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Thread Statistics | Show CCP posts - 178 post(s) |
Shutter Fly
molon labe. Public Disorder.
172
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Posted - 2014.01.14 10:40:00 -
[7201] - Quote
Qn1f3 wrote:Shutter Fly wrote:Qn1f3 wrote:What about Hybrid Slots?
Instead of removing the Sidearm for an extra Equipment. Would'nt it be nice if a Hybrid Slot could be introduced?
The Hybrid Slot would be able to carry either a Sidearm or an Equipment.
If this was introduced, would'nt it increase Scout versatility, viability and the ability to deeply personalize your beloved suit?
Depending on tier and race, different slot configurations could occur. And that really is something of future concern, if ever to be implemented. Is this something that is acceptable, does it follow the lines of lore, am I a stupid dreamer with a wish for intergalactic peace?
Either convert the Sidearm to a Hybrid Slot or convert the Sidearm and the Equipment slot to Hybrid Slot.
The next problem in a dual Hybrid Slot-suit would be that you could carry three arms of your choosing, with the regulations of the Sidearm, but also a Light if we imagine that the current slot configuration will be in play for us.
Hit me with your best Slot! We don't need anything this complicated. We just need a short list of simple adjustments. +1 EQ - all scouts +stamina - all scouts -profile - all scouts (confirmed at approx 35) +scan radius - all scouts +CPU/PG - all scouts (amount depending on cloak cost) racial differences (in addition to obvious CPU/PG and Shield/Armor differences) +more stamina - Amarr Scout -scan precision - Caldari Scout +scan radius - Gal Scout +melee damage - Minmatar Scout (confirmed 120HP) Add Cloak, refraining from utilizing IWS's suggestions where possible Short, simple, and easy. Do this, and I would think we'd all be fairly satisfied. My thought with Hybrid Slot is nothing that I think should be implemented, cause I believe it would distort more then it would solve. If the things you state above are valid requests and will be implemented, I believe Scouts would be to powerful. As of now the Scout is a formidable fighter, but it lacks it's role specific belonging. It's more like a paperthin medium frame that is slightly faster and less prone to be detected, everything else is worse. While I think it should be that way(else we would've just been a lot of Scouts running around in eachothers shadows), we still need some love to enable us to fulfill our role to a higher degree. I agree on most points, but I'm not sure about the 2nd EQ yet. You advocate it should be on all Scout suits? I wouldn't be against all scouts having 1L/1S/1G/2EQ. I wouldn't mind seeing some variation on it for racial parity, just as long as the sum off all the parts still equals approximately the same whole.
I went into my reasoning for having both weapons slots here, which should shed some light on the issue. |
Scout Registry
493
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Posted - 2014.01.14 12:58:00 -
[7202] - Quote
Guys, right now you need to be hard line about not giving up an inch. I refuse to play as a scout if these changes happen. - Appia
I think at this point I'd rather just let CCP keep scouts the way they are... Pretty sad lol - Marauder
What the hell happened to you us? Going from succeeding in the face of adversity to pleading with CCP not to blatantly nerf us, again. Treating our assets as chips to be bargained with...as if a written agreement was on the table. In reality we're agreeing to concessions in exchange for smoke blown up our asses. - pseudosnipre
TL;DR: Trust Appia and I. We know politics. - mollerz
In response to the talk of trading a side arm or other slot to be able to fit the cloak. CCP please note, an UP class should not have to horse trade to receive a buff. - Brokerib
They can go F*** them self it's bulls*** of what changes they'll bring to the suit. It is not that i'll switch the class of suit that i love it just is frustrating. - Nyra
It currently hurts so bad I'm gonna take a break from reading the forums....just not worth it. I'll wait until 1.8 drops amd deal with it then. - Iggy
There is no reason to automatically assume that something is going to be over-powered before the community has even gotten a chance to work with it and the Scout community has, ever since the beginning of Uprising in May, been asking for Scouts to have two equipment slots. - Aeon Amadi
Then it's settled. We hold the line.
