|
Author |
Thread Statistics | Show CCP posts - 178 post(s) |
Jaceon Pale-eye
DUST University Ivy League
1
|
Posted - 2014.05.21 03:05:00 -
[1] - Quote
So is it too late to be new around here? =/ |
Jaceon Pale-eye
DUST University Ivy League
4
|
Posted - 2014.05.21 08:44:00 -
[2] - Quote
mollerz wrote:Jaceon Pale-eye wrote:So is it too late to be new around here? =/ You're like the guy who gets put into the match after it's over. On the losing team... ...the rookie who never made it past his first jump out the MCC... ..No one even knew what to say at your funeral because no one ever knew you... We leave such eulogies to Quil. walks away Ouch. Being that guy sucks :(
But I opened Scouts United (nice to see people there, since R0N1N's channel is silent now) and I'll be continuing to try to become a scarier scout in between bouts of Python and Madrugar antics.
The first question I have, really, is whether it's more useful in the short term to spend the 300+k SP on Minnie Scout 3 or the 200+k SP on Engineering 3. I already have Electronics 5 and Cloaking 5 (logged in with 4.9m unspent SP last month... did not notice the Engineering skill until it was too late). There're times when I feel it'd be great to fit an ADV cloak, or even the proto one, but I just don't have the CPU/Grid to fit more than the STD at Minnie Scout lvl 2.
I mostly snipe, to be honest, but there're maps that just aren't conducive to sniping for one side or the other (or both), so I've been getting in a good bit of practice with dropping links in good places, shotgunning and ninja hacking some of the extra-curriculars like supply depots and CRUs. |
Jaceon Pale-eye
DUST University Ivy League
7
|
Posted - 2014.05.21 12:59:00 -
[3] - Quote
Adipem Nothi wrote:@ Jaceon Pale-eye
#1) Don't tell anyone around here that you're into Madrugars and Pythons. No one will talk to you. Is it that bad? I just get tired of getting chased off of skyscrapers by the bastards when I'm sniping xD
LeGoose wrote:In the short term you would probably see the most benefit from getting your minja to level 3 for the hacking bonus and for the bonus to fitting the cloak.
However, engineering V is an absolute must for a minja scout. The suit is very low on pg to begin with and every bit you can get is very important. Roger. I guess I'll be going back and forth from Minja to Engineering, whichever's less SP for the next level (after Minja 3, which is actually 100k higher right now).
Will prolly splurge on Adv Knives in between somewhere, too. Stabbed an Adv Amarr heavy in the back of the head with standard knives on full charge once, then had to dance around him and stab him uncharged three more times. One of my most satisfying kills to date. Would be nice to have better knives...
|
Jaceon Pale-eye
DUST University Ivy League
12
|
Posted - 2014.05.21 19:23:00 -
[4] - Quote
Brokerib wrote:Minja bonus will add to your knife damage too, so it's a good start if you can get knives to advanced as well, the standard knives are trash. Just curious, do you find yourself using the shotgun or the knives more for CQC?
Thanks o7
Llast 326 wrote:In other news I melee killed a Cal Heavy last nightGǪ with my Gal One Ion Pistol shot and he tried to hit me with his forge in CQC Then I got in close while he sprayed his SMG randomlyGǪ 4 melee hits later Were you charging for each strike, or did I do the right thing by just applying what damage i could uncharged on that heavy and focusing on avoiding his sidearm rather than trying to charge the knives as well? Just kinda feeling out where I need the most work as far as "getting good". I already know I need to work on my approach and probably increase profile dampening skill (peeps seem to turn around at just the last second when I'm creeping up on 'em a little too often for my tastes).
8.2m sp and so many skills I still need to train. The weekly bonus SP cap makes this game take longer to skill into a specialty than Eve, even.
|
Jaceon Pale-eye
DUST University Ivy League
12
|
Posted - 2014.05.21 19:54:00 -
[5] - Quote
Llast 326 wrote: Charge when you get in the air, no slowdown Holy... I hadn't thought of that.
The damage value in the knives' attributes - is that with or without charge? Is there a resource/page somewhere that gives the info on damage difference with or without charge? For that matter, anyone know the uncharged damage of the Charge rifle (or is the 315 the uncharged damage as well?)
As for play time, I'm out of work right now so I get on at some pretty erratic times. Anywhere after 5pm EST (which I think is 21:00 Eve time), sometimes I'm on pretty late, like early morning Eve time up until downtime. If I should see you in that Scouts United channel, I'll definitely holla! When it's late night for me, my gf is sleeping a few feet away so I avoid the mic as well, but I use her bluetooth keyboard to communicate between matches. I run with TrueXeroz in D-UNI any chance I get, and he's never complained when I'm not verbally active but still managing to keep up with the squad so I guess I'm not too bad in that regard (you should hear that guy sometimes when he gets aggravated :p )
|
Jaceon Pale-eye
DUST University Ivy League
17
|
Posted - 2014.05.22 21:43:00 -
[6] - Quote
Stupid question time.
Active scanners: how the **** do they work?
I see youtube vids where someone pops the scan and sweeps it side to side. But I read somewhere in these forums that scanners had been nerfed to a snapshot at the moment you hit the trigger on the scanner, to get rid of that 360 scan sweep thing.
I need a better understanding of that game mechanic to help me understand some other mechanics. Help?
Also, I'm kinda new here so I don't wanna **** up Rattati's scout/cloak feedback thread too much. BUT, would it not be a non-gamebreaking thing to give the Minnie Scouts at ADV and PRO levels another low and a bit more CPU/PG to allow for a damp? Seems to me from the discussion that Minmatar's the only scout suit particularly hurting for low slots?
With the weekly SP bonus cap, it sucks to have yet another skill I need to train to level 5 in order to get to a place where I could possibly be considered "competitive" for PC at some future time, but I've been playing Eve for 7 years - I'm used to needing another skill at level 5. It's just kinda meh having to wait for it that much longer because of the cap. Even if I was inclined to spend money on passive boosters, I still feel like a dog on a very short leash straining toward a bone held out of reach sometimes.
Anyway, yeah. Active scan mechanics was the main point of posting. I should eat something. |
Jaceon Pale-eye
DUST University Ivy League
17
|
Posted - 2014.05.22 21:58:00 -
[7] - Quote
Ah, right. I didn't think about slot budget, which I remember being explained in an Eve-O devblog not too long ago. I failed to consider that... much as I'd like another low, I don't fancy giving up a high, either, so... fair enough, I suppose.
And thanks for the AS clarification! o7 |
Jaceon Pale-eye
DUST University Ivy League
20
|
Posted - 2014.05.23 07:41:00 -
[8] - Quote
Mal, that was the best **** I've read in months.
I wasn't even going to play tonight, but I'm firing up the ps3 now just because of that.
"I'm not even sorry."
lmao priceless |
Jaceon Pale-eye
DUST University Ivy League
22
|
Posted - 2014.05.23 10:59:00 -
[9] - Quote
tfw the SP invested in proto cloaks (which I would later find to be unfittable on the STD scout suit) could have been much better spent on, oh, I dunno... Dropsuit Command 5? Vehicle command 5? HAV 5? (I realize those skills are not worth training past a certain point, would be equally wasted SP). |
Jaceon Pale-eye
DUST University Ivy League
27
|
Posted - 2014.05.25 11:55:00 -
[10] - Quote
Llast 326 wrote:Played with Jace in a two person squad to practice put his KnifingGǪ Damn He will be good when he has the SP He went 5/4 with BASIC KNIVESGǪ Bloody awesome in my opinion Instincts are good, knows when to go when to stop for the most part. Needs to check his Six a bit more often, though I was cleaning crew when I could so a few times people got a surprise when they went after him. He got at least three revenge kills for me Some bad luck moments (yeah we had those) I really have to get my PS3 where I can use my mic more often Cloak management is one thing i think will help out, especially when the timer gets cut. But dude you know how to approach people I watched you stalk like a pro a few times. Especially when you got through those heavies at the far ObjectivesGǪ (I however got cut down by an HMG) Good work You stick with it and you will be a beast Minja Thanks for the kind words :) I haven't been on the forums in a couple days so I didn't see this until now.
Also, thanks for the squad! I basically just tried to do it a bit closer to how you were. Those heavies had no idea the one match xD
Best was the revenge kills though. "I killed the scout guys!" *slashslash* "WTF!?" lol |
|
Jaceon Pale-eye
DUST University Ivy League
30
|
Posted - 2014.05.25 22:44:00 -
[11] - Quote
Who the **** IS that dude? |
Jaceon Pale-eye
DUST University Ivy League
35
|
Posted - 2014.05.27 09:51:00 -
[12] - Quote
Bayeth Mal wrote:While I'm trying to stay relatively neutral, despite it impacting my suit directly, I'll be watching Alpha very closely and assess success or failure when it drops.
As, to be honest, it's what I'll be basing my decision whether I stay in Dust (or even bother going to Legion for that matter).
Anybody else feel this way? Yes and no.
My main is Havohej Anyone with an Eve-O account can look him up and see that I've been playing that game since 2007. I feel I kinda know CCP because of this. Rattati isn't a unique thing, as far as CCP devs engaging directly with the community and trying to figure out their game and what it needs. CCP devs are notorious for not knowing what players know about their spaceship game, and now their shooter as well. They have a certain meta in mind when they design a suit or ship or weapon or module, and then we do the theorycrafting and come up with **** they never intended, and they don't know what to do about it so they don't change anything until the QQ of the vocal minority on their forums reaches critical mass.
They may break us with Alpha. It's a distinct possibility. I say us meaning scouts in general. Because they want to nerf the shotgun scout, they're going way far with it. Fortunately, it looks like the latest iteration of Alpha is closer to the mark and may not actually destroy our role as we know it to be.
And ****, I'm just scratching the surface of learning the role to begin with.
But if they DO break us, they will at the same time inadvertently make something else overpowered. And they'll nerf that, and we'll take the role we adapt into Alpha through to Hotfix Bravo and we'll be something like 'okay' again.
IVVS blew a lot of wind about numbers not being the thing that should determine advantage. But you know what? In the real world, every single video game must come down to numbers, because that's all any of it is. When they nerf one set of numbers, another set of numbers must inevitably step to the fore. Because we don't have the sort of technology that would really, truly let player skill be the be-all, end-all.
"It's all a game of this or that, now versus then. 'Better off' against 'worse for wear'." In other words, video game balance is a game of Rock, Paper, Scissors, Nerf Bat. Even Blizzard, the king of the MMO, has not found a way out of this trap.
So yes... Alpha will determine some things for me. Mainly, whether I spent money on Aurum for boosters or not. It won't determine whether I keep playing, though.
I will. Just like I kept playing Eve after I skilled into nano-HACs only for the nano-nerf to land two weeks later. Months of skill training... suddenly marginalized. Fortunately, I was already specced into the meta that rose to the fore after that (I was an assault ship pilot before assault ships were cool). I'll keep playing Dust until the servers are so empty it's not possible to even get a decent match going. If that happens, I'll just be playing Eve.
Two or three years from now, we'll be in Legion Beta saying "We were scouts before scouting was cool."
With our proto knives and ACRs and shotguns and our Complex Damps and our proto REs. And who knows, maybe we'll even be carrying bloody mass drivers like a bunch of 200 eHP hipsters.
But we'll be there, because nobody else will present us with a shooter possessed of anywhere near the complexity of this one. And because, even though they're ******* drunk college kids at heart, they do genuinely give a **** about putting out the best games in a niche they've created. They do listen and at least try to give us what we seem to want.
At the end of the day, given that my chosen way to waste my time and money as a 31 year old male is vidya games (instead bars and booze and hookers and blow), that's good enough for me. Because like Mayo in "An Officer and a Gentleman", I got no place else to go.
(Until/unless somebody DOES come along offering a better spaceship game and/or a better, more complex shooter... you've been warned, CCP). |
Jaceon Pale-eye
DUST University Ivy League
35
|
Posted - 2014.05.27 10:08:00 -
[13] - Quote
Not to be a ****, but at 6 am, 7 minutes is too long. Cliffs notes? |
Jaceon Pale-eye
DUST University Ivy League
36
|
Posted - 2014.05.27 10:23:00 -
[14] - Quote
lol thanks for the fastforward link.
