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Thread Statistics | Show CCP posts - 178 post(s) |
Ruthless Lee
The Eliminators
236
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Posted - 2014.01.14 18:56:00 -
[7231] - Quote
The tough thing with all this is that the more you specialize the suits (be it for sniping, eWar, CQC or something else) ... the more diversity and 'sandbox' gameplay is discouraged. There has to be a balance between the logis, who have a great deal of flexibility, and scouts, who are almost never the best suit for any situation, no matter what modules, weapons and equipment you want to put on there...
Keeping the game balanced, while still giving people choices that actually make a difference, seems to be a difficult thing, but I'm not sure splitting the scout roles into different suits is the best way to get there. Less flexibility isn't what I'm after, anyway. I really, honestly think that if you give the scouts the second EQ slot, and a bit more CPU/PG, without taking anything away ... then that's it. You've got it right. It's not going to be OP (unless cloaking is broken, and to be honest ... that's not our problem), but it gives us what we need to effectively fill multiple "scout" roles, depending on your playstyle. It still gives us options.
And I think most scouts would agree ... the last thing any of us want is for our suit to become OP or FOTM or ... whatever. We're a small, tight-knit community of players who are uninterested in EZ mode, who endure through thick and thin ... and want it to stay that way. One more EQ slot isn't going to change that, and it's certainly not going to break the game. |
Llast 326
An Arkhos
1330
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Posted - 2014.01.14 18:58:00 -
[7232] - Quote
^ Yes
KRRROOOOOOM
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Daxxis KANNAH
Distinct Covert Initiative
645
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Posted - 2014.01.14 18:58:00 -
[7233] - Quote
Open those windows Ruthless, let CCP smell that fresh air.
In your blind spot
No Quid Pro Quo
Line in the Sand
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
5050
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Posted - 2014.01.14 19:09:00 -
[7234] - Quote
Ruthless Lee wrote:The tough thing with all this is that the more you specialize the suits (be it for sniping, eWar, CQC or something else) ... the more diversity and 'sandbox' gameplay is discouraged. There has to be a balance between the logis, who have a great deal of flexibility, and scouts, who are almost never the best suit for any situation, no matter what modules, weapons and equipment you want to put on there...
Keeping the game balanced, while still giving people choices that actually make a difference, seems to be a difficult thing, but I'm not sure splitting the scout roles into different suits is the best way to get there. Less flexibility isn't what I'm after, anyway. I really, honestly think that if you give the scouts the second EQ slot, and a bit more CPU/PG, without taking anything away ... then that's it. You've got it right. It's not going to be OP (unless cloaking is broken, and to be honest ... that's not our problem), but it gives us what we need to effectively fill multiple "scout" roles, depending on your playstyle. It still gives us options.
And I think most scouts would agree ... the last thing any of us want is for our suit to become OP or FOTM or ... whatever. We're a small, tight-knit community of players who are uninterested in EZ mode, who endure through thick and thin ... and want it to stay that way. One more EQ slot isn't going to change that, and it's certainly not going to break the game. That's why there needs to be basic non-specialized suits that are good at doing a wide array of things, while have multiple specialized suits that are laser focused on one or two things. After all, that is why they are called specializations.
Also combat was never really a "scout" role, that's not what scouts do. However, so many people have taken up to using scouts and light frames in general as fast assault players so they supported that. But if you try to make a single specialization both combat oriented and stealth oriented then it's not going to be great at either because of how they'd have to balance it, so that removes an option and makes the sandbox less flexible. More specializations are a good thing, as well as making the basic frames good for a lot of things but a master of none.
And to be clear, this combat oriented light frame specialization I am thinking of would be much better than any combat-fitted light frame you can currently make, because it would be designed from the ground up to be combat oriented and there'd be no situation where "Oh, but this suit can also do stealth so we have to make sure we don't give it too much combat power." Nope, none of that. It'd be a combat light frame assassin if you will, and do very well at that, but not have the stealth potential of the scout. More specializations allow suits to get much better in certain areas than less specializations could ever allow.
