Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 300 400 500 600 700 800 900 1000 1100 1200 1300 1400 1500 1600 1700 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 178 post(s) |
Cross Atu
OSG Planetary Operations Covert Intervention
2361
|
Posted - 2014.06.15 23:01:00 -
[15571] - Quote
Spademan wrote:Calling all yanks.
What's so great about the following: 1. Cold Turkey. 2. Leftover Pizza.
I only ask because I see them brought up frequently in imported media. They're tasty? Especially if you add a good beer or some such. They're both things you can eat as is (or nearly so, depending on taste), They're salty, substantial, and savory which makes them fit a lunch/dinner pallet pretty well and they're quick. Plus, again, goes well with a drink.
0.02 FRN Cross
P.S. DPLAK
Cross Atu for CPM1- An emergent candidate
|
Appia Vibbia
Molon Labe. General Tso's Alliance
2924
|
Posted - 2014.06.15 23:03:00 -
[15572] - Quote
1) I don't know. I hate turkey. Every 4th Thursday of November from like ages 5-15 I remember terrible food poisoning from undercooked turkey served by my granddad . 2) that hot-melty texture of a just delivered (to your table or home) pizza is great and all. But on a hot day some cold leftovers are just the best thing ever. leftover pizza, cold spaghetti, cold chilli. it's all pretty awesome and delicious.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Appia Vibbia
Molon Labe. General Tso's Alliance
2924
|
Posted - 2014.06.15 23:10:00 -
[15573] - Quote
******* damage mods are terrible for the game. The nerf to damage mods did more for increasing TTK than the changes to the actual weapons' damage I am still in the opinion of DUST TTK is too short. Even the change to AR, I wish they had just nerfed ScR & RR, then double nerfed the CR to increase the performance on it.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
One Eyed King
Land of the BIind
2012
|
Posted - 2014.06.15 23:15:00 -
[15574] - Quote
Spademan wrote:Calling all yanks.
What's so great about the following: 1. Cold Turkey. 2. Leftover Pizza.
I only ask because I see them brought up frequently in imported media. Cold turkey goes back to Thanksgiving. There are lots of leftovers, and they make great sandwiches.
Pizza... I have never been a fan of cold pizza. I prefer to reheat mine in a toaster oven.
Not mentioned on the list but even better as leftovers is leftover homemade soup. It always tastes better on the day after.
This is how a minja feels
|
Cross Atu
OSG Planetary Operations Covert Intervention
2365
|
Posted - 2014.06.15 23:34:00 -
[15575] - Quote
Appia Vibbia wrote:1) I don't know. I hate turkey. Every 4th Thursday of November from like ages 5-15 I remember terrible food poisoning from undercooked turkey served by my granddad . No fun at all
Appia Vibbia wrote:2) that hot-melty texture of a just delivered (to your table or home) pizza is great and all. But on a hot day some cold leftovers are just the best thing ever. leftover pizza, cold spaghetti, cold chilli. it's all pretty awesome and delicious. Yes
Cross Atu for CPM1- An emergent candidate
|
Master Smurf
Nos Nothi
518
|
Posted - 2014.06.16 01:00:00 -
[15576] - Quote
IgniteableAura wrote:Master Smurf wrote:Adipem Nothi wrote:@ Everyone
It appears that speed-tanked Scout rotates at exactly the same speed as an max-armored Heavy. Does anyone have reason to believe that this observation is wrong?
PS: I know I'm late to the party on all this stuff ... I've quite literally never run a Heavy Suit :-) Not sure if it is exactly the same or not but I remember the change when players were arguing that the lack of turn speed messed with their aiming capability and second nature feel they wanted. The argument was role playing vs competitive shooter It was more based on muscle memory. All the frames had different turn speeds. Not just heavy. I would swap between all three frames in chrome and it was very frustrating to swap. Thats the only issue I see with changing the speed caps. Its really difficult to relearn how to aim. Go from 100 sensitivity down to 20 in a single game and notice how difficult it gets. Having a single frame turn slower like a heavy probably wouldnt be too bad as long as dispersion was increased on the HMG. ITs still way too accurate. You don't need fine aiming if you have an HMG with decent dispersion as well as slow turn speed. You don't need to be accurate, aka have fine turning like you would with a rifle. Would make heavys utilize their own weapons more as well. Could be beneficial overall.
But that is correct - they should be different because they are different suits you are occupying.
