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Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3329
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Posted - 2013.10.14 19:16:00 -
[1] - Quote
Ghost Kaisar wrote:For those who don't know, the Gallente FW Scout Squads have been doing well. Played about 5-8 rounds with Shotty, Bojo, Jolly, Tygus, and a few other people whose names I cannot remember. We lost one game, and that was against a bunch of ANONYMOUS. They spam Mass Drives alot Also, we stormed up some ideas for FW bonuses. Someone told me that I had a great idea, so I went and posted it on Feedback. Click here. <-------
To my knowledge we only have one dedicated Mass Driver user and that is Stikki. The rest of us specialize in a multitude of things but the Mass Driver is not one of them. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3332
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Posted - 2013.10.15 02:24:00 -
[2] - Quote
J0LLY R0G3R wrote:
Don't mind losing to my own corp XD. Ya there was a few in that game but not all were from anon. Just 1 that I remember but don't think it was stiki. Think it was..joe possibly. ether way XD was close game.
Joeboa does run Mass Drivers when we need him too but to my knowledge that's usually when we specifically ask it of him.
Shotty GoBang wrote:Aeon Amadi wrote:Ghost Kaisar wrote:For those who don't know, the Gallente FW Scout Squads have been doing well. Played about 5-8 rounds with Shotty, Bojo, Jolly, Tygus, and a few other people whose names I cannot remember. We lost one game, and that was against a bunch of ANONYMOUS. They spam Mass Drives alot Also, we stormed up some ideas for FW bonuses. Someone told me that I had a great idea, so I went and posted it on Feedback. Click here. <------- To my knowledge we only have one dedicated Mass Driver user and that is Stikki. The rest of us specialize in a multitude of things but the Mass Driver is not one of them. Hey Aeon! I think Ghost is confusing you guys with Molon Labe. I don't recall playing against an ANON squad in FW.
Seems likely. Molon Labe has favored the Mass Driver as their signature weapon for a few builds now. ANONYMOUS does participate in Faction Warfare but we're inconsistent on which side we fight for, for some time, it was incredibly difficult getting into a match for Minmatar/Gallente. Now it's a bit more balanced out. |
Aeon Amadi
Edimmu Warfighters Gallente Federation
5764
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Posted - 2014.05.26 02:00:00 -
[3] - Quote
Appia Vibbia wrote:If they're is a clear division between the people that have been dedicated scouts for months before 1.8 and people that only came after. CPM isn't doing their job of representing the community. It's a repeat of the Tanks situation and once again over-nerfing and looking for solutions in the wrong place.
It's the same division of players that wanted to insist upon how scouts suits worked and should work in 1.8 yet never having played with them, let alone play with them in PC.
It's the simple fact that being able to scan someone is always more potent than being able to conceal yourself. Former slayer-logi will not give up their crutch that they need to be able to find you. Rattati is the Slayer-Logi Savior for he agrees with them.
Stealth should be the domain of the class, easier with a gal who focuses on dampening, pass the range bonus to Amarr and they've got a nice little scoutly balance going.
Seriously... it took this huge debate to point out 1 thing. Gal and Cal should lose the range bonus and have it placed on Amarr so if you include hacking as a scoutly role each all 4 have something something. Or still go searching for that Amarr specialty, take away the damp bonus from Gal and the range bonus from Cal.
-Goes to make comment, sees 'The Locker Room', turns away.-
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Aeon Amadi
Edimmu Warfighters Gallente Federation
5831
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Posted - 2014.05.28 23:11:00 -
[4] - Quote
Hey all. Just spoke with Shotty GoBang and I have to say that I'm proud to call him a friend of mine, no-one else can say that they've amassed a whopping 700+ PAGES in a single thread than that man
I want to hear some of your concerns about the game, what's some of the stuff that's been bugging you? What do you want to see fixed that's feasible given the current state of things?
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Aeon Amadi
Edimmu Warfighters Gallente Federation
5832
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Posted - 2014.05.28 23:28:00 -
[5] - Quote
Adipem Nothi wrote:o/ Aeon!
Don't want to jump ahead of the other guys on your question, so I'll divert ... FanFest attendees have our sympathy; did the event break your heart or renew your interest?
At first, I was ecstatic. I thought, "Oh my god, it's finally happening - this is everything we've been asking for."
Then I got home in the States and... Man, looking at the forums? Genuinely hurt my heart. It was an angle I hadn't considered before and it definitely showed me an appreciation for what other people have to say about things. I love what they're doing with Legion but it should definitely be on the PS4 so they're not abandoning the console community - Fan Fest was like ripping duct-tape off of a sunburn.
But, it seems that CCP is finally taking the community seriously in some areas and I was -VERY HAPPY- that I got a chance to corner CCP Rouge and CCP Saberwing about the ISD, and basically yelled at them at the QA Panel telling them that there's no more excuses as to why they can't communicate with you guys I won't take full credit but it looks like it worked considering that CCP Rattati is asking for feedback on the hotfixes.
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Aeon Amadi
Edimmu Warfighters Gallente Federation
5840
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Posted - 2014.05.28 23:49:00 -
[6] - Quote
Man of Spade wrote:Aeon Amadi wrote:I want to hear some of your concerns about the game, what's some of the stuff that's been bugging you? What do you want to see fixed that's feasible given the current state of things? To me, the most pressing issue are tanks. In a situation where teams a fixed in size, it should not take more than 1 person to kill another. In most cases this is fine. Tanks, and to a lesser extent dropship, completely break this. My second grievance is this: They should not alter scouts until medium suits get their balance pass.
I actually have a thread about this (albeit it's in Legion) but Vehicles need to have a dedicated role, first and foremost. I think the main problem CCP has had with trying to balance the things is that they were placed into the game for the sake of being placed into the game. They're basically just infantry that's invulnerable to certain types of weaponry.
And yes, I agree, it should never take more than one person to kill any other one person - but there is some leeway to that. Temporary advantages like hardeners being a good exception, but the problem there was that it's just too damn easy to recall the things and reset the cooldown. So, it's a finicky process.
CCP needs to figure out what they want vehicles to do. Are they for Force Projection? Are they for Point Defense? Are they solely for Logistics? Once that question is answered, they can figure out how to properly balance them with the rest of the game. Having them in the game as "just a batter slayer" is no excuse and ruins the entirely premise of the rock/paper/scissors elements.
We'll see what happens with Scouts in Hotfix Alpha, since those changes are already locked in, and if necessary we'll try to dial them back. I don't want to see Scouts be completely out-classed by everyone else, and that's a really hard thing to do with the scanning system being the way it is (All-or-Nothing; Scanned or Not Scanned).
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Aeon Amadi
Edimmu Warfighters Gallente Federation
5842
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Posted - 2014.05.29 02:50:00 -
[7] - Quote
Jaceon Pale-eye wrote:Aeon Amadi wrote:with the scanning system being the way it is (All-or-Nothing; Scanned or Not Scanned).. This isn't my understanding of the system. These discussions of tacnet and scan range/precision vs. dampening for the most part seem to leave out the role of the active scanner. Instead, the focus has largely been on Cal vs. Gal scouts and their relevant bonuses. Oh, and lolwallhacks qq. As I commented elsewhere, I think "wallhacks" has every right to be a part of this game because, now in 2014, city police forces have access to thermal scanners for their swat teams to locate and identify threats through walls before breaching a target structure. In New Eden, which is set 30,000+ years into the future on the other side of a wormhole that collapsed, our mercs are sealed into super-advanced dropsuits with super-advanced electronics. A scout had better be able to pick up the signature of a heavier suit on the other side of a wall or three, or it just doesn't make sense - it ceases to be believable/immersive of a futuristic, sci-fi setting without this element. As for active scanners, my understanding is that there is a 'grey area' where the scanner reads "Some margin of error." I'm given to understand this means the scanner knows someone is there but they were not able to pinpoint its location. This gives them the opportunity to either call their squad's CalScout or, failing that, to be extra alert and vigilant in seeking out the unknown threat. Aside from possible tweaks in the numbers themselves, which I'm not qualified to speak on at all, I feel the general mechanic is fine as it is. It's possible to get under all but the most advanced scanner, but the failsafe is a Scout (preferably Caldari) with a highly specialized fit that forces it (in my understanding) to forgo tank and other useful options.
I think it's lack luster and could use some refinement, there's a lot of the community that would agree that it could be more than it is. Stuff like precision falloff where your precision isn't as powerful 75m out as it is 25m out. Stuff like that that makes it to where it's not just a definite for either side but still powerful none-the-less, with more opportunities to be wary and mindful about your actions and decision making in return for greatly rewarding gameplay.
As said in the other thread, politics is the art of compromise. Advocating one thing does not necessary mean that I don't want sacrifices to come from other areas.
May also want to see some of my posts on vehicle roles and the like.
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Aeon Amadi
Edimmu Warfighters Gallente Federation
5864
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Posted - 2014.05.29 18:23:00 -
[8] - Quote
Adipem Nothi wrote:Aeon Amadi wrote: As said in the other thread, politics is the art of compromise. Advocating one thing does not necessary mean that I don't want sacrifices to come from other areas.
At this stage in the game, what need have we for politics and promises? Before I vote, there will be no question as to whether or not my Candidate can (1) prioritize problems, (2) make tough decisions and (3) exercise sound judgment.
You have to remember that, even after elected, a candidate - well, representative at that point - needs to be able to act in a professional manner and work with the other six representatives and CCP. A lot of times there will be disagreements about proposals because it's very, very rare that there are unanimous, mutual decisions made within the community (which is why candidates that say they will "represent everyone" will always be making disillusioned promises). To that end, having an ability to know how to compromise to get what you want is a great thing to have or you'll just be stubbornly butting heads with everyone for an eternity.
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Aeon Amadi
Edimmu Warfighters Gallente Federation
5865
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Posted - 2014.05.29 18:54:00 -
[9] - Quote
IgniteableAura wrote:Since at least 4 CPM candidates are reading this thread I have a question for all of you.
You all have great aspirations and goals. What is the one thing you feel might cause the biggest issue; in other words, whats one/two of your goals you don't see being able to achieve and why? What compromises would you make to help this goal either get further along, or "band-aid" until a proper solution is met.
Out of the proposals I've made, getting the developers to speak more with the community is a hit-or-miss. We've all been asking for it for as long as anyone can remember but I think we've lost sight that there is a language barrier with the development team being in Shanghai, so while we got some great guys like Rattati and Wolfman (right now) throwing out feedback threads and hearing the community, that could be a little more difficult when presented with some other developers.
I have been talking with Saberwing about this though, trying to explore other avenues of accomplishing it using rudimentary stuff like the (completely unreliable) Google Translate, looking into Skype's Live-Translate, and if I can remember the next time I talk with him about it I'll bring up potentially giving their Chinese Localization guy a raise to do some over-time
Llast 326 wrote: I think "exercise sound judgement" is part of the ability to compromise, though sometimes the decision to not compromise is necessary, rarely though.
Aeon would you characterize your work in groups as taking a working with approach or as an assertive approach, or flexibly in between the two?
For example: how would you approach a situation where the majority of feedback from a number of sources conflicts with the direction your colleagues and or CCP is discussing?
(This is open to all CPM candidates who come in the shop)
I generally like to mix it up depending on who I'm with. Some people I talk to in my feedback circles seem to disagree with -everyone- if only to contradict that requires a little bit more finesse so I usually like to throw out whack-job proposals knowing they'll disagree and then scale it back until we get around the intended area/point. 9/10 though, people are usually pretty open-minded (assuming they're not trolling, which there's a lot of in IRC) and relatively easy to work with.
To answer your question simply: Flexibility in between the two with a strong preference for a 'working with' approach (I genuinely like logical debate =D)
Now, feedback conflicting with the direction of colleagues/CCP is an interesting thing. We've got examples of that in the past with the strafe speed being the way it is because of the community's overall love for it was an unintended consequence, a bug. I was adverse to it at first, not going to lie, but seeing how the game has progressed since then and how the playerbase is generally more happy without that artificial restriction is worth it, and worth reinforcing that fact to CCP.
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Aeon Amadi
Edimmu Warfighters Gallente Federation
5866
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Posted - 2014.05.29 19:12:00 -
[10] - Quote
Matticus Monk wrote:Only if equipped with photon clack, can one actually use yes to kill scout. (duh!) CPM candidates - your talk is great but time to start knocking some **** over in here! Enough sissy crap! This is a den of theives, don't be spouting off all kinds of **** that makes sense without throwing in some bastardly stuff to balance your posts! *******! (BTW I threw up a new poem in the photon thread... it was that inspiring)
No =D
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Aeon Amadi
Edimmu Warfighters Gallente Federation
5867
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Posted - 2014.05.29 19:21:00 -
[11] - Quote
Matticus Monk wrote:You don't get it yet.... Engage the community, Son. Relate to all of your peoples. *punches Aeon in the gut*
Oh I'm relating, I'm relating -REAL- well, you wanted bastardly.. I'll let you in on a secret....
I. DONT. KNOW. WHO. MY. FATHER. IS.
EDIT: Obligatory smiley so people don't think I'm getting angry or something
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Aeon Amadi
Edimmu Warfighters Gallente Federation
5869
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Posted - 2014.05.29 20:48:00 -
[12] - Quote
Matticus Monk wrote:Aeon Amadi wrote: Oh I'm relating, I'm relating -REAL- well
Meh.... not sure on that. Good thing I'm not voting for the best CPM ruffian scout candidate, but the best CPM candidate. I would expect an honorary brother to throw down though.... these other CPM dudes walking in here I expect to be on better behavior and they better not be tracking any **** into this place. Appia would punch me right the **** back I'd wager....
You inevitably hold the cards when it comes to what you're looking for, though back on the compromise I'd say it's important to remember that everyone has differing opinions - you might agree on some but sure enough there will come a time when you and your representative disagree on something. I'd even wager that if they're going to agree with you on everything, they're probably BSing you
It's entirely possible to get your point across in a professional manner and "havin' balls" or "tellin' 'em like it is" only works in certain situations. If you use it all the time, it loses value. It should be a trump card if anything.
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Aeon Amadi
Edimmu Warfighters Gallente Federation
5871
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Posted - 2014.05.29 22:41:00 -
[13] - Quote
Man of Spade wrote:Question for the candidates. What, if any, experience do you have with politics and how would you transfer it to the CPM term?
I was a diplomat for ANONYMOUS here in Dust 514, that's about as far as my political experience extends (I truly hate politics as much as I try to be a politician ). Thing about it though is that if you approach someone in a friendly, professional manner, a lot can get accomplished and I think I made a lot of headway with that approach while I was at Fanfest. The fact that CCP Rouge wasn't aware of what ISD was, and then mentioned it in his posts following up the Legion announcement, means we've made a -LOT- of progress toward communicating those goals
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Aeon Amadi
Edimmu Warfighters Gallente Federation
5881
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Posted - 2014.05.30 04:46:00 -
[14] - Quote
Adipem Nothi wrote:Cross Atu wrote:So, I know it's early to actually nail down a final list (we have to see Alpha first) but I hope y'all are thinking of possibilities for hotfix beta when the time comes. I'm looking forward to hearing what you have to say.
o7 ~Cross Just in case the alpha scalpel doesn't cut it ... * Take away any/all treats and candy that Aeon Amadi may have offered to pilots * Tell the pilots you'll return their candy, but only if they consent to half-decent swarms ... that's all I got for now :-)
Where's that coming from O.o?
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Aeon Amadi
Edimmu Warfighters Gallente Federation
5892
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Posted - 2014.05.31 04:14:00 -
[15] - Quote
Shotty GoBang wrote:Aeon Amadi wrote:Where's that coming from O.o? Let's have a look-see at that candied thread of yours, Aeon.
- Vehicle Rep Tools (Post #1)
- Better SP scaling for vehicles (#21)
- Return of Logistics variants (#39)
A subset of a problematic class asks for more. These are same operators who relentlessly camp spawnpoints. The same pilots who resist the AV of the infantry they farm, and demand to retain the ability to do so. The very same class who are so far broken that 100+ KDRs can be found at any time in weekly Leaderboards. By way of contrast, let's pretend that Scouts are so vastly overpowered that they steamroll all other players, except for other Scouts. Let's pretend that these demi-gods summoned Rattati to ask for more, say SG Sharpshooter or Chrome Sprint Speed. Would you offer those Scouts some candy? Or would you call them crazy? Right or wrong, this is how I see things. Scouts are somewhat OP and FoTM. We didn't want it but it happened, and we're trying to get it fixed. Pilots are vastly OP and FoTM. Their majority insists that all is well and actively lobby for continued imbalance. Without sense, you've offered them candy; without shame they ask for more. With Proficiency V Photon Swarms I can't even defend a friendly spawn. It is bullsh*t, and I'm counting on CPM (old and new) and Rattati to fix it. No excuses. No chasing butterflies. And certainly no candy 'til its fixed.
Mhmm. I get the creeping suspicion that there's something more that I'm not being told here so this might be falling on deaf ears, but here goes.
It's not candy. It's not "being offered" to anyone and believe it or not - I've ALWAYS complained about the removal WP accrual from repairing vehicles ever since closed beta when ICECREAMKING and his lot abused the mechanic to gain limitless orbitals. I've always advocated for more ways to gain war-points and I still do; a player should be rewarded for every action they perform in the game. It has absolutely nothing to do with vehicles.
But, since we're on the topic of vehicles, the interesting thing about proposals to add those sort of features is that they're great ways to compromise (there's that word I keep emphasizing to you guys) for other suggestions; like downgrading the heavy reppers on HAVs so that we can encourage the use of vehicle reppers because teamwork = OP, as it should be. Tanks shouldn't be one-man armies and by proposing an alternate means of accomplishing relatively the same goal using team-work, it doesn't come off as me saying "HERP NERF HAVS".
Now, onto the "better SP scaling for vehicles" (#21) <--- I have no idea where this came from. I did suggest better SP scaling for -Logistics equipment- because it's been needed from the start but as far as vehicles, it's never been brought up.
Return of Logistics Variants (#39) <--- Again, no idea where this is coming from and I have no idea what it applies to. Infantry Logistics..? Vehicle Logistics..?
