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Thread Statistics | Show CCP posts - 178 post(s) |
Spademan
Fatal Absolution General Tso's Alliance
4462
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Posted - 2014.11.12 22:01:00 -
[24901] - Quote
I just want them because they're swaggin.
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
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IgniteableAura
Pro Hic Immortalis
1884
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Posted - 2014.11.12 22:10:00 -
[24902] - Quote
Spademan wrote:I just want them because they're swaggin. PRETTY COLORS!
My Youtube
Biomassed Podcast
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Pseudogenesis
Subdreddit Test Alliance Please Ignore
935
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Posted - 2014.11.12 22:11:00 -
[24903] - Quote
Spademan wrote:I just want them because they're swaggin.
This is the only legitimate reason
Stabby-stabber extraordinaire
I stabbed Rattati once, you know.
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Matticus Monk
Opus Arcana Covert Intervention
2548
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Posted - 2014.11.12 22:16:00 -
[24904] - Quote
Ghost Kaisar wrote:
I would never do that. All I want is a role that is tangible for scouts, and that role is maintaining eWAR superiority and preying on those who stray too far from the pack.
Scouts are like snipers in that regard. We punish those who make stupid mistakes.
Don't damp and head off on your own? Kiss your sorry ass goodbye.
Heavy walking around with only a logi to guard him? You guys should protect your assets better.
If you leave nobody on this objective, I will gladly take it you idiots. Then I will lay down a motion detector and a trap and ruin someones day if they try to take it back.
This is what I want. Not us literally running amok 24/7 with a cloak and picking our targets at will like we do now.
If I wanted to be fighting on the front lines, I should be bringing an assault suit, not a scout.
Dude - this is how scouts should be. Werd - there should be EWAR superiority but you should need to fit (and sacrifice!) for it.
Man, the apex suits... I can fit a lot of ADV and proto on my dragonfly gal scout still... (using pistols helps and EWAR helps!). Why would I waste that hard earned ISK on such stuff?
I'd rather have a bonafide ADV BPO than a watered down proto BPO that I can't modify. Or even a STD BPO with ADV fitting headroom on CPU/PG, but STD slots.....
Double posting like a Kaiser.
Embracing the death, at Llast.
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Ghost Kaisar
Fatal Absolution General Tso's Alliance
7664
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Posted - 2014.11.12 22:20:00 -
[24905] - Quote
Matticus Monk wrote:Ghost Kaisar wrote:
I would never do that. All I want is a role that is tangible for scouts, and that role is maintaining eWAR superiority and preying on those who stray too far from the pack.
Scouts are like snipers in that regard. We punish those who make stupid mistakes.
Don't damp and head off on your own? Kiss your sorry ass goodbye.
Heavy walking around with only a logi to guard him? You guys should protect your assets better.
If you leave nobody on this objective, I will gladly take it you idiots. Then I will lay down a motion detector and a trap and ruin someones day if they try to take it back.
This is what I want. Not us literally running amok 24/7 with a cloak and picking our targets at will like we do now.
If I wanted to be fighting on the front lines, I should be bringing an assault suit, not a scout.
Dude - this is how scouts should be. Werd - there should be EWAR superiority but you should need to fit (and sacrifice!) for it. Man, the apex suits... I can fit a lot of ADV and proto on my dragonfly gal scout still... (using pistols helps and EWAR helps!). Why would I waste that hard earned ISK on such stuff? I'd rather have a bonafide ADV BPO than a watered down proto BPO that I can't modify. Or even a STD BPO with ADV fitting headroom on CPU/PG, but STD slots.....
All I've ever wanted is Matt-Senpai's approval
Bullet Hell and Duct-Tape? Count me in!
FA recruits get free officer BPO's. Enlist today. Must be a scrub to enter.
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Appia Vibbia
3819
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Posted - 2014.11.12 22:48:00 -
[24906] - Quote
Ghost Kaisar wrote:One Eyed King wrote:Here is a question.
Do you think that, assuming it were possible, having a tie in EWAR go to the dampened instead of the one with precision would create more flexibility with regards to EWAR mechanics? There is no "tie" in current eWar. You are scanned or unscanned. 0 or 1. Binary. EDIT: Wait, are you saying that the tie goes to the damped instead of the scanner? In which case I support that. Would type more, but my hands are really cold and typing is hard. Just took the dog out for a walk.
100 matches? that's like 2 weeks of play. They cost 0 ISK to run. 150-300k a match. 30-50 matches a week, 2 weeks tops to make ISK off of it.
Personal Theme Song
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Matticus Monk
Opus Arcana Covert Intervention
2551
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Posted - 2014.11.12 22:53:00 -
[24907] - Quote
Ghost Kaisar wrote:All I've ever wanted is Matt-Senpai's approval
LOL! No one with my KDR or "advanced" tactics should ever be a sempai of anything!
