gotta have faith I gotta have faith Because I got to have faith, faith, faith I got to have faith, faith, faith
- Letting Zatara drive next hotfix! He says it'll be fine! Mwahahahahahaha.
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Posted - 2014.11.24 19:52:00 -
[164] - Quote
Must Read
https://forums.dust514.com/default.aspx?g=posts&m=2476769#post2476769 |
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Posted - 2014.11.24 21:41:00 -
[165] - Quote
One Eyed King wrote: I feel the Nova Knives are grossly misrepresented...
Looking forward to my first pair of Musturd CUTRs.
If only I could wear them in the warbarge ... ... or mount them in my merc quarters!! |
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Posted - 2014.11.24 22:44:00 -
[166] - Quote
Good info. Better to know parameters than debate them. |
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Posted - 2014.11.25 04:44:00 -
[167] - Quote
So what do you think Cat's up to in here: https://drive.google.com/file/d/0ByLpG42z7QGHRFNvTmtTbFRRYmM/view?pli=1
Is that a buff the Focused Scanner? A nerf to Scout Base Scan Profile? A buff to Logi Base Scan Precision?
Hard to tell what else without reverse engineering Haerr's chart. Whatever it is, it has Zatara interested: https://forums.dust514.com/default.aspx?g=posts&m=2479158#post2479158
@ Haerr
Is there a "show input" button we can click to see the specific tweaks these guys are proposing? I think transparency would be helpful in weighing the ups and downs. |
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Posted - 2014.11.25 14:01:00 -
[168] - Quote
Haerr wrote: So Scouts are supposed to run with all Dampeners to remain dampened while in the optimal range of their weapons. But should still get scanned by Focused Scanners. And should also get scanned when entering anyone's inner circle. This way, any nearby squaddies can see the blip and kill the Scout if he happens to succeed in a backstab. Ohhhh! And Shield Extenders should counteract Profile Dampeners. This way Scouts can be balanced after we gift their Scan Precision to Logis.
And Assaults will only need 3 Dampeners to remain dampened while in the optimal range of their weapons.
Sounds about right, let's do that.
FTFY
Assaults: What I really need is to be able to beat scans like a Scout while maintaining 2x to 4x the dampened Scout's HP. This way I can sneak about like a Scout but still do my job and slay toe-to-toe effectively.
Logis: What I really need is to be able to scan like a Scout while maintaining 2x to 4x the recon Scout's HP. This way I can see everything and share what I see while I repslave for my two heavies, and still have to respond if a shotgunner happens to get the drop on me. |
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Posted - 2014.11.25 14:34:00 -
[169] - Quote
Jebus Says: I don't even want to bother with damps on my Assault anymore. I need my King HP intact so I can have a chance against Heavies and Amarr Assaults. Those armored monsters don't give a hot damn about damps, and I don't stand a chance against them if I have to sacrifice HP for sneakiness.
So: Take away all scans so no one has to bother with damps. Go King HP, go Biotics or go home.
I Say: Why not take a swing at King HP? Give those armor monsters some drawbacks. Get the drop on 'em from behind in your sneak-o-matic Assault and actually win.
And what comes of AM/CA Scouts, Jebus, if EWAR is scrapped?
:: Sharpens Knives :: |
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Posted - 2014.11.25 17:42:00 -
[170] - Quote
Love me some Jebus. Good stuff, sir.
Dumped bunches SP to test drive that very fit. Dual complex regulators on a CalScout! Fully expected to it be an overpowered death machine; man, was I disappointed. Tried every conceivable variation in my highs. All poop. In my humble opinion, there's much more utility to be found elsewhere. Kincats, damps, range extenders, plates ... all more useful than Regs to a CalScout.
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Posted - 2014.11.25 18:34:00 -
[171] - Quote
Spademan wrote: Give each suit one EWar stat on par with a scout.
Le Quandary ...
If I can have 1000HP and scan like an AM Scout, why would I run a squishy AM Scout? If I can have 1000HP and sneak about like a GA Scout, why would I ever run a squishy GA Scout? |
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Posted - 2014.11.25 22:22:00 -
[172] - Quote
sir RAVEN WING wrote:Haerr wrote:"Super Secret"Currently you can change the Federation 'Spartan' Assault fitting. Made a few fittings using all BPOs... Lets see if / when this gets fixed! Caldari Suits still obsolete... More to come on "CCP is Gallente based' Stay tuned
Two of Top Three best selling suits are Caldari. http://dust.thang.dk/market_tryhardinator.php
^ Take a look at Low Slots, guys.
Each of the Top 10 are King HP. Adding up those percentages totals 99.9% of Low Slot sales. EWAR, Biotics, Shield Regs ... added all together account for .1% of module sales. |
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Posted - 2014.11.26 02:55:00 -
[173] - Quote
Someone is sounding more like a lawyer than a biologist.
Have you changed your major, Ghost? |
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Posted - 2014.11.26 03:31:00 -
[174] - Quote
Ghost Kaisar wrote:Vitantur Nothus wrote:Someone is sounding more like a lawyer than a biologist.
Have you changed your major, Ghost? I'm still a Chem Major. Start Organic and Physics II next semester.
Chemistry! I thought for sure you were in for Biology. I won't forget again. Do we not have a resident Biologist!? |
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Posted - 2014.11.26 14:27:00 -
[175] - Quote
Lucifalic wrote:<----- professional forester/biologist. Funny thing is I currently work for canada post lol Lucifalic!? Where have you been? |
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Posted - 2014.11.26 17:33:00 -
[176] - Quote
Bright Steel wrote: People will believe what they want to believe, they see what they want to see and hear what they want to hear. The sad but true reality.
^ Precisely why I become furious at Zatara every time he talks about Scouts.
He may something totally benign and innocent: "Scouts should eat less cake so they can be thin and healthy like a Logi."
But what I see is something sinister: "Nerf Scout scan profile. Make them swap Precision with the Logi." |
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Posted - 2014.11.26 19:54:00 -
[177] - Quote
World War Appia
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Posted - 2014.11.26 22:01:00 -
[178] - Quote
hfderrtgvcd wrote:I'm running out of things to spec into. I don't see any point into getting another scout when I already have the min and gal pretty much maxed out. Any ideas?
Suit-wise, the AM Scout is worth the SP. At the moment, at least. Probably best to wait out the EWAR shakeup before committing millions of SP. CalScout probably isn't worth the trouble; its post-efficacy future isn't looking too bright.
Primary-wise, I'd recommend maxing out one anti-shield and one anti-armor fine rifle. Sniper Rifles pair well with your scout suits and can really come in handy. I've absolutely fallen in love with the Tac. You aren't going to top any leaderboards, but you can sure as heck make rooftop camping uncomfortable.
Secondary-wise, SMG, Bolt Pistol and Nova Knives are all solid investments. I hear the Ion Pistol is fantastic, but I've yet to dump any serious SP into it ... can't recall ever being killed by one, and its market data doesn't look too hot. |
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Posted - 2014.11.26 22:53:00 -
[179] - Quote
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Posted - 2014.11.27 03:36:00 -
[180] - Quote
Pseudogenesis wrote:I've been getting the urge to play again, I feel bad missing out on this officer event. I think I'll finally go collect my PS3 from the lazy friend that's been keeping it for a few weeks.
How common are the officer weaps during this event?
Played 5 or so ambush matches today, and got officer weapons twice. I think it was a fluke though. I'd say 1:5 would be a more reasonable expectation. They certainly aren't rare at the moment. |
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Posted - 2014.11.27 05:11:00 -
[181] - Quote
Llast 326 wrote:Spademan wrote:Pseudogenesis wrote:Dump everything into myofibril stims. It's the only way. Can confirm that this is the optimal progression. Confirming that this is exactly what I am doing nowGǪ almost maxed out
https://www.youtube.com/watch?v=trV-4-mCV2Y&list=UUldBb96c0OpYqYdCfEg50-A |
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Posted - 2014.11.27 14:12:00 -
[182] - Quote
Jebus McKing wrote:To be honest I like that the cloak is becoming less and less effective during actual combat.
From my point of view it should be a device to increase a scouts chance to cross open terrain, not a tool to easily overcome the shortcomings of shotguns, knives, and REs. (That's what speed should be for.)
That said, if they further lower its usefulness during combat I think it would be nice to also reduce its fitting requirements. They did a heck of a turning cloak into tool-best-used-for-travel; once they fix fire-from-cloak, I don't think we'd be out-of-line asking for a significant shimmer reduction. Whether dark or light, spotting cloaked scouts from any hillside elevation is cake. If you've yet to observe cloak from 250+ meters, grab a sniper rifle and try it. |
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Posted - 2014.11.27 17:23:00 -
[183] - Quote
Jebus McKing wrote:Question is, what is the intended role of the cloak? You guys remember that time when Frame interviewed himself?
Jebus McKing wrote: 1. A tool to get behind enemy lines, destroy equipment, hack stuff, +backstab stuff. 2. No shimmer while moving, has a longer duration, but has a decloaking delay of ~5 seconds. 3. The cloak could also be a tool to get out of fights rather than into them.
^ Pretty much this, and I'm pretty sure we're all on the same page. The only thing I'd add ...
If Shield Extenders were ever to impact Scan Profile, then Cloak's Active Damp should be tweaked offset the effect for properly dampened Scouts. |
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Posted - 2014.11.27 17:41:00 -
[184] - Quote
Jolly Roger! |
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Posted - 2014.11.28 11:39:00 -
[185] - Quote
One Eyed King wrote:... lucky head shots with the Breach ScP. Glad to hear you had fun! Haven't quite got the hang of ^ these either. The pre-RoF-nerf Assault ScP was a different story ... spam 3-5 in the vicinity of face on the fly, and get that gong. Lol.
One Eyed King wrote:As a whole, I am finding even wearing a Quaffe suit and running just a little over 30K Isk and not breaking even. Arkena put up a great piece on this point: https://forums.dust514.com/default.aspx?g=posts&t=180345&find=unread
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Posted - 2014.11.29 05:46:00 -
[186] - Quote
LeGoose wrote:Sooo KTB just posted a wonderful new video. If you can't stand him just watch the first 90 seconds. It reminds me of his old really dumb videos and his stupidity makes the video hilarious. Dust 514 - The truth about rate of fire: http://youtu.be/bd0bsc8P3Cs \o/ |
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Posted - 2014.11.29 22:22:00 -
[187] - Quote
Spademan wrote:One Eyed King wrote:Besides, knives are good for a lot of things, but toppling empires isn't one of them. Depends on how much people you stab. Et quos! Et tu, Brute? |
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Posted - 2014.11.30 15:10:00 -
[188] - Quote
Is Appia? https://forums.dust514.com/default.aspx?g=posts&m=2488022#post2488022
Isn't Aria Gomes. Too young. Isn't Lady Killington. Too proper. Isn't the OH one. Too nasal.
How many other English-speaking, forum-going female dusters are out there? Any of them sufficiently devious to pull this off? |
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Posted - 2014.11.30 15:59:00 -
[189] - Quote
One Eyed King wrote: The difference is we told him his ideas were stupid, they became less stupid, and eventually he actually had some good ideas. It was weird and confusing.
I remember the transition being close to instantaneous. One Day, Gav was suggesting a very old-Gav-like +100% efficacy to KinCats per level. The very next day, he came up with a solid and well-thought EWAR minimap rework. |
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Posted - 2014.11.30 16:24:00 -
[190] - Quote
Ghost Kaisar wrote:Vitantur Nothus wrote:One Eyed King wrote: The difference is we told him his ideas were stupid, they became less stupid, and eventually he actually had some good ideas. It was weird and confusing.
I remember the transition being close to instantaneous. One Day, Gav was suggesting a very old-Gav-like +100% efficacy to KinCats per level. The very next day, he came up with a solid and well-thought EWAR minimap rework. WHO ARE YOU AND WHAT HAVE YOU DONE WITH GAV!?!?!?
Could've been dietary. This was around the same time he and Jace were discussing ... load optimization. Jace told Gav to tell his "friend" to eat a bunch of clams something. No telling how many clams he ate. Perhaps enough to alter brain chemistry?
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Posted - 2014.11.30 16:29:00 -
[191] - Quote
Jadek found something funny |
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Posted - 2014.11.30 16:52:00 -
[192] - Quote
Llast 326 wrote:Decent photo manipulation of thisNo real noticeable seams, but not a lot of work to pull that off.
Hadn't seen that media page before. Impressive artwork. Love the attention to detail with the ScP. |
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Posted - 2014.12.01 01:09:00 -
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Bayeth Mal wrote:The grenade is for suicides. With such low HP but range amps you occasionally realise you're in a no win scenario.
I run range extenders and proto knives on my sniper fits (caldari). Mercs who come poking about looking for the sniper have a good chance of getting a knife in the back. |
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Posted - 2014.12.01 13:07:00 -
[194] - Quote
Meanwhile, in Zatara Land: The nucleus of the Heavy Blob can now share scans at 17dB out to 42m. All the while repping the Heavy Blob for low-risk, periodic orbital strikes. |
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Posted - 2014.12.01 13:25:00 -
[195] - Quote
Looks like more Scout nerfs, Jebus. How 'bout we rollback that Logi range instead? |
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Posted - 2014.12.01 13:51:00 -
[196] - Quote
Knives equipped, scan profile reduced
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Posted - 2014.12.01 14:49:00 -
[197] - Quote
You guys smell that? |
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Posted - 2014.12.01 15:02:00 -
[198] - Quote
Bayeth Mal wrote:Quote:People talking about buffing NKs and giving min scouts a bonus to damps instead. Sounds familiar. ... Swap the bonus and you're better off knifing (and everything else) in a GalScout. |
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Posted - 2014.12.01 17:26:00 -
[199] - Quote
Breakin Stuff wrote: Do you think I care one whit about "fair?"
I imagine that Fox Gaden might. A good reason to read what he writes. |
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Posted - 2014.12.01 17:55:00 -
[200] - Quote
IgniteableAura wrote:VICTORY IS MINE!
Scout EWAR interplay is as close as ever to balanced, and for once, each of the four Scouts have a meaningful function. What we're seeing is undoing of progress. I wouldn't jump straight to "victory" ... |
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Posted - 2014.12.01 22:17:00 -
[201] - Quote
@ OEK
https://docs.google.com/spreadsheets/d/1j0uAKk-PtFUgV62QANDe0lJ02Ukc-jQuhcLdwhG4J1Q/edit?pli=1#gid=18624413
See Proposed tab |
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Posted - 2014.12.01 22:31:00 -
[202] - Quote
I agree. Too many unknowns left unspecified. Too many variables are being tweaked to predict outcome.
Pretty clear on one thing though. If the values are moved forward as presented, then the Logi will replace the Recon Scout.
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Posted - 2014.12.01 22:41:00 -
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Spademan wrote:Another thing we don't know is the modules. In the thread it's been mentioned that Range amps will negatively affect both Precision and profile, while Precision mods will negatively affect range+profile, but I haven't seen by how much.
EWAR modules already pay less utility than brick modules. See 99.9% of low slot sales. These types of penalties will onsly serve to reinforce King HP. |
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Posted - 2014.12.01 22:43:00 -
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Arkena Wyrnspire wrote:Vitantur Nothus wrote:I agree. Too many unknowns left unspecified. Too many variables are being tweaked to predict outcome.
Pretty clear on one thing though. If the values are moved forward as presented, then the Logi will replace the Recon Scout.
How so? Amarr scout looks to be exceptionally strong at scanning. Its scans are unavoidable while the logiscans can be avoided by all scouts.
18dB is all I need to keep my blob safe and Scouts honest. I can get 18dB from an AM Scout who can do little else but scan. Or I can 18dB from a Logi who generates constant WP, provides reps and EQ and revives and whatever else Logis do. Why would I ever field the AM Scout? |
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Posted - 2014.12.01 22:49:00 -
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Arkena Wyrnspire wrote:Vitantur Nothus wrote:Arkena Wyrnspire wrote:Vitantur Nothus wrote:I agree. Too many unknowns left unspecified. Too many variables are being tweaked to predict outcome.
Pretty clear on one thing though. If the values are moved forward as presented, then the Logi will replace the Recon Scout.
How so? Amarr scout looks to be exceptionally strong at scanning. Its scans are unavoidable while the logiscans can be avoided by all scouts. 18dB is all I need to keep my blob safe and Scouts honest. I can get 18dB from an AM Scout who can do little else but scan. Or I can 18dB from a Logi who generates constant WP, provides reps and EQ and revives and whatever else Logis do. Why would I ever field the AM Scout? Because the Amscout can get 13dB scans and laugh at all attempts to evade its scans?
To protect against the off chance that a 250-350HP 3x damped Scout might actually injure my blob? No thanks. I'll take the Logi and my free orbital strikes, please. |
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Posted - 2014.12.01 23:46:00 -
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Bayeth Mal wrote:One Eyed King wrote:I would just like to reiterate before I take the time to read over the EWAR numbers that taking away the knife bonus on the minja will just make the Gal scout a better knifer (because superior low slots).
You would have to give Minmatar super duper hack bonuses, or superior than Gallente Dampening bonuses (the latter of which I certainly don't recommend) in order to even circumstantially give people a reason to run Minmatar over Gallente.
Otherwise, Gal Scouts could just throw on a Code Breaker (or have a fit just with Code Breakers) and they would be a good enough substitute for hacking that it would be insane to throw all that SP in a Minmatar scouts for so little marginal benefit.
Minjas have been overly d*cked over enough as it is. I haven't even gotten to what might be Minja killing EWAR changes, and you are already talking about making them more meaningless. Absolutely boggles my mind. By this same logic isn't the Cal a terrible scout? What with their oh so terrible 2 low slots. They sure don't seem to be struggling.
If we switched the CalScout bonus to efficacy, he'd be significantly weakened. Rattati was originally on the right track. |
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Posted - 2014.12.02 00:11:00 -
[207] - Quote
If Logis are going to get Scan Precision and Range, do you think AM/CA Scouts might get 4EQ? Or would that second part be too much like role bleed? |
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Posted - 2014.12.02 08:10:00 -
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LeGoose wrote:So can someone give us a tldr of the changes? I don't have time to sift through the ewar thread and the doc didn't mention anything about minja bonus changes or the penalty to opposing ewar stats when equipping an ewar mod. As far as I saw at least. For one thing, the narrative changed and "what to fix" seems to have changed with it.
