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Thread Statistics | Show CCP posts - 178 post(s) |
Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1017
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Posted - 2014.12.16 19:14:00 -
[1] - Quote
dzizur wrote:One Eyed King wrote:dzizur wrote:no chevron blahblahblah How so? I've seen few players who didn't have chevrons even if I had my sights directly at them. At first there were minmatar and caldari scouts, so I though "wow, I bet they filled all their lows with complex damps". This got me thinking that maybe when I'm running in 3 complex damps it looks the same to a very high precision (high meaning worse) dropsuit. After all, how could I check it? almost noone runs 3 damps in pubs and I rarely use medium or heavy frames. But yesterday I got killed by a proto amar assault while shooting from a distance of about 20-30 meters.Again, no chevron.
I have seen this as well once. Made me wonder the same thing, I even tried a few fits but I think it's a bug that happens sometimes.
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1018
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Posted - 2015.01.01 19:02:00 -
[2] - Quote
Pseudogenesis wrote:PARKOUR PRACTIONER wrote:Plus my aim is horrid with Breach Shotgun XD.
You're not alone, my aim with the shotgun is so embarassing that I don't even bother with it anymore.
I would argue the Breach SG is the worst gun in the game. It's horrible.
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1025
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Posted - 2015.01.14 18:15:00 -
[3] - Quote
noob cavman wrote:Peter v. Brett is a new author I recently discovered. So far finished book 1 the painted man and halfway through the desert spear. He is now up there for me with the likes of patrick rothfuss, brian mcclellan and sergi lukyanenko. Great fantasy.
I'll second that. It's a great series, I have read them all so far.
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1025
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Posted - 2015.01.14 19:44:00 -
[4] - Quote
Dreis Shadowweaver wrote:Ares 514 wrote:noob cavman wrote:Peter v. Brett is a new author I recently discovered. So far finished book 1 the painted man and halfway through the desert spear. He is now up there for me with the likes of patrick rothfuss, brian mcclellan and sergi lukyanenko. Great fantasy. I'll second that. It's a great series, I have read them all so far. Where the fck have you been?! Are you comming back?
I keep getting that question. I'm around, just can't play the same time i used to. Usually on around 10pm PT +/- a bit.
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1046
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Posted - 2015.01.24 01:00:00 -
[5] - Quote
Haerr wrote:Haerr wrote:Vitantur Nothus wrote:Balance Wishlist, Top 5 (Ranked)... For me UX (User eXperience) improvements comes before Balance changes... ^_^ UX Wishlist, Top 5 (Ranked) #1 - Minimise input delay (From mouse-click to things happening on screen) #2 - Stable msec/frame (Frame Time) #3 - Increase FPS (Just do it. Screw all those 'fancy' graphics things, we need FPS.) #4 - No pixel skipping (Mouse) #5 - Terrain Bugs/Issues Changed the order to properly reflect the level of aggravation they're causing me when I play Dust. :/ Going directly from playing a shooter with decent fps (computer) and almost imperceptible input delay to playing Dust makes me feel a bit nauseous and unease, so I moved the ps3 to my computer monitor but that didn't help.
Adipem Nothi wrote:bandits and brigands, pirates and thieves assassins and smugglers, drunken retirees
to the last man, We are Bastards (jolly's behind you with REs)
they have districts, treaties and timers we have strippers, knives and raiding parties
The life of a Pirate! Roaming about attacking what you please, when you please, drunk if you please. No strings attached. No schedule to keep. No boundaries or politics in the way of a proper pillaging. Tokens and trophies to adorn the Bar walls!
So, if we really wanted to do this, we would need Command Points ...
I'm assuming that mechanics will permit us to upgrade the Bastard Barge with Isk (if so, that part will be easy). We would will still need at minimum a few active Bastards to switch tags. Nos Nothi Actives would complete corporate missions; this would generate Command Points for raid parties and unlock improvements for the Bastard Barge. Void is on the only NN Active at the moment. If the idea of a NN Pirate Corp is you guys would be interested in, I'd gladly switch my main over. But before we get too far into planning, a few important questions:
1. Most importantly, do any Original Bastards object to recasting Nos Nothi as a pirate corp instead of an alt corp? 2. Who'd be interested in participating in Nos Nothi raid parties? 3. Who is up for switching tags and becoming Nos Nothi Active?
Mr Musturd will assume the CEO position soon, but he won't be playing due to real-life life reasons. I've asked that he maintain the current roles and directorships of the Original Bastard alts. All that to say, we'll soon have a lore component working in our favor thanks to Musturd's Nothi Knives, and Mr Musturd supports the idea of a pirate corp if its something we want to do.
What do you guys think? Yes, please. Application sent. Though for UX reasons I do this as soon as I see the Gallente Lag Facility: Quit, cancel, exit, sluta, leave, cease, drop out, close, terminate, stop, end, discontinue, resign, depart, abandon, desert, vacate, retire, give up... ... ...But hey if nothing else I am happy to contribute with the whole PC warbarge command points or salvage or what ever.
Regarding the Gallente lag facility, If you never go into the city you won't usually lag. If you go in the city AND outside your screwed. Also with the three point inside map you can go to C inside and fight with minimal lag usually, just don't go in the main socket below ground.
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1049
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Posted - 2015.01.24 03:46:00 -
[6] - Quote
voidfaction wrote:Adipem Nothi wrote:The injector interface was changed ... no more dirty needles. Players now have to request a pickup. When they do, I believe you'll see an icon on your HUD provided your needle is equipped. But it is like everything else and you just press your fire button to use when equipped right?
Correct, it has to say 0 meters though. You can also just press O when over a body when the needle isn't out now. Not many ask for revives in pubs I find.
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1049
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Posted - 2015.01.24 03:50:00 -
[7] - Quote
Adipem Nothi wrote:Ares 514 wrote:
Regarding the Gallente lag facility, If you never go into the city you won't usually lag. If you go in the city AND outside your screwed. Also with the three point inside map you can go to C inside and fight with minimal lag usually, just don't go in the main socket below ground.
Everyone seemed unanimous in the request to remove this map from PC rotation. It is so consistently bad, I can't imagine them not doing so.
Ironically back when we did PC my favorite map was the 5 point SRL. We had only one of them since by then they were a dying breed but had some good fun defences on it. I left the underground lag fest to our heavies and logis and had a fun squad of scouts to hold C / push their home point. If you lag though it can be pretty frustrating.
FYI, if you lag in a PC bad you can leave battle and deploy again, it often fixes it or helps some. If you have lag issues often you should reduce the graphic settings to low in the options but you have to do that before deploying.
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1052
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Posted - 2015.01.24 04:51:00 -
[8] - Quote
J0LLY R0G3R wrote:IF they are requesting the pick up. Go right over them and a prompt will pop up saying to press circle to revive them. You can hit circle or equip the injector and then fire it all pulp fiction style in that chicks heart. Sometimes the body will actually slide away from where the person really died some, so it screws up. Melee then try again, I usually hit circle over pulling the injector out personally.
If the needle isn't working get it out all old school and move spam r1 slightly off the body position. Usually before or past the path the body got rag dolled or rolled down the hill.
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1052
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Posted - 2015.01.24 04:54:00 -
[9] - Quote
J0LLY R0G3R wrote:PC lag- I kinda always got the city squad duty. SO many : Reset right before deploying into the warbarge Suits to pc suits only Chat channels the same Some go as far as lowering the quality to that crappy 480p or whatever it is.
I used to reset but that was it. Bounce between the the pc channel and a couple others to bs while the pc was going on.
Just so you know you don't have to restart fully anymore. Before a PC logout of dust (neocom) and back in works now as good as restarting the PS3. Keep chat channels down as per usual of course, some people I know we're able to get rid of lag mid PC by deactivating comms. That never worked for me though.
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1059
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Posted - 2015.01.24 17:51:00 -
[10] - Quote
Arkena Wyrnspire wrote:Continued. ZtH wrote: Speaking of high slots, thereGÇÖs really just the choice of three - damage mods, shield extenders, and precision enhancers. I advise against damage mods because normally youGÇÖre either using a shotgun (in which case damage mods are unlikely to help very much) or youGÇÖre flanking heavily, in which case youGÇÖre unlikely to need them.
Shield extenders can be very useful on scouts because there are so many useful low slot modules it is good to be able to fit a basic tank while stacking your low slots with kincats/profile dampeners or something.
There are three useful EWAR modules to be considered for use on the scout.
The first is the precision enhancer, allowing you to see stealthier foes on scan. This goes nicely with the GalscoutGÇÖs natural bonus and can let you catch out cloaky scouts. This goes in the high slot.
The second is the range amplifier. This increases your passive scan range. However, it recently got very heavily nerfed and so I donGÇÖt suggest actually fitting it. Hopefully in the future itGÇÖll get buffed back up to a useful level. This goes in the low slot.
The third, and perhaps most important item, is the profile dampener.
This reduces your scan profile and is can be utterly essential to your survival.
A scanned scout is a dead scout. If you are getting active scanned (a message will pop up on screen) or if there are other scouts on field, it is very important that you have at least one profile dampener fitted. Two will almost ensure your scan security, letting only edge cases catch you out. Spending half of your low slots is expensive, though, and you wonGÇÖt always need dual damps, so this isnGÇÖt always essential but if scanners come on field you need to be able to be able to use a dampened fit if you want to survive.
So here are the recommended modules for the Galscout:
High slots: Shield extenders, precision enhancers
Low slots: Reactive plates, ferroscale plates, armour repairers, kinetic catalysers, cardiac regulators, profile dampeners, range amplifiers
Equipment choice is to taste, really. The scout has two equipment slots, which lets you do some fun things.
One item that I would highly recommend is the remote explosive. Being able to lay lethal and explosive traps or throw instakill frisbees works really well with a scanning, high mobility scout, and is great fun. This is hilariously cheap and will get you hatemail. The other equipment slot may have to be a bucket for the tears, but if not you can use what you like.
Then there is a short section on tips from the barbershop which is mostly unedited. I say mostly because noob cavman does not know how to use an apostrophe.
I would recommend a section on key skills to train with a recommended order. For example, it's pointless going into cloak until your scout is high enough to fit it. Also things like unlocking kincats, profile dampeners (complex is key) etc..
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1064
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Posted - 2015.01.28 16:31:00 -
[11] - Quote
I love the heavy complaining about KNs. I enjoy to use them sometimes but they usually make me rage. Kinda like tha OP HMG does...
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1114
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Posted - 2015.02.07 04:23:00 -
[12] - Quote
Adipem Nothi wrote:NK Blue Flare 3x in one match on MN Assaults tonight. (Ambush, Americas, 2015.02.07 03:49)
Also have the SP Cap problem Jolly described above.
NK's in Ambush?! You're a better man than me.
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1114
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Posted - 2015.02.07 04:52:00 -
[13] - Quote
Adipem Nothi wrote:Ares 514 wrote: NK's in Ambush?! You're a better man than me.
??? NKs in Ambush are awesome! NKs in PC are a different story : /
Never really tried. All I know is I hate ambush these days. Doesn't go well with my style where as if I pull out a RR I kill everything. Annoys me. I figured NK would be as bad as I usually find SGs in ambush. Guess it depends on the map.
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1114
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Posted - 2015.02.07 04:53:00 -
[14] - Quote
Pseudogenesis wrote:Adipem Nothi wrote:Ares 514 wrote: NK's in Ambush?! You're a better man than me.
??? NKs in Ambush are awesome! NKs in PC are a different story : / Yep, just flank the blob and collect easy kills. The only place NKs are bad is dom (Boy do I hate dom)
I love dom and I've been having decent success with KN's in dom lately.
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1119
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Posted - 2015.02.07 06:30:00 -
[15] - Quote
Adipem Nothi wrote:Ares 514 wrote:Pseudogenesis wrote:Adipem Nothi wrote:Ares 514 wrote: NK's in Ambush?! You're a better man than me.
??? NKs in Ambush are awesome! NKs in PC are a different story : / Yep, just flank the blob and collect easy kills. The only place NKs are bad is dom (Boy do I hate dom) I love dom and I've been having decent success with KN's in dom lately. You must be on Eurasia servers. Dom here nothing but HAVs and locked down Heavy/Logi blobs, neither of which are particularly vulnerable to shanking. That said, I do get a good Dom match once in a blue moon.
American servers. I hear you on the tanks though. I finally trained into swarms recently and I always try to hunt them down since I hate them. Heavy logi blobs aren't to bad for me. Although packs of heavies can really **** me off. Actually, I do rage a bit about the HMG insta kill. Only problem I have with Dom is when I'm solo and I'm the only one trying to actually win.
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1125
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Posted - 2015.02.09 16:43:00 -
[16] - Quote
Just a heads up. Rattati moved a bunch of cards to 1.1 release here:
https://trello.com/b/R44szWCe/dust-514-development-roadmap
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1126
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Posted - 2015.02.09 17:28:00 -
[17] - Quote
Arkena Wyrnspire wrote:Obligatory 'they must have figured out how to monetise them!'
lol, it has got a bit nuts lately.
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1132
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Posted - 2015.02.11 17:17:00 -
[18] - Quote
Vitantur Nothus wrote:Too much to list, Murt! It is all archived here: https://forums.dust514.com/default.aspx?g=topics&f=1775Would recommend getting your boots on the ground and seeing things firsthand :-) Some things to look out for: Suits* Assaults received massive buffs and are presently most popular suit; MN Assault is FoTM. * Scouts were nerfed a few times and are (thank goodness) no longer FoTM. * Heavies can still insta-spin and HMGs are push-button wins against untanked Scouts (so bring REs). * Commandos are still the worst suit; Logis (especially Gal) are better than Logis are willing to admit. Weapons* Fine Rifles are largely balanced; the ASCR is UP, ScR is OP (but is less popular than the others). * Sidearms are largely balanced. * Grenades are now 2 instead of 3. Gear* REs show up on Active Scans and have an extended activation sequence. * Cloak now renders its user EWAR blind and features a very long decloak delay. * No more spamming Uplinks (or other EQ); active equipment is now limited by bandwidth. Other* Passive scans are now high intensity at close range to low intensity at long range (see chart on Page 1). * SP cap was raised to unobtainable. * Daily missions were added. * Loyalty Ranks were added (largely an AUR-based measurement). * Can now stack boosters and buy end-of-match SP bonuses * Can now sell salvage and unwanted gear back to the market. * Warbarges were very recently added; they'll be the framework for PC 2.0 (coming soon). Did I miss anything, guys?
For Gear, I'd say no more using remotes on tanks (which never counted as spamming IMO). :(
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1133
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Posted - 2015.02.11 17:21:00 -
[19] - Quote
Vitantur Nothus wrote:Ares 514 wrote: For Gear, I'd say no more using remotes on tanks (which never counted as spamming IMO). :(
Do the AV Remotes work yet? Was their price tag ever fixed?
To my knowledge they are still broken.
I tried them when they first came out and was like **** you tank... and then watched in horror as he took 0 damage. I promptly died to blaster fire.
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1133
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Posted - 2015.02.11 17:42:00 -
[20] - Quote
So despite suggestions from others to train the Min Commands (for AV purposes, I hate tanks) I stuck to scouts and decided to go level 3 Min Scout. Mainly because i've been fooling around with NK fits on my gal scout and the bonus to gal scouts is really ****** since the EWar changes combined with heavies surviving a blow of my charged proto NK's. So more of a pub fun fit.
Only had time for two quick matches and they were not on the best maps for NK's. As often happens with NK's my KDR took a bit of a hit.
Initial Impressions:
- Like the speed I got with two kincats (slightly faster then my gal scout fitting); however, the big diff is I really notice the stamina recovery versus the gal scout.
- Didn't really notice the diff of not having a complex dampener on (gal scout has one) but that could have been who i was fighting. I did get scanned once which was annoying.
- I've heard everyone ***** about PG issues, but WTF it's worse then I thought if you want to have KC's on it and you're running an advanced dropsuit with proto NK's. Fitting it was really hard.
- Debating only having one KC and putting a Complex dampener on to free up some PG. But i like the speed with a NK fit. (despite it getting me killed more often then not)
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1137
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Posted - 2015.02.11 18:29:00 -
[21] - Quote
IAmDuncanIdaho II wrote:Ares 514 wrote:So despite suggestions from others to train the Min Commands (for AV purposes, I hate tanks) I stuck to scouts and decided to go level 3 Min Scout. Mainly because i've been fooling around with NK fits on my gal scout and the bonus to gal scouts is really ****** since the EWar changes combined with heavies surviving a blow of my charged proto NK's. So more of a pub fun fit. Only had time for two quick matches and they were not on the best maps for NK's. As often happens with NK's my KDR took a bit of a hit. Initial Impressions:
- Like the speed I got with two kincats (slightly faster then my gal scout fitting); however, the big diff is I really notice the stamina recovery versus the gal scout.
- Didn't really notice the diff of not having a complex dampener on (gal scout has one) but that could have been who i was fighting. I did get scanned once which was annoying.
- I've heard everyone ***** about PG issues, but WTF it's worse then I thought if you want to have KC's on it and you're running an advanced dropsuit with proto NK's. Fitting it was really hard.
- Debating only having one KC and putting a Complex dampener on to free up some PG. But i like the speed with a NK fit. (despite it getting me killed more often then not)
If I remember back to my impressions picking up Minja again after running cal/gal scout pre-1.8 - yeah the stamina thing is the most noticeable I would say. Of course the NK damage too - you won't often OHK a heavy - I think even a basic heavy can easily run over 1150 HP (charged NKs, both swipes hit). But most other suits are going down. I run advanced mostly too - I have three fits, one has 2x KC, one has KC + PD, one has KC + Ferros. Yeah I can't get enough of the speed either - 2x KC is my favourite as long as not getting scanned too often.
Yeah, the stamina recovery diff and PG issue seems to be the main differences for sure. I guess it made me finally take off that damn cloak though, no way i was going to be able to fit it. I hate the cloak in it's current form yet still have it on tons of fits (who knows why).
Edit: I think i have the cloak because once in a while it's useful (climbing ladders, crossing big open spaces, getting me killed when i have it out yet am not cloaked but for some reason can't change back to a weapon). That and for the life of me I can't figure out what to replace it with. Put an advanced active scanner on one fitting but never really liked them.
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1137
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Posted - 2015.02.11 19:18:00 -
[22] - Quote
Adipem Nothi wrote:Ares 514 wrote:Put an advanced active scanner on one fitting but never really liked them. Proto Scanners are pretty good; the rest not so much.
I know, but you can't really fit a proto scanner on an advanced scout well. Plus the ISK diff.
Nanite Injectors are useless now, I have them on some fits but no one ever asks for a needle.
Drop Uplinks, I run, despite the fitting costs. No sense having two though.
Remote Explosives, I have always sucked with, plus with bandwidth and me running Drop Uplinks doesn't make sense to use with an advanced suit.
Repair Tool, not so great on a low HP suit (draws too much fire).
Active Scanners, meh, as I said before if not proto.
Nanohives, bandwidth issues with Drop Uplinks.
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1140
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Posted - 2015.02.11 20:14:00 -
[23] - Quote
Spademan wrote:Ares 514 wrote:Nanite Injectors are useless now, I have them on some fits but no one ever asks for a needle. What? Plenty of people request pickup.
I know I almost always do. However, whenever I have one on my fitting no-one ever requests needles. Not sure if i'm just always in the wrong place at the wrong time. Squad mates will, but random blueberries almost never do anymore.
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1142
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Posted - 2015.02.11 20:53:00 -
[24] - Quote
Adipem Nothi wrote:One Eyed King wrote: Here is the question though... Will the active damp have the same delays of the cloak?
I'm thinking this will be a "combat cloak" geared more toward assault-styled play. No delays on activation/deactivation; short effect duration; moderate cooldown. It won't be a "Scout toy"; rather, it'll be something anyone can fit. As there's no change in visibility, you'll be able to "click it on" then do whatever you want for a 'bit (including killing) with a lessened profile. This will give dampened Assaults the ability to briefly duck GA Logi scans to pull off a flank attack or push into CQC range.
I like everything you said except the bit about assaults. If we have to have a dumb role bonus as a scout I want it to apply to the new dampening cloak. Let the others fit it at much higher cost.
Maybe better yet, reduce cloak fittings and let others see how useless they can be currently. Then they can give us a useful role bonus!
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1145
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Posted - 2015.02.12 16:01:00 -
[25] - Quote
Makuta Miserix wrote:So I opened 5 Strongboxes today and got nothing out of them. You know, other than a Quafe Shotgun.
Damn.... That's what I've been hoping for...
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1145
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Posted - 2015.02.13 17:17:00 -
[26] - Quote
Jebus McKing wrote:IAmDuncanIdaho II wrote:On a side note - it might make deploying squads interesting. "OK who's wearing the full proto gear and preventing us getting into meta-level 2 games?"
[edit] thinking about it it will more likely some make suits above the threshold non-selectable in deployment screens....seeing as they have to do that anyway for re-spawns. IgniteableAura wrote:I would probably Q in to those prototype matches with BPO stuff on just to farm isk if needed. Or make protostompers feel bad for dying to someone wearing BPOs. I doubt they will Q people based on their meta level, but I suppose its possible they won't let you Q into those matches without reaching a specific meta level. I'm pretty sure it will work like this: You select your desired maximum metalevel as you would select the gamemode you want to play. And then the game won't allow you to spawn in a fitting whose aggregated metalevel is above the one you have queued up for. At least this would make sense in my head. "Exploiting" this system by using BPO suits in the highest risk metalevel queue might be a possibility, though it is questionable if you can be effective enough in a BPO suit to reach enough WP to get a good share of the ISK rewards at EOM.
I really can't see me running anything but the non-limited meta-level games. Why play a game mode that will pay less? I also don't like the idea of making a fitting to match set meta-levels, i have enough fittings of various types currently.
Personally I think this whole idea is not going to work well, there are not enough people for very many game modes. Hopefully this doesn't make wait time unbearable.
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1147
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Posted - 2015.02.13 18:14:00 -
[27] - Quote
One Eyed King wrote:Ares
The reason that there aren't many people around is because of how the game modes are now. This game is too overwhelming for new players, and they never stick around.
Game modes with meta lock have the potential of growing the population longer term and benefiting players at all levels.
What may initially result in slightly longer wait times for non meta locked games, may ultimately result in shorter wait times if population increases, not to mention any number of other benefits (bringing in more money, which will result in more development, more competition at higher levels etc.)
Just imagine for a moment we end up with FW style wait times... that would really suck for existing players. Call me jaded, but there's no way they can do meta-lock for all game modes we just don't have enough players currently.
I could be wrong, but I would put my ISK on the fact that the pay will be crap for these meta-locked games. Remember what you destroy has a fairly large impact currently on ISK payout. If they add some other multiplier factor in to that the ISK difference for the unlocked game modes will be way better. I know I personally will run the game mode that pays the most, regardless of what I decide to play in. I suspect, and I could be wrong, that the majority will do the same, leaving the meta locked game mode wait times ridiculously high. Even if it goes the other way, I would anticipate one game mode version wait times getting longer then the other and this becoming a feedback loop making the one game mode unplayable due to wait times.
Remember when they combined Ambush and Ambush OMS? I don't think ANYONE wanted this; however, I think we all know why they did it.
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1147
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Posted - 2015.02.13 18:19:00 -
[28] - Quote
One Eyed King,
Regarding new player experience I fully agree something needs to be done there. CCP has sadly messed this up from day one. I personally however don't think this is the way to do it. Good players and unbalanced games (match making) combined with jack all rewards for trying to win causes issues.
Strong players will wreck face against new/lower skilled players regardless of what they are wearing. I have always been a strong believer that meta-level used is not what causes issues with the game. It can amplify the effect for sure; however, it is not the core issue IMO.
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1150
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Posted - 2015.02.13 18:44:00 -
[29] - Quote
Time will tell I guess. My concern might be wrong, but I do think the meta-level players will be forced to one game mode that some won't like and I can easily see strong players going in and cleaning up exactly as happens currently. I also think wait times won't be helped with this.
I personally feel if there was more rewards for actually winning a battle vs loosing that more people will try. As soon as most players face stiff competition they just give up and go grab the sniper rifles or goof off. I don't fully blame them because in order to win that battle or even make a fight of it they will most likely take a big hit to their wallets. I'm one who will always fight for a win and die trying. Sometimes I wonder why.
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1150
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Posted - 2015.02.13 18:47:00 -
[30] - Quote
I'll add one more point. Often people complain about proto-stompers when players aren't even in proto suits. Hell I've had hate mail to that effect and I was wearing some cheap advanced fit. It's more skill that is a determining factor then proto suits. I just think proto suits take the blame :)
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1154
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Posted - 2015.02.13 19:38:00 -
[31] - Quote
One Eyed King wrote:Ares
You are right that neither of us know how this will play out, and a lot depends on how the payout system works.
I have also felt that ISK payouts in Pubs as it currently is also needs work.
I do see the meta lock at least a way for new players to get stomped less than what there is currently. Certainly skill is taken into account, and at a certain level it becomes less of an issue. I myself almost never run even ADV fits, and pretty much run Quaffe exclusively. I still however get the benefits of all my other core and racial suit skills that new players running similar gear may not have the advantage of.
If done correctly there is nothing that says all game modes can't prosper.
I personally would rather wait a little longer for a good game than get instantly put in a stomp. And FW times are goofy, where if you try it solo you have to wait forever, but I often get right in if I am with a full squad.
I fully expect there to be problems at first, but Rattati is pretty good about making adjustments once something new is in place and we can see what the actual problems are.
Time will tell for sure. I do question if this was the right fix though and won't just create other problems. We shall see.
I do think Rattati has done a billion times better then his predecessors and this game would have been much more successful to date if he'd been in charge in the beginning. However, there are some things that they are aware of that they still haven't fixed. I personally strongly believe addressing battle payouts in general and specifically when you win to give some incentive to players would have gone far in making our everyday battles much more enjoyable. Regardless of the side i'm on, I hate one sided battles. I'd rather a tough fought enjoyable game won or lost then a beat down either way.
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1154
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Posted - 2015.02.13 20:32:00 -
[32] - Quote
SoTa PoP wrote:I realized - I have every suit but scout, all amarr, and I must fix this.
So, I'm getting the Amarr Scout - is that a good idea? and if so, why? If not, why also?
Presently you'll have it just for bling. It's missing a real role.
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1158
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Posted - 2015.02.14 19:52:00 -
[33] - Quote
IAmDuncanIdaho II wrote:Posted my next Youtube vid. This one is most of a whole game...edited to FFWD through the boring bits. It's domination, and my fave fit for Domi is the Amarr Logi with a Plasma Cannon. So in terms of analysing gameplay to see where I can do better, there ain't no bastardly sneaking around, nor is there any toe-to-toe assaulting. Just a bit of fun with a "Logi with a PLC". Either way, you see me doing something stupid, be honest and tell me where I'm going wrong. I would love to get better at DUST - just try not to ridicule me :'( Hopefully there will be many more vids to come over the next weeks and months...just figuring out some techniques and how to quickly and easily edit battles to get them up onto youtube quicker as well as (hopefully) keep an interested audience. http://youtu.be/naaG-PoeFvs
My attempts to use the PLC have all ended poorly.
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1159
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Posted - 2015.02.15 17:40:00 -
[34] - Quote
IAmDuncanIdaho II wrote:Posted my next Youtube vid. This one is most of a whole game...edited to FFWD through the boring bits. It's domination, and my fave fit for Domi is the Amarr Logi with a Plasma Cannon. So in terms of analysing gameplay to see where I can do better, there ain't no bastardly sneaking around, nor is there any toe-to-toe assaulting. Just a bit of fun with a "Logi with a PLC". Either way, you see me doing something stupid, be honest and tell me where I'm going wrong. I would love to get better at DUST - just try not to ridicule me :'( Hopefully there will be many more vids to come over the next weeks and months...just figuring out some techniques and how to quickly and easily edit battles to get them up onto youtube quicker as well as (hopefully) keep an interested audience. http://youtu.be/naaG-PoeFvs
You're better at hitting with the PLC then me. Good to know others shoot a ton though with it too.
Since you asked for feedback I'd only point out that for the first half you were not covering the objective as well as you could have. Perhaps a different position or a bit of pressure when they went for hacks or support when your allies went to hack would have helped your team on MCC more. I know this can result in more deaths / ISK spent though. You did a nice job supporting the point at the end though.
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1160
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Posted - 2015.02.16 16:06:00 -
[35] - Quote
After playing a non maxed out scout suit for the first time since the cloak was introduced I have to say the scout role bonus is currently the dumbest bonus out there.
Granted I highly doubt I'd have a cloak on this fit even if maxed out the fact that you have to be almost maxed in your suit to use your role bonus anywhere near effectively and that said role bonus is tied to a very flawed item currently is sad.
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1163
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Posted - 2015.02.16 22:50:00 -
[36] - Quote
sir RAVEN WING wrote:Ares 514 wrote:After playing a non maxed out scout suit for the first time since the cloak was introduced I have to say the scout role bonus is currently the dumbest bonus out there.
Granted I highly doubt I'd have a cloak on this fit even if maxed out the fact that you have to be almost maxed in your suit to use your role bonus anywhere near effectively and that said role bonus is tied to a very flawed item currently is sad. You spawnkilled me with those Ishoks (at a CRU)... I guess that was revenge for me stabbing you in the face with ZNs while you attempted to pump a shotgun blast in me.
Nice. I had some fun last night knifing people. Did you stab me right at the start after I hacked the point?
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1163
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Posted - 2015.02.17 00:54:00 -
[37] - Quote
sir RAVEN WING wrote:Ares 514 wrote:sir RAVEN WING wrote:Ares 514 wrote:After playing a non maxed out scout suit for the first time since the cloak was introduced I have to say the scout role bonus is currently the dumbest bonus out there.
Granted I highly doubt I'd have a cloak on this fit even if maxed out the fact that you have to be almost maxed in your suit to use your role bonus anywhere near effectively and that said role bonus is tied to a very flawed item currently is sad. You spawnkilled me with those Ishoks (at a CRU)... I guess that was revenge for me stabbing you in the face with ZNs while you attempted to pump a shotgun blast in me. Nice. I had some fun last night knifing people. Did you stab me right at the start after I hacked the point? That was you?
Lol, yep, I saw you coming but wanted to finish the hack for a daily mission. I chose the hack and let you dice me up!
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1163
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Posted - 2015.02.17 00:56:00 -
[38] - Quote
Jebus McKing wrote:Am I the only one that has the feeling that 30m passive scan range aren't really 30m but more like <10? What's up with that?
Passive scans are not in the best place as the moment. Those rings just kind of messed it up instead of making it interesting.
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1163
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Posted - 2015.02.17 00:58:00 -
[39] - Quote
Adipem Nothi wrote:What the heck is going with Assault users wanting to buff themselves? Isn't it a 'bit early for another Uprising 1.0?
Lol, assault buff?! They're in a very good spot currently not sure what more they need.
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1165
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Posted - 2015.02.17 02:06:00 -
[40] - Quote
Adipem Nothi wrote:Ares 514 wrote:Adipem Nothi wrote:What the heck is going with Assault users wanting to buff themselves? Isn't it a 'bit early for another Uprising 1.0? Lol, assault buff?! They're in a very good spot currently not sure what more they need. Better bonuses More slots More HP / Speed Cloak
Let's give them the cloak then... as a stealth nerf :)
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1167
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Posted - 2015.02.17 02:10:00 -
[41] - Quote
Atiim wrote:Ares 514 wrote:Adipem Nothi wrote:What the heck is going with Assault users wanting to buff themselves? Isn't it a 'bit early for another Uprising 1.0? Lol, assault buff?! They're in a very good spot currently not sure what more they need. He's referring to the Gallente and Caldari Assaults who would like to change their bonus to something that's actually useful. His protest against it is rather amusing (and appaullingly hypocritical) given how he also supported changes to the Amarr Scout's bonus, even though they at the time were the best suits in the game and the Amarr Scout was/is a great suit
Cal assault bonus is bs, it's why I didn't bother skilling back into them after the SP reset. I think some like the gal assault bonus. The Amarr scout is quite simply bad at the moment though. I also think the scout role needs a better bonus much more then the assault suits.
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1171
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Posted - 2015.02.19 16:09:00 -
[42] - Quote
I'm so tired of feeling like I'm the only one that wants to win the battle. I've raised the issue of payouts and winners getting something extra a ton of times along with others and don't understand why CCP refuses to even acknowledge the issue. Personally I feel like this causes a lot of frustrating battles where everyone gives up because it's not worth the ISK loss to even try.
Last night in battle after battle I was teamed up with some decent players but only myself and a couple mid level blue berries even tried to win. The one battle I won I went 29 /16 which was pretty good given it was me vs two or three reds every damn time. Needless to say I took a loss. It's so frustrating spawning in and seeing people sitting back padding their KDRs.
The best battle though was one I had to stop half way through because I was interrupted. I was able to watch the outcome though. So the whole time I played the first half I was cursing the three snipers and everyone else sitting back up high or fighting far off from the objective. Still when I stopped we were winning on MCC by a decent margin. That quickly changed after I stopped. They lost the point and never even tried to get it back except one lone valient guy who died trying to hack. Needless to say they lost with two really skilled players on their team (excluding myself). I won't name names but one was using a SG and went 40/4 (not once near the objective though) and the other sat up far away with a Kalkiota rail rifle and went 22/0 I think.
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1176
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Posted - 2015.02.20 17:50:00 -
[43] - Quote
Adipem Nothi wrote:J0LLY R0G3R wrote:
Indirect affect of reduced squad size to 4 Less OBs in pubs. -roof top campers may take longer to get rid of Maybe the 300 point flux ob can me adjusted a little
I like the reduction personally
I expect he'd scale the Orbital Scale to account for reduction.
I think you expect too much :)
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1178
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Posted - 2015.02.20 19:36:00 -
[44] - Quote
Adipem Nothi wrote:The biggest complaint against 4-man squads is the social aspect. If FW were rewired to pay good Isk and support larger squads, there would be no basis for this complaint. Provided good Isk payouts, FW could become and intermediate stage between Low Stakes Pubs and High Stakes PC.
Pubs - Up to 4 unit squads FW - Up to 8 unit squads PC - Up to 16 unit squads
Thoughts?
FW should support 16 unit squads.... bring back corp battles! (kinda)
FW can never replace pubs because their queue times are horrendous. Plus ISK, but you mentioned that.
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1181
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Posted - 2015.02.24 20:54:00 -
[45] - Quote
Llast 326 wrote:TritusX wrote:This thread is where I come to qq about my terribad min scout fits and convince everyone to give me theirs On that note, what do you guys think about these
31k ADV MIN SCOUT
Scout M-1/Series
Breach SMG Ishukone NK
2x Enhanced Shield Extenders 1x Enhanced Precision
2x Enhanced Dampener
1x Cloak Field
and 29k SG ADV MIN SCOUT
Scout M-1/Series
CRG-3 Shotgun Breach SMG
the rest is the same Knives go in the Primary slot
That's how I play too!
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1183
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Posted - 2015.02.26 17:12:00 -
[46] - Quote
Adipem Nothi wrote:Thoughts?EWAR IdeasDamps - Reduce active scan duration (credit to Jebus). Range Extenders - In bad shape, but can't buff 'em without nerfing Falloff inner ring. Precision Enhancers - These are probably OK. BioticsMyoFibs - Add jumps (credit to Rattati). CardRegs - Perhaps faster stamina regen (?). KinCats - These are probably OK. OtherCode Breakers - Move to Highs. PG Extenders - Remove CPU req't and/or move to Highs. CPU Extenders - These are probably OK.
For Range Extenders they need to just have them affect the two outer rings. What they should have done is made ALL inner rings say 5meters and had the two outer rings vary by suits/skills/range extenders. This way they wouldn't have had to kill the range extender.
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1185
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Posted - 2015.02.26 17:38:00 -
[47] - Quote
Adipem Nothi wrote:Ares 514 wrote: For Range Extenders they need to just have them affect the two outer rings. What they should have done is made ALL inner rings say 5meters and had the two outer rings vary by suits/skills/range extenders. This way they wouldn't have had to kill the range extender.
Agreed, and that would've worked! Wonder if it's possible?
If it's not then we're all doomed... they can't be that bad at programming :)
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1189
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Posted - 2015.02.26 19:07:00 -
[48] - Quote
XxBlazikenxX wrote:Kaeru Nayiri wrote:I can finally log into the forums again o_o
I look forward to leap-kills with myofibs.
I may or may not be cooking up a melee/mass driver scout with 500 damage punch.
I'm also anxious to hear about: backpedal speed cloak override glitch when trying to sprint
I enjoy the idea of making dampening more dynamic through the use of variable 'lit-up' time. The time you remain lit on tacnets depending on how much the scanner beat your profile by. This is a fun idea. The leap myofibs, combined with less backpedal speed is going make nova knives a lot more fun.
I'm really looking forward to the backpedal speed nerf. It makes me rage everytime someone backpedals constantly out of my NK range.
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1191
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Posted - 2015.02.28 16:04:00 -
[49] - Quote
Next hot fix to have 90% backpedal speed!
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1191
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Posted - 2015.02.28 16:05:00 -
[50] - Quote
Ares 514 wrote:Next hot fix to have 90% backpedal speed!
And higher myro jumps and less LAV hp...
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1191
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Posted - 2015.02.28 16:07:00 -
[51] - Quote
Plus increased carried on equipment...
https://trello.com/b/bfGqdj7S/ccp-rattati-s-big-board-of-things
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1191
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Posted - 2015.02.28 16:08:00 -
[52] - Quote
Those are my highlights from the list. I wish they went with 80% backpedal speed though.... Guess something's better then nothing.
Overlord of Broman
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Ares 514
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1196
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Posted - 2015.02.28 16:14:00 -
[53] - Quote
Many in here wil probably like the 10% PLC buff.
Not sure why their decreasing cost of std and adv cloaks.... Maybe they've niticed decrease usage and figure that's the reason.. Lol
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1197
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Posted - 2015.02.28 16:22:00 -
[54] - Quote
Prediction... Increased number of nanohives is going to lead to a bit of grenade spam I bet. Although it's great news for my AV fit, maybe I won't need two NHs.
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1211
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Posted - 2015.03.01 04:02:00 -
[55] - Quote
Adipem Nothi wrote:voidfaction wrote:Bayeth Mal wrote:I'm interested in the logistics of how trade will work. How scams will work etc. I see scams being a major problem with the honor system trading they have planed. I know I do not trust anyone so I will not be buying anything. Selling will be different because if I am selling a bpo it is only because I do not have a use for it and will probably just be giving them away to people anyway. The key will be to find a reliable middleman; there will be no shortage of them. Managing logistics will be a pain in the arse unless the transaction generates an automatic message. Example (in-game mail): Date/Time: 2015.03.01 03:15 Sender: Bayeth Mal Body: You have received [Dragonfly Scout Suit] x1 from Sender.^ Mail isn't ideal, but it beats the heck out of (1) not knowing you've received something and (2) not knowing who sent it and (3) not knowing when it was sent.
Lol, I never even thought about this... 10million ISK says their will be no notification you got something... Any takers?
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1211
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Posted - 2015.03.01 04:08:00 -
[56] - Quote
@Ghost
People rage all the time about different things, ignore them and don't get worked up, it will just wreck your enjoyment in the game. That said, FA is full of scrubs :)
I would recommend you sync versus your own corp sometimes, FW works well. It makes for some fun matches and trash talking with friends. We would form two squads and have it out. It also has the added benefit of creating an enjoyable match for the blueberries when two good squads are fighting it out. Close battles are the best battles.
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1217
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Posted - 2015.03.01 04:09:00 -
[57] - Quote
Ares 514 wrote:@Ghost
People rage all the time about different things, ignore them and don't get worked up, it will just wreck your enjoyment in the game. That said, FA is full of scrubs :)
I would recommend you sync versus your own corp sometimes, FW works well. It makes for some fun matches and trash talking with friends. We would form two squads and have it out. It also has the added benefit of creating an enjoyable match for the blueberries when two good squads are fighting it out. Close battles are the best battles.
Another recommendation, have a corp reward for each member in the winning team.
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1217
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Posted - 2015.03.01 04:11:00 -
[58] - Quote
sir RAVEN WING wrote:Ares 514 wrote:Adipem Nothi wrote:voidfaction wrote:Bayeth Mal wrote:I'm interested in the logistics of how trade will work. How scams will work etc. I see scams being a major problem with the honor system trading they have planed. I know I do not trust anyone so I will not be buying anything. Selling will be different because if I am selling a bpo it is only because I do not have a use for it and will probably just be giving them away to people anyway. The key will be to find a reliable middleman; there will be no shortage of them. Managing logistics will be a pain in the arse unless the transaction generates an automatic message. Example (in-game mail): Date/Time: 2015.03.01 03:15 Sender: Bayeth Mal Body: You have received [Dragonfly Scout Suit] x1 from Sender.^ Mail isn't ideal, but it beats the heck out of (1) not knowing you've received something and (2) not knowing who sent it and (3) not knowing when it was sent. Lol, I never even thought about this... 10million ISK says their will be no notification you got something... Any takers? Considering that CCP has said something about adding notifactions... And that I no longer have 10 million. (Like 4 million now. Perhaps I should just quit the blasted game.)
When did they say that? I missed it. He'll even if they said it they probably won't get it done or it will be bugged. So I'll bet the first taker that it doesn't work the day of the release even if it's there.
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1217
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Posted - 2015.03.01 04:17:00 -
[59] - Quote
Raven if you want a separate bet n the terms I just said you can set a lesser amount. :) whatever you'd want.
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1220
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Posted - 2015.03.02 06:34:00 -
[60] - Quote
Tonight was a horrible night of battles. Running solo cause didn't sync up with others battles and I only had a bit of time. Issues..
- my team sucked every time. Like we didn't stand a chance and even I was getting murdered and unable to do much(didn't help I kept trying to use my NK fit)
- constantly deployed to battles already underway, which I wouldn't mind fighting if I knew I'd get paid a reasonable amount but you won't if your late. that **** needs to be fixed.
- ****** maps. Why can we not vote on the maps? Some of them blow. Yet week after week they bring the crap ones back on certain days
- heavies. Enough said
Overlord of Broman
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Ares 514
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1221
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Posted - 2015.03.02 17:55:00 -
[61] - Quote
Looks like 1.1 may come April/May...
Overlord of Broman
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Ares 514
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1224
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Posted - 2015.03.02 18:11:00 -
[62] - Quote
XxBlazikenxX wrote:Ares 514 wrote:Looks like 1.1 may come April/May... Not really surprising. Hey, at least we're getting updates! It means they haven't given up on us yet, completely!
I'm hopeful the hotfix comes out this month...
Overlord of Broman
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Ares 514
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Posted - 2015.03.02 19:10:00 -
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That gets me thinking, I wonder what undocumented change will be in the hotfix... hopefully something good :)
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Posted - 2015.03.04 19:41:00 -
[64] - Quote
Adipem Nothi wrote:Kaeru Nayiri wrote: Don't sell Rouge short, he is as much to thank as Rattati for all the good that's come to Dust lately.
This is a really good point, Kaeru. Without Rouge, there's a chance that Rattati would've never had opportunity to take the reigns.
Seems to me the only good thing he did was putting Rattati in charge that we know about.
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Posted - 2015.03.04 20:39:00 -
[65] - Quote
Adipem Nothi wrote:Arkena Wyrnspire wrote:Adipem Nothi wrote:But Rattati is doing good work, and Rattati is under Rouge's management. If Rouge were terrible, seems to me we wouldn't have come this far this fast. We have evidence in Rattati and Rattati's work that Rouge is doing something right. See, I'm inclined to credit Rattati for this rather than Rouge. Opinion: If all Rouge has done for Dust since FF was give Rattati the reigns and a chance, then Rouge has done more good for Dust than he has done harm.
True.
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Posted - 2015.03.05 19:43:00 -
[66] - Quote
Sinboto Simmons wrote:Suit test:
adv minja
Basic sidearm damage mod.
Two enhanced shields.
Proto NKs.
adv bolt pistol.
Core granades.
Basic REs.
Proto Profile damp.
Enhanced ferroscale plate.
Wish sin luck. 07
Luck.
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Posted - 2015.03.06 18:16:00 -
[67] - Quote
Eruditus 920 wrote:Will jumpy myo's replace your precision enhancers in your highs? Does anyone other than me still use them?
Will you swap all shield extenders and said prec enh for jumpy's? Somethings gotta go especially if stacking.
I have been running precision enhancers on my NK fit :)
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Posted - 2015.03.06 18:33:00 -
[68] - Quote
Ghalags Destroyer wrote:Adipem Nothi wrote:Ghalags Destroyer wrote:I'm new to dust and I'm a scout do i need to worry about kd per battle dieing 15 times per battle how do I stop dying? Early career is all about dying alot. With each death, you learn what not to do next time :-) For now, focus on trying to get things done without getting spotted. You're studying to become an assassin, and the more effective you are at avoiding detection, the better you'll be at backstabbing when the time comes. Get around the enemy running wide flanks, and put uplinks behind them for your friendlies to spawn in on. Get as close as you can to an enemy position without dying, then paint their position with an Active Scanner. Find an overwatch position in a hillside near the enemy position and snipe at weakened targets. Each of these is an exercise in learning to get around undetected. You don't need a cloak to do it, and when you can finally fit a cloak, you'll be that much more effective with it. You're learning about enemy movements/behaviors, maps, and flanking routes. All of this will come in handy. You've come to the right place, Ghalags. We're here to help. Ask any question you'd like and keep us posted on your progress. o7 I already fit a cloak Suit is Scout G-I Shotgun Breach Scp Cloak 2 basic Ferroscale 1 Basix Dampener 1 Basic Precision
First off, if you want the cloak only use it when crossing large areas so you don't get gunned down from a distance, don't have it on when near enemies since you're profile is probably bad. Second, I think the basic precision and basic dampener really aren't worth it at this point. When you get a complex dampener then put one on (and only one for pubs). Personally to start off I would recommend you get an enhanced shield extender in the high and 2xcomplex reactives in the low instead of the ferroscale. Later when you get Kincats you can try them out with a ferroscale.
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Posted - 2015.03.06 18:35:00 -
[69] - Quote
Jebus McKing wrote:MINA Longstrike wrote:Jebus McKing wrote:CCP Rattati wrote:
But it is massive nonetheless.
True, but I still don't see a reason why I should ever advise a new player to spec into lvl 5 basic suits. It remains a waste of 1mil SP. It makes more sense to save the SP and get into lvl 5 Assaults sooner. I had an idea a while ago which was to make basic suits a blend between logi and assault, basically make them non-specialized suits instead of assaults without the bonus. But I did not get enough good feedback to pursue that idea further. Exactly. There is zero good reason to have any 'basic frame' beyond level 3, in fact it's a 'trap option' to even pretend they're appealing. Better than mlt? Sure. As good as a bonused suit? You're ****ing kidding yourself. If we really want basic medium frames to be used at all then they have to have something the Assault suits don't have. One idea I had was giving basic medium frames a second equipment slot -> make them an unspecialized blend between Assault and Logi. They could do a bit of both but would be less effective than the specialized suits at either. Also, since CPU/PG is tough on BMF, give them a 1% or 2% per level bonus to CPU/PG to make them competitive. But then also make sure the Assault bonus is worth it! (I think the MN and AM Assault bonuses are fine but the GA / CA bonuses could use some work, if you want to believe the general forum chatter.)
Why do they want basic medium frames to be competitive? The whole point I thought was to have the racial. I feel like this is time wasted on something that doesn't really matter.
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Posted - 2015.03.07 16:55:00 -
[70] - Quote
Adipem Nothi wrote:Another idea ... I'm sure something like it has already been suggested:
Basic Med Frame * -1 to 2 Slot * +1 EQ * 50% Isk Discount
Basic Heavy Frame * -1 Slot * +1 EQ * 50% Isk Discount
Basic Light Frame * +1 to 2 Slot * -1 EQ * 50% Isk Discount
+1 EQ for Assault might appeal to Assault users who don't like their current racial bonuses. EQ on a Heavy could certainly come in handy. Scouts were assigned a 2nd EQ slot to fit cloak, but they can't fit cloak until they specialize; so why not drop the specialization slot, and add a utility slot or two?
This is a bad idea. Equipment on a heavy?! Prefer them left eith none.
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Posted - 2015.03.09 00:03:00 -
[71] - Quote
One Eyed King wrote:Bayeth Mal wrote:If it's just a Gal scout BPO I'm going to be very disappointed.
It should at least be a BPO for something we haven't yet had a BPO for. Breach Shotgun?
That would be the best troll ever...
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Posted - 2015.03.09 00:05:00 -
[72] - Quote
I bet it's a bpo myofibril..
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Posted - 2015.03.09 19:01:00 -
[73] - Quote
Jebus McKing wrote:The problem is Basic MedFrames are absolutely useless and everyone hates them and wants to rather see them gone entirely than made viable. Everyone has to spec into them even though they don't want to use them and so the BMF level 4&5 only serves as a SP trap for people who don't have a clue that not everything you can spec into is actually worth it. Still, I have yet to hear a really viable point against making BMFs less useless. One point I hear the most is " oh if you make BMFs better then why would I want to use an Assault suit anymore?" BMFs are different from Assaults, a lot actually. They are clearly not just " Assaults without the bonus". Assaults still have 100 base HP more, they have 1 high/low slot more, they have a bonus to handling of a racial light and sidearm weapon and they have a bonus to fitting of light, sidearm weapons, and grenades. They are and would still be all around better at slaying than BMFs. Better damage, better fitting, better tank. Another one is " oh it will just be slayer logi 2.0". No, it won't. What made the slayer logis good was their f***ed up bonuses, native rep rate, and ability to use more and better modules than Assaults because Logis have more CPU/PG. But BMF have less fitting space than both Assault and Logis, no bonuses, and worse stats. Logis would still have more high/low slots, more EQ slots, better fitting capabilities, better bonuses to certain equipments. If you want to do Logi stuff they would still be the better choice. I guess even tanking a proto logi is easier than a proto BMF. Giving the BMFs an additional EQ slot will neither make Assaults useless, nor will it make running Logis less desireable. But with an additional EQ slot all of a sudden we have a nice little niche for BMFs. They are better at doing Logi stuff than Assaults and better at assaulting than Logis. Creating a middle ground between the two for people who haven't decided yet if they want to specialize into Assaults or Logis. The one thing I don't understand is all the hatred towards making BMF just slightly less useless. It is content that is just unused because it is not balanced right but instead of making it viable many people would prefer having less content. I just don't get it.
I think it would be better to just remove them. Get rid of the confusion in the first place instead of wasting time on something that isn't really adding much value. More suits / varieties makes balancing harder.
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Posted - 2015.03.11 07:14:00 -
[74] - Quote
Just got a nice skirmish map to finish the night. Two double NK kills that match. Plus some NK duals... I won them all even. If only that Thale sniper wasn't being such a *****. Wrecked one of my duals.
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Posted - 2015.03.16 06:50:00 -
[75] - Quote
Finally got a Quafe bpo!
....
and it's a FG.... :(
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Posted - 2015.03.16 18:44:00 -
[76] - Quote
FLAYLOCK Steve wrote:Ares 514 wrote:Finally got a Quafe bpo!
....
and it's a FG.... :( I'll trade you the quafe sg (I got two) for the forge gun
DONE!
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Posted - 2015.03.16 18:52:00 -
[77] - Quote
Adipem Nothi wrote:Added Original Bastards ... Fusion, Demzor, Assert, Tosch, Judas, Tyjus, Ozarow, Aythadis, Snazz Added a few Barbershop regulars Ares, Murt, Blaziken, Dreis, Greiv, Steve
Thanks, although i fear it's been on a down ward slide since i pulled out the NK's as my primary and went to work. I have some good games for sure, but there's also the painful ones...
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Posted - 2015.03.17 17:32:00 -
[78] - Quote
First Prophet wrote:Dreis Shadowweaver wrote:First Prophet wrote:Dreis Shadowweaver wrote: Edit: Besides, it's not the gear that makes the player; I'd still be stomping in Standard gear.
Then go stomp in Standard gear. Do it. Quit using proto like a scrub. I grinded ISK (from 99.8% pub matches) so that I could afford to run Proto. If I can afford it, why shouldn't I use it? But there's no end to this sort of argument. If you grinded isk for proto to use in pubs than you admit that you're a scrub who isn't good enough to roll in standard because if you were, you wouldn't have saved that money to be able to run proto in pubs. The only valid reason to grind for isk is to pay poor people to do embarassing things or to blow on pointless gambling. And bpo collection i guess. The end is don't proto stomp you scrub. If you have proto gear and want to use it, great. That's awesome. Go ahead and use it all you want. IN PLANETARY CONQUEST. WHERE IT'S SUPPOSED TO BE USED. Proto gear is END GAME equipment, use it in an END GAME activity. Pubs are EARLY GAME activity. It's where all the fresh mercs jump into straight out of academy. Don't use god damn proto there. Use it in FW if you want. Just not in pubs. If you want to play pubs, play it all you want, but use the appropriate gear for it.
I strongly disagree with this attitude. Proto gear is not designed to be used just in PC, a mode which most don't play. Your view is limited in scope. Most use some proto items on their suits, look at your modules, Complex Shield Extender or Profile Dampener anyone? You going to have issues with my proto NK's on my advanced Min scout? Who is to decide what counts as 'proto'. It's often not the gear but the squaded players using team work and match making that cause the issues that people scream proto stomping about. Look at the real issues instead of putting blinders on and complaining about proto gear.
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Posted - 2015.03.17 17:36:00 -
[79] - Quote
Dreis Shadowweaver wrote:Pseudogenesis wrote:I secretly share prophet's views on proto gear ('GÇó_GÇó)
I try not to be so abrasive about it though It seems like there is no middle ground; those who get stomped whine about Proto, and those who stomp say that they are entitled to it. Here's a thought: I like to win. If you don't like this, why don't you pull your own Proto out and come and stop me? Would it surprise you though if I told you I support meta-locking pubs?
I strongly believe that meta-locking pubs is going to cause a ton of problems. Wait times on some meta levels are going to be horrible such that no one plays them. We don't have the numbers to do this.
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Posted - 2015.03.17 19:08:00 -
[80] - Quote
Adipem Nothi wrote:Ares 514 wrote: I strongly believe that meta-locking pubs is going to cause a ton of problems. Wait times on some meta levels are going to be horrible such that no one plays them. We don't have the numbers to do this.
Agreed. Managing stomps via squad size is the better fix, IMHO. Examples: Ambush - Max 4 Dom - Max 4 Skirm - Max 6 FW - Max 18
Stealth buff to team size in FW!
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Posted - 2015.03.17 19:12:00 -
[81] - Quote
Quil Evrything wrote:Ares 514 wrote: I strongly believe that meta-locking pubs is going to cause a ton of problems. Wait times on some meta levels are going to be horrible such that no one plays them. We don't have the numbers to do this.
The only "problems" I believe it will cause, is for people who want to play proto suits in pubs. If people cant play like that any more... that is NOT A PROBLEM :p but regaurdless, making up fear stories is lame. they should just try it for a week and see what happens.
First, meta-lock will not necessarily mean that you can't have something on your suit (or maybe your suit even) proto. I'm not fear-mongering. I'm just saying IMO that it is going to cause issues with wait times for everyone or maybe not full teams (who knows with CCP). IMO meta-locking will not resolve any of the issues they are trying to fix by doing it. Time shall tell since they've decided to do it.
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Posted - 2015.03.17 19:16:00 -
[82] - Quote
voidfaction wrote:Adipem Nothi wrote:Quil Evrything wrote:Ares 514 wrote: I strongly believe that meta-locking pubs is going to cause a ton of problems. Wait times on some meta levels are going to be horrible such that no one plays them. We don't have the numbers to do this.
The only "problems" I believe it will cause, is for people who want to play proto suits in pubs. If people cant play like that any more... that is NOT A PROBLEM :p but regaurdless, making up fear stories is lame. Incorrect. Assume we have 2000 players online at any time. Those 2000 players are presently divided into 4 queues (Bush, Dom, Skirm, FW). Let's assume they're divided evenly. We have 500 players in each bin available to Scotty for matchmaking, some of whom are deployed in battle and some of whom are waiting in queue. Now let's introduce two meta levels for each queue, low security and high security. Now we have 8 queues instead of 4. Now we have 250 players per bin available to Scotty for matchmaking. That's assuming optimal and evenly divided bins. Meta locks will absolutely affect queue times. Meta locks will absolutely result in increased likelihood of seeing the same players match after match after match. Both are not signs of a healthy game. I don't want 3 versions on pub skirmish I want all pubs meta locked. You don't want meta lock then run FW pushing more players into FW the end game for those not interested in PC.
Forcing anyone who want's to use whatever fit they feel like into battle into one game mode they may or may not like that doesn't even pay ISK is not really a solution.
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Posted - 2015.03.18 01:40:00 -
[83] - Quote
Pseudogenesis wrote:You guys have been chatty today Adipem Nothi wrote:voidfaction wrote:If only the pubs was meta-locked it might shorten the FW wait time. Plus you think those stomping pubs now are going to not run organized squads in low meta matches for the chance for easy noob/solo player kills?
The stomper's goal is to maximize kills at minimum risk. If the least resistance is to be found in lowest tiers, they'll stomp the lower tiers. Meta locks won't fix stomping. I take exception to this statement; The average stomper's goal is to maximize rewards at minimum risk. If low metalevel game modes didn't pay well in SP and ISK, as has been proposed by Rattati, most of the stompers will go elsewhere. Not all, obviously, but most, and I think that's the best we could really ask for.
I was understanding that it would just be reduced ISK...
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Posted - 2015.03.18 17:03:00 -
[84] - Quote
Kelc Ct'elpem wrote:XxBlazikenxX wrote:Arkena Wyrnspire wrote:Ghost Kaisar wrote: Let he who has no sin throw the first stone.
Grenades or REs are better, of course. What kind of pleb throws a mere stone in this day and age? What?! Stones are bonified Minmatar Technology and standard issue for all soldiers! Confirming that nobody has stones like a Minja that runs no HP mods
So you're telling me i should rename one of my main fits to 'Big Stones'?
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Posted - 2015.03.18 17:17:00 -
[85] - Quote
XxBlazikenxX wrote: Small Stones
Perhaps instead of debating the size... we'll just go with 'Stones'
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Posted - 2015.03.18 17:26:00 -
[86] - Quote
Llast 326 wrote:Ares 514 wrote:XxBlazikenxX wrote: Small Stones
Perhaps instead of debating the size... we'll just go with 'Stones' Just don't name any fits "Passing Stones"
lol, well, depending on the fit maybe that's a good name ...
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Posted - 2015.03.18 17:29:00 -
[87] - Quote
So i thought i'd try the Assault Scrambler Riffle yesterday. Seemed a bit ridiculous to me. Of course it's been a while since i've NOT used CQC weapons (except the BP). Forgot how easy it is to kill from far off with a light weapon.
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Posted - 2015.03.18 21:35:00 -
[88] - Quote
Mr Stones
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Posted - 2015.03.18 22:14:00 -
[89] - Quote
Arkena Wyrnspire wrote:Do none of you like RR scouts?
Using an RR with a scout works nicely because you can reposition very well.
I have one I use sometimes, just not my fav style. Works well in ambush which I rarely play.
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Posted - 2015.03.19 19:15:00 -
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Adipem Nothi wrote:In summary, this proposal is by-and-large a buff to the Scout class, and it shouldn't be implemented unless Scouts prove to be underpowered. My goal here is preparation. In the event that Rattati does come knocking, it will be good to have something in-hand. And it'll good to have already done all the barfighting in advance of his arrival.
Here's a recap of the all the changes in the current proposal ( version 1.0): Scout Class BonusCurrent: +15% cloak fitting reduction Proposed: +15% cloak fitting reduction, +8% profile dampener efficacy Cloak (std, adv, pro)Current: 0%, 5%,10% active dampening Proposed: 0% active dampening Duvolle Focused ScannerCurrent: Precision - 20dB Proposed: Precision - 18dB GA Scout Racial BonusCurrent: +2% base scan precision, +3% base scan profile Proposed: +5% base scan range, -10% cloakblind effect MN Scout Base MovementCurrent: 5.65 m/s Proposed: 5.80 m/s AM Scout Racial BonusCurrent: +5% base stamina/recovery, +5% base scan precision Proposed: +10% base stamina/recovery, +5% biotic module efficacy CA Scout Racial BonusCurrent: +10% base scan range, +3% base scan profile Proposed: +10% base scan range, +7% precision enhancer efficacy
As always, looking forward to your thoughts and feedback, gentlemen and bastards. o7
I really like the profile dampener efficacy bonus on the scout role. I personally think the 15% bonus to cloak fitting should be removed and replaced with something else. Then reduce the cost on the cloak by 75%, it's confusing to newer players and who cares if other suits want to fit it. No reason to limit it to scout in it's nerfed state.
Pretty much everything else i like EXCEPT the CA Scout. The precision efficacy is much better then base scan profile bonus but i don't like the range/passive scans they could achieve with this combo (I never liked that role in the past)
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Posted - 2015.03.19 19:38:00 -
[91] - Quote
Also with regards to the 15% cloak bonus for the scout, it's a really bad mechanic and needs to go. It's stupid a level 1/2/3 skilled player can't fit a cloak on a scout.
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Posted - 2015.03.20 03:34:00 -
[92] - Quote
Adipem Nothi wrote:One Eyed King wrote: I don't think making us 2.6% faster is adding a 3rd bonus, and I am fine with such a minor change, and would even be fine with no change if somehow a bit of a speed boost was too much to swallow.
What if Gal Scouts had a bonus to cloak duration or cool down? Would that be significant enough?
Also wouldn't mind if they got a bonus to SGs like Minja's have knives.
2.6% faster isn't a 3rd bonus; it normalizes the speed gap which separates Scouts from their Assault counterparts: BeforeGallente: 9.00% Caldari: 9.00% Amarr: 9.38% Minmatar: 6.60% AfterGallente: 9.00% Caldari: 9.00% Amarr: 9.38% Minmatar: 9.38%
Our class bonus is already cloak-based; I wouldn't want to double down on efficacy of an item that some might not even use. Shotgun efficacy could get interesting ...then again, GalScout shotgunners already dominate Scout PC usage. Giving them a bonus to shotguns might reinforce the meta we're trying to shakeup ...
I like the idea of a SG bonus for gal scout, I was thinking it and then saw others put it there to. Another idea that may not be liked is what about a drop uplink bonus? Gal scouts infiltrate and put down links for the team to spawn in on. It could be a bonus like x more active at once or shorter spawn times or whatever... Just spitballing.
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Posted - 2015.03.20 15:42:00 -
[93] - Quote
Adipem Nothi wrote:Proposal v2 - Scout Racial Bonuses CA - Base Range (+10%), Cloak Efficacy (10% less cloakblind) GA - Base Range (+05%), Scanner Efficacy (10% faster cooldown) AM - Base Stamina (+10%), Biotic Efficacy (+5%) MN - Base Hacks, Knife Efficacy (no change)
Thoughts?
Preferred the first set. The cloak fitting bonus to scouts has got to go. It's such a bad mechanic.
Really dislike the GA bonuses. Thinking more on it I don't want to be forced into a set piece of equipment like the gal logi was. Yes I know I suggested uplink bonuses.
Also don't love the cal bonuses.
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Posted - 2015.03.20 15:44:00 -
[94] - Quote
Bayeth Mal wrote:Looking at that data set, I expect to see light weapon sentinels making a comeback. There's been a much starker drop in HMG usage than Sentinel suit usage.
Not that I ever really minded it in the first place. Back when the HMG was trash and AR ruled all it was legit. It just made me laugh.
Never really understood all the rage about it TBH.
Though I have to say I am surprised Sentinels are as low on the chart as they seem to be... makes me doubt the data a bit. Though that's "pieces sold" so if you're not dying you don't need to buy I guess.
Exactly, purchases are far removed from usage I think. Heavies don't die as much and when they do their much more likely to get needled. Plus all the bpos out there must mess things up.
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Posted - 2015.03.20 18:11:00 -
[95] - Quote
Adipem Nothi wrote:Ares 514 wrote:The cloak fitting bonus to scouts has got to go. It's such a bad mechanic. Not quite ready yet to give up on cloak. It complements stealth play perfectly in concept; just needs a little polish.
But what is wrong with allowing any suit to use it? Bring the CPU/PG down on ALL cloaks by 75% so that you don't have to be level 5 to really fit a cloak without gimping the scout fit. Let other roles try a cloak on if they so choose. I'm fine with an assault using a cloak with damps, more diversity is fine by me (plus less hp mods then).
Overlord of Broman
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Ares 514
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Posted - 2015.03.20 18:16:00 -
[96] - Quote
Llast 326 wrote:Kaeru Nayiri wrote:Adipem Nothi wrote:
Why should alpha bonus be restricted to the MinScout? [...]
Because it's Nova Knives. It's a sidearm that OHK most thing without the bonus. The bonus is actually moot. a ROF on a family of light weapons on scouts would see the complete destruction of both assaults and commandos. People do not take damage buffs lightly. Right now, TTK is low enough that alpha is king, this is what makes assault rifles still slightly underpowered compared to other rifles, and why the TAC AR is the most popular AR. It's never a DPS war until it's heavy on heavy, each with their own logi repping. This is just my opinion on the situation. I'm with you on this Kaeru Pretty much my line of thinking as well.
It's just that it's confusing. All the other suit roles are per level. What is really wrong with allowing any suit to run a cloak? Just like any suit can run any other piece of equipment. Granted the cloak isn't that great without a low profile so it might be less effective.
Overlord of Broman
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Ares 514
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Posted - 2015.03.20 18:26:00 -
[97] - Quote
Adipem Nothi wrote:Ares 514 wrote:Adipem Nothi wrote:Ares 514 wrote:The cloak fitting bonus to scouts has got to go. It's such a bad mechanic. Not quite ready yet to give up on cloak. It complements stealth play perfectly in concept; just needs a little polish. But what is wrong with allowing any suit to use it? Bring the CPU/PG down on ALL cloaks by 75% so that you don't have to be level 5 to really fit a cloak without gimping the scout fit. Let other roles try a cloak on if they so choose. I'm fine with an assault using a cloak with damps, more diversity is fine by me (plus less hp mods then). Cloak was intended to set Scouts apart; we'd hoped that it would be built into the suit. Instead, we got two equipment slots; one for cloak and another for filling a battlefield role. Cloak is bad, but it still sets us apart. If cloak were to no longer set Scouts apart, what would? If cloak were to no longer sets Scouts apart, how would Scouts justify having 2EQ slots?
You have to remember that originally, the cloak was SUPER powerful. So they wanted to make sure only scouts could efficiently fit it without completely gimping their fit. Fast forward today, and this is obviously no longer the case. The cloak in it's current form is meh. So lets open it to all because i can guarantee it won't be buffed.
Overlord of Broman
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Posted - 2015.03.20 18:28:00 -
[98] - Quote
Adipem Nothi wrote:
...
Do we want to trade out the 2nd EQ slot for another slot (for King HP)? How will we do heroic scoutly things, like cloaking away uplinks when our team is spawn trapped? What will set Scouts apart?
No, i like the two EQ slots, it's one of the few things that still sets us apart. Loose that and their's little point in playing a scout in today's meta. Assaults can already deploy more things (don't get me started on that one!)
Overlord of Broman
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Ares 514
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Posted - 2015.03.20 18:37:00 -
[99] - Quote
Kaeru Nayiri wrote:Adipem Nothi wrote: Do we want to trade out the 2nd EQ slot for another slot (for King HP)? How will we do heroic scoutly things, like cloaking away uplinks when our team is spawn trapped? What will set Scouts apart?
^ This is really important. The cloak still has room to evolve, especially when we start talking about the active dampener and the active jump height increaser. The cloak is the first in a new family of equipment that alters your suit's nature. I don't think breaking it open and spilling it all over the floor for everyone to use is the right thing to do. And any suit that actually wants to fit the cloak, CAN fit the cloak. You get slightly gimped, but it's certainly doable. I've seen Logis and Commandos use the cloak on multiple occasions. Usually it's laughable, but the choice is there. I don't think we need to change the way it's setup in that regard. I am open to being proven wrong, though.
Fair point. I'd still they rather just tossed the racial bonus of 15% and just had it cost less to fit on ANY scout suit regardless of skill.
Overlord of Broman
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Ares 514
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Posted - 2015.03.20 18:50:00 -
[100] - Quote
So I tried the ASC with a gal scout instead of a min scout and had much better success. The advanced min scout just can't fit the right modules. The gal does much better. Felt a bit dirty doing it though, so not use to long range weapons.
I now know why i get murdered by the ASC though, any scout i saw i instantly vaporized. Made me feel guilty.
Overlord of Broman
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Posted - 2015.03.21 00:03:00 -
[101] - Quote
I like the efficiency bonus to profile dampners to the scout role. Keep the Min scout bonuses. Not sure about Amarr, but here are my ideas for cal and gal.
Give cal scout a reduction on cloak blind say 10% per level. Should be easy to do code wise and be useful yet not OP given the delay to swap out of cloak. Stays with better scans roll without giving OP scans.
Give gal scout a reduction to cloak shimmer. Probably harder to implement but sticks with role of infiltrator.
Thoughts?
Overlord of Broman
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Posted - 2015.03.21 00:38:00 -
[102] - Quote
Spademan wrote:Adipem Nothi wrote:Spademan wrote: Taking a blindfold off a blind person doesn't make them any less blind.
If your scan range is 20m ... 85% cloakblind means you'll see out to 3m 50% cloakblind means you'll see out to 10m That's over a 300% improvement. It would be felt. When will you be within 10 metres of an opponent? When you're going in for the kill if I'm not mistaken, and the cloak is something you really don't want out when closing in for a kill. Hacking I suppose, but chances are if someone's around you'll get shot before they're within 10 metres. I just can't see where it'd ever be an advantage, scanning is something you need to build a fit around, why ever compromise it with a cloak that wont hide you?
You could make the bonus bring them back to 90% to increase the strength. Passive without the arrows are not as strong and with the overwhelming nerf to range extenders it wouldn't cause excessive range issues. Combine this bonus with the role bonus of better scan profiles when fitting dampeners and I think cal scouts would have a much better role then currently.
Overlord of Broman
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Posted - 2015.03.21 00:41:00 -
[103] - Quote
Adipem Nothi wrote:One Eyed King wrote: Could we instead or also decrease base Scan Profile a bit for Gal Scouts by 1 to 3 dB ? Would that make a difference at all in addition to some Scout wide Dampening bonus?
My only reservations with a class-wide dampening bonus: * MinScout could become OP * Leaves the GalScout without a meaningful role
Given the fitting issues on the mon scout, one of the main reasons the gal is better all around IMO, I don't think we have to worry about that. As for gal role, we can figure that out.
Overlord of Broman
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Posted - 2015.03.21 02:27:00 -
[104] - Quote
A few other ideas..
Scout role - profile dampener efficiency - 5% hack speed bonus per level (taken from min scout)
Min scout - NK stays the same - 10% reduction to kincat PG cost per level
Amarr scout - Some RE bonus (I hate REs but making them the explosives expert could really given them that role they have been lacking)
Personally I like the idea all scouts become good hackers and the K.c bonus to min scouts would really help them with fitting KCs for speed which any true min scout would love
Overlord of Broman
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Posted - 2015.03.21 05:43:00 -
[105] - Quote
Pseudogenesis wrote:If anyone wants to indulge my opinion on the matter of scout balancing:
I think that if you're going to want to make big sweeping changes like this then you need design goals. Goal-oriented design is one of the strongest methods in game design and it's the best way to keep on track. These suggestions are all over the place, and frankly I think they're pretty sloppy. I propose that we come up with some goals and parameters before we decide on any changes. By goals I mean intended final outcomes, and by parameters I mean rules that we can't violate with our suggestions. Shotty does do this a bit but I'm not sure it's enough. So let's do some brainstorming:
- I see lots of ideas here and some are better than others but a lot of them miss the point of the bonus system. ALL bonuses reinforce their given suit's overall role in its class. The sentinel bonuses all make the sentinels tanky and defensive, the commando bonuses all increase raw stopping power, the assault bonuses all increase combat flexibility, and the logistics bonuses all increase effectiveness with a certain type of equipment. Scout bonuses should therefore improve Scoutliness: Running, hiding, (passive) scanning, jumping, hacking, assassinating. Anything that doesn't pertain to that shouldn't be a bonus, and I think that also applies to bonuses that only apply to a single EQ or weapon. It's alright for Logis because that's the easiest way to specialize them, but it's not a good idea for scouts, and we already have a single-equipment bonus in the cloak bonus. Efficacy bonuses to REs or Shotguns or direct combat effectiveness are a bad idea full stop.
- I think that attempting racial balance and class balance simultaneously is a terrible idea. Establish racial parity within a class so that the entire class is evaluated at a similar/equal baseline, and then move forward with attempting to bring the class in line with the rest of suits (if it even needs to be brought in line at all.)
- If the suit already has a role, then we must not change that role unless absolutely necessary. I've seen this time and time again in multiplayer games with an iterative model of development: If you drastically alter or remove a niche that a significant portion of the playerbase already enjoys, then you have made a terrible mistake. I've been on the wrong end of this kind of change before, and it SUCKS. It's the kind of change that makes you want to quit the game, or at the very least makes you enjoy it much less. So that being said: Galscout needs to be the king of dampening, Calscout needs to be the king of range, and Minscout needs to be the king of hacking and knifing. If you change any of these roles there will be backlash, guaranteed. I think the Amscout's bonus can be reworked because, frankly, I doubt anybody but Amarr purists use the Amscout for anything.
- In the same vein, I think unnecessary sweeping changes to multiple things unrelated to the dropsuits is unnecessary. Cloak changes, dampener changes, scanner changes, etc should not be made unless they are absolutely the best option.
- Role bleed needs to be avoided. To me, this means ensuring that none of the scouts get any kind of bonus to direct combat efficacy, but the same probably applies to equipment bonuses.
- Finally, I think the consensus is that the order of effectiveness is Galscout > Calscout > Minscout >Amscout. Also - and this is obviously much more opinion-oriented so I'm open to debate - I think the balance of the minscout is the standard that the scouts as a whole should be balanced around. If not the minscout then probably the calscout, but I think it would be a lot harder to bring all scouts to the level of the calscout than it would to bring them to the minscout's.
So now we have our goals and parameters:
Goals: - Bring racial balance to the scout class - Do this without infringing on the role of other classes - Bring all scouts in line with the minscout or calscout (?) - Address galscout supremacy without drastically altering the suit Parameters/Rules: - Do not significantly alter or discard the niches of the galscout, calscout or minscout - Do not alter non-dropsuit things unless necessary or for the best - Do not implement bonuses which are not specifically focused on doing scout things - Do not implement bonuses which only affect one weapon or equipment - Do not implement bonuses which directly improve combat effectiveness - No more than two bonuses per racial dropsuit (Rattati's Rule)
I think this is a fair list. You guys are fair to dispute any of the items on the list, though. In the mean time, my next post will be suggestions for balance with these goals in mind.
You make some good points, however I do think bad roles should not be necessary kept. Some of these roles were not the same before and many other classes have been iterated on to reach the point are at currently.
Overlord of Broman
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Ares 514
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Posted - 2015.03.21 15:09:00 -
[106] - Quote
Adipem Nothi wrote:@ Pseudo
What makes the GA and CA more competitive than MN is that the former can beat 21dB Scans with 1 less damp. That's pretty much it. If the three needed the same number of damps to beat 21dB, they'd be very close to balanced. If the AM had a half decent bonus and needed the same, he'd be right there with them. The more I think about it, the more I think the key the Racial Parity will be found by (A) eliminating of the profile bonus or (B) duplicating of the profile bonus (i.e. class efficacy to damps).
I agree this is what would really help bring all scouts to a similar level of usefulness .
Overlord of Broman
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Ares 514
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Posted - 2015.03.21 15:22:00 -
[107] - Quote
Adipem Nothi wrote:"Scout bonuses should therefore improve Scoutliness: Running, hiding, (passive) scanning, jumping, hacking, assassinating. Anything that doesn't pertain to that shouldn't be a bonus ..." In the spirit above, here's our best version yet ... Proposal v5.1: Google Doc Class Bonuses* Fitting Reduction to Cloak (no change) * Efficacy Bonus to Profile Dampeners (+8%) Racial BonusesCA - Base Scan Range (+10%), Cloakblind Effect (-10%) GA - Base Scan Range (+5%), Precision Enhancer Efficacy (+10%) AM - Base Stamina (+10%), Biotic Efficacy (+5%) MN - No Change Other Items* Remove cloak active damp bonus Assumptions* Scout class performance declines over Echo * PC Usage: GA Scout > CA Scout > MN/AM Scout Goals* Counteract performance decline * Achieve racial parity * Equalize PC usage rates Pseudo's GoalsG£ô - Bring racial balance to the scout class G£ô - Do this without infringing on the role of other classes G£ô - Bring all scouts in line with the minscout or calscout (?) G£ô - Address galscout supremacy without drastically altering the suit Pseudo's ParametersG£ô - Do not significantly alter or discard the niches of the galscout, calscout or minscout G£ô - Do not alter non-dropsuit things unless necessary or for the best G£ô - Do not implement bonuses which are not specifically focused on doing scout things G£ô - Do not implement bonuses which only affect one weapon or equipment G£ô - Do not implement bonuses which directly improve combat effectiveness G£ô - No more than two bonuses per racial dropsuit (Rattati's Rule)
Thoughts? * Please provide specific numbers when commenting on GalScout Precision. EWAR TableProposal Google Doc
Pretty nice. CA scout seems pretty powerful to me.
Overlord of Broman
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Posted - 2015.03.21 20:35:00 -
[108] - Quote
For any that might care, here is my fav min scout fit.
Adv Min Scout H: 2x Complex PE, 1xC blue L: 2x Complex Kincat E: N11 DU, NI PW: Ish NK SW: BP
Overlord of Broman
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Posted - 2015.03.21 22:07:00 -
[109] - Quote
Varoth Drac wrote:Ares 514 wrote:For any that might care, here is my fav min scout fit.
Adv Min Scout H: 2x Complex PE, 1xC blue L: 2x Complex Kincat E: N11 DU, NI PW: Ish NK SW: BP Very conservative with hp. Much respect.
It's good fun but you can die a lot sometimes. I really don't think the proto suit is worth it for knifing fits. Too much ISK wasted which causes frustration and the extra slot doesn't make much diff IMO.
I used to have a basic shield extender instead of the blue (it's all I coukd fit) but with the jump changes I think the blue is much better. I have often died trying to get up a slope due to bs and while I'm cursing at the invisible stone that's stopped my stealthy approach they turn around and murder me.
Overlord of Broman
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Posted - 2015.03.23 03:19:00 -
[110] - Quote
Adipem Nothi wrote:Should we present the proposal whether or not performance declines?
I think it's more about better balance within the scout roles / races then about balance versus other suit types. So yes IMO
Overlord of Broman
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Posted - 2015.03.23 19:13:00 -
[111] - Quote
voidfaction wrote:One Eyed King wrote:Radec fett wrote:Rattati said awhile ago he was going to lessen the penalties of the cloak, but it never happened... Anyone know what happened? I think he was considering it, but like some other things, I don't think there was any time frame on it, so it will probably be based on need and resources. They reduced the cpu/pg of the cloak
That was a joke that made no real difference IMO.
Overlord of Broman
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Posted - 2015.03.23 19:44:00 -
[112] - Quote
voidfaction wrote:Ares 514 wrote:voidfaction wrote:One Eyed King wrote:Radec fett wrote:Rattati said awhile ago he was going to lessen the penalties of the cloak, but it never happened... Anyone know what happened? I think he was considering it, but like some other things, I don't think there was any time frame on it, so it will probably be based on need and resources. They reduced the cpu/pg of the cloak That was a joke that made no real difference IMO. for min scout it should have been a big help on PG but because so many min scout don't use cloak they don't realize it. I know it made a big difference for my std gal scout with glu-tac ar fitting. I can run adv cloak now instead of basic.
I'm surprised. I thought when I looked it only made like 1PG diff...
Overlord of Broman
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Posted - 2015.03.24 17:27:00 -
[113] - Quote
Dreis Shadowweaver wrote:Sinboto Simmons wrote:5 deaths (All BS or flank) All deaths are legit, except spawn-kills, lag, and accidental TK's.
Spawn kills might be frustrating but it's pretty legit in my books. Selecting where to spawn is more important than many realize.
Overlord of Broman
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Posted - 2015.03.24 17:47:00 -
[114] - Quote
Dreis Shadowweaver wrote:Ares 514 wrote:Dreis Shadowweaver wrote:Sinboto Simmons wrote:5 deaths (All BS or flank) All deaths are legit, except spawn-kills, lag, and accidental TK's. Spawn kills might be frustrating but it's pretty legit in my books. Selecting where to spawn is more important than many realize. What about a guy that puts an RE on a link that he detonates when you spawn? There's no way you could have known, and as such, I don't think it's a legit death. But yeah, I can agree with you if you get killed when you spawn on the only blue CRU on the map that's close to the enemy's redline.
Spawn deaths make me rage like many others. However, i think it's an important part of the game, knowing where is a good point to spawn.... we've all spawned in and thought to your self "maybe this is a bad idea..." but we do it anyway to get the area we want to be in or get back to the action quickly. Spend a bit of time, watch to see if other blues spawn in and vanish, really taking a few seconds can tell you a lot (not that i do that much, i'm a bit to eager to get back to the action usually).
As for the RE on the spawn uplink, as much as it's frustrating i much prefer that use of an RE then a frisbee being tossed at me and blowing me to bits because you can't get out of range in time.
Overlord of Broman
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Posted - 2015.03.24 18:06:00 -
[115] - Quote
IAmDuncanIdaho II wrote:Kaeru Nayiri wrote:Adipem Nothi wrote:Kaeru Nayiri wrote:is best done from their flank, not from their back. You want to stab them in the face, literally. Please explain. Is the back not included in the flank? How do you strike a merc in the face while behind him? Perhaps flank is not the correct word, sorry about that. I meant from the side. The back of most sprites keeps the head well protected for some reason (especially heavies). You rarely need to go through the trouble of getting them in the head. If you have the luxury of choice, making sure you can land a quick second swipe is often easier. However there are instances, for example, if you don't want to use a charged shot because 3 assaults are hacking the objective and you need to kill them quickly, uncharged swipes to the face will kill them. A charged head shot is also capable of killing some heavies on the first strike, which is really nice when the second strike might miss. All in all, this is extra information that might not serve any purpose to most, but there are moments where you can really squeeze some extra utility out of the head shot multiplier on knives. I find it particularly enjoyable and wouldn't have it any other way. i saw flank and thought from the side. its all good. for me all this extra information is awesome...for instance when i see 2 or more reds hacking a point i am charging up for the double kill and purely concentrating on landing both blades in the first place. i also assume that the first attack is free so why not charge em. headshots i dont think about but now i think i wil esp. when thereGÇÖs heavys involved. what adipem said about observing mr musturd i have also taken on board. its always been about the charge for me up to this point but actually there's more. perhaps charging versus quicker slashing and thrashing is akin to ADS versus hip firing with a gun. might be time for a minja video...anything i can learn to make my fave suit and style more useful...and ive been having an identity crisis recently and mixing up all sorts of suits in the same games etc. ps. if you are watching the vids...lemme know how much editing them would help...do you watch em all the way, fast forward, or switch off after a while? ps. Kaeru you came 2nd in the knife competition. your input is valuable!!
I tend to charge mine the majority of the time...
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Posted - 2015.03.24 18:09:00 -
[116] - Quote
I noticed a trend last night:
Starting with Min Scout NK fit, kill 1/2 guys then die, rinse and repeat. (gets pricey when you go like 20+/10+) Later in the baltte I get annoyed at some guy using a ranged weapon and pull out my gal scout with a assault scrambler rifle... kill, kill, kill, kill, kill, kill, ... maybe die once... huh why can i not resist my NK's :)
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Posted - 2015.03.24 18:24:00 -
[117] - Quote
voidfaction wrote:Ares 514 wrote:I noticed a trend last night:
Starting with Min Scout NK fit, kill 1/2 guys then die, rinse and repeat. (gets pricey when you go like 20+/10+) Later in the baltte I get annoyed at some guy using a ranged weapon and pull out my gal scout with a assault scrambler rifle... kill, kill, kill, kill, kill, kill, ... maybe die once... huh why can i not resist my NK's :) kinda proves the saying "Don't bring a knife to a gun fight" LOL
I've learned as fun as they can be some maps they are not very optimal.
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Posted - 2015.03.24 19:34:00 -
[118] - Quote
One Eyed King wrote:If I remember correctly, Musturd also didn't hack things, which I find is something that makes you very vulnerable.
I am obviously bias, but I don't think the game rewards hacking enough, particularly when you hack a CRU and give your team some breathing room when redlined.
I think trying to push and hack objectives gets me killed a lot, especially when being stomped and reds are spread across the map looking for something to kill. This rarely happened when teams were evenly matched.
I die trying to hack points all the times. That's what i get for wanting to win even though it gives me jack ****.
Overlord of Broman
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Posted - 2015.03.26 18:07:00 -
[119] - Quote
XxBlazikenxX wrote:Llast 326 wrote:XxBlazikenxX wrote:Quick Question about the cloak, is using a PRO cloak necessary or should I just use an ADV cloak. I ask this because I want as much fitting space on my Min Scout as possible. I don't even have Proto Cloak I fit Basic on my fits that use cloak most often. My Advanced and Proto Suits I use the Adv cloak when i fit it. But it really depends on how you runGǪ what the enemy team is runningGǪ My suggestion would be to have a few similar fits with different tiers of cloak to pull out if you need that extra Damp. Because I use cloak time so sparingly the extra run time of a Proto Cloak is not worth it for me. Thanks for the suggestion.
On my fits with cloaks I rarely have a proto one. Advanced is the best, basic if you need the spare CPU/PG for something else. I really wouldn't consider the cloak damp bonus as the deciding factor personally.
Overlord of Broman
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Posted - 2015.03.26 18:15:00 -
[120] - Quote
XxBlazikenxX wrote:Ares 514 wrote:XxBlazikenxX wrote:Llast 326 wrote:XxBlazikenxX wrote:Quick Question about the cloak, is using a PRO cloak necessary or should I just use an ADV cloak. I ask this because I want as much fitting space on my Min Scout as possible. I don't even have Proto Cloak I fit Basic on my fits that use cloak most often. My Advanced and Proto Suits I use the Adv cloak when i fit it. But it really depends on how you runGǪ what the enemy team is runningGǪ My suggestion would be to have a few similar fits with different tiers of cloak to pull out if you need that extra Damp. Because I use cloak time so sparingly the extra run time of a Proto Cloak is not worth it for me. Thanks for the suggestion. On my fits with cloaks I rarely have a proto one. Advanced is the best, basic if you need the spare CPU/PG for something else. I really wouldn't consider the cloak damp bonus as the deciding factor personally. Personally I don't care about dampening, as a min scout speed is my winning factor, that and REs.....
Having trained into min scout recently i really don't find the cloak useful on any of my fits for it. Takes to much PG that the min scout can't spare and you'd be better running the cloak on the gal scout IMO.
Overlord of Broman
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Posted - 2015.03.26 19:29:00 -
[121] - Quote
One Eyed King wrote:XxBlazikenxX wrote:Quick Question about the cloak, is using a PRO cloak necessary or should I just use an ADV cloak. I ask this because I want as much fitting space on my Min Scout as possible. The only reason you would absolutely need to use a Proto Cloak are: 1) You are using a std or adv Minja, and want to beat max Amarr Passive Scans. You need two Complex Damps AND a Proto Cloak active in order to do this. 2) You are using a Mk.0 and want to beat 15 dB active scans. You need three CDs AND Proto Cloak active in order to do this. Everything else is subjective.
I have one fit with a cloak on a min scout... my proto hacking one i would only use in PC.
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1376
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Posted - 2015.03.26 19:33:00 -
[122] - Quote
voidfaction wrote:Ares 514 wrote:Having trained into min scout recently i really don't find the cloak useful on any of my fits for it. Takes to much PG that the min scout can't spare and you'd be better running the cloak on the gal scout IMO. Cloak and dampeners work together. If your not using dampeners on a min scout then the cloak is a lot more useless. If your using dampeners on a min scout you now solved the PG problem since dampers use no PG. It is easier for my gal scout to stack reactive/feroscale armor than it is to dampen due to cpu. Add shield extenders or myo to the fit and my gal is now starved for cpu like a min is on pg.
I just don't think the cloak is that great anymore, sure I use it on my gal scout, but on the min scout it's better to have kincats for speed IMO. Doesn't help I use links since they're PG intensive.
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1383
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Posted - 2015.03.27 04:42:00 -
[123] - Quote
Quafe Methana BPO! Sweet...
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1386
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Posted - 2015.03.27 18:08:00 -
[124] - Quote
Henrietta Unknown wrote:Man, I would pay/trade a ton for a Methana BPO...
This was one of the two items i was hoping for (and is my second BPO from lockboxes). The purple makes it a pretty sweet ride.
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1388
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Posted - 2015.03.28 07:19:00 -
[125] - Quote
1198 melee damage from a min assault... That seems ******
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1390
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Posted - 2015.03.30 05:39:00 -
[126] - Quote
Damn, swarms are pretty unless vs blaster tanks now (non proto). They have crazy accuracy cutting you down while their hardners stop you from doing ****. Time to make a new av fit.
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1391
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Posted - 2015.03.30 17:20:00 -
[127] - Quote
Adipem Nothi wrote:IAmDuncanIdaho II wrote: Everyone else: this complex scanner - I've never noticed it before and assumed it came along with echo, but has it been around for longer? Does it cause the you have been scanned message, and who sees vehicle scans on tacnet?
I think it was rolled out with the other TacNet changes in December. Have tested (in previous builds) vehicle scan results -- they were shared with squad. I would assume that they're now shared with Team, but to my knowledge, this hasn't been tested. Also haven't tested whether or not "You've Been Scanned" is or isn't displayed when pinged by a vehicle scanner. These are good questions :-)
I am 99% sure it says you've been scanned.
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1392
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Posted - 2015.03.30 18:38:00 -
[128] - Quote
So I just watched this...
http://www.youtube.com/watch?v=LNLT2Qk2KxM&list=TL5yOJosY82UI
and now I know why i'm so disgusted with blasters. Poor infantry didn't stand a chance.
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1392
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Posted - 2015.03.30 19:37:00 -
[129] - Quote
IAmDuncanIdaho II wrote:Any particular part? Watched about 5 mins of entertaining tank v tank action with a few dead mercs thrown in...
The video is good. The tank vs tank is cool. But watch the infantry kills. The circle required to hit infantry with is huge and requires zero effort and it just rips them apart. I've noticed since the hotfix that a) I can't rarely break a decent tank with non-proto fit (not even sure i could do it with my proto fit) and b) that blaster just shreds you.
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1392
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Posted - 2015.03.30 19:38:00 -
[130] - Quote
Adipem Nothi wrote:IAmDuncanIdaho II wrote:Any particular part? Watched about 5 mins of entertaining tank v tank action with a few dead mercs thrown in... Rolled around as a gunner in Haerr's Madrugar for a 'bit earlier today. Tank v Tank battles were alot of fun. Honestly can't comment on the state of V/AV -- spec'd out of swarms and haven't tried anything other than tossing REs -- but I did see Noob Cavman pop a G/1 with a PLC + Lai Dai combo.
Hmm, maybe i should try that combo. Tried just Lai Dai's last night and that didn't work at all.
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1393
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Posted - 2015.03.30 19:40:00 -
[131] - Quote
Adipem Nothi wrote:Ares 514 wrote:... and b) that blaster just shreds you. Have noticed this.
I had a couple of battles yesterday with tankers (duna and others) and was surprised how quick they shred you now. I gave up on trying to break them (it wasn't working at all) and just kept to the high ground by the point killing all the infantry that came to get it.
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1393
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Posted - 2015.03.30 19:46:00 -
[132] - Quote
J0LLY R0G3R wrote:sheild tanks not much problem to solo, tank with bunch of reps going. ether hope people on the team are helping/he is an idiot, or cuss him as he eats a few rounds of the plasma and the 3 nades. and just coasts off into the distance, does a lap then hits u again full health.
Hmm, so you're saying the PLC nade combo isn't going to work. Perhaps i'll just go back to ignoring/avoiding tanks.
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1405
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Posted - 2015.03.31 00:15:00 -
[133] - Quote
One Eyed King wrote:@ Ares
Had the same problem the other day, which caused me to finally give up playing for the night.
Duna and 4 of his tank buddies were spawn camping a CRU and the only objective we had.
I tried using cover, but they were able to get me above the wall, and between the rivets of the canopy. My PLC and pro swarms could do nothing.
I wasn't the only one there with AV, and they just picked us off like it was a carnival game.
I hope Rattati pulls out his AV fit and sees how it is. It is pretty bad.
I had the high ground vs one tank with cover from a ledge and they could still hit me. its too easy for them to hit infantry now. I think I'll just avoid them unless I have someone to coordinate with.
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1406
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Posted - 2015.04.01 05:23:00 -
[134] - Quote
Quafe Combat Rifle... Damn I'm getting lucky lately.
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1413
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Posted - 2015.04.02 06:06:00 -
[135] - Quote
Adipem Nothi wrote:TL;DR: Played all day. Lost a bunch of Isk. Didn't have fun.
Similar experience. Lots of killing and dying. A lot of ISK lost even with advanced suits and larger payouts (sometimes). I usually don't care about what I'm facing but seemed like I was fighting a lot of proto suits and guns tonight.
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1415
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Posted - 2015.04.02 15:57:00 -
[136] - Quote
Haerr wrote:Ares 514 wrote:Adipem Nothi wrote:TL;DR: Played all day. Lost a bunch of Isk. Didn't have fun. Similar experience. Lots of killing and dying. A lot of ISK lost even with advanced suits and larger payouts (sometimes). I usually don't care about what I'm facing but seemed like I was fighting a lot of proto suits and guns tonight. What wasn't fun? For me: Played loads yesterday. Lost ISK. Lost a bunch of matches. But had loads more fun than before the matchmaking changes. Making ISK from PUB matches will be easier now than before on account of everyone in battle running decent fits instead of Militia Starter Sniper and AV fits.
I guess I really hate matches that aren't full. The maps are to big especially with skirmish which I ended up in mostly last night (had Dom and skirmish selected).
As I said I usually care less about what I'm fighting but I was mostly solo last night and it seemed I was up against the tougher squads every time. Our side did decent on MCC usually but we got our teeth kicked in. kept finding myself vs a lot of reality good players in proto min assault with proto guns in my advanced scout with a basic gun. Was pretty frustrating since a lot of the times I'd barely loose but I didn't want to pull out proto myself. I'd go 26/10/16 or 18/12/10 or something similar. Maybe it's the constant ISK loss while l running cheaper fits well trying to win that got to me. Al I know is I was cursing a lot last night :)
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1420
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Posted - 2015.04.03 16:55:00 -
[137] - Quote
I had an extremely frustrating evening last night. I hate non-full battles. Out of all my battles last night I won ONE battle, yes ONE! Did i mention the one battle i won last night had like 15 vs 9 or something like that? So it wasn't even a good win.
In the majority of my battles I was #1 on the leader boards, not sure what I could have done better. Was running with a small squad of 3 guys most the night.
Besides from the lopsided and non-full battles (the big maps seem so empty with less than 16 on both sides!) I think the other thing getting to me is that i like teams on both sides have a mixed range of skills. Felt like every guy i fought last night was a strafing ninja. Just gets old after a bit.
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1423
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Posted - 2015.04.05 05:30:00 -
[138] - Quote
sir RAVEN WING wrote:First Prophet wrote:sir RAVEN WING wrote:Arkena Wyrnspire wrote:You need a dose of proper freedom, raven. Arkena, I would ask you learn to capitalize the 'R' in my name. Sir Raven Wing, I would ask you, learn to properly capitalize the rest of your name. I had errors while making it. If you know of any way for me to correct the capitalization of my name, I gladly will as the current state vexes me.
You can send in a support ticket for spelling or cap changes.
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1424
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Posted - 2015.04.05 07:08:00 -
[139] - Quote
Matchmaking is a freaking disgrace. I can't even get a good game.
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1426
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Posted - 2015.04.06 18:13:00 -
[140] - Quote
So Domination and Skirmish matchmaking were still a complete disaster last night. So I got the corp together and qsynced some corp sponsored FW. Had lots of fun, got a number of good matches.
Sadly i ended the night by getting kicked and loosing rank, such BS. Guess you shouldn't drop OB's in FW. Can't believe they punished me. They spawned in right after i dropped it on the point to stop the enemy advance in a really close game where I had basically done a **** load of work to make us win.
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1430
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Posted - 2015.04.07 20:15:00 -
[141] - Quote
Dreis ShadowWeaver wrote:J0LLY R0G3R wrote:No corp has 16 of the best people. That's exactly the point though. When PC corps use ringers to get the best 16 people, PC stops being fun. This is why only corp members should be allowed in the corp's PC. I know some people might say 'Hurr Durr we're mercenaries; we should be able to fight for whoever pays us.', but that's what we do in pubs. We can fight for one NPC corp in one match, and fight against it in the next. Player-run corps are things we should be loyal to.
I agree. Ringers stop it from being corp vs corp. At a minimum the # of non - corp players should be limited in a PC battle.
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1433
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Posted - 2015.04.08 06:11:00 -
[142] - Quote
CCP Rattati wrote:Kain Spero wrote:CCP Rattati wrote:
that's a self-fulfilling prophecy, it will become awesome because it will be awesome
Too true. I will agree that Dust has very fluid power projection when you look at a single merc and with that fluidity is both good and bad. I wonder if it would be more difficult to communicate a CP cost to a corp for having ringers or to communicate to an individual player how many times can they ring? There is also always the alt factor. I'm already thinking of a couple players that are high end ringers that would bypass a individual ring limit with the strategic use of 20 to 60m SP alts. I lean toward, it will be insustainable to use a large percentage of ringers, a majority of the time. Really we just need a tunable CP cost factor per non corp non alliance member in battle however, the ringer may just join the corp before battle and leave afterwards. Do we need restrictions on such behaviour?
I think there should be a CP cost for ringers outside a corp as well as a lesser CP cost for alliance members. Any corp/alliance member who has not been in for a set period should also cost some CP amount.
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1436
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Posted - 2015.04.08 18:14:00 -
[143] - Quote
Kaeru Nayiri wrote:Pseudogenesis wrote:I think the ideal middle ground for ringers is one where they're restricted but not discouraged or made impossible. It's a really neat emergent mechanic and ties in perfectly with the idea of the immortal mercenary, so I'd hate to see it eliminated from the game.
Also, on the topic of CP, what will be done to prevent the most popular and active corps from dominating the game once it's been introduced? I like the idea but when I hear "The more activity, the more CP", I just imagine the rich getting richer and the poor getting poorer. How will smaller corps be able to keep up? This is why recruiting temporary help should have a built in interface. A corps should have active recruitment and ways to pick up new players and permanently bring them under their wing, but they should also be able to issue contracts that can be fullfilled by other mercs. IDEAExampleCorp doesn't have enough people to defend against an attack, so they issue a contract which becomes available in special contracts that can be fullfilled by those who meet the criteria. The action of ISSUING this contract has a cost, in ISK, BMK or CP, whichever you prefer. Meeting the criteria can become VERY interesting. We could create a rating system, have 3 star, 4 star or 5 star mercenaries based on ratings, or PC MU. The contract can be made out publicly, or to another corporation. True ringer only corps could be created by living off this system.
Interesting idea. I like the concept of it showing up in special contracts :) Might be better if a single corporation could accept/win the contract and then it only shows up in special contracts for that corp. As long as their is a CP cost (and maybe others) for creating these contracts it could work nicely.
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1436
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Posted - 2015.04.08 18:28:00 -
[144] - Quote
Ares 514 wrote:Kaeru Nayiri wrote:Pseudogenesis wrote:I think the ideal middle ground for ringers is one where they're restricted but not discouraged or made impossible. It's a really neat emergent mechanic and ties in perfectly with the idea of the immortal mercenary, so I'd hate to see it eliminated from the game.
Also, on the topic of CP, what will be done to prevent the most popular and active corps from dominating the game once it's been introduced? I like the idea but when I hear "The more activity, the more CP", I just imagine the rich getting richer and the poor getting poorer. How will smaller corps be able to keep up? This is why recruiting temporary help should have a built in interface. A corps should have active recruitment and ways to pick up new players and permanently bring them under their wing, but they should also be able to issue contracts that can be fullfilled by other mercs. IDEAExampleCorp doesn't have enough people to defend against an attack, so they issue a contract which becomes available in special contracts that can be fullfilled by those who meet the criteria. The action of ISSUING this contract has a cost, in ISK, BMK or CP, whichever you prefer. Meeting the criteria can become VERY interesting. We could create a rating system, have 3 star, 4 star or 5 star mercenaries based on ratings, or PC MU. The contract can be made out publicly, or to another corporation. True ringer only corps could be created by living off this system. Interesting idea. I like the concept of it showing up in special contracts :) Might be better if a single corporation could accept/win the contract and then it only shows up in special contracts for that corp. As long as their is a CP cost (and maybe others) for creating these contracts it could work nicely.
Thinking more about this i really like the idea. This way you have ringer corps and when a corp takes a contract like this they can then fill the PC battle as if it was theirs (i.e. the contracting corp would see the battle as grayed out or something and a note about it beeing contracted to corp X). Corp X could then use the same roles as if it was their PC battle for who can deploy to it etc.
It would be cool if the corp that did the attack would see in battle finder who took the contract, so they would know in advance and could maybe coordinate attacks against the contracting corp if they hold districts.
Imagine a situation where corp A gets attacked by corp B, they spend X CP and Y ISK to get corp C to defend it (the CP is to limit corp A's actions and the ISK goes to corp C as payment, would be cool if they could set two ISK amounts, one amount for a win and one amount for a loss). Then corp C has to bring their guys to do the battle, and if they in turn want to deploy ringers in it they would pay some CP for each ringer they bring. In this way CP could be used by corps that don't hold districts.
/end ramble
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1439
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Posted - 2015.04.08 18:35:00 -
[145] - Quote
Thinking back to some earlier ringer costs and discussions. What if there was a new corp role, say 'Mercenary', that allowed those corp members to 'ring' in other non corp PC battles. Only mercenaries with that role could deploy to non corp PC battles AND whenever they did it would use up X amount of CP from the corp. This would limit both the amount of ringing that any given member could do.
Just to prevent abuse i'd make it so that role couldn't be assinged to someone unless they had been in the corp for say 3 days or some such.
A side benefit is that no one in a starter corp would have this role so they'd have to be in a player corp to do it.
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1442
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Posted - 2015.04.11 14:58:00 -
[146] - Quote
I had a few good games in FW. Ended up.fighting for Minmatar even though it wast the only one I had selected. A squad of us had fun fighting some other organized teams (and winning). Just one bad battle where they roofed camped on the new map and we only lost five clones I think. I was killed once by friendly flaylock Fire... Bastard, I'd already knifed the guy hacking.
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1448
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Posted - 2015.04.14 14:53:00 -
[147] - Quote
I think my clone is being drugged. Lately when I pull out an ADS he pilots it into some invisible structure and it instantly blows. A few times it must have been the MCC on takeoff, although I didn't think I'd gained so much height so fast. Other times it's like some side of a building that didn't render for whatever stupid reason.
I've also been having a really hard time seeing swarms lately, they're just not rendering.
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1449
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Posted - 2015.04.14 23:53:00 -
[148] - Quote
XxBlazikenxX wrote:Arkena Wyrnspire wrote:IAmDuncanIdaho II wrote:
As I said to Iggy, don't mercs have to switch corps for alt corps to be useful? There are many many ways of making switching corps a big deal.
Have one scrub alt sitting in the corp, pull in folks from the main corp whenever needed. If your next suggestion is to ban ringers, then I'll point out that that would put an unreasonably high logistical demand on many corps. Few corps can field 16 man teams reliably unless it's at their absolute prime times. Even then you get awkward timezone splits. How about no ringers, unless they are from your alliance. Would make smaller corps thinking of going into PC inclined to join alliances.
That would require the ability to join an alliance in dust I would think..
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1449
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Posted - 2015.04.14 23:54:00 -
[149] - Quote
Adipem Nothi wrote:Have 30 minutes to play \o/ That's enough time for 2 Ambush matches; 3 if I'm lucky ... 3:30 - Turn on PS3 3:31 - Fire up Dust. 3:32 - Searching for battle. Solo. Ambush. 3:38 - Six minutes have passed; still searching for battle. 3:39 - Finally get into a match! Load screen ... 3:39 - "Mission Failed. Clone Reserves depleted ..."3:40 - Complaining on Forums (still waiting to return to MQ). 20 minutes left to play. Still haven't fired my gun once. 3:43 - Returned to MQ. 3:45 - Finally get into a match. Me and 6 bads vs their 11 (two 3-man squads on their side). 3:50 - Try to carry the dots for a 'bit. A hopeless waste. Leave battle. 3:52 - Deployed. 20 clones left to their 48. Leave battle. 3:55 - Deployed. Good fight. Down to the last clone.
This is why I hate pubs right now. Screw balanced teams I just want 16 vs 16 and get to be there at the start of battle.
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1451
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Posted - 2015.04.15 05:27:00 -
[150] - Quote
Adipem Nothi wrote:Ares 514 wrote:Adipem Nothi wrote:Have 30 minutes to play \o/ That's enough time for 2 Ambush matches; 3 if I'm lucky ... 3:30 - Turn on PS3 3:31 - Fire up Dust. 3:32 - Searching for battle. Solo. Ambush. 3:38 - Six minutes have passed; still searching for battle. 3:39 - Finally get into a match! Load screen ... 3:39 - "Mission Failed. Clone Reserves depleted ..."3:40 - Complaining on Forums (still waiting to return to MQ). 20 minutes left to play. Still haven't fired my gun once. 3:43 - Returned to MQ. 3:45 - Finally get into a match. Me and 6 bads vs their 11 (two 3-man squads on their side). 3:50 - Try to carry the dots for a 'bit. A hopeless waste. Leave battle. 3:52 - Deployed. 20 clones left to their 48. Leave battle. 3:55 - Deployed. Good fight. Down to the last clone. This is why I hate pubs right now. Screw balanced teams I just want 16 vs 16 and get to be there at the start of battle. Last week was great. Not sure what's up. But like the guys said, better matchmaking tomorrow is well worth a little butthurt today.
I have to disagree with this. The current state is making the game really unenjoyable. If you release code and it's not working well, then can't patch it properly in a resinanle time frame (1/2 days max) then roll it back. Work on the kinks and deploy later when you believe it's fixed. Rinse and repeat. What you shouldn't do is just leave a busted piece of code out causing grief to your player base.
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1452
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Posted - 2015.04.15 14:57:00 -
[151] - Quote
Spademan wrote:noob cavman wrote:Spademan wrote:So player trading is restricted to loyalty rank 4 and above. A huge slap in the face for no reason. Kinda sucka for newbros (lr 10ftw) Sucks for anyone who hasn't paid. I've been here since open beta and I'm only at rank 2. Meaning they're preventing me from trading for no good reason.
I'm not sure what aurum rank I'm at, it's not high given I haven't purchased anything. Hopefully I'm at level four which is bs if I can barely make it given how long I've played.
Plus did you see the last paragraph about bpo trading? Does he mean you can't trade bpos yet?
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1452
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Posted - 2015.04.15 14:58:00 -
[152] - Quote
Adipem Nothi wrote:On a related note, looks like my 2nd and 3rd characters on my primary account have a Loyalty Rank similar to that of my main. I expect that folks will be able to farm experimental weapons, barge components and golden keys from second and third memes for transfer to their main.
At least the extent of farming will be limited.
So this basically negates everything he said.. Good find and seems like an epic fail on their part. Why do they do this to themselves?
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1455
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Posted - 2015.04.16 18:02:00 -
[153] - Quote
Kaeru Nayiri wrote:Shoutouts to Admonishment, One Eyed King and Shotty. o7 https://www.youtube.com/watch?v=rh7nv_2LZZsour last FW of the night, from my POV. This is what happens when I squad lead, I sit there, die a lot, and talk too much ! XD
It seemed like that Flaylock got you killed a lot.... personally I have the same issue.
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1455
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Posted - 2015.04.17 04:46:00 -
[154] - Quote
Matchmaking is still ****. First game of the night decide to play a Dom. Surprise surprise it's the train map. Look at teams we have 14vs 16. End of mayptch 11vs16. We lost. No fun was had.
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1457
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Posted - 2015.04.17 06:42:00 -
[155] - Quote
Just salvaged my SECOND Quafe Methana BPO...
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1458
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Posted - 2015.04.17 17:25:00 -
[156] - Quote
Adipem Nothi wrote:Ares 514 wrote:Matchmaking is still ****. First game of the night decide to play a Dom. Surprise surprise it's the train map. Look at teams we have 14vs 16. End of mayptch 11vs16. We lost. No fun was had. I've only had one good Dom match since Scotty 2.0. Lots of good Skirm and Ambush though.
I tried deploying to an Ambush (as much as i hate it) last night since i was sick of having nothing to do most battles and spent 4minutes waiting till i gave up.
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1459
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Posted - 2015.04.17 17:34:00 -
[157] - Quote
Adipem Nothi wrote:Ares 514 wrote:Just salvaged my SECOND Quafe Methana BPO... You got a BPO from salvage!?
Strongboxes.
Currently i've gotten:
1xQuafe FG 1xQuafe Combat Rifle 2xQuafe Methana LAV BPO
I really want the SG and BP though!
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1463
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Posted - 2015.04.20 16:59:00 -
[158] - Quote
Arkena Wyrnspire wrote:I think that I'm thoroughly sick of matchmaking and everything related to it.
Maybe in the 31940832th iteration of matchmaking it'll be decent. Maybe then.
I wish they just went back to the last version. I almost can't stand to play currently. I hate the numerically unbalanced matches. I don't want to play with only 12 guys on each side +/-4 for one side.
All i want is 16vs16 so the maps are full and the battles aren't boring.
Domination is HORRIBLE currently, and I can't for the life of me get another map except that damn train one 90% of the time.
In summary, I agree :)
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1463
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Posted - 2015.04.20 17:01:00 -
[159] - Quote
Also it's pissing me off i can't earn much SP since the battles are so empty and you can't find action often you get **** payouts and SP.
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1464
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Posted - 2015.04.20 20:10:00 -
[160] - Quote
Cross Atu wrote:Ares 514 wrote:Arkena Wyrnspire wrote:I think that I'm thoroughly sick of matchmaking and everything related to it.
Maybe in the 31940832th iteration of matchmaking it'll be decent. Maybe then. I wish they just went back to the last version. I almost can't stand to play currently. I hate the numerically unbalanced matches. I don't want to play with only 12 guys on each side +/-4 for one side. All i want is 16vs16 so the maps are full and the battles aren't boring. Domination is HORRIBLE currently, and I can't for the life of me get another map except that damn train one 90% of the time. In summary, I agree :) Based on my observations and testing that mach disparity is much more about player behavior than match making. Within the sample of games I played ~60 for the testing only 2 had a team disparity of greater than +/-2 before players began to leave match. Within that same sample there were 4 matches that had less than 14 on each side. Now this weekend has been an exception to all of that, the internal errors and server issues have rendered the game nearly unplayable at times and the matches lopsided and largely empty. All of that is a mess to be sure, but isn't due to the MM logic. I agree with you on Dom however, it is a mess even without the server errors going on. It's a strange twist but the nature of Dom has made it so that the more evenly balanced the teams the more lopsided the majority of the match tends to be. Granted part of that is just players leaving, but part of that is simply how Dom is built with a single static point as the center of the action. Hopefully the new acquisition mode will not fall prey to these shortcomings.
In my experience battles start out unbalanced by more then 2 players all the time (not to count the number of times you get put into battles mid-way through).
If players leave battle then the MM needs to fill them up quickly at the beginning. I honestly can't remember the last pub i deployed to with 16vs16 at the start, that to me is a HUGE issue.
In my mind they need to first fix payouts/SP for when you are deployed mid battle (happens a ton, and i'd fight no problem if i knew i'd get paid what i should instead of shafted regardless of my contribution). In my mind if you are deployed mid way through a battle it should determine your WP for that % of the battle and award SP as if you had earned that same amount of WP/sec say for the entire battle. Then just give more ISK perhaps in a similar way. Imagine if you get deployed mid battle and you were like sweet, i'll go work my ass off and get paid a bunch. Incentivize players to stay and work hard.
The other key issue that needs fixing ASAP is map rotation. That ******* train map needs to DIE! They need to give equal chance for all maps instead of the same map time and again. This causes players to leave when they keep getting a map they hate.
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1464
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Posted - 2015.04.20 20:17:00 -
[161] - Quote
Quick point to the above post. I think one issue with battles is after they start and they're not full CCP is still trying to balance new players coming in. IMO they should just get bodies in at that point and not worry so much about the skill of the people being filled in.
The reason i think this is me and a squad buddy were added to a battle about 45seconds after the start and we got put on the 13 man team (making it 15) vs the 9 man team (I think, might have been 10 or 11). That to me made no sense, we should have been put on the other side.
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1464
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Posted - 2015.04.20 20:35:00 -
[162] - Quote
Adipem Nothi wrote:Ares 514 wrote: In my mind they need to first fix payouts/SP for when you are deployed mid battle (happens a ton, and i'd fight no problem if i knew i'd get paid what i should instead of shafted regardless of my contribution). In my mind if you are deployed mid way through a battle it should determine your WP for that % of the battle and award SP as if you had earned that same amount of WP/sec say for the entire battle. Then just give more ISK perhaps in a similar way. Imagine if you get deployed mid battle and you were like sweet, i'll go work my ass off and get paid a bunch. Incentivize players to stay and work hard.
Yes, please!
A better way of wording that is that SP/ISK should be calculated by WP/sec instead of WP. This way it wouldn't matter when you joined a battle, I.e start, mid way through or end.
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1465
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Posted - 2015.04.20 22:59:00 -
[163] - Quote
One Eyed King wrote:Quil Evrything wrote:Ares 514 wrote: A better way of wording that is that SP/ISK should be calculated by WP/sec instead of WP. This way it wouldn't matter when you joined a battle, I.e start, mid way through or end.
Waitwhut? i would think having it more strongly go DIRECTLY with WP, rather than the current (WP + time spent in battle) should be much better. To put it another way: someone who spends 5 minutes in a battle, but does 3 hacks, 5 kills, and 2 assists, should get more SP than someone who sat in the warbarge for the entire 15 minutes of the battle. Yeah okay maybe your WP/sec also has that effect... but I also think that someone who just comes in and gets lucky in the last 5 minutes, thus having a skewed WP/sec, should NOT get some miraculously high SP payout either. I think there should be linear WP payouts combined with some baseline participation bonus. but the WP=> SP payout should be higher than it currently is. Agreed. And they should also have some minimum you get if you spawn in at the end of a match. Just to soften the blow.
I actually disagree. If you get screwed over waiting 2+ minutes and the loadscreen to get in to a half done battle (usually on the worse side) and then perform as well as everyone else for that time your in why not reward you as if you fought the whole match? It would be a great reward for getting screwed over on not getting a full game and make players try there hardest when put into battles mid way through since they would get better pay out for each min spent.
If this was done it would change everyone's attitude towards being deployed to games already underway and no one would leave when deployed to them making a better experience for everyone.
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1465
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Posted - 2015.04.21 16:42:00 -
[164] - Quote
Well, I think i'm putting away my Min Scout fit for now. I'll still run a sprint NK fit at the start but I find the fits are just to expensive and die to easily, even running advanced.
Time to go back to my roots.
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1465
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Posted - 2015.04.21 16:47:00 -
[165] - Quote
dzizur wrote:Ares 514 wrote:Well, I think i'm putting away my Min Scout fit for now. I'll still run a sprint NK fit at the start but I find the fits are just to expensive and die to easily, even running advanced.
Time to go back to my roots. which is?
Gal scout .
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1466
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Posted - 2015.04.21 18:15:00 -
[166] - Quote
Dreis ShadowWeaver wrote:Adipem Nothi wrote:Ares 514 wrote:Well, I think i'm putting away my Min Scout fit for now. I'll still run a sprint NK fit at the start but I find the fits are just to expensive and die to easily, even running advanced.
Time to go back to my roots. While perfectly sober, I went double negative in a pub for the first time in years yesterday. Was running GalScout. Don't get me wrong; if I'd been running MinScout I'd have likely gone triple negative :-) Min Scout > all. But I'm a bit biased.
Not sure about that, although maybe i'm not having the right fits. I would say min scout is the funnest one! At least, until it's not and you start swearing.
I've found some maps are horrible for the NK non-hp based suit with speed and precession with a jump mod tossed in. I love that fit but it just won't work sometimes. So I start with it and see how it goes (usually dead fairly quickly to ranged fire).
I've found the cloak to be exceptionally bad with the Min Scout. You can still use it with say a gal SG scout some to cross big areas.
I have another min scout fit that is more tanked with NK and a ASC. It's meant to deal with those maps where you need some range but still want the NK fun if you can lure them in. It works well sometimes but you'll spend a ton of isk since they're around 50k a pop and you'll die a lot when facing Assault suits.
Who knows, maybe i just have bad fittings :)
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1466
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Posted - 2015.04.21 18:19:00 -
[167] - Quote
Regarding the above post. I think the issue really comes down when i'm one of the few guys trying to win. I get torn up in my Min Scout fits when their are like 4-6 guys in the vicinity that i'm fighting and at most one other blue dot trying.
Whereas with the gal scout you can be more stealthy and they cost a lot less so if you die more going 1 to 1 or 2 to 1 you don't really loose as much.
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1466
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Posted - 2015.04.21 19:10:00 -
[168] - Quote
It's pretty quiet here given the new patch notes... go figure.
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1467
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Posted - 2015.04.21 19:19:00 -
[169] - Quote
dzizur wrote:I think the issue not only comes from the part that you don't have someone for backup, it also might stem from the fact that you're trying too much to kill somebody.Maybe try keeping >100m distance and hacking stuff around and dropping links?
But I'm no expert in survival, I tend to die a lot, decided to buy a apex scout just to make some ISK from time to time ;P. Sometimes I get into mood to at least kill one guy (in my 300-400 hp fit) from that 6 man blob just ahead before I go down.
Sometimes I even get a kill out of a crazy situation like that and instead of running away succesfully I constantly try to push my luck with trying to kill another one. 90% of the time it ends with my gruesome death.
Apart from that I think a scout works only with a squad to max his and his team profits.
When I started playing this game I thought of them like a different kind of logi. Nearly useless without a team, but gives great advantage when used properly by other squadmates. Later I discovered that the only "tool" in exchange for low survivality/slots/cpu&pg was supremacy at having radar pointers of where you're enemy is and hiding from other people's radars. After that, active scanners happened, later cloak, which are usable by any suit so yeah...
Enough of baked rant, hope anyone understands what I'm trying to convey here.
I just have one more question..
What's scouts role in this game? (that's scout-only)
apart from almost having a heart attack running with knives in a room full of heavies when noone sees you yet? (i love that feeling)
I hack a lot, as expected, I die hacking a lot too. I do run links on pretty much all my fits. The issue is as a scout you can't be the only guy there, how can you flank if your the only guy around? My problem stems with wanting to win and always fighting over the points.
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1476
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Posted - 2015.04.22 01:36:00 -
[170] - Quote
Dreis ShadowWeaver wrote:Ares 514 wrote:Dreis ShadowWeaver wrote:Adipem Nothi wrote:Ares 514 wrote:Well, I think i'm putting away my Min Scout fit for now. I'll still run a sprint NK fit at the start but I find the fits are just to expensive and die to easily, even running advanced.
Time to go back to my roots. While perfectly sober, I went double negative in a pub for the first time in years yesterday. Was running GalScout. Don't get me wrong; if I'd been running MinScout I'd have likely gone triple negative :-) Min Scout > all. But I'm a bit biased. Not sure about that, although maybe i'm not having the right fits. I would say min scout is the funnest one! At least, until it's not and you start swearing. I've found some maps are horrible for the NK non-hp based suit with speed and precession with a jump mod tossed in. I love that fit but it just won't work sometimes. So I start with it and see how it goes (usually dead fairly quickly to ranged fire). I've found the cloak to be exceptionally bad with the Min Scout. You can still use it with say a gal SG scout some to cross big areas. I have another min scout fit that is more tanked with NK and a ASC. It's meant to deal with those maps where you need some range but still want the NK fun if you can lure them in. It works well sometimes but you'll spend a ton of isk since they're around 50k a pop and you'll die a lot when facing Assault suits. Who knows, maybe i just have bad fittings :) Post your fit, and I'll post mine
Adv min scout Ish NK BP Flux nade NI N11 flux uplink Complex blue 2xcomplex PE 2xcomplex Kin cat
Adv min scout ASC Ish NK NI N11 flux uplink 2xenhanced SE Complex PE Complex reactive Complex ferrascale
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1476
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Posted - 2015.04.22 02:06:00 -
[171] - Quote
Adipem Nothi wrote:GalLogi Level 5!
No idea what I'm doing, but I plan to keep you Bastards posted :-)
You crazy bastard!
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1478
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Posted - 2015.04.22 19:40:00 -
[172] - Quote
Arkena Wyrnspire wrote:It's maybe not as nefarious as it sounds. I just like the name.
It's a spreadsheet with all forumites above 1k likes on it, with colour coding according to how I value their opinion and notes on their class, notable bias for/against, factional alignment, positions on certain topics, leaderboard stats, and a record of particularly excellent or stupid posts.
Some people are just highlighted red all the way through with 'Stupid posts - Everything ever posted' e.g. Spkr, Dreis, and Taka.
EDIT: It developed out of a minor idea I had for maintaining the LUCEC banlist. I had a spreadsheet where I had people on the banlist and reasons for why they were banned and I kept adding more and more until I realised I could just revamp it and use it as an appropriately mighty tool for the Supreme Forum Warrior.
I think this info must be put in public domain for all to see its glory!
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1478
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Posted - 2015.04.22 19:42:00 -
[173] - Quote
Arkena Wyrnspire wrote:Is the ARR thing referring to the glitch where you can permafire rail weaponry with zero sound, perfect accuracy, no recoil, and not lose ammo?
Seriously? Sigh.
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1479
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Posted - 2015.04.22 20:01:00 -
[174] - Quote
Arkena Wyrnspire wrote:Ares 514 wrote: I think this info must be put in public domain for all to see its glory!
Okay. I've appropriately censored all the information though. http://i.imgur.com/Wn24xyq.png
I'm going to go out on a limb and say you must be British.
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1479
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Posted - 2015.04.22 20:02:00 -
[175] - Quote
Arkena Wyrnspire wrote:Ares 514 wrote:Arkena Wyrnspire wrote:Ares 514 wrote: I think this info must be put in public domain for all to see its glory!
Okay. I've appropriately censored all the information though. http://i.imgur.com/Wn24xyq.png I'm going to go out on a limb and say you must be British. How did you guess?
Just a shot in the dark. I'm good like that.
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1479
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Posted - 2015.04.22 20:14:00 -
[176] - Quote
Spademan wrote:Arkena Wyrnspire wrote:Ares 514 wrote: I think this info must be put in public domain for all to see its glory!
Okay. I've appropriately censored all the information though. http://i.imgur.com/Wn24xyq.png Windows 8? Gross.
lol, i thought the same thing.
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1479
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Posted - 2015.04.22 20:16:00 -
[177] - Quote
Arkena Wyrnspire wrote:Quil!
Tell me of your factional loyalties.
Disclaimer: You will be judged!
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1482
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Posted - 2015.04.23 17:53:00 -
[178] - Quote
Cat Merc wrote:Adipem Nothi wrote:Sgt Kirk wrote:Adipem Nothi wrote:Arkena Wyrnspire wrote: Why Kirk though?
Story Time! Fox picks up a post-patch (and broken) Burst HMG, notices he's wrecking face with it at minimal effort and wonders ... is this a problem? He looks around and notices that a high percentage of other mercs are also wrecking face with Burst HMGs. Fox proceeds to the Forums to note his observations and concerns, propose nerfs (if deemed necessary), and recommends that performance be watched very closely. He then sets out to engage his colleagues, 90% of whom are swearing up-and-down that the Burst HMG is working as intended and that everything is fine. Kirk picks a post-patch (and broken) Breach AR, notices he's wrecking face with it at minimal effort and concludes ... I'm really good at Dust. He looks around and notices that a high percentage of other mercs are also wrecking face with Breach ARs. Kirk proceeds to the Forums, sees that people are complaining about a Gallente gun, and begins to defend it tooth-and-nail. When it becomes clear that the Breach AR is not fine, he rallies with other Team Gallente All-Stars to assure us that everything is in fact fine because reasons. What an excellent way to have complete lack of context on that situation. You're just like Fox News! Congrats! What I said in the beginning is that the weapon was fine for the most part and needed a range reduction. That or change the functionality completely and turn it into a Long range low DPS weapon similar to the Rail Rifle its supposed to mimick. Also, likely before you were even playing this game The AR ruled the battlefield and I campaigned hard for the appropriate nerfs, not the over-Nerf people wanted which resulted in Rattati trying to fix the gun. This was not the first time the Breach was OP and returning it back to useless is a tactic im tired of CCP implementing. Same with flaylocks and previous weapons. I've seen what some of the guys have said about me in some of the Caldari chats and its quite funny how you guys perceived this incredibly warped view of me as the most evil guy in this game while its the exact over exaggerated hero effect on my side. DUST 514 would make a great social study. But I digress... But please, go ahead and spread out of context information. You're such a tribute to your kind. So we're clear, I could not care less about role-play fueds or reputations, and I have no intention of tarnishing yours. Arkena asked me a simple question and I gave a simple response. When a player defends his class's broken suit or gun, I lose confidence in that player. When a player advocates for balance to the detriment of his own class, I gain confidence. I did not say I wouldn't support your candidacy. I said I wouldn't likely support it, and I've explained why. There's a chance you'll soon have opportunity to regain my confidence. MN Assaults will very likely soon be fixed, and I believe GA Assaults will replace the as the next FoTM. If and when that happens, will your response be CPM-worthy or will it be more Team Gallente? And who are you to decide what is FoTM? We now have someone who knows to look at data and looks for our help to interpret it, AKA Rattati. Community lynching is no longer needed for things to be done. This isn't the old CCP Shanghai where until everyone screamed from the top of their lungs nothing was done. Until he says something, assume the item is balanced, because otherwise he would see the data is showing its performance is a clear outlier and he will mention it to the community.
I would disagree here. Although Rattati does a much better job then previously (not hard to do really), he doesn't catch everything or necessarily FIX everything in a reasonable time frame. Even if he has his reasons, I would say there have been multiple OP items that took longer to fix then is desirable.
I also agree the Min Assault is probably FoTM due to various reasons (i'll let Adipem list them for you).
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1482
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Posted - 2015.04.23 18:38:00 -
[179] - Quote
Cat Merc wrote:Ares 514 wrote: I would disagree here. Although Rattati does a much better job then previously (not hard to do really), he doesn't catch everything or necessarily FIX everything in a reasonable time frame. Even if he has his reasons, I would say there have been multiple OP items that took longer to fix then is desirable.
I also agree the Min Assault is probably FoTM due to various reasons (i'll let Adipem list them for you).
While I can see where you're coming from, I think Rattati does things in a reasonable time frame. It's honestly a matter of expectations, there isn't right or wrong here. As far as the Min Assault, I don't need Adipem to explain it to me.
Don't get me wrong, I think he's doing a really good job and we'd be in a different (better) place today if he was in charge from the start. However, there are some things that I may prioritize higher then him and just don't get fixed, or some things he tries to do changes to that just don't work and I disagree with (HMG heat buildup saga).
I would say, the OP issues are way less extreme today then they were in the past and the REALLY bad ones are usually fixed in a much better time frame (excluding the OP tanks a few builds ago).
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1482
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Posted - 2015.04.23 18:59:00 -
[180] - Quote
Cat Merc wrote:Ares 514 wrote:Cat Merc wrote:Ares 514 wrote: I would disagree here. Although Rattati does a much better job then previously (not hard to do really), he doesn't catch everything or necessarily FIX everything in a reasonable time frame. Even if he has his reasons, I would say there have been multiple OP items that took longer to fix then is desirable.
I also agree the Min Assault is probably FoTM due to various reasons (i'll let Adipem list them for you).
While I can see where you're coming from, I think Rattati does things in a reasonable time frame. It's honestly a matter of expectations, there isn't right or wrong here. As far as the Min Assault, I don't need Adipem to explain it to me. Don't get me wrong, I think he's doing a really good job and we'd be in a different (better) place today if he was in charge from the start. However, there are some things that I may prioritize higher then him and just don't get fixed, or some things he tries to do changes to that just don't work and I disagree with (HMG heat buildup saga). I would say, the OP issues are way less extreme today then they were in the past and the REALLY bad ones are usually fixed in a much better time frame (excluding the OP tanks a few builds ago). You see, the HMG example is actually an example of Rattati looking at the data, seeing that something is wrong with the HMG, and trying to fix it. The fact that he was too soft with it doesn't change how he identified there is a problem, and attempted to fix it. Once he identifies there is a problem, it is our job help him find the best solution. Until we get access to the data and tools ourselves, it is Rattati's job to identify these problems, not ours.
If you take that HMG example, first, i don't really use the HMG but the majority of input i read by people who knew it better said the heat build up wouldn't work, yet in that case he didn't really listen since he felt it would. Fair enough, and he did finally tweak something else to help fix it so in the end he got there.
I guess we disagree on the fact that Rattati or CCP should be the ones identifying OP items. You can't always tell everything from the stats until you know what to look for/at. Something may be OP yet not have many people using it yet. In my mind, the players have a much better idea often of things that have issues then CCP does.
Point in fact, i pointed out the little picture icons where a huge source of performance issue over a year ago and tried to get them to do something. I think even this time the devs didn't think that was an issue BUT they did test it and find out at least.
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1483
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Posted - 2015.04.25 00:08:00 -
[181] - Quote
Kaeru Nayiri wrote:The problem of getting leaderboard and/or map is a common one. It happens to me ALL THE TIME, especially when in a dropship. It also does NOT happen with ANY other game I play on PS3.
I am convinced the issue is the following: The 'tolerance' setting for the DS3 is VERY VERY Granular. I have this hunch that in an effort to have tighter controls they've set the analog settings for the buttons to be too sensitive, allowing certain amounts of static or even squeezing the controller to set off certain buttons.
The saddest part of all is that the D-PAD soooo doesn't need any special sensitivity. Eitherway, it's a common bug that happens to us all, you are not alone. Many have tried to get it fixed, but it's not easily reproduced.
I know this happened to another person I knew. Personally I've never had the problem unless I did accidently bump it. Perhaps it's how people hold the controllers?
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1483
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Posted - 2015.04.28 18:42:00 -
[182] - Quote
Arkena Wyrnspire wrote:Regarding Acquisition, some thoughts on the popularity of gamemodes: Arkena Wyrnspire wrote:CCP Rattati wrote: Domination is by far the most popular game mode.
I'm not surprised. Do you have anything like a heatmap for activity on maps? Because I would bet that Domination is most popular because you actually tend to get proper engagements there. I suspect Acquisition's popularity will endure because it concentrates players around a point. The thing about Skirmish is that you have gigantic maps for 32 people. Often there are objectives left entirely undefended and a great deal of time is spent just travelling. I would also suggest that the smaller ambush map variants (the ones where the redline is right around a major socket) are more successful than the massive ones for the same reason - people spend more time actually fighting than travelling.
Agreed. I hate how open skirmish is on some maps, but on the close maps it's lots of fun.
Personally I can't play domination right now since it's been crazy broken for me since the match making changes (can't get even #'s of players ever unless it's like 10vs10 which i hate).
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1483
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Posted - 2015.04.28 19:36:00 -
[183] - Quote
Arkena Wyrnspire wrote:Well, matchmaking too. The matchmaking is probably the most draining thing about DUST atm. I wanted to play some acquisition properly but I kept getting uneven matchups.
This whole debacle reminds me of the old devs. "Lets royally screw over the game and do nothing about it". Domination is so broken it's funny.
Lets not forget the train map that won't go away (did they fix that in this release?)
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1483
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Posted - 2015.04.28 19:40:00 -
[184] - Quote
I had a rather rough experience last night. Started off good. Playing Skirmish as my new norm until Domination matchmaking is fixed.
After the first two battles I got in a never ending opposing sync with some Opus Arcana. They had a full squad, I had me and the SAME bunch of blueberries i always ended up with that did nothing. Usually i don't care about proto but the opus guys had that and traveled mostly in a pack around the points. Fairly frustrating games commenced with me usually #1 and my team loosing time after time.
For those that say don't play solo there wasn't really anyone on in the corp at the time (i'm a late player these days).
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1483
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Posted - 2015.04.29 01:24:00 -
[185] - Quote
Spademan wrote:Adipem Nothi wrote:Ares 514 wrote:I had a rather rough experience last night. Started off good. Playing Skirmish as my new norm until Domination matchmaking is fixed.
After the first two battles I got in a never ending opposing sync with some Opus Arcana. They had a full squad, I had me and the SAME bunch of blueberries i always ended up with that did nothing. Usually i don't care about proto but the opus guys had that and traveled mostly in a pack around the points. Fairly frustrating games commenced with me usually #1 and my team loosing time after time.
For those that say don't play solo there wasn't really anyone on in the corp at the time (i'm a late player these days). I'd be pumped if Rattati announced a mode for soloists. Eh, playing solo isn't that bad most of the time. From personal experience situations like Ares described tend to be pretty rare. What I'm saying is it'd be nice but I don't think it's urgent.
I think the problem is that I'm playing around 10pm-12 PT lately and the player count seems bad around then. Basically we didn't have two squads available to fight in skirmish. I personally don't want to play the same guys again and again even if I had a squad, it's nice to mix it up. It's frustrating being put with pretty much the same guys time after time vs the same squad that they can't compete with. It was nice watching the proto guys loose some ISK though. They lost 7ish suits each most battles.
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1483
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Posted - 2015.04.29 01:25:00 -
[186] - Quote
First Prophet wrote:Adipem Nothi wrote:Ares 514 wrote:I had a rather rough experience last night. Started off good. Playing Skirmish as my new norm until Domination matchmaking is fixed.
After the first two battles I got in a never ending opposing sync with some Opus Arcana. They had a full squad, I had me and the SAME bunch of blueberries i always ended up with that did nothing. Usually i don't care about proto but the opus guys had that and traveled mostly in a pack around the points. Fairly frustrating games commenced with me usually #1 and my team loosing time after time.
For those that say don't play solo there wasn't really anyone on in the corp at the time (i'm a late player these days). I'd be pumped if Rattati announced a mode for soloists. But then I can't steal your kills. Or try to. One day you'll lead me somewhere that isn't devoid of all life.
Lol, I had that problem yesterday trying to get a bunch of kills for a daily mission. Damn blueberries wouldn't even fire till the guy was almost done and yank my kill.
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1483
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Posted - 2015.04.29 01:28:00 -
[187] - Quote
Adipem Nothi wrote:First Prophet wrote:Adipem Nothi wrote:First Prophet wrote: Gimme yo Cala's.
Will do. Do you have Thales or Nothi Knives? I have tons of thales. I'll give you my 3 Cala's for one of your Thales.
I have a ton of officer guns. Might be willing to part with some Thales or others.
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1483
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Posted - 2015.04.29 03:30:00 -
[188] - Quote
First Prophet wrote:Ares 514 wrote:
I have a ton of officer guns. Might be willing to part with some Thales or others.
I want all of everyone's Cala's.
That's probably the one thing I wouldn't want to trade. I used to love my dual SMG fit. Never could bring myself to use officer ones though.
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1484
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Posted - 2015.04.29 04:41:00 -
[189] - Quote
Well looking at the new fitting menus it just shows these guys can't program. Seriously they show armour modules when selecting something for a high slot and vice versa?! If you go down in a sub menu and move our selection when you hit o it changes where you were in the previous menu?! This is like basic coding 101. I would feel ashamed if I had written this code.
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1484
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Posted - 2015.04.29 05:45:00 -
[190] - Quote
Anyone else find it confusing they have the MCC bars tick up in the new game mode? Seems like they should have flipped the logic to make it similar to other game modes.
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1484
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Posted - 2015.04.29 05:46:00 -
[191] - Quote
Also not sure what I think about the speed to hack the new nodes in acquisition... No need for hack mods in this mode.
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1484
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Posted - 2015.04.29 14:59:00 -
[192] - Quote
Kaeru Nayiri wrote:Ares 514 wrote:Anyone else find it confusing they have the MCC bars tick up in the new game mode? Seems like they should have flipped the logic to make it similar to other game modes. Keep in mind there is no MCC, it's not about wittling away the health of a ship via Null cannon. It's about accumulating something esoteric (Pt?) that I am un-informed about. But that's why it doesn't count down. First team to 700(?) wins ! Ares 514 wrote:Also not sure what I think about the speed to hack the new nodes in acquisition... No need for hack mods in this mode. I actually like that anyone can hack them really fast. It keeps the team that holds the point really close by. At the same time, it gives anyone on the attacking team a reason to try to suicide hack, it's VERY viable in this mode. Like it very much.
I was just using the MCC bars to indicate what I was talking about. I just thought it was weird to have it count up versus down. They could have used a different concept so that this mode counted down as well.
Truthfully I'm not sure I personally really liked the new mode.
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1486
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Posted - 2015.04.29 18:23:00 -
[193] - Quote
Adipem Nothi wrote:Not ready to give up yet.
Reduce squads to 4. Consolidate a queue or two. If needed, rollback Scotty 2.0 until headcounts pick up. If they fix the stomp-or-be-stomped BS and get wait times down, I'd expect headcounts to grow.
They need to rollback the scotty 2.0 changes, it's killing the game. Or fix the damn settings.
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1486
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Posted - 2015.04.29 18:26:00 -
[194] - Quote
Adipem Nothi wrote:J0LLY R0G3R wrote:Noob : hey u wanna play with some of the guys? XD : sure sure Gets in squad like 2 others in it Few moments go by Random: uhh we getting to get 2 more? It's gonna suck if we can't get 6 Few minutes later we finally deploy. Social reasons : chat channels One corpmate online. We squad up. Me: "How do you like the new mode?"Him: "Been playing Acquisition since downtime this morning; can't get in to anything else. Played 6 or so matches, haven't won one yet. Pretty much stompers against randoms all morning."Queue up for Acq. Scotty puts us against a stompsquad. We lose decisively. Queue up for Acq. Scotty puts us against a stompsquad with 3 HAVs. Leave match. Queue up for Skirm. 5 minutes later we queue up for Bush. 5 minutes later we give up. Queue up for Acq. Scotty puts us against the same 3HAV stompsquad again. Leave battle. Log off.
After much frustration with tanks, i have a new tank busting fit which actually works sometimes (if i make it to the tanker before infantry gets me).
Advance Gal Scout - Adv PLC - Adv packed AV grenades - K/5 Nanohive (or basic, can't remember) - Adv Cloak - enhanced shield extenders - complex ferro/reactives
The key is to cloak up and race for the tanker. Uncloak near him and toss as many AV grenades as possible, finish him with a PLC shot. Although PLC is better vs shields you want to open up with the AV grenades before the hardeners go up and he backs away from you. The PLC shot is to finish him when he's out of range of grenades.
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1486
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Posted - 2015.04.29 18:29:00 -
[195] - Quote
With the above fit, it's got lots of HP to survive the tanker opening up once he sees you tossing grenades (it might actually have one KC, not sure if i could fit it). The HP also helps you run from the infantry or survive the infantry that will hop out of the tank once your in close. The key is to focus on the tank, if the guy jumping out gets you oh well.
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1486
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Posted - 2015.04.29 19:06:00 -
[196] - Quote
Quil Evrything wrote:Ares 514 wrote: The key is to cloak up and race for the tanker. Uncloak near him and toss as many AV grenades as possible, finish him with a PLC shot. Although PLC is better vs shields you want to open up with the AV grenades before the hardeners go up and he backs away from you. The PLC shot is to finish him when he's out of range of grenades.
interesting. Why PLC over, lets say, proto swarm launcher? Just because you can use it to kill other stuffs as well? Edit: and yeah, i'm going for a similar strategy myself lately, with swarms. Although having trouble catching up to the Really Annoying tankers. They just keep moving so no chance to catch. Ever. Grrrr.
I tried long and hard with the swarms and found them completely usless vs tanks now due to the hardners UNLESS you have multiple coordinated people fighting the tank. Personally i only pull out the swarm launcher for DS now.
The PLC can be used vs infantry and I try, i really do but i suck with it. Sometimes i end up having fun with it while hunting a tank if i'm getting lucky.
The key with the PLC is you can get the shot off before the tank murders you. The blasters are to damn accurate now and you only have a small window. The PLC also packs a bigger punch with a single shot (you wont' get a second with swarms vs a tank).
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1486
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Posted - 2015.04.29 19:08:00 -
[197] - Quote
Adipem Nothi wrote:@ Ares
Have a similar fit (lai dais + pro5 PLC). Agreed - best light infantry AV option.
Yup, a better fit but personally i go for cost effective when fighting tanks because i'm 100% sure i'll loose that fit every time, usually due to infantry. I just aim to take the tanker with me :)
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1489
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Posted - 2015.04.29 19:35:00 -
[198] - Quote
Adipem Nothi wrote:Ares 514 wrote:Adipem Nothi wrote:@ Ares
Have a similar fit (lai dais + pro5 PLC). Agreed - best light infantry AV option. Yup, a better fit but personally i go for cost effective when fighting tanks because i'm 100% sure i'll loose that fit every time, usually due to infantry. I just aim to take the tanker with me :) Exactly! My fit's 40k. Dragonfly + CPU upgrade :-). Proto loadout would run at least150k. Edit: think we're missing a piece of the puzzle; birds that bust tanks.
Damn! Your's is cheaper then mine... lol, maybe i should use an standard fit with a cpu mod. I think mine is like 55k. I don't have a scout bpo :(
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1489
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Posted - 2015.04.29 19:36:00 -
[199] - Quote
Llast 326 wrote:Fix the damned Packed RE and I'll fix the HAV situation
Nice, i'll never forget the first and only time i used those. My chuckling was interrupted by me screaming WTF it didn't take any damage as i died.
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1490
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Posted - 2015.04.29 19:51:00 -
[200] - Quote
Jolly Roger87 wrote:I dunno how much the min assault suit is i usually jump after tanks but it isn't bad I don't think. Proto plasma/grenades and yeah the plasma is great to go after vehicles with because you can still mess with the infantry that show up.
4man squads = less eyes on the field, less people to have you in their los and showing you to the rest of the squad, less team fire. I can't wait for it personally, but indeed I'm biased. Always liked running with small squads over 6mans. 6man squads, while yeah you have two more people to talk to about your new shoes or what not, the game itself becomes boring redlines.
That actually is probably the optimal fit for tank busting now since it's still really viable against infantry.
Personally I don't have any assault suits anymore.
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1495
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Posted - 2015.04.29 23:28:00 -
[201] - Quote
Quil Evrything wrote:Ares 514 wrote:Quil Evrything wrote:
interesting. Why PLC over, lets say, proto swarm launcher? Just because you can use it to kill other stuffs as well?
....
I tried long and hard with the swarms and found them completely usless vs tanks now due to the hardners UNLESS you have multiple coordinated people fighting the tank. Personally i only pull out the swarm launcher for DS now. but.. but... how is plasma cannon more effective against hardeners? proto PLC, direct hit, does 1155 damage With -10% to armor! whereas Wiyrkomi Swarm Launcher, if all hit, does 220*6 1320 damage? with +20% to armor, and thats without additional profficency damage?? So, in THEORY, swarms should do better as a finisher. unless it's not so much the damage, but the fact that you can fire off a single PLC shot faster than a swarm lockon+travel time ? Presuming you are close enough that is. For people who arent crazy jumping jackrabits, I might imagine that swarms would still be better as a finisher after a good nade to the nads. Edit: so to make things clear after much snippage: in theory, Nades+swarm finish, should be easier than Nades+PLC finish. Unless you're Jumpin Jolly Rancher that is ;)
First of im using adv not proto for cost effectiveness which really makes a big diff for swarms. But it basically comes down to speed of the shot. If I can land three av grenades and the plasma shot most tanks will break. Swarms lock on takes to long, the tanks will have killed you or the person jumping out of the tank will have.
Also swarms paint a big X on you for infantry to kill you. I tried the swarms and found them very ineffective vs most tanks. Current meta for soloing a tank is massive damage as quickly as possible before they drive off.
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1497
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Posted - 2015.04.30 15:40:00 -
[202] - Quote
IAmDuncanIdaho II wrote:Ares 514 wrote:
After much frustration with tanks, i have a new tank busting fit which actually works sometimes (if i make it to the tanker before infantry gets me).
Advance Gal Scout - Adv PLC - Adv packed AV grenades - K/5 Nanohive (or basic, can't remember) - Adv Cloak - enhanced shield extenders - complex ferro/reactives
The key is to cloak up and race for the tanker. Uncloak near him and toss as many AV grenades as possible, finish him with a PLC shot. Although PLC is better vs shields you want to open up with the AV grenades before the hardeners go up and he backs away from you. The PLC shot is to finish him when he's out of range of grenades.
- could you maximise your chances by first attaching a couple of REs to the hull? Or is that too much risk and loses your chance of lobbing the nades? Then you can detonate the REs after the PLC option is out.
REs went out with bandwidth, 3REs and AV grenades were my old tank busting fit. But with the bs on deployabkes for scouts vs say an assault or commando you can't deploy 3 in an advanced scout suit. Plus now you're very unlikely to set them off before hardners are out on by the tanker making them doubly ineffective. You also need that cloak to get in close to the tanker before he ion cannons you and the nano hives are a must to restock AV grenades.
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1498
|
Posted - 2015.04.30 17:16:00 -
[203] - Quote
MINA Longstrike wrote:Ares 514 wrote:Adipem Nothi wrote:Not ready to give up yet.
Reduce squads to 4. Consolidate a queue or two. If needed, rollback Scotty 2.0 until headcounts pick up. If they fix the stomp-or-be-stomped BS and get wait times down, I'd expect headcounts to grow. They need to rollback the scotty 2.0 changes, it's killing the game. Or fix the damn settings. I disagree. It may suck being at the top because frankly, we're all assholes to play against, but at the lower brackets things are much more balanced and we no longer actively have squads of bitter veterans killing this games future (aka new players). We knew that segregation would cause things to get worse before it got better. That said I'm still occasionally seeing players who have absolutely zero place in lower brackets ending up there and going like 70-0 (sometimes you get sucked into the lower bracket if you join public squads).
Agree to disagree. It's great for the lower half from what i hear, that's a positive and is good news. But having horrible matchmaking for the top half for a month is not the solution. I played a 4 vs 12 battle last night, I was on the screwed side. Personally I'd still be pissed if i was on the 12 man side because there is NOTHING to do. Battles must be 16vs16 IMO. I can't even play domination any more due to this issue. It's only on skirmish that i can get fairly close body counts. It seems like the new match making is great for skirmish but **** for every other mode.
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1498
|
Posted - 2015.04.30 17:19:00 -
[204] - Quote
Dreis ShadowWeaver wrote:So... Many... Madrugars...
I spent most of last night chasing them. My KDR suffers but oh the joy in breaking them!
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1500
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Posted - 2015.04.30 23:45:00 -
[205] - Quote
Adipem Nothi wrote:Is everything else receiving notifications when they trade?
(I've yet to receive notification / mail / dialogue after receiving item(s) )
Nice! I think I bet ISK with someone that this wouldn't work on release... Now to hunt it down...
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1500
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Posted - 2015.04.30 23:50:00 -
[206] - Quote
Adipem Nothi wrote:Ares 514 wrote:Adipem Nothi wrote:Is everything else receiving notifications when they trade?
(I've yet to receive notification / mail / dialogue after receiving item(s) ) Nice! I think I bet ISK with someone that this wouldn't work on release... Now to hunt it down... Have rec'd items from 3 different people on 3 different days. Twice while online. Once while offline. No notifications.
Damn, just found my post were I said I'd bet 10milion ISK IT wouldn't work. Sadly there were no takers :(
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1500
|
Posted - 2015.05.01 03:25:00 -
[207] - Quote
Adipem Nothi wrote:Ralden Caster wrote:I'm looking for some advice as to how to fit a rifle-wielding Gallente scout. I have little interest in shotgunning and want to know how the rifle scouts pull it off. I prefer using the plasma rifle. Radar and Doubletap ran AR+NKs. If Nova Knives interest you, I'd recommend experimenting with damps + reds in your lows and shields + precision in your highs. The closer you intend to operate, the more lows you'll need to commit to damps. If you're content to engage from range, drop the biotics and go for 1 damp + reactives or ferroscale. I'd run something like ... Scout G/1 (42k) HS: Cmp Precision, Cmp Shield LS: Enh + Bsc Damp (19dB), Complex KinCat PW: Assault Rifle SW: Ishukone NKs GR: Flux EQ: Std Cloak, Std Remote
So personally I always use complex damps whenever I use them. Why are you preferring 1enh and 1 basic?
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1500
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Posted - 2015.05.01 03:29:00 -
[208] - Quote
Adipem Nothi wrote:Ralden Caster wrote:Adipem Nothi wrote:Ralden Caster wrote:I'm looking for some advice as to how to fit a rifle-wielding Gallente scout. I have little interest in shotgunning and want to know how the rifle scouts pull it off. I prefer using the plasma rifle. Radar and Doubletap ran AR+NKs. If Nova Knives interest you, I'd recommend experimenting with damps + reds in your lows and shields + precision in your highs. The closer you intend to operate, the more lows you'll need to commit to damps. If you're content to engage from range, drop the biotics and go for 1 damp + reactives or ferroscale. I've been trying out the Nova Knives and I absolutely suck. Any advice? If I'm trying to fully charge my blades before a strike, am I doing it wrong? Added a loadout to my post above. NKs are weapons of opportunity; you can't force 'em or you'll fail every time. They're tougher to learn than other weapons, but with time you'll come to love them. I can't think of anything more fun in the entire game. Approaches on charged strikes may vary, but I find the trick is to either (1) beat your opponent's inner ring precision and catch him off-guard and alone from behind or (2) bait and lure the ogre around a corner or through a doorway, or (3) go all-in with a raptor strike. I probably land 1/3 raptor strikes. The idea is to sprint in the direction of your target, jump, charge while airborne and slice on your descent. Fun? Yes. Reliable? No. The best knifers in the game don't do it. They'll tell you that jumping consumes stamina, and you'll need stamina to get away after takedown. That's my two cents; I'm sure the guys have more to offer (there are way better knifers here than me).
I love the bait, always makes you smile. I also tend to sprint in for a quick charge stab when the back is turned. The easiest kills with the NK is on hackers so it's good for defending points and CRUs etc.
Disclaimer, I die a lot with NKs and some maps are much better suited to them then others.
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1503
|
Posted - 2015.05.01 15:04:00 -
[209] - Quote
Adipem Nothi wrote:Ares 514 wrote:Adipem Nothi wrote: LS: Enh + Bsc Damp (19dB)
So personally I always use complex damps whenever I use them. Why are you preferring 1enh and 1 basic? I double damp my knifing fits due to falloff inner rings + medframe mobility / myofibs and shared passives. The majority of units I try to stab are medrames; unenhanced medframe inner rings are 20dB (just below GalLogi 21dB scans). If the target I've flanked, stalked and singled out picks me up on TacNet, my odds of a successful shank and escape decline sharply. So I aim to beat 20dB and cross my fingers that the medframe I'm stalking isn't running a precision enhancer. GalScout + 1 Cmp Damp = 20dB (not enough) GalScout + 1 Cmp Damp + 1 Cmp Damp = 16dB (too much) GalScout + 1 Cmp Damp + 1 Bsc Damp = 17dB (too much) GalScout + 1 Bsc Damp + 1 Bsc Damp = 20dB (not enough) GalScout + 1 Enh Damp + 1 Bsc Damp = 19dB (just right) Enh+Bsc frees up enough CPU for me to run a better shield extender or precision enhancer on my G/1 or Dragonfly. When I run gk.0, I'll often go with two complex damps (16dB) despite the fact that there aren't many hunter/hunted scenarios between 19dB and 16dB. If the MedFrame I'm trying to stab is running just one precision enhancer, I'll have needed a 3rd damp on my Gal. In a nutshell, when it comes to stabbing medframes, there's little added utility between a profile of 19dB and 16dB.
Everything above relates to knifing in a GalScout. A MinScout knifer doesn't even have the option to stab a medframe+1cPE without being painted to TacNet.
Interesting. I guess I go more for speed then damp on the inner ring. With adv gal scout I'll usually only have one dampner and adv min scout none. My min scout I go for either fast knife i,e get in before they realize it or more tanked ascr and do a bait for the NK kills. I only put one dampner on my proto min scout.
IMO most good assaults have one precision mod, but I could be wrong. I'll have to maybe try this on a SG fit and see how it does.
Overlord of Broman
|
Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1503
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Posted - 2015.05.01 18:58:00 -
[210] - Quote
Arkena Wyrnspire wrote:Has anyone actually had a full 16v16 since the matchmaking update?
Only in Skirmish.
Edit: FW too!
Overlord of Broman
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Posted - 2015.05.02 00:04:00 -
[211] - Quote
So much for lag being better. Today I had one Laggy match after another with the last being unplayable at the end. It wasn't even maps that usually lag.
Overlord of Broman
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Posted - 2015.05.05 03:04:00 -
[212] - Quote
Flaylock Steve wrote:Adipem Nothi wrote:Adipem Nothi wrote:Flaylock Steve wrote:I I just need some tips with the SG. It seems that my hits don't register even though its dead on. Went looking for videos of Morathi III; learned quite a 'bit following him around back in the day. Didn't find what I was looking for, but I did find a gem! Chromosome Shotgun footage! A random thought :-) Notice above how much damage is put on target when Iggy centers aim over his target. Shotgun range has changed dramatically since Chromosome, but this"bull's eye" effect still applies. To practice aiming, run the Breach Shotgun for a few matches. It is a terrible weapon, but it's a useful training tool. Once you're able hit your targets reliably with the Breach, lining up bull's eyes with the vanilla shotty will be easier. Okay will do, thank you very much.
I liked the ISK and sp graphs at the end better then the version now. Simpler was nicer. Actually the entire EOM is kinda crap. I hate the slowly filling circles with the annoying sound effect.
Overlord of Broman
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Ares 514
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Posted - 2015.05.05 05:39:00 -
[213] - Quote
Yet one more thing I hate about the new MM... You get stuck in an endless loop of playing the same players battle after battle
Overlord of Broman
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Posted - 2015.05.05 18:00:00 -
[214] - Quote
So apparently Rattati doesn't think there's anything wrong with MM. It blows my mind!
https://forums.dust514.com/default.aspx?g=posts&m=2760156#post2760156
Overlord of Broman
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Posted - 2015.05.06 06:39:00 -
[215] - Quote
Just had my first fatal error I've seen in a long time... Sucks.
Overlord of Broman
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Posted - 2015.05.06 19:49:00 -
[216] - Quote
Pseudogenesis wrote:Arkena Wyrnspire wrote:Pseudogenesis wrote:the upcoming nerfs to assault movement speed Source? I could've sworn Rattati had finally decided on swapping Logistics and Assault movement speeds but I'm not finding it on the big board of things or the development roadmap (which haven't been updated for a while) and I don't currently have the time ((or patience)) to dig through Rattati's recent posts so I'll have to abstain for now. I might go spelunking through forum post history after my classes are over though
I can confirm he posted that they were changing the assault and logi speeds. Don't remember where though.
Overlord of Broman
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Posted - 2015.05.06 20:09:00 -
[217] - Quote
2Berries wrote: .... Was it in the biomassed podcast? I remenber ratatti saying something flipping assault/logi movement speeds amomst some other ideas he was throwing about. I hear hs voice when i think of it, which makes me think it was spoken aloud vs forum text. I could be crazy though, i do play dust after all.
Yes you're right, it was a podcast and it was referenced here by Shotty I believe.
Overlord of Broman
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Posted - 2015.05.07 16:21:00 -
[218] - Quote
I'm fairly certain but wanted to double check... do the APEX suits get the racial skills?
Overlord of Broman
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Posted - 2015.05.07 18:01:00 -
[219] - Quote
That APEX change is pretty huge. I think they are worth getting now, although I wonder if they're too good now...
Overlord of Broman
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Ares 514
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Posted - 2015.05.07 18:03:00 -
[220] - Quote
I have decided that I really hate the whole warbarge concept and implementation. I hate the passive / collect nature. Why do i get stuff for doing nothing?! Why not reward for activity.
I also hate that damage bonus to light/heavy weapons (plus they excluded sidearms...).
Overlord of Broman
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Posted - 2015.05.07 18:09:00 -
[221] - Quote
Arkena Wyrnspire wrote:*blinks*
Mina, are you feeling okay?
Perhaps a few less reds?
Overlord of Broman
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Posted - 2015.05.07 18:42:00 -
[222] - Quote
Quil Evrything wrote:Adipem Nothi wrote:Quil Evrything wrote: cloak is invisible if you use it OUTSIDE, IN LIGHT. it is more visible if you use it inside or in shadows. This is quasi-reasonable. ...
Cloak was intended to help low-HP scouts cross open terrain without being spotted and insta-gibbed. If I can see cloaked scouts running abound at 200+ meters, then cloak isn't working as intended. Grab a sniper rifle, queue for Ambush, find a hillside and observe for yourself. How recently have you tried this? I personally have tried hunting a scout outside, from 10 meters away. They put up their cloak, and ran away. in bright light, I could not see them any more, from **10 meters**. That being said, if it is any of - overcast - shadow - dark soil/background I can see them again. So that needs to be improved.
Apparently we are really easy to spot cloaked by snipers. It's better to not cloak if there's a sniper about.
Overlord of Broman
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Ares 514
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Posted - 2015.05.07 19:33:00 -
[223] - Quote
Ghost Kaisar wrote:Dreis ShadowWeaver wrote:So, just to clarify. If I bought an APEX 'TIGER' Scout, I could replace all the mods and weapons with Proto mods and weapons of my choosing? So long as you can fit it. Basically a free ADV suit. I can't wait. I'll bust mine out later this week.
Someone posted in another thread that the standard cloak on the APEX scouts don't consume any CPU/PG so if you replace it or want to change the slot it's in your screwed over fitting wise.
Just another work around due to the messed up way they did cloak CPU/PG.
Overlord of Broman
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Ares 514
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Posted - 2015.05.07 23:50:00 -
[224] - Quote
Pseudogenesis wrote:Vyuru wrote:I'm kinda liking the new ability to alter APEX suits, but I do have some concerns when people stick on Comp PG/CPU mods onto a suit and try to make it a broken suit.
The flipside to that, is that by doing that, they are creating a fairly weak, yet expensive suit. You'd be better off running full proto probably.
I am enjoying the fits I can put together with Militia-Adv modules however. Too, now I can tweak some of the APEX suits to be how I'd really like them instead of being 'almost' just right.
I 'might' say that maybe APEX suits need to be restricted to Basic level LP store items. Am I missing something? I thought you could only swap items of the same type, like a regular rail rifle for an assault one. What can you really do with them?
Only limited by CPU and PG now. Plus you can't remove the default items so you can't have empty slots.
Overlord of Broman
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Ares 514
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Posted - 2015.05.08 00:00:00 -
[225] - Quote
Vyuru wrote:Pseudogenesis wrote:Vyuru wrote:I'm kinda liking the new ability to alter APEX suits, but I do have some concerns when people stick on Comp PG/CPU mods onto a suit and try to make it a broken suit.
The flipside to that, is that by doing that, they are creating a fairly weak, yet expensive suit. You'd be better off running full proto probably.
I am enjoying the fits I can put together with Militia-Adv modules however. Too, now I can tweak some of the APEX suits to be how I'd really like them instead of being 'almost' just right.
I 'might' say that maybe APEX suits need to be restricted to Basic level LP store items. Am I missing something? I thought you could only swap items of the same type, like a regular rail rifle for an assault one. What can you really do with them? I had a reply typed up, but what Ares said, he beat me to the punch :P
I now plan on getting one. Although I'm a bit sad to hear your stuck with a std cloak. Anyone have any thoughts on the min scout vs gal scout apex suit?
Overlord of Broman
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Ares 514
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Posted - 2015.05.08 02:31:00 -
[226] - Quote
Adipem Nothi wrote:Ares 514 wrote: I now plan on getting one. Although I'm a bit sad to hear your stuck with a std cloak. Anyone have any thoughts on the min scout vs gal scout apex suit?
Gal has a better innate bonuses and slot layout. Min has more fun. * Also, MinScout has the best looking SKIN in the game :-)
I think you mistook me. I meant with regards to the apex prefitting items. I run both min and gal scout.
Agreed that min scout skin looked the best.
Overlord of Broman
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Ares 514
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1533
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Posted - 2015.05.08 15:28:00 -
[227] - Quote
Quil Evrything wrote:Quil Evrything wrote:
So , the tradeoff is this: lots of slots. LOUSY cpu and pg. less than adv suit, even.
actually... the "proto" apex fits have less pg... THAN A BASIC SUIT BPO. My adding a basic PG module to a high slot in my caldari 'hawk'(apex) bpo.. gives me the same amount of pg as my freakin basic Kaalakiota C-1 BPO. Exactly the same. no kidding here. So, basically, it lets me quasi-duplicate an existing c-1 Scout, but add an extra low module (in this case, a kincat)... and pay 4k more for the suit than my existing BPO. oh and it gives me a free militia grenade and looks all cool and flashy in gold... but my kaalakiota scout BPO looks better for actual SCOUT use, since it's black, instead of dayglow shiney yellow... dohhhh..
Remember though the apex suits get the racial roles where as the other bpo suits don't to my knowledge. That in its self is a pretty big bonus.
Overlord of Broman
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Ares 514
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Posted - 2015.05.08 15:31:00 -
[228] - Quote
Ghost Kaisar wrote:Ares 514 wrote:Ghost Kaisar wrote:Dreis ShadowWeaver wrote:So, just to clarify. If I bought an APEX 'TIGER' Scout, I could replace all the mods and weapons with Proto mods and weapons of my choosing? So long as you can fit it. Basically a free ADV suit. I can't wait. I'll bust mine out later this week. Someone posted in another thread that the standard cloak on the APEX scouts don't consume any CPU/PG so if you replace it or want to change the slot it's in your screwed over fitting wise. Just another work around due to the messed up way they did cloak CPU/PG. Why would I change the cloak? In all honesty, all I would do to the Tiger scout is give him a basic ACR, swap out the damps for proto and give him some more shields (If possible) I need to play with it. I'll probably plug in and update dust later today.
Maybe you want an adv cloak? Or whatever. The point is its a weird way of doing it such that the scout can not really change one item in the same way any other suit can. I don't like it when it's like that as a general rule.
Overlord of Broman
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Ares 514
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Posted - 2015.05.08 15:33:00 -
[229] - Quote
Quil Evrything wrote:Adipem Nothi wrote: 1. If you can get more out of APEX suit than STD BPO suit, I can kinda understand why folks would complain.
The only sense i've found that you really "get more" out of it, is in the case of caldari, where std bpo only gives you 1 low slot, but APEX lets you get 2, with finagling. because of the power. oh. I just found one use where it is fully better. I had a C-1 BPO fit that was for range. but it only gets 1 range extender. I can now fit TWO range extenders in there wit the apex. But of course, I have to spend more money than my C-1 fit. So... Seems fair to me
Another thing to consider is you can deploy more equipment, again due to the stupid way bandwidth changes for different tiers. All in all there are a number of differences that make me think it's now worth getting one.
Overlord of Broman
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Ares 514
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Posted - 2015.05.08 15:33:00 -
[230] - Quote
Is that a TPLAK? Haha not sure I did it right...
Overlord of Broman
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Posted - 2015.05.08 15:37:00 -
[231] - Quote
You made me think it was actually happening. I think I support the idea now. No dev post there though so I don't think we'll see it anytime soon if ever.
Overlord of Broman
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Posted - 2015.05.08 15:38:00 -
[232] - Quote
Dreis ShadowWeaver wrote:@Ark I, for one, welcome our new Conservative overlords.
You ruined it!
Overlord of Broman
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Posted - 2015.05.08 17:21:00 -
[233] - Quote
Adipem Nothi wrote:Ares 514 wrote:Quil Evrything wrote:Adipem Nothi wrote: 1. If you can get more out of APEX suit than STD BPO suit, I can kinda understand why folks would complain.
The only sense i've found that you really "get more" out of it, is in the case of caldari, where std bpo only gives you 1 low slot, but APEX lets you get 2, with finagling. because of the power. oh. I just found one use where it is fully better. I had a C-1 BPO fit that was for range. but it only gets 1 range extender. I can now fit TWO range extenders in there wit the apex. But of course, I have to spend more money than my C-1 fit. So... Seems fair to me Another thing to consider is you can deploy more equipment, again due to the stupid way bandwidth changes for different tiers. All in all there are a number of differences that make me think it's now worth getting one. Is my understanding correct in that APEX Logis are far better than BPO Logis?
Yup, I believe so.
Overlord of Broman
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Posted - 2015.05.10 15:34:00 -
[234] - Quote
Yikes, my eyes rolled over at that conversation and I skipped it mostly. Guess it's to early in the morning for me.
Remember to wish your mom happy Mother's Day!
Overlord of Broman
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Posted - 2015.05.12 01:39:00 -
[235] - Quote
Devs have Ben pretty quiet lately. Maybe there will be a hot fix in the next couple of weeks..
Sometimes I find hotfixes better than major releases.
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Posted - 2015.05.12 06:25:00 -
[236] - Quote
VAHZZ wrote:Quil Evrything wrote:In other news...
I finally got around to testing the BPO Krin Lex-71 damage mod.
turns out.. the devs lied, but the numbers do not. It really IS only "sidearm" modifier. and, the mod does not even apply to knives.
Ugghh.
The one upside is that there seems to be no stacking penalty. So, 3 stacked Krins, gives me 88 damage -- 10% -- on a scrambly pistol that usually does 80.
Other than that.. meh. Seriously? I have been stacking Krin's this entire time. This sucks. Well, I guess i can dual tank now.
WTF.... Urg so annoying. Just removed one from my fit.
Overlord of Broman
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Posted - 2015.05.12 15:32:00 -
[237] - Quote
Few fixes to fixes coming:
https://forums.dust514.com/default.aspx?g=posts&m=2770886#post2770886
Overlord of Broman
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Ares 514
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Posted - 2015.05.12 15:37:00 -
[238] - Quote
Adipem Nothi wrote:Haerr wrote:DATA!Dropsuits sorted by kdr kdr :: dropsuit :: rank 7.22::Commando ck.0::1 3.58::Assault ck.0::2 3.31::Assault ak.0::3 3.16::Logistics ck.0::4 3.15::Assault mk.0::5 3.14::Assault gk.0::6 2.84::Commando C/1-Series::7 2.72::Sentinel ck.0::8 2.69::Scout ck.0::9 2.67::Minmatar Medium Frame mk.0::10 2.65::Sentinel mk.0::11 2.64::Caldari Medium Frame ck.0::12 2.63::Commando gk.0::13 2.50::Commando mk.0::14 2.38::Amarr Medium Frame ak.0::15 2.36::Sentinel gk.0::16 2.33::Sentinel ak.0::17 2.24::Commando ak.0::18 2.23::Gallente Medium Frame gk.0::19 2.22::Scout gk.0::20 1.91::Logistics gk.0::21 1.90::Logistics ak.0::22 1.88::Minmatar Heavy Frame mk.0::23 1.87::Sentinel M/1-Series::24 1.83::Sentinel C/1-Series::25 1.82::Scout ak.0::26 1.82::Assault C/1-Series::27 1.79::Assault A/1-Series::28 1.77::Sentinel G/1-Series::29 1.77::Commando M/1-Series::30 1.77::Assault M/1-Series::31 1.69::Logistics A/1-Series::32 1.65::Caldari Heavy Frame ck.0::33 1.63::Scout mk.0::34 1.55::Amarr Heavy Frame ak.0::35 1.50::Commando A/1-Series::36 1.49::Sentinel A/1-Series::37 1.49::Logistics mk.0::38 1.47::Minmatar Heavy Frame M/1-Series::39 1.47::Minmatar Light Frame mk.0::40 1.46::Scout C/1-Series::41 1.45::Gallente Heavy Frame gk.0::42 1.44::Commando G/1-Series::43 1.37::Caldari Light Frame ck.0::44 1.32::Sentinel M-I::45 1.31::Sentinel C-I::46 1.29::Caldari Heavy Frame C/1-Series::47 1.25::Caldari Light Frame C/1-Series::48 1.23::Commando C-I::49 1.21::Logistics C-I::50 1.19::Gallente Heavy Frame G/1-Series::51 1.19::Gallente Light Frame gk.0::52 1.18::Sentinel G-I::53 1.17::Scout M/1-Series::54 1.16::Caldari Medium Frame C/1-Series::55 1.16::Scout A/1-Series::56 1.14::Amarr Heavy Frame A/1-Series::57 1.13::Gallente Medium Frame G/1-Series::58 1.13::Minmatar Medium Frame M/1-Series::59 1.13::Assault G/1-Series::60 1.09::Sentinel A-I::61 1.09::Assault A-I::62 1.08::Scout G/1-Series::63 1.08::Commando M-I::64 1.07::Minmatar Light Frame M/1-Series::65 1.06::Amarr Medium Frame A/1-Series::66 1.05::Logistics C/1-Series::67 1.05::Logistics G/1-Series::68 1.03::Assault C-I::69 1.03::Assault M-I::70 1.01::Gallente Light Frame G/1-Series::71 1.00::Commando G-I::72 0.96::Caldari Heavy Frame C-I::73 0.96::Militia Gallente Light Frame::74 0.94::Scout C-I::75 0.93::Amarr Light Frame ak.0::76 0.92::Gallente Medium Frame G-I::77 0.92::Assault G-I::78 0.91::Minmatar Heavy Frame M-I::79 0.91::Commando A-I::80 0.90::Logistics A-I::81 0.88::Logistics M/1-Series::82 0.84::Amarr Light Frame A/1-Series::83 0.83::Gallente Heavy Frame G-I::84 0.82::Caldari Medium Frame C-I::85 0.81::Amarr Heavy Frame A-I::86 0.81::Scout G-I::87 0.80::Minmatar Medium Frame M-I::88 0.79::Militia Minmatar Medium Frame::89 0.75::Militia Amarr Heavy Frame::90 0.73::Caldari Light Frame C-I::91 0.73::Militia Minmatar Heavy Frame::92 0.73::Scout A-I::93 0.71::Militia Caldari Heavy Frame::94 0.69::Militia Gallente Heavy Frame::95 0.67::Militia Caldari Medium Frame::96 0.64::Scout M-I::97 0.62::Amarr Medium Frame A-I::98 0.62::Gallente Light Frame G-I::99 0.60::Logistics G-I::100 0.60::Logistics M-I::101 0.59::Amarr Light Frame A-I::102 0.59::Minmatar Light Frame M-I::103 0.58::Militia Gallente Medium Frame::104 0.56::Militia Caldari Light Frame::105 0.53::Militia Amarr Medium Frame::106 0.52::Militia Minmatar Light Frame::107 0.48::Militia Amarr Light Frame::108 Edit: Plugging the upcoming (May 28) movie "Kung Fury", 80's renegade cop, kung fu hit1er, vikings, and dinosaurs! Parsed: Google DocThanks, Haerr!
So these numbers, though interesting, are pretty useless for drawing many decent conclusions. Especially the one Rattati implies about this showing Min Assault is not OP. They should have shown the top 10% and bottom 10% along with these stats to get a sense how the best/worst players perform in each suit. They also should have excluded sniperriffles and tanks.
Overlord of Broman
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Ares 514
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1544
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Posted - 2015.05.12 15:52:00 -
[239] - Quote
Adipem Nothi wrote:Ares 514 wrote: So these numbers, though interesting, are pretty useless for drawing many decent conclusions. Especially the one Rattati implies about this showing Min Assault is not OP. They should have shown the top 10% and bottom 10% along with these stats to get a sense how the best/worst players perform in each suit. They also should have excluded sniperriffles and tanks.
Completely agree. The data is interesting, but is not robust. I'm surprised that he a drew a conclusion from this data which contradicts narrative (forum feedback and usage rates).
Yeah, I was surprised and concerned he drew a conclusion as well.
Overlord of Broman
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Ares 514
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Posted - 2015.05.12 18:29:00 -
[240] - Quote
IAmDuncanIdaho II wrote:Ares 514 wrote:Adipem Nothi wrote:Ares 514 wrote: So these numbers, though interesting, are pretty useless for drawing many decent conclusions. Especially the one Rattati implies about this showing Min Assault is not OP. They should have shown the top 10% and bottom 10% along with these stats to get a sense how the best/worst players perform in each suit. They also should have excluded sniperriffles and tanks.
Completely agree. The data is interesting, but is not robust. I'm surprised that he a drew a conclusion from this data which contradicts narrative (forum feedback and usage rates). Yeah, I was surprised and concerned he drew a conclusion as well. I was thinking the same about these numbers. In conjunction with the stuff about match-making being just fine (based on numbers), I am now very concerned that devs are spending way too much time on the metrics and not enough time on other sources, for instance, playing the game, or analysing anecdotal evidence to prove or disprove the figures. This **** has to be cross-examined, or observed in the field, when so much contradictory anecdotal evidence is coming from elsewhere. Sgt Kirk had a great insight re: the MinAssaults, suggesting the numbers are levelled because the less skilled players *also* flock to the next FotM, as well as the bad-asses. It's becoming clear to me that the numbers do not tell enough of a story, but I'm just hoping devs are aware of this and not closing the book on some of these things. I for one have not played more than three games or so in a month now due to **** matchmaking...waiting for it to get fixed. Just gonna have to jump in again I guess and see how it is personally. TL;DR Numbers do not speak louder than words
Agreed. There sense that MM is fine blows my mind too. Sad days. Since FW will be getting some ISK I think I'll end up going that route and avoiding MM and getting some LP for a skin/apex suit.
Overlord of Broman
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Ares 514
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1550
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Posted - 2015.05.12 18:33:00 -
[241] - Quote
So i had a rather frustrating experience last night. I needed one more battle to get enough SP to finish two missions and get my daily bonus which would have netted me a nice 40k SP. Sadly the following happened.
1) Deployed after 3+ mins to a battle mid way through, left since I wanted one quick battle so I could get off and doubted i'd get enough SP. 2) Deployed after 3+ mins to a battle recently started and the writing on the wall that my side would stomp. Left since I doubted there would be much to do and wanted enough SP to get those missions. 3) Waited 8+ mins, nada, stopped and restarted search. 4) Waited 4+ mins, nada, and gave up rather ticked off.
Overlord of Broman
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Posted - 2015.05.13 17:11:00 -
[242] - Quote
Vyuru wrote:And the Quafe Shotgun is mine!!!!! WOOOOOOOOOOOOOOO!!!
Dang, you're lucky!
Overlord of Broman
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Ares 514
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Posted - 2015.05.13 17:12:00 -
[243] - Quote
So 2 days ago I put the compact hive on a few fits since it had been buffed and took less CPU/PG.
Yesterday I removed it from said fits since they changed it. Felt like I wasted my time.
Overlord of Broman
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Ares 514
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1557
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Posted - 2015.05.13 17:16:00 -
[244] - Quote
Okay, so tried a new AV fit out yesterday and was pretty pleased with it's success. Perhaps it was just the tankers/infantry i was fighting but it's replaced the old fit.
Two blues in the high instead of shield extenders (adv gal scout), 1 KC, 2Ferror, PLC, Flaylock, Lai Dai's, NH, Cloak. It's a bit pricey (~68k) for advanced, but i've determined those Lai Dai's are worth it, too many times i've almost had a tank and that makes the diff.
Removing the shields helps reminds me to NOT FIGHT INFANTRY IN IT. When i have to though the jump flaylock messed them up some (i hate that on others but they should leave me be to fight the tanks). Cloaking and hopping away worked really well too.
Overlord of Broman
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Ares 514
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1558
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Posted - 2015.05.13 19:43:00 -
[245] - Quote
Adipem Nothi wrote:Pokey Dravon wrote:Hey guys, I'm planning on a featuring a guide on the fundamentals of Scanning this week on the Biomassed.net blog.
Would anyone be willing to sit down on Skype with me in the next day or two and go over some of the details with me so the guide can be as accurate as possible? If Haerr is available, I'd highly recommend him. If he isn't, I'd be glad to fact check with you, though I'd prefer to do it here with the guys rather than on Skype. If you're looking for values, the Scan Table on Page 1 is up-to-date. Protofits is also up-to-date and accurate (recently confirmed). There a few "rules" which aren't readily outlined ... * Profile and Precision values are rounded to nearest whole number * Ties go to the scanner * Passives Scans remain up while incapacitated * Passive Scans are shared squad-wide Anything else, guys?
Passive scans suck! :)
Overlord of Broman
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Ares 514
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1560
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Posted - 2015.05.14 15:38:00 -
[246] - Quote
Adipem Nothi wrote:Have SP. Looking for a Tank Busting SHAV! Want* To hunt, chase down and kill blaster tanks * To quickly get in and "alpha" the target * To quickly get out and recall Don't Want* To use it all match * To camp in the redline * To kill infantry * To need a wingman and/or passengers Questions! 1. Is the above reasonable/possible? 2. Are missiles terrible? (I seldom see them in-game) 3. Am I on the right track here?
Missile tanks are pretty deadly in the right hands I believe for breaking tanks.
Overlord of Broman
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Ares 514
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1561
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Posted - 2015.05.14 16:11:00 -
[247] - Quote
Pseudogenesis wrote:I guess nobody cares about tiericide then?
I care, just haven't been able to read it yet.
Overlord of Broman
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Ares 514
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Posted - 2015.05.14 16:15:00 -
[248] - Quote
Adipem Nothi wrote:Waiting ... waiting ... waiting ...
Clon Toxin's Madrugar gv.0 is parked right next to me, farming easy kills off a friendly CRU. Waiting ... waiting ...
Finally! His Armor Hardeners drop! I decloak, rush up right behind him undetected. Direct hit with the Plasma Cannon! Tossing packed AV nades!
He casually rolls backwards and activates his other Armor Hardener. My packed AV nades scratch his paint as I die.
You did it all wrong! First, you didn't use my awsome new tank busting fit which i used last night to break a couple more tanks.
Second, pretty much all armour tanks have two hardners, it's just the plain best way to fit an armour tank. I tried thinking of a few other variations but after some math realized they didn't come close to the two armour hardners which are also much easier to fit.
The other thing you did wrong in my experience, of which i have much, usually dying to blaster fire in the past, is ALWAYS open up with your AV grenades. You usually have the second in the air before they have time to do much. You need to get as close to the tank as possible before throwing (use a cloak here). Finally finish them off with the PLC. I know the PLC does more damage to shields and nades do more to armour but in practice it just doesn't work if you do that order in my experience.
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1564
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Posted - 2015.05.14 16:55:00 -
[249] - Quote
J0LLY R0G3R wrote:On the min assault jumpy fit I'd rather have a nanohive for all the annoying reddots who seem to always come to see what's going on with their blue tank.
I agree, I need a nanohive to go with my cloak. Need to restock those grenades for a second pass on the tank if i failed or the next tank :)
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1564
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Posted - 2015.05.14 16:57:00 -
[250] - Quote
Quil Evrything wrote:Ares 514 wrote:
You did it all wrong! First, you didn't use my awsome new tank busting fit which i used last night to break a couple more tanks.
Second, pretty much all armour tanks have two hardners, it's just the plain best way to fit an armour tank. I tried thinking of a few other variations but after some math realized they didn't come close to the two armour hardners which are also much easier to fit.
The other thing you did wrong in my experience, of which i have much, usually dying to blaster fire in the past, is ALWAYS open up with your AV grenades. You usually have the second in the air before they have time to do much. You need to get as close to the tank as possible before throwing (use a cloak here). Finally finish them off with the PLC. I know the PLC does more damage to shields and nades do more to armour but in practice it just doesn't work if you do that order in my experience.
plus remotes. if you're going up against a proto tank.. cmon now. Obviously, you either need a 2nd person with you, or you need to use nades, AND remotes. If you had stuck on 2x packed remotes first, then tossed a nade, then exploded the remotes..... he would have been dead pretty quick. Proto armor has been buffed since a few months ago. It's OBSCENELY high.
Ah, my old tank busting fit which IMO is now obsolete. Can't deploy enough remotes on an advanced fit and those blasters are too deadly.
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1564
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Posted - 2015.05.14 17:20:00 -
[251] - Quote
Ares 514 wrote:Pseudogenesis wrote:I guess nobody cares about tiericide then? I care, just haven't been able to read it yet.
Okay, nice find. That's a really interesting thread and I support the ideas in it on tiericide. I like the simplicity it could bring, less suits, easier fittings, potential performance improvements...
Overlord of Broman
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Ares 514
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Posted - 2015.05.14 19:45:00 -
[252] - Quote
Quil Evrything wrote:Ares 514 wrote:Quil Evrything wrote: if you're going up against a proto tank.. cmon now. Obviously, you either need a 2nd person with you, or you need to use nades, AND remotes.
If you had stuck on 2x packed remotes first, then tossed a nade, then exploded the remotes..... he would have been dead pretty quick.
Proto armor has been buffed since a few months ago. It's OBSCENELY high.
Ah, my old tank busting fit which IMO is now obsolete. Can't deploy enough remotes on an advanced fit and those blasters are too deadly. You could sacrifice shields for myofibs. Blasters cant hit you if you're on TOP of the tank.
I have it on my new fit. Swapped shields for two blues so i can jump on the tank and then toss my AV grenades.
One reason I hate remotes now is that they pop all your other equipment (links in my case). This can cause issues if i'm the only one doing links in the outside points and reduces my WP / ISK.
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1565
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Posted - 2015.05.14 19:46:00 -
[253] - Quote
Ghost Kaisar wrote:Adipem Nothi wrote:Ghost Kaisar wrote:Mybo buff? How much does 2x deal?
1x - 228 2x - 406 3x - 615 I know my new favorite fit then. 2x Mybo 1x Complex Shield Proto Knives SMG/ACR/Flaylock pick one Core Locus 2x Speed 1x Damp (If scanned, switch to 2x Damp) Proto Cloak Uplinks 406 Melee? Yes please. Combined with jump abilities, this is actually looking to be a great CQC suit, with speed and agility.
I always hate melee due to L3/R3 mechanics. I hate pressing those buttons.
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1571
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Posted - 2015.05.15 00:21:00 -
[254] - Quote
Adipem Nothi wrote:Ares 514 wrote:Quil Evrything wrote: Blasters cant hit you if you're on TOP of the tank.
I have it on my new fit. Swapped shields for two blues so i can jump on the tank and then toss my AV grenades. Can you actually ride on tanks now? Hadn't attempted to climb one since the Myofib changes. Last I tried, I got tossed almost immediately.
I have in the past for a bit at least, not sure if it's changed. Honestly my idea was to jump on the tank and grenade it before PLC when I fall off but so far I've been too eager and always attacked when I was right beside it. Next time I'll try to hop on first.
Overlord of Broman
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Ares 514
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1571
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Posted - 2015.05.15 00:23:00 -
[255] - Quote
Adipem Nothi wrote:Dreis ShadowWeaver wrote:Quil Evrything wrote:there is one thing that the amarr scout is indispensible for:
being first-to-point.
Not once have I ever heard before a PC 'Right, we need some Amarr Scouts to sprint to the point at the start of the match'. IIRC, the Min Scout with 3 Kincats will get to an objective faster than an Amarr Scout with 3 Kincats and whatever else you had on that fit. Maybe even with 4 Kincats, the Min Scout will still get to objectives faster. All news to me. My rush fits have always been GalScout + 3x Cmp Red + 1 Cmp Green
That was my fit too. Might still,have it though I'm not doing PC currently, I actually wouldn't mind knowing which is better. It might be the min scout especially since you'd hack faster. However the gal lets you have a better uplink I bet.
Overlord of Broman
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Ares 514
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Posted - 2015.05.15 00:33:00 -
[256] - Quote
Quil Evrything wrote:Dreis ShadowWeaver wrote: IIRC, the Min Scout with 3 Kincats will get to an objective faster than an Amarr Scout with 3 Kincats and whatever else you had on that fit. Maybe even with 4 Kincats, the Min Scout will still get to objectives faster.
oh, you proto elitists... I only run ADV. with only 3 lows, the amarr will beat the minmatar, for large sized maps.
That's one thing I think I dislike about the somewhat recent map changes. They moved the spawns closer to the objectives so the scout sprint suits aren't really called for as much in pubs. I'm sure many like the changes but I miss fighting other sprint scouts over the points.
Overlord of Broman
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Ares 514
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1573
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Posted - 2015.05.15 02:46:00 -
[257] - Quote
Adipem Nothi wrote:Dave Spaced wrote:Pseudogenesis wrote:Tangentially related, but Pokemon completely escapes this JRPG Curse of mine. I adore Pokemon games and devour them every time I get my hands on them. I've talked to my friend about it and he agrees that Pokemon is somehow different from the traditional JRPG but neither of us can figure out exactly why. Any ideas Because, to quote a certain very young movie character, "IT'S SO FUZZY I"M GONNA DIIIIEEEE!" :D http://en.wikipedia.org/wiki/Valkyria_Chronicles^ Does this one count as a JRPG? One of the best games I've played on PS3. Highly recommend.
I enjoyed this one to. I didn't like how your rank on a map was solely on speed though.
Overlord of Broman
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Ares 514
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Posted - 2015.05.15 04:13:00 -
[258] - Quote
I'm really liking the concept to.
Overlord of Broman
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Ares 514
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1578
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Posted - 2015.05.15 16:19:00 -
[259] - Quote
Quil Evrything wrote:Ares 514 wrote:I enjoyed this one to. I didn't like how your rank on a map was solely on speed though. I think you are slightly misrepresenting this. To define it more fully, I believe you are saying that it was that "your rank on a map was soley based on how fast you could achieve the objective" But.. thats not how I remember it. I thougth you had to get secondary objectives as well, to get full points on a map Maybe only in the later levels
Lets just say I'm a completionist... so I always killed every last bugger on the map and i kept getting **** ranks on each mission. Finally i finished one really fast by accident and got the best score. The ranking was all about speed, not finesse, or kills. The best thing to do was race forward with a scout (can't remember the term they used) and get the win.
Personally, I still killed most of the bastards in my way and got mid level scores :)
Other than that, it was a cool game. Funny thing too was i didn't realize that the stories you purchased showed up in your journal back a ways. So I kept buying them for no reason wondering where they heck they went and didnt' accidentally flip back a page to just before the end.
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1578
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Posted - 2015.05.15 16:50:00 -
[260] - Quote
All this talk of games is making me miss the old turn based RPG's. Sigh.
Overlord of Broman
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Ares 514
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Posted - 2015.05.15 16:52:00 -
[261] - Quote
I'm kind of psyched about the powercore idea and tiercide. I think it could really improve the game and maybe even get rid of some lag.
Overlord of Broman
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Ares 514
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1582
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Posted - 2015.05.15 17:30:00 -
[262] - Quote
Ghost Kaisar wrote:Pseudogenesis wrote:Adipem Nothi wrote:First Prophet wrote:Adipem Nothi wrote:XCOM: The Bureau * Returned Dragon Age: Inquisition. Too much stick to the path for a game with "open world" written on the cover. Game of the Year or not, I gave it an hour and it didn't catch my interest. Good job getting a quarter of the way through the tutorial, scrub. For real though, the game really opens up after you get to Skyhold. Kids these days need 4hr tutorials? :-) Yeah, I feel the same way about a lot of games, particularly RPGs. Everyone loves to say "Oh, but it really opens up when you get to ____". A few years back at the behest of a friend I tried to play Final Fantasy 13. After TWENTY HOURS of playing, the game was still running me through the same endless hallway. Couple that with the truly braindead writing and intolerable characters and it's a wonder I managed to even make it that far. That game was one of the final nails in the coffin of my dislike of JRPGs. FFXIII was the first FF game I ever played actually. I hated it. So much. I finished it because I like completing things, and I ended the story more confused than I started. Combat was bad. Characters were bad. Plot was bad. Controls were bad. Everything was bad. Then I played FFI, which further solidified my belief that good gameplay transcends graphics. I had far more fun with that game than I EVER did with FFXIII.
FFXIII was the first game I put down and didn't finish. I even made it to the boss and gave up cause it was such BS and annoying as ****. Try FF2, that might have been my favorite ever.
Overlord of Broman
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Ares 514
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1
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Posted - 2015.05.19 16:32:00 -
[263] - Quote
J0LLY R0G3R wrote:Welp I might be finally off that oh so strong drug known as smg. Flaylock and now..Bolt pistol have taken its place.
Ahh, the Bolt Pistol. A new favourite that replaced my old well used SMG. It's great with a SG due to it's range and I find it better then many light weapons on a low HP suit. The BP doesn't leave a trail/hit markers in the same way as other weapons so it takes them longer to figure out where you are in which time you've hopefully finished them.
Overlord of Broman
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Ares 514
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1
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Posted - 2015.05.19 17:20:00 -
[264] - Quote
Pseudogenesis wrote:Quil Evrything wrote:oh, btw
FREE AURUM from CCP!
today's missions for me, included an aurum reward for completing 5 of them!!
500 aurum
That's because the event started today: http://dust514.com/events/dust-514-triathlon/Too bad I can't take advantage of it yet because of finals
This event sucks. 10 wins? Lol, good luck with that. Sometimes I have a hard time getting one if i'm solo. The vehicle kill assists are still a joke (as they've always been).
Overlord of Broman
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Ares 514
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1
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Posted - 2015.05.21 15:35:00 -
[265] - Quote
Adipem Nothi wrote:Dreis ShadowWeaver wrote: Ambush, per chance?
Yes. Played a few Acq yesterday morning after a week-or-so break. Acq isn't as stompy as Ambush appears to be, but it was still stompy. From my perspective, stompsquads are responsible for low match quality, early departures and dwindling headcounts. I don't suspect that they want good fights; they want to stomp, and PC 2.0 won't change that. We need to either chip away at stompsquad potency and incentivize kicking their arses, or create another place free from stompsquads for casuals and soloists to play.
You need to change it up. Last night I actually had some really fun battles in Skirmish. Kind of surprised me. Some good fights and fairly close battles.
Here is what i do. Login, try one Skirmish, if it seems good keep at it. Otherwise go to FW and slowly earn some LP. Seems to work fairly well for me if i can get into a FW.
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1
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Posted - 2015.05.21 18:06:00 -
[266] - Quote
Adipem Nothi wrote:Ares 514 wrote:Adipem Nothi wrote:Dreis ShadowWeaver wrote: Ambush, per chance?
Yes. Played a few Acq yesterday morning after a week-or-so break. Acq isn't as stompy as Ambush appears to be, but it was still stompy. From my perspective, stompsquads are responsible for low match quality, early departures and dwindling headcounts. I don't suspect that they want good fights; they want to stomp, and PC 2.0 won't change that. We need to either chip away at stompsquad potency and incentivize kicking their arses, or create another place free from stompsquads for casuals and soloists to play. You need to change it up. Last night I actually had some really fun battles in Skirmish. Kind of surprised me. Some good fights and fairly close battles. Here is what i do. Login, try one Skirmish, if it seems good keep at it. Otherwise go to FW and slowly earn some LP. Seems to work fairly well for me if i can get into a FW. So ... a queue with no MM whatsoever is serving fewer stomps than Scotty!? (Will try Skirm next time. Also FW )
Personal experience is that only Skirmish battles have a shot at being balanced since MM changes. Then if Scotty has it in for me I take him out of the equation and run FW (Gal/Min are the two i have selected). I seem to be getting some decent battles in FW lately.
Overlord of Broman
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Ares 514
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1
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Posted - 2015.05.22 02:00:00 -
[267] - Quote
Pseudogenesis wrote:And speaking of not being able to fix many issues at once, if I get MCC construction again I'm going to fatal error somebody
A few people posted that if you reinstall dust you have way less of a chance of having the fatal error on that map, I've tried it but yet to be able to test it.
Overlord of Broman
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Ares 514
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1
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Posted - 2015.05.22 03:23:00 -
[268] - Quote
True Adamance wrote:CURSE YOU ARES FOR BEING A SNEAKY SCOUNT!
On a positive note fighting against you in FW has helped me get some of my ground game back.
I've enjoyed some of the games against you and your guys! *tips hat*
Overlord of Broman
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Ares 514
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1
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Posted - 2015.05.22 05:42:00 -
[269] - Quote
Well, looks like I finall got that issue of not being able to get in matches. This is frustrating.
Overlord of Broman
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Ares 514
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1
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Posted - 2015.05.22 14:24:00 -
[270] - Quote
Adipem Nothi wrote:dzizur wrote:Did someone send a ticket regarding team/corp/etc chat not loading while in game? Or is it a "feature" ? From what I understood team chat was supposed to load faster, not not load at all... Not sure about squad/team/corp, but my understanding was that chat channels were disabled to free up memory.
They broke it while supposedly fixing it. Pretty dissapointing to see them so bad at coding that they need to turn it off to fix the issue.
Overlord of Broman
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Ares 514
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Posted - 2015.05.23 00:03:00 -
[271] - Quote
Adipem Nothi wrote:IAmDuncanIdaho II wrote:Does anyone have a view on tiericide marginalising scouts?
Reason: # slots dictates better modules.
So if a scout gets a single extra slot per tier currently, compared to an assault's two extra slots per tier, then the power creep that tiericide allows is less for scouts.
[edit] Adipem am I reading you right that you're against tiericide? I'm not against tiercide, but I'm not for it either. I've read the pitches, and I respect some of those who are pitching, but I personally don't believe that tiericide would improve upon role balance or parity. All else held constant, what is OP now would remain OP post-tiericide and what is UP now would remain UP. In my estimation, at least. That said, the powercore concept is exciting. I've no faith in tiercide as a balancing mechanism, but if it promises to improve performance, I'm for it 110%.
I like the simplicity of the power core concept. It would be nice to copy and 'adv' fit and tweak it to proto by changing the core or vice versa. I also could actually see this helping performance to which would be nice.
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1
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Posted - 2015.05.25 14:33:00 -
[272] - Quote
J0LLY R0G3R wrote:SG paired with Boltpistol. The smg has been replaced on yet another fit. I might be slow to catch on to a great thing, but when I do get there. I has the good time.
Yup, it's a much better combo... Glad you've seen the light!
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1
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Posted - 2015.05.25 17:30:00 -
[273] - Quote
I like the changes. My main issue is with raids seeming to work the same as regular attacks. I don't want to wait 1 or 2 days to raid.
Overlord of Broman
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Ares 514
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1
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Posted - 2015.05.25 17:53:00 -
[274] - Quote
Adipem Nothi wrote:Ares 514 wrote:... raids seeming to work the same as regular attacks. I don't want to wait 1 or 2 days to raid. That's no good :/
I know :(
Overlord of Broman
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Ares 514
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1
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Posted - 2015.05.26 19:41:00 -
[275] - Quote
I think i'm going to make a core grenade spam fit. These things frustrate me sometimes so perhaps i'll practice annoying others.
Overlord of Broman
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Ares 514
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1
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Posted - 2015.05.27 17:36:00 -
[276] - Quote
Adipem Nothi wrote:FW Pay UpdateQueued solo. We gave 'em hell and lost by two ticks. Game seems to have frozen on Defeat screen (?). Hoping to find ~500k Isk in my wallet ............ game finally returned me to MQ. Unable to access Last Battle (?), but I'd checked the boards close to the end, and I was in 2nd place with 1,400 - 1,500WP. Payment: 167,784 Isk (?).
I tried to test to and got 78k. Same issue with being frozen on end of battle screen and no last battle results. It seemed i got slightly more than the 20% but might have been due to a BPO LAV.
Overlord of Broman
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Ares 514
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Posted - 2015.05.27 17:37:00 -
[277] - Quote
Adipem Nothi wrote:Spademan wrote:Adipem Nothi wrote:FW Pay UpdateQueued solo. We gave 'em hell and lost by two ticks. Game seems to have frozen on Defeat screen (?). Hoping to find ~500k Isk in my wallet ............ game finally returned me to MQ. Unable to access Last Battle (?), but I'd checked the boards close to the end, and I was in 2nd place with 1,400 - 1,500WP. Payment: 167,784 Isk (?). Payment is 20% of what you used if you lose. Would it be fair to say you lost 838'920 isk in assets? ( I'm like 72.38% sure I got the maths right ) Probably lost 700k that match? But I think gear destruction on each side is pooled. So our side got 20% of their side's losses and their side got 40% of our side's losses. Didn't do the math in advance, so I wasn't sure what to expect; the other guys fielded an HAV or two and a few were running proto. Expected their losses to be pretty high. J0LLY R0G3R wrote: Almost no way ur getting 500k for a lose.
Yep. Silly me. Expectations adjusted.
I was wondering the same thing. I think it might not be pooled. Will test tonight.
Overlord of Broman
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Ares 514
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Posted - 2015.05.27 17:39:00 -
[278] - Quote
One Eyed King wrote:Adipem Nothi wrote:One Eyed King wrote:Adipem Nothi wrote:One Eyed King wrote:Did you test the supposed BPO exploit? Nope! Please describe. FYI: Keeriam pointed out that the MinScout base melee was reduced. Supposedly if you ran all BPO's, given that they are counted as standard ISK varients for the new accounting purposes, you could theoretically just demolish yourself repeatedly in BPOs and make isk and LP. Think of it as a more profitable version of AFK. https://forums.dust514.com/default.aspx?g=posts&t=203721&find=unread Seems like my understanding is off. Are mercs being reimbursed for their own, individual losses? Individual losses was my understanding, but either way, if you could go into FW, and use BPOs and not lose anything, you would make lots of ISK. It would be even worse if it was based off of collective losses because then you would get a disproportionate amount of ISK back (greater than standard level BPO based ISK), while not contributing anything meaningful.
I just had a funny idea. If you're winning a FW you should have a suit with all the **** you want to get rid of and then go die in it. You'll get 40% which is much better then the value if you sold it!
Overlord of Broman
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Posted - 2015.05.27 17:43:00 -
[279] - Quote
CCP Rattati wrote:Adipem Nothi wrote:One Eyed King wrote:Adipem Nothi wrote:One Eyed King wrote:Did you test the supposed BPO exploit? Nope! Please describe. FYI: Keeriam pointed out that the MinScout base melee was reduced. Supposedly if you ran all BPO's, given that they are counted as standard ISK varients for the new accounting purposes, you could theoretically just demolish yourself repeatedly in BPOs and make isk and LP. Think of it as a more profitable version of AFK. https://forums.dust514.com/default.aspx?g=posts&t=203721&find=unread Seems like my understanding is off. Are mercs being reimbursed for their own, individual losses? Yes, making you personally, possibly, want to throw some extra effort into winning.
Maybe i'll test just to verify :) I'm also curious on the cost of my BPO LAV.
Overlord of Broman
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Ares 514
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Posted - 2015.05.27 17:44:00 -
[280] - Quote
Yay, QPLAK
Overlord of Broman
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Posted - 2015.05.27 19:40:00 -
[281] - Quote
J0LLY R0G3R wrote:annnnnd Bam got Banned X(
lol, he set you up!
Overlord of Broman
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Posted - 2015.05.27 19:45:00 -
[282] - Quote
J0LLY R0G3R wrote:annnnnd Bam got Bammed X(
edit: hows the matches in FW been? back and forth or one sided like in the past?
Last night it was not fun to be Min. Lots of people qsyncing on the other side.
Overlord of Broman
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Ares 514
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Posted - 2015.05.27 19:46:00 -
[283] - Quote
J0LLY R0G3R wrote:annnnnd Bam got Bammed X(
edit: hows the matches in FW been? back and forth or one sided like in the past?
Last night it was not fun being in MFW. Lots of qsyncs on the other side.
Edit: Double post... stupid forums not showing my first response.
Overlord of Broman
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Ares 514
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Posted - 2015.05.27 19:49:00 -
[284] - Quote
I had a further thought on the new FW ISK payout. I have a number (200) of proto gal scout suits (AUR/LP variant, not sure which) that I got from various events i think. I think it's time to suit them up and I'm assuming they will be converted to corresponding ISK value of a proto suit so that I should maybe break even depending on my fit.
Overlord of Broman
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Ares 514
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Posted - 2015.06.01 17:25:00 -
[285] - Quote
Dreis ShadowWeaver wrote:4444 Likes!
Lies, you don't have 4444 Likes :)
Overlord of Broman
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Posted - 2015.06.01 18:16:00 -
[286] - Quote
So i saw the SG Min Assaults in PC yesterday. There was even a SG Gal Assault apparently. Kind of made me sad.
Overlord of Broman
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Posted - 2015.06.01 19:59:00 -
[287] - Quote
Dreis ShadowWeaver wrote:Spademan wrote:Ares 514 wrote:So i saw the SG Min Assaults in PC yesterday. There was even a SG Gal Assault apparently. Kind of made me sad. Why? As long as they're not better than all other suits at shotfuning why is them being able to use a shotgun well in pc a bad thing? Assaults are 100% better than any other suit for Shotgunning. That's why it's annoying.
Because there were a ton of SG users on the other side and EVERY ONE was in an Assault suit. I'll stick with my guns and run scouts but PC does highlight some balance issues sometimes.
Overlord of Broman
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Posted - 2015.06.02 00:20:00 -
[288] - Quote
Spademan wrote:Ares 514 wrote:Dreis ShadowWeaver wrote:Spademan wrote:Ares 514 wrote:So i saw the SG Min Assaults in PC yesterday. There was even a SG Gal Assault apparently. Kind of made me sad. Why? As long as they're not better than all other suits at shotfuning why is them being able to use a shotgun well in pc a bad thing? Assaults are 100% better than any other suit for Shotgunning. That's why it's annoying. Because there were a ton of SG users on the other side and EVERY ONE was in an Assault suit. I'll stick with my guns and run scouts but PC does highlight some balance issues sometimes. Alright, fair enough. The way I interpreted it I thought it was anger at the notion of an assault with a shotgun being useful, but I can totally get it if they're dominating. On grenades: I've always wanted a decoy grenade. You throw it and it generates an illusion of yourself. Also, if you're headed off-shore be sure to check the books section.
I used to run cal assault SG fit back in the slayer logi days. Nothing wrong with it as you said but sad it's so much better.
Overlord of Broman
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Posted - 2015.06.04 17:00:00 -
[289] - Quote
I feel like a release is inbound soon. Been pretty quiet lately.
Overlord of Broman
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Posted - 2015.06.08 15:32:00 -
[290] - Quote
I was about to post about that....
Fireteams(4) - Squads(8) - Platoons(16
Sweet....
Overlord of Broman
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Posted - 2015.06.14 00:03:00 -
[291] - Quote
Dreis ShadowWeaver wrote:Fun Fact: Ares 514 used to absolutely terrify me when I was a wee nooblet. I joined his corp a little over 2 months after I was created. I remember how a cold sweat spread over me when I saw he had invited me to his squad. He then proceeded to go 40/2 or something like that in a Dom. I was like ' Dayummm...'
Thanks for the fun fact. I find these days I die a lot more. Back in my dual SMG assault days I had some fun. These days I really wonder why I punish myself in the scout suit. Personally I think assaults are a tad too much better but I still have fun.
Overlord of Broman
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Posted - 2015.06.14 00:10:00 -
[292] - Quote
I'm fairly sure I'll skill min commando next. Came in at the end of a PC to replace someone lagging and they were yelling for AV on an outside point to fight two ADS. First spawn I was murdered by one of them before I could even get a lock with my swarms. Second and third spawns I went down to infantry hunting the swarm user. Managed to take out one ADS but didn't get the kill.
It was sad though, my scout swarm fit had a bolt pistol since usually I try to stay at range but the infantry had us at disadvantage and they got on me really quick plus hilly so hard to shot them in advance. So I was jumping around dodging like a maniac and it took the guy forever to kill me. If I'd had an SMG or a bit more hp he would have been an easy kill.
Hence a min commando for outside points would be really handy on this scenerio I believe. Thoughts? Fitting recommendations? I know commandos are probably getting another slot but I heard someone say min commando bonus may be changing? Haven't seen that anywhere personally.
Overlord of Broman
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Ares 514
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Posted - 2015.06.14 04:33:00 -
[293] - Quote
Dreis ShadowWeaver wrote:Ares 514 wrote:Dreis ShadowWeaver wrote:Fun Fact: Ares 514 used to absolutely terrify me when I was a wee nooblet. I joined his corp a little over 2 months after I was created. I remember how a cold sweat spread over me when I saw he had invited me to his squad. He then proceeded to go 40/2 or something like that in a Dom. I was like ' Dayummm...' Thanks for the fun fact. I find these days I die a lot more. Back in my dual SMG assault days I had some fun. These days I really wonder why I punish myself in the scout suit. Personally I think assaults are a tad too much better but I still have fun. Whatever happened to Dark Legion? All I remember from my rusty nooblet memories of the time were 0.H 'betraying' you then everyone leaving to play Destiny. Is that about right?
We had a ton of fun before our vets left for destiny. Was always the plan to have a month of tons of PCs and then retire from PC for a while.
With regards to OH, their leadership of the time made assumptions about our PC activities which had nothing to do with reality and after supporting them through thick and thin when no others supported them they did stab us in the back.
Overlord of Broman
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Posted - 2015.06.14 17:43:00 -
[294] - Quote
Adipem Nothi wrote:Boo. Of 4 ambush matches played so far, 3 have been steamrolled by stompsquad. One even timed out. Boo! 8 hours of active boosters to go; should probably grind these out; need beer. But it was fun while it lasted ... thx for looping me in, Dreis. PS: I think I know what you were talking about yesterday in NKU. I left a battle shortly before the one we had together. Where you there? Scotty put me into the match late, and "smart" spawn dropped my squishy arse within 15m of three reds. Twice. I'm not the brightest guy, but I'm not dumb to enough to push that button 3x. So yeah, left battle within 45 seconds or so of joining. We'll meet again, I've no doubt.
You have to stop punishing yourself with ambush. It's just not a fun mode these days.
Was sucked into some doms last night and I can say that mode is still broken to hell to. Damn you MM changes. Do they not play their own game to see how busted it is?
Overlord of Broman
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Ares 514
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Posted - 2015.06.14 19:25:00 -
[295] - Quote
Adipem Nothi wrote:Ares 514 wrote:Adipem Nothi wrote:Boo. Of 4 ambush matches played so far, 3 have been steamrolled by stompsquad. One even timed out. Boo! 8 hours of active boosters to go; should probably grind these out; need beer. But it was fun while it lasted ... thx for looping me in, Dreis. PS: I think I know what you were talking about yesterday in NKU. I left a battle shortly before the one we had together. Where you there? Scotty put me into the match late, and "smart" spawn dropped my squishy arse within 15m of three reds. Twice. I'm not the brightest guy, but I'm not dumb to enough to push that button 3x. So yeah, left battle within 45 seconds or so of joining. We'll meet again, I've no doubt. You have to stop punishing yourself with ambush. It's just not a fun mode these days. Was sucked into some doms last night and I can say that mode is still broken to hell to. Damn you MM changes. Do they not play their own game to see how busted it is? I know, Ambush match quality has been terrible for awhile now, but last night was different! Played several matches. There were a few lopsided fights, but the majority were well-balanced, and more than a few came down to the wire. It was beautiful. As for the busted state of MM, the community is as much to blame as Scotty 2.0. Many of us said fix stomps by reducing squad size; Rattati agreed that this would be the most efficient approach. That idea, however, was met with substantial community resistance. Had it not been, there's a good chance match quality wouldn't be where it is.
I disagree on whose to blame :)
They're new MM is straight up bugged. I hate 11 vs 10 matches on these big maps. You take of two or three from each side that never do anything and you barely half half a team fighting it out. That of course assumes you have even sides. They need to fill up battles at the start and replace lost players within the first minute or so.
My last game last night was 12 or so on our side vs 5 enemies. Boring as **** for everyone.
Overlord of Broman
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Posted - 2015.06.15 19:52:00 -
[296] - Quote
Kaeru Nayiri wrote:Llast 326 wrote:[...] and as much determination as stupidity Also, you don't give yourself enough credit ! It's called tenacity ! :D
I have a dose of that at times to.
Overlord of Broman
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Ares 514
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Posted - 2015.06.15 20:00:00 -
[297] - Quote
I stopped by the War room after a long absence to take a peek and this thread had some great quotes in it. The linked one made me laugh pretty hard.
https://forums.dust514.com/default.aspx?g=posts&m=2815908#post2815908
Overlord of Broman
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Posted - 2015.06.17 16:38:00 -
[298] - Quote
PARKOUR PRACTIONER wrote:Squaded with Ares hours ago. He's awesome. Running with him made me realize i need to up my game. A lot.
Fun games last night. Nice teamwork!
Overlord of Broman
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Ares 514
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Posted - 2015.06.17 19:37:00 -
[299] - Quote
Dreis ShadowWeaver wrote:VAHZZ wrote:Adipem Nothi wrote:VAHZZ wrote: That is how it has been from day 1 tbh. We always get the finger pointed at us.
Smh. If my understanding's correct, Mollerz thinks that we should capitalize upon the image and put the free publicity to use. Embrace the notion that the barbershop is full of lies and bad guys rather than resist it. Reinforce the reputation, then flaunt it and troll with it. Frankly, I don't think we'd make for very good bad guys. I also think we'd quickly fall out of favor with Rattati if we began acting like arses. We'd probably get shut down again. It's still a fun thought though. We would make awful bad guys. But still, i remember a time CCP wouldn't grace us with rain made of ****, before the FoTM hit us hard. I still think they made us FoTM to strike us in the head. Because after that we were scattered. SU was left in shambles with moat of the loyal ones leaving it because of the FoTM chasers. We were never really liked. Embracing the "bad guy image" would again do the same thing the FoTM did, it would bruise us, and i think it is a horrible idea. I may be a forum troll, but i know for sure i am not a bad guy. Am I a bad guy? I genuinely don't know.
The worst.
Overlord of Broman
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Posted - 2015.06.19 01:44:00 -
[300] - Quote
VAHZZ wrote:What do you guys think about reducing the numbers of shells in the champer of a Shorgun feom 8 to 4?
The Shotgun has such high amounts of alpha damage that having so many bullets in the chamber is a little OP. I use the shotty on a regular basis, and it really is easy mode.
The SG is good yet I find I do better lately when I pull out a different weapon. The SG is great in some map areas yet horrible in others. With all the jumping these days I have to swap out to assault scrambler to kill the bastards in my traditional SG friendly areas. I don't think the clip size should really be changed personally.
Overlord of Broman
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Posted - 2015.06.19 01:46:00 -
[301] - Quote
Cross Atu wrote:VAHZZ wrote:What do you guys think about reducing the numbers of shells in the champer of a Shorgun feom 8 to 4?
The Shotgun has such high amounts of alpha damage that having so many bullets in the chamber is a little OP. I use the shotty on a regular basis, and it really is easy mode.
I don't remember the last time I used anything about a STD shotgun, what's the progression arc like at this point moving up the meta tiers? (I suppose I could simply peek at the stats myself, but I bet someone here can tell me so since I'm already here )
The standard gets the job done. The advanced is more reliable / consistent damage wise then the std. Personally I find if your fighting sentinels the adv or proto can really help although I rarely use a proto SG.
Edit: to answer your question 40/42/44
Overlord of Broman
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Ares 514
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Posted - 2015.06.19 16:22:00 -
[302] - Quote
Adipem Nothi wrote:VAHZZ wrote:What do you guys think about reducing the numbers of shells in the champer of a Shorgun feom 8 to 4?
The Shotgun has such high amounts of alpha damage that having so many bullets in the chamber is a little OP. I use the shotty on a regular basis, and it really is easy mode.
There's a chance that shotgun efficiency and utilization rates will pick up following the strafe speed changes. Should that occur, I think it safe to assume that shotgun nerfs will be on the table. Reducing clip size isn't a bad idea. Also, widening the performance gap between STD, ADV and PRO might be a good idea as well. Widening the dispersion pattern might be a good approach as well. If/when the time comes to tune shotgun mechanics, I'm hoping we can tune the Breach Shotgun as well. Spitballing, of course.
SG's are immune to the nerf/buff cycle IMO. I think the Breach SG may have been the longest ignored pile of junk ever... It has never been viable since I started playing to my knowledge.
Maybe one day they'll fix it, but i seriously doubt it.
Overlord of Broman
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Ares 514
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Posted - 2015.06.19 16:39:00 -
[303] - Quote
PARKOUR PRACTIONER wrote:VAHZZ wrote:musturd is definitely the number 1 slippery bastard, DJINN Marauder would have to be the most aggressive scout i have encountered. Dry Ice would have to be the most lol worthy, the reactions people give while he is killing them are hilarious. Parkour with his parkour skills. Prophet and his sneaky ass. I have yet to squad with Shotty, Duncan, musturd, Sontie, i have squadded with alot of scouts in my day. I have faced a lot too. musturd still frightens me... Ahh, been down lately cause sick. Im extremely frustrated that i can't play with you guys. Even more so when i am on im playing worse and embarrassing myself so i don't want to squad cause im bad. I just don't feel worthy of being on that list. I have to start over cause i have nowhere to improve from. I guess its time for training again. But i don't want to leave DL. OK from now on i will make myself x up in chats cause i can't get better on my own, but I DONT WANT TO be carried. I want to be trained and guided, i don't have a choice. For now sleep, its 2:13AM seriously what's wrong with me. When do we start?
Hit me up when i'm on and we can work as a unit. I find a lot of people run off and do their thing (me too sometimes). It's nice to have a buddy beside you while you go cause mayhem.
Overlord of Broman
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Posted - 2015.06.19 16:51:00 -
[304] - Quote
Adipem Nothi wrote:Wonder what they're up to? Seems like something big. Rattati, Dennie, and now Frame have all hyped up the next update. Thinking ...
Powercores! * Tiericide (all tiers of suits will have the same slot count) * Performance Improvements (fewer models to load into memory) * BPO Migration (1 Dragonfly BPO = 1 BPO STD Gal Powercore + 1 Dragonfly SKIN)
Match Quality * Ambush, Dom & Acq support Fireteams (4) * Skirmish supports Squads (6) * FW & PC supports Platoons (8) * Changes to EOM pay structure
Tuning * Strafe Speed reduction (0.9x --> 0.7x) * HP / Speed Curve On Hold until strafe speed reduction is tested * Logi Tuning On Hold until strafe speed reduction is tested * Assault Tuning On Hold until strafe speed reduction is tested * Commandos: +1 Low Slot, +1 PG/CPU * Large Blaster Turret tuning * Scrambler Rifle tuning
What do you guys think? Spademan?
Why do you think the speed changes are on hold? Personally I hope they aren't. I try not to hope with CCP but i'd like to see these happen pretty badly.
Overlord of Broman
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Posted - 2015.06.20 00:35:00 -
[305] - Quote
Adipem Nothi wrote:Ares 514 wrote: Why do you think the speed changes are on hold? Personally I hope they aren't. I try not to hope with CCP but i'd like to see these happen pretty badly.
Sorry, Ares! Missed your question. I think it unlikely that he'd simultaneously roll out changes to strafe speed and changes to movement speed. Too difficult to track the distinct effects of each if deployed together. I spitball that he'll hold off on Assault/Logi/Commando speed changes (speed/hp curve) until after we see how the strafe speed reductions affect the game. However ... If the strafe reduction is an independent hotfix -- which is certainly possible -- then maybe we'll see some speed/hp changes come in later with the update. Or vica versa. I believe he did mention that he intended to deploy one of these (perhaps both) via hotfix. Digging .... CCP Rattati wrote:As part of a Logi and Commando review, and my own rational hatred of irrational things, we will be aligning speeds across the board in an imminent hotfix. Then folks debated/discussed the topic for 30 pages. Cross proposed that we try to remedy wiggle wiggle in advance of the speed/hp curve. Seems like Rattati agreed, as the hotfix didn't come ... CCP Rattati wrote:On the hotfix front, I have been considering a complete limited tiericide, ie. removal of slot progression from all dropsuits. We have also been busy on the SKIN front, and the plan is to finally be able to remove the unique BPO's and replace them with SKINs. We were hit with a little curveball from EVE, improved tools for us all, but slowed down our pipeline while we got used to the new tools. However, due to all these complexities, we may need to fold logistics and commando slot changes into the next release, instead of deploying through a planned hotfix Foxtrot. One change we will be implementing is a flat strafe speed reduction, from 90% of forward speed to 70%. DUST 514 is a tactical shooter. This change can be debated, but probably not averted, but it could be reverted in a later hotfix.
Fair enough. I'm not sure though. I feel they may do both at once ... Time will tell.
Overlord of Broman
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Posted - 2015.06.20 15:22:00 -
[306] - Quote
So that assault speed needs to be reduced ASAP beside the strafe nerf.
Did a PC last night with some bs hit detection. So I sprint into the city in my speed tank min scout as fast as fast can be with another scout. He hacks I cover him and spot an enemy arrived get maybe 4 seconds after us. We were probably slightly closer to this city point on this map so seems legit speed scout fight time. I jump him and SG him straight up, at this point he should be dead. Nope, he has a sliver of life left and SGs me. Min Assault SG speed fit. Why even run a min scout it's such bs they get there so close with enough hp to take a SG blast. My buddy finishes him off but the fact he made scout sprint time yet had such a HP advantage pisses me off.
Overlord of Broman
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Ares 514
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Posted - 2015.06.20 15:24:00 -
[307] - Quote
Ares 514 wrote:So that assault speed needs to be reduced ASAP beside the strafe nerf.
Did a PC last night with some bs hit detection. So I sprint into the city in my speed tank min scout as fast as fast can be with another scout. He hacks I cover him and spot an enemy arrived get maybe 4 seconds after us. We were probably slightly closer to this city point on this map so seems legit speed scout fight time. I jump him and SG him straight up, at this point he should be dead. Nope, he has a sliver of life left and SGs me. Min Assault SG speed fit. Why even run a min scout it's such bs they get there so close with enough hp to take a SG blast. My buddy finishes him off but the fact he made scout sprint time yet had such a HP advantage pisses me off.
To top it off, that speed min assault had one more drop uplink he could deploy due to bandwidth imbalance on scouts, something I never agreed with. Now tell my I shouldn't be using a min assault?
Overlord of Broman
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Posted - 2015.06.22 15:12:00 -
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Adipem Nothi wrote:I'm truly impressed with how patient and altruistic some of you guys are, but there's a good chance I'm backing out of a 5 v 12+. More likely to do so if on the strong side than the weak. I play Dust to shoot the bad guys; 15 minutes without bad guys is 15 minutes wasted.
Had a 12 vs 0 the other day. Don't worry though MM is fine according to CCP.
Overlord of Broman
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Ares 514
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Posted - 2015.06.22 15:14:00 -
[309] - Quote
Adipem Nothi wrote:CCP Rattati wrote: Powercores are not imminent, but limited tiericide is.
Thought these concepts were interconnected. Wonder if they figured out a way to accomplish a decrease in number of models in play without introducing powercores (?).
I take it to mean they wil change all the slots to proto level withonly CPU/pg changing between tiers. Unfortunately we won't see any performance improvements until they do the power core though.
Overlord of Broman
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Ares 514
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Posted - 2015.06.22 16:48:00 -
[310] - Quote
Adipem Nothi wrote:Ares 514 wrote:Adipem Nothi wrote:I'm truly impressed with how patient and altruistic some of you guys are, but there's a good chance I'm backing out of a 5 v 12+. More likely to do so if on the strong side than the weak. I play Dust to shoot the bad guys; 15 minutes without bad guys is 15 minutes wasted. Had a 12 vs 0 the other day. Don't worry though MM is fine according to CCP. But the match didn't begin at 12 v 0, right? Folks leaving battle are turning what could've been decent matches into severely lopsided matches. Can't blame that on Scotty. That said, folks leaving battle is a symptom of a greater underlying issue. Fingers crossed for fixes soon! Hoping for fewer beatdowns on account of squad size changes.
I'm actually not sure, it seemed like it might have. I got in just as it started and didn't look at team #'s (like a fool). Ran in and started hacking stuff and shook my head thinking the other team sucked cause we were taking all the points. I swear i never saw one red dot or noticed anyone leave. No one on my side had a kill i'm fairly sure
Pretty boring match.
Overlord of Broman
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Ares 514
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Posted - 2015.06.22 16:49:00 -
[311] - Quote
J0LLY R0G3R wrote:I'll make a lil quitting montage. Record beginning of each match for one week. Toss seem all together on Saturday. Most boring vid ever, but people will watch it just to see if they are in it or someone they know.
I will watch this video and throw it at CCP's face asking them to look at how great their MM is working. They will ignore it.
Overlord of Broman
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Ares 514
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Posted - 2015.06.22 18:07:00 -
[312] - Quote
Cross Atu wrote:Adipem Nothi wrote:Ares 514 wrote:Adipem Nothi wrote:I'm truly impressed with how patient and altruistic some of you guys are, but there's a good chance I'm backing out of a 5 v 12+. More likely to do so if on the strong side than the weak. I play Dust to shoot the bad guys; 15 minutes without bad guys is 15 minutes wasted. Had a 12 vs 0 the other day. Don't worry though MM is fine according to CCP. But the match didn't begin at 12 v 0, right? Folks leaving battle are turning what could've been decent matches into severely lopsided matches. Can't blame that on Scotty. That said, folks leaving battle is a symptom of a greater underlying issue. Fingers crossed for fixes soon! Hoping for fewer beatdowns on account of squad size changes. ^All of this. The amount of match leaving is huge, and some modes suffer from it more than others (in my own personal tests Dom has the highest leaving rate of any mode). Many people have begun to adopt the behavior of leaving when in the barge after looking at the other team thus leading to more lopsided matches. In my own run of tests (which are anecdotal due a single player not being a large enough sample size) well over 80% of matches started full or near to full (12 minimum on either side) and even or nearly even (disparity of 2 or less between sides) but averaged between all game modes only !1/3rd or fewer of those matches ended with the numbers they at when they began. There are problems to be addressed no doubt but substantial aspects of those problems are not based in the matchmaking systems, rather they are derived from player behaviors which makes them harder to account for. The new squad sizes will make the mechanics of the matchmaking more granulated and thus easier to polish, and hopefully that will have a substantially positive net impact but I will be blunt, I do not think there is any thing that matchmaking alone can do to counterbalance player behavior trends. I suppose we will just have to wait and see however, hopefully it will help and if nothing else will highlight other sources that feed into the inclination many players have towards leaving battle (as that choice seems to be motivated by more than one source).
See, i think you're thinking like CCP a bit here. Let me break down a few things that really frustrate me about MM.
- First, I completely agree, Domination is the worst for loosing players fully busted with current MM. Now i play just Skirm. What does this say about their MM changes such that I no longer play my favorite game mode?!
- Barge?! What is the barge you speak off? Despite MANY MANY requests by players to have the warbarge back I almost never see it anymore. I have no idea how you get a chance to see the players in the warbarge such that you could leave. At most i get a flash for 2/3 seconds of the barge.
- Pre the MM changes battles started 16vs16 almost all the time.
- Post the MM changes i get 12vs12 (+/- 1) almost all the time. The rare match i get 15vs15 at the start. Some matches fill up, some never do.
- Battles HAVE to start with 16 vs 16. This 12vs13 or whatever bs has to end. It's so annoying on these huge maps.
- Their biggest issue is they are NO LONGER filling up battles down players. If someone leaves REPLACE them. This issue was not a problem pre MM changes. THEREFORE their MM changes are BUSTED.
/ end rant
Overlord of Broman
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Ares 514
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Posted - 2015.06.22 19:34:00 -
[313] - Quote
Henrietta Unknown wrote:If late-joining players didn't have a huge reduction on pay, I'd stay in those matches. After all, I didn't ask to be put in a match under way for the sake of easy profit.
I could go 1/5 or 9/6 and still get 180K in both cases. So why even try?
Completely agree. Myself and many others have asked for this time and again. Fix the payout for when you come in late and people won't keep leaving all the time.
Overlord of Broman
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Ares 514
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Posted - 2015.06.22 19:47:00 -
[314] - Quote
Cross Atu wrote:Ares 514 wrote: rant missing too many swear words - noob cavman
In order
- It says that Dom, due to its highly focused and static nature combined with the generally innate advantage granted to the defender of a point by the way maps are built is going to have a very small window of actual fighting in most battles with roughly equal teams. Further assailing the point in such a context often leads to higher average death rates than defending the same point would. People notice this, as well as who they frequently have trouble when facing, and thus often choose to bail out of the match rather than deal with an extended period of high risk/low profit game play.
The more focused or static game play is within a mode/map the smaller the window of time before the conclusion is almost forgone when MM pits two roughly equal teams against each other.
- I see the barge more than most due to having an SSD but you're correct that's not everyones experience by any means. It's very case by case.
The rest of your points are more or less one point and to be blunt your conclusion is incorrect. MM isn't broken, though it may be employed incorrectly at present, but that's a matter of taste and feedback. I will elaborate in my next post because the character limit is nearly spent here due to quotes. On to part 2!
The issue is teams are not full at start AND/OR some people leave at the start AND they never get replaced.
So you're right, i'm saying the same thing. I really care less if this is not considered MM by some or not, plain and simple, they changed MM, and now battles are so unbalanced team # wise it's disgusting. They're also half empty ~20% of the time.
Edit:
Please push for the warbarge to return! Also, you do get it in FW which is nice.
Also, **** this **** is a pile of crap i ******* hate MM! Better?
Overlord of Broman
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Ares 514
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Posted - 2015.06.22 19:56:00 -
[315] - Quote
Cross Atu wrote:Part 2!
Match making currently prioritizes spin up time over full matches. As far as I am aware it could easily be changed to give filling matches a higher priority, or even make full 16v16 a requirement. The cost of that sort of change however is that it would result in longer wait times to deploy into a new match. This was largely viewed as a negative thing by the community (according to feedback) so the current method of giving deployment speed a higher priority was implemented.
The other thing you need to keep in mind is that there was no MM prior to the 'recent' update thus it was vastly easier to fill matches because new players were slotted in to matches with vets all the time. Net result of MM applying limits to that has be two fold, one is that most vet matches fill more slowly, the other is that new players have expressed a greatly improved experience as they are now facing off with other new players rather than just being feed into the KDR totals of vet squads against whom they didn't really have a legitimate chance.
If 16v16 is a hardline requirement, and community sentiment has shifted to agree with that, then it's a change which can be made. Simply provide the feedback and demonstrate that player sentiment on the issue has shifted, but be aware that it will mean longer wait times between matches.
Filling matches is the same way, there has been a lot of repeated player feedback stating that it is undesirable to be dropped into a match already underway and that the further into the match it gets the less desirable that is. That feedback is taken into account, weighting deployment towards new games rather than putting people into games that are already partway over. Match making does compound that true, in that it doesn't just fill the slots with anyone but rather looks for those players/squads with a score that fits the void left by the players that drop, but it's not a case of the MM being broken, it is a case of it doing what community feedback requested.
There is also a final factor which is out of the hands of everyone (beyond having a port deployed of course) and that is the life cycle of the PS3. It is an old system and the population on it in general, much less Dust particularly, is waning. That lower player count means that things like longer wait times and unfilled battles are unfortunately more and more common regardless of match making, team building, etc.
The unfortunate reality is that sometimes positive things have trade offs. Speed of deployment into matches, and matches having balanced teams or both desirable but they have a functionally inverse relationship. Keeping teams filled until the end of match even if some members drop is desirable, but so is providing players with a fresh match - or at least one that isn't already half over - when they Q up. Again these two desirable aspects conflict which each other and must be weighed against each other.
In a large enough player population those contentions matter less because the pool of prospective players is large enough that filling in the gaps becomes less arduous, but we don't grow the player population by keeping the total lack of match making that has been the standard throughout most of Dusts history. That lack has been brutal on the NPE and the NPE not only directly effects game wide health it is also one of the weakest aspects of the game. A port to a next gen system is needed as well, and some of these problems are rather endemic, being on old hardware, but even on a new system if the NPE tosses newbros into matches against beta vets the NPE is going to remain poor and thus retention of new players (and by extension the overall population of players in game) will remain on the low end.
Again, just to reiterate, most of how the MM weights stuff now is derived in whole or in part from sustained player feedback trends. If those trends do not represent you, and if others feel the same as you do, then by all means get that feedback displayed in a thread on the subject and it will be considered moving forward but "thinking like CCP" on this subject is pretty much synonymous with saying "reading the consistent feedback on the subject and acting on that". Change the proponderance of feedback and the prioritization will likely follow, I know for my part I'll certainly put whatever consistent feedback there is in front of the Devs. The thing is one must be careful to provide feedback that isn't functionally "I want to go left, and right, at the same time." And sadly that is where, in reality, we sit on a number of these issues at least until the player population can be improved some aspects are functionally zero sum. It's not a desirable state, but it is a functional reality, a reality we won't get out of by dismissing the NPE.
0.02 ISK Cross
I'm very happy the bottom 50% is having better matches. Great for them and the NPE. However, the top 50% have complained about MM a lot from what i've seen and CCP just says there is nothing wrong, which I think a large majority disagrees with.
Regarding the opinion about joining late battles this was a big issue discussed PRIOR to these changes and I agree, i hated deploying into a battle that is over. The big issue IMO was people getting in to see the defeat/victory screen and loading back out. A common issue raised was if they increased the payouts for late deploys that most would not care about coming into a battle mid-way through. Fix payouts and that fixes people loading in and instantly leaving which we still have with the current MM.
Personally, I'd love to see the warbarge brought back with a 1minute count down. Then they can slowly fill up the last 4-8 players that are missing over that minute.
A common issue I get these days is I start right after the battle starts, which really ticks me off as I like my speed fit at the start.
Overlord of Broman
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Ares 514
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Posted - 2015.06.23 00:07:00 -
[316] - Quote
Llast 326 wrote:Adipem Nothi wrote:Llast 326 wrote: Thinking Acquisition may be the best Safe Zone. It has the elements of Skirmish (Objective taking), Map Access (Domination) Pacing (Ambush). Thoughts?
I think I need to quit editing my posts prior to your responses. Sorry, Llast :-) I like it. The Academy teaches newbros how to play Domination. Acquisition is close enough to be familiar If you weren't constantly editing your posts I'd think something was wrong Edit: I've been around long enough to know I have to recheck your posts periodically I think we may be on to some nice progression here. More edits In honour of the Edit King: I agree that J0LLY is in the rightGǪ fracturing the player base is bad for DUST.
Oh no. After all this time I find out I'm missing half the conversation!
Overlord of Broman
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Posted - 2015.06.23 00:09:00 -
[317] - Quote
Adipem Nothi wrote:Idea!
spitballing ...
* Underway matches are listed under Special Contract, as was observed during the Anomaly Event. * Provided slots are available, players can elect to accept a contract to join either side of an underway battle. * The current "Security Status" is displayed for each contract; the lower the security, the higher the contract risk. * High-Risk Contracts pay an increased EOM premium; Low-Risk Contracts pay a decreased premium. * Security Status is a function of Mu disparity, headcount disparity and match progress. * Extremely low security contracts may pay a "suicide bonus" or "savior bonus" depending upon match outcome. * Contracts displayed in orange indicate that a corpmate is known to be fighting in the affected battle.
... / spitballing
This is a really interesting idea. I think they would still need to auto deploy some mercs into underway battles but this would be a sweet addition. If they could show the respect MCC armour / shield percentages it would be sweet.
This would also be great for solo players that just want to jump into battle quickly and not wait forever. Combined with ISK payout fixes for mid way battles and it would be great.
Overlord of Broman
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Ares 514
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Posted - 2015.06.23 00:15:00 -
[318] - Quote
Spademan wrote:Y'know what dust should have? A 30 second timer at the start of a match that no one can deploy in so people can do last minute checks.
And mainly because I think it'd be fun to screw with people who have SSD's
Not sure about 30 seconds but I fully agree with the sentiment. I hate how initial spawn in system is not equal.
Overlord of Broman
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Posted - 2015.06.23 17:35:00 -
[319] - Quote
https://forums.dust514.com/default.aspx?g=posts&m=2829242#post2829242
Quote:I'm practically giddy
Newsletter Event BPO to SKIN refund Progression Planetary Conquest 2.0
A culmination of a lot of hidden work for the last 4 months
Overlord of Broman
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Posted - 2015.06.24 17:09:00 -
[320] - Quote
Huh. Kind of disappointed in any real information. What is the CP cost for things? What is the CP wallet limit? Like actually game values to consider.
Personally I thought progression system a huge waste of time. Maybe that's just me though.
Overlord of Broman
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Posted - 2015.06.24 19:48:00 -
[321] - Quote
Arkena Wyrnspire wrote:Varoth Drac wrote:So, raiding. Not the ideal of being able to ignore 24 hour waits, but something.
What were you hoping for, the ability to instantly drop a team on some unsuspecting corp and grab their stuff?
Sounds about right...
Overlord of Broman
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Posted - 2015.06.24 19:48:00 -
[322] - Quote
Arkena Wyrnspire wrote:Varoth Drac wrote:So, raiding. Not the ideal of being able to ignore 24 hour waits, but something.
What were you hoping for, the ability to instantly drop a team on some unsuspecting corp and grab their stuff?
In reality though... I was hoping for a window of attack during their district timers with a say 30min warning to the corp.
Overlord of Broman
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Posted - 2015.06.24 23:19:00 -
[323] - Quote
Adipem Nothi wrote:Dev Blog wrote: ... team deploy is finally here. In the Squad Finder you can now create 3 types of squads, a Fireteam, a Squad and a Platoon. Not only is this good for veterans in Factional Warfare and Planetary Conquest, but also will reduce the squad size in Public Matches, hopefully making a few battles less lopsided.
Excellent news. This should improve pub quality.
I just hope you can select the type of squad when not using squad finder. I worry though...
Overlord of Broman
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Posted - 2015.06.24 23:54:00 -
[324] - Quote
Adipem Nothi wrote:Varoth Drac wrote:So, raiding. Not the ideal of being able to ignore 24 hour waits, but something.
So basically, use CP to attack a district.
Equip BPOs.
Ignore objectives, unless for baiting purposes.
Try to bait and kill enemy assets.
Hopefully enemies will equip expensive gear in order to defend the district, without realising that you aren't interested in the district but just after fat loot.
Sound feasible? Would this be more profitable than a pub match?
Edit: must not use Apex, as they count as proto for payment purposes. Unless you want to be all lovey dovey and give your enemies free isk. I'd hoped for each district to have "attack window" for Raids. This way, if 16 guys were online and wanted to raid someone, they could simply open the star map and find someone to raid. If Raids are indeed required to be scheduled a full day in advance, they'll be more like "regular attacks" than "surprise attacks", and they'll be less effective at curtailing over-expansion and/or as tactical maneuvers. I'm sure the PC Think Tank had good reasons for this, but I think it falls short of the ideal. We'll see :-)
I got on that list to try to provide input. I was never contacted directly but sent in some feedback. I wouldn't blame the think tank on this, to my knowledge they decided to not do raids this release and their reference to them as raids is confusing when they're really talking about clone packs.
Overlord of Broman
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Posted - 2015.06.25 18:37:00 -
[325] - Quote
Dreis ShadowWeaver wrote:I wonder if the WP cost for Warbarge Strikes will be lowered further because of Pub squad sizes being cut to 4. I also wonder what it will mean for Platoons and the like. They'll be raking in the Strikes...
I doubt they'll change it. I doubt they thought of it! :)
Someone said something in another thread to think about... passive scans.... all 16 will see everything in a platoon!
Overlord of Broman
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Ares 514
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Posted - 2015.06.25 20:17:00 -
[326] - Quote
J0LLY R0G3R wrote:Kinda figured it would be just joining 4( fire teams) together. Each working toward their own obs. Like each fire team lead has the ability to accept a platoon invite from which ever fire team decided to have the platoon leader in it. And that would be for logistics purposes only pretty much
So it is just going one dude making a massive squad? Lol
Oh, without a doubt that is how it should be.
Maybe a platoon leader / squad leader with a squad of 4 and 3 other squads also in the platoon.
However, come on, seriously you think they did that? I'll bet a chunk of ISK it's just one big squad of 16 with one leader and passive scans to rule them all!
... shakes head
Overlord of Broman
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Posted - 2015.06.25 20:20:00 -
[327] - Quote
Don't get me wrong. I'm looking forward to 16 man squads for deploying to PC and hopefully FW. I just don't get to hopeful on how it will be accomplished.
Overlord of Broman
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Posted - 2015.06.25 23:59:00 -
[328] - Quote
J0LLY R0G3R wrote:Kinda was thinking the missing chevron people were just scouts with cloaks. Maybe a glitch from coming out cloak or the cloak not actually turning on. Don't think I've seen anyone missing it that wasn't a scout at least.
Confirmed all scouts are hackers. :)
Overlord of Broman
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Ares 514
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Posted - 2015.06.27 16:49:00 -
[329] - Quote
Adipem Nothi wrote:IAmDuncanIdaho II wrote: I am not proposing any changes to light frames. I don't see the point. This all came from Rattati suggesting an HP buff to lights to ease the NPE (towards a scout role I'm assuming). Why wouldn't the aim be to do that for all basic frames? Honestly....once you get into level 1 of a racial suit, with the ISK costs the weird way they are, you have absolutely *zero* reason to ever don a basic frame again. And fundamentally, even if we did want to make light frames useful throughout a merc's career, I don't see how you can give them role-related buffs that their role-based improvements don't have? We might as well do away with the basic frames instead.
Do the other basic frames (medium / heavy) have a reason to run those once you're L1 in any racial skill? I think if I understood what the point was, I might have something a little more constructive ;-)
It could be a design goal of Rattati's to make Basic Frames less bad. He's adding a 2nd EQ slot to Basic Med Frames to make them less bad. Why not make Basic Light Frames less bad as well? Who are we to tell him, no you can't do that? Edit: IIRC, Basic Light Frames were at the very bottom of the kill/spawn efficiency pile.
I think that's because only someone with no knowledge of the game would run them.
I've never understood he urge to have basic frames. Waste of time / energy. Spend it on something that matters.
Overlord of Broman
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Posted - 2015.06.27 23:26:00 -
[330] - Quote
Dreis ShadowWeaver wrote:I barely ever see other Scouts nowadays. And I only ever see Proto Gal Scouts, never Advanced or Standard. I'm not so sure that Gal Scouts are still the most popular either.
Lies! You saw me the other day in my adv gal scout...
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Posted - 2015.06.30 05:19:00 -
[331] - Quote
Adipem Nothi wrote:Completed Timeline
Biomassed Episode 60: 2 hrs 1 min0:08:00 to 0:25:30 - About Sir Man Boy. 0:26:00 to 0:45:30 - About Bamm Havoc (didn't realize he was actually running for CPM) 0:46:00 to 1:04:00 - Squad Changes 1:04:00 to 1:09:00 - Rambling 1:09:00 to 1:20:00 - State of Matchmaking 1:21:00 to 1:28:00 - Officer Weapons 1:28:00 to 1:34:00 - Tiericide 1:34:00 to 1:44:00 - NPE 1:44:00 to 1:51:00 - Virtual Reality 1:51:00 to 2:01:00 - No HUD Glitch, Shout Outs
What was their consensus on MM?
Overlord of Broman
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Posted - 2015.06.30 18:59:00 -
[332] - Quote
J0LLY R0G3R wrote:PARKOUR PRACTIONER wrote:Adipem Nothi wrote:Did the movement hotfix go through today or was it only the Lethe color change? How 'bout the EOM victory/defeat screen freeze? EOM better, haven't froze yet but only play one match. Rate my fit please. Gk.0 scout Com shield ADV sidearm DM ISH NK Toxin Fluxes legacy skin ARN-18 cloak Viziam Gauged link Three Com damps com CB For when the serious scans come out so i can be ghost assassin, links for days, boost to hacking, basically a tactical assassin. Which is what i want. I find myself drifting away from minja cause of so much scans, makes me sad. For pubs 2 damps over 3 damps (really I wouldn't run any unless scanned) bolt pistol over smg Hive instead of cloak Flux Krin damage mod (why not krin dmg mod) we got different play styles though
Definitely BP over SMG on stealth fits. The BP is great for taking out higher HP targets without them realizing where you're at.
Overlord of Broman
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Posted - 2015.06.30 19:04:00 -
[333] - Quote
Dreis ShadowWeaver wrote:VAHZZ wrote:Dreis ShadowWeaver wrote:VAHZZ wrote:Dreis ShadowWeaver wrote:Did 1.1.3 deploy today? It feels like it did Yayyy. How have the strafe changes affected things? Nobody is strafing. I mean, they ain't standing still, but they ain't strafing. Does it make people easier to knife?
I look forward to figuring this out :)
Overlord of Broman
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Posted - 2015.06.30 21:29:00 -
[334] - Quote
Adipem Nothi wrote:PARKOUR PRACTIONER wrote:Ares 514 wrote:Dreis ShadowWeaver wrote:
Does it make people easier to knife?
I look forward to figuring this out :) MHO, yes. Yes it does. Thinking the same. Running breach shotgun next round.
Why do you torture yourself?
Overlord of Broman
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Posted - 2015.06.30 23:12:00 -
[335] - Quote
Who broke the game.... Everything is slow as heck in quarters.
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Posted - 2015.07.01 02:08:00 -
[336] - Quote
mollerz wrote:VAHZZ wrote:Bruh...if you think about it...there are more nipples in the world than there are people... But a dead even count on belly buttons.
Are you sure about that?
Overlord of Broman
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Posted - 2015.07.01 04:58:00 -
[337] - Quote
That would be the smart thing to do.... So yeah, not going to happen! :)
Overlord of Broman
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Posted - 2015.07.02 14:44:00 -
[338] - Quote
Adipem Nothi wrote:Catching up on the last few pages of this thread. Perhaps I'm reading between the lines, but many of the points raised (and positions taken) make me uneasy. Would love to hear your thoughts, gentlemen.
I'm a strong believer in allowing team deploy in FW.
First it allows instant corp battles to return which would be great.
Second it's currently possible to sync FW so you might as well allow everyone to do it easily.
Third I think FW should be organized and team deploy allows that.
A bit bummed out to see the CPM comments about OBs and knowing I was right and CCP messed up platoons by just making it one big squad with a single leader. Here comes OBs and 16 man shared passive scans. Sigh...
Overlord of Broman
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Posted - 2015.07.02 16:47:00 -
[339] - Quote
Adipem Nothi wrote:Ares 514 wrote: ... and 16 man shared passive scans. Sigh... That's something else I've been thinking about. It'd be easier to tune Falloff than it would be to work in a fix for this presumed oversight or work in a fix for shared squad sight. My expectation (at the moment) is that scout performance will continue to decline, and with it, the need for intense inner scan rings. What do you guys think would happen if we simply set inner scan ring precision equal to middle scan ring precision?
Very bad things.
Overlord of Broman
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Posted - 2015.07.02 16:49:00 -
[340] - Quote
Adipem Nothi wrote:One Eyed King wrote:Question for those that have tried the newest hotfix:
Do you notice that it is easier to use a rifle with a scout when getting the drop?
Initial Impressions: Positioning matters more than before, but not sufficiently so to overcome a substantial hitpoint gap. For instance, while running a base-hp BPO loadout, I got the drop on a low-hp proto Scout a couple times in a prior match. I opened up from behind with a Dren AR and was able to establish and maintain an upper hand. As these engagements involved low-HP unit vs low-HP unit, superior position and "who shot first" mattered more than his slight hitpoint advantage. Opening up from behind on a high-hp unit, as expected, still plays out like poking a bear. Positioning might matter more than before, but HP still matters more. Thinking that alpha weapons will remain the low-hp scout's best friend when it comes to bridging the hitpoint gap. Also thinking that hp-oriented loadouts will persist as the prevailing competitive meta.
Agree. I also found i did better with good positioning then i would have before.
Overlord of Broman
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Posted - 2015.07.03 01:23:00 -
[341] - Quote
I'm a big fan of this. Saw it posted in another thread today somewhere. I think it would be much more balanced.
Overlord of Broman
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Ares 514
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Posted - 2015.07.04 21:40:00 -
[342] - Quote
Dreis ShadowWeaver wrote:I got an email about Warlords 1.2. It is imminent.
Why are you so special to get emails? I got nada...
Overlord of Broman
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Posted - 2015.07.04 21:41:00 -
[343] - Quote
Dreis ShadowWeaver wrote:Ares 514 wrote:Dreis ShadowWeaver wrote:I got an email about Warlords 1.2. It is imminent. Why are you so special to get emails? I got nada... Are you subscribed to the newsletter?
Yes. :(
Overlord of Broman
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Posted - 2015.07.05 18:24:00 -
[344] - Quote
Llast 326 wrote:Why does the Active Scanner not have the same Switch delay as the Cloak?
Why does the cloak have the switch delay?
Nothing worse than accidentally selecting the cloak and trying to swap to what you wanted while everything drags to a crawl. I wish they had implemented the delay in a better way. It just feel so damn clunky.
Overlord of Broman
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Posted - 2015.07.05 19:47:00 -
[345] - Quote
Arkena Wyrnspire wrote:Ares 514 wrote:Llast 326 wrote:Why does the Active Scanner not have the same Switch delay as the Cloak? Why does the cloak have the switch delay? Nothing worse than accidentally selecting the cloak and trying to swap to what you wanted while everything drags to a crawl. I wish they had implemented the delay in a better way. It just feel so damn clunky. So you can't instajump out of cloak and splat people with a shotgun, as was rampant in 1.8. It wouldn't be as bad now, though, IMHO, since all the nerfs.
You missed the point. I'm saying their implementation of a cloak delay is HORRIBLE. If there is a cloak delay / effect it should be when changing FROM cloaked to non-cloaked. Not changing from the cloak equipment regardless of if you were cloaked.
Overlord of Broman
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Posted - 2015.07.05 19:48:00 -
[346] - Quote
Adipem Nothi wrote:Arkena Wyrnspire wrote:Ares 514 wrote:Llast 326 wrote:Why does the Active Scanner not have the same Switch delay as the Cloak? Why does the cloak have the switch delay? Nothing worse than accidentally selecting the cloak and trying to swap to what you wanted while everything drags to a crawl. I wish they had implemented the delay in a better way. It just feel so damn clunky. So you can't instajump out of cloak and splat people with a shotgun, as was rampant in 1.8. It wouldn't be as bad now, though, IMHO, since all the nerfs. Think there's a number on that delay. Could probably reduce it by half and not recreate issues with fire-from-cloak.
I agree. It just feels so wrong, argue for a balance issue all you want the mechanics of how it works is clunky and annoying. I wish it had been done another way.
Overlord of Broman
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Ares 514
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Posted - 2015.07.06 15:22:00 -
[347] - Quote
Pseudogenesis wrote:This is all very exciting! Raiding is finally here. It'll be interesting to see how the game develops over the course of the next few weeks.
I guess I have to actually start playing matches when I log on so we can rack up those command points
Raiding is not really here sadly. The recent change to 10 million for a clone pack made them very affordable and I wish they had it set at that rate before. All we know is clone packs will now cost CP and possibly some ISK.
Personally I found the complete lack of details on The PC changes very dissapointing. No indication from CCP on CP costs, limits, or rate of earning them. Big fail in my books.
Overlord of Broman
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Posted - 2015.07.06 17:52:00 -
[348] - Quote
Llast 326 wrote:Adipem Nothi wrote:Duncan wrote: :: snip :: [edit] Though I suppose the whole TTK thing is dependent on how people change. Fit more HP - increase TTK. Fit more damage....
My money's on the former. As a net effect, I suspect we'll see the HP gap between STD and PRO shrink a 'bit. Suspect that damage amps are too resource intensive to stack on lower end suits. Again, pulling from arse. I expect people to use a lot more fitting mods as well.
I agree. We'll see CPU/PG module usage increase a lot. Any non proto suit will probably have one of them I bet.
Overlord of Broman
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Posted - 2015.07.06 20:13:00 -
[349] - Quote
Adipem Nothi wrote:dzizur wrote:warbarge level 8 = +9% dmg? (pricey as flux though) = new warbarge modules? Completely missed that line. Haven't heard anything at all about new subsystems; guess they'll add them later.
I missed it to... I also really don't like it. The WB damage bonus is BS IMO.
Overlord of Broman
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Posted - 2015.07.07 16:53:00 -
[350] - Quote
Adipem Nothi wrote:Screwed around with loadouts for a full hour. (pretty excited!) First match ... Scotty picks Skirm. No problems first 5-10 minutes. Looks like it'll be a good fight! Then framerate drops to around 3 per second. Wait for it to self-correct. No improvement after ~5 minutes. Leave battle. Next match ... Scotty picks Skirm. Framerate seems manageable ... right up until I get into shotgun range. Tried to make it work for a 'bit, but it only seemed to be getting worse. Left battle. Logging off. Will try back later. ......
If you're having framerate issues on Skirm i recommend staying to the outside points on a battle or sticking to just one inside point. Moving from outside to inside points often causes framerate issues (if you're going to get them).
Overlord of Broman
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Posted - 2015.07.07 17:21:00 -
[351] - Quote
Adipem Nothi wrote:VAHZZ wrote:It is so glorious... And short-lived, I imagine. No such thing as a free lunch :-)
That will be hard to fix. Someone will sell one to some poor fool that doesn't know it and then what do they do?
Edit: perhaps i shouldn't have put this idea in any ones head.
Overlord of Broman
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Posted - 2015.07.08 18:42:00 -
[352] - Quote
I can't believe the ISK transfer change wasn't in the patch notes. They've now gimped the ability to move ISK around easily.
https://forums.dust514.com/default.aspx?g=posts&m=2851885#post2851885
Overlord of Broman
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Posted - 2015.07.09 03:57:00 -
[353] - Quote
Dried ShadowBeaver wrote:Adipem Nothi wrote:Adipem Nothi wrote: ... he's from Eastern Europe or Russia ... interested to see if I'll remain impervious to lag :-)
Update: Lag-free Alt lags plenty while playing on Batteserver: Asia. Blue flare too. >plays on Asian server >doesn't expect lag
Where is my reward for NK you tonight? :) I hunted down the rare Dried ShadowBeaver....
Overlord of Broman
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Posted - 2015.07.09 15:14:00 -
[354] - Quote
VAHZZ wrote:I am hating FW rn, so much lag, and the Amarr stepped up their game, it is stomp city.
I had a rough time in FW last night. I raged at my squad some and blueberries. Then went pubs and lost round after round. Felt like me and my two squad mates couldn't carry the entire team each time. Literally one blueberry was helping each match and the rest just kept getting us cloned. Very depressing.
Overlord of Broman
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Ares 514
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Posted - 2015.07.09 15:18:00 -
[355] - Quote
Adipem Nothi wrote:1.2 Positive Feedback / Observations * Lag seems to have improved between now and patch day * Ambush match quality seems to be improving; the mode is fun again * The larger squads in FW are a blast * Running w/squad in Pubs no longer feels dirty * Commandos feel healthy * Tiericide feels healthy; seeing more variety on the field * The Progression interface, images and descriptions look great * CP integration feels intuitive; the contribution tally is perfect
Agree except with the progression bit....
Also, how did you see CP contributions? Lol, I thought it was busted as it never showed me anything...
Overlord of Broman
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Posted - 2015.07.09 16:30:00 -
[356] - Quote
Arkena Wyrnspire wrote:That's fairly typical of DUST menus though.
They all take a ludicrous amount of time to return any information.
Also, the progression interface is a truly stunning work. Pressing down to go up is the work of a genius.
Things like that just blow my mind... How does that get into a release? Seriously... HOW?
Overlord of Broman
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Posted - 2015.07.09 16:30:00 -
[357] - Quote
Adipem Nothi wrote:Ares 514 wrote:Adipem Nothi wrote:1.2 Positive Feedback / Observations * Lag seems to have improved between now and patch day * Ambush match quality seems to be improving; the mode is fun again * The larger squads in FW are a blast * Running w/squad in Pubs no longer feels dirty * Commandos feel healthy * Tiericide feels healthy; seeing more variety on the field * The Progression interface, images and descriptions look great * CP integration feels intuitive; the contribution tally is perfect Agree except with the progression bit.... Also, how did you see CP contributions? Lol, I thought it was busted as it never showed me anything... You have to wait about 45 seconds for the query to return data. I thought it was busted as well.
I have a feeling this might vary based on corp size.... I'll open it up tonight and let it run and report back on how long.... i'm expecting a couple minutes.
Overlord of Broman
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Posted - 2015.07.10 02:51:00 -
[358] - Quote
Adipem Nothi wrote:Pseudogenesis wrote:Adipem Nothi wrote:Pseudogenesis wrote:Adipem Nothi wrote:Off topic ... Who's up for a Raid this weekend? Just say when! And I'd better get a spot in Nos Nothi's very first raid, I'm the top CP earner in our corp right now You surpassed Otrera!? And my army of alts? I dunno about your alts, but me and my alt have a combined total of 3100 CP earned \o/ Mwahahahahaah! 4200 :P Man, I wish Raids were Raids. 8 guys in Corp chat? Raid time! 16 guys in Corp chat? Big Raid time :-) More end-game pew pew. Less "hey, whatcha up to this weekend?"
Spitballing Small Raid* 8v8 Acquisition * 10k CP * Pillage 25% clone supplies on win; redistribute Isk by CP contribution. Large Raid* 16v16 Skirmish * 20k CP * Pillage 50% clone supplies on win; redistribute Isk by CP contribution.
Acquisition?! Urg, what a **** game mode. Domination for sure with eight man squads would be good.
Overlord of Broman
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Posted - 2015.07.10 15:34:00 -
[359] - Quote
Adipem Nothi wrote:CCP Rattati wrote:Again, I am seriously thinking about dmg mods to lows and new ROF mods to high Would be neat to see some diversity in low slot utilization ... What do you guys think about this?
Personally I would not have cared about the damage mods going to the low slot before. However now that I have recently got proto min commando it would tick me off. I think many AV users would be unimpressed with this change.
As far as ROF mods I'm not a fan. I've never munched liked DMG mods and I don't want TTK to go down.
Overlord of Broman
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Posted - 2015.07.10 18:54:00 -
[360] - Quote
XxBlazikenxX wrote:Dreis ShadowWeaver wrote:XxBlazikenxX wrote:Arkena Wyrnspire wrote:Also RE: the brag about having lots of districts - thanks to that we're going to remove one. You can try. Ooooooh, dem's be fightin' words! Can I ring for RDGZ for just this match? I kinda wanna kick Ark's arse. Unless you want to join RDG, nope sorry, we always field a full 16.
lol
ummm, i beg to differ.
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Posted - 2015.07.10 22:38:00 -
[361] - Quote
IAmDuncanIdaho II wrote:Dreis ShadowWeaver wrote:Welp, **** this ****. Right now is a rare time I feel this way too with DUST. What with ******* jumpy cnuts, Bons shotguns and useless berries in pubs, I am pretty pissed right now. I don't often swear at mercs when I die, but I did that several times a short while ago. And for some reason I'm also annoyed at Rattati's tone in the RoF mod thread, and that moron Bright Cloud's attitude. Meh, time to play something else. Ares 514 wrote:Adipem Nothi wrote:CCP Rattati wrote:Again, I am seriously thinking about dmg mods to lows and new ROF mods to high Would be neat to see some diversity in low slot utilization ... What do you guys think about this? Personally I would not have cared about the damage mods going to the low slot before. However now that I have recently got proto min commando it would tick me off. I think many AV users would be unimpressed with this change. As far as ROF mods I'm not a fan. I've never munched liked DMG mods and I don't want TTK to go down. There's also vague talk of changing Swarm damage type to rail so it becomes a cal thing. I don't know why they need to introduce something new, esp. something that is surely difficult to balance. Would much rather see them fix the stupid jumpy cnut problem. Wait did I moan about that already? /rage
Agreed. I skilled min commando for one thing swarm AV fits. If they **** it up I'll be fairly peeved.
Overlord of Broman
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Posted - 2015.07.11 00:32:00 -
[362] - Quote
I was here...
Overlord of Broman
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Posted - 2015.07.11 05:00:00 -
[363] - Quote
40004
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Posted - 2015.07.12 22:23:00 -
[364] - Quote
Three tries to get a skirmish, each time get in same battle underway. Already fought a battle mid way through last time and got paid ****. So annoying.
Overlord of Broman
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Posted - 2015.07.13 00:40:00 -
[365] - Quote
Adipem Nothi wrote:What's the CP cap, again?
100,000. We fill up to fast.
Overlord of Broman
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Posted - 2015.07.13 05:06:00 -
[366] - Quote
Adipem Nothi wrote:I'd originally envisioned starting off with 2-3 active bastards in each region (Oceania, Eurasia, Americas) having the permissions needed to carry out Raids on the fly. Want to FC a Raid? Have enough guys online? Poke a bastard with permissions, assemble your motley crew and on demand. We've taken a casual, unscheduled and leaderless approach to all other things; mechanics permitting, I'd like to think we'd take the same approach to end-game play. For better or worse :-) Would love to eventually see a couple pirate crews operating independently in each region. What do you guys have envisioned? What would you like to see?
I love the dream. Sadly it won't work due to PC battle mechanics and no real raid functionality yet. You have to wait one to two days after the attack to do the PC. That said, if you need an extra hand I'll pitch in if I'm on.
Overlord of Broman
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Posted - 2015.07.13 18:16:00 -
[367] - Quote
Adipem Nothi wrote:Haerr wrote: I take it dust is still a laggy low-fps fps
Good stuff happened with 1.2, but performance remains inconsistent.
Last night I had horrible fps... like literally game breaking frustrating across most of my battles. Not sure wtf was going on. Last battle pulled out my HMG (my new go to for fps/lag issues) and STILL couldn't hit ****. Watched them teleport through my bullets... sigh.
IMO, they really really really need to focus on this issue and stop with other stupid additions to the game i.e. ROF module.
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Posted - 2015.07.13 18:18:00 -
[368] - Quote
Arkena Wyrnspire wrote:Ghost Kaisar wrote:Arkena Wyrnspire wrote:Also, I'm firmly convinced that the strafe speed reduction was an excellent change. In all honesty, I barely notice it. I may wiggle a lot slower now. But I still wiggle a lot better than most people. Unless it's the placebo effect I'm fairly convinced that people aren't wiggle wiggling to an unbearable level in head on fights anymore.
It's much better. I like the change as well. Although saw some of it last night which reminded me of the old days. Probably the crap fps i was getting though.
Overlord of Broman
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Posted - 2015.07.14 17:07:00 -
[369] - Quote
Don't feel bad. He got me too.
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Posted - 2015.07.14 19:56:00 -
[370] - Quote
Dreis ShadowWeaver wrote:NKU is dying.
Blame channels causing lag.
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Posted - 2015.07.15 00:08:00 -
[371] - Quote
chill penguin wrote:Adipem Nothi wrote:Miles O'Rourke wrote:Ideally I want something either fast hacking or stealthy but decent speed. No suit can simultaneously swing high marks in all three attributes. If you intend to maximize all 3, I'd recommend a GalScout with 1 damp, 1 kincat and 2 codebreakers. He'll hack and move quickly enough and will beat competitive active scans (21dB). If stealth isn't at issue, go MN Scout. This as well. Though the GalScouts profile is reasonable on it's own without the aid of a damp, so he can go 2/2 or 3/1 if he wanted. 2 breakers and 2 kincats, or 3 breakers 1 kincat.
Saw a spreadsheet recently and min scout is a much better option if you want a hacker. I have a three breaker fit for PC but for pubs one works well if you want a decent buff and two would be plenty for a min scout hacker fit.
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Posted - 2015.07.15 00:11:00 -
[372] - Quote
Dreis ShadowWeaver wrote:Adipem Nothi wrote:chill penguin wrote:Adipem Nothi wrote:Miles O'Rourke wrote:What's the best suit, and a good fit for it, for a purely hack orientated fit? MN Scout. I say....2 comp breakers? That's what I run, though 3 is pretty ridiculous :-) On my speedhack fit, I run 3 Codebreakers. I find that the extra 0.48 seconds is often what allows the hack to succeed or not. Stealth isn't an issue for me because I normally rely on my team to hold off the reds whilst I get the hack. I only really speedhack in PC though, and I find that running a speedhack fit in Pubs, or even FW, is inefficient.
Agreed. I had one proto min scout with a singlet code breaker that I liked in pubs. A bit pricey though.
Overlord of Broman
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Posted - 2015.07.15 16:55:00 -
[373] - Quote
Dried ShadowBeaver wrote:I did a PC with Ares and the Dark Legion crew. It was extremely boring and I didn't see a red all match because I was defending HP. I went 0/0.
I offered to let you solo enemy home point but you didn't want to run all that way! Here i thought you were a minja.... ;)
Meh, sorry you didn't see any action, the PC's last night were not our best... i hate going into PC's knowing you're short a few key guys. Thanks for helping out though!
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Posted - 2015.07.16 18:15:00 -
[374] - Quote
2Berries wrote:Llast 326 wrote:J0LLY R0G3R wrote:You kno. . I'd vote for aeon
Edit: wait, no no I wouldn't
Edit2: well maybe he'd be worth the vote
Edit 3: nope
Serious note, didn't think he was running. Did he change his mind again? It depends on which personality is dominant at the time. One of them seems to want to run but some of the others are just opposed to it. Serious note, Aeon has many good ideas and could be good, or not. Don't know. I almost see Aeon as payback for terrain issues. "oh, the basic environment you have to work with is sometimes difficult to manage. Man, that can really suck. You can work with it though."
This really made me chuckle...
Overlord of Broman
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Posted - 2015.07.17 15:01:00 -
[375] - Quote
Adipem Nothi wrote:Haerr wrote:Random thoughts on the NPE, information, and intuitiveness ...
Looks like Haerr's back to his old self. Love it :-) Off-topic, someone recently suggested that maps be changed from dynamic to static to save on memory consumption. What do you guys think? Beyond powercores, any other ideas on ways to improve performance / cut clutter / save memory?
I had the gal facility yesterday a few times. The last battle had the cinder mood (or whatever it's called), the FPS I got from about 2 minutes in was ridiculous. Worse than most PCs can sometimes get and I stayed on one point from the start. Long story short, I wonder if moods cause FPS issues.
Also, since leaving battle and returning in PC will fix lag and they seem unable to fix these issues I think they should have an option on spawn in to reload battle that duplicates the leave/join battle logic without actually leaving. I.e. Clear memory and reload.
Overlord of Broman
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Ares 514
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Posted - 2015.07.17 16:43:00 -
[376] - Quote
Random performance issue thought: wouldn't it be funny if they load the sockets in memory every time you enter them and never free up all the resources from the last load?
I wouldn't be surprised if some dev did this back in the day...
Overlord of Broman
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Ares 514
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Posted - 2015.07.17 17:19:00 -
[377] - Quote
I don't see much reason to not have it since it's very easy to achieve now the majority of the time with 8 man squads.
Personally i'm really liking 8 man squads in FW. I had some tough PC like battles a few times.
I was also on the receiving end of 6-8 OH the other day in FW all running officer gear traveling in a pack. It was some bs IMO. I did kill one set of officer gear though :)
Overlord of Broman
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Ares 514
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Posted - 2015.07.17 17:39:00 -
[378] - Quote
Arkena Wyrnspire wrote:Full team deploy is only acceptable if it's matched with another full team.
It would be awsome for a full 16 team to create a battle in Other Contracts that other corps could join to kick off with a matching 16 man team. Welcome back corp battles.
However, my understanding is it's simplicity itself to qsync two 8 man squads currently so allowing a 16 man squad vs two 8 man squads that get put together the vast majority of the time makes no difference IMO.
Overlord of Broman
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Ares 514
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Posted - 2015.07.18 21:45:00 -
[379] - Quote
Pseudogenesis wrote:I had the worst framerate I have ever experienced in my 20 years of gaming and generally played poorly, everyone else did their best but we were very outmatched
Next time leave battle and redeploy. Make sure you have roles before PC to deploy.
Overlord of Broman
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Ares 514
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Posted - 2015.07.18 21:46:00 -
[380] - Quote
Adipem Nothi wrote:Pseudogenesis wrote:I had the worst framerate I have ever experienced in my 20 years of gaming and generally played poorly, everyone else did their best but we were very outmatched I dropped the ball FC-wise. Didn't anticipate the possibility that Delt (dropship ferry) might spawn in the wrong place (I did say ground spawn, right?) ... and I had no backup plan for clearing those pesky rooftop mass drivers. Even if things had gone perfectly from the start, I don't know that we could've pulled off a victory against OH. Probably would've beat the guys we attacked though. Tough to say.
Wait... OH showed up? How many? I do wish it was corp only sometimes, now that would mix it up!
Overlord of Broman
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Posted - 2015.07.18 21:47:00 -
[381] - Quote
Adipem Nothi wrote:Dreis ShadowWeaver wrote:Adipem Nothi wrote:Dreis ShadowWeaver wrote:How did the raid go? Lost by clones, but Gustova (above) went negative, and we all got paid pretty well. What was the payout? Were you using Proto? Who FC'd? Were you trying to win or just mess around? Recap downstairs.
I demand a upstairs recap! :)
Overlord of Broman
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Ares 514
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Posted - 2015.07.18 22:01:00 -
[382] - Quote
One Eyed King wrote: Apply with an alt.
That is how the corp originally formed anyways.
I actually don't have an alt...
Overlord of Broman
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Ares 514
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Posted - 2015.07.18 22:02:00 -
[383] - Quote
Adipem Nothi wrote:Ares 514 wrote:Pseudogenesis wrote:I had the worst framerate I have ever experienced in my 20 years of gaming and generally played poorly, everyone else did their best but we were very outmatched Next time leave battle and redeploy. Make sure you have roles before PC to deploy. Good point on roles. I'll make sure that everyone's setup appropriately in advance next time.
You want anyone in your corp that wil being PCs to have the deploy role. Lag issues, dc, coming late etc... It's pretty key.
Overlord of Broman
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Ares 514
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Posted - 2015.07.18 22:05:00 -
[384] - Quote
We have an extra few spots sometimes. If any regulars would like to join us in a PC and see our good and bad methods hit me up in our D.A.R.K channel when you see me on and I will invite you to our PC channel. Then just x up when we're forming up and I'll get you in if we have a spot.
Overlord of Broman
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Ares 514
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Posted - 2015.07.19 00:21:00 -
[385] - Quote
mr musturd wrote:Ares 514 wrote:We have an extra few spots sometimes. If any regulars would like to join us in a PC and see our good and bad methods hit me up in our D.A.R.K channel when you see me on and I will invite you to our PC channel. Then just x up when we're forming up and I'll get you in if we have a spot.
Edit: sometimes it's useful to see how others do things and take what you like of their methods. We aren't what we were and are still ironing out some kinks currently but the invitation stands. You still have all the old DL guys? i wouldnt mind playing a pc every once in awhile, is superjoe still around?
Probably a little under half of the old guard. Superjoe has recently returned after being gone for awhile and is working at getting used to the changes.
I'll put a post up when our next PC is and your welcome to fight with us again. We had some fun fights back in the day.
We should run a few pubs sometime, I've gotten much better with the NK's and we could have fun knifing.
Overlord of Broman
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Ares 514
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Posted - 2015.07.19 03:30:00 -
[386] - Quote
mr musturd wrote:Ares 514 wrote:mr musturd wrote:Ares 514 wrote:We have an extra few spots sometimes. If any regulars would like to join us in a PC and see our good and bad methods hit me up in our D.A.R.K channel when you see me on and I will invite you to our PC channel. Then just x up when we're forming up and I'll get you in if we have a spot.
Edit: sometimes it's useful to see how others do things and take what you like of their methods. We aren't what we were and are still ironing out some kinks currently but the invitation stands. You still have all the old DL guys? i wouldnt mind playing a pc every once in awhile, is superjoe still around? Probably a little under half of the old guard. Superjoe has recently returned after being gone for awhile and is working at getting used to the changes. I'll put a post up when our next PC is and your welcome to fight with us again. We had some fun fights back in the day. We should run a few pubs sometime, I've gotten much better with the NK's and we could have fun knifing. For sure man, glad to hear superjoe is back. Spartan mk still play? use to run bush with him quite a bit. You guys still using the same pub chat?
I saw him awhile ago but not recently. Yup, same pub chat.
Overlord of Broman
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Ares 514
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Posted - 2015.07.19 15:00:00 -
[387] - Quote
Adipem Nothi wrote:mr musturd wrote:Ares 514 wrote:mr musturd wrote:Ares 514 wrote:We have an extra few spots sometimes. If any regulars would like to join us in a PC and see our good and bad methods hit me up in our D.A.R.K channel when you see me on and I will invite you to our PC channel. Then just x up when we're forming up and I'll get you in if we have a spot.
Edit: sometimes it's useful to see how others do things and take what you like of their methods. We aren't what we were and are still ironing out some kinks currently but the invitation stands. You still have all the old DL guys? i wouldnt mind playing a pc every once in awhile, is superjoe still around? Probably a little under half of the old guard. Superjoe has recently returned after being gone for awhile and is working at getting used to the changes. I'll put a post up when our next PC is and your welcome to fight with us again. We had some fun fights back in the day. We should run a few pubs sometime, I've gotten much better with the NK's and we could have fun knifing. For sure man, glad to hear superjoe is back. Spartan mk still play? use to run bush with him quite a bit. You guys still using the same pub chat? Looks like we got to see Superjoe firsthand :-) Great game tonight, Ares. Very close match.
That was a really enjoyable match. Great to have some CQC scout action without a pack of heavies getting in the way. One of the best NK/SG fights I've had in a long time! o7
Overlord of Broman
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Ares 514
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Posted - 2015.07.19 15:09:00 -
[388] - Quote
So is it just me or do you guys think the FPS performance has gone to the shitter in recent updates?
Overlord of Broman
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Ares 514
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Posted - 2015.07.19 16:32:00 -
[389] - Quote
Adipem Nothi wrote:Ares 514 wrote:So is it just me or do you guys think the FPS performance has gone to the shitter in recent updates? Early on in the patch, absolutely. Honestly can't say now. Hoping performance / stability is high on the to-do list.
I know mine seems regularly bad now fairly frequently. Interestingly superjoe mentioned it last night and he was away for some time. His impression is its a lot worse now too. I do hate how much it can detract from the game.
Overlord of Broman
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Ares 514
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Posted - 2015.07.20 19:44:00 -
[390] - Quote
Ghost Kaisar wrote:Adipem Nothi wrote:Ghost Kaisar wrote:Raiding right now is not a healthy mechanic for PC at all. It needs to be changed. Not destroyed, but changed. To something where both the raiders and defenders have something to gain or lose from doing so.
Agreed. What do you have in mind? Two mechanics, designed to prevent farming, but intended to reward defenders for winning raids, and secure no-shows. 1.) Add a flat ISK bonus to any clone killed in a dropsuit. That ISK bonus is equal to the CLONE VALUE. This ensures that the only time you get ISK from clones is from killing them in the fight. Any excess clones from the raid do not count towards this reward. 2.) Attacker has to front "X" ISK to attack. ISK is refunded so long as total clone deaths on one side >= 100. If not, the ISK gets split into 16 and given to defenders. This is to ensure that people who no show can't do so for free. In short: Defenders get payouts for clone destroyed, even if the opponent runs crap gear. Please note, this applies to the RAIDERS as well. More ISK for everyone involved = Happy defenders and raiders. No shows now pay the defender for their time and vigilance. The 100 clone cap is twofold effective. Raiders now have a clone limit to reach. If they don't burn through 100 clones (Which is really freaking easy to do with 16 people), they lose the ISK they fronted. So long as they burn through 100 clones, the attack is still free. Win-Win again for both sides. If the attackers no show, they lose that ISK, and the defenders get it. The 100 clone limit is to make it difficult to farm ISK. You would have to send ~6 people suiciding non-stop in the match to try and farm the ISK from it without losing the ISK yourself. Truth be told, farming might still be possible like this, so a more elegant solution might be necessary. However, if someone were to farm it, they would literally need lots of alts doing nothing but dying over and over in free suits. The effort would be real.
Honestly I dislike these two ideas. Free PC battles by CP for corps that don't have districts is a good thing. Sure there is an issue with no shows, but giving more ISK to defenders with districts is unnecessary. Many new corps would never kill 100 clones versus a good corp.
The new split what you kill is a much better reward mechanic for PC's and prevents abuse.
No showing also seems like a valid grief method :)
As it is, you do get paid DK for noshows... and maybe one day it'll be worth something.
Overlord of Broman
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Ares 514
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Posted - 2015.07.22 16:23:00 -
[391] - Quote
Sinboto Simmons wrote:Adipem Nothi wrote:Sinboto Simmons wrote:played PC the other day, two of them in ADV gear the other teams were so bad. Last one we deployed with four scouts for a good ten minutes before bringing in the rest of the team. (We won all three) I don't understand. Are these "make work" matches between friendly corps? Who is DMG at war with? Who are you allied with? One was a real fight, two were new corps 'testing the waters' as it were. (I think we were one group's first PC ever)
We had a new corp hit us yesterday, I think it was their first PC too. Unlike others experience our guys had fun and I think they did to. They had a mix of gear so a smaller payout around 500k but they kept fighting and probably learned a lot. Sent some gg's and hopefully they keep at it learning by attacking different corps.
I think the part that some are missing is corps that want to try to PC now don't have the huge barrier as before, which is a good thing in my books. Raid mechanics definitely could be vastly improved though.
One thing that might help is showing a corps stats when you go to attack them in PC, stuff like PC wins/losses, total # PC battles, average KDR, etc... That way newer corps would have some concept of maybe we shouldn't attack these guys :)
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
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Posted - 2015.07.22 16:27:00 -
[392] - Quote
Adipem Nothi wrote:We're potentially on the same page, Ghost.
Today, a corp needs to hold land to observe any real benefit from PC participation. The corps which hold land stand to benefit far more from peace than war. The reward mechanisms of the current system discourage (rather than encourage) conflict as the interests of end-game participants are directly aligned.
If Raids are introduced in such a way that the interests and reward mechanisms of Raiders directly oppose the interests and reward mechanisms of Landowners, we'll potentially end up with real and sustainable conflict. Opposing interests could be hugely healthy for end-game play.
Anyhow, here's a rough idea of what I (personally) have in mind ...
Suggested Raid Mechanics * 8v8 Acq or Dom * 15,000 CP * Winner takes loser's losses; loser takes winner's losses * Wire each district with a "raid window" set one hour prior to daily attack timer (credit: Tebu) * Raids can be executed within the 1st 5 minutes of window (attack timer = 23:00; raid window = 22:00-22:05) * If executed, Raid begins 30 minutes following execution (credit: Balistyc) * On execution, Raiders and Defenders receive corp-wide notification. For example: - "[Insert Corp Name] warbarges inbound! ETA 22:35. Defend: System X - Planet Y - District Z. - "Warbarges outbound for [Insert Corp Name], ETA 22:35. Target: System X - Planet Y - District Z. * On Raider Victory, % of District clone reserves are stolen; Isk proceeds redistributed by CP contribution * On Raider Defeat, Raider Corp cannot raid districts belonging to victorious Defender corp for 48 hours * Landowners can use DK to purchase various tactical "anti-raid" consumables from District Market.
Personally, I'd like to see raids kept to 16vs16 skirmish so that new corps can properly learn how PC works and work towards owning land if they desire to. Changing the game mode / # of players completely changes the tactics.
I 100% agree on the attack window, I've been pushing for that forever.
Overlord of Broman
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Ares 514
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Posted - 2015.07.22 16:33:00 -
[393] - Quote
Adipem Nothi wrote:Ares 514 wrote:
Personally, I'd like to see raids kept to 16vs16 skirmish so that new corps can properly learn how PC works and work towards owning land if they desire to. Changing the game mode / # of players completely changes the tactics.
Suggested Raid Mechanics* Small Raid - 15,000 CP - 8v8 Acq or Dom * Large Raid - 25,000 CP - 16v16 Skirm * Winner takes loser's losses; loser takes winner's losses * Wire each district with a "raid window" set one hour prior to daily attack timer (credit: Tebu) * Raids can be executed within the 1st 5 minutes of window (attack timer = 23:00; raid window = 22:00-22:05) * If executed, Raid begins 30 minutes following execution (credit: Balistyc) * On execution, Raiders and Defenders receive corp-wide notification. For example: - "[Insert Corp Name] warbarges inbound! ETA 22:35. Defend: System X - Planet Y - District Z. - "Warbarges outbound for [Insert Corp Name], ETA 22:35. Target: System X - Planet Y - District Z. * On Raider Victory, % of District clone reserves are stolen; Isk proceeds redistributed by CP contribution * On Raider Defeat, Raider Corp cannot raid districts belonging to victorious Defender corp for 48 hours * Landowners can use DK to purchase various tactical "anti-raid" consumables from District Market. [/quote]
Much improved and interesting, two types of raids could add a new dynamic. Personally i'd argue for Dom instead of Acq, i hate Acq.
Overlord of Broman
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Ares 514
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Posted - 2015.07.22 16:44:00 -
[394] - Quote
Cross Atu wrote:Adipem Nothi wrote:Ares 514 wrote:
Personally, I'd like to see raids kept to 16vs16 skirmish so that new corps can properly learn how PC works and work towards owning land if they desire to. Changing the game mode / # of players completely changes the tactics.
Suggested Raid Mechanics* Small Raid - 15,000 CP - 8v8 Acq or Dom * Large Raid - 25,000 CP - 16v16 Skirm (credit: Ares) * Winner takes loser's losses; loser takes winner's losses * Wire each district with a "raid window" set one hour prior to daily attack timer (credit: Tebu) * Raids can be executed within the 1st 5 minutes of window (attack timer = 23:00; raid window = 22:00-22:05) * If executed, Raid begins 30 minutes following execution (credit: Balistyc) * On execution, Raiders and Defenders receive corp-wide notification. For example: - "[Insert Corp Name] warbarges inbound! ETA 22:35. Defend: System X - Planet Y - District Z. - "Warbarges outbound for [Insert Corp Name], ETA 22:35. Target: System X - Planet Y - District Z. * On Raider Victory, % of District clone reserves are stolen; Isk proceeds redistributed by CP contribution * On Raider Defeat, Raider Corp cannot raid districts belonging to victorious Defender corp for 48 hours * Landowners can use DK to purchase various tactical "anti-raid" consumables from District Market.
Thinking a successful Large Raid should plunder a larger percentage of clone reserves. If raids are to be, at least in part, a proving grounds for people to gain PC experience then I'd strike Dom from the Small Raid. Acq provides a less static experience and while it's true some PC battles are one sided stomps that's not what a corp needs to practice for so the increased mobility requirement of Acq provides better training materiel than does the static nature of Dom. 0.02 ISK
Acq works completely different than Skirmish mechanics whereas Dom is much closer. The time required to hack, the redline objectives, the complete lack of clone count in Acquisition all make it unsuitable to PC.
Acquisition would add a new farming mechanic to PC, recycle crap/undesired gear for 100% value :)
Overlord of Broman
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Ares 514
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Posted - 2015.07.22 17:27:00 -
[395] - Quote
Adipem Nothi wrote:Still thinking an 8v8 "small raid' would be a good thing to have. I like 3pt Skirm as well, but I don't know that it'd make for good 8v8 play. Didn't we use Dom in the squad cup?
* Could make 8v8 "small raids" Ambush and 16v16 "large raids" 3pt Skirm.
There should be a raid that is identicial to current PC maps etc... it's PC prep. Now a smaller raid or a 3pt Skirm option could be cool too.
Edit: actually thinking about this there has to exist the current 'raid' mechanic of launching a regular PC attack with CP when you hold no districts so you can enter PC.
Overlord of Broman
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Ares 514
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Posted - 2015.07.22 18:44:00 -
[396] - Quote
Adipem Nothi wrote:Ares 514 wrote:Adipem Nothi wrote:Still thinking an 8v8 "small raid' would be a good thing to have. I like 3pt Skirm as well, but I don't know that it'd make for good 8v8 play. Didn't we use Dom in the squad cup?
* Could make 8v8 "small raids" Ambush and 16v16 "large raids" 3pt Skirm. There should be a raid that is identicial to current PC maps etc... it's PC prep. Now a smaller raid or a 3pt Skirm option could be cool too. Edit: actually thinking about this there has to exist the current 'raid' mechanic of launching a regular PC attack with CP when you hold no districts so you can enter PC. Not following. If a corp wants to practice for PC, why not spend their CP on a PC Attack and practice? Why remake Raids into more of the same? I'm thinking they should be something different; less "PC Prep" (which we already have) and more "PC Interference". Different tactics/strategies, goals and rewards. Why not different playmode(s) as well?
I meant, there has to be the existing CP attack to take your first district. It used to be called a clone pack, it's now called a 'raid' i believe, but it's not the end result what raids should be. So outside the raid mechanics that will be done you'll always be able to practice/do a real PC.
So I realized I was wrong a bit, and raids could differ some, like say 3 point skirm maps.
Overlord of Broman
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Ares 514
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Posted - 2015.07.23 15:18:00 -
[397] - Quote
VAHZZ wrote:Adipem Nothi wrote:Wonder what the Devs are up to. Been too quiet. They are patiently waiting for the bloodbath. And for Dreis to give me my 50mil.
Dreis, use an alt to create a corp with that name, then they will never take a district! :)
Overlord of Broman
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Ares 514
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Posted - 2015.07.23 15:25:00 -
[398] - Quote
Adipem Nothi wrote:@ Duncan - Pretty sure that 11.12 m/s is still the highest possible sprint speed.
I've been wondering if recent changes to movement and/or future performance improvements (fingers crossed) might make room for higher top-end speeds. I remember Chromosome's substantially higher speeds and the "bullet weaving" which could be accomplished with them. Bad. As Breakin pointed out, one of the Old Devs said something to the effect that beyond a certain point, high speeds degrade hit detection, and current top speeds are proximate to that point.
Though ... this was said early in Uprising and much has changed since then; the patch notes of updates which followed often included "hit detection improvements" in some form or another. It is possible that today, 11.12 m/s isn't as close to the breaking point as it once was.
You can beat that with an officer scout suit... 5 lows.
Overlord of Broman
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Ares 514
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Posted - 2015.07.23 16:17:00 -
[399] - Quote
Ghost Kaisar wrote:Ares 514 wrote:Adipem Nothi wrote:@ Duncan - Pretty sure that 11.12 m/s is still the highest possible sprint speed.
I've been wondering if recent changes to movement and/or future performance improvements (fingers crossed) might make room for higher top-end speeds. I remember Chromosome's substantially higher speeds and the "bullet weaving" which could be accomplished with them. Bad. As Breakin pointed out, one of the Old Devs said something to the effect that beyond a certain point, high speeds degrade hit detection, and current top speeds are proximate to that point.
Though ... this was said early in Uprising and much has changed since then; the patch notes of updates which followed often included "hit detection improvements" in some form or another. It is possible that today, 11.12 m/s isn't as close to the breaking point as it once was. You can beat that with an officer scout suit... 5 lows. So unfeasible, it's realistic to ignore it completely when talking about balance. Nobody has enough Scotsmans to waste by running 5 kincats on them enough to matter in an overall balance discussion.
I briefly thought about a sprint suit for start of PC's.... haha, but knew I'd loose it every time.
Overlord of Broman
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Ares 514
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Posted - 2015.07.23 16:18:00 -
[400] - Quote
Warlords 1.3 items:
https://trello.com/b/R44szWCe/dust-514-development-roadmap
Overlord of Broman
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Posted - 2015.07.23 17:37:00 -
[401] - Quote
Adipem Nothi wrote:Achievements!? Crafting!? \o/
Prepare to finally know the ultimate stat! # of times you committed suicide in public areas!
Overlord of Broman
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Ares 514
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Posted - 2015.07.23 17:49:00 -
[402] - Quote
I 'hope' the UX Fitting and Trading is the powercore idea. It would make it so much easier to change the tier of suit.
Overlord of Broman
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Ares 514
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Posted - 2015.07.23 17:50:00 -
[403] - Quote
Also, anyone else wondering just exactly daily missions 2.0 are? I wonder if it's new missions or just a new interface or both.
Overlord of Broman
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Ares 514
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Posted - 2015.07.23 18:23:00 -
[404] - Quote
Adipem Nothi wrote:Ares 514 wrote:I 'hope' the UX Fitting and Trading is the powercore idea. It would make it so much easier to change the tier of suit. Was wondering the same but the "trading" part threw me off. Rattati being sneaky?
My thought too.... the only other 'fitting' issue is to clean up the crap they did last time... i.e. polish that should have been there like move back to previous grouping and have selection be on the list you were just in and not in the same stupid spot you were in the sub list.
Overlord of Broman
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Ares 514
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Posted - 2015.07.23 18:24:00 -
[405] - Quote
FYI, PC today at 01:30 for any interested if we have a couple spots.
Overlord of Broman
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Ares 514
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Posted - 2015.07.23 18:35:00 -
[406] - Quote
Dreis ShadowWeaver wrote:Ares 514 wrote:FYI, PC today at 01:30 for any interested if we have a couple spots. Who are you fighting?
New Eden's Army I believe. Looks like we have one Saturday too at 03, no clue who hit us though :)
Overlord of Broman
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Ares 514
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Posted - 2015.07.23 19:00:00 -
[407] - Quote
Dreis ShadowWeaver wrote:Ares 514 wrote:FYI, PC today at 01:30 for any interested if we have a couple spots. Is that EVE time?
Yup. Looks like Saturday's battle will be the tougher one. I need to find something to sacrifice to prevent lag that day!
Overlord of Broman
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Ares 514
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Posted - 2015.07.23 19:02:00 -
[408] - Quote
Ares 514 wrote:Dreis ShadowWeaver wrote:Ares 514 wrote:FYI, PC today at 01:30 for any interested if we have a couple spots. Who are you fighting? New Eden's Army I believe. Looks like we have one Saturday too at 03, no clue who hit us though :)
Since this made me think about it, I have always wished they showed who was attacking a district, it would be so useful, especially if you want to actually do some strategy in your own attacks.
Overlord of Broman
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Ares 514
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Posted - 2015.07.23 19:07:00 -
[409] - Quote
VAHZZ wrote:Good, good, do all the PC while you still can.
Haha, I love your optimism.
Overlord of Broman
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Ares 514
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Posted - 2015.07.23 19:20:00 -
[410] - Quote
Spademan wrote:Ares 514 wrote:Dreis ShadowWeaver wrote:Ares 514 wrote:FYI, PC today at 01:30 for any interested if we have a couple spots. Is that EVE time? Yup. Looks like Saturday's battle will be the tougher one. I need to find something to sacrifice to prevent lag that day! Go with a classic. You're first born child. Or a ram.
Firstborn is too cute, it'll have to be a ram. |
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Ares 514
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Posted - 2015.07.23 20:13:00 -
[411] - Quote
Dreis ShadowWeaver wrote:Ares 514 wrote:Ares 514 wrote:Dreis ShadowWeaver wrote:Ares 514 wrote:FYI, PC today at 01:30 for any interested if we have a couple spots. Who are you fighting? New Eden's Army I believe. Looks like we have one Saturday too at 03, no clue who hit us though :) Since this made me think about it, I have always wished they showed who was attacking a district, it would be so useful, especially if you want to actually do some strategy in your own attacks. Can't you just look at the battle finder...? Edit: Oh, I see you were talking about ALL districts.
* ding * the light just came on :) |
Ares 514
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Posted - 2015.07.24 01:13:00 -
[412] - Quote
Looks like we're a couple short for our PC if anyone wants in ... 17mins till barge. |
Ares 514
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Posted - 2015.07.24 18:36:00 -
[413] - Quote
Thoughts on PC.
Staring of generally I really like a lot of the new mechanics and feel they have fixed a lot of issues. I believe that a few of the CP costs could use some tweaking such as CP cost for changing timers large amounts (go from a linear cost to exponential) as well as increasing the cost for selling clones (maybe by doubling, we need to encourage more attacks and a little less farming).
I would like to say I really like the change to battle reward mechanics with splitting up the value of what you destroy, this alone is a huge improvement over the old system.
I think the biggest remaining issues is adding a fairly hefty CP cost for using ringers. I'd argue it should be slightly less for using alliance members but not that much less. Personally I'd suggest like 5000 CP per ringer per battle so a full 15 ringers would use up almost all your CP's (75k) with maybe 3500 CP per alliance ringer. I believe that the majority of a team fielded should always belong to the corp who's attacking/defending a district unlike the more common case these days where it's not. This single change would completely reshape PC and actually mean that the majority of the time you would be fighting who you attacked or whoever attacked you. |
Ares 514
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Posted - 2015.07.24 18:41:00 -
[414] - Quote
Recent PC fun.
So, I find it sad that corps are still locking their districts after sending attacks. We've had one corp do it twice now and another do it last week. Given the current game mechanics it doesn't even seem that optimal to me, except in this case where they didn't have enough clones to re-attack without leaving their district really low.
If they hadn't locked their district i would have actually spent the 30million to send a clone pack since our other district is under attack too.
Edit: the ironic thing is if we loose our two districts we'll have more free clone packs then we know what to do with... and I can definitely say a certain corp that locks it districts will be target. I also forgot to mention this corp only had like 2 or 3 of their guys in the battle last night. |
Ares 514
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Posted - 2015.07.24 18:42:00 -
[415] - Quote
Dreis ShadowWeaver wrote:Ares 514 wrote:Thoughts on PC.
Staring off I generally really like a lot of the new mechanics and feel they have fixed a lot of issues. I believe that a few of the CP costs could use some tweaking such as CP cost for changing timers large amounts (go from a linear cost to exponential) as well as increasing the cost for selling clones (maybe by doubling, we need to encourage more attacks and a little less farming).
I would like to say I really like the change to battle reward mechanics with splitting up the value of what you destroy, this alone is a huge improvement over the old system.
I think the biggest remaining issues is adding a fairly hefty CP cost for using ringers. I'd argue it should be slightly less for using alliance members but not that much less. Personally I'd suggest like 5000 CP per ringer per battle so a full 15 ringers would use up almost all your CP's (75k) with maybe 3500 CP per alliance ringer. I believe that the majority of a team fielded should always belong to the corp who's attacking/defending a district unlike the more common case these days where it's not. This single change would completely reshape PC and actually mean that the majority of the time you would be fighting who you attacked or whoever attacked you. What would stop people from just joining a corp just for that match?
Most ringers wouldn't give up their tags, IMO. If it became an issue you could easily add the same CP cost to corp members that have been in the corp for < 1 week. |
Ares 514
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Posted - 2015.07.24 19:06:00 -
[416] - Quote
Dreis ShadowWeaver wrote:Ares 514 wrote:Recent PC fun.
So, I find it sad that corps are still locking their districts after sending attacks. We've had one corp do it twice now and another do it last week. Given the current game mechanics it doesn't even seem that optimal to me, except in this case where they didn't have enough clones to re-attack without leaving their district really low.
If they hadn't locked their district i would have actually spent the 30million to send a clone pack since our other district is under attack too.
Edit: the ironic thing is if we loose our two districts we'll have more free clone packs then we know what to do with... and I can definitely say a certain corp that locks it districts will be target. I also forgot to mention this corp only had like 2 or 3 of their guys in the battle last night. What causes a district to be 'locked'. No one's ever told me.
The following things cause locked districts:
- Changing the district timer
- Buying a clone pack on your district to get more clones
- Moving clones to your district from another district (i'm fairly sure this still does it)
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Ares 514
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Posted - 2015.07.24 19:08:00 -
[417] - Quote
Arkena Wyrnspire wrote:Locking is where you attack a district with an alt corp or something, thereby preventing someone else from attacking in the same period.
Yeah, what he said. My above list was about the actual district locked state, not the concept of locking your district on purpose by having another corp hit it but no show. |
Ares 514
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Posted - 2015.07.24 19:10:00 -
[418] - Quote
Dreis ShadowWeaver wrote:Arkena Wyrnspire wrote:Locking is where you attack a district with an alt corp or something, thereby preventing someone else from attacking in the same period. But what's the difference when you look at a district on the Starmap, and it's status is 'Attacked', as opposed to 'Locked'?
Also, locked districts do not generated clones at the next reinforcement window and if someone attacks the district it requires one extra day till the battle starts. |
Ares 514
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Posted - 2015.07.24 19:36:00 -
[419] - Quote
Dreis ShadowWeaver wrote:/sigh, I may need another respec... I hit 40M SP the other day, and even though I already used a respec once, I put about 2.6M SP into Tanks in a rage, and I already probably had about another 2-4M SP in ADS... I've also got Cal Assault to level 3 and RRs to level 4, with Gal Assault at level 1 and ARs to level 3, as well as a bunch of other experiments and stuff, like level 3 Mass Drivers. I still like my Amarr Assault, but I think I like it more than the Min Assault, and I'd like to skill out of that. I used to have Minmando to level 3, and that was pretty fun. I used to run it with a CR and Swarms. I still have about 40K AUR from when I bought the Vet Pack when it was half price.
Tanks are expensive. I did use one succesfully the other night against a team where we had like 7 vs 14. Multiple AV users and they didn't break me. I even murdered a missile tank, although I suspect he wasn't the best tanker. |
Ares 514
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Posted - 2015.07.24 22:41:00 -
[420] - Quote
Adipem Nothi wrote:Dreis ShadowWeaver wrote:Am I the only one in here that dislikes the Flaylock?
I'm with you. Can't stand the damn thing.
I feel like I should like it but I don't. I can't seem to ever damage anyone with it unless I'm shooting from above. |
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Ares 514
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Posted - 2015.07.24 22:55:00 -
[421] - Quote
So is anyone else here starting to hate these jump mods? |
Ares 514
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Posted - 2015.07.24 23:12:00 -
[422] - Quote
5 vs 15 and they camped the **** out of the few on my side, just wrong CCP. |
Ares 514
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Posted - 2015.07.24 23:54:00 -
[423] - Quote
Dreis ShadowWeaver wrote:I'm going to try not to rage today. I'm really going to try. When I die, I'm gonna laugh it off and say 'It doesn't matter!' I'll make a list of what I exclaim after every death today. This should be fun.
I wish you better luck than I had today. |
Ares 514
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Posted - 2015.07.26 15:39:00 -
[424] - Quote
So we lost a nail biter PC last night and no longer own a district. I thought we had it but their null cannon fired first I guess. If we hadn't been one short we would have won. 7 guys actually from the attacking corp in the PC better than previously. I really think they need to fix that.
We had a new corp member in it too and he went 4/4 with no comms since he's French. I was pretty impressed since we have had really bad luck with new unknown corp members causing issues when given a chance.
On to the positive, I really hated the colour they gave us this time on the starmap so, now we will get a new one! :)
Also, I think this corp is about to learn it's a really bad idea to take an active corps last district. I believe I could lock all three of their districts with attacks until the end of days.... Lol, so yeah Ghost might have had a small point. I coul literally ransom back my district by never allowing them peace :) |
Ares 514
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Posted - 2015.07.27 17:26:00 -
[425] - Quote
The DEVs are AFK. Kinda quiet these days on the forums. |
Ares 514
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Posted - 2015.07.27 18:53:00 -
[426] - Quote
Arkena Wyrnspire wrote:Ares 514 wrote:The DEVs are AFK. Kinda quiet these days on the forums. We've never had this before.
I no longer expect much. But yeah a release is inbound soonish. |
Ares 514
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Posted - 2015.07.27 19:35:00 -
[427] - Quote
Adipem Nothi wrote:Raid in 2hrs! FC Jolly Roger has wild and crazy plans. Spots are open. Hop on if you'd like to get in on the fun.
Noooooooooooooooooooooo... to early :( |
Ares 514
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Posted - 2015.07.27 19:40:00 -
[428] - Quote
Adipem Nothi wrote:Raid in 2hrs! FC Jolly Roger has wild and crazy plans. Spots are open. Hop on if you'd like to get in on the fun.
I saw the video of that last PC you had... their high ground in the city screwed you. |
Ares 514
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Posted - 2015.07.27 21:21:00 -
[429] - Quote
I guess I missed the raid... |
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Posted - 2015.07.27 22:07:00 -
[430] - Quote
Adipem Nothi wrote:Good show, Raiders. Lag cost us that match.
From my perspective, the match played very smoothly for the first half and seemed to degrade from that point forward. Toward the end, my screen was refreshing about once per second and I was unable to even open menus. Found the lag to be equally bad both inside and outside the city. Spawned in our ground spawn at the very end of the match to try to get the warbarge menu up; it was even laggy way out there with no one else around.
On a positive note, we damn near won anyway :-) And Jolly whooped some serious arse.
Remember to leave battle and then deploy right back in. Fixes lag almost every time. Try it next time. |
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Posted - 2015.07.27 22:15:00 -
[431] - Quote
Adipem Nothi wrote:Arkena Wyrnspire wrote:Does anyone here use a lower resolution for DUST to avoid lag?
I've heard a lot about it but never done it myself. Jolly mentioned this. He also mentioned that logging off/on or quitting Dust isn't good enough. If you're short a virgin to sacrifice, you need reset the PS3.
Pre PC I always log off with dust functionality. It doesn't prevent lag but has a decent chance of reducing the chances of it. The problem I have sometimes is deciding when to leave battle and redeploy since my links will vanish and you miss a minute or two. You also can't easily get back in your squad now either and if your squad lead some poor sod gets it who might not be the best candidate. So if the lag is frustrating but not 'soul crushing' I sometimes rough it out. |
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Posted - 2015.07.27 22:25:00 -
[432] - Quote
Ares 514 wrote:Adipem Nothi wrote:Good show, Raiders. Lag cost us that match.
From my perspective, the match played very smoothly for the first half and seemed to degrade from that point forward. Toward the end, my screen was refreshing about once per second and I was unable to even open menus. Found the lag to be equally bad both inside and outside the city. Spawned in our ground spawn at the very end of the match to try to get the warbarge menu up; it was even laggy way out there with no one else around.
On a positive note, we damn near won anyway :-) And Jolly whooped some serious arse. Remember to leave battle and then deploy right back in. Fixes lag almost every time. Try it next time.
Just to clarify, make sure you leave squad before leaving battle :) |
Ares 514
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Posted - 2015.07.27 22:27:00 -
[433] - Quote
Adipem Nothi wrote:Dried ShadowBeaver wrote:Ares 514 wrote:I guess I missed the raid... So did I. More pegs than holes is a good problem to have. If things go how I think they'll go, there will be lots more opportunity to pewpew together.
We have two tonight :) they've been some good ones lately too. |
Ares 514
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Posted - 2015.07.27 22:31:00 -
[434] - Quote
Adipem Nothi wrote:Ares 514 wrote: Just to clarify, make sure you leave squad before leaving battle :)
That's another thing. I happened to be squad lead, and I was unable to pass lead before leaving to fix lag. Because of the "lag fix", ironically, that left the squad/team menus blank while in match.
Don't get me going on that topic, some CPM needs to tell them in no uncertain terms to undo hiding names in squad and channels because IT DID NOT FIX LAG AT ALL and it's frustrating to no end. |
Ares 514
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Posted - 2015.07.27 22:35:00 -
[435] - Quote
Adipem Nothi wrote:Ares 514 wrote:Adipem Nothi wrote:Ares 514 wrote: Just to clarify, make sure you leave squad before leaving battle :)
That's another thing. I happened to be squad lead, and I was unable to pass lead before leaving to fix lag. Because of the "lag fix", ironically, that left the squad/team menus blank while in match. Don't get me going on that topic, some CPM needs to tell them in no uncertain terms to undo hiding names in squad and channels because IT DID NOT FIX LAG AT ALL and it's frustrating to no end. At least show us the ones in match. There are legitimate reasons why we need to see them.
At a minimum. A better option would to be able to control if you want it. Either system wide or by channel. Bam those that think it helps can do it, those that know it to do jack all can not use it. |
Ares 514
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Posted - 2015.07.27 22:36:00 -
[436] - Quote
Of course, while they're doing that bit would be awesome to turn off blinking on some channels!
Sometimes the million simple UI issues with this game makes me want to cry. |
Ares 514
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Posted - 2015.07.27 22:38:00 -
[437] - Quote
J0LLY R0G3R wrote:I had zero lag at all, none. Ran 480p and turned off the ps3 10 minutes prior to match. Even fought in the city then the outside which is iffy. Mention that because if you spawn city you should probably stay and fight there but plans do change. Just have noticed in past fighting in the city then fighting on the outside will bring about some awful awful lag.
I have experienced the same. Don't tell a certain CPM though who thinks our experience with what causes lag is useless and CCP knows better.
No lag in Laggy match means you must have been OP! |
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Posted - 2015.07.28 17:44:00 -
[438] - Quote
Arkena Wyrnspire wrote:*Dreis arrives*
Beware, stalker alert. |
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Posted - 2015.07.28 17:46:00 -
[439] - Quote
Adipem Nothi wrote:noob cavman wrote:Adipem Nothi wrote:Spitballing: Pirate Pay ... Google DocWhat do you guys think? I think performance in the actual match should count for more. Any one can get cp ( tbf with pubs how they are you have to be a true masochist ) Not a nice way to put it but pull your weight to win and you get paid. Run around like a chicken you get **** all Fair points. Though my thinking is that without CP, we'd have no services to sell. Further, the more rapidly we generate CP, the more of our services we'll be able to sell. To me, it'd make for a more sustainable growth model to reward those who are fueling the war machine. In addition to pay for CP contribution, our fighters stand to make millions of Isk from the matches themselves; the more fights were are able to sell, the more those fighters stand to make. What do you think?
Maybe split it up 50/50. You loose a lot of ISK fighting in PC so your PC players might be loosing ISK doing the battles. I wouldn't wager on them making ISK that way. |
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Posted - 2015.07.28 17:47:00 -
[440] - Quote
chill penguin wrote:Ares 514 wrote:Arkena Wyrnspire wrote:*Dreis arrives* Beware, stalker alert. Worse, it is love.
But is it true love? |
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Posted - 2015.07.28 18:17:00 -
[441] - Quote
Okay, look at Biotic Modules and tell me they didn't buff the Myofibril Stimulant too much?
http://dust.thang.dk/market_historycategory.php
I hate that thing right now. Personally at a minimum I think they need to make it two modules, one for Melee and one for Jumping. I also think they should have a charge to do the jump. |
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Posted - 2015.07.28 18:46:00 -
[442] - Quote
Adipem Nothi wrote:Ares 514 wrote:Okay, look at Biotic Modules and tell me they didn't buff the Myofibril Stimulant too much? http://dust.thang.dk/market_historycategory.phpI hate that thing right now. Personally at a minimum I think they need to make it two modules, one for Melee and one for Jumping. I also think they should have a charge to do the jump. I don't personally care for the effect these have had on backstab gameplay, but loadout diversity is a good thing. The stand-alone melee module was seldom used; without the added benefit to jumps, we'd have few highslots to rival the popularity of HP Mods or Damage Amps. I think we'd do well to consider a similar approach to non-HP related low-slot modules.
These have gone from rarely used to used almost as much as armour repairers in the current armour meta. The fact that these are now purchased as much as the other biotic modules combined is a indicator that it went to far IMO. |
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Posted - 2015.07.28 19:08:00 -
[443] - Quote
Please add to any UI issues you can think of. Hopefully Rattati is following the guys thread. I put some of mine in.
https://forums.dust514.com/default.aspx?g=posts&m=2887372#post2887372 |
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Posted - 2015.07.28 21:58:00 -
[444] - Quote
Does anyone know when a distracted changes from under attack to online after you win a PC? |
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Posted - 2015.07.29 17:53:00 -
[445] - Quote
XxBlazikenxX wrote:So I just got a head injury about 2 hours ago, I had to get 4 stitches.
You really shouldn't bang your head against the wall.... |
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Posted - 2015.07.30 23:33:00 -
[446] - Quote
Our PC record for the week is 2/4. Sadly I'm not referring to win loss but battle crashing and 16 guys sitting in a channel cursing. |
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Posted - 2015.07.30 23:34:00 -
[447] - Quote
The one PC of the two that didn't bug out on deploy yesterday was embarrassing... Sometimes **** goes wrong, and in this case it went really really wrong. |
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Posted - 2015.07.31 15:07:00 -
[448] - Quote
Adipem Nothi wrote:Pushing 100k CP again! Fun Raid or Serious Raid? Any Particular Target? @ Ares, Vahzz/Xavier - Want to coordinate attacks with us?
We can always try but it's hard to find districts to attack theses days that make for fun battles. I notice a lot of timers are earlier than our main time and therefore we have not had the best teams we could have. I love the idea of stacking a corp but sadly most of the time it doesn't work due to the PC mechanics of not controlling the exact start time and the other half you're facing a bunch of ringers.
I really hope they add a steep CP cost for ringers.
If you have any NK shinanigans countries me in if I can make the time. |
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Posted - 2015.07.31 16:52:00 -
[449] - Quote
Adipem Nothi wrote:VAHZZ wrote: against Ecce tonight Did they lag?
I've had some of the laggiest matches ever against these guys. I have also had a few perfectly fine FPS ones. Seems to be a bit of a toss up. Either REALLY bad or good not much inbetween. |
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Posted - 2015.07.31 18:19:00 -
[450] - Quote
Adipem Nothi wrote:Sounds like ~17:00 would be a good weekend timer for us. Noonish here. 6ish there. No one staying up 'til 4AM :-)
If you have extra CP, you can always send the attack and send a mail to corp asking if anyone makes it to make a 16 man squad in squad finder and get randoms for PC. Rinse and repeat. We now have a weapon against crazy timers. They have to show up or one day you might just have a bad team that can beat their few guys. |
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Posted - 2015.07.31 18:21:00 -
[451] - Quote
Adipem Nothi wrote:So for our next round of weekend attacks, are you guys thinking that 17:00 - 20:00 is our best bet at high turnout? Will put something downstairs to serve as reminder ...
I'm never going to get to help out with any of those times! Actually, maybe this Saturday if you got one going. |
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Posted - 2015.07.31 18:37:00 -
[452] - Quote
Adipem Nothi wrote:Ares 514 wrote:Adipem Nothi wrote:So for our next round of weekend attacks, are you guys thinking that 17:00 - 20:00 is our best bet at high turnout? Will put something downstairs to serve as reminder ... I'm never going to get to help out with any of those times! Actually, maybe this Saturday if you got one going. Have a few going on this Saturday :-)
What were the times again? |
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Posted - 2015.07.31 19:23:00 -
[453] - Quote
Adipem Nothi wrote:Ares 514 wrote:Adipem Nothi wrote:Ares 514 wrote:Adipem Nothi wrote:So for our next round of weekend attacks, are you guys thinking that 17:00 - 20:00 is our best bet at high turnout? Will put something downstairs to serve as reminder ... I'm never going to get to help out with any of those times! Actually, maybe this Saturday if you got one going. Have a few going on this Saturday :-) What were the times again? IIRC, 3 attacks Saturday between 02:00 and 03:00. Think your corp is already booked for PC Attack.
Ahh, i thought you meant from 17:00-20:00. Yeah some fool sent an attack on a night I can't do it ... sad days.
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Posted - 2015.08.01 06:47:00 -
[454] - Quote
Cross Atu wrote:Pseudogenesis wrote:One Eyed King wrote:Pseudogenesis wrote:I think Dust should just be on the PC. I know this is a really unpopular opinion and that it would upset most of the playerbase, but for the long term it's for the best. PC is obviously the platform they're the most comfortable with, it's hard to develop and manage multiple versions across different platforms, and the game'll inevitably end up getting constrained by the PS4 again. As much as I hate playing FPS games with mouse and keyboard, PC is the way to go. Why JUST the PC? Plenty of games, in fact I would wager most non casual games, are multi platform. From Final Fantasies, to PS2 and Don't Starve. Why would you limit yourself to PC only after investing so much in a game when it is just a fraction of the cost to port it to an additional system? At that point you are just leaving money on the table. A few things to address here.
- I'm referring to the next generation version of Dust, ie "Legion". Dust as it currently is is a dying platform and everybody knows it. A port to PS4 would do nothing to help that.
- It would be MUCH easier to develop Dust if it were just on the PC because they don't have to go through Sony Q&A for every update.
- Of course many games are multiplatform, but the problems you run into when developing multiplatform games increase exponentially when a) the game you're developing is being continually iterated on, b) the games are multiplayer-based, and c) the games are connected to one or more other games. Bonus complexity if it's all three.
To expand on that last point: Let's say there are now two Dusts, one on PS4 and one on PC. Imagine a scenario where the client versions are synced and PC and PS4 players can play with each other. What happens when there's a bug on one client that isn't present on the other? What about PSN or Tranquility network issues affecting the matches? Now if an issue delays one client's patch, the other's is delayed as well, because they have to be in sync, so every patch will come out slower. Not to mention all the details of balancing M&K vs controller. So having the two synced up is probably too hard. Now imagine the scenario where DustPS4 and DustPC aren't sharing the same client version and can't play with each other. How might the two versions differ, especially as time moves on and PCs grow ever more powerful than consoles? How do the two separate clients work with the interaction with Eve? Will every interaction with Eve have to be labeled as coming from PS4 or PC? What if an update has landed with mechanical changes for one version and not the other, what happens to dealing with Eve then? It's complicated for players and developers alike. I would be willing to bet money that the disappointingly minimal Dust-Eve link isn't a result of weak hardware or not wanting to impact Eve too much, but a result of the logistics of coordinating between two entirely separate platforms. You're guaranteed to be limited in what you're capable of doing by having to work around such a restriction. I doubt there's any question that effort/Dev hours required from CCP are lower for a PCDust port than a PS4Dust port and you do outline some salient points regarding possible hurdles to overcome. One possible solution for them is to, at least at the start, have the PC and PS4 versions of the client hosted in differing regions of New Eden. This allows tailored code and server interaction without as much of the interactive layers of complexity. It would mean no cross play between versions of Dust and that's unfortunate IMO but it would also clear away a lot of the logistical issues and thus reduce development costs as well. With that diminished overhead my presumption from what I know of development trends in general, and CCPs development history/skill base, the most likely method seems to me one in which a port to PC is established and a port to PS4 follows as soon as the prior version is properly 'cooked' to a more stable condition (since as noted Sony QA is a thing that must be accounted for and that effects deployment cycles). I certainly do hope we can, and will, see versions of Dust 514 ported to both PS4 and PC, and further think there is a lot of market potential from both platforms as I still to this day (or at least this week if one wants to be very specific and literal) have been getting requests from players in game for either and/or both platform as a port. That duel faceted desire is something I've passed along to CCP and sincerely hope can and will be acted upon. 0.02 ISK Cross
I think there are a number of errors in logic in these quotes.
On th iPad so not going to type a ton, but one main reference I often see is the delay to releases due to Sony QA. Let's be honest this might be the only QA a release gets sometimes from the feel of it. I have seen no proof that Sony delays any releases to any real degree and I would argue basic sanity testing is very valuable given CCPs track record on releases :)
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Posted - 2015.08.02 19:10:00 -
[455] - Quote
I'm going to test this min scout SG idea. I don't anticipate it working to well unless you're fighting poor players. I've only seen one scout pul this off effectively in the past.
Will update with my personal findings. |
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Posted - 2015.08.02 19:49:00 -
[456] - Quote
dzizur wrote:Ares 514 wrote:I'm going to test this min scout SG idea. I don't anticipate it working to well unless you're fighting poor players. I've only seen one scout pul this off effectively in the past.
Will update with my personal findings. Actually it's my isk-making fit on my alt, matari light frame,shotgun,bp , it costs about 3k from what I remember ;)
I kind of anticipate it not working so well unless it's proto in order to fit the three complex red jars and some shields. I also anticipate burning through some ISK. |
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Posted - 2015.08.02 23:19:00 -
[457] - Quote
Serious question with regards to the min scout... Does anyone actually use up all that CPU on any of either fits?! The only way I could see it happening is if you run the PLC.
Given what seems like the types of gear a min scout should have I don't get the CPU/PG setup. Especially those NK's and KC p's eating it up. I had one proto fit I wanted to put a code breaker on for PC but just couldn't make the PG work. |
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Posted - 2015.08.02 23:20:00 -
[458] - Quote
Regarding Biotics...
The green, red, and breakers. I think the fitting cost are just too high on them and the basic and enhanced levels are not really worth running unlike the HP mods. |
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Posted - 2015.08.03 02:14:00 -
[459] - Quote
Dreis ShadowWeaver wrote:Ares 514 wrote:Serious question with regards to the min scout... Does anyone actually use up all that CPU on any of either fits?! The only way I could see it happening is if you run the PLC.
Given what seems like the types of gear a min scout should have I don't get the CPU/PG setup. Especially those NK's and KC p's eating it up. I had one proto fit I wanted to put a code breaker on for PC but just couldn't make the PG work. Personally, I have absolutely no problem with the Min Scout's PG; all my fits fit purrrrrfectly. I think I have about 40 CPU left over though. I've always assumed that Min Scouts are actually supposed to be the ewar Scouts. Think about it: they shouldn't need to rely on Kincats as much as other Scouts because of their innate base speed, and they have a buttload of CPU - perfect for fitting lots of ewar mods. In the same sense, Gal Scouts are more suited for speed than Min Scouts, because they already get ewar bonuses and the Gal Scout already has plenty of PG to fit Kincats with. Everyone has been fitting their Scouts wrong.
Eith my gal scout I'm usually pretty tight on both CPU and PG. Depending on the fit/purpose one or the other is often the limiting factor. With my min scout I usually have around 100 CPU left and 0 PG.
Ewar is pretty much dead except one dampner and one precision. More than one dampner on a min scout is a waste IMO, might as well go gal. You don't have issues I think because you like the combat rifle and you don't run drop uplinks. In my mind a scout should be running drop uplinks most of the time and that really hurts your already low PG. |
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Posted - 2015.08.03 02:15:00 -
[460] - Quote
VAHZZ wrote:Dreis ShadowWeaver wrote:Ares 514 wrote:Serious question with regards to the min scout... Does anyone actually use up all that CPU on any of either fits?! The only way I could see it happening is if you run the PLC.
Given what seems like the types of gear a min scout should have I don't get the CPU/PG setup. Especially those NK's and KC p's eating it up. I had one proto fit I wanted to put a code breaker on for PC but just couldn't make the PG work. Personally, I have absolutely no problem with the Min Scout's PG; all my fits fit purrrrrfectly. I think I have about 40 CPU left over though. I've always assumed that Min Scouts are actually supposed to be the ewar Scouts. Think about it: they shouldn't need to rely on Kincats as much as other Scouts because of their innate base speed, and they have a buttload of CPU - perfect for fitting lots of ewar mods. In the same sense, Gal Scouts are more suited for speed than Min Scouts, because they already get ewar bonuses and the Gal Scout already has plenty of PG to fit Kincats with. Everyone has been fitting their Scouts wrong. I fit my scout like a logi, it is fun as hell. Try it. I have my repper scout fit. It's pretty sweet. |
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Posted - 2015.08.03 16:56:00 -
[461] - Quote
SG Min Scout Findings:
- Decent amount of ISK was lost.
- Advanced fit I came up ended up being same as my NK sprint fit for starting, personally I think more fun can be had with the NK's then SG and it might even be a bit more effective.
- Proto fit did not perform well with three red jars, couldn't fit enough shields to survive being tapped.
- Changed Proto fit to have 2 red and one blue which allowed 3 enhanced shields. Personally found the fit fairly underwhelming. Although it was a sub 90k ISK which is cheap for proto, it didn't perform nearly as effectively as other fits I have. I also found although I could sprint forever, the reduced speed from 3 to 2 reds made me feel like i was going slow in a fitting that need to go faster for it to work. Although you could have some fun and kill some guys in this fit, against any decent players you'd loose a ton of ISK IMO.
Summary, shield and speed tanking a min scout was not very effective for me. Although some players can speed tank, at this time I find it personally under performing. I do wonder if a keyboard mouse combo would work better for speed tanking since you could insta sprint after shooting, however with a ds3 it didn't not work very well. |
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Posted - 2015.08.03 17:45:00 -
[462] - Quote
Adipem Nothi wrote:Ares 514 wrote:
Decent amount of ISK was lost.
Much fun was had, but lost a butt ton of Isk running PLC + Knives on a Base HP MinScout. Tooling around with a couple cheap fits at the moment to recoup my losses ... Scout G-1 BPO (30.5k)HS: Cmp Precision (x2) LS: Bsc CPU, Cmp Ferro, Cmp Damp, Cmp KinCat PW: Dren AR SW: ZN-28s GR: Flux EQ: Bsc Cloak, Bsc RE Scout C-1 BPO (28.9k)HS: Cmp Precision, Cmp Myofib (x2), Enh Shield LS: Cmp CPU, Cmp Damp PW: Dren SG SW: Std Bolt GR: Flux EQ: Bsc Cloak, Bsc RE
If you want cheap, don't use Precision. For some reason those things are way overpriced versus other mods.
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Posted - 2015.08.03 18:16:00 -
[463] - Quote
Adipem Nothi wrote:Ares 514 wrote: If you want cheap, don't use Precision. For some reason those things are way overpriced versus other mods.
Sure enough! Looks like an error. Compared the various price points of Precision Enhancers, Damps and Range Extenders. The price of Complex Precision Enhancers doesn't fit the progression.
Maybe you could raise the issue, I feel like you might have more luck than I. I've known this for a long time and it's always annoyed me. Makes my quick to die scout fits more expensive.
I feel like some underused modules aren't used as much because they've never done a balance pass on them. They're often use proto or don't bother, have higher fitting requirements, and for some odd reason cost more ISK relative to other modules. |
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Posted - 2015.08.03 19:36:00 -
[464] - Quote
Ghost Kaisar wrote:Ares 514 wrote:SG Min Scout Findings:
- Decent amount of ISK was lost.
- Advanced fit I came up ended up being same as my NK sprint fit for starting, personally I think more fun can be had with the NK's then SG and it might even be a bit more effective.
- Proto fit did not perform well with three red jars, couldn't fit enough shields to survive being tapped.
- Changed Proto fit to have 2 red and one blue which allowed 3 enhanced shields. Personally found the fit fairly underwhelming. Although it was a sub 90k ISK which is cheap for proto, it didn't perform nearly as effectively as other fits I have. I also found although I could sprint forever, the reduced speed from 3 to 2 reds made me feel like i was going slow in a fitting that need to go faster for it to work. Although you could have some fun and kill some guys in this fit, against any decent players you'd loose a ton of ISK IMO.
Summary, shield and speed tanking a min scout was not very effective for me. Although some players can speed tank, at this time I find it personally under performing. I do wonder if a keyboard mouse combo would work better for speed tanking since you could insta sprint after shooting, however with a ds3 it didn't not work very well. That is a terrible fit. Here is the only Min Scout shotgun fit you need. 1 Red solves almost all mobility issues. 2 damps is far more important than speed. What you want is that MASSIVE shield buffer to keep you alive while you sprint away. You have decent regen and delays. You just need enough speed to get around a corner. Once you hit the corner, you will have all the time in the world to do what you want. Sprint down some stairs, set up an ambush, keep running whatever. You will NEVER dodge bullets with speed in this game. That time is dead. What you need is 1 red for overall mobility, and to stick close to cover 24/7. Damps so that you don't get permascanned and locked down.
I succeeded in determining maxed speed SG fits in min scout are not very good which I believe was the original driver of trying it (or maybe i mistook what was said). :)
I'll give this fit a go although i doubt i'll run a proto SG, they're too expensive IMO versus advanced.
Do you really think two complex precisions are worth it? Is this fit for PC? I can't really see the need for two in pubs where there's not as much scans.
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Posted - 2015.08.03 20:30:00 -
[465] - Quote
Adipem Nothi wrote:@ PC Lag Hopped into a PC on Haerr's invitation earlier today. The enemy no-showed, so there were 16 or fewer heads in battle. The majority of our blues hung out in our MCC and knifed each other to death. Some 150 - 200 clones were destroyed. Interestingly, we experienced lag / framerate drop / rubberbanding. It came and went, but I was surprised to see it all given how few mercs were on the field.
I am fully convinced the majority of FPS issues have nothing to do with connection or number of players and more to do with some memory issue. Should test a single merc on a bridge map in PC that roams the entire map to see if they get lag. This should of course be recorded to try to enlighten CCP.
Edit: by memory issue I mean client side CCP coding issue. |
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Posted - 2015.08.03 23:33:00 -
[466] - Quote
dzizur wrote:played one match today.. waited 10 minutes to find a battle.. stacked teams on both sides, including some latino corp and prima gallicus.. I spawn and can't believe it. The game acutally plays smooth!! above 20 fps!! I did not experience a single hicckup, nothing. Finished the round, turned off the console. Don't want to jinx it It felt like playing a different game ;)
My games last night were some of the worst FPS in a while. Was pretty frustrating. Kept ending up against a FA squad in skirm and 1/4 into it is lag every damn time I got near enemies. Screen freeze, 1 sec later it starts again and I'm dead :(
Also gt the gal lag facility and its reached the point where I just wish they would reeve it from rotation. |
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Posted - 2015.08.03 23:35:00 -
[467] - Quote
Adipem Nothi wrote:Varoth Drac wrote:Noooo I'm away for a week so will probably miss it With luck, there will be more than one.
We had one vs OH back in the day which was great fun. Sadly I missed a bunch of it due to baby issues. |
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Posted - 2015.08.04 04:27:00 -
[468] - Quote
Games busted. |
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Posted - 2015.08.04 16:18:00 -
[469] - Quote
Ares 514 wrote:Ghost Kaisar wrote:Ares 514 wrote:SG Min Scout Findings:
- Decent amount of ISK was lost.
- Advanced fit I came up ended up being same as my NK sprint fit for starting, personally I think more fun can be had with the NK's then SG and it might even be a bit more effective.
- Proto fit did not perform well with three red jars, couldn't fit enough shields to survive being tapped.
- Changed Proto fit to have 2 red and one blue which allowed 3 enhanced shields. Personally found the fit fairly underwhelming. Although it was a sub 90k ISK which is cheap for proto, it didn't perform nearly as effectively as other fits I have. I also found although I could sprint forever, the reduced speed from 3 to 2 reds made me feel like i was going slow in a fitting that need to go faster for it to work. Although you could have some fun and kill some guys in this fit, against any decent players you'd loose a ton of ISK IMO.
Summary, shield and speed tanking a min scout was not very effective for me. Although some players can speed tank, at this time I find it personally under performing. I do wonder if a keyboard mouse combo would work better for speed tanking since you could insta sprint after shooting, however with a ds3 it didn't not work very well. That is a terrible fit. Here is the only Min Scout shotgun fit you need. 1 Red solves almost all mobility issues. 2 damps is far more important than speed. What you want is that MASSIVE shield buffer to keep you alive while you sprint away. You have decent regen and delays. You just need enough speed to get around a corner. Once you hit the corner, you will have all the time in the world to do what you want. Sprint down some stairs, set up an ambush, keep running whatever. You will NEVER dodge bullets with speed in this game. That time is dead. What you need is 1 red for overall mobility, and to stick close to cover 24/7. Damps so that you don't get permascanned and locked down. I succeeded in determining maxed speed SG fits in min scout are not very good which I believe was the original driver of trying it (or maybe i mistook what was said). :) I'll give this fit a go although i doubt i'll run a proto SG, they're too expensive IMO versus advanced. Do you really think two complex precisions are worth it? Is this fit for PC? I can't really see the need for two in pubs where there's not as much scans.
Fit tested and had some success.
Felt slightly slow, I do wonder if for pubs swapping one dampener for another red wouldn't be better. I actually had some fun / success with the flaylock which surprised me, I usually do poorly with it. Had some luck with the remotes to, another unusual one for me (chuckles were had). I hate though how putting down a remote or two removes your uplinks, it's one reason i don't really run them. It's a bit easier to replace the uplinks though now since you have so many deployables.
I've made a somewhat similar advanced fit to test out some time so i don't keep loosing ISK. Honestly i'm not sure if a similar fitting on a gal scout wouldn't be just as good though and easier to fit.
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Posted - 2015.08.05 00:14:00 -
[470] - Quote
I think I was put in the low tier for match making in my first two skirmishes. I kind of felt bad killing them. |
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Posted - 2015.08.05 15:08:00 -
[471] - Quote
VAHZZ wrote:It is happening to PC battles too. CCP is making me ******* destroy **** in my ******* room!
This is happening to about 50% of our PC battles drives me nuts. Also makes it hard to take districts when it takes at least two battles to flip them. |
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Posted - 2015.08.05 15:09:00 -
[472] - Quote
Adipem Nothi wrote:What's up with this new deployment bug?
"searching for battle" "waiting for deployment"
waiting .............................................................. waiting .............................................................. waiting ..............................................................
[nothing]
Just disappears.
Happens while squadded. Happens while solo. Happens 25-50% of the time I queue for a battle.
I noticed yesterday it took a long time to deploy. Kind of annoying ... Bring back the warbarge!
I think they updated matchmaking... |
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Posted - 2015.08.05 16:02:00 -
[473] - Quote
His hate for Roman is strong, I assume that's who he's talking with. I also actually have no respect for Roman. He always talks **** and modifies what actually happened. That said, I just ignore him these days.
I'll see if I can't make him ignore the guy too... no point getting worked up by some people.
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Posted - 2015.08.05 19:07:00 -
[474] - Quote
Sooo... two PC's tonight... crossing my fingers that at least one doesn't crash on us... |
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Posted - 2015.08.06 22:53:00 -
[475] - Quote
Hey Pirates... Get in on the fun! Not sure what's up but you should send an attack for this Friday vs OH or CA.... Make the stacked timers more stacked :)
http://evemaps.dotlan.net/districts/Molden_Heath
Sort by corp to see overlapping times. |
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Posted - 2015.08.06 22:55:00 -
[476] - Quote
We hit a 03 and 04 CA cause hell, it's only CP.
RG's has every district hit and negative feedback has a few too. |
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Posted - 2015.08.07 18:42:00 -
[477] - Quote
CCP really needs to do something. It's getting kind of dead on the forums since so little has happened lately. |
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Posted - 2015.08.08 17:20:00 -
[478] - Quote
Jamie Survivors wrote:Dang i got the well you knw the three........ 6's <-------- If someone could please not scar me with leaving this like number and hit that thumbs up button! haha Thanks
I noticed that and was going to.... But now I'll make you suffer just a bit longer... |
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Posted - 2015.08.08 17:21:00 -
[479] - Quote
VAHZZ wrote:Llast 326 wrote:xavier zor wrote:
you are the shittest scout in here. Even ari agreed you dont know how to scout
Whoa That hurtsGǪ Giving away my title like that Wait, then what am I?
Now that's the question isn't it? |
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Posted - 2015.08.08 19:29:00 -
[480] - Quote
Some corp members were saying the swarm damage bonus was changed from min commando to cal... I personally haven't seen anything about this. Has anyone heard anything about this? |
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Posted - 2015.08.08 23:03:00 -
[481] - Quote
XxBlazikenxX wrote:Ares 514 wrote:Some corp members were saying the swarm damage bonus was changed from min commando to cal... I personally haven't seen anything about this. Has anyone heard anything about this? They have not as of yet, but they are going to, Rattati has personally commented on this. I would like this change as Calmando is the next thing I'm going to skill into once I max everything regarding the Scr and LR.
I have to say I find changes like this fairly frustrating. If they take a bonus from one commando and give it to another I think you should be able to swap your SP to that other suit.
I skilled min commando for one thing, swarms. I was tired of ADS issues and getting murdered by infantry when I swapped to swarms. IF the suit with the bonus changes I wasted all that SP. |
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Posted - 2015.08.08 23:29:00 -
[482] - Quote
Arkena Wyrnspire wrote:Well, Ares, you can always BUY MORE AURUM respec.
Lol, I wouldn't want to deal with a respec at this point, I spent my SP where I want it. But if the change something like that it's messed up. It's one thing to take away a bonus and replace it with something new for balance, it completely different when they take your bonus and give it to another race. |
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Posted - 2015.08.09 00:18:00 -
[483] - Quote
J0LLY R0G3R wrote:Think newbros should be given a respec after they reach a certain sp milestone. They are the ones who would make some mistakes.
Agree. |
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Posted - 2015.08.10 16:40:00 -
[484] - Quote
Adipem Nothi wrote:Adipem Nothi wrote:Breach Shotgun * Clipsize: 2 ---> 4 * Optimal Range: 5M ---> 7M * Reload Speed: 1.3s ---> 1.0s * Rate of Fire: 60 RPM ---> 72 RPM
Thoughts, gents?
Anything is worth a try at this point. I strongly believe this is the most broken weapon that has been ignored for the longest by the devs... |
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Posted - 2015.08.10 16:44:00 -
[485] - Quote
So we had a no show on our PC attack yesterday. Was very sad... we finally get a kick ass team together and no dc's and they don't even show?!
Weirdly the corp got paid after the first battle as if we had sold 50 clones?!?! No clue why.
Edit: District was burned to the ground and thrown away. |
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Posted - 2015.08.10 17:41:00 -
[486] - Quote
Adipem Nothi wrote:Ares 514 wrote:So we had a no show on our PC attack yesterday. Was very sad... we finally get a kick ass team together and no dc's and they don't even show?!
Weirdly the corp got paid after the first battle as if we had sold 50 clones?!?! No clue why.
Edit: District was burned to the ground and thrown away. We also rec'd an unexpected genolution payment of 8,030,000 following our victory Friday. We did not take the district. The option to "re-up" the attack was not given. Curious to see if this will prove to be a bug or a tweak. What do you mean burned to the ground and thrown away? The option to Raze would be incredibly cool. Perhaps remove the district from play for a fixed number of days.
That payout is really concerning. It could lead to farming again, they should investigate / remove it. How many clones did you have left at the end? We had like 148 or something for the reup. They had 200 at the start of battle, 50 left for the reup. So it's like we were paid the 50 left between battles? It makes no sense however you look at it.
We should both monitor this in future PC's and see if we can figure out what is going on so we can provide them with accurate info.
By raze I mean abandoned... we don't want no dirty district right now. Much better to send free CP attacks while we train some new guys. It allows a lot more battles then a few districts allow plus you don't have to worry about location. |
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Posted - 2015.08.10 17:58:00 -
[487] - Quote
Shotty, hit me up in defy sometime and i'll go over some PC mechanics i've learned both previously and recently. |
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Posted - 2015.08.10 19:02:00 -
[488] - Quote
Adipem Nothi wrote:Ares 514 wrote:Shotty, hit me up in defy sometime and i'll go over some PC mechanics i've learned both previously and recently. Sounds good. I deleted that channel (and others) to reduce PC lag; would you mind resending the invite? PS: I'm purposefully asking alot of questions in that other thread to ensure that everyone's on the same page. Some of the feedback there has been less than accurate. As I understand it, at least. If something I've said there is incorrect, please feel free to correct me openly. Edit: If I ever say something that is incorrect, please feel free to correct me openly.
Maybe join the D.A.R.K channel and message me when you see me on so I can re invite you. I'll look for you in there when i get on too.
Basically you mentioned earlier that you didn't have the re-attack option. If you go to the star map RIGHT after you win a PC battle it opens to that district you just fought on and you can click the district and select Attack (even though it's under attack) to reattack. I think you only have a few minutes to do this so do right after battle (i'm guessing 5mins). Previously I thought you had to wait like 30ish+ minutes for it to not be under attack until you could reattack it.
Anyways, when i saw the above point I thought it might help to just quickly go through everything i know so I can share it. PC mechanics are very poorly done in some ways and not communicated anywhere. |
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Posted - 2015.08.10 20:00:00 -
[489] - Quote
Jamie Survivors wrote:Is there a website you can see who is attacking the corp owners district? I look on dustcharts but maybe need a little guidance on where its located if its on there. Thanks
No, the API doesn't expose this info and you can't see it in game. It's something I personally have really wanted for a long time. |
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Posted - 2015.08.10 23:16:00 -
[490] - Quote
Adipem Nothi wrote:Cross Atu wrote: Record those results, if you would be so kind, and link me as soon as you have them compiled (I know it'll take a bit to properly collect data). I'll pass them along directly as soon as they're ready. o7
Here's all the info I have: Match DetailsDate/Time: August 07, 2015 20:00 EVE Attacker: Nos Nothi Defender: Heaven84 Devils Location: Almur > Hedaleolfarber > Hedaleolfarber III - District 3 Infrastructure: Cargo Hub Match Participants / Resultshttp://imgur.com/klyMaKDhttp://imgur.com/nD6XkfNTransaction Detailshttp://i.imgur.com/0N90rk6.pngMoney TrailGoogle Doc
Just noticed some personal ISK was gained from the empty PC battles I think too. Lost the transactions now (not enough history kept) but they should check that too.
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Posted - 2015.08.11 01:03:00 -
[491] - Quote
Forced Death wrote:so what happened lately here in the barbra shap
im too lazy to read 100 pages
Shotty went nuts and started shooting everyone... Knives were pulled.. |
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Posted - 2015.08.11 18:03:00 -
[492] - Quote
Damage Mods Question.
So recently they 'fixed' the Krin damage mod display so you see it for light & heavy weapons.
So I have a Advanced Cal Heavy and I have 3 Krin damage mods on it. The first one changes all the weapon multipliers to 1.04 then 1.08 for the next one, then 1.12 for the next one and I threw one extra just for the heck of it and the fourth gives 1.17.
So my question is are damage modifiers supposed to have stacking penalties? My understanding is that they are supposed to have them. However, if this display is not showing the stacking penalties than what degree of confidence can we have that they work in game?
Another thought to think about, we know red & profile dampeners (lows) stacking penalties work but we also know that jump mods (in highs) don't work. Could there be an issue with high mod stacking penalties? |
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Posted - 2015.08.11 18:14:00 -
[493] - Quote
IAmDuncanIdaho II wrote:Ares 514 wrote:Damage Mods Question.
So recently they 'fixed' the Krin damage mod display so you see it for light & heavy weapons.
So I have a Advanced Cal Heavy and I have 3 Krin damage mods on it. The first one changes all the weapon multipliers to 1.04 then 1.08 for the next one, then 1.12 for the next one and I threw one extra just for the heck of it and the fourth gives 1.17.
So my question is are damage modifiers supposed to have stacking penalties? My understanding is that they are supposed to have them. However, if this display is not showing the stacking penalties than what degree of confidence can we have that they work in game?
Another thought to think about, we know red & profile dampeners (lows) stacking penalties work but we also know that jump mods (in highs) don't work. Could there be an issue with high mod stacking penalties? The display always worked like that even when the stat only showed in the one place. Same for all damage mods...stacking penalties are not displayed. The Krins were tested when they first came out. Stacking penalties working as intended. Unless they broke it...which I've never seen any evidence that they did, just people jumping on a "they're borked" bandwagon.
I know they always worked like that but while i was looking at the fix I started wondering about if they really work. I know regular damage mods do the same thing. Why would they fix something but not really show the right stat. It's misleading to the NPE and you can never tell at a glance if something is really working.
Little things like this drive me nuts. |
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Posted - 2015.08.11 18:19:00 -
[494] - Quote
IAmDuncanIdaho II wrote:Ares 514 wrote:IAmDuncanIdaho II wrote:Ares 514 wrote:Damage Mods Question.
So recently they 'fixed' the Krin damage mod display so you see it for light & heavy weapons.
So I have a Advanced Cal Heavy and I have 3 Krin damage mods on it. The first one changes all the weapon multipliers to 1.04 then 1.08 for the next one, then 1.12 for the next one and I threw one extra just for the heck of it and the fourth gives 1.17.
So my question is are damage modifiers supposed to have stacking penalties? My understanding is that they are supposed to have them. However, if this display is not showing the stacking penalties than what degree of confidence can we have that they work in game?
Another thought to think about, we know red & profile dampeners (lows) stacking penalties work but we also know that jump mods (in highs) don't work. Could there be an issue with high mod stacking penalties? The display always worked like that even when the stat only showed in the one place. Same for all damage mods...stacking penalties are not displayed. The Krins were tested when they first came out. Stacking penalties working as intended. Unless they broke it...which I've never seen any evidence that they did, just people jumping on a "they're borked" bandwagon. I know they always worked like that but while i was looking at the fix I started wondering about if they really work. I know regular damage mods do the same thing. Why would they fix something but not really show the right stat. It's misleading to the NPE and you can never tell at a glance if something is really working. Little things like this drive me nuts. Totally agree, it's little details that get missed that cause problems, but this is also why people take the time to test, just to make sure **** is either broken or in fact working despite a broken UI stating otherwise. Unless there is some evidence elsewhere that they broke at some point, I choose to believe the testing done by a kind merc right when the event ended to check they were working as intended is still applicable.
I guess these are the types of things I'd like to see fixed. Unfortunately they aren't high priority to CCP.
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Posted - 2015.08.11 18:20:00 -
[495] - Quote
Adipem Nothi wrote:Ares 514 wrote:Damage Mods Question.
So recently they 'fixed' the Krin damage mod display so you see it for light & heavy weapons.
So I have a Advanced Cal Heavy and I have 3 Krin damage mods on it. The first one changes all the weapon multipliers to 1.04 then 1.08 for the next one, then 1.12 for the next one and I threw one extra just for the heck of it and the fourth gives 1.17.
So my question is are damage modifiers supposed to have stacking penalties? My understanding is that they are supposed to have them. However, if this display is not showing the stacking penalties than what degree of confidence can we have that they work in game?
Another thought to think about, we know red & profile dampeners (lows) stacking penalties work but we also know that jump mods (in highs) don't work. Could there be an issue with high mod stacking penalties? Do regular damage amps behave similarly?
Yes. |
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Posted - 2015.08.11 18:31:00 -
[496] - Quote
VAHZZ wrote:Directors now apparently can appoint other directors, but not take it away. CCP is full of **** ups right now.
Seriously? WTF... oops, clicked the wrong button... hmm, i can't unselect it.... hey what happened to the corp wallet? |
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Posted - 2015.08.12 17:38:00 -
[497] - Quote
So the scrambler pistol...
Had a few corp mates try it out and really like it. I haven't used it for some time but I remember previously not liking it. I believe you guys mostly prefer the breach?
Any pros/cons on it and suggested variant to use and when? I'll pass it along and may try it out myself a bit more. |
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Posted - 2015.08.12 18:19:00 -
[498] - Quote
Adipem Nothi wrote:Musturd mentioned that he know prefers the regular ScP over assault and breach. Burst is just bad.
Someone was telling me to try the burst since they liked it... |
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Posted - 2015.08.12 23:09:00 -
[499] - Quote
Adipem Nothi wrote:It's been awhile. IIRC, low DPS, heavy recoil, a bit low on ammo. I do remember that LeGoose liked it though. LeGoose knows his sh!t. If you give it a go, do tell us what you think.
Okay, IMO the burst is a pile of ****. Will not use ever again. |
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Posted - 2015.08.13 00:03:00 -
[500] - Quote
Ares 514 wrote:Adipem Nothi wrote:It's been awhile. IIRC, low DPS, heavy recoil, a bit low on ammo. I do remember that LeGoose liked it though. LeGoose knows his sh!t. If you give it a go, do tell us what you think. Okay, IMO the burst is a pile of ****. Will not use ever again.
So Assault ScP is okay but sub par compared to other sidearms IMO.
The breach on the other hand is a decent side arm. Will continue to use tonight. |
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Posted - 2015.08.13 17:15:00 -
[501] - Quote
This is the most promising post i've seen in a long time:
https://forums.dust514.com/default.aspx?g=posts&t=211406 |
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Posted - 2015.08.13 17:27:00 -
[502] - Quote
So after further testing of the Breach ScP I'm going to change my Breach SMG fits to it, assuming i can fit the extra CPU/PG without issues.
Will keep testing on a SG scout since i don't use my SMG fits that often in pubs. |
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Posted - 2015.08.13 17:54:00 -
[503] - Quote
Adipem Nothi wrote:Ares 514 wrote:So after further testing of the Breach ScP I'm going to change my Breach SMG fits to it, assuming i can fit the extra CPU/PG without issues.
Will keep testing on a SG scout since i don't use my SMG fits that often in pubs. Have you used tried the Bolt Pistol, Ares?
Haha, yes, it's my primary sidearm and is a perfect fit with the SG.
However, i have a few ranged fits and they usually have the SMG for up close killing since i don't need the range on the BP on them. I duplicated a fit to test the ScP and replaced it's BP for testing. I figure i'll keep the fit and run it some to get better with the other sidearm.
If they every nerf the BP, which I hope they don't I think it's fairly balanced, I will now swap the that ScP i think. |
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Posted - 2015.08.13 17:55:00 -
[504] - Quote
Adipem Nothi wrote:Agreed! Very exciting :-)
Now we just have to make sure we don't get our hopes up... :( |
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Posted - 2015.08.13 18:57:00 -
[505] - Quote
VAHZZ wrote:Adipem Nothi wrote:I'm hopeful. The New Devs deliver. Then they go silent for a month like the other devs.
Yeah, it's been pretty depressing lately with how little is being said. |
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Posted - 2015.08.14 00:06:00 -
[506] - Quote
Pseudogenesis wrote:Woah, awesome! I wonder what they were testing. If I had to guess I would say they turned the parameter they suspect is making matches laggy WAY up for these battles, but who knows. Either way it's exciting. I was expecting hints towards a port but this is the next best thing.
I think the different numbers had diff settings to test what might be causing lag. Exciting stuff... Just remember to not get your hopes up. |
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Posted - 2015.08.14 21:37:00 -
[507] - Quote
I think there may be PC farming going on again with a bunch of the attacks I see lately. Some corps are always mostly attacked withou ever loosing a battle. They should really look into that ISK payout bug for PC battles we saw. |
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Posted - 2015.08.14 21:40:00 -
[508] - Quote
For curiosity sake, what do you guys think of those corps that have all their multiple districts at 12/13/14 timers. Personally I really hate the game mechanics that allow that.
I would love to see some new mechanics where you could only attack a district that was x hours different from your district sending clones as well as a limit to how many districts a corp could have on the same timer (say 2). |
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Posted - 2015.08.14 21:41:00 -
[509] - Quote
Example corp I have zero respect for...
http://evemaps.dotlan.net/corp/Abyss_of_Universe |
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Posted - 2015.08.14 21:42:00 -
[510] - Quote
Ares 514 wrote:For curiosity sake, what do you guys think of those corps that have all their multiple districts at 12/13/14 timers. Personally I really hate the game mechanics that allow that.
I would love to see some new mechanics where you could only attack a district that was x hours different from your district sending clones as well as a limit to how many districts a corp could have on the same timer (say 2).
To go along with those changes it would be great to limit how often a districts timer could be changed... Say once per week. |
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Posted - 2015.08.14 21:48:00 -
[511] - Quote
Another good PC mechanic would be to have a daily CP cost per district, say 1000 CP. This would prevent inactive corps from holding districts... Not going to name names :) |
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Posted - 2015.08.14 21:50:00 -
[512] - Quote
Perhaps I should make a thread capturing all my ideas in the feedback section... |
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Posted - 2015.08.14 21:51:00 -
[513] - Quote
The barbershop is dead today. |
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Posted - 2015.08.14 21:53:00 -
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First Prophet wrote:Ares 514 wrote:The barbershop is dead today. Forums ain't what they used to be.
Yup, we need CCP to do something so we can ***** about it! |
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Posted - 2015.08.15 00:00:00 -
[515] - Quote
J0LLY R0G3R wrote:Get districk, give to alt corp. Attack alt corp with ur main corp using only CP. Fill each side up get easy DK.
DK is pretty useless right now. I'm talking about ISk being given out for PC battles when it shouldn't .. Both Shotty and I saw some weirdness recently. |
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Posted - 2015.08.15 00:39:00 -
[516] - Quote
Don't get your hopes up but I had no lag in the few games I played today.... Perhaps they found something in the testing the other day... |
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Posted - 2015.08.15 05:54:00 -
[517] - Quote
Can confirm from tonight's PC that the corp gets ISK it shouldn't.
On a positive note I had no lag in it! |
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Posted - 2015.08.15 15:49:00 -
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xavier zor wrote:Haters gonna hate. Its not our fault that our top talent players are online during those hours, do you want us to change timers to when we have 4 people online just so your scrub-ass is happy??
Why do you even bother? No one has an active timer of 12/13. Your corp is taking advantage of the fact no one will attack those times because it's crazy time for the vast majority of the dust player base. Is it a valid tactic? Yes. Is it a cowardly tactic? Yes. Is the only way it will end be if CCP prevents it? Yes.
Imagine for a sec a corp says my active time is 02/03 and sets their sixteen districts half to 02 and half to 03... How long do you really think they would hold them? Not long regardless of skill which is why NO ONE has ever done that unless it's at some bs timer no one can field. |
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Posted - 2015.08.15 18:55:00 -
[519] - Quote
Dreis ShadowWeaver wrote:Ares 514 wrote:xavier zor wrote:Haters gonna hate. Its not our fault that our top talent players are online during those hours, do you want us to change timers to when we have 4 people online just so your scrub-ass is happy?? Why do you even bother? No one has an active timer of 12/13. Your corp is taking advantage of the fact no one will attack those times because it's crazy time for the vast majority of the dust player base. Is it a valid tactic? Yes. Is it a cowardly tactic? Yes. Is the only way it will end be if CCP prevents it? Yes. Imagine for a sec a corp says my active time is 02/03 and sets their sixteen districts half to 02 and half to 03... How long do you really think they would hold them? Not long regardless of skill which is why NO ONE has ever done that unless it's at some bs timer no one can field. Hang on, it's not their fault that they're Asian. That's the time that they're active. I'm sure that they cold be saying the same about your timers.
Your missing the point. You can not have 16 districts on two timers in any time that any other corps are actually active. It's that simple. Saying were active than is bs. Be honest you know no one is really active at that time and your taking advantage of that. If everyone wants to farm they should just all change their timers to 12 and farm away. |
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Posted - 2015.08.15 18:57:00 -
[520] - Quote
I think I might do something to prove my point :) |
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Posted - 2015.08.15 19:03:00 -
[521] - Quote
There are currently 51 districts with 12-14 timers. Two of which are under attack. |
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Posted - 2015.08.15 19:10:00 -
[522] - Quote
There are 87 total attacks currently on the 245 total districts. So we have 51/245 = 20.8% of the districts within those 3 timers and 2/87= 2.3% of the attacks versus 194/245=79.2% of the districts outside those 3 timers and 85/87=97.7% of the attacks.
Think on that. |
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Posted - 2015.08.15 19:18:00 -
[523] - Quote
VAHZZ wrote:I am terrified, blaze is blanket liking! So many likes!
He is out of contro! We are all doomed to endless likes. |
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Posted - 2015.08.15 19:46:00 -
[524] - Quote
Spademan wrote:Vahz, Ares (and Zor 'cause I know you're gonna start up again) stop spreading your **** in here. If you really need to take it to the war room.
For some reason acting like a petulant child seems to be encouraged there.
I'm not speaking anything except raising legit ideas/concerns on PC mechanics while suggesting changes for discussion. You are out of line with your little ramble IMO. |
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Posted - 2015.08.16 15:53:00 -
[525] - Quote
Adipem Nothi wrote:Knife Fight today! 20:00
Why oh why do you hate me so? |
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Posted - 2015.08.17 05:00:00 -
[526] - Quote
I played the gal lag facility and had no lag. I also went all around the inside. |
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Posted - 2015.08.17 18:26:00 -
[527] - Quote
IAmDuncanIdaho II wrote:Adipem Nothi wrote:Cross Atu wrote: Record those results, if you would be so kind, and link me as soon as you have them compiled (I know it'll take a bit to properly collect data). I'll pass them along directly as soon as they're ready. o7
Here's all the info I have: Match DetailsDate/Time: August 07, 2015 20:00 EVE Attacker: Nos Nothi Defender: Heaven84 Devils Location: Almur > Hedaleolfarber > Hedaleolfarber III - District 3 Infrastructure: Cargo Hub Match Participants / Resultshttp://imgur.com/klyMaKDhttp://imgur.com/nD6XkfNTransaction Detailshttp://i.imgur.com/0N90rk6.pngMoney TrailGoogle Doc Shotty have you checked our corp wallet? :-o [edit] @ Cross Atu Do you want another report? Got the full kaboodle, footage of battle (if that's even useful) plus corp wallet screen. 103 red kills 627,903 ISK in my pocket (and that should be the case for all 11 blue mercs) Almost 11m ISK in corp wallet from clone sales. We won. We didn't take the district. No further battles Pleeease tell me CCP didn't do eeeeet. Pleeeease.
It's busted right now :(
I hope they fix it ASAP.
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Posted - 2015.08.18 00:12:00 -
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Adipem Nothi wrote:Immortal John Ripper wrote: I ask again. Who is not working well with whom? Someone is trying, someone else is not. Looong day at work; kindly pardon the delay. More than willing to work with Aeon, provided he keep his facts straight and his crazy in check. Aeon Amadi wrote:If I had my way, The Barbershop would be permanently locked, deleted, and all attempts to re-create it given the same treatment. It is literally the scum of the forums and there is absolutely nothing beneficial that will ever come from it. Think he'll be willing to work with us?
Remember forum dwellers .... Shotty never forgets :) |
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Posted - 2015.08.20 17:50:00 -
[529] - Quote
The last post by by CCP Rattati was on 2015.08.05 22:40.
:(
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Posted - 2015.08.22 22:45:00 -
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Adipem Nothi wrote:dzizur wrote:Adipem Nothi wrote:Llast 326 wrote:I'd rather not see all the useful modules moved to LowslotGǪ again. I suspect we would see more people duel tanking Armour suits for more HP stacking wins. I'm not following your logic, Llast. Mercs can already dual tank if they wish to. What am I missing? What exactly are you trying to achieve with changes to myo? Better armor-v-shield unit interplay and fewer instances of high hitpoint / high mobility. That said, I don't think that Myofibs themselves are a problem. I'd rather see armor nerfed.
I disagree. Myrofibs are broken in my opinion. The maps were not designed with them in mind and it allows a huge advantage in their use. The fact you get insane melee damage since they added it onto a module instead of making a new one is just insult to injury. |
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Posted - 2015.08.23 00:05:00 -
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Spademan wrote:One Eyed King wrote:XxBlazikenxX wrote:One Eyed King wrote:Ares 514 wrote:
I disagree. Myrofibs are broken in my opinion. The maps were not designed with them in mind and it allows a huge advantage in their use. The fact you get insane melee damage since they added it onto a module instead of making a new one is just insult to injury.
Part of the reason it was added was because the already existing module was used so little. I am not saying it is OP or UP, but I don't think removal is the answer. My understanding is that stacking penalties don't seem to apply. Is that the case, or am I misremembering? You are correct. Perhaps adding them could be a way to make them less of a problem. Rattati opted instead for a limit of 3 on a fit.
They couldn't fix it so limited the number instead. Myros went from the least used biotic module to the most used by far after jumps were introduced. In my mind they need stacking penalties and the amount they increase jump height should be greatly reduced. A charged jump would also help as others have suggested. I like the idea that frame size should affect utility. As it is they are best used on medium frames. |
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Posted - 2015.08.23 00:09:00 -
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Toss the stacking penalties since it's not worth the effort if they couldn't figure it out before. Charged jump and reduced jump height would balance it nicely. |
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Posted - 2015.08.23 19:11:00 -
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Varoth Drac wrote:What about reducing the scan duration of all active scans to 1 second?
This way they give you intel on where enemies are coming from, but doesn't allow you to use their exact position to aid you in combat.
More of a strategic advantage rather than a combat advantage.
I suggest also reducing the focussed scanner's range to 50m, as it's short duration will no longer be a drawback.
What do you think?
I like.
Active scans should give you a brief snapshot not constant scans for a long time after. I will say though one good suggestion I've seen is to make active scans active. As in it scans for as long as you have it out and hold the scan button. Then add a similar duration like the cloak to limit how long you can scan for. Either are better than current mechanics IMO. |
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Posted - 2015.08.23 23:50:00 -
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Adipem Nothi wrote:One Eyed King wrote:A fixed inner ring to 5 or 6 meters would be great.
Then at least Range Amps could go back to old numbers. That's a good idea. I suspect they'd have to tweak the coding from a derived value to a fixed value, but I don't think that'd be unreasonably difficult to do.
I've always been a fan of a fixed 5m inner scan ring. No idea why try didn't do it this way in the first place. |
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Posted - 2015.08.24 00:44:00 -
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Adipem Nothi wrote:Alrighty, gents. Have some numbers for you to shoot holes in: Google DocAddressing Passive Scans only for now; will focus on Active Scans later. As a point-of-reference, a single damp'd MN Scout's has a 24dB profile, and a double damp'd MN Scout has an 18dB profile. Looking forward to your thoughts and feedback. Design Goals* Restore Range Amps to functional state without going overboard * Return AM Scout's role as "Scout Hunter" at short-to-mid range without throwing the MN Scout under the bus * Require greater investment to scan dampened units at close range @ OEK - I like the idea of fixed inner rings, but I don't think it is an absolutely necessity. Check out the values and tell me what you think.
I like the standardized base scan range between frames. I think the cal scout has too strong passive a. I've never agreed with that bonus when Ewar is actually good since it applies to the entire squad (which is now even bigger) and aids suits with crappy passives / range. As long as shared scans exist ( which they shouldn't but we are stuck with them) you can not have something like e cal scout you propose.
Edit: similar issue with Amarr scout. |
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Posted - 2015.08.24 16:55:00 -
[536] - Quote
Adipem Nothi wrote:New Numbers! Google Doc: Falloff 2.0.2Design Goals* Restore Range Amps to functional state without going overboard * Return AM Scout's role as "Scout Hunter" without throwing the MN Scout under the bus * Require greater investment to scan dampened units at close range * Reign in potentially too potent passives of AM and CA Scouts proposed in 1.0.1 Looking forward to your thoughts, gents.
By and large, we're weakening passives across the board with this one. As passives are already far weaker than actives, I wouldn't anticipate any meta shifts in terms of competitive recon; that said, this version does solve more than a few existing problems and makes investment in Precision Enhancers and Range Extenders much more meaningful. I'm of the opinion that 2.0.2 would dovetail nicely with a nerf package for active scans.
I think you should include a Profile table in it for reference. |
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Posted - 2015.08.24 17:07:00 -
[537] - Quote
For active scanners i like it with the following additional suggestion below.
Make the different decibel scanners available at all tiers. Currently standard/advanced scanners are useless at times while proto scanners are too powerful. So if you have say a 46/30/21dB scanners (no clue on actual real values currently), have them available at all tiers with the advanced / proto ones lasting longer / recharging faster... i.e. like cloaks a bit. The standard cloak isn't useless it just doesn't last long. |
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Posted - 2015.08.24 17:13:00 -
[538] - Quote
Initial impressions are passives seem okay. Wasn't sure about reduced range but it achieves the affect without requiring range extenders to add a set meter increase instead of % based. |
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Posted - 2015.08.24 17:15:00 -
[539] - Quote
Ares 514 wrote:For active scanners i like it with the following additional suggestion below. Make the different decibel scanners available at all tiers. Currently standard/advanced scanners are useless at times while proto scanners are too powerful. So if you have say a 46/30/21dB scanners (no clue on actual real values currently), have them available at all tiers with the advanced / proto ones lasting longer / recharging faster... i.e. like cloaks a bit. The standard cloak isn't useless it just doesn't last long.
Just to clarify, the 46dB scanner would last the longest, the 30dB a shorter duration and the 21dB the shortest. Then at Advanced / Proto tier maybe instead of both duration / recharge changing just have recharge speed increase. That way you have one variable. |
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Posted - 2015.08.24 17:20:00 -
[540] - Quote
Adipem Nothi wrote:Ares 514 wrote:For active scanners i like it with the following additional suggestion below. Make the different decibel scanners available at all tiers. Currently standard/advanced scanners are useless at times while proto scanners are too powerful. So if you have say a 46/30/21dB scanners (no clue on actual real values currently), have them available at all tiers with the advanced / proto ones lasting longer / recharging faster... i.e. like cloaks a bit. The standard cloak isn't useless it just doesn't last long. Not sure that I'm following. Currently, STD Scanners scan at 46dB, ADV at 36dB, PRO at 28dB and Focused at 20dB. GalLogis get at 25% bonus to precision. Can you give an example with specific numbers?
So i'm saying have a 46dB, a 36dB, a 28dB, and a 20dB available at Standard/Advanced/Proto tiers. So instead of scan precision increasing by tier it's available at all tiers. Then change either duration and/or recharge rates based on tiers.
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Posted - 2015.08.24 17:24:00 -
[541] - Quote
Some quick random numbers to demonstrate:
Tier, Precision, Duration, Recharge Standard, 46dB, 15s, 10s Standard, 36dB, 15s, 20s Standard, 28dB, 5s, 20s Standard, 20dB, 1s, 30s
Advanced, 46dB, 15s, 7.5s Advanced, 36dB, 15s, 15s Advanced, 28dB, 5s, 15s Advanced, 20dB, 1s, 22.5s
Proto, 46dB, 25s, 7.5s Proto, 36dB, 25s, 15s Proto, 28dB, 10s, 15s Proto, 20dB, 2s, 22.5s
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Posted - 2015.08.24 17:42:00 -
[542] - Quote
Adipem Nothi wrote:Ares 514 wrote:Some quick random numbers to demonstrate:
Tier, Precision, Duration, Recharge Standard, 46dB, 15s, 10s Standard, 36dB, 15s, 20s Standard, 28dB, 5s, 20s Standard, 20dB, 1s, 30s
Advanced, 46dB, 15s, 7.5s Advanced, 36dB, 15s, 15s Advanced, 28dB, 5s, 15s Advanced, 20dB, 1s, 22.5s
Proto, 46dB, 25s, 7.5s Proto, 36dB, 25s, 15s Proto, 28dB, 10s, 15s Proto, 20dB, 2s, 22.5s
A beam with a 1-2 second duration would not be sufficient to net recon assists. To recap (just in case) my thinking is that Duration would be changed to "Reserves" and (like cloak) measure how long a scan beam can be maintained between recharges. "Lingering" Target Visibility will be removed altogether in favor of "lasing" targets; scan duration will last only as long as the target remains lased; units killed while lased will net recon assist WP. Also, would the scanners above have the same scan range and scan angles?
Maybe i wasn't clear, but those were just random numbers i threw in quickly.
You're right i was framing it in the current context not your new Reserves (which i like). Basically keep what you have but allow all tiers to have each precision level variants and don't have scan precision be the variable that changes by tier. |
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Posted - 2015.08.24 18:02:00 -
[543] - Quote
Varoth Drac wrote:Adipem Nothi wrote: In my opinion, it was a mistake to give Logis better range than Scouts in the first place. They've since been buffed in other, more significant ways; meanwhile, Scout usage rates have declined drastically. From my own anecdotal in-game observations, I presume Scout performance/efficiency has declined alongside usage. Scouts have mobility, EWAR, and not much else. If there's going to be a special EWAR snowflake, I believe it should be the Scout. The Progression Tab says so :-) Logis don't need the range buff, and range buff absolutely bleeds allover AM Scout's role.
Scouts do have superior EWAR than logis. Assaults have average profile, precision and range. Logis have poor profile, average precision and superior range. Scouts have superior profile, superior precision and average range.
I like everyone having the same base scan range. Balances out range extenders and gives a solid foundation IMO.
Edit: I also agree with shotty they never should have had better range then scouts. Note that his suggestion nerfs scout scan range to. |
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Posted - 2015.08.24 19:14:00 -
[544] - Quote
Varoth Drac wrote:Sounds good, though I don't think passives are too powerful at the moment, except possibly the inner rings.
By the way, I don't necessarily prefer my proposal over yours. It's just an alternative. There is so much to consider after all.
Passive EWAR isn't really a problem cause it's dead currently. They killed Range Extenders. |
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Posted - 2015.08.24 21:41:00 -
[545] - Quote
Adipem Nothi wrote:Ares 514 wrote:Adipem Nothi wrote:Ares 514 wrote:Some quick random numbers to demonstrate:
Tier, Precision, Duration, Recharge Standard, 46dB, 15s, 10s Standard, 36dB, 15s, 20s Standard, 28dB, 5s, 20s Standard, 20dB, 1s, 30s
Advanced, 46dB, 15s, 7.5s Advanced, 36dB, 15s, 15s Advanced, 28dB, 5s, 15s Advanced, 20dB, 1s, 22.5s
Proto, 46dB, 25s, 7.5s Proto, 36dB, 25s, 15s Proto, 28dB, 10s, 15s Proto, 20dB, 2s, 22.5s
A beam with a 1-2 second duration would not be sufficient to net recon assists. To recap (just in case) my thinking is that Duration would be changed to "Reserves" and (like cloak) measure how long a scan beam can be maintained between recharges. "Lingering" Target Visibility will be removed altogether in favor of "lasing" targets; scan duration will last only as long as the target remains lased; units killed while lased will net recon assist WP. Also, would the scanners above have the same scan range and scan angles? Maybe i wasn't clear, but those were just random numbers i threw in quickly. You're right i was framing it in the current context not your new Reserves (which i like). Basically keep what you have but allow all tiers to have each precision level variants and don't have scan precision be the variable that changes by tier. Like this? Google Doc: Beam Scanners - Ares ModelEdit: My regen numbers are off. Tinkering ... Per Protofits: PRO Cloak - Duration 40s, Regen 20s ADV Cloak - Duration 30s, Regen 15s STD Cloak - Duration 15s, Regen 10s Pretty sure this means it takes 20 seconds for prototype cloak fully regenerates its 40 seconds of reserves ... Edit 2: Fixed.
Exactly. Makes lower tier scanners more viable instead of useless.
I wonder if it would be good to suggest the gal logi racial bonuses change from scan precision to reserves & regen bonuses with your new model?
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Posted - 2015.08.24 22:21:00 -
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Why do you think it's harder for newbros? I personally think it's clearer than what we have now. |
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Posted - 2015.08.24 23:45:00 -
[547] - Quote
Adipem Nothi wrote:Ares 514 wrote:Why do you think it's harder for newbros? I personally think it's clearer than what we have now. Because scanners are progressively more expensive and resource intensive. Makes practical sense to me that the ones capable of detecting dampened units are pricier and tougher to fit than ones which cannot. As meta & price go up, precision gets stronger. To me, this is an easy-to-understand relationship.
Interesting I find the opposite. I think it's really clear if the same named scanner has the same precision across tiers and it's the duration and regen that change between tiers.
First, a newbro won't have proto scanners and may be frustrated and confused why he can't scan some fits. Precision, profile and rings are not very clear to any newbro whereas duration and regen changes have obvious impacts.
Second, I forget but I'm sure I had something very relevant, will update when it comes to me. |
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Posted - 2015.08.24 23:52:00 -
[548] - Quote
^ edited |
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Posted - 2015.08.25 00:16:00 -
[549] - Quote
Adipem Nothi wrote:Ares 514 wrote:Adipem Nothi wrote:Ares 514 wrote:Why do you think it's harder for newbros? I personally think it's clearer than what we have now. Because scanners are progressively more expensive and resource intensive. Makes practical sense to me that the ones capable of detecting dampened units are pricier and tougher to fit than ones which cannot. As meta & price go up, precision gets stronger. To me, this is an easy-to-understand relationship. Interesting I find the opposite. I think it's really clear if the same named scanner has the same precision across tiers and it's the duration and regen that change between tiers. First, a newbro won't have proto scanners and may be frustrated and confused why he can't scan some fits. Precision, profile and rings are not very clear to any newbro whereas duration and regen changes have obvious impacts. Second, I forget but I'm sure I had something very relevant, will update when it comes to me. Third, we are making it very similar to cloaks and the main difference between cloak tiers is duration/regen. I like symmetry :) Fourth, I want there to be a practical use case for standard scanners, which there really isn't currently. Errr. Agree to disagree? I'm with you on #4 though. Basic Scanners currently scan at 46dB, sufficient to pickup undampened Heavies and Commandos. This could be lowered to 41dB, which would be sufficient to also pickup undampened Logis and Assaults. I don't think it beyond the grasp of newbros to realize that the really squishy suits are somewhat faster than other suits and better at ducking scans. If they weren't, why would anyone use them? "Assassins", "Rogues", "Scouts" are fairly common archetypes; I think DUST newbros can appreciate the need for effective stealth and understand it an investment would be required to overcome it.
Agreed to disagree :)
One thing to think about is equipment had lower profiles as the tier goes up and scanning equipment is really useful. If you are worried about standard scanners scanning scouts I think with the new system you could limit how often they could do it and it would encourage the use of dampners in pubs more. |
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Posted - 2015.08.25 00:17:00 -
[550] - Quote
Perhaps some others could weigh in on our disagreement and provide some input... |
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Posted - 2015.08.25 00:37:00 -
[551] - Quote
I'm just putting out one idea I think would work well. The majority of what you have is good. The key is active scanning not click and shoot or rep stuff while everyone stays scanned.
I.e were debating a small part of the main solid idea. |
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Posted - 2015.08.25 19:52:00 -
[552] - Quote
Adipem Nothi wrote:PARKOUR PRACTIONER wrote:... & YT. Yoga Time? Yogurt Tasting? Yours Truly?
That's a tricky one to figure out... |
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Posted - 2015.08.25 20:01:00 -
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sir RAVEN WING wrote:sir RAVEN WING wrote:So, while running Minscout I noticed a lot of 'You have been scanned' messages. (I had no damps on, so I am not going to complain about that.)
I did however notice it made a little cluttered as the 'Standby, Triage unit in the vicinity' message would only pop up for a few milliseconds before 'You have been scanned' reappeared.
This was a problem because I could not tell how far away the nearest needle was, and especially because I could not tell if it was moving away or towards me.
So, I was thinking, what can we do to fix this little problem, it isn't the biggest, but it's irritating.
So far I have thought of a 'Status Symbol' that go into the upper right hand corner, and would be rather small, it would be green/blue if you have no been scanned, and once scanned, the message would pop up there for a few seconds and then disappear into a red icon.
Thoughts about this? Has anyone else had a problem with this? Apologies for bringing this up again, but I do so like some thoughts when I do attempt to bring something productive to the Barbershop.
It needs to be changed so that messages don't overlap.. This is part of a bigger issue with the HUD needing improvements... i.e. constant orbital notifications instead of icons indicating which OB's you can do currently.
There have been some great HUD suggestions in the feedback area sadly no dev responses on them. |
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Posted - 2015.08.26 18:11:00 -
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I had a first last night.... I was scanned in my gal scout which has a single dampener!
Blew my mind.
I've never encountered that issue in pubs, hell, I almost never encounter it in PC! |
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Posted - 2015.08.26 18:13:00 -
[555] - Quote
Also wrecked face in PC last night. Some good fun was had.
I'm getting better at flanking... sometimes i tend to be a bit to aggressive... heck lets be honest I have a problem! I'm most often too aggressive :) |
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Posted - 2015.08.27 00:35:00 -
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Adipem Nothi wrote:Ares 514 wrote:I had a first last night.... I was scanned in my gal scout which has a single dampener!
Blew my mind.
I've never encountered that issue in pubs, hell, I almost never encounter it in PC! Better knock on wood, Ares! I get hit w/ Focused Scans pretty often.
Knock knock |
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Posted - 2015.09.01 15:35:00 -
[557] - Quote
Trello updated:
CCP Rattati created Shield tanking buff/armor nerf in Balance Hotfixes on CCP Rattati's Big Board of Things
6 hours ago CCP Rattati created Swarm launcher vs ADS nerf in Balance Hotfixes on CCP Rattati's Big Board of Things
6 hours ago CCP Rattati created Large MIssile turrets in Balance Hotfixes on CCP Rattati's Big Board of Things
6 hours ago CCP Rattati created Scrambler Rifle alpha dps in Balance Hotfixes on CCP Rattati's Big Board of Things
6 hours ago CCP Rattati created Acquisition timers in Balance Hotfixes on CCP Rattati's Big Board of Things
6 hours ago
CCP Rattati created Balance Hotfix 1.2.X in Balance Hotfixes on CCP Rattati's Big Board of Things
6 hours ago |
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Posted - 2015.09.01 16:17:00 -
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True in general, but the hotfix area there is valid. Basically that's a list of what's happening in the next hotfix. |
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Posted - 2015.09.01 16:56:00 -
[559] - Quote
I played domination last night since I couldn't find any skirmish battles. It was a truly sad experience... my old favourite game mode is still complete ****.
Unbalanced # of players - I think in one we had 4 more guys then them at the start.
Horribly balanced teams - Skill wise it was easy win, no one fought for point, just hunted around for something to kill, i..e boring game
Impossible to complete my hack missions and WP missions since there was nothing to do. I gave up and quit for the night with 2 missions done. |
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Posted - 2015.09.02 18:05:00 -
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PARKOUR PRACTIONER wrote:I don't want to see another extreme rise in shotgun scouts again but im seriously sick of seeing shotgun min assaults. A shotgun scout is practically not needed in PC. I believe min scout are more popular then gallente just for this reason alone, its almost guaranteed if min assault isn't using a CR there using a shotgun. Or a jump MD PLC which those i don't mind much.
The only practical use for gallente is to avoid duvolle scanners or brick up & grab a rifle & be a slayer scout. I'd honestly rather brick a gallente then to put a shotgun on my min assault. I dont even like saying im a shotgun gallente scout anymore.
MA with SG & REs > GS with SG & REs MA with SG & uplinks > GS with SG & uplinks
For all the people that say 'Gallante scout with SG & REs is OP!' I'd say, 'Min assault with SG & REs is STILL OP even with the movement nerf!' Rant done.
Zor for a fun PC I'd say militia ion pistol only. Maybe with a militia flaylock to go with it.
Park, I fully understand what you're saying and I wonder if you're saying it from that PC we had a bit go vs SKILL OF GOD. Didn't help we were 4 man down that battle. Seriously though I was fighting min/gal assaults with Bons SG's... it was ridiculous. I'd hit them then they'd two hit me before i could finish them. Didn't see a single scout on the other side running SG's, only assaults.
Then when we went outside almost all of them was running jump fits... sigh, bs for those that say that's not competitive and game breaking in some ways. |
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Posted - 2015.09.02 18:10:00 -
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Adipem Nothi wrote:o/ Scouts. Help me shoot holes in this! Scout Class Bonuses* Fitting Reduction to Cloak * Efficacy Bonus to Dampeners Scout Racial Bonuses* Gallente - Reduction to profile action penalties* Caldari - Range & Precision * Minmatar - Hack & Slash * Amarr - Base Stamina & Bonus to Biotics
Thoughts?
Bang bang... holly piece of junk.
I thought we've had this discussion a while ago and agreed to remove the cloak fitting bonus and let everyone have those pieces of crap so they can't ***** about it. I forget what we were replacing it with though.
The Efficacy bonus to dampeners as a scout role bonus i'm 100% behind and believe the majority of us liked from previous discussion.
Never loved the range/precision on caldari, in my mind it's to game breaking having both. Personally I think any precision / range bonuses should be efficacy so to get the bonus you have to use the modules. |
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Posted - 2015.09.02 20:15:00 -
[562] - Quote
Adipem Nothi wrote:Above average risk. Below average reward. Sound investment?
Hang in there, Park. Keep working on those flanking routes, shenanigans and backstab techniques. I don't think that Rattati subscribes to the "scouts are supposed to be bad" model. If our efficiency relative to other classes is down (and it probably is) I suspect he'll do something about it rather than make excuses for it.
Dust is many things, but first it is a shooter. We're all here to kill things, and if Scouts are overly inefficient enough at killing, I believe changes will be made. So keep doing what you're doing. Or skill GalLogi and ride out the storm with more reward, less effort and far less frustration. Like me ;-)
I agree... every suit should be able to slay to a decent degree. I guess i just hate that a SG is better on an assault currently then a scout in PC, I was hoping that would be fixed. |
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Posted - 2015.09.02 20:18:00 -
[563] - Quote
Ghost Kaisar wrote:Adipem Nothi wrote:Above average risk. Below average reward. Sound investment?
Hang in there, Park. Keep working on those flanking routes, shenanigans and backstab techniques. I don't think that Rattati subscribes to the "scouts are supposed to be bad" model. If our efficiency relative to other classes is down (and it probably is) I suspect he'll do something about it rather than make excuses for it.
Dust is many things, but first it is a shooter. We're all here to kill things, and if Scouts are overly inefficient enough at killing, I believe changes will be made. So keep doing what you're doing. Or skill GalLogi and ride out the storm with more reward, less effort and far less frustration. Like me ;-) Logis routinely do well averaging only 2-4 kills in PC. Scouts aren't bad, just not able to take on tanked assaults suits up front. I would hate for someone to buff scout HP or something to compensate for the lack of killing. The LAST thing we want is for scouts to become viable slayer suits again. I think we all hated that time a little on the inside. It was such a mockery of how this game was supposed to be played.
They're not bad but at a disadvantage vs assaults with SG's in a CH. It's easy for an assault to tank one SG hit and still do tons with their slots. In a CH you have to get in close to cleanup links / lay down links and if your team has bad positioning you WILL be fighting those assaults with SG's trying to set up better positions and get points. Currently you're at a disadvantage pretty much every time you engage them.
Perhaps i'm wrong in thinking the SG should be at least as good if not better on a scout than an Assault? |
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Posted - 2015.09.03 15:19:00 -
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Varoth Drac wrote:I'm glad assaults can use shotguns well.
My view is that an attack from the front with two assaults is not as effective as an attack the front with an assault and from the rear with a scout.
If the enemy have scans in place, you can't flank anywhere near as effectively with an assault. Not to mention all the other chaos you can cause undetected behind enemy lines.
Frontal assault assaults will always be the easiest form of attack. You need assaults to apply that pressure on the enemy. It's what the assault is designed for, and I'm glad it's comfortable in that role.
Sneaking around is unlikely to net you as many kills. But it will be just as helpful for your team. Some have accused the scout of being a solo role. I disagree, it's about disruption. It allows your team to bring the hammer down, either with the scout there in the fray or off somewhere causing grief. A scout should be no less deadly than any other role. But you'll just be too busy winning the match to get as many kills as others.
This is the way I see things. I just wish the cloak was a little better. It would help define our role as masters of stealth and deception. It saddens me a little to see newer players asking for cloaked scout advice, and everyone telling them not to bother with it. After all, a triple damped assault isn't much different from a scout. It's the cloak that sets us apart.
The problem is a triple dampner min assault with one kincat is basically a higher HP scout, they don't need passive scans because of active scans. Hence they can do what a scout does but better for flanking or killing scouts. This is why so many are running them in PC and tells me that their is an issue with scouts presently. |
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Posted - 2015.09.04 15:24:00 -
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dzizur wrote:Matticus Monk wrote:Scouts, Bastards, Countrymen:
What is the deal with joining squads after I deploy into a game (as in, why can't I figure out how to do it)? It used to be that I could go see all the players in the 'team' area (or whatever it's called), see who is squadded and hop into unlocked squads. Now I can't seem to figure out how to do this.
This was an awesome way to meet new people when soloing and be part of a team - I used to do it all the time!! Now if I use squad finder most of the time I get into a squad that isn't deploying.
So, I just run solo mostly now unless I have any luck LFS'ing.....
Oh man.... don't get me started on this one... CCP introduced "progression" tab that lags as hell to improve NPE. While at the same time, to save memory/resources they deleted the icons from team chat etc, deleting the ability to see anyone on any channel while your ingame. Now you have to lfs before game, or wait 2 hours in squad finder.. BTW. 17 GMT+1 I'm back from work and would happily squad with you :)
This drives me nuts too. The worst part is I was looking forward to the so called performance improvements and then they pulled that ****... gg CCP gg... You got us all.
The best part? Zero performance improvements from it and they refuse to even discuss removing the **** 'fix' they did...
*cries in corner*
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Posted - 2015.09.04 17:42:00 -
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mollerz wrote:Matticus Monk wrote:Scouts, Bastards, Countrymen:
What is the deal with joining squads after I deploy into a game (as in, why can't I figure out how to do it)? It used to be that I could go see all the players in the 'team' area (or whatever it's called), see who is squadded and hop into unlocked squads. Now I can't seem to figure out how to do this.
This was an awesome way to meet new people when soloing and be part of a team - I used to do it all the time!! Now if I use squad finder most of the time I get into a squad that isn't deploying.
So, I just run solo mostly now unless I have any luck LFS'ing.....
When they made this change was right about the time I realized that this game was being developed into the ground and left. That was really the final straw. I can;t suffer idiotic game development to that level of incompetence and lack of understanding one's OWN product. I was like ah well. Game is dead. shrug. Good riddance.
This was definitely one of the biggest steps backwards i've seen. To actually take away useful functionality... so sad, a dark day indeed.
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Posted - 2015.09.04 17:45:00 -
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So I think this game is finally pay to win.
I know many argued about certain items you could buy etc... but I never really considered it pay to win until this stupid warbarge damage bonus factory. I hated it when they announced it and I still do.
Apparently you can get it to level 8 now which means 9% bonus to damage. It's impossible to get to this level without buying components for aurum. This damage bonus has a large direct impact on TTK in game and directly makes one player stats wise better. Another dark day in Dust. |
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Posted - 2015.09.04 18:15:00 -
[568] - Quote
Adipem Nothi wrote:Wonder what that'd come out to in actual dollars, to level a barge and augmented ammo subsystem from 0-8 using only AUR.
I'm guessing a lot. I'm going for level 5 and it's like 50k i think. |
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Posted - 2015.09.04 20:04:00 -
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Ghost Kaisar wrote:Ares 514 wrote:So I think this game is finally pay to win.
I know many argued about certain items you could buy etc... but I never really considered it pay to win until this stupid warbarge damage bonus factory. I hated it when they announced it and I still do.
Apparently you can get it to level 8 now which means 9% bonus to damage. It's impossible to get to this level without buying components for aurum. This damage bonus has a large direct impact on TTK in game and directly makes one player stats wise better. Another dark day in Dust. I wonder if that bonus is applied flat, like the commando bonus. If so, you could potentially have a commando with 19% increased BASE damage, with the possibility for another 13% with two damage mods. Throw in some profile bonuses, and things get scary. I'd do the math, but I'm still entirely sure how it's calculated. My gut says that It would be lumped into the base, meaning that you would have 19% increase before anything was subtracted. I checked protofits, but I'm not entirely sure how they calculate things. I work backwords, and my early proofs seem right. Then I try the whole things and get leagues off of them. All I know is that 19% increased base damage without stacking penalties is VERY scary.
Given how they do things I believe it would be 19% increased base, could be wrong, but yeah, it's very scary. So now when they try to balance weapons it's going to be VERY hard.
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Posted - 2015.09.05 00:00:00 -
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Adipem Nothi wrote:mollerz wrote: Game is dead. shrug. Good riddance. Too much potential to die.
It's like a company I used to work for... They made money despite themselves. CCP is the same, they're their own worst enemy. |
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Posted - 2015.09.05 02:40:00 -
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Dreis ShadowWeaver wrote:Radiant Pancake3 wrote:Just maxed out Damps and Precisions..... You know, I don't have a single point into Precision.
Really? I'm surprised I find the bonus extremely useful and have a number of fits with them. |
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Posted - 2015.09.05 15:39:00 -
[572] - Quote
It feels like days of old... Is anyone else getting annoyed at the complete lack of updates coming out of CCP lately?!
Where is the next hot fix and or update? |
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Posted - 2015.09.07 00:45:00 -
[573] - Quote
I feel like something good or bad is going to happen to dust soon....
Just a gut feeling but been so little for so long that either something very good or very bad must be going on! |
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Posted - 2015.09.07 00:46:00 -
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^ am I paranoid or are you guys wondering the same? |
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Posted - 2015.09.07 01:21:00 -
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Mad Kras wrote:Ares 514 wrote:^ am I paranoid or are you guys wondering the same? Hello! me and VAHZZ are talking about relevant stuff here
That will be the day! :) |
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Posted - 2015.09.07 01:33:00 -
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VAHZZ wrote:Ares 514 wrote:Mad Kras wrote:Ares 514 wrote:^ am I paranoid or are you guys wondering the same? Hello! me and VAHZZ are talking about relevant stuff here That will be the day! :) I am always relevant! *shakes fist*
Those that claim relavency are irrelevant :) |
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Posted - 2015.09.07 17:45:00 -
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Adipem Nothi wrote:Ares 514 wrote:^ am I paranoid or are you guys wondering the same? I'm optimistic :-) Sounds like they're working on powercores, but I don't think they'll be ready any time soon. Also, we just started the EWAR talks, so that one's likely a patch or two out as well. So what's left on the tinfoil horizon? Simple Crafting and Career Statistics are two distinct possibilities. But with all the fussing about performance/stability lately, my money's on major performance improvements. Thinking graphic tweaks, static maps, etc.
Your new name is Mr Optimistic. I worry when we hear so little for so long. CCP does best when they run ideas by the community instead of blindly working on things. |
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Posted - 2015.09.08 15:47:00 -
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Arkena Wyrnspire wrote:XxBlazikenxX wrote:Arkena Wyrnspire wrote:Anyhow, who here actually has Skype?
Even if we don't use it for DnD, skype is a neat social tool. No, you don't have to actually talk (Dreis) or even listen - you can use it as a live text chat as well, which also saves the backlog so you can read it anytime. I got Skype IIRC, I already have you as a contact.
I have it sitting in the background while i work, but don't use it much these days. |
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Posted - 2015.09.08 16:56:00 -
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I love the NK/BP combo, it's my main knifing fit. Of course the NK's are in the main slot :) |
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Posted - 2015.09.08 17:24:00 -
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Strongboxes pilling up?! Worry no more...
https://forums.dust514.com/default.aspx?g=posts&m=2947374#post2947374 |
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Posted - 2015.09.10 14:38:00 -
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xavier zor wrote:VAHZZ wrote:xavier zor wrote:How much would guys you sell an 'exile' assault rifle for?
It is inevitable that they release full player trading, i'm a buyer for one! Hm...possibly 1m? But that is me, i doubt anyone would sell it for a millie. if anyone has one, I will spend up to 10mil on it! edit: DPLAK
I have one and would consider 10 mil. Hit me up when it can be traded. |
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Posted - 2015.09.10 14:39:00 -
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XxBlazikenxX wrote:xavier zor wrote:XxBlazikenxX wrote:xavier zor wrote:fake AE can't do sh*t unless they use dat auto-aim and are in a squad Lol, AE's current A team is better than 0.H's A team in their prime. You're just salty because we have the most territory in MH. The first part of that quote came from OG AE; roner general So I am set for my dust life now! I have quafe knives, an APEX tiger scout, a skin to put on it and either a BPO CR or AR to put on it! I wish I got quafe nks, guess I'll have to settle with this quafe swarm launcher....
I got that one too... Lol, might be the most useless bpo out there! No one uses standard swarms and expects to break anything... |
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Posted - 2015.09.10 14:45:00 -
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Adipem Nothi wrote:Matticus Monk wrote: Best news in a long time, thanks Gents! Back to FW - used to love fighting for the Gallente and Minmatar.
PS - unplugged Nirvanah never gets old. PPS - Jesus does want me for a sunbeam.
Just a heead's up. Not sure if it is still the case, but last I checked the bigboy corps were dogpiling into one faction or another. Also, FW Boosters may be applying more than the labeled bonus; one for each faction was issued several months back via newsletter.
They do. I think you get double LP instead of 1.5 times. I also believe this has been busted for sometime. |
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Posted - 2015.09.10 17:23:00 -
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Started playing The Witcher 3 yesterday... i have a feeling i'm going to get frustrated at all the quests... I'm too much a completionest. |
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Posted - 2015.09.10 17:36:00 -
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XxBlazikenxX wrote:Ares 514 wrote:Started playing The Witcher 3 yesterday... i have a feeling i'm going to get frustrated at all the quests... I'm too much a completionest. How is it? I honestly have never played any other game since Dust came out.
I've heard good things about it... haven't really gotten into it enough to tell yet personally. |
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Posted - 2015.09.11 01:51:00 -
[586] - Quote
XxBlazikenxX wrote:What do you mean by " "?
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Posted - 2015.09.11 18:03:00 -
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Adipem Nothi wrote:J0LLY R0G3R wrote:Something about how low hanging fruit shouldn't be so easily passed up and complained about for fruit that 'might' be higher up in the tree. I'm with Jolly on this one. Easy Event > No Event. If we must moan, let's moan about something we can all get righteously fired up over. Like EWAR. Or cloak. Or lag. Or King HP. Or suckball speedtanking. Or how PC could've been spectacularly awesome if we'd only had Raids. Or Tanks. You know, the usual stuff :-) Edit: just read Rattati's comment ... that's a lot of potential SP. Should we check Tesfa's math?
Oh if there had only been Raids! |
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Posted - 2015.09.11 18:51:00 -
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PC was so close to being great. The only things missing IMO are:
- Proper raids, que up 30mins from attack time during window around district timer.
- A district maintenance CP cost, say 1000 CP per district per day (to actually limit the number of districts a corp can hold)
- Gradual reduction to Corporations CP each day, say 500 CP (to prevent saving up in tons of alt corps)
- Exponential CP cost to change district timers by each additional hour (way to cheap currently to make 03 timers 13)
- A limit so that you can only attack a district from a district that is within x hours window of that district. (so 13:00 timers can't attack 03).
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Posted - 2015.09.12 14:52:00 -
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Adipem Nothi wrote:SG+NK? Range Amps? Ask Raven? Part of me wants to protect those who come here seeking info from bad advice like this. Another part appreciates that poor Scout performance is a good way to get Rattati's attention. Carry on.
Lol |
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Posted - 2015.09.12 14:56:00 -
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PARKOUR PRACTIONER wrote:Matticus Monk wrote:PARKOUR PRACTIONER wrote:
What should i rename my main?
Park and Sons Parks and Rektreation Emperor Park Grandmaster Park D.J. Parkmaster Park Cyanide Died Park Parkus Le Park Cyber Shark Park Did you snark my Park? Parker Night Homie don't Park that Bo knows Park Parky Park and the Funky Bunch Hark! See that Park? Can't you Park!? Stark Park My Park is worse that my bite Dark Park Are you a Narc, Park? Parka Park All sPark Outta da Park Billy-Bob Park I like em all! Especially cyber shark park & all spark. You know what would make this funnier, asking GD.
I was going to reply but monk did it for us all.
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Posted - 2015.09.13 01:04:00 -
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noob cavman wrote:My drink has sparkles in it. Sparkle sparkle
Is that the winner park? |
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Posted - 2015.09.14 19:28:00 -
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I anticipate seeing Shotty around a lot less over the coming weeks.
*raises a glass to little shotty* |
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Posted - 2015.09.15 01:44:00 -
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Just realized I hit 75 million SP recently... |
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Posted - 2015.09.15 01:46:00 -
[594] - Quote
On another front, played some more Witcher 3 yesterday. I must say they did a good job on a number of UI elements. They did screw up font size for the console though. |
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Posted - 2015.09.15 16:53:00 -
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Ghost Kaisar wrote:I now have Cal scout.
I like the Cal scout.
It actually hits and runs better than the minmatar scout. It has utterly fantastic shield regen.
Now you're making me want it.
Hey Ghost, is your corp pub chat LOLFA? |
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Posted - 2015.09.15 16:59:00 -
[596] - Quote
Anyone know AE's pub chat? |
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Posted - 2015.09.15 17:09:00 -
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XxBlazikenxX wrote:Ares 514 wrote:Anyone know AE's pub chat? We don't have one.
Well then.... be that way! :)
Do you know whose in leadership that I can hit up? |
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Posted - 2015.09.15 17:22:00 -
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How's the event going? Did they ever confirm in FW counts? |
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Posted - 2015.09.15 19:25:00 -
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^ lol, i know |
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Posted - 2015.09.16 02:14:00 -
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J0LLY R0G3R wrote:Ares 514 wrote:How's the event going? Did they ever confirm in FW counts? FW should because PC does. Even though I remember them saying it wouldn't.
Go figure.. |
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Posted - 2015.09.17 16:54:00 -
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Arkena Wyrnspire wrote:It's been around since daily missions started, so... .. don't expect it to ever be fixed. |
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Posted - 2015.09.17 16:59:00 -
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Ghost Kaisar wrote:Sned TheDead wrote:XxBlazikenxX wrote:I'm kind of embarrassed to say this, and I know most of you will scoff at me, but I'm low on isk, and when I say low, I mean less than 1 mil. I've been wanting to run proto for the entirety of this event to do my best and I've already sold all my assets and traded officer gear prior to this.
Is there anyone with a deep wallet willing to lend me some isk? In return I will give you all my militia blueprints, along with every single officer item I obtain through the month of January 2016. ....... *snorts quietly* ok, blaze you need to learn how to survive on low isk. take it from the guy who stayed at less than 500k for six months, if you can't learn how to budget your isk, and your gear to allow you to run proto, then once you run low on isk again, you will come slinking back again, asking for more. Run pure APEX for a week, you will earn at least three mil (if you are any good an not spending isk), and make each million you reach your zero point. What is a zero point? it is a point when you hit that amount in your wallet, you are broke. do not buy anything, and do not run proto, vanilla apex only, or starter fits. 0.02. I've run nothing but proto for the past 6 months. All on less than 20 mil. Only run what you can afford to lose.
If you only have 20mil, how can you afford 200k a pop for as many Nothi NN's as someone has? Hmm... perhaps i should test this theory. I have been offering 100k a pop for Nothi NN's (even though i've never used one). I'm surprised you pay 200k haven't seen many people wanting them.
On a side note, dang, you guys are not nearly as rich as I would think. FYI, I need a district to test a theory. Will pay a finders fee of 2 mil to whoever helps secure me a quick district. |
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Posted - 2015.09.17 17:06:00 -
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Arkena Wyrnspire wrote:You know, my total PC payouts in my entire DUST career have been under 100 mil... But I've never had ISK problems. I've always had hundreds of millions of ISK despite permarunning proto. All of it came from the Uprising refunds.
Yeah, i think i had 100million before those refunds. They more then doubled my ISK. |
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Posted - 2015.09.17 17:22:00 -
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FYI, looks like the finder fee is out for the district, we've secured a test district in theory, i'll let you know if it falls through and it's back on. |
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Posted - 2015.09.17 18:13:00 -
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Dreis ShadowWeaver wrote:Arkena Wyrnspire wrote:I was hovering around 150 mil until trading came out and I started alternately giving things out and buying things. I was on about 240 mil before trading, though now I'm on around 140 mil. Nowadays it only fluctuates between 135 and 145 mil. I do have about 80 Lui's CR, 60 Darth's and 140 Nothi's though.
I'll pay you 100k per Nothi's and take em all. ;) |
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Posted - 2015.09.17 18:15:00 -
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Ghost Kaisar wrote:Ares 514 wrote:Ghost Kaisar wrote:Sned TheDead wrote:XxBlazikenxX wrote:I'm kind of embarrassed to say this, and I know most of you will scoff at me, but I'm low on isk, and when I say low, I mean less than 1 mil. I've been wanting to run proto for the entirety of this event to do my best and I've already sold all my assets and traded officer gear prior to this.
Is there anyone with a deep wallet willing to lend me some isk? In return I will give you all my militia blueprints, along with every single officer item I obtain through the month of January 2016. ....... *snorts quietly* ok, blaze you need to learn how to survive on low isk. take it from the guy who stayed at less than 500k for six months, if you can't learn how to budget your isk, and your gear to allow you to run proto, then once you run low on isk again, you will come slinking back again, asking for more. Run pure APEX for a week, you will earn at least three mil (if you are any good an not spending isk), and make each million you reach your zero point. What is a zero point? it is a point when you hit that amount in your wallet, you are broke. do not buy anything, and do not run proto, vanilla apex only, or starter fits. 0.02. I've run nothing but proto for the past 6 months. All on less than 20 mil. Only run what you can afford to lose. If you only have 20mil, how can you afford 200k a pop for as many Nothi NN's as someone has? Hmm... perhaps i should test this theory. I have been offering 100k a pop for Nothi NN's (even though i've never used one). I'm surprised you pay 200k haven't seen many people wanting them. On a side note, dang, you guys are not nearly as rich as I would think. FYI, I need a district to test a theory. Will pay a finders fee of 2 mil to whoever helps secure me a quick district. Because making money is easy and I don't lose Nothi's often. Not only that, but I doubt most of you have over 6 of them. 5 for a mil is a decent price for me, and it gets people to part with them quite often. As for not being as rich as you think, I would have thought that was obvious. The people you hear about that have 300 mil+ have done one of two things: A.) Been very good at saving ISK B.) Have been exploiting ways of making it. PC was super exploitable in the past. Ark and I didn't take part in it. The most money I've ever actually had in the game was in DNS era, when I was paid 20 mil a week to basically be on standby, PC ready the entire week. I blew most of it in PC's back then, and gave the rest of it away. I had at peak, 300 mil, which I blew on learning to fly ADS's and giving it away. Came back to dust with 140 mil. Spent 120 of it on skins.
Sounds about right. I had about 350mil of personal wealth prior to blowing 100million after the rouge wedding, nothing but proto for a few months. I personally usually run advanced fits these days and make ISK for the odd ADS/tank (I suck at tanking, working on it).
I used to run proto regularly back in the my cal assault days that ended when i switched to mainly scouts. Back then i did run positive ISK over a night running proto.
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Posted - 2015.09.17 18:17:00 -
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I guess i'm the odd guy out on not blowing my ISK on player trading. I've only bought a few Nothi's. |
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Posted - 2015.09.17 18:43:00 -
[608] - Quote
Ghost Kaisar wrote:First Prophet wrote:Ghost Kaisar wrote: Not only that, but I doubt most of you have over 6 of them. .
I have 34. Pay me naooo. I must not get too many of them dropped then. I've only just recently started buying them, I had around 8, and most sold them to me in 4's or 5's. I'll pay 6.8 mil for those. I'm at work, so you'll have to wait for it though.
I think i had about 30? Then i bought some and had about 40-60, can't remember truthfully. |
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Posted - 2015.09.17 18:47:00 -
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Ghost Kaisar wrote:Joel II X wrote:First Prophet wrote:Ghost Kaisar wrote: Not only that, but I doubt most of you have over 6 of them. .
I have 34. Pay me naooo. I have 24 haha 4.8 mil for you if you send them. That will be all I can buy for now though. I only have around 20 mil on me, need to save some ISK for PC proto suits. EDIT: It's actually cool the way FA runs PC. Against certain opponents, I get to reimburse lost officer gear through FA. Only certain gear is reimbursed, mainly higher tier weapons. Hence why I have to buy Nothi's myself. If I use them, they don't get reimbursed. My Bons do though And our CEO will laugh if you try to reimburse officer from pubs. You run that outside of PC, its your wallet, not his.
Those bons are nuts! I think there is way to much officer gear floating around. |
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Posted - 2015.09.17 19:50:00 -
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Ghost Kaisar wrote:Matticus Monk wrote:Ares 514 wrote: Those bons are nuts! I think there is way to much officer gear floating around.
I'm in this camp. Officer stuff in pubs used to be ultra rare, at least for me. Now it pretty much shows up in every match, often being fielded by multiple mercs. Scotsman + Bons. Seen it multiple times... been back..... 2 weeks now? Kill them and take their stuff.
I like seeing them in FW on the other side :)
Pubs though, not so much :(
Edit: I still don't mind killing them in pubs and making them loose ISK, just wish i could take it off their dead bodies. |
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Posted - 2015.09.18 19:39:00 -
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Cross Atu wrote:Alright bastards it's feed cross numbers time again. I want a break down, from anyone who's interested in giving me one - the more the merrier , on the pain points within the active scanning equipment line. Give me the specific scanner and it's level (STD, ADV, PRO, not the meta level) the stat or stats that are a pain point with it, and the particulars of why. You guys know the drill "it's too powerful" isn't useful while "I can keep suits at X profile scanned for Y time using Z behavior in A,B, and C contexts... this is an issue in the following ways" is very actionable and useful. To be clear I'm looking for details regarding the scanners themselves at this point, looking at the logistics bonuses is part of a separate project (which I also want to get done ) so let's not muddy the waters by commingling to the separate aspects at work here. Note: If in your estimation some combination of total stats is inherently problematic regardless of whether it is derived from a scanner mod, suit bonus or both combined, then do feel free to list those raw value profiles (please not them as such so I can easily distinguish them at a glance from the profiles of in game scanners) and explain why that combination of attributes at those levels is pain point and in what ways in impacts other players/roles. I've been chewing an an equipment rework for quite some time (since CPM 1 term actually) and I've finally made some progress to the point where I'd like to start getting more detailed input. So there you have it, throw analysis and numbers at me and I shall, as usual, to my level best to jam them together with the other irons I have in the fire and create something more serviceable than our current context. Thanks for the input Cross EDIT: Just so I don't leave anything out, this is going on as part of my overall address to equipment. I figured the scans would be the primary interest point here in the shop but if you've other comments to make relevant to equipment in general - yes this includes the cloak and even the oft forