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Thread Statistics | Show CCP posts - 178 post(s) |
pseudosnipre
DUST University Ivy League
94
|
Posted - 2013.07.27 09:50:00 -
[661] - Quote
Bojo The Mighty wrote:First Prophet wrote: Threads and chat channels were created to make similar ringer/mercenary markets but they never really succeed. There really isn't a mechanic in dust to really support it, even now that we have isk transfers. Even if dust had a complex contract system to support it, I don't know of many corps that would want to hire out scouts when they could have caldari logis instead. I also don't see the unknown/struggling as being steady/profitable customers. I mean how much isk to spend will a corp that's struggling have to spend?
That makes sense The reason none of this business/corporation type stuff works is because people are afraid to spend fictitious money. "Look Bro! If you ain't going to use it, why the hell have it?" But the bottom line really goes to what is overpowered, underpowered. I mean, apparently it's completely sane to start an all-out medium frame corp but all scout? Nah that's crazy talk. That's vet thinking...dinosaur thinking. Young corps are full of new blood wanting to play in PC, not let others fight their battles for them. War room is full of old vets asking to ring for free...fewer by the day.
Also, no FG in the entire corp = derp. |
Nyra Volki
KILL-EM-QUICK RISE of LEGION
0
|
Posted - 2013.07.27 10:12:00 -
[662] - Quote
I finally found you guys As a scout man i do pretty well and i use SMG as a Primary got a 1.03 KDR its hard to keep it up there but i manage. put me on that list
|
Chilled Pill
Pro Hic Immortalis League of Infamy
122
|
Posted - 2013.07.27 15:03:00 -
[663] - Quote
Aythadis Smith wrote:I got an idea for scouts. Hear me out on this one.
Add 2 equipment slots. Reduction to CPU and Pg on drop up links.
(I really dont want to get into the meat and potatoes of increase cpu, Pg sheild and armor and return their stamina and sprint speed, lower the other suits turning speed while increasing the scouts, oh an scout weapons like the knifes should not have much of an effect on our overall suit [ as in cpu pg], oh and while i am at it, scouts should get a free case off beer for putting up with this crap)
I should have bulleted that list so I could get better fan mail in game.
Side side note. make the Flaylocks a scout only weapon. Actually, make a weapon ONLY for this class. Make it kinda cool, kinda potent.
Or jsut give it up and free sniper rifles for EVERY ONE
I remembered spamming 'Make Tac AR's scout only!!' in a lot of the 'Nerf the Tac AR' threads before, it was semi-trolling but at the same time hoping Devs see the principle behind it. And I'm talking about before they dropped the nerf bomb on the Tac AR not this bastadized iteration of it.
Some things I'd love to see in future Scout variants:
GÇó +3% damage output increase to all light weapons / level GÇó reduction in CPU/PG requirements for uplinks and scanners GÇó EWAR - Aim scrambling making enemy targeting reticle fade making it hard to aim and scoped ADS static-y. - Sensor scrambling disables tacnet (minimap, objective markers, HUD data, unable to call an orbital, etc.) - Sensor hacking -- creates false readings on tacnet minimap and overview map, basically decoy red dots on the map. - Target Painting -- painted targets get increased hit box -- 3% increased hit box/level of Target Painting skill (a module placed on a high slot that let's you paint a target -- 3% hitbox increase at militia/STD, 6% at ADV, 9% at Pro. - Vehicle System Scrambling -- target's modules are temporarily disabled and cooldowns slowed.
Some things I'd hope to see a rework: GÇó definite advantages for Scouts in Passive Sensor Range and Precision. (and for these two and dampening to actually work) GÇó hitbox returned to smallest in game and no scaling when sprinting.
I've others but can't remember them currently.
|
Shotty GoBang
Pro Hic Immortalis League of Infamy
425
|
Posted - 2013.07.27 15:11:00 -
[664] - Quote
Chilled Pill wrote: I've others but can't remember them currently.
How 'bout TacNet immunity?
Never showing up on Enemy radar would be useful. No doubt we'll still die on detection, but detection would no longer be a certainty when dropping targets behind enemy lines.
|
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
267
|
Posted - 2013.07.27 15:27:00 -
[665] - Quote
@Chilled Pill - why increased damage??? That seems overkill.
