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Author |
Thread Statistics | Show CCP posts - 178 post(s) |
Bojo The Mighty
Spaceman Drug Cartel-Uno
4031
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Posted - 2014.07.06 23:46:00 -
[16621] - Quote
THUNDERGROOVE wrote:Bojo The Mighty wrote: They need Grand Theft Auto VI: Emerald City
As someone who lives near Seattle and knows the area pretty well I've been wanting a Seattle GTA for the longest time! Dude they totally need Fallout Space City Space needle would be fricken awesome for fallout and so would the Cascades PNW for le win Also there was a Fallout Multiplayer project that took place in seattle but it was cancelled.
Smell the burning flesh. Taste the tangy sulfur air. Volcano Season - Moltar's Haiku : SGC2C
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Appia Vibbia
Molon Labe. General Tso's Alliance
3123
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Posted - 2014.07.06 23:47:00 -
[16622] - Quote
mollerz wrote:Knife bonus needs to stay. Back pedaling needs to get fixed finally.
Biggest possible buff to nova knives and biggest nerf to DDR breaking hit-detection all rapped into a single item, reducing backwards movement to being slower than strafe speed
Adipem Nothi wrote:When we last nerfed EWAR to fix brick-tanked Scouts, we saw a major shift toward brick-tanking among Scouts. The point I'm trying to make is that nerfing our EWAR will encourage more brick-tanking.
Don't make me brick-tank my loadouts to keep up. It isn't fun, it requires no skill and it makes me feel like a f*cking tourist in my own bar. This here is the one thing that cannot be repeated enough.
Appia Vibbia for CPM1
Empress of Alts
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Llast 326
An Arkhos
3861
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Posted - 2014.07.06 23:56:00 -
[16623] - Quote
Adipem Nothi wrote:@ Llast
Same with most of my GalScout loadouts; very squishy, but also very fast. Unlike my CalScout loadouts, which are very squishy and very slow. Agreed 100% on routes and engagements.
Anyhow, little changes can be have big effects on interplay among Scouts ...
Let's say you're a post-Charlie Scout AK.0 running 2 cPEs and an ScR. You'll see a CA Scout long before he ever sees you, and it'll only take one charged shot to bring him down (unless he's running plates).
Let's say that CA Scout committed 100k from his wallet and all of his slots toward maximizing his role of "Scout Hunter". Well, that'd be some funny sh!t, wouldn't it? Who is hunting who?
Let's say the ineffective bastard respawns with two damps and manages to catch you offguard. How many seconds will it take him to cut through all of your massive HP? Those plates of yours are oh-so-heavy, but do you have the strength to insta-spin? Yes, you do. We all do. Which is why you'll win.
Because HP > All Else. Just ask Nyain San.
When we last nerfed EWAR to fix brick-tanked Scouts, we saw a major shift toward brick-tanking among Scouts. The point I'm trying to make is that nerfing our EWAR again will only serve to encourage more brick-tanking.
Don't make me brick-tank my loadouts to keep up. It isn't fun, it requires no skill and it makes me feel like a f*cking tourist in my own bar. I'll gladly declaw my CalScout to benefit other Scouts, but don't dilute EWAR to such a degree that all Scouts are best suited HP-tanking. We should be decentivizing HP tanking, not reinforcing it. Agreed, One thing though Even running plates the ScR will wreck you.
KRRROOOOOOM
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Adipem Nothi
Nos Nothi
2443
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Posted - 2014.07.06 23:58:00 -
[16624] - Quote
Llast 326 wrote:Agreed, One thing though Even running plates the ScR will wreck you. Amen, Brother. That sh!t stings.
Shoot scout with yes...
