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Thread Statistics | Show CCP posts - 178 post(s) |
Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
1281
|
Posted - 2014.07.12 14:51:00 -
[17131] - Quote
CCP Rattati wrote:Dear scouts, and I am looking at you Haerr , can you assist me in two ways double check my calculations, because this is pretty complex stuff, and even I can make mistakes and then start thinking about the right bonuses. We really want EWAR to be less binary, so I want to play with bonuses so that a dedicated scout with all slots, can evade even the best precision, but only while cloaked, but the gallente would retain the ability to be unscannable out of cloak. The numbers in the document are just something I was playing around with last night while proof reading the calculations, but they should be correct. Let's iterate on this over the weekend and early next week and see if we can't make it a little better then "ok". EWAR Calculations So you're saying that all scouts should require 2x complex damps to dodge the best scans but only if they use a proto cloak?
No offense intended but that is a poor idea, as it takes away from modules like kin cats or range amps or cardiac regulators that some scouts (myself included) rely upon.
I think the real problem comes down to being able to stack armor plates in the low slots while being unscannable, and id REALLY LOVE if there was a way to increase the speed penalty only for scouts/lights, making it very unnapatizing to use plates, and allowing scouts more freedom in their fittings in a competitive setting. Remember, in a PC match or a pub stomp or a competitive FW match, the best scans are going to be the ONLY scans, and there will be a few dedicated people whose only purpose is to use them at all times, making it necessary to dodge those scans.
By requiring two damps to do so, the min/cal scout will be, pardon my french, screwed in every competitive setting due to their lack of an ability to use any other scoutly modules such as range amps or kin cats. Please reconsider this. If we continue to pursue the idea of a scout being a scout only if they have maxed out skills, can fit a proto cloak (minmitar can't btw if they run PG intensive modules), and completely ignore every EWAR and biotic module or tank module for dampeners.
The real problem is EWAR + Brick tanking. EWAR is what the scout should be best at, so instead of screwing them through EWAR, why don't we nerf the scouts ability to plate stack/shield stack where they should be using range amps or kin cats or cardiac regulators by increasing the speed penalties and delay penalties by two (2) for light frames?
If this happened, suits would look more like these--
http://www.protofits.com/fittings/shared/0/5408 http://www.protofits.com/fittings/shared/0/5409 ---Assumes PG reduction for KinCats http://www.protofits.com/fittings/shared/0/5410 http://www.protofits.com/fittings/shared/0/5411
If you look at these, none of them have the "pigeonholing" effect that is happening right now, but none of them are "OP" IMHO as they are good at EWAR and being stealthy while knowing where the more assault based frames (medium/heavy) are at all times so they can avoid them or pick them off if they happen to leave the pack.
I'd also really appreciate if you at least told me what you thought on my ideas even if it is harsh and you tell me "No, that would make scouts overpowered."
Kills- Archduke Ferdinand
Balance!
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Ghost Kaisar
Fatal Absolution General Tso's Alliance
5860
|
Posted - 2014.07.12 15:08:00 -
[17132] - Quote
CCP Rattati wrote:Dear scouts, and I am looking at you Haerr , can you assist me in two ways double check my calculations, because this is pretty complex stuff, and even I can make mistakes and then start thinking about the right bonuses. We really want EWAR to be less binary, so I want to play with bonuses so that a dedicated scout with all slots, can evade even the best precision, but only while cloaked, but the gallente would retain the ability to be unscannable out of cloak. The numbers in the document are just something I was playing around with last night while proof reading the calculations, but they should be correct. Let's iterate on this over the weekend and early next week and see if we can't make it a little better then "ok". EWAR Calculations
Hmm.. Looking at how the slot layouts and bonuses work, I like the way this is headed. If you want max precision, you go Amarr, if you want decent precision with excellent range, you go Cal.
I also noticed that you made the PRO cloak a 15% reduction instead of 10%
Using that number.....
My min Scout with 2x Damps and PRO cloak has a profile of 15.71. This rounds up to 16 (Stupid rounding)
I can dodge 1x Amarr Scans, and 2x Cal Scans (3x rounds up to 16, and tie goes to scanner)
3x Damps and PRO cloak and I have a profile of 13.47. Rounds up to 14.
