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Author |
Thread Statistics | Show CCP posts - 178 post(s) |
J0LLY R0G3R
A.N.O.N.Y.M.O.U.S.
123
|
Posted - 2013.09.25 23:30:00 -
[2161] - Quote
Krom Ganesh wrote:pseudosnipre wrote:J0LLY R0G3R wrote:Faction warfare event, I don't think many if any of my corp plays for gallente. So I'm gonna be hitting up the scouts united channel like crazy. Just sayin. What is the gallente channel? According to this thread: Gallente hydra Turalyon
Added each of those channels just now. Gallente- no one in it but me hydra- no one in it but me turalyon- decent number of eve toons, only 1 other dust character.
People might jump in them closer to the event but eh.. Doesn't look good finding squads in any of them lol. Was worth a shot though. |
pseudosnipre
DUST University Ivy League
254
|
Posted - 2013.09.26 00:54:00 -
[2162] - Quote
J0LLY R0G3R wrote:Krom Ganesh wrote:pseudosnipre wrote:J0LLY R0G3R wrote:Faction warfare event, I don't think many if any of my corp plays for gallente. So I'm gonna be hitting up the scouts united channel like crazy. Just sayin. What is the gallente channel? According to this thread: Gallente hydra Turalyon Added each of those channels just now. Gallente- no one in it but me hydra- no one in it but me turalyon- decent number of eve toons, only 1 other dust character. People might jump in them closer to the event but eh.. Doesn't look good finding squads in any of them lol. Was worth a shot though. ditto, lame |
Shotty GoBang
Pro Hic Immortalis
1288
|
Posted - 2013.09.26 02:35:00 -
[2163] - Quote
So non-Scouts are basically asking that our long awaited buff involve "Shared Squad Sight" specific to Scouts.
I can't tell you how many times I've had AR rounds pass over my shoulder as I stalk an unaware target. Seems to me "Shared Squad Sight" would mean that this annoying occurrence would become commonplace. Am I missing something here or are these guys asking that the Scout buff benefit them more than us? |
Llast 326
An Arkhos
140
|
Posted - 2013.09.26 02:43:00 -
[2164] - Quote
Shotty GoBang wrote:So non-Scouts are basically asking that our long awaited buff involve "Shared Squad Sight" specific to Scouts.
I can't tell you how many times I've had AR rounds pass over my shoulder as I stalk an unaware target. Seems to me "Shared Squad Sight" would mean that this annoying occurrence would become commonplace. Am I missing something here or are these guys asking that the Scout buff benefit them more than us?
Well I think the idea is that it would be beneficial to the group, putting our role in the context of the group dynamic. Now if the damage i took transferred to the dumbass who gave away my position, I would be all for it, but as it stands I don't know. |
Krom Ganesh
Holdfast Syndicate Amarr Empire
307
|
Posted - 2013.09.26 02:52:00 -
[2165] - Quote
Shotty GoBang wrote:So non-Scouts are basically asking that our long awaited buff involve "Shared Squad Sight" specific to Scouts.
I can't tell you how many times I've had AR rounds pass over my shoulder as I stalk an unaware target. Seems to me "Shared Squad Sight" would mean that this annoying occurrence would become commonplace. Am I missing something here or are these guys asking that the Scout buff benefit them more than us?
True, this comes at the risk of harming lone-wolf hunting but it also gives the scout a unique role in a team which we sorely need at the moment (not to mention, it means we don't have to use a scanner that everyone can use to allow us to scout). However, this also could be used to great effect in setting up more opportunities for you to strike.
I.E. Your squad notices a group of reds and positions themselves to fight them off. You then take that opportunity to circle around back while they are worried about the rest of your squad pinning them down.
In reality, the shared squad sight should only be a negative if you join a random squad of blueberries that think the only tactic this game needs is running towards the enemy while shooting.... which is most of the blueberries. Scouts should probably not operate in the same areas as unfamiliar squad mates. But, honestly, that is not a problem with shared squad sight, it's a problem with the player base whose behavior is encourage by CCP's (unintentional) lowering of the TTK and making builds other than eHP tanking less effective. Lack of mics is also a detriment to actual strategy as well. |
OZAROW
WarRavens League of Infamy
727
|
Posted - 2013.09.26 04:56:00 -
[2166] - Quote
Shotty GoBang wrote:So non-Scouts are basically asking that our long awaited buff involve "Shared Squad Sight" specific to Scouts.