And the only reason it was changed was for the competitive nature while dropping the immersion of the role playing universe
"Shine bright like a diamond"
|
mollerz
3656
|
Posted - 2014.06.16 02:07:00 -
[15577] - Quote
Spademan wrote: Oh no, Legionhares. In keeping with the rabbity theme established by us Dust Bunnies.
Oh right.. lol. I gave you the benefit of the typo doubt.
But ****.. anything other than jumping on the age old copied to death we are legion lamesauce.
I mean- can you imagine the ******* neckbeard at CCP who came up with that? And then all the little peons who yes man'd that name?
lolz for days man.
Your Welcome
|
J0LLY R0G3R
And the ButtPirates
907
|
Posted - 2014.06.16 03:13:00 -
[15578] - Quote
I hear cold pizza, and I think of what I probably eat the next morning after a night of drinking. Turkey is just good whenever.
My Destiny Will Be Streamed
|
Bojo The Mighty
Spaceman Drug Cartel-Uno
3822
|
Posted - 2014.06.16 04:17:00 -
[15579] - Quote
Turkey has Triptosomething that makes you sleepy so if you really have insomnia the cure is the following equation
4 IPA's + Cold Turkey Leftovers + Valerian + NPR = Passed out so hard you'd think they've achieved hibernation
I'm not resting in peace but rather wandering as a zombie in vengeance of no good reason
|
Right-wing Extremist
Nos Nothi
146
|
Posted - 2014.06.16 04:29:00 -
[15580] - Quote
mollerz wrote:I mean- can you imagine the ******* neckbeard at CCP who came up with that? And then all the little peons who yes man'd that name?
lolz for days man. Funny, I thought the same thing when I first heard it.
Jaceon Pale-eye.
Soon to be the deadliest prick in OSG.
Unless Mal says no :(
|
|
Adipem Nothi
Nos Nothi
1906
|
Posted - 2014.06.16 04:48:00 -
[15581] - Quote
Unbelievable ... read on. But please keep the poor OP in mind; we've strayed a touch :-)
Shoot scout with yes...
- Ripley Riley
|
Appia Vibbia
Molon Labe. General Tso's Alliance
2929
|
Posted - 2014.06.16 05:28:00 -
[15582] - Quote
Bojo The Mighty wrote:Turkey has Triptosomething that makes you sleepy so if you really have insomnia the cure is the following equation
4 IPA's + Cold Turkey Leftovers + Valerian + NPR = Passed out so hard you'd think they've achieved hibernation Tryptophan content in turkey is no higher or lower than in other meat. You get tired from over eating I like the sound of 4 IPA's but haven't a clue about what valerian is or what it is for.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Bojo The Mighty
Spaceman Drug Cartel-Uno
3826
|
Posted - 2014.06.16 05:31:00 -
[15583] - Quote
Appia Vibbia wrote:Bojo The Mighty wrote:Turkey has Triptosomething that makes you sleepy so if you really have insomnia the cure is the following equation
4 IPA's + Cold Turkey Leftovers + Valerian + NPR = Passed out so hard you'd think they've achieved hibernation Tryptophan content in turkey is no higher or lower than in other meat. You get tired from over eating I like the sound of 4 IPA's but haven't a clue about what valerian is or what it is for. Valerian is a plant and the root is used in pills as a natural light sedative. It grows all over my property I should probably harvest it. If you ever get Valerian pills you will notice that they smell bad, almost like fish but not quite.
NPR is self explanatory
I'm not resting in peace but rather wandering as a zombie in vengeance of no good reason
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
568
|
Posted - 2014.06.16 05:31:00 -
[15584] - Quote
Adipem Nothi wrote:Given * Newbro Scout (g-1, 110 / 190 HP) w/ Standard Shotgun. * Proto Heavy (gk.0, 560 / 1100 HP) w/ Boundless HMG. * No other combatants in the immediate vicinity.
I'm pretty sure my Gal Sentinel can get 1,250 armor on.
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
|
Atiim
NoGameNoLife
9495
|
Posted - 2014.06.16 05:34:00 -
[15585] - Quote
Hello fellow Scout users.
I'm currently conducting a study to determine how balanced or imbalanced the Sentinels are. As part of my research, I will be looking at ways to counter the Sentinels and I figured that since you all are it's natural counter, I'd come to you guys with the questions first.
How would you counter a lone Sentinel? How about a Sentinel with Logi support? And finally, what would you use against a group of Sentinels with Logi support?
And finally, where do you believe the Sentinel is in terms of balance?
Amarrians would prefer you be faithful... I'd rather you be logical.