If a spec ops suit comes out (at Light Lv5) then yes or for the assault suit.
Like some of the other stuff though. |
Bojo The Mighty
Resheph Interstellar Strategy Gallente Federation
1292
|
Posted - 2013.07.27 17:28:00 -
[666] - Quote
I wish the Scout Type II still existed. That suit was great for Remote Explosives. Plus it gave a reason for speccing into Level 2 and Level 4 |
Niuvo
The Phoenix Federation
296
|
Posted - 2013.07.27 17:29:00 -
[667] - Quote
Scouts should excel at Ewar, I think. I had a crazy idea of an equipment that lets u deploy a holographic clone. You can use it as bait, distraction, make it seem like 2 vs. 1 lol. What ever means necessary. |
Nestil
Seraphim Auxiliaries
3
|
Posted - 2013.07.27 17:35:00 -
[668] - Quote
Aythadis Smith wrote:I got an idea for scouts. Hear me out on this one.
Side side note. make the Flaylocks a scout only weapon. Actually, make a weapon ONLY for this class. Make it kinda cool, kinda potent.
^this .... i use the flaylock a lot lately and i get a lot of hatemail for that... what these idiots dont know is, that i use it as finisher, whenever my Shotgun hits (lol) an enemy and his shields are gone i'll switch most likely to the flaylock and finish them off. but they only see that i killed someone with the flaylock but didnt realize that and start crying rivers.
but think about it, what is worser: a wimpy scout with a flaylock or some proto logi/ caldari assault tryhard with a Duvolle and Core Flaylock or even Dual Core Flaylocks??? we die way faster....
i think for a scout this weapon is essential, with it you can deal high damage in short time and the longer the fight the higher the chance that you die (thats why i use shotguns in the first place).
sooo make the flaylock a scout only weapon (and restrict it only be wieldable once) |
mollerz
Minja Scouts
760
|
Posted - 2013.07.27 18:33:00 -
[669] - Quote
Bojo The Mighty wrote:mollerz wrote: Ask away. At least you might get better answers than I could give as well?
Unless I am missing your point and you wanted to keep the Qs private? But you have to ask one way or another.
Nah, it's not super private. I did want to, to keep rumors from rollin', but basically I wanted to know, on a corporate scale, if an all scout team actually works.
That's a good question, and I'm glad you asked it here. I, in turn, will candidly discuss my corp minja scouts. I had the notion of putting together a very small scout crew, the minja scouts, for the purpose of renting ourselves out as mercs. Sort of a 7 samurai type of crew. All of us directors. One eve account to do high level corp management. etc. Compromised of all individuals that could do well on their own or as a team. But... I don't think it will work out. not any time soon anyways.
First, most people have reasons to be in the corps that they are. Some already have plans in motion. Some want a chance to play PC (but I guess that's on the back burner). Some just want to be able to be flash and have that OP corp name on their resume. Everyone has their own reasons, and typically quitting to go in a small corp isn't even a thought. it would be considered ridiculous. like using sandpaper for TP. You just don't do it. One famous knifer made fun of my corp along the lines of wtf? is there 2 people in your corp? 3? pffft.. But he offered to get me in his far larger corp :)
Second, there are just no game mechanics to make it worthwhile. As a scout squad you are mostly relegated to pub skirm matches. There are no compelling reasons to hire anyone to do anything. maybe a select few would for ***** and giggles with the meta game in mind? But it wouldn't be regular or serious.
Me? I am fine in a 3 person corp. I mostly run lone wolf anyways. When I do squad up it's usually as an anonymous blueberry. The few times I've squadded up with all scouts has been super fun. Everyone darting around and jumping over stuff as we descend like locusts on enemy squads is just amazing. some are swinging knives, some shotgunning from the peripherals, flaylocks cleaning up the scraps of logis and heavies left! man I tell ya! :D yee haw! You can literally see the enemy panic as they spin around firing wildly. I can't help but wonder how many of them would die to friendly fire were it possible.