I get what he's saying (and thus, what you're getting at) re: power creep vs. the concept of incomparables. Still, the solutions cited for example in that presentation ultimately come down to artificial limitation OR Rock, Paper, Scissors. In Magic, This card can be countered by that card (or combination of cards). With CCP's games, skills cap out at level 5, so you can only ever have a character that is 'this good' at using Gun A on Suit B. After that, it's player skill. The thing that makes it interesting for a newbro like me is that, eventually, I will also have the skills maxed out, be running the proto gear on the proto suit (or the T2 gear on the T2 ship), and after that it's a matter of whether I'm as good at the game as the other guy is.
In the current series of debates regarding Gal/Cal scouts and Scan vs. Damp, for example. Scan is Rock and Damp is (apparently) Paper. There doesn't seem to be a Scissors, so Rattati is introducing /nerfbat.
I'll concede that, theoretically, it is possible to have a game NOT come down to R/P/S... but I maintain that I haven't seen it done yet.
EDIT: I think what I'm trying to say is that I think the best any development team can do is have it so that for every Rock, there's at least 2 or 3 ways to throw Paper. For every Paper, there's at least 2 or 3 ways to throw Scissors. Etc. |
Jaceon Pale-eye
DUST University Ivy League
49
|
Posted - 2014.05.29 01:18:00 -
[15] - Quote
Aeon Amadi wrote:with the scanning system being the way it is (All-or-Nothing; Scanned or Not Scanned).. This isn't my understanding of the system. These discussions of tacnet and scan range/precision vs. dampening for the most part seem to leave out the role of the active scanner. Instead, the focus has largely been on Cal vs. Gal scouts and their relevant bonuses. Oh, and lolwallhacks qq.
As I commented elsewhere, I think "wallhacks" has every right to be a part of this game because, now in 2014, city police forces have access to thermal scanners for their swat teams to locate and identify threats through walls before breaching a target structure. In New Eden, which is set 30,000+ years into the future on the other side of a wormhole that collapsed, our mercs are sealed into super-advanced dropsuits with super-advanced electronics. A scout had better be able to pick up the signature of a heavier suit on the other side of a wall or three, or it just doesn't make sense - it ceases to be believable/immersive of a futuristic, sci-fi setting without this element.
As for active scanners, my understanding is that there is a 'grey area' where the scanner reads "Some margin of error." I'm given to understand this means the scanner knows someone is there but they were not able to pinpoint its location. This gives them the opportunity to either call their squad's CalScout or, failing that, to be extra alert and vigilant in seeking out the unknown threat.
Aside from possible tweaks in the numbers themselves, which I'm not qualified to speak on at all, I feel the general mechanic is fine as it is. It's possible to get under all but the most advanced scanner, but the failsafe is a Scout (preferably Caldari) with a highly specialized fit that forces it (in my understanding) to forgo tank and other useful options.
|
Jaceon Pale-eye
DUST University Ivy League
51
|
Posted - 2014.05.29 02:41:00 -
[16] - Quote
Brokerib wrote:Active scanners also give a response of 'Large margin of error', in particular circumstances. If you see that, it's time to run I haven't encountered that response yet. I'd probably spend the time I have to run on shitting bricks and wind up dying to the, I assume, multiple shotgun and CR scouts that would seem to indicate.
|
Jaceon Pale-eye
DUST University Ivy League
57
|
Posted - 2014.06.01 01:11:00 -
[17] - Quote
tfw I think "this is going to be a link to a post I made somewhere" :( :( :(
mfw it isn't :D :D :D
|
Jaceon Pale-eye
DUST University Ivy League
62
|
Posted - 2014.06.01 04:24:00 -
[18] - Quote
One Eyed King wrote:You have common sense. This person lacks it.
Also, if you were to make some good points you could demonstrate that this person is just foolish and even people with limited experience can make legitimate demands.
Also, I think you are an exception to the rule of noobs making bad suggestions. Common sense: so rare it's a goddam super power!
I guess I should go and make a non-trolling reply now. Just a matter of before or after my shower lol
@Mollerz: If you have the time, could you like, maybe, let me follow you around and watch you stab people and stuff? 'cause I feel like I definitely could use some improvement in some areas... like, better sensing of when a target is prone to turning around at exactly the wrong moment and shooting me in the face with a shotgun or HMG. |
Jaceon Pale-eye
DUST University Ivy League
65
|
Posted - 2014.06.01 05:16:00 -
[19] - Quote
Bayeth Mal wrote:Edit: WHAT IF THE PLC BECOMES THE NO SKILL WEAPON? Oh the lols we'll have. CCP I demad this! PLC now has a 20m splash and does 1500 splash damage with 20 rounds per clip and a 60RPM RoF. DO IT! I'd still carry knives. xD
|
Jaceon Pale-eye
DUST University Ivy League
66
|
Posted - 2014.06.01 05:20:00 -
[20] - Quote
Llast 326 wrote:Bayeth Mal wrote: I never thought I'd see the day...
YOU HEAR THAT GUYS? WE'RE NO SKILL SCRUBS NOW! Whoooooo!
Now? I've been no skill scrub for a long time You can't fool me. I watched you stab people. |
|
Jaceon Pale-eye
DUST University Ivy League
66
|
Posted - 2014.06.01 07:48:00 -
[21] - Quote
mollerz wrote:Man.. nowadays I am playing civ 5 on my mac. I'm thinking about splurging for tropico 4. You should hook up with musturd really. He is really fun to watch, and he is very technical about the whole process. This is what you need to know about knifing in general, however. 1- don't listen to anyone. If you listen to anyone on the forums, knifing is some secret skill insanity. It isn't that. This game is broke as ****. Knifing is the only reason the game is fun. it's the best type of kill. You are a hunting machine. A predator. 2- That being said, you are immortal. **** K/D. **** winning. it's that one special kill. it's the glory. **** money. you are going to go broke. Max out your core skills. KNives, minja suit, and knife proficiency. Bitotics too. 3- go green jar, proto knives, ewar, and adv minja suit. flux and adv cloak. 4- don't worry about the tacnet. The tacnet is a reference. Speed and wit. 5- be a ******* dickhead. to team mates. to the enemy. **** with people big time. go for the toughest targets. demoralize. 6- support and kill for yur squad. be there for them. die for them. 7- send signature mails to your prey after you knife them. I only send them to prey who deserve it. it's an honor AND a taunt. they will rarely ever be capable of knifing you back. taunt the **** out of them over it, knife them again. do it every single time you see them in a match. There is a certain sniper out there who has a running personal war going on. o7 all day to him.. but we are ruthless to each other. I even slap knife him when we are on the same team so he knows I am watching his ass and getting intel on his spots. 8- you're still reading? that means you didn't ******* listen to me. what did I say first thing? don't listen to anyone. Go have fun and kill. that is what a knifer is all about FYI- I thought this was important to point out.. I run 200ish EHP. I'm around the same EHP. Just no way to do it otherwise... you've made me rethink my stance on biotics, though.