Proud defender of Ishukone Corporation.
-HAND
|
Appia Vibbia
Molon Labe. General Tso's Alliance
2931
|
Posted - 2014.06.16 05:40:00 -
[15586] - Quote
Atiim wrote:How would you counter a lone Sentinel? Ishukone Nova Knives on a Minmatar Scout or and tier Shotgun on any suit. Or kite them into an RE trap
Atiim wrote:How about a Sentinel with Logi support? Take out the uplinks around them. Do a Hit and Run on the Logi. Wait a bit and watch the TacNet to sneak up on the Sentinel
Atiim wrote:what would you use against a group of Sentinels with Logi support? Throw REs in there and hope for the best
Atiim wrote:where do you believe the Sentinel is in terms of balance? ehhh. Not sure really, there's an issue with Sentinels with light weapons but a Commando is more of a threat and a good counter comparatively.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Brokerib
Lone Wolves Club
1379
|
Posted - 2014.06.16 06:33:00 -
[15587] - Quote
Atiim wrote:Hello fellow Scout users. I'm currently conducting a study to determine how balanced or imbalanced the Sentinels are. As part of my research, I will be looking at ways to counter the Sentinels and I figured that since you all are it's natural counter, I'd come to you guys with the questions first. How would you counter a lone Sentinel? How about a Sentinel with Logi support? And finally, what would you use against a group of Sentinels with Logi support? And finally, where do you believe the Sentinel is in terms of balance? A lone sentinal facing the wrong direction while I'm carrying knives, 80/20 my way. Even at Proto, but I'm fairly heavily invested in knives.
A lone sentinal who knows I'm there isn't a problem, so long as there's cover to work with. In the open I'm meat. With cover and them within my scan range, it'll go 60/40 in my favour.
Heavy with support, only if I can catch them unawares and have the right weapons on hand. It's likely that even if I get one, the other will probably finish me off.
Group of sentinals with support...time to walk away. And if that's not an option, time to switch to a cheap fit.
In my opinion, heavy/scout balance is fairly reasonable right now. It used to be that I'd see sentinals as a minor threat and could take them in the open with a pistol so long as I was at 40m+. Now days I need to chose my approach and battle ground.
Knowledge is power
|
Jaceon Pale-eye
OSG Planetary Operations Covert Intervention
137
|
Posted - 2014.06.16 11:21:00 -
[15588] - Quote
Atiim wrote:Hello fellow Scout users. I'm currently conducting a study to determine how balanced or imbalanced the Sentinels are. As part of my research, I will be looking at ways to counter the Sentinels and I figured that since you all are it's natural counter, I'd come to you guys with the questions first. How would you counter a lone Sentinel? Approach from behind or the side, charged shot from knives followed by one or two uncharged swipes - if still standing, switch to CR and finish.
Quote:How about a Sentinel with Logi support? Clear uplinks. Stab the logi first, fade and re-approach the now-aware sentinel if he's not turning around too erratically. If he is, pop out from behind cover and take a couple of pot shots at him with the CR just to get him focused in one direction and try to dart out to the other side when he gets close enough - then, get behind him, charged shot from knives, etc.
Quote:And finally, what would you use against a group of Sentinels with Logi support? Stab logi, drop RE, detonate suicidally (because I've never been able to stab the logi, drop the RE and get out before one of the heavies turns around and instagibs me. If I'm not carrying REs, I'll flux their equipment spam and back off, keeping them in scan range of possible (i.e., if there's no CalScout around) and watching for opportunities).
Quote:And finally, where do you believe the Sentinel is in terms of balance? In a suit that heavy, carrying an HMG or forge gun, they should not be able to rotate so quickly. It doesn't make any sense at all. Also, if it's not a Commando suit (which should also not turn as quickly as it does, but should at least turn faster than basic heavy/sentinel) - it should not be able to carry a light weapon at all.
Vote Appia Vibbia for CPM1 or I'll stab you in the neck!
(ingame m8 m8 o7 o7)
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
568
|
Posted - 2014.06.16 13:21:00 -
[15589] - Quote
While I'll make fun of the Light Weapon Heavies (and I do consider most of them little bitches), restricting them to Heavy weapons is stupid. Simply for the reason that there's only two of them. Your choice are Forge or HMG. That's it.
That's utter BS for any role. And in a game built on customisation it's the antithesis of the freaken game.
So how do you feel about people saying scouts should only be restricted to side arms? Or better yet, there's a class of weapon only scouts can carry, it fills the light weapon slot, it's either a SG or PLC. Those are your choices. Wanna run an ACR? Too bad, you have to spec a whole separate suit for that.