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Edimmu Warfighters Gallente Federation
5892
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Posted - 2014.05.31 04:36:00 -
[16] - Quote
IgniteableAura wrote:Aeon Amadi wrote:
Mhmm. I get the creeping suspicion that there's something more that I'm not being told here so this might be falling on deaf ears, but here goes.
He doesn't like tanks PS: teamwork should not be OP. There should still be waves of opportunity. I can alpha a heavy with a logi, or out DPS through the reps even without a fellow logi repping me. With tanks you simply can't do that without another tank, most times the tank can just GTFO out of range. Recall and repeat. Its a poor **** mechanic thats been in the game WAAAAAAAAAAAAAY longer than scouts have been buffed. However, it seems the cloak and scouts are so OP right now that its the first thing on the hotfix list and they are getting the hammer. Most of the reason that scouts are getting that fix is because we are advocates of balance, in contrast, vehicle players are notorious of "everythings fine" move along mentality.
I'd say a logistics repairing a tank is about as "wave of opportunity" as it gets considering that he's going to have to be near the tank to begin with. He's not going anywhere, he's not shooting back, peck him off with a sniper rifle or a mass driver if you want.
Also, not sure how Scouts got brought into the argument O.o? They're completely different playstyles that need to be addressed separately. Unless you're talking about Vehicles needing some hardcore nerf because they nerfed Scouts in Hotfix Alpha, at which point I'm going to call emotional bias/vindictive
Adipem Nothi wrote:Harpyja, Post #21) wrote: The old engineering skill gave us PG. I'm sure I'm not the only one that wants it back. There needs to be more benefits to investing SP into vehicles. shaman oga, Post #32) wrote: Things i would like ---SUPER REQUEST--- return of the logi vehicles and module (i know they are still there)
I'm responsible for the stuff other people have said??? Well by George, Adipem, you should stop wanting tanks to have jump jets! A person is entitled to suggest/propose whatever they want, where they please - that doesn't meant they speak for the community.
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Aeon Amadi
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5893
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Posted - 2014.05.31 05:38:00 -
[17] - Quote
Adipem Nothi wrote:@ Aeon
You're missing the point.
(1) How are Scouts and Vehicles related? At the moment they are both overperforming, both in need of finetuning and both on Rattati's to-do list. As Iggy aptly pointed out, users of one item want it to be fixed. Users of the other item flat-out demand that it remain broken.
(2) Do we want Vehicles to be nerf hammered in some show of vindication? Absolutely not. We simply want the imbalance to end. Unfortunately for Rattati, Pilots are not going to give up their win-button without a fight. Hence a prime opportunity for the CPM to take initiative and bridge the gap.
(3) Are you responsible for what others request? Of course not, but you are responsible for how you influence the problem. You've offered candy to imbalanced class that wishes to remain broken. Are you offering them candy in hopes of bringing them to the balance table? Or are you offering them candy because its teamwork candy, which you think they should have? I'm watching the thread; still no talk of balance; only requests for more candy.
The thread was propositions for broad-spectrum proposals that benefit a majority of the community, that have been asked for countless times even before 'x', 'y', and 'z' were over-powered or out of balance. I'm not "offering candy" to anyone, I made proposals based -exactly- on what were healthy additions to the game. I don't generally comment on balance unless it's something that I'm confident in my knowledge of, and I do so as a player because that's not what the CPM is for (this has been sad dozens of times by the current CPM)- the community can take care of that well enough on their own as you've demonstrated. All the CPM can do is forward along hot-button issues that keep getting brought up, which has about as much weight as you'd expect considering that the forums bring it up over-and-over again anyway.
As far as "how I influence the problem", I'm not causing market changes or causing a bunch of players to suddenly get interested in Axis Repair Tools because I posted up a thread about them. It's a "six degrees of separation" argument, if anything, and that's further influenced by the fact that neither of the posts quoted had anything to do with Vehicle Repair WPs at all. To which I suggest you investigate the Six Degrees of Kevin Bacon game because it's a hell of a lot more entertaining than this conversation
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6147
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Posted - 2014.07.06 16:46:00 -
[18] - Quote
CCP Rattati wrote:What do you feel about Amarr having the range, Gallente having dampeners, CA having precision and MM get better at hacking and running.
I am not too comfortable with giving the CA both range and precision supremacy, I believe you have to make a choice.
I personally like the idea, myself. Interested in seeing what the Scout community has to say about it though. What kind of range/precision we talking on the Amarr Scout?
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6152
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Posted - 2014.07.06 23:27:00 -
[19] - Quote
J0LLY R0G3R wrote:@ dunc, nope, doubt u'll see any games really that are cross platform.
@ amadi - still trying to grab a job over at ccp it seems?
Good to see them slowly coming around to stuff that's been talked about and talked about. Shame they hired Rattati so late, nice to see the dude around though.
Hahaha xD Dude, if you knew my situation, you wouldn't even be worried about me getting a job with CCP. You know what my qualifications are? A GED. That I got in December. Make sure you don't put the tinfoil in the microwave =P
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Aeon Amadi
Fatal Absolution General Tso's Alliance
6679
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Posted - 2014.10.14 11:10:00 -
[20] - Quote
CCP Rattati wrote:Appia Nappia wrote:CCP Rattati wrote:Appia Nappia wrote:a G-I BPO?! Who knew that one day Gallente Assault would finally get a BPO. If only the Dragonfly Assault was converted though,
If this had come out a year ago I totally would have spent money on it!
Too bad the game is dead. Unless there's confirmed new content and plans for new maps, I won't spend a cent on this game again. We can look at copying the Dragonfly look and colors to the other racial Dropsuits. Not the same as "transmuting" one of my multiple C-I Assault suits into a G-I Assault suit. And I still say a 'Templar' Commando A-I and 'Templar' Scout A-I are needed and should be given freely to the people that used EVE 10 year anniversary codes -Templar Manhunt lottery winners don't need them. And the Dragonfly Assault "skin" isn't really all that asthetically pleasing. It's more because I like the idea of "sets" of BPOs existing with a name per race. Individually purchased but instead of a whole Role having Quafe, a whole Race having the same design. We will try to more of that, f.ex. the Primordial/etc sets, we are planning to fix and update them. Possibly same with Valor/Raven/Sever
Should do the pre-fitted suits without all the modules while you're at it.
{ | bittervetmode = 1
I }
== Description ==
This player has reached their breaking point
[[Category: Angry]]
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Aeon Amadi
Fatal Absolution General Tso's Alliance
6902
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Posted - 2014.11.04 03:12:00 -
[21] - Quote
CCP Rattati wrote:One Eyed King wrote:In case you haven't seen my insane ravings elsewhere, I have done the math on the nerf.
I will now get an entire 5m worth of range while cloaked.
Can someone tell me how that is any better than 0, and why they didn't just remove all passive range while cloaked?
I mean at that range, I will see and hear whatever is beside me even with cloak. And it will always be too late.
This is what I get for spending money on CCP.
Got me again guys!
Didn't see anything about the range nerf on the forum post before the Dev blog.
If I would have known better, I would have just gotten Persona 4 and even ended up saving 10 dollars. We will revisit this like everything else that needs to. 5 m will at least give you the scout knifing you while you hack.
But will the minimap adjust accordingly? Otherwise, you won't be able to see the red-dot through your own chevron.
EDIT: Not that it really matters. Assault has 10m and it still isn't enough time to react as you're already within optimal range of everything. Well. Except for the Laser Rifle because #WeirdWeaponMechanics.
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Aeon Amadi
Fatal Absolution General Tso's Alliance
7247
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Posted - 2014.11.17 18:10:00 -
[22] - Quote
Appia Nappia wrote:Pseudogenesis wrote:I'm gonna need this translated to Minmatar, I can't make heads or tails of it A very complicated way to give scaning system depth. Range is too low on all suits (please go back to Chromo values of 20 for everyone and 25 for scouts)
Quite the contrary, it was the simplest and easiest way to add uncertainty to a system that was entirely too binary. Numbers need to be tweaked so that Scouts aren't -always- unscannable however, in my opinion. At <15m Scouts shouldn't be worrying about whether or not they've been discovered on their minimap with the way CQC options are right now. At that range you're usually already dead or can't see the icon on the minimap because it's too close to your own.
Long-Term Roadmap
This Player is Against Proto BPOs
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Aeon Amadi
Chimera Core
7610
|
Posted - 2014.12.26 00:42:00 -
[23] - Quote
Arkena Wyrnspire wrote:
Damn right I am.
If loyalty ranks are going to be used for in game corporate strength, it is unacceptable for the primary source to be IRL cash. That is P2W. If the higher ranks are unattainable without AUR usage and higher ranks translate directly into game power, that is pay to win.
I don't think anyone even has the same interpretation of what 'Pay-to-Win' is anymore. We play a game in which a player can stack three boosters and get 150% - 300% more SP than the guy next to him, pay to actually open up the boxes and receive his salvage (and thereby more officer gear), buy a never-ending suit with never-ending modules/equipment/weapons in a game that was originally all about risk and consequence, and if he doesn't like what he specced into he can spend money to reset it all back to zero and do it all over again.
But apparently Loyalty Ranks is where we draw the line. That's Pay-to-Win, even though we have no freaggin idea what the bonuses are going to be for having high Loyalty Rank in a PC corporation with a warbarge fleet. For all we know, it could be more minor bonuses that non-paying players get like increased SP, increased ISK payout, increased market sell values. Yanno, all that stuff that -isn't- pay-to-win because a non-paying player can achieve it (after 80,000 battles if they're trying to go from Rank 10 to Rank 11).
For the record, I'm not arguing against you here even though it may sound like I am. I just think it's hilarious enough to be given a satirical tone.
Clearly the basic understanding of Pay-to-Win in this game is simply: "Providing something that a non-paying player cannot attain without paying" which would include boosters, respecs, and early access aurum gear but... well. Let' try a different definition....
Pay-to-win in this game is simply: "Giving a paying player a bonus that a non-paying player cannot attain without paying" Ah, dangit, now we've described loyalty ranks and all the bonuses there-in... As well as boosters. Let's try again.
Pay-to-win in this game is simply: "Giving a paying player exclusive items that somehow change gameplay in a way that a non-paying player cannot attain without paying" WELP... Now we've gone and described BPOs. Great. Fantastic. That's awesome because now I'm running out of ideas.
Pay-to-win in this game is simply: "Giving a paying player a direct and obvious advantage that a non-paying player cannot attain without paying" Annnd we're back to describing Loyalty Ranks now that we have all this warbarge shenanigans with the corps in PC. Also to a looser extent -EVERYTHING ELSE THAT WAS JUST STATED-.
So, as you can see, Pay-to-Win has very different, nebulous meanings that suit the argument for the person explaining it. That being said, one could easily change the definition of Pay-to-Win to suit what they are arguing and simply say that the other person (arguing against it) is committing the logical fallacy of Personal Incredulity; that simply because they find difficult to understand what "Pay-to-Win" means (in their context) that they cannot be wrong.
But, yanno, what do I care, I just bought $100 worth of aurum to help me get to Rank 11 since I still have 160,000+ Loyalty Rank Points to go. I'm not worried about it, you peasants can stay in your pub matches while we real (paying) men kick but and take names with all the stuff that we paying players have that makes our opinion matter more.
Aeon's Links
In an effort to be "positive" I will agree to everything CCP does.
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Aeon Amadi
Chimera Core
7888
|
Posted - 2015.01.16 00:51:00 -
[24] - Quote
One Eyed King wrote:Well...
That was quick.
Only took me one game to remind me why I don't play more often.
How balanced matches aren't the No. 1 priority is beyond me.
Tried having fun in an Assault M-1. Found that actually trying to win Skirmish netted me a loss of over 300k isk in one match (almost twice what was actually paid out).
Couldn't do anything in the city with a squad on the other side running an assault repping 2 heavies.
Uplink spam was fixed to the tune of not having a single uplink to spawn on for 75% of the match.
I don't know why I even bother trying to be optimistic with this game sometimes when it just causes frustration when I actually try to play.
Lol
I am... La línea roja artillero..!
Tears collected from Redline sniping -:- 45
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Aeon Amadi
Chimera Core
8003
|
Posted - 2015.01.28 02:42:00 -
[25] - Quote
Arkena Wyrnspire wrote:Would reducing backpedal speed not reduce the effectiveness of ring strafers? It's a pretty common form of strafing as well.
It's definitely going to hurt Armor Tankers, that's for certain. Lot of armor tankers rely on the faster forward/backward motion because their strafe speed is so slow.
I'm still against reducing backward speed, need some hardcore convincing that isn't "So Nova Knifers autowin".
Sniper range nerf did nothing but make it harder to counter-snipe redliners. That and open up for really stupid feedback
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Aeon Amadi
Chimera Core
8026
|
Posted - 2015.01.28 05:29:00 -
[26] - Quote
CCP Rattati wrote:Guys, if NK kills were remotely a problem, or a potential problem, with slightly lower backpedal, I wouldn't be advocating for them. With Scanning changes, they became less effective, but I want all styles, even niche, to be able to flourish if they want to. It's not my personal style, but I appreciate it and get killed by novas every 10 battles, maybe. Stats say the same. We should be proud of our NKers if anything. I tend to think "good kill", versus "**** you" for most other kills.
Eh.... Maybe... I just think it's cheap that I have to inject 'x' amount of rounds into the guy when he just has to get one good swipe in. Scanner changes are great but you still don't have that much time to react, let alone get far enough away that you can do something about it.
We'll see what happens.
Llast 326 wrote: Fair enough @Void Dude I can back peddle out of my own PLC blastGǪ That is not right in my opinion.
As an alternative to slow back peddle I would think killing instant directional change (100% to 100% instant movement) would have the same effect. Death of the wiggle wiggle in all directions would probably make more people happier.
Agree'd. Always drives me bonkers when a MinScout comes running up dead sprint in cloak, I start firing, then he strafes his way close enough to insta-kill. Let's be real here, no-one is dodging bullets, they're just abusing hit detection.
EDIT: Green Paper is absolutely the worst person to deal with when it comes to Nova Knives. I just leave the match whenever I see him because I know the game will just be spent being frustrated that I can't actually kill the guy.
Sniper range nerf did nothing but make it harder to counter-snipe redliners. That and open up for really stupid feedback
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Aeon Amadi
Chimera Core
8026
|
Posted - 2015.01.28 05:55:00 -
[27] - Quote
One Eyed King wrote: Vs the auto win because of the HP disparity otherwise?
Knives have so little AA you might as well say its non existant.
With EWAR changes, not only can Assaults beat scout passive scans, but there is nothing that any scout can do to evade short range scans within NK range.
Name another shooter that has forward and backwards motion at the same speed?
If a knifing scout gets the drop on you, and you can't take them out before they kill you, you deserve to go down.
Assaults aren't in the weak spot they once were. They shouldn't have the advantage over scouts in every situation.
Dust 514 =/= Not other shooters.
Dust 514 has the longest TTK of any shooter I've played and as a result is less dependent on those factors. It's a shooter where you actually have to aim, keep target, and apply enough damage to down your target. That mechanic is completely botched when you introduce one-shot kill weaponry and it really sucks being killed by it when you have to dedicate so much effort in killing the other person.
If a knifing scout gets the drop on me, that's fine. I deserve to die. What I don't deserve is to watch the guy come running up at me, shoot at him, miss 90% of the rounds because he's somehow able to dodge bullets, and then die because I didn't do enough damage to him in the split second it takes for him to come up on scans or for me to see the shimmer of his cloak.
Not -all- Assaults are in the weak spot they once were but that doesn't suddenly mean they're able to beat everything all the time. Sentinels are still prolific and the meta is still geared toward having to combat them, something Scouts don't have to worry about as much because Sentinels will likely never see them. Assaults on the other hand still have to worry about both and it's either fit toward one meta (sentinels) or the other (scouts).
Completely different arguments. One is backpedaling because of a range limitation on sniper rifles which requires the other party to have to stand up, readjust, crouch down, wait for the sway to go away, line up the shot for a headshot (because otherwise you won't kill them), and maybe take it before the person can get back out of range or shoot them.
Nova Knives are much faster to react; you miss? Sprint forward, try again.
I haven't run knives with any sense of dedication since Chromosome because I genuinely don't enjoy having to spec into an entire specialization just to make them work (Min Scout) when any other weapon (besides heavy weapons) I can throw on any of my other suits and at least get halfway decent performance out of. Saying that a person "should give knives a whirl" is asking for an entire SP investment into both weapon, suit, and meta.
Further more, I don't see the justification in a completely overarching change like reducing backward motion when we could just extend the range of nova knives by adding in a 'charge forward' feature like you see on the Plasma Swords in Halo... It was discussed quite a bit in the past but apparently the community would rather everyone suffer for the sake of one weapon rather than one weapon change to uhh... 'Flourish'... Even though I already think it's one of the cheaper weapons in the game for the reasons mentioned.
I also don't see why a person using Nova Knives doesn't fit a weapon with range to switch to in the eventuality they botch their 'ambush'. I don't consider Nova Knives to be a primary weapon that should in any way go toe-to-toe with say a Shotgun or an Assault Rifle, let alone an HMG. Should it be viable in it's range? Certainly, but that isn't a good justification for making everyone else's playstyle suffer for the sake of that.
Sniper range nerf did nothing but make it harder to counter-snipe redliners. That and open up for really stupid feedback
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Aeon Amadi
Chimera Core
8052
|
Posted - 2015.01.28 13:41:00 -
[28] - Quote
Bayeth Mal wrote: Incorrect, I run knives (when I do play) and I have 0 sp in Min scout, I run all Gallente suits. Knives are effective on every suit, hell I've seen people have success with them on a speed tanked Sentinel. It's just on Min Scout the knives are Very Effective. You would know this if you actually used them or took the time to bother researching them. Or bugger it, if you even bothered to talk to a knifer rather than ranting.
So, if they're effective, then what's the problem, exactly..? Do you want them to go from Effective and Very Effective to Very Effective and OP?