13 days ago, CCP Rattati wrote:
12 days ago, CCP Rattati wrote:
^ Rattati was very recently on (what I believe to be) the right track. It seems that he was somehow convinced that high native ewar slayer scouts aren't really the problem. The basis behind the 180 remains unclear, and we appear to have at least temporarily scrapped a solid plan (efficacy bonuses and HP drawbacks) which would've directly targeted and fixed several solid problems:
* Every Nyain San Scout Loadout Ever * Each of Saxonmish's showcased Assault Lite Loadouts * Arkena's 2x damp'd "its-way-better-than-my-Assault" CalScout * Super Strafe uparmored CA Scouts
The updated plan is better than the former new plan (which included Recon Logis capable of pinging at under 18dB out to 40+ meters), but it introduces several potential problems. The biggest two (in my opinion) are (1) Recon Scouts being role-bled by Recon Logi and (2) significant buffs to Heavy+Logi blobs (directional arrows removed, REs displayed, Scan Precision improved, potentially unbeatable CQC early warning system (~13dB at 7.5 - 11m)). |
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Posted - 2014.12.02 13:00:00 -
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Varoth Drac wrote:I like your idea Gav. I'm worried about sentinels with the direction arrow removed.
If they didn't want something so complex, they could just give heavies a different minimap marker which shows direction, as well as telling you it is a heavy you are scanning.
Could use the old "V" (which I believe denoted newer units). |
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Posted - 2014.12.02 13:34:00 -
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Varoth Drac wrote: Instead we've ended up with 25% range amps? Is anyone seriously going to fit these anywhere except PC?
The spreadsheet is currently showing 15%. |
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Posted - 2014.12.02 14:12:00 -
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Varoth Drac wrote:Vitantur Nothus wrote:Varoth Drac wrote: Instead we've ended up with 25% range amps? Is anyone seriously going to fit these anywhere except PC?
The value used in his spreadsheet calculations is showing 15%. Sigh. I'm willing to bet range amps are some of the rarest mods used at the moment. I guess pg mods and mybos are less used, maybe shield rechargers.
Here's the market data link: http://dust.thang.dk/market_tryhardinator.php
Scroll down to Low Slot Modules ... 25.6% - Enhanced Brick 14.6% - Basic Brick 10.9% - Complex Brick 9.6% - Enhanced Brick Rep 9.0% - Complex Reactive Brick 7.4% - Enhanced Reactive Brick 6.3% - Complex Brick Rep 5.8% - Enhanced Ferro Brick 5.8% - Basic Brick Rep 5.1% - Complex Ferro Brick
Add all that up and you get around 100% brick. All other low slot modules combined (including range amps, damps, pg mods, cpu mods, codebreakers, kincats, cardregs, shieldregs) amount to a rounding error. |
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Posted - 2014.12.02 16:43:00 -
[212] - Quote
Updated EWAR datasets: https://docs.google.com/spreadsheets/d/1zVbDLXDU5gpKjx1YmE9ODVYHxlE40vhNz-L7gBTcY4Y/edit?usp=sharing
* See "Echo Overview" for dataset sorted by Precision * See "Echo Merge" for dataset sorted by Unit Type * See "Echo Calculations" for Maths * Pardon the clutter; there's lots going on.
Let me know if you guys see anything out-of-whack. |
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Posted - 2014.12.02 17:54:00 -
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Varoth Drac wrote: I also really don't like the nerf to range amps. People hardly use them as it is. I know they will be helped by the general increases to base scan range, but I just don't see anyone using them in 1.10.
I understand why this has been done...
I suspect the why may have more to do with Rattati being told "we can't turn off passive scans" ... so he's found a way to minimize their effect instead.
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Posted - 2014.12.02 18:44:00 -
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matsumoto yuichi san wrote:yo, rattati you are doing a great job, i do have one question though, i picked race at the beginning of the closed beta after the last reset, so a LOOONG time ago, but i at the point we got actual amarr weapons went all amarr, and is there any way to switch ? Have you tried submitting a ticket? |
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Posted - 2014.12.02 22:30:00 -
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One Eyed King wrote: What is Next Release 1.0? People are assuming Legion, is that an appropriate assumption do you think? .
Man, I hope not.
That roadmap is clearly labeled Dust 514. I take this to mean we can hope for a future for Dust. It'd be a 'bit like FanFest all over again to be smacked with a "Now on PC" announcement come February. Seems highly unlikely that they Rattati would do that us.
As for the name of the Next Release, my money is on Resurgence.
As far as Legion goes, I think of it as a separate product, being developed by a separate team which will get its own product launch. |
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Posted - 2014.12.02 22:41:00 -
[216] - Quote
sir RAVEN WING wrote:I'd say Rebellion But what do I know?
Perhaps, but what are we rebelling against? Being shut down? Lol |
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Posted - 2014.12.02 22:49:00 -
[217] - Quote
sir RAVEN WING wrote:Vitantur Nothus wrote:sir RAVEN WING wrote:I'd say Rebellion But what do I know? Perhaps, but what are we rebelling against? Being shut down? Lol We're already doing that now! :p I was following the names UprisingMaybe Rebirth or Revenge or Ashes hell they may even put it to LegionWho knows?
I always took Uprising to mean moving upward. Rebirth would be fun. I like that one. |
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Posted - 2014.12.02 22:53:00 -
[218] - Quote
Dust 514: The Return of Jolly Roger and the ButtPirates |
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Posted - 2014.12.03 00:21:00 -
[219] - Quote
Hey guys!
I have an idea related to King HP. Please take a look and tell me what you think: https://forums.dust514.com/default.aspx?g=posts&m=2494056#post2494056
* Speaks directly to King HP (all Frames) * Immediately resolves Assault Lite * Could be used to reign in HP Creep (Assaults and Heavies) * Decreases demand for over-used Brick * Increases demand for under-used Biotics * Addresses Backpedal and Strafe via Stamina |
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Posted - 2014.12.03 01:42:00 -
[220] - Quote
hfderrtgvcd wrote:I like it a lot but think it should apply to shield extenders as well.
Kk. Wrapping it up. Same concept, new offsets (regulators, rechargers, energizers). |
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Posted - 2014.12.03 03:41:00 -
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dzizur wrote:Vitantur Nothus wrote:hfderrtgvcd wrote:I like it a lot but think it should apply to shield extenders as well. Kk. Wrapping it up. Same concept, new offsets (regulators, rechargers, energizers). seems a bit too complex, introducing 2 new variables could be very confusing. How about having one variable which represents number of slots a light/med/heavy frame can use up on hp modules (only plates and extenders)? Suggestings to touch King HP are usually followed by Team Gallente roaring that Team Caldari will be given unfair advantage (or vice versa). A two part system would bypass the back-and-forth and would permit Rattati to tune both sides separately; this should ultimately result in better Armor v Shield balance.
Further, it makes logical sense that strapping plate atop more plate would affect freedom of movement, but encumbrance doesn't really fly with shields. Lastly, a two part system means opportunity to address (through offsets) a greater number of underperforming modules. |
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Posted - 2014.12.03 12:55:00 -
[222] - Quote
Cat Merc wrote:He didn't shut me down, but I'll say no further because ban hammer Edit: If any of you feel like it, you may add me on skype and talk there about it. I'm open to be "enlightened" if you feel like you can convince me.
The only "backchannel" communications were those between you and CPM on Skype. Every 'bit of feedback we provided to Rattati with is in that thread, and all we provided were concerns and cases to consider. |
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Posted - 2014.12.03 13:18:00 -
[223] - Quote
CCP Rattati wrote:I want each frame to have mass, each module to have mass, and speed is dynamically related to mass.
base speed = 6 at zero mass
Scout = 100 (could substitute mass for hp) base speed 100/X = 5.2 plate = 10 1 plate = 10% speed reduction 5 plates = 50% reduction new speed = base speed * penalty
Sentinel = 500 base speed = 500/X = 4.5 plate = 10 1 plate = 2% speed reduction 5 plates = 10% reduction new speed = base speed * penalty
penalty wouldn't have to be linear
I already have some calculations and ideas without a true encumbrance model, I can share that
Your approach is much more elegant than my wordy proposal. Spitballing:
* Mass affects rate of stamina drain (the greater the mass, the faster the drain) * Cardregs offset rate of drain (maintain moderate drain at greater masses) * KinCats offset sprint penalty (as is) and to a lesser degree movement penalty * Backward and lateral movement drains stamina (backpedal or wigglewiggle, but not forever)
PS: Thanks for sharing :-) |
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Posted - 2014.12.03 15:59:00 -
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Llast 326 wrote:Okay been awayGǪ Interesting goings on while I was out. What has actually changed in game at this point? Did anything get dropped in as a hot fix in the past three days?
No big changes yet.
We're about one week out from 1.10 (see patch notes). Other than that, still standing by for info on wigglewiggle and King HP improvements; feedback thread is still open; probably safe to assume that these didn't make the cut for 1.10. Also, Scout EWAR efficacy rewire was postponed; substantial EWAR changes on the horizon; CPM has hinted at broader (multiclass) efficacy changes.
Can't think of anything else to report. |
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Posted - 2014.12.03 16:28:00 -
[225] - Quote
What if CBs were moved to highs and their PG req't reduced?
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Posted - 2014.12.03 17:13:00 -
[226] - Quote
Cat Merc wrote:Vitantur Nothus wrote:Cat Merc wrote:He didn't shut me down, but I'll say no further because ban hammer Edit: If any of you feel like it, you may add me on skype and talk there about it. I'm open to be "enlightened" if you feel like you can convince me. The only "backchannel" communications were those between you and CPM on Skype. Every 'bit of feedback we provided to Rattati with is in that thread, and all we provided were concerns and cases to consider. Backchannel? It's far quicker and easier to communicate through Skype. All of these conversations happened with like a gazillion other people in the same chat room. None of it was done 1 on 1. The Forums provide a written, transparent and permanent record. If Party A believes Party B to be less than honest, and Party B believes the same of Party A, then why would the Parties opt to debate anything off-the-record? |
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Posted - 2014.12.03 18:54:00 -
[227] - Quote
Varoth Drac wrote:Ghost Kaisar wrote:Once again, this is all theory, but I actually can't wait to see how this plays out. I will also finally be skilling into precision and range V, as I never had a reason to run them on my Min Scout before. Now all my suits can benefit from it. Range amps are being nerfed to 15%, rendering them useless in my opinion. Though the skill itself is very useful. I often run a precision mod on my min scout (no pg cost ) so i'm glad it will become more important. I'm a bit confused though, are precision mods getting a penalty? I heard they may do but haven't found any confirmation or numbers.
Negative on nerfs to Precision Mods. Rattati mentioned that he backed down on additional drawbacks to EWAR modules as well as additional active damp bonus to cloak. |
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Posted - 2014.12.03 19:01:00 -
[228] - Quote
Cat Merc wrote:Vitantur Nothus wrote:Cat Merc wrote:Vitantur Nothus wrote: The only "backchannel" communications were those between you and CPM on Skype. Every 'bit of feedback we provided to Rattati with is in that thread, and all we provided were concerns and cases to consider.
Backchannel? It's far quicker and easier to communicate through Skype. All of these conversations happened with like a gazillion other people in the same chat room. None of it was done 1 on 1. The Forums provide a written, transparent and permanent record. If Party A believes Party B to be less than honest, and Party B believes the same of Party A, then why would the Parties opt to debate anything off-the-record? Because Party C is not allowing Party A to say anything on the forums?
That's actually kinda funny. A point I hadn't considered...
The Forums provide a written, transparent and permanent record. And Referees, at no additional charge :-)
Seriously though, we didn't present Rattati with any arguments or numbers other than what's written here and written in the Falloff thread. If your "source" suggests otherwise, then your "source" is being less than honest with you. Sounds to me like a written record might come in handy to both us. |
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Posted - 2014.12.03 19:15:00 -
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Kaeru Nayiri wrote:Hey guys, I want to get some feedback, particularly from the Min Scout, on the directional arrow. I feel like it's the MinScout's only defense when moving from cover to cover. I made a thread in the features and ideas section, and though full of good feedback, it is just getting ignored. What are your thoughts? How do you plan on staying alive moving around as a min scout in 1.10? The whole thing makes me want to stack HP mods+shotgun, which feels like the exact opposite of what the changes are trying to accomplish. https://forums.dust514.com/default.aspx?g=posts&t=181713&find=unread
Hello Scout!
Read just a few posts back and find the big one by Ghost Kaiser. You won't find a more authentic a MinScout, and everything he writes on the topic is usually dead-on-target. As for the impact of TacNet changes, we're as in the dark as you are. We won't have much to offer apart from speculation until we've see the new system firsthand.
Hang tight, and good luck. o7 |
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Posted - 2014.12.03 21:36:00 -
[230] - Quote
One Eyed King wrote:Is the spreadsheet up to date with Range Amp changes?
Can an Ak.0 really get 21 m short range with 4 Range Amps? Here's my math: https://docs.google.com/spreadsheets/d/1zVbDLXDU5gpKjx1YmE9ODVYHxlE40vhNz-L7gBTcY4Y |
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Posted - 2014.12.03 21:43:00 -
[231] - Quote
@ Spade
There are two tabs; the one labeled "Proposal" is the one with 1.10 values. |
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Posted - 2014.12.03 22:05:00 -
[232] - Quote
Spademan wrote:Doesn't look like those short ranges will do anything really. Just speculation of course, but those are slapping distances. If you stab my friend, you'll blip on my TacNet for ~ 1 sec. And for each second of teabagging which follows, there your blip shall remain.
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Posted - 2014.12.03 22:41:00 -
[233] - Quote
One Eyed King wrote:Please, someone post something positive from these changes so I have some silver lining to look for. :: Scratches Head ::
Harder times for Scouts means fewer "Scouts" means fewer mercs watching their backs. |
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Posted - 2014.12.03 23:22:00 -
[234] - Quote
Varoth Drac wrote:Jebus McKing wrote:Hm, I just realised precision mods will be better at improving range than range amps. The range amp nerf is going to have to be changed, it's silly. Hmmmmm, what would I rather have in my low slot? 2-5m extra scan range or 140 armour?
Spademan wrote:The nerf to range amps seems to be overkill. Oh well, we'll see how it turns out, I'm sure data will say if it is.
I don't necessarily like it either, but it does cut back on Logi role-bleeding CA/AM Scouts.
If you were Field Commanding a PC, which would you rather have? Strong scans and a free orbital from a merc who's repping your heavy blob while dropping uplinks and ammo. Or slightly stronger scans from a 300HP Scout who does very little apart from trying not to die.
There's also the Heavy+Logi Blob to consider; imagine if the Blobs had 12dB scans at 20-40 meters. There's no way that wouldn't be broken. |
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Posted - 2014.12.03 23:49:00 -
[235] - Quote
Spademan wrote:Would an airhorn going off every time you knife-kill someone make things better or worse? We should totally push for this. Lose the RE. Equip Airhorn. Blast it at your opponent to announce your presence. Shank him anyway. It'd be like stunt knifing!
Imagine the Jolly Roger videos! |
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Posted - 2014.12.04 02:41:00 -
[236] - Quote
Safe travels, Bayeth!
We'll be here when you get back. If not, you know where to find us. o7 |
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Posted - 2014.12.04 04:23:00 -
[237] - Quote
jace silencerww wrote:... lol shotgunners are ok since most shots are at 10 meters. 10 meters!? I'd be thrilled. That's twice the SG's current optimal. Was there something I missed in the patchnotes? |
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Posted - 2014.12.04 13:25:00 -
[238] - Quote
@ New Jace
If you must poop in here, please keep it brief and punctuated.
Thank You! |
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Posted - 2014.12.04 18:03:00 -
[239] - Quote
Spademan wrote:What if the solution to strafing lies not in dropping the strafe speed, but in making guns inaccurate as **** if you keep moving side to side Whoa! I like. Same idea, different angle:
Disable Aim Assist for a fraction of a second following directional change, such that AA does not artificially inflate accuracy while wigglewiggling. |
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Posted - 2014.12.04 19:07:00 -
[240] - Quote
Varoth Drac wrote:The short range on the other hand I don't see helping. The impetus behind an unbeatable short-range could very well be the survivability of today's shotgunner. Rattati has mentioned on more than one occasion that the shotgunner's kills-per-spawn metric is higher than that of other weapons.
Kaeru Nayiri wrote:Perhaps now is the time to finally look at shared scans? What do you think would be most fair? This has been requested, suggested and debated many times. Unfortunately, removal of shared passives is not an option. If it were to become an option, I believe the majority (here at least) would be in favor of removal. |
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Posted - 2014.12.04 20:54:00 -
[241] - Quote
Reduced Backpedal Speed + Airhorn > Sprint Charge
If NK performance slumps, we'll be in good position to ask.
On the topic, I asked Musturd a few weeks back whether or not he ever Raptor Jumped. He said something smooth like "man, I don't mess with that sh*t; jumping drains stamina, and you always need stamina to get away or get to the next guy." |
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Posted - 2014.12.04 22:29:00 -
[242] - Quote
Bojo the Mighty: LFS First Prophet: Min FW? Bojo the Mighty: No. And FU.
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Posted - 2014.12.05 20:14:00 -
[243] - Quote
@ Kaeru
Uncomfortable with a few of the claims presented above. I am going to nitpick the lines in question to ensure that we're on the same page.
"The leap-kill is still the most efficient way to take someone out..."
I (for one) would be uncomfortable ascribing the label "most efficient" to a largely unreliable maneuver. As you pointed out, even the slightest variation in target trajectory lands you off course.
"... often getting at last one swipe in face of our victim, netting a 150% bonus damage on that swing"
In my experience, Nova Knife headshots are superbly rare, even on days when I am not drinking. The word "often" implies otherwise.
If the game had deceleration to change vector when moving, leap-kills would become 50% more intuitive.
Deceleration is a wonderful idea, but this "50% more intuitive" line has my troll detector tinging. |
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Posted - 2014.12.05 21:36:00 -
[244] - Quote
So you were the guy who came in second place for the sidearm event!? Kudos, Kaeru! If Shotty were still here, all your drinks would be on the house. Thanks for the followup and clarification; agreed on all points. o7 |
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Posted - 2014.12.06 02:30:00 -
[245] - Quote
XD |
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Posted - 2014.12.06 03:54:00 -
[246] - Quote
One Eyed King wrote:Pseudogenesis wrote:Sprinting with charge should never happen, ever. It's way too easy to 1 shot a suit now, it would just become another shotgun.
The backpedal penalty would be really nice. It would almost offset the pain of the cloak becoming unusable :( Think 1.10, not now. Things are changing. They are nerfing the shotgun scouts that need the nerf, and we are catching as much of the blow back. You won't be able to dodge short range scans. You won't be able to take on multiple targets because of shared scanning. If you miss, you will show up on their radar, and all they have to do is spin and blow you away. Minjas aren't over performing, as far as I know, but we are still getting as much of a nerf as anyone else, and I am trying to think of changes we can make as early as possible so that when we see how 1.10 affects us so we can make whatever changes necessary to bring us back into balance without removing the changes that are nerfing the over performing scouts. What may lead to over performance in the current circumstances might not be under different ones. It is not too early to think ahead.
If NK performance slumps post 1.10 ... (spitballing) ...
+ Increase base movement speed when NKs are equipped + Instant clone termination on takedown (silences shared passives) + Set NK stun_on_hit to a high value (interrupts the insta-spin)
Even if NKs end up fine ...
