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Author |
Thread Statistics | Show CCP posts - 178 post(s) |
Aythadis Smith
The Generals EoN.
28
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Posted - 2013.06.28 05:19:00 -
[1] - Quote
Most time scout 9,203 |
Aythadis Smith
The Generals EoN.
43
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Posted - 2013.07.08 20:25:00 -
[2] - Quote
Questions.
I am a Tanker, but extremely part time due to FAR better AV vs Tank. ( including other Tanks).
Second, some maps I do either go armor tanked GAL or Speed tanked GAL for that quick in and quick out. I am mostly a Scout, just.... how bad will this effect the board?
Or, bite the bullet and exit the board or go Scout or go home. |
Aythadis Smith
The Generals EoN.
43
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Posted - 2013.07.08 20:30:00 -
[3] - Quote
Sinboto Simmons wrote:I took time out to check my wallet just a few minutes ago........ I almost burst into tears Seriously though any eta on that fix I'm hurting here. Until then I must run std/adv because I've lost millions since 1.2 started I gone back to ADV w/ MASS. Breaking just above even with the combo |
Aythadis Smith
The Generals EoN.
43
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Posted - 2013.07.08 20:33:00 -
[4] - Quote
Shotty GoBang wrote:Check this out, guys: https://forums.dust514.com/default.aspx?g=posts&m=1016287#post1016287It's a theory at present, but I trust the source. This would explain why speed tanking is less effective (if not detrimental) in Uprising 1.2. Cipher: Can you detail for us your specific testing methods and evidence? If your theory is correct, will stacking kincats effectively make us easier to hit? Mollerz: Can you run this by your CPM contact(s) for a validity check? Scoutly Brothers: Anyone here with a capture-card interested in documenting Cipher's testing methods and/or evidence? - Shotty GoBang I will have to say that, standing still, people miss me more then if I am side straffing for an exit path. That and immobile objects. At full tilt, I do notice I am getting caught up on things. |
Aythadis Smith
The Generals EoN.
53
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Posted - 2013.07.09 02:58:00 -
[5] - Quote
Shotty GoBang wrote:Shakti Ishii wrote:Did you raise the kill requirements for the registry? The 5-6 people below me are gone. If so, you should probably update the minimum kill requirement. Yes, sir. Finally hit the character limit. Registration is still open to Scouts w/1000+ kills, but the Killboard won't list registrants until they reach 1250. Please pardon any confusion this may have caused. I've clarified the front-page Guidelines. - Shotty GoBang Add their name in game and look o your own personal leader boards. So much time and effort. Maybe search?
Make an unconfirmed list? |
Aythadis Smith
The Generals EoN.
66
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Posted - 2013.07.09 23:41:00 -
[6] - Quote
Sinboto Simmons wrote:My kdr keeps on bouncing from 2.29-2.30
Up
Down
Up
Down
Up
Down
Giving me a headache lol At least you made it in to the exclusive 2.0 club. Better seating then the 1.5 club?
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Aythadis Smith
The Generals EoN.
70
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Posted - 2013.07.14 18:10:00 -
[7] - Quote
Krom Ganesh wrote:Django Quik wrote:Shotty GoBang wrote:Rich o wrote:According to this 1.3 will bring dropsuit changes. Unfortunately it does not show which dropsuit(s) will be affected but let's hope it's our lovely scout-suit Great find, Rico o! I've linked Han's post to the front-page News. While it is non-specific by nature, dropsuit balance sounds promising. Also of interest was the unexpected consequence of performance improvement...perhaps we Scouts were nerfed inadvertently. Time will tell; fingers crossed. - Shotty My impression is that the dropsuit balance will likely be to logis but we shall see... hopefully really soon! My thoughts as well. This passage "The dropsuit adjustments were the component discussed on our internal forums in advance of code freeze, and its been very promising to see CCP Remnant listening closely to our feedback and wielding the scalpel here as opposed to a sledgehammer GÇô despite the amount of tears on the forums about this particular class of suits." seems to indicate the class is being nerfed not buffed. I just don't think there has been enough time since CCP noticed the decline in scout performance using their statistics for them to debate how to buff scouts and then play test said buffs. I doubt a "scalpel" is in their tool kit.
If we are getting a nerf, this nerf must include a job description for this class. Maybe something to give it a reason to push it further from a non-com role.