- Ripley Riley
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Appia Vibbia
Molon Labe. General Tso's Alliance
3126
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Posted - 2014.07.07 00:00:00 -
[16625] - Quote
Adipem Nothi wrote:Llast 326 wrote:Agreed, One thing though Even running plates the ScR will wreck you. Amen, Brother. That sh!t stings. Shhh Don't say that, a Dev is watching. I like my Scrambler weapons
Appia Vibbia for CPM1
Empress of Alts
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Llast 326
An Arkhos
3861
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Posted - 2014.07.07 00:02:00 -
[16626] - Quote
Appia Vibbia wrote:Adipem Nothi wrote:Llast 326 wrote:Agreed, One thing though Even running plates the ScR will wreck you. Amen, Brother. That sh!t stings. Shhh Don't say that, a Dev is watching. I like my Scrambler weapons
So I shouldn't mention that I can wreck an armour plated sentinel with one very easily.
KRRROOOOOOM
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IgniteableAura
Pro Hic Immortalis
1336
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Posted - 2014.07.07 00:04:00 -
[16627] - Quote
Back....ah vacation was wonderful. I would be down to Q up some FW this week.
Pew?
Anyway, Agreed with what others have stated. I don't have much else to add.
Boosting walk speed of minja would be nice. You can boost that w/o touching sprint speed and it would help knifing a great deal and not break animations.
Scan strength w/o range has very little utility. Removing range bonuses will only encourage people to fit tank mods in their low slots. Without range the precision is also "not worth it" so therefore more tank mods. =Brick tanked scout.
Amarr needs its own FRESH bonus. Not a refurbished one we steal from another suit.
My Youtube
Biomassed Podcast
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CCP Rattati
C C P C C P Alliance
3592
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Posted - 2014.07.07 00:04:00 -
[16628] - Quote
OK, so Nova Knives weren't mentioned because they were not part of the question...
We want to make the stronger and cheaper PG wise though, as well as KinCats and Codebreakers.
Yes this is without removing Passive shared, because that is not a triviality it seems.
And yes, we are looking intensely at efficacy module bonuses, it's a bigger change so we want more time to do that right.
We are also hoping to buff the assault to get slayers back where they belong.
There is a draconian way to gently prod slayers out of the scouts, fitting penalties as a role (just like fitting bonus for a scout) on plates.
What does this crowd say about that?
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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IgniteableAura
Pro Hic Immortalis
1336
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Posted - 2014.07.07 00:09:00 -
[16629] - Quote
Just be careful of mod efficacy bonuses having a REAL impact. I don't mind some role overlap, but we don't too much.
EX: Any other suit fitting the same mod and getting nearly the same benefits.
Not sure if fitting penalties are the best way to do it. I would say nerf plates across the board and provide bonuses to suits that you want to be more "beefy"
My Youtube
Biomassed Podcast
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Bojo The Mighty
Spaceman Drug Cartel-Uno
4038
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Posted - 2014.07.07 00:18:00 -
[16630] - Quote
CCP Rattati wrote: There is a draconian way to gently prod slayers out of the scouts, fitting penalties as a role (just like fitting bonus for a scout) on plates.
What does this crowd say about that?
Fitting penalties on normal plates only IMO
Here & there tanking is not the problem mostly super tanks. Give a hard penalty on reg plates and exempt reactives at least if not ferros as well. Maybe increase shield delays as a scout penalty as well....
EDIT: perhaps do place a penalty on all just because
But I like the idea of module efficacy as a bonus that way if you don't apply the module (so you're probably tanking) you don't get the bonus so now you can't be tanky and supreme. Just tanky. It's a good direction I feel.
Smell the burning flesh. Taste the tangy sulfur air. Volcano Season - Moltar's Haiku : SGC2C
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Llast 326
An Arkhos
3861
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Posted - 2014.07.07 00:19:00 -
[16631] - Quote
CCP Rattati wrote:OK, so Nova Knives weren't mentioned because they were not part of the question...
We want to make the stronger and cheaper PG wise though, as well as KinCats and Codebreakers.
Yes this is without removing Passive shared, because that is not a triviality it seems.
And yes, we are looking intensely at efficacy module bonuses, it's a bigger change so we want more time to do that right.
We are also hoping to buff the assault to get slayers back where they belong.
There is a draconian way to gently prod slayers out of the scouts, fitting penalties as a role (just like fitting bonus for a scout) on plates.
What does this crowd say about that? Well since you answered my concernsGǪ I say yes to the original proposal you made.