I can't tell you how many times I've had AR rounds pass over my shoulder as I stalk an unaware target. Seems to me "Shared Squad Sight" would mean that this annoying occurrence would become commonplace. Am I missing something here or are these guys asking that the Scout buff benefit them more than us?
Don't get me wrong, I understand that Recon is a part of our job. But I prefer to "recon" when and what I choose by painting it with an Active Scanner. Why not just give us two equipment slots so RE, Uplink, and Support oriented Scouts can do the same? Their basically asking for us to be bait! How many time s have you died becauseyour the only one with a scanner, u scan , u flank, your right behind a guy ready to kill, some dip$hit shoots the red dot, stops friggin shooting till the red dot has killed you then uses the element of SUPRISE to kill him! I ll be choaked if this happens especially if we can't turn it on or off |
Sinboto Simmons
SVER True Blood Public Disorder.
1298
|
Posted - 2013.09.26 06:32:00 -
[2167] - Quote
I'm so sick of the damn AR how the **** does a plasma weapon hit at that kind of range?
And this after they nerfed the SG range which is also a plasma weapon |
Niuvo
The Phoenix Federation
547
|
Posted - 2013.09.26 06:36:00 -
[2168] - Quote
J0LLY R0G3R wrote:Faction warfare event, I don't think many if any of my corp plays for gallente. So I'm gonna be hitting up the scouts united channel like crazy. Just sayin. Gallente scouts...unite! Oct.8-19 |
Niuvo
The Phoenix Federation
549
|
Posted - 2013.09.26 06:44:00 -
[2169] - Quote
Sinboto Simmons wrote:I'm so sick of the damn AR how the **** does a plasma weapon hit at that kind of range?
And this after they nerfed the SG range which is also a plasma weapon CCp should see the game from the spawn screen so they can SEE how far that thin white line reaches (AR). It's absolutely disgusting. I also wonder if CCP has played as scouts. |
pseudosnipre
DUST University Ivy League
255
|
Posted - 2013.09.26 06:47:00 -
[2170] - Quote
Sinboto Simmons wrote:I'm so sick of the damn AR how the **** does a plasma weapon hit at that kind of range?
And this after they nerfed the SG range which is also a plasma weapon I got sniped at 563m tonight for 305 damage... hope that helps ease the sting. |
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Niuvo
The Phoenix Federation
551
|
Posted - 2013.09.26 06:52:00 -
[2171] - Quote
Krom Ganesh wrote: it's a problem with the player base whose behavior is encourage by CCP's (unintentional) lowering of the TTK and making builds other than eHP tanking less effective. Damn straight. I want to be creative and play differently with different advantages using different modules, but like you said.
Our scout mods suck. What's the point of complex green? will there be a point for that mod in the future? I hope ccp thinks scoutly. I want them to say "Ok, on to scouts" buff buff |
BARDAS
DUST University Ivy League
563
|
Posted - 2013.09.26 06:52:00 -
[2172] - Quote
So I managed to Nova Knife a moving LAV driver tonight... highlight of my dust career thus far. I really wish I was able to capture video on my PS3 or I would have shared the moment. Got his gunner right after the vehicle rolled to a stop too |
Niuvo
The Phoenix Federation
551
|
Posted - 2013.09.26 06:54:00 -
[2173] - Quote
BARDAS wrote:So I managed to Nova Knife a moving LAV driver tonight... highlight of my dust career thus far. I really wish I was able to capture video on my PS3 or I would have shared the moment. Got his gunner right after the vehicle rolled to a stop too Did you jump on the hood? |
Sinboto Simmons
SVER True Blood Public Disorder.