+ Reduce backpedal speed. |
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Posted - 2014.12.06 18:20:00 -
[247] - Quote
All that Raptor talk yesterday got me excited :-) Scrapped the damps for a night and went for fun instead:
Scout mk.0 HS: Cmp Sidearm Dmg, Enh Shield (x2) <----- can't fit complex (b/c damn MinScout) LS: Cmp KinCat (x2), Cmp CardReg PW: IshNoks SW: Bolt GR: Empy EQ: A-19 Scanner, Bsc Cloak
My wife never watches me play "Nintendo" ... she just so happened to walk by as I spidered some poor heavy ...
Wife: "Did you stab that one?" Me: "Oh yes." Wife: "Did he know you were there?" Me: "Think so." Wife: "Why did he come through that doorway if he knew you were waiting there?" Me: "That's the trick. You run past one then pretend to run away. The smart ones know what's going on, but the stupid ones always chase you. The big ones we call Heavies, and they're almost always stupid ones." Wife: "Do it again."
[And for the first time ever, she watched me play Dust. For almost a full five minutes.] |
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Posted - 2014.12.06 20:15:00 -
[248] - Quote
Kaeru Nayiri wrote:In the spirit of raptor-kills and headshots, I recorded a match yesterday where I used a leap-kill one time during a very intense engagement, got the headshot damage bonus and survived because of it. I was in a hacking fit, not my usual knifing fit. It may also be worth noting I play on m/kb This is a very short video, headshot is at 0:44. https://www.youtube.com/watch?v=5SMBXtbYpVQ(the 720 quality option should be available soon)
No, that is HYPE :-) |
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Posted - 2014.12.07 21:18:00 -
[249] - Quote
Ghost Kaisar wrote: I still plan on 2x damps and a cloak. IIRC, cloak bonus is going to be increased as well, which means I can avoid passive scans with my cloak on. De-cloak, stab. Re-cloak, run.
Rattati backed down on increased cloak bonus. Probably for the better. Few look back fondly on the pre-alpha 700+HP invisible GA Scouts. |
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Posted - 2014.12.08 03:10:00 -
[250] - Quote
Anyone know if the SP cap is changing? Thought the idea was to lower it at the end of November. |
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Posted - 2014.12.08 13:08:00 -
[251] - Quote
dzizur wrote:Having read somewhere that turning off voice chat can help when it comes to framerates, I've tried it on my own.
The results:
Market, menus, restocking, fitting - all working MUCH faster Don't have to wait 2 minutes in the begining of the game just to open "TEAM" tab Less lag - better hit dettection - less deaths - moaaar kills
seriously, try it out if you haven't yet. I'm surprised how much of a difference it makes
Is there a specific setting you used, or did you just deactivate voice for the channel you were active in? |
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Posted - 2014.12.08 13:49:00 -
[252] - Quote
Rattati interviewed on Biomass: https://s3.amazonaws.com/biomassed/BiomassedEp32.mp3
4:45 - New OBs 7:20 - Daily missions / rewards 17:10 - New EWAR 28:40 - Barbershop Plug! 29:45 - Bandwidth 49:00 - Roadmap
18:40 - "The main thing is that we wanted all players to be able to lock out a ... Scout from backstabbing you or shotgunning you in the back. I think that's a fair (given that we have EWAR) kind of proposal."
19:45 - "However, we didn't want to break the design that we have. Scouts are the EWAR specialists and they are supposed to be able to dampen below almost everything. If they dedicate themselves to the role."
20:57 - "Let's say a Scout is dampening to break most scans. He has to cross a potential line of fire between 0 and 8 meters on average. I think that's fair game. I never liked the fact that you could idle behind someone at zero meter proximity."
21:40 - "I think that's what the majority of players wanted ... not to be able to be killed easily by Scouts."
22:00 - "In effect, we have nerfed scanning overall. I think we all agree that passive scans (the wallhacks we all complained about) were too far reaching and they need to be taken down." |
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Posted - 2014.12.08 22:05:00 -
[253] - Quote
J0LLY R0G3R wrote:So I did end up playing this weekend. Rough aim to say the least. MadeaThing Just watched your: https://www.youtube.com/watch?v=CRcLZJ-v_R8&index=2&list=UUPMOzhVO3qpnBLGUVKCpmCw
Haven't played a single match of CoD since Black Ops II . Got angry at Trey Arch, took a buddy's advice, and downloaded Dust. Never looked back. But that looks like seriously fun shotgun gameplay. |
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Posted - 2014.12.08 22:33:00 -
[254] - Quote
J0LLY R0G3R wrote:I wish i stopped at blops2 i played a few hours of ghosts and said, nope. But yeah, I have been enjoying COD AW. The movement speed is crazy nice.
Seemed pretty smooth as well. Do you usually hit what you shoot? |
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Posted - 2014.12.09 16:39:00 -
[255] - Quote
Sinboto Simmons wrote:Well yall called it, heavy spam fo days son! King HP FTW!
Haven't played yet. Will be on shortly. Initial impressions to follow. |
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Posted - 2014.12.09 17:02:00 -
[256] - Quote
sir RAVEN WING wrote:Any sniping tips? Did you not claim to be the alt of a dedicated sniper in Symbiotic's recent thread? |
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Posted - 2014.12.09 17:38:00 -
[257] - Quote
How'd the chem final go?
(here's the thread)
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Posted - 2014.12.09 17:42:00 -
[258] - Quote
"Daily Missions" are nicely implemented. Intuitive. Easily accessed. 10 tasks generated; status for each tracked; rewards seem pretty cool. |
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Posted - 2014.12.09 19:17:00 -
[259] - Quote
Early Impressions: Combat
The frequency of Scouts (in Ambush at least) appears unchanged. Heavily armored GalScouts seem more common than other Scouts. Backpedal Speed, Breach AR, and HMG Heavies remain imbalanced
The suicide f*cktards should be programatically removed from battle after X number of suicides. It is nothing for these guys to suicide 20x per match, and there's usually more than one of 'em. Out of 12 matches, matchmaking has put the "SUICIDE FOREVER" squad on my team 8 times. |
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Posted - 2014.12.09 20:44:00 -
[260] - Quote
Spademan wrote:So, the first thing I'd like to ask is this: What got snuck into the patch?
I'm getting + Objective Defense points. Didn't recall reading anything about that. |
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Posted - 2014.12.09 21:23:00 -
[261] - Quote
icdedppul wrote:4/10 of my missions require me to earn at least 1999 SP in a single battle :(
no lifed it this week and capped out yesterday
My two unfinished are Earn 7,999 WP and an Earn 8,999 WP. 9k in one battle?
Can a rep slave Logi even do that? |
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Posted - 2014.12.09 21:43:00 -
[262] - Quote
Llast 326 wrote:Are the daily rewards instantly applied upon achievement or is it after downtime, or we get them every three months or some such? Instantly redeemed and tracked in realtime. |
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Posted - 2014.12.09 22:55:00 -
[263] - Quote
So ... you can't pawn Encrypted Strong Boxes. Bought 5 Decryptor Keys. Just 'cause I'm curious.
Box #1 Haze Locus Grenade (x15) Total Isk Value = 7k
Box #2 Cala's SMG (x3) Total Isk Value = 68k
Box #3 Frontline Special Issue, Mk II-C (x9) Total Isk Value = 24k
Box #4 Rattati Assault G/1 (x9) Total Isk Value = 29k
Box #5 Frontline Special Issue, Mk II-M (x9) Total Isk Value = 24k
* Isk Value at +19.5% (+15% market agent, +4.5% loyalty bonus) |
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Posted - 2014.12.09 23:04:00 -
[264] - Quote
Spademan wrote:"Frontline Special Issue" What in the world are they? And Haze locus?
These are newbro suits for use in the Academy. They are slightly better than the "free" issue and they are limited in quantity. I believe the Haze nades were the equivalent of "hacked" Advanced Locus Nades. |
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Posted - 2014.12.09 23:05:00 -
[265] - Quote
Check this out, guys: http://dust.thang.dk/market_historycategory.php
For the first time in a long time, Assault Suit sales have overtaken Scout Suit sales. This trend began on Dec 1st, before the 1.10 changes. If GD is any indication, the new trend should hold. |
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Posted - 2014.12.10 02:33:00 -
[266] - Quote
One Eyed King wrote:Do you think it would be too much of a change for Minmatar scouts to have 2H/3L at Adv instead of the other way around?
Std and Pro would remain the same, but I think it would make it a little easier to be viable in something other than pro.
Everything else would remain the same as well.
We'd have 3/4 Scouts with the same Adv config ... kinda lopsided, but it might work. What's not working with the current Adv MinScout? Maybe we can cook up an alternative ... |
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Posted - 2014.12.10 03:00:00 -
[267] - Quote
Are you currently getting picked up by Actives or Passives? I ask because I didn't see much in terms of scans in play today. |
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Posted - 2014.12.10 03:07:00 -
[268] - Quote
One Eyed King wrote:Vitantur Nothus wrote:Are you currently getting picked up by Actives or Passives? I won't play til tomorrow, so I won't know for sure. I am mostly just thinking out loud.
Give it a go before passing judgement. I don't find its as bad as post-1.8 Scouts are making it out to be. |
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Posted - 2014.12.10 03:15:00 -
[269] - Quote
Gavr1lo Pr1nc1p wrote: they had 12 heavies armor tanked BrAR wielding Gal scouts
These just so happen to be #1 and #2 on my kindly-fix-for-Christmas list.
Gavr1lo Pr1nc1p wrote:Hynox Xitio wrote:This isn't a thread, this is an infected protrusion. You're not a person ... Please clean that up, Gav. You'll get yourself banned or us shutdown. |
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Posted - 2014.12.10 03:30:00 -
[270] - Quote
One Eyed King wrote:And still at work, so still bored and in need of finding discussion.
Pleased to oblige :-) Spitballing ...
First, we head off a resurrection of the post-1.8 invisible monster (800HP GalScout) with Echo HP drawbacks. Then, we restore cloak active dampening bonus to ease pressure on the Min Scout.
Next, we balance modules by making King HP somewhat less attractive and other modules more attractive. Biotics get a fitting reduction. If we're lucky, codebreakers get moved to Highs. The effectiveness gap between MinScout and GalScout narrows.
Lastly, we accept that Dust is better off with passive scans giving way to active scans. We make cloak into a tool best used for travel (increased sprint speed, less shimmer) rather than retooling it for half-hearted reconnaissance ... or removing delay and inviting a return to cloak-delivered frontal attacks.
Now what to do with the roles of AM Scout and CA Scout? |
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Posted - 2014.12.10 12:59:00 -
[271] - Quote
Llast 326 wrote:CCP Rattati wrote:Vitantur Nothus wrote:[b] Not all minimap markers are non-directional circles. The 1.8 "new unit" chevrons remain. May be a non-issue; there's a chance they are only showing when active scanned.
Can someone get a screenshot of this to [email protected], it is erratic it seems. I have no screen shot, but can confirm that I did see it in all four matches I ranGǪ Each instance was a Min or Cal Heavy
^ The first two I saw were Minmatar Heavies. Thought for a moment that they assigned all Heavies a different marker type. |
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Posted - 2014.12.10 13:11:00 -
[272] - Quote
Varoth Drac wrote: My suggestions:
Add 2/3/5% profile penalty to shield mods. Follows EVE, makes sense.
Agreed on most points. Disagreed here. If shields are in fact too good, then they are too good for everyone and should be nerfed in a way which affects everyone. Signature Penalty is not a universal decentive; it would be completely meaningless to undampened units.
Also, have you considered efficacy bonuses? Nevermind! |
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Posted - 2014.12.10 15:03:00 -
[273] - Quote
In my experience, shield extenders affect my TTK by far less a degree than armor plates. The more plates I equip, the more time I have to respond when under fire. With shield extenders, having one or two more often doesn't make meaningful difference to my TTK. With plates, having one or two more always makes a meaningful difference to my TTK.
Further, there are no anti-armor equivalents to Shotguns, ScRs and Flux Grenades. Whether I run 1 basic shield extender or 4 complex, these nuke my reserves instantly and consistently. There are no "armor nukes" ... anti-armor weaponry depletes reserves over time, and for each plate added that time is meaningfully extended.
PS: I don't have a pony in the Armor vs Shield race. If I could get away with it, I'd run little to no HP modules. |
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Posted - 2014.12.10 15:26:00 -
[274] - Quote
Spectral Clone wrote:Vitantur Nothus wrote:There are no "armor nukes" ... anti-armor weaponry depletes reserves over time, and for each plate added that time is meaningfully extended. Regular CR.
A good example of high DPS; just like the HMG. But these aren't on par with the anti-shield alpha of a Flux Grenade, charged ScR or Shotgun. 1 Flux grenade negates 16 complex shield extenders. Instantaneously. There is no drain or damage over time. 1 Shotgun blast instantly negates 7 complex shield extenders, and the charged ScR isn't far behind the Shotgun.
Point being, Armor Plates always add to TTK; Shield Extenders do not. This fact is especially pertinent to units with low native armor values. |
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Posted - 2014.12.10 15:48:00 -
[275] - Quote
I am not attempting to claim that "shields are fine", only that I believe them to be less at issue than armor as it relates to King HP. |
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Posted - 2014.12.10 17:06:00 -
[276] - Quote
CCP Rattati wrote:explain to me why low level scouts can't use the cloak, is it because it doesnt damp, or they don't have the fitting for it. If latter, why not increase the cloak fitting bonus or reduce pg/cpu on std cloak?
Strictly fitting. I couldn't fit a Std Cloak on my MinScout until I'd skilled it up to Level 4. |
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Posted - 2014.12.10 17:29:00 -
[277] - Quote
One Eyed King wrote:CCP Rattati wrote:explain to me why low level scouts can't use the cloak, is it because it doesnt damp, or they don't have the fitting for it. If latter, why not increase the cloak fitting bonus or reduce pg/cpu on std cloak? Std cloak is not worth its fitting cost. It provides no dampening, and when trying to use it to traverse open areas, its duration is so short that you end up becoming uncloaked halfway to your destination. Adv would be more useful, but really even then you end up gimping your suit unless you have Lvl 4 in a racial scout. I would reiterate that I think the cloak is in a place where you might as well just reduce the fitting costs and open it up to everone. Let whiny Assaults that think the cloak is a "win" button try it out and see how much it helps.
Would it not make more sense to first follow through with Assault Lite nerfs, and then extend cloak duration and increase damp bonus from 0/5/10 to 5/10/15? The reasons why these stats were nerfed in the first place are already less at issue, thanks to cloak-blind, decloak delay and now falloff.
Once standard cloak is worth fitting, we could adjust the class bonus such that newbros can fit it at Level 3 rather than Level 4. |
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Posted - 2014.12.10 17:37:00 -
[278] - Quote
One Eyed King wrote:Vitantur Nothus wrote:One Eyed King wrote:CCP Rattati wrote:explain to me why low level scouts can't use the cloak, is it because it doesnt damp, or they don't have the fitting for it. If latter, why not increase the cloak fitting bonus or reduce pg/cpu on std cloak? Std cloak is not worth its fitting cost. It provides no dampening, and when trying to use it to traverse open areas, its duration is so short that you end up becoming uncloaked halfway to your destination. Adv would be more useful, but really even then you end up gimping your suit unless you have Lvl 4 in a racial scout. I would reiterate that I think the cloak is in a place where you might as well just reduce the fitting costs and open it up to everone. Let whiny Assaults that think the cloak is a "win" button try it out and see how much it helps. Would it not make more sense to first follow through with Assault Lite nerfs, and then extend cloak duration and increase damp bonus from 0/5/10 to 5/10/15? The reasons why these stats were nerfed in the first place are already less at issue, thanks to cloak-blind, decloak delay and now falloff. Yes. This is not any change that needs to happen immediately. I think it is not as significant a problem as other problem areas.
Once standard cloak is worth fitting, we could adjust the scout class bonus such that newbros can fit it at Level 3 rather than Level 4.
I agree that we needn't hurry into this, and we shouldn't do it until we've hedged against a resurgence of Assault Lite. |
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Posted - 2014.12.10 18:04:00 -
[279] - Quote
Help Newbro Maths
Increase Scout Class Bonus from 15% to 17% per level. Decrease Standard Cloak CPU / PG from 160 / 35 to 130 / 30.
* Newbros can now fit Std Cloak at Level (3) instead of Level (4).
To maintain Level (5) continuity ...
Increase Advanced Cloak CPU / PG from 231 / 49 to 380 / 80. Increase Prototype Cloak CPU / PG from 330 / 70 to 550 / 116.
Alternatively ....
Leave Scout Class Bonus at 15% per level. Decrease Standard Cloak CPU / PG from 160 / 35 to 120 / 25.
* Newbros can now fit Std Cloak at Level (3) instead of Level (4).
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Posted - 2014.12.10 19:00:00 -
[280] - Quote
@ Varoth That option hadn't even crossed my mind. Fewer moving parts; lower odds of problems. Yours is the way to go.
@ Kaeru A vet can also field an effective Heavy at Level 1. I don't see how either case would pose problems. |
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Posted - 2014.12.11 00:39:00 -
[281] - Quote
@ OEK
Try this:
Scout M/1 (49.9k) HS: Cmp Precision, Enh Shield, Cmp Shield LS: Dmp Damp (x2) PW: Std Combat Rifle SW: Pro Knives EQ: Adv Cloak, A-19 Active Scanner
AM Scout scans are out; GA Logi Active Scans are in. 21dB is the new 18dB. The precision enhancer bumps your outer ring to 37dB; you pick up undampened Meds this way. The A-19 is easy to fit and recycles super fast. Ping your mark before takedown to get a feel for his jumpiness and orientation.
PS: Don't tell me its too expensive; check your wallet :-) |
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Posted - 2014.12.11 22:44:00 -
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The boxes are piling up fast! Wish they were color-coded by loot quality, so I'd know which to spend my keys on first. Probably won't be spending AUR on keys again ... but if there were "gold" boxes which were guaranteed to have BPO (I want) or Booster (I buy anyway), I don't know that I could resist. |
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Posted - 2014.12.12 17:51:00 -
[283] - Quote
Sinboto Simmons wrote:Also: I keep seeing that REs are being nerfed ...
Arkena Wyrnspire wrote:They're not even getting nerfed like some of these idiots think they are... Shots fired? |
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Posted - 2014.12.12 18:23:00 -
[284] - Quote
Badassery (video): https://forums.dust514.com/default.aspx?g=posts&m=2513624#post2513624 |
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Posted - 2014.12.13 06:29:00 -
[285] - Quote
Encrypted Strongboxes: 97 Keys: 0 |
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Posted - 2014.12.13 15:39:00 -
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CCP Rattati wrote: going from 5/4/3 to 5/5/5 because last time I wanted to increase this time all the scouts yelled, "no I need the three seconds to kill tanks", to which I now reply with a packed RE with 3/3/3, high damage and almost no radius.