ARC Commander
CPM Info and Q&A - Status: Open
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Ruthless Lee
The Eliminators
236
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Posted - 2014.01.14 19:24:00 -
[7235] - Quote
Aero Yassavi wrote:Ruthless Lee wrote:The tough thing with all this is that the more you specialize the suits (be it for sniping, eWar, CQC or something else) ... the more diversity and 'sandbox' gameplay is discouraged. There has to be a balance between the logis, who have a great deal of flexibility, and scouts, who are almost never the best suit for any situation, no matter what modules, weapons and equipment you want to put on there...
Keeping the game balanced, while still giving people choices that actually make a difference, seems to be a difficult thing, but I'm not sure splitting the scout roles into different suits is the best way to get there. Less flexibility isn't what I'm after, anyway. I really, honestly think that if you give the scouts the second EQ slot, and a bit more CPU/PG, without taking anything away ... then that's it. You've got it right. It's not going to be OP (unless cloaking is broken, and to be honest ... that's not our problem), but it gives us what we need to effectively fill multiple "scout" roles, depending on your playstyle. It still gives us options.
And I think most scouts would agree ... the last thing any of us want is for our suit to become OP or FOTM or ... whatever. We're a small, tight-knit community of players who are uninterested in EZ mode, who endure through thick and thin ... and want it to stay that way. One more EQ slot isn't going to change that, and it's certainly not going to break the game. That's why there needs to be basic non-specialized suits that are good at doing a wide array of things, while have multiple specialized suits that are laser focused on one or two things. After all, that is why they are called specializations. Also combat was never really a "scout" role, that's not what scouts do. However, so many people have taken up to using scouts and light frames in general as fast assault players so they supported that. But if you try to make a single specialization both combat oriented and stealth oriented then it's not going to be great at either because of how they'd have to balance it, so that removes an option and makes the sandbox less flexible. More specializations are a good thing, as well as making the basic frames good for a lot of things but a master of none. And to be clear, this combat oriented light frame specialization I am thinking of would be much better than any combat-fitted light frame you can currently make, because it would be designed from the ground up to be combat oriented and there'd be no situation where "Oh, but this suit can also do stealth so we have to make sure we don't give it too much combat power." Nope, none of that. It'd be a combat light frame assassin if you will, and do very well at that, but not have the stealth potential of the scout. More specializations allow suits to get much better in certain areas than less specializations could ever allow.
I see what you're saying, but here's the thing ... we're waiting on a scout fix. It's been too long. Apparently, things are finally moving on that front. And while I have no problem -- in theory -- with these specialty suits being an option around the basic, non-specialized dropsuit, I think they are only cluttering things up at the moment. It's taken how long to get the basic racial suits out there? Now we're talking about getting some specialized suits crafted as part of the "fix" for scouts? How long would THAT take? I really think that right now, the focus has to be just getting the basic scout suit working as it should be, with the option to come back to these specialized suits once that's done. I like where you're coming from, Aero, and I'm not saying these specialty suits aren't something to consider ... but I feel that getting the basic scout suits performing as they should has to take priority at the moment. Especially considering that all the other dropsuits are evidently getting a pass very, very soon. |
Quil Evrything
Triple Terrors
728
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Posted - 2014.01.14 19:32:00 -
[7236] - Quote
Aero Yassavi wrote: And to be clear, this combat oriented light frame specialization I am thinking of would be much better than any combat-fitted light frame you can currently make, because it would be designed from the ground up to be combat oriented and there'd be no situation where "Oh, but this suit can also do stealth so we have to make sure we don't give it too much combat power."
Well put. particularly in recognizing that CCP basically has the obligation to attempt some kind of excuse at balance (For everything except logistics suits, of course)
So yeah. i agree with you in principle. However, I think the simplest way to proceed with that, would be to leave existing scout suits as is (keeping them the more "combat oriented" ones), and make the new ones, the stealth oriented ones. Which would mean actual noticable differentiation between racial scout suits.
Some people whine about that sort of thing, along the lines of (all suits should be the same!!) To which I say, go play COD or something then. |
Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
5054
|
Posted - 2014.01.14 19:37:00 -
[7237] - Quote
Ruthless Lee wrote: I see what you're saying, but here's the thing ... we're waiting on a scout fix. It's been too long. Apparently, things are finally moving on that front. And while I have no problem -- in theory -- with these specialty suits being an option around the basic, non-specialized dropsuit, I think they are only cluttering things up at the moment. It's taken how long to get the basic racial suits out there? Now we're talking about getting some specialized suits crafted as part of the "fix" for scouts? How long would THAT take? I really think that right now, the focus has to be just getting the basic scout suit working as it should be, with the option to come back to these specialized suits once that's done. I like where you're coming from, Aero, and I'm not saying these specialty suits aren't something to consider ... but I feel that getting the basic scout suits performing as they should has to take priority at the moment. Especially considering that all the other dropsuits are evidently getting a pass very, very soon.