Bookmarking this post... I love it. o7 |
Jaceon Pale-eye
DUST University Ivy League
79
|
Posted - 2014.06.02 04:47:00 -
[22] - Quote
Rangers will win the Cup. Because you've gotta be championship caliber to defeat the Philadelphia Flyers.
Vote Appia Vibbia for CPM1 or I'll stab you in the neck!
(ingame m8 m8 o7 o7)
|
Jaceon Pale-eye
DUST University Ivy League
81
|
Posted - 2014.06.02 11:13:00 -
[23] - Quote
Bayeth Mal wrote:I think the majority of players won't even equip them and will instead use their own RE's to clear an objective before hacking. I can't do this. My REs are typically arranged as carefully as possible at the first objective I hacked. I tend to drop 2 or all three (with one of them quite obvious). I figure, if the red dot sees one in the open, he'll shoot it instead of fluxing, believing he's cleared some noob's little trap. Then I see the notification "Enemy is hacking D" and he goes bu-bye.
If I then tried to use my remaining RE (if applicable) to clear enemy REs at the next point I hack, then I prematurely detonate the trap I laid at the previous point.
So what I end up doing, then, is:
Hack home point. Booby trap it.
Run around the city to enemy home point. Flux it (if necessary, some points are in well-lit, brightly colored areas and REs stick out like sore thumbs so I just shoot them), hack.
Run into the city, stab people, flux and hack a point. Run back to enemy home point.
IF I pass a supply depot, I'll hack it and re-up on fluxes and REs, but I can't drop new REs until I've detonated the originals (or they've been fluxed/shot). When I run out of fluxes, i just slow down on my hacks and carefully inspect the point before hacking, making sure to shoot any REs I find. I haven't been blown up by RE traps on objectives in a long time, but I find it hilarious how often I get kills with these traps.
I don't think any nerf is needed for REs themselves, but I'd like to see a mechanic where they can't simply be 'tossed/dropped'. They should have to be planted. This should be something that you have to hold R1 for one second to do. The skill could reduce this time by 0.1 second until at max skill you only take 0.5 seconds to plant one - but it still can't just be tossed or dropped.
Examples: To plant RE on tank, scout runs up to tank, selects RE (thus decloaking), spends 0.8 seconds (at skill level 2) to plant STD RE on tank. Another 0.8 seconds to plant second. Another 0.8 seconds to plant 3rd. Yes, this adds an element of risk to the practice - a nerf to RE vs. Tank in and off itself, without re-coding them to only work vs. infantry or what have you.
To plant proximities in the road, bomber must crouch and hold R1 for, say, 0.6 seconds (at skill level 4) to plant one. And so forth. Again, a new element of risk is introduced. Here, though, I should have to insist on a damage buff for proximities.
To plant REs on the walls/floor near an objective's hack console, same thing. This eliminates the bullsh1t where scout jumps around the heavy flinging REs at him or drops REs from the pipes overhead or similar abuses of the RE for cheap kills.
The arming time becomes unnecessary due to the time taken to plant them, but I wouldn't complain about it still taking a second or two for the bomb to become 'live' and synced with your detonator.
And since we're talking about grenades and explosives, why the hell do scouts carry grenades anyway?
REs, okay. Sabotage, this makes sense. Grenades are an awfully front line kind of thing, IMO. And why does everyone get the same number of nades? Doesn't this make more sense...?
Heavies/Sentinels: 1 grenade. Commandos: 2 grenades (they currently carry none; this is ludicrous. They're commandos, of course they should have nades!)
Basic Medium suits: 1 grenade (they're basic suits, if they use their grenade to good effect, it is all they need) Logistics: 1 grenade (his role is pretty focused, this should be an emergency measure only, and with the 1 grenade the heavy/sentinel he may be partnered with, they have an honest chance) Assaults: 2 grenades at STD level, 3 at ADV and 4 at PROTO. That's right. Incentivize the use of Assault suits for Assaulting things. Give them more grenades. When a team is assaulting a building, they 'spam grenades' through the doors/windows of the building they're assaulting, don't they? Well... why can Assaults not carry more nades? If this change is too complicated, leave it at 2 grenades max per grenade slot, but give the Assaults a second grenade slot at ADV and PRO levels (allowing both to carry 4 grenades in total and also giving the option of carrying two different types rather than 4 of one type).
Basic Light suits: 0 grenades. It's not their role. Scout suits: 1 general grenade slot, OR 2 grenades if they can carry only fluxes for clearing other scout/saboteurs' explosives.
I mean why the **** not, really?
Vote Appia Vibbia for CPM1 or I'll stab you in the neck!
(ingame m8 m8 o7 o7)
|
Jaceon Pale-eye
DUST University Ivy League
81
|
Posted - 2014.06.02 11:57:00 -
[24] - Quote
The only time I really use them for clearing equipment is in Dom on that one map where Alpha is in the cylinder and the Supply Depot down the hall is so critical - it's always heavily spammed with equipment. Less often, that map with the two sky scrapers and the SD is beneath the mushroom tower thing across from the CRU (I don't know map names, but y'all know what I'm talking about). That's often spammed as well. Or finally, if they have one or two uplinks and I don't have time to shoot them before dying, I'll try to toss a flux where it'll hit both or at least one, just to screw them up.
For the most part, though, I generally only use 'em for making sure I don't get blown up when hacking in a dark place or for nuking the shields off a tank (as you mentioned) when I get stuck with the task of trying to neutralize a tank..
Granted, I do believe you went something like 33/9 when we were in squad that time, so... I concede you've got a better strategy and more skill than I do :p
Still, I'd really like to see the task of AV put on assaults (who theoretically have more HP), commandos and heavies (Forge Gun). My alt's commando suit runs an AR and Swarm, for example. Give it a grenade slot for AV nades and it could be a legitimate threat to any tanker. Give the Assault suit more nades and let someone fit an AV Assault with Swarms or the new buffed Plasma Cannon and he just might be a threat, too - especially in conjunction with a FG and/or a Commando with an AV weapon.
