Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 300 400 500 600 700 800 900 1000 1100 1200 1300 1400 1500 1600 1700 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 178 post(s) |
Sleepy Zan
Xer Cloud Consortium
2725
|
Posted - 2013.11.06 17:46:00 -
[3571] - Quote
Niuvo wrote:Honestly, F the other frames. Only the Scout suit should be allowed to cloak. no to assault cloaking, read it over an assault cloaking?? no to heavy cloaking, no to logi, no to pilot, and NO NO NO to commando. amen
A good sniper doesn't provide battlefield intelligence, a good sniper leaves no intelligence left on the battlefield
|
Shotty GoBang
Pro Hic Immortalis
2007
|
Posted - 2013.11.06 17:46:00 -
[3572] - Quote
Llast 326 wrote:Shotty GoBang wrote:Nyra Volki wrote:I just realize i need level 5 in Dampening, precision and range. lets see if this helps ??? Profile Dampening - Anything beyond Level 3 yields no return. Scan Precision - Anything beyond Level 3 yields no return. Long-Range Scanning - Definitely worth investment, provided you've skilled up higher priority items. Actually Damp over 3 yield a huge return if you are running Basic Light Frame, which right now is a better option with the higher scan radius. Yep even the basic can scout better than the scout
You're absolutely correct. I was thinking more in terms of Level 5 Racial Scout. Pardon my oversight. |
Llast 326
An Arkhos
333
|
Posted - 2013.11.06 17:55:00 -
[3573] - Quote
Shotty GoBang wrote:Llast 326 wrote:Shotty GoBang wrote:Nyra Volki wrote:I just realize i need level 5 in Dampening, precision and range. lets see if this helps ??? Profile Dampening - Anything beyond Level 3 yields no return. Scan Precision - Anything beyond Level 3 yields no return. Long-Range Scanning - Definitely worth investment, provided you've skilled up higher priority items. Actually Damp over 3 yield a huge return if you are running Basic Light Frame, which right now is a better option with the higher scan radius. Yep even the basic can scout better than the scout You're absolutely correct. I was thinking more in terms of Level 5 Racial Scout. Pardon my oversight. Nothing to pardon good sir.
|
Django Quik
Dust2Dust.
1701
|
Posted - 2013.11.06 18:51:00 -
[3574] - Quote
I think I've posted before how I think cloaks should work but as they've popped up again, I'll restate my idea.
I don't think any equipment should be exclusive to any suit (note I said 'equipment' not weapons), however things like cloaks should be designed in such a manner that clearly will benefit scouts hugely compared to other suits trying to use them.
Here is how I can imagine such mechanics working in terms of cloaks: Equipment is always an active thing, so you have to pull it out at the expense of putting away your weapon.
When totally stationary, you are virtually invisible with the cloak activated, maybe with a slight shimmer
Moving will make you slightly more visible because if the enemy is paying attention they'll notice a shimmery blur moving around
As soon as the cloak is put away (to use a weapon or another piece of equipment) the cloaking effect is lost
Cloaks will have limited activation times and cooldowns, much like active scanners, that scale with meta level
Now this is the point that will make them work only really well with scouts but also allows suitably fitted mediums a chance: Scan profile will determine whether other suits can see you or not while cloaked
If an enemy suit has lower scan precision than your scan profile, you will appear like a translucent uncloaked clone but not as opaque as a normal clone
If successfully scanned by an enemy active scanner, you will similarly appear translucent to the scanner's squad and will still get a flashing chevron over your head
Now, considering how prolific at least advanced scanners are nowadays (and I saw a proto scanner in every match last night for about 3 hours!), medium suits are going to have to sacrifice a hell of a lot of tank to be able to make suitable use of cloaks but they are still welcome to try. Heavies, well clearly they'll be shafted by this. Specced up scouts will benefit hugely from this because they'll only be visible to proto scanners' squads and only then if they're not running a basic dampener.
How does that sound to everyone?
Dust2Dust - Funeral arrangements for all of New Eden. Join our public channel D2D. to chat and squad with us.
|
Oswald Rehnquist
460
|
Posted - 2013.11.06 19:11:00 -
[3575] - Quote
Django Quik wrote: How does that sound to everyone?
All of it is good, but the one thing that is still troublesome is that if cloaks are equipment related, then they do not base themselves off of suit's stats, thus higher levels of cloaking equipment means better cloaking.
