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Thread Statistics | Show CCP posts - 178 post(s) |
Sinboto Simmons
SVER True Blood Public Disorder.
3742
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Posted - 2014.01.07 19:25:00 -
[6241] - Quote
Iron Wolf Saber wrote:You guys are making more than enough noise now based on the sisi gal logi feedback I am trying to find out things right now because while I do now some things there are quite a few unknowns.
But... any anyone enlighten me on why all the heavy bonus hate? As long as they don't get a reduction to my NK damage I've no qualms.
Sinboto - The True Blood Minja
Forum Warrior level 3
STB-Infantry (Demolition)
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Quil Evrything
Triple Terrors
668
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Posted - 2014.01.07 19:41:00 -
[6242] - Quote
Ghost Kaisar wrote: Six of them can be ignored. 750, and 800 have no math to back up your estimate. We don't even know how you got these numbers.
Seriously? THAT's what you're going to complain about? You're not going to say my numbers are wrong.. you're just going to complain they MIGHT be wrong?? EEesh.
Edit: I had just written up long gory details, but I notice that Appia posted after you did, and confirmed that my numbers were correct all along. So no need to be redundant for that.
So, similarly, I was correct when I stated that it takes only TWO HEADSHOTS to take out a heavy.
You wanna acknowlege that finally now, and help put an end to the "Quil just makes up stuff" trash talk about me?
To avoid making this post longer than it needs to, while not having you feel i'm ignoring the rest of your post, I will just mention that I did already respond to Krom's argument about bodyshots vs head that you referenced, back at the time. But rehashing that isnt important to me. Putting an end to the unfair slagging of me, is.
For future reference: I'm a computer programmer. I dont just make junk up. When it comes to numbers and facts, you'd be hard pressed to find someone more picky than me about accuracy of numbers.
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Quil Evrything
Triple Terrors
668
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Posted - 2014.01.07 19:42:00 -
[6243] - Quote
mollerz wrote:Ghost Kaisar wrote:Okay, seeing that both Shotty and Jolly are posting. Is it time to get that hunting squad set up? I really wanna shotgun that guy I can never find him.
*cough*
So.... you wanna post an update to that, mollerz? |
Appia Vibbia
Ancient Exiles. Renegade Alliance
539
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Posted - 2014.01.07 20:04:00 -
[6244] - Quote
IgniteableAura wrote:Krom Ganesh wrote:1) The gal logi bonus is very worrying. Funny how all the gal logi players are saying it's a terrible bonus.
I was originally a pro gal logi for PC games only....since scouts are useless in PC games. The reason for the hate is because its not in line with what we originally had. I def understand the annoyance factor involved here though. We lose innate armor repair for a bonus to scanners. The logi bonuses are totally different that what they were originally, which I expected. However, I imagine this will also come with a PG/CPU nerf to keep slayer logis out of the question. Coupled with the loss of innate repair, only the true "logistics" players will use these suits. I am actually really excited for the minmitar bonus, repair tools that have range will be great for repping scouts out to 50m. Im totally fine with all the changes they are doing as long as people are allowed a respec At that rate, I think I will start burning though all my proto gal suits in hopes of a respec, last respec they did not refund any "assets" to the player. So most of it will be useless if you move out of a role.
WHOA WHOA WHOA there, Scouts are amazing in PC. get gud scrub Seriously, I can't remember the last time my shotgun-scout died without getting at least 1 kill in. Scouts=city dominance in PC doesn't even matter if they're scanned or not- As 2/5 scouts in A.E. don't run dampeners.
I prefer to be dampened, so I'll be going 2 Complex Plates, 1 complex dampener, 1 enhanced dampener if the Proto Scanner stays 28 dB. Or I'll just go back to 2 complex plates, 1 enhanced plate, 1 complex KinCat.
That Gal-Logi scan bonus is most definitely a swift kick in the crotch while the Scout is suffering on the floor, but we're all Scouts here. We're used to having it rough. It's going to get worse but it isn't going to be the end of the world.
