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Thread Statistics | Show CCP posts - 178 post(s) |
Iron Wolf Saber
Den of Swords
16485
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Posted - 2014.09.21 10:57:00 -
[22321] - Quote
Right-wing Extremist wrote:Iron Wolf Saber wrote:managed an entire squad takedown 400 meters out in the open in line harvest; they didn't have a chance cept maybe the fact I could have ran out of ammo if I missed a bit more. NOW do you see why we're bitching so much about the ammo reduction on the Charge SR? I don't even care about the clip all that much, but ffs give me some bloody bullets to waste going for all these bloody headshots I'm going to be stuck with trying for. fkrs.
That was just for one squad and was already half empty.
Single Hive provided me 2.25 full restocks on the rifle alone so about 5.5 ammo spawn's worth of reserves on spawn.
Running to the supply depot provided a 3 minute gap of relief.
CPM 1
Omni-Soldier, Forum Warrior
\\= Advanced Large Railgun =// Unlocked
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Cross Atu
OSG Planetary Operations Covert Intervention
2876
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Posted - 2014.09.21 11:04:00 -
[22322] - Quote
Appia Nappia wrote:Cross Atu wrote:Would your view on that change at all if someone (who shall remain nameless) thinks that perhaps were the cloak to be made much more fully a scout based bit of gear it could conceivably get a bit more oomph back in its profile damp values? No. My views have been the same since December. The cloak shouldn't be involved in dampening. Gal w/ 1 PRO + 1 STD Damp should beat Focused. Min/Amarr/Cal w/ 2 PRO Damps should beat Focused. I have no clue what "oomph" could be from your point of view. Only: full invisibility + 80 seconds + long (2.5 seconds) decloak time are the only things I'd like to see it become. As long as it's partial visibility when active it should be functioning the same way it does now. Short Duration, short decloak. The dampening effecti isn't a good thing. It makes the cloak a necessity if you want to play the stealth game. Iggy might be strongly of mind that every scout ever should always have to use proto cloaks, but I despise the notion.
Addendum #1 Do you know the current state of stacking penalties on negative modules. They fixed positive modules being aplied top-down based on slot configuartion but last I checked it was still applying the largest stacking penalty to the highest number. e.g. 1 complex damp and 1 std damp is not 25% + 15% --> 25% + 13.04% but instead 15% + 21.73%
Addendum #2 I would accept the change if damp values were 25% for STD, 50% for ADV and 75% for PRO; keeping in mind that partial visibility has fast decloak and full invisibility has long decloak. Maybe I'm just tired (I am defiantly tired, haven't slept in way too long... maybe like a day now) but this confuses me, not the stance in general but simply that I'm failing to see how it is in accord with your prior post (again maybe I'm just tired and missing it). First post I understood to mean "reaching proper damp levels w/o cloak isn't acceptable" second seems to be pretty clearly saying you don't like damp and cloak to be linked effects, so, even if this may all make sense once the insomnia breaks and I have a clearer head, just in case it doesn't snap into focus then could you tell me what I'm missing in what you said because it certainly seems like I must have missed something.
Cheers, Cross
See a cool idea thread? Mail me the title and I'll take a look =)
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Adipem Nothi
Nos Nothi
5066
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Posted - 2014.09.21 14:20:00 -
[22323] - Quote
First This wrote: SoTa's trash-talk about scouts is pretty accurate: A good player is one that doesn't rely on the radar. A good player won't allow a scout to engage them. A mediocre player is one that doesn't need the radar because they can tank their way out of a situation. A great player is one that doesn't rely on the radar but has enough tank to make it out of a bad situation.
Now This wrote:Scanning is ******* stupid. IMO everything should be able to be completely tacnet invisible, sentinels excluded. TacNet is a crutch for terrible players that don't have situational awareness.
We get it, Appia. You're a big fan of your own methods and haven't much regard for those of anyone else.
Perhaps you're right; perhaps we'd all be better off if we tanked our fits. But whether you're right or wrong, we must leave room in the discussion for other methods. Freely sh!tting on divergent approaches and perspectives is neither appropriate nor is it constructive ... though I will concede that it makes for excellent barfight fodder :-)
EWAR is no more a crutch than Biotics or HP Tank. In my opinion, these should be treated as separate but equally legitimate playstyles. What makes a good scout has more to do with his tactics than his loadout. There can be more than one right way.
