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Author |
Thread Statistics | Show CCP posts - 178 post(s) |
Shotty GoBang
Pro Hic Immortalis
1987
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Posted - 2013.11.06 06:42:00 -
[3541] - Quote
Rehnquist offers a solid Scout writeup, slaps Tourist: https://forums.dust514.com/default.aspx?g=posts&m=1468342
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Niuvo
NECROM0NGERS
710
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Posted - 2013.11.06 06:46:00 -
[3542] - Quote
Cass Caul wrote:Niuvo wrote:Krom Ganesh wrote:Don't forget the Devs chiming in to tell us Aurum comes from Iceland... Excuse my Latin, but did you guys know that Aurum means gold in Latin? Well I didn't. lol, ouch. that's why it's yellow (gold) color display :p Yeah, when I found out, the color seemed appropriate.
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Cosgar
ParagonX
7384
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Posted - 2013.11.06 06:46:00 -
[3543] - Quote
Shotty GoBang wrote:1.5, launch day - Devs responded to feedback/concerns left and right, day and night. 1.6, launch day - Mintchip has responded to "Are you a girl" thread? She said "yes". They're sitting around like Karl Rove, trying to figure out how the hell things went so wrong. Seems like every patch breaks something and the next one is a fix to the one before it.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Llast 326
An Arkhos
329
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Posted - 2013.11.06 07:06:00 -
[3544] - Quote
Niuvo wrote:Does anyone else like the Breach Submachine guns? Man, they send ppl scurrying. It's very easy to hit targets, it saves ammo too. I'm liking it. I hope you guys use them too for a change of pace. Have not tried the breach SMG, but I love the Breach Scrambler Pistol. Slower shooting but every shot counts and easier to land them at the reduced rate of fire, at least for me. Thinking the Breach variants are mostly my styleGǪ when not knifing people |
Assert Dominance
Ahrendee Mercenaries EoN.
438
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Posted - 2013.11.06 08:39:00 -
[3545] - Quote
Full time scout for 2 and a half months, 38,740 kills, 4.26 kd
This game needs respecs every month. uMad
buttsmex
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Oswald Rehnquist
446
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Posted - 2013.11.06 08:56:00 -
[3546] - Quote
I already have a lot written up in word, in fact I have two variations of each pending on what direction its going to go, but I need some input from you guys on one basic aspect, I was torn by having something effective but more radical vs trying to keep it simple so CCP would actually do it, but I need your guy's opinion on this, I'll take a snippet of the issue at hand of what I was writting.
***Preliminary Note*** While I think cloaking should be active module based and scout exclusive, CCP is most likely going to make cloaking an equipment piece which any suit can use, and if it is equipment, suit stats like profile sig (like how suit precision does has no relations with active scanners) mean nothing because itGÇÖs the item that is activating and not the suit, which is stupid because it renders the few positive scout stats even more useless. Thus the scoutGÇÖs salvation is going to be non equipment related and should take on the form of active module abilities (special scout mid slots). While I have one scout planned for a second equipment slot (support-ama), the second equipment slot is not what is going to save it especially considering that the equipment king is also the cpu/pg king and equipment does not discriminate or go base off of suit stats, the support scout would still have mid slots. ***End Note***
Essentially given a scout exclusive item with access to a special group of modules means that these abilities can then be based off of scout suit's stats, it also means that these functions could not be "done better by a medium frame" because they couldn't do them to begin with to be compared with, and harmful EWAR could thrive and be scout exclusive under this model.
The only problem is I don't think CCP is looking to invest that much into scouts, and an equipment based model (adding a second equipment slot) is just going to propel the logi, because......
logi survivability + 3 equipment slots + Largest CPU/PG pool
Does not equal
Scout Insta Death + 2 equipment slots + smallest CPU/PG
and as mentioned before equipment has nothing to due with suit stats beyond CPU/PG, so unless scouts are getting more cpu/pg than logis (not happening), equipment solutions are going to backfire for increasing scout utility
Essentially, I'm just seeing if your thoughts are on the active module system aka mid slots, and then I'll edit what I have to work with peoples thoughts on it..
