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Thread Statistics | Show CCP posts - 178 post(s) |
DeathwindRising
ROGUE RELICS
423
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Posted - 2014.07.12 20:01:00 -
[17161] - Quote
Ghost Kaisar wrote:CCP Rattati wrote:Dear scouts, and I am looking at you Haerr , can you assist me in two ways double check my calculations, because this is pretty complex stuff, and even I can make mistakes and then start thinking about the right bonuses. We really want EWAR to be less binary, so I want to play with bonuses so that a dedicated scout with all slots, can evade even the best precision, but only while cloaked, but the gallente would retain the ability to be unscannable out of cloak. The numbers in the document are just something I was playing around with last night while proof reading the calculations, but they should be correct. Let's iterate on this over the weekend and early next week and see if we can't make it a little better then "ok". EWAR Calculations Hmm.. Looking at how the slot layouts and bonuses work, I like the way this is headed. If you want max precision, you go Amarr, if you want decent precision with excellent range, you go Cal. I also noticed that you made the PRO cloak a 15% reduction instead of 10% Using that number..... My min Scout with 2x Damps and PRO cloak has a profile of 15.71. This rounds up to 16 (Stupid rounding) I can dodge 1x Amarr Scans, and 2x Cal Scans (3x rounds up to 16, and tie goes to scanner) 3x Damps and PRO cloak and I have a profile of 13.47. Rounds up to 14. I can dodge everything. Normally, I would be saying "This doesn't change anything" but since Min Scout gets codebreakers to high, I can still do my job. I can Speed hack AND be invisible, meaning that I can get onto the objective undetected and hack. What fit's will I run? 2x Damp Min Scout: 1x Shield 2x Codebreaker 1x Speed 2x Damp Hacks in 3.81s, dodges most scans while cloaked. The 3x Damp will be the same, except just with 3x damps and 3x codebreakers.
I suspect that Cal Scouts will still be slightly more popular, but Amarr scouts will have a role as point defense specialists. They can Tank both precision and armor and be tough to take down. Granted, we can walk under his scans, but he still has a huge HP advantage. Caldari will be more popular due to those 87-120m scans. This guy will LOCK DOWN the city for everyone not running damps. So scouts damp and everyone else has to duke it out with the wall hack on. No reason to run active scanners anymore. This guy does it better. Scanners will solely be used for the focused to scan scouts. eWAR is slightly better for scouts, but still f'd up overall.
change the active scanners then to drop cloaks instead. or jam enemy radar. then people would use them again. narrow the beam and range so its only effective at short range |
Adipem Nothi
Nos Nothi
2652
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Posted - 2014.07.12 20:09:00 -
[17162] - Quote
@ Scouts Perhaps better to hold off on major changes until efficacy bonuses become an option in Delta?
Would give us some time to work up new EWAR tables to fit R's vision. Would give R time to confirm whether or not shared passives can be changed.
In the mean time, implement the draconian scout penalty to plates and a buff to cloak active bonus? Addresses "assault lite" and Cal scan problems. Gives us time to come up with something more elegant. Thoughts?
Shoot scout with yes...
- Ripley Riley
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CCP Rattati
C C P C C P Alliance
4058
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Posted - 2014.07.12 20:11:00 -
[17163] - Quote
Mathppia wrote:CCP Rattati wrote:Dear scouts, and I am looking at you Haerr , can you assist me in two ways double check my calculations, because this is pretty complex stuff, and even I can make mistakes and then start thinking about the right bonuses. We really want EWAR to be less binary, so I want to play with bonuses so that a dedicated scout with all slots, can evade even the best precision, but only while cloaked, but the gallente would retain the ability to be unscannable out of cloak. The numbers in the document are just something I was playing around with last night while proof reading the calculations, but they should be correct. Let's iterate on this over the weekend and early next week and see if we can't make it a little better then "ok". EWAR Calculations I'm scared that Rattati doesn't realize how terribly over powered having a Static Precision for Amarr that needs a Complex Dampener just to get under. Worse is that he's making the same mistake that every other DEV has made and ignored the community- not just scouts but this is the whole of the forums- on their consensus. Amarr precision is a bad idea Or that only requiring 2 High Slots on an Armor tanking suit is just dumb. hfderrtgvcd wrote:It looks like the amarr scout has too large of a bonus. Unless I am reading this wrong a gal scout will have to use three complex profile dampeners to avoid an amarr scout with just two precision enhancers. As far as we've all been able to tell, numbers round to the closest whole number for Scanning. I'm just flabbergasted at why Rattati would even bother entertaining the idea that 2 high slots at 26CPU, 0PG is balanced against needing more low slots than that. Seriously, omni-vision is just dumb. The cloak is useless for actually being invisible because if you're scanned you have this ******** chevron pointing over your head. You aren't even invisible so anyone with a lick of visual awareness knows where the **** you are so it doesn't help you travel across the far too many open fields the game has. Being able to see someone on radar is so much more ******* powerful than being able to avoid scans. Scanning someone reduces the need for skill at the game Oh. Wait. Right, reduces the need for skill at the game, no wonder a devs like that idea, they're all ******* terrible players
The math looks bad. Tie goes to the scanner, so even if a MIN stacks 3 cPD and a proto cloak they get spotted. Amarr need 4cPD and a Cloak. and Gal needs 3 PD.
I have no interest in being ranted at.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
4058
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Posted - 2014.07.12 20:14:00 -
[17164] - Quote
CCP Rattati wrote: We really want EWAR to be less binary, so I want to play with bonuses so that a dedicated scout with all slots, can evade even the best precision, but only while cloaked, but the gallente would retain the ability to be unscannable out of cloak. The numbers in the document are just something I was playing around with last night while proof reading the calculations, but they should be correct. Let's iterate on this over the weekend and early next week and see if we can't make it a little better then "ok". EWAR Calculations
What about this statement said that these were anything but placeholder numbers to discuss?
I am going to start reading from this point onward, if anyone wants to partake in a reasonable and constructive discussion, I will be here.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Adipem Nothi
Nos Nothi
2652
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Posted - 2014.07.12 20:17:00 -
[17165] - Quote
PS
The original plan was to have a plan in advance. Lol @ Plans
Shoot scout with yes...
- Ripley Riley
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Bojo The Mighty
Spaceman Drug Cartel-Uno
4104
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Posted - 2014.07.12 20:23:00 -
[17166] - Quote
You guys are going top far with your suggestions it's only going to hurt all of us if we don't play nice and I don't intend on getting a pimp slap
Smell the burning flesh. Taste the tangy sulfur air. Volcano Season - Moltar's Haiku : SGC2C
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Spademan
The Unholy Legion Of DarkStar DARKSTAR ARMY
2149
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Posted - 2014.07.12 20:49:00 -
[17167] - Quote
Rattati, could I ask if it's possible to leave the cloak out of the discussions, balance passive dampeners vs passive scanning and then to balance the Cloak and Active scanner against each other instead of including them in the passive balance?
Note: Not all necessarily at once, just over multiple hotfixes. If it's possible through hotfix.
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
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nicholas73
Glitched Connection
155
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Posted - 2014.07.12 20:56:00 -
[17168] - Quote
I feel the mimmatar scout is being left out
The forums is my playground.
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CCP Rattati
C C P C C P Alliance
4063
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Posted - 2014.07.12 20:57:00 -
[17169] - Quote
The cloak is there for reference at the bottom.
We can also reduce the dampening bonus of the cloak to zero.
From a "I want all scouts to be unscannable in some way even by sacrificing all slots and cloak" point of view, I think we need to have that discussion. I think we can tune these numbers to an acceptable resolution.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Bojo The Mighty
Spaceman Drug Cartel-Uno
4104
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Posted - 2014.07.12 21:00:00 -
[17170] - Quote
CCP Rattati wrote:The cloak is there for reference at the bottom.
We can also reduce the dampening bonus of the cloak to zero.
From a "I want all scouts to be unscannable in some way even by sacrificing all slots and cloak" point of view, I think we need to have that discussion. I think we can tune these numbers to an acceptable resolution.