Lightning xVx and Mr Musturd would disagree with the notion that greatness can only be achieved through Tank.
Shoot scout with yes.
- Ripley Riley
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hfderrtgvcd
466
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Posted - 2014.09.21 14:40:00 -
[22324] - Quote
The way I think ewar should work Scouts: best precison and profile Logistics: second best precision (by a small margin) Assault: second best profile (by a small margin) Heavies: bad at everything
A logistics suit should reach an amarr scout's precision with one CPE. An assault suit should reach a gallente/caldari scout's profile with one CPD
You can't fight in here! This is the war room.
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Adipem Nothi
Nos Nothi
5066
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Posted - 2014.09.21 14:56:00 -
[22325] - Quote
hfderrtgvcd wrote: A logistics suit should reach an amarr scout's precision with one CPE. An assault suit should reach a gallente/caldari scout's profile with one CPD
Srsly?
If I want to be like Appia and cross into the domain of Assault, I have to commit every available slot to HP. But a Logi can become Scout Hunter extraordinaire at the cost of one slot? If I've misunderstood you, please provide numbers.
EWAR should be the Scout's domain. If MedFrames want to play on our level, they'll need to fully commit to that path. Otherwise, 300HP EWAR Scouts will be replaced by 1000HP quasi-Scouts who also have four equipment slots.
Shoot scout with yes.
- Ripley Riley
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hfderrtgvcd
466
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Posted - 2014.09.21 15:02:00 -
[22326] - Quote
Adipem Nothi wrote:hfderrtgvcd wrote: A logistics suit should reach an amarr scout's precision with one CPE. An assault suit should reach a gallente/caldari scout's profile with one CPD
Srsly? If I want to be like Appia and cross into the domain of Assault, I have to commit every available slot to HP. But a Logi can become Scout Hunter extraordinaire at the cost of one slot? EWAR should be the Scout's domain. If others want to play on our level, they'll need to fully commit that path. Otherwise, 300HP EWAR Scouts will be replaced by 1000HP quasi-Scouts.
I was going to say two modules but that seems excessive. An assault shouldn't require 4 CPD and a cloak to be undetected, nor should a logi require 4 CPE to scan at a decent level. Maybe if they reach base precision or profile of a scout?
You can't fight in here! This is the war room.
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Adipem Nothi
Nos Nothi
5066
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Posted - 2014.09.21 15:15:00 -
[22327] - Quote
hfderrtgvcd wrote:Adipem Nothi wrote:hfderrtgvcd wrote: A logistics suit should reach an amarr scout's precision with one CPE. An assault suit should reach a gallente/caldari scout's profile with one CPD
Srsly? If I want to be like Appia and cross into the domain of Assault, I have to commit every available slot to HP. But a Logi can become Scout Hunter extraordinaire at the cost of one slot? EWAR should be the Scout's domain. If others want to play on our level, they'll need to fully commit that path. Otherwise, 300HP EWAR Scouts will be replaced by 1000HP quasi-Scouts. I was going to say two modules but that seems excessive. An assault shouldn't require 4 CPD and a cloak to be undetected, nor should a logi require 4 CPE to scan at a decent level. Maybe if they reach base precision or profile of a scout?
Ahhh ... base precision. My mistake. I took you to mean that they'd reach our optimal profile/precision at the cost of one or two modules.
I don't think it too much to require 3 of a Logi's 8 slots to cross into the domain of competitive EWAR. I believe that this is already the case with Scan Profile. I'll put together the math for Scan Precision ...
Shoot scout with yes.
- Ripley Riley
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Adipem Nothi
Nos Nothi
5066
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Posted - 2014.09.21 15:35:00 -
[22328] - Quote
Adipem Nothi wrote:
I don't think it too much to require 3 of a Logi's 8-9 slots to cross into the domain of competitive EWAR. I believe that this is already the case with Scan Profile. I'll put together the math for Scan Precision ...
Updated Maths for Cross: https://docs.google.com/spreadsheets/d/1zVbDLXDU5gpKjx1YmE9ODVYHxlE40vhNz-L7gBTcY4Y/edit?pli=1#gid=729220174
Shoot scout with yes.