That is definitely a fair concern to have, CCP doesn't have a good track record for getting things out within a reasonable time frame. However, do you believe that specialty suits and broad-generalists suits are the way of the future for Dust? If so, wouldn't you rather have CCP start working on that now and be finished sooner in the long-run, rather than make the scout suit design something temporary and then have to change it yet again when they get more specializations and then have people ask for respecs again because they changed the scout and all those problems?
There really is no ideal way to go about this, just finding out the least-wrong way. However, I'd imagine the light frame basic would keep it's sidearm even if they removed it from the scout, so there would still be that in the meanwhile.
ARC Commander
CPM Info and Q&A - Status: Open
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
5055
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Posted - 2014.01.14 19:42:00 -
[7238] - Quote
Quil Evrything wrote:Aero Yassavi wrote: And to be clear, this combat oriented light frame specialization I am thinking of would be much better than any combat-fitted light frame you can currently make, because it would be designed from the ground up to be combat oriented and there'd be no situation where "Oh, but this suit can also do stealth so we have to make sure we don't give it too much combat power."
Well put. particularly in recognizing that CCP basically has the obligation to attempt some kind of excuse at balance (For everything except logistics suits, of course) So yeah. i agree with you in principle. However, I think the simplest way to proceed with that, would be to leave existing scout suits as is (keeping them the more "combat oriented" ones), and make the new ones, the stealth oriented ones. Which would mean actual noticable differentiation between racial scout suits. Some people whine about that sort of thing, along the lines of (all suits should be the same!!) To which I say, go play COD or something then. That is definitely another way to go about it. Instead of making the scouts the stealth oriented role and then add in a new combat oriented role, make the scouts the combat oriented role and then make a new stealth oriented role. However, CCP already seems dead locked on making the scout bonus a fitting reduction for cloak, a stealth mechanic, and the ideal bonus of a combat oriented light frame would be more about damage and such.
Kagehoshi Horned Wolf has a thread about a potential Assassin role, being more combat oriented. He describes it as having no light weapons but three sidearms and a damage bonus to sidearms as the class bonus. Not saying this is how they should go about it, but just something interesting. Especially considering that it appears each race will get three types of sidearms (knives, pistol, smg) so with this proposal you'd be able to carry one of each.
ARC Commander
CPM Info and Q&A - Status: Open
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Cyrius Li-Moody
The New Age Outlaws WINMATAR.
2837
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Posted - 2014.01.14 19:43:00 -
[7239] - Quote
Every time I see someone say that scouts should not be in combat I just face palm. Seriously guys?
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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Quil Evrything
Triple Terrors
729
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Posted - 2014.01.14 19:49:00 -
[7240] - Quote
Aero Yassavi wrote:Kagehoshi Horned Wolf has a thread about a potential Assassin role, being more combat oriented. He describes it as having no light weapons but three sidearms and a damage bonus to sidearms as the class bonus. Not saying this is how they should go about it, but just something interesting. Especially considering that it appears each race will get three types of sidearms (knives, pistol, smg) so with this proposal you'd be able to carry one of each.
huh. I personally cant see myself getting excited about the idea of carrying 3 sidearms instead of 2. More than 2 just leads to confusion, IMO.
Assassin role/suit sounds potentially nice. Thing is... it also sounds like the caldari scout was meant to exactly fit that bill already.
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Krom Ganesh
Holdfast Syndicate Amarr Empire
1232
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Posted - 2014.01.14 19:50:00 -
[7241] - Quote
@Ruthless Lee
Aero explained the necessity of specializations well enough.
Yes, the scout needs to be buffed now. Yes, one of those buffs should be a second equipment slot. Yes, better stats should also be added. But we still need to ensure the scout creates opportunities for further growth and expansion. So the scout needs to be buffed in a way that gives it room to expand. Stealth combat doesn't give it enough room to expand to fill all the specializations that are being piled into it.