Suit precision to active scanners functionality = Profile Sig to equipment cloaks functionality
Also due to the nature of scouts and all snipers, its going to be a mandatory fit for everyone, in fact it would probably be better to bea sniper logi + nano hive + cloak + active scanner
Active scanners have made scout in a pocket a reality for anyone with an equipment slot, cloaking will make scout get away a pocketed item too for all. So our two main stats get neutered by equipment based items
But I also do understand that this is most likely the direction we are going to go, so that's why I'm doing a active module model in addition to a simple this is whats going to happen model.
Below 28 dB
|
Shotty GoBang
Pro Hic Immortalis
2010
|
Posted - 2013.11.06 19:25:00 -
[3576] - Quote
Recent CPM Activity. Looks promising: https://forums.dust514.com/default.aspx?g=posts&t=118107&p=6 |
Krom Ganesh
Holdfast Syndicate Amarr Empire
571
|
Posted - 2013.11.06 19:28:00 -
[3577] - Quote
I don't like Cloaks being something you have to hold. Is there really something so wrong with attacking while cloaked? Just make deactivate the cloak and forcefully enter the cooldown mode.
As for how to make it available to all suits while still giving scout an advantage, the only thing that I feel would really work is for scouts to get a large bonus to how long it stays active. If scouts had a fitting cost reduction, then other suits would still be better off since they already have more cpu/pg than us (unless we made the cloak have exorbitant fitting costs which would defeat the purpose of allowing all suits use it).
For example, if the normal stats were (Std/Adv/Pro) Active time 10/20/30 Cooldown time 60/90/120 A scout using the cloak would have a 300% increase in active time 30/60/90 60/90/120 |
Atiim
Living Like Larry Schwag
670
|
Posted - 2013.11.06 19:31:00 -
[3578] - Quote
Niuvo wrote:Honestly, F the other frames. Only the Scout suit should be allowed to cloak. no to assault cloaking, read it over an assault cloaking?? no to heavy cloaking, no to logi, no to pilot, and NO NO NO to commando. Rofl cloaking with the commando. You know that requires slots right?
There there Mr. Scout and Ms. Heavy, don't cry
You'll still be useful in my eyes
|
Atiim
Living Like Larry Schwag
670
|
Posted - 2013.11.06 19:35:00 -
[3579] - Quote
Niuvo wrote:Honestly, F the other frames. Only the Scout suit should be allowed to cloak. no to assault cloaking, read it over an assault cloaking?? no to heavy cloaking, no to logi, no to pilot, and NO NO NO to commando. No. Just make scout cloaking more efficient
It is the same "f*** all the other roles" attitude that got Scouts and Heavies the way they are in the first place.
Plus, if it is gear and not suit specific, it should be open to everyone. Some roles should be better at it than others, (I.e Shotty scout vs Shotty heavy)
That's like saying F*** all the scouts! they shouldn't be allowed to use plates.
There there Mr. Scout and Ms. Heavy, don't cry
You'll still be useful in my eyes
|
Shotty GoBang
Pro Hic Immortalis
2010
|
Posted - 2013.11.06 19:42:00 -
[3580] - Quote
Django Quik wrote: How does that sound to everyone?
Clever stuff! Though I'd prefer if cloak were a trait / module built into Scout & Light-Frame. Something meaningful that sets us apart, like Heavy Weapons for Sentinels.
We need that EQ slot free to perform Scout-oriented functions ... Like dropping uplinks behind enemy lines, Relaying recon on hostile positions, Lasing targets for orbital bombardment, Booby trapping objectives, Being devious bastards.
If Cloak gear occupies our only EQ slot, then we'll need two EQ slots.
|
|
Quil Evrything
DUST University Ivy League
352
|
Posted - 2013.11.06 19:54:00 -
[3581] - Quote
Django Quik wrote: Now this is the point that will make them work only really well with scouts but also allows suitably fitted mediums a chance:
Scan profile will determine whether other suits can see you or not while cloaked
If an enemy suit has lower scan precision than your scan profile, you will appear like a translucent uncloaked clone but not as opaque as a normal clone
If successfully scanned by an enemy active scanner, you will similarly appear translucent to the scanner's squad and will still get a flashing chevron over your head
I like the 'cloak only applies if you're under their precision' thing.
Dont like the 'still get a bonus' thing.
We need to make cloak useless to heavies. and wanna-be heavy logies, for that matter.
|
Krom Ganesh
Holdfast Syndicate Amarr Empire
572
|
Posted - 2013.11.06 19:56:00 -
[3582] - Quote
Quil Evrything wrote:I like the 'cloak only applies if you're under their precision' thing.