Bayeth Mal wrote: The shop gets enough hate as it is. Asking for a buff just to us, just to make something we do stronger would result in even more forum rage and the blaming of us for all the games woes, ours is a suggesstion to remove a silly mechanic that effects every part of play across the board, including sniping. Plus I see in this game that proposal being actually pretty OP. I sure as hell can think of some ways I'd abuse it, plus it would start to lean us toward an ability not unlike charged sprinting which even the knifers here don't want as it would be simply OP.
Then why propose it?
Bayeth Mal wrote:
When approaching an enemy, closing in the final few meters just to have them turn and desperately back pedal, keeping themselves just out side of your range for an extra second or two. You won't even have time to switch weapons let alone kill them before your 300 or so HP disappears. If it's a tanked up assault or a sentinel, nothing short of a couple of charged swipes will down them. Your ARR ain't gonna help in a point blank fire fight.
The only legitimate feedback given in response that didn't amount to 'you're wrong you're wrong you're wrong'. I appreciate the input, let's see what you have to say about the mathematical bit to provide more than anecdotal evidence however (bearing in mind that mind was anecdotal up until the math as well).
Bayeth Mal wrote: 7.91 is the sprint speed. Base movement is 5.65. Considerably less, and knives cannot be charged while sprinting. Which is why people do the charge jump, requiring a hell of a lot of luck when going after a moving target. But you know what? I'm going to be even more generious and assume an even closer distance when the target spots the knifer. If your target turns and sees you at 5m and back pedals: Starting distance: 5m - 1.8m range of knives = 3.8m distance to cover. Scout: 5.65 m/s (moving while charged) Assault: 5.00 m/s (back pedal) Speed difference: 0.65m/s Time to cover 3.8m distance = (3.8/0.65) = 5.85 seconds Q.E.D. MORE. THAN. ENOUGH. TIME.
I don't see a reason why you would walk up with base movement speed if sprinting is available. Sprint to the target, charge, then strike. Don't sprint to short range, continue to walk from there, then charge. Mathematics assume that the target sees you, which is subject for debate based on the person and entirely circumstantial. This is also assuming that their precision beats your profile, which if you're running a 300 EHP fit, you're likely going to have a few profile dampeners (maybe), which requires him to have precision enhancers - this spaghetti's into multiple niche fits and exceptional theory-crafting that will never be consistent with -all- cases.
This is also assuming you're not using a cloak at the time, which would be invaluable toward stealth capabilities and further limit the visibility that the target has... Which I assume is not facing you.
Even still, stating that they're back pedaling immediately assumes that they are, in fact, facing you, and not turning to engage you in the eventuality that they did, in fact, see you. In which case, you would have to consider turn speeds, variable/dynamic movement (the guy moving forward then strafing during the turn and -THEN- backpedaling), and then facing you/engaging before you can kill him.
This would require extensive testing both in-game and mathematically to be able to prove without a shadow of a doubt that every single time the player is going to get away in the time necessary. I'd also appreciate it if you didn't use ALL CAPS BECAUSE IT GIVES ME THE IMPRESSION THAT YOU'RE A RAGING KITTEN HOLE WHEN I AM TRYING TO GIVE THIS CRAZY THEORY A CHANCE.
Bayeth Mal wrote: -Snipped BS-
Hostile, aggressive response that completely over shadows whatever point you were trying to make by slightly irritating me with sparse amounts of feedback beyond "go look" and "you're wrong" except in the mathematical formulas, which is still subject for debate. You then assume that I'm not going to change my mind, tell me "to hang out in GD or whatever skype channel it is you randoms keep coming from" and then try to convince a dev that my feedback doesn't matter.
Explain to me why I should not consider this whole response a massive troll..?
Sniper range nerf did nothing but make it harder to counter-snipe redliners. That and open up for really stupid feedback
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Aeon Amadi
Chimera Core
8052
|
Posted - 2015.01.28 13:51:00 -
[29] - Quote
Bayeth Mal wrote:I know I'm being rude but I'm sick of these blue tag chasers. Especially after Rattati says this: CCP Rattati wrote:Guys, if NK kills were remotely a problem, or a potential problem, with slightly lower backpedal, I wouldn't be advocating for them. With Scanning changes, they became less effective, but I want all styles, even niche, to be able to flourish if they want to. It's not my personal style, but I appreciate it and get killed by novas every 10 battles, maybe. Stats say the same. We should be proud of our NKers if anything. I tend to think "good kill", versus "**** you" for most other kills.
Yes, you are being rude, and you'll probably notice that I was posting in response to Arkenai earlier... Just as well, there's nothing wrong with "blue tag chasers" because in the end, blue/white tags are the only ones I really need to convince. Not you.
http://i.imgur.com/IZPcV.jpg
Pseudogenesis wrote:Yeah Aeon, I like what you do for the community but coming in here and talking about the fairness of knifing after admitting to not having used knives for almost 2 years is really presumptuous. Like others have said, you should give knives a go before commenting on their balance. This in particular: Aeon Amadi wrote:Nova Knives are much faster to react; you miss? Sprint forward, try again.
Is something nobody who actually uses knives would say. You miss, you die. Rinse and repeat every time somebody catches sight of you because hey ho, 100% backpedal speed is an unhealthy mechanic. That said, I wouldn't be in favor of the penalty if I didn't think it would help other areas of the game too. With how strict the range parameters are in this game, backpedal needs to get toned down for the sake of ranged weapons. And then there's all the strafing, and the other problems already mentioned. I can't think of any reason for it to stay, to be honest.
Sure, I'll absolutely admit to that. The weight of my feedback is somewhat bias considering that as an Assault player who does not use Nova Knives but has problems dealing with them. Is it presumptuous? Perhaps. I can, however, look at numbers and get a rough idea of what's going on and collaborate that with my own gameplay experience. I know that Standard Nova Knives as a base do 200-230 damage with either a x2 or x3 multiplier for full charge (I get it and the Scrambler Rifle mixed up at times) and I know that even standard knives can still shell out up to 800-1200 damage if both swipes hit. Which is enough to kill most anything besides some Sentinels.
I personally disagree with the argument toward backpedaling/strafing if only because I don't really see it as that big of a deal for anything -other- than a few niche weapons (Nova Knives, Shotguns, Sniper Rifles). Things that can be changed on a case by case basis. Why? Because when I raised nine levels of hell about the movement speed changes back in July, 2013 it was met with stark resistance. I initially supported what the lot of you are proposing now, but the general community favored the faster speeds.
I am totally willing to recant my stand-points if given reasonable arguments that justifiably counter the arguments I am proposing. I will not, however, recant my arguments in the eventuality that someone like Bayeth Mal comes in like a raging kitten and assumes that I am doing this -COMPLETELY- out of favoritism toward my play-style. I would -LOVE- to see a video of this phenomenon happening and will totally watch if a link is provided, however I am far too lazy to try and search all of Youtube and Google for that video
EDIT: This post in particular is one you'll find most appealing.
Sniper range nerf did nothing but make it harder to counter-snipe redliners. That and open up for really stupid feedback
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Aeon Amadi
Chimera Core
8055
|
Posted - 2015.01.28 14:09:00 -
[30] - Quote
Adipem Nothi wrote:Weren't you a Scout when we met in Chromosome, Aeon? The new tricks are not much different from the old. If you wanted to, you could pick it back up quickly. We've seen one side of the coin, which has value, but you're speculating as the nature of the other. Hands-on experience is the surest way for you to understand the factors in play. Arkena Wyrnspire wrote:Also I was initially tending to be opposed to reducing backpedal speed but having knifed I'm seeing it as silly and see no reason for it to remain.
Perhaps. I quit the scouting BS because everyone got this massive hard-on for thinking that I... never scouted? Or something? I advocated a lot of Scouts prior to the elections and then Appia chimed in with her pearls of wisdom and everyone flocked over to her, lawl. Anyway, pointless political bickering aside... #ShottyScoutHipster
The thing about Arkena's quote though is that, again, I don't see this as a justifiable reason to completely change everyone's movement speed in the game to benefit CQC weaponry. I think it would cause more harm than good to be completely honest and as Bayeth Mal said earlier (probably the only thing of value out of that entire post) is that it -would- be a nerf to Scouts who have been asking for a balance check now that EWAR is in a better place.
Which isn't at all reasonable. I was, initially against it because of the timing. A lot of scouts were asking for it -immediately- after Assault EWAR got buffed and I felt we needed time to see the effects. But now I'm starting to think that there's other things that can be done, like reducing the effects that cloaking has on scan range and what not. That's perfectly fine, Scouts need to be able to see potential threats other than their target if they're expected to dispatch them and... well, live.
I digress.
Long story short, I need hardcore evidence that it's -WORTH- the change to movement speed across such a large spectrum for the sake of a handful of weapons that could be tweaked in more meaningful ways.
Sniper range nerf did nothing but make it harder to counter-snipe redliners. That and open up for really stupid feedback
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Aeon Amadi
Chimera Core
8055
|
Posted - 2015.01.28 14:11:00 -
[31] - Quote
On another note, here's a random $5 Aurum code I'm not using. First come first serve.
78G6-AKN9-DA4P
1. From the PlayStationNetwork icon on the XMB, select 'PlayStationStore' 2. Select the 'Redeem Codes' icon located in the upper right of the screen. 3. Enter code and click 'Continue'.
Sniper range nerf did nothing but make it harder to counter-snipe redliners. That and open up for really stupid feedback
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Aeon Amadi
Chimera Core
8068
|
Posted - 2015.01.28 15:32:00 -
[32] - Quote
Adipem Nothi wrote: I don't what Appia has to do with this situation, but if it is any consolation, she's gone. She's neither posted nor signed on in months. Either way, we aren't responsible for whatever she did or didn't do, and whatever she did or didn't do has nothing to do with the issue at hand. Appia and I butted on heads on nearly everything, sometimes nastily, but we made conscious effort to remain on point when doing so.
Appia and I butted heads a lot more than I honestly care to admit. She was incredibly stubborn and unwilling to take into account anyone else's feedback, called everyone disagreed with her ********, etc. I quit scouting because the Gallente Assault became a thing. I always had a preference for Gallente and I preferred Assault, it just wasn't available at the time. In the same sense, Scouting was also something I did because of the company I had at the time (another guy who loved shotguns and what not) and we just drove around the maps in an LAV, bailed out, shotgunned the ever living hell out of some poor guy, then jumped back in and continued on our way.
I wasn't a competitive player during Chromosome, I had no interest in being a competitive player during Chromosome. I really didn't care for balance and I was really just doing it for the enjoyment of the game. That changed.
Aeon Amadi wrote: ... long story short, I need hardcore evidence that it's -WORTH- the change to movement speed across such a large spectrum for the sake of a handful of weapons that could be tweaked in more meaningful ways.
The only "hardcore evidence" I can think to offer you is that backpedal speed being slower than forward movement speed is a mechanic common to every other shooter; I think it improbable that all other studios are doing it wrong. I could offer you firsthand accounts, opinions and explanations from the career-long knifing experts, but that isn't "hardcore evidence"; it is "expert opinion". If "hardcore evidence" is what you require to be convinced, then I don't think we're capable of convincing you. Another option is for you to gather evidence on your own, like you've done with so many other things, and see for yourself the problems knifers are facing on account of backpedal speed.[/quote]
That's not evidence so much as a comparison point though, yanno? Arguably, Dust 514 should be -LESS- like other shooters because it will never be able to compete with those shooters. Dust 514 is it's own unique brand of shooter and I feel that trying to shoehorn it into the "every other shooter" category would harm what makes it unique. Not to call a slippery slope argument (which is a fallacy) but where do we stop with propositions to make Dust 514 like other shooters?
Along the lines of movement speed changes, there are a lot of factors to consider:
- Does TTK increase or decrease? - Are LAV drive-bys easier or harder? - What weapons would affected by this change? - What suits/playstyles would be affected by this change? - Can this change be accomplished by any other means? - Is this a hammer or a scalpel change? - Do the numbers validate that this is the optimal change that needs to happen? - Is this change meaningful and functional?
If the direct correlation toward reasoning for backpedal/strafe speed needing to be changed is knifers, why not change the knives themselves? That's all I'm asking.
J0LLY R0G3R wrote:
A bluetag chaser u say. No clue who that could be.. XD He just wants attention, however he can get it. But just ignore the guy and soon enough he'll be off testing the gravity of the planet by jumping out of the mcc over and over. That's still one of my fav stories.
Well until another blue tag shows up. XD
-Sigh.-
Sniper range nerf did nothing but make it harder to counter-snipe redliners. That and open up for really stupid feedback
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Aeon Amadi
Chimera Core
8068
|
Posted - 2015.01.28 15:41:00 -
[33] - Quote
Adipem Nothi wrote:Arkena Wyrnspire wrote:Adipem Nothi wrote:you speaks Aeon's Gallente/AR language I thought you were on the Gallente All-Star Team with Cat Merc, Aeon and Sgt Kirk :-)
Arkena loosely follows the flavor of the month and switches up a lot based on whatever crazy idea he feels like trolling people with. We butt heads quite a bit.
Cat Merc and Sgt Kirk are probably the more Gallente of the bunch.
I quit rolling Gallente when respecs became available because the Minmatar are better overall.
BTW: What's a good amount of deaths you figure to run knives until "I get it"..? 10? 100? 1000? Likely won't do 1000 but I'll certainly give it a go either way.
Sniper range nerf did nothing but make it harder to counter-snipe redliners. That and open up for really stupid feedback
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Aeon Amadi
Chimera Core
8071
|
Posted - 2015.01.28 16:17:00 -
[34] - Quote
https://docs.google.com/document/d/193Ig15VGE8NXcKHoUDwf2TiHelPtZN6xbp8Er-_Wb9o/edit?usp=sharing
There's a public link that you can follow on a match by match basis since my recording equipment is broken. Otherwise, I'd just livestream the kitten.
Feel free to suggest different things but given the outcome of that first match, I'm really enjoying this suit.
Sniper range nerf did nothing but make it harder to counter-snipe redliners. That and open up for really stupid feedback
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Aeon Amadi
Chimera Core
8073
|
Posted - 2015.01.28 16:40:00 -
[35] - Quote
Ares 514 wrote:I love the heavy complaining about KNs. I enjoy to use them sometimes but they usually make me rage. Kinda like tha OP HMG does...
What heavy? O.o;
Sniper range nerf did nothing but make it harder to counter-snipe redliners. That and open up for really stupid feedback
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Aeon Amadi
Chimera Core
8073
|
Posted - 2015.01.28 17:04:00 -
[36] - Quote
Kaaay so first three matches using a Shotty/NK Scout is done. See link for more details: https://docs.google.com/document/d/193Ig15VGE8NXcKHoUDwf2TiHelPtZN6xbp8Er-_Wb9o/edit?usp=sharing
Honestly, my only gripe so far is that it's a pain in the kitten knowing that I probably would have killed someone if -BOTH- swipes had hit instead of just the one. Has there been any discussion to having the knife swipes be simultaneous..?
Sniper range nerf did nothing but make it harder to counter-snipe redliners. That and open up for really stupid feedback
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Aeon Amadi
Chimera Core
8073
|
Posted - 2015.01.28 17:15:00 -
[37] - Quote
Adipem Nothi wrote:Kind of. If I recall correctly, Logibro shortened the duration between swings as best he could without mucking up the animation. This change coincided with the NK/AV change. PS: You'll increase your odds of encountering problems with backpedaling if you relied more on your knives and less on your shotgun. Backpedaling certainly affects shotgunners, but by far less degree than it affects knifers.
Ah, fair enough. If you think I'm relying on the shotgun too much, I'll strip it for something else (though, I have no idea what currently). Alternatively I could remove it all together and use just the nova knives but I have a feeling my KDR is going to plummet, which isn't really fair because I don't think anyone in their right mind would run -JUST- nova knives unless they were masochistic.
Kaeru Nayiri wrote:Having the damage spread out over both swings becomes a bit of a blessing with practice. It makes sure you are dealing lethal damage over a time to scouts and most assaults with a full charge, whereas, against faster targets, the window of opportunity for a kill would be much smaller with instant double slash. About the shotgun, if you have it, you should use it in almost all situations where you would the knives. If you have a shotgun on your fit, don't bother with the knives unless it's a heavy that you think can tank more than 2 blasts from your SG. It's why I wouldn't really fit both on the same suit. This is just my opinion !
Fair enough.
Anyway, here's the new fit. Dropped some aurum, going to try something else out for the next three matches (assuming they last that long, though I doubt it): http://www.protofits.com/fittings/view/1192/11298
Sniper range nerf did nothing but make it harder to counter-snipe redliners. That and open up for really stupid feedback
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Aeon Amadi
Chimera Core
8076
|
Posted - 2015.01.28 17:51:00 -
[38] - Quote
Kaeru Nayiri wrote:Adipem Nothi wrote:^ Know exactly what you're talking about. Here's my version. XD!! I also wanted to add that wearing headphones can help. The more absorbed you are into the environment the better. Staying relaxed is very important too. I forgot to mention another option that needs to be weighed: letting go. Sometimes you are stalking someone and his friend shows up. His friend is a jittery scout and constantly spinning around and moving. Wait for them to separate or move on unless you are confident. There's nothing wrong with this, as a scout you have the power of choosing your engagements, unlike everyone else. If you don't use it, you will face a lot of frustration. Another example: You get to an objective, kill it's defender with Nova Knives, and move to hack. You complete the hack, but he has respawned at the CRU nearby and gets you just as you completed the hack. Let it go. An enemy that is aware of you -in the slightest way- is EXPONENTIALLY more deadly than full proto heavy with proto HMG. Even if the person aware of you is in a frontline fit. Keep that in mind and judge accordingly.
Believe it or not I'm actually having the most fun I've had on Dust 514 in months. I don't feel cheated whenever I die and there's a notable rush that comes with some of these kills.
As I state in my little... Blog... documentary... thing.... I'm starting to dislike using knives against the faster suits. DonGÇÖt really have a problem with Cal Assaults and down but Min Assaults and up are sort of finicky, if only because itGÇÖs hard to keep them on the screen when I need to strike. Kinda feel the effects of this GÇÿback pedalGÇÖ issue (as much as I hate to admit it) but I really do think itGÇÖs on a case by case basis depending on the targetGÇÖs suit. I donGÇÖt seem to have a problem with Gal/Amarr/Cal Assaults, just Min Assaults.