Definitely happened this way. I may have even been the one yelling. At the time, swarms were less effective, PLC projectiles were still slow and HAVs were far from uncommon. RE+AV/Flux or Forge Gun were the only effective kill options available to infantry.
Sapping tanks is a 'bit more difficult these days due to decloak delay, cloak blind and the prevalence of secondary gunners (hate those guys ... lol). Even so, I'm very much looking forward to the packed charges. |
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Posted - 2014.12.14 03:13:00 -
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CCP Rattati wrote:now that high tiered deployables have lower profiles, has that changed something in the RE business? Can't say I've noticed any difference. |
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Posted - 2014.12.14 13:22:00 -
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Uplink scan profiles can be temperamental. Sometimes they show up on passive scans. Other times, no luck. They even seem to occasionally disappear / reappear!
Perhaps the RE is having the same issue. |
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Posted - 2014.12.14 13:51:00 -
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dzizur wrote:quick question scouts.
Is 'neo' scout mk.0 (got lvl 3 in minmatar scouts) a better hacker than a scout gk.0 ?
Yes, the MinScout is the best possible hacker.
Hack Speed Factor GA + 1 CB - 1.64 GA + 2 CB - 2.00 MN +1 CB - 2.15 GA + 3 CB - 2.28 GA + 4 CB - 2.44 MN +2 CB - 2.62 MN +3 CB - 2.99
Fitting 3 Cmp CBs on a Minja may be a 'bit of a challenge though :-)
dzizur wrote: in other news: knifing seems to be easier in pubs in 1.10 O_o
I've had mixed results. The more experienced marks are making use of their inner TacNet ring. I've been insta-spinned / backpedaled on several occasions by 1000HP MN and CA Assault. |
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Posted - 2014.12.14 14:24:00 -
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@ CCP Rattati
Might we ask that you follow through with increased HP penalties for Scouts to forever rid us of Assault Lite?
The sooner we clear out what remains of Assault Lite, the sooner our class statistics will represent our actual class performance, and the sooner we'll see changes in Scout/Heavy PC meta. Additionally, areas of the class could use tuning, but we can't propose tuneups until Assault Lite is eliminating from the equation. Improvements to cloak, for example, can't happen with 800+ HP "Scouts" running around with Shotguns and Breach ARs.
Thank you for your consideration. o7 |
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Posted - 2014.12.14 21:49:00 -
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sir RAVEN WING wrote: Of course it's not much of a drop for my 213HP scout.
Liking you more and more, Raven. |
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Posted - 2014.12.15 03:28:00 -
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Bayeth Mal wrote: You're right IMO, but I do think we need to agree on what kind of HP levels we're happy with and work from there. I draw the line at around 500 total HP. I know that's a lot to some who run no HP mods, but it has been argued pretty well that there are some scenarios where you're going to take spray and pray damage. Or in the case of my long range flanking bastardy, return fire due to RR becoming a joke. The lower HP forces scouts into SG or NK and pretty much nothing else. And I'm not suggessting we "should" have 500 or so hp, just that that is where it hits a hard roof and is the nearest to "light assault" you can get (also assuming this is a Proto fit).
I've suggested before a kind of mod slot over haul, that puts a hard cap on HP for the different suits, short of some system like that I don't know how we'll do it without breaking the suit though.
Can we maybe implement a system where a certain number of a suits slots (of both highs and lows) are "yellow" and can be filled with HP mods but the remaining white ones have to be something else. Trying to put HP mods in those gives a "Limit Exceeded" error. Or give HP mods the diminishing returns of other mods.
Agreed. To put a number on it, when I think Assault Lite I think 700+ HP.
Seems that more and more of these guys are gravitating toward Assault; my concern is that they'd return in a blink if Scouts or Cloak were ever meaningfully improved. That's part of the reason why I'm hoping Rattati pushes through scout-specific drawbacks for vanilla plates. Doing so would protect us from a reverse migration of Assault Lite down the road. |
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Posted - 2014.12.15 13:54:00 -
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Bayeth Mal wrote:So +50% penalty for stacking? So movement penalty would go: 5%->15%->22.5%->30% (As opposed to current 5,10,15,20) Not sure really, might be a fix, may also really hit the tanked wiggle wagglers hard. Over all I'd like to see the stacking penalty apply to HP mods. People don't diversify if they don't have to. It'll force everyone, sentinels, assaults, scouts etc to give serious thought to making use of something other than HP mods (energizers, reps etc). Though it would have the impact of making everyone dual tank. Though as a Gal scout I'm forced to dual tank so it's not like I'm biased or anything. Hopefully this would have the impact of normalising build HP somewhat but diversifying their style. So one Gal Assault might go hard on Reps, the other might Dampen. Basically we need to either make the alternative mods attractive or HP less attractive. The problem is, giving a major buff to Regs, Reps, energizers might get to the point of absurdity. Amarr Sentinels repping through your CR damage. Caldari Sentinels taking 2 seconds to go from 0-700 shields. So the nerf really needs to hit the HP mods, then the others just look good by comparison. But somebody putting a single HP mod isn't really the problem. It's this guy that's the problem. http://www.protofits.com/fittings/shared/1261/9081(That's an extreme example I know) TTK is creeping up a little too high in my opinion. Having situational awareness and getting the jump on somebody at best is a 50/50 chance of success. And this is true even of assaults.
I agree with all of this, and those numbers look good to me. Frankly, I'd be game for a frame-specific exponential increase like Rattati had floated, such that a unit might take on lower penalty while within his frame's "reasonable HP bounds" but penalties increase steeply when he exceeds those bounds.
The 1,500HP AM Assault above is a great example of the problem. This unit tripled his HP and only loses 23% of sprint speed. He's a faster Fine Rifle Heavy who gets to keep his Assault perks. Scouts rivaling the HP of Assaults absolutely caused problems; how is an Assault rivaling the HP of Heavies any different?
When a Scout pushes his HP into Assault territory, penalties should suffice to incentive the use of Assault instead. The same rule should apply when Assaults (like this one) push their HP into Heavy territory. Otherwise, we end up with more HP Creep. A Minmatar Heavy would be right to point at this AM Assault as justification for a class HP increase. And at the bottom of the HP Food Chain, 400HP sneaky and biotic Scouts are left to contend with an even wider HP gap. |
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Posted - 2014.12.15 22:20:00 -
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One Eyed King wrote:Just noticed this. I think it is relevant to our discussion. CCP Rattati wrote:After reading this thread, and going back and forth on the numbers, I am not so sure any more that armor is overall more viable than shield tanking. I do know that high speed high tanked roles suffer from hit detection issues/high strafe speeds. I may tackle that instead of a HP nerf of plates or a smaller HP nerf. I want players to use reactives and ferros so they will not be touched. I took this to mean that he has found Armor v Shield interplay to be closer to balanced than expected. I hadn't believed this to be the case, but PC data must be suggesting otherwise. As far as PC Heavies go, it wouldn't surprise me to see half a team running GA/AM Sentinel, and I can't recall the last time I saw an MN or CA Sentinel. On the other hand, I've lately seen more MN and CA Assault in competitive play than AM or GA.
I still hope to see King HP reigned in a 'bit for the sake interplay with non-tanky builds, but perhaps now is not the time. |
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Posted - 2014.12.15 22:26:00 -
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You guys notice the lack of Scout QQ in GD?
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Posted - 2014.12.15 23:24:00 -
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thehellisgoingon wrote:A gk.0 scout with 3 complex damps has a 13 dB rating. With 4 complex damps it has a 13 dB rating. So the 4th is overkill/useless? I just don't like being scanned. With a proto cloak on a GalScout, you can to get to 11 dB with 4 damps vs 12 dB with 3. You are correct in that there's no meaningful difference.
LeGoose wrote:Did anyone else just get a pile of likes from GJR in the early pages of the barbershop? I just got like 20. Thanks GJR!
In other news. Played a few matches last night to get a feel for 1.10. Everything felt smooth and the fall off was both nice and annoying. I had a LAV sneak up on me while I was killing some BAR user. Overall everything feels good. Will have to do some note play testing. Yeah, Ghost reported the same. Sinboto put up a thread about it as well. Not sure if the bot was assigned to us or if it crawled here on its own. Looking forward to hearing more of your thoughts on 1.10. o7 |
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Posted - 2014.12.15 23:55:00 -
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sir RAVEN WING wrote:Nu likes 4 meh? Aw... Lots of pages for the bot to crawl through before it gets to last week :-)
Salvage: 14x Encrypted Strongbox : / |
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Posted - 2014.12.16 02:53:00 -
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TritusX wrote:Any good, cheap Minja fits out there for your lowly minja scrub with no passives o/ Tritus
If I were shooting for cheap, I'd start matches running ...
Scout M-1 (21k) PW: Combat Rifle SW: ZN-28s HS: Enh Shields (x2) LS: Cmp Damp, Cmp KinCat EQ: Std Cloak, [Empty] GR: [Empty]
... but the second I got the "you've been scanned" message, I'd drop the Cmp KinCat for an Enh Damp. Cmp Damp + Enh Damp puts you at 20 dB, which is just below GA Logi Non-Focused Scans. |
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Posted - 2014.12.16 03:08:00 -
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While poking around at protofits.com ...
*** Miasma Grenade ***
Short Description: NOTE: THIS IS A CRYSTAL BALL ITEM, DETAILS, STATS AND FUNCTIONALITY IN SITE ARE NOT FINAL. USE AT OWN RISK.
Description: The Miasma grenade creates an impenetrable shroud that distorts suit optics and obscures sight.
NOTE: This is a test grenade.
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Posted - 2014.12.16 18:43:00 -
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Are you aiming down sights or hipfirig at the target? If the latter, does ADSing correct the lack of chevron? |
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Posted - 2014.12.16 19:52:00 -
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I'n with you, Llast. Interesting indeed...
* time on screen * proximity to center screen * shooter precision * equipped weapon range * distance to target * target profile
What else might qualify as a line-of-sight input parameter? |
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Posted - 2014.12.16 20:24:00 -
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There's an old Moody video where he shares TacNet tips and tricks. In one example he pops into a hallway and immediately retreats, explaining that he's letting LoS determine whether or not anyone's in the hall. Easier than using your eyes, or some such.
To answer your question, King, target positions in Moody's example appeared as chevrons on screen. |
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Posted - 2014.12.16 20:37:00 -
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Absolutely. It's also rumored that piloting with a long range weapon equipped affects rendering distance. |
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Posted - 2014.12.17 00:37:00 -
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TritusX wrote:What would you guys say about this ADV min scout fit?
Enh Shield Ext x3 Enh Damp x1
STD Ass CR Ish NK
STD Cloak
Comparing Damps on MinScout ... 24 dB - One Complex 25 dB - One Enhanced 27 dB - One Basic
Active Scan thresholds are 21dB and 28dB. Outcomes do not differ, whether running a single Basic or single Complex. MidRange (15m - 22m) AM Scout base passives will pick you at 27 dB, but I'm not seeing many AM Scouts out-and-about, and those you do see are more likely than not running a precision enhancer or two.
All that to say, if you're going to run one damp, a Basic one will suffice to get you under 28dB Active Scans and there aren't many common hunter/hunted scenarios to consider between 25 dB and 27 dB. |
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Posted - 2014.12.17 02:51:00 -
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Typically not worth it. As far as most weapons go, the benefit is slight and the cost-difference steep. The NK is the only exception that comes to mind. Practice makes perfect with the CR. Once you get the cadence down, you'll find it superior to the ACR (I do at least). Unless there's lag or chance of lag; then you want the high RoF of the ACR. |
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Posted - 2014.12.17 03:28:00 -
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One of our own is going to be a dad! Swing by the bunker and share some :: high fives :: |
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Posted - 2014.12.17 03:35:00 -
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Ghost Kaisar wrote:Vitantur Nothus wrote:One of our own is going to be a dad! Swing by the bunker and share some :: high fives :: Who? You? Not me! (Not yet)
And it's not Gav. Lol. But that's all I'll say :-)
Details: bunker / Dust 514 / "1.10" |
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Posted - 2014.12.17 13:59:00 -
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Vitantur Nothus wrote:IgniteableAura wrote:VICTORY IS MINE! Scout EWAR interplay is as close as ever to balanced, and for once, each of the four Scouts has a meaningful function. What we're seeing is undoing of progress; a reversion to "Go GalScout or Go Home". I wouldn't jump straight to "VICTORY" ...
I must admit that I was wrong about this, Iggy.
Still seeing a healthy mix of Scouts running about. CA Scout recon loadouts are far less effective, but the suit still makes for competent combat and sniping loadouts. GA Scouts are still most common and arguably the most well-rounded. MN Scouts remain effective and fun to run. I still see AM Scouts in play but haven't the slightest idea why; haven't pulled mine out since 1.9.
All that to say, where I'd expected 3 out of 4 Scouts to be found under the bus, only 1 was kneecapped in the end. We'll need to find something fun to replace the role of "recon scout" ... |
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Posted - 2014.12.17 16:36:00 -
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@ Scouts
With Passive Scans as they are today and Active Scans the forte of another, tomorrow's Scout will be less about scouting and more about sneaking, shenanigans and assassination. All far more fun and rewarding than recon, so you'll hear no complaints from me :-)
If tomorrow's Scouts are to become more like Assassins, shouldn't each have a knife of his own?
http://i.imgur.com/IeaUIzU.jpg
And how might each of these beauties behave?
Uncharged Attack Each exactly the same. Because Knife Duels are badass, and they're better this way.
Minmatar, Charged Attack * Today's blades in Min skin * Equal damage to armor and shields * "Don't touch my knives, bro." - Musturd
Amarr, Charged Attack * Four fast slashes * Quick to charge * Slight stunlock on hit * High damage to armor; lower damage to shields * Inspiration: http://nwn.wikia.com/wiki/Flurry_of_blows
Gallente, Charged Attack * Like a fist of flux * Quick to charge * Perfectly silent with slightly longer range * High damage to shields; lower damage to armor * Inspiration: http://metalgear.wikia.com/wiki/High-frequency_blade
Caldari, Charged Attack * Ballistic knives, mothatruckahs! * Slow to charge * One projectile fired per charge; total "ammo" of two * Projectiles regenerate after cooldown * Equal damage to armor and shields * Inspiration: http://callofduty.wikia.com/wiki/Ballistic_Knife
( ^ feel free to substitute your own ideas!) |
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Posted - 2014.12.17 16:59:00 -
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https://forums.dust514.com/default.aspx?g=posts&m=2523330#post2523330
^ Lots and lots of "oh, snap!" in here. Do recommend reading :-)
Edit: Also, skilling Myos from 0 to 5 |
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Posted - 2014.12.17 17:04:00 -
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sir RAVEN WING wrote: Gallente One strike per charge, 1 strike = a flux. (meaning it would be wise to have a second ready to finish them)
Exactly what I was thinking.
Pounce with GA Knives to eliminate shields. Follow up with AM Knives for a brutal pummeling.
Running with Knives only would be a blast. |
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Posted - 2014.12.17 17:17:00 -
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One Eyed King wrote:So what would be the point in ever running Minmatar except as the occasional speed hacking suit? These are the hardest hitting of them all. If you're looking for quick takedown and reliable OHK, these are the best bet. |
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Posted - 2014.12.17 17:40:00 -
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Llast 326 wrote:One Eyed King wrote:So what would be the point in ever running Minmatar except as the occasional speed hacking suit? Same as now Just being more Badass than the other scouts
Not trying to detract from the MinScout, brothers!
Racial knives are only one piece of the puzzle. There's more to come ...
MN is master of blades and hacks; innate damage bonus to all knife types; efficacy bonus to CBs. CA is the scoutly scout; innate bonus unchanged; efficacy bonus to precision and range modules. GA is the infiltrator; innate bonus to cloak duration and cooldown; efficacy bonus to damps. AM is the kite; innate bonus to stamina; efficacy bonus to biotics.
* Requires Range Extenders to be moved to high slot.
MN Scout - "While cloaked" bonus greatly reduces scan profile. CA Scout - "While cloaked" bonus counters the effect of cloak-blind. GA Scout - "While cloaked" bonus accelerates armor regen. AM Scout - "While cloaked" cloak bonus increases land speed.
Love? Hate? Indifferent? |
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Posted - 2014.12.17 17:49:00 -
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Agreed. Racial Knives as previously described would require lots of work. Still no harm in dreaming big. |
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Posted - 2014.12.18 04:29:00 -
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Seems 1 in 3 Ambush matches is a one-sided stompathon. Especially if you're playing during off peak hours. Frustrating as heck to be on the wrong side. Boring as heck to be on the right side.
What do you guys think of reducing squad size to 4?
Put down a few thoughts on the subject here: https://forums.dust514.com/default.aspx?g=posts&m=2503595#post2503595 |
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Posted - 2014.12.18 16:36:00 -
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Arkena Wyrnspire wrote:Cloaky bonus? An old idea offered in response to "should the need arise, how might we make cloak better?" The idea proposed that each race of Scout benefit from a distinct and role appropriate "while cloaked" bonus. |
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Posted - 2014.12.18 17:45:00 -
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Has anyone heard from Haerr or his alt Jebus? |
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Posted - 2014.12.18 20:59:00 -
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voidfaction wrote:Sorry everyone. Highly medicated since may 2014 because of work injury causing bad mood swings, dementia, and being delusional added with my already anti social problems. Hope either surgery will fix it or a 115k check.
I recognize that it is none of my business, but 115k doesn't sound straight. That's nuisance pay for an on-the-job injury, especially one which has proven sufficiently damaging to warrant surgery and/or affect your mental state.
Don't accept that check without first consulting a lawyer. |
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Posted - 2014.12.18 21:33:00 -
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J0LLY R0G3R wrote:Vitantur Nothus wrote:voidfaction wrote:Sorry everyone. Highly medicated since may 2014 because of work injury causing bad mood swings, dementia, and being delusional added with my already anti social problems. Hope either surgery will fix it or a 115k check.
I recognize that it is none of my business, but 115k doesn't sound straight. That's nuisance pay for an on-the-job injury, especially one which has proven sufficiently damaging to warrant surgery and/or affect your mental state. Don't accept that check without first consulting a lawyer. indeed personal health is so much better than the money. Guy I worked with years ago hurt himself at work, the money he got ended up being spent on pain pills and non important stuff. Which ended with him becoming more and more dependent on them with less and less of that money. Just kinda there now. Don't hang with him anymore. He didn't get 115k by any means more like lil over 50k.
Setting: Employee slips and falls in a kitchen; hits her head. No one saw the accident. No footage of the accident. No physical indication of injury. Lady files accident report. Leaves job site. Hires lawyer.
Plaintiff: Can't remember things as clearly as I used to. Things like recipes and the words of songs. Sex is less enjoyable these days. Can't be a cook anymore if I can't remember my recipes. Cooking is my trade, so now I'm out of trade.
