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Thread Statistics | Show CCP posts - 178 post(s) |
Llast 326
An Arkhos
5040
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Posted - 2014.10.28 18:06:00 -
[24151] - Quote
Okay my impression is the AUR items are sold back at the increased percentage and not that using AUR increases your overall market sellback priceGǪ correct?
KRRROOOOOOM
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Cass Caul
1348
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Posted - 2014.10.28 18:09:00 -
[24152] - Quote
* Decreased Mercenary Quarters dropsuit front view distance.
Decreased view distance. does that mean I see more of my dropsuit, or is it zoomed in so I see less?
On Hiatus.
This is my smartphone alt
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Cass Caul
1348
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Posted - 2014.10.28 18:13:00 -
[24153] - Quote
Llast 326 wrote:Okay my impression is the AUR items are sold back at the increased percentage and not that using AUR increases your overall market sellback priceGǪ correct?
Both! Because of those loyalty rank things. If I were selling a Assault Rifle, it costs 3000 isk. I would get 600 ISK for it, because base return rate is 20%. If I were selling a '1 of 40 different aur' Assault Rifle I would get 1050 ISK for it, because I get and extra 15% ISK back because it was AURum.
But, with Loyalty rewards I could get up to 1050 ISK from the AR and up to 1500 ISK from the AURum AR
On Hiatus.
This is my smartphone alt
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Cass Caul
1349
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Posted - 2014.10.28 18:17:00 -
[24154] - Quote
The sell-to-vendor is a complete letdown. Not even going to bother with it. It isn't worth it at such a low value.
* Nanite Injectors can now only be used on Teammates that have requested assistance by pressing the "Call for Help" button
This though, is something that's been a necessity since they added them and the community was telling the devs back then that it was needed.
On Hiatus.
This is my smartphone alt
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Daxxis KANNAH
Distinct Covert Initiative
695
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Posted - 2014.10.28 18:21:00 -
[24155] - Quote
Sell to vendor is fine though for persons who dont plan to ever skill up certain things and just want them gone from their inventory.
Or (i guess) the person who may just need some extra ISK to buy something right now.
On the skill refunds - is it per tree or all or nothing? Not sure from my initial read.
In your blind spot
~
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Varoth Drac
Vengeance Unbound RISE of LEGION
302
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Posted - 2014.10.28 18:25:00 -
[24156] - Quote
One Eyed King wrote:Also, I really don't care for the range reduction while cloaked.
If they have concerns for shared passives while cloaked, I would rather they just remove shared passives altogether.
Otherwise, they should just come out and say they don't like slaying while cloaked and at least be honest.
As it stands, my hacking capacity will be severely diminished as I have no defensive options, particularly around CRUs with Reds spawning in. Fan-freaking-tastic.
I hope it all works out for the best in the end, but I don't look forward to it. Hacking will be a little more dangerous but I don't think this is a big change. Installation hacking won't be much different as the enemy still won't see you. It will just be risky escaping once the hack is done.
Objective hacking will be interesting. I imagine it would be better to decloak first as the enemy knows where you are anyway. However you do loose that extra second it takes people to target you whilst cloaked and hacking, so I don't know. |
Iron Wolf Saber
Den of Swords
17523
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Posted - 2014.10.28 18:25:00 -
[24157] - Quote
Chuckling at all the 'scouts' who declare the class dead.
Damn tourist.
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Forge Gun=// Unlocked
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Llast 326
An Arkhos
5045
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Posted - 2014.10.28 18:33:00 -
[24158] - Quote
Varoth Drac wrote:One Eyed King wrote:Also, I really don't care for the range reduction while cloaked.
If they have concerns for shared passives while cloaked, I would rather they just remove shared passives altogether.
Otherwise, they should just come out and say they don't like slaying while cloaked and at least be honest.
As it stands, my hacking capacity will be severely diminished as I have no defensive options, particularly around CRUs with Reds spawning in. Fan-freaking-tastic.
