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Appia Vibbia
Molon Labe. General Tso's Alliance
3103
 |
Posted - 2014.07.06 18:23:00 -
[16591] - Quote
Adipem Nothi wrote:CCP Rattati wrote:What do you feel about Amarr having the range, Gallente having dampeners, CA having precision and MM get better at hacking and running.
I am not too comfortable with giving the CA both range and precision supremacy, I believe you have to make a choice. This could work; it is the second most favored scenario. That said, if insta-gib range of Fine Rifles exceeds the CalScout's scan range, then the CalScout's scans will be ineffective and precision-focused "hunter" fits will likely no longer be used. Shared Passives play a major part in this; ewar-focused hunter fits are slow, undampened and extremely squishy. They really on their squadmates for defense.
Ok, so I'm worried a Cal-Scout might be on to me, I know they aren't shield tanking because otherwise they wouldn't be able to find my location so they have 2 choices, range amps or armor. I can expect this hunter to have 163-235 shield and 87-406 armor. If I run 1 precision enhancer we'll both find each other from the same distance if they aren't armor tanking. I'm going to use CreoDron Breach AR and Ishukone Assault SMG. I need to get 3-5 shots to hit to take out the Cal Scouts shields and 2 to 8 shots to tear through their armor. Or I can Use the SMG to burn through their armor faster. Can I tell if they're armor tanked before I see them though? Yes, yes I can. You run to where you want to go, see if anyone starts heading straight for you, outrun them till they're off your minimap, then go around and see if they can follow you. If they follow you then they are low on armor and you can just stick with the AR. This takes all of 10 seconds to perform and it makes it trivial to take out a scout that actually wants to participate in the game they are playing instead of just being the team scanner.
From the perspective of someone that uses CA, GA, and MN Scout in Planetary Conquest I see removing scan bonus from the Gal/Cal only pushes people to use plates instead of range amps, while having only the bonus of range amplification on the Amarr Scout doesn't really seem to be enough to provide a fun or tactical use for the suit.
And I've been very wary about increasing Min Scout's speed. You increase the sprint and we hit that speed where animations can't keep up with it, you increase movement and it becomes one of the biggest attractions to the Slayer players.
I feel like CCP Rattati is an ambulance and all these people are just lawyers chasing after him. The guy was asking the sub-community here that regularly posts and discusses things together, go corner him in GD or Feedback instead of pretending you're one of us.
Appia Vibbia for CPM1
Empress of Alts
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J0LLY R0G3R
And the ButtPirates
976
 |
Posted - 2014.07.06 18:43:00 -
[16592] - Quote
@ dunc, nope, doubt u'll see any games really that are cross platform.
@ amadi - still trying to grab a job over at ccp it seems?
Good to see them slowly coming around to stuff that's been talked about and talked about. Shame they hired Rattati so late, nice to see the dude around though.
There is a difference between drinking the Kool-aid and wanting to drink it from the spout.
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Toby Flenderson
research lab
550
 |
Posted - 2014.07.06 19:07:00 -
[16593] - Quote
CCP Rattati wrote:What do you feel about Amarr having the range, Gallente having dampeners, CA having precision and MM get better at hacking and running.
I am not too comfortable with giving the CA both range and precision supremacy, I believe you have to make a choice.
This sounds great to me. I have the Gal/Cal/Min scout at level 5 so I'd be losing my "range" scout for the second time, but I still think it needed to happen. It was way too easy to see everything/everywhere with two of the scouts after 1.8 so I'd like to see them become more specialized.
I do have a specific question though regarding the Minmatar scout: How would you like to see the hacking improve?
My Minmatar scout fittings all utilize complex code breakers as it is and they can hack objectives literally in front of enemies before they realize it's happening. I'm not asking for exact numbers, I'm just wondering if you were thinking of a passive bonus increase from 5% to x% or something else. |

Stefan Stahl
Seituoda Taskforce Command
654
 |
Posted - 2014.07.06 19:34:00 -
[16594] - Quote
CCP Rattati wrote:What do you feel about Amarr having the range, Gallente having dampeners, CA having precision and MM get better at hacking and running. Absolute support from my side.