I can dodge everything.
Normally, I would be saying "This doesn't change anything" but since Min Scout gets codebreakers to high, I can still do my job. I can Speed hack AND be invisible, meaning that I can get onto the objective undetected and hack.
What fit's will I run?
2x Damp Min Scout:
1x Shield 2x Codebreaker
1x Speed 2x Damp
Hacks in 3.81s, dodges most scans while cloaked.
The 3x Damp will be the same, except just with 3x damps and 3x codebreakers.
I suspect that Cal Scouts will still be slightly more popular, but Amarr scouts will have a role as point defense specialists. They can Tank both precision and armor and be tough to take down.
Granted, we can walk under his scans, but he still has a huge HP advantage.
Caldari will be more popular due to those 87-120m scans. This guy will LOCK DOWN the city for everyone not running damps.
So scouts damp and everyone else has to duke it out with the wall hack on.
No reason to run active scanners anymore. This guy does it better. Scanners will solely be used for the focused to scan scouts.
eWAR is slightly better for scouts, but still f'd up overall.
How I Imagine I look when running Minmatar Scout
PSN: EVL_Elgost105
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Bayeth Mal
OSG Planetary Operations Covert Intervention
703
|
Posted - 2014.07.12 15:19:00 -
[17133] - Quote
CCP Rattati wrote:Dear scouts, and I am looking at you Haerr , can you assist me in two ways double check my calculations, because this is pretty complex stuff, and even I can make mistakes and then start thinking about the right bonuses. We really want EWAR to be less binary, so I want to play with bonuses so that a dedicated scout with all slots, can evade even the best precision, but only while cloaked, but the gallente would retain the ability to be unscannable out of cloak. The numbers in the document are just something I was playing around with last night while proof reading the calculations, but they should be correct. Let's iterate on this over the weekend and early next week and see if we can't make it a little better then "ok". EWAR Calculations
Well, I know what my new build will be. Cal scout, 2x Damp, 4 extenders + RR.
While we're on the subject, have we locked down how rounding works in EWAR? Last I heard we were still waiting on a dev answer.
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
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Ghost Kaisar
Fatal Absolution General Tso's Alliance
5861
|
Posted - 2014.07.12 15:19:00 -
[17134] - Quote
Gavr1lo Pr1nc1p wrote: I think the real problem comes down to being able to stack armor plates in the low slots while being unscannable, and id REALLY LOVE if there was a way to increase the speed penalty only for scouts/lights, making it very unnapatizing to use plates, and allowing scouts more freedom in their fittings in a competitive setting. Remember, in a PC match or a pub stomp or a competitive FW match, the best scans are going to be the ONLY scans, and there will be a few dedicated people whose only purpose is to use them at all times, making it necessary to dodge those scans.
By requiring two damps to do so, the min/cal scout will be, pardon my french, screwed in every competitive setting due to their lack of an ability to use any other scoutly modules such as range amps or kin cats. Please reconsider this. If we continue to pursue the idea of a scout being a scout only if they have maxed out skills, can fit a proto cloak (minmitar can't btw if they run PG intensive modules), and completely ignore every EWAR and biotic module or tank module for dampeners.
Not entirely true.
Min Scout's MAIN role in PC is hacking.
We can still do that. Anyone who tries to range amp their min scout is loco. We don't have the precision or the range to do so properly.
We lose a bit of slaying ability, but not much. We only lose that Kincat slot to be INVISIBLE.
I would much rather be sprinting at 8.31 and be invisible than to be scanned and sprinting at 9.35.
Damp > Speed
If you don't want to hack, stack shields and damps. You can still slay really well with your shields and weapons.
Also: We are getting a PG buff. Remember that. We can totally run what we need to now.
How I Imagine I look when running Minmatar Scout
PSN: EVL_Elgost105
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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
1284
|
Posted - 2014.07.12 15:21:00 -
[17135] - Quote
Ghost Kaisar wrote:Gavr1lo Pr1nc1p wrote: I think the real problem comes down to being able to stack armor plates in the low slots while being unscannable, and id REALLY LOVE if there was a way to increase the speed penalty only for scouts/lights, making it very unnapatizing to use plates, and allowing scouts more freedom in their fittings in a competitive setting. Remember, in a PC match or a pub stomp or a competitive FW match, the best scans are going to be the ONLY scans, and there will be a few dedicated people whose only purpose is to use them at all times, making it necessary to dodge those scans.