As to the Assaults/Fitting Penalty outside of roleGǪ I like how you use draconian and gently prod in the same statement it may work, but I am not really an assault expertGǪ
KRRROOOOOOM
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Brokerib
Lone Wolves Club
1544
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Posted - 2014.07.07 00:25:00 -
[16632] - Quote
CCP Rattati wrote:What do you feel about Amarr having the range, Gallente having dampeners, CA having precision and MM get better at hacking and running.
I am not too comfortable with giving the CA both range and precision supremacy, I believe you have to make a choice. I like it, and have advocated for it for a while. This will create better balance amongst the scout suits, hopefully giving us 4 viable suits. I expect there will be some unexpected issues and players will continue to brick tank, but to be honest FOTM assault scouts will only be removed by fixing the Assault suit.
CCP Rattati wrote:OK, so Nova Knives weren't mentioned because they were not part of the question...
We want to make the stronger and cheaper PG wise though, as well as KinCats and Codebreakers.
Yes this is without removing Passive shared, because that is not a triviality it seems.
And yes, we are looking intensely at efficacy module bonuses, it's a bigger change so we want more time to do that right.
We are also hoping to buff the assault to get slayers back where they belong.
There is a draconian way to gently prod slayers out of the scouts, fitting penalties as a role (just like fitting bonus for a scout) on plates.
What does this crowd say about that? By that do you mean fitting plates will affect EWAR/biotic bonuses? If so, I'm not a big fan. People who are abusing the scout will continue to brick because there are still too many inherent advantages, and actual scouts will suffer because of it...until the scout becomes over-nerfed and the FOTMers move onto the next suit.
I'd recommend going with the first set of changes mentioned to scout bonuses/roles, and leave the other changes for after Assaults are fixed to see where the FOTM falls. If fixing the Assault doesn't do it, then please smash us with the nerf hammer until it does. But wait until then at least.
o7
Knowledge is power
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danie braz
Krusual Covert Operators Minmatar Republic
56
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Posted - 2014.07.07 00:41:00 -
[16633] - Quote
CCP Rattati wrote:OK, so Nova Knives weren't mentioned because they were not part of the question...
We want to make the stronger and cheaper PG wise though, as well as KinCats and Codebreakers.
Yes this is without removing Passive shared, because that is not a triviality it seems.
And yes, we are looking intensely at efficacy module bonuses, it's a bigger change so we want more time to do that right.
We are also hoping to buff the assault to get slayers back where they belong.
There is a draconian way to gently prod slayers out of the scouts, fitting penalties as a role (just like fitting bonus for a scout) on plates.
What does this crowd say about that?
+1
Fluoride uranium carbon potassium bismuth technetium helium sulfur germanium thulium Molybdenum neon yttrium
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Grimmiers
616
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Posted - 2014.07.07 00:43:00 -
[16634] - Quote
CCP Rattati wrote:OK, so Nova Knives weren't mentioned because they were not part of the question...
We want to make the stronger and cheaper PG wise though, as well as KinCats and Codebreakers.
Yes this is without removing Passive shared, because that is not a triviality it seems.
And yes, we are looking intensely at efficacy module bonuses, it's a bigger change so we want more time to do that right.
We are also hoping to buff the assault to get slayers back where they belong.
There is a draconian way to gently prod slayers out of the scouts, fitting penalties as a role (just like fitting bonus for a scout) on plates.
What does this crowd say about that?
This is probably not something that would make it ingame, but I had this idea to just have the slots buff the modules based on what would benefit that race.
The spreadsheet has the level 5 assault racial bonuses applied to each module.
https://docs.google.com/spreadsheets/d/1nLT5Md34a4fmSeJ288Jdiq1Vl30ndo7BvqDnIYN2FTE/edit#gid=0
The idea was to keep assaults a flexible middle ground and make the high slot count more meaningful. How a player chooses to slay should be much more than just more tank and damage, so this could promote unique styles of assaulting.
I made this for another assault based thread, but it's about module bonuses, so I thought you'd like to see. |
Appia Vibbia
Molon Labe. General Tso's Alliance
3127
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Posted - 2014.07.07 00:44:00 -
[16635] - Quote
Brokerib wrote:CCP Rattati wrote:What do you feel about Amarr having the range, Gallente having dampeners, CA having precision and MM get better at hacking and running.
