Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 300 400 500 600 700 800 900 1000 1100 1200 1300 1400 1500 1600 1700 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 178 post(s) |
Dreis ShadowWeaver
Negative-Feedback. Negative-Feedback
2606
|
Posted - 2015.04.08 03:48:00 -
[33181] - Quote
The Barbershop should be moved to Features and Ideas Discussion.
Creator of the 'Nova Knifers United' channel
Caldari blood, Minmatar heart <3
I'm a monster
|
Avallo Kantor
605
|
Posted - 2015.04.08 03:50:00 -
[33182] - Quote
CCP Rattati wrote:Kain Spero wrote:CCP Rattati wrote:
that's a self-fulfilling prophecy, it will become awesome because it will be awesome
Too true. I will agree that Dust has very fluid power projection when you look at a single merc and with that fluidity is both good and bad. I wonder if it would be more difficult to communicate a CP cost to a corp for having ringers or to communicate to an individual player how many times can they ring? There is also always the alt factor. I'm already thinking of a couple players that are high end ringers that would bypass a individual ring limit with the strategic use of 20 to 60m SP alts. I lean toward, it will be insustainable to use a large percentage of ringers, a majority of the time. Really we just need a tunable CP cost factor per non corp non alliance member in battle however, the ringer may just join the corp before battle and leave afterwards. Do we need restrictions on such behaviour?
In other posts you were mentioning a Black Market Credit, or a Planetary Resource reward from PC that would be used in a "PC store"
Expanding on that notion: Perhaps every player in PC automatically contributes a "free" portion of that to their corporation.
So if player A fights in PC and gets 200 PR (Planetary Resource) Then the Corp gets 20 PR.
Then have corp-level costs which require PR.
Then Ringers become a Cost-benefit analysis because Ringers would, in an organic way, not contribute to the corp PR wallet, and with enough Ringers would have a corp effectively bleed itself dry.
Note this same principle could be applied to Command Points.
|
|
CCP Rattati
C C P C C P Alliance
20046
|
Posted - 2015.04.08 03:52:00 -
[33183] - Quote
Dreis ShadowWeaver wrote:The Barbershop should be moved to Features and Ideas Discussion. no it's good here
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
|
|
Aeon Amadi
Ahrendee Inc. Negative-Feedback
9480
|
Posted - 2015.04.08 03:58:00 -
[33184] - Quote
CCP Rattati wrote:True Adamance wrote: I'm wondering how you all view the CP measure. Would it lead to a more competitive and organic a mercenary economy or a less competitive one.
This is the synopsis. "Don't own something, that you can't defend" From my WIP document: Corporation Members need to Finish Daily Missions, earning Command Points for the Corporation. Any Corporation Actions require Command Points, and thus, the activity of a Corporation is limited by the size of the Corporation and activity of its members. Wealth accumulation is through Active sales of Clones, that are generated on Districts. Wealth can also be generated through Tax income from Corp Members. Corporations will also be able to attack Districts using Clone Packs that only cost Command Points, making money by inflicting more losses on the enemy team than they lose themselves, using the new "Keep what you Kill" ISK reward method. Black Market Kredits are created and distributed equally to all Corporation Members on Clone Sales. BMK's can be used to buy Black Market goods, such as unique BPO's and gear.
As cool as this is... I really don't like the idea of having to jumble through more currencies.
It's already a pain trying to restock fittings that are hybridized between ISK, Aurum, and LP. Adding BMK's makes that even more difficult as I can't use the 'Restock To' option on those hybrid fits and the fit itself is largely dependent on how much of any one currency I have.
I dunno how you could counter that, really, being as a currency exchange would just lead to more PC ISK generation and further complicate matters.
Have a suggestion for the Planetary Services Department?
Founder of AIV
|
|
CCP Rattati
C C P C C P Alliance
20046
|
Posted - 2015.04.08 04:04:00 -
[33185] - Quote
Aeon Amadi wrote:CCP Rattati wrote:True Adamance wrote: I'm wondering how you all view the CP measure. Would it lead to a more competitive and organic a mercenary economy or a less competitive one.