I hope it all works out for the best in the end, but I don't look forward to it. Hacking will be a little more dangerous but I don't think this is a big change. Installation hacking won't be much different as the enemy still won't see you. It will just be risky escaping once the hack is done. Objective hacking will be interesting. I imagine it would be better to decloak first as the enemy knows where you are anyway. However you do loose that extra second it takes people to target you whilst cloaked and hacking, so I don't know. Not too worried myselfGǪ Remember when we used to hack **** slower and without cloaks.. and the Installations broadcast your position to everybodyGǪ hell we did it then we can still do it now. Though i will be bringing back my left and right RE drop before i start hacking a CRU in that little out of reach crookGǪ come get me fatty go ahead
KRRROOOOOOM
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Llast 326
An Arkhos
5045
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Posted - 2014.10.28 18:34:00 -
[24159] - Quote
Cass Caul wrote:* Decreased Mercenary Quarters dropsuit front view distance.
Decreased view distance. does that mean I see more of my dropsuit, or is it zoomed in so I see less? I'm sure you'll find a way to check out your butt either way
KRRROOOOOOM
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Varoth Drac
Vengeance Unbound RISE of LEGION
305
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Posted - 2014.10.28 18:45:00 -
[24160] - Quote
Llast 326 wrote:Varoth Drac wrote:One Eyed King wrote:Also, I really don't care for the range reduction while cloaked.
If they have concerns for shared passives while cloaked, I would rather they just remove shared passives altogether.
Otherwise, they should just come out and say they don't like slaying while cloaked and at least be honest.
As it stands, my hacking capacity will be severely diminished as I have no defensive options, particularly around CRUs with Reds spawning in. Fan-freaking-tastic.
I hope it all works out for the best in the end, but I don't look forward to it. Hacking will be a little more dangerous but I don't think this is a big change. Installation hacking won't be much different as the enemy still won't see you. It will just be risky escaping once the hack is done. Objective hacking will be interesting. I imagine it would be better to decloak first as the enemy knows where you are anyway. However you do loose that extra second it takes people to target you whilst cloaked and hacking, so I don't know. Not too worried myselfGǪ Remember when we used to hack **** slower and without cloaks.. and the Installations broadcast your position to everybodyGǪ hell we did it then we can still do it now. Though i will be bringing back my left and right RE drop before i start hacking a CRU in that little out of reach crookGǪ come get me fatty go ahead Those were the days, I remember the fear!
Also, hacking installations in order to use their passive scans against the enemy to get behind and assassinate them, hardcore. |
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Spademan
Fatal Absolution General Tso's Alliance
4237
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Posted - 2014.10.28 19:11:00 -
[24161] - Quote
One Eyed King wrote:No more getting sniped at Alpha on Manus Peak at the beginning of a match!
I like the changes to the existing maps, we will see how that plays out.
Also, congrats on the Deca+1 posts spade. I don't know what the prefix for that is. Son of a *****, I thought I had 12.
Sigh, it's Undecuple, So Undeca posting like a Kaisar. Or UPLAK.
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
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One Eyed King
Land of the BIind
5122
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Posted - 2014.10.28 19:40:00 -
[24162] - Quote
Llast 326 wrote:Varoth Drac wrote:One Eyed King wrote:Also, I really don't care for the range reduction while cloaked.
If they have concerns for shared passives while cloaked, I would rather they just remove shared passives altogether.
Otherwise, they should just come out and say they don't like slaying while cloaked and at least be honest.
As it stands, my hacking capacity will be severely diminished as I have no defensive options, particularly around CRUs with Reds spawning in. Fan-freaking-tastic.
I hope it all works out for the best in the end, but I don't look forward to it. Hacking will be a little more dangerous but I don't think this is a big change. Installation hacking won't be much different as the enemy still won't see you. It will just be risky escaping once the hack is done. Objective hacking will be interesting. I imagine it would be better to decloak first as the enemy knows where you are anyway. However you do loose that extra second it takes people to target you whilst cloaked and hacking, so I don't know. Not too worried myselfGǪ Remember when we used to hack **** slower and without cloaks.. and the Installations broadcast your position to everybodyGǪ hell we did it then we can still do it now. Though i will be bringing back my left and right RE drop before i start hacking a CRU in that little out of reach crookGǪ come get me fatty go ahead @ Llast
I died then. A lot.