By requiring two damps to do so, the min/cal scout will be, pardon my french, screwed in every competitive setting due to their lack of an ability to use any other scoutly modules such as range amps or kin cats. Please reconsider this. If we continue to pursue the idea of a scout being a scout only if they have maxed out skills, can fit a proto cloak (minmitar can't btw if they run PG intensive modules), and completely ignore every EWAR and biotic module or tank module for dampeners.
Not entirely true. Min Scout's MAIN role in PC is hacking. We can still do that. Anyone who tries to range amp their min scout is loco. We don't have the precision or the range to do so properly. We lose a bit of slaying ability, but not much. We only lose that Kincat slot to be INVISIBLE. I would much rather be sprinting at 8.31 and be invisible than to be scanned and sprinting at 9.35. Damp > Speed If you don't want to hack, stack shields and damps. You can still slay really well with your shields and weapons. Also: We are getting a PG buff. Remember that. We can totally run what we need to now. It is kind of a shame in an ironic way that the fastest suit can't use biotic modules without ******* itself...
"Minmitar Scout" and "Masochist" are synonyms.
Kills-Archduke Ferd1nand
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IAmDuncanIdaho II
R 0 N 1 N
503
|
Posted - 2014.07.12 15:28:00 -
[17136] - Quote
Ghost Kaisar wrote:CCP Rattati wrote:Dear scouts, and I am looking at you Haerr , can you assist me in two ways double check my calculations, because this is pretty complex stuff, and even I can make mistakes and then start thinking about the right bonuses. We really want EWAR to be less binary, so I want to play with bonuses so that a dedicated scout with all slots, can evade even the best precision, but only while cloaked, but the gallente would retain the ability to be unscannable out of cloak. The numbers in the document are just something I was playing around with last night while proof reading the calculations, but they should be correct. Let's iterate on this over the weekend and early next week and see if we can't make it a little better then "ok". EWAR Calculations Hmm.. Looking at how the slot layouts and bonuses work, I like the way this is headed. If you want max precision, you go Amarr, if you want decent precision with excellent range, you go Cal. I also noticed that you made the PRO cloak a 15% reduction instead of 10% Using that number..... My min Scout with 2x Damps and PRO cloak has a profile of 15.71. This rounds up to 16 (Stupid rounding) I can dodge 1x Amarr Scans, and 2x Cal Scans (3x rounds up to 16, and tie goes to scanner) 3x Damps and PRO cloak and I have a profile of 13.47. Rounds up to 14. I can dodge everything. Normally, I would be saying "This doesn't change anything" but since Min Scout gets codebreakers to high, I can still do my job. I can Speed hack AND be invisible, meaning that I can get onto the objective undetected and hack. What fit's will I run? 2x Damp Min Scout: 1x Shield 2x Codebreaker 1x Speed 2x Damp Hacks in 3.81s, dodges most scans while cloaked. The 3x Damp will be the same, except just with 3x damps and 3x codebreakers.
I suspect that Cal Scouts will still be slightly more popular, but Amarr scouts will have a role as point defense specialists. They can Tank both precision and armor and be tough to take down. Granted, we can walk under his scans, but he still has a huge HP advantage. Caldari will be more popular due to those 87-120m scans. This guy will LOCK DOWN the city for everyone not running damps. So scouts damp and everyone else has to duke it out with the wall hack on. No reason to run active scanners anymore. This guy does it better. Scanners will solely be used for the focused to scan scouts. eWAR is slightly better for scouts, but still f'd up overall.
That sounds promising...except the Amarr point defense specialist is better done by a heavy coz LoS beats any and all precision. I just can't bring myself to understand how precision on it's own is useful. Precision looks UP without range, and OP with it. But I like the Minja's ability to do it's job until someone brings out a specific module-based fitting to counter it.
You must learn honor, or you deserve to learn nothing at all.