Below 28 dB
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Acturus Galaxy
duna corp
154
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Posted - 2013.11.06 11:08:00 -
[3547] - Quote
Cosgar wrote:Shotty GoBang wrote:1.5, launch day - Devs responded to feedback/concerns left and right, day and night. 1.6, launch day - Mintchip has responded to "Are you a girl" thread? She said "yes". They're sitting around like Karl Rove, trying to figure out how the hell things went so wrong. Seems like every patch breaks something and the next one is a fix to the one before it.
Or maybe they are busy finishing all the content scheduled for 1.7? I would prefer that than having them reading the forums all day. Maybe we should do the same, work instead of scanning the forums every 5 minutes for dev responses |
OZAROW
WarRavens League of Infamy
1066
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Posted - 2013.11.06 11:26:00 -
[3548] - Quote
So my new way to be a really mean scout is lmao.... ARMor TANK AN USE 3 COMPLEX SIDEARM DAMAGE MOD LOL ISHIKONE SMGS PROFICIENCY 4
I just have to spin Infront of most suits an it's over, if ya can't beat em join em.
It's totally fukkin wit dudes too cuz I'm rockin like 400 armor an like 40% damage lol |
Niuvo
NECROM0NGERS
715
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Posted - 2013.11.06 12:05:00 -
[3549] - Quote
It's no AR but the breach smg can get the job done, it takes a diff. playstyle. Not too aggressive. The noise it produces is awesome! You can't go head-on with this. It's mainly good for surprising ppl and it is darn accurate. I'm close to getting the boundless REs ohhhhh snap |
Acturus Galaxy
duna corp
154
|
Posted - 2013.11.06 12:05:00 -
[3550] - Quote
Oswald Rehnquist wrote:I already have a lot written up in word, in fact I have two variations of each pending on what direction its going to go, but I need some input from you guys on one basic aspect, I was torn by having something effective but more radical vs trying to keep it simple so CCP would actually do it, but I need your guy's opinion on this, I'll take a snippet of the issue at hand of what I was writting. ***Preliminary Note*** While I think cloaking should be active module based and scout exclusive, CCP is most likely going to make cloaking an equipment piece which any suit can use, and if it is equipment, suit stats like profile sig (like how suit precision does has no relations with active scanners) mean nothing because itGÇÖs the item that is activating and not the suit, which is stupid because it renders the few positive scout stats even more useless. Thus the scoutGÇÖs salvation is going to be non equipment related and should take on the form of active module abilities (special scout mid slots). While I have one scout planned for a second equipment slot (support-ama), the second equipment slot is not what is going to save it especially considering that the equipment king is also the cpu/pg king and equipment does not discriminate or go base off of suit stats, the support scout would still have mid slots. ***End Note*** Essentially given a scout exclusive item with access to a special group of modules means that these abilities can then be based off of scout suit's stats, it also means that these functions could not be "done better by a medium frame" because they couldn't do them to begin with to be compared with, and harmful EWAR could thrive and be scout exclusive under this model. The only problem is I don't think CCP is looking to invest that much into scouts, and an equipment based model (adding a second equipment slot) is just going to propel the logi, because...... logi survivability + 3 equipment slots + Largest CPU/PG pool Does not equal Scout Insta Death + 2 equipment slots + smallest CPU/PG and as mentioned before equipment has nothing to due with suit stats beyond CPU/PG, so unless scouts are getting more cpu/pg than logis (not happening), equipment solutions are going to backfire for increasing scout utility Essentially, I'm just seeing if your thoughts are on the active module system aka mid slots, and then I'll edit what I have to work with peoples thoughts on it..
It is a bit more complicated and we have to be carefull not making the scouts overpowered.
Comparing the pro gallente logi with a pro scout give the scout abilities matching the following bonuses in comparable modules: 597 CPU and 32 power
The logi gets below compared to the prot scout: equip bonus depending on equipment added. My own pro logi saves 52 cpu and 10 power 125 cpu 25 power
In total above bonuses added to the prot suits cpu and power: Scout 92 kW and 847gF Logi 103 kW and 534gF
The scout have +300 CPU compared to the proto logi. The scout has higher move speed, sidearm and smaller hitbox. The logi gets lots of module slots and equipment slots for greate versatility but will never be able to become as good at scouting as the scout.