I'd even keep squad shared passive scans to see how it works out. There's always the option to change that in a later patch. |

Haerr
Legio DXIV
947
 |
Posted - 2014.07.06 19:43:00 -
[16595] - Quote
Adipem Nothi wrote:Ghost Kaisar wrote:
I'll show for teh lulz
\o/ @ Brothers We still have room for a handful more for next weekend. Check in downstairs if you want in on the shenanigans :-) What what (is up?) :: goes to check::
Will vote for: pÇîA·P·P·I·ApÇì & pÇîR·H·A·D·ApÇì despite them hating on Nordic food customs. ;)
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Spademan
The Unholy Legion Of DarkStar DARKSTAR ARMY
2090
 |
Posted - 2014.07.06 19:48:00 -
[16596] - Quote
Bloody vultures...
@Rat I'm not totally against the Range move, as much as I liked it on the gallente when it was better, but we have to wonder if it will be enough on it's own to make the Amarr viable vs the others. Personally, I think range is a hugely valuable asset, and removing it from the Caldari puts that suit in a place where it has to get close to use its powerful scans. Which isn't a bad thing. Adipem raised an excellent point, the modules should be more attractive to run then slapping armour and shields on instead. But doing so too much could be viewed negatively. As for the Minmatar, I feel it prudent to quote Mr. Mustard
Quote: Don't touch my knives.
It's a sticky situation, the only people really in the suit nowadays are people who use knives, and they won't take kindly to having that removed, however gimped it leaves the suit. And we can't give too much or else we have a situation that we want to leave, one scout outshining the others.
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
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Ghost Kaisar
Fatal Absolution General Tso's Alliance
5763
 |
Posted - 2014.07.06 19:49:00 -
[16597] - Quote
CCP Rattati wrote:What do you feel about Amarr having the range, Gallente having dampeners, CA having precision and MM get better at hacking and running.
I am not too comfortable with giving the CA both range and precision supremacy, I believe you have to make a choice.
Sounds good to me, so long as you make it so that Min and Amarr scouts can realistically dodge 2-3x Cal scans and still have a reason to run the suit.
If you are gonna dump the knife bonus, then buff knives overall. There is a reason why nobody really uses them except for Min Scouts.
Without a bonus, they aren't worth it.
How I Imagine I look when running Minmatar Scout
PSN: EVL_Elgost105
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Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
518
 |
Posted - 2014.07.06 20:44:00 -
[16598] - Quote
CCP Rattati wrote:What do you feel about Amarr having the range, Gallente having dampeners, CA having precision and MM get better at hacking and running.
I am not too comfortable with giving the CA both range and precision supremacy, I believe you have to make a choice. So Amarr get the killy "I know exactly where I'm attacked from and can utilize this by abusing the environment" bonus, Caldari can't be surprised, Gallente are assassins for predator-style point defense situations and Minmatar are the nuisances that are everywhere at once and distract the enemy team by constantly hacking their stuff? I like it.
Only one question: Should Caldari passive scan be sufficient to scan Gallente?
Keep this in mind, though: It makes precision/dampener modules very valuable for Amarr and range modules for Caldari. And now think about which slots are taken up by these bonuses. Precision is a high slot, iirc. This would basically give Caldari incentive to not tank. Same goes for Amarr, as the modules take up slots for armor. This kind of conflict should be very useful to ease up on the tanky scouts. And I prefer it over giving direct bonuses to modules. |

Spademan
The Unholy Legion Of DarkStar DARKSTAR ARMY
2093
 |
Posted - 2014.07.06 20:49:00 -
[16599] - Quote
Sole Fenychs wrote:Only one question: Should Caldari passive scan be sufficient to scan Gallente? No, not the way I see it. Knowing were multiple people are and being able to tell your squadmates is more valuable then evading one guy. The Gallente is the counter to the caldari.