@Varoth.
I have a different view. Objectives will be next to no difference, save for maybe snipers, because once you start hacking, they already know where you are to about a meter. There is only so many places you can be when hacking an objective. The problem for me comes when planning an escape. I always watch my tacnet as I hack and watch where people are coming from, and take off in the other direction (as they are probably Assaults or Heavies, scouts just tend to kill me mid hack or shortly after).
Installations outside of CRUs are meh, because most people don't pay much attention anyways, and most tend to be out in the open enough.
Its the CRUs that frighten me most. Not only are they highly strategic in terms of game play, but even if I am uncloaked at the beginning to get an idea of nearby enemies, I either need to remain uncloaked, which often results in someone spawning in directly behind me for an easy kill OR hack cloaked, and have heavies and assualts spawn around me without any ability to plan an escape.
I hope that my fear are unfounded, as they have been sometimes in the past, but it to my mind, any "fix" that inhibits other roles that were not a problem (see the Range nerf to fix redline snipers for reference) is not much of a fix at all. I just think these kind of fixes should be last resort when trying to balance.
I don't think we have exhausted all possibilities, and I think removal of shared scans would be a better balance than removal of 85% of range while cloaked.
No more Sprint Glitch? This party is going to be off the hook!
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One Eyed King
Land of the BIind
5123
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Posted - 2014.10.28 19:57:00 -
[24163] - Quote
Also, in case you are wondering why I am so sensitive, just remember what us Minja went through after Alpha when they removed the cloak profile bonus because of tanking scouts. I couldn't play between Alpha and Charlie, and Ghost had a freaking identity crisis.
This amounts to the same kind of logic.
No more Sprint Glitch? This party is going to be off the hook!
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Llast 326
An Arkhos
5053
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Posted - 2014.10.28 20:36:00 -
[24164] - Quote
I hear you King Understandable concerns CRU are the most vulnerable hacking point especially near a Combat ZoneGǪ where people are more likely to spawn. Basically we have the choice to be uncloaked and see what is coming, or be cloaked and not see unless it is right up close. Cloaked - we are not immediately visible and with higher hacking speed have a better chance of getting the job done before being noticed. Blind to the Reds that do know we are there and are moving in on us, but they have to find us at least. If they have us Scanned (passive or active) it does not matter anywayGǪ Uncloaked - visible to anyone spawning in (and they always seem to spawn right behind you) but you can see the Reds moving in on you and gauge back out or counter-maneuversGǪ It's not easy on us at allGǪ does it adjust the way other scouts have to play enough to validate the challenges faced by Minjas? I can't say until I see it in action for sure.
KRRROOOOOOM
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hfderrtgvcd
1020
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Posted - 2014.10.28 20:42:00 -
[24165] - Quote
Really interested to see how the active scanner changes play out. Also, super happy the objective on fracture road domination is being moved. Only dissapointments are the vendor buyback and p2w respecs. Seriously hope we can get the new maps in pc.
You can't fight in here! This is the war room.
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Pseudogenesis
Subdreddit Test Alliance Please Ignore
870
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Posted - 2014.10.28 21:04:00 -
[24166] - Quote
Llast 326 wrote:Cass Caul wrote:* Decreased Mercenary Quarters dropsuit front view distance.
Decreased view distance. does that mean I see more of my dropsuit, or is it zoomed in so I see less? I'm sure you'll find a way to check out your butt either way
Man, I miss back when the female mercs had ridiculously over the top/cybernetically enhanced hip sway. Those were the days.
Stabby-stabber extraordinaire
I stabbed Rattati once, you know.
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Vyuru
Algintal Core Gallente Federation
54
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Posted - 2014.10.28 21:19:00 -
[24167] - Quote
I'm not terribly worried about the upcoming changes, though granted, I haven't run the math yet to see what an 85% reduction in scan range brings the cloaked scan range to.