1299
|
Posted - 2013.09.26 06:57:00 -
[2174] - Quote
Niuvo wrote:BARDAS wrote:So I managed to Nova Knife a moving LAV driver tonight... highlight of my dust career thus far. I really wish I was able to capture video on my PS3 or I would have shared the moment. Got his gunner right after the vehicle rolled to a stop too Did you jump on the hood? that would've killed him |
BARDAS
DUST University Ivy League
564
|
Posted - 2013.09.26 07:00:00 -
[2175] - Quote
Niuvo wrote:BARDAS wrote:So I managed to Nova Knife a moving LAV driver tonight... highlight of my dust career thus far. I really wish I was able to capture video on my PS3 or I would have shared the moment. Got his gunner right after the vehicle rolled to a stop too Did you jump on the hood?
No it was kind of a bull fighter thing. I dodged just to the side and let my stab go right as he was passing by literally inches from me. He wasn't going full out speed as he was making a second pass from a failed roadkill just a few seconds before on myself and another guy. Honestly, I attribute it to some luck but it was awesome none-the-less! |
Llast 326
An Arkhos
141
|
Posted - 2013.09.26 07:17:00 -
[2176] - Quote
BARDAS wrote:Niuvo wrote:BARDAS wrote:So I managed to Nova Knife a moving LAV driver tonight... highlight of my dust career thus far. I really wish I was able to capture video on my PS3 or I would have shared the moment. Got his gunner right after the vehicle rolled to a stop too Did you jump on the hood? No it was kind of a bull fighter thing. I dodged just to the side and let my stab go right as he was passing by literally inches from me. He wasn't going full out speed as he was making a second pass from a failed roadkill just a few seconds before on myself and another guy. Honestly, I attribute it to some luck but it was awesome none-the-less! Luck or not, there is only on thing to do after that Strut oh yeah |
XOXOXOXOXOXOXOXOXOXOXOXO XOXOXOXOXOXO
Storm Wind Strikeforce Caldari State
330
|
Posted - 2013.09.26 07:42:00 -
[2177] - Quote
IAmDuncanIdaho II wrote:Idye Lotz wrote:Hey guys I'm giving up full time scouting a break going to vary my roles. Hey Idye Have fun, come back now you hear! ;-) you should try minmatar assault
with CRG & submachine gun & m1's
I have this on an alt with a basic cardiac regulator and a basic shield regulator some complex extenders and maybe an enhanced extender anyways its 398 shield and 162 armor with 1hp passive rep great stamina decent speed and handles scout weapons great |
pseudosnipre
DUST University Ivy League
255
|
Posted - 2013.09.26 16:53:00 -
[2178] - Quote
Having a lot of fun with my lonewolf radar scout playing point defense. 30 db signature, 45m range, and under 30 precision fitted with high alpha weapons: RE, crg sg, M1s, and breach scrambler pistol. 30k isk.
Its a nice departure from my run'n'gun lsr/plc/md/sg fits and its REALLY interesting to see what the enemy is doing behind that wall. Bonus is spotting uplinks and hives from afar and flanking when I get bored of waiting. Also learning a lot about approach pathways and which are hardest to defend or LOS...so I can use them later!
All entry points/chokeholds at the gallente facility are prime as are the new structures with internal stairwell, long window, and two entries.
No comms, listen for footsteps ( I suspect scouts can "hear" further), and learn to minimize own footstep noise. |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
524
|
Posted - 2013.09.26 17:21:00 -
[2179] - Quote
Shotty GoBang wrote:So non-Scouts are basically asking that our long awaited buff involve "Shared Squad Sight" specific to Scouts.
I can't tell you how many times I've had AR rounds pass over my shoulder as I stalk an unaware target. Seems to me "Shared Squad Sight" would mean that this annoying occurrence would become commonplace. Am I missing something here or are these guys asking that the Scout buff benefit them more than us?
Don't get me wrong, I understand that Recon is a part of our job. But I prefer to "recon" when and what I choose by painting it with an Active Scanner. Why not just give us two equipment slots so RE, Uplink, and Support oriented Scouts can do the same?
Half the time I join pubs solo. I honestly don't squad up because I don't see a point in feeding WP to others w/o any feedback to me. Even if I got the points for others' kills on my scanned targets, I still would not be joining random squads - I don't see the point of doing the hard work (sneaking behind enemy lines, using the clunky scanner) just to have my fun of getting the kill stollen from me by some lazy medium frame. The fact that CCP got mega advanced leaderboards does not help the issue, the only meaningful thing that they display is KDR - ppl judge how good you are solely by your KDR.