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
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Varoth Drac
The Unholy Legion Of DarkStar DARKSTAR ARMY
157
 |
Posted - 2014.07.06 20:56:00 -
[16600] - Quote
CCP Rattati wrote:What do you feel about Amarr having the range, Gallente having dampeners, CA having precision and MM get better at hacking and running.
I am not too comfortable with giving the CA both range and precision supremacy, I believe you have to make a choice. I like the idea, whether you remove shared scans or not. Mainly because I like the idea of Amarr scouts having a scan range bonus and would rather not see it duplicated on other suits.
I feel Caldari scout's EWAR would still be powerful enough without the range bonus. I don't think it would encourage more brick tanking as it would be a nerf to both brick cal scouts (who use the scan range to slay) and EWAR cal scouts. Yes it makes precision mods on Cal scouts slightly less effective, but there are bigger issues causing brick scouts.
As for min scouts, I support improving their hack speed, considering the number of dampeners required to operate and the strength of other scout EWAR bonuses.
I don't know how you intend to improve running. Currently I feel kincats are the natural mod to fit on min scouts, who I feel are meant to use speed to their advantage more than any other suit (when not having to fit 2 damps and a codebreaker). However the enormous PG requirement makes them very difficult to fit due the the low Min scout PG. For this reason I agree with improving running, however you intend to do it. Just be careful, speed is beneficial to hp tanked slayer FOTM assault suit usurpers (assault-scouts).
I think these changes would help balance scouts between themselves. You will need other changes to address assault-scouts (buffing assaults). Also, I'm not sure removing Cal scout range would be enough to stop them marginalizing Min scouts without removing shared scanning. I'm no expert on this though so maybe you would need to see how it went.
As for knives, I know a lot of people want things to stay as they are, however personally I would be happy if knives gained 25% damage and the Min bonus was removed. |
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Bojo The Mighty
Spaceman Drug Cartel-Uno
4022
 |
Posted - 2014.07.06 21:30:00 -
[16601] - Quote
IDK
Precision without range is kind of a strange thing on a scout. There needs to be an acceptable range on the Caldari Scouts that you can make use of the precision with and that's coming from me; I hate Cal Scouts. However I think that you are right in that they hold a little too much power in scanning if they held onto what they have.
Range on the Amarr.....hit and miss: True Adamance a very active Amarr advocate stated that he'd prefer seeing the Minmatar stamina get nerfed and make the Amarr the hands down best stamina platform, so it doesn't have a speed edge but to some degree it should be 'Outsprinting & Out Jumping' other scouts.
Dampener bonus on a gallente I love it however I honestly miss the good ol' days where scout profile dampening was universal bonus and gallente just had the range bonus, it was wonderful for everyone.
I can't speak for the minnows
@ Community:
I've come across many many Proto Scouts who are just tanking yet I did not see issues with them to the degree the community has with them. I was scanning proto gal scouts and proto cal scouts just fine because they were tanking over ewar. The problems I acknowledge were strafe & speed versus HP and fitting 2 EQ i.e. rep hives + strafing. So I could take them on even with my measely 250 EHP because they couldn't detect me. So it's not that they can not be scanned, at least if you try to, it's the general hitbox-strafe-speed-hp crap. I honestly think they should leave regen alone because if you don't tank you need a form of defense against a fight. Stealth helps you get the jump advantage but it can't help you once you've blown your cover. Scouts get into firefights just like any other suit and if you are using eWar modules you can't fight without a good regenerative advantage.
Edit: A proto logistics with 3 Enhancers and 2 range amps can get precision 23.71, range 45.38 meters. People need to put scanning mods onto their suits if they're going to complain about the stealth of a scout when a scout sacrifices e-mods for tank mods. My gal scout can only reach a precision of 23.79 and I'm detecting these tanked out scouts: why aren't you?
