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Thread Statistics | Show CCP posts - 178 post(s) |
Decasor
The Unholy Legion Of DarkStar DARKSTAR ARMY
1
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Posted - 2013.06.29 07:01:00 -
[1] - Quote
Decasor
1549 Kills
I use assault suits maybe 1 in 15 games, perhaps less. The remainder is all scout to my constant sorrow.
Thanks |
Decasor
The Unholy Legion Of DarkStar DARKSTAR ARMY
1
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Posted - 2013.07.03 09:35:00 -
[2] - Quote
Rich o wrote:Hey guys, is it just me or is hit detection still bad? Some of my shotgun-hits didn't do any damage at all, leading to immediate death...
Yes, a common problem.
I got taken out a few times at objectives trying to shotgun bad guys - several shots in the back at point blank and they just turn around and spray. I've been avoiding shotty scout this build for that reason, a shame because it was always fun during Beta. |
Decasor
The Unholy Legion Of DarkStar DARKSTAR ARMY
2
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Posted - 2013.07.03 09:37:00 -
[3] - Quote
Also, thanks Shotty.
As sad as it is, this thread is one of the motivators for me to keep going as a scout until there is more content/CCP become more scout friendly.
You are doing a great job. |
Decasor
The Unholy Legion Of DarkStar DARKSTAR ARMY
4
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Posted - 2013.07.11 11:12:00 -
[4] - Quote
pseudosnipre wrote:Daxxis KANNAH wrote:Shotty - One more little suggestion you could make to the killboard. You could bold the person in each tier who has the highest K/D ratio. Just for a bit of prestige for that person. Obviously dont highlight the low mark so scrubs like me can still come here and feel safe posting -1 Redline sniping, pub/protostomping, and running FOTM are their own rewards...and unworthy of prestige, admiration, or emulation.
I have to agree with pseudo on this. KDR isn't as meaningful as it probably should be.
It isn't even necessary to redline snipe to get a very good KDR as a sniper (though realistically its a snipers job to kill lots without being seen). Its a valuable function as long as half the team isn't doing it, however it tends to warp the stats a lot.
Edit: I've been using the shotty a lot more recently (shotty scout), and have to say it definitely seems better in 1.2 than the previous build. Still not perfect, but enough to be encouraging. |
Decasor
The Unholy Legion Of DarkStar DARKSTAR ARMY
6
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Posted - 2013.07.19 11:41:00 -
[5] - Quote
Django Quik wrote:A couple of people were noting in the Scouts United channel earlier that hit detection on shotguns seems to be better and I noticed a few games while doing my general kill stats that shotties seemed to be faring better, so hopefully there was some sort of stealth fix...
I had a few good matches and then....
Its very random, they seem to be hit extremely hard by even the slightest lag. Around objectives in particular they can misbehave quite badly. |
Decasor
The Unholy Legion Of DarkStar DARKSTAR ARMY
10
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Posted - 2013.07.22 08:45:00 -
[6] - Quote
A little belatedly, I would like to confirm that practical experience shows scouts to be considerably easier to hit from a snipers point of view lately.
Even the 'timewarp' high speed guys are not impossible - a bit of distance to get a modest estimation of their speed, aim a bit ahead, wait and let it off 'pop' 50 points. Really its 99% 'guestimation' and probably shouldn't work but does.
My personal feeling is that the suspected 'hitbox expansion' on running is very likely more than fable. I really hope this is an accident - if we are just as easy as mediums to hit at speed, then just wtf is the point of the Scout Suit, bar a miniscule advantage to visibility in scan.
Getting away from other players in CQC is a nightmare now, though i'm sure most here have experienced that. Some incredibly fun moments as Shotgun Scout aside, our life is cheap and never easy.
I've been taking a strong liking to the Assault Scrambler rifle on a Medium suit, but not using it more than maybe 2 in 8 fights so far. Its great to have a break now and then and 'kick back' playing like everyone else. |
Decasor
The Unholy Legion Of DarkStar DARKSTAR ARMY
20
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Posted - 2013.07.25 12:21:00 -
[7] - Quote
xLTShinySidesx wrote:So they've fixed the vehicles (buff), logi suits, tac ar, added placeholders for pilot suits, added the commando suit, fixed explosives, fixed the flaylock and contact nades and now in 1.4 I'm hearing about vehicles again and that scouts aren't slated till post 1.5.... Fml, I don't know if I'll be holing out, talk about the ultimate shaft.