Thank you! As a scout who does not use cloaks and resisted making it necessary to scout a cloak with out dampening is a great idea. It should really only remove LOS scan which used to be a horrible issue for early scouts
Smell the burning flesh. Taste the tangy sulfur air. Volcano Season - Moltar's Haiku : SGC2C
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Appia Vibbia
Molon Labe. General Tso's Alliance
3292
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Posted - 2014.07.12 21:02:00 -
[17171] - Quote
CCP Rattati wrote:The cloak is there for reference at the bottom.
We can also reduce the dampening bonus of the cloak to zero.
From a "I want all scouts to be unscannable in some way even by sacrificing all slots and cloak" point of view, I think we need to have that discussion. I think we can tune these numbers to an acceptable resolution.
Why do you think ratio of precision to dampening should not be 1:1? This is the biggest problem with perceiving any sense of balance in giving Amarr Scout a bonus to precision.
Appia Vibbia for CPM1
Empress of Alts
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Adipem Nothi
Nos Nothi
2652
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Posted - 2014.07.12 21:02:00 -
[17172] - Quote
My thinking is we set max precision to just above 2 complex damps plus advanced cloak:on.
Whether it's AM or CA doing the scanning makes no difference to me, but we need to match GA Logi+ Focused to the new baseline. We should take into account that people did skill Cal to hunt.
I'd set GA's bonus such that he beats baseline scans without the cloak. Efficacy bonus would keep 'em from tanking again, but we could do the Draco penalties to hold us over til Delta.
Shoot scout with yes...
- Ripley Riley
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Spademan
The Unholy Legion Of DarkStar DARKSTAR ARMY
2150
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Posted - 2014.07.12 21:05:00 -
[17173] - Quote
CCP Rattati wrote:The cloak is there for reference at the bottom.
We can also reduce the dampening bonus of the cloak to zero.
From a "I want all scouts to be unscannable in some way even by sacrificing all slots and cloak" point of view, I think we need to have that discussion. I think we can tune these numbers to an acceptable resolution.
It also removes the waves of opportunity discussion, such as Minja activating cloak to bypass the resident precision scanner at objective. Could I make a suggestion of changing the way the profile reduction works on the cloak to make it more like the active scanner? Ie: It reduces your profile to a set number. Or perhaps the reverse for active scanners?
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
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RedPencil
Abandoned Privilege Top Men.
38
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Posted - 2014.07.12 21:11:00 -
[17174] - Quote
@ Rattati several question for you:
* Will the scout bonus sill apply direct to the suit or switch to module base? (Would prefer module base though)
* Can you increase walking speed only if you hold knife in hand? (will be more useful than AA)
* Will we have penalty when put armor plate on scout? (Prevent brick A-scout)
Beware paper cut M[;..;]M
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DeathwindRising
ROGUE RELICS
423
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Posted - 2014.07.12 21:15:00 -
[17175] - Quote
why not set all the scouts to have the same scan profile, same precision, same range, same number of slots.
set the scan profile to 10, range to whatever, and precision to whatever. all scouts are unscannable.
give only a bonus to cloak fitting costs.
give armor tanker a 2/3 slot layout and shield tankers a 3/2 slot layout
make an active scanner variant that reveals or drops cloaks in its range. make it a short range scanner with a narrow beam.
now all scouts are on the same playing field, and have equal opportunity and effectiveness in ewar
give all scouts a racial sidearm weapon bonus.
if cant balance them fairly then make them all equal |
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CCP Rattati
C C P C C P Alliance
4068
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Posted - 2014.07.12 21:32:00 -
[17176] - Quote
Appia Vibbia wrote:CCP Rattati wrote:The cloak is there for reference at the bottom.
We can also reduce the dampening bonus of the cloak to zero.
From a "I want all scouts to be unscannable in some way even by sacrificing all slots and cloak" point of view, I think we need to have that discussion. I think we can tune these numbers to an acceptable resolution.