I am not too comfortable with giving the CA both range and precision supremacy, I believe you have to make a choice. I like it, and have advocated for it for a while. This will create better balance amongst the scout suits, hopefully giving us 4 viable suits. I expect there will be some unexpected issues and players will continue to brick tank, but to be honest FOTM assault scouts will only be removed by fixing the Assault suit. CCP Rattati wrote:OK, so Nova Knives weren't mentioned because they were not part of the question...
We want to make the stronger and cheaper PG wise though, as well as KinCats and Codebreakers.
Yes this is without removing Passive shared, because that is not a triviality it seems.
And yes, we are looking intensely at efficacy module bonuses, it's a bigger change so we want more time to do that right.
We are also hoping to buff the assault to get slayers back where they belong.
There is a draconian way to gently prod slayers out of the scouts, fitting penalties as a role (just like fitting bonus for a scout) on plates.
What does this crowd say about that? By that do you mean fitting plates will affect EWAR/biotic bonuses? If so, I'm not a big fan. People who are abusing the scout will continue to brick because there are still too many inherent advantages, and actual scouts will suffer because of it...until the scout becomes over-nerfed and the FOTMers move onto the next suit. I'd recommend going with the first set of changes mentioned to scout bonuses/roles, and leave the other changes for after Assaults are fixed to see where the FOTM falls. If fixing the Assault doesn't do it, then please smash us with the nerf hammer until it does. But wait until then at least. o7
^^^ This; please ignore the dev chasers.
Jaceon Pale-Eye, anyone that has a corp tag of "Nos Nothi", and the guys on the first post of the thread are the only regulars.
Appia Vibbia for CPM1
Empress of Alts
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CCP Rattati
C C P C C P Alliance
3594
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Posted - 2014.07.07 00:49:00 -
[16636] - Quote
Brokerib wrote: By that do you mean fitting plates will affect EWAR/biotic bonuses? If so, I'm not a big fan. People who are abusing the scout will continue to brick because there are still too many inherent advantages, and actual scouts will suffer because of it...until the scout becomes over-nerfed and the FOTMers move onto the next suit.
I'd recommend going with the first set of changes mentioned to scout bonuses/roles, and leave the other changes for after Assaults are fixed to see where the FOTM falls. If fixing the Assault doesn't do it, then please smash us with the nerf hammer until it does. But wait until then at least.
o7
The fitting penalty is just "If scout then plate PG/CPU cost multiplied with (100%+fitting penalty %)"
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Brokerib
Lone Wolves Club
1544
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Posted - 2014.07.07 00:54:00 -
[16637] - Quote
CCP Rattati wrote:Brokerib wrote: By that do you mean fitting plates will affect EWAR/biotic bonuses? If so, I'm not a big fan. People who are abusing the scout will continue to brick because there are still too many inherent advantages, and actual scouts will suffer because of it...until the scout becomes over-nerfed and the FOTMers move onto the next suit.
I'd recommend going with the first set of changes mentioned to scout bonuses/roles, and leave the other changes for after Assaults are fixed to see where the FOTM falls. If fixing the Assault doesn't do it, then please smash us with the nerf hammer until it does. But wait until then at least.
o7
The fitting penalty is just "If scout then plate PG/CPU cost multiplied with (100%+fitting penalty %)" Thanks for the clarification. If it was for Armor plates only, and not for ferro scale or reactive, then I'm all for it. I still think the assault scout is a legitimate play-style and I'd hate to see it disapear, but removing or limiting complex armor plates should be enough to make a difference. Ferro and reactive should always be viable for scouts.
Knowledge is power
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Appia Vibbia
Molon Labe. General Tso's Alliance
3128
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Posted - 2014.07.07 01:08:00 -
[16638] - Quote
Brokerib wrote:CCP Rattati wrote:Brokerib wrote: By that do you mean fitting plates will affect EWAR/biotic bonuses? If so, I'm not a big fan. People who are abusing the scout will continue to brick because there are still too many inherent advantages, and actual scouts will suffer because of it...until the scout becomes over-nerfed and the FOTMers move onto the next suit.