It's no fun for me trying to go bomb a tank... I Embrace the Death, as you saw, but it's be nice if someone who actually has enough EHP to get to cover when the blaster turret swings toward them was actually putting their ass on the line instead of mine (especially after the plate changes nerf the scouts who choose to tank themselves up with armor).
I would also love to see a new Equipment module for scouts... even though I know we won't see this happen, because :Legion:
EMP Disrupts Equipment within X meter radius of user.
This means cloaks, repair tools, nanohives, drop uplinks, REs. (the latter three being effectively destroyed). This module would either have a static number of charges (not replenished by SD or nanohives), or a significant cooldown. Repair tools would have to re-lock and cloaks would be deactivated (obviously they could either re-cloak that moment if they had more than 50% of their duration remaining, or have to wait out the cooldown - just as it is when you uncloak and recloak normally). OR, they could just be busted for, say, 5/10/20 seconds (tiered efficacy, note this would include the scout's own cloak). It would be usable only by Scouts.
If cooldown: STD: 3m radius, 2 minute cooldown ADV: 5m radius, 3 minute cooldown PRO: 7m radius, 5 minute cooldown
Something like that, the cooldown numbers may be off.
If static number of charges:
STD: 1 charge ADV: 2 charges PRO: 3 charges All radii the same.
BUT, we won't see any new modules, so... I agree that clearing equipment is bastards' work, especially uplinks, so for that I think limiting us to Flux grenades would be appropriate. I think it should be obvious I'm not interested in anything that makes our job as scouts harder. I just have a thing for immersive gameplay and things making sense for the role. Even my RE suggestion doesn't really 'nerf' REs, given that it takes a second in between tossing another RE as it is.
Vote Appia Vibbia for CPM1 or I'll stab you in the neck!
(ingame m8 m8 o7 o7)
|
Jaceon Pale-eye
DUST University Ivy League
89
|
Posted - 2014.06.03 09:11:00 -
[25] - Quote
Bayeth, that makes me wanna not grind SP on my heavy alt and just suck up the 1k SP per match and keep practicing with my minja.
I'm truly humbled by the high praise from you and from other highly respected bastards. o7
Vote Appia Vibbia for CPM1 or I'll stab you in the neck!
(ingame m8 m8 o7 o7)
|
Jaceon Pale-eye
DUST University Ivy League
96
|
Posted - 2014.06.05 03:35:00 -
[26] - Quote
Adipem Nothi wrote:Appia Vibbia wrote:
Dampening can't be a Gallente thing. It needs to be a Scout thing. Otherwise the point of a low HP, high speed suit doesn't have a role. much like the scouts were outperformed by Logistics in basically everything from 1.0 to 1.7
Agreed 100%. We all serve different roles, but one tenant holds true: A detected Scout is a dead Scout.Seriously. We run 1/2 - 1/3 the HP of MedFrames and 1/4 - 1/5 the HP of Heavies. If we're going to have any hope competitively, we all need to be able to sneak about. Should we be pushing for a return of 5% reduction to profile / level? So far, I've died 19 times today. Twice was to heavies. The rest were to scouts. Of those, only four were Caldari, the rest Gallente (except one mk.0)
I've got everything at level three regarding ewar, on an Adv Minmatar Scout suit. I'm running 2x Enh Damp, 2x Adv PE, Adv Cloak..
Everyone sees me, I don't see ****.
...not a good day for me at all thus far.
Oh, right. I've also only netted 4 kills on the day so far.
This is what I meant by "Make sure that while you're balancing the proto stuff you don't completely break the balance of the lower tier items".
Every scout that killed me was not running proto suits, or even ADV. There were plenty of BPO STD scout suits and plain old STD scout suits. Given that every one of them managed to track me without me having a single indication of their presence before the death screen, despite using 4 of my 5 available slots on the highest grade ewar available to me, I can only conclude that they're running superior ewar.
The two week span leading up to Hotfix Alpha, I was improving steadily and dramatically - even with one iteration of Adv Minmatar Scout with no cloak fitted, I did better than I've been doing today. This makes it difficult for me to believe that everyone simply sees me moving around because I'm suddenly being horrible at the scout role.
I mean it's possible, but Odin's right eye! it's unlikely.
Vote Appia Vibbia for CPM1 or I'll stab you in the neck!
(ingame m8 m8 o7 o7)
|
Jaceon Pale-eye
DUST University Ivy League
100
|
Posted - 2014.06.05 13:32:00 -
[27] - Quote
Adipem Nothi wrote:Hang in there, Jace.
Mercs are in optimization mode. Lots of people are running their best sh*t to see what works and what doesn't. Happens every time there's a big change. Soon a new FoTM will be declared King and things will slowly get back to normal.
In the mean time, squad up with us. You know where to find us. I did consider giving up, like Monk mentioned in the post above yours.
Then I got angry.
Then I went 5/4 with 900+ WP, 6/6 with 700+ and 7/9 with 1000+.
I'm having to re-learn quite a few things and it still feels like I'm not cloaked at all where other scouts are concerned... but I'm not going anywhere. CCP gon' fix this **** or Rattati and Logibro can BOTH get stabbed (ingame m8)
Vote Appia Vibbia for CPM1 or I'll stab you in the neck!
(ingame m8 m8 o7 o7)
|
Jaceon Pale-eye
DUST University Ivy League
101
|
Posted - 2014.06.05 13:48:00 -
[28] - Quote
Adipem Nothi wrote:Appia Vibbia wrote: I want to protect my Minmatar Scout first
there is also several dozen assault fixes out there. we should go downstairs and compile our favoreites and endorce one or two together
Agreed on both counts. @ Minmatar Brothers Logibro's already working on knives. What else do you need? Let's keep it numeric and specific if at all possible. o7 PS: Where the heck are Moody and Musturd? I'm not good enough to do numbers at all yet; there's too many things I'm not really up to snuff on. But for a start, the CPU/PG buff Minjas have been begging for would be a great start. At this point, after reading the other comments and knowing it's not just me, I'm really liking the idea of a game with no cloaks where all scouts suits, as part of the scout role, get a bonus for the stealth that our suits are supposed to epitomize. I also like the idea of a stealth-related role-bonus being tied to the efficacy of the modules themselves.