IMO, the only way to keep ppl playing as a scout is to let them be stealthy/fast killers (however this can be implemented), if to be a scout means to be you squad's b!tch I don't want it. I am not saying that a scout should not be useful to the squad in general but it can't be the primary thing that a scout does. |
Llast 326
An Arkhos
144
|
Posted - 2013.09.26 18:13:00 -
[2180] - Quote
pseudosnipre wrote:Having a lot of fun with my lonewolf radar scout playing point defense. 30 db signature, 45m range, and under 30 precision fitted with high alpha weapons: RE, crg sg, M1s, and breach scrambler pistol. 30k isk.
Its a nice departure from my run'n'gun lsr/plc/md/sg fits and its REALLY interesting to see what the enemy is doing behind that wall. Bonus is spotting uplinks and hives from afar and flanking when I get bored of waiting. Also learning a lot about approach pathways and which are hardest to defend or LOS...so I can use them later!
All entry points/chokeholds at the gallente facility are prime as are the new structures with internal stairwell, long window, and two entries.
No comms, listen for footsteps ( I suspect scouts can "hear" further), and learn to minimize own footstep noise. This is a lot of fun, and how i spend a fair bit of time in battle. I like bringing Flux grenades to disrupt the supply/uplink lines, and cause panic. |
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Quil Evrything
DUST University Ivy League
183
|
Posted - 2013.09.26 18:21:00 -
[2181] - Quote
Llast 326 wrote: This is a lot of fun, and how i spend a fair bit of time in battle. I like bringing Flux grenades to disrupt the supply/uplink lines, and cause panic.
Whut? grenades? that's overkill, unless the stupid things are surrounded. You gotta go in there and knife em. Then they have no indication what happened.
Unless your idea is just to freak them out by seeing flux grenades go off and make them think a full squad is going to hit them.
|
Llast 326
An Arkhos
145
|
Posted - 2013.09.26 18:30:00 -
[2182] - Quote
Quil Evrything wrote:Llast 326 wrote: This is a lot of fun, and how i spend a fair bit of time in battle. I like bringing Flux grenades to disrupt the supply/uplink lines, and cause panic.
Whut? grenades? that's overkill, unless the stupid things are surrounded. You gotta go in there and knife em. Then they have no indication what happened. Unless your idea is just to freak them out by seeing flux grenades go off and make them think a full squad is going to hit them. When some enemies bunker right down and spam equipment, Flux undoes a lot and generally causes an over reaction, with people running to walls and entrances. Panic is one motivator that works, especially when they lose shields Place your own REs near corners and nooks, people hide in those places when shields drop If they only have a few links down I knife mop them up, then stalk anyone in the building. I love knifing people when they go "huh, i was sure i put a hive here, oh well, i'll throw another down" |
Ghost Kaisar
Pradox One
317
|
Posted - 2013.09.26 18:33:00 -
[2183] - Quote
Llast 326 wrote:Quil Evrything wrote:Llast 326 wrote: This is a lot of fun, and how i spend a fair bit of time in battle. I like bringing Flux grenades to disrupt the supply/uplink lines, and cause panic.
Whut? grenades? that's overkill, unless the stupid things are surrounded. You gotta go in there and knife em. Then they have no indication what happened. Unless your idea is just to freak them out by seeing flux grenades go off and make them think a full squad is going to hit them. When some enemies bunker right down and spam equipment, Flux undoes a lot and generally causes an over reaction, with people running to walls and entrances. Panic is one motivator that works, especially when they lose shields Place your own REs near corners and nooks, people hide in those places when shields drop If they only have a few links down I knife mop them up, then stalk anyone in the building. I love knifing people when they go "huh, i was sure i put a hive here, oh well, i'll throw another down"
Then they turn and look at you with that AH HELL look with a nano-hive in their hands
STABBY TIME |
Nyra Volki
KILL-EM-QUICK RISE of LEGION
53
|
Posted - 2013.09.26 18:56:00 -
[2184] - Quote
I got this weird feeling that bananas and scouts should be a thing. |
Ghost Kaisar
Pradox One
320
|
Posted - 2013.09.26 19:12:00 -
[2185] - Quote
Just made an absolute monster post in the Fall of the Scout: Follow up thread.