I'd recommend going with the first set of changes mentioned to scout bonuses/roles, and leave the other changes for after Assaults are fixed to see where the FOTM falls. If fixing the Assault doesn't do it, then please smash us with the nerf hammer until it does. But wait until then at least.
o7
The fitting penalty is just "If scout then plate PG/CPU cost multiplied with (100%+fitting penalty %)" Thanks for the clarification. If it was for Armor plates only, and not for ferro scale or reactive, then I'm all for it. I still think the assault scout is a legitimate play-style and I'd hate to see it disapear, but removing or limiting complex armor plates should be enough to make a difference. Ferro and reactive should always be viable for scouts. I really disfavor punitive actions like increasing the fitting penalty. The versatility of the game and having freedom of fitting options is and should remain a founding base of the game, there need to be more reasons to run the other modules instead of punishing people for wanting combat fits
Appia Vibbia for CPM1
Empress of Alts
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Mauren NOON
The Exemplars Top Men.
353
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Posted - 2014.07.07 01:09:00 -
[16639] - Quote
As long as the amarr scouts keep their stamina, I would love the range bonus! It would make the scout somewhat viable.
Scr and commando enthusiast.
A commando is not just a suit, but a way of life...
"The only thing to fear is fear itself"
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Brokerib
Lone Wolves Club
1545
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Posted - 2014.07.07 01:12:00 -
[16640] - Quote
Appia Vibbia wrote: ^^^ This; please ignore the dev chasers.
Jaceon Pale-Eye, anyone that has a corp tag of "Nos Nothi", and the guys on the first post of the thread are the only regulars.
I'm not on the first post
Knowledge is power
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Appia Vibbia
Molon Labe. General Tso's Alliance
3128
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Posted - 2014.07.07 01:13:00 -
[16641] - Quote
then post with your alt
Appia Vibbia for CPM1
Empress of Alts
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Mauren NOON
The Exemplars Top Men.
353
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Posted - 2014.07.07 01:15:00 -
[16642] - Quote
And I agree. Make the fitting cost rise for only armor plates. I don't know why a scout should be punished for fitting reactive or ferroscale plates.
Scr and commando enthusiast.
A commando is not just a suit, but a way of life...
"The only thing to fear is fear itself"
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Ghost Kaisar
Fatal Absolution General Tso's Alliance
5774
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Posted - 2014.07.07 01:26:00 -
[16643] - Quote
Mauren NOON wrote:And I agree. Make the fitting cost rise for only armor plates. I don't know why a scout should be punished for fitting reactive or ferroscale plates.
I agree with this to an extent.
Rattati, if you really wanna fix the problem of people tanking suits outside of their intended HP range: Do what you did in EVE.
Small, Medium, and Large Modules with increasing CPU/PG for each. Regulate CPU/PG per suit to prevent people from over fitting HP without either heavily investing in CPU/PG upgrades or gimping their own fits for the sake of HP.
Hell, if you do that, might as well make weapons all T1 and T2 as well.
I didn't know how much I loved the EVE progressions until I played it.
How I Imagine I look when running Minmatar Scout
PSN: EVL_Elgost105
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Adipem Nothi
Nos Nothi
2444
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Posted - 2014.07.07 01:36:00 -
[16644] - Quote
@ Armor Plate Fitting Penalty (initial reaction)
:: pounds table :: YES! Do it! And make that penalty count! Restore this Community's identity and honor!
:: points to the door :: See the scrublets and unskilled flee our proud frames! See our ranks renewed with Brother lost and newbros worthy of title and training!
:: raises fist :: Give this battle-hardened Band of Brothers back their Hard Mode!!!
Shoot scout with yes...
- Ripley Riley
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Ghost Kaisar
Fatal Absolution General Tso's Alliance
5775
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Posted - 2014.07.07 01:45:00 -
[16645] - Quote
Adipem Nothi wrote:@ Armor Plate Fitting Penalty (initial reaction)
:: pounds table :: Do it! And make that penalty count! Restore this Community's identity and honor!