- Ripley Riley
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Right-wing Extremist
Nos Nothi
1231
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Posted - 2014.09.21 15:45:00 -
[22329] - Quote
Pulled Cross into a channel last night before I logged off to discuss this topic.
What about Range Amplification?
Logis seeing threats coming from farther out fits the support role as much as Precision does, and since really Precision would only get them undamped scouts (if it were to approach scout base precision only - and it shouldn't get anywhere near Amarr Scout's optimized numbers), I'd say they'd even get more utility out of seeing everything else coming from farther out.
Jaceon Pale-eye.
And you shall know me by the sound of Charge SR bullets whizzing by your head as I miss repeatedly.
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Adipem Nothi
Nos Nothi
5067
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Posted - 2014.09.21 15:51:00 -
[22330] - Quote
@ Cross Atu
If my math is correct, Logis are currently capable of competing with Scouts in both Profile and Precision. In both EWAR departments, they become "scout-like" at 2 modules invested and begin to outperform scouts at 3 modules invested.
Is it too much to ask of a Logi to commit 2 of his 7-9 slots to become scout-like? I'm not sure that I'm comfortable with them becoming stronger in either capacity. What do you think?
Shoot scout with yes.
- Ripley Riley
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One Eyed King
Land of the BIind
4291
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Posted - 2014.09.21 16:03:00 -
[22331] - Quote
Appia Nappia wrote:Ok, so On Med-Frame Damps: *shudders in delight* Math, better than sex. Which I can say now that I'm getting it more often than I want.
I bet you wouldn't be saying it if you were getting it less than you wanted...
You can always tell a Millford Minja
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Adipem Nothi
Nos Nothi
5069
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Posted - 2014.09.21 16:22:00 -
[22332] - Quote
Right-wing Extremist wrote: What about Range Amplification?
Added maths :-)
Shoot scout with yes.
- Ripley Riley
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Right-wing Extremist
Nos Nothi
1234
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Posted - 2014.09.21 16:29:00 -
[22333] - Quote
Interesting. It looks like the Logi can actually bring some reasonably useful eWar capability already - if they so chose. But they don't so choose.
Jaceon Pale-eye.
And you shall know me by the sound of Charge SR bullets whizzing by your head as I miss repeatedly.
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Appia Nappia
1086
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Posted - 2014.09.21 17:18:00 -
[22334] - Quote
Cross Atu wrote: Maybe I'm just tired (I am defiantly tired, haven't slept in way too long... maybe like a day now) but this confuses me, not the stance in general but simply that I'm failing to see how it is in accord with your prior post (again maybe I'm just tired and missing it). First post I understood to mean "reaching proper damp levels w/o cloak isn't acceptable" second seems to be pretty clearly saying you don't like damp and cloak to be linked effects, so, even if this may all make sense once the insomnia breaks and I have a clearer head, just in case it doesn't snap into focus then could you tell me what I'm missing in what you said because it certainly seems like I must have missed something.
Cheers, Cross
Consistency of effects.
I don't like how it works, but your suggestion would divorce the cloak from dampening with Logistics but the Scout would still be dependant on it. To achive the same effect it would take the same number of slots on each suit but the Scout would be 17pg and 50CPU in the hole. And The Logi would have a continuous effect while the Scout would come in bursts. Or they could have the same effect for the same cost, only the Logistics having 2 more module slots than the scout, leaving it in better space.
So very tired
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Appia Nappia
1086
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Posted - 2014.09.21 17:31:00 -
[22335] - Quote
Adipem Nothi wrote:
PS: Lightning xVx and Mr Musturd would disagree with the notion that greatness can only be achieved through Tank.
lol, xVx couldn't get a kill on me until 1.8 when he stopped running Minmatar
https://forums.dust514.com/default.aspx?g=posts&m=2219611#post2219611
You're right, I omit the most important part. I don't remind people that when I speak of a shotgun scout I specifically mean a Scout, with a shotgun, inside the Outpost and Null Cannon console with the highest player density, while in Planetary Conquest match. When your strongest counter is Ghost, who's stuck on the outside point because his playstyle and skills weren't desired inside the city last I heard from his FCs.