In a nutshell, scouts should at their base be harder to scan and better at scanning. And those who choose tank over their actual scouting role should be easier to find and kill than scouts who fit for scouting.
In other words, a PRO Cal scout should not automatically see a damped STD scout if that PRO Cal scout is running nothing but shield extenders and damage mods in his highs like a light Assault and a brick-tanked Gal scout should not be able to hide from even an Amarr scout running PEs.
This concept that's been put forward by a number of people does two things:
MAKES us fit for the role.
REWARDS us for doing so.
Sounds good to me.
Vote Appia Vibbia for CPM1 or I'll stab you in the neck!
(ingame m8 m8 o7 o7)
|
Jaceon Pale-eye
OSG Planetary Operations Covert Intervention
107
|
Posted - 2014.06.09 03:54:00 -
[29] - Quote
Adipem Nothi wrote:In this context, it kinda seems like we're asking the CalScout to "go all in" or "go home". The CalScout can cry me a river.
How about the fact that the existence of the CalScout means staying off TacNet means you MUST have 3 lows (i.e., you must be running a proto Minja suit) and you MUST have all of those lows filled with Complex Damps and you MUST be using the Proto cloak.
There are still those off us coming into the game new who are not even capable of running CDamps, let alone Proto scout suits.
Add to this that even if I do all of that, if I want any kind of eHP then I must forgo PEs and run blind as well.
Unless I'm missing the entirety of the picture, it looks to me that the Minmatar scout is currently the only one who has to run with no HP mods at all in order to hide from OR see anything. Gal can see, hide, and tank armor. Cal can see and tank armor. Amarr... okay, maybe they're brightly glowing blind suits as well, but they don't have two bonuses that require working closely with the enemy (knives and hacking), so they don't really sacrifice anything by tanking the hell out of those suits (as far as I can tell, anyway).
I'm still getting my kills and I'm still getting my point hacks off, but it's frustrating as hell that if there's even one CalScout on the map, I need to be acutely aware of where s/he is at all times or I'm useless to my squad and team. I was looking forward to the fact that when I'm running proto, it'll be better... but I've learned from reading these threads and looking at the numbers posted that this will not, in fact, be the case. I'll still be as visible as a commando (for all intents and purposes) and as blind as a fedo.
Vote Appia Vibbia for CPM1 or I'll stab you in the neck!
(ingame m8 m8 o7 o7)
|
Jaceon Pale-eye
OSG Planetary Operations Covert Intervention
107
|
Posted - 2014.06.09 04:40:00 -
[30] - Quote
I don't mind not seeing the proto scouts - it's not seeing the Adv scouts that irks me. I can't tell you how many times I've been shotgunned (with or without my cloak active) by some red in a STD or ADV Cal or an Adv Gal suit or even the Dragonfly or Hunter suits. The Cals I never get the drop on, but when I'm plinking at the Gals with my CR, that shield melts like it wasn't there, and then I die with them at half armor... I don't have the best gun game in DUST, but you'd think that if the guy was all plates and no damps, even 2 Adv PE should spot him.
Anyway, this is why I don't even run cloaks anymore except in very specific situations (i.e., need to cover some ground and I just got sniped trying to cross it). My current go-to fit is CR, knives, PEs and a Sidearm dmd mod, all damps in the lows, and RE + Uplink.
If the PEs are really so useless at Adv level, even with 3 of 'em, and if damping at Enh level is equally hopeless, I might throw 2x shield extender, codebreaker and cardiac in the lows... I dunno.
Feeling very meh about the whole bloody thing. Need to stab me a proto sentinel and his logibro to make the pain stop.
Vote Appia Vibbia for CPM1 or I'll stab you in the neck!
(ingame m8 m8 o7 o7)
|
|
Jaceon Pale-eye
OSG Planetary Operations Covert Intervention
108
|
Posted - 2014.06.11 14:41:00 -
[31] - Quote
I love that ****.
Walk into Bravo on Fractured Road from the eastern doorway. Flux the nanohives and uplinks that are spammed at the bottom of the steps and drop the Warden who wasn't paying attention to Tacnet with one volley from the RS-90 since his shields are already gone. Blueberry scout runs past me cloaked and starts on the objective... good luck with that, brave blueberry!
I slip around behind the console to see the two heavies with their proto MinLogi repping them both as they alternate in the doorway shooting at blueberries in the building across the street. Charge knives, no more Logi. Charge knives again, stabstab as one heavy walks backwards into me. The other heavy starts backing up, charge knives... no swing (wtf??), he realizes he's dying so he turns to run for cover, probably screaming on comms about how he needs reps. Sees me, starts shooting... fortunately, he's deep into armor from the firefight and an uncharged swipe puts him down.
The Warden and the Logi manage to spawn back in before "Virus uploading complete. Null cannon now targeting hostile MCC."
Way to go, blueberry scout!
The Warden killed me as soon as he respawned, but they never got Bravo back for the remainder of the match.
Vote Appia Vibbia for CPM1 or I'll stab you in the neck!
(ingame m8 m8 o7 o7)
|
Jaceon Pale-eye
OSG Planetary Operations Covert Intervention
114
|
Posted - 2014.06.12 00:55:00 -
[32] - Quote
LeGoose wrote:Ghost Kaisar wrote:LeGoose wrote:Who let the cat in? Did Patrick leave the door open again? Also who's turn is it to be watching Patrick? I've been on Patrick Duty for the Longest time, can someone else please do it? I think that should fall to Jace. He is the new guy. Wasn't that the original plan? Every time a new guy came in they were put on Patrick duty as a "test" I'm 12 and what is this?
Vote Appia Vibbia for CPM1 or I'll stab you in the neck!
(ingame m8 m8 o7 o7)
|
Jaceon Pale-eye
OSG Planetary Operations Covert Intervention
115
|
Posted - 2014.06.12 01:03:00 -
[33] - Quote
PATRICK, HOMEWORK, NOW.
Also, Bastards have rules other than "don't get caught?"
Vote Appia Vibbia for CPM1 or I'll stab you in the neck!