For CRUs, I'd say still hack it cloaked, reasons as followed. Enemy does not know where you are for one. For another, if someone does spawn in behind you, they should spawn so close as to show up on the radar. Even just a quick pirouette in place should show people, without revealing your position. Also, if you do a sweep from side to side, you "should" pick up any reds near your sights that are outside of a cloaked radar range. Unless the new changes affect that too.
For hacking points, I still advocate the buddy/sacrificial lamb system. One person (scout or something) cloaked, one uncloaked. I can't tell you how many times either I've been able to hack, or counterhack a point because the reds kill the uncloaked person, but missed me until it was too late. I've also been surprised by that same situation, but in reverse. Kill what I think is the only hacker, only to see the point still flashing.
If I can stealth kill people with nova knifes, while wearing a pink minja quafe suit, no cloak, I'm pretty confident I can still mess with people pretty good once this update rolls around. Besides, this will probably work out nicely for my ADV cloak. I'm thinking (and hoping) that when I need to drop the cloak to let it recharge, it'll be the perfect time to scan for reds. Keep doing like I normally do, run cover to cover, recharge cloak somewhere between 1/2-3/4 so I constantly have a cloak available, and see how this all works out.
I am kinda excited about all suits getting an armor rep. Now my minnie scout might be more viable as nowadays I tend to run with 2x complex dampeners in the lows. This opens up options for me!
I do have a question on a different topic for ya'll, since the Barbershop seems to be more, civilized than most of the rest of the forums.
I have recently tried out my Amarr Templar Hvy..... And I kinda liked it..... The temptation with the new Quafe Heavy suits coming out to be a giant purple people eater is far, far too much for me to resist. I'll probably decide once I see which suit has more bling and bedazzlement factor to it, but any advantages to go with one race's heavy suit over another? I could be wrong, but they all seem pretty balanced and equal to each other. |
Spademan
Fatal Absolution General Tso's Alliance
4240
|
Posted - 2014.10.28 21:29:00 -
[24168] - Quote
Vyuru wrote:I have recently tried out my Amarr Templar Hvy..... And I kinda liked it..... The temptation with the new Quafe Heavy suits coming out to be a giant purple people eater is far, far too much for me to resist. I'll probably decide once I see which suit has more bling and bedazzlement factor to it, but any advantages to go with one race's heavy suit over another? I could be wrong, but they all seem pretty balanced and equal to each other. Gallente advantage: A stupid amount of pink.
If the commando and sentinel colour schemes are anything to go by, then it should be a crapload of pink/purple/whatever that damned colour is.
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
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Alder King
108
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Posted - 2014.10.28 21:32:00 -
[24169] - Quote
purple people eaters. . .i need a quafe Gal sent now.
And i need to see the cost of a respec. I am tempted to inject some AURum to get Gal Scout, Gal Sent, and a respec
Alder King? More like drag king.
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One Eyed King
Land of the BIind
5138
|
Posted - 2014.10.28 21:34:00 -
[24170] - Quote
Vyuru wrote:I'm not terribly worried about the upcoming changes, though granted, I haven't run the math yet to see what an 85% reduction in scan range brings the cloaked scan range to.
For CRUs, I'd say still hack it cloaked, reasons as followed. Enemy does not know where you are for one. For another, if someone does spawn in behind you, they should spawn so close as to show up on the radar. Even just a quick pirouette in place should show people, without revealing your position. Also, if you do a sweep from side to side, you "should" pick up any reds near your sights that are outside of a cloaked radar range. Unless the new changes affect that too.
For hacking points, I still advocate the buddy/sacrificial lamb system. One person (scout or something) cloaked, one uncloaked. I can't tell you how many times either I've been able to hack, or counterhack a point because the reds kill the uncloaked person, but missed me until it was too late. I've also been surprised by that same situation, but in reverse. Kill what I think is the only hacker, only to see the point still flashing.