Biotics tanking still doesn't work. It's not PC-viable. At best it's good for an initial spawn in PC, or good in pubs for roaming the map and racking up kills on MLT/STD suits
So very tired
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Appia Nappia
1086
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Posted - 2014.09.21 17:32:00 -
[22336] - Quote
One Eyed King wrote:Appia Nappia wrote:Ok, so On Med-Frame Damps: *shudders in delight* Math, better than sex. Which I can say now that I'm getting it more often than I want.
I bet you wouldn't be saying it if you were getting it less than you wanted... False, I was saying that before. It was just in a joking sort of way
So very tired
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Cross Atu
OSG Planetary Operations Covert Intervention
2881
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Posted - 2014.09.21 18:17:00 -
[22337] - Quote
Adipem Nothi wrote:@ Cross Atu
If my math is correct, Logis are currently capable of competing with Scouts in Scan Profile and Precision. In both cases, they become "scout-like" at 2 modules invested and begin to outperform Scouts at 3 modules invested.
I'm of the opinion that the toll for the Logi to cross domains should remain at 2 modules. In light the Logis slot count, I believe that reducing said toll to one module would very likely introduce imbalance.
What do you think? I quite agree, my earlier silly oversight in not including the eWar skills (only suit and mods) threw off my sense of where things were but moving things to where only 1 module is needed seems like too much of a role infringement on scouts.
So, by the sounds of it maybe the idea that came up when I was talking with Jace last night is the only ticket left to ride, that being the notion of scan range (sorry if this has already been addressed, I'm still catching up from several hours back).
Also, while conceptually I like the notion of the logistics holding a space between scouts and assaults there may not be a sufficient margin in the numbers which is part of why I wanted to have this conversation here before moving forward on anything
Cheers, Cross
See a cool idea thread? Mail me the title and I'll take a look =)
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Appia Nappia
1086
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Posted - 2014.09.21 19:04:00 -
[22338] - Quote
Cross Atu wrote: @ Everyone - I'll leave this math in our EWAR table for future reference; the link is on Page 1.
Thanks for the continued updates on this, even if the end result is that there is no room for change (is the jury still out on range?) this information will be quite useful for the review/pass on support (and frankly for improving the specificity of my own overall knowledge/bringing it up to date.)[/quote]
Logistics with Chromo Scan Range values? No thanks. Not without Scouts having their Scan Range modified to Chromo value as well.
Maybe 16m, an extra 1m. Because it was apparently good enough for scouts for 1.6 and 1.7
So very tired
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Spademan
Fatal Absolution General Tso's Alliance
3690
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Posted - 2014.09.21 19:23:00 -
[22339] - Quote
If I had any power over the game I'd buff Assault Precision and Logi Range.
But there's probably a very good reason that I don't have power.
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
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Llast 326
An Arkhos
4547
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Posted - 2014.09.21 19:38:00 -
[22340] - Quote
Spademan wrote:If I had any power over the game I'd buff Assault Precision and Logi Range.
But there's probably a very good reason that I don't have power. If i were we would have dynamic EWAR
KRRROOOOOOM
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Cross Atu
OSG Planetary Operations Covert Intervention
2882
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Posted - 2014.09.21 20:00:00 -
[22341] - Quote
Llast 326 wrote:Spademan wrote:If I had any power over the game I'd buff Assault Precision and Logi Range.
But there's probably a very good reason that I don't have power. If i were we would have dynamic EWAR What I wouldn't give for the resources to do that trying to make some viable diversity possible within what frequently amounts to a binary system is.... I'll just call it less than ideal
See a cool idea thread? Mail me the title and I'll take a look =)
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One Eyed King
Land of the BIind
4293
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Posted - 2014.09.21 21:12:00 -
[22342] - Quote
Cross Atu wrote:Llast 326 wrote:Spademan wrote:If I had any power over the game I'd buff Assault Precision and Logi Range.
But there's probably a very good reason that I don't have power. If i were we would have dynamic EWAR What I wouldn't give for the resources to do that trying to make some viable diversity possible within what frequently amounts to a binary system is.... I'll just call it less than ideal EDIT: How does everyone else feel about a 1-2m increase? Pretty much agree with Appia? Think I am a nutter for mentioning it? Think it's too small to be meaningful? Want me to shut up about it and go get drunk? I don't see why not. It is not like it is game breaking.
