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Thread Statistics | Show CCP posts - 178 post(s) |
Llast 326
An Arkhos
3878
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Posted - 2014.07.08 17:48:00 -
[16831] - Quote
You know with all this rebalance discussion I feel we are overlooking the obvious solution.
Buff Yes
If we buff Yes, scouts will have a solid counter that is available to everyone.
KRRROOOOOOM
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Adipem Nothi
Nos Nothi
2548
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Posted - 2014.07.08 17:50:00 -
[16832] - Quote
Brokerib wrote: I think the best bet at the moment is to stop offering up changes and see what Rattati has to offer for Charlie. We've had our say through the scout spreadsheet and a couple of other items, and he's indicated pretty strongly that they have plans in place. Unless Rattati asks another direct question to scouts, I'm just going to leave it as is and see what happens. Maybe it'll be a pleasant surprise...
I agree. We've said our piece; now we wait and see. I like Borimir's idea, but perhaps we should hold off on pushing it until we've had time to assess Charlie's changes.
Shoot scout with yes...
- Ripley Riley
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IAmDuncanIdaho II
R 0 N 1 N
487
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Posted - 2014.07.08 18:07:00 -
[16833] - Quote
Adipem Nothi wrote:
It appears that Rattati is going to CRTL+X the range perk from both Gal and Cal and gift it to the Amarr. This will replace the Amarr's currently lackluster perk with something more useful; CalScouts will take a hit; GalScouts won't even notice. This path is not per se ideal -- as it will likely marginalize the CalScout -- but it represents a net gain for Scouts as a whole. We presently have two good options (Gal, Cal) and soon we have three (Gal, Amarr, Min), each of whom benefit from a less effective CalScout.
Though worthy of the note, the 'Assault Lite' problem benefits most from a less effective CalScout.
A tough call to make; it could work, or it could backfire. Either way, I trust Rattati's judgement.
Nah, remove the precision bonus from Cal, keep the range (**** buff the range back to where it was)
Instead of breaking CalScout and fixing Amarr, you keep Amarr broken and reduce CalScout effectiveness to what the Amarr would be. And it can still fit PEs at expense of HP.
Surely that's less rocking the boat...coz I will be p1ssed if once again the two scout trees I've maxed into both take nerfs again, and whilst I still run CalScout right now, it will mean I never run it if it has no range boost.
I believe the Assault Lite problem is resolved by making it give up EWAR or (more) speed...certainly not by nerfing a valid (albeit perhaps OP) scout.
You must learn honor, or you deserve to learn nothing at all.
~ Rivvy Dinari - Swordmaster of Ginaz
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Adipem Nothi
Nos Nothi
2549
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Posted - 2014.07.08 18:12:00 -
[16834] - Quote
One Eyed King wrote:@Shotty regarding the Cal ... Would it be an issue if they were given the Range instead of precision? This would make them aware of threats and possible targets before they could get to them, and they still have a ton of HS to fit precision mods to pick up all but the most dampened scouts. If this were coupled by Gals change to module efficacy, and Gals had to be less tanked in order to still beat a Cal stacked with precision it would even out the playing field some no?
That'd probably work really well!
So give GalScouts a bonus to dampeners and CalScouts a bonus to range extenders? The Cal only have two low slots, so there's far less potential for a problem / abuse. Without a precision bonus, they'll exert less pressure on dampened units but would still pose threat to 'assault lite' brick tankers.
I like it :-) But what about Amarr?
Rattati apparently did not like our ferroscale/reactive suggestion. Nor did the Amarr Headed RP guys (who themselves still don't know what they want). Nor did Aeon Amadi, who called it a shoe horn (he's actually correct).
Maybe a decent bonus to all Biotics? It looks like a Biotic Scout to me :-)
Shoot scout with yes...
- Ripley Riley
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Varoth Drac
The Unholy Legion Of DarkStar DARKSTAR ARMY
157
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Posted - 2014.07.08 18:43:00 -
[16835] - Quote
I find it hard to believe the Cal scout would be poor without the range bonus. The base scan range is pretty good and they could still augment it with range mods so long as they are willing to sacrifice damps. It will still be a powerful bonus, just more difficult to deny large areas of a map to min and Amarr scouts.