So the scout is an OK sniper after adding the 2nd equipment slot. Where to next? A dedicated scout sniper that improves upon the general scout role? Sure, but because it is still a stealth suit, it loses out on sniping capability. This may be fine for some, but those who want a true 1S1K playstyle would be getting short changed (because that powerful of a sniper who also had stealth capabilities wouldn't be fair).
Just off the top of my head from the specs I outlined I can outline even more classes.
Light - General fast suit Light -> Scout - General E-War and stealth suit Light -> Scout -> Assassin - Specializes in stealth combat Light -> Scout -> newSuit1 - Specializes in stealth recon (better at stealth, less so at combat) Light -> Scout -> newSuit2 - Further specialized into E-War (at cost of combat capabilities) Light -> Overwatch - General range fighter Light -> Overwatch -> newSuit3 - Specializes in sniping (only 1 Light slot) Light -> Overwatch -> newSuit4 - Specializes in AV (Only 1 light slot)
Each of these suits has their strengths and their downsides. The sandbox comes with how you decide to fit them.
So you decide you want to be a sniper, but the idea of only having a sniper rifle is off-putting. Get the overwatch and fit it to be a good sniper that has some adaptability. It won't be as good as the newSuit3, but it will still be a reliable sniper suit.
Scout Roles: M-Speedy Anarchist | C-Chaos Weaver | G-Stealth Recon | A-Endurance Hunter
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Ruthless Lee
The Eliminators
241
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Posted - 2014.01.14 19:52:00 -
[7242] - Quote
Aero Yassavi wrote:Ruthless Lee wrote: I see what you're saying, but here's the thing ... we're waiting on a scout fix. It's been too long. Apparently, things are finally moving on that front. And while I have no problem -- in theory -- with these specialty suits being an option around the basic, non-specialized dropsuit, I think they are only cluttering things up at the moment. It's taken how long to get the basic racial suits out there? Now we're talking about getting some specialized suits crafted as part of the "fix" for scouts? How long would THAT take? I really think that right now, the focus has to be just getting the basic scout suit working as it should be, with the option to come back to these specialized suits once that's done. I like where you're coming from, Aero, and I'm not saying these specialty suits aren't something to consider ... but I feel that getting the basic scout suits performing as they should has to take priority at the moment. Especially considering that all the other dropsuits are evidently getting a pass very, very soon.
That is definitely a fair concern to have, CCP doesn't have a good track record for getting things out within a reasonable time frame. However, do you believe that specialty suits and broad-generalists suits are the way of the future for Dust? If so, wouldn't you rather have CCP start working on that now and be finished sooner in the long-run, rather than make the scout suit design something temporary and then have to change it yet again when they get more specializations and then have people ask for respecs again because they changed the scout and all those problems? There really is no ideal way to go about this, just finding out the least-wrong way. However, I'd imagine the light frame basic would keep it's sidearm even if they removed it from the scout, so there would still be that in the meanwhile.
I think getting the Scout suit fixed properly right now has to be the priority, just because, as you said ... that track record They need to get it "right', this time, with no future promises of hugs, no "things they will fix/change/tweak" later on.
And I don't think taking away a sidearm from the standard scout suit is any sensible part of the fix, personally. I think that's very limiting, and to me, if you're going to take away the scout's sidearm ... then why not just go stealth logi? Maybe the new stats will prove otherwise, but right now ... a logi with one weapon is a better scout than a scout with one weapon.
That said, sure, they could start working on the specialty suits. It'd be nifty to have some specialty suits, not just for scouts, but for heavies and ... sigh ... medium frames, too. But to my mind ... they have to get the standard suits right, first. They can have an eye toward what some of the specialty suits will be, but right now ... they just have to get the standard variants right. It's time.
My biggest concern is that I don't want debate over potential specialty suits to keep the standard, non-specialty scout suit from getting its' long awaited hug. Or to derail what the suit should be. Sure, we can build out from here ... but this starting point has to be right. |
Krom Ganesh
Holdfast Syndicate Amarr Empire
1232
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Posted - 2014.01.14 19:53:00 -
[7243] - Quote
Cyrius Li-Moody wrote:Every time I see someone say that scouts should not be in combat I just face palm. Seriously guys?