Smell the burning flesh. Taste the tangy sulfur air. Volcano Season - Moltar's Haiku : SGC2C
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Adipem Nothi
Nos Nothi
2429
 |
Posted - 2014.07.06 21:31:00 -
[16602] - Quote
CCP Rattati wrote:What do you feel about Amarr having the range, Gallente having dampeners, CA having precision and MM get better at hacking and running.
I am not too comfortable with giving the CA both range and precision supremacy, I believe you have to make a choice.
@ Brothers
For the sake of thought experiment, let's assume (1) that the above is implemented as-is in Charlie and (2) we're stuck with Shared Passives and all current scan mechanics.
How do you see post-Charlie Scouts?
I'll go first ...
MN Scouts "Ninjas" These players will be p*ssed about losing their distinctive knife bonus but will be thrilled to find themselves faster and less frequently scanned. If they're very lucky, they may also find themselves less PG-starved.
AM Scouts "Rangers" These players will find their new bonus quite useful when combined with long-range Amarr weaponry. If their scan bonus is applied to their base frame (rather than range extenders), then they'll also find themselves free to stack plates. These players will likely replace Gal/Cal Scouts as go-to "Assault Lite".
CA Scout "Hunters" These squishy players will be hit hardest. At ~300HP and reduced scan range, they'll find themselves well within insta-gib range of fine rifle before combatant returns are registered to their TacNet. These EWAR-minded players will likely tire of being ineffective and will migrate from precision+range to shields+regulator (or possibly another suit).
GA Scout "Ghosts" These players will not notice the nerf to their scan range, but they will notice that fewer CalScouts pick them up. They will likely shed their second dampener for something which pays greater benefits (like armor plates or reps).
FoTM Chasers "Problems" At first, these players will be largely unaffected; they are already running HP-tanked GA and CA loadouts and will likely not notice nerfs to EWAR. Eventually, they will find themselves jealous of AM Scouts, who can pack more HP and scan at far greater range (i.e. greater "slayer" potential).
Shoot scout with yes...
- Ripley Riley
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Bojo The Mighty
Spaceman Drug Cartel-Uno
4022
 |
Posted - 2014.07.06 21:39:00 -
[16603] - Quote
Adipem Nothi wrote: MN Scouts "Ninjas" These players will be p*ssed about losing their distinctive knife bonus but will be thrilled to find themselves faster and less frequently scanned. If they're very lucky, they may also find themselves less PG-starved.
AM Scouts "Rangers" These players will find their new bonus quite useful when combined with long-range Amarr weaponry. If their scan bonus is applied to their base frame (rather than range extenders), then they'll also find themselves free to stack plates. These players will likely replace Gal/Cal Scouts as go-to "Assault Lite".
CA Scout "Hunters" These squishy players will be hit hardest. At ~300HP and reduced scan range, they'll find themselves well within insta-gib range of fine rifle before combatant returns are registered to their TacNet. These EWAR-minded players will likely tire of being ineffective and will migrate from precision+range to shields+regulator (or possibly another suit).
GA Scout "Ghosts" These players will not notice the nerf to their scan range, but they will notice that fewer CalScouts pick them up. They will likely shed their second dampener for something which pays greater benefits (like armor plates or reps).
FoTM Chasers "Problems" At first, these players will be largely unaffected; they are already running HP-tanked GA and CA loadouts and will likely not notice nerfs to EWAR. Eventually, they will find themselves jealous of AM Scouts, who can pack more HP and scan at far greater range (i.e. greater "slayer" potential).
Under what pretext? The assumption that Rattati speaks of module effectiveness or built in bonus (Scout Polish versus Current innate bonus?)
Smell the burning flesh. Taste the tangy sulfur air. Volcano Season - Moltar's Haiku : SGC2C
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Bojo The Mighty
Spaceman Drug Cartel-Uno
4022
 |
Posted - 2014.07.06 21:41:00 -
[16604] - Quote
danie braz wrote: Step 1 Kincat balancing Step 2 change bonus to kincat efficacy and/or pg/cpu reduction on mimscout Step 3 open the box
https://www.youtube.com/watch?v=ABrSYqiqvzc
Smell the burning flesh. Taste the tangy sulfur air. Volcano Season - Moltar's Haiku : SGC2C
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Adipem Nothi
Nos Nothi
2429
 |
Posted - 2014.07.06 21:51:00 -
[16605] - Quote
Bojo The Mighty wrote: Under what pretext? The assumption that Rattati speaks of module effectiveness or built in bonus (Scout Polish versus Current innate bonus?)