Why do you think ratio of precision to dampening should not be 1:1? This is the biggest problem with perceiving any sense of balance in giving Amarr Scout a bonus to precision.
I don't understand the question.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Appia Vibbia
Molon Labe. General Tso's Alliance
3292
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Posted - 2014.07.12 21:36:00 -
[17177] - Quote
CCP Rattati wrote:Appia Vibbia wrote:CCP Rattati wrote:The cloak is there for reference at the bottom.
We can also reduce the dampening bonus of the cloak to zero.
From a "I want all scouts to be unscannable in some way even by sacrificing all slots and cloak" point of view, I think we need to have that discussion. I think we can tune these numbers to an acceptable resolution.
Why do you think ratio of precision to dampening should not be 1:1? This is the biggest problem with perceiving any sense of balance in giving Amarr Scout a bonus to precision. I don't understand the question.
This game is played in absolutes. I want to have the lowest Scan Precision possible on one suit and the lowest Scan Profile possible on another.
The question is if the best Scan Precision can be acquired in only 2 modules (Amarr Scout with 2 Complex Precision Enhancers) why shouldn't the best Scan Profile be similarly acquired with the same number of modules?
Appia Vibbia for CPM1
Empress of Alts
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CCP Rattati
C C P C C P Alliance
4070
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Posted - 2014.07.12 21:52:00 -
[17178] - Quote
Appia Vibbia wrote:CCP Rattati wrote:Appia Vibbia wrote:CCP Rattati wrote:The cloak is there for reference at the bottom.
We can also reduce the dampening bonus of the cloak to zero.
From a "I want all scouts to be unscannable in some way even by sacrificing all slots and cloak" point of view, I think we need to have that discussion. I think we can tune these numbers to an acceptable resolution.
Why do you think ratio of precision to dampening should not be 1:1? This is the biggest problem with perceiving any sense of balance in giving Amarr Scout a bonus to precision. I don't understand the question. This game is played in absolutes. I want to have the lowest Scan Precision possible on one suit and the lowest Scan Profile possible on another. The question is if the best Scan Precision can be acquired in only 2 modules (Amarr Scout with 2 Complex Precision Enhancers) why shouldn't the best Scan Profile be similarly acquired with the same number of modules?
Let's see how that scenario plays out by actually just changing the numbers.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Appia Vibbia
Molon Labe. General Tso's Alliance
3294
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Posted - 2014.07.12 21:52:00 -
[17179] - Quote
Bayeth Mal wrote:Any possibility of hitting do over and going back to 1.7? Eh, I only ever skilled into the Minmatar Scout because I knew they were getting that third low-slot. It was certainly a hell of a lot more fun to only have to use 1 profile dampener and no equipment to avoid detection when using nova knives. Pre-Alpha 1.8 was the best from the Minmatar Suit perspective.
I tried running an M-I with IshNoKs today. It was fun, until a Cal-Scout came along. Then mass of proto Gal scouts came along all with 2 complex precision enhancers and my fun was over.
No amount of personal skill can overcome people knowing exactly where I am at all times when trying to use a suit and play-style that is dependent on being unseen.
Appia Vibbia for CPM1
Empress of Alts
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CCP Rattati
C C P C C P Alliance
4070
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Posted - 2014.07.12 21:59:00 -
[17180] - Quote
Let's start building the premises and agree on them one by one.
Let's also remember that the focused GA pro logi has 15dB.
Best precision should therefore be 14dB or less
Best dampener only needs an equal amount of dampeners to amount of precision modules on best precision to beat him. Appias suggestion.
All scouts should be able to beat the best precision, with cloak? Without cloak? Discuss.
Complex plates will have the same signature penalty as a complex dampener so each plate cancels out a dampener. This is something I want to explore, it will also make brick sentinels stand out like christmas trees.
Let's keep working on this.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Varoth Drac
The Unholy Legion Of DarkStar DARKSTAR ARMY
166
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Posted - 2014.07.12 22:02:00 -
[17181] - Quote
It seems the spreadsheet has changed to a more moderate approach.