No one in here is saying they shouldn't be. Everyone I've seen, including myself, is saying their bonuses shouldn't be for direct combat (damage buffs for example). This is an FPS, all suits are in the end for combat. The difference is how they go about it.
Scout Roles: M-Speedy Anarchist | C-Chaos Weaver | G-Stealth Recon | A-Endurance Hunter
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Iron Wolf Saber
Den of Swords
12048
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Posted - 2014.01.14 20:06:00 -
[7244] - Quote
Well going to push for a just a pure unadultered +1 EQ on scouts see how far I get. The SA or GE are nearly equal on reasons why losing it is a bad idea, maybe half and half but bleh not fun argument.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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Ruthless Lee
The Eliminators
241
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Posted - 2014.01.14 20:08:00 -
[7245] - Quote
Iron Wolf Saber wrote:Well going to push for a just a pure unadultered +1 EQ on scouts see how far I get. The SA or GE are nearly equal on reasons why losing it is a bad idea, maybe half and half but bleh not fun argument.
Godspeed |
Krom Ganesh
Holdfast Syndicate Amarr Empire
1237
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Posted - 2014.01.14 20:11:00 -
[7246] - Quote
Iron Wolf Saber wrote:Well going to push for a just a pure unadultered +1 EQ on scouts see how far I get. The SA or GE are nearly equal on reasons why losing it is a bad idea, maybe half and half but bleh not fun argument.
Thank you.
Can you reveal why CCP thinks scouts need to lose a sidearm to gain an equipment or is the NDA an issue? As others have noted, we aren't going to become OP by just having one more equipment.
Scout Roles: M-Speedy Anarchist | C-Chaos Weaver | G-Stealth Recon | A-Endurance Hunter
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Cyrius Li-Moody
The New Age Outlaws WINMATAR.
2840
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Posted - 2014.01.14 20:11:00 -
[7247] - Quote
Iron Wolf Saber wrote:Well going to push for a just a pure unadultered +1 EQ on scouts see how far I get. The SA or GE are nearly equal on reasons why losing it is a bad idea, maybe half and half but bleh not fun argument.
Good.
Losing a slot is absolutely ridiculous.
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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Iron Wolf Saber
Den of Swords
12050
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Posted - 2014.01.14 20:13:00 -
[7248] - Quote
Krom Ganesh wrote:Iron Wolf Saber wrote:Well going to push for a just a pure unadultered +1 EQ on scouts see how far I get. The SA or GE are nearly equal on reasons why losing it is a bad idea, maybe half and half but bleh not fun argument. Thank you. Can you reveal why CCP thinks scouts need to lose a sidearm to gain an equipment or is the NDA an issue? As others have noted, we aren't going to become OP by just having one more equipment.
That is a Rhetorical Question to be honest with you. You just wanting a confirmation in the answer you think its for is not going to garner any love.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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Appia Vibbia
Ancient Exiles. Renegade Alliance
649
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Posted - 2014.01.14 20:15:00 -
[7249] - Quote
Krom, your ideas are terrible. It seems you've jumped on the non-existent EWAR bandwagon. Primarily populated by people with low personal skill (regardless of SP). In this magical and mystical world of EWAR you fancy things like Active Scanners, Active-Scan-Disruptors , Stasis Webifiers, Deployable Shields, Cloaking Devices, and other things that are. . . all equipment.
I posted my "fake Scout mk.0" build, using a Logistics suit. I had same scan profile as a scout and nearly the same sprint speed and stamina. Even the same number of High Slots. I have a Gallente and Caldari Logi suit. Anything you can do with equipment, I can do better. If Scouts get a bonus to "EWAR" I will still have my bonus to equipment. I also have 8 or 9 more slots than you with 2 or 1 more equipment slots, respectively.
Case and point: RE's vs Infantry. There have been a few scouts out there that have been doing really well by tossing REs into crowds. I decided to use this tactic myself with my Gallente Logi. Because of my 4 EQ slots I hade both room to carry more REs and Nanohives at the same time. I did not have to run far to restock my supply as I chose where the nanohives were replaced.
If you think the role of scout will get better by adding more equipment then you are not playing the same game as the rest of us.