--- Fast Forward ---
Doctor (Defense Expert, Neurologist) We've performed every conceivable study and have found no indication of any injury of any kind.
[paraphrased]
Q. "Is it true, doctor, that scientists and physicians alike are yet to fully understand the inner workings of brain?: A. "Yes, that is true."
Q. "Is it true, doctor, that even our most advanced imaging studies such as PET scans, CT scans, MRI, etc are all unable to show trauma at the microscopic level?" A. "Yes, we can see tissue damage but not at a microscopic level."
Q. "Can you claim here today, doctor, within a reasonable degree of medical certainly that my client is not suffering from the effects of microtrauma to her brain?" A. "No, I cannot prove or disprove microscopic injuries."
--- Fast Forward ---
Case settles for 1.2M after roughly one year of litigation. 500,000 check paid at settlement. Balance in annuity to be paid at 50k per annum until exhausted. |
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Posted - 2014.12.18 21:43:00 -
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Pseudogenesis wrote:sir RAVEN WING wrote:Amarr: ???? Daggers? Any ideas for names? Amarr: Sacrificial Dagger crysknife
IAmDuncanIdaho II wrote:sir RAVEN WING wrote:Minmatar: Jagged Blades 'Tetanus' Nova Knives rusty shiv |
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Posted - 2014.12.18 22:09:00 -
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voidfaction wrote:Vitantur Nothus wrote:voidfaction wrote:Sorry everyone. Highly medicated since may 2014 because of work injury causing bad mood swings, dementia, and being delusional added with my already anti social problems. Hope either surgery will fix it or a 115k check.
I recognize that it is none of my business, but 115k doesn't sound straight. That's nuisance pay for an on-the-job injury, especially one which has proven sufficiently damaging to warrant surgery and/or affect your mental state. Don't accept that check without first consulting a lawyer. mental state is just me and the medication for nerve dmg/pain need 2 cervical disk fusions in my neck. my lawyer says 115k or they give me the surgery they don't want to give me. With the new ObamaShitCare work comp seems to think it will pay for the surgery if i settle for 30k. I want the surgery even though the money is tempting to live in pain and pay off a lot of **** to make sure my kids have something when im gone.
Roger that. Glad to hear you're working with an attorney.
Cervical fusions have a high success rate, though the procedure is known to accelerate wear-and-tear in the discs above and below the site of the fusion. Followup surgeries are often required over time, even if the initial fusion was a perfect success. You will want to ask your doctor about the need for future surgery, as well as post-op impairment rating and restrictions. Once you've recovered, you will be restricted to light-duty work, which means you should avoid working overhead, repeatedly lifting heavy objects, working with heavy machinery (due to vibration) and driving long distances.
I'm with Jolly. Pain Management (pills) = bad idea. There are alternative treatment methods, such as Radiofrequency Rhizotomy, which some doctors swear by; not everyone's a candidate, but it doesn't hurt to ask.
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Posted - 2014.12.18 22:15:00 -
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Varoth Drac wrote:Regarding scout bonuses, assuming all have a knife bonus, or knives get a straight buff instead:
All scouts get damp bonus plus
Min- hacking Am- precision Cal- scan range Gal- cloak duration
Dampening is crucial to all scouts. Passive scanning is still useful and scouts are still the best at it with the bonuses. I think cloak duration would be good. Cloaks are a defining scout feature.
What do you all think?
If all knives were wielded equally, I suspect there'd be little reason to run MinScout. As for precision and range, I believe that passive recon is on its way out and that the passive recon should be replaced with something else. |
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Posted - 2014.12.18 22:34:00 -
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Varoth Drac wrote: The key thing is though, I think we should all have the damp bonus.
Agreed. |
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Posted - 2014.12.18 23:09:00 -
[324] - Quote
Everyone's passives are crap. Cloak would be as effective on 1000HP Meds as it is on us. I don't like the idea of making it general use. It isn't good, but its all we've got. Maybe Rattati will eventually make it good. |
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Posted - 2014.12.18 23:18:00 -
[325] - Quote
^ That'd be cool. Pick the best suit for the environment :-) |
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Posted - 2014.12.18 23:27:00 -
[326] - Quote
Llast 326 wrote:Arkena Wyrnspire wrote:On 'everyone needs the damp bonus'. If there is a problem with the base profile that means that all scouts need lower profile, then the base profile should be decreased rather than tacking on bonuses that only help vets. The scout is already painfully vet-oriented given that you need level 5 scouts to fit a cloak decently. Well that is an interesting point, about the base profile. And also true about Vet oriented class. Can't think of any other class where the bonus is actually meaningless until level V We'd previously discussed granting the entirety of cloak's fitting reduction bonus at Scout Level 1. Think it was proposed by Varoth or Kaeru. Was there opposition to the idea? |
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Posted - 2014.12.19 04:17:00 -
[327] - Quote
https://www.youtube.com/watch?v=AdfFnTt2UT0&feature=youtu.be
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Posted - 2014.12.19 04:26:00 -
[328] - Quote
Gavr1lo Pr1nc1p wrote: Lightning was ... probably the best shotgunner this game has seen.
Agreed. |
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Posted - 2014.12.19 04:52:00 -
[329] - Quote
One Eyed King wrote:Shotty and Quil have been mistaken a lot lately. Its understandable. I don't see how, and I certainly don't appreciate it. Shotty could be a real arse at times. |
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Posted - 2014.12.19 13:05:00 -
[330] - Quote
IAmDuncanIdaho II wrote: I can remember a guy from What The French way back when I started playing in open beta. Would always blap me with a shotgun. Can't remember his name but he made me wanna git gud
Ratchetman? |
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Posted - 2014.12.19 13:07:00 -
[331] - Quote
Varoth Drac wrote:Back in open beta a guy, I think his name was Stellios, would always shotgun me in his scout suit. Inspired me. Stellios and Reflex were both badass Scouts, but I though they both ran AR. |
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Posted - 2014.12.19 13:13:00 -
[332] - Quote
STYLIE77 wrote:Can someone point me to where you turn off Auto-Dampeners? The animation is getting me killed on short drops that would normally barely hurt my shields. Can't toggle it off yet. Rattati mentioned that the "right way" would've been to involve in-game settings. |
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Posted - 2014.12.19 14:39:00 -
[333] - Quote
An interesting read: https://forums.dust514.com/default.aspx?g=posts&m=2526953#post2526953
In case some of you were not aware, there is only whining and complaining to be found here. If you're looking for a productive conversation, please visit GD. |
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Posted - 2014.12.19 17:57:00 -
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Jebus McKing wrote:Vitantur Nothus wrote:Has anyone heard from Haerr or his alt Jebus? Logon time is rapidly approaching 2000 hours. Forums are boring, and filled with too many clueless people. It's time for a break. Haerr will be back when Dust gets a stable frame rate and proper mouse controls, I guess? The rage quitting is strong.
Thanks for touching base, Jebus. Sad to hear that Haerr is on hiatus, but glad to know that you're still out there kicking butt. o7 |
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Posted - 2014.12.19 19:47:00 -
[335] - Quote
Fitting GA or AM is far easier than fitting MN. |
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Posted - 2014.12.19 20:55:00 -
[336] - Quote
Kaeru Nayiri wrote: I haven't knifed a driver yet, but I was try'n !
Slash at the door rather than the driver/passenger. You've gotta be close.
Credit: I believe Appia was first to share this tip. |
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Posted - 2014.12.19 20:57:00 -
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J0LLY R0G3R wrote:Was drinkin a lil last night. So dumb stuff happens. It's just a minute long but it made me giggle a lil as I saw what I wanted to do. NK against a SG
\o/ |
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Posted - 2014.12.20 02:44:00 -
[338] - Quote
E. All the above
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Posted - 2014.12.20 03:04:00 -
[339] - Quote
Out of curiosity, did you really biomass? Why? |
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Posted - 2014.12.20 03:05:00 -
[340] - Quote
Llast 326 wrote:voidfaction wrote: CCP Christmas spirit is to SELL the snowball launcher for AUR to those not lvl 3 in mass driver. lol
Hope you enjoy them while some of us can only be targets for you to toy with.
They have an AUR version? I can't see spending AUR on thoseGǪ but i guess some people would. I think it's a BPO |
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Posted - 2014.12.20 03:42:00 -
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hfderrtgvcd wrote:My most hated suit is now the cal scout . These ****** almost always have 500+ hp, a rifle, and don't seem to take any damage. There's no worse feeling than emptying 8 flaylock rounds into a guy and just watching him stand there. Testing that exact fit as we speak.
HS: 2 Dmg Amps, 2 Shields LS: Damp, Reactive Plate PW: Combat Rifle SW: Bolt
308 Shields, 153 Armor |
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Posted - 2014.12.20 04:17:00 -
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hfderrtgvcd wrote:not quite 500 hp but I still hate you
Long story!
I've run mostly knives, shotguns and sidearms since 1.10. Pulled out the CalScout to snipe a 'bit earlier. Realized I still had Range Extenders and Precision Enhancers on it. Duh. Wasted space.
Which reminded me of my old AM Scout loadouts. Hadn't used 'em much at all since Falloff. Over the next 5-6 matches, I tried my best to come up with a decent AM Scout loadout that I'd actually want to run. After many beatdowns, settled on a ~500HP damage amp'd Fine Rifle fit. Next step was to compare that fit's performance against a damage amp'd CalScout Fine Rifle fit.
There's truly no comparison; I've precisely zero reason to run AM Scout.
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Posted - 2014.12.20 15:43:00 -
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Spademan wrote:Vitantur Nothus wrote:Very interested to see what Rattati has in mind for the AM Scout. Perhaps a Myof bonus, jump and sprint for ever. Efficacy Bonus to all Biotics!
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Posted - 2014.12.20 16:00:00 -
[344] - Quote
Bayeth Mal wrote:This is my Dragon Age review, 15 minutes of epic. https://www.youtube.com/watch?v=b-2R4zhHgJA&feature=youtu.beThose magic effects look freaking awesome on my big TV. Every now and then you can see me pause just to look at some of the cool effects going on you'd usually blink and miss. Even at 720p the video doesn't do it justice. Not that difficult a battle, I was a few levels higher than the Dragon, there's no posted recommendation for what level to take it on and I was being overly cautious. If you're a fan of Bioware storytelling and just RPG's in general you really gotta pick this up.
Dragon's health bar at 90% after a solid 2 minutes of beatings; reminded me of Baldur's Gate dragon fights! Absolutely loved the attention-to-detail w/the dragon's flames and fireball attacks. Loot seemed pretty cool; nothing worse than poop loot after a fight like that...hope you can get armor out of those scales/bones. Laughed at the quest status at the end ... not cool :-) |
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Posted - 2014.12.20 22:36:00 -
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jace silencerww wrote:Vitantur Nothus wrote:Spademan wrote:Vitantur Nothus wrote:Very interested to see what Rattati has in mind for the AM Scout. Perhaps a Myof bonus, jump and sprint for ever. Efficacy Bonus to all Biotics! NO. that would give them the best speed, punching power and stamina over all scout on top of the best passive precision already. Mistook my meaning. Rattati made passive recon bad for a reason. I imagine he wants to keep it that way. Making the AM scout a slightly less bad recon unit won't cut it. Drop precision and give it a new role; something people will actually want to run. I think "biotic scout" is a great idea, and I don't see any conflict with MN Scout. Knifing is about base movement speed, and MN base movement would remain far better than AM. |
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Posted - 2014.12.20 22:41:00 -
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First Prophet wrote:I can't stand behind the Amarr being the speed/biotic suits. Give the Amarr a hack bonus and give the minmatar the biotic/speed bonus.
If the Amarr get a speed/biotic bonus they may as well have our knife bonus too. This is solid and meaningful, but I don't think it'd help to equalize usage rates. AM would only see play in PC. Speed + Knives would be infinitely more fun to play than a hack suit. Not "even" in my book.
MN and GA Scouts are in a good place. CA less so role-wise but far from crap. AM Scout has absolutely nothing going for it. |
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Posted - 2014.12.21 04:08:00 -
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Llast 326 wrote:I'm really not keen on anybody getting a full biotics bonus. To many bonuses rolled in to one. Especially with Myo getting a buff. Yeah, you might be right. Here's the KinCat / Myo Maths (spitballing percentages): https://docs.google.com/spreadsheets/d/1KKlvI_Mcpu76ngmHJvKC-ileqp-vyRRGpeFyDayknx8/edit?usp=sharing
Absolutely agree that we should first wait-and-see what comes of Myos ... (so excite!) |
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Posted - 2014.12.21 19:52:00 -
[348] - Quote
Here. Have 1 Isk. |
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Posted - 2014.12.21 20:13:00 -
[349] - Quote
Server issues again today, eh?
Getting disconnected immediately after character selection. |
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Posted - 2014.12.21 22:10:00 -
[350] - Quote
OEK has mentioned Garden Warfare a couple times ... https://www.youtube.com/watch?v=YX0Ku89mwTo
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Posted - 2014.12.21 23:33:00 -
[351] - Quote
One Eyed King wrote:voidfaction wrote:Is all active scans shared with team? Been running focused scanner on my C/1 scout and really enjoying it and thinking of fitting it on my G-I No. I can't remember which one(s) are squad only. I think its just the one with the 20 dB precision, but don't quote me on that for sure. There may be others. Yep, the Duvolle Focused Scanner is the only one set to "squad only" so far. |
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Posted - 2014.12.21 23:49:00 -
[352] - Quote
Anyone play this game? http://www.ign.com/articles/2012/05/07/starhawk-review
Older game; just picked it for pocket change. Installing now. Video review looked pretty cool. Got me thinking about how neat it'd be if deployable structures played a part in Dust's future. Imagine if installations and structures were purchased for Isk and dropped in from orbit ... a Repair Bay here for vehicles; turrets here and there for overwatch; no two matches ever the same ... |
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Posted - 2014.12.22 00:43:00 -
[353] - Quote
One Eyed King wrote:... a lot of talk about it being mostly for the multi player, which I am sure is what you want it for anyways. Let us know how it plays. Nope! Can't connect to Dust. Just looking for something to do.
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Posted - 2014.12.22 13:30:00 -
[354] - Quote
Garden Warfare is ridiculously entertaining. Damn PopCap. Always lacing their simple games with addictive qualities.
@ OEK, is your PSN downstairs? |
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Posted - 2014.12.22 14:39:00 -
[355] - Quote
Boo: https://forums.dust514.com/default.aspx?g=posts&m=2534027#post2534027
Oversampling = weapon jam = no more BS |
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Posted - 2014.12.22 20:14:00 -
[356] - Quote
One Eyed King wrote:We can tear up annoying 5 year olds together. No shortage of squeakers. Maybe we can get Jolly in on this? |
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Posted - 2014.12.22 20:24:00 -
[357] - Quote
Negative. They gave away 1 set of Templar gear. |
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Posted - 2014.12.22 21:50:00 -
[358] - Quote
J0LLY R0G3R wrote:@vitanur That "XD" I saw in another thread looked like unnecessary bumping of a thread to me sir. I'm going to have to ask to u stop lol
That "XD" was code for Duvolle Specialist on a G/1!? |
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Posted - 2014.12.23 13:23:00 -
[359] - Quote
Pseudogenesis wrote:Remind me again, is 2x complex damps still all you need to avoid scans? I can't keep up with all these ewar changes GA and CA Scouts need one damp to dodge 21dB scans; MN and AM need two. This is the new number to beat. You'll still get scanned by GA Logi + Duvolle Focused (15dB) as well as the majority of inner rings (9-25dB, 5-12m).
For more details, see tab "1.10 Overview" here: https://docs.google.com/spreadsheets/d/1zVbDLXDU5gpKjx1YmE9ODVYHxlE40vhNz-L7gBTcY4Y/edit?pli=1#gid=814722795 |
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Posted - 2014.12.24 00:03:00 -
[360] - Quote
https://www.youtube.com/watch?v=-NMghpf7mD4
Gems at 5:00, 5:55, 14:05, 18:32.
Initial couple minutes are entertaining as well ... baitmail? |
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Posted - 2014.12.24 15:29:00 -
[361] - Quote
sir RAVEN WING wrote:So guys, what's a good Caldari Scout (STD) with NK (ADV) fit?
HS: Enh Shields (x3) LS: Cmp Damp EQ: Cloak, [Empty] PW: ZN-28s SW: Bolt GR: [Empty] |
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Posted - 2014.12.24 16:59:00 -
[362] - Quote
Got a few matches in this AM. No problems whatsoever. |
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Posted - 2014.12.24 23:12:00 -
[363] - Quote
Spademan wrote:Arkena Wyrnspire wrote:brb getting spade kicked for not having a mic No use now, PC has been abandoned.
Sounds like PC is about to get alot more interesting. |
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Posted - 2014.12.24 23:34:00 -
[364] - Quote
Arkena Wyrnspire wrote:Vitantur Nothus wrote:Spademan wrote:Arkena Wyrnspire wrote:brb getting spade kicked for not having a mic No use now, PC has been abandoned. Sounds like PC is about to get alot more interesting. I would be a lot more interested in it if it wasn't so AUR based.
Phase Two We want to allow Corporations to be measured on their collective Warbarge Fleets. The Corporation will then be able to invest in power structure/umbrella that either increases the power of each individual Warbarge module or grants brand new bonuses to the Corporation, tentatively called Warbarge Command. Modules will only work while the Corporations have a strong enough membership of real players (no alts), as measured by Loyalty Ranks or be gated in construction by membership, making it necessary to go out and recruit and train new players to get to the upper echelon of power.
I don't see any problem with this system ... what am I missing? |
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Posted - 2014.12.24 23:44:00 -
[365] - Quote
The Bastard Barge |
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Posted - 2014.12.24 23:58:00 -
[366] - Quote
Llast 326 wrote:Hoping it can look like this Or this? |
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Posted - 2014.12.25 16:53:00 -
[367] - Quote
Happy Holidays Bastards!
Thought I'd share real quick with you guys the project I'll be working on today :-) Last month, the woman of the house decided that it was time to refinish our ancient and ill-weathered oak table. A test, no doubt, of this newlywed gamer's masculinity.
Two weeks ago: The piece o' crap, stripped and sanded
She wanted a black stain. Researched a ton of different dyes, stains and "ebonizing" methods (iron acetate (rust+vinegar) is freakin' neat but looked like too much work). Opted to use India Ink; supposedly, this is what folks use to refinish/restore pianos.
Last weekend (1st coat, India Ink): Base Table Top Table Top Profile
The wood absorbed much of the first coat of ink; got the look she wanted after second coat; applied a third to the table top for good measure. You can see the table and base at two coats in the sample images to follow.
Next, had to decide on a finish; she wanted low gloss; we needed something which could withstand abuse. The table is to be positioned alongside a large window (UV) in our dining room (moisture, water rings, splashes, drops, writing, heavy use, etc). Narrowed options down to a few water-resistant products; started with the most durable of the three, a marine-grade spar varnish. Figured it best to test on samples before moving forward.
Earlier this week (Sample) 1st coat spar varnish (wet) 2nd coat spar varnish (partially dried)
After a few days of curing, I beat the hell out of this poor sample. Hot coffee, ice water, writing, scratching, dropping plates, slamming bowls and beer cans. Unable to produce a water ring or streak, dent or scratch. Endured every form of future abuse I could conceive (bar chewing by dog or child) and only faltered under extreme abuse. More than satisfied.
Yesterday (1st coat, Spar Varnish) Base Table Top
Applying second coat of varnish later today; traveling for through the new year so it'll have plenty of time to off-gas before the third (hopefully final) coat. Will post pics once complete come January. |
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Posted - 2014.12.25 21:44:00 -
[368] - Quote
Pretty sure its Grand Theft Auto Online (PS4) |
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Posted - 2014.12.25 22:17:00 -
[369] - Quote
Llast 326 wrote:Looking good. Also I agree with most of your choices I used to run the wood finishing devision of a paint manufacturing company for the interior of BC. Couple warnings/things to note Spar varnish will have a gradual colour change, likely nothing anyone will notice over time, but the top (higher light exposure) will not be the same as the base in at the long run. Cross linked 100% solids coating would have been bulletproof and best colour stability, but damn that stuff is a challenge to work with. Depending on how many coats of spar you plan to use, I would recommend using a high gloss for the next two coats. Sand at a 220 grit between coats and finish with two coats of low gloss. Higher durability that wayGǪ still would not chew on it through Ink is awesome to work with. I also like alcohol spray stains, because they active a depth variation even on older hard woods. But you need a spray shop to get that on properly, and likely a licensed applicator depending on local regulations. (that **** goes BOOM real easy) Keep us posted, I want to see the final pics
Should've picked your brain sooner, Llast!
May have just screwed up, but chose to sand using #0000 steel wool instead of 220 between varnish coat 1 and 2. I'd used 220 between coats up to this point, but opted against continuing with it when it left significant scratching in my sample's base coat of varnish. The #0000 left far finer scratches and kicked up a good 'bit of dust; I'm hoping these finer scratches provide sufficient "teeth" for a mechanical bond. The steel wool definitely cut through any peaks and/or raised grain as the surface was slick as ice when I applied the second coat of varnish (just finished):
2nd Coat Varnish, very wet Base Table Table Profile
Using McCloskey's Man o' War Spar Varnish at 100% strength. Option 2 was Waterlox, Option 3 was Behlen Rockhard. There were a few extremely durable bartop products I'd briefly considered, but she wanted as low gloss as possible. |
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Posted - 2014.12.28 15:36:00 -
[370] - Quote
I suspect lag played a part. Unless you somehow invoked the Arirana sprint glitch. |
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Posted - 2014.12.29 14:17:00 -
[371] - Quote
Bayeth Mal wrote:is it just me or is this place a little quiet? I used to log in to see about 1-2 new pages of posts a day. What is this ****? Also traveling over holidays. PSN problems resolved yet? |
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Posted - 2014.12.30 04:11:00 -
[372] - Quote
I spy a noob cavman :-) |
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Posted - 2014.12.30 22:07:00 -
[373] - Quote
IgniteableAura wrote:GeneraI John Ripper wrote:I like this thread. I noticed ....just a couple weeks late, you must of had a lot of free time and a hankering to read. Anyway, I like the new roadmap, looks neato, yay personal warbarge; I remember putting forth a similar idea for "Free clonepacks", so I am glad they are doing that. Alas, Destiny has run a little stale. New raid isn't very fun and quite easy to solo, which is disheartening. Making all my progression seem useless has made me angry and bitter at Bungie. SO, mayhap I jump on Dust this weekend, what is there to do? I haven't patched in a couple months and I might have to rearrange the TV cabinet to get the PS3 hooked up, but I plan on doing it. PS: Quil, garden warfare was free for a little bit, at least on PS4? Its a pretty fun game though, I wonder if I can play it on PS3 if I got it on PS4, never tried that. Happy Holidays, Iggy! Discovered that PS4 version of Garden Warfare requires PS Plus and the PS3 version does not. Go figure. I'll be back on Dust when I get back home. Traveling through the 2nd. Glad to hear your put off at Bungie, btw. It's about time :-) |
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Posted - 2015.01.01 17:38:00 -
[374] - Quote
Of course you belong here, Park. Are you still running with knives? |
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Posted - 2015.01.02 00:00:00 -
[375] - Quote
Sinboto Simmons wrote:Did they change codebreakers' cpu/pg output or am I just over tired?
It was PG heavy right, not cpu? Not like Rattati to sneak in balance tweaks, but you are correct in that CBs are/were PG-intensive. |
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Posted - 2015.01.02 13:03:00 -
[376] - Quote
J0LLY R0G3R wrote:Fw still pretty active? Lookin for a min or gal channel. Last time i jumped into fw I got the ole sg/needle combe lol
Don't know of any MN channels. First Prophet is back and big into MN FW; may not be a bad idea to ask him, Ghost Kaisar or perhaps Dreis. I do think we should fire up the Pirate Barge and demoralize Amarr fighters with 30 days of round-the-clock beatdowns.
We can call it Seriously Moody Month.
True Adamance wrote:Foley Jones wrote:C-C-P Rithu wrote:Foley Jones wrote:.......................Who? Cyrius Li Moody..... Who? The best fight the Minmatar could put up. |
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Posted - 2015.01.02 19:03:00 -
[377] - Quote
Looks like Thang updated their Dropsuit Sales figures. \o/
Also, great to see that MN is now holding its own against GA and CA: https://forums.dust514.com/default.aspx?g=posts&m=2547567#post2547567
We'll eventually need to do something to help the AM Scout catch up to the pack; otherwise, these numbers are looking great. |
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Posted - 2015.01.02 21:16:00 -
[378] - Quote
CCP Rattati wrote:Canaan Knute wrote:I can see REs with active scanners, but they don't show up on passive scans. Is this working as intended? depends on the precision of each scan I presume
Have we yet confirmed that this is broken? |
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Posted - 2015.01.02 21:41:00 -
[379] - Quote
Also, what do you guys think of a +5m buff to AM Scout base scan range?
Base Range (m) 6 / 15 / 30 ---> 8 / 19 / 38
Max Range (m) 8 / 21 / 42 --->11 / 26 / 53
Max Precision (no change) 9dB / 18 dB / 23 dB |
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Posted - 2015.01.03 04:43:00 -
[380] - Quote
Spademan wrote:Vitantur Nothus wrote:Also, what do you guys think of a +5m buff to AM Scout base scan range?
Base Range (m) 6 / 15 / 30 ---> 8 / 19 / 38
Max Range (m) 8 / 21 / 42 --->11 / 26 / 53
Max Precision (no change) 9dB / 18dB / 23dB I don't have a problem, but to what end?
A booster shot of sorts to restore inner-class equilibrium. The AM Scout is rather meh at the moment compared to the others, and this would be far safer balance-wise than sweeping changes to falloff or reversal of the range extender nerf.
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Posted - 2015.01.03 04:53:00 -
[381] - Quote
The intent is not to tweak the class. The intent to restore the AM Scout to a competitive state, better balanced against the others. |
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Posted - 2015.01.03 15:59:00 -
[382] - Quote
@ Tritus
I think you'll be better off running damps in your lows. The rest of your fit looks pretty good. If you're MinScout Level 5, you should be able to fit a basic cloak as well. |
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Posted - 2015.01.03 17:06:00 -
[383] - Quote
Gotcha. You're on the right track.
When leveling up my MinScout, I ran a Cmp KinCat with Std CardReg and as much shield as I could squeeze on. If I could have fit it, I would've run two KinCats. For equipment, I went with an A-19 Active Scanner. For weaponry, Std CR and Adv NKs.
I'd recommend swapping out for a separate "hack fit" with two code breakers. |
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Posted - 2015.01.03 18:20:00 -
[384] - Quote
Isn't the apex min pretty good too? |
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Posted - 2015.01.04 16:29:00 -
[385] - Quote
When preparing a jeep for jihad, remote explosives fizzle when their count is exceeded; they do not detonate.
The coding for fizzle is already in place; they could apply that coding to high altitude drops or a velocity threshold (if velocity is a tracked measurement).
Pretty sure that any solution would involve client side coding. |
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Posted - 2015.01.04 17:03:00 -
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Still crying about Scouts:
https://forums.dust514.com/default.aspx?g=posts&m=2552668#post2552668 |
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Posted - 2015.01.04 22:07:00 -
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Damn your profanity, Gav. |
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Posted - 2015.01.05 04:16:00 -
[388] - Quote
\o/ Haerr |
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Posted - 2015.01.05 17:39:00 -
[389] - Quote
@ Llast
Presently paying for past sins. Left the 3rd coat of varnish to off-gas while we traveled last week. Returned to find vertical surfaces beautiful, but the horizontal table top less so. The surface was uniformly wavy (brushmarks?) and sufficiently cloudy to obscure the underlying grain ...
Mistakes were Made Sin #1. Failed to thin early coats of spar varnish; should've probably cut first coat 50/50 with mineral spirits, second coat 25/75 varnish and so on. Sin #2. Used satin throughout; should've probably used a higher gloss for base coats and waited to topcoat with satin; I'm thinking this would've kept the finish clear as possible down to the grain. Sin #3. You were absolutely right about the steelwool; sanded between coats using 0000 instead of 220/320; thinking the surface waviness has more to do with insufficient sanding between coats than brushmarks. Perhaps both.
Battle Plan I intend to sand through as much of the surface waviness as possible. Hand sanded once with 220, wiped down with mineral spirits and sanded again with 320. I can now see the grain again. The waviness remains though it somewhat less pronounced. Intend to continue hand sanding at 320; thinking another pass or two should suffice.
Just in case brushmarks are to blame for the waviness, I purchased a lambswool applicator yesterday. Thinking I'll thin my finish to 20/80 varnish for a smoother application, then see how it looks in the morning. I'd like my topcoat to be full strength, but not at the expense of cloudiness.
Do you think I on the right track? |
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Posted - 2015.01.05 22:50:00 -
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@ Llast
In followup to Post # #27195
After six sanding passes, the tabletop is finally smooth and free of brush-strokes (or whatever those damn ripples were). Not sure how much varnish I took off, but I did manage to burn an edge ( >_<) ... but at least the surface is smooth.
6th Sanding Pass (3rd at 220, 4th-6th 320): http://i.imgur.com/pGtO6Vt.jpg
Called product info hotline for thoughts on thinning Man o War and/or preventing a repeat of whatever caused the rippling. Mentioned that I was wiping with mineral spirits. She advised not thin (or even wipe) with mineral spirits, recommending that I apply the product only at 100% varnish. She couldn't tell me why by "we recommend against using mineral spirits with this product." |
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Posted - 2015.01.06 14:44:00 -
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Happy Face So! Put money where mouth is and bought a respec yesterday. SP wasted on AM Scout no more! I was motivated to drop the unused suit, but truth be told, I was itching for a Commando mk.0 ... and it has proven to be quite the fun suit to run. I now love to reload my weapon; haven't played CoD for a couple years now, but it feels just like the old Sleight of Hand perk.
Sad Face Couldn't quite afford the respec with AUR on hand. Figured if I spend a few bucks, maybe I can nudge this Loyalty Rank bar forward a 'bit. Poked about the market and picked something I hadn't bought yet (Veteran Pack). Sadly, this $50 purchase and subsequent respec did not advance me from Loyalty Rank 9 to 10. Thinking Loyalty Rank 9 to 10 would cost $150 to $200. Thinking I'll be Loyalty Rank 9 for some time to come.
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Posted - 2015.01.06 16:13:00 -
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Alas, Domination still blows. My shiny, new Minmando is fun, but it is unable to thin Coalition Latino's tank spam even with help from allied AV.
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Posted - 2015.01.06 18:35:00 -
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Llast 326 wrote: At this point it is elbow grease to get it all fixed up. I would sand and refinish with the lambswool. Best bet. I should have recommended a sanding sealer from the start (or makeshift sanding sealer through 50/50 mineral spirits/Satin finish. But i'm rusty.
Thanks a ton, Llast, and congrats on the new endeavor!
Used a pricey brush (natural hair purdy, new) so I'm thinking the elements or my novice brushwork is to blame. Temp's been in the 50s and above, but humidity has seldom been below 50%. Sanded through my mistakes yesterday and applied another coat of varnish; brushed on at 100% strength. Here's what it looks like as of this morning: http://i.imgur.com/w0sDp11.png (not yet sanded).
Definitely brush marks. Can't feel them like before, but plainly visible. Plan to sand 'em out with 220/320 once dry then try the lambswool. Mfg recommends against cutting the varnish, but I think I should anyway to help smooth out the finish (~20% ?). Also, any tips on preventing the lambswool from shedding? |
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Posted - 2015.01.07 06:07:00 -
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Branching out a 'bit with the new minmando suit :-) Sniper Rifles, Mass Drivers and Plasma Cannons all pair quite nicely with the ACR. The suit isn't bad at all ... wonder why commando usage rates are so low? Speaking of, check out the latest in dropsuit trends!
http://dust.thang.dk/market_historycategory.php
Jan 2nd - Assaults 81k, Scouts 56k
^ Now, can we please fix backpedal speed?
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Posted - 2015.01.07 16:07:00 -
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CCP Rattati wrote:Backpedal speed, please explain in detail why it "needs" to be reduced.
Scouts do move faster than everyone else.
From Modern Warfare to Garden Warfare and all points in between, backpedal speed being slower than forward movement is a mechanic common to the vast majority of First Person Shooters as well as other PvP games like WoW and League of Legends. As to why this theme so consistently recurs, I can only offer guess:
1) To maintain balance between melee and ranged builds. 2) To simulate high-ground and low-ground in a melee v melee setting. 3) To encourage planning and the use of cover. 4) To assign consequence to the decision to advance from cover (e.g. Leeroy Jenkins) 5) To celebrate the fact that man is neither crab nor lobster.
As far as Dust gameplay goes, firsthand experience running nova knives is the surest way to develop concern about 100% backpedal speed. Scouts are indeed quick sprinters, but knifing is all about walk speed. Even naked, the fastest of Scouts does not walk that much faster than the slowest of armor-laden targets. To demonstrate with maths, walk speed comparisons can be found here: Spreadsheet!
Gaining 1 m/s (or even 2) on a backpedaling target may as well be an eternity to a knifer whose TTK is well under a second.
Suggestion: Set backpedal speed = strafe speed (80% of walk speed) Alternative: Set forward movement speed = 120% when nova knives are equipped
Postscript: I can't count how many times I've been outplayed, flanked proper or carelessly walked into a knifer's trap and emerged victorious on sole account of backpedal speed. Post-falloff, I find it happening more frequently. Simply by moving forward, my inner ring alerts me to a pursuer's presence well before he gets within range. If I spot him, I need only insta-spin and backpedal. I've less need post-falloff to check my six, and I've high odds of success against a knifer even if he does everything right.
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Posted - 2015.01.07 20:20:00 -
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Still not sure what it is you're trying to get at, Raven. Is there a point you wish to make? |
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Posted - 2015.01.07 21:12:00 -
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Sinboto Simmons wrote: We've got to put our heads together and stop this, or this game will be stuck in a hole.
Absolutely agree. Top tier players tend to run with other top tier players, and Scotty has a hard a time counterbalancing against the resulting super squads. I suspect the surest bet would be a squad size reduction to 4. Detailed explanation here and here.
On a related note, I was placed into match yesterday on the same side as Milkman's super stomp squad. I don't much care to play these matches, whether with or against these guys. Before their two blaster tanks hit the ground, before I could even backout, I watched the killfeed as one red name after another left the battle. I was glad to be reminded that I'm not the only who'd rather do something else than play through a fight broken in advance. |
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Posted - 2015.01.08 01:57:00 -
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One Eyed King wrote:Lady Hellfirer
Claims to be a pre 1.8 scout that is really good. Anyone ever hear of them?
Methinks its a troll, a newbro, or another butthurt FoTM chasing tourist. |
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Posted - 2015.01.08 13:31:00 -
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CCP Rattati wrote: I asked around today, apparantly we used to have lower speed, and everyone complained all the time and rejoiced forever when we increased it. So, do we do that merry go round again?
Is it possible that the old rate of reduction was too high? |
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Posted - 2015.01.08 14:02:00 -
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Ghost Kaisar wrote:Bojo The Mighty wrote:Poll: Which Nickname Represents Sidearm Scouts Most?- Jazz Scouts
- Buzz Bombers
- Sub-Scout
X ____Fill_Your_Own______ Space Pirates
Source: Page 122
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Posted - 2015.01.08 14:19:00 -
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Aero Yassavi wrote:Ok y'all, I have been gone awhile and have accumulated a nice chunk of SP. Bought a respect when they came out and all I did was spec into the Amarr scout. That's it. Nothing else because that's the vision of Dust I always imagined, players highly skilled in just one area. Anyways to the point, I'm looking for a new toy. So far I have maxed out the scrambler rifle, scrambler pistol, shot gun, sniper rifle, nova knives, cloaks, uplinks, injectors and hives, and remote explosive. So what should my next toy be? What do y'all recommend that would be fun and somewhat viable for a scout? I'm thinking PLC, but maybe mass diver or the laser (never skilled into it since respect since it seemed very anti scout but what do I know? ) or maybe one of them nifty side arms?
Welcome back, Aero!
Lightning xVx biotic tanked his AM Scout; Djinn Marauder paired plates with kincats on his. I personally prefer to run AM Scout at range with ScR+Bolt (or SMG) and Active Scanner or Uplink. Kindly note that EWAR has recently undergone significant change. A summary of current values can be found here; to the best of my knowledge, www.protofits.com is up-to-date.
o7 |
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Posted - 2015.01.08 17:30:00 -
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To be fair, the community at large should have a say in this. Though it should be noted that there are those who found"perfectly fine" the Slayer Logi, AR-514, Tank-514, Scout-514 and, yes, even the current HMG.
As unlikely as it seems, it is possible that the archers and casters among us are quite content with 100% backpedal speed. |
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Posted - 2015.01.08 20:24:00 -
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Spitballing ...
If the impetus behind a backpedal penalty is to bring balance to melee weapons, would we not accomplish the same goal by increasing a unit's movement speed by a small amount when NKs are equipped?
A backpedal speed penalty might lead to shotgun overperformance; last we were told, its kills/spawn ranking was already higher than those of the Fine Rifles. Assuming the proposed change were to imbalance the SG, how might we reasonably rebalance it? |
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Posted - 2015.01.08 21:31:00 -
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2Berries wrote:Do you manage for ewar or around ewar? I see no reason to run damps, amps, cloaks or precision mods with this update. Tacnet has become unreliable at any range. Active scanner is fittable only because it nets wp.
Anyone feel me, or am i out on a limb here?