Cal: 10% range per level. Seems ok but is in danger of making active scanners pointless (still) with such a high range, although range amps compete with damps to they probably won't have too large a range. At least with the removal of the precision bonus it removes the 3 - 4 precision super scans you can get now, that are prohibitively difficult for non-Gal scouts to avoid.
Amarr: 5% precision per level. Like the current Cal bonus. 2 precision mods will require to 2 damps plus pro cloak to avoid, unless you are Gal in which case you will just need 2 damps. This seems fair to me. Although they can utilise the bonus without loosing their armour tank, without a range bonus they are heavily incentivised to equip range amps. Seems quite balanced. The whole premise of scout suits is that they avoid radar, it's silly to have a situation where this can't be achieved.
Gal: 3% damp 3% range per level. I don't agree with buffing their range. Dampening is a good enough bonus on it's own. Just remove the range bonus and things will be fine.
Min: seems ok, can avoid scans other than Gal logo focused with 2 damps and an active pro to cloak. Whilst they may not be quite as good at combat as the others, the move or code breakers to high slots would help them enhance their hacking abilities and fulfil the hacker role. |
Spademan
The Unholy Legion Of DarkStar DARKSTAR ARMY
2153
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Posted - 2014.07.12 22:04:00 -
[17182] - Quote
CCP Rattati wrote:Let's start building the premises and agree on them one by one.
Let's also remember that the focused GA pro logi has 15dB.
Best precision should therefore be 14dB or less
Alright, to get to that level, a cloak should be used in my opinion. To beat the lowest passive scan=no cloak.
I'm neutral to the second proposal.
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
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hfderrtgvcd
Resheph Interstellar Strategy Gallente Federation
115
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Posted - 2014.07.12 22:08:00 -
[17183] - Quote
CCP Rattati wrote:Let's start building the premises and agree on them one by one.
Let's also remember that the focused GA pro logi has 15dB.
Best precision should therefore be 14dB or less
Best dampener only needs an equal amount of dampeners to amount of precision modules on best precision to beat him. Appias suggestion.
All scouts should be able to beat the best precision, with cloak? Without cloak? Discuss.
Complex plates will have the same signature penalty as a complex dampener so each plate cancels out a dampener. This is something I want to explore, it will also make brick sentinels stand out like christmas trees.
Let's keep working on this.
Gallente should beat best precision with one damp and cloak active, all other scouts should reach it with two damps. Also, will you be giving signature penalties to all plates or just complex. I recommend the latter, because otherwise assaults will be impacted negatively. |
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CCP Rattati
C C P C C P Alliance
4072
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Posted - 2014.07.12 22:08:00 -
[17184] - Quote
Varoth Drac wrote:It seems the spreadsheet has changed to a more moderate approach.
Cal: 10% range per level. Seems ok but is in danger of making active scanners pointless (still) with such a high range, although range amps compete with damps to they probably won't have too large a range. At least with the removal of the precision bonus it removes the 3 - 4 precision super scans you can get now, that are prohibitively difficult for non-Gal scouts to avoid.
Amarr: 5% precision per level. Like the current Cal bonus. 2 precision mods will require to 2 damps plus pro cloak to avoid, unless you are Gal in which case you will just need 2 damps. This seems fair to me. Although they can utilise the bonus without loosing their armour tank, without a range bonus they are heavily incentivised to equip range amps. Seems quite balanced. The whole premise of scout suits is that they avoid radar, it's silly to have a situation where this can't be achieved.
Gal: 3% damp 3% range per level. I don't agree with buffing their range. Dampening is a good enough bonus on it's own. Just remove the range bonus and things will be fine.
Min: seems ok, can avoid scans other than Gal logo focused with 2 damps and an active pro to cloak. Whilst they may not be quite as good at combat as the others, the move or code breakers to high slots would help them enhance their hacking abilities and fulfil the hacker role.
Can we all collectively realize that the spreadsheet's purpose is to play around with. It is to literally say "what if this bonus is 3%?" and discuss.