This is the synopsis. "Don't own something, that you can't defend" From my WIP document: Corporation Members need to Finish Daily Missions, earning Command Points for the Corporation. Any Corporation Actions require Command Points, and thus, the activity of a Corporation is limited by the size of the Corporation and activity of its members. Wealth accumulation is through Active sales of Clones, that are generated on Districts. Wealth can also be generated through Tax income from Corp Members. Corporations will also be able to attack Districts using Clone Packs that only cost Command Points, making money by inflicting more losses on the enemy team than they lose themselves, using the new "Keep what you Kill" ISK reward method. Black Market Kredits are created and distributed equally to all Corporation Members on Clone Sales. BMK's can be used to buy Black Market goods, such as unique BPO's and gear. As cool as this is... I really don't like the idea of having to jumble through more currencies. It's already a pain trying to restock fittings that are hybridized between ISK, Aurum, and LP. Adding BMK's makes that even more difficult as I can't use the 'Restock To' option on those hybrid fits and the fit itself is largely dependent on how much of any one currency I have. I dunno how you could counter that, really, being as a currency exchange would just lead to more PC ISK generation and further complicate matters.
It's the only reasonable way to give unique rewards from PC, as far as I see.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
|
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
18034
|
Posted - 2015.04.08 04:12:00 -
[33186] - Quote
CCP Rattati wrote:True Adamance wrote: I'm wondering how you all view the CP measure. Would it lead to a more competitive and organic a mercenary economy or a less competitive one.
This is the synopsis. "Don't own something, that you can't defend" From my WIP document: Corporation Members need to Finish Daily Missions, earning Command Points for the Corporation. Any Corporation Actions require Command Points, and thus, the activity of a Corporation is limited by the size of the Corporation and activity of its members. Wealth accumulation is through Active sales of Clones, that are generated on Districts. Wealth can also be generated through Tax income from Corp Members. Corporations will also be able to attack Districts using Clone Packs that only cost Command Points, making money by inflicting more losses on the enemy team than they lose themselves, using the new "Keep what you Kill" ISK reward method. Black Market Kredits are created and distributed equally to all Corporation Members on Clone Sales. BMK's can be used to buy Black Market goods, such as unique BPO's and gear.
Sorry I meant in the sense that would the changes make it any more or less likely/viable to operate as ringers or mercenaries under the proposed scheme.
I certainly understand the concept of "don't own what you can't defend" but what about if you can financially afford to own it? Does this encourage or hinder in your mind a free market mercenary culture within PC or does this leave such groups with less room to move into PC without meeting the prerequisite 16 man team on the same timer?
E.G- In eve when you want to get even with certain people but lack the numbers of the inclination to get your own hands dirty and have plenty of ISK you get Mercenary Corps to do it for you.
GÇ£That is not dead which can eternal lie,
And with strange aeons even death may die.GÇ¥
-The Nameless City
|
Kain Spero
Negative-Feedback.
4972
|
Posted - 2015.04.08 05:13:00 -
[33187] - Quote
Doesn't seem like this system would stop you hiring a merc corp. CP for clone packs would actually make mercing as a Corp a reality.
I have mixed feelings about going after ringers specifically though.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
|
Evan Gotabor
Prima Gallicus
159
|
Posted - 2015.04.08 05:30:00 -
[33188] - Quote
CCP Rattati wrote:Aeon Amadi wrote:CCP Rattati wrote:True Adamance wrote: I'm wondering how you all view the CP measure. Would it lead to a more competitive and organic a mercenary economy or a less competitive one.
This is the synopsis. "Don't own something, that you can't defend" From my WIP document: Corporation Members need to Finish Daily Missions, earning Command Points for the Corporation. Any Corporation Actions require Command Points, and thus, the activity of a Corporation is limited by the size of the Corporation and activity of its members. Wealth accumulation is through Active sales of Clones, that are generated on Districts. Wealth can also be generated through Tax income from Corp Members. Corporations will also be able to attack Districts using Clone Packs that only cost Command Points, making money by inflicting more losses on the enemy team than they lose themselves, using the new "Keep what you Kill" ISK reward method. Black Market Kredits are created and distributed equally to all Corporation Members on Clone Sales. BMK's can be used to buy Black Market goods, such as unique BPO's and gear. As cool as this is... I really don't like the idea of having to jumble through more currencies. It's already a pain trying to restock fittings that are hybridized between ISK, Aurum, and LP. Adding BMK's makes that even more difficult as I can't use the 'Restock To' option on those hybrid fits and the fit itself is largely dependent on how much of any one currency I have. I dunno how you could counter that, really, being as a currency exchange would just lead to more PC ISK generation and further complicate matters. It's the only reasonable way to give unique rewards from PC, as far as I see.