How do you think we would respond to that?
Back when I first started I had 1 suit and had only specced HMG. It was before the relatively new maps so Manus Peak would come up often, and back then trying to run an HMG on that map was straight up stupid. And I died a lot for trying.
I ended up having to run a militia forge, works well for getting "lol one-shot blap" on proto-stompers but ultimately not exactly the best anti infantry weapon.
When (ISK aside) I'm deciding to run a militia forge over a proto HMG purely because of the map, something's kinda messed up.
Some maps simply were not viable for the HMG, it's range was simply too short. And still kind of is. But for that kind of DPS a range restriction is reasonable. But all the DPS in the world is irrelevant if you can't actually get the shots on the target. Some battle areas where shots are being fired back and forth across a road or something, I would literally have to just sit there, while every body else fought. Trying to cross the open ground would get me killed, and being so slow, trying to move around to get in a side entrance was a huge hassle. And often the battle front would have shifted and I'd have to go off chasing it again.
The issue is that the buffs heavies got have been to the base suit. So a standard suit actually has HP disproportionate to the HP of equivalent tier mediums. I never wanted that.
This combined with their explosive resistance and the nerf to nades means 4 or 5 clustered together can be completely over powered. Way back in early uprising clustering that many sentinels together was a good way to get yourselves 'naded out of existence.
I know I sound like I keep having to say this, but change the turning speed back to where it was, maybe not quite, maybe more, lets see/test it out. And you'll see a lot of these LW heavies disappear. The HMG firing design (the wide spray) is suited to slow tracking as somebody twitching slightly side to side will still be in the spray.
You could just as easily put an AR on a heavy in early uprising, and I saw a few try but they generally got themselves killed for their effort. If it wasn't a problem then... what changed? The fine rifle heavy didn't become a problem/serious trend until 1.7.
I saw the potential for it as early as 1.6 when I tried it out a couple of times. As proof of concept with a ScR.
http://www.protofits.com/fittings/shared/0/4050 What about that fitting for teh lols? Is that a real problem? (Though come to think of it it'd get screwed by a change to turning speed, oh well).
If you make some adjustments to how the suit moves and you can make a huge difference to what weapons are viable. Then consider HP adjustments to the base suit (remove a certian amount of HP but give an extra slot that you can fill to get back the same amount of HP on the higher tier suits. And Fine Rifle sentinels can go back to being a novelty fit.
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
|
Bayeth Mal
OSG Planetary Operations Covert Intervention
568
|
Posted - 2014.06.16 13:29:00 -
[15590] - Quote
Oh and Shotty, if you're gonna mess around in a sentinel suit. Try CQC with a forge. It can be pretty fun, it's like a shotgun you have to charge first.
Once used the assault variant down a hallway packed with dudes, didn't even need to aim, just hold down the trigger.
Dweeeeeep +50 Dweeeeeep +50 Dweeeeeep +50 Dweeeeeep +50
Yeah, a nerf to turning speed is gonna mess with that as well. Nailing guys with a forge at such a close range that you're doing more damage to you than they are, they never expect it. I'm gonna miss that.
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
|
|
Appia Vibbia
Molon Labe. General Tso's Alliance
2933
|
Posted - 2014.06.16 13:51:00 -
[15591] - Quote
No more Patrick duty https://forums.dust514.com/default.aspx?g=posts&t=165390
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Cross Atu
OSG Planetary Operations Covert Intervention
2373
|
Posted - 2014.06.16 14:21:00 -
[15592] - Quote
Bojo The Mighty wrote:Turkey has Triptosomething that makes you sleepy so if you really have insomnia the cure is the following equation
4 IPA's + Cold Turkey Leftovers + Valerian + NPR = Passed out so hard you'd think they've achieved hibernation tryptophan but truly I find skullcap to be more effective (even than some of the over the counter sleep aids... insomnia sucks )
Cross Atu for CPM1- An emergent candidate
|
Cross Atu
OSG Planetary Operations Covert Intervention
2373
|
Posted - 2014.06.16 14:47:00 -
[15593] - Quote
Atiim wrote:Hello fellow Scout users. I'm currently conducting a study to determine how balanced or imbalanced the Sentinels are. As part of my research, I will be looking at ways to counter the Sentinels and I figured that since you all are it's natural counter, I'd come to you guys with the questions first. How would you counter a lone Sentinel? How about a Sentinel with Logi support? And finally, what would you use against a group of Sentinels with Logi support? And finally, where do you believe the Sentinel is in terms of balance? Okay, not claiming to be a topflight scout here by any means, but here's my experience while running in light suits. (with a side helping of how running my Templar Sentinel feels/works much of the time.)