Dont like the 'still get a bonus' thing.
We need to make cloak useless to heavies. and wanna-be heavy logies, for that matter.
If you fail to notice a Ghost Heavy standing in a corner, you may need to get your eyes checked. |
Krom Ganesh
Holdfast Syndicate Amarr Empire
572
|
Posted - 2013.11.06 20:04:00 -
[3583] - Quote
This is somewhat similar to an idea Oswald had, but how about this:
Introduce a new slot type, the active module slot. Each suit gets 1 (except sentinels) to mirror equipment slots However, scouts get more. (Amount determined by suit tier and suit race like Logi's equipment slots) These slots would be used for Cloaking, E-War mods, etc.. There are no restrictions over which suits can use which active modules. Scouts also get an additional class ability that give an across the board fitting reduction for active modules and an additional racial ability that increases the performance of the modules that are relevant to their race.
This would in effect make us the anti-logi while also preventing other suits from being as good as us in being anti-logis. |
Quil Evrything
DUST University Ivy League
352
|
Posted - 2013.11.06 20:32:00 -
[3584] - Quote
Krom Ganesh wrote:This is somewhat similar to an idea Oswald had, but how about this:
Introduce a new slot type, the active module slot. Each suit gets 1 (except sentinels) to mirror equipment slots
this is unneccessary. we already have equipment that can be 'active'; repair tools and injectors.
better to simply make cloaks scout-only. Or perhaps make it a unlock-by-skill-only, where the skill is at some large factor under dampening
5, seems reasonable that, along with 'must be below enemys scan precision" seems reasonable.
Having it translucent is NOT reasonable. If the suits can tweak your HUD enough to put bright red markers on enemy units, they should be smart enough to realize, "hey waitaminit, there's an enemy there.. and they're FUZZY? lets make the *whole thing* light up in bright red !!"
|
Quil Evrything
DUST University Ivy League
352
|
Posted - 2013.11.06 20:36:00 -
[3585] - Quote
Leveling dilemma: I like to set per-week goals for SP use. With the massive cap this week, seems like I would be able to get either shields 5, or range 4 (or even 5, I suppose).
I usually run a gallente scout level4. Currently, Shield 3 Range 3 (armor 3, precision 3, damp 3)
At this point would people recommend capping out shields, or range?
I'm thinking shields first.
|
Krom Ganesh
Holdfast Syndicate Amarr Empire
573
|
Posted - 2013.11.06 20:36:00 -
[3586] - Quote
Quil Evrything wrote:Krom Ganesh wrote:This is somewhat similar to an idea Oswald had, but how about this:
Introduce a new slot type, the active module slot. Each suit gets 1 (except sentinels) to mirror equipment slots this is unneccessary. we already have equipment that can be 'active'; repair tools and injectors.
That's not what I meant by active. Think of modules on a vehicle. You turn it on and the module does its thing. When it runs out of time, the module automatically goes into a cooldown state during which you can't use it.
And the purpose of the new slot type is to prevent logis from having 3-4 modules that are best suited to us. |
Llast 326
An Arkhos
334
|
Posted - 2013.11.06 21:02:00 -
[3587] - Quote
Quil Evrything wrote:Leveling dilemma: I like to set per-week goals for SP use. With the massive cap this week, seems like I would be able to get either shields 5, or range 4 (or even 5, I suppose).
I usually run a gallente scout level4. Currently, Shield 3 Range 3 (armor 3, precision 3, damp 3)
At this point would people recommend capping out shields, or range?
I'm thinking shields first.
I would say Range In the current environment will shields even add an extra bullet to you? (this is an honest question) |
pseudosnipre
DUST University Ivy League
333
|
Posted - 2013.11.06 21:15:00 -
[3588] - Quote
Llast 326 wrote:Quil Evrything wrote:Leveling dilemma: I like to set per-week goals for SP use. With the massive cap this week, seems like I would be able to get either shields 5, or range 4 (or even 5, I suppose).
I usually run a gallente scout level4. Currently, Shield 3 Range 3 (armor 3, precision 3, damp 3)
At this point would people recommend capping out shields, or range?
I'm thinking shields first.
I would say Range In the current environment will shields even add an extra bullet to you? (this is an honest question) ditto easier to evade than sponge |
Shotty GoBang
Pro Hic Immortalis
2013
|
Posted - 2013.11.06 21:18:00 -
[3589] - Quote
Quil Evrything wrote:Leveling dilemma: I like to set per-week goals for SP use. With the massive cap this week, seems like I would be able to get either shields 5, or range 4 (or even 5, I suppose).