Just face it, they really don't know what to do.
I'm half optimistic, half frightened that they will make us overpowering, then nerf us again. Assuming combat effectiveness post changes when/if they happen.
Edit: Community talk about making scouts sole users of cloaking I like, and makes lots of sense. Can't help but suspect all suits using cloaking would be an abomination.
Also some major stealth buff would be nice. |
Decasor
The Unholy Legion Of DarkStar DARKSTAR ARMY
22
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Posted - 2013.07.25 21:07:00 -
[8] - Quote
Shotty GoBang wrote:Decasor wrote:Just face it, they really don't know what to do.
Wolfman pointed out that strafing is currently bugged (too good in some cases), which will be nice for CQC scouts when corrected (end of August?). It's possible that the super-strafe added in 1.2 was intended for Scouts but accidentally applied across the board, but again I'm speculating. Anyhow, mediums out-strafing a flank attack at 3m then spinning around to wipe us out via FP? That garbage should never happen and could come to an end in a month or so. - Shotty GoBang
Strafing changes would be welcome. I'm glad to hear they are considered bugged, because experience certainly indicates that is the way of it. Using a shotty scout against an aware enemy is currently, frustrating to put i mildly. That should definitely help matters. The current combination of bunnyhopping and ridiculous strafe speed are not helping in close quarters. |
Decasor
The Unholy Legion Of DarkStar DARKSTAR ARMY
23
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Posted - 2013.07.28 13:46:00 -
[9] - Quote
Bojo The Mighty wrote:I wish the Scout Type II still existed. That suit was great for Remote Explosives. Plus it gave a reason for speccing into Level 2 and Level 4
This many times over. So many options that existed in Beta now gone, and for what reason?
I am trying to be optimistic that CCP's latest plan to give everyone identical movement speeds is part of a larger move in which they will compensate Scouts for another smack by giving us the stealth options to make up for it (a long shot I know but I have to keep faith!). |
Decasor
The Unholy Legion Of DarkStar DARKSTAR ARMY
26
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Posted - 2013.07.30 06:45:00 -
[10] - Quote
Daxxis KANNAH wrote:Dont want to keep this going in this awesome thread so I will just end with this.
I know there is no going back and I'm fine with that but I want CCP try to reign in some of the classes to force players to be more squad dependent.
If you want to be a heavy sniper that is fine but a sentinel with a Sniper Rifle should offer no benefit. Same with Logis, they should lose slots or restrict slot allocation to force them to use modules other than just multiple extenders or damage mods.
Just imagine the scenario where a logi is actually vital - he can hack in a blink, resupply widely and heal but he isnt as durable, so the squad need to protect him and move into areas in a more organized manner. A scout needing to stick to cover or play off his squad for distraction and infiltration.
I thought that is what they are trying to achieve because as it is now if you can pick another class and skill it to make the actual specialist role insignificant then what is the point.
They should have big boundary ideas like "Class A skillled in a certain area using x number of mods should not be better than Class B in that area" - From there you work back to make all customization operate in that space.
Anyways - enough rant, I support your other points and hope CCP clearly state what they want to achieve in the realization of the suits and am looking forward to seeing the next iteration of logi rebalancing and how they will improve the scout.
I've been thinking of this myself on and off, and the only solution I can think of is this:
Certain items need to have their PC/CPU needs increased, not enough to make them useless on any suit, but enough that its going to be a major compromise to use them. Then - certain slots on certain suits need to have a bonus to that item i.e. A sniper rifle can be fitted in a Assault suit, however will guarantee (with a 10% increase in CPU/PG needs) that you either need CPU modules or damage mods are going to be very basic (you get the idea), however a Scout suit can use this rifle with no disadvantage as it gains a 10% reduction in CPU/PG needs for that weapon in its light weapon slot. Also special items like scanners, armour repairers and forge guns should be considered.
This would mean that legitimately any suit can use an item, however at a very high cost, whereas a specialist suit can use the item with no disadvantage.
Yes, you can have a heavy sniper however your fitting will be seriously compromised as compared with a scout sniper that can be optimized.
