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Thread Statistics | Show CCP posts - 178 post(s) |
Spademan
The Unholy Legion Of DarkStar DARKSTAR ARMY
1832
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Posted - 2014.06.05 22:59:00 -
[15001] - Quote
@cross Homogenise the highs and lows, introduce new slots, weapon mod slots with a variety of options, logi's get 1, lights and heavies (Maybe sentinels at 3) 2, Assaults 4. And there was much rejoicing If only...
Anyway, the way I see it that would sort the more isk and sp investment side of things. (maybe) Seeing as how CCP seems to want to tie bonuses to modules and such, assault bonuses could then be tied to these. Amarr bonus to Heat sink mods, Minmatar to Ammo expansion mods and so on.
But alas, these are the dreams of yesterday.
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
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Appia Vibbia
Molon Labe. General Tso's Alliance
2828
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Posted - 2014.06.05 23:54:00 -
[15002] - Quote
Ghost Kaisar wrote:I would like to say that the Min Scout is fine is PC.
Just went like 15-4 in PC
But it was against Phoenix Fed.....
Not sure if that counts....
It doesn't
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
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Brokerib
Lone Wolves Club
1310
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Posted - 2014.06.06 00:26:00 -
[15003] - Quote
Cross Atu wrote:Brokerib wrote:Varoth Drac wrote:I do not agree with swapping logi and assault slot counts. The whole point of a logi is that it is more versatile, as well as the equipment. Perhaps all that needs doing to assaults is a slight hp buff.
I really don't think there is much between assaults and other suits. The changes don't need to be drastic.
Edit: apart from Amarr assaults, having a slot less just doesn't work, even with the extra pg/CPU. I disagree slightly. I think the point of the Medium is versatility. Does the logi need to be more versatile than the Assault in both equipment and modules? Currently they bring more utility through equipment, in addition to being able to out tank Assaults because of the skewed fit count. One problem, and it's a historic one so I don't know how much it still applies, is that once upon a time Logi had no extra slots above the Assault (now hold on, before everyone says I'm gibbering mad, let me break out some context) See if look at the Assault base stats by race, and then use mods to bring Logi suit base stats up to at least meet them (again by race) there were no extra slots (arguably you still had more slots to work with because of equipment but Eq really isn't 1:1 with other fittings slots so that's an entire mess of it's own). What you had when you normized fittings this was was Logi coming out with a roughly proximate attribute profile but at the cost of higher ISK and SP investment per fitting. So, balanced, in a sense, but there were flaws. 1) Logi had more equipment, that costs even more ISK and SP to field and put a heavy strain on fittings, but it was still a possible advantage. 2) Assault, higher base stats means greater raw gains from many skill buffs **** Roughly balanced at this point, numbers could be tweaked to bring it in line but it's at least conceptually workable However then we get to 3) Attribute balance; simple fact is that not all mechanical assets of a frame are worth the same amount, or worth the same in any given context. What this means in simple terms is that even though it cost more to do so the logistics suits ability to heavily specialize into one or two attributes via mods outperformed the assault suits native all around effectiveness. This was then further exacerbated by the flawed role and race buffs (Extender efficiency anyone?) To further muddle the waters, CCP started fiddling with individual numbers outside of a cohesive context tossing a systemic refinement out the window. Long story short (too late ) aside from the issues with how medium frames balance against other frame types the internal balance is a mess. A logistics suit geared for support costs more (both SP and ISK) while having a lower average eHP and DPS than it's racial Assault counterpart, meanwhile that same Assault fitting will often be outperformed by a Logistics fit modded to be a pure slayer. End result being that both medium frames are sup-optimal at their basic roles, and underwhelming in general. A lot of the angst from players elsewhere in the forums regarding scouts (and honestly heavies to an extent as well) is a simple misunderstanding of context. They're trying to take the deeply flawed medium frames and use those as a baseline for comparison. Right now the medium frames aren't balanced between each other (even within their roles there are disparities between the races), they aren't balanced against the other frames out there and they aren't scaled within 'risk vs reward'. It's a mess and it's no wonder RinTinTin is looking at doing some complete overhauls before things are in working order. 0.02 ISK Cross Thanks for the context Cross. I played Min Assault for 6 months so I got used to under performing, but I've never played a Logi.
That said, I don't see why logi suit geared for support shouldn't have lower eHP and DPS? In a support role I would expect that. I understand that there is a greater finacial risk in using a fully kitted logi, but as a force multiplier in squad play they're unequaled in their ability to generate WP.