You could also create a corporation warbarge similar to the mercenary warbarge. It could run with the command points. Clones sold from the districts would allow to gain points to upgrade the corp warbarge.
We could begin with 5 modules :
- Isk generator (active) : allow to transform the command points into isk (just make sure we can choose the amount of CP we want to convert). Each level improve the conversion rate beetween CP and ISK per 10%. As an exemple, if you exchange CP for 10M of isk, you'll gain 15M if you have the module at level 5.
- Resistance upgrade (passive) : give 2% bonus per level to shield and armor
- Electronic upgrade (passive) : give 2% bonus per level to scan range, scan precision and scan profile
- Engineering upgrade (passive) : give 1% bonus per level to PG and CPU of dropsuits and vehicles
- Skill enhancer (active) : Give a temporary boost of 25% on active skills for all members :
Lvl 1 unlock a 1 day boost ; Lvl 3 unlock a 3 days boost ; Lvl 4 unlock a 7 days boost ; Lvl 5 unlock a 30 days boost. In addition to the module upgrade, each booster cost it's own price in CP.
It's just an idea, and might need some work. But the global idea is to give the players something to fight for. Something that worth owning districts while rendering farming corporations useless.
Prima Gallicus diplomat
Eve 21 day Trial
|
Pokey Dravon
OSG Planetary Operations Covert Intervention
5719
|
Posted - 2015.04.08 05:36:00 -
[33189] - Quote
CCP Rattati wrote:True Adamance wrote: I'm wondering how you all view the CP measure. Would it lead to a more competitive and organic a mercenary economy or a less competitive one.
This is the synopsis. "Don't own something, that you can't defend" From my WIP document: Corporation Members need to Finish Daily Missions, earning Command Points for the Corporation. Any Corporation Actions require Command Points, and thus, the activity of a Corporation is limited by the size of the Corporation and activity of its members. Wealth accumulation is through Active sales of Clones, that are generated on Districts. Wealth can also be generated through Tax income from Corp Members. Corporations will also be able to attack Districts using Clone Packs that only cost Command Points, making money by inflicting more losses on the enemy team than they lose themselves, using the new "Keep what you Kill" ISK reward method. Black Market Kredits are created and distributed equally to all Corporation Members on Clone Sales. BMK's can be used to buy Black Market goods, such as unique BPO's and gear.
Shouldn't this be posted in a more open, relevant thread instead of being hidden in the Locker Room? It's good info, but I would have never seen it here unless someone showed it to me.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
|
Cat Merc
Negative-Feedback. Negative-Feedback
15832
|
Posted - 2015.04.08 05:39:00 -
[33190] - Quote
Pokey Dravon wrote:CCP Rattati wrote:True Adamance wrote: I'm wondering how you all view the CP measure. Would it lead to a more competitive and organic a mercenary economy or a less competitive one.
This is the synopsis. "Don't own something, that you can't defend" From my WIP document: Corporation Members need to Finish Daily Missions, earning Command Points for the Corporation. Any Corporation Actions require Command Points, and thus, the activity of a Corporation is limited by the size of the Corporation and activity of its members. Wealth accumulation is through Active sales of Clones, that are generated on Districts. Wealth can also be generated through Tax income from Corp Members. Corporations will also be able to attack Districts using Clone Packs that only cost Command Points, making money by inflicting more losses on the enemy team than they lose themselves, using the new "Keep what you Kill" ISK reward method. Black Market Kredits are created and distributed equally to all Corporation Members on Clone Sales. BMK's can be used to buy Black Market goods, such as unique BPO's and gear. Shouldn't this be posted in a more open, relevant thread instead of being hidden in the Locker Room? It's good info, but I would have never seen it here unless someone showed it to me. http://i.imgur.com/SdtRC86.gif
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
|
|
Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1433
|
Posted - 2015.04.08 06:11:00 -
[33191] - Quote
CCP Rattati wrote:Kain Spero wrote:CCP Rattati wrote:
that's a self-fulfilling prophecy, it will become awesome because it will be awesome
Too true. I will agree that Dust has very fluid power projection when you look at a single merc and with that fluidity is both good and bad. I wonder if it would be more difficult to communicate a CP cost to a corp for having ringers or to communicate to an individual player how many times can they ring? There is also always the alt factor. I'm already thinking of a couple players that are high end ringers that would bypass a individual ring limit with the strategic use of 20 to 60m SP alts. I lean toward, it will be insustainable to use a large percentage of ringers, a majority of the time. Really we just need a tunable CP cost factor per non corp non alliance member in battle however, the ringer may just join the corp before battle and leave afterwards. Do we need restrictions on such behaviour?