I know this sounds strange but I really wish there was a way to tell on the minimap what the hell I was about to swing at by way of chevron based on frame size. Might be a bit OP though, I dunno.
Sniper range nerf did nothing but make it harder to counter-snipe redliners. That and open up for really stupid feedback
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Aeon Amadi
Chimera Core
8081
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Posted - 2015.01.28 18:11:00 -
[39] - Quote
Calling it quits for now. That last match kinda sucked.
Anyway, currently my stand-point still... Stands. It's only really an issue for some of the faster suits, at least for me. Minmatar Assault, for instance. Everything else I can totally handle.
Sniper range nerf did nothing but make it harder to counter-snipe redliners. That and open up for really stupid feedback
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Aeon Amadi
Chimera Core
8082
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Posted - 2015.01.28 19:22:00 -
[40] - Quote
mollerz wrote:Aeon Amadi wrote:Calling it quits for now. That last match kinda sucked.
Anyway, currently my stand-point still... Stands. It's only really an issue for some of the faster suits, at least for me. Minmatar Assault, for instance. Everything else I can totally handle. Be a real merc. Use only knives. You totally can't handle everything else that back pedaled. If it back pedaled and you were using only knives you were totally screwed every time. Be honest. Back pedaling is totally self serving for you and that is why you want it to remain as it is. This farce of a bullshit experiment with you half ass running around with knives is so transparent it is totally ******* silly. Totally.
Yup, absolutely, and that is why I'm discontinuing it entirely.
If you guys don't want to play ball and actually give people a chance to change their kittening minds, then I'm not going to fight you. I'll just consider this all the frakking evidence I need to extrapolate that wanting movement speed reductions is just as self-serving for you kittens as well and adamantly defend -against- it because of that. I don't play troll games and if I'm just wasting my freaggin time trying to be open minded about this then there's really no point in continuing to invest -MY- time and effort.
Peace, ****.
Sniper range nerf did nothing but make it harder to counter-snipe redliners. That and open up for really stupid feedback
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Aeon Amadi
Chimera Core
8433
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Posted - 2015.02.05 10:31:00 -
[41] - Quote
Cat Merc wrote:CCP Rattati wrote:Bayeth Mal wrote:So Rattati, what's your thoughts on Dust leaning a little too far towards being overly rewarding to people able to log in every day? Or the juxtaposition of people getting left out?
I'm not sure if you saw my earlier posts but for the entire time I've been playing Dust up until now I've successfully managed to hit the 6kSP daily bonus a grand total of 4 times since it was implemented (IIRC), with a record stretch of 8 days being the longest. (edit: as in logging in the first time on day one, last time on day eight). This was because my job demanded frequent travel for a few days at a time. But when I was home I'd have marathon sessions, sitting down and knocking out the weekly SP cap over the weekend every week for months at a time (not any more obviously).
Am I less of a player or customer than the guy who logs in, plays a few games and leaves, even though our total hours played over the week may be the same?
Now I'm no longer in that job and while I know it's not exactly normal, if I was still in that job the requirement to log in every day or couple of days in order to keep my warbarge functioning would frustrate me. I would only be getting a fraction out of it compared to others.
I know it's hard to cater to everybody's lifestyle as we're all different, but I was surprised by this as my understanding is you were trying to help out the "casual, have job and kids and can only get a few hours in on the weekend" player.
Any player with a job must be infinitely more valuable as a customer than the unemployed "poop sock" squad.
Note: This is a re-post as it was missed. Ugh, I would love to tie rewards to "played" minutes, rather than logons. Let me think about this, and no, I don't feel that you are less of a player/customer at all. Feel free to help me with non-exploitable fixes to rewarding crunch players that don't make the others feel that they don't need to log in regularly. Problem is that everytime you leave for work, I don't know if you are ever coming back :), maybe a subscription system might say "I am dedicated, reward me". Could have a small daily multiplier that grows the more matches you play, and resets daily. Should be put at a number that allows those who crunch on the weekend to catch up SP wise. Could also apply it to the salvage system so that your likelyness of getting components from salvage increases. Also, I would love a subscription system that grows its rewards.the longer you are.subscribed, similar to PS2.
Sounds familiar. Then again, the response was mostly negative due to extreme tungsten foil hattery. As much as I would love to just subscribe and not have to log in and deal with the excruciating wait time for the Aurum store to load up, I seriously doubt that the general community wants anything to do with the subscription moniker for... Well. I genuinely have no idea. Something about having an unfair advantage of non-paying players or something.
Have a suggestion for the Planetary Services Department?
Founder of AIV
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Aeon Amadi
Chimera Core
8511
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Posted - 2015.02.07 01:41:00 -
[42] - Quote
CCP Rattati wrote:Jebus McKing wrote:Dropsuit BPOs really should be skins that you can apply to any tier of that type of suit, not STD level free suits IMO. I'd pay money to purchase one of those Brutor skins if it was permanent and I could apply it to an unlimited amount of my suits. I hate spending money on stuff that I can lose to some BS accident like the way the current AUR suits work. This may be closer than you think, born out of performance discussions as these BPO's are using up memory. There are interesting things happening.
Oh my god the world is ending and hell has frozen over. CCP actually doing something logical with BPO's
Have a suggestion for the Planetary Services Department?
Founder of AIV
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Aeon Amadi
Chimera Core
8527
|
Posted - 2015.02.08 03:17:00 -
[43] - Quote
CCP Rattati wrote:IAmDuncanIdaho II wrote:Bayeth Mal wrote:Dom (depending on the post) gives wayyyyy too much power to HMG and suicide RE runs.
Now. A Dom where every 3 minutes the objective moves to another location. That would be interesting and require more active tactics.
Skirm is my preferred for stealth hacks and making use of my speed to get across the map. If one objective has a blobbed PC stomp squad, I can move on and hack a different point. They can't be everywhere at once. Now there is a nice idea. A Dom-based game mode where effectively the single objective is rotated every x minutes. Basically a series of mini-dom games rolled into one. Sounds like it *could* be easy to implement too. [edit] You could think instead along the lines of an "active" objective (amongst a number of inactive ones on the same map). Then you can play around with anywhere between 0 - n objectives being active at a given minute. [edit] You could also have a meta-game come out of it, similar to LAV racing for example, where you see whose dropship reaches the highest height parked on top of an inactive point when it becomes live. [edit] Just realised this game mode would be called DomSkirmBush [edit] Just realised I can be such an idiot. There is a reason we have a game mode on the roadmap.
-Subtle nudges CCP Rattati toward Skirmish 2.0-
Have a suggestion for the Planetary Services Department?
Founder of AIV
|
Aeon Amadi
Chimera Core
8834
|
Posted - 2015.02.25 07:21:00 -
[44] - Quote
Bayeth Mal wrote:CCP Rattati wrote:Yea, we are scaling at 3 stacked pIto myofibs on minmatar scouts being able to jump on top of the big containers.
Stacking penalties = on
proto jump increase is around 25% at that rate
We are also using the opportunity to work on a active duration/cooldown jump pack equipment, like cloaks. Those would be more in the vein of Tribes or a traditional jump-pack ala 40k. I believe planetside 2 has something similar with light assaults. Allows for some more interesting gameplay. Perhaps assaults could get a bonus to it. Just make sure things like plates will work against its usefulness. 1000+ hp flying bricks really won't help things. Has there been any word on getting sprint speeds up over 11m/s? There's still not enough of a difference in the haves and the have nots when it comes to speed. I think if assaults could get up over 9.5 m/s comfortably + your myos they'd have good reason to run something other than HP. And king hp could do with being a little less useful.
All of my yes. I would love it if my Gallente Assault was a bit more mobile considering the range implications of Gallente weaponry. Would totally fit some kind of active jump boost module if such a thing existed just so I never had to kitten with ladders ever again (the #1 reason of stupid deaths).
Exciting times if Assaults get a bonus to Myrofibrals.
Arkena Wyrnspire wrote:I was of the understanding that the 11m/s speed wasn't so much a hard cap as it was the natural cap from stacking penalties.
If memory serves it's because the animation will break if the model goes any faster.
EDIT: Would also like to take the opportunity to mention that we should probably put some clarification that Myrofibrals do not apply to Nova Knives, despite them technically being melee weapons. This is sort of confusing to players who are a bit newer to their use.
Have a suggestion for the Planetary Services Department?
Founder of AIV
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Aeon Amadi
Chimera Core
8834
|
Posted - 2015.02.25 07:32:00 -
[45] - Quote
Bayeth Mal wrote:My understanding is that kincats used to have a higher value but it broke HD. This was way back in one of the betas so it got nerfed.
An old vet will have to confirm this as it may be a urban legend.
Chicken or the egg sort of thing. Kincats breaking the broken HD or broken HD being multiplied by Kincats? Replication had issues with scouts because they could literally become invulnerable through strafing and I don't think that Kincats affected strafe-speed then...
Have a suggestion for the Planetary Services Department?
Founder of AIV
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Aeon Amadi
Chimera Core
8835
|
Posted - 2015.02.25 08:10:00 -
[46] - Quote
Pseudogenesis wrote:Bayeth Mal wrote:The reason I raised it being targeted to assaults (as much as I'd love it on my scout) is that most games have a speed or stealth divide. Not both.
Huh? So many multiplayer games I've played have had a speed and stealth rogue-style character. It's my go-to archetype in a mutliplayer game. I mean, what else are you gonna pair speed with?
Armor. Duh.
/sarcasm
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Founder of AIV
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Aeon Amadi
Chimera Core
8927
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Posted - 2015.03.07 00:02:00 -
[47] - Quote
CCP Rattati wrote:Jebus McKing wrote:CCP Rattati wrote:Update, and the spreadsheet is updated as well, and added to the OP.
"After making the Starter loadouts much better, we ran into the issue of PG/CPU capacity. The situation was tricky because Militia and Standard Basic Frames were not in parity, and we wanted to simplify fitting so that all starter fits had the same PG/CPU capacity. However, we also had an old issue we could fix at the same time, Basic Medium Frames have been underpowered for a while and the solution was simple. Massively increase and equalize all Basic Medium Frame capacity, make them worth skilling up to Prototype, and give Militia Dropsuits a reduced, fixed % of Standard capacity. So thatGÇÖs what we did. Coupled with the fact that we reduced the ISK cost of Basic Dropsuits in a recent hotfix, will hopefully make them viable choices for battle. To fine-tune the Starter loadouts, and increase parity of militia choices, we also made tweaks to the PG/CPU requirements of a few militia items as well." Apparently Basic Medium Frames will get better CPU/PG than Assaults, or at least the MN BMF will. Spreadsheet Hotfix EchoEDIT: Though I forgot that Assault gets 25% fitting bonus for light/sidearm/grenades. So the BMF fitting buff is not as massive as it sounded initially But it is massive nonetheless.
It's almost just as advantageous to run Basic Medium Frames as opposed to their Assault counterparts. Point in case: The Gallente Assault, which receives a 25% CPU/PG reduction even at level five toward it's weaponry - this equates to 13 CPU/3 PG reduction on a Prototype Assault Rifle. That's not a lot of difference - the only thing you'd really be saving on is Sidearms and Grenades and even then it's sort of min/maxy.
25% is still a decent bonus but it's sort of de-valued now. I don't think the 2,000,000+ SP is worth investing in for such a slight reduction in PG/CPU and a useless dispersion bonus. It'd only really be worth it if you were making -REALLY- tight fits but at that point you might as well invest the 2,000,000 SP into things like Light Weapon Operation or Assault Rifle Fitting Optimization.
EDIT: I don't think this really helps new players as much as makes for a confusing progression into the Assault. It must be made very clear to a newer player that the Assault sacrifices base PG/CPU for a percentage based reduction when compared to the Basic Frame and that, early on, t's essentially a downgrade upon first progressing into the Assault and requires a few levels into it to really feel any advantageous effects.
Just my two ISK.
Have a suggestion for the Planetary Services Department?
Founder of AIV
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Aeon Amadi
Ahrendee Inc. Negative-Feedback
9480
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Posted - 2015.04.08 03:41:00 -
[48] - Quote
CCP Rattati wrote:Kain Spero wrote:CCP Rattati wrote:
that's a self-fulfilling prophecy, it will become awesome because it will be awesome
Too true. I will agree that Dust has very fluid power projection when you look at a single merc and with that fluidity is both good and bad. I wonder if it would be more difficult to communicate a CP cost to a corp for having ringers or to communicate to an individual player how many times can they ring? There is also always the alt factor. I'm already thinking of a couple players that are high end ringers that would bypass a individual ring limit with the strategic use of 20 to 60m SP alts. I lean toward, it will be insustainable to use a large percentage of ringers, a majority of the time. Really we just need a tunable CP cost factor per non corp non alliance member in battle however, the ringer may just join the corp before battle and leave afterwards. Do we need restrictions on such behaviour?
Alternatively allow 'contracts' for ringers to temporarily "join" the corporation in question.
Have a suggestion for the Planetary Services Department?
Founder of AIV
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Aeon Amadi
Ahrendee Inc. Negative-Feedback
9480
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Posted - 2015.04.08 03:58:00 -
[49] - Quote
CCP Rattati wrote:True Adamance wrote: I'm wondering how you all view the CP measure. Would it lead to a more competitive and organic a mercenary economy or a less competitive one.
This is the synopsis. "Don't own something, that you can't defend" From my WIP document: Corporation Members need to Finish Daily Missions, earning Command Points for the Corporation. Any Corporation Actions require Command Points, and thus, the activity of a Corporation is limited by the size of the Corporation and activity of its members. Wealth accumulation is through Active sales of Clones, that are generated on Districts. Wealth can also be generated through Tax income from Corp Members. Corporations will also be able to attack Districts using Clone Packs that only cost Command Points, making money by inflicting more losses on the enemy team than they lose themselves, using the new "Keep what you Kill" ISK reward method. Black Market Kredits are created and distributed equally to all Corporation Members on Clone Sales. BMK's can be used to buy Black Market goods, such as unique BPO's and gear.
As cool as this is... I really don't like the idea of having to jumble through more currencies.
It's already a pain trying to restock fittings that are hybridized between ISK, Aurum, and LP. Adding BMK's makes that even more difficult as I can't use the 'Restock To' option on those hybrid fits and the fit itself is largely dependent on how much of any one currency I have.
I dunno how you could counter that, really, being as a currency exchange would just lead to more PC ISK generation and further complicate matters.
Have a suggestion for the Planetary Services Department?
Founder of AIV
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Aeon Amadi
Ahrendee Inc. Negative-Feedback
9483
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Posted - 2015.04.08 07:26:00 -
[50] - Quote
CCP Rattati wrote:Aeon Amadi wrote:CCP Rattati wrote:True Adamance wrote: I'm wondering how you all view the CP measure. Would it lead to a more competitive and organic a mercenary economy or a less competitive one.
This is the synopsis. "Don't own something, that you can't defend" From my WIP document: Corporation Members need to Finish Daily Missions, earning Command Points for the Corporation. Any Corporation Actions require Command Points, and thus, the activity of a Corporation is limited by the size of the Corporation and activity of its members. Wealth accumulation is through Active sales of Clones, that are generated on Districts. Wealth can also be generated through Tax income from Corp Members. Corporations will also be able to attack Districts using Clone Packs that only cost Command Points, making money by inflicting more losses on the enemy team than they lose themselves, using the new "Keep what you Kill" ISK reward method. Black Market Kredits are created and distributed equally to all Corporation Members on Clone Sales. BMK's can be used to buy Black Market goods, such as unique BPO's and gear. As cool as this is... I really don't like the idea of having to jumble through more currencies. It's already a pain trying to restock fittings that are hybridized between ISK, Aurum, and LP. Adding BMK's makes that even more difficult as I can't use the 'Restock To' option on those hybrid fits and the fit itself is largely dependent on how much of any one currency I have. I dunno how you could counter that, really, being as a currency exchange would just lead to more PC ISK generation and further complicate matters. It's the only reasonable way to give unique rewards from PC, as far as I see.
Not necessarily. Could wall it off behind a PC only market that requires a certain "corporation rank" from the player based on their activity and just use their daily mission completion as an involved "currency". Want that awesome unique BPO? Better hammer out some daily missions.
I could see an adequate cost being something like 25 daily mission completions for a BPO or something. Makes it so that we're encouraging participation and activity from players not just on a corporate level of stipulation but a personal level. Fascist corporate loyalty to boost corporate interests is great and all but you'll definitely be getting people interested if they have to do it for those unique rewards, as opposed to just showing up for the PC battles and not doing anything else.
You also get the benefit of managing PC entities trying to farm the Black Market through interpersonal wars between alt corps as it'd be virtually impossible to farm without actually contributing to your main corporation in the process as the "daily mission currency" is locked to the character and isn't transferable.
Have a suggestion for the Planetary Services Department?
Founder of AIV
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Aeon Amadi
Ahrendee Inc. Negative-Feedback
9670
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Posted - 2015.04.26 16:47:00 -
[51] - Quote
Dreis ShadowWeaver wrote:
Lol
EDIT: Nah but for realsies brah I don't recognize your name, what do you do for the communtiy? Like, real talk.
Running for CPM was a mistake if only because I'm the only one who let it go
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Aeon Amadi
Ahrendee Inc. Negative-Feedback
9678
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Posted - 2015.04.26 17:08:00 -
[52] - Quote
Dreis ShadowWeaver wrote:Aeon Amadi wrote:Dreis ShadowWeaver wrote: EDIT: Nah but for realsies brah I don't recognize your name, what do you do for the communtiy? Just because you don't recognise my name, doesn't mean my points are any less valid. Or do you only value the opinions of other neckbeards? And FYI, I've creating a thriving community in my channel, Nova Knifers United, where players with similar playstyles can discuss balance issues with their class. Before my creation of this channel, Nova Knifers had no designated place to get together and talk. Sure, there was Scouts United, but that wasn't Nova Knifer exclusive. That's what I've done for the community. It may not have been as much as you've done, but it doesn't make my points any less valid.
Okay, cool, so you -actually do things-
So do I.