The scout bonuses is not that far off from the gal logi all considered. The gal logi would have to equip the following to match most of the scout charectistics: 4 complex shiled rechargers 1 complex shield regulator 1 complex kinetic catalyser 1 basic kinetic catalyzer 1 basic cardiac regulator 1 basic precission enhancer 1 complex profile dampener 1 basic profile dampener 3 complex range amplifiers
That is allot of modules requiring more CPU than the logi have available. How much higher bonus does the scout need compared to the logi?
Should the scout be able to match the assault in number of kills? We need more urban maps as not all maps are suited for the scout, the same goes for any of the specialty roles, compared the general assault AR infantry.
The scout can quickly become a target of qq if they can run around one hit killing everyone with shotguns and nova knives. The assault should really be the bast at combat and only loose when surprised by a scout using his stealthy advantage. I remember the times when scouts where impossible to hit and on hit killed my prot heavy with shotguns at 15m distance. |
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TranquilBiscuit ofVaLoR
The Kaos Legion
450
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Posted - 2013.11.06 12:31:00 -
[3551] - Quote
i haven't been able to test 1.6 yet. from what im hearing, its not all that good. what do you guys think? i'll be testing it later on today.
How exactly does a Biscuit gain Valor?
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Matticus Monk
Ordus Trismegistus
645
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Posted - 2013.11.06 12:44:00 -
[3552] - Quote
Oswald Rehnquist wrote: Essentially, I'm just seeing if your thoughts are on the active module system aka mid slots, and then I'll edit what I have to work with peoples thoughts on it..
Personally I like the idea of making cloaking an active module based ability, as opposed to equipment. I think that other suits will have a lot of complaints if they can't cloak, but having cloaking as a scout-only ability seems appropriate to me, provided it is done correctly and isn't OP.
Personally, I'd go with this even though it is a more complex concept that CCP would be less likely to implement. It seems like a better idea to me.
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Matticus Monk
Ordus Trismegistus
645
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Posted - 2013.11.06 12:51:00 -
[3553] - Quote
Acturus Galaxy wrote: It is a bit more complicated and we have to be carefull not making the scouts overpowered.
Comparing the pro gallente logi with a pro scout give the scout abilities matching the following bonuses in comparable modules: 597 CPU and 32 power
The logi gets below compared to the prot scout: equip bonus depending on equipment added. My own pro logi saves 52 cpu and 10 power 125 cpu 25 power
In total above bonuses added to the prot suits cpu and power: Scout 92 kW and 847gF Logi 103 kW and 534gF
The scout have +300 CPU compared to the proto logi. The scout has higher move speed, sidearm and smaller hitbox. The logi gets lots of module slots and equipment slots for greate versatility but will never be able to become as good at scouting as the scout.
The scout bonuses is not that far off from the gal logi all considered. The gal logi would have to equip the following to match most of the scout charectistics: 4 complex shiled rechargers 1 complex shield regulator 1 complex kinetic catalyser 1 basic kinetic catalyzer 1 basic cardiac regulator 1 basic precission enhancer 1 complex profile dampener 1 basic profile dampener 3 complex range amplifiers
That is allot of modules requiring more CPU than the logi have available. How much higher bonus does the scout need compared to the logi?
Should the scout be able to match the assault in number of kills? We need more urban maps as not all maps are suited for the scout, the same goes for any of the specialty roles, compared the general assault AR infantry.
The scout can quickly become a target of qq if they can run around one hit killing everyone with shotguns and nova knives. The assault should really be the bast at combat and only loose when surprised by a scout using his stealthy advantage. I remember the times when scouts where impossible to hit and on hit killed my prot heavy with shotguns at 15m distance.
I like your post, but wanted to comment.
On paper, the scout does have a lot of attributes that seem advantageous when compared to other suits, however given the marginal usefullness of these abilities in-game, there seems like little risk of the scout being OP with cloaking.
For instance:
shields: yes, recharge and delay is good. But total shield amount is drastically lower than the values of other suits. I think that overall shield values would need to be way higher to risk the delay/recharge rate being OP.
speed: as it stands, speed seems to provide no benefit to scout survivability
stamina: the assault amarr has the same stamina value. Evenso, current stamina doesn't seem unreasonable when compared to the values of some of the lower-stamina value suits.
Dampening/Precision/Range: these provide minimal benefit given that installations provide much better situational awareness when defending these areas. Active scanners are also very effective as results are shared, range is longer, precision is better....
I agree that if some of these attributes had a bigger game impact, futher refinements would need to be small in order to keep the scout balanced.... but now, seems we don't have to worry too much about being OP if cloaks are added (and done right), or other things are tweaked....
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Krom Ganesh
Holdfast Syndicate Amarr Empire
561
|
Posted - 2013.11.06 13:08:00 -
[3554] - Quote
Niuvo wrote:Does anyone else like the Breach Submachine guns? Man, they send ppl scurrying. It's very easy to hit targets, it saves ammo too. I'm liking it. I hope you guys use them too for a change of pace.
You've had luck with Breach SMGs in 1.6? Pre-1.6 that was all I used. From the 6 or so matches I played yesterday, even when I get the drop on the mediums, my DPS just doesn't seem to be enough to kill them before they turn and obliterate me with their AR. |
Acturus Galaxy
duna corp
157
|
Posted - 2013.11.06 13:45:00 -
[3555] - Quote
Matticus Monk wrote:I like your post, but wanted to comment.
On paper, the scout does have a lot of attributes that seem advantageous when compared to other suits, however given the marginal usefullness of these abilities in-game, there seems like little risk of the scout being OP with cloaking.
For instance:
shields: yes, recharge and delay is good. But total shield amount is drastically lower than the values of other suits. I think that overall shield values would need to be way higher to risk the delay/recharge rate being OP.
speed: as it stands, speed seems to provide no benefit to scout survivability
stamina: the assault amarr has the same stamina value. Evenso, current stamina doesn't seem unreasonable when compared to the values of some of the lower-stamina value suits.
Dampening/Precision/Range: these provide minimal benefit given that installations provide much better situational awareness when defending these areas. Active scanners are also very effective as results are shared, range is longer, precision is better....
I agree that if some of these attributes had a bigger game impact, futher refinements would need to be small in order to keep the scout balanced.... but now, seems we don't have to worry too much about being OP if cloaks are added (and done right), or other things are tweaked....
You are right on all your points. The scout receives higher bonus today than the logi but it is difficult for the scout to fully take advantage of these and become an as useful asset as a logi to the team.
Shields: Adds surviveability already today but I have to have complex shield extenders added, stay close to cover and avoid all confrontations without the surprise element on the scouts side. This might become more of an advantage for the caldari scout with higher shields.
Speed: Good, especially in the beginning of skirmish and domination can it provide warpoints for being the first to hack installations. Be the first at the null canon, hide and shoot the first red dots arriving at the same null canon in the back. Needed to run escape from encounters you cannot win, again, depends on cover close by.
Stamina; Was not aware of this, I have prot logi and advanced scout, the little stamina the logi has often results in my death. Unable to jump over a small curb, unable to escape from a red blob, unable to keep up with assault types etc.
Dampening/Precision/Range: This one is difficult, this is one of the scouts advantage and reason to pick the scout. How to benefit from this is difficult and in the short period of time I have actively played scout has tought me the following: - Solo, I die quickly when running solo, the ninja scout does not work for me. Only works using cheap dragonfly scout, exile AR and RE to get cheap kills and not care about dying multiple times. Or run the cheap scout in matches we are proto stomped to place down droplinks all over the place, it can break the redlining. - Squad, in a competent squad I have had the most success. Using the advantage to avoid advanced scanners and have my own scanner equipped. Stay behind the squad members and only pick off lone and wounded red dots. Protect the squad against flanking scouts and gather allot of intel war points. I can stay alive, make descent amount of war points and make of profit. That is running we an AR as weapon, can be GLU, breach or GEK. preferable breach or GLU as I run out of ammo with the GEK. - Receive you have prevented being scanned message. Hide and wait for red dot scout to run past your hiding spot and shoot him in the back.