The single biggest counter Sentinels in my experience (from both sides) is that attacking from behind is a huge asset for the scout in such a conflict. Even running in my Sver Logi if I manage to get in close behind a Sent I'm usually able to pop him with my shotgun, this is further supplemented by hit and run as a scout (love those areas with more than one entry point so I can flank, take a shot, and be gone again.
With Logi support approaching from a side angle, deploying a Flux or RE and then pulling away to strike again from another angle and kill the logi. Then break contact again and hit the heavy. Tends to work very well.
A group of Sentinels, REs or if in the open a cheap LAV to ram them That's a very hard nut to crack without support of your own or the ability to out range them.
Overall Sentinel balance; In a heavy suit (doesn't apply to LW use, I don't play that way so I don't know) Scouts are my bane, at least as much as other heavies. Honestly Scouts even more than heavies. Having someone who's quick, and doesn't show on radar often means I'm dead before I turn around. This remains true even when I know there's a scout in the area (usually because I've already been killed once by said scout). The thing is that unlike the above theoretical context it's rare to be 1v1, if you're engaged by that CR, AR, or RR user in front of you it's rather unlikely you'll notice the - invisible to radar - scout coming up in your blind spot and even if you do it means trying to turn, while taking fire, to engage that scout. Having a logi on the field with you a wonderful for head on fights but does next to nothing for increasing spotting from the rear, and does literally nothing for defense again REs. Med frames are only likely to kill me either en mass, if they catch me completely unaware or out in the open.
TL;DR - Scout hits heavy head on, scout loses the majority of the time (with or without logi) Scout hits heavy from stealth/behind, scout wins the majority of the time (the logi dies first) Scout hits squad of heavies with RE... well, you know. ^That's from my own play in the Scout, Heavy, and Logi roles. Mileage may of course varie.
Note: Fully proto and bricked Gal Sents require either hit and run tactics or the use of REs. It's rare than I can 'insta-gank' those guys (am not one myself) but to me that seems legit because I can see them better than they can see me and I'm faster so not only can I hit and run (often causing them to call in friends to lock down the objective) but I can move on to a new area as needed hacking or killing there while the Sent and his pals still defend against my nonexistent presence at the old point of conflict. Plus I don't have the best gun game ever so I'm sure other scouts with better aim can gain better results
Cheers, Cross
Cross Atu for CPM1- An emergent candidate
|
Adipem Nothi
Nos Nothi
1919
|
Posted - 2014.06.16 16:27:00 -
[15594] - Quote
@ Atiim
Problem: Shotgunning a high-end healthy Gal Heavy takes too long. Under optimal conditions, the process requires roughly 4 seconds. * A Boundless HMG can kill an Unarmored Scout in under 1/10th that duration:
910.8 DPS vs 250HP = 3.64 deaths/sec (or 14.5 deaths after 4 seconds).
Solution: Tweak the Shotgun such that it no longer takes so long to kill Gal Sentinels from behind. Don't nerf the HMG unless its absolutely necessary; it is supposed to be an unrivaled killing machine. Further, doing so will only encourage more Fine Rifle Heavies.
Problem: It is quite possible that the Gal Sentinel and Unarmored Scout in the above scenario rotate at the same speed. Given the Heavies gargantuan HP and DPS Potential, I don't think I need to explain why that'd be a problem.
Solution: If, in fact, armor laden Heavies rotate as nimbly as a Scout, nerf that sh*t. It's ridiculous. But don't nerf their movement speed, because they're already pretty dang slow without KinCats.
Shoot scout with yes...
- Ripley Riley
|
Cross Atu
OSG Planetary Operations Covert Intervention
2376
|
Posted - 2014.06.16 16:42:00 -
[15595] - Quote
Adipem Nothi wrote:@ Atiim
Problem: Shotgunning a high-end healthy Gal Heavy takes too long. Under optimal conditions, the process requires roughly 4 seconds. * A Boundless HMG can kill an Unarmored Scout in under 1/10th that duration:
910.8 DPS vs 250HP = 3.64 deaths/sec (or 14.5 deaths after 4 seconds).
Solution: Tweak the Shotgun such that it no longer takes so long to kill Gal Sentinels from behind. Don't nerf the HMG unless its absolutely necessary; it is supposed to be an unrivaled killing machine. Further, doing so will only encourage more Fine Rifle Heavies. Assume use of a nade or RE and this becomes meaningfully less of a problem. I realize there's still a tactical bottleneck in that it's comparing the use of two assets (i.e. Shotty + Nade/RE) but use of a heavy weapon is already a bottleneck of its own, unlike a LW which can be fit all over the place and as such as much wider balance implications when buffed/altered. Presuming that Gal Heavy is brick tanked and proto skilled you're also pitting a single LW (and supporting SP) vs the value of Armor mods (+SP), the SP of role buffs, and a HW (+SP).