I think there should be a CP cost for ringers outside a corp as well as a lesser CP cost for alliance members. Any corp/alliance member who has not been in for a set period should also cost some CP amount.
Overlord of Broman
|
Dreis ShadowWeaver
Negative-Feedback. Negative-Feedback
2611
|
Posted - 2015.04.08 06:46:00 -
[33192] - Quote
Pokey Dravon wrote:Shouldn't this be posted in a more open, relevant thread instead of being hidden in the Locker Room? It's good info, but I would have never seen it here unless someone showed it to me. Guess not.
Creator of the 'Nova Knifers United' channel
Caldari blood, Minmatar heart <3
I'm a monster
|
Pseudogenesis
Nos Nothi
2505
|
Posted - 2015.04.08 06:46:00 -
[33193] - Quote
Dreis ShadowWeaver wrote:Pseudogenesis wrote:Politicians are almost never well-liked, but nobody in their right minds would simply say "**** it, get em out of here" just for that reason. You ever been to Britain? That's literally all we say. Which is why I said nobody in their right minds
Stabby-stabber extraordinaire Gû¼+¦GòÉGòÉn¦ñ
I stabbed Rattati once, you know.
|
Pseudogenesis
Nos Nothi
2506
|
Posted - 2015.04.08 06:50:00 -
[33194] - Quote
I think the ideal middle ground for ringers is one where they're restricted but not discouraged or made impossible. It's a really neat emergent mechanic and ties in perfectly with the idea of the immortal mercenary, so I'd hate to see it eliminated from the game.
Also, on the topic of CP, what will be done to prevent the most popular and active corps from dominating the game once it's been introduced? I like the idea but when I hear "The more activity, the more CP", I just imagine the rich getting richer and the poor getting poorer. How will smaller corps be able to keep up?
Stabby-stabber extraordinaire Gû¼+¦GòÉGòÉn¦ñ
I stabbed Rattati once, you know.
|
IAmDuncanIdaho II
Nos Nothi
2094
|
Posted - 2015.04.08 07:15:00 -
[33195] - Quote
Back to more inane matters.
One Eyed King wrote:CCP Rattati wrote:One Eyed King wrote: I believe Rattati co-opted the name Attrition for his new game mode. At least that is what he called it at FF on the videos.
Acquisition Tomato (Tomayto) Potato (Potahto)
Americans pronounce these two words in a way that rhymes. Brits do not.
Dreis ShadowWeaver wrote:CCP Rattati wrote:That's one of the ideas, or put the onus on the merc, as in can only ring in Attacks, or X times a day/week. Just brainstorming. What's an onus? Is it durrrty?
dayum dood LOL |
IAmDuncanIdaho II
Nos Nothi
2094
|
Posted - 2015.04.08 07:17:00 -
[33196] - Quote
CCP Rattati wrote:Kain Spero wrote:CCP Rattati wrote:
that's a self-fulfilling prophecy, it will become awesome because it will be awesome
Too true. I will agree that Dust has very fluid power projection when you look at a single merc and with that fluidity is both good and bad. I wonder if it would be more difficult to communicate a CP cost to a corp for having ringers or to communicate to an individual player how many times can they ring? There is also always the alt factor. I'm already thinking of a couple players that are high end ringers that would bypass a individual ring limit with the strategic use of 20 to 60m SP alts. I lean toward, it will be insustainable to use a large percentage of ringers, a majority of the time. Really we just need a tunable CP cost factor per non corp non alliance member in battle however, the ringer may just join the corp before battle and leave afterwards. Do we need restrictions on such behaviour?
I would say yes. Length of time served adds to some generation mechanic somewhere, etc or etc.
Aeon's idea of contracts sounds like the sort of thing that would make sense - and obviously the contract can dictate terms or whatever.
Aeon Amadi wrote:
Alternatively allow 'contracts' for ringers to temporarily "join" the corporation in question.
|
|
CCP Rattati
C C P C C P Alliance
20070
|
Posted - 2015.04.08 07:22:00 -
[33197] - Quote
Pokey Dravon wrote:CCP Rattati wrote:True Adamance wrote: I'm wondering how you all view the CP measure. Would it lead to a more competitive and organic a mercenary economy or a less competitive one.