Good point. Updated Assumptions in post. Assume the worst, hope for the best :-)
Shoot scout with yes...
- Ripley Riley
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Llast 326
An Arkhos
3856
 |
Posted - 2014.07.06 21:58:00 -
[16606] - Quote
Adipem Nothi wrote: CA Scout "The Hunters" These squishy players will be hit hardest. At ~300HP and reduced scan range, they'll find themselves well within insta-gib range before shooters are picked up on TacNet. Many will migrate from precision+range to shields+regulator (or possibly another suit).
Maybe it's just me, and my crazy way of fitting thingsGǪ but my Minja are squishier than any Cal scout I run into, and have the range that the Cal will have. It's not as much of an issue as one would expect. The fact that Cal will still be able to see most people coming will keep them viable. Yes outranged by rifles will be bad, but only in open areas and when you don't choose your routes or engagement areas.
KRRROOOOOOM
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Bayeth Mal
OSG Planetary Operations Covert Intervention
639
 |
Posted - 2014.07.06 22:10:00 -
[16607] - Quote
Giving Amarr the range is something I suggessted (as well as others here) a long time ago. Nice to see my ideas catching on, next you'll tell me bonuses will now be tied to mods/weapons/equipment and not be inherit to the suit. What a wacky idea.
Amarr has 1 high slot correct? So if they try and do the range amps/radar build that Cal does they're gonna miss a lot of stuff and get stabbed.
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
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Appia Vibbia
Molon Labe. General Tso's Alliance
3112
 |
Posted - 2014.07.06 22:14:00 -
[16608] - Quote
Llast 326 wrote:Adipem Nothi wrote: CA Scout "The Hunters" These squishy players will be hit hardest. At ~300HP and reduced scan range, they'll find themselves well within insta-gib range before shooters are picked up on TacNet. Many will migrate from precision+range to shields+regulator (or possibly another suit).
Maybe it's just me, and my crazy way of fitting thingsGǪ but my Minja are squishier than any Cal scout I run into, and have the range that the Cal will have. It's not as much of an issue as one would expect. The fact that Cal will still be able to see most people coming will keep them viable. Yes outranged by rifles will be bad, but only in open areas and when you don't choose your routes or engagement areas.
mr musturd (that's the right spelling guys, no caps and a second 'u') said it best, you buff the nova knives so they're just as good on all suit than the knifers are going to switch suits. The Min-Scout with the low fitting power and low base HP just isn't worth that small bonus to movement if they don't have the damage bonus.
Appia Vibbia for CPM1
Empress of Alts
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Appia Vibbia
Molon Labe. General Tso's Alliance
3112
 |
Posted - 2014.07.06 22:15:00 -
[16609] - Quote
Bayeth Mal wrote:Giving Amarr the range is something I suggessted (as well as others here) a long time ago. Nice to see my ideas catching on, next you'll tell me bonuses will now be tied to mods/weapons/equipment and not be inherit to the suit. What a wacky idea.
Amarr has 1 high slot correct? So if they try and do the range amps/radar build that Cal does they're gonna miss a lot of stuff and get stabbed.
Amarr is identical to Gallente slot layout, 2H/4L
Appia Vibbia for CPM1
Empress of Alts
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Bojo The Mighty
Spaceman Drug Cartel-Uno
4023
 |
Posted - 2014.07.06 22:17:00 -
[16610] - Quote
You know what if they homogenized Nova Knife damage amongst tiers and gave Nova Knives a more wonderful effect STD: +2% Movement Speed (when equipped) ADV: +5% movement Speed PRO: +7% Movement Speed
I mean there's a reason people only use Ishnoks plus it'd take the Minnow to a whole new level. And yes the idea is crazy and full of flaws I'm just shooting into the dark here.