Knowledge is power
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Cross Atu
OSG Planetary Operations Covert Intervention
2252
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Posted - 2014.06.06 00:33:00 -
[15004] - Quote
Spademan wrote:@cross Homogenise the highs and lows, introduce new slots, weapon mod slots with a variety of options, logi's get 1, lights and heavies (Maybe sentinels at 3) 2, Assaults 4. And there was much rejoicing If only...
Anyway, the way I see it that would sort the more isk and sp investment side of things. (maybe) Seeing as how CCP seems to want to tie bonuses to modules and such, assault bonuses could then be tied to these. Amarr bonus to Heat sink mods, Minmatar to Ammo expansion mods and so on.
But alas, these are the dreams of yesterday. You mean something a little bit like this?
It does seem like a good place to start, and honestly I'm not sold on the idea that we can't still have those improvements. Maybe I'm just plain wrong, but I plan to poke CCP until they just flatly tell me "no". The dreams of yesterday can sometimes be the realities of tomorrow
Cross Atu for CPM1- An emergent candidate
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Cross Atu
OSG Planetary Operations Covert Intervention
2254
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Posted - 2014.06.06 01:10:00 -
[15005] - Quote
Brokerib wrote: Thanks for the context Cross. I played Min Assault for 6 months so I got used to under performing, but I've never played a Logi.
That said, I don't see why logi suit geared for support shouldn't have lower eHP and DPS? In a support role I would expect that. I understand that there is a greater finacial risk in using a fully kitted logi, but as a force multiplier in squad play they're unequaled in their ability to generate WP.
Totally fair question, the answer is in several parts.
One is that support actions in Dust are tactically inferior much of the time to pure slaying. Rep Tool - Cannot counter incoming DPS, cannot offset OHK weapons, is usually less valuable than having another gun in the fight. Hives - Convenient, but how often is an ammo refill more valuable than a viable combat fit at your shoulder. Needle - Deeply bugged, broken scaling, mostly only viable if you've won the fight. Uplinks - One of the most useful pieces of equipment, high cpu/pg cost, needed only upon death if other hackable spawn points are not secure. REs - Likely the most effective equipment in game at the moment, but a support fit is not the most effective one to run them on. Scanner - Valuable but deeply situational, rarely useful enough to be worth more than an effective combat fit. Proxy - Fire and forget, usually requires more than one equipment slot worth of prox to provide any real utility. Even then still very situational. Cloak - Not really Logi equipment.
Another thing of note is that all of these items can be run on other suits, the "pocket logi" effect. For example is it more effective to have a support frame with low combat viability or a scout with a repair tool, an assault (assuming they were effective in their slayer role) with nano hives, a GalSent with on board reps etc. In a full squad why bring a fit that's pure support and can't survive in a fight? You have 6 squad members to run equipment and the squishy support player isn't going to be around to provide that support if he's dead.
There is still the question of WPs. Yes Logi can rack up massive WP totals there's no question, or more specifically support actions can rack up massive WP totals. But I can pull down approximately the same WPs playing full support in my dragonfly as I can in my sver, and my dragonfly is a better killer. Also on the subject of WP earnings are distorted because potential WP earnings actually go down as your gear quality goes up (assuming you're running the repair tool) - this engenders a whole slew of problems.
How many players would trade speed, eHP, DPS, (and a higher average cost in SP and often fits) for 1-3 extra equipment slots? How many PC team leads would rather have that? Put simply, in a competitive environment. how does a support player who's unable provide speed, eHP, or DPS, actually pull their weight in a fast paced game like Dust where 30 seconds can sometimes make or break a battle? Answering these questions while not giving the logi things which eclipse the assault role is one of the tricky aspects of balancing in Dust.
0.02 ISK Cross
Cross Atu for CPM1- An emergent candidate
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Adipem Nothi
Nos Nothi
1450
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Posted - 2014.06.06 01:36:00 -
[15006] - Quote
Cross Atu wrote: (1) How many players would trade speed, eHP, DPS, (and a higher average cost in SP and often fits) for 1-3 extra equipment slots? (2) How many PC team leads would rather have that?
If the slot count is right ...
(1) All of them. (2) All of them.
Source: 2013
PS: Just pulling your chain; good reading, gents. o7
Shoot scout with yes...
- Ripley Riley
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Cross Atu
OSG Planetary Operations Covert Intervention
2267
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Posted - 2014.06.06 02:11:00 -
[15007] - Quote
Adipem Nothi wrote:Cross Atu wrote: (1) How many players would trade speed, eHP, DPS, (and a higher average cost in SP and often fits) for 1-3 extra equipment slots? (2) How many PC team leads would rather have that?