The question is, Are the Min Scouts willing to fit both their low slots with dampeners for stealth?
Also, this is giving my slayer logi such a huge buff. It is also a huge nerf to my hack-logi. No hack bonus? I no longer have a reason to use Min-Logi. No HP, always tight on fittings, no it just insant worth it to be a Min Logi. I want Cal-Logi for those nanohive bonuses.
Standard Logi fit is to armor tank, drop 2 wiyrkomi hives and 2 allotek hives for 220hp/s reps. Cal-Logi can do that with 275hp/s instead
Appia Vibbia for CPM1
Cass Caul is no longer my alt
[email protected]
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Patrick57
Fatal Absolution Covert Intervention
3720
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Posted - 2014.01.07 20:06:00 -
[6245] - Quote
Appia Vibbia wrote:WHOA WHOA WHOA there, Scouts are amazing in PC. get gud scrub Seriously, I can't remember the last time my shotgun-scout died without getting at least 1 kill in. Scouts=city dominance in PC doesn't even matter if they're scanned or not- As 2/5 scouts in A.E. don't run dampeners. This^^ Scouts make a huge difference in PC for the city.
Appia ask some of your corpmates about Jeanne and TTW
Logi ak.0 Best Logi :D
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Appia Vibbia
Ancient Exiles. Renegade Alliance
539
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Posted - 2014.01.07 20:08:00 -
[6246] - Quote
who? Are those the guys that went super negative and gave me more proto scouts than I lost the other day? Lol, last time I fought FA, I picked up so many neo-scout gk.0 and fed-scout gk.0s., and 1 actually proto scout suit.
Appia Vibbia for CPM1
Cass Caul is no longer my alt
[email protected]
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Patrick57
Fatal Absolution Covert Intervention
3723
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Posted - 2014.01.07 20:10:00 -
[6247] - Quote
Appia Vibbia wrote:who? Are those the guys that went super negative and gave me more proto scouts than I lost the other day? Lol, last time I fought FA, I picked up so many neo-scout gk.0 and fed-scout gk.0s., and 1 actually proto scout suit. Meh I'm talking about the ones that were against DDB (specifically the one yesterday), not when the third day decided to hire 15 of you guys
Logi ak.0 Best Logi :D
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Driftward
Subdreddit Test Alliance Please Ignore
541
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Posted - 2014.01.07 20:28:00 -
[6248] - Quote
This damn threadnaught grows too quickly. Can't reply to anything on the same freaking page. At any rate, here are some DPS percentage increase calculations comparing shotguns to ARs, CRs, RRs, and SCRs.
I was a little surprised to find that DPS increases tier by 5% regardless of weapon type. Example calculation is as follows;
Damage * # pellets (1 for most weapons) * Shots/sec (ROF/60) = DPS
Shotgun DPS = 40 * 12 * 85.7/60 = 685.6 damage per second = base damage CRG-3 = 42 * 12 * 85.7/60 = 719.88 damage per second = 1.05 * base CreoDron = 44 * 12 * 85.7/60 = 754.16 damage per second = 1.1 * base
RR DPS = 55 * 1 * 461.54/60 = 423.08 damage per second = base SB-39 DPS = 57.75 * 1 * 461.54/60 = 423.08 damage per second = 1.05 * base
and so on for all the weapons I checked stats on. Rifles tended to range between ~420 at std - ~470 at proto while the shotguns were generally about 60% higher damage across tiers. The loss of competitiveness probably comes from other areas. ie the ROF differences. Despite higher damage output in general, missing a shot means a huge DPS decrease for shotguns whereas a minor change in Rifle weaponry.
Another loss comes from the method of use. Scouts tend to use shotguns as a "shock and awe" device. In short, it ***** things up, to a point. So while rifles aren't needed as surprise weapons, shotguns are. Killing a proto suit with a shotgun takes around 2-3 seconds, which sounds long, but in reality is painfully short.
Killing a proto scout with a rifle takes around 1 second or less (up to at most 1.5 seconds with a fully plated gk.0 which is kinda silly). To be clear, I'm not advocating that scouts be given more HP. Just want to give a comparison.