Movement, Sprint, "stealth," and tactical awareness are the Scout needs. Stealth is based on avoiding Active Scanners. Those are the things that make scouts better at being a scout. The Scout Sniper died with Uprising. It's fine for pub stomps, but **** for PC- though Sniping is **** for PC the Scout Sniper is just more gimped- because you need to stack damage mods and HP. There is no way to make a Scout a better sniper so long as Headshots can't OHK without damage mods.
you're Assasin Idea is by far the worst. You do realize that you can put a sidearm in a Light weapon slot, right? Aside from them being short-range with lower DPS than their light weapon equivalent. If that's your style of play, there is nothing wrong with it. But to have that a "role" is just bad.
I really wanted to make a point of not having personal attacks when I got my account back... but there are just too man terrible ideas from terrible players out there- and in here.
Appia Vibbia for CPM1
Cass Caul is no longer my alt
[email protected]
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Ruthless Lee
The Eliminators
242
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Posted - 2014.01.14 20:19:00 -
[7250] - Quote
Krom Ganesh wrote:Iron Wolf Saber wrote:Well going to push for a just a pure unadultered +1 EQ on scouts see how far I get. The SA or GE are nearly equal on reasons why losing it is a bad idea, maybe half and half but bleh not fun argument. Thank you. Can you reveal why CCP thinks scouts need to lose a sidearm to gain an equipment or is the NDA an issue? As others have noted, we aren't going to become OP by just having one more equipment.
It's because CCP is afraid of what a bunch of lil scouts, accustomed to running around in trash suits, will do with even remotely equal footing |
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Krom Ganesh
Holdfast Syndicate Amarr Empire
1238
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Posted - 2014.01.14 20:22:00 -
[7251] - Quote
Iron Wolf Saber wrote:That is a Rhetorical Question to be honest with you. You just wanting a confirmation in the answer you think its for is not going to garner any love.
The purpose of the question was to learn why CCP wants to remove the sidearm of which I have three possible scenarios.
1. CCP believes suits with more than 2 equipment shouldn't have more than one weapon 2. CCP is afraid the scout would replace the logi will replace because it having two weapons and multiple slots 3. There is some other as of yet unknown change to the scout that is influencing their decision.
If it was 1 or 2, then you would be able to answer it. If it was 3, then you would say the NDA is an issue. This way we learn if there is more going on than "CCP is afraid scouts will be OP with 2 equipment", which I find hard to believe.
Scout Roles: M-Speedy Anarchist | C-Chaos Weaver | G-Stealth Recon | A-Endurance Hunter
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Cyrius Li-Moody
The New Age Outlaws WINMATAR.
2844
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Posted - 2014.01.14 20:22:00 -
[7252] - Quote
Appia Vibbia wrote: Movement, Sprint, "stealth," and tactical awareness are the Scout needs.
Appia being appia aside, this sentence right here is what defines the scout and should not be forgotten when balance comes about. As of right now our base movement speed and hitbox size are the only things another suit can't do better.
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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Appia Vibbia
Ancient Exiles. Renegade Alliance
651
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Posted - 2014.01.14 20:24:00 -
[7253] - Quote
Ruthless Lee wrote:Krom Ganesh wrote:Iron Wolf Saber wrote:Well going to push for a just a pure unadultered +1 EQ on scouts see how far I get. The SA or GE are nearly equal on reasons why losing it is a bad idea, maybe half and half but bleh not fun argument. Thank you. Can you reveal why CCP thinks scouts need to lose a sidearm to gain an equipment or is the NDA an issue? As others have noted, we aren't going to become OP by just having one more equipment. It's because CCP is afraid of what a bunch of lil scouts, accustomed to running around in trash suits, will do with even remotely equal footing
Well, 17 million SP to cap out all the dropsuit upgrade skils, 5M SP per proto suit, about 2M into a weapon. 26M for 1 light, 1 sidearm, 1 proto suit... they can go into more weapons or more suits after that... and we've seen that good scouts make better med-frame users.
Appia Vibbia for CPM1
Cass Caul is no longer my alt
[email protected]
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noob cavman
Tickle My Null-Sac
413
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Posted - 2014.01.14 20:25:00 -
[7254] - Quote
Chased a gal logi for entire match today. Knifed him 5 times, remoted him twice. I think im developing a irrational hatred of that suit
Hey mlt tank guess what my lav is ready and I GOT TWO TICKETS TO PARADISE!!!