Speed, a drop in proto price and CQB hit detection will be a start of bringing a smile back on my face. A high slot wont hurt |
Aythadis Smith
The Generals EoN.
70
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Posted - 2013.07.14 18:30:00 -
[8] - Quote
Shotty GoBang wrote:Aythadis Smith wrote: If we are getting a nerf, this nerf ...
Seems unlikely we'd be nerfed (further). The Devs have noticed our declining performance: https://forums.dust514.com/default.aspx?g=posts&t=34744&p=3"We are planning on giving Scout role some love in the future. We can see their performance dropping in game overall." -Cmdr Wang I doubt the courtship of "flowers and boxed candies" will be what is necessary. A reevaluation of what is a scout, what should a scout do, and how does it do it. What is this classes choice if say, this is the stealth one hit kill, what does it do if it loses the surprise of war.
Honestly, I cant hit the broad side of a bar with CQB being broke as it is. Up close, I cant even Scrambler rifle, or pistol. (on lightly shielded targets) the Flaylock replaced what the Shotgun on being the terror of close quarters.
CQB hit detection and add a small buff to health and go from there. Scouts where gods when hit detection was broken. With ranged fixed, but CQB is now broken......
Gotta get the core of this game working better, then we can get better balance
But...we all know this |
Aythadis Smith
The Generals EoN.
72
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Posted - 2013.07.14 21:06:00 -
[9] - Quote
Appia Vibbia wrote:Shotty GoBang wrote:Aythadis Smith wrote: Speed, a drop in proto price and CQB hit detection will be a start of bringing a smile back on my face. A high slot wont hurt
+1 to pricing adjustment. The price of a Proto Scout matches that of a Proto Heavy. This must have been an oversight. They equalized the price of everything. All Proto gear costs the same. This was good for the heavies, who were better off in STD gear because even then each suit cost nearly 150K. 57K for a suit, 47K for a light weapon, 22K for a sidearm. I can lose 1 suit per match and go ISK positive. Same for everyone. Last build, I had donated 300M ISK to my corp and corp-mates, that still left me with 120M ISK before they took all our items and sold them on May 6th. I still make ISK faster than others that play the same number of matches. If you aren't going ISK positive then you should scale down your gear till you can afford it. Keeping it ADV. |
Aythadis Smith
The Generals EoN.
72
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Posted - 2013.07.14 21:08:00 -
[10] - Quote
What I should have said is, the longevity of the suit doesnt equate the price. If they gain a little more UMPH to the suit, it would be a viable option. Other wise, it is just rush, uplink, change suit. |
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Aythadis Smith
The Generals EoN.
72
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Posted - 2013.07.15 17:27:00 -
[11] - Quote
Cass Caul wrote:A certain someone has been banned from the forum.
I shall be posting on her behalf.
*hint**hint* I said, "her." No clue |
Aythadis Smith
The Generals EoN.
72
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Posted - 2013.07.16 00:29:00 -
[12] - Quote
Getting real sick of the trolls here. Why thread necromancy? |
Aythadis Smith
The Generals EoN.
72
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Posted - 2013.07.16 00:44:00 -
[13] - Quote
Sinboto Simmons wrote:Aythadis Smith wrote:Getting real sick of the trolls here. Why thread necromancy? trolls? don't get what you mean. as for the 'thread necromancy' because we love scouts. The PS2 bomber. He's gone an dug up dead threads of months ago just to spam more crap |
Aythadis Smith
The Generals EoN.
81
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Posted - 2013.07.21 05:04:00 -
[14] - Quote
Target audience
"OMG I can't shoot scouts"
DEV
"MAKE SCOUTS BIGGER"
makes sense. sucks to be a scout for that play. YHEY 300 eHP!. vs 600 shields. |
Aythadis Smith
The Generals EoN.
81
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Posted - 2013.07.21 07:32:00 -
[15] - Quote
This costs some shields
ADV suit Exo GN FLAY
Stam Kins
Read hate mail for days
Don't forget the Flux, kids For added touch Put a repair tool, so you too, can be just as useful as a Logi |
Aythadis Smith
The Generals EoN.
81
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Posted - 2013.07.21 07:38:00 -
[16] - Quote
This is painful typing on a phone but beat with me.
We know the city maps. Specifically is C W/ CRU, and Bravo and Alpha.
