CCP Rattati wrote:Dear scouts, and I am looking at you Haerr
,
can you assist me in two ways
double check my calculations, because this is pretty complex stuff, and even I can make mistakes
and then start thinking about the right bonuses. We really want EWAR to be less binary, so I want to play with bonuses so that a dedicated scout with all slots, can evade even the best precision, but only while cloaked, but the gallente would retain the ability to be unscannable out of cloak.
The numbers in the document are just something I was playing around with last night while proof reading the calculations, but they should be correct.
Let's iterate on this over the weekend and early next week and see if we can't make it a little better then "ok".
EWAR Calculations So you're saying that all scouts should require 2x complex damps to dodge the best scans but only if they use a proto cloak?
No offense intended but that is a poor idea, as it takes away from modules like kin cats or range amps or cardiac regulators that some scouts (myself included) rely upon.
I think the real problem comes down to being able to stack armor plates in the low slots while being unscannable, and id REALLY LOVE if there was a way to increase the speed penalty only for scouts/lights, making it very unnapatizing to use plates, and allowing scouts more freedom in their fittings in a competitive setting. Remember, in a PC match or a pub stomp or a competitive FW match, the best scans are going to be the ONLY scans, and there will be a few dedicated people whose only purpose is to use them at all times, making it necessary to dodge those scans.
By requiring two damps to do so, the min/cal scout will be, pardon my french, screwed in every competitive setting due to their lack of an ability to use any other scoutly modules such as range amps or kin cats. Please reconsider this. If we continue to pursue the idea of a scout being a scout only if they have maxed out skills, can fit a proto cloak (minmitar can't btw if they run PG intensive modules), and completely ignore every EWAR and biotic module or tank module for dampeners.
The real problem is EWAR + Brick tanking. EWAR is what the scout should be best at, so instead of screwing them through EWAR, why don't we nerf the scouts ability to plate stack/shield stack where they should be using range amps or kin cats or cardiac regulators by increasing the speed penalties and delay penalties by two (2) for light frames?
If this happened, suits would look more like these--
http://www.protofits.com/fittings/shared/0/5408http://www.protofits.com/fittings/shared/0/5409 ---Assumes PG reduction for KinCats
http://www.protofits.com/fittings/shared/0/5410http://www.protofits.com/fittings/shared/0/5411If you look at these, none of them have the "pigeonholing" effect that is happening right now, but none of them are "OP" IMHO as they are good at EWAR and being stealthy while knowing where the more assault based frames (medium/heavy) are at all times so they can avoid them or pick them off if they happen to leave the pack.
I'd also really appreciate if you at least told me what you thought on my ideas even if it is harsh and you tell me "No, that would make scouts overpowered."