In Appia and Mollerz We Trust
(scouts say no to quid pro quo)
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Faquira Bleuetta
0uter.Heaven
163
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Posted - 2014.01.14 13:16:00 -
[7203] - Quote
Ghost Kaisar wrote:Scout Registry wrote:But if I have to, I'll accept it. I'll bite my lip, I'll grab my ankles and I'll accept it.
This thread just went XXX mmmmmmm Shotgun Anus lol |
noob cavman
Tickle My Null-Sac
409
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Posted - 2014.01.14 14:03:00 -
[7204] - Quote
We shall defend our scout fames, whatever the cost may be, we shall fight on the beaches, we shall fight on the landing grounds, we shall fight in the fields and in the streets, we shall fight in the hills; we shall never surrender.
So ccp take your suggested buff/nerf to our little suit that could and stick it right up your arse. We Need hugs but not at the cost of one of our arms you plebs
Hey mlt tank guess what my lav is ready and I GOT TWO TICKETS TO PARADISE!!!
British ninja cowboy
scout, logi, heavy
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Daxxis KANNAH
Distinct Covert Initiative
640
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Posted - 2014.01.14 14:19:00 -
[7205] - Quote
Hold the Line brothers and sisters
In your blind spot
No Quid Pro Quo
Line in the Sand
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
5036
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Posted - 2014.01.14 15:26:00 -
[7206] - Quote
So we got this new image from CCP recently http://i900.photobucket.com/albums/ac201/fireofprometheus624/image_zps41af8247.jpg
Seeing as it is new, surely it is to showcase some of the new stuff coming our way. We take a close look, http://i900.photobucket.com/albums/ac201/fireofprometheus624/image_zps5f6f06a5.jpg
It appears to be the same Caldari scout from different angles on the left and right and an Amarr scout in the center.
ARC Commander
CPM Info and Q&A - Status: Open
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Keeriam Miray
R 0 N 1 N
244
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Posted - 2014.01.14 15:46:00 -
[7207] - Quote
Butt's of gallente med frame, minmatar light frame & amarr light frame... very entertaining, angle . They can do better than that...
-í-ç-¦-ü-é-+-+-¦-ï-+ -+-+-¦-¦-é -¦-ï-é-î -é-+-+-î-¦-+ -+-+-¦-+-¦-+-+-¦. -í-ç-¦-ü-é-+-+-¦, -ü-ç-¦-ü-é-+-+-¦, -ü-ç-¦-ü-é-+-+-¦, -ü-ç-¦-ü-é-+-+-¦...
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Kodho
R 0 N 1 N
31
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Posted - 2014.01.14 15:59:00 -
[7208] - Quote
Damn it. We sure are an outspoken bunch. It took quite a while to catch up on all the postings over the last couple of days. Here is the angle from my point of view.
I'm a sniper scout. I have lived through all of the buffs to the other classes. Each build it becomes harder and harder to survive. We keep getting pushed back closer to the redline. We have maintained our meager existence while struggling with poor hit detection and under powered weapons. Now, we are going to loose our sidearm, stealth (cloaks will suck because of availability to other classes) further pushing us back to the red line.
Scout snipers are being forced to do one of two things, move to the redline or convert to a logi sniper if you want to be in good locations to cover objectives or open areas. I do not want this. Scout snipers are useless in the current build and I do not see it getting any better in the next build. I will remain a sniper scout. However, I believe you can count us on one hand.
I'm onboard with shotty and the others of like mind. While your play style if different than mine, I still support you guys on what you need to become a viable class. And yes, most of what you are requesting can benefit me as well.
Thanks CCP. Sniper scouts RIP.
Long Live the Scout!
Kodho
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
5041
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Posted - 2014.01.14 16:02:00 -
[7209] - Quote
Keeriam Miray wrote:Butt's of gallente med frame (on left), minmatar light frame (on right) & amarr light frame... very entertaining, angle . They can do better than that... EDIT: Now with that "tail" amarr light frame will look like sort of armored lizard thing :) I've heard people say that but I still don't see how that is a Gallente medium or Minmatar light on the left and right, respectively. Look at some pictures of those suits and compare, there are some differences.