(ingame m8 m8 o7 o7)
|
Jaceon Pale-eye
OSG Planetary Operations Covert Intervention
119
|
Posted - 2014.06.13 01:40:00 -
[34] - Quote
Minja should be the best and fastest runner, bar none. What good is a hacking bonus if we're not first to the point? And our bonus to Nova Knives means we can do devastating damage, but we have to get our 200 eHP suit in your face to do that.
Gallente in Eve are glass cannons with a bonus to local reps - the Gallente dropsuits should not be encouraged to brick tank. Their damp bonus being tied to modules will either expose them to everyone with a PE or force them to fit for the role of Ghost (which they will then do better than everyone else, as intended).
Caldari in Eve are ranged DPS but boast some of the slowest ships in the game. Cal Scout can see everything on the field and draw first blood with the RR. Makes sense to me.
Amarr in Eve are the epitome of tank. All of their ships are heavily armored, and they have the greatest number of ships guaranteed not to be called primary target in a fleet engagement. The stacking of armor makes them the slowest and least agile ships on the field, however.
New Amarr role bonus for scouts: Give them the Range Amplification bonus as previously mentioned and reduce the movement penalty associated with plates. Let them decide on a balance of Damps and Plates for their fits. The Amarr Scout becomes the new bricktanked scout with the ScR or LR (but if they max out on armor plates, they'll be the slowest of the four scous but not by a ridiculous margin, and also the tankiest). Call it a point defense scout.
So Minja: Ninja hacking, infiltration/assassination (Knives and CR or SMG)
Gallente: Ghost, infiltration/assassination (Shotgun or AR)
Caldari: Warden, Point Defense (Rail Rifle and Magsec)
Amarr: Brick Tank, Point Defense (Laser or Scrambler Rifle)
Makes sense to me.
Vote Appia Vibbia for CPM1 or I'll stab you in the neck!
(ingame m8 m8 o7 o7)
|
Jaceon Pale-eye
OSG Planetary Operations Covert Intervention
120
|
Posted - 2014.06.13 02:47:00 -
[35] - Quote
Adipem Nothi wrote:Appia Nappia wrote:Adipem Nothi wrote: How can we make the Gal a Ghost without breaking Gino?
You can't. @ Broker Appia's right. As an alternative ... GalScout "Ghost"* Bonus to Cloak Duration OR Recharge OR Dampening & Shotgun max ammo capacity - alternatively and preferably, efficacy of Damps instead of any bonus to cloak at allCalScout "Warden"* Bonus to Precision Enhancers and Rail Rifle kick/charge time/max ammo capacity (pick one)AmScout "Ranger"* Bonus to Range Extenders and armor plate movement penaltyMinScout "Ninja"* Bonus to Codebreakers and Knives Thoughts? My thoughts added to your post in italics. IMO, if the GalScout's bonus doesn't involve efficacy of damps, there's no reason for it not to plate up.
Vote Appia Vibbia for CPM1 or I'll stab you in the neck!
(ingame m8 m8 o7 o7)
|
Jaceon Pale-eye
OSG Planetary Operations Covert Intervention
122
|
Posted - 2014.06.13 03:19:00 -
[36] - Quote
Adipem Nothi wrote:Jaceon Pale-eye wrote:IMO, if the GalScout's bonus doesn't involve efficacy of damps, there's no reason for it not to plate up.
Gino says he'll need 2 damps. So he'll run 2 damps. If we give our "ghost" a bonus to damps, then we'll have to give our "ghost-buster" the precision needed to bust 'em. And then we'd be back to where we began; the MinScout marginalized by CalScout Precision chasing GalScout Profile. Round and around we go :-) True. Didn't think of that =/
Vote Appia Vibbia for CPM1 or I'll stab you in the neck!
(ingame m8 m8 o7 o7)
|
Jaceon Pale-eye
OSG Planetary Operations Covert Intervention
123
|
Posted - 2014.06.13 04:06:00 -
[37] - Quote
IgniteableAura wrote:The biggest issue with gino is that Cal scouts have no "real advantage" over regular scouts until you fit 3 precision enhancers. I don't jive with that. Its not a hunter if the other scouts can fit the same number of mods and do pretty much the same job. I think it's important to remember that it's not just scouts the Warden is sharing passive scans of. It's everyone. He still has that basic utility in squad. But if he wants to see all those other scouts (whose entire intended role is to be stealthy) he should have to make sacrifices for it. Else the Warden simply negates the role of all other scouts by virtue of existing (the way it basically is now which most of us agree is bad, I think).
@Appia: I usually agree with everything you post, but on this one I gotta say, One scout can't be best at all the things =/
Vote Appia Vibbia for CPM1 or I'll stab you in the neck!
(ingame m8 m8 o7 o7)
|
Jaceon Pale-eye
OSG Planetary Operations Covert Intervention
124
|
Posted - 2014.06.13 05:30:00 -
[38] - Quote
IgniteableAura wrote:@bastards Why do you all have it in your mind all scouts should be immune to scans? I don't. My idea is simply that the Warden should not automatically see me if I have every low slot available to me occupied with a Damp. At Proto level, for Minja that's 3x Damp. If I fit three damps and the Warden still sees me without having to sacrifice at least as many highs, what's the point of even trying to be stealthy? And if there's no point being stealthy, why do I exist?
To hack points? Ain't getting anywhere near it if there's a Warden between me and the point.
To knife people? Ain't getting anywhere near 'em if there's a Warden in their squad.
Speed tanking? That heavy only has to sweep his HMG across me accidentally and I'm down, as has been my experience even after Alpha removed stunlock.
All scouts can't be good at all the things, but all scouts should be good at stealth with one particularly shining at it and one particularly good at countering it - IF those two suits fit in accordance with bonuses that give them the option of excelling in those roles.
Vote Appia Vibbia for CPM1 or I'll stab you in the neck!
(ingame m8 m8 o7 o7)
|
Jaceon Pale-eye
OSG Planetary Operations Covert Intervention
125
|
Posted - 2014.06.13 11:32:00 -
[39] - Quote
Gavr1Io Pr1nc1p wrote:IgniteableAura wrote:
@bastards Why do you all have it in your mind all scouts should be immune to scans? If they have that option the cal and gal has no utility. If they can always "win". That will be the default. As long as uou include a mechanic that allows "waves of opportunity" it's more balanced. Aka cloak on, can't see. Cloak off you can. But both fits should make the same sacrifice in slots.