This is the synopsis. "Don't own something, that you can't defend" From my WIP document: Corporation Members need to Finish Daily Missions, earning Command Points for the Corporation. Any Corporation Actions require Command Points, and thus, the activity of a Corporation is limited by the size of the Corporation and activity of its members. Wealth accumulation is through Active sales of Clones, that are generated on Districts. Wealth can also be generated through Tax income from Corp Members. Corporations will also be able to attack Districts using Clone Packs that only cost Command Points, making money by inflicting more losses on the enemy team than they lose themselves, using the new "Keep what you Kill" ISK reward method. Black Market Kredits are created and distributed equally to all Corporation Members on Clone Sales. BMK's can be used to buy Black Market goods, such as unique BPO's and gear. Shouldn't this be posted in a more open, relevant thread instead of being hidden in the Locker Room? It's good info, but I would have never seen it here unless someone showed it to me.
It's a good test bed. I have already shown this to many of the CEO's/reps in the last 48 hours.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
|
|
Aeon Amadi
Ahrendee Inc. Negative-Feedback
9483
|
Posted - 2015.04.08 07:26:00 -
[33198] - Quote
CCP Rattati wrote:Aeon Amadi wrote:CCP Rattati wrote:True Adamance wrote: I'm wondering how you all view the CP measure. Would it lead to a more competitive and organic a mercenary economy or a less competitive one.
This is the synopsis. "Don't own something, that you can't defend" From my WIP document: Corporation Members need to Finish Daily Missions, earning Command Points for the Corporation. Any Corporation Actions require Command Points, and thus, the activity of a Corporation is limited by the size of the Corporation and activity of its members. Wealth accumulation is through Active sales of Clones, that are generated on Districts. Wealth can also be generated through Tax income from Corp Members. Corporations will also be able to attack Districts using Clone Packs that only cost Command Points, making money by inflicting more losses on the enemy team than they lose themselves, using the new "Keep what you Kill" ISK reward method. Black Market Kredits are created and distributed equally to all Corporation Members on Clone Sales. BMK's can be used to buy Black Market goods, such as unique BPO's and gear. As cool as this is... I really don't like the idea of having to jumble through more currencies. It's already a pain trying to restock fittings that are hybridized between ISK, Aurum, and LP. Adding BMK's makes that even more difficult as I can't use the 'Restock To' option on those hybrid fits and the fit itself is largely dependent on how much of any one currency I have. I dunno how you could counter that, really, being as a currency exchange would just lead to more PC ISK generation and further complicate matters. It's the only reasonable way to give unique rewards from PC, as far as I see.
Not necessarily. Could wall it off behind a PC only market that requires a certain "corporation rank" from the player based on their activity and just use their daily mission completion as an involved "currency". Want that awesome unique BPO? Better hammer out some daily missions.
I could see an adequate cost being something like 25 daily mission completions for a BPO or something. Makes it so that we're encouraging participation and activity from players not just on a corporate level of stipulation but a personal level. Fascist corporate loyalty to boost corporate interests is great and all but you'll definitely be getting people interested if they have to do it for those unique rewards, as opposed to just showing up for the PC battles and not doing anything else.
You also get the benefit of managing PC entities trying to farm the Black Market through interpersonal wars between alt corps as it'd be virtually impossible to farm without actually contributing to your main corporation in the process as the "daily mission currency" is locked to the character and isn't transferable.
Have a suggestion for the Planetary Services Department?
Founder of AIV
|
|
CCP Rattati
C C P C C P Alliance
20071
|
Posted - 2015.04.08 07:32:00 -
[33199] - Quote
True Adamance wrote:CCP Rattati wrote:True Adamance wrote: I'm wondering how you all view the CP measure. Would it lead to a more competitive and organic a mercenary economy or a less competitive one.
This is the synopsis. "Don't own something, that you can't defend" From my WIP document: Corporation Members need to Finish Daily Missions, earning Command Points for the Corporation. Any Corporation Actions require Command Points, and thus, the activity of a Corporation is limited by the size of the Corporation and activity of its members. Wealth accumulation is through Active sales of Clones, that are generated on Districts. Wealth can also be generated through Tax income from Corp Members. Corporations will also be able to attack Districts using Clone Packs that only cost Command Points, making money by inflicting more losses on the enemy team than they lose themselves, using the new "Keep what you Kill" ISK reward method. Black Market Kredits are created and distributed equally to all Corporation Members on Clone Sales. BMK's can be used to buy Black Market goods, such as unique BPO's and gear. Sorry I meant in the sense that would the changes make it any more or less likely/viable to operate as ringers or mercenaries under the proposed scheme. I certainly understand the concept of "don't own what you can't defend" but what about if you can financially afford to own it? Does this encourage or hinder in your mind a free market mercenary culture within PC or does this leave such groups with less room to move into PC without meeting the prerequisite 16 man team on the same timer? E.G- In eve when you want to get even with certain people but lack the numbers of the inclination to get your own hands dirty and have plenty of ISK you get Mercenary Corps to do it for you.
I've thought a lot about this, and dust isn't EVE. EVE has escalation and power of numbers. It also has a way to grind ISK in multiple PVE ways. It also has a lot of empty space, where you can start in highsec, lowsec and grind into zero. That flattens and lengthens the powercurve quite a lot. Harder in DUST, so either we lay down the law and try to make it so everyone can compete, or we turn it from a 0.0 to a lowsec, which means Concord, and less freedom. In the end it's about meaningful hardcore endgame, not something that is impossible to get into.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
|
|
Regis Blackbird
DUST University Ivy League
712
|
Posted - 2015.04.08 09:55:00 -
[33200] - Quote
CCP Rattati wrote:True Adamance wrote:CCP Rattati wrote:True Adamance wrote: I'm wondering how you all view the CP measure. Would it lead to a more competitive and organic a mercenary economy or a less competitive one.
This is the synopsis. "Don't own something, that you can't defend" From my WIP document: Corporation Members need to Finish Daily Missions, earning Command Points for the Corporation. Any Corporation Actions require Command Points, and thus, the activity of a Corporation is limited by the size of the Corporation and activity of its members. Wealth accumulation is through Active sales of Clones, that are generated on Districts. Wealth can also be generated through Tax income from Corp Members. Corporations will also be able to attack Districts using Clone Packs that only cost Command Points, making money by inflicting more losses on the enemy team than they lose themselves, using the new "Keep what you Kill" ISK reward method. Black Market Kredits are created and distributed equally to all Corporation Members on Clone Sales. BMK's can be used to buy Black Market goods, such as unique BPO's and gear. Sorry I meant in the sense that would the changes make it any more or less likely/viable to operate as ringers or mercenaries under the proposed scheme. I certainly understand the concept of "don't own what you can't defend" but what about if you can financially afford to own it? Does this encourage or hinder in your mind a free market mercenary culture within PC or does this leave such groups with less room to move into PC without meeting the prerequisite 16 man team on the same timer? E.G- In eve when you want to get even with certain people but lack the numbers of the inclination to get your own hands dirty and have plenty of ISK you get Mercenary Corps to do it for you. I've thought a lot about this, and dust isn't EVE. EVE has escalation and power of numbers. It also has a way to grind ISK in multiple PVE ways. It also has a lot of empty space, where you can start in highsec, lowsec and grind into zero. That flattens and lengthens the powercurve quite a lot. Harder in DUST, so either we lay down the law and try to make it so everyone can compete, or we turn it from a 0.0 to a lowsec, which means Concord, and less freedom. In the end it's about meaningful hardcore endgame, not something that is impossible to get into.
Have you considered to open up PC beyond Molden Heath? A larger arena together with bonuses for holding whole planets and systems might create such a "grind to zero". (Given that distance matters of course...)
|
|
|
CCP Rattati
C C P C C P Alliance
20076
|
Posted - 2015.04.08 10:18:00 -
[33201] - Quote
yes,
and if you really want to know I thought of a corporation warbarge that would have the final module a miniature wormhole generator, opening up wormhole space planets.
And the next to last, a miniature warpdrive, to raid out of MH
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
|
|
J0LLY R0G3R
And the ButtPirates
2622
|
Posted - 2015.04.08 10:55:00 -
[33202] - Quote
CCP Rattati wrote:yes,
and if you really want to know I thought of a corporation warbarge that would have the final module a miniature wormhole generator, opening up wormhole space planets.
And the next to last, a miniature warpdrive, to raid out of MH
I don't even eve bro But I like the idea of playing in worm holes
The ButtPirates Now Accepting Applications. XD
TheYoutube
|
Pagl1u M
Dead Man's Game
1970
|
Posted - 2015.04.08 11:20:00 -
[33203] - Quote
CCP Rattati wrote:yes,
and if you really want to know I thought of a corporation warbarge that would have the final module a miniature wormhole generator, opening up wormhole space planets.