Neat Charlie is an under ground passage. There is some pipes nearly touching. Run past them. Then walk. Half the time you catch the pipe while running. To the point of having to back up and walk threw.
Can some others test this?
Oh and 300 eHP suits for the WIN |
Aythadis Smith
The Generals EoN.
82
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Posted - 2013.07.21 19:14:00 -
[17] - Quote
Sinboto Simmons wrote:so I tried to run basic scout to make some cash,and immediately regretted it,however I did use the mass driver (standard) on a gallente (spelling?) scout and i have to say it works well if you have the right o mind to not hit yourself. cheap,easy, and if your good at dodging rounds you can drop proto suits too ^.^ recommend an smg flux and remote explosives in this fit just don't get shot too much (read:at all) and you'll be able to drop any suit either by flanking,baiting,or suppressing. just don't try the frontline thing like my stupid self did. If you do play overly aggressive, tip, know where you are going and how to get there. Think how tankers think. KNOW your way in, KNOW MULTIPLE ways out. Use your eyes and ears.
With hit box problems, your SPEED is your greatest strength and weakness. The idea of the aggressive scout is either to single small groups with flux and run, or stragglers or counter ninja.
Mass Driver and Flaylock feels to be an asset to the scout, even if it is a little ..d-baggy. The greater part of using it, it does cause targets to disengage. Use that to retreat and find a different target. |
Aythadis Smith
The Generals EoN.
83
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Posted - 2013.07.21 23:30:00 -
[18] - Quote
Why is it an Assault with Assault can go 20/0 and "good job, great skill!"
But any other class "OP!!! NERRRRfffff WARblArgle!!!"
"Scouts are too fast!" Whine
Our only line of defense out side of OHK... Gone.
Dark days for you scouts, if any class should be screaming for a respec happens to be in these threads, on that front page. Yet a class loses 20 CPU, tears. We lose (please correct me) but a quarter of our speed? We shrug it off and keep on rolling. We get OHK by grass, wind, and we shrug it off. Lose of CQB hit detection. Shotguns seem to me to be 3 shots THEN....it registers.
You guys make me proud to be "hard mode"
( when I'm not in an armor tanked Gal or lolShieldtank) |
Aythadis Smith
The Generals EoN.
84
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Posted - 2013.07.21 23:47:00 -
[19] - Quote
Shotty GoBang wrote:IM-JUST TO-FAT wrote: i would rally like to join this little company of bravee soldiers. how can i join you?
Step 1) Edit your earlier post and remove the killboard . Step 2) Run a Scout Suit more than 50% of your time in combat. Tell us about yourself. MD scout? Or a SG scout? Knifer to even the dreaded Flay scout. Sniper scout is still a scout, but not nearly as risk as the ground guys are.
I wanna see the return of the Murder Taxi scout. Drive to target, miss, exit to a SG to the back. Return to car. Laught all the way to home point |
Aythadis Smith
The Generals EoN.
95
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Posted - 2013.07.22 21:34:00 -
[20] - Quote
Shotty GoBang wrote:Niuvo wrote:did i waste sp on adv active scanner? I am a Gal scout with range bonus and with range modules and precision. once they work, I think im going to regret getting the scanner. mmm Not a waste at all, IMHO. I leveled Active Scanners up to 5 but ended up using an Advanced Scanner more than any other. The A-19 Stable Scanner (I think that's the name, at least) is super effective and easy to fit given its low resource requirements. I actually prefer it over the Proto variants, as its time between scans (cycle time) seems substantially lower than the Proto models. The Advanced Scanners will pick up any medium or heavy, which covers 98% of the Dust playerbase . 99% you mean? |
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Aythadis Smith
The Generals EoN.
97
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Posted - 2013.07.22 21:54:00 -
[21] - Quote
Shotty GoBang wrote:pseudosnipre wrote:Any DEVs or CPMs confirmed following your data recently? Given the sustained activity in this thread, I'd be surprised if it has gone unnoticed. Short of a Dev or CPM response, however, we have no way of knowing if it has registered on their radar. We do know that the Devs took note of the Scout Community's declining performance. Anyhow, I'm glad you brought this up, PseudoSnipre. When 1.3 is released, I intend to reset our performance statistics so we can see right away if the new build helps or hurts us. I'm slightly butthurt that Scouts didn't get a Hotfix in 1.2. I'll be supremely butthurt if we get boned again in 1.3. We'll know in a couple weeks. - Shotty GoBang
If this helps any, vehicle scanners dont show up on the users radar and people around me have mentioned a lack of REDS popping up when activated.