Perhaps shotguns should break the mold of DPS increases.....drop the standard damage a bit (they are perhaps too high of DPS for a standard weapon) and increase the proto shotgun damage to 600-650/shot. That would make the damage increase worth the 30K cost increase. Anybody else? |
Appia Vibbia
Ancient Exiles. Renegade Alliance
540
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Posted - 2014.01.07 20:29:00 -
[6249] - Quote
ehhhh, I don't really fight for other corps unless I get paid. I am conveniently missing when an alliance battles happens/ Can't really judge performance after 1 battle, especially one you were not in. ("you" in this instance is Appia)
Appia Vibbia for CPM1
Cass Caul is no longer my alt
[email protected]
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Appia Vibbia
Ancient Exiles. Renegade Alliance
540
|
Posted - 2014.01.07 20:40:00 -
[6250] - Quote
Driftwood. All three(?) "high alpha" weapons need a buff. The nova knives the shotgun and the sniper rifle. their STD values are fairly well balanced, but ADV falls short and Proto is barely worth it. (That's why the only proto shotgun and proto sniper I use is the Fed Specialist and state specialist, respectively:p)
Appia Vibbia for CPM1
Cass Caul is no longer my alt
[email protected]
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Krom Ganesh
Holdfast Syndicate Amarr Empire
1049
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Posted - 2014.01.07 20:45:00 -
[6251] - Quote
Random thought:
Does anyone else feel like our interaction with the Dev Devs (like Wolfmen or Foxfour) has sharply decreased? Seems like the only blue posts that are posted are from the community team.
!
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Arkena Wyrnspire
Fatal Absolution Covert Intervention
7610
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Posted - 2014.01.07 20:49:00 -
[6252] - Quote
Krom Ganesh wrote:Random thought:
Does anyone else feel like our interaction with the Dev Devs (like Wolfmen or Foxfour) has sharply decreased? Seems like the only blue posts that are posted are from the community team.
They were on holiday. Give it a bit of time.
Level 7 Forum Warrior
Lenin of the glorious armoured revolution
Gallente FW - 'Turalyon'
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Driftward
Subdreddit Test Alliance Please Ignore
541
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Posted - 2014.01.07 20:54:00 -
[6253] - Quote
Appia Vibbia wrote:Driftwood. All three(?) "high alpha" weapons need a buff. The nova knives the shotgun and the sniper rifle. their STD values are fairly well balanced, but ADV falls short and Proto is barely worth it. (That's why the only proto shotgun and proto sniper I use is the Fed Specialist and state specialist, respectively:p)
Agreed. The difficult part in using these weapons should be in getting close enough/getting a shot on your target (shotgun/sniper respectively). Not in chasing them around in circles trying to clip off that last 50 HP. Frustrating. And probably why I've been getting most of my kills with REs lately. Less work to pop a suit using one shot/push of the button than risking my suit to jump in circles avoiding rifle spray just to lag and lose all forms of hit detection with the shotgun. |
pseudosnipre
476
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Posted - 2014.01.07 21:01:00 -
[6254] - Quote
Appia Vibbia wrote:Driftwood. All three(?) "high alpha" weapons need a buff. The nova knives the shotgun and the sniper rifle. their STD values are fairly well balanced, but ADV falls short and Proto is barely worth it. (That's why the only proto shotgun and proto sniper I use is the Fed Specialist and state specialist, respectively:p) Agree, especially if dampening remains unadjusted and optimum sg range remains so low. What is the optimum range at now?
Today is the sort of day where the sun only comes up to humiliate you.
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Appia Vibbia
Ancient Exiles. Renegade Alliance
541
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Posted - 2014.01.07 21:15:00 -
[6255] - Quote
4800CM (4.8m) is 100% efficacy 1980cm (19.8m) is 1% efficacy and 2200cm(22m) is 0 damage.
Appia Vibbia for CPM1
Cass Caul is no longer my alt
[email protected]
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mollerz
Minja Scouts
1621
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Posted - 2014.01.07 21:19:00 -
[6256] - Quote
Quil Evrything wrote:mollerz wrote:Ghost Kaisar wrote:Okay, seeing that both Shotty and Jolly are posting. Is it time to get that hunting squad set up? I really wanna shotgun that guy I can never find him. *cough* So.... you wanna post an update to that, mollerz?
Yep. Quil Decimated me an the ugly. We were in rare form.
Sorry to OZAROW- We didn't mean to tell you to leave the squad but reset your mic.. lol. Sorry to Cali Male- next time we won't be all insane on the mics! And sorry to the random blueberries in our squad we hosed twice. Don't play Dust after the bars is the take away I had
You gotta hustle if you wanna make a dolla
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J0LLY R0G3R
Tickle My Null-Sac
317
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Posted - 2014.01.07 21:23:00 -
[6257] - Quote
Patrick57 wrote:Appia Vibbia wrote:WHOA WHOA WHOA there, Scouts are amazing in PC. get gud scrub Seriously, I can't remember the last time my shotgun-scout died without getting at least 1 kill in. Scouts=city dominance in PC doesn't even matter if they're scanned or not- As 2/5 scouts in A.E. don't run dampeners. This^^ Scouts make a huge difference in PC for the city. Appia ask some of your corpmates about Jeanne and TTW
I thinky I was in that one? cept not on my scout, logi alt instead. honestly didn't know it was a pc till i was in a squad being brought into the warbarge. ttw went 16-8, 1235 wp. 7 ringers; 2 nyain san, 2 nyain chan, 2 ae, 1 tickle my null sac XD jeanne was not in the game though so might of been a diff game than ur thinking of? The most I remember about the game was tanks, tanks everywhere lol.
XD Indeed, chase me friend XD
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mollerz
Minja Scouts
1621
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Posted - 2014.01.07 21:33:00 -
[6258] - Quote
So wow on the Logi changes. Man, that is a wicked nerf to anyone who depends on a logi slayer fit. But I am happy to see Logis becoming more like, well, Logis.
I hope we see some scout stuff soon.
You gotta hustle if you wanna make a dolla
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pseudosnipre
476
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Posted - 2014.01.07 21:46:00 -
[6259] - Quote
Appia Vibbia wrote:4800CM (4.8m) is 100% efficacy 1980cm (19.8m) is 1% efficacy and 2200cm(22m) is 0 damage. Thanks! Optimum to 8 or 10m, please.
Today is the sort of day where the sun only comes up to humiliate you.
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Sinboto Simmons
SVER True Blood Public Disorder.
3750
|
Posted - 2014.01.07 21:48:00 -
[6260] - Quote
mollerz wrote:So wow on the Logi changes. Man, that is a wicked nerf to anyone who depends on a logi slayer fit. But I am happy to see Logis becoming more like, well, Logis.
I hope we see some scout stuff soon. If there is any
Sinboto - The True Blood Minja
Forum Warrior level 3
STB-Infantry (Demolition)
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Llast 326
An Arkhos
1136
|
Posted - 2014.01.07 22:00:00 -
[6261] - Quote
Okay, Basic shotgunGǪ. Last night, (after a skirmish with mollerz ) I fitted the basic SGGǪ Got dropped late into a skirmish on the lightning tower map. Dropped two uplinks in strategic places and went to take B die Respawn with SG Go to take B Kill two meds take B They have uplinks on the towers that I can't eliminate so i know I am in for a protracted back and forth. Two come back to take it Nope they die AgainGǪ +50 +50 again with a buddy +50 +50 +50 Again now I have 5 of them coming +50 +50 + 50 +50 GǪ last guy stays up the stairs spinning and scanning, moving back and forth trying to figure which way to come down the the floor of death then it happens i see Dots all over my TacNetGǪ I set all the RE i have and waitGǪ. Yep i count 11 coming in Drop one medium one heavy, two more heavies blaze me down respawn detonate
Finished with 18 kills and held B to the end of the match, all by myself
KRRROOOOOOM
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mr musturd
0uter.Heaven
206
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Posted - 2014.01.07 22:06:00 -
[6262] - Quote
Sinboto Simmons wrote:mollerz wrote:So wow on the Logi changes. Man, that is a wicked nerf to anyone who depends on a logi slayer fit. But I am happy to see Logis becoming more like, well, Logis.
I hope we see some scout stuff soon. If there is any I don't want to lose my knife bonus |
Ghost Kaisar
Titans of Phoenix Legacy Rising
1549
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Posted - 2014.01.07 22:10:00 -
[6263] - Quote
Quil Evrything wrote:Ghost Kaisar wrote: Six of them can be ignored. 750, and 800 have no math to back up your estimate. We don't even know how you got these numbers.
Seriously? THAT's what you're going to complain about? You're not going to say my numbers are wrong.. you're just going to complain they MIGHT be wrong?? EEesh. Edit: I had just written up long gory details, but I notice that Appia posted after you did, and confirmed that my numbers were correct all along. So no need to be redundant for that. So, similarly, I was correct when I stated that it takes only TWO HEADSHOTS to take out a heavy. You wanna acknowlege that finally now, and help put an end to the "Quil just makes up stuff" trash talk about me? To avoid making this post longer than it needs to, while not having you feel i'm ignoring the rest of your post, I will just mention that I did already respond to Krom's argument about bodyshots vs head that you referenced, back at the time. But rehashing that isnt important to me. Putting an end to the unfair slagging of me, is. For future reference: I'm a computer programmer. I dont just make junk up. When it comes to numbers and facts, you'd be hard pressed to find someone more picky than me about accuracy of numbers.
If you have the numbers and facts, then put them in the post. Easy fix.
As I said, the only confirmation we had for the data was when Appia went and confirmed it.
We shouldn't be proving your data for you.
This whole spiel is getting really out of hand. I am not trying to "slag" you. I just want you to realize that most vets have a "right until proven wrong" mindset. We are going to believe what we already know until proven wrong.
As for the Headshots deal. I still stand by what I said eariler. You shouldn't balance a spreads weapon around it's ability to get headshots. Yes, it only takes two headshots to kill a normal heavy. However, while the data on paper shows it, we still need experimental data.
Have a heavy stand still and shoot him in the head. Do the same from behind. Consider the difficulty of doing this while both parties are moving. Test that as well.
I guess what I am trying to say is this: Be Thorough
You have data, but no work to show for it. You have solid ideas, but no experiments backing it up. If you go and flesh out your data and hypothesis, you will have an excellent argument on your hands. Go out and do it.
Prove us wrong.
You must still realize though, at the end of the day, these are all just opinions. You can have math to back it up, but the core of this argument is that shotgun damage is fine, you just have to get headshots. You no longer are relying on the data on paper, but the ability to execute a strategy on a chaotic battlefield. Some strats are great on paper, but terrible in practice.
In my opinion, the shotgun is not a "skill" based weapon (like the sniper rifle or flaylock, which require headshots or body shots to deal the intended damage), and thus, it should not be balanced around it's ability to OHK targets purely on headshots. It's a bloody shotgun, and the "skill" required to use it shouldn't be marksman based, it should be position based. That is why I want to keep it's terrible range, but buff the damage. If I get close, you should be dead. Don't let me get close.
And to end this post: Please don't assume that I am personally attacking you. I try to treat everyone fairly to the best of my ability, and I don't feel at all like I am attacking you on a personal level. I still don't believe I have ever said that you are making data up, I just said that we can't prove the data. I did say that I thought you were trolling us, but that was because I honestly couldn't believe that you thought it was a great idea. Now that I know that you legitimately believe this, I don't think you are trolling, I just disagree with you.
Get over it. If you don't play to win in FW, then you're playing for Caldari. -Patrick57
Minmatar. In Rust we trust.
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Llast 326
An Arkhos
1137
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Posted - 2014.01.07 22:12:00 -
[6264] - Quote
mr musturd wrote:Sinboto Simmons wrote:mollerz wrote:So wow on the Logi changes. Man, that is a wicked nerf to anyone who depends on a logi slayer fit. But I am happy to see Logis becoming more like, well, Logis.
I hope we see some scout stuff soon. If there is any I don't want to lose my knife bonus I don't think that will happen, seems double bonus is the order of the day May lose the melee bonus in favour of hacking bonus which would make me happy btw that face looks constipated and should always be followed by this one
KRRROOOOOOM
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pseudosnipre
476
|
Posted - 2014.01.07 22:14:00 -
[6265] - Quote
Ghost Kaisar wrote:Quil Evrything wrote:Ghost Kaisar wrote: Six of them can be ignored. 750, and 800 have no math to back up your estimate. We don't even know how you got these numbers.
Seriously? THAT's what you're going to complain about? You're not going to say my numbers are wrong.. you're just going to complain they MIGHT be wrong?? EEesh. Edit: I had just written up long gory details, but I notice that Appia posted after you did, and confirmed that my numbers were correct all along. So no need to be redundant for that. So, similarly, I was correct when I stated that it takes only TWO HEADSHOTS to take out a heavy. You wanna acknowlege that finally now, and help put an end to the "Quil just makes up stuff" trash talk about me? To avoid making this post longer than it needs to, while not having you feel i'm ignoring the rest of your post, I will just mention that I did already respond to Krom's argument about bodyshots vs head that you referenced, back at the time. But rehashing that isnt important to me. Putting an end to the unfair slagging of me, is. For future reference: I'm a computer programmer. I dont just make junk up. When it comes to numbers and facts, you'd be hard pressed to find someone more picky than me about accuracy of numbers. If you have the numbers and facts, then put them in the post. Easy fix. As I said, the only confirmation we had for the data was when Appia went and confirmed it. We shouldn't be proving your data for you. This whole spiel is getting really out of hand. I am not trying to "slag" you. I just want you to realize that most vets have a "right until proven wrong" mindset. We are going to believe what we already know until proven wrong. As for the Headshots deal. I still stand by what I said eariler. You shouldn't balance a spreads weapon around it's ability to get headshots. Yes, it only takes two headshots to kill a normal heavy. However, while the data on paper shows it, we still need experimental data. Have a heavy stand still and shoot him in the head. Do the same from behind. Consider the difficulty of doing this while both parties are moving. Test that as well. I guess what I am trying to say is this: Be Thorough You have data, but no work to show for it. You have solid ideas, but no experiments backing it up. If you go and flesh out your data and hypothesis, you will have an excellent argument on your hands. Go out and do it. Prove us wrong. You must still realize though, at the end of the day, these are all just opinions. You can have math to back it up, but the core of this argument is that shotgun damage is fine, you just have to get headshots. You no longer are relying on the data on paper, but the ability to execute a strategy on a chaotic battlefield. Some strats are great on paper, but terrible in practice. In my opinion, the shotgun is not a "skill" based weapon (like the sniper rifle or flaylock, which require headshots or body shots to deal the intended damage), and thus, it should not be balanced around it's ability to OHK targets purely on headshots. It's a bloody shotgun, and the "skill" required to use it shouldn't be marksman based, it should be position based. That is why I want to keep it's terrible range, but buff the damage. If I get close, you should be dead. Don't let me get close. And to end this post: Please don't assume that I am personally attacking you. I try to treat everyone fairly to the best of my ability, and I don't feel at all like I am attacking you on a personal level. I still don't believe I have ever said that you are making data up, I just said that we can't prove the data. I did say that I thought you were trolling us, but that was because I honestly couldn't believe that you thought it was a great idea. Now that I know that you legitimately believe this, I don't think you are trolling, I just disagree with you. Bam!
Today is the sort of day where the sun only comes up to humiliate you.
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mollerz
Minja Scouts
1622
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Posted - 2014.01.07 22:22:00 -
[6266] - Quote
mr musturd wrote:Sinboto Simmons wrote:mollerz wrote:So wow on the Logi changes. Man, that is a wicked nerf to anyone who depends on a logi slayer fit. But I am happy to see Logis becoming more like, well, Logis.