Amarr with a range bonus is preferable to a plate bonus since this is actually a bonus to a scout speciality rather than hp which should be the domain of medium and heavy suits.
Assault scouts are a seperate issue which won't be resolved without assault suit buffs or possibly harsher penalties for scouts fitting hp. If anything, removing range from Cal scouts will discourage assault scouts as the scan range is an important part of those fittings/role. |
Adipem Nothi
Nos Nothi
2551
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Posted - 2014.07.08 18:59:00 -
[16836] - Quote
Varoth Drac wrote:I find it hard to believe the Cal scout would be poor without the range bonus.
You could be right. There's also a chance it'll crash-and-burn. If we can solve the problem without taking the risk, why take the risk?
On "light armor" Amarr, apparently you and Rattati are on the same page. What do you think of a decent bonus to Biotics?
Shoot scout with yes...
- Ripley Riley
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voidfaction
Void of Faction
304
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Posted - 2014.07.08 19:04:00 -
[16837] - Quote
Varoth Drac wrote:I find it hard to believe the Cal scout would be poor without the range bonus. The base scan range is pretty good and they could still augment it with range mods so long as they are willing to sacrifice damps. It will still be a powerful bonus, just more difficult to deny large areas of a map to min and Amarr scouts.
Amarr with a range bonus is preferable to a plate bonus since this is actually a bonus to a scout speciality rather than hp which should be the domain of medium and heavy suits.
Assault scouts are a seperate issue which won't be resolved without assault suit buffs or possibly harsher penalties for scouts fitting hp. If anything, removing range from Cal scouts will discourage assault scouts as the scan range is an important part of those fittings/role. What if range was a high slot?
Cal without a bonus could still have the best range but would have to sacrifice precision.
Amarr with a 25% range boost and 2 range amps wouuld make them really good mid precision scanner and could still fit 3 dampeners and a reactive plate
min could run a precision range codebreaker (if codebreakers also moved to high) and still fit 3 dampeners.
I know on my gal scout I would then run 1 range and 1 precision on my ADV/PROTO leaving me with 1-2 low slots for kincats, reactives or cardiac.
I know not that great but like the codebreakers more scout mods need balanced out of the low slots.
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Llast 326
An Arkhos
3881
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Posted - 2014.07.08 19:09:00 -
[16838] - Quote
voidfaction wrote:Varoth Drac wrote:I find it hard to believe the Cal scout would be poor without the range bonus. The base scan range is pretty good and they could still augment it with range mods so long as they are willing to sacrifice damps. It will still be a powerful bonus, just more difficult to deny large areas of a map to min and Amarr scouts.
Amarr with a range bonus is preferable to a plate bonus since this is actually a bonus to a scout speciality rather than hp which should be the domain of medium and heavy suits.
Assault scouts are a seperate issue which won't be resolved without assault suit buffs or possibly harsher penalties for scouts fitting hp. If anything, removing range from Cal scouts will discourage assault scouts as the scan range is an important part of those fittings/role. What if range was a high slot? Cal without a bonus could still have the best range but would have to sacrifice precision. Amarr with a 25% range boost and 2 range amps wouuld make them really good mid precision scanner and could still fit 3 dampeners and a reactive plate min could run a precision range codebreaker (if codebreakers also moved to high) and still fit 3 dampeners. I know on my gal scout I would then run 1 range and 1 precision on my ADV/PROTO leaving me with 1-2 low slots for kincats, reactives or cardiac. I know not that great but like the codebreakers more scout mods need balanced out of the low slots. Shuffling around some of the modules could work well without changing a whole lot of things. Like to see what Appia has to say about that moveGǪ she has a knack for finding the OPness of module shifts on all sorts of suits.
KRRROOOOOOM
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Appia Vibbia
Molon Labe. General Tso's Alliance
3181
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Posted - 2014.07.08 19:32:00 -
[16839] - Quote
Adipem Nothi wrote: Why did we rule this out last time?