Side note
I am not departed as a scout but trying a different roll. Vehicle remote repairing. While I am a scout, GAL assault, and a tanker ( I do use the scout more), I will be focusing less on kill as basically, being a giant underpaid repper. So yeah, being tri-specced.
i hope this doesnt kick me from this board but if so, i will stay active here. I'll be hard mode like the rest of yah. |
Aythadis Smith
The Generals EoN.
97
|
Posted - 2013.07.22 22:13:00 -
[22] - Quote
Niuvo wrote:The gal proto needs 2 high modules and a second equipment. With the Min being 3/2, it would only be fair to reverse that load out. Come on, at ADV it has 2/2. Suddenly becoming 1/4. Are they suggesting to armor tank a scout? Or they want this kid to be a stim and scanner.
As for scouts getting another equip slot, brilliant but I feel the community would then cry for their assault to get another slot. Then we are back to Chrome where assaults replaced Logi ( if the Logi wasnt OP). Though the scout would and could actually be useful in a NON COM roll. |
Aythadis Smith
The Generals EoN.
103
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Posted - 2013.07.23 12:55:00 -
[23] - Quote
Shotty, the purpose of a lightly armored, fast support class is usually thought of as a Rogue or Archer in other games. I hear sniper in those words. Knifes yes but, personally, I don't use them, I might actually be good with them, but never tried. Pushing this class into a non com roll fills a gap that never was |
Aythadis Smith
The Generals EoN.
104
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Posted - 2013.07.26 21:00:00 -
[24] - Quote
It is still sad that other rolls can do our roll better, and more efficient. Are they trying to make this class a red line sniper?
Shotty, interesting posts, I reviewing them again and should have some input.
As for every one...EVERYONE getting the same rotational speed is kinda....Dumb. Better for the overall player base, but it feels like we are going arcade ish. |
Aythadis Smith
The Generals EoN.
105
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Posted - 2013.07.27 00:56:00 -
[25] - Quote
I got an idea for scouts. Hear me out on this one.
Add 2 equipment slots. Reduction to CPU and Pg on drop up links.
(I really dont want to get into the meat and potatoes of increase cpu, Pg sheild and armor and return their stamina and sprint speed, lower the other suits turning speed while increasing the scouts, oh an scout weapons like the knifes should not have much of an effect on our overall suit [ as in cpu pg], oh and while i am at it, scouts should get a free case off beer for putting up with this crap)
I should have bulleted that list so I could get better fan mail in game.
Side side note. make the Flaylocks a scout only weapon. Actually, make a weapon ONLY for this class. Make it kinda cool, kinda potent.
Or jsut give it up and free sniper rifles for EVERY ONE |
Aythadis Smith
The Generals EoN.
108
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Posted - 2013.07.28 14:11:00 -
[26] - Quote
You know, this thread getting this deep with (as far as I know) No CPM. Actually no DEV comment.
The force is not strong with this class.
As for the scout type 2, I missed the side arm. OH did I miss it. Then I seen the 2 equip slots, then I was happy. The removal of the extra slots made some sense with the assault suits because..well.... they were doing the Logis job. Cool. SO... outside of my brain problems, I think I was the only one out there that did have a Logi-ish one. Mainly Drop Uplinks and Nanos.
For the previous on Ewar, scout would and should just rock in that. If tanks weren't a total load of crap, Webifiers would be a nice touch for the scout class. I mean we die at cold breezes, why not have us rush in and slow down these things. ( me being a part time tanker/ every thing else) I am a little scared of this, but in turn I was being destroyed with intelligence instead of brute force, would be a nice touch. |
Aythadis Smith
The Generals EoN.
109
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Posted - 2013.07.28 14:19:00 -
[27] - Quote
Shotty GoBang wrote:Aythadis Smith wrote:No CPM. No DEV comment. Confirmed ... no CPM or DEV comment/response.
At best, probably only a 5% player base is a scout. IF THAT. The lack of a player base in this, can amount to, "Why worry"
So far the looks of things, the first suits to get any attention was the medium frames. Then Cal, which is kinda sorta the most seen, so I do expect it to be one of the main suits to get the love ( and nerf wheel).