I hope we see some scout stuff soon. If there is any I don't want to lose my knife bonus
Saw you have been playing dead island!
You gotta hustle if you wanna make a dolla
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Patrick57
Fatal Absolution Covert Intervention
3742
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Posted - 2014.01.07 22:22:00 -
[6267] - Quote
J0LLY R0G3R wrote:I thinky I was in that one? cept not on my scout, logi alt instead. honestly didn't know it was a pc till i was in a squad being brought into the warbarge. ttw went 16-8, 1235 wp. 7 ringers; 2 nyain san, 2 nyain chan, 2 ae, 1 tickle my null sac XD jeanne was not in the game though so might of been a diff game than ur thinking of? The most I remember about the game was tanks, tanks everywhere lol. We had 3 tanks I think......but yeah TTW did work that match :D Makes me glad I recruited him
Maybe Jeanne wasn't in that one but he's been in a few others.
Logi ak.0 Best Logi :D
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mollerz
Minja Scouts
1622
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Posted - 2014.01.07 22:24:00 -
[6268] - Quote
Llast 326 wrote:mr musturd wrote:Sinboto Simmons wrote:mollerz wrote:So wow on the Logi changes. Man, that is a wicked nerf to anyone who depends on a logi slayer fit. But I am happy to see Logis becoming more like, well, Logis.
I hope we see some scout stuff soon. If there is any I don't want to lose my knife bonus I don't think that will happen, seems double bonus is the order of the day May lose the melee bonus in favour of hacking bonus which would make me happy btw that face looks constipated and should always be followed by this one
I'd like to see the skills reflect the description at least. Much lower Db, much higher melee base damage, and I'd liek to keep the skills as they are.
I can feel the logis on a respec tho, I might want on when the caldari scout comes to be- I am sure I'd rather go that route than ginja.
You gotta hustle if you wanna make a dolla
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Quil Evrything
Triple Terrors
668
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Posted - 2014.01.07 22:25:00 -
[6269] - Quote
Ghost Kaisar wrote: In my opinion, the shotgun is not a "skill" based weapon (like the sniper rifle or flaylock, which require headshots or body shots to deal the intended damage), and thus, it should not be balanced around it's ability to OHK targets purely on headshots.
And it isnt.... UNLESS you're up against a heavy. (Or a brick-tanked logi. grr). The heavy situation seems entirely appropriate to me, and a few others I've seen post here as well. ie: you should not be able to OHK a heavy with a bodyshot.
It then becomes a matter of opinion whether 2 or 3 is the right number. 3 doesnt seem too outrageous. At the same time, its kinda nice that you CAN do it in 2, if you have the skill to line up headshots.
Quote: And to end this post: Please don't assume that I am personally attacking you.
This post of yours was reasonably written, with no inflammatory language that I noticed. So, i didnt feel personally attacked at all. Props on reverting to civilized discussion |
pseudosnipre
477
|
Posted - 2014.01.07 22:28:00 -
[6270] - Quote
mollerz wrote:Llast 326 wrote:mr musturd wrote:Sinboto Simmons wrote:mollerz wrote:So wow on the Logi changes. Man, that is a wicked nerf to anyone who depends on a logi slayer fit. But I am happy to see Logis becoming more like, well, Logis.
I hope we see some scout stuff soon. If there is any I don't want to lose my knife bonus I don't think that will happen, seems double bonus is the order of the day May lose the melee bonus in favour of hacking bonus which would make me happy btw that face looks constipated and should always be followed by this one I'd like to see the skills reflect the description at least. Much lower Db, much higher melee base damage, and I'd liek to keep the skills as they are. I can feel the logis on a respec tho, I might want on when the caldari scout comes to be- I am sure I'd rather go that route than ginja. just start saving your sp pennies.
you only need, what, like 2M sp?
Today is the sort of day where the sun only comes up to humiliate you.
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