Scout passive scans are too weak to be of value to squad; when I need to share scans, I run an active scanner. I don't mind how this change has played out, frankly, as it has turned a previously "automatic" function into something manual and given meaning to the active scanner.
As for fitting EWAR, I run damps sufficient to beat active scans. Trying to beat inner-ring scans is futile; fortunately, these are limited in range. I find my short-range Tacnet to be highly reliable, but I don't trust it beyond 10 or so meters. |
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Posted - 2015.01.08 22:46:00 -
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Balistyc Farshot wrote:
I have been here less time than you and I remember the change. I noticed it heavily on my old murder logi when we used to be able to stack piles of damage mods with an AR on a min logi and kill everything.
If you want an example, simply walk around you room. You walk backwards at a reduced rate to forward. They never changed the walking rates in the barges or rooms.
Check that out and let us know what you think. I still stand on the grounds that I don't want them coding on this issue (Non-Issue). I will make a post below this one to get people back onto the cool idea that has been kicked around in this topic.
Yeah, that MQ backpedal speed does feel ridiculously sluggish. A real shame that it's impossible to find a happy medium, somewhere in between ridiculously sluggish and 100%. You'd think there'd be a way. |
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Posted - 2015.01.09 00:42:00 -
[406] - Quote
:: laughter tears ::
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Posted - 2015.01.09 13:23:00 -
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Gavr1lo Pr1nc1p wrote: And yes, assaults in general are FotM
By design. It was an expressed goal of Rattati to see Assault Suit usage rates higher than those of other frames. In my estimation, we'll only have a problem if (1) assault usage increases to unhealthy levels or (2) the assault majority seeks to declaw all else. |
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Posted - 2015.01.09 13:42:00 -
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Haerr wrote:Thinking of a mechanic that would limit rep tool 'spam' perhaps instead of something as orthodox as 'ammo' it could have a heat mechanic instead (NO overheat though). When the rep tools run 'hot' their efficacy starts to suffer, perhaps nothing much but I think that even just a few percantages of reduction would be a 'fun' gameplay mechanic.
What do you guys think about the rep tool? :)
I love this idea, Haerr! Rep Rep Rep until the rep tool gauge depletes, after which it spits and sputters. Something like a suboptimal fuel/air mix. It'd look fantastic and feel intuitive :-)
So ... when the reptool is in a recycling/recharging state, what is it doing exactly? Are its remaining nanos rapidly self-replicating? |
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Posted - 2015.01.09 14:42:00 -
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Ahhh, I get it. But we should still shoot for that "spit and sputter" animation :-) |
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Posted - 2015.01.09 21:45:00 -
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@ Pseudo - I'll have to do some digging to find Rattati's quote; my take away was that a healthy assault unit would outsell the other, more specialized frames. |
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Posted - 2015.01.09 22:38:00 -
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voidfaction wrote:Vitantur Nothus wrote:@ Pseudo - I'll have to do some digging to find Rattati's quote; my take away was that a healthy assault unit would outsell the other, more specialized frames. Then maybe they should make us proto assault before going into a specialized suit. Would seem fair with that way of thinking so everyone has assault to fall back on. The backbone of a balanced fighting force should be a general purpose "slayer". It stands to reason that specialist units (scouts, heavies) and support units (logis) would number fewer in count to the mainstay.
I see no problem whatsoever with Assault units becoming more numerous in battle than other units. By contrast, too many of another unit on the field likely represents as significant a balance problem as too few. |
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Posted - 2015.01.09 22:46:00 -
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MINA Longstrike wrote:no jolly, it's to rebalance the shotgun so it's not a 'first mover' weapon accessible to only scouts that have the prerequisite combination of speed & ewar.
25m range, 250dmg / shot, roughly same current fire rate. This makes it available to commandos & assaults too.
There's a measure of risk involved in getting yourself within 5m of your opponent. That risk is appropriately rewarded by the shotgun's high alpha. Your proposal would lessen risk and lessen reward, effectively diluting the shotgun into a bad, short-range rifle. Do we not already have a sufficient number of rifles in this game? |
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Posted - 2015.01.09 22:59:00 -
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Balistyc Farshot wrote:Since the Barbershop is talked about the most, What do we think would make PC viable as a playable game mode? o/ Balistyc
Can't speak for the others, but I'm personally not comfortable opining on "how to fix/improve PC" ... not my area of expertise. Have any questions about Scouts? |
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Posted - 2015.01.09 23:00:00 -
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MINA Longstrike wrote:Vitantur Nothus wrote:MINA Longstrike wrote:no jolly, it's to rebalance the shotgun so it's not a 'first mover' weapon accessible to only scouts that have the prerequisite combination of speed & ewar.
25m range, 250dmg / shot, roughly same current fire rate. This makes it available to commandos & assaults too. There's a measure of risk involved in getting yourself within 5m of your opponent. That risk is appropriately rewarded by the shotgun's high alpha. Your proposal would lessen both risk and reward of shotgunning, effectively diluting the weapon into a bad, short-range rifle. Do we not already have a sufficient number of rifles? What risk is there in sprinting and jumping at someone who can't see you and then putting 1200+ dmg into them before they can effectively react? Even if people survive the third shot they don't have enough hp to actually do anything to you, so no, there is no real risk. The way you describe it, you'd expect to see nothing but Shotgun Scouts out there. I suspect you're missing something critical. Have you seen the latest usage rates? http://dust.thang.dk/market_historycategory.php |
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Posted - 2015.01.09 23:43:00 -
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One Eyed King wrote: I don't like shotgunning from cloak, and if that still isn't fixed that is definitely a problem
No longer a problem. Solved by decloak delay.
What stinks is when you reach for your shotgun uncloaked, but for some reason the game thinks you're cloaked. You have to wait-and-wait for what seems like an eternity for decloak delay to complete when it shouldn't have happened in the first place. In any event, best practice is to be decloaked with weapon drawn well in advance of needing it. |
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Posted - 2015.01.09 23:47:00 -
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Vitantur Nothus wrote:@ Pseudo - I'll have to do some digging to find Rattati's quote; my take away was that a healthy assault unit would outsell the other, more specialized frames.
Sorry, Pseudo, can't find the quote. Though there wasn't much elaboration beyond the take away above. |
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Posted - 2015.01.10 17:40:00 -
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^ Should've been in your MinAssault, Gav. |
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Posted - 2015.01.11 17:21:00 -
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One Eyed King wrote: Ghost is the only one I know of that still regularly runs them and finds them useful.
I run still run cloak on the majority of my fits, though I'm less likely than before to be cloaked while around hostiles. |
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Posted - 2015.01.11 18:06:00 -
[419] - Quote
Look who's coming back :-)
https://forums.dust514.com/default.aspx?g=posts&m=2564267#post2564267 |
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Posted - 2015.01.11 20:37:00 -
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o/ Dreis! It's about dang time :-) |
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Posted - 2015.01.12 02:10:00 -
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Yeah, Scotty's off-the-mark today. |
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Posted - 2015.01.12 13:10:00 -
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Gavr1lo Pr1nc1p wrote: BTW i played against Aero today...killed him 8 times, 3 as a heavy, 5 as a scout with a SG.
Kudos!
... unless the fight was one-sided, in which case this "achievement" is less than remarkable :-) |
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Posted - 2015.01.13 23:13:00 -
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^ What Mal said! If you college kiddies get the chance, put together a pre-exam study group for the underperformers in your class. The act of presenting material and answering questions imprints on the brain unlike anything else. You'll be doing yourself as much a favor as you're doing your classmates.
As far as books go, absolutely agree with OEK and Pseudo. If a helicopter is out of your budget, audio books are the next best way to conquer the morning commute and traffic jams.
PS: Thank you for the compliment, Void :-) |
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Posted - 2015.01.14 00:07:00 -
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Spademan wrote:Vitantur Nothus wrote:Audiobooks: There's an entire wall of them at each public library branch here, though I don't recall seeing any at the college library. On....a cd? Do audiobooks come on cd's? Yep. Little books of CDs. Now reading The Fountainhead. All 27 god-d*mn discs of it :-) |
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Posted - 2015.01.14 02:31:00 -
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PSN is back up, btw. |
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Posted - 2015.01.14 04:05:00 -
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voidfaction wrote: Going to make a list of the suggestions you all made/make here since it is now considered reading to learn how to do something.
\o/
Older Favorites: * Dune by Frank Herbert * 1984 by George Orwell * Catch-22 by Joseph Heller * Lord of the Flies by William Golding * Atlas Shrugged by Ayn Rand * A Clockwork Orange by Anthony Burgess
Recently Read Favorites: * 11/22/63 by Stephen King * A Short History of Nearly Everything by Bill Bryson * A Spy Among Friends by Ben Macintyre * Ugly Americans by Ben Mezrich * A Confederacy of Dunces by John Kennedy Toole
Next on my list: * Alan Turing: The Enigma ( The Imitation Game is the best movie I've seen in a long, long time) |
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Posted - 2015.01.14 04:18:00 -
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Pseudogenesis wrote:Vitantur Nothus wrote:Spademan wrote:Vitantur Nothus wrote:Audiobooks: There's an entire wall of them at each public library branch here, though I don't recall seeing any at the college library. On....a cd? Do audiobooks come on cd's? Yep. Little books of CDs. Now reading The Fountainhead. All 27 god-d*mn discs of it :-) How are you finding that? The personal reviews of Randian stuff I've been subjected to have ranged from "This is amazing you'd love it" to "Ayn Rand is a complete hack" with seemingly no middle ground, and it just doesn't seem worth the effort. I do love Bioshock though. Crazy you mention Bioshock! The opening sequence outright screamed "Who is John Galt?" ... played the intro twice so my wife could see it ... loved it :-) Anywho, Ayn Rand's capacity for character development is among the best I've seen. She weaves a story like few others can and touches on ethical dilemmas as pertinent today as in the time of her writing. In my opinion, she's definitely worth reading. Agree with her thinking or not, you'll be glad you did. Atlas Shrugged is better than The Fountainhead, but once you've read one you'll probably want to read the other.
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Posted - 2015.01.14 04:20:00 -
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voidfaction wrote: I think I will put reading Dune at top of my list because even though I really liked the long version of the movie I am sure the book will be a lot better.
Excellent choice. Film has never done the story of Dune justice. I think you'll love it. |
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Posted - 2015.01.15 03:04:00 -
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You're more committed to the cause than I, good sir. I only managed to hold out for 6. Also because reasons. |
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Posted - 2015.01.15 03:45:00 -
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1) Am I correct in assuming that the Bastard Barge will be of Minmatar design? 2) What color are we going to paint it?
* Technically, we'll each be getting a barge. Perhaps we can moor them in Bastard Bay :-) |
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Posted - 2015.01.15 05:10:00 -
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@ Void - Atiim isn't always right, but he's one of those guys who tends to offer well-reasoned feedback. I think we'd do well to hear him out. |
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Posted - 2015.01.15 13:38:00 -
[432] - Quote
I take offense, Goose. For tea-and-biscuit's sake, he laughed when they called me Hobbit and has yet to apologise. |
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Posted - 2015.01.15 22:55:00 -
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Arkena Wyrnspire wrote:... I am terrified. If I owed Musturd 400M Isk, I'd be terrified too. |
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Posted - 2015.01.15 22:56:00 -
[434] - Quote
Arkena Wyrnspire wrote:400M
EDIT: Stop +1ing me do you not notice the line through it?
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Posted - 2015.01.15 23:58:00 -
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Disagreed. Will explain in a bit. Driving. |
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Posted - 2015.01.16 04:45:00 -
[436] - Quote
Pseudogenesis wrote:Spademan wrote:Speaking of unbalanced matches...
Balanced matchmaking with a small player pool is ridiculously difficult. Honestly I'm surprised the matches are balanced at all. This is the best we're ever going to get, and no matchmaking algorithm is gonna change that unfortunately.
The optimization process begins ...
The picker picks the pegs The sorter sorts the pegs The picked and sorted pegs proceed to output
After ten sessions ...
33% of the time, target output was achieved 33% of the time, target output was almost achieved 33% of the time, catastrophic failure
We check the logs ...
In each case of catastrophic failure, the picker had picked a misshapen peg
We conclude ...
The peg picker is likely not the problem. The peg sorter is likely not the problem. Target peg output is definitely not the problem.
We've a problem with our inputs. Namely, the misshapen pegs.
When the picker picks a misshapen peg, outcome is consistently unsatisfactory. We've a problem is our inputs, and the problem is specific to the misshapen pegs.
misshapen pegs. |
Vitantur Nothus
Nos Nothi
1768
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Posted - 2015.01.16 21:16:00 -
[437] - Quote
One Eyed King wrote:Question for those who look at usage data.
Has Codebreaker usage increased any?
The module isn't tracked at dust.thang.dk ... I can only tell you it isn't among the Top 10 low slot modules (top 9 are brick-related, the last is complex kincat). |
Vitantur Nothus
Nos Nothi
1771
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Posted - 2015.01.16 21:58:00 -
[438] - Quote
IgniteableAura wrote:I believe in balancing equally. Percentage shows which weapons are not being buffed as much. All the skills currently buff on percentage basis and usually all the same percentages. (fire rate, reload speed, charge time etc) So when one weapon gets a 100% bonus, its a big deal when other weapons only see a 10%. It shows problems with balance IMO. DPS weapons behave differently from alpha weapons; I'm of the opinion that it's OK to treat them differently.
IgniteableAura wrote:Anyway, exactly how OP would 25% be exactly? Because I don't see many people running them for more than 15 or 20 kills at a time. Where as I see balacs/thales etc go many many hundreds of kills without losing one. There is no "safe" way to knife. Have to concede here. I don't know how OP it'd be, and I completely agree that there's no safe way to knife.
IgniteableAura wrote:An extra 10% movement speed isn't really that useful. Do you reallllly notice a single kincat at 12%?
I suspect it'll be noticeable, we can't know until we've tried them. I absolutely notice a difference in sprint speed between 0 and 1 KinCats, 1 and 2 KinCats, and even 2 and 3 KinCats. Then again, 10% of a small number is a small number. Tough call. But I'll bet if it isn't noticeable, we can convince Rattati to increase it.
IgniteableAura wrote:Remember back to your maths on backpedal speed. Did 10% decrease improve the situation? I don't remember, but don't think it did. Do you want officer knives to be meh a little extra damage.......or "hell ya this is as good as the officer flaylock or dual plasma cannon" I'm more concerned here about implementation problems and unintended consequences. I don't think it is possible to buff base movement without affecting the metrics derived from base movement (strafe, sprint, backpedal speeds). There's also the chance that backpedal speed will be reduced; buffed forward movement combined with nerfed backward movement would probably be nasty. |
Vitantur Nothus
Nos Nothi
1771
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Posted - 2015.01.17 00:37:00 -
[439] - Quote
:: chitchat ::
^ This means I want to squad with you, but cannot due to chatty wife. |
Vitantur Nothus
Nos Nothi
1773
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Posted - 2015.01.17 02:27:00 -
[440] - Quote
Llast 326 wrote: You'll never even know when they left you
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Vitantur Nothus
Nos Nothi
1790
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Posted - 2015.01.17 18:09:00 -
[441] - Quote
CCP Rattati could have wrote: ... melt 10 encrypted stongboxes to Nanites = 100 Nanites. 100 Nanites + 3 Daedra Hearts + Experimental Nova Knives = Nothi Knives
Weapons Lab! Crafting!? Enchantment?
\o/ |
Vitantur Nothus
Nos Nothi
1792
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Posted - 2015.01.17 18:19:00 -
[442] - Quote
Combine Projectile Ammunition with Component (X) for -10% armor regen Combine Blaster Ammunition with Component (Y) for +10% shield recharge delay Coat Knives with Component (Heavy Tears) for +10% panic and -10% backpedal speed
Daily Mission: Using only knives, kill both a Heavy and his Rep Slave within 15 seconds Mission Reward: 200 Heavy Tears |
Vitantur Nothus
Nos Nothi
1796
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Posted - 2015.01.18 00:11:00 -
[443] - Quote
sir RAVEN WING wrote: Your answer?
Agreed with Goose. Slightly underpowered. |
Vitantur Nothus
Nos Nothi
1806
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Posted - 2015.01.18 22:37:00 -
[444] - Quote
Arkena Wyrnspire wrote:I haven't really seen much difference caused by bandwidth tbh. Before Bandwidth, my Uplink runner could set 5 Uplinks. Now, he can set 1. |
Vitantur Nothus
Nos Nothi
1806
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Posted - 2015.01.18 23:34:00 -
[445] - Quote
Spademan wrote:Vitantur Nothus wrote:Arkena Wyrnspire wrote:I haven't really seen much difference caused by bandwidth tbh. Before Bandwidth, my Uplink runner could set 5 Uplinks. Now, he can set 1. I'm not convinced that that's a bad thing. Completely agree. Only pointing out that it is a pretty significant difference.
IAmDuncanIdaho II wrote:btw my uplink runner can set two proto uplinks last i looked. he is a min scout. adv i believe. did i get that wrong? Excellent point. My "oh, snap! we're getting spawn-camped / red-lined" uplink runner is a Dragonfly Scout. It can maintain only one Viziam Flux Uplink. It's very likely that I watched my 2nd UL fizzle while running the D-fly and assumed the rule "one UL at a time". |
Vitantur Nothus
Nos Nothi
1806
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Posted - 2015.01.18 23:54:00 -
[446] - Quote
Pagl1u M wrote:Hello brave scouts that live in the Barbershop, I'm here because I need your help.
I'm planning on creating a thread about WP rewards and stuff and I need to understand the true role of every class in the game.
Where should I find infos about scouts if not here?
I would like you to put the following in order of importance: killing, Hacking, using equipments, destroying equipments, defending Null Cannons, attacking Null Cannons, AV.
If you can thing of other roles a scout fulfill add them, I'm mostly talking about things that can be rewarded by WPs.
Thank you.
1. Killing. The primary function of combat infantry is to engage and destroy other combat infantry. Different types of combat infantry excel in different combat settings. Heavy and Sentinel units excel in engaging from defensive position. Medium and Assault units excel in frontal attacks. Light and Scout units excel in flank and surprise attacks.
2. Everything else.
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Vitantur Nothus
Nos Nothi
1807
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Posted - 2015.01.19 00:18:00 -
[447] - Quote
Arkena Wyrnspire wrote:... but the Calscout has always been oddly survivable for me.
It's not just you, buddy. The thing comes with the wiggle-wiggle built in and +10 evasion. |
Vitantur Nothus
Nos Nothi
1807
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Posted - 2015.01.19 00:28:00 -
[448] - Quote
Spademan wrote:Vitantur Nothus wrote:Arkena Wyrnspire wrote:... but the Calscout has always been oddly survivable for me.