I usually run a gallente scout level4. Currently, Shield 3 Range 3 (armor 3, precision 3, damp 3)
At this point would people recommend capping out shields, or range?
I'm thinking shields first.
Complex Shield Extenders come in handy, especially on your Adv Suits. I seldom run anything else in my Highs.
In your shoes, I'd save up for Shield Extension Level(5) or Racial Scout Level(5).
|
pseudosnipre
DUST University Ivy League
334
|
Posted - 2013.11.06 21:22:00 -
[3590] - Quote
Would like to see cloaking effectiveness be reliant on dampening vs precision with a hefty penalty to users of shield extenders. If you can't beat my scan precision, your cloak equipment might as well be a rock.
Thus other suits would have to choose between stealth and tank: -dampening or armor/speed in lows -tank or reduction to signature in highs
I'm a scout so loltank and I'm already maxed in ewar...so they will need to sacrifice damage mods and shield extenders to see me. |
|
Quil Evrything
DUST University Ivy League
352
|
Posted - 2013.11.06 21:31:00 -
[3591] - Quote
Llast 326 wrote:Quil Evrything wrote: I'm thinking shields first.
I would say Range In the current environment will shields even add an extra bullet to you? (this is an honest question)
Going from 2x33, to 2x66, I figure will help
|
Shotty GoBang
Pro Hic Immortalis
2014
|
Posted - 2013.11.06 21:34:00 -
[3592] - Quote
Killboard Partial Update:
Added Cyrius Li-Moody (Tier V) Added Assert Dominance (Tier V) Added Jerry Beans Man (Tier IV) Removed True Adamance (previously added in error)
|
Driftward
Subdreddit Test Alliance Please Ignore
504
|
Posted - 2013.11.06 21:43:00 -
[3593] - Quote
So if you guys are as frustrated with the AR domination and ridiculously short Time to Kill (TTK) that came with 1.6 please contribute here.
I'll copy what I just wrote to here as well.
Quote:From a scout perspective. The low TTK is destroying our play style. Any of our potential playstyles (except perhaps as snipers, which are played better as assaults or logis anyways). If I sneak up behind someone I should be able to drop them. The hit detection fix for the shotgun is pretty nice actually. Worked a lot better for me this morning. Unfortunately, the militia suited players I was trying to kill (from behind, nice and sneaky) just turned around and blapped me with one burst of a militia AR in a wild spray of hip-fired rounds.
I used to be able to run and hide before getting killed if I got caught out while being sneaky. I have no recourse now. Less than a second to die. My speed mods, my armor buffs, my shields all count for nothing. I tried every variation of suits that I have, from my proto armor buffed scout to my proto kin cats stuffed scout. They all died equally well to the militia AR wielding Frontline assault suit.
My typical K/D ratio was sitting between 2-5 each match. I played extraordinarily well to get a 1.4 K/D ratio with 1.6 patch.
Some might say HTFU. But when I can't even survive a 0.5 second burst.....no playstyle is going to work no matter how "hard" I play.
I say, why should I HAVE to play anything other than the scout? Everyone wielding ARs just isn't what Dust is all about. Diversity is the name of the game. Unfortunately, that's not what the current TTK mechanism is driving us to. |
Crash Monster
Snipers Anonymous
1746
|
Posted - 2013.11.06 21:44:00 -
[3594] - Quote
I'm in favor of true differences between suits and roles. I'm okay if scout suits can wear heavier armor. I'm okay if heavies can't cloak.
If we don't bake in some differences we're always going to be outdone by people with more slots. |
Sinboto Simmons
SVER True Blood Public Disorder.
1909
|
Posted - 2013.11.06 21:49:00 -
[3595] - Quote
Coming home later, screw scanners my re/core nade/ MD fit is coming out to play.
These assault bastards want to see weapons that kill in .5 seconds, I'll half it.
Sinboto - The True Blood Minja.
Forum Warrior level 1
Fix my class already
|
Llast 326
An Arkhos
335
|
Posted - 2013.11.06 21:55:00 -
[3596] - Quote
pseudosnipre wrote:Would like to see cloaking effectiveness be reliant on dampening vs precision with a hefty penalty to users of shield extenders. If you can't beat my scan precision, your cloak equipment might as well be a rock.