If the slot count is right ... (1) All of them. (2) All of them. Source: 2013 Screenshots or it didn't happen
Seriously tho, at a certain level number of slots literally ceases to matter because you haven't the cpu/pg to fill them. Even so your point is well made, there's a balance to be had here and my illustrative points should not be taken as statements of indisputable fact. I'm much more inclined to ask questions than make declarations. (See that way I can make everyone else do all the hard work, proves I'm a great CPM right, cuz that's what "gathering community feedback" means right? )
Adipem Nothi wrote: PS: Lots of good reading here and in the Broker / Kage threads. Good stuff as always, Cross. o7
Thanks o7 honestly feedback forum is my "happy place" not all of it by any means, I'm not that crazy yet, but some of the threads are very stimulating to toss ideas around in.
Cross Atu for CPM1- An emergent candidate
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Llast 326
An Arkhos
3476
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Posted - 2014.06.06 04:16:00 -
[15008] - Quote
Cross Atu wrote: (1) How many players would trade speed, eHP, DPS, (and a higher average cost in SP and often fits) for 1-3 extra equipment slots? (2) How many PC team leads would rather have that?
I don't know how that goes over in this crowd, many of us chose the lowest eHP suits and that had speed that was ineffective for ten + months. Aim Assist, and Bullet Slowdown negated speed, but we had stealthGǪ except every installation gave away our position, and 360-¦ Active Scanner spam negated that. A scout suit does not function without a huge SP investment either, particularly Min Scout, as it requires a lot of SP investment just to be able to fit modules as needed. Admittedly since 1.8 that got better if you don't fit a cloak. We stuck that out, forged a strong community and honestly in my opinion are weather the worst storm yet being FOTM. Most of us just want a decent balance in the game, just like you. Of course opinions on balance differ for a multitude of reasons. You'll find a few of us that prefer to be slightly UP because we prefer the reward of the challenge above all else.
Yeah that group of Minja by the kegs, and those two Spooks with the Pistols, thats our hard mode crew
I actually appreciate all your input around here Cross Keep it up.
KRRROOOOOOM
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Ghost Kaisar
The Last of DusT. General Tso's Alliance
5116
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Posted - 2014.06.06 05:23:00 -
[15009] - Quote
Appia Vibbia wrote:Ghost Kaisar wrote:I would like to say that the Min Scout is fine is PC.
Just went like 15-4 in PC
But it was against Phoenix Fed.....
Not sure if that counts....
It doesn't
How about making xDestruction go negative in an ERA PC?
Seriously, that fit destroyed his slayer Cal Scout. 380 shields is nothing to a Duvolle with Damage mods in CQC
Headed to Destiny, To Hell with CCP
PSN: EVL_Elgost105
RIP Dust514 05/02/14 GG CCP
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Ghost Kaisar
The Last of DusT. General Tso's Alliance
5116
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Posted - 2014.06.06 05:28:00 -
[15010] - Quote
Some shield changes that CCP Likes
Aeon and I discussed these and noticed that Kageoshi was almost DEAD ON with what we were talking about.
BTW, Aeon has some great ideas on balance. I encourage you guys to hit him up on Skype if you want to chat with him. He was very helpful.
Headed to Destiny, To Hell with CCP
PSN: EVL_Elgost105
RIP Dust514 05/02/14 GG CCP
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First Prophet
Minmatar Republic
1901
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Posted - 2014.06.06 05:28:00 -
[15011] - Quote
Ghost Kaisar wrote:Appia Vibbia wrote:Ghost Kaisar wrote:I would like to say that the Min Scout is fine is PC.
Just went like 15-4 in PC
But it was against Phoenix Fed.....
Not sure if that counts....
It doesn't How about making xDestruction go negative in an ERA PC? Seriously, that fit destroyed his slayer Cal Scout. 380 shields is nothing to a Duvolle with Damage mods in CQC Doesn't count.
People find this this review helpful!
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Ghost Kaisar
The Last of DusT. General Tso's Alliance
5116
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Posted - 2014.06.06 05:31:00 -
[15012] - Quote
First Prophet wrote:Ghost Kaisar wrote:Appia Vibbia wrote:Ghost Kaisar wrote:I would like to say that the Min Scout is fine is PC.
Just went like 15-4 in PC
But it was against Phoenix Fed.....
Not sure if that counts....