I hope the new maps with more urban combat environment will improve the usefulness of the dampening and scanning advantages.
And finally, I am not a full time scout, I think this would have frustrated me, but I love to be able to change to the scout role when maps etc. seems to be in favor of the scout. |
Lucifalic
The Generals EoN.
153
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Posted - 2013.11.06 13:55:00 -
[3556] - Quote
Played 2 matches yesterday. Was killed way to many times even getting the drop on people. Ar is easier to hit then before! Tested by switching to my sons cal assault bpo build with a gek and dmg mods. Tore people a new one with ease.... Sad.
Not to mention I notice no difference with the sg. None. Just sad |
IgniteableAura
Pro Hic Immortalis
309
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Posted - 2013.11.06 14:17:00 -
[3557] - Quote
YAY!
CCP Wolfman wrote:We've been following the reports of continued issues with the Nova Knives. The fix we made was for a client/server mismatch which we believed would solve the problems. However after this feedback we spent some time frowning and scratching our heads wondering what was up. CCP Geediiiiky then did some more serious digging and found another sneaky bug hiding in there relating to the hit angles. We are currently fixing it in 1.7 and we are hoping to be able to hotfix it for you next week. IGÇÖll let you know.
WeGÇÖll have you ninjas back in business as soon as we can!
PHI Recruitment
or PHIsh Tank in game
Twitch
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hydraSlav's
Ostrakon Agency Gallente Federation
334
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Posted - 2013.11.06 15:45:00 -
[3558] - Quote
Did anyone else notice that Scouts got 16m Scan Range, but all Light Frames got 20m Scan Range?
Why is the Light Frame better than a specialized Scout?
Dust Fitting Tool
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Nyra Volki
KILL-EM-QUICK RISE of LEGION
68
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Posted - 2013.11.06 15:50:00 -
[3559] - Quote
hydraSlav's wrote:Did anyone else notice that Scouts got 16m Scan Range, but all Light Frames got 20m Scan Range?
Why is the Light Frame better than a specialized Scout? We think its a glitch and it really is just 16, but that is just speculation they might have done it on purpose.
All i want for Christmas is my two front teeth!
Cause Scouts are so Bad!
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Shotty GoBang
Pro Hic Immortalis
2002
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Posted - 2013.11.06 15:51:00 -
[3560] - Quote
hydraSlav's wrote:Did anyone else notice that Scouts got 16m Scan Range, but all Light Frames got 20m Scan Range?
Why is the Light Frame better than a specialized Scout?
Submitted bug ticket. No response yet. Might just be another "description" error.
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Nyra Volki
KILL-EM-QUICK RISE of LEGION
68
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Posted - 2013.11.06 15:52:00 -
[3561] - Quote
I just realize i need level 5 in Dampening, precision and range. lets see if this helps
All i want for Christmas is my two front teeth!
Cause Scouts are so Bad!
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IgniteableAura
Pro Hic Immortalis
311
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Posted - 2013.11.06 16:28:00 -
[3562] - Quote
hydraSlav's wrote:Did anyone else notice that Scouts got 16m Scan Range, but all Light Frames got 20m Scan Range?
Why is the Light Frame better than a specialized Scout?
HA HA....HAHA....AHHH.
So that's basically a scout with level 5 racial bonus.
PHI Recruitment
or PHIsh Tank in game
Twitch
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Kahn Zo
Turalyon 514 Turalyon Alliance
55
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Posted - 2013.11.06 16:54:00 -
[3563] - Quote
Shotty GoBang wrote:hydraSlav's wrote:Did anyone else notice that Scouts got 16m Scan Range, but all Light Frames got 20m Scan Range?
Why is the Light Frame better than a specialized Scout? Submitted bug ticket. No response yet. Might just be another "description" error.