ARC Commander
CPM Info and Q&A - Status: Open
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Keeriam Miray
R 0 N 1 N
244
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Posted - 2014.01.14 16:16:00 -
[7210] - Quote
Aero Yassavi wrote:I've heard people say that but I still don't see how that is a Gallente medium or Minmatar light on the left and right, respectively. Look at some pictures of those suits and compare, there are some differences.
Yeah, it's just that angle & those backs, helmets... i was expecting a bit different look for caldari scout. Actualy for amarr as well.
-í-ç-¦-ü-é-+-+-¦-ï-+ -+-+-¦-¦-é -¦-ï-é-î -é-+-+-î-¦-+ -+-+-¦-+-¦-+-+-¦. -í-ç-¦-ü-é-+-+-¦, -ü-ç-¦-ü-é-+-+-¦, -ü-ç-¦-ü-é-+-+-¦, -ü-ç-¦-ü-é-+-+-¦...
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Quil Evrything
Triple Terrors
727
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Posted - 2014.01.14 16:41:00 -
[7211] - Quote
Something i just posted on the "To all scouts" thread, https://forums.dust514.com/default.aspx?g=posts&m=1719551#post1719551
Quil wrote: If the new suits were cloak optimized (and without sidearm), but the current suits stayed as-is.. it sounds like there would be a bunch of people who would stick to the old suits.
So, if they left them as-is, you wont be punished for your SP investment.... and as far as the new suits, you'll be on the same footing as anyone else who is interested in them.
I'm thinking this may be the best of both worlds these days:
Leave the old suits as-is. Make the new suits 1LP/2EQ/no sidearm (or no grenade)
So, something to consider. |
Oswald Rehnquist
1092
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Posted - 2014.01.14 16:49:00 -
[7212] - Quote
Quil Evrything wrote:
So, something to consider.
If we were going that direction, I'd suggest making the scout more combat oriented
1) infiltrators (aka light commandos) 2L/1G/1EQ
2) Harrier (EWAR scout) 2SA / 3 (or 2) EQ
Below 28 dB
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Krom Ganesh
Holdfast Syndicate Amarr Empire
1230
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Posted - 2014.01.14 16:59:00 -
[7213] - Quote
Oswald Rehnquist wrote:Quil Evrything wrote: So, something to consider.
If we were going that direction, I'd suggest making the scout more combat oriented 1) infiltrators (aka light commandos) 2L/1G/1EQ 2) Harrier (EWAR scout) 2SA / 3 (or 2) EQ
Scout - E-War/Stealth - 1L/1S/2EQ (if absolutely necessary, we can lose the grenade) The scout should be the EWar/Stealth class but should retain 1L and 1S so specialist weapon users (Shotty, LR, MD, etc.) are not left out in the rain.
Assassin - CQC - T3 off of scout Gets the scout's bonuses and base stealth as well as its own bonuses to sidearm fitting and damage.
Overwatch (or some other name) - Sniper/AV - 2L/0S/2EQ/0G T2 Light frame Sniper/AV class that can use two light weapons so they can snipe/av while still being able to equip a weapon with decent range (useful in the wide open areas where these suits tend to operate). Bonuses to sniping and av as well. Doesn't receive the scout's base profile though. If they are scanned, they should have plenty of range and speed to either hunt their hunter or relocate to a safe location.
Scout Roles: M-Speedy Anarchist | C-Chaos Weaver | G-Stealth Recon | A-Endurance Hunter
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Knight Soiaire
BurgezzE.T.F
4474
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Posted - 2014.01.14 17:01:00 -
[7214] - Quote
Honestly, I'd rather keep my Grenade. Fluxes are better than SMGs for equipment clearup.