Because the Min need their Stamina Regeneration reduced for CardRegs and KinCats to be worth it.
Appia Vibbia for CPM1
Empress of Alts
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Varoth Drac
The Unholy Legion Of DarkStar DARKSTAR ARMY
158
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Posted - 2014.07.08 19:42:00 -
[16840] - Quote
Adipem Nothi wrote:Varoth Drac wrote:I find it hard to believe the Cal scout would be poor without the range bonus. You could be right. There's also a chance it'll crash-and-burn. If we can solve the problem without taking the risk, why take the risk? On "light armor" Amarr, apparently you and Rattati are on the same page. What do you think of a decent bonus to Biotics? I had forgotten that. I really like the idea of an Amarr biotics bonus. I read somewhere that in Eve Amarr ships designed for speed are some of the fastest in the game, why can't it be this way in dust too.
I'm not a lore expert but I always got the impression that Amarr were more about extremes than just armour. If they make a gun it is the most powerful. If they make amour it is the best armor. If they make something fast it should be the fastest. It is about extremes with downsides. The kincat bonused Amarr scout would be the fastest runner, but still be the slowest strafer, like a scrambler rifle does the most dps, but overheats.
As for game balance, run speed is undoubtably an attribute that helps a lot with scouting but not so much slaying so I think it could be balanced (given the right numbers). As for this encroaching on Min scout's speed advantage, I don't think it would be a problem. Min would still have the best strafe and walk speed. They will still run fast and have great stamina and stamina regen. Especially if kincat pg is reduced to help min scouts fit them. Currently Gal scouts tend to be faster anyway since they have the slots and pg for kincats that min scouts lack.
Sadly though, after Rattati's comments I find it unlikely this will happen. The range suggestion isn't bad. |
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Appia Vibbia
Molon Labe. General Tso's Alliance
3181
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Posted - 2014.07.08 20:33:00 -
[16841] - Quote
Adipem Nothi wrote: Surprise!
It appears that Rattati is going to CRTL+X the range perk from both Gal and Cal and gift it to the Amarr. This will replace the Amarr's currently lackluster perk with something more useful; CalScouts will take a hit; GalScouts won't even notice. This path is not per se ideal -- as it will likely marginalize the CalScout -- but it represents a net gain for Scouts as a whole. We presently have two good options (Gal, Cal) and soon we have three (Gal, Amarr, Min), each of whom benefit from a less effective CalScout.
Though worthy of the note, the 'Assault Lite' problem benefits most from a less effective CalScout.
A tough call to make; it could work, or it could backfire. Either way, I trust Rattati's judgement.
So Rattati, who says he actually plays the game: came in here, asked the scout community their opinion, majority of which disagreed with his proposal, and went on with it anyway. He also defended that the 3 simultaneous changes to the cloak and debuff on Cal/Gal range was the work of a precision instrument- a scalpel.
Precision on it's own can still be viable, but favors armor plates in the lows. Dampening on it's own is viable, but favors 2/2 approach of damps and plates Range on it's own is not viable. It's a weak focus that's about the same as receiving a stamina/stamina regen when even after skills your regen is less than the Minmatar's.
With only a bonus to range the best fitting possible is going to be (1 shield 1 damage mod) or (2 shields) and 1 range amp and 3 plates.
Taking range from Cal and Gal and shifting it onto the Amarr dilutes 2 and keeps the third relatively the same.
These are nerfs. It is not an act of rebalancing the suits, it's just plain nerfing it.
Appia Vibbia for CPM1
Empress of Alts
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Varoth Drac
The Unholy Legion Of DarkStar DARKSTAR ARMY
158
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Posted - 2014.07.08 20:42:00 -
[16842] - Quote
This is amazing. It's actually rekindled my love for knifing, who cares if shotguns are better, they ain't knives. I might even switch the assault CR for an assault ScP.
I only came to scouts in the first place back in chrome because of shotguns, but stuff like this makes me think sidearm only scouts wouldn't be a bad thing! (not serious btw).
Also, the sp event has finally allowed me to unlock complex precision mods. In pub matches switching a shield mod for precision on a min scout is great for the pg problem, freeing space for a kincat without a pg upgrade on an advanced suit (madness I know!). Seeing cloaked scouts is awesome.
I'm embracing knives and low hp, it's great fun. As long as the other team aren't trying too hard to scan me of course. |
Appia Vibbia
Molon Labe. General Tso's Alliance
3181
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Posted - 2014.07.08 20:58:00 -
[16843] - Quote
Llast 326 wrote:voidfaction wrote:Varoth Drac wrote:I find it hard to believe the Cal scout would be poor without the range bonus. The base scan range is pretty good and they could still augment it with range mods so long as they are willing to sacrifice damps. It will still be a powerful bonus, just more difficult to deny large areas of a map to min and Amarr scouts.
Amarr with a range bonus is preferable to a plate bonus since this is actually a bonus to a scout speciality rather than hp which should be the domain of medium and heavy suits.
Assault scouts are a seperate issue which won't be resolved without assault suit buffs or possibly harsher penalties for scouts fitting hp. If anything, removing range from Cal scouts will discourage assault scouts as the scan range is an important part of those fittings/role. What if range was a high slot? Cal without a bonus could still have the best range but would have to sacrifice precision. Amarr with a 25% range boost and 2 range amps wouuld make them really good mid precision scanner and could still fit 3 dampeners and a reactive plate min could run a precision range codebreaker (if codebreakers also moved to high) and still fit 3 dampeners. I know on my gal scout I would then run 1 range and 1 precision on my ADV/PROTO leaving me with 1-2 low slots for kincats, reactives or cardiac. I know not that great but like the codebreakers more scout mods need balanced out of the low slots. Shuffling around some of the modules could work well without changing a whole lot of things. Like to see what Appia has to say about that moveGǪ she has a knack for finding the OPness of module shifts on all sorts of suits.
On messing with the bonuses themselves, Caldari don't necessarily need the precision enhancer bonus but if you took it away you'd have to reduce Scout Precision from 40 to 31 to keep Scout competitive with Gal-logi and their aggrovating precision bonus to scanners. OR, take away/replace the precision bonus on Gal-Logi and reduce the base precision to 35, OR take away/replace the precision bonus on Gal-Logi and increase the base profile on scouts to 40.
IMO option 3 there makes the whole game more fun because Logistics then have the Option to use Precision enhancers again. Like, seriously, upon request I'll make another scan chart for those values but the whole game would be a lot more fun if: we took away Cal-bonus to Precision, slapped on the Range bonus for them (applied to module efficacy and not a static bonus), Replaced/removed Gal-Logi Precision bonus, increased Base profile for Light Frames to 40
Appia Vibbia for CPM1
Empress of Alts
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IgniteableAura
Pro Hic Immortalis
1347
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Posted - 2014.07.08 21:08:00 -
[16844] - Quote
The biggest problem with changing the precision on warden is that you then make the spook OP again. I really don't mind the bonuses to mods, but at the end of the day it needs to give a bonus thats actually worth fitting. I defer to Mathpia, Haerritmitc to give us numbers.
EX: dual precision mod cal can't detect anything better than a dual precision mod min/amarr/gal.
Yes I will keep repeating myself because it continues to come up over and over again. I just don't want Ratati to totally neuter the warden. Requiring the scout roles to fit mods to get the bonus is in stark contrast to the rest of the frame bonuses, and I REAAALLLLY don't like that. HOWEVER, if thats what is required to make scouts balanced and get the FOTM crowd out of the scout roles, I am fine with that.
The only way I can see a solid balance is that if gal/cal have same number of precision/damp gal stays hidden. Min/Amarr/Cal stay hidden with +1 damp or cloak active (give all cloaks the same damp bonus again, they are friggin useless right now)
My Youtube
Biomassed Podcast
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Appia Vibbia
Molon Labe. General Tso's Alliance
3181
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Posted - 2014.07.08 21:13:00 -
[16845] - Quote
IgniteableAura wrote:The biggest problem with changing the precision on warden is that you then make the spook OP again. I really don't mind the bonuses to mods, but at the end of the day it needs to give a bonus thats actually worth fitting. I defer to Mathpia, Haerritmitc to give us numbers.
EX: dual precision mod cal can't detect anything better than a dual precision mod min/amarr/gal.
Yes I will keep repeating myself because it continues to come up over and over again. I just don't want Ratati to totally neuter the warden. Requiring the scout roles to fit mods to get the bonus is in stark contrast to the rest of the frame bonuses, and I REAAALLLLY don't like that. HOWEVER, if thats what is required to make scouts balanced and get the FOTM crowd out of the scout roles, I am fine with that.
The only way I can see a solid balance is that if gal/cal have same number of precision/damp gal stays hidden. Min/Amarr/Cal stay hidden with +1 damp or cloak active (give all cloaks the same damp bonus again, they are friggin useless right now) I'm feeling a bit lazy today (aka mostly playing dust), could you just take my word on it? If the third option from my post above yours 3 damps and cloak get you under Focused Scanner and Cal with 4 precision enhancers sans Gallente dampening bonus.
Appia Vibbia for CPM1
Empress of Alts
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Varoth Drac
The Unholy Legion Of DarkStar DARKSTAR ARMY
159
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Posted - 2014.07.08 21:17:00 -
[16846] - Quote
voidfaction wrote:Varoth Drac wrote:I find it hard to believe the Cal scout would be poor without the range bonus. The base scan range is pretty good and they could still augment it with range mods so long as they are willing to sacrifice damps. It will still be a powerful bonus, just more difficult to deny large areas of a map to min and Amarr scouts.
Amarr with a range bonus is preferable to a plate bonus since this is actually a bonus to a scout speciality rather than hp which should be the domain of medium and heavy suits.
Assault scouts are a seperate issue which won't be resolved without assault suit buffs or possibly harsher penalties for scouts fitting hp. If anything, removing range from Cal scouts will discourage assault scouts as the scan range is an important part of those fittings/role. What if range was a high slot? Cal without a bonus could still have the best range but would have to sacrifice precision. Amarr with a 25% range boost and 2 range amps wouuld make them really good mid precision scanner and could still fit 3 dampeners and a reactive plate min could run a precision range codebreaker (if codebreakers also moved to high) and still fit 3 dampeners. I know on my gal scout I would then run 1 range and 1 precision on my ADV/PROTO leaving me with 1-2 low slots for kincats, reactives or cardiac. I know not that great but like the codebreakers more scout mods need balanced out of the low slots. I don't think it would break anything, and improving high slot fitting options would be a good thing. I don't think it would really solve any problems however.
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Adipem Nothi
Nos Nothi
2555
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Posted - 2014.07.08 21:20:00 -
[16847] - Quote
Shoot scout with yes...
- Ripley Riley
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voidfaction
Void of Faction
304
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Posted - 2014.07.08 21:36:00 -
[16848] - Quote
IgniteableAura wrote:The biggest problem with changing the precision on warden is that you then make the spook OP again. I really don't mind the bonuses to mods, but at the end of the day it needs to give a bonus thats actually worth fitting. I defer to Mathpia, Haerritmitc to give us numbers.
EX: dual precision mod cal can't detect anything better than a dual precision mod min/amarr/gal.
Yes I will keep repeating myself because it continues to come up over and over again. I just don't want Ratati to totally neuter the warden. Requiring the scout roles to fit mods to get the bonus is in stark contrast to the rest of the frame bonuses, and I REAAALLLLY don't like that. HOWEVER, if thats what is required to make scouts balanced and get the FOTM crowd out of the scout roles, I am fine with that.
The only way I can see a solid balance is that if gal/cal have same number of precision/damp gal stays hidden. Min/Amarr/Cal stay hidden with +1 damp or cloak active (give all cloaks the same damp bonus again, they are friggin useless right now) Depends on how you look at useless. On even grounds a STD or ADV cal with 3 precision can not detect gal with 2x cDampeners and ADV cloak amar with 3x cDampeners and ADV cloak STD and ADV min is hosed = good reason for a cloak dampening bonus
It is only useless when comparing with a 4x precision cal scout in which case you should be using proto cloak on a proto suit to get the 1 extra negative point to beat them.