Double posting like a Kaiser.
Embracing the death, at Llast.
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Spademan
Fatal Absolution General Tso's Alliance
4470
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Posted - 2014.11.12 22:58:00 -
[24908] - Quote
Appia Vibbia wrote:100 matches? that's like 2 weeks of play. They cost 0 ISK to run. 150-300k a match. 30-50 matches a week, 2 weeks tops to make ISK off of it.
At this stage I'm at about 5-10 games a week. That's anywhere between 10-20 weeks for that.
Why do I mention this? Because many times it's been said that these suits aim to give something to the newpups. They don't have your kind of dedication.
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
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Cass Caul
1555
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Posted - 2014.11.12 23:24:00 -
[24909] - Quote
Spademan wrote:Appia Vibbia wrote:100 matches? that's like 2 weeks of play. They cost 0 ISK to run. 150-300k a match. 30-50 matches a week, 2 weeks tops to make ISK off of it.
At this stage I'm at about 5-10 games a week. That's anywhere between 10-20 weeks for that. Why do I mention this? Because many times it's been said that these suits aim to give something to the newpups. They don't have your kind of dedication.
lolol So I quote 3-5 different posts at a time when I play catch-up. I think this was the first in a long time that I replied to the wrong quoted text.
35 matches was the average number to cap out pre-1.9. like 10 hours a week for a hobby doesn't seem like that much to me. Currently playing 0 matches a week because i'm not playing any video games at all till I head home for .
The one I quoted there, which I forgot to post was:
Quote:Oh crap! I forgot about the cold. Going to my parent's for thanksgiving and the high is apparently 30-¦F It's like a nice 75-¦F here right now.
On Hiatus.
This is my smartphone alt
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Cass Caul
1555
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Posted - 2014.11.12 23:26:00 -
[24910] - Quote
Matticus Monk wrote:Ghost Kaisar wrote:All I've ever wanted is Matt-Senpai's approval LOL! No one with my KDR or "advanced" tactics should ever be a sempai of anything!
But you're so much older than him.
On Hiatus.
This is my smartphone alt
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Spademan
Fatal Absolution General Tso's Alliance
4472
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Posted - 2014.11.12 23:31:00 -
[24911] - Quote
Cass Caul wrote:35 matches was the average number to cap out pre-1.9. like 10 hours a week for a hobby doesn't seem like that much to me.
It isn't a terribly huge amount, but I reckon the average bunny would have that spread over multiple games.
Or maybe it's just me and I have a particularly low amount of time to play. That's entirely plausible.
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
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One Eyed King
Land of the BIind
5821
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Posted - 2014.11.12 23:33:00 -
[24912] - Quote
Already discussed.
Thunderbolt. verb and noun.
"James thunderbolted in his pants."
"I lit a bag of thunderbolt on fire on CCP's doorway"
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Matticus Monk
Opus Arcana Covert Intervention
2552
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Posted - 2014.11.12 23:50:00 -
[24913] - Quote
Cass Caul wrote:Matticus Monk wrote:Ghost Kaisar wrote:All I've ever wanted is Matt-Senpai's approval LOL! No one with my KDR or "advanced" tactics should ever be a sempai of anything! But you're so much older than him.
Sweet! Is that all it takes to be a mentor!? Time for some major power plays!!!
Double posting like a Kaiser.
Embracing the death, at Llast.
Shoveling out historical beat-downs like a Spade.
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DeathwindRising
ROGUE RELICS VP Gaming Alliance
647
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Posted - 2014.11.13 01:58:00 -
[24914] - Quote
Question: what if cloaks didn't run out, but had a 10 second reactivation period similar to a cool down?
What is the risk currently for scouts dropping their cloaks to attack someone if they can often immediately recloak if their attack fails? |
Vitantur Nothus
Nos Nothi
152
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Posted - 2014.11.13 02:20:00 -
[24915] - Quote
DeathwindRising wrote:Question: what if cloaks didn't run out, but had a 10 second reactivation period similar to a cool down?
What is the risk currently for scouts dropping their cloaks to attack someone if they can often immediately recloak if their attack fails?
So if you're looking right at me, but then I activate cloak ... then you lose track of my position? If so, then yes please. Sign me up for the invisible one. Mine has some serious purple shimmer. |
One Eyed King
Land of the BIind
5826
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Posted - 2014.11.13 02:32:00 -
[24916] - Quote
DeathwindRising wrote:Question: what if cloaks didn't run out, but had a 10 second reactivation period similar to a cool down?
What is the risk currently for scouts dropping their cloaks to attack someone if they can often immediately recloak if their attack fails? I would like this, but it might actually make a hacking scout OP.
I would attack much less, but I would run from place to place hacking like a madman without much in the way of counter.
