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Author |
Thread Statistics | Show CCP posts - 178 post(s) |
Kain Spero
Negative-Feedback.
4979
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Posted - 2015.04.08 14:28:00 -
[33211] - Quote
CCP Rattati wrote:yes,
and if you really want to know I thought of a corporation warbarge that would have the final module a miniature wormhole generator, opening up wormhole space planets.
And the next to last, a miniature warpdrive, to raid out of MH
That there are even thoughts about getting Dust beyond MH makes me really excited. It implies to me a long term vision for Dust as a whole.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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IgniteableAura
Pro Hic Immortalis
2177
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Posted - 2015.04.08 14:38:00 -
[33212] - Quote
Adipem Nothi wrote:Plastic nova knives or teacups and tiaras? We find out in one hour.
My Youtube
Biomassed Podcast
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Vyuru
Algintal Core Gallente Federation
100
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Posted - 2015.04.08 14:43:00 -
[33213] - Quote
With all this cool talk of Corp stuff, I might have to look at finding a Corp to run with again. Been wanting to find a group that does more FW anyways, you can be LFS for awhile, even with the Kirjuun Heiian channel.
I am really liking the recent matchmaker changes. It caught me by surprise to be tossed against better players like that, so I wound up getting butchered for a couple of games. But it's been really good for my sneaky scout game and now I'm going more 13/2 or 13/4 in games, with lots of hacks and running a good harassment game. It's been really beneficial and makes the games alot more fun.
I still play too aggressively though sometimes, and I have a very bad tendency to keep going after a wounded target who knows I'm hunting them. A challenge is the spice of life however!!!
Right now, Adv cloak/jump Min scout is fitting my preferred style of play perfectly, but I am looking to expand out of it and try something new. Anyone have any suggestions? Currently I'm skilling up the AR and Plasma Cannon for the Galmmando since I have the APEX suit, and you can never have too much PC goodness.
I have seen someone who I think speed tanked a Min heavy, had knives and a heavy machine gun who was absolutely terrifying in his ability to sneak up behind an enemy formation, kill a few with knives, and mow down the rest of the people with the HMG. |
IgniteableAura
Pro Hic Immortalis
2177
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Posted - 2015.04.08 14:50:00 -
[33214] - Quote
CCP Rattati wrote:
I lean toward, it will be insustainable to use a large percentage of ringers, a majority of the time. Really we just need a tunable CP cost factor per non corp non alliance member in battle
however, the ringer may just join the corp before battle and leave afterwards.
Do we need restrictions on such behaviour?
I think you can create a metric for a player that flags them as a ringer without creating restrictions on corp hopping. Something that's more behind the scenes similar to the Mu score in pubs. I don't know the exact implementation but in a PC environment where you are "forced" to hire mercs to maintain your land......
Creating rules on corps just won't work when players can come and go as they please (that shouldn't be changed), it really needs to be a metric attached to a player; players take a long time to develop from an skill point and Mu perspective. If you hire a ringer, they won't be using a 20mil SP alt. If they do, that will help to even the playing field for the opposite team either way.
You can't really influence your SP or Mu without some serious effort involved.
I do like the contract style idea.
RE: Restrictions on corp hopping. You could even implement a form of "jump fatigue" similar to Eve's jump mechanics. Where a merc gets a sort of "personality conflict" in which they don't understand whom they are really loyal to after corp hopping. We are talking about power projection after all...ha ha ha.
My Youtube
Biomassed Podcast
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Ernest McRooney
Nos Nothi
11
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Posted - 2015.04.08 15:08:00 -
[33215] - Quote
What the actual sh!t? |
Adipem Nothi
Nos Nothi
8636
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Posted - 2015.04.08 15:14:00 -
[33216] - Quote
IgniteableAura wrote:Adipem Nothi wrote:Plastic nova knives or teacups and tiaras? We find out in one hour. Definitely a boy! 5 months to go.
Shoot scout with yes.
- Ripley Riley
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Pseudogenesis
Nos Nothi
2514
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Posted - 2015.04.08 15:52:00 -
[33217] - Quote
Adipem Nothi wrote:G Clone wrote: This would have to be formal procedures, controlled by the game-mechanics.
Indeed! Pubs have Squad Finder. PC has Contract Finder (?). A place for ringers to market availability. A place for FCs to find what they need. / spitball This sounds like a fantastic idea. I'm all about stuff that adds more sand to our box, and this is a perfect way to do it. It should complete with a little optional merc bio detailing skills and previous employment
Stabby-stabber extraordinaire Gû¼+¦GòÉGòÉn¦ñ
I stabbed Rattati once, you know.