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Spademan
The Unholy Legion Of DarkStar DARKSTAR ARMY
2104
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Posted - 2014.07.08 21:37:00 -
[16849] - Quote
Spade walked down the dark street to the Barbershop with a burlap sack slung over his shoulder. A regular, he knows the route like the back of his hand, every twist and turn memorised. He had not visited for a few days, though when he left it was quiet and he figured it would be just so when he returned. He came to the familiar door and pushed it open to a common sight.
"Oh for the love of...guys, did you really have to leave the corpses lying about again?"
Upon closer inspection, he realised that he didn't recognise these particular corpses, bar the one holding antifreeze "Wait a second, who are these guys?"
A man sitting down sipping whiskey, his tenth or so judging by the empty glasses, chuckles and looks Spade dead in the eye
"Tourists, we had a bit of a rat infestation and they followed. Cleared them out though, gave the rat our document, had a bit of a chat and he continued on his way."
"And the antifreeze?"
"Brokers, immortality does some strange things." Spade, earning the nick name yet again,places the sack down and sets off disposing of the bodies. "How much times do I have to tell you guys, I'm not a god damned undertaker. Lend a hand Shotty?"
"Nah, I'll sit this one out, what's in the sack?"
"Oh that? Just some books to beef up the Fiction section of the library. There's a good one in there, Rise of the third reich I think it's called. Completely bonkers, talks about nonsense of some guy leading a tonne of people to war, gets his country wrecked a bit, then these assholes show up last minute and wreck 'em. Fun read."
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
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Man of Spade
Nos Nothi
329
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Posted - 2014.07.08 21:43:00 -
[16850] - Quote
The struggles of having alts...
Totally not Spademan.
That guy is a real jackass.
Official Time Lord of the Scout Community
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Ghost Kaisar
Fatal Absolution General Tso's Alliance
5822
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Posted - 2014.07.08 21:50:00 -
[16851] - Quote
Off topic:
Brazil is getting thrashed by Germany.
Score was 7-0 last time I checked.
Gonna be riots in Brazil, I guarantee it.
EDIT
PAGE 843!!!
Where Bane?
How I Imagine I look when running Minmatar Scout
PSN: EVL_Elgost105
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Spademan
The Unholy Legion Of DarkStar DARKSTAR ARMY
2104
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Posted - 2014.07.08 21:53:00 -
[16852] - Quote
Ghost Kaisar wrote:Off topic:
Brazil is getting thrashed by Germany.
Score was 7-0 last time I checked.
Gonna be riots in Brazil, I guarantee it.
EDIT
PAGE 843!!!
Where Bane? Ended at 7-1 I'm genuinely worried about what's going to happen to Brazil.
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
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Ghost Kaisar
Fatal Absolution General Tso's Alliance
5824
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Posted - 2014.07.08 22:09:00 -
[16853] - Quote
Spademan wrote:Ghost Kaisar wrote:Off topic:
Brazil is getting thrashed by Germany.
Score was 7-0 last time I checked.
Gonna be riots in Brazil, I guarantee it.
EDIT
PAGE 843!!!
Where Bane? Ended at 7-1 I'm genuinely worried about what's going to happen to Brazil.
They are gonna beat every German they find to death with those damn vuvuzela's whatever they brought this year.
Vuvuzela's were banned after the last world cup
How I Imagine I look when running Minmatar Scout
PSN: EVL_Elgost105
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Brokerib
Lone Wolves Club
1589
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Posted - 2014.07.08 22:19:00 -
[16854] - Quote
Spademan wrote:Ghost Kaisar wrote:Off topic:
Brazil is getting thrashed by Germany.
Score was 7-0 last time I checked.
Gonna be riots in Brazil, I guarantee it.
EDIT
PAGE 843!!!