It doesn't How about making xDestruction go negative in an ERA PC? Seriously, that fit destroyed his slayer Cal Scout. 380 shields is nothing to a Duvolle with Damage mods in CQC Doesn't count.
What does count? How about that!?
Headed to Destiny, To Hell with CCP
PSN: EVL_Elgost105
RIP Dust514 05/02/14 GG CCP
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First Prophet
Minmatar Republic
1901
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Posted - 2014.06.06 05:32:00 -
[15013] - Quote
Ghost Kaisar wrote:First Prophet wrote:Ghost Kaisar wrote:Appia Vibbia wrote:Ghost Kaisar wrote:I would like to say that the Min Scout is fine is PC.
Just went like 15-4 in PC
But it was against Phoenix Fed.....
Not sure if that counts....
It doesn't How about making xDestruction go negative in an ERA PC? Seriously, that fit destroyed his slayer Cal Scout. 380 shields is nothing to a Duvolle with Damage mods in CQC Doesn't count. What does count? How about that!? Anything I say.
People find this this review helpful!
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Ghost Kaisar
The Last of DusT. General Tso's Alliance
5116
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Posted - 2014.06.06 05:34:00 -
[15014] - Quote
First Prophet wrote:Ghost Kaisar wrote:First Prophet wrote:Ghost Kaisar wrote:Appia Vibbia wrote: It doesn't
How about making xDestruction go negative in an ERA PC? Seriously, that fit destroyed his slayer Cal Scout. 380 shields is nothing to a Duvolle with Damage mods in CQC Doesn't count. What does count? How about that!? Anything I say.
Headed to Destiny, To Hell with CCP
PSN: EVL_Elgost105
RIP Dust514 05/02/14 GG CCP
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First Prophet
Minmatar Republic
1901
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Posted - 2014.06.06 05:36:00 -
[15015] - Quote
People find this this review helpful!
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Cross Atu
OSG Planetary Operations Covert Intervention
2268
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Posted - 2014.06.06 06:25:00 -
[15016] - Quote
Llast 326 wrote:Cross Atu wrote: (1) How many players would trade speed, eHP, DPS, (and a higher average cost in SP and often fits) for 1-3 extra equipment slots? (2) How many PC team leads would rather have that?
I don't know how that goes over in this crowd, many of us chose the lowest eHP suits and that had speed that was ineffective for ten + months. Aim Assist, and Bullet Slowdown negated speed, but we had stealthGǪ except every installation gave away our position, and 360-¦ Active Scanner spam negated that. A scout suit does not function without a huge SP investment either, particularly Min Scout, as it requires a lot of SP investment just to be able to fit modules as needed. Admittedly since 1.8 that got better if you don't fit a cloak. We stuck that out, forged a strong community and honestly in my opinion are weather the worst storm yet being FOTM. Most of us just want a decent balance in the game, just like you. Of course opinions on balance differ for a multitude of reasons. You'll find a few of us that prefer to be slightly UP because we prefer the reward of the challenge above all else. Yeah that group of Minja by the kegs, and those two Spooks with the Pistols, thats our hard mode crewI actually appreciate all your input around here Cross Keep it up. Oh I know how that can be, at least from some angles, I'm the guy who when ice and his crew got all WP taken away from the repair tool (and needles we're working around 60% of the time) still ran both even when I was going solo. I'm all for a challenge, but that doesn't make it good balance
I still have pals from those logi days, and it drew me deeper into looking at game mechanics, so all in all a win (sadly many of them have left the game at least for the time being). It also taught me that longevity and diversity are deeply linked, which in turn makes me quite adamant that every role have a viable place on the field, which is where we are now (in the conversation, sadly not in game balance).
To be totally blunt I'm actually not that deeply invested in what role each races suits have so long as every suit does indeed have a viable role. If every suit can be fielded in a reasonably effective manner (admittedly that's a vague term, but seems a good conceptual goal), so I plan to keep at it
Strolls over to the kegs to get a drink, see if he can remember how to use knives without cutting himself and hang out for a bit until that last level let's him go proto Minja
I like this place, I think I'll stay - at least until I'm thrown out or shanked in my sleep (read "sleep" as "beer induced stupor" )
Cross Atu for CPM1- An emergent candidate
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Cross Atu
OSG Planetary Operations Covert Intervention
2268
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Posted - 2014.06.06 06:28:00 -
[15017] - Quote
Ghost Kaisar wrote: Some shield changes that CCP Likes Aeon and I discussed these and noticed that Kageoshi was almost DEAD ON with what we were talking about. BTW, Aeon has some great ideas on balance. I encourage you guys to hit him up on Skype if you want to chat with him. He was very helpful. Agreed, Aeon is a good cat to talk to with some solid ideas. Have enjoyed spit balling with him on skype and throwing forum links back and forth when we come across things.