And if they only reason not to have it is because we didn't have it before, then it sounds like a weak excuse. Just make sure they can't out range a Cal scout and I am fine with it.
You can always tell a Millford Minja
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Varoth Drac
Vengeance Unbound Dark Taboo
228
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Posted - 2014.09.21 21:15:00 -
[22343] - Quote
I believe I mentioned this a few pages back, but I think scan range extenders should be buffed (possibly other EWAR mods).
Sadly I don't have time to go into details at the moment. Essentially my thinking was, that instead of limiting scout suit's ability to fit like a light assault, CCP make it easier for assault suits to do the same.
Tank modules are very effective, hence why scout suits stacking hp can become an "assault light" suit without too much difficulty. You get decent hp from modules and good regen, speed and EWAR from scout base stats. This is a very good fit for solo slaying as EWAR is very effective. Sadly if an assault wants to do the same thing by fitting EWAR and regen mods instead of tank it is more difficult as EWAR mods are poor in comparison to tank mods.
If it only took 1 range extender to give an assault a scan range approaching a scout I think that would be balanced. Nobody could complain about tanked scouts if an assault can make the same fit (same with logis).
Currently assault suits are kind of limited in fitting options as EWAR mods are ineffective for them. Buffing range extenders opens up more passive scanning fitting opportunities for medium suits and gives more reason for mediums to use dampeners, adding to variety.
I managed to make a good approximation of a tanked scout using a min assault suit, but it was let down by having to fit 2 comp range extenders to get to a scout suit's base scan range. Scanning is not really much use bellow about 25m i feel. |
Adipem Nothi
Nos Nothi
5082
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Posted - 2014.09.21 21:56:00 -
[22344] - Quote
Cross Atu wrote:How does everyone else feel about a 1-2m increase? Pretty much agree with Appia? Think I am a nutter for mentioning it? Think it's too small to be meaningful? Want me to shut up about it and go get drunk?
I'd see no harm whatsoever in increasing Logi base scan range. If a Logi wants to run a competent EWAR fit, I believe he should be able to do so. My only caveat is that we not create another assault-lite-like scenario wherein Logis make for more viable EWAR units than EWAR-configured Scouts.
Shoot scout with yes.
- Ripley Riley
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Adipem Nothi
Nos Nothi
5085
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Posted - 2014.09.21 22:01:00 -
[22345] - Quote
Varoth Drac wrote:I believe I mentioned this a few pages back, but I think scan range extenders should be buffed (possibly other EWAR mods).
Sadly I don't have time to go into details at the moment. Essentially my thinking was, that instead of limiting scout suit's ability to fit like a light assault, CCP make it easier for assault suits to do the same.
Tank modules are very effective, hence why scout suits stacking hp can become an "assault light" suit without too much difficulty. You get decent hp from modules and good regen, speed and EWAR from scout base stats. This is a very good fit for solo slaying as EWAR is very effective. Sadly if an assault wants to do the same thing by fitting EWAR and regen mods instead of tank it is more difficult as EWAR mods are poor in comparison to tank mods.
If it only took 1 range extender to give an assault a scan range approaching a scout I think that would be balanced. Nobody could complain about tanked scouts if an assault can make the same fit (same with logis).
Currently assault suits are kind of limited in fitting options as EWAR mods are ineffective for them. Buffing range extenders opens up more passive scanning fitting opportunities for medium suits and gives more reason for mediums to use dampeners, adding to variety.
I managed to make a good approximation of a tanked scout using a min assault suit, but it was let down by having to fit 2 comp range extenders to get to a scout suit's base scan range. Scanning is not really much use bellow about 25m i feel.
I'm inclined to agree. Assaults are afforded precisely zero reason to ever use a Range Extender. If it offered them a similar or equivalent utility as plates or reps, perhaps they'd use it in pubs (though I doubt they'd use it in PC). That said, I'm under the impression from Cross here that Logis are the suits in need of hugs ... namely, something they can be good at without overlapping too far into the role of an existing specialist.