So for me for now, the corp stuff isn't even a concern. it's more about meeting the other dedicated scout players and trying to work together with the CPM, and ultimately CCP, so that when the game really begins to blossom the scouts are in a good place to do cool **** like take on contracts, or play PC. |
First Prophet
Jaguar Empire
716
|
Posted - 2013.07.27 19:09:00 -
[670] - Quote
Bojo The Mighty wrote:First Prophet wrote: Threads and chat channels were created to make similar ringer/mercenary markets but they never really succeed. There really isn't a mechanic in dust to really support it, even now that we have isk transfers. Even if dust had a complex contract system to support it, I don't know of many corps that would want to hire out scouts when they could have caldari logis instead. I also don't see the unknown/struggling as being steady/profitable customers. I mean how much isk to spend will a corp that's struggling have to spend?
That makes sense The reason none of this business/corporation type stuff works is because people are afraid to spend fictitious money. "Look Bro! If you ain't going to use it, why the hell have it?" I don't think that's the problem, lol. I remember reading a foxfour post about PC getting higher rewards because corps were spending so much on protosuits for PC battles.
The reason this kind of thing won't work is because there isn't a need for it. 1. Anyone can train anything. If there's a specialization gap within the corp, i.e. no AV/ no logis Corps would rather have a current member spread their SP between two classes, or have a current member switch focus rather than hire someone for that job. And it's not hard for a corp to find someone willing to do that, because... 2. We're all here to fight on planets and shoot each other. In EVE, you can do pretty well as a space trucker hauling other people's stuff from system to system, and they'll pay you because a lot of people find that really boring and don't want to do it themselves. In dust, we're all here to shoot, and it's the only thing to do. It's hard to find someone to pay to to shoot when they'd rather do it themselves.
Still, with PC corps facing burnout and losing members, they might be willing to hire out to fill the dropping numbers. What's important to make it succeed is having contacts, and convincing them that it's better to hire out someone than go into a match a member short of a full team. A lot of corps even spend weeks practicing strategy, tactics, and teamwork as a squad. And they'll probably be hesitant to bring someone who isn't familiar with their tactics. So be ready to convince them otherwise.
So yeah, good luck with your new experiment Bojo. I have the upmost faith in you, and I eagerly await the news of your success. |
|
Bojo The Mighty
Resheph Interstellar Strategy Gallente Federation
1292
|
Posted - 2013.07.27 19:27:00 -
[671] - Quote
mollerz wrote:
1. First, most people have reasons to be in the corps that they are. Some already have plans in motion. Some want a chance to play PC (but I guess that's on the back burner). Some just want to be able to be flash and have that OP corp name on their resume. Everyone has their own reasons, and typically quitting to go in a small corp isn't even a thought. it would be considered ridiculous. like using sandpaper for TP. You just don't do it. One famous knifer made fun of my corp along the lines of wtf? is there 2 people in your corp? 3? pffft.. But he offered to get me in his far larger corp :)
2. Me? I am fine in a 3 person corp. I mostly run lone wolf anyways. When I do squad up it's usually as an anonymous blueberry. The few times I've squadded up with all scouts has been super fun. Everyone darting around and jumping over stuff as we descend like locusts on enemy squads is just amazing. some are swinging knives, some shotgunning from the peripherals, flaylocks cleaning up the scraps of logis and heavies left! man I tell ya! :D yee haw! You can literally see the enemy panic as they spin around firing wildly. I can't help but wonder how many of them would die to friendly fire were it possible.
I have numbered these two points for ease of discussion:
1. I hear PC is really not so great anymore, as it revolves around staleness and over powered weaponry (Proto Flaylocks, Contact nades). But then again PC is supposed to be the key mechanic in this game, yet it appears it failed its first appearance. Anyways, I wouldn't want a corporation full of such superficial people, where they take corporations like a social status. But news flash everyone, things had to start small at some time. Sure there are a lot of clans that created corporations here, but there are just as many corps that started here from seed. With time...
Also small numbers have their advantages, such as a cohesive communication structure. When I was CEO BSotT and it was in it's 70 range, I had a hard time maintaining communication with students outside my sight, especially with only one director, the one person I could officially trust in my corp. All others I had to assume were insiders for the Awox Uni - Imperfect hobby after the splash the DUNI-BSOTT actions caused on these forums. So keeping smaller numbers and more directors is a definite for my next project.
2. The goal is fun. I don't want to spend my free time being overzealous of my assets that have no influence in the real world.... |
Chilled Pill
Pro Hic Immortalis League of Infamy
124
|
Posted - 2013.07.27 22:59:00 -
[672] - Quote
Daxxis KANNAH wrote:@Chilled Pill - why increased damage??? That seems overkill.
If a spec ops suit comes out (at Light Lv5) then yes or for the assault suit.
Like some of the other stuff though.
Notice that non of my proposed 'improvements' or additions mentioned anything about increasing HP. This means that in combat, the scout has to 'punch above its weight class' so to speak. This makes the paradigm of a glass cannon a real viable option. Right now slapping a damage mod on a high slot is completely stupid for a Min Scout and suicide for a Gallente Scout. The former Tac AR would've been a great Scout Marksman weapon -- I would've adjusted hipfire to today's levels, and bumped ROF down to a bit above today's levels, and kept mag size to 24 for all Tac ARS.
This damage buff doesn't apply to all Scout Suits, but a variant of it that specializes in high damage output with low HP -- glass cannon type. Or maybe make it apply to Scouts using a scoped weapon like say, a Tac AR, Sniper Rifle, Scrambler Rifle, Plasma Cannon (more like sights for the SR and PC...but you get the point). |
Bojo The Mighty
Resheph Interstellar Strategy Gallente Federation
1292
|
Posted - 2013.07.27 23:52:00 -
[673] - Quote
First Prophet wrote: Still, with PC corps facing burnout and losing members, they might be willing to hire out to fill the dropping numbers. What's important to make it succeed is having contacts, and convincing them that it's better to hire out someone than go into a match a member short of a full team. A lot of corps even spend weeks practicing strategy, tactics, and teamwork as a squad. And they'll probably be hesitant to bring someone who isn't familiar with their tactics. So be ready to convince them otherwise.
So yeah, good luck with your new experiment Bojo. I have the upmost faith in you, and I eagerly await the news of your success.
The issues you brought up are truthful, but hopefully nothing that progress can't fix.
I'm not planning to rush my project. No, I'd rather squat on its foundations for several months before building it as an economic powerhouse. The game is so limited for it's delusion of grandeur as of now that what I'm bringing to the table, Dust 514 may not be ready for...that rhymed right there; Dust 514 may not be ready for...
So this is going to be a long termed project, and nothing is set in stone right now, not even the all-scout part. *especially*. I'm merely going to get a group together, build up communication, trust, and resources. We will do whatever we please, just keep ourselves occupied until this game makes decent progress. Then we will jump, we will be ready.
So although it would be best, if the game supported my future project now, but it won't so I'll lie in wait like a jaguar in the trees... |
First Prophet
Jaguar Empire
719
|
Posted - 2013.07.28 00:23:00 -
[674] - Quote
Bojo The Mighty wrote:First Prophet wrote: Still, with PC corps facing burnout and losing members, they might be willing to hire out to fill the dropping numbers. What's important to make it succeed is having contacts, and convincing them that it's better to hire out someone than go into a match a member short of a full team. A lot of corps even spend weeks practicing strategy, tactics, and teamwork as a squad. And they'll probably be hesitant to bring someone who isn't familiar with their tactics. So be ready to convince them otherwise.
So yeah, good luck with your new experiment Bojo. I have the upmost faith in you, and I eagerly await the news of your success.
The issues you brought up are truthful, but hopefully nothing that progress can't fix. I'm not planning to rush my project. No, I'd rather squat on its foundations for several months before building it as an economic powerhouse. The game is so limited for it's delusion of grandeur as of now that what I'm bringing to the table, Dust 514 may not be ready for...that rhymed right there; Dust 514 may not be ready for... So this is going to be a long termed project, and nothing is set in stone right now, not even the all-scout part. *especially*. I'm merely going to get a group together, build up communication, trust, and resources. We will do whatever we please, just keep ourselves occupied until this game makes decent progress. Then we will jump, we will be ready. So although it would be best, if the game supported my future project now, but it won't so I'll lie in wait like a jaguar in the trees... Join Jaguar Empire. :3 |
voidfaction
Void of Faction
24
|
Posted - 2013.07.28 00:27:00 -
[675] - Quote
Chilled Pill wrote:Aythadis Smith wrote:I got an idea for scouts. Hear me out on this one.
Add 2 equipment slots. Reduction to CPU and Pg on drop up links.
(I really dont want to get into the meat and potatoes of increase cpu, Pg sheild and armor and return their stamina and sprint speed, lower the other suits turning speed while increasing the scouts, oh an scout weapons like the knifes should not have much of an effect on our overall suit [ as in cpu pg], oh and while i am at it, scouts should get a free case off beer for putting up with this crap)
I should have bulleted that list so I could get better fan mail in game.
Side side note. make the Flaylocks a scout only weapon. Actually, make a weapon ONLY for this class. Make it kinda cool, kinda potent.
Or jsut give it up and free sniper rifles for EVERY ONE I remembered spamming 'Make Tac AR's scout only!!' in a lot of the 'Nerf the Tac AR' threads before, it was semi-trolling but at the same time hoping Devs see the principle behind it. And I'm talking about before they dropped the nerf bomb on the Tac AR not this bastadized iteration of it. Some things I'd love to see in future Scout variants: GÇó +3% damage output increase to all light weapons / level GÇó reduction in CPU/PG requirements for uplinks and scanners GÇó EWAR - Aim scrambling making enemy targeting reticle fade making it hard to aim and scoped ADS static-y. - Sensor scrambling disables tacnet (minimap, objective markers, HUD data, unable to call an orbital, etc.) - Sensor hacking -- creates false readings on tacnet minimap and overview map, basically decoy red dots on the map. - Target Painting -- painted targets get increased hit box -- 3% increased hit box/level of Target Painting skill (a module placed on a high slot that let's you paint a target -- 3% hitbox increase at militia/STD, 6% at ADV, 9% at Pro. - Vehicle System Scrambling -- target's modules are temporarily disabled and cooldowns slowed. Some things I'd hope to see a rework: GÇó definite advantages for Scouts in Passive Sensor Range and Precision. (and for these two and dampening to actually work) GÇó hitbox returned to smallest in game and no scaling when sprinting. I've others but can't remember them currently.
That would make the scout suit the Stealth Electronics suit I expected it to be about. Target Painting would be great also in both short or long range.
|
Bojo The Mighty
Resheph Interstellar Strategy Gallente Federation
1294
|
Posted - 2013.07.28 00:41:00 -
[676] - Quote
First Prophet wrote: Join Jaguar Empire. :3
You would have to make me CEO because I probably have far more SP in Corporations than you... |
First Prophet
Jaguar Empire
719
|
Posted - 2013.07.28 00:43:00 -
[677] - Quote
Bojo The Mighty wrote:First Prophet wrote: Join Jaguar Empire. :3
You would have to make me CEO because I probably have far more SP in Corporations than you... 50 million isk and it's a deal. :D |
Decasor
The Unholy Legion Of DarkStar DARKSTAR ARMY
23
|
Posted - 2013.07.28 13:46:00 -
[678] - Quote
Bojo The Mighty wrote:I wish the Scout Type II still existed. That suit was great for Remote Explosives. Plus it gave a reason for speccing into Level 2 and Level 4
This many times over. So many options that existed in Beta now gone, and for what reason?
I am trying to be optimistic that CCP's latest plan to give everyone identical movement speeds is part of a larger move in which they will compensate Scouts for another smack by giving us the stealth options to make up for it (a long shot I know but I have to keep faith!). |
Aythadis Smith
The Generals EoN.
108
|
Posted - 2013.07.28 14:11:00 -
[679] - Quote
You know, this thread getting this deep with (as far as I know) No CPM. Actually no DEV comment.
The force is not strong with this class.
As for the scout type 2, I missed the side arm. OH did I miss it. Then I seen the 2 equip slots, then I was happy. The removal of the extra slots made some sense with the assault suits because..well.... they were doing the Logis job. Cool. SO... outside of my brain problems, I think I was the only one out there that did have a Logi-ish one. Mainly Drop Uplinks and Nanos.
For the previous on Ewar, scout would and should just rock in that. If tanks weren't a total load of crap, Webifiers would be a nice touch for the scout class. I mean we die at cold breezes, why not have us rush in and slow down these things. ( me being a part time tanker/ every thing else) I am a little scared of this, but in turn I was being destroyed with intelligence instead of brute force, would be a nice touch. |
Shotty GoBang
Pro Hic Immortalis League of Infamy
433
|
Posted - 2013.07.28 14:14:00 -
[680] - Quote
Aythadis Smith wrote:No CPM. No DEV comment. Confirmed ... no CPM or DEV comment/response.
|
|
Aythadis Smith
The Generals EoN.
109
|
Posted - 2013.07.28 14:19:00 -
[681] - Quote
Shotty GoBang wrote:Aythadis Smith wrote:No CPM. No DEV comment. Confirmed ... no CPM or DEV comment/response.
At best, probably only a 5% player base is a scout. IF THAT. The lack of a player base in this, can amount to, "Why worry"
So far the looks of things, the first suits to get any attention was the medium frames. Then Cal, which is kinda sorta the most seen, so I do expect it to be one of the main suits to get the love ( and nerf wheel).
My thing is, I see more heavies out there then scouts, when are they going to get some suits and some love?
|
Driftward
Subdreddit Test Alliance Please Ignore
309
|
Posted - 2013.07.28 18:39:00 -
[682] - Quote
To go with the talk about scout squads.....I can confirm their awesomeness.
In our corp we have 4-5 dedicated scouts (no knifers, all shotgun primaries) and when we run together, it turns into mass murder. It's beautiful when it happens. Even getting 2 scouts to work together makes your odds of success more than double. One serves as distraction and maybe low damage potential from distance while the second swings in wide while everyone is trying to shoot the decoy and BOOM, BOOM, BOOM clear the room.
Full squads worked only okay. Against an entrenched enemy with clear lines of fire and no cover.....it's not pretty. There's a reason to have variety. Scout pairs or three man patrol seems to be the best size group. 2 with injectors and one with repping hives. Gets you a mobile and self-sufficient force.
Sadly, this rise of explosives has made scout life....difficult. I have some hope that 1.3 helps us out a little and I'm crossing my fingers that 1.4 fixes EWAR. Or at the very least 1.5. It really needs to happen soon and would add so much complexity to the game without requiring massive new code. Well maybe. |
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
268
|
Posted - 2013.07.28 19:09:00 -
[683] - Quote
Chilled Pill wrote:Daxxis KANNAH wrote:@Chilled Pill - why increased damage??? That seems overkill.
If a spec ops suit comes out (at Light Lv5) then yes or for the assault suit.
Like some of the other stuff though. Notice that non of my proposed 'improvements' or additions mentioned anything about increasing HP. This means that in combat, the scout has to 'punch above its weight class' so to speak. This makes the paradigm of a glass cannon a real viable option. Right now slapping a damage mod on a high slot is completely stupid for a Min Scout and suicide for a Gallente Scout. The former Tac AR would've been a great Scout Marksman weapon -- I would've adjusted hipfire to today's levels, and bumped ROF down to a bit above today's levels, and kept mag size to 24 for all Tac ARS. This damage buff doesn't apply to all Scout Suits, but a variant of it that specializes in high damage output with low HP -- glass cannon type. Or maybe make it apply to Scouts using a scoped weapon like say, a Tac AR, Sniper Rifle, Scrambler Rifle, Plasma Cannon (more like sights for the SR and PC...but you get the point).
Nope overkill - You want damage plus speed plus hitbox allowing you to play less tactical than you should. Also imagine if with all of that you do slap on damage mods - If we did that then the scout would have to lose a high slot.
If a scout wants high damage then they can use a sniper, shotgun or sneak well and flank or surprise with Tac/ScR. Its the same argument I make against logis, lose HP or slots to force them to play more tactical and depend on squad.
|
voidfaction
Void of Faction
27
|
Posted - 2013.07.28 22:44:00 -
[684] - Quote
Chilled Pill wrote:Daxxis KANNAH wrote:@Chilled Pill - why increased damage??? That seems overkill.
If a spec ops suit comes out (at Light Lv5) then yes or for the assault suit.
Like some of the other stuff though. Notice that non of my proposed 'improvements' or additions mentioned anything about increasing HP. This means that in combat, the scout has to 'punch above its weight class' so to speak. This makes the paradigm of a glass cannon a real viable option. Right now slapping a damage mod on a high slot is completely stupid for a Min Scout and suicide for a Gallente Scout. The former Tac AR would've been a great Scout Marksman weapon -- I would've adjusted hipfire to today's levels, and bumped ROF down to a bit above today's levels, and kept mag size to 24 for all Tac ARS. This damage buff doesn't apply to all Scout Suits, but a variant of it that specializes in high damage output with low HP -- glass cannon type. Or maybe make it apply to Scouts using a scoped weapon like say, a Tac AR, Sniper Rifle, Scrambler Rifle, Plasma Cannon (more like sights for the SR and PC...but you get the point).
"Right now slapping a damage mod on a high slot is completely stupid for a Min Scout and suicide for a Gallente Scout"
I use Minmatar scout mk.0 with 3 complex light weapon dmg and the gallente scout gk.0 with 1 complex light weapon dmg.
I am the glass cannon sniper |
First Prophet
Jaguar Empire
728
|
Posted - 2013.07.28 23:12:00 -
[685] - Quote
voidfaction wrote:Chilled Pill wrote:Daxxis KANNAH wrote:@Chilled Pill - why increased damage??? That seems overkill.
If a spec ops suit comes out (at Light Lv5) then yes or for the assault suit.
Like some of the other stuff though. Notice that non of my proposed 'improvements' or additions mentioned anything about increasing HP. This means that in combat, the scout has to 'punch above its weight class' so to speak. This makes the paradigm of a glass cannon a real viable option. Right now slapping a damage mod on a high slot is completely stupid for a Min Scout and suicide for a Gallente Scout. The former Tac AR would've been a great Scout Marksman weapon -- I would've adjusted hipfire to today's levels, and bumped ROF down to a bit above today's levels, and kept mag size to 24 for all Tac ARS. This damage buff doesn't apply to all Scout Suits, but a variant of it that specializes in high damage output with low HP -- glass cannon type. Or maybe make it apply to Scouts using a scoped weapon like say, a Tac AR, Sniper Rifle, Scrambler Rifle, Plasma Cannon (more like sights for the SR and PC...but you get the point). "Right now slapping a damage mod on a high slot is completely stupid for a Min Scout and suicide for a Gallente Scout" I use Minmatar scout mk.0 with 3 complex light weapon dmg and the gallente scout gk.0 with 1 complex light weapon dmg. I am the glass cannon sniper or in your words the stupid suicidal glass cannon sniper. Snipers are of course an except to this because you're not typically in AR or locus grenade range. On a scout sniper you might as well use damage mods since a headshot from another sniper is a OHK even with shield extenders. However when you're a shotgun scout or any other scout variation you're always better off with the shield extenders, otherwise you'll get killed by every miss on friendlies. |
mollerz
Minja Scouts
762
|
Posted - 2013.07.28 23:52:00 -
[686] - Quote
Shotty GoBang wrote:Aythadis Smith wrote:No CPM. No DEV comment. Confirmed ... no CPM or DEV comment/response.
To be fair, CPM has been involved in the scout thread on the CPM board. In fact, it is one of the most viewed on the front page. And IWS said he was taking our compiled list to CCP... maybe we should do a once over and put our Ps and Qs in a duck on row there so we can ask IWS to resupply it to CCP with the hope it will influence 1.5.
This thread is more like a scouts only hangout full of tips, politics, and scout related discussion. kind of like a scout barbershop where we get nova knife shaves and talka bout hotties. CCP isn't welcome here |
voidfaction
Void of Faction
28
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Posted - 2013.07.28 23:55:00 -
[687] - Quote
First Prophet wrote:voidfaction wrote:Chilled Pill wrote:Daxxis KANNAH wrote:@Chilled Pill - why increased damage??? That seems overkill.
If a spec ops suit comes out (at Light Lv5) then yes or for the assault suit.
Like some of the other stuff though. Notice that non of my proposed 'improvements' or additions mentioned anything about increasing HP. This means that in combat, the scout has to 'punch above its weight class' so to speak. This makes the paradigm of a glass cannon a real viable option. Right now slapping a damage mod on a high slot is completely stupid for a Min Scout and suicide for a Gallente Scout. The former Tac AR would've been a great Scout Marksman weapon -- I would've adjusted hipfire to today's levels, and bumped ROF down to a bit above today's levels, and kept mag size to 24 for all Tac ARS. This damage buff doesn't apply to all Scout Suits, but a variant of it that specializes in high damage output with low HP -- glass cannon type. Or maybe make it apply to Scouts using a scoped weapon like say, a Tac AR, Sniper Rifle, Scrambler Rifle, Plasma Cannon (more like sights for the SR and PC...but you get the point). "Right now slapping a damage mod on a high slot is completely stupid for a Min Scout and suicide for a Gallente Scout" I use Minmatar scout mk.0 with 3 complex light weapon dmg and the gallente scout gk.0 with 1 complex light weapon dmg. I am the glass cannon sniper or in your words the stupid suicidal glass cannon sniper. Snipers are of course an except to this because you're not typically in AR or locus grenade range. On a scout sniper you might as well use damage mods since a headshot from another sniper is a OHK even with shield extenders. However when you're a shotgun scout or any other scout variation you're always better off with the shield extenders, otherwise you'll get killed by every miss on friendlies.
So you want the dmg of a sniper, the shield of assault, the speed of scout all in 1 package? Just like me you could go with an assault suit and get everything you want with little to no loss on other points.
I could go caldari assault for more shield more profile dampening and the same dmg than what i can get with the minmatar scout all the same you could go with another suit to get your buffs you seek. I dont think dmg need buffed. the profile dampening, precision, range and speed i can see needing buffed to give the scout suit its role. sad when an assault or logi suit can be set up to have better range, precision, or profile dampening than a scout suit and still do the same or better damage.
Why do I stick with the scout suit? because i believe it will someday get the buffs to range, precision, profile dampening and speed it deserves
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Niuvo
The Phoenix Federation
302
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Posted - 2013.07.29 00:12:00 -
[688] - Quote
mollerz wrote:This thread is more like a scouts only hangout full of tips, politics, and scout related discussion. kind of like a scout barbershop where we get nova knife shaves and talka bout hotties. CCP isn't welcome here I'll be one of the barbers with my Ishukone Nova Knifes, the blades are adjusted so they won't melt your face. Tips are appreciated lol |
Niuvo
The Phoenix Federation
302
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Posted - 2013.07.29 00:16:00 -
[689] - Quote
I think that if someone want to take a med frame and slap scout mods, fine. In the future though that class should not be able to compete with true scouts if you will. |
voidfaction
Void of Faction
30
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Posted - 2013.07.29 01:15:00 -
[690] - Quote
Niuvo wrote:I think that if someone want to take a med frame and slap scout mods, fine. In the future though that class should not be able to compete with true scouts if you will.
That's is how i see it. but I don't think we need more dmg in the future. I would even be willing to give up some dmg to know my scout suit has the best speed, range, precision, and profile dampening.
gallente scout suit is in my opinion good the way it is. I can give it the best profile dampening in game or the best scan range in game. I can't detect a scout standing next to me either way but if i could i would consider the suit overpowered. 2 profile and 2 range with tar feels nice for med range sniping because range and stealth is used to find my targets first so i dont get hit. I dont expect to be seen first or seen at all to need shields or armor. I dont travel in groups to draw attention to myself and i stay in cover to hide at all times. like a scout. if i run head to head with the enemy i expect to die because i failed at not being seen. if a scout is not sniping from a distance then they should be hitting there enemy in the back. if your on the front lines of a battle in a group you are not a scout your are assault. big difference not many get but so eager to point out to the logi playing assault.
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