I am going to steal your idea for moving from side to side. I think the inevitable hacking nerf will require me to do it. I am not worried about people spawning in behind me while cloaked, I feel they will be in my radius. Its the heavy that spawns on the other side of the CRU that I think can spawn outside my radius and not be known to me that is the issue while cloaked. Add on top of that someone that spawns behind me so I can't decloak to check my tacnet before running, that will equal one screwed scout.
In essence, its damned if you do, damned if you don't regarding cloak and hacking. Hack while cloaked? Spawining heavies will surprise you out in the open with HMGs that have a ridiculous effective range for someone who only runs 300 HP. Hack uncloaked? Be prepared for those spawning in to see you and gun you down before you can finish.
I am going to be significantly less effective in the future, given how many times I will suicide hack with reds around.
Vyuru wrote:If I can stealth kill people with nova knifes, while wearing a pink minja quafe suit, no cloak, I'm pretty confident I can still mess with people pretty good once this update rolls around. Besides, this will probably work out nicely for my ADV cloak. I'm thinking (and hoping) that when I need to drop the cloak to let it recharge, it'll be the perfect time to scan for reds. Keep doing like I normally do, run cover to cover, recharge cloak somewhere between 1/2-3/4 so I constantly have a cloak available, and see how this all works out.
I am kinda excited about all suits getting an armor rep. Now my minnie scout might be more viable as nowadays I tend to run with 2x complex dampeners in the lows. This opens up options for me!
I am not worried about my ability to kill at all.
Vyuru wrote:I do have a question on a different topic for ya'll, since the Barbershop seems to be more, civilized than most of the rest of the forums.
I have recently tried out my Amarr Templar Hvy..... And I kinda liked it..... The temptation with the new Quafe Heavy suits coming out to be a giant purple people eater is far, far too much for me to resist. I'll probably decide once I see which suit has more bling and bedazzlement factor to it, but any advantages to go with one race's heavy suit over another? I could be wrong, but they all seem pretty balanced and equal to each other.
This is a question for Bayeth and Appia. They have the experience with heavies.
No more Sprint Glitch? This party is going to be off the hook!
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Cross Atu
OSG Planetary Operations Covert Intervention
3581
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Posted - 2014.10.28 21:37:00 -
[24171] - Quote
Daxxis KANNAH wrote:On the skill refunds - is it per tree or all or nothing? Not sure from my initial read.
Complete refund of all skill points into your unallocated pool.
See a cool idea thread? Mail me the title and I'll take a look =)
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Varoth Drac
Vengeance Unbound RISE of LEGION
308
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Posted - 2014.10.28 22:35:00 -
[24172] - Quote
I get what you are saying OEK, in my opinion nerfing tanking ability on scouts would have been preferable to nerfing cloaking. However I am still optimistic about the changes. Superior stealth and scanning at the same time is pretty powerful. It will be nice to regain a bit of respect for scouts. Also, thematically, losing scans whilst cloaked fits nicely with the muted sound effect. Like a submarine submerging or Frodo putting on the ring, seems to fit with loss of awareness. We go on to other classes about using our eyes, now it's our turn.
As for hacking, I still don't think it will be a huge nerf in this area. Objectives are normally in more built up areas making escaping without cloak easier.
Escaping from hacking a CRU I envisage going like this:
Cloak, Finish hack, Rotate on the spot and check for hostiles in line of sight. If clear either: A. Gtfo Or B. Decloak and scan immediate area.
If not clear wait until it is, and hope the cloak charge lasts.
A nerf? Yes. Horrendous? Hopefully not. |
Ghost Kaisar
Fatal Absolution General Tso's Alliance
7121
|
Posted - 2014.10.28 22:37:00 -
[24173] - Quote
Cross Atu wrote:Daxxis KANNAH wrote:On the skill refunds - is it per tree or all or nothing? Not sure from my initial read.
Complete refund of all skill points into your unallocated pool.
Except for Corporation skills.
Bullet Hell and Duct-Tape? Count me in!
FA recruits get free officer BPO's. Enlist today. Must be a scrub to enter.