Assaults are exceptionally good in their role at the moment (kicking arse) ... do they actually need these free hugs?
Shoot scout with yes.
- Ripley Riley
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Pseudogenesis
Subdreddit Test Alliance Please Ignore
529
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Posted - 2014.09.21 22:09:00 -
[22346] - Quote
I'm in favor of increasing logistics scan range. Doesn't seem too abusable, but that remains to be seen I guess.
Stabby-stabber extraordinaire
I stabbed Rattati once, you know.
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Adipem Nothi
Nos Nothi
5086
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Posted - 2014.09.21 22:18:00 -
[22347] - Quote
Pseudogenesis wrote:I'm in favor of increasing logistics scan range. Doesn't seem too abusable, but that remains to be seen I guess. Hypothetical (min/max):
Assuming a base scan range buff from 15m to 18m, a pure EWAR GA Logi could scan ~81m at a precision of 24 dB; this represents a maximum increase of roughly 13m in range. Fit to perform same function, EWAR Scout performance is as follows:
CA Scout - 91m @ 20 dB (superior to buffed Logi) GA Scout - 86m @ 21 dB (superior to buffed Logi) AM Scout - 86m @ 18 dB (superior to buffed Logi)
Personal Opinion: Zero abuse potential.
Shoot scout with yes.
- Ripley Riley
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Llast 326
An Arkhos
4549
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Posted - 2014.09.21 23:18:00 -
[22348] - Quote
We have spent a lot of time focused on the interplay between the different scout suits, and balanced them fairly well against each other. However it seems we really need to balance them against everything else know. I think EWAR certainly needs to be at play with the other frames, otherwise it really is a game of scout vs scout and that is in my opinion not as fun. During the MCC I actually ran a Basic Minja with NO HP MODS AT ALL and no Damps it was Hack and KinzGǪ i averaged 8 deaths per match and my ceiling kills were in the 20's Why did this workGǪ Because the basic Min is OPGǪ nope I could see other scouts on Tac because they had **** for EWAR and a hell of a lot of HPGǪ few could see me despite no damp (I do have maxed Damp skill though) Never saw a scanner come out, no Logi running EWAR mods. Not up against low SP players either I saw Vets in the roster and many a match against Corp squads.
We need to have reasons to run our EWAR besides as a counter to ourselvesGǪ or else we are just HAV protectionist douches who don't want AV buffed
KRRROOOOOOM
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Pseudogenesis
Subdreddit Test Alliance Please Ignore
531
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Posted - 2014.09.21 23:23:00 -
[22349] - Quote
Adipem Nothi wrote:Pseudogenesis wrote:I'm in favor of increasing logistics scan range. Doesn't seem too abusable, but that remains to be seen I guess. Hypothetical (min/max): Assuming a base scan range buff from 15m to 18m, a pure EWAR GA Logi could scan ~81m at a precision of 24 dB; this represents a maximum increase of roughly 13m in range. Fit to perform same function, EWAR Scout performance is as follows: CA Scout - 91m @ 20 dB (superior to buffed Logi) GA Scout - 86m @ 21 dB (superior to buffed Logi) AM Scout - 86m @ 18 dB (superior to buffed Logi)
Personal Opinion: Zero abuse potential.
God bless the people willing to do math for me
Stabby-stabber extraordinaire
I stabbed Rattati once, you know.
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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
2375
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Posted - 2014.09.21 23:57:00 -
[22350] - Quote
Adipem Nothi wrote:Pseudogenesis wrote:I'm in favor of increasing logistics scan range. Doesn't seem too abusable, but that remains to be seen I guess. Hypothetical (min/max): Assuming a base scan range buff from 15m to 18m, a pure EWAR GA Logi could scan ~81m at a precision of 24 dB; this represents a maximum increase of roughly 13m in range. Fit to perform same function, EWAR Scout performance is as follows: CA Scout - 91m @ 20 dB (superior to buffed Logi) GA Scout - 86m @ 21 dB (superior to buffed Logi) AM Scout - 86m @ 18 dB (superior to buffed Logi)
Personal Opinion: Zero abuse potential. It may appease the anti-scout slayer logi community as well
"Minmitar Scout" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
Give the Minja active dampening!--By Bor
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