"your a joke of a scout if you want to get rid of your sidearm for equipment" - Mosselia Delt
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Krom Ganesh
Holdfast Syndicate Amarr Empire
1230
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Posted - 2014.01.14 17:02:00 -
[7215] - Quote
Knight Soiaire wrote:Honestly, I'd rather keep my Grenade. Fluxes are better than SMGs for equipment clearup.
Flux RE. Fixed.
Scout Roles: M-Speedy Anarchist | C-Chaos Weaver | G-Stealth Recon | A-Endurance Hunter
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Knight Soiaire
BurgezzE.T.F
4474
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Posted - 2014.01.14 17:05:00 -
[7216] - Quote
Krom Ganesh wrote:Knight Soiaire wrote:Honestly, I'd rather keep my Grenade. Fluxes are better than SMGs for equipment clearup. Flux RE. Fixed.
That would work.
"your a joke of a scout if you want to get rid of your sidearm for equipment" - Mosselia Delt
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Scout Registry
502
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Posted - 2014.01.14 17:06:00 -
[7217] - Quote
Quil Evrything wrote:Something i just posted on the "To all scouts" thread, https://forums.dust514.com/default.aspx?g=posts&m=1719551#post1719551Quil wrote: If the new suits were cloak optimized (and without sidearm), but the current suits stayed as-is.. it sounds like there would be a bunch of people who would stick to the old suits.
So, if they left them as-is, you wont be punished for your SP investment.... and as far as the new suits, you'll be on the same footing as anyone else who is interested in them.
I'm thinking this may be the best of both worlds these days:
Leave the old suits as-is. Make the new suits 1LP/2EQ/no sidearm (or no grenade)
So, something to consider.
No Progress =/= Progress
scouts say no to quid pro quo
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Daxxis KANNAH
Distinct Covert Initiative
642
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Posted - 2014.01.14 17:12:00 -
[7218] - Quote
Knight Soiaire wrote:Krom Ganesh wrote:Knight Soiaire wrote:Honestly, I'd rather keep my Grenade. Fluxes are better than SMGs for equipment clearup. Flux RE. Fixed. That would work.
Why are we constantly trying to dream up solutions / workarounds when there isnt a problem ???? - We have been told in passing that there is one.
The world is flat you all - believe it.
In your blind spot
No Quid Pro Quo
Line in the Sand
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Oswald Rehnquist
1092
|
Posted - 2014.01.14 17:14:00 -
[7219] - Quote
Krom Ganesh wrote:Oswald Rehnquist wrote:Quil Evrything wrote: So, something to consider.
If we were going that direction, I'd suggest making the scout more combat oriented 1) infiltrators (aka light commandos) 2L/1G/1EQ 2) Harrier (EWAR scout) 2SA / 3 (or 2) EQ Scout - E-War/Stealth - 1L/1S/2EQ (if absolutely necessary, we can lose the grenade) The scout should be the EWar/Stealth class but should retain 1L and 1S so specialist weapon users (Shotty, LR, MD, etc.) are not left out in the rain. Assassin - CQC - T3 off of scout Gets the scout's bonuses and base stealth as well as its own bonuses to sidearm fitting and damage. Overwatch (or some other name) - Sniper/AV - 2L/0S/2EQ/0G T2 Light frame Sniper/AV class that can use two light weapons so they can snipe/av while still being able to equip a weapon with decent range (useful in the wide open areas where these suits tend to operate). Bonuses to sniping and av as well. Doesn't receive the scout's base profile though. If they are scanned, they should have plenty of range and speed to either hunt their hunter or relocate to a safe location.
Works for me,
Below 28 dB
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Krom Ganesh
Holdfast Syndicate Amarr Empire
1230
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Posted - 2014.01.14 17:27:00 -
[7220] - Quote
Daxxis KANNAH wrote:Why are we constantly trying to dream up solutions / workarounds when there isnt a problem ???? - We have been told in passing that there is one.
The world is flat you all - believe it.
If nothing else, there is at least one problem. There are essentially 4 different groups all expecting the scout class to be the suit for their playstyle (EWar users, specialist weapon users, knifer/dual sidearm users, and snipers). That is more than one class can reasonably support. If it does, you either have an overpowered suit or we get the half-hearted approach to all those roles like we have now.
Scout Roles: M-Speedy Anarchist | C-Chaos Weaver | G-Stealth Recon | A-Endurance Hunter
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Daxxis KANNAH
Distinct Covert Initiative
642
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Posted - 2014.01.14 17:38:00 -
[7221] - Quote
So you give all the extra EQ slot or you give it to the new scouts with the existing ones getting additional stats / high or low slot to offset not having the additional EQ slot.
I dont see why its so hard - that encompasses all.
The reason there is an issue is because they said they will take something away.
In your blind spot
No Quid Pro Quo
Line in the Sand
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Scout Registry
503
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Posted - 2014.01.14 17:53:00 -
[7222] - Quote
Krom Ganesh wrote:Daxxis KANNAH wrote:Why are we constantly trying to dream up solutions / workarounds when there isnt a problem ???? - We have been told in passing that there is one.
The world is flat you all - believe it. If nothing else, there is at least one problem. There are essentially 5 different groups all expecting the scout class to be the suit for their playstyle (EWar users, specialist weapon users, knifer, dual sidearm users, and snipers). That is more than one class can reasonably support. If it does, you either have an overpowered suit or we get the half-hearted approach to all those roles like we have now. I have four dragonfly fits which I use regularly. One is optimized for sniping. One is optimized for uplink placement / infiltration. One is optimized for cqc engagements / demolitions. One is optimized for midrange flanking combat.
Most of these I could perform better in a logi suit. Which raises questions as to the place of a scout. Add cloak to these fits, and there'd be no question.
scouts say no to quid pro quo
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Quil Evrything
Triple Terrors
727
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Posted - 2014.01.14 17:57:00 -
[7223] - Quote
Scout Registry wrote: I have four dragonfly fits which I use regularly. One is optimized for sniping. One is optimized for uplink placement / infiltration. One is optimized for cqc engagements / demolitions. One is optimized for midrange flanking combat.
Most of these I could perform better in a logi suit. Which raises questions as to the place of a scout. Add cloak to these fits, and there'd be no question.
Meaning, "the logi would rule all"? After all, ,if logi is better than scout now... logi+cloak will still be better than scout+cloak.
Which also implies, you guys are fighting the wrong fight. you could "win" the scout suit battle, but still lose overall, "Because logi".
Seems like the battle you should really be focusing on, is "cloak for scouts only". |
Llast 326
An Arkhos
1328
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Posted - 2014.01.14 18:03:00 -
[7224] - Quote
Quil Evrything wrote:Scout Registry wrote: I have four dragonfly fits which I use regularly. One is optimized for sniping. One is optimized for uplink placement / infiltration. One is optimized for cqc engagements / demolitions. One is optimized for midrange flanking combat.
Most of these I could perform better in a logi suit. Which raises questions as to the place of a scout. Add cloak to these fits, and there'd be no question.
Meaning, "the logi would rule all"? After all, ,if logi is better than scout now... logi+cloak will still be better than scout+cloak. Which also implies, you guys are fighting the wrong fight. you could "win" the scout suit battle, but still lose overall, "Because logi". Seems like the battle you should really be focusing on, is "cloak for scouts only". Here, this somewhat addresses that issue. I do intend to make a large post/thread outlining my perspective on the state of suits and changes but I have a busy life. This post was just intended to be a little comment. Posted this in TheD1CK's thread
Llast 326 wrote: If the scout actually was working properly now then your "as is" set up would be great, but right now the CPU/PG, and slot configuration does not work well. The scout was viewed as needing a buff for a long time with the current set up, why would leaving it that way now be good?
The addition of an extra equipment slot would help scouts out, not just for cloaking but for a lot of uses. Adding a second equipment slot, without the removal of sidearm, and an increase to CPU/PG would actually be a great fix with or without the use of a cloak.
What I find interesting is the idea that because the cloak is being introduced, the second EQ slot with Light and Sidearm is now viewed as OP on the scout (even though nobody has actually seen it in action) but other suits that were preforming well (or too well) can remain essentially as they are, or even buffed. Do you see many people saying that the Medium, or Commando suits will need to be adjusted due to the implementation of the cloak. Logi in particular will be able to fit the cloak more easily than other suits, potentially more easily than the scout, but we don't see massive discussion about them giving up anything for it. One could say that they don't all have access to a sidearm, but this was done for other reasons than cloaks. So why are scouts supposed to be the only suit balanced around the cloak.
Make the cloak balanced, make the scout suit able to function without the cloak. I am of the belief that all the suits should be able to function, and allow you to fit them however you please without sacrificing balance, or requiring a single piece of equipment to function.
KRRROOOOOOM
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Scout Registry
504
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Posted - 2014.01.14 18:14:00 -
[7225] - Quote
Quil Evrything wrote:Scout Registry wrote: I have four dragonfly fits which I use regularly. One is optimized for sniping. One is optimized for uplink placement / infiltration. One is optimized for cqc engagements / demolitions. One is optimized for midrange flanking combat.
Most of these I could perform better in a logi suit. Which raises questions as to the place of a scout. Add cloak to these fits, and there'd be no question.
Meaning, "the logi would rule all"? After all, ,if logi is better than scout now... logi+cloak will still be better than scout+cloak. Which also implies, you guys are fighting the wrong fight. you could "win" the scout suit battle, but still lose overall, "Because logi". Seems like the battle you should really be focusing on, is "cloak for scouts only".
You are correct. It should've been "built in" to the Scout Suit. We fought that battle already (we lost).
scouts say no to quid pro quo
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Krom Ganesh
Holdfast Syndicate Amarr Empire
1232
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Posted - 2014.01.14 18:16:00 -
[7226] - Quote
Scout Registry wrote:I have four dragonfly fits which I use regularly. One is optimized for sniping. One is optimized for uplink placement / infiltration. One is optimized for cqc engagements / demolitions. One is optimized for midrange flanking combat.
Most of these I could perform better in a logi suit. Which raises questions as to the place of a scout. Add cloak to these fits, and there'd be no question.
Sniping: The scout's low profile does little to benefit the sniper as they are rarely scanned (an intelligent sniper hunter won't pointlessly alert the sniper they are looking for them). The single equipment slot limits the sustainability of the sniper. They must choose a single nano or an uplink. The low health of the scout means they have little chance to react to counter-snipers. Most snipers operate in the mountainous regions which leaves them in the open if discovered. A sidearm is easily out-ranged by rifles greatly reducing the sniper's ability to fend off hunters. There is little reason to use a scout sniper, hence the half-hearted approach I mentioned.
If the scout did receive a 2nd equipment slot, they are still limited by their low health and sidearm (though the sidearm is something everyone but the commando would be limited by).
Cloaking does little for them. The enemy normally wouldn't know they are they so no reason to cloak before the shot and they have little chance of reacting to a counter-sniper. Could be useful for counter-sniping an attentive sniper but this is a rare need.
Uplink placement / infiltration: General stealth role. Scout does well though the single equipment devoted to uplinks limits the sustainability of the infiltrator if there is no supply depot or too much resistance to hack it.
Cloak may help this role but the suit's low scan profile and keeping a good situational awareness make it unnecessary.
CQC engagements: Scout's speed and stealth are well suited for this role.
Cloak may help in positioning or escape in heavily defended areas.
Demolitions: Again, the single equipment slot limits the sustainability. If you are unable to gain control of a supply depot and there are no friendly blues with nanos around, you have a very limited supply of explosives.
Again, cloak may help this role but the suit's low scan profile and keeping a good situational awareness make it unnecessary. However, this assumes 2nd equipment slot. If using REs and Cloak you are again confronted with sustainability issues.
Midrange flanking combat: The scout's speed is well suited for this role.