Thus other suits would have to choose between stealth and tank: -dampening or armor/speed in lows -tank or reduction to signature in highs
I'm a scout so loltank and I'm already maxed in ewar...so they will need to sacrifice damage mods and shield extenders to see me. Same here, I would like Dampening to be linked to cloaks, it would make it more worthwhile beyond just avoiding scanners. Also the idea of a shadow war between scouts who can see each other in the middle of another battle is cool |
Django Quik
Dust2Dust.
1702
|
Posted - 2013.11.06 22:54:00 -
[3597] - Quote
Thanks for all the feedback guys.
As far as my idea goes, the reason I've posited it as such is because I think this is the most likely way it will be done, as it requires no extra things be added to the game to facilitate it. Active module slots sounds cool but it would mean every suit would need redesigning in terms of slots, CPU and PG. Cloaks being equipment fits with everything else currently in the game and makes the mechanics fit in well with not being able to shoot/use equipment whilst cloaked. I see no reason why equipment can't relate in some way to our suits' stats.
However, I understand people's trepidation over having it as equipment because it will take up our only equipment slot. Well, to be honest and frank, that's a sacrifice that we'd have to make. If you want to be sneaking into enemy territory to place an uplink, you can't do it cloaked, so you'll have to just flank really wide and try to avoid enemy travel lines as much as possible. Invisible people running around dropping REs right underneath enemies would be overpowered.
If cloaks turn out how I've envisaged, personally I'll be using it instead of any other equipment only for specific scenarios, like super sneak hacks - I'll replace a scanner with a range amp for 50m+ passive scan, a basic dampener to avoid proto scanners and 2 hack mods. I might use it to sneak assassinate lone players camping objectives but anymore than 1 or maybe 2 and you'll be dead seconds after decloaking for the first kill. Aside from that, I can see the cloak being useful to traverse open terrain without fear of sniper or rifle fire.
I certainly don't think cloaks are going to be mandatory equipment for scouts and personally won't be putting it on every one of my fits.
I still don't think it should be exclusive to scouts either but with the way I've described it, it will be next to useless for anyone other than scouts because we're the only ones that don't have to do anything extra to keep low enough profiles to avoid scans (both passive and active). It doesn't have to be actually exclusive to scouts (other suits will cry bloody murder) but this way we have something that realistically only we can do, so it's as good as exclusive to us.
Dust2Dust - Funeral arrangements for all of New Eden. Join our public channel D2D. to chat and squad with us.
|
Django Quik
Dust2Dust.
1702
|
Posted - 2013.11.06 23:01:00 -
[3598] - Quote
On another slightly related note - a lot of people have been talking about the old type IIs and second equipment slots being amazing. I feel the need to remind you all that the second equipment slot was at the expense of both speed and most importantly our sidearm slot. You won't be running around with uplinks and scanners with nova knives, are you? What about when you need to reload your shotgun and have no SMG to switch to?
Yes, it would be cool to have two equipment slots again but just remember that it's not going to be just like we are with an extra equipment slot; we will have to sacrifice something pretty significant for it.
Dust2Dust - Funeral arrangements for all of New Eden. Join our public channel D2D. to chat and squad with us.
|
Cyrius Li-Moody
The New Age Outlaws WINMATAR.
1649
|
Posted - 2013.11.06 23:03:00 -
[3599] - Quote
Django Quik wrote:On another slightly related note - a lot of people have been talking about the old type IIs and second equipment slots being amazing. I feel the need to remind you all that the second equipment slot was at the expense of both speed and most importantly our sidearm slot. You won't be running around with uplinks and scanners with nova knives, are you? What about when you need to reload your shotgun and have no SMG to switch to?
Yes, it would be cool to have two equipment slots again but just remember that it's not going to be just like we are with an extra equipment slot; we will have to sacrifice something pretty significant for it.
RE's make an excellent side arm.
Check out & sub my youtube. Yay!
|
Kahn Zo
Turalyon 514 Turalyon Alliance
57
|
Posted - 2013.11.06 23:08:00 -
[3600] - Quote
Nova Knife wrote:Yes. This is not really a buff. It's an adjustment.The buffs are coming, baby. https://forums.dust514.com/default.aspx?g=postmessage&t=118107&f=728&q=1447854
I guess we shall see... I n the near, yet distant, future....
Popcorn anyone?
Pure Gallente
|
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 300 400 500 600 700 800 900 1000 1100 1200 1300 1400 1500 1600 1700 :: one page |
First page | Previous page | Next page | Last page |