Besides he says he'll buy me beer if we're both elected so he has to get in because, free beer
0.02 ISK Cross
Cross Atu for CPM1- An emergent candidate
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LeGoose
SAM-MIK General Tso's Alliance
285
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Posted - 2014.06.06 12:27:00 -
[15018] - Quote
Yup
Click it! I dare you...
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Cross Atu
OSG Planetary Operations Covert Intervention
2279
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Posted - 2014.06.06 15:45:00 -
[15019] - Quote
\o/
Cross Atu for CPM1- An emergent candidate
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Adipem Nothi
Nos Nothi
1471
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Posted - 2014.06.06 18:33:00 -
[15020] - Quote
Testing shield-tanked CalScout ...
PW: K5 Specialist SG SW: M209 SMG HS: Shields (x4) LS: Range Extender, Damp EQ: Cloak, Compact Hive GR: Flux
453 Shields, 87 Armor 8.01 Sprint 24 dB Profile, 27 dB Precision
Shoot scout with yes...
- Ripley Riley
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IgniteableAura
The Last of DusT. General Tso's Alliance
1204
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Posted - 2014.06.06 19:21:00 -
[15021] - Quote
Adipem Nothi wrote:Testing shield-tanked CalScout ...
PW: K5 Specialist SG SW: M209 SMG HS: Shields (x4) LS: Range Extender, Damp EQ: Cloak, Compact Hive GR: Flux
453 Shields, 87 Armor Sprint - 8.01 Scan Profile - 21dB / 24dB (cloak on/off) Precision / Range - 27dB / 50m
Forget the range amp get more armor lol. Based on previous experience you dont need the 50m for shotgun fits. Its a bit excessive unless you are running around outside, but its probably best at that point to run CR/RR.
Ive stripped cloak off all my fits for remotes/rep tool
PW: Creo SG SW: SixKin SMG HS: Shields (x4) LS: 1 complex reactive (OR complex Range), 1 enhanced reactive EQ: F/45, Compact GR: M1 Locus
Youtube
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Adipem Nothi
Nos Nothi
1473
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Posted - 2014.06.06 22:30:00 -
[15022] - Quote
IgniteableAura wrote: If you're gonna be a d*ck, why not double down?
PW: Creo SG SW: Ishok SMG HS: Shields (x4) LS: 1 complex reactive (OR complex Range), 1 enhanced reactive EQ: F/45 (OR triage rep), Compact GR: M1 Locus
453 Shields, 197 armor (3/s regen) Sprint: 7.85 Profile: WGAF Range: 35m Precision: Scouts not running damps
Here's what similarly fit Assault ck.0 looks like:
PW: Creo SG SW: Ishok SMG HS: Shields (x4) LS: 1 enh reactive, 1 bsc reactive EQ: Compact GR: [Empty]
553 Shields, 222 armor (2/s regen) Sprint: 8.19 Profile: 45 dB Precision / Range: 45 dB / 15m
Shoot scout with yes...
- Ripley Riley
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Adipem Nothi
Nos Nothi
1473
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Posted - 2014.06.06 22:36:00 -
[15023] - Quote
CCP Rattati wrote:The effect was called "slowdown on hit" and was a base value, optimized for the AR, but it was tiny and AR ruled supreme so noone noticed. Now that HMG and CR are prevalent, this became an issue due to their higher ROF.
We could have changed every value to the AR value divided by the AR ROF times every weapons ROF to balance it out, but we didn't. We just put every value for every weapon to zero. There is, and I say it as certainly as I can, no way the AR is stunlocking.
:: Scratches Head ::
You'd think they would've looked at this after 1.3 (Projective Weapon Improvements). Not that I'm complaining ... thank goodness its gone :-)
Shoot scout with yes...
- Ripley Riley
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Bayeth Mal
OSG Planetary Operations Covert Intervention
528
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Posted - 2014.06.07 00:35:00 -
[15024] - Quote
Adipem Nothi wrote:CCP Rattati wrote:The effect was called "slowdown on hit" and was a base value, optimized for the AR, but it was tiny and AR ruled supreme so noone noticed. Now that HMG and CR are prevalent, this became an issue due to their higher ROF.