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Flaylock Steve
Nos Nothi
724
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Posted - 2015.04.08 17:14:00 -
[33218] - Quote
I'm confused, we're talking about ringers. Basically highly skilled mercs going to PC for any given corp who pays right? Then also we're talking about raids right? But my question is what has been to done to help scouts which is something that needs to be done. If Pc was fixed and raids became a thing, it will be pretty much pointless due to failing performance of scouts. Nos Nothi is a scout corp am I correct? How well do you think our corp will do going up against assaults that can out-scout us? I think that needs to be fix before these corp raids and ringers situation was fixed or during/shortly after. |
G Clone
Amarr Templars Amarr Empire
38
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Posted - 2015.04.08 17:20:00 -
[33219] - Quote
Pseudogenesis wrote:Adipem Nothi wrote:G Clone wrote: This would have to be formal procedures, controlled by the game-mechanics.
Indeed! Pubs have Squad Finder. PC has Contract Finder (?). A place for ringers to market availability. A place for FCs to find what they need. / spitball This sounds like a fantastic idea. I'm all about stuff that adds more sand to our box, and this is a perfect way to do it. It should complete with a little optional merc bio detailing skills and previous employment This arguably removes sands from the sandbox, as it will force strict relations instead of ad-hoc and random relations.
That said, I definitely like it, as it helps counter the randomness that is the infinite free accounts (indirectly) - in this game, structure is needed. |
Pseudogenesis
Nos Nothi
2516
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Posted - 2015.04.08 17:57:00 -
[33220] - Quote
G Clone wrote:Pseudogenesis wrote:Adipem Nothi wrote:G Clone wrote: This would have to be formal procedures, controlled by the game-mechanics.
Indeed! Pubs have Squad Finder. PC has Contract Finder (?). A place for ringers to market availability. A place for FCs to find what they need. / spitball This sounds like a fantastic idea. I'm all about stuff that adds more sand to our box, and this is a perfect way to do it. It should complete with a little optional merc bio detailing skills and previous employment This arguably removes sands from the sandbox, as it will force strict relations instead of ad-hoc and random relations. That said, I definitely like it, as it helps counter the randomness that is the infinite free accounts (indirectly) - in this game, structure is needed. How so? I basically see this as being mercenary advertising. Get yourself out there and involved with the intricacies of high level Dust play. If done in the way I suggested it would let you express yourself and would put even more emphasis on "previous employment" (ie "I worked with X corp for a year")
I think see what you're getting at, but I also think emergent gameplay can be encouraged through in-game rulesets. You can't have a sandbox without walls.
Stabby-stabber extraordinaire Gû¼+¦GòÉGòÉn¦ñ
I stabbed Rattati once, you know.
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Kaeru Nayiri
Ready to Play
923
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Posted - 2015.04.08 18:03:00 -
[33221] - Quote
Pseudogenesis wrote:I think the ideal middle ground for ringers is one where they're restricted but not discouraged or made impossible. It's a really neat emergent mechanic and ties in perfectly with the idea of the immortal mercenary, so I'd hate to see it eliminated from the game.
Also, on the topic of CP, what will be done to prevent the most popular and active corps from dominating the game once it's been introduced? I like the idea but when I hear "The more activity, the more CP", I just imagine the rich getting richer and the poor getting poorer. How will smaller corps be able to keep up?
This is why recruiting temporary help should have a built in interface. A corps should have active recruitment and ways to pick up new players and permanently bring them under their wing, but they should also be able to issue contracts that can be fullfilled by other mercs.
IDEA
ExampleCorp doesn't have enough people to defend against an attack, so they issue a contract which becomes available in special contracts that can be fullfilled by those who meet the criteria.
The action of ISSUING this contract has a cost, in ISK, BMK or CP, whichever you prefer.
Meeting the criteria can become VERY interesting. We could create a rating system, have 3 star, 4 star or 5 star mercenaries based on ratings, or PC MU. The contract can be made out publicly, or to another corporation. True ringer only corps could be created by living off this system.
Know what cannot be known.
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1436
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Posted - 2015.04.08 18:14:00 -
[33222] - Quote
Kaeru Nayiri wrote:Pseudogenesis wrote:I think the ideal middle ground for ringers is one where they're restricted but not discouraged or made impossible. It's a really neat emergent mechanic and ties in perfectly with the idea of the immortal mercenary, so I'd hate to see it eliminated from the game.