So why act like any of my points aren't valid if you're going to use that as a defense whenever I call you out, yo? Cause I've actually done a -lot- of **** for this community despite the constant trash talk they throw my way and I just figure I'd give you a little real talk and let you know what it's like, yo, cause it's not cool. You get what I'm saying or is this just going to continue to be a mindless flame war where you and I go back and forth with a bunch of trolling?
Because I am -TOTES- down to continue this immature BS if you are, dude, just lemme know ahead of time so I can get my notes out and what not because I'm a little rusty on bringing people down. Like, I will -totes- go that way if you want to bro.
You guys are like a broken record with this "CPM material" business xD Let it go
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Aeon Amadi
Ahrendee Inc. Negative-Feedback
9686
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Posted - 2015.04.26 17:38:00 -
[53] - Quote
Dreis ShadowWeaver wrote:Aeon Amadi wrote:Okay, cool, so you -actually do things-
So do I.
So why act like any of my points aren't valid if you're going to use that as a defense whenever I call you out, yo? Cause I've actually done a -lot- of **** for this community despite the constant trash talk they throw my way and I just figure I'd give you a little real talk and let you know what it's like, yo, cause it's not cool. You get what I'm saying or is this just going to continue to be a mindless flame war where you and I go back and forth with a bunch of trolling? I wasn't the one who started talking about 'relevance'. My issue is the way you behave to other forum-goers, who didn't do anything to deserve your ire. I appreciate the work you do for the community, Aeon, but I don't like the way you behave to people. I don't mean this in a condescending way.
I don't appreciate people constantly bringing up BS in a condescending way, because yeah - it is condescending. Like, for real, who are you to judge me, yo? At least I -did- run for the CPM. No-one cares whether or not I appreciate them talking mad trash on every little thing I say, holding me up to some higher standard than everyone else, so why should I care how they feel about my behavior?
You think I honestly get some kind of sick pleasure out of constantly being chewed on by a bunch of nobodies who are going to contradict my opinions and views, no matter how civil, just because of this BS reputation I have attached to my name? **** gets old -quick- and eventually I quit caring about how everyone else feels because they quit caring how -I- felt a long time ago.
Give me one good reason why I should -at all- be concerned with whether or not you like the way I behave to people, bearing that in mind. Give me -one- good reason and I'll make an effort to better myself, you have my word.
Until then, I don't care. I'll respect their views when they respect mine.
You guys are like a broken record with this "CPM material" business xD Let it go
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Aeon Amadi
Negative-Feedback. Negative-Feedback
11
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Posted - 2015.06.28 01:47:00 -
[54] - Quote
Lmfao... Wow. Like, you guys have seriously graduated to straight copper foil hattery, man. This is a stretch even for The Barbershop.
So, Sgt Kirk, Arkena Wrynspire, Cat Merc, and I are all the same person, huh..? That is rich. Yeah, we all started within 12 minutes of each other because - oh my god - we were just soooo excited to get into Dust 514 and jump at the opportunity to finally play the game..... on Tranquility. Yanno, because January 10th was, if memory serves, the day Dust 514 went over to the live server and it was the final character wipe. -ANY- closed beta veteran started around that time and a lot of us (including #TeamGreen) marked the date on our calender (despite having little to no interaction with each other at that time).
And Shotty, please get off the whole "Omg he was pro BAR and now he's not wth". People's opinions change and I already explained - in depth - my standpoint on why I felt the way I did at the time (if you remember it had to do with the fact that Assault Rifles are designed for Gallentean high damage and Breach was supposed to emulate Rail Rifles which... had high range). Again, if the BAR was supposed to be balanced in accordance with design philosophy of both high damage (AR) and high range (RR) it should have had -EXCRUCIATING- hip-fire recoil as a result. But I digress.
You guys seriously need to call an ambulance about those paint chips in your stomachs. That or lay off the aspartame.
According to the Barbershop: Sgt Kirk, Arkena, Cat Merc, and I are the same person. We made our characters.. On 01/10/13
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Aeon Amadi
Negative-Feedback. Negative-Feedback
11
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Posted - 2015.06.28 01:52:00 -
[55] - Quote
-Sips tea and waits for responses.-
According to the Barbershop: Sgt Kirk, Arkena, Cat Merc, and I are the same person. We made our characters.. On 01/10/13
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Aeon Amadi
Negative-Feedback. Negative-Feedback
11
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Posted - 2015.06.28 11:07:00 -
[56] - Quote
One Eyed King wrote:Aeon Amadi wrote:Lmfao... Wow. Like, you guys have seriously graduated to straight copper foil hattery, man. This is a stretch even for The Barbershop.
So, Sgt Kirk, Arkena Wrynspire, Cat Merc, and I are all the same person, huh..? That is rich. Yeah, we all started within 12 minutes of each other because - oh my god - we were just soooo excited to get into Dust 514 and jump at the opportunity to finally play the game..... on Tranquility. Yanno, because January 10th was, if memory serves, the day Dust 514 went over to the live server and it was the final character wipe. -ANY- closed beta veteran started around that time and a lot of us (including #TeamGreen) marked the date on our calender (despite having little to no interaction with each other at that time).
And Shotty, please get off the whole "Omg he was pro BAR and now he's not wth". People's opinions change and I already explained - in depth - my standpoint on why I felt the way I did at the time (if you remember it had to do with the fact that Assault Rifles are designed for Gallentean high damage and Breach was supposed to emulate Rail Rifles which... had high range). Again, if the BAR was supposed to be balanced in accordance with design philosophy of both high damage (AR) and high range (RR) it should have had -EXCRUCIATING- hip-fire recoil as a result. But I digress.
You guys seriously need to call an ambulance about those paint chips in your stomachs. That or lay off the aspartame. It is ironic that you read a post by one person, and just like you to neglect the rest of the conversation where everyone else is coming up with lots of alternate reasons to suggest otherwise, then claim that the original thought was somehow on behalf of everyone else. I sorry for whatever happens in your life that you feel the need to lurk, troll, and start arguments based on half read and half understood ramblings. I hope college works out for you, and that you can find something else that makes you happy other than creating imaginary enemies on forums to get your jollies off. Good luck man.
Glad you caught that irony, because now you can kinda see where we stand whenever you guys start affiliating all of us into this #TeamGallente moniker.
Frustrating, isn't it?
EDIT: And yes, I did ignore the responses on the same page I felt it adds a bit more to the impact of what I'm trying to illustrate here.
The Day The Barbershop Went Full Retard
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Aeon Amadi
Negative-Feedback. Negative-Feedback
11
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Posted - 2015.06.28 13:29:00 -
[57] - Quote
Pseudogenesis wrote:Aeon Amadi wrote:One Eyed King wrote: It is ironic that you read a post by one person, and just like you to neglect the rest of the conversation where everyone else is coming up with lots of alternate reasons to suggest otherwise, then claim that the original thought was somehow on behalf of everyone else.
I sorry for whatever happens in your life that you feel the need to lurk, troll, and start arguments based on half read and half understood ramblings.
I hope college works out for you, and that you can find something else that makes you happy other than creating imaginary enemies on forums to get your jollies off. Good luck man.
Glad you caught that irony, because now you can kinda see where we stand whenever you guys start affiliating all of us into this #TeamGallente moniker. Frustrating, isn't it? EDIT: And yes, I did ignore the responses on the same page I felt it adds a bit more to the impact of what I'm trying to illustrate here. I don't know if you're going for some kind of weird triple irony thing, but as far as I know only one person here uses that pejorative label. So you can drop the "you guys" thing. Disrupting a community just to try and teach one person a lesson seems a little childish, yeah?
Imagine that.
Some people ask us, "Where do you call home?"
And we say, "Home is where the bullets fly. Where the shells land."
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Aeon Amadi
Negative-Feedback. Negative-Feedback
12
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Posted - 2015.08.18 09:52:00 -
[58] - Quote
Immortal John Ripper wrote:Aeon Amadi wrote:My problem was that I tried to understand and view things from a different perspective, gave it an honest to god go despite my skepticism, and got burned pretty bad over it which you can read for yourself over the next couple of pages. I'm not unaware of my behavior of the forums or how people view me for it. I've just gotten a lot better at ignoring - or rather dismissing - a lot of the people that I figure just want to waste my time. My time is limited. I'm working a full time job and I'm a college student. I get very frustrated when people take advantage of or abuse what little time I offer. It's a good way to get dismissed entirely, by me. I assumed as much. I can understand loving this game and trying to do something for it with what little time you have and then being frustrated by a player base that doesn't care or seems to only care more about trolling than being productive. Believe me I know.... I joke around alot but sometimes it is like I am not allowed to be serious. I go up to a cpm member (wont say who) and I have serious ideas and want to have a serious discussion and they act like 12 year olds and try to troll me. like wtf? I had to repeat like 6 times in a span of 20 minutes to stop talking about my genitals or whatever they were trying to troll me about... and go back to the topic of dust. I can take a joke, but 20 minutes of trying to be serious and give my input is complete immature B.S. that does not belong in a cpm position. Make the joke and move along!! I knew right away who was worth my time and who wasn't when I wanted to get serious. I also realize that my threads have a habit of becoming trollbait, so I post alot of my serious ideas on alts which seem to gather much more serious responses. Like you, I have learned to dismiss things entirely but I just go with the flow.
It's a skill that takes a lot of refinement. I haven't quite mastered it yet but I'm much better than I were. I appreciate it your patience.
Thanks for all the support guys, let's fix Dust 514
:D
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Aeon Amadi
Negative-Feedback. Negative-Feedback
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Posted - 2015.08.19 05:17:00 -
[59] - Quote
mollerz wrote:@varoth no worries. I think it's good for Aeon to see us talk about it so he can see it's not personal. I dare say it rarely actually is. besides who voted ass in anyways.. j/k j/k
Might not be personal but it certainly doesn't feel objective, as the topic is about me and my views on The Barbershop and not anything related to the game. While I'll admit that I confuse The Barbershop as one voice that is pretty easy to do considering the cohesion on certain topics - none more particular than the overall view of Sgt Kirk and myself. Adipem, for instance, seems to want me to give The Barbershop the time of day but in the same instance says that nothing can reconcile what I've said in the past, and there aren't many people here arguing that, so I won't waste my time trying.
I'm looking at the link in Adipem's signature right now and I get the impression that he doesn't want to work with us, that there is nothing that will ever change that, and I'm not going to exhaust energy in trying to change his - or anyone's - mind. I believe Sgt Kirk is of the same volition. We can either bury the past, and move on objectively, or we can hold the grudge and not get anything accomplished.
Yes, that is me formally saying that I'm willing to give Shotty and The Barbershop another shot, but only if the hatchet gets buried.
Thanks for all the support guys, let's fix Dust 514
:D
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Aeon Amadi
Negative-Feedback. Negative-Feedback
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Posted - 2015.08.19 05:23:00 -
[60] - Quote
XxBlazikenxX wrote:Aeon Amadi wrote:mollerz wrote:@varoth no worries. I think it's good for Aeon to see us talk about it so he can see it's not personal. I dare say it rarely actually is. besides who voted ass in anyways.. j/k j/k Might not be personal but it certainly doesn't feel objective, as the topic is about me and my views on The Barbershop and not anything related to the game. While I'll admit that I confuse The Barbershop as one voice that is pretty easy to do considering the cohesion on certain topics - none more particular than the overall view of Sgt Kirk and myself. Adipem, for instance, seems to want me to give The Barbershop the time of day but in the same instance says that nothing can reconcile what I've said in the past, and there aren't many people here arguing that, so I won't waste my time trying. I'm looking at the link in Adipem's signature right now and I get the impression that he doesn't want to work with us, that there is nothing that will ever change that, and I'm not going to exhaust energy in trying to change his - or anyone's - mind. I believe Sgt Kirk is of the same volition. We can either bury the past, and move on objectively, or we can hold the grudge and not get anything accomplished. Yes, that is me formally saying that I'm willing to give Shotty and The Barbershop another shot, but only if the hatchet gets buried. I'd be willing to give you another chance, so long as we have mutual respect for each other.
Then let's work on rebuilding that
Thanks for all the support guys, let's fix Dust 514
:D
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Aeon Amadi
Negative-Feedback. Negative-Feedback
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Posted - 2015.08.19 08:34:00 -
[61] - Quote
Varoth Drac wrote:To Aeon. If you haven't read my recent posts, I urge you to go back and read them.
Lots of people have said they don't really care what you've said in the past. The hatchet is buried for me at least.
There's no reason to condem a whole community just because one person holds a grudge. That's just as bad as condemning someone for all their rage filled, insulting comments made during arguments long in the past. I hope you come to understand this.
Also, if you want to make peace with someone, Shotty/Aeon for example, apologising to each other is usually the quickest way.
Noted.
Thanks for all the support guys, let's fix Dust 514
:D
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Aeon Amadi
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Posted - 2015.09.22 03:12:00 -
[62] - Quote
Adipem Nothi wrote:One Eyed King wrote:Confused about the second post. Its 3 years old. Was the point that shields have always been underperforming? The links should point to Aeon's last two official feedback threads. Which he had locked a few days after opening them. Is there precedent for this, or are we witnessing the formation of new precedent? CPM with moderator privileges?
As stated before. Threads get locked when they become derailed. CPM Feedback threads are no different. Once they've outlived their usefulness and no longer discuss what was brought up in the topic, despite repeated attempts to get them back on track, they're shut down.
EDIT: Bear in mind that the second thread was heavily influenced by the feedback from the first and those changes are noticeable immediately, especially with use Caldari Scouts as the extreme margin as they were previously nerfed in the first thread. Don't assume that the rest of the CPM do not exist and I did not get their input on the matter prior. The CPM work as a team and those two threads were no different. My posting them doesn't mean that I was the sole contributor and it goes to insult the entire council when such an assumption is made.
Negative Introspection - Aeon's CPM Blog
Skype: nomistrav
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Aeon Amadi
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Posted - 2015.09.26 11:57:00 -
[63] - Quote
IAmDuncanIdaho II wrote:XxBlazikenxX wrote:Ares 514 wrote:XxBlazikenxX wrote:Ares 514 wrote:Well, not sure i love a few things in that hotfix.
Specifically, I want my Min Commando SP back and put into Cal Commando. Although i wonder how good swarms will be with AV with that range nerf. I anticipate ADS's becoming nasty again potentially. I also noticed scouts got hit a bit and logi's/assualts got some buffs on shields.
I'm mostly worried about those advanced locus grenades. I bet we'll see a lot more grenade spam with the amount nanohives can give you these days.
Edit: ROF bonus on gal assault... shudders... i worry. Bro, you got a buff so that your mass drivers are 100% efficient against vehicles. I fail to see how you wouldn't like that. Seriously? I skilled into min commando for ONE thing, swarm AV, not for freaking mass drivers! I doubt MD's will be very useful as AV in all truth even if I wanted to run MD's, which I don't. There goes what? 3million SP down the drain. Adapt or die, it's the way of dust. You've misunderstood the meaning of that. I expect you think we should HTFU too. Making changes that affect investment should either not happen, or when it does, fair compensation be made. It makes a mockery of choices mattering, and totally screws over those with low SP (read: non-vets and casuals). If they hadn't screwed up so many compensations over time, they would still be doing it I suspect. Why the hell wouldn't they? Nobody would be getting a freebie, people are only getting annoyed or looking silly. Just because it's only happened once or twice, and never since, doesn't mean it's not BS. So don't quote that **** like it isn't. It's a non-argument.
Fair compensation is always subjective but the attempt was made with the Breach Mass Driver doing full damage against vehicles. To put into perspective what kind of damage you're looking at, a Minmatar Commando with maxxed skills does about 701.32 armor damage per round. If you hit the HAV's weak point, you're doing 1051.98 damage per round. Given that you actually -can- aim at weak points instead of having to fiddle with lock times, flight times, terrain, etc... landing all six rounds will come out to a total of 4207.92 to 6,311.88 damage.
Versus all volleys from a Wiyrkomi Swarm which would be 5,683.44.
This also includes the fact that you can use a Breach MD against infantry as well, which is a sizable benefit over the Swarm Launcher which does not have that capability.
Negative Introspection - Aeon's CPM Blog
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Aeon Amadi
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Posted - 2015.09.26 12:04:00 -
[64] - Quote
Adipem Nothi wrote:Ares 514 wrote:Adipem Nothi wrote:Arkena Wyrnspire wrote: Not really sure what you're trying to get at with shields, there...
An arms race toward parity between high armor and high shield units stands to further disadvantage low armor and low shield units. All in all, I feel like assault and logi's got buffs and scouts got nerfed some again. This is part of the reason why I'm anticipating a decline in Scout & Commando performance/usage. The more slots a unit has available to dedicate to ever-improving HP modules, the better that unit will perform relative to other units. Considering their low slot count, Commando performance has no where to go but down. "HP Creep" comes in waves. CPM2 would oppose (for obvious reasons) reducing Assault / Logi slot count to counteract a widening of the performance gap between MedFrames and other frames. Instead, they'll propose buffing Commando base HP and/or regen to counteract the class's usage/performance decline. If high-hitpoint MedFrames and Commandos begin to win toe-to-toe fights with HMG Heavies, the suggested remedy will without question be a buff to the HMG. Bad news for Scouts. Scouts will be the biggest losers in all of this. I think it more likely than not that CPM2 will offer excuses for a decline in Scout usage and kill/spawn efficiency rather than make any genuine attempt to remedy it. "Scouts aren't supposed to be good at killing things". "Scout usage is supposed to be low." "Scouts are doing it wrong." "Scouts have instakill Nova Knives." "Spin-and-win is not real." "Scouts are whiny." All of these should sound familiar. Whether or not slumping Scout performance is made a priority will be up to Rattati and Rattati alone. The further Scouts fall behind, the harder it'll be to fix them without over-fixing them. Enter [the possibility of] Scoutocolypse 2.0.
There's a great deal of concern that the GalAssault's RoF bonus to AR's will quickly throw it over the HMG in terms of viability and competitiveness. It's something we're going to be watching like a hawk because, personally, I'd really rather -not- buff the HMG's DPS (though range might be a consideration) and would sooner look at nerfing the GalAssault/AR back a bit if it becomes a problem.