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Pseudogenesis
Subdreddit Test Alliance Please Ignore
873
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Posted - 2014.10.28 22:38:00 -
[24174] - Quote
I'm just not going to cloak while hacking anymore. CRUs and supply depots sure, but there's no reason to cloak while you're hacking a point. They already know where you are.
Stabby-stabber extraordinaire
I stabbed Rattati once, you know.
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Llast 326
An Arkhos
5063
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Posted - 2014.10.28 22:45:00 -
[24175] - Quote
Vyuru wrote: I do have a question on a different topic for ya'll, since the Barbershop seems to be more, civilized than most of the rest of the forums.
Throws an empty Red Jar at Vyuru
Vyuru wrote: I have recently tried out my Amarr Templar Hvy..... And I kinda liked it..... The temptation with the new Quafe Heavy suits coming out to be a giant purple people eater is far, far too much for me to resist. I'll probably decide once I see which suit has more bling and bedazzlement factor to it, but any advantages to go with one race's heavy suit over another? I could be wrong, but they all seem pretty balanced and equal to each other. Can't say I have much practical experience with Heavies that are not on the end of my Knives I have run Militia Min Heavy with Complex Kinz and NK with a HMG as a "Sidearm" I think it depends on the style of Heavy you want to runGǪ coupled with your skills and play style. Fatninja works because of the foundational scout skills I haveGǪ but it's a lolz fit not serious.
KRRROOOOOOM
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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
2693
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Posted - 2014.10.28 22:48:00 -
[24176] - Quote
Question about the ridiculous cloak nerf/buff- does the 85% reduction to signature profile mean that the cloak now reduces our scan profile by 85%? If so, then I wholeheartedly think that that is stupid. 25% should be the max, ever. Even with a ridiculous 85% scan range nerf, this doesn't account for the fact that scouts will not need to put ANYTHING in their lows to dampen, which is outrageous IMO.
Unless, of course, we make up for this by using range amps to replace the ridiculous nerf.
It should be a 50% reduction to range AT MOST, 25% being much more reasonable. Dampening should be 10-25% at all tiers.
Seriously, the cloak will now be worthless to equip. Unless we get more dampening or invisibility from it, I want a fuckin refund from my scout suit. If you're gonna bow down to 3 people creating alts to whine in general discussions, then the scout will never be good.
Oh well, I already have proto min assault with the SP were getting/have gotten from the sidearm event.
"Minmitar Scout" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
Give the Minja active dampening!--By Bor
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One Eyed King
Land of the BIind
5147
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Posted - 2014.10.28 22:50:00 -
[24177] - Quote
Gavr1lo Pr1nc1p wrote:Question about the ridiculous cloak nerf/buff- does the 85% reduction to signature profile mean that the cloak now reduces our scan profile by 85%? If so, then I wholeheartedly think that that is stupid. 25% should be the max, ever. Even with a ridiculous 85% scan range nerf, this doesn't account for the fact that scouts will not need to put ANYTHING in their lows to dampen, which is outrageous IMO.
Unless, of course, we make up for this by using range amps to replace the ridiculous nerf.
It should be a 50% reduction to range AT MOST, 25% being much more reasonable. Dampening should be 10-25% at all tiers.
Seriously, the cloak will now be worthless to equip. Unless we get more dampening or invisibility from it, I want a fuckin refund from my scout suit. If you're gonna bow down to 3 people creating alts to whine in general discussions, then the scout will never be good.
Oh well, I already have proto min assault with the SP were getting/have gotten from the sidearm event. Its an 85% reduction to range.
Profile bonuses remain unchanged.
That is the only change I read (aside from delay), unless there was something I missed.
No more Sprint Glitch? This party is going to be off the hook!