Also, on the topic of CP, what will be done to prevent the most popular and active corps from dominating the game once it's been introduced? I like the idea but when I hear "The more activity, the more CP", I just imagine the rich getting richer and the poor getting poorer. How will smaller corps be able to keep up? This is why recruiting temporary help should have a built in interface. A corps should have active recruitment and ways to pick up new players and permanently bring them under their wing, but they should also be able to issue contracts that can be fullfilled by other mercs. IDEAExampleCorp doesn't have enough people to defend against an attack, so they issue a contract which becomes available in special contracts that can be fullfilled by those who meet the criteria. The action of ISSUING this contract has a cost, in ISK, BMK or CP, whichever you prefer. Meeting the criteria can become VERY interesting. We could create a rating system, have 3 star, 4 star or 5 star mercenaries based on ratings, or PC MU. The contract can be made out publicly, or to another corporation. True ringer only corps could be created by living off this system.
Interesting idea. I like the concept of it showing up in special contracts :) Might be better if a single corporation could accept/win the contract and then it only shows up in special contracts for that corp. As long as their is a CP cost (and maybe others) for creating these contracts it could work nicely.
Overlord of Broman
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Adipem Nothi
Nos Nothi
8641
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Posted - 2015.04.08 18:15:00 -
[33223] - Quote
Flaylock Steve wrote:I'm confused ... Rattati's seeking input on specific topic.
Shoot scout with yes.
- Ripley Riley
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Spademan
Fatal Absolution Negative-Feedback
6225
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Posted - 2015.04.08 18:23:00 -
[33224] - Quote
Kaeru Nayiri wrote:Pseudogenesis wrote:I think the ideal middle ground for ringers is one where they're restricted but not discouraged or made impossible. It's a really neat emergent mechanic and ties in perfectly with the idea of the immortal mercenary, so I'd hate to see it eliminated from the game.
Also, on the topic of CP, what will be done to prevent the most popular and active corps from dominating the game once it's been introduced? I like the idea but when I hear "The more activity, the more CP", I just imagine the rich getting richer and the poor getting poorer. How will smaller corps be able to keep up? This is why recruiting temporary help should have a built in interface. A corps should have active recruitment and ways to pick up new players and permanently bring them under their wing, but they should also be able to issue contracts that can be fullfilled by other mercs. IDEAExampleCorp doesn't have enough people to defend against an attack, so they issue a contract which becomes available in special contracts that can be fullfilled by those who meet the criteria. The action of ISSUING this contract has a cost, in ISK, BMK or CP, whichever you prefer. Meeting the criteria can become VERY interesting. We could create a rating system, have 3 star, 4 star or 5 star mercenaries based on ratings, or PC MU. The contract can be made out publicly, or to another corporation. True ringer only corps could be created by living off this system. When issuing it'd be nice if there was a public/private setting. In public anyone meeting the criteria (be that MU or whatever) could join, and if set to private you could enter the name of corp/corps to receive.
What're you looking at me like that for? I'll shank you I will.
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Kaeru Nayiri
Ready to Play
924
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Posted - 2015.04.08 18:27:00 -
[33225] - Quote
Spademan wrote: When issuing it'd be nice if there was a public/private setting. In public anyone meeting the criteria (be that MU or whatever) could join, and if set to private you could enter the name of corp/corps to receive.
Exactly what I was thinking !! +1
Know what cannot be known.
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1436
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Posted - 2015.04.08 18:28:00 -
[33226] - Quote
Ares 514 wrote:Kaeru Nayiri wrote:Pseudogenesis wrote:I think the ideal middle ground for ringers is one where they're restricted but not discouraged or made impossible. It's a really neat emergent mechanic and ties in perfectly with the idea of the immortal mercenary, so I'd hate to see it eliminated from the game.
Also, on the topic of CP, what will be done to prevent the most popular and active corps from dominating the game once it's been introduced? I like the idea but when I hear "The more activity, the more CP", I just imagine the rich getting richer and the poor getting poorer. How will smaller corps be able to keep up? This is why recruiting temporary help should have a built in interface. A corps should have active recruitment and ways to pick up new players and permanently bring them under their wing, but they should also be able to issue contracts that can be fullfilled by other mercs. IDEAExampleCorp doesn't have enough people to defend against an attack, so they issue a contract which becomes available in special contracts that can be fullfilled by those who meet the criteria. The action of ISSUING this contract has a cost, in ISK, BMK or CP, whichever you prefer. Meeting the criteria can become VERY interesting. We could create a rating system, have 3 star, 4 star or 5 star mercenaries based on ratings, or PC MU. The contract can be made out publicly, or to another corporation. True ringer only corps could be created by living off this system. Interesting idea. I like the concept of it showing up in special contracts :) Might be better if a single corporation could accept/win the contract and then it only shows up in special contracts for that corp. As long as their is a CP cost (and maybe others) for creating these contracts it could work nicely.
Thinking more about this i really like the idea. This way you have ringer corps and when a corp takes a contract like this they can then fill the PC battle as if it was theirs (i.e. the contracting corp would see the battle as grayed out or something and a note about it beeing contracted to corp X). Corp X could then use the same roles as if it was their PC battle for who can deploy to it etc.
It would be cool if the corp that did the attack would see in battle finder who took the contract, so they would know in advance and could maybe coordinate attacks against the contracting corp if they hold districts.
Imagine a situation where corp A gets attacked by corp B, they spend X CP and Y ISK to get corp C to defend it (the CP is to limit corp A's actions and the ISK goes to corp C as payment, would be cool if they could set two ISK amounts, one amount for a win and one amount for a loss). Then corp C has to bring their guys to do the battle, and if they in turn want to deploy ringers in it they would pay some CP for each ringer they bring. In this way CP could be used by corps that don't hold districts.
/end ramble
Overlord of Broman
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Adipem Nothi
Nos Nothi
8643
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Posted - 2015.04.08 18:33:00 -
[33227] - Quote
Love the idea of working "Special Contracts" into the solution
Shoot scout with yes.
- Ripley Riley
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1439
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Posted - 2015.04.08 18:35:00 -
[33228] - Quote
Thinking back to some earlier ringer costs and discussions. What if there was a new corp role, say 'Mercenary', that allowed those corp members to 'ring' in other non corp PC battles. Only mercenaries with that role could deploy to non corp PC battles AND whenever they did it would use up X amount of CP from the corp. This would limit both the amount of ringing that any given member could do.
Just to prevent abuse i'd make it so that role couldn't be assinged to someone unless they had been in the corp for say 3 days or some such.
A side benefit is that no one in a starter corp would have this role so they'd have to be in a player corp to do it.
Overlord of Broman
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J0LLY R0G3R
And the ButtPirates
2627
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Posted - 2015.04.08 19:23:00 -
[33229] - Quote
Flaylock Steve wrote:I'm confused
just play with your beard and nod here and there. they'll never be any the wiser.
The ButtPirates Now Accepting Applications. XD
TheYoutube
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One Eyed King
Nos Nothi
9225
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Posted - 2015.04.08 19:38:00 -
[33230] - Quote
Adipem Nothi wrote:Plastic nova knives or teacups and tiaras? We find out in one hour. Using plastic knives is like using an aluminum baseball bat...
Go steel or go home. Just make sure they are blunt, and your outlets are all secured. Besides, he will come with an innate sprint glitch for at least a few months, so he will have time to get used to the feel of the metal before he becomes mobile.
Also, from what I understand, you have merely increased the probability of knives over tiaras, with tiara probabilities still above zero. Perhaps even both at the same time.
Vyuru wrote:With all this cool talk of Corp stuff, I might have to look at finding a Corp to run with again. Been wanting to find a group that does more FW anyways, you can be LFS for awhile, even with the Kirjuun Heiian channel.
Nos Nothi is planning on being a Pirate/Raiding Corp when the time comes. Keep that in mind if you are interested.
IgniteableAura wrote:I think you can create a metric for a player that flags them as a ringer without creating restrictions on corp hopping. Something that's more behind the scenes similar to the Mu score in pubs. I don't know the exact implementation but in a PC environment where you are "forced" to hire mercs to maintain your land...... *Something like, within a 30 Day rolling period, you get 0 Corp Goodwill points subtracted from the score for fighting with your Corp in PC, with 1 added for fighting for Corp X, and increasing the points added for each additional corp (or not). And the higher your Goodwill score, the higher your Ringer cost (maybe even a small increase to in your cost to your Corp).
*All numbers and mechanics pulled out of rear for brainstorming purposes.
This could easily (theoretically at least), be implemented alongside a Corp Contracts system.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Flaylock Steve
Nos Nothi
724
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Posted - 2015.04.08 20:42:00 -
[33231] - Quote
J0LLY R0G3R wrote:Flaylock Steve wrote:I'm confused just play with your beard and nod here and there. they'll never be any the wiser.
Um okay, don't have a long beard, mine is short lol. Can't really play with it. But can someone point me to where this ringer talk started? So I can follow the whole conversation and maybe have some good input |
One Eyed King
Nos Nothi
9227
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Posted - 2015.04.08 21:10:00 -
[33232] - Quote
Flaylock Steve wrote:J0LLY R0G3R wrote:Flaylock Steve wrote:I'm confused just play with your beard and nod here and there. they'll never be any the wiser. Um okay, don't have a long beard, mine is short lol. Can't really play with it. But can someone point me to where this ringer talk started? So I can follow the whole conversation and maybe have some good input Here.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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J0LLY R0G3R
And the ButtPirates
2628
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Posted - 2015.04.09 00:52:00 -
[33233] - Quote
One Eyed King wrote:Flaylock Steve wrote:J0LLY R0G3R wrote:Flaylock Steve wrote:I'm confused just play with your beard and nod here and there. they'll never be any the wiser. Um okay, don't have a long beard, mine is short lol. Can't really play with it. But can someone point me to where this ringer talk started? So I can follow the whole conversation and maybe have some good input Here.
Spoiler alert: it isn't a picture of a beard.
The ButtPirates Now Accepting Applications. XD
TheYoutube
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Flaylock Steve
Nos Nothi
725
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Posted - 2015.04.09 01:37:00 -
[33234] - Quote
J0LLY R0G3R wrote:One Eyed King wrote:Flaylock Steve wrote:J0LLY R0G3R wrote:Flaylock Steve wrote:I'm confused just play with your beard and nod here and there. they'll never be any the wiser. Um okay, don't have a long beard, mine is short lol. Can't really play with it. But can someone point me to where this ringer talk started? So I can follow the whole conversation and maybe have some good input Here. Spoiler alert: it isn't a picture of a beard. oh that's a relief...... |
Dreis ShadowWeaver
Ahrendee Inc. Negative-Feedback
2626
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Posted - 2015.04.09 01:38:00 -
[33235] - Quote
One Eyed King wrote:Flaylock Steve wrote:J0LLY R0G3R wrote:Flaylock Steve wrote:I'm confused just play with your beard and nod here and there. they'll never be any the wiser. Um okay, don't have a long beard, mine is short lol. Can't really play with it. But can someone point me to where this ringer talk started? So I can follow the whole conversation and maybe have some good input Here. I think it was here.
Creator of the 'Nova Knifers United' channel
Caldari blood, Minmatar heart <3
I'm a monster
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Dreis ShadowWeaver
Ahrendee Inc. Negative-Feedback
2627
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Posted - 2015.04.09 01:39:00 -
[33236] - Quote
R.I.P. NF.
It was fun whilst it lasted...
Creator of the 'Nova Knifers United' channel
Caldari blood, Minmatar heart <3
I'm a monster
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Forced Death
Corrosive Synergy Rise Of Legion.
445
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Posted - 2015.04.09 01:50:00 -
[33237] - Quote
Dreis ShadowWeaver wrote:R.I.P. NF. It was fun whilst it lasted... What happened? You're jumping all over Dreis! First TR, then RND, then NF, then RND again?!?! (join CORSY)
Death by laser is imminent
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Dreis ShadowWeaver
Ahrendee Inc. Negative-Feedback
2628
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Posted - 2015.04.09 01:51:00 -
[33238] - Quote
Forced Death wrote:Dreis ShadowWeaver wrote:R.I.P. NF. It was fun whilst it lasted... What happened? You're jumping all over Dreis! First TR, then RND, then NF, then RND again?!?! (join CORSY) NF has merged into RND. NF is dead.
Creator of the 'Nova Knifers United' channel
Caldari blood, Minmatar heart <3
I'm a monster
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Adipem Nothi
Nos Nothi
8651
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Posted - 2015.04.09 01:53:00 -
[33239] - Quote
Dreis ShadowWeaver wrote:NF is dead. Or resting :P I seriously doubt we've seen the last the Kane Spero.
PS: Queue times are pretty long tonight. 3+ min to get into Ambush (solo).
Shoot scout with yes.
- Ripley Riley
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IgniteableAura
Pro Hic Immortalis
2182
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Posted - 2015.04.09 02:34:00 -
[33240] - Quote
Dreis ShadowWeaver wrote:Forced Death wrote:Dreis ShadowWeaver wrote:R.I.P. NF. It was fun whilst it lasted... What happened? You're jumping all over Dreis! First TR, then RND, then NF, then RND again?!?! (join CORSY) NF has merged into RND. NF is dead.
Dont be sad RND is a great corp............there was once a thought of megatron, ask some of the older members of RND and they will get a chuckle out of it
My Youtube
Biomassed Podcast
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