I still believe that only light suits should be using cloaks though. Every suit using cloaks would be an abomination. |
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Decasor
The Unholy Legion Of DarkStar DARKSTAR ARMY
29
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Posted - 2013.08.01 03:14:00 -
[11] - Quote
pseudosnipre wrote:voidfaction wrote:Chilled Pill wrote:I think the Hunter Scout suit is someone in CCP's feeble attempt to point us in the 'right' direction. Apparently gents, we've been fitting our scout suits all wrong. Did you see the eHP on that thing? < 250. But I heard it's advertised as basically invisible and undetectable. Until of course someone glances at you and happens to fire a few shots....then you are ash.
Oh CCP...you so silly. I already had that fitting set up with my 'valor' scout. ccp stole that from me lol. if you set up the proto gallente scout the same way with 1x c presicion, 2x c range, 2x c profile, charge sniper, ishukone smg, av grenade, and compact nano you still have enough p/g to jump start a tank if you need to, lol. Not sure what the precision is on the best scanner but this set up puts your profile at 17.09 with the range of 47.31. its no scout hunter with only a 32.4 precision but you will see most everything else. This is what I slowly been working to achieve. 2 more levels in range, precision, and gallente scout suit to go. Ive been underwhelmed by my scout's ability to passively detect enemies. I will commonly LOS a red on approach, post up just around a corner, and look over at tacnet in time to see his signature fade... Now i KNOW that most players dont run dampening, so i loaded up a suit with extenders and enhancers: No change Also, any squad where the players arent stacked in a pile appears as a glowing blow and i cant differentiate orientation. Anyone else disappointed with the usefulness of our racial bonus?
Absolutely. Its utterly underwhelming at present.
I'm hoping the proposed changes to tacnet will have a good impact on this. Certainly the massed blur of red with a group of enemies will be a bit easier to work around.
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Decasor
The Unholy Legion Of DarkStar DARKSTAR ARMY
38
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Posted - 2013.08.07 02:38:00 -
[12] - Quote
Shotty GoBang wrote:Bojo The Mighty wrote:Now that I've started my SP investments into Electronics (passive scan stuff), thus making me extra squishy, I've found I can deal with this extra squishy. I've really had to change my frontal assaults but it's enhanced my "Oh **** You're Behind Me" moments. I used to rock 225 shields and 189 armor but now that is my side suit.
I live for the funk, I die for the funk. On the topic, I'm contemplating putting a few points into profile dampening. Any Gal Scouts have experience here? I popped up on a proto medium's radar today. When I rounded the corner in pursuit, he had cooked an M1 for me. Seemed to me I got sniffed out whilst stalking. He hadn't acquired line-of-sight on me, and no one else was in the vicinity.
Extremely effective on even the most basic suit, the Dragonfly to be honest.
I use a dragonfly with 1 militia damper and level 5 Profile Damping, with a shotty setup to ambush people near covered hack points, and I don't believe i've been detected at all (once maybe but it was more likely a guy on top of a building looking down that gave his friend my location).
Have regularly ambushed 6-7 people in a single match, even with scanners, and they eventually get peeved and come in groups of 4 or more to take them. Quite amusing watching them start to hack then jump back and spray in random directions, thrown grenades and generally be completely paranoid after a while.
If you are looking at one of the better quality suits and dampers, be prepared for amusing experiences.
I was sitting down popping away happily with a sniper rifle and someone ran in front of my, squatted down and opened up with their sniper rifle. Was about to tell him to bugger off as I had the angle covered and realised he was an enemy Naturally I had to SMG him - he wasn't a scout so all good |
Decasor
The Unholy Legion Of DarkStar DARKSTAR ARMY
39
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Posted - 2013.08.07 02:45:00 -
[13] - Quote
Shotty GoBang wrote:Decasor wrote: Extremely effective on even the most basic suit, the Dragonfly to be honest.
I envy your KD (this guy's over 6.0) and will absolutely take your feedback into account. Thanks, Decasor.