Where Bane? Ended at 7-1 I'm genuinely worried about what's going to happen to Brazil. Seriously? Wow, bad time to be a German tourist...or a Brazilian national football coach...
Knowledge is power
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Spademan
The Unholy Legion Of DarkStar DARKSTAR ARMY
2107
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Posted - 2014.07.08 22:23:00 -
[16855] - Quote
Brokerib wrote:Spademan wrote:Ghost Kaisar wrote:Off topic:
Brazil is getting thrashed by Germany.
Score was 7-0 last time I checked.
Gonna be riots in Brazil, I guarantee it.
EDIT
PAGE 843!!!
Where Bane? Ended at 7-1 I'm genuinely worried about what's going to happen to Brazil. Seriously? Wow, bad time to be a German tourist...or a Brazilian national football coach... Honestly I think the Brazilian team is at far more risk than any German there at the moment. One of them was even praying in the middle of the pitch at the end.
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
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Adipem Nothi
Nos Nothi
2558
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Posted - 2014.07.08 23:59:00 -
[16856] - Quote
Potential Counter Proposal (numbers):
AM - 7% Bonus to Biotics GA - 5% Bonus to Damps CA - 7% Bonus to Range Extenders MN - Standing By
* Minmatar stand by for more details from Rattati love. * Amarr benefit from bonus to all biotics. * Dampened Gallente go largely unchanged; tanked Gallente take a hit. * Caldari avoid crash-and-burn but exert less pressure on dampened units. * Assault Lite suppressed; path cleared for actual Assault.
Shoot scout with yes...
- Ripley Riley
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Appia Vibbia
Molon Labe. General Tso's Alliance
3182
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Posted - 2014.07.09 00:21:00 -
[16857] - Quote
I can't support a change to Cal Precision that has 4 precision enhancers less effective than a Focused Scanner
Appia Vibbia for CPM1
Empress of Alts
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Adipem Nothi
Nos Nothi
2558
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Posted - 2014.07.09 01:01:00 -
[16858] - Quote
Appia Vibbia wrote: I can't support a change to Cal Precision that has 4 precision enhancers less effective than a Focused Scanner
Low Range / High Precision won't be effective for anything other than following around Heavies.
Shoot scout with yes...
- Ripley Riley
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voidfaction
Void of Faction
304
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Posted - 2014.07.09 01:59:00 -
[16859] - Quote
Adipem Nothi wrote:Appia Vibbia wrote: I can't support a change to Cal Precision that has 4 precision enhancers less effective than a Focused Scanner
Seems like the CalScout is going to take a big hit regardless. I think that swapping Precision for Range would soften the blow and permit CalScouts to continue culling the ranks of the undampened Scout. I can't imagine Low Range / High Precision being effective for anything other than following around Heavies. Plus, the GalLogi is under-utilized; this would give it an opportunity to step forward; if focused scanners break the game, we can always lobby to get them rebalanced. Gal will once again rain supreme with 1 dampener min will only be 1db behind cal in precision they should just revert back to pre alpha. it would be the same as making those changes.
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Cross Atu
OSG Planetary Operations Covert Intervention
2566
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Posted - 2014.07.09 02:00:00 -
[16860] - Quote
Adipem Nothi wrote:Appia Vibbia wrote: I can't support a change to Cal Precision that has 4 precision enhancers less effective than a Focused Scanner
Seems like the CalScout is going to take a big hit regardless. I think that swapping Precision for Range would soften the blow and permit CalScouts to continue culling the ranks of the undampened Scout. I can't imagine Low Range / High Precision being effective for anything other than following around Heavies. Plus, the GalLogi is under-utilized; this would give it an opportunity to step forward; if focused scanners break the game, we can always lobby to get them rebalanced. If such a change does come through one of the hotfixes, and it's having gamebreaking effects, be sure someone sojourn out of the shop to throw a bottle at me so that I know about it (in case I'm either not around here at that moment, or not noticing the issue myself... hopefully neither of which will happen, but... sometimes things happen when I've been drinking )
Cheers
Vote Cross Atu for CPM1- An emergent candidate
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