Again, cloak may help this role but the suit's low scan profile and keeping a good situational awareness make it unnecessary.
Scout Roles: M-Speedy Anarchist | C-Chaos Weaver | G-Stealth Recon | A-Endurance Hunter
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Krom Ganesh
Holdfast Syndicate Amarr Empire
1232
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Posted - 2014.01.14 18:23:00 -
[7227] - Quote
It is much better for everyone if each of the roles are split into a class where they each can get their well-deserved attention.
Scout <- E-War, Specialist Weapons
E-War users want a 2nd equipment and bonuses to E-War. Specialist Weapons want the ability to use their weapon and a sidearm to overcome the weakness of their specialist weapon.
Both gain by being put into one class. E-War users get 1L and 1S and specialist weapon users get a 2nd equipment to increase their versatility.
Overwatch <- Sniper
Snipers get proper bonuses and a 2nd light weapon to more capably defend themselves if discovered. 2nd equipment gives them more versatility.
By also including AV, the game gains a fast and adaptable AV suit.
Assassin <- Dual sidearms
Sidearms get a class that enhances their playstyle with more speed and bonuses to sidearm fitting and damage.
Knifers can chose between the Scout so they have more versatility (light weapon and 2nd equipment slot) or the Assassin where they have more speed and damage.
Scout Roles: M-Speedy Anarchist | C-Chaos Weaver | G-Stealth Recon | A-Endurance Hunter
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Quil Evrything
Triple Terrors
727
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Posted - 2014.01.14 18:31:00 -
[7228] - Quote
Scout Registry wrote:Quil Evrything wrote: Which also implies, you guys are fighting the wrong fight. you could "win" the scout suit battle, but still lose overall, "Because logi".
Seems like the battle you should really be focusing on, is "cloak for scouts only".
You are correct. It should've been "built in" to the Scout Suit. We fought that battle already (we lost).
Then this battle is also lost.
1. based on prior battle, the chance of winning is slim to none 2. even if you do win, you still lose. Because Logi. About the best you can hope for, is that CCP offiicially adopts scout suits, to be "logi light". Since they only love logi.
If you accept that to be true, then losing sidearm to gain EQ slot, may be a long-term win, since it will basically be "logi light" in all but name. Anything else, and scout suits will continue to be the metaphorical beaten redheaded stepchild. |
Onesimus Tarsus
816
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Posted - 2014.01.14 18:37:00 -
[7229] - Quote
Quil Evrything wrote:Scout Registry wrote:Quil Evrything wrote: Which also implies, you guys are fighting the wrong fight. you could "win" the scout suit battle, but still lose overall, "Because logi".
Seems like the battle you should really be focusing on, is "cloak for scouts only".
You are correct. It should've been "built in" to the Scout Suit. We fought that battle already (we lost). Then this battle is also lost. 1. based on prior battle, the chance of winning is slim to none 2. even if you do win, you still lose. Because Logi. About the best you can hope for, is that CCP offiicially adopts scout suits, to be "logi light". Since they only love logi. If you accept that to be true, then losing sidearm to gain EQ slot, may be a long-term win, since it will basically be "logi light" in all but name. Anything else, and scout suits will continue to be the metaphorical beaten redheaded stepchild.
They. Only. Like. Logi.
I got my hand around the pistol grip, and the safety's off.
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Scout Registry
508
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Posted - 2014.01.14 18:39:00 -
[7230] - Quote
Quil wrote: Then this battle is also lost.
1. based on prior battle, the chance of winning is slim to none 2. even if you do win, you still lose. Because Logi. About the best you can hope for, is that CCP offiicially adopts scout suits, to be "logi light". Since they only love logi.
If you accept that to be true, then losing sidearm to gain EQ slot, may be a long-term win, since it will basically be "logi light" in all but name. Anything else, and scout suits will continue to be the metaphorical beaten redheaded stepchild.
You know those guys who say the right thing at the right time, even if its only to farm Likes?
You must be the opposite of those guys.
:: shakes fist ::
scouts say no to quid pro quo
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