Thanks for the feedback.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Arkena Wyrnspire
Fatal Absolution
15332
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Posted - 2014.07.12 22:11:00 -
[17185] - Quote
CCP Rattati wrote:Let's start building the premises and agree on them one by one.
Let's also remember that the focused GA pro logi has 15dB.
Best precision should therefore be 14dB or less
The GA pro logi with a focused scanner isn't very effective though on account of the limited scan zone and huge cooldown time for a very short operating period. 14dB is low. Why should it be that low? Will touch on this again in a moment.
Quote: Best dampener only needs an equal amount of dampeners to amount of precision modules on best precision to beat him. Appias suggestion.
No, I think the point is that dampening should be able to beat out precision amping in a more favourable ratio than 1:1. The ability to scan a target is inherently much stronger than the ability to evade a scan. If you're scanned as a scout, you lose.
Quote: All scouts should be able to beat the best precision, with cloak? Without cloak? Discuss.
If they try then yes, all scouts should be able to beat the best precision. Not sure on whether they should have to be cloaked or not.
Quote: Complex plates will have the same signature penalty as a complex dampener so each plate cancels out a dampener. This is something I want to explore, it will also make brick sentinels stand out like christmas trees.
Let's keep working on this.
I'm unsure how that'll make any difference to the visibility of brick sentinels. Any passive scanner can already pick them up. Any of them. Having a massive scan profile doesn't affect the range of the scan, so the visibility on scan for a bricked sentinel is exactly the same as normal.
I'm concerned about the damage a dampening penalty on plates will do. I think it'll utterly destroy armour tanking scouts because they won't be able to tank up (and a baseline tank is necessary) but reducing the ability to brick tank scouts is necessary.
Would you introduce such a penalty for all types of plate? Ferroscale and reactive as well? Would there be such a penalty on shield extenders?
You have long since made your choice. What you make now is a mistake.
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Bayeth Mal
OSG Planetary Operations Covert Intervention
705
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Posted - 2014.07.12 22:12:00 -
[17186] - Quote
CCP Rattati wrote:The cloak is there for reference at the bottom.
We can also reduce the dampening bonus of the cloak to zero.
From a "I want all scouts to be unscannable in some way even by sacrificing all slots and cloak" point of view, I think we need to have that discussion. I think we can tune these numbers to an acceptable resolution.
It also removes the waves of opportunity discussion, such as Minja activating cloak to bypass the resident precision scanner at objective.
I'll go through and start poking some numbers to see what I get.
But fundamentally. The absolute number 1 question here that will impact how balanced *ANY* of this is...
Will shared passive scans be removed?
This is key. The Radar scout needs to go (I've now realised after previously somewhat defending it).
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
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CCP Rattati
C C P C C P Alliance
4072
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Posted - 2014.07.12 22:12:00 -
[17187] - Quote
Varoth Drac wrote:It seems the spreadsheet has changed to a more moderate approach.
Cal: 10% range per level. Seems ok but is in danger of making active scanners pointless (still) with such a high range, although range amps compete with damps to they probably won't have too large a range. At least with the removal of the precision bonus it removes the 3 - 4 precision super scans you can get now, that are prohibitively difficult for non-Gal scouts to avoid.
Amarr: 5% precision per level. Like the current Cal bonus. 2 precision mods will require to 2 damps plus pro cloak to avoid, unless you are Gal in which case you will just need 2 damps. This seems fair to me. Although they can utilise the bonus without loosing their armour tank, without a range bonus they are heavily incentivised to equip range amps. Seems quite balanced. The whole premise of scout suits is that they avoid radar, it's silly to have a situation where this can't be achieved.
Gal: 3% damp 3% range per level. I don't agree with buffing their range. Dampening is a good enough bonus on it's own. Just remove the range bonus and things will be fine.
Min: seems ok, can avoid scans other than Gal logo focused with 2 damps and an active pro to cloak. Whilst they may not be quite as good at combat as the others, the move or code breakers to high slots would help them enhance their hacking abilities and fulfil the hacker role.
We want everyone to have 2 bonuses, please suggest another bonus for the GA.