~ Rivvy Dinari - Swordmaster of Ginaz
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hfderrtgvcd
Resheph Interstellar Strategy Gallente Federation
108
|
Posted - 2014.07.12 15:28:00 -
[17137] - Quote
It looks like the amarr scout has too large of a bonus. Unless I am reading this wrong a gal scout will have to use three complex profile dampeners to avoid an amarr scout with just two precision enhancers. |
Bayeth Mal
OSG Planetary Operations Covert Intervention
703
|
Posted - 2014.07.12 15:33:00 -
[17138] - Quote
hfderrtgvcd wrote:It looks like the amarr scout has too large of a bonus. Unless I am reading this wrong a gal scout will have to use three complex profile dampeners to avoid an amarr scout with just two precision enhancers.
Good luck to the Amarr trying to get that close though.
Also, please open a window or something before you let rip.
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
|
Adipem Nothi
Nos Nothi
2648
|
Posted - 2014.07.12 15:48:00 -
[17139] - Quote
@ Appia, Haerr, Mathfolks On the road til Sunday. Would you guys mind double checking Rattati's numbers?
@ Rattati On Cal, 20% per level seems a bit much. A future efficacy bonus value req'd to match these results would be quite high. Also, please ignore Gav :-)
Shoot scout with yes...
- Ripley Riley
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IAmDuncanIdaho II
R 0 N 1 N
503
|
Posted - 2014.07.12 15:52:00 -
[17140] - Quote
Yo bastards.
What about a scout bonus that means nobody knows what you're hacking?
https://forums.dust514.com/default.aspx?g=posts&m=2255508#post2255508
You must learn honor, or you deserve to learn nothing at all.
~ Rivvy Dinari - Swordmaster of Ginaz
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Ghost Kaisar
Fatal Absolution General Tso's Alliance
5862
|
Posted - 2014.07.12 15:56:00 -
[17141] - Quote
hfderrtgvcd wrote:It looks like the amarr scout has too large of a bonus. Unless I am reading this wrong a gal scout will have to use three complex profile dampeners to avoid an amarr scout with just two precision enhancers.
Without a cloak.
Sounds good to me. You still have a low slot to run a ferro or something else.
And you don't have to cloak to dodge scans (unlike everyone else).
You have advantages, the suit just isn't as powerful as it was before.
How I Imagine I look when running Minmatar Scout
PSN: EVL_Elgost105
|
Ghost Kaisar
Fatal Absolution General Tso's Alliance
5862
|
Posted - 2014.07.12 15:56:00 -
[17142] - Quote
Adipem Nothi wrote:@ Appia, Haerr, Mathfolks On the road til Sunday. Would you guys mind double checking Rattati's numbers?
@ Rattati On Cal, 20% per level seems a bit much. A future efficacy bonus value req'd to match these results would be quite high. Also, please ignore Gav :-)
How is the road by the way?
How I Imagine I look when running Minmatar Scout
PSN: EVL_Elgost105
|
Mathppia
Nos Nothi
26
|
Posted - 2014.07.12 16:00:00 -
[17143] - Quote
CCP Rattati wrote:Dear scouts, and I am looking at you Haerr , can you assist me in two ways double check my calculations, because this is pretty complex stuff, and even I can make mistakes and then start thinking about the right bonuses. We really want EWAR to be less binary, so I want to play with bonuses so that a dedicated scout with all slots, can evade even the best precision, but only while cloaked, but the gallente would retain the ability to be unscannable out of cloak. The numbers in the document are just something I was playing around with last night while proof reading the calculations, but they should be correct. Let's iterate on this over the weekend and early next week and see if we can't make it a little better then "ok". EWAR Calculations
I'm scared that Rattati doesn't realize how terribly over powered having a Static Precision for Amarr that needs a Complex Dampener just to get under.
Worse is that he's making the same mistake that every other DEV has made and ignored the community- not just scouts but this is the whole of the forums- on their consensus. Amarr precision is a bad idea
Or that only requiring 2 High Slots on an Armor tanking suit is just dumb.
hfderrtgvcd wrote:It looks like the amarr scout has too large of a bonus. Unless I am reading this wrong a gal scout will have to use three complex profile dampeners to avoid an amarr scout with just two precision enhancers. As far as we've all been able to tell, numbers round to the closest whole number for Scanning.
I'm just flabbergasted at why Rattati would even bother entertaining the idea that 2 high slots at 26CPU, 0PG is balanced against needing more low slots than that.