Smell the burning flesh. Taste the tangy sulfur air. Volcano Season - Moltar's Haiku : SGC2C
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One Eyed King
Land of the BIind
2336
 |
Posted - 2014.07.06 22:35:00 -
[16611] - Quote
virgindestroyer7 wrote: Dev groupie 1.
danie braz wrote: Dev groupie 2
Toby Flenderson wrote: Dev groupie 3.
Stefan Stahl wrote: Dev groupie 4.
Sole Fenychs wrote: Dev groupie 5.
First of all, you are all welcome here if you want to be part of the community. We enjoy new people and lively debate.
Second, if you are just stopping by because of another blue tag in the thread, F*ck off.
This is how a minja feels
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One Eyed King
Land of the BIind
2336
 |
Posted - 2014.07.06 22:37:00 -
[16612] - Quote
Appia Vibbia wrote:
mr musturd (that's the right spelling guys, no caps and a second 'u') said it best, you buff the nova knives so they're just as good on all suit than the knifers are going to switch suits. The Min-Scout with the low fitting power and low base HP just isn't worth that small bonus to movement if they don't have the damage bonus.
This.
The reason I love playing minja is my knives. Hacking is fun, but I could be just as effective in a dampened gal because I could avoid detection and add a little junk to my trunk while at it.
You would kill my minmatar suit in one fell swoop by taking away my knives. Just don't do it.
DPLAK
This is how a minja feels
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Right-wing Extremist
Nos Nothi
228
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Posted - 2014.07.06 22:56:00 -
[16613] - Quote
Adipem Nothi wrote:MN Scouts "The Ninjas" These players will be p*ssed about losing their distinctive knife bonus but will be thrilled to find themselves faster and less frequently scanned. If they're very lucky, they may also find themselves less PG-starved (a separate but related issue). No. I'd rather my suit be just as it is, plus a little bit of love in the PG side of things. My CPU is fine as it is. My hacking speed is fine. My running speed (without KinCats) is fine. My squishiness is fine. I ***** about it, but I'm just trolling. My main concern is not having the PG that would make KinCat/Codebreaker an option (as opposed to all damps) for my fits (after damage mods, F/45's, IshNoks, and a decent SMG or ScP, if not a decent CR/ACR... where the **** am I supposed to get the PG for decent Codebreakers OR KinCats?
Don't do anything to impinge upon my knives. I don't want to train into another suit. I'll stab you. (ingame m8)
Even if I get shot 30 times trying.
Jaceon Pale-eye.
Soon to be the deadliest prick in OSG.
Unless Mal says no :(
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Appia Vibbia
Molon Labe. General Tso's Alliance
3115
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Posted - 2014.07.06 23:11:00 -
[16614] - Quote
Right up until Alpha my main suit was M-I Scout with ZN-28's. I loved it. 2 complex damps, ADV knives, the rest was STD. Like I said, it's "go proto or go home" right now because as soon as a Cal-scout starts using complex precision enhancers (I know I have indeed put 3 complex precision enhancers on my C-I Scout) the STD is out of the question if you want to play the stealth game.
Given Adipem's "expect the worst, hope of the best" outlook for the current discussion. Expecting the worst of Passive Scans remaining shared. Expecting the worse, I think any fine-tuning of the Min-Scout other than 1/2/3 pg more to the base stats of the suits (which becomes the PG people wanted after core skill bonuses) will just make the suit OP.
Expecting the best, with passive scans removed, I love my Min-Scout just the way it is (though it could use a bit of PG).wouldn't want it any other way
Jaceon, dude, you're my favorite player right now. Despite you being like 4/5 years older than me, it's like watching a little brother grow up.