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Cross Atu
OSG Planetary Operations Covert Intervention
3589
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Posted - 2014.10.28 22:59:00 -
[24178] - Quote
Spademan wrote:Vyuru wrote:I have recently tried out my Amarr Templar Hvy..... And I kinda liked it..... The temptation with the new Quafe Heavy suits coming out to be a giant purple people eater is far, far too much for me to resist. I'll probably decide once I see which suit has more bling and bedazzlement factor to it, but any advantages to go with one race's heavy suit over another? I could be wrong, but they all seem pretty balanced and equal to each other. Gallente advantage: A stupid amount of pink. If the commando and sentinel colour schemes are anything to go by, then it should be a crapload of pink/purple/whatever that damned colour is. I have dubbed that color Snuggle, and the suits motto The Snuggle Is Real! I will now go consume things and play Dust o7
@Vyuru, Depends largely on what your playstyle is. Right now heavy racial balance seems pretty even handed for the most part.
See a cool idea thread? Mail me the title and I'll take a look =)
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Cross Atu
OSG Planetary Operations Covert Intervention
3589
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Posted - 2014.10.28 23:03:00 -
[24179] - Quote
Ghost Kaisar wrote:Cross Atu wrote:Daxxis KANNAH wrote:On the skill refunds - is it per tree or all or nothing? Not sure from my initial read.
Complete refund of all skill points into your unallocated pool. Except for Corporation skills. ^Correct (I sometimes forget those are a thing people have/use outside of the EVE client pity there's no one who's job it is to look into those sorts of thi.... awww sod it )
See a cool idea thread? Mail me the title and I'll take a look =)
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Pokey Dravon
OSG Planetary Operations Covert Intervention
3321
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Posted - 2014.10.28 23:24:00 -
[24180] - Quote
Vyuru wrote: I have recently tried out my Amarr Templar Hvy..... And I kinda liked it..... The temptation with the new Quafe Heavy suits coming out to be a giant purple people eater is far, far too much for me to resist. I'll probably decide once I see which suit has more bling and bedazzlement factor to it, but any advantages to go with one race's heavy suit over another? I could be wrong, but they all seem pretty balanced and equal to each other.
Well I'm not really a member of the Barbershop, I just come in to shoot the ****/annoy people from time to time, I do however have a bit of experience with the Sentinels so I'll throw my two cents in.
The key thing you need to remember is that while it is a Heavy suit, they are not all played the same way.
Amarr Sentinel - The brick of the group, it's going to have the highest total HP potential, but also the most dependent on a Logi since most of its HP is going to be in armor. It has a good resistance against Projectiles, meaning it's very well suited to fight against other heavies with HMGs. Do keep in mind that it is slow as hell, so you're not going to want to move around much.
Gallente Sentinel - The flexible one of the group. It has mid range HP with emphasis on armor. It's fairly mobile and while it can't reach the HP of an Amarr Sentinel, its more balanced mix of shields and armor make is versatile in a wide range of situations. A mix of high and low slots allow for a good mix of damage output and defenses, while allowing for more solo play, but still viable with a Logi teatherd. You can't just sit there and tank through everything however like an Amarr Sentinel because you have a higher ratio of shields to armor, and thus more of your HP can't be repped back by a repair tool. This is my personal favorite Heavy suit
Caldari Sentinel - The repper of the group. It has mid range HP with emphases on shields (Basically the reverse of the Gallente). It has 4 high slots but only 1 low slot. You're going to want to put more emphasis on boosting your shield recharge rate over HP since shield modules are only worth about half as much HP as their armor counterpart. The being said you can't just walk around and expect your buffer to save you, because you're going to have significantly less HP overall than a Gallente or Amarr. Instead, play more defensively, use cover, and know when to disengage from the enemy. It's a very different playstyle from Amarr or Gallente, so don't try to compare them directly. Focus on a more hit and run style with shield regen over raw HP.
Minmatar Sentinel - The Heavy Who Doesn't Think Its a Heavy. No honestly it has **** poor HP compared to the other heavies but it can haul ass in comparison. Fit and treat this thing like a Medium Frame and assume it has about as much HP. Hit fast and hard then haul ass out of there because you are not very tanky. Probably one of the harder heavies to play as, but scary in the right hands.
Hotfix Delta Sentinel eHP Calcs
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