It's not just you, buddy. The thing comes with the wiggle-wiggle built in and +10 evasion. Sometimes it seems like the hitbox on that thing is horizontal and not the vertical it should be. It's the bullet-proof arms. Use special ability: vigorous flail to deflect a percentage of incoming fire. |
Vitantur Nothus
Nos Nothi
1809
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Posted - 2015.01.19 01:00:00 -
[449] - Quote
The speed gap between Assault and Scout is likely too narrow. But if it keeps the mouthbreathers out of the bar ... |
Vitantur Nothus
Nos Nothi
1815
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Posted - 2015.01.19 03:39:00 -
[450] - Quote
IgniteableAura wrote:EDIT: I have plenty of isk to bankroll a bastard barge if we need it Thinking the same. Wondering if we'll be able to dock our personal barges in Bastard Bay for corp-barge benefits, or will our mains have to be a member of Nos Nothi? |
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Vitantur Nothus
Nos Nothi
1815
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Posted - 2015.01.19 03:40:00 -
[451] - Quote
mollerz wrote:So we gonna rip start this beyotch or what? Look who's back !!!
o7 |
Vitantur Nothus
Nos Nothi
1827
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Posted - 2015.01.19 17:47:00 -
[452] - Quote
Reminds me of Radar's old NK + Gek fit. I've never run an injector on a scout suit; do you get many pickup opportunities? |
Vitantur Nothus
Nos Nothi
1830
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Posted - 2015.01.19 23:30:00 -
[453] - Quote
Bayeth Mal wrote:But yeah, I'll log in for a few hours when this update or whatever hits. Re-assess. And if no good I'll trade in my PS3 (it's just wasting space and I hate clutter). The game continues along a course of steady improvement; our outlook is as optimistic as ever. Why place so much weight on one update?
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Vitantur Nothus
Nos Nothi
1842
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Posted - 2015.01.20 20:16:00 -
[454] - Quote
IAmDuncanIdaho II wrote: all i can do is wonder what you would be like with core locus nades to go with all those REs.
One of my favorites:
Scout ck.0 (131k) HS: Enh Shield (x3), Cmp Light Dmg LS: Cmp KinCat, Cmp Damp PW: Creodron SG SW: Bolt EQ: Adv RE, Adv Cloak GR: Core Locus
(or if they aren't running Active Scans)
Scout ck.0 (131k) HS: Enh Shield (x3), Cmp Light Dmg LS: Cmp KinCat, Cmp CardReg PW: Creodron SG SW: Bolt EQ: Std RE, Adv Cloak GR: Core Locu |
Vitantur Nothus
Nos Nothi
1843
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Posted - 2015.01.20 20:36:00 -
[455] - Quote
Arkena Wyrnspire wrote:So I am writing a guide to all the Gallente things ever. It has a scout section. Would anyone like to contribute nuggets of wisdom targeted at brand new players regarding the Galscout?
1. Buy the merc pack! The BPOs alone are worth it. Run the dragonfly scout, toxin smg and either shotgun or nova knives.
2. Experiment with modules and equipment to find what works for you, but don't worry about trying to run cloak yet. Instead, plan on taking the scenic route around the backs of your enemy. Shiny purple cloak really isn't that "sneaky" anyway, and learning the flanking routes is good practice for down the road when you can actually fit it.
3. Resist the urge to rush your opponent. Dust isn't CoD, and a shotgun from behind doesn't guarantee you a gib. Take your time. Assess the environment. Plan your escape route. Hold your attack until your opponent is at his greatest disadvantage (alone and distracted, wounded or reloading). |
Vitantur Nothus
Nos Nothi
1850
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Posted - 2015.01.21 04:22:00 -
[456] - Quote
It is true. Tend to get carried away. Here's to hoping all that wordiness reads well, come sobriety tomorrow morning :-) |
Vitantur Nothus
Nos Nothi
1857
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Posted - 2015.01.21 15:06:00 -
[457] - Quote
Who remembers way back when we discussed moving PG Upgrades to Highs?
https://forums.dust514.com/default.aspx?g=posts&m=2581354#post2581354
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Vitantur Nothus
Nos Nothi
1860
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Posted - 2015.01.21 16:11:00 -
[458] - Quote
Finally get into a match. It's a stomp by Nyain San / Carne Con Papas / whatever the name is this week. Shoot off a couple rounds, die, leave battle.
Searching for Battle ... 1:00 ... 2:00 ... 3:00 minutes later. Finally get into a match. Different assholes. Another stomp. But this one's halfway over.
Two blaster Gunnlogi camping our spawn. Their 70 clones to our 40 (and counting).
I just sat in queue for 3 minutes. For this. Spawn in proto AV minmando. Fire off two volleys. Die. Leave battle.
F*ck. |
Vitantur Nothus
Nos Nothi
1864
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Posted - 2015.01.21 18:53:00 -
[459] - Quote
IAmDuncanIdaho II wrote: *rite of passage
Thank you, good sir! Post repaired :-) |
Vitantur Nothus
Nos Nothi
1864
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Posted - 2015.01.21 19:06:00 -
[460] - Quote
IAmDuncanIdaho II wrote:YOUR ACTIONS JUST KILLED DUST A LITTLE. PLEASE STOP USING TEAMWORK ON THESE POOR CREATURES Totally OK with teamwork. But like all things, too much of a good thing can lead to serious problems.
If you are experiencing pain, numbness or chafing on account of too much pubstomp, it is definitely time to take a break. Should your stompathon last for over four hours, see your doctor. |
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Vitantur Nothus
Nos Nothi
1871
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Posted - 2015.01.21 22:14:00 -
[461] - Quote
I don't see auto-grouping solving the problem. These were Ambush matches, and most of the "non-stompers" in Ambush are looking to make a buck. They aren't going to whip out the photon gear (and lose money) just because we grouped 'em together. Pretty much the only thing that'll stops that wrecking ball is an opposing wrecking ball. For now, at least. Fingers crossed. |
Vitantur Nothus
Nos Nothi
1871
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Posted - 2015.01.22 00:28:00 -
[462] - Quote
Llast 326 wrote:I think I found one Must ... not ... troll ... heavy ... |
Vitantur Nothus
Nos Nothi
1883
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Posted - 2015.01.22 22:49:00 -
[463] - Quote
If the mouthguard came with an equally weighted diaper ...
(edit: looks like void beat me to it) |
Vitantur Nothus
Nos Nothi
1885
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Posted - 2015.01.23 02:53:00 -
[464] - Quote
Balance Wishlist, Top 5 (Ranked)
#1 - Nerf HMG #2 - Fix Backpedal Speed (100% --> 80%) #3 - Fix Pubstomps (6 --> 4 man squad) #4 - Buff Commandos (+1 Slot, +PG/CPU) #5 - Fix wiggle-wiggle (add inertia)
Thoughts?
Observation: 4 of the Top 5 most popular suits are now Assault \o/ |
Vitantur Nothus
Nos Nothi
1886
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Posted - 2015.01.23 03:10:00 -
[465] - Quote
You're right. But I can't bring myself to move Backpedal Speed out of the top 3 :-) Reordered list above.
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Vitantur Nothus
Nos Nothi
1887
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Posted - 2015.01.23 03:36:00 -
[466] - Quote
Truth wrote:... the other things are worse for a greater number of people. There will always be something that affects more people than the handful of crazies who run with knives.
>_< |
Vitantur Nothus
Nos Nothi
1887
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Posted - 2015.01.23 03:47:00 -
[467] - Quote
Strafing is fine. My beef is with wiggling. This guy put it best:
Vicious Minotaur wrote:Stepping left once centimeter, then stepping right one centimeter: repeat.
^ The above is a bastardization of actual strafing. It is also the most effective way of damage mitigation due to godawful hitdetection. Its existence, in no way, enhances the game in a remotely positive fashion. |
Vitantur Nothus
Nos Nothi
1894
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Posted - 2015.01.23 12:32:00 -
[468] - Quote
Haerr! |
Vitantur Nothus
Nos Nothi
1895
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Posted - 2015.01.23 13:31:00 -
[469] - Quote
Haerr wrote:Threads about PC ... The Command Point system is pretty cool. Reminds me of "Action Point" systems used by turn-based games. Should make for more interesting strategy/tactics.
Also, if there's money to be made in Raids ...
Edit: That damn Kain Spero beat me to the punch:
Kain Spero wrote: New Concept: Raids Lower the Jolly Roger and man the MCCs. Arrrrrrrrr!!!!!!!
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Vitantur Nothus
Nos Nothi
1895
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Posted - 2015.01.23 13:46:00 -
[470] - Quote
Radar R4D-47 wrote:Incoming wall of text but I must get on my laptop. My phone won't cut it
^ Will this old Scout Hero make a comeback? |
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Vitantur Nothus
Nos Nothi
1913
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Posted - 2015.01.29 02:02:00 -
[471] - Quote
Ghost Kaisar wrote: I'm still here.
Glad to hear it, Ghost. o7
Llast 326 wrote:Two hobbits enterGǪ one hobbit leaves
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Vitantur Nothus
Nos Nothi
1919
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Posted - 2015.02.03 15:39:00 -
[472] - Quote
Mossellia Delt wrote:Get my blood tests back today, wish me luck!
Had to get tested for all sorts of things including leukemia and blood toxicity.
Leukemia!? Good luck, Delt. o7 |
Vitantur Nothus
nos nothi
1929
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Posted - 2015.02.08 22:47:00 -
[473] - Quote
Pseudogenesis wrote: (Also, I forgot how hard it was to find Black Ops gameplay without an obnoxious intro or commentary)
Is not possible. The Olympia was fun, but that 1887 ... so beautiful. Same concept, methinks. Slow-firing, hard-hitting, miss-and-you're-f*cked cannon of awesome. Which takes awhile to reload. |
Vitantur Nothus
nos nothi
1929
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Posted - 2015.02.08 22:49:00 -
[474] - Quote
One Eyed King wrote:Arkena Wyrnspire wrote:So... the officer Galassault.
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Vitantur Nothus
nos nothi
1929
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Posted - 2015.02.08 22:57:00 -
[475] - Quote
Pseudogenesis wrote:Vitantur Nothus wrote:Pseudogenesis wrote: (Also, I forgot how hard it was to find Black Ops gameplay without an obnoxious intro or commentary)
Is not possible. The Olympia was fun, but that 1887 ... so beautiful. Same concept, methinks. Slow-firing, hard-hitting, miss-and-you're-f*cked cannon of awesome. Which takes awhile to reload. From MW2? I think I prefer the Olympia, but the 1887 was really fun after the nerf. I usually didn't even run it akimbo, I just put steady aim on it and treated it like a slug shotgun. Man, I miss MW2 so much. It had such solid weapon balance. It's my favorite cod game by far and it would probably be my favorite shooter of all time if they just fixed the most egregious issues. I guess I'm a sucker for good but flawed shooters.
They don't make CoD's like they used to. They've been consistently sh!t since (and including) Black Ops II. Was thinking of the 1887 from MW3; played the hell out of that one. Worked my up to Top 20 or so in shotgun kills. |
Vitantur Nothus
nos nothi
1929
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Posted - 2015.02.08 23:01:00 -
[476] - Quote
Arkena Wyrnspire wrote:I need to know more about this Roden sniper rifle... Elephant gun!
https://www.facebook.com/photo.php?fbid=793737913996322&l=33b15a7a64 |
Vitantur Nothus
nos nothi
1930
|
Posted - 2015.02.09 01:28:00 -
[477] - Quote
IAmDuncanIdaho II wrote: perhaps there is a side arm one yet to be unlocked... excellent point. |
Vitantur Nothus
nos nothi
1930
|
Posted - 2015.02.09 02:20:00 -
[478] - Quote
noob cavman wrote:I AM GROOT! Just watched it for thr first time. Watching it again straight away. Hadn't seen this one yet! It was fantastic.
\o/ Qui! |
Vitantur Nothus
Nos Nothi
1940
|
Posted - 2015.02.11 15:13:00 -
[479] - Quote
Too much to list, Murt! It is all archived here: https://forums.dust514.com/default.aspx?g=topics&f=1775
Would recommend getting your boots on the ground and seeing things firsthand :-) Some things to look out for:
Suits * Assaults received massive buffs and are presently most popular suit; MN Assault is FoTM. * Scouts were nerfed a few times and are (thank goodness) no longer FoTM. * Heavies can still insta-spin and HMGs are push-button wins against untanked Scouts (so bring REs). * Commandos are still the worst suit; Logis (especially Gal) are better than Logis are willing to admit.
Weapons * Fine Rifles are largely balanced; the ASCR is UP, ScR is OP (but is less popular than the others). * Sidearms are largely balanced. * Grenades are now 2 instead of 3.
Gear * REs show up on Active Scans and have an extended activation sequence. * Cloak now renders its user EWAR blind and features a very long decloak delay. * No more spamming Uplinks (or other EQ); active equipment is now limited by bandwidth.
Other * Passive scans are now high intensity at close range to low intensity at long range (see chart on Page 1). * SP cap was raised to unobtainable. * Daily missions were added. * Loyalty Ranks were added (largely an AUR-based measurement). * Can now stack boosters and buy end-of-match SP bonuses * Can now sell salvage and unwanted gear back to the market. * Warbarges were very recently added; they'll be the framework for PC 2.0 (coming soon).
Did I miss anything, guys? |
Vitantur Nothus
Nos Nothi
1942
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Posted - 2015.02.11 15:22:00 -
[480] - Quote
Murt Lesp wrote:voidfaction wrote:Murt Lesp wrote:What's up guys? It's been 10 months but I'm back! Time to update and get back to scouting.
What's changed? Assault is the new scout, lol Will Assault ever be satisfied with its identity? First it was a Logi, then it sorta became a Heavy. Assault, just be youself :P Assaults are very good right now; they're nearly twice as popular as Scouts and Logis. Almost as fast as Scouts (in some cases, faster), slots like a Logi and HP like a Chromosome Heavy. In CQC range, their scans are unbeatable; they can see you on TacNet before you shotgun or stab them. They are the ultimate "slayer" platform. Which is good, because that's what they're intended to be. It is possible, however, that the Assault buffs went a 'bit too far. Time will tell. |
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Vitantur Nothus
Nos Nothi
1943
|
Posted - 2015.02.11 16:14:00 -
[481] - Quote
Arkena Wyrnspire wrote: @Adipem - I sense a distinctly scout perspective... If you're referring to my post, then yes, it is from a Scout's perspective. Is this not still the Barbershop?
PS: Biased from perspective or not, I believe the above post to be 100% accurate. Is something in error? |
Vitantur Nothus
Nos Nothi
1943
|
Posted - 2015.02.11 17:18:00 -
[482] - Quote
Ares 514 wrote: For Gear, I'd say no more using remotes on tanks (which never counted as spamming IMO). :(
Do the AV Remotes work yet? Was their price tag ever fixed?
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Vitantur Nothus
Nos Nothi
1952
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Posted - 2015.03.09 23:05:00 -
[483] - Quote
One Eyed King wrote:Quil Evrything wrote:So, umm.. Hello It's been a while. A very long while:) Poking around for the 5mil event. got my 3 wins an all, but might play some more tonight after work. It's been so long, I was surprised when I happened to create a new (free starter fit) frontline for my caldari, and saw, "wait, starter fit has RAIL RIFLE NOW?!?!?!?!!!!!!!!) Very cool. Had fun with it for a bit. But then got scanned to death, so switched back to scout fairly quick :) (hurray for free Valor Scout BPO (with all free BPO modules! 3x basic armor BPO WOOO!)! but... but.. gallente I feel so dirtyyyyyyy ) Silly Quil... You were just here recently, from about November til January. Pretending like you weren't even here and making lots of contributions... Silly Quil... What I meant to say is its been awhile since I posted with my main. |
Vitantur Nothus
2
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Posted - 2015.09.23 14:36:00 -
[484] - Quote
Ahoy Scouts! Long time, no see. Glad to see The Shop is still kickin'. Catching up on Bunker news. Some questions for OG Scouts:
1) Is Dust worth my time or should I stick with other things? 2) Did they really give the new CPM forum moderator privileges? Lol. 3) Where'd all these noobs come from and why aren't any of them discussing the game? |
Vitantur Nothus
2
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Posted - 2015.09.23 16:55:00 -
[485] - Quote
Arkena Wyrnspire wrote:Vitantur Nothus wrote: 1) Any gameplay improvements yet this year? 2) Is Dust still fun or should I stick with other things? 3) Did they really give the new CPM moderator privileges? Lol.
The answer to all of these is no. Quote: 4) Where'd all these noobs come from and why aren't any of them discussing the game?
Newbies to what, the barbershop or DUST? Barbershop noobs. Skimmed over the past few pages to get a feel for what if anything was going on with Dust. Saw some familiar old names discussing familiar things. Saw some quality sidebar about David Cameron. Lol. Saw a number of new names who appear to post for the sheer sake of posting. Like little kids of the less bright variety. Figured CPP must've dumbed down the scout again. This would explain the bad vibes coming from the Bunker. |
Vitantur Nothus
2
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Posted - 2015.09.23 17:00:00 -
[486] - Quote
One Eyed King wrote: Ah Quil.
Its been awhile.
Are you ok? Last time you couldn't seem to recall some of your previous visits and I was worried you may have suffered some kind of brain injury.
What the French are you talking about? |
Vitantur Nothus
2
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Posted - 2015.09.23 17:28:00 -
[487] - Quote
XxBlazikenxX wrote: A lot of the time we will get off topic. A good 20% of this thread is actually relating to scouts and 80% is just random junk as of currently.
Picked up on that, friend. It wasn't always this way. Is the Brain Drain here happening everywhere else? |
Vitantur Nothus
2115
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Posted - 2016.03.28 22:53:00 -
[488] - Quote
XxBlazikenxX wrote:*facepalm
It should have Nos Nothus... nos nothus if you want to be technical, since the Romans didn't have any capitalization.
Edit: I'm sorry for being a Latin grammar ****, but it just bugs me to no end. Could be wrong, but I believe the target translation was We Bastards (not We Bastard). |
Vitantur Nothus
2117
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Posted - 2016.03.29 10:33:00 -
[489] - Quote
Immortal John Ripper wrote:I'm going to be a daddy! x2! Congrats! |
Vitantur Nothus
2117
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Posted - 2016.03.29 10:40:00 -
[490] - Quote
XxBlazikenxX wrote:Jeez, so mean to True and Aero... :: walltext ::
We don't have any practicable suggestions to offer as it relates to the AM Scout. But we are 100% certain that we don't like your or anyone else's suggestions so far.
:: walltext ::
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Vitantur Nothus
2119
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Posted - 2016.03.29 14:14:00 -
[491] - Quote
Link me. What practicable suggestion of theirs did I miss? |
Vitantur Nothus
2121
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Posted - 2016.04.02 00:43:00 -
[492] - Quote
First Prophet wrote:Are the Dust servers actually still up? What's up with that? Two months left, if my understanding's correct. Not much to discuss at the moment, but I suspect there may be new DUST buzz following FanFest. |
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