Czech it out. It's pretty long, but it sums up my opinions on how they should make the scouts in this game.
LINK! |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
524
|
Posted - 2013.09.26 19:32:00 -
[2186] - Quote
Quil Evrything wrote:DISGRUNTLEDev wrote:But scouting is pointless if everyone can just scan. Why take an extra person when you can just fit a piece of cheap equipment? "Having a designated medic type role is pointless if everyone can just equip an injector. Why take an extra person when you can just fit a piece of cheap equipment?" PS: Quote: And I don't know about you, but even if I get the drop on a Cal Logi with >1000 eHp, first shot is a head shot, I still am not sure I'm going to win that fight. Hell, heavies are back, because they can turn and kill you in the time it takes to get two shotgun shells or 2 NK swings off.
"Controller: you're using it wrong" How can you NOT be able to do this? Sounds like you're just too chicken to try it. Its freakin easy. You dont even have to charge the second one, so it comes in before the enemy even has the time to register "what, I got hit by something?" That's an immediate extra 300 followup attack. Plus,if they're hacking in one of those little 3-side boxes I like to call deathtraps, even a trained monkey couldnt miss. Maybe your problem is evidenced by the fact you even mention shotguns in here. Forget about the shotgun when you have an open back to you. Knife >>> shotgun. Besides which, in pub battles, i've never seem a logi with more than 1000 hp. lots of 800s, sure.
I notice that Dust University players tend to defend the game in its state no matter what. If you play scout just to kill an odd fool who runs around hacking useless objectives by sneaking up on their back - fine you'll get your 5/0 game but don't delude yourself thinking that it's meaningful as far as helping win the match. Other than that NK are bordering on useless. I played enough with them to know first hand. If you sneak up on heavy who is not hacking which is just about any heavy you are gonna run into, even with charged blades you have to have your nose touch their back for hits to actually register (becausee the switn radius is minimal). In this situation the following scenario ensues:
1. With the current movement twitchiness, no doubt, adapted from PC shooters with ASWD controls, even a heavy is fast enough to make half a step to a side/front/back for you to either completely miss or with some practice you will land one charged swing. Charged knifing is not instant - the second swing wont fly in until about 0.5sec or so in which time a suit who 'walks' at 3+ m/s (a heavy) will be out of reach of the second swing (which is not even to dodge but b/c ppl strafe and move a little even when shooting from cover - i.e. they are rarely completely static). So in the vast majority of cases even if you successfully stalk a lone target, you will miss OHK opportunity even with proto knives, meanwhilte alerting target to your presence.
2. When yo don't get your OHK, even a heavy is now fast enough to track all your movements in CQC compared to you. Scout is at a unique disadvantage in CQC (both NK and SG have to be immediately next to the target to deal good damage but on max sensitivy you just can't track fast enough with the controler when you are right next to the target). A heavy however, is very deadly in CQC because his distance to target can be way longer while still in HMG effective range.
3. While you are desperately circling to accomplish both: being immediately close to the target and orient yourself facing it while trying to catch your target in your tiny cone of sight (as a reference in RL ppl have about 160 degrees in their field of view, in this game it's only about 90), all your heavy oppenent has to do is to make half a dozen steps back to proportionately expand their field of view catching you in their sights.
This is what happens consistently with sneak up tactics. Add to that that you can be running after a even a heavy target behind their back and never be able to actually catch up and knife them because as soon as you switch to charging you slow down to crawl and and in the time it takes you to swing the target is gonna take one step forward which is enough for the swing to miss consistently.
All of this makes NK one of the most broken weapons in the game. To say otherwise is to consciously mislead ppl to believe otherwise. |
J0LLY R0G3R
A.N.O.N.Y.M.O.U.S.