I wish it meant I was skilled - i'm a coward, I ambush and snipe |
Decasor
The Unholy Legion Of DarkStar DARKSTAR ARMY
40
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Posted - 2013.08.07 03:13:00 -
[14] - Quote
Shotty GoBang wrote:Decasor wrote:I snipe Quick question for you, Decasor: I've been OHK'd by sniper fire dozens of times since 1.2. No missed shots whizzing by and plunking under foot ... simply insta-killed while sprinting at 10+ m/s. I tried my hand at sniping in Chromosome ... couldn't hit a Scout unless he was standing still. It used to be only a few snipers in the game could pull off a tough shot; now it seems every sniper can drop a speed tank'd Scout. So what's going on here? You guys get better scopes?
I believe I might have posted a bit about it earlier, but scouts really seem easier to hit, as we have discussed at length in various threads.
I can place the reticule well in front of a running scout, and let it off when it looks about right, and there seems to be a fair margin of error for the shot. I know for a fact that a few times a player was virtually in cover and I let off a shot at where they had been (instantly thinking damn that was stupid) - and pop 50 points. Yes, it felt cheap.
Its happened to me and at the time I thought that it was simply lag, the other player could see me properly and fired however it looked to me like I was in cover. Now I know better.
This is sort of what happens with sniper rifles and running scouts - accidentally fire just behind them and down they go (sometimes). Other times direct hits don't register - nowhere near as bad or regularly as shotguns though.
Is the collision box being used for hit detection? I don't know. Its a possibility.
Edit: Its an awful lot easier to hit running targets at range. Doesn't make sense but it seems to be. |
Decasor
The Unholy Legion Of DarkStar DARKSTAR ARMY
44
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Posted - 2013.08.10 04:18:00 -
[15] - Quote
Extraneus Tenebrarum wrote:If its one job i'm good at with nova knives its not letting the other team hack. The moment the objective starts blinking I have alredy killed him
That is also one of the few times that shotguns are (mostly) useful. Sad it has to be a stationery target to hit, but thems the breaks at present. I'd be useless with knives so won't go there, but its certainly an interesting playstyle. |
Decasor
The Unholy Legion Of DarkStar DARKSTAR ARMY
44
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Posted - 2013.08.10 04:20:00 -
[16] - Quote
Spademan wrote:So, I hear a lot about other scouts having isk troubles, and I'm here sitting on a rising pile of isk, so can I just ask, why is it that you're having such troubles with money?
My close combat suits are all Dragonfly (or similar) with 99% militia or BPO stuff, so even one of those typical 15-11 games that shotty scouts get doesn't hurt too much.
If I was using proto or even advanced though like some here, ouch |
Decasor
The Unholy Legion Of DarkStar DARKSTAR ARMY
46
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Posted - 2013.08.10 17:42:00 -
[17] - Quote
Django Quik wrote:I wanted to ask people's opinions on proto gal scouts - are they worth it over the adv, considering you give up a hi slot?
Definitely, but only in specific circumstances imo.
I generally use an advanced suit for sniping, however if you need to be stealthy the proto suit is hard to beat. I'm thinking an important match, far too expensive and flimsy for a pub match.
For close combat I would think the advanced would be superior.
Proto really is a 'scout' suit as in stealthy infiltrator more than combat. It would make a pretty decent sniping suit for the same reasons.
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Decasor
The Unholy Legion Of DarkStar DARKSTAR ARMY
47
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Posted - 2013.08.15 09:13:00 -
[18] - Quote
Some semi-coherent thoughts on Cloaking and FF:
https://forums.dust514.com/default.aspx?g=posts&m=1180919#post1180919
Please tell me what you think. I don't care about likes either way so its not a 'farming exercise' by any means. I just want people to think about the implications of what they are asking for, and CCP to think (however likely that might be) before doing something. |
Decasor
the unholy legion of darkstar DARKSTAR ARMY
54
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Posted - 2014.06.01 09:47:00 -
[19] - Quote
Hello, hello!
Rumours of my death seem to have been greatly exaggerated. (Sort of).
Back to put in some new passive boosters and see what is happening.
First game on my alt and was amazed that the lag is still heeeeereee..
Not so surprised then to open the forums and find that a PC version of the game is now being developed. Consoles were never going to be able to do it.
Oh yes, and scouts are now the OP FOTM That was worth a good laugh. Took down a couple with a medium and AR no problems. Suspect the real problem is that people still want targets that sit and wait to become victims..
Ho hum. |
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