They shouldn't unless they have at least 2 dampeners There are more suits than just scouts This is my biggest point right here, and I'm not sure I've enunciated it properly thusfar.
The Warden sees everybody. There should be a way for the suit that is supposed to be stealthy to avoid being seen. That way should be sacrificing eHP and other things by filling up on Damps. A Warden who can't see damped out scouts can still see everybody else. Still a huge asset to a squad.
What's wrong with stealthy suits being stealthy? And I think the popular proposal still has the Warden seeing a scout that hasn't devoted all of their lows to Damps.
Vote Appia Vibbia for CPM1 or I'll stab you in the neck!
(ingame m8 m8 o7 o7)
|
Jaceon Pale-eye
OSG Planetary Operations Covert Intervention
129
|
Posted - 2014.06.14 08:10:00 -
[40] - Quote
wat
Vote Appia Vibbia for CPM1 or I'll stab you in the neck!
(ingame m8 m8 o7 o7)
|
|
Jaceon Pale-eye
OSG Planetary Operations Covert Intervention
132
|
Posted - 2014.06.15 19:11:00 -
[41] - Quote
Don't know if like.
Vote Appia Vibbia for CPM1 or I'll stab you in the neck!
(ingame m8 m8 o7 o7)
|
Jaceon Pale-eye
OSG Planetary Operations Covert Intervention
137
|
Posted - 2014.06.16 11:21:00 -
[42] - Quote
Atiim wrote:Hello fellow Scout users. I'm currently conducting a study to determine how balanced or imbalanced the Sentinels are. As part of my research, I will be looking at ways to counter the Sentinels and I figured that since you all are it's natural counter, I'd come to you guys with the questions first. How would you counter a lone Sentinel? Approach from behind or the side, charged shot from knives followed by one or two uncharged swipes - if still standing, switch to CR and finish.
Quote:How about a Sentinel with Logi support? Clear uplinks. Stab the logi first, fade and re-approach the now-aware sentinel if he's not turning around too erratically. If he is, pop out from behind cover and take a couple of pot shots at him with the CR just to get him focused in one direction and try to dart out to the other side when he gets close enough - then, get behind him, charged shot from knives, etc.
Quote:And finally, what would you use against a group of Sentinels with Logi support? Stab logi, drop RE, detonate suicidally (because I've never been able to stab the logi, drop the RE and get out before one of the heavies turns around and instagibs me. If I'm not carrying REs, I'll flux their equipment spam and back off, keeping them in scan range of possible (i.e., if there's no CalScout around) and watching for opportunities).
Quote:And finally, where do you believe the Sentinel is in terms of balance? In a suit that heavy, carrying an HMG or forge gun, they should not be able to rotate so quickly. It doesn't make any sense at all. Also, if it's not a Commando suit (which should also not turn as quickly as it does, but should at least turn faster than basic heavy/sentinel) - it should not be able to carry a light weapon at all.
Vote Appia Vibbia for CPM1 or I'll stab you in the neck!
(ingame m8 m8 o7 o7)
|
Jaceon Pale-eye
OSG Planetary Operations Covert Intervention
138
|
Posted - 2014.06.18 04:06:00 -
[43] - Quote
Adipem Nothi wrote: You mean you don't love it? How could you not love this, Jace?
Only if NKs get +over9000 to back of neck stabs
Quote:This title is earned, not freely extended. True. My bad
Vote Appia Vibbia for CPM1 or I'll stab you in the neck!
(ingame m8 m8 o7 o7)
|
Jaceon Pale-eye
OSG Planetary Operations Covert Intervention
139
|
Posted - 2014.06.18 05:42:00 -
[44] - Quote
Ghost Kaisar wrote:Also: Been having fun Pub Stomping in this fit Proto Min Scout 1x Complex Shield 2x Complex Sidearm Damage Mods Proto Knives Core Flaylock ADV Cloak 2x Speed 1x Damp Dropped a 25+ Kill game with this fit while playing against Jace earlier today. The suit was wicked fun to play as. I got more than 1 double flaylock kill while killing medics and their newly revived targets patients All I saw in the killfeed was "Ghost Kaisar (Ishukone Nova Knives) Blueberry/greenberry" At one point literally 4 times in a row, rapid succession.
It was so cash, I stopped in the middle of the match to comment in chat about it. I was just fortunate enough to avoid coming into direct contact with him.
Also, to that scout named ARC(and some numbers), sorry about shooting at you when you were presenting knives in that Border Gulch Dom today. I didn't notice at first because your leap took your arms out of my view, and by the time I was able to switch to my ZN-28's, you'd already switched to your SMG and I couldn't find you alone again for the rest of the match.
Vote Appia Vibbia for CPM1 or I'll stab you in the neck!
(ingame m8 m8 o7 o7)
|
Jaceon Pale-eye
OSG Planetary Operations Covert Intervention
140
|
Posted - 2014.06.24 15:45:00 -
[45] - Quote
Ghost Kaisar wrote: F/45 RE
Why?
I've debated investing the SP in advanced REs, but even after the nerf to basic REs, I can plant three on a tank, flux it, and no more Madrugar/Gunnlogi/Soma/Sica. I also typically plant two on an objective after I hack it, so even the toughest proto heavy dies when I detonate them - and if they got fluxed, it doesn't matter if they're proto REs, they're still gone. I see that they allow for four remotes to be active, but still only give you three to carry, so...
Why use the advanced RE, with its heavier fitting requirement?
Serious, honest question here. I see F/45's in the kill feed all the time.
Vote Appia Vibbia for CPM1 or I'll stab you in the neck!
(ingame m8 m8 o7 o7)
|
Jaceon Pale-eye
OSG Planetary Operations Covert Intervention
140
|
Posted - 2014.06.24 16:09:00 -
[46] - Quote
Was not aware arm time was different. Better RE = shorter arming time?
Vote Appia Vibbia for CPM1 or I'll stab you in the neck!
(ingame m8 m8 o7 o7)
|
Jaceon Pale-eye
Nos Nothi
154
|
Posted - 2015.03.07 05:16:00 -
[47] - Quote
For immersion's sake, can I get an official reply as to whether or not it would be possible for a Thukker to shave by passing fully charged nova knives close over his skin and singing the stubble away with the crackling ribbons of plasma arcing along the edge of the blades?
TIA
Stab all the things.
|
|
|
|