:: points to the door :: See the scrublets and unskilled flee our proud frames! See our ranks renewed with Brother lost and newbros worthy of title!
:: raises fist :: Give this battle-hardened Band of Brothers back their Hard Mode!!
But please standby with the buff-button for Knives and Shotguns. We'll all be super squishy, and Heavies are gonna eat our lunch. :-)
Give plates an across the board 10% penalty to speed and watch what happens.
Mind you, this means that Basic, ADV, and PRO all have 10% to sprint and strafe. Nothing increases, as you go up, they just get more protective. More incentive to run Complex Ferro if you want armor without speed penalties.
How I Imagine I look when running Minmatar Scout
PSN: EVL_Elgost105
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Brokerib
Lone Wolves Club
1545
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Posted - 2014.07.07 01:45:00 -
[16646] - Quote
Adipem Nothi wrote:@ Armor Plate Fitting Penalty (initial reaction)
:: pounds table :: YES! Do it! And make that penalty count! Restore this Community's identity and honor!
:: points to the door :: See the scrublets and unskilled flee our proud frames! See our ranks renewed with Brother lost and newbros worthy of title and training!
:: raises fist :: Give this battle-hardened Band of Brothers back their Hard Mode!!!
Wipes tear from eye, slowly stands. Clears throat and looks to the scouts gathered. Promptly collapses face forward into a table, clutching a bottle of anti-freeze.
Knowledge is power
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Adipem Nothi
Nos Nothi
2447
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Posted - 2014.07.07 01:49:00 -
[16647] - Quote
Brokerib wrote:... clutching a bottle of anti-freeze.[/i] LMAO ... why are you drinking anti-freeze!?
Shoot scout with yes...
- Ripley Riley
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Brokerib
Lone Wolves Club
1551
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Posted - 2014.07.07 01:50:00 -
[16648] - Quote
Adipem Nothi wrote:Brokerib wrote:... clutching a bottle of anti-freeze.[/i] LMAO ... why are you drinking anti-freeze!? You ain't the boss of me!
Immortal clones = interesting highs.
Monk can clean up the corpse, he's already sleeping in the janitor's closet...
Knowledge is power
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Ghost Kaisar
Fatal Absolution General Tso's Alliance
5778
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Posted - 2014.07.07 01:51:00 -
[16649] - Quote
Brokerib wrote:Adipem Nothi wrote:@ Armor Plate Fitting Penalty (initial reaction)
:: pounds table :: YES! Do it! And make that penalty count! Restore this Community's identity and honor!
:: points to the door :: See the scrublets and unskilled flee our proud frames! See our ranks renewed with Brother lost and newbros worthy of title and training!
:: raises fist :: Give this battle-hardened Band of Brothers back their Hard Mode!!! Wipes tear from eye, slowly stands. Clears throat and looks to the scouts gathered. Promptly collapses face forward into a table, clutching a bottle of anti-freeze.
Okay, I was gonna make a funny post showing me saving your life from drinking anit-freeze.
Looking up details to make it accurate, I found THIS
Note to self: Never let a kid drink Anti-Freeze. You can't do anything until they get to the ER really.
Prognosis:
For ethylene glycol: Death may occur within the first 24 hours. If the patient survives, there may be little or no urine output for several weeks before the kidneys recover. Any brain damage may be permanent. Vision loss or blindness may also be permanent.
For methanol: Methanol is extremely toxic. As little as 2 tablespoons can kill a child, while 2 to 8 oz. can be deadly for an adult. The ultimate outcome depends on how much was swallowed and how soon appropriate care was given.
How I Imagine I look when running Minmatar Scout
PSN: EVL_Elgost105
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Brokerib
Lone Wolves Club
1551
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Posted - 2014.07.07 01:55:00 -
[16650] - Quote
Adipem Nothi wrote:Brokerib wrote:... clutching a bottle of anti-freeze. LMAO ... why is your merc drinking anti-freeze!? And yes, your name is on Page 1. You just missed it. <3
Knowledge is power
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