We could have changed every value to the AR value divided by the AR ROF times every weapons ROF to balance it out, but we didn't. We just put every value for every weapon to zero. There is, and I say it as certainly as I can, no way the AR is stunlocking. :: Scratches Head :: Field Name: Slowdown_On_HitStunlock? Do you have Video Evidence of this so-called "Stunlock"?- Dev Not that I'm complaining ... thank goodness its gone, and thank goodness for Rattati :-)
This **** makes me laugh, either they were incompetent or they're lying to us now and have changed nothing.
Heading over to Destiny Beta and a few others
Hit me up for Skype and PSN
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Man of Spade
Nos Nothi
267
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Posted - 2014.06.07 00:38:00 -
[15025] - Quote
Bayeth Mal wrote:Adipem Nothi wrote:CCP Rattati wrote:The effect was called "slowdown on hit" and was a base value, optimized for the AR, but it was tiny and AR ruled supreme so noone noticed. Now that HMG and CR are prevalent, this became an issue due to their higher ROF.
We could have changed every value to the AR value divided by the AR ROF times every weapons ROF to balance it out, but we didn't. We just put every value for every weapon to zero. There is, and I say it as certainly as I can, no way the AR is stunlocking. :: Scratches Head :: Field Name: Slowdown_On_HitStunlock? Do you have Video Evidence of this so-called "Stunlock"?- Dev Not that I'm complaining ... thank goodness its gone, and thank goodness for Rattati :-) This **** makes me laugh, either they were incompetent or they're lying to us now and have changed nothing. Nah, it's definitely changed, my laser rifle no longer feels like a glue beam (which is good) I guess they just never realised that the to were the same thing, I mean, it was in the 1.7 patch notes, and the players (us) presented it as a bug ('cause we didn't realise)
Totally not Spademan.
That guy is a real jackass.
Official Time Lord of the Scout Community
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IgniteableAura
The Last of DusT. General Tso's Alliance
1205
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Posted - 2014.06.07 04:52:00 -
[15026] - Quote
Yea that whole, please provide video evidence that this is happening was a total waste of time. They KNEW what it meant, and they were very capable of fixing it.
Youtube
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Brokerib
Lone Wolves Club
1320
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Posted - 2014.06.07 09:08:00 -
[15027] - Quote
While CCP are actually bothering to respond, thought I'd put up a request. Let me know if you can think of any specifics you'd like to know.
MATHAMATICAL!
Knowledge is power
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Adipem Nothi
Nos Nothi
1486
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Posted - 2014.06.07 14:41:00 -
[15028] - Quote
Brokerib wrote:While CCP are actually bothering to respond, thought I'd put up a request. Let me know if you can think of any specifics you'd like to know. MATHAMATICAL!
Which numbers / rules are we missing?
Shoot scout with yes...
- Ripley Riley
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Llast 326
An Arkhos
3483
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Posted - 2014.06.07 16:19:00 -
[15029] - Quote
It must be the weekend
I received two odd pieces of hate mail last night
the first one was something along the lines of "Haha I wrecked your KDR you try hard expletive" Well most of you know how "precious" my KDR is Since I was running Dragonfly, Ion and Plasma Canon for the match I really not sure what he was getting at. Also he killed me once, and only after I blew him up with the PLCGǪ He was running Aur Proto Gal Scout, with a pro to ACRGǪ i am confounded.
The second was a "U SUCK" And something about enjoying the company of men? I don't even know what I did to this personGǪ but I am supposing they felt that I violated them?
oh well
KRRROOOOOOM
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Haerr
Legio DXIV
771
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Posted - 2014.06.07 16:52:00 -
[15030] - Quote
Adipem Nothi wrote:CCP Rattati wrote:The effect was called "slowdown on hit" and was a base value, optimized for the AR, but it was tiny and AR ruled supreme so noone noticed. Now that HMG and CR are prevalent, this became an issue due to their higher ROF.
We could have changed every value to the AR value divided by the AR ROF times every weapons ROF to balance it out, but we didn't. We just put every value for every weapon to zero. There is, and I say it as certainly as I can, no way the AR is stunlocking. :: Scratches Head :: Field Name: Slowdown_On_HitStunlock? Do you have Video Evidence of this so-called "Stunlock"?- Dev Not that I'm complaining ... thank goodness its gone, and thank goodness for Rattati :-)
LOL.
So dear player you say you are being slowed downed by being hit do you? Well we've certainly never heard of anything like that.
LOL.
slowdown on hit...
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