As it is now, I have to be careful to time my cloak duration so that I have it during a hack, which leaves me vulnerable while I am waiting for the timer to fill. Alternately, I just start the hack and hope for the best, being more vulnerable to snipers (like when I hacked a supply depot uncloaked because it ran out, and Kodho sniped me).
It might make people who attack multiples hit and run style more vulnerable, but it wouldn't drastically hurt people hunting stragglers.
Thunderbolt. verb and noun.
"James thunderbolted in his pants."
"I lit a bag of thunderbolt on fire on CCP's doorway"
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Llast 326
An Arkhos
5374
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Posted - 2014.11.13 03:01:00 -
[24917] - Quote
DeathwindRising wrote:Question: what if cloaks didn't run out, but had a 10 second reactivation period similar to a cool down?
What is the risk currently for scouts dropping their cloaks to attack someone if they can often immediately recloak if their attack fails? Sounds similar to the pre release cloak that was nerfed before it began. You could fire from cloak but it drained the cloak downGǪ nobody knows exactly what the drain level was beside "one Sniper Rifle shot would deplete it" so essentially one shot gun shot. Once depleted you could not reactivate cloak for the cool downGǪ or so the legends say.
I'd like to see how things change with Rattati's EWAR shake up and the 2 sec delay before I seriously consider anything else. If only because those are slated to happen soonish. Not that further ideas are not good to have incase those things don't have the desired changes. Although I think at this point so many people have different ideas on what the desired outcome isGǪ
MOAR Ladders
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Vitantur Nothus
Nos Nothi
152
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Posted - 2014.11.13 03:08:00 -
[24918] - Quote
Llast 326 wrote:... this point so many people have different ideas on what the desired outcome isGǪ Nah. GD is pretty unanimous on desired outcome:
I don't like dying when a Scout sneaks up behind me. So make it harder for them to sneak. And give me a second third chance to respond if one manages to flank me. |
One Eyed King
Land of the BIind
5829
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Posted - 2014.11.13 03:22:00 -
[24919] - Quote
Vitantur Nothus wrote:Llast 326 wrote:... this point so many people have different ideas on what the desired outcome isGǪ GD seems pretty unanimous. Since when did loud = unanimous?
Thunderbolt. verb and noun.
"James thunderbolted in his pants."
"I lit a bag of thunderbolt on fire on CCP's doorway"
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DeathwindRising
ROGUE RELICS VP Gaming Alliance
647
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Posted - 2014.11.13 04:33:00 -
[24920] - Quote
One Eyed King wrote:DeathwindRising wrote:Question: what if cloaks didn't run out, but had a 10 second reactivation period similar to a cool down?
What is the risk currently for scouts dropping their cloaks to attack someone if they can often immediately recloak if their attack fails? I would like this, but it might actually make a hacking scout OP. I would attack much less, but I would run from place to place hacking like a madman without much in the way of counter. As it is now, I have to be careful to time my cloak duration so that I have it during a hack, which leaves me vulnerable while I am waiting for the timer to fill. Alternately, I just start the hack and hope for the best, being more vulnerable to snipers (like when I hacked a supply depot uncloaked because it ran out, and Kodho sniped me). It might make people who attack multiples hit and run style more vulnerable, but it wouldn't drastically hurt people hunting stragglers.
I'm not a scout so that why I ask such a question, but I die from them a lot. Often they are on the front lines attacking with shotguns and remotes. My problem is that I can't react and counter them before they cloak again. They run in cloaked, and shotgun one or two people and cloak up again. The whole thing is over in about 5 seconds. I can't always rely on scans to counter scouts. I mainly run assault.
My suggestion was intended to make things so scouts and run stealthily unimpeded, but would have to think twice about attacking on the front lines. Obviously my suggestion has no effect on assassinating lone stragglers, which is good IMO, but it would force a scout to think before dropping his cloak. He would have fully commit to an attack instead of being able to cloak again if his attack fails or he is spotted. The scenario I had in mind is that of a scout that attacks two members of a squad, while a third member is near. The scout can kill one or two maybe but then the third member can kill him while he is uncloaked.
I not against scouts running around hacking everything while perma cloaked. It creates a game of cat and mouse trying to keep points defended from them. Also, perma cloak lets you actively track targets. You can search for key players and assassinate them when the opportunity presents itself. I honestly think it would add a lot to the game if scouts could perma cloak but had a reactivation delay. Like you said, it hurts the scouts spamming their cloak to get easy kills, but it wouldn't hurt scouts that use it more strategically minded. Assault scouts are a plague to me and many that id like to see less of.