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Aeon Amadi
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Posted - 2015.09.26 12:06:00 -
[65] - Quote
Cat Merc wrote:@Adipem, it has been a long time belief of mine that HP mods should be hit with a hefty nerf hammer, and raw suit HP numbers upped in compensation.
It displeases me that we increase our HP by 2x-3x and more with these modules. They should give an edge, not be a required module type that everyone and their mother must fit to be competitive.
More utility modules make the battlefield far more interesting than moar HP.
Interesting. Noted.
Negative Introspection - Aeon's CPM Blog
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Aeon Amadi
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Posted - 2015.09.26 12:25:00 -
[66] - Quote
Ares 514 wrote:Arkena Wyrnspire wrote:Ares 514 wrote:Adipem Nothi wrote:Arkena Wyrnspire wrote: Not really sure what you're trying to get at with shields, there...
An arms race toward parity between high armor and high shield units stands to further disadvantage low armor and low shield units. All in all, I feel like assault and logi's got buffs and scouts got nerfed some again. How so? Most of the shield buffs I can see to suits are innate. The assaults and logis got some big buffs to shield regen/delay overall, scouts remained either the same or got worse stats. The locus grenades are bad for everyone but worse for scouts who are going to be insta killed by them 99% of the time their within the blast after the changes. Plus you add in the reduced TTK with the weapon buffs and ROF bonus and a scout will be shredded in CQC by those gal's. I also wonder if that magsec is going to be pretty damn vicious but have no personal use to get a sense of where it's at and what the change might do.
Not sure where "scouts remained the same or got worse stats" is coming from. Minmatar Scout got a hefty buff.
Caldari Scout got a buff: (+5 shield threshold, -1 depleted delay) Minmatar Scout got a buff: (+5 recharge rate, -0.5 shield delay, -1s depleted delay, +4 shield threshold) Gallente Scout got both: (+1 shield delay (per feedback on armor tankers), -1 depleted delay, +3 shield threshold) Amarr Scout got both: (+1.5 shield delay (per feedback on armor tankers), +2 shield threshold)
Only one I'm really worried about is the Amarr Scout, honestly. Thing is a watered down Cal Scout with no real purpose or role. Something that I'm adding to my project list.
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Aeon Amadi
12
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Posted - 2015.09.26 12:58:00 -
[67] - Quote
Arkena Wyrnspire wrote:Ares 514 wrote: The locus grenades are bad for everyone but worse for scouts who are going to be insta killed by them 99% of the time their within the blast after the changes.
Agreed. I can see scouts dying left and right to grenades. Other suits have a reasonable chance of tanking them, but scouts do not and the grenade spam is going to be pretty major. quote] Yeah... Really would have preferred it if the damage would have gotten brought down to 500-550, honestly... Thing about Locus Grenades being a specialist thing is that specialist items generally aren't used by everyone and their mother. If they were going to ever be considered a primary weapon with that sort of alpha capability, it needed to be on a dedicated 'Grenadier' role or something. Who knows maybe that'll turn into the Minmatar Assault's thing one day. If this hotfix will do anything it'll add weight that Core Locus Grenades' damage needed to be brought down. 600HP worth of damage with a headshot modifier (yes, they do have them) over 7m range is a tad ridiculous when you compare that to every other explosive in the game. Varoth Drac wrote:Shield Changes - I completely agree (though I don't think it's much to do with TTK). I'm glad they listened to feedback regarding the regen and delay. What I'm a bit upset about are the depleted delay stats. I provided lots of ideas and very in depth feedback regarding the CPM shield proposal, which left out consideration of depleted delays. In that thread Breakin' Stuff was very dismissive of me and quite rude. Considering the effort I'd put into my feedback I felt kind of pissed off about it. Apparently he'd been given the task of working on depleted delays, though I'm sure other CPM members worked on it too. But we never got a chance to give feedback on their proposal. I kind of pre-empted this a bit by explaining how I felt about it when the ideas were hinted at, but there was never a proper feedback thread about it. Now we've got a strange situation where depleted delays are, counter-intuitively, shorter than non-depleted, and shorter the heavier the suit. I've been talking to some guys in game today, and nobody seems to get why. It's nice for sentinels, who lost out on their comparatively good rege stats compared to mediums, but why do scouts now have the worst depleted delays? OK, it's nice to have a neat pattern, and I guess scouts can be brought back to balance with other changes, like cloaks, but how is massively buffing medium suit depleted delays a good thing? Kind of nice for shield tankers I suppose, not that they had particularly long delays before, and not that they are (or should be) going into armour very often, but isn't this a large buff to dual tanking and armour tanking? An armour tanker is going to have their shields depleted very often, so is going to reap the benefit of this a lot of the time. It's not a major deal, it just seems kind of silly, kind of poor for balance, and kind of irritating that the community were barely consulted. It seems too late to do anything about it now. All anyone's interested in is the endless AV vs V debate (which I caved into commenting on here ). quote] Depleted Delays were a hard thing to balance. Breakin spear-headed it, absolutely, as I was busy with the overall regen changes. But it wasn't without the rest of the CPM looking over the numbers and considerations and providing feedback in kind. We're not isolationist except in speciality areas (mine is Lore, Kevall's is NPE, etc) By the time Depleted Delays are considered, a dedicated shield tanker is likely dead anyway. It doesn't make much sense that depleted delays should be -longer- than normal shield delays because that just adds unnecessary time that a shield tanker is going to have to wait before seeing any gains on their primary defense method. So the thinking was that: "As EHP goes up, Regen goes down. As Regen goes down, Delay must also go down to maintain a healthy recovery rate." Sentinels are primary to this thinking (and thus received lower regen times) but it takes them much much longer to recover. With low fitting variability due to slot counts, this only further contributes to that philosophy. As far as dual tanking, the CPM is pretty much unanimous in that other modules need to be brought up in viability as a means of encouraging primary tanking. Something you're seeing the beginning stages of with the biotics over-haul. [quote=Arkena Wyrnspire][quote=Varoth Drac] I agree (though I think "ridiculously" is maybe going a bit far). Rattati has even mentioned a desire to buff it not that long ago. I hope he still feels this way, and it happens in the not too distant future. TBF as an experienced player I can easily spot them so I'm likely to be more disparaging of their capabilities, but I really don't think they're much good at all.
Might see about the possibility of reversing the cloak spectrum (blue tint for standing still, near perfect invisibility for running). Not sure yet.
Negative Introspection - Aeon's CPM Blog
Skype: nomistrav
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Aeon Amadi
12
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Posted - 2015.09.26 13:15:00 -
[68] - Quote
Varoth Drac wrote: I wouldn't get carried away with saying hp mods are getting buffed. OK, maybe they are a little, but it's not all that much. The commando slot count is not going to disproportionately hinder them like you say. If this is an increase in TTK, it is only minor. I agree that all the "CPM agree TTK needs to be longer" talk is silly and short sighted. But it's not as simple has "long TTK is good for high hp, short for low hp". It's all about a balance. A balance that we are at quite nicely. I wouldn't want it to be toppled either way. TTK is a complex issue, and I'd feel safer if people stayed out of it and left it alone. This update won't change it much in this regard.
But yes, somehow we've got an update that buffs everyone except for the Caldari Sentinel and scouts (unless you count the kincat PG reduction, which I guess is nice, for assaults as well though).
I don't discount the purple just yet. It can be saved!
Also, there would possibly be more room in the balance for the maybe minor-scout-buff side effect of my EWAR balancing thoughts. Which I may make a topic about in Feedback, since I think it was mentioned that EWAR was an upcoming area of consideration.
Don't forget about shield threshold, which the Caldari saw a sizable buff in.
Varoth Drac wrote: I think it's best not to overcomplicate things.
I'm not saying you are wrong. Just that claiming that scout - medium imbalance is going to get so bad, that down the road scouts are going to get massively overbuffed, and everyone will rue the day, is probably not going to win you any favours from the CPM, or many others.
Doomsday prophecies usually don't, no. They're usually prone to Texas Sharpshooter arguments as well.
Varoth Drac wrote: I don't know. But the longer you make a chain of reasoning the easier it is for people to pick holes.
You may not win over all the CPM, but some people, be it CPM, players, or devs, are capable of reasonable discussion and understanding. Best to make your ideas and reasoning as clear to them as possible. Even as others try to shut you down.
Pretty much this.
Varoth Drac wrote:There are ways to increase TTK in a more balanced way than buffing hp mods. In the past they nerfed rifles whilst keeping alpha weapons constant, for example.
I just don't think it should be messed with anymore. Just the other day I was helping a new player make a fit. He was complaining about how long it took to kill people. I was trying to explain that it's a good feature of the game. Makes your fitting choices relevant. Told him he needs to retreat if he's in a bad situation, which you couldn't do with shorter TTK.
This is just an anequdote, and there are loads of complex pros and cons to low or high TTK. I just think we are in a nice spot. There's no clear reason to move either way.
You say that, but blanket damage buffs (I'm looking at you, Warbarge Upgrades) can throw a pipewrench in the TTK really freaggin quickly. This isn't even touching things like the ASCR damage buff which quickly propelled it beyond viability straight into "Hey, maybe we need to bring this back down".
Legacy sins are the CPM2's problems, it seems.
Luther Mandrix wrote:
Needs a bonus to seeing light dropsuits its purpose scout killer
has anyone really been far even as decided to use even go want to do look more like?
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Aeon Amadi
12
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Posted - 2015.09.26 16:05:00 -
[69] - Quote
Varoth Drac wrote: Please don't use the shield threshold as a way to show scouts got buffed. I knew they would be a massive red herring.
I don't know if I've just completely misunderstood shield threshold, but as far as I can tell they make almost no difference to the game at all.
So let's review the list of changes.
Caldari Scout got a minor buff: ( -1 depleted delay) Minmatar Scout got a minor buff: (+5 recharge rate, -0.5 shield delay, -1s depleted delay,) Gallente Scout got both: (+1 shield delay (per feedback on armor tankers), -1 depleted delay,) Though as an armour suit, depleted delay is more relevant. Amarr Scout got a minor nerf: (+1.5 shield delay (per feedback on armor tankers),
Compared to large buffs to the shields on other suits (bar the Cal sentinel).
Yes the statement "scouts remained the same or got worse stats" is not technically true. The sentiment is basically correct though. Scouts remain roughly where they are now, compared with large buffs to other suits.
I'm not trying to say mediums and commandos are going to be massively OP just due to these shield regen changes. But please don't say the shield thresholds contribute in a meaningful way to a scout buff.
I understand why you would, because buffing threshold technically is a buff. I just think it is insignificant.
Buffs/nerfs are sort of a misnomer anyway. The foundation provided those buffs/nerfs by pure chance and relative association of legacy numbers, which were awful to begin with. So yeah, some suits got buffed more than others but it was almost entirely because of the way the foundation pulled everything together compared to the chaos that was used prior.
Commandos getting such a substantial buff, for instance, due to whatever the hell the old thinking was for Commandos having upwards of 7/8 second delays with 18hp/s regen which made zero sense. Compared to the Scouts, of which the Caldari already had the highest regen, yes, that would look like a massive buff but it is entirely relative because of those legacy numbers being so hair-brained.
Varoth Drac wrote: I entirely discount the shield thresholds. If you can explain why I shouldn't that would be great, because I don't think I get it at the moment.
Either that, or everyone's gone, "Oo, shield threshold, that sounds great!" without actually thinking through what it means in game.
I sincerely hope personal incredulity isn't being used as an argument now..? Shield Threshold is a big factor, especially with shield threshold numbers as high as 12.
A shield threshold that high means that a Standard SMG at 35m can't break your recharge. A Standard ACR at 70m (it's effective range is 79m, btw) can't break your recharge either. A shield threshold that high means that you'll be able to shrug off most projectile weaponry while still within the optimal range of a Rail Rifle, provided you're using one. That is an enormous benefit because it essentially means the enemy can't defend themselves, no while you're pumping upwards of 70hp/s recharge.
Shield threshold is not something that should be so easily dismissed. Especially considering Step Two may, if it is even possible, have some shield modules reflecting increased thresholds.
Varoth Drac wrote: Is reversing stuff the in thing with the CPM at the moment? jk
It's an interesting idea though. A bit strange, I'm not completely sold. Might work quite nicely though.
-text walll-
We're also looking at the possibility of removing the chevron while cloaked, so even if you do get scanned they won't be able to see your chevron over your head - just your indicator on the minimap. Dunno if it's possible yet.
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Aeon Amadi
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Posted - 2015.09.26 17:55:00 -
[70] - Quote
Varoth Drac wrote:Aeon Amadi wrote: Buffs/nerfs are sort of a misnomer anyway. The foundation provided those buffs/nerfs by pure chance and relative association of legacy numbers, which were awful to begin with. So yeah, some suits got buffed more than others but it was almost entirely because of the way the foundation pulled everything together compared to the chaos that was used prior.
Commandos getting such a substantial buff, for instance, due to whatever the hell the old thinking was for Commandos having upwards of 7/8 second delays with 18hp/s regen which made zero sense. Compared to the Scouts, of which the Caldari already had the highest regen, yes, that would look like a massive buff but it is entirely relative because of those legacy numbers being so hair-brained.
I get why it was done, and it is a good reason. I was just talking about about the effects of the changes. Aeon Amadi wrote:Varoth Drac wrote: I entirely discount the shield thresholds. If you can explain why I shouldn't that would be great, because I don't think I get it at the moment.
Either that, or everyone's gone, "Oo, shield threshold, that sounds great!" without actually thinking through what it means in game.
I sincerely hope personal incredulity isn't being used as an argument now..? Shield Threshold is a big factor, especially with shield threshold numbers as high as 12. A shield threshold that high means that a Standard SMG at 35m can't break your recharge. A Standard ACR at 70m (it's effective range is 79m, btw) can't break your recharge either. A shield threshold that high means that you'll be able to shrug off most projectile weaponry while still within the optimal range of a Rail Rifle, provided you're using one. That is an enormous benefit because it essentially means the enemy can't defend themselves, no while you're pumping upwards of 70hp/s recharge. Shield threshold is not something that should be so easily dismissed. Especially considering Step Two may, if it is even possible, have some shield modules reflecting increased thresholds. Just adding a bit spice to my post. Only reasoning is being used as an argument. Reasoning and personal opinion. This threshold may be a little relevant on a Caldari assault or logi, I suppose, who may have high regen and decent shield hp. In the very rare situations that someone is firing at you at a fair bit beyond their optimal range, with a low damage per shot weapon. The highest threshold is 11 by the way. Even a standard SMG needs it's efficiency down to about 61% to bring it's damage to shields below 11. Exactly how often, in a scout suit, do you get hit by a weapon doing the equivalent or less damage per shot to a 61% eff standard SMG, in a situation where it is significantly beneficial to have your shield regen uninterrupted? I'm not even sure this has ever happened to me in three years of playing this game. Thanks for trying to explain it. I still think it's a pointless addition though, especially for scouts. Varoth Drac wrote: -text walll-
Sorry for the text wall, may have got a little carried away. Just trying to explain my feelings about the decloak delay.
Let's wait until after the hotfix drops, yeah? And if the shield threshold is 11, my bad, numbers must have changed since I last looked xD
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Aeon Amadi
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Posted - 2015.09.27 03:30:00 -
[71] - Quote
xavier zor wrote:Just played with a burst scrambler pistol, scrubbing it up like a vahzz going negative...the gun is horrendous
Good thing it's getting buffed amiright?
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Aeon Amadi
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Posted - 2015.09.27 11:12:00 -
[72] - Quote
IAmDuncanIdaho II wrote:Aeon Amadi wrote:IAmDuncanIdaho II wrote:XxBlazikenxX wrote:Ares 514 wrote: There goes what? 3million SP down the drain.
Adapt or die, it's the way of dust. Making changes that affect investment should either not happen, or when it does, fair compensation be made. It makes a mockery of choices mattering, and totally screws over those with low SP (read: non-vets and casuals). Fair compensation is always subjective but the attempt was made with the Breach Mass Driver doing full damage against vehicles. To put into perspective what kind of damage you're looking at, a Minmatar Commando with maxxed skills does about 701.32 armor damage per round. If you hit the HAV's weak point, you're doing 1051.98 damage per round. Given that you actually -can- aim at weak points instead of having to fiddle with lock times, flight times, terrain, etc... landing all six rounds will come out to a total of 4207.92 to 6,311.88 damage. Versus all volleys from a Wiyrkomi Swarm which would be 5,683.44. This also includes the fact that you can use a Breach MD against infantry as well, which is a sizable benefit over the Swarm Launcher which does not have that capability. Don't get me wrong I'm appreciative that the Minmando will still have an AV role - that's fine. I'm really looking forward to seeing how that plays out, and it's actually made my Minmando more versatile because I am more effective against infantry now due to not carrying a weapon that can't hurt infantry. However, I now have SP in a tree I will no longer use. It's worse for others who have SP in a tree they will no longer use, but also no SP in its replacement. It's happened plenty times before and I'm not trying to moan about it - I was really just calling Blaze out over his glossing over of something that is a problem. I don't like to see things that are wrong but always happen become accepted as the norm. I don't care how many times it's happened in the past; it still shouldn't happen.
Like fair compensation, wrong is also subjective. If I go over to one player and say, "Swarms or MD?" in this context, the answer will change depending on the person and that's a paraphrased example. Dust 514 and Eve Online have always been less about SP investment and more about SP diversification. You're losing the ability to be both stellar at anti-infantry play (projectile/explosive bonus) as well as anti-vehicle player (swarms) in favor of a bit more focus on the former. While I understand the concern for loss of investment, I don't understand "now have SP in a tree I will no longer use" because if you're insinuating that you were using the Minmando solely for AV purposes then that just adds weight to what was needing fixed
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Aeon Amadi
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Posted - 2015.09.27 12:11:00 -
[73] - Quote
xavier zor wrote:Aeon, you saw me drop 44 kills in a shield suit??
I am not a bad player
Okay?
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Aeon Amadi
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Posted - 2015.09.27 13:22:00 -
[74] - Quote
IAmDuncanIdaho II wrote:Re: SP investments
Gents - I would never advocate not changing the game coz it will miff some people. Progress is progress. I'm just saying that my choices should matter, and when fundamental changes are made that mean my choices are no longer giving me what I chose them for, then that makes no sense without the chance to rectify the issue.