And the next to last, a miniature warpdrive, to raid out of MH I am having a nerdgasm right Now!
Assault since open beta.
|
Adipem Nothi
Nos Nothi
8625
|
Posted - 2015.04.08 12:36:00 -
[33204] - Quote
IAmDuncanIdaho II wrote:Aeon's idea of contracts sounds like the sort of thing that would make sense - and obviously the contract can dictate terms or whatever. Aeon Amadi wrote: Alternatively allow 'contracts' for ringers to temporarily "join" the corporation in question.
[edit] Brainstorm: so the contract could also dictate how long a merc can ring for that corp, meaning it's the only corp he can ring for for the duration. It's almost formalising the existing unspoken agreements for ringers, but also binding. There's a meta here too - corps could contract mercs and not even plan to use them to fight. Terms can be negotiated.
^ Very clever. I agree to ring for Corp X and only Corp X for Term Y in exchange for upfront payment Z.
As for curbing corp-hopping, (1) Command Points paid for completing Corp Contracts increases the longer a given merc has been with a given corp and (2) a given merc is not eligible to receive Fleet Perks or Corp Pay until he has been with a corp for (say) one week.
Shoot scout with yes.
- Ripley Riley
|
LeGoose
SAM-MIK General Tso's Alliance
870
|
Posted - 2015.04.08 12:39:00 -
[33205] - Quote
What just happened here? Did we get highjacked? These last few pages are the longest string of consecutive, uninterupted posts from people outside the barbershop that I can remember. Someone post something unrelated and random. There is far too much coherent discussion going on here.
Click it! I dare you...
|
Adipem Nothi
Nos Nothi
8625
|
Posted - 2015.04.08 12:45:00 -
[33206] - Quote
LeGoose wrote:Someone post something unrelated and random. There is far too much coherent discussion going on here. http://i.imgur.com/K4ilXFU.png
Shoot scout with yes.
- Ripley Riley
|
G Clone
Amarr Templars Amarr Empire
37
|
Posted - 2015.04.08 12:47:00 -
[33207] - Quote
Adipem Nothi wrote:IAmDuncanIdaho II wrote:Aeon's idea of contracts sounds like the sort of thing that would make sense - and obviously the contract can dictate terms or whatever. Aeon Amadi wrote: Alternatively allow 'contracts' for ringers to temporarily "join" the corporation in question.
[edit] Brainstorm: so the contract could also dictate how long a merc can ring for that corp, meaning it's the only corp he can ring for for the duration. It's almost formalising the existing unspoken agreements for ringers, but also binding. There's a meta here too - corps could contract mercs and not even plan to use them to fight. Terms can be negotiated. ^ Very clever. I agree to ring for Corp X and only Corp X for Term Y in exchange for upfront payment Z.As for curbing corp-hopping, (1) Command Points paid for completing Corp Contracts increases the longer a given merc has been with a given corp and (2) a given merc is not eligible to receive Fleet Perks or Corp Pay until he has been with a corp for (say) one week. This would have to be formal procedures, controlled by the game-mechanics. |
Adipem Nothi
Nos Nothi
8626
|
Posted - 2015.04.08 12:58:00 -
[33208] - Quote
G Clone wrote: This would have to be formal procedures, controlled by the game-mechanics.
Indeed! Pubs have Squad Finder. PC has Contract Finder (?). A place for ringers to market their availability and FCs to find what they need.
Shoot scout with yes.
- Ripley Riley
|
Adipem Nothi
Nos Nothi
8627
|
Posted - 2015.04.08 13:29:00 -
[33209] - Quote
Plastic nova knives or teacups and tiaras? We find out in one hour.
Shoot scout with yes.
- Ripley Riley
|
Cat Merc
Negative-Feedback. Negative-Feedback
15838
|
Posted - 2015.04.08 14:06:00 -
[33210] - Quote
CCP Rattati wrote:yes,
and if you really want to know I thought of a corporation warbarge that would have the final module a miniature wormhole generator, opening up wormhole space planets.
And the next to last, a miniature warpdrive, to raid out of MH You. I like you. I like you very much.
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
|
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 300 400 500 600 700 800 900 1000 1100 1200 1300 1400 1500 1600 1700 :: one page |
First page | Previous page | Next page | Last page |