Is a perma cloak with a 10 second reactivation delay something that scouts would be ok with? |
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IgniteableAura
Pro Hic Immortalis
1889
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Posted - 2014.11.13 04:51:00 -
[24921] - Quote
Can you fit two cloaks? Could possibly be invisible forever already
My Youtube
Biomassed Podcast
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Varoth Drac
Vengeance Unbound RISE of LEGION
339
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Posted - 2014.11.13 08:17:00 -
[24922] - Quote
A delay before reactivating the cloak won't help with your problem. It is far too unwieldy and rather pointless to try to recloak under fire as a means of escape. What you will find is that a scout will run and hide before cloaking again, so a delay won't help you kill them.
Cloaks keep getting nerfed, but as they are they aren't causing any problems. Issues people are having with scouts are derived from other things. Personally I feel the small hitbox and naturally good regen encourages too much hp stacking. It feels just as hard to kill a tanked Cal scout as a tanked Cal assault in a straight fight, which is wrong. |
Varoth Drac
Vengeance Unbound RISE of LEGION
339
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Posted - 2014.11.13 10:36:00 -
[24923] - Quote
Just to clarify, I'm not advocating increased hitbox or reducing speed. I'm talking reducing tanking ability and maybe regen, without negatively affecting other attributes. |
Haerr
Dead Man's Game RUST415
1858
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Posted - 2014.11.13 11:12:00 -
[24924] - Quote
IgniteableAura wrote:Can you fit two cloaks? Could possibly be invisible forever already.
Deactivation delay should have been in since beginning I've never tried to... I'll go check if I can! |
Haerr
Dead Man's Game RUST415
1859
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Posted - 2014.11.13 12:24:00 -
[24925] - Quote
Haerr wrote:IgniteableAura wrote:Can you fit two cloaks? Could possibly be invisible forever already.
Deactivation delay should have been in since beginning I've never tried to... I'll go check if I can! Didn't work, cannot fit multiple cloaks :( |
DeathwindRising
ROGUE RELICS VP Gaming Alliance
648
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Posted - 2014.11.13 12:25:00 -
[24926] - Quote
Varoth Drac wrote:A delay before reactivating the cloak won't help with your problem. It is far too unwieldy and rather pointless to try to recloak under fire as a means of escape. What you will find is that a scout will run and hide before cloaking again, so a delay won't help you kill them.
Cloaks keep getting nerfed, but as they are they aren't causing any problems. Issues people are having with scouts are derived from other things. Personally I feel the small hitbox and naturally good regen encourages too much hp stacking. It feels just as hard to kill a tanked Cal scout as a tanked Cal assault in a straight fight, which is wrong.
that is true. but not being able to cloak again means that the scout cant linger around. he would have to move much farther away while friends are near. as it is now, he can kill me and cloak again before teammate can turn around and spot him. often times he'll simply turn a corner and recloak. a failed attacked and be repeated only seconds later. a 10 second delay means he cant return cloaked again, which gives his victim time to recover or regroup with his friends.
another thing id like to ask is what would scouts think if there was a damage threshold for cloaks? meaning that if you take a certain amount of damage you drop your cloak |
Llast 326
An Arkhos
5375
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Posted - 2014.11.13 12:48:00 -
[24927] - Quote
Damage threshold would likely encourage more hp on a scout to keep you invisible under fire or alive while under fire Personally I run pretty low on hp and the cloak does not keep me alive if I am under fire (some fits I have no hp mods at all) this would encourage me to put a hp mod on those fits. If I get away from someone and around a corner it is likely that I am not cloaking up but rather keeping my weapon ready to hit shoved is left and coming after me. Sorry if this sounds like a smarmy response typing on phone not my strong suit lol
MOAR Ladders
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Vitantur Nothus
Nos Nothi
154
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Posted - 2014.11.13 12:50:00 -
[24928] - Quote
DeathwindRising wrote:another thing id like to ask is what would scouts think if there was a damage threshold for cloaks? meaning that if you take a certain amount of damage you drop your cloak
Bullet Damage - Accelerates cloak drain Flux Damage - Depletes cloak reserves
But again. Your beef is with HP-tanked Assault Scouts on the Frontline. We've nerfed cloak half a dozen times to fix HP-tanked Assault Scouts on the Frontline. At this stage, its probably a better idea to aim a nerf at the problem itself rather than further reduce the utility of cloak. |
Jebus McKing
lol Proto
928
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Posted - 2014.11.13 13:07:00 -
[24929] - Quote
I'd just like the cloak to work in a way that you become more visible the closer you are to an enemy.
Correct me if I'm wrong but don't you decloak when you are too close to an object/ship in EVE?
Assault / Logi / Sentinel / Scout // @JebusMcKing
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Vitantur Nothus
Nos Nothi
155
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Posted - 2014.11.13 13:16:00 -
[24930] - Quote
Jebus McKing wrote:I'd just like the cloak to work in a way that you become more visible the closer you are to an enemy.
Correct me if I'm wrong but don't you decloak when you are too close to an object/ship in EVE? If the decloak/fire delay worked, this may be a moot point ... a Scout will have to be fully visible well in advance of attack. |
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