In the current state of things light and med frames do not have role buffs directly to the mechanics of the shotty, but the heavy does have a role buff to HP tank which is definitive of it's role. Meaning that in this case balance cannot be sought through parity due to it's effect on role niche (much like the slowdown effect on the HMG is wrong because of it's effect on scout mobility).
That doesn't mean some of the numbers can't be legitimately scaled, I can't claim a firm stance on that one way or the other but the above aspects need to be kept in mind conceptually to advise any number scaling.
Adipem Nothi wrote:
Problem: It is quite possible that the Gal Sentinel and Unarmored Scout in the above scenario rotate at the same speed. Given the Heavies gargantuan HP and DPS Potential, I don't think I need to explain why that'd be a problem.
Solution: If, in fact, armor laden Heavies rotate as nimbly as a Scout, nerf that sh*t. It's ridiculous. But don't nerf their movement speed, because they're already pretty dang slow without KinCats. 100% agree,this most certainly is a problem. A heavy suit having high eHP? Fine. A heavy weapon having a high optimal dps? Fine. I tanked out heavy suit moving (even in rotation) at the same rate as a light frame? Incorrect and should be changed.
Again role niche is key, the price the heavy pays for it's durability and extra weapon potency is the mobility on the frame. That price must be meaningful and real for role balance to be maintained. I don't think any single situation should be 100% in an ideal game state, but to take the broad strokes I'd say this; In as much as a scanned scout is a dead scout so too should a flanked heavy be a dead heavy and to approximately the same degree.
0.02 ISK Cross
PS ~ As usual if someone sees a gaping hole in my logic please drive a truck into me through it so I can continue my campaign of self improvement
Cross Atu for CPM1- An emergent candidate
|
Adipem Nothi
Nos Nothi
1922
|
Posted - 2014.06.16 16:58:00 -
[15596] - Quote
Cross Atu wrote:PS ~ As usual if someone sees a gaping hole in my logic please drive a truck into me through it so I can continue my campaign of self improvement
Your logic looks good to me, Cross. I see we pick the biggest issue and iterate.
If we hit a home run on our first iteration, then we've done well in aiding Rattati. If we over-correct and inadvertently gimp Heavies, then the Devs need only dial back a single variable (Max Rotation Speed).
Thanks for weighing in, Cross. And good luck out there convincing the Heavies. Many are under the impression that "everything is fine" and they're very angry that we don't agree with them.
o7
Shoot scout with yes...
- Ripley Riley
|
Llast 326
An Arkhos
3665
|
Posted - 2014.06.16 17:00:00 -
[15597] - Quote
Adipem Nothi wrote: Thanks for weighing in, Cross. And good luck out there convincing the Heavies. Many are under the impression that "everything is fine" and they're very angry that we don't agree with them.
Well you were using Massdriver Diplomacy
KRRROOOOOOM
|
Bojo The Mighty
Spaceman Drug Cartel-Uno
3831
|
Posted - 2014.06.16 17:15:00 -
[15598] - Quote
Cross Atu wrote: In as much as a scanned scout is a dead scout so too should a flanked heavy be a dead heavy and to approximately the same degree.
I'm not resting in peace but rather wandering as a zombie in vengeance of no good reason
|
IgniteableAura
Pro Hic Immortalis
1261
|
Posted - 2014.06.16 17:33:00 -
[15599] - Quote
The answer is obvious guys.
We need a heavy shotgun.
Youtube
|
Llast 326
An Arkhos
3666
|
Posted - 2014.06.16 17:39:00 -
[15600] - Quote
IgniteableAura wrote:The answer is obvious guys.
We need a heavy shotgun. That **** is to light 110% support for this
KRRROOOOOOM
|
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 300 400 500 600 700 800 900 1000 1100 1200 1300 1400 1500 1600 1700 :: one page |
First page | Previous page | Next page | Last page |