British ninja cowboy
scout, logi, heavy
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Cyrius Li-Moody
The New Age Outlaws WINMATAR.
2844
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Posted - 2014.01.14 20:27:00 -
[7255] - Quote
noob cavman wrote:Chased a gal logi for entire match today. Knifed him 5 times, remoted him twice. I think im developing a irrational hatred of that suit
It's only natural.
KILL THE LOGI KILL THE LOGI
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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Marad''er
Ancient Exiles. Renegade Alliance
289
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Posted - 2014.01.14 20:31:00 -
[7256] - Quote
Appia Vibbia wrote:Ruthless Lee wrote:Krom Ganesh wrote:Iron Wolf Saber wrote:Well going to push for a just a pure unadultered +1 EQ on scouts see how far I get. The SA or GE are nearly equal on reasons why losing it is a bad idea, maybe half and half but bleh not fun argument. Thank you. Can you reveal why CCP thinks scouts need to lose a sidearm to gain an equipment or is the NDA an issue? As others have noted, we aren't going to become OP by just having one more equipment. It's because CCP is afraid of what a bunch of lil scouts, accustomed to running around in trash suits, will do with even remotely equal footing Well, 17 million SP to cap out all the dropsuit upgrade skils, 5M SP per proto suit, about 2M into a weapon. 26M for 1 light, 1 sidearm, 1 proto suit... they can go into more weapons or more suits after that... and we've seen that good scouts make better med-frame users. I make a better heavy
GôÉGô¥GôÿGô£Gôö > GôÉGô¢Gô¢
Gÿà¿When will dust get better?Gÿà
Forum Warrior LV. 4 | Warframe is awesome! | PSN: I-NINJA-ALL-DAY
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Krom Ganesh
Holdfast Syndicate Amarr Empire
1240
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Posted - 2014.01.14 20:31:00 -
[7257] - Quote
@Appia
As I've stated many times before, the logistics class is in need of change. It shouldn't receive bonuses to all equipment. If that was changed, then it is not difficult to balance an E-War so it isn't best used by logistics.
E-War would add more diversity in the game. Shotty said he gets tired of using rifles. I get tired of fighting enemies whose only strategy when fighting is pointing and shooting with the occasional grenade.
The more ways people can fight, the more diverse and interesting this game becomes.
Also, I am not a scout sniper. I just used that role as an example.
As for the "low personal skill" feel free to look up my stats (Shakti Ishii). I'm not great, but I'm not bad.
Scout Roles: M-Speedy Anarchist | C-Chaos Weaver | G-Stealth Recon | A-Endurance Hunter
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noob cavman
Tickle My Null-Sac
415
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Posted - 2014.01.14 20:32:00 -
[7258] - Quote
Cyrius Li-Moody wrote:noob cavman wrote:Chased a gal logi for entire match today. Knifed him 5 times, remoted him twice. I think im developing a irrational hatred of that suit It's only natural. KILL THE LOGI KILL THE LOGI
Did have this playing at the time
Hey mlt tank guess what my lav is ready and I GOT TWO TICKETS TO PARADISE!!!
British ninja cowboy
scout, logi, heavy
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Appia Vibbia
Ancient Exiles. Renegade Alliance
652
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Posted - 2014.01.14 20:32:00 -
[7259] - Quote
Cyrius Li-Moody wrote:Appia Vibbia wrote:Movement, Sprint, "stealth," and tactical awareness are the Scout needs. Appia being appia aside, this sentence right here is what defines the scout and should not be forgotten when balance comes about. As of right now our base movement speed and hitbox size are the only things another suit can't do better. I'm only this way because I'm better than you
Appia Vibbia for CPM1
Cass Caul is no longer my alt
[email protected]
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Quil Evrything
Triple Terrors
730
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Posted - 2014.01.14 20:33:00 -
[7260] - Quote
Appia Vibbia wrote:
I really wanted to make a point of not having personal attacks when I got my account back... but there are just too man terrible ideas from terrible players out there- and in here.
Then just address the idea, not the person.
Say, "that's a terrible idea".
Not "your ideas are terrible"
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