125
|
Posted - 2013.09.26 19:41:00 -
[2187] - Quote
Shotty GoBang wrote:So non-Scouts are basically asking that our long awaited buff involve "Shared Squad Sight" specific to Scouts.
I can't tell you how many times I've had AR rounds pass over my shoulder as I stalk an unaware target. Seems to me "Shared Squad Sight" would mean that this annoying occurrence would become commonplace. Am I missing something here or are these guys asking that the Scout buff benefit them more than us?
Don't get me wrong, I understand that Recon is a part of our job. But I prefer to "recon" when and what I choose by painting it with an Active Scanner. Why not just give us two equipment slots so RE, Uplink, and Support oriented Scouts can do the same?
Thankfully I don't think they could pull that off, so i'm kind of doubting that'd ever happen. If it ever did happen, I want to split the points with whoever got that kill XD No assist points, nope I want half the points the team mate got for killing the enemy.
Way to often blues don't get in the proper range before they open up on an unsuspecting red. Just because the AR can shoot crazy far doesn't mean ur best bet is shooting at the red the moment u see him 100 something meters away. |
DJINN Marauder
Ancient Exiles
1446
|
Posted - 2013.09.26 19:42:00 -
[2188] - Quote
Shotty GoBang wrote:So non-Scouts are basically asking that our long awaited buff involve "Shared Squad Sight" specific to Scouts.
I can't tell you how many times I've had AR rounds pass over my shoulder as I stalk an unaware target. Seems to me "Shared Squad Sight" would mean that this annoying occurrence would become commonplace. Am I missing something here or are these guys asking that the Scout buff benefit them more than us?
Don't get me wrong, I understand that Recon is a part of our job. But I prefer to "recon" when and what I choose by painting it with an Active Scanner. Why not just give us two equipment slots so RE, Uplink, and Support oriented Scouts can do the same? Honestly I want shared vision for scouts to others simply because that would make us more valuable in pc. However in pubs it would be annoying to share my view... |
Killar-12
The Corporate Raiders Top Men.
1288
|
Posted - 2013.09.26 19:48:00 -
[2189] - Quote
Marauder, You've been in the Thunderdomes and because it will be a while before I get to doing a Tank Tourney, Would you be interested in helping make a Tourney for scouts? |
Quil Evrything
DUST University Ivy League
183
|
Posted - 2013.09.26 20:21:00 -
[2190] - Quote
I dont think everything is wonderful in the current build. But if people are going to complain, they should do it intelligently and accurately, rather than complain about things that arent actually broken at the moment (or at least not quite as bad as portrayed)
Ludvig Enraga wrote: you can be running after a even a heavy target behind their back and never be able to actually catch up and knife them because as soon as you switch to charging you slow down to crawl and and in the time it takes you to swing the target is gonna take one step forward which is enough for the swing to miss consistently.
Stalking: you're doing it wrong. Or at least, equipped wrong. First off, this is where the "minmatar over gallente" comes in. The .3 extra base movement speed helps.
Secondly: yeah, the "no charging while sprinting" is stupid. but there is at least a workaround. Stalk your target (RIGHT behind them!!) until they quit sprinting, 'cause they're out of stamina. At that point, if you havent stupidly equipped yourself with a bunch of heavy plate armor, you *should* be still noticably faster than them at walk speed. So, take 1 second to charge, and let it fly. I've taken out quite a few people on the run this way, out in the open spaces, so long as I wait until they drop out of sprint.
You have to be smart, and anticipate which direction(s) they're going to turn in while sprinting, so you stay in their 180' blind spot behind them the whole time. That's the part where having a SPRINT advantage, as well as a normal speed advantage, helps.
Stalk from about 3m behind them, then when their stamina runs out, close, and BAM!
Ludvig Enraga wrote:
When you don't get your OHK, even a heavy is now fast enough to track all your movements in CQC compared to you. ...
This is what happens consistently with sneak up tactics.
You misspelled "This is what happens consistently TO YOU with sneak up tactics". If you're doing it right, you should be getting the kill practically 100% of the time, first time. Other people dont seem to fail at this as much as you are apparently doing. Are you trying this witih the basic knives or something? You have to be using at least ADV knives to be reliably effective. |
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