The range of the CA, that's where I was playing around with the max range reached by other scouts with many lows. I wanted to beat the maximum range reached by others, but that may be a fallacy. I agree with comparing to Active scanners, but how favorably, in this case less than active scanners because the scout precision is better than active scanners?
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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DeathwindRising
ROGUE RELICS
423
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Posted - 2014.07.12 22:13:00 -
[17188] - Quote
CCP Rattati wrote:Let's start building the premises and agree on them one by one.
Let's also remember that the focused GA pro logi has 15dB.
Best precision should therefore be 14dB or less
Best dampener only needs an equal amount of dampeners to amount of precision modules on best precision to beat him. Appias suggestion.
All scouts should be able to beat the best precision, with cloak? Without cloak? Discuss.
Complex plates will have the same signature penalty as a complex dampener so each plate cancels out a dampener. This is something I want to explore, it will also make brick sentinels stand out like christmas trees.
Let's keep working on this.
i thought that scouts were given the second equipment slot based on the idea that scouts would be using one slot for a cloak. if you make it so that the cloak is not needed. then you end up with scouts having two equipment slots which is part of what make them unfair in the first place.
another thing. why do the scan ranges need to be soo prohibitively low on medium suits? reason i ask is because what good is a 10m radius against a heavy with 1200 hp and a 50m hmg range?
shouldnt mediums and scouts be able to spot them well in advance? i mean mediums and heavies have the same scan range. where is the balance in ewar there?
when scouts can get 85m range, why cant mediums get a base of 20 or 30m? |
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CCP Rattati
C C P C C P Alliance
4072
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Posted - 2014.07.12 22:14:00 -
[17189] - Quote
Arkena Wyrnspire wrote:CCP Rattati wrote:Let's start building the premises and agree on them one by one.
Let's also remember that the focused GA pro logi has 15dB.
Best precision should therefore be 14dB or less
The GA pro logi with a focused scanner isn't very effective though on account of the limited scan zone and huge cooldown time for a very short operating period. 14dB is low. Why should it be that low? Will touch on this again in a moment. Quote: Best dampener only needs an equal amount of dampeners to amount of precision modules on best precision to beat him. Appias suggestion.
No, I think the point is that dampening should be able to beat out precision amping in a more favourable ratio than 1:1. The ability to scan a target is inherently much stronger than the ability to evade a scan. If you're scanned as a scout, you lose. Quote: All scouts should be able to beat the best precision, with cloak? Without cloak? Discuss.
If they try then yes, all scouts should be able to beat the best precision. Not sure on whether they should have to be cloaked or not. Quote: Complex plates will have the same signature penalty as a complex dampener so each plate cancels out a dampener. This is something I want to explore, it will also make brick sentinels stand out like christmas trees.
Let's keep working on this.
I'm unsure how that'll make any difference to the visibility of brick sentinels. Any passive scanner can already pick them up. Any of them. Having a massive scan profile doesn't affect the range of the scan, so the visibility on scan for a bricked sentinel is exactly the same as normal. I'm concerned about the damage a dampening penalty on plates will do. I think it'll utterly destroy armour tanking scouts because they won't be able to tank up (and a baseline tank is necessary) but reducing the ability to brick tank scouts is necessary. Would you introduce such a penalty for all types of plate? Ferroscale and reactive as well? Would there be such a penalty on shield extenders?
Plates only to begin with, not reactives and ferros. Sentinels would be easier to see also by Assaults, not everyone is scout you see.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Arkena Wyrnspire
Fatal Absolution
15332
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Posted - 2014.07.12 22:15:00 -
[17190] - Quote
On the Amarr scout: I think that precision will be very, very strong on this because there's pretty much nothing else you'd put in the highslots other than precision amps. Essentially that means that every Amarr scout will be scanning with a baseline of 20dB, which is very strong considering you can do that whilst having a strong tank. A profile penalty won't dissuade that kind of tanking either, because it's likely that a lot of Amarr scouts will decide to toss aside stealth and just use it as a combat suit with a powerful scanner.
You have long since made your choice. What you make now is a mistake.
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