Let me repeat, I'm not banging on about "omg I want my SP back" - my comments were only made in response to someone who was suggesting this should be accepted as the norm. I've many times found a skill tree or two to be rendered useless (read: I ain't gonna use it no more) but sucked it up.
I'm really quite surprised anyone thinks not getting that SP back is ok. I'm happy for you to not care, but to suggest it's ok makes me think I've not explained it well enough.
If you gave me a blank slate with the new hotfix changes active, then if I still wanted to use swarms, I'd spec calmando not minmando. It's as simple as that. If I wanted to be more flexible and use MD as AV, as MD works on infantry too, then I'd spec that.
What if I was a newbro and all I had was swarms and say, combat rifle, on a minmando? What if I'd made good decisions on what I wanted to be in games, and carefully skilled up in a way that maximised my SP accrual? Then CCP come along and say that weapon doesn't go with that suit any more? Shouldn't I get the SP back to allow me to make new decisions? Isn't that just gonna have newbros saying, meh that's a bit rubbish, y u do that to me CCP?
I dunno - it's no biggie for me, I've got 55m SP on my main and funtimes on some alts. But I feel for others that are hit harder.
Is the MinMando rendered useless because it no longer has a bonus to Swarm Launchers, though? I mean I can understand the frustration of having to spec into Cal Mando to get the -MAXIMUM- benefit of Swarm Launchers but it isn't like we ripped it away completely and stamped on a 'No Minnie's allowed!' sign on the side of the Swarms. You're still able to use it, just not with the bonus.
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Aeon Amadi
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Posted - 2015.09.27 14:46:00 -
[75] - Quote
noob cavman wrote:It really cheeses my onions when people spout the same recycled fecal fetus arguments about our so called choices. Many people skilled swarms and minmando for the sole purpose of fire and forget av abilities. Thats an easy 6/9 mill sp investment for one role. Yes md is now a (maybe) viable av option. But is it the swarm? No. Its a grenade launcher which acts very differently to swarms.
Now every little bit of sp matters. You have to optimize your roles to be affective and flexible in the ever changing (lol not really) battlefield.
So lets break it down. You have swarms and minmando. To be optimal with a minmando you now need to skill a new weapon. To be optimal with the swams you now need to skill up a new suit.
Both are heavy investments that are not the fault of the player. These are changes in our sandbox by a outside source (ocp) who now made a optimal build into a suboptimal build.
Now not giving a sp refund is fine to me but dont try make out as its our fault. Our choices matter is now again be proven to be our choices matter till ocp go naaaaah.
Yes ocp is not typo. Also vahzz stop recycling erb lines you lactating man boob.
Respec option is available in the market. Dunno what else to tell you.
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Aeon Amadi
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Posted - 2015.09.27 15:47:00 -
[76] - Quote
noob cavman wrote:Aeon Amadi wrote:noob cavman wrote:It really cheeses my onions when people spout the same recycled fecal fetus arguments about our so called choices. Many people skilled swarms and minmando for the sole purpose of fire and forget av abilities. Thats an easy 6/9 mill sp investment for one role. Yes md is now a (maybe) viable av option. But is it the swarm? No. Its a grenade launcher which acts very differently to swarms.
Now every little bit of sp matters. You have to optimize your roles to be affective and flexible in the ever changing (lol not really) battlefield.
So lets break it down. You have swarms and minmando. To be optimal with a minmando you now need to skill a new weapon. To be optimal with the swams you now need to skill up a new suit.
Both are heavy investments that are not the fault of the player. These are changes in our sandbox by a outside source (ocp) who now made a optimal build into a suboptimal build.
Now not giving a sp refund is fine to me but dont try make out as its our fault. Our choices matter is now again be proven to be our choices matter till ocp go naaaaah.
Yes ocp is not typo. Also vahzz stop recycling erb lines you lactating man boob.
Respec option is available in the market. Dunno what else to tell you. EDIT: Before you explode (I'm sort of anticipating it) bear in mind that the Swarms being moved to Caldari Commandos was being discussed vaguely as early as May, 2014 and specifically as early as September, 2014. With what is now over a year of discussions, there was more than enough time to prepare for that advancement. That was a friendly rant in the same vein of calling vahzz a man boob. This was not a explosion of any kind and im apologize if it came off that way. It was not even aimed at you dude. More so a general grumble at choices.
I see. Text is hard to interpret, especially when you have BARAGOS or whatever his name is constantly pestering me to remove myos.
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Aeon Amadi
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Posted - 2015.09.27 16:07:00 -
[77] - Quote
Speaking of Heavies... One thing I'm going to be watching like a hawk is how the Gal Assault changes affect Heavy usage. That RoF buff might catapault the Gal Assault into the preferred means of CQC fighting, which is good, but if it's DPS starts to exceed that of the HMG we might have a problem.
The AHMG is also something I'm looking at because its reliable damage application over longer ranges seems to have overshadowed the vanilla HMG. Wondering how we can fix that creatively.
TO THE BASTION!
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Aeon Amadi
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Posted - 2015.09.27 16:14:00 -
[78] - Quote
noob cavman wrote:Ah I see il give you a guide to northern rage. If you see a lot ****** then thats when im yelling at you. That and I'll call you a badger molester.
I'll add that to my list of titles including Rabid Super Crab, Proxy-by-Proxy, and Progenitor.
I've a case of SWLA rage in which everything is viewed as hostility and 'friendships' are all temporarily forged alliances of mutual interests with an underlying hatred for the same things.
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Aeon Amadi
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Posted - 2015.09.27 17:53:00 -
[79] - Quote
Ares 514 wrote:Aeon Amadi wrote:noob cavman wrote:It really cheeses my onions when people spout the same recycled fecal fetus arguments about our so called choices. Many people skilled swarms and minmando for the sole purpose of fire and forget av abilities. Thats an easy 6/9 mill sp investment for one role. Yes md is now a (maybe) viable av option. But is it the swarm? No. Its a grenade launcher which acts very differently to swarms.
Now every little bit of sp matters. You have to optimize your roles to be affective and flexible in the ever changing (lol not really) battlefield.
So lets break it down. You have swarms and minmando. To be optimal with a minmando you now need to skill a new weapon. To be optimal with the swams you now need to skill up a new suit.
Both are heavy investments that are not the fault of the player. These are changes in our sandbox by a outside source (ocp) who now made a optimal build into a suboptimal build.
Now not giving a sp refund is fine to me but dont try make out as its our fault. Our choices matter is now again be proven to be our choices matter till ocp go naaaaah.
Yes ocp is not typo. Also vahzz stop recycling erb lines you lactating man boob.
Respec option is available in the market. Dunno what else to tell you. EDIT: Before you explode (I'm sort of anticipating it) bear in mind that the Swarms being moved to Caldari Commandos was being discussed vaguely as early as May, 2014 and specifically as early as September, 2014. With what is now over a year of discussions, there was more than enough time to prepare for that advancement. CCP may consider things all the time or hint at changes but many never happen, are we supposed to sit around on our SP for a year? Does everyone follow forums that closely? Should everyone pay Aurum that's low SP and wants their choices to matter?! Let's be honest, CCP has drastically changed role bonuses, modules, and weapons a number of times. There choices have a HUGE impact on our choices. I really don't get how you can't understand what we are trying to get at.
Couldn't hurt. I've sat on two million SP for over a year now in the hopes that one day I might have a new specialization to dump it all into.
EDIT: And... really? 10% extra damage is a -HUGE- impact? Fit a complex damage mod and upgrade your warbarge if it's really that big a deal, lol. Or, I dunno, run Caldari Commando. My sympathy is starting to steadily drain the more this is talked about.
Adipem Nothi wrote: Good points, Ark.
Still curious about interplay between myofibs and new delays; feels like I'm airborne longer than 1 sec when running 3x blues. To answer your question, yes, I've found them to be particularly useful when making escapes. Need 2-3 though to get any real return. That's a hefty investment for a Scout.
You've got me thinking about another angle, though. Jumps aren't on the Speed-HP Curve.
Actually, jumps are on the Speed-HP curve. The higher your HP the less, generally speaking, height you can get from a jump. I have a video showing a few examples.
But one thing I think you're forgetting about your airborne shield regen theory is that fall damage has no been changed and typical three complex myo jumps, depending on the suit, will incur fall damage. But if we're seeing shield tanking Cal Assaults that are outfitting regulators instead of plates I'd say mission accomplished since their EHP will already be extremely low due to fitting three myos in the first place, lol.
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Aeon Amadi
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Posted - 2015.09.27 21:14:00 -
[80] - Quote
mollerz wrote:@Aeon You really have to sit down and go through every angle on the respec/choices matter mantra.
You can't massively change your game up when it is a long term skill grind game and then expect people to pay money to catch up so they can enjoy your product. You can't just evaluate something from your perspective. A perspective of a 60+ mil SP player is going to be drastically different when it comes to drastic skill changes than a dude with 8 millions (or worse). It would take a n00b weeks to skill back into a play style that will again change on them You are way ahead of that curve. New players are not.
so you have to ask yourself as a CPM elect- do I want to preserve a status quo because it is a non factor to my experience, or do I want to grow and expand the player base?
The way CCP is doing it now is pretty short sighted, but I can see why it is easy for vets to jump on that for self serving reasons. And frankly, that is all it is with this your choices matter BS at this point. Your choices don't matter. Slipshod development, however, really matters.
The choices matters statement almost trumps CCPs attempt to Gäó the word soon as far as fantasy land stupidity goes.
-Long schpiel about how I hate being held to a higher standard than anyone else because of three gold letters under my name-
Yeah, I understand the different perspectives full and well. Do I think it's worth going over to CCP and asking them to pull from development budget knowing the answer? Maybe, but what would I do if they said no? Pester them further until they ignore me completely? All I could do is suggest it and I already know what the answer is: Respecs are available in the market, otherwise burn it out of the normal game mechanics. It'd probably be easier to convince them to just undo the changes (which is very very slim as it is)
Yeah, it sucks, they lost the 10% damage bonus to Swarms and it went to another suit. However, if we had to issue out respecs to every marginalized player who felt shafted over the interim changes we'd be offering free respecs by now.
And the trademarking of soon was never actually a thing, I sincerely hope you realize that, lol. That was satire because of the amount of times they've said "soon" and it never happened over on the Eve side.
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Aeon Amadi
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Posted - 2015.09.27 22:31:00 -
[81] - Quote
One Eyed King wrote:Adipem Nothi wrote:IAmDuncanIdaho II wrote:Adipem Nothi wrote: Hundreds of us skilled Swarms and MN Commando to run Swarms on the MN Commando. If it must be done -- for whatever reason -- then it must be done. But why not also refund everyone's SP investment in Swarm Launcher and the MN Commando skilltrees? Anything else would be a raw deal.
Mentioned this before but the only reason it doesn't happen I suspect is because of the amount of problems they've had trying to recompense anything at all. Something always seemed to go wrong and I think they just stopped trying as not only was it clearly too hard to do safely, leaving them a mess to clear up with precious dev time, but they lost most of their team anyways. Totally agree. I'd assumed that refunding SP investment in a couple skill trees could be done with minimal effort / risk. If doing so requires a large amount of Dev Time, then I can understand why it isn't being considered. Still, I'd imagine they'd be better off leveling with us than the current "well, we mentioned it might happen back in 2014" or "buy a respec if you don't like it." To be fair I suspect that was more from being someone in a non PR role from a non employee who gained title through popular player election than that it is the official standpoint of CCP. At the very least official CCP personnel would word it better.
My bad for giving it to you straight instead of burying it fanciful PR talk? Is that something you guys want me to do from now on, because I totally can lol.
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Aeon Amadi
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Posted - 2015.09.27 22:39:00 -
[82] - Quote
mollerz wrote:Aeon Amadi wrote:-Long schpiel about how I hate being held to a higher standard than anyone else because of three gold letters under my name- Yeah, I understand the different perspectives full and well. Do I think it's worth going over to CCP and asking them to pull from development budget knowing the answer? Maybe, but what would I do if they said no? Pester them further until they ignore me completely? All I could do is suggest it and I already know what the answer is: Respecs are available in the market, otherwise burn it out of the normal game mechanics. It'd probably be easier to convince them to just undo the changes (which is very very slim as it is) Yeah, it sucks, they lost the 10% damage bonus to Swarms and it went to another suit. However, if we had to issue out respecs to every marginalized player who felt shafted over the interim changes we'd be offering free respecs by now. And the trademarking of soon was never actually a thing, I sincerely hope you realize that, lol. That was satire because of the amount of times they've said "soon" and it never happened over on the Eve side. short soliloquy - Being CPM means you should realize that you are held to a higher standard because you are supposed to be. It's not just a win badge my friend. Unless that truly is what you think of it.. but hey that's up to you. You get to make of it what you will, of course. No I do not think you should have to do anything along those lines. CCP should already know this. It's not like you will be breaching new ground by talking to them. Honestly, though. It'd most likely be for naught as probably too many doors have closed for it to make a difference any longer. A year or so ago would have been the time at the latest. That's the key right there. . development should not marginalize players. Why that is even a thing is beyond me.. butwhatever. There is a large disconnect between the player base and CCP on this if development time is a theorycrafted reason why it is what it is. CCP designed the game ya know... You can always design it with strategies in mind. Theirs is short sighted plain and simple. Milk users until they leave and that's it apparently. You can't say two years into development that it is a cute mistake and the struggle is real for the Devs. Also, I can rip on them for the Gäó soon thing. Putting out software with any Gäós in it is asserting a trade mark. So they, by publishing software, with SOONGäó dsiplayed in it they ended up asserting a trademark on soon. I bet the legal **** that ended up being discussed because of that move was interesting It was a joke I get it believe me. It was just a really dumb one.
Yeah okay. Lemme just kill all individuality to be what everyone else wants me to be: a blubbering idiot in a suit that everyone hates for political rhetoric. Nah, I'm good. White Paper says that the CPM should be an example of behavior for the community, doesn't say it has to be all fluffy bunny wuffle whoo. I'm blunt, I'm direct, and I'm not going to beat around the bush. My bad if that doesn't fit the popular opinion but that's how I'd want to be treated and that's how I wanted to be treated by CPM1.
And good luck finding any game where continued development in a game does not marginalize players, lol. That is a tall order if I've ever heard one. You basically couldn't change anything, no matter how insane the legacy designs and sins of former devs were - which is something that the current dev team has been trying to do ever since the FF14 debacle.
Annnnd the SoonTM thing? Yeah, you can rip on them all you'd like but it's kinda dumb to do so, lol. S'like hecklers at a comedy session.
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Aeon Amadi
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Posted - 2015.09.27 22:50:00 -
[83] - Quote
Adipem Nothi wrote: What'd be cool is if you did your job.
You're a liaison between the playerbase and the Devs. So liaise. Let the Devs know that many players skilled Minmando and Swarms specifically to run Swarms on the Minmando. Let the Devs know that those who did are perturbed by the sudden switcheroo. Ask the Devs if it might be possible for the Swarm and MN Commando skilltrees to be refunded. If they say "no, it isn't possible", then come back and tell us exactly that.
You don't have to be a PR expert to figure this one out.
Oh well when you put it like that
Alright. Peace out, think I've spent enough time playing Reddit/roastme for one night.
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Aeon Amadi
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Posted - 2015.09.27 22:58:00 -
[84] - Quote
Adipem Nothi wrote:Aeon Amadi wrote:Adipem Nothi wrote: What'd be cool is if you did your job.
You're a liaison between the playerbase and the Devs. So liaise. Let the Devs know that many players skilled Minmando and Swarms specifically to run Swarms on the Minmando. Let the Devs know that those who did are perturbed by the sudden switcheroo. Ask the Devs if it might be possible for the Swarm and MN Commando skilltrees to be refunded. If they say "no, it isn't possible", then come back and tell us exactly that.
You don't have to be a PR expert to figure this one out.
Oh well when you put it like that Alright. Peace out, think I've spent enough time playing Reddit/roastme for one night. "My bad for giving it to you straight instead of burying it fanciful PR talk? Is that something you guys want me to do from now on, because I totally can lol."
Here's the straight version then, if you think you can do a better job: Let's say I ask - again, maybe, because who knows if I did or not? - do you think I could tell you what the answer was? Passing along information from a developer? Because, yanno, there's this thing:
9. Posting of private CCP communication is prohibited. The posting of private communication between the Game Masters, DUST Team members, Moderators, Administrators of the forums and forum users is prohibited. CCP respect the right of our players to privacy and as such you are not permitted to publicize private correspondence (including petition responses and emails) received from any of the aforementioned parties.
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Aeon Amadi
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Posted - 2015.09.27 23:05:00 -
[85] - Quote
Adipem Nothi wrote:Aeon Amadi wrote:Adipem Nothi wrote:Aeon Amadi wrote:Adipem Nothi wrote: What'd be cool is if you did your job.
You're a liaison between the playerbase and the Devs. So liaise. Let the Devs know that many players skilled Minmando and Swarms specifically to run Swarms on the Minmando. Let the Devs know that those who did are perturbed by the sudden switcheroo. Ask the Devs if it might be possible for the Swarm and MN Commando skilltrees to be refunded. If they say "no, it isn't possible", then come back and tell us exactly that.
You don't have to be a PR expert to figure this one out.
Oh well when you put it like that Alright. Peace out, think I've spent enough time playing Reddit/roastme for one night. "My bad for giving it to you straight instead of burying it fanciful PR talk? Is that something you guys want me to do from now on, because I totally can lol." Here's the straight version then, if you think you can do a better job: Let's say I ask - again, maybe, because who knows if I did or not? - do you think I could tell you what the answer was? Passing along information from a developer? Because, yanno, there's this thing: 9. Posting of private CCP communication is prohibited. The posting of private communication between the Game Masters, DUST Team members, Moderators, Administrators of the forums and forum users is prohibited. CCP respect the right of our players to privacy and as such you are not permitted to publicize private correspondence (including petition responses and emails) received from any of the aforementioned parties. That's a fair point, but still you're passing up an opportunity to earn some serious points with the playerbase. Nothing in the NDA prohibits you from telling players "I'll ask the Devs whether or not a limited SP refund is possible." You may not be able to tell us their response, but at least we'll know you heard our concerns and tried. That counts for something. And it counts for alot more than "it was mentioned in 2014" or "buy a respec if you don't like it." I'm not trying to be mean-spirited here.