Appia Vibbia for CPM1
Empress of Alts
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Right-wing Extremist
Nos Nothi
229
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Posted - 2014.07.06 23:25:00 -
[16615] - Quote
Appia Vibbia wrote:Jaceon, dude, you're my favorite player right now. Despite you being like 4/5 years older than me, it's like watching a little brother grow up. <3
Jaceon Pale-eye.
Soon to be the deadliest prick in OSG.
Unless Mal says no :(
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Aeon Amadi
Edimmu Warfighters Gallente Federation
6152
 |
Posted - 2014.07.06 23:27:00 -
[16616] - Quote
J0LLY R0G3R wrote:@ dunc, nope, doubt u'll see any games really that are cross platform.
@ amadi - still trying to grab a job over at ccp it seems?
Good to see them slowly coming around to stuff that's been talked about and talked about. Shame they hired Rattati so late, nice to see the dude around though.
Hahaha xD Dude, if you knew my situation, you wouldn't even be worried about me getting a job with CCP. You know what my qualifications are? A GED. That I got in December. Make sure you don't put the tinfoil in the microwave =P
Useful Links
Aeon Amadi for CPM1
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mollerz
3689
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Posted - 2014.07.06 23:35:00 -
[16617] - Quote
Bojo The Mighty wrote:mollerz wrote:Anyone on GTA online? they are allowing people to move their toon to the PS4 version when it drops in October. It's been getting pretty fun.. we just need heists! My crew is small but pretty solid. We have vestras, buzzards, even the fuckin monster truck! We do pretty good in PVP, but also like grinding missions. All are welcome. Our CrewThe Ugly and I on Top of Chilliad taking a break and launching fireworks.QuadPLAKFTWCOPT0R They need Grand Theft Auto VI: Emerald City
I'd imagine they'd add San Fiero, las Ventura s, and liberty city first. Maybe Miami.
Your Welcome
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mollerz
3689
 |
Posted - 2014.07.06 23:36:00 -
[16618] - Quote
Ghost Kaisar wrote:
I'll be doing Beta on PS4
Sorry :(
Didn't expect to be able to save enough to purchase one. Thankfully, I love my new job, and it pays almost 25% more.
To hell with fast food. I'll never go back if I can manage it.
Ah cool. More and more on the ps4.
Your Welcome
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mollerz
3691
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Posted - 2014.07.06 23:42:00 -
[16619] - Quote
Knife bonus needs to stay. Back pedaling needs to get fixed finally.
Your Welcome
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Adipem Nothi
Nos Nothi
2437
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Posted - 2014.07.06 23:42:00 -
[16620] - Quote
@ Llast
Same with most of my GalScout loadouts; very squishy, but also very fast. Unlike my CalScout loadouts, which are very squishy and very slow. Agreed 100% on routes and engagements.
Anyhow, little changes can be have big effects on interplay among Scouts ...
Let's say you're a post-Charlie Scout AK.0 running 2 cPEs and an ScR. You'll see a CA Scout long before he ever sees you, and it'll only take one charged shot to bring him down (unless he's running plates).
Let's say that CA Scout committed 100k from his wallet and all of his slots toward maximizing his role of "Scout Hunter". Well, that'd be some funny sh!t, wouldn't it? Who is hunting who?
Let's say the ineffective bastard respawns with two damps and manages to catch you offguard. How many seconds will it take him to cut through all of your massive HP? Those plates of yours are oh-so-heavy, but do you have the strength to insta-spin? Yes, you do. Which is why you'll win.
Because HP > All Else. Ask Nyain San.
When we last nerfed EWAR to fix brick-tanked Scouts, we saw a major shift toward brick-tanking among Scouts. The point I'm trying to make is that nerfing our EWAR again will encourage brick-tanking again.
Don't make me brick-tank my loadouts to keep up. It isn't fun, it requires no skill and it makes me feel like a f*cking tourist in my own bar. I'll gladly declaw my CalScout to benefit other Scouts, but don't dilute EWAR to such a degree that all Scouts are best suited brick-tanking. We should be decentivizing the problem, not reinforcing it.
Shoot scout with yes...
- Ripley Riley
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