Seriously, omni-vision is just dumb.
The cloak is useless for actually being invisible because if you're scanned you have this ******** chevron pointing over your head. You aren't even invisible so anyone with a lick of visual awareness knows where the **** you are so it doesn't help you travel across the far too many open fields the game has.
Being able to see someone on radar is so much more ******* powerful than being able to avoid scans. Scanning someone reduces the need for skill at the game
Oh. Wait. Right, reduces the need for skill at the game, no wonder a devs like that idea, they're all ******* terrible players
The math looks bad. Tie goes to the scanner, so even if a MIN stacks 3 cPD and a proto cloak they get spotted. Amarr need 4cPD and a Cloak. and Gal needs 3 PD. |
Adipem Nothi
Nos Nothi
2650
|
Posted - 2014.07.12 16:11:00 -
[17144] - Quote
@ Appia
not_helping.jpg
If these numbers won't work, what numbers would? Why?
Shoot scout with yes...
- Ripley Riley
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mollerz
3802
|
Posted - 2014.07.12 16:19:00 -
[17145] - Quote
It seems like CCP is plain old painted into a development corner.
CCP rastatat- there might not be a way to balance everything without more of an overhaul of what you guys put out. There is no way to broaden solutions outside of what's already here?
You're Welcome... see their you go, Appia!
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mollerz
3802
|
Posted - 2014.07.12 16:21:00 -
[17146] - Quote
Adipem Nothi wrote:@ Appia
not_helping.jpg
If these numbers won't work, what numbers would? Why?
Sometimes impossible problems need to be called out. That's not disrespectful imho.
You're Welcome... see their you go, Appia!
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Appia Vibbia
Molon Labe. General Tso's Alliance
3282
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Posted - 2014.07.12 16:29:00 -
[17147] - Quote
Adipem Nothi wrote:@ Appia
not_helping.jpg
If these numbers won't work, what numbers would? Why?
Dude, no. There is no way we can come to balance an armor tanking suit using it's high-slots against shield tanking suits that need low slots. And a huge modules and fitting discrepancy.
Appia Vibbia for CPM1
Empress of Alts
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Toby Flenderson
research lab
553
|
Posted - 2014.07.12 16:41:00 -
[17148] - Quote
Gavr1lo Pr1nc1p wrote:CCP Rattati wrote:Dear scouts, and I am looking at you Haerr , can you assist me in two ways double check my calculations, because this is pretty complex stuff, and even I can make mistakes and then start thinking about the right bonuses. We really want EWAR to be less binary, so I want to play with bonuses so that a dedicated scout with all slots, can evade even the best precision, but only while cloaked, but the gallente would retain the ability to be unscannable out of cloak. The numbers in the document are just something I was playing around with last night while proof reading the calculations, but they should be correct. Let's iterate on this over the weekend and early next week and see if we can't make it a little better then "ok". EWAR Calculations So you're saying that all scouts should require 2x complex damps to dodge the best scans but only if they use a proto cloak? No offense intended but that is a poor idea, as it takes away from modules like kin cats or range amps or cardiac regulators that some scouts (myself included) rely upon. I think the real problem comes down to being able to stack armor plates in the low slots while being unscannable, and id REALLY LOVE if there was a way to increase the speed penalty only for scouts/lights, making it very unnapatizing to use plates, and allowing scouts more freedom in their fittings in a competitive setting. Remember, in a PC match or a pub stomp or a competitive FW match, the best scans are going to be the ONLY scans, and there will be a few dedicated people whose only purpose is to use them at all times, making it necessary to dodge those scans. By requiring two damps to do so, the min/cal scout will be, pardon my french, screwed in every competitive setting due to their lack of an ability to use any other scoutly modules such as range amps or kin cats. Please reconsider this. If we continue to pursue the idea of a scout being a scout only if they have maxed out skills, can fit a proto cloak (minmitar can't btw if they run PG intensive modules), and completely ignore every EWAR and biotic module or tank module for dampeners. The real problem is EWAR + Brick tanking. EWAR is what the scout should be best at, so instead of screwing them through EWAR, why don't we nerf the scouts ability to plate stack/shield stack where they should be using range amps or kin cats or cardiac regulators by increasing the speed penalties and delay penalties by two (2) for light frames? If this happened, suits would look more like these-- http://www.protofits.com/fittings/shared/0/5408http://www.protofits.com/fittings/shared/0/5409 ---Assumes PG reduction for KinCats http://www.protofits.com/fittings/shared/0/5410http://www.protofits.com/fittings/shared/0/5411If you look at these, none of them have the "pigeonholing" effect that is happening right now, but none of them are "OP" IMHO as they are good at EWAR and being stealthy while knowing where the more assault based frames (medium/heavy) are at all times so they can avoid them or pick them off if they happen to leave the pack. I'd also really appreciate if you at least told me what you thought on my ideas even if it is harsh and you tell me "No, that would make scouts overpowered."