We'll/we've ask/asked the Devs whether or not a limited SP refund is possible.
Happy? Can we get off the pedestal?
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Aeon Amadi
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Posted - 2015.10.08 23:01:00 -
[86] - Quote
Ghost Kaisar wrote:Adipem Nothi wrote:Ghost Kaisar wrote:Adipem Nothi wrote:Positive Note: MN Scout + NK + SMG > CA Scout + Breach SG + SMG
Plan to test GA Scout + Vanilla SG + SMG next. NK + ASMG was still my favorite CQC fit of all dust. Can't wait to try it again. I don't think you'll be disappointed. Here's my current loadout: HS: Cmp Shield (x2), Cmp Sidearm Damage LS: Cmp Damp (x2), Cmp KinCat PW: Ish Noks SW: M209 ASMG EQ: Adv Cloak, Compact Hive GR: Adv Locus Ghost Kaisar wrote: For CA scout, I'd probably actually run RR+MSMG. Take advantage of huge shield delay buff to make him better at long range flanking. Scout around, mow a dude or two down, cloak and run. Shield regen lets you pop in and out of cover at different sides of a flank to engage.
Higher speed and stealth lets you dictate range. They start to move up? Cloak, fall back and repeat.
Did the CA Scout actually get buffed? It was my understanding that its shield properties (excluding dmg threshold) were held constant; I'm pretty sure the floor was raised around it. It gained from the changes. All caldari suits got buffed in terms of delay and depleted. Cal scout's regen amount didn't change, but the downtime is decreased significantly. Damp+Kincat is still the way to run it though. On a flank fit, I'd probably run 3x shield, recharger, damp, kincat.
This is mostly incorrect, unfortunately. The Caldari Scout was used as a margin; an extreme. It has the highest base regen stats available to retain it's prior capability, which was requested in the first Shield Stats thread (it was previously going to be nerfed to coincide with racial shield stats). It did receive a minor buff to shield threshold, however, which allows it to continue recharging shields when being fired at by projectile weapons outside their optimal range.
This may change in the future, however, in Shields Step Two. We need to see the data on how the meta changes go down, how fittings have changed, etc. That should take a little while so have patience :) Just know that we are keeping a close eye on things.
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Aeon Amadi
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Posted - 2015.10.08 23:07:00 -
[87] - Quote
XxBlazikenxX wrote:chill penguin wrote:Can someone show me the new RR specs pwease? too lazy to go and look, the regular ol State RR is what i use. They are the same except the ARR lost some range. The Caldari Assault gets a new bonus to RR kick though.
Based on the comparison videos I posted here I'm starting to think the reduction to kick wasn't as substantial as we would have liked. Just my personal opinion though, the other CPM and CCP may disagree. I think it could go down further.
Arkena Wyrnspire wrote:Still not a fan of the breach shotgun, tbh.
That reload is so slow.
Noted. Might take a look at the reload speed soon. Let's see how the data works out and if it is necessary.
chill penguin wrote:XxBlazikenxX wrote: 0 SECOND DELAY ARE YOU ******* KIDDING ME HERE!? Good lord....*takes off sunglasses*...challenge accepted....
Bear in mind that it is an officer suit and officer suits are, by design, meant to be powerful. You can also only get them through salvage boxes, so they are extremely rare.
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Aeon Amadi
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Posted - 2015.10.09 22:25:00 -
[88] - Quote
Adipem Nothi wrote:Been watching that as well. I am/was expecting to see a spike on account of Foxfour, but I don't think that a lack of a spike would necessarily be cause for concern. Personally suspect that PCU is being depressed by external factors, such as the recent release of MGS, Battlefront Beta, etc. Seasonal factors might also play a part. Ebb and flow. Would love to see what effect genuine performance & stability improvement(s) might have on headcounts.
Don't forget midterms.
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Aeon Amadi
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Posted - 2015.10.10 12:16:00 -
[89] - Quote
Whats the general thoughts on the chevron not appearing when scanned while cloaked? I.E: You'd still be seen on the map/mini-map but you wouldn't have a bright red beacon pointed at your dome.
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Aeon Amadi
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Posted - 2015.10.11 15:00:00 -
[90] - Quote
No discussions atm for cloak swap changes. Probably won't be unless there's a really good argument as to why it needs to be changed, with current design intentions considered. That being that the cloak is a navigational tool and not a murder tool.
The two most discussed options to increase Scout viability are 1) No chevrons when cloaked 2) Dynamic profile (less when crouching, more when sprinting, etc). Removing chevrons doesn't offer much in itself because of the cloak mechanic working better when holding still, which sort of defeats the purpose.
That being said, it hasn't been discussed yet, but one of the proposals I have as an addendum is to reverse the cloak transparency effects to offer greater transparency when moving as opposed to holding still. This would increase the value of the 'no cloaked chevrons' feature substantially as you wouldn't be a sitting duck hoping the enemy doesn't know how to find the red dot on the minimap (pro-tip: he will).
Opens up a lot more opportunities for Scouts to do what they need to do. Setting up assassinations, stealth hacks, escape plans, etc. Just thought at the moment though, nothing set in stone. Recent changes with FoxFour unleashed a lot of new fitting options with Assaults, Logistics, and in some cases, Commandos. Scouts can be brought up in non-combat ways like these.
Obviously you should not think that these changes are by any means happening - just idle discussion right now.
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Aeon Amadi
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Posted - 2015.10.11 15:22:00 -
[91] - Quote
Adipem Nothi wrote:Aeon Amadi wrote:No discussions atm for cloak swap changes. Probably won't be unless there's a really good argument as to why it needs to be changed, with current design intentions considered. That being that the cloak is a navigational tool and not a murder tool.
The two most discussed options to increase Scout viability are 1) No chevrons when cloaked 2) Dynamic profile (less when crouching, more when sprinting, etc). Removing chevrons doesn't offer much in itself because of the cloak mechanic working better when holding still, which sort of defeats the purpose.
That being said, it hasn't been discussed yet, but one of the proposals I have as an addendum is to reverse the cloak transparency effects to offer greater transparency when moving as opposed to holding still. This would increase the value of the 'no cloaked chevrons' feature substantially as you wouldn't be a sitting duck hoping the enemy doesn't know how to find the red dot on the minimap (pro-tip: he will).
Opens up a lot more opportunities for Scouts to do what they need to do. Setting up assassinations, stealth hacks, escape plans, etc. Just thought at the moment though, nothing set in stone. Recent changes with FoxFour unleashed a lot of new fitting options with Assaults, Logistics, and in some cases, Commandos. Scouts can be brought up in non-combat ways like these.
Obviously you should not think that these changes are by any means happening - just idle discussion right now. The design was to lengthen decloak delay. Not to lengthen everything delay.
Designs change.
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Aeon Amadi
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Posted - 2015.10.11 15:41:00 -
[92] - Quote
Adipem Nothi wrote:Aeon Amadi wrote:Adipem Nothi wrote:Aeon Amadi wrote:No discussions atm for cloak swap changes. Probably won't be unless there's a really good argument as to why it needs to be changed, with current design intentions considered. That being that the cloak is a navigational tool and not a murder tool.
The two most discussed options to increase Scout viability are 1) No chevrons when cloaked 2) Dynamic profile (less when crouching, more when sprinting, etc). Removing chevrons doesn't offer much in itself because of the cloak mechanic working better when holding still, which sort of defeats the purpose.
That being said, it hasn't been discussed yet, but one of the proposals I have as an addendum is to reverse the cloak transparency effects to offer greater transparency when moving as opposed to holding still. This would increase the value of the 'no cloaked chevrons' feature substantially as you wouldn't be a sitting duck hoping the enemy doesn't know how to find the red dot on the minimap (pro-tip: he will).
Opens up a lot more opportunities for Scouts to do what they need to do. Setting up assassinations, stealth hacks, escape plans, etc. Just thought at the moment though, nothing set in stone. Recent changes with FoxFour unleashed a lot of new fitting options with Assaults, Logistics, and in some cases, Commandos. Scouts can be brought up in non-combat ways like these.
Obviously you should not think that these changes are by any means happening - just idle discussion right now. The design was to lengthen decloak delay. Not to lengthen everything delay. Designs change. Above post appended. We'll put together some better ideas for you on how to bring Scouts up-to-par. Just in case designs change again and/or balanced class interplay becomes a priority. Can't hurt, right?
Would really rather hear pros and cons with what is on the table at the moment but if you feel there is absolutely no other way that to start from scratch with a whole new set of proposals then I can't stop you.
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Aeon Amadi
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Posted - 2015.10.11 16:34:00 -
[93] - Quote
Llast 326 wrote:Aeon Amadi wrote:No discussions atm for cloak swap changes. Probably won't be unless there's a really good argument as to why it needs to be changed, with current design intentions considered. That being that the cloak is a navigational tool and not a murder tool.
The two most discussed options to increase Scout viability are 1) No chevrons when cloaked 2) Dynamic profile (less when crouching, more when sprinting, etc). Removing chevrons doesn't offer much in itself because of the cloak mechanic working better when holding still, which sort of defeats the purpose.
That being said, it hasn't been discussed yet, but one of the proposals I have as an addendum is to reverse the cloak transparency effects to offer greater transparency when moving as opposed to holding still. This would increase the value of the 'no cloaked chevrons' feature substantially as you wouldn't be a sitting duck hoping the enemy doesn't know how to find the red dot on the minimap (pro-tip: he will).
Opens up a lot more opportunities for Scouts to do what they need to do. Setting up assassinations, stealth hacks, escape plans, etc. Just thought at the moment though, nothing set in stone. Recent changes with FoxFour unleashed a lot of new fitting options with Assaults, Logistics, and in some cases, Commandos. Scouts can be brought up in non-combat ways like these.
Obviously you should not think that these changes are by any means happening - just idle discussion right now. I agree with making the cloak less visible while moving. We've had this discussion awhile ago. I think it will do a lot to make the cloak more viable as a tool, not an attack weapon. Right now it does not really perform a solid function, and for that reason there is little incentive to fit it on a scout. Part of the problem is also the delay. It is very clunky and not smooth in animation or function. Inverting the invisibility may make this less of an issue as you are less likely to be spotted and forced into a switch at an inopportune time. So perhaps it it may not need to change, though it is an extremely long delay. Something closer to the transition time between of the HMG or slightly longer than the Breach Flaylock would still be effective at countering the Attack Cloak problem as you would still not be able to fire from the cloak, or initiate the engagement from a cloaked state. I would also note that the cloak delay would be a viable way to balance out scanner usage. Edit: I (And many others) would like Cloak delay to be looked at. If you could drop that info into a discussion with the CPM and Devs it would be great.
Some questions.
1) How would cloak delay changes balance out the cloak against the scanner, exactly..? That seems far fetched. 2) What purpose is served by changing cloak delay other than to smoothen out the animation?
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Aeon Amadi
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Posted - 2015.10.11 18:13:00 -
[94] - Quote
Chevron removal while cloaked and cloak inversion would probably go hand in hand. If the HP tanking becomes the go-to then other measures would come about as necessary. Impractical to start balancing for something that has not and cannot exist until the cause comes into play for the effect to happen. We don't know if it will happen, or what the extent would be, and hunches/guesses aren't good enough reason to hamstring or omit changes in anticipation of it being broken.
Dynamic EWAR is another factor to consider but it'd only work with the chevron removal: http://puu.sh/jNGQz/7e770ebd24.png Namely because it doesn't do much good to crouch and have lower profile just to have the dude walk up and spot your chevron like a sore thumb. Which, that being said, the chevron not working with the cloak would only work if you're not beaming blue because you're not moving.
So it's a long line of hand-holding when it comes to a re-worked cloak/ewar system.
As far as the delays, again I want to iterate that the choice to cloak should weigh heavily and it should be impractical to limit predator kills. You need to be specific in what the side effects are instead of saying that there are side effects. Only one person has elaborated as to a practical situation, in regards to escaping (choosing between pulling a weapon or sprinting), the rest is just mentioning that there are problems with the cloak delay without explaining what those problems are. Explain it in detail, please.
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Aeon Amadi
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Posted - 2015.10.11 23:14:00 -
[95] - Quote
Adipem Nothi wrote: -snip- If you're willing to hear options other than those you've provided, I'd be glad to offer my two cents:
Step 1 - Intra-Class Parity
-snip-
Step 2 - Inter-Class Parity
-snip-.
Willing to hear them, certainly, all I'm asking is to at least consider the pros and cons of what's being brought to the table prior (largely because it's more likely to get acted on because it's already had some groundwork discussion than a wholly new concept) before moving on.
AM Scout is going to need something special that will likely take several iterations to get down correctly. I like the precision bonus but as a player, the range is lacking. It's difficult to make use of scout-hunting precision gains when the scan range is danger-close (kidney gibbing) ranges. Biotics are an interesting take but... weird for the Amarr. Might take a look at Eve Online for ideas on how they utilize EWAR on their lighter and faster ships, see if there's anything that inspires.
Cloaking as a whole needs a work-over. The sins of the legacy design (Remnant/Wolfman) left a lot to be desired and even more to question. It doesn't make much sense for a cloak to be a movement tool when it shines like the sun at sprint and invisible when held still. I'd like to see Scouts use their cloaking devices to set up moments of opportunity and I agree that the cloak-blind is contrary to that.
Just as well, I'd like to see some variations of the cloaking devices so that it isn't so stale. Maybe one that doesn't have transparency that is quite as beneficial but provides a bonus to profile reduction or something. But that's far future planning.
Most likely changes are the ones mentioned previously and small stat/value changes.
Adipem Nothi wrote:Ares 514 wrote:
If their is no talk of cloak swap changes how about just fixing it so you only get the delay when uncloaking not when uncloaked already and swapping from cloak... That mechanics is frustrating as all hell.
^ precisely this, just in case it was unclear. Keep decloak delay where it is, but remove the equip/unequip/other delays. It'd make cloak operation a lot less clunky and would still prevent fire from cloak.
So cutting the fat on the activation. Yeah, that'd be fine, I can totally get behind that. Thanks for taking the time to explain it better.
Varoth Drac wrote:Adipem Nothi wrote: I can see that being helpful with undampened Scouts, but sufficiently dampened Scouts would (in the vast majority of cases) dodge the scans in the first place, right?
If Scouts are going to get a quick fix, I'd personally prefer something (anything) that'd equally benefit the squishy among us (i.e. those of us who run damps). Changes which encourage Scouts to HP tank or disproportionately benefit Scouts who HP tank make me uneasy. There's plenty enough incentive as is to run HP modules.
That's my two cents, at least.
Very true, though I would hope people would still want the benefit of being dampened to avoid radar totally. The chevron reduction would then just help against the anti-scout focussed scanner. The direction is a bit wrong though. We are talking about a bonus that helps scouts survive when they are scanned, when the whole point of the scout is that they shouldn't be scanned. I was relaying what had been said in game though. Some people may like the idea more than me.
Not necessarily. The inevitable problem that has always plagued EWAR is that it's binary. You're either scanned or you're not and there is no way to impact that once you're on the field - you have to change suits. Dynamic Profile is a way to increase opportunities for Player Shaping and add uncertainty factors into the EWAR system so that neither side is 100% guaranteed anything. If you get scanned, try crouching - it might help, it might not. That sort of uncertainty is necessary for the system to have some measure of balance without players feeling punished for not running the perfect fit at the perfect time.
So, in saying that Scouts shouldn't be scanned... Probably not, but they shouldn't be immune to scans either. Needs to be more gray area.
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Aeon Amadi
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Posted - 2015.10.20 06:09:00 -
[96] - Quote
Just going to leave this here.
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Aeon Amadi
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Posted - 2015.11.27 19:13:00 -
[97] - Quote
Pseudogenesis wrote:*Rattati hasn't posted anything since I checked a month ago*
Welp, I'll see you in a few months then boys
Rattati has been especially busy over the past few weeks and has been working a lot of overtime to get 1.3 out. The silence, while unfortunate, is necessary.
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Aeon Amadi
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Posted - 2015.11.29 16:14:00 -
[98] - Quote
Quick update.
Threw in my suggestion to have the cloak bonus for Scouts be a 75% flat-rate instead of 15% per level. Also suggested that the Amarr scout gets a scan range buff to better compliment it's precision and take some of the edge off of needing so many scan range mods.
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Aeon Amadi
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Posted - 2015.11.29 16:20:00 -
[99] - Quote
Professor Mehaffey wrote:Aeon Amadi wrote:Quick update.
Threw in my suggestion to have the cloak bonus for Scouts be a 75% flat-rate instead of 15% per level. Also suggested that the Amarr scout gets a scan range buff to better compliment it's precision and take some of the edge off of needing so many scan range mods. Any chance we can get more lp gear? I'm a big Gallente buff and I would love to see all the specialist variants of assault rifles. As well as an lp Ion Pistol. Awesome job though.
Dunno. Perhaps. I did mention in my priority list that I'd like to see LP markets get fully stocked or have some way to convert currencies so players don't feel obligated to fight for a faction they don't want to get the gear they use.
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Aeon Amadi
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Posted - 2015.11.29 19:08:00 -
[100] - Quote
Vyuru wrote:Aeon Amadi wrote:Quick update.
Threw in my suggestion to have the cloak bonus for Scouts be a 75% flat-rate instead of 15% per level. Also suggested that the Amarr scout gets a scan range buff to better compliment it's precision and take some of the edge off of needing so many scan range mods. Just curious here, but doesn't the Amarr then overlap the Caldari scout? Would it be possible, or advisable, to give the Amarr bonuses to either Biotic or EWAR modules to make it more different from other scouts? Also, thanks for letting us get a chance at giving hotfix wishlist feedback and stuff. It's nice to see what the CPM are doing, and that this group seems a bit more vocal with the playerbase.
Mmm.. I guess you're right.. I'm exhausted right now, I'll see if I can make an addendum later tonight or tomorrow..
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