Can only hope. It's still rough out there regardless. Hailing AR's w/ 100+ m range, one shot hap hazard to my thigh... bye bye
Pure Gallente
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Shotty GoBang
Pro Hic Immortalis
2003
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Posted - 2013.11.06 17:04:00 -
[3564] - Quote
Nyra Volki wrote:I just realize i need level 5 in Dampening, precision and range. lets see if this helps ??? Profile Dampening - Anything beyond Level 3 yields no return. Scan Precision - Anything beyond Level 3 yields no return. Long-Range Scanning - Definitely worth investment, provided you've skilled up higher priority items. |
Nyra Volki
KILL-EM-QUICK RISE of LEGION
68
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Posted - 2013.11.06 17:20:00 -
[3565] - Quote
Shotty GoBang wrote:Nyra Volki wrote:I just realize i need level 5 in Dampening, precision and range. lets see if this helps ??? Profile Dampening - Anything beyond Level 3 yields no return. Scan Precision - Anything beyond Level 3 yields no return. Long-Range Scanning - Definitely worth investment, provided you've skilled up higher priority items. Just got them to level 5 and it's worth it.
All i want for Christmas is my two front teeth!
Cause Scouts are so Bad!
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Llast 326
An Arkhos
333
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Posted - 2013.11.06 17:22:00 -
[3566] - Quote
Shotty GoBang wrote:Nyra Volki wrote:I just realize i need level 5 in Dampening, precision and range. lets see if this helps ??? Profile Dampening - Anything beyond Level 3 yields no return. Scan Precision - Anything beyond Level 3 yields no return. Long-Range Scanning - Definitely worth investment, provided you've skilled up higher priority items. Actually Damp over 3 yield a huge return if you are running Basic Light Frame, which right now is a better option with the higher scan radius. Yep even the basic can scout better than the scout |
Krom Ganesh
Holdfast Syndicate Amarr Empire
567
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Posted - 2013.11.06 17:27:00 -
[3567] - Quote
Llast 326 wrote:Actually Damp over 3 yield a huge return if you are running Basic Light Frame, which right now is a better option with the higher scan radius. Yep even the basic can scout better than the scout
Gal scouts still have a slight advantage in scan range as long as you have either LVL5 Gal Scout and LVL3 Range Extension, LVL3 Gal Scout and LVL5 Range Extension, or 4 in both. |
Llast 326
An Arkhos
333
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Posted - 2013.11.06 17:32:00 -
[3568] - Quote
Krom Ganesh wrote:Llast 326 wrote:Actually Damp over 3 yield a huge return if you are running Basic Light Frame, which right now is a better option with the higher scan radius. Yep even the basic can scout better than the scout Gal scouts still have a slight advantage in scan range as long as you have either LVL5 Gal Scout and LVL3 Range Extension, LVL3 Gal Scout and LVL5 Range Extension, or 4 in both. True, still leaves the Mins in the dark though, but a lot of them seem to switching to Gal, and therefore could gain advantage running basic standard, until they get Gal 3. Didn't run numbers myself though. |
Niuvo
NECROM0NGERS
720
|
Posted - 2013.11.06 17:36:00 -
[3569] - Quote
Matticus Monk wrote: Personally I like the idea of making cloaking an active module based ability, as opposed to equipment. I think that other suits will have a lot of complaints if they can't cloak, but having cloaking as a scout-only ability seems appropriate to me, provided it is done correctly and isn't OP.
Personally, I'd go with this even though it is a more complex concept that CCP would be less likely to implement. It seems like a better idea to me.
I would like us to cloak and de-cloak like the RDV, it looks awesome. There should be a small trace of our presence, not completely invisible. Imagine a dropsuit made of water. |
Niuvo
NECROM0NGERS
722
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Posted - 2013.11.06 17:42:00 -
[3570] - Quote
Honestly, F the other frames. Only the Scout suit should be allowed to cloak. no to assault cloaking, read it over an assault cloaking?? no to heavy cloaking, no to logi, no to pilot, and NO NO NO to commando. |
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