If you want to be invisible, shouldn't it cost you? What I mean is that if invisibility is your main concern, then you should choose the gal scout. If you'd prefer other scouty qualities like speed or scans then pick the minmatar or cal (now amarr I guess) scouts. What I don't understand is why people expect every scout to do everything without having to sacrifice a lot to do what other scouts were built for.
This new approach of "every scout can be invisible with mods and a cloak" is perfect IMO. Damps should always beat precision as long as scans are shared. No question in my mind. So allowing EVERY scout to beat the scans with a cloak is fair to me. This is more than generous in itself.
I don' understand why it also has to be easy to do with say a minmatar suit. If you want to be able to do this then you shouldn't also be able to tank biotics. This argument goes for any particular scout chasing after the bonus of a different scout. You should be able to get close (if not to the effectiveness of the intended scout) but it shouldn't also allow you keep slots for your own scout's tanking of speed/range/damps/scans or whatever else you choose. |
IgniteableAura
Pro Hic Immortalis
1349
|
Posted - 2014.07.12 16:42:00 -
[17149] - Quote
CCP Rattati wrote:Dear scouts, and I am looking at you Haerr , can you assist me in two ways double check my calculations, because this is pretty complex stuff, and even I can make mistakes and then start thinking about the right bonuses. We really want EWAR to be less binary, so I want to play with bonuses so that a dedicated scout with all slots, can evade even the best precision, but only while cloaked, but the gallente would retain the ability to be unscannable out of cloak. The numbers in the document are just something I was playing around with last night while proof reading the calculations, but they should be correct. Let's iterate on this over the weekend and early next week and see if we can't make it a little better then "ok". EWAR Calculations
I think the precision bonuses are too high.
For amarr that means if they have even a single precision, all non-gal would need 3 damps to counter. Which is way too much.
Leave the cal as the scout hunter. Change the amarr to long range low precision scans. Don't give it any precision bonuses, just the range. This allows the cal to become a more balanced 1:1 ratio for eWAR counters.
We can make it "pretty" by tweaking base suit numbers if we need to, I don't know why CCP has shied away from that, it might be the only way to create a well balance eWAR system.
My Youtube
Biomassed Podcast
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hfderrtgvcd
Resheph Interstellar Strategy Gallente Federation
109
|
Posted - 2014.07.12 16:43:00 -
[17150] - Quote
Imo no scout should get a bonus to scan precision at all. Leave active scanners the job of picking up scouts while scouts get bonuses to hacking, dampening, scan range, and nova knifing. |
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Toby Flenderson
research lab
553
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Posted - 2014.07.12 16:46:00 -
[17151] - Quote
Sorry, I guess I should've added that I support your idea of increasing the penalty for armor stacking scouts. I would also support a shield stacking penalty of some kind. Maybe the increase in profile that I hear about randomly in forums for shield tanking a scout.
I'd actually support a blanket increase in any module and then giving out bonuses to each tier of suit accordingly to mimic the scout's reduction o cloak fittings. For instance make armor ridiculous to fit without the "75% fitting reduction for heavies and mediums" type bonus. Numbers are arbitrary ATM but you get the idea. |
Stefan Stahl
Seituoda Taskforce Command
671
|
Posted - 2014.07.12 16:48:00 -
[17152] - Quote
Can anyone else see a 700 ehp Caldari Scout with 60 meter scans at 27 dB massacring the pubs? Assault 3.0 right there.
Some comments: 1. Scouts don't need a buff. This is a tremendous buff. 2. No bonus should exceed the bonus from a single module. If several bonuses exist they should together amount to the same CPU/PG spent as a single module. 3. Change less things at once. |
Appia Vibbia
Molon Labe. General Tso's Alliance
3283
|
Posted - 2014.07.12 16:52:00 -
[17153] - Quote
yeah, checking the Table again after initial post: Caldari get to keep their precision bonus and have range Gallente gets a nerf to dampening.
This is just stupid.
https://docs.google.com/spreadsheets/d/1i0LbL4DJt6LGioHeUVfuCyJlDK1CHf_n9plFNUtrHOs/edit#gid=0
Appia Vibbia for CPM1
Empress of Alts
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hfderrtgvcd
Resheph Interstellar Strategy Gallente Federation
110
|
Posted - 2014.07.12 16:55:00 -
[17154] - Quote
I didn't realize this at first. Rattati is actually buffing the caldari scout. He is buffing the most powerful and common ( at least in pc) suit in the game. |
IAmDuncanIdaho II
R 0 N 1 N
504
|
Posted - 2014.07.12 17:13:00 -
[17155] - Quote
Good spot, that looks horribly OP, hopefully a typo? Why would two suits get a precision boost...
You must learn honor, or you deserve to learn nothing at all.
~ Rivvy Dinari - Swordmaster of Ginaz
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IAmDuncanIdaho II
R 0 N 1 N
504
|
Posted - 2014.07.12 17:16:00 -
[17156] - Quote
Ironyimation Inception wrote:IAmDuncanIdaho II wrote: Yes as I can't afford it. Unless there's some sort of exodus...then it just depends how much fun I can have hacking objectives under the nose of the three people on the other team in my MINJA ALT WITH ISHNOKS, an L1 mass driver, and MAXHAX MUA HAAH AH HAH (but seriously I dumped 7m into Minja on an alt yesterday and am having a blast - it's not even core-maxed but I'm going positive KDR LOL)
Hmmm guess I could've TPLAK'ed I'll be playing the beta on PS3, and apparently we are supposed to receive 3 beta download codes. I'll be glad to give one to you.
Wow dood seriously? I just....um...wait...
I'm not a particularly good FPSer - just so you know...if you have no-one else....
Thank you!
Are you gonna be doing stuff with Lightning? Last I saw a while back those guys were looking at playing Destiny
You must learn honor, or you deserve to learn nothing at all.
~ Rivvy Dinari - Swordmaster of Ginaz
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Ghost Kaisar
Fatal Absolution General Tso's Alliance
5863
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Posted - 2014.07.12 17:26:00 -
[17157] - Quote
mollerz wrote:It seems like CCP is plain old painted into a development corner.
CCP rastatat- there might not be a way to balance everything without more of an overhaul of what you guys put out. There is no way to broaden solutions outside of what's already here?
This. This right here.
Rattati, we are trying to fix a cart with a bad axle. Changing the tires isn't going to work. We need to address the problem.
How I Imagine I look when running Minmatar Scout
PSN: EVL_Elgost105
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Spademan
The Unholy Legion Of DarkStar DARKSTAR ARMY
2148
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Posted - 2014.07.12 17:42:00 -
[17158] - Quote
Guys, burning question. Minmatar Sentinel with 2 Complex Dampeners, what does and doesn't scan me?
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
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LeGoose
SAM-MIK General Tso's Alliance
407
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Posted - 2014.07.12 17:46:00 -
[17159] - Quote
So from looking at the table and reading the discussion thus far seems passive scans continue to be way to powerful. The amarr bonus is excessive, and as Iggy stated it will be able to do everything, the Caldari range is ridiculously OP in that table, and when combined with it keeping its precision, hopefully a typo, makes it even more OP than it is currently considered.
Click it! I dare you...
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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
1288
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Posted - 2014.07.12 18:17:00 -
[17160] - Quote
Adipem Nothi wrote:@ Appia, Haerr, Mathfolks On the road til Sunday. Would you guys mind double checking Rattati's numbers?
@ Rattati On Cal, 20% per level seems a bit much. A future efficacy bonus value req'd to match these results would be quite high. Also, please ignore Gav :-)
"Minmitar Scout" and "Masochist" are synonyms.
Kills-Archduke Ferd1nand
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