My thing is, I see more heavies out there then scouts, when are they going to get some suits and some love?
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Aythadis Smith
The Generals EoN.
109
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Posted - 2013.07.29 05:50:00 -
[28] - Quote
Chilled Pill wrote:To all our Scout brethren who are in the: 'well scouts aren't meant to play like assaults etc. etc....you just want everything.' I hate to break it to those of you, but you guys are probably the only ones still playing by the 'rules'. Meanwhile, everyone in their Assault/Logi (and to some extent the Heavies in Commando) suit is wrecking everything outside the box doing things more effectively than you at the 'role' you presume to excel at because 'that's how scouts are to be played'.
Unless of course, you want to be the one to tell the 'Cal Logies' of this world: 'Hey that's not how your suit is meant to be played!' while they ignore you as you lie bleeding out and getting tea bagged repeatedly. Good luck!
Someone even claimed that the Scout Sniper is the only thing working as intended? And how was it intended? To play second fiddle to a Logi who's highs are decked with damage mods, and lows with armor plates, while standing on a number of repair nanos, right next to an uplink in the unlikely event he get's killed? Please. You're na+»vet+¬ is adorable.
Wake up. If you're argument about how the scout isn't supposed to be so and so is the only thing you're hanging on to, then you just haven't been playing at the level of Dust that others in here call home. Whatever improvements those of us are trying to imagine in here serves also to benefit those content to play in pub games.
You're just going to have to trust your 'big bros' on this one. And please please, don't be the enemy what we're trying to do here. Maybe some of us, are trying to figure out what and who we are? Most other classes have their....."ROLL" written out for them. This class doesn't. To me, this can be an advantage, but a helping hand, and arrow that points "----->" could help.
With changes in the mechanics in this game, have been giving this suit trouble. I hardly see KNIFERS anymore, shotgunning is seen in speed tanked logi's. Sure, a few SMIG, or SNIPE, I MASSHOLE the world.
Thing is, performance of this class has dwindled. if this continues, jsut like tanks, soon a battle field filled with heavies, and AR. might be an AR Logi, or Assault suit, but no more scout. Vehicles will be talked about like days of old.
Obviously that is a little melodramatic, but this class, and many others, will become rare. Either fools ( new and die hard old) will be seen in this. Die hard vets, might just change class, or just leave this game all together.
At least us talking an disusing our concerns, and gracing this wrenched place with our opinion, sitting here in a registry of bitter scouts ( not all here are bitter), maybe we might get some info and some hope. |
Aythadis Smith
The Generals EoN.
110
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Posted - 2013.07.31 19:31:00 -
[29] - Quote
Doyle Reese wrote:Shotty GoBang wrote:Lucifalic wrote:I shoud dump some points into scanners, used to use them but got away from it. Certainly dont have enough to go to proto though which may be the only truely useful one. Hopefully with the talk of scanning giving wp some way or another might be worth investing in it though. CCP will eventually add WP gain to Active Scanning per CCP Wolfman. If you're a CQC scout, I strongly recommend giving even the basic scanners a try. They'll make your attack/retreat routes much easier to plan. but what about my remotes? :( Oh the days of last build. A scout with two equipment slots. Oh how does thee miss...these..
Some how all suits were abusing it.
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Aythadis Smith
The Generals EoN.
114
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Posted - 2013.08.09 06:53:00 -
[30] - Quote
All new and old scouts
I salute you. I don't care what weapon or playstyle. You found hard mode, and hard mode chose you.
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Aythadis Smith
G I A N T General Tso's Alliance
130
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Posted - 2014.03.15 01:59:00 -
[31] - Quote
Hate to bother you guys, coming back and having a rather hard time. (Hands/wrist is broken but aiming feels worse) . Just having a bch of a time in these light frames as is.
I don't want to be a pub tanker, but I feel I'm adding to this event in the opposite way then initially intended.
Just way out of the swing of things.
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Aythadis Smith
Murphys-Law
196
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Posted - 2014.08.25 20:39:00 -
[32] - Quote
Been a long time since I've posted here o7
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Aythadis Smith
Murphys-Law
201
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Posted - 2014.08.25 20:55:00 -
[33] - Quote
Who noticed i cut down a DS?!
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Aythadis Smith
320
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Posted - 2016.09.25 22:38:00 -
[34] - Quote
Just checking in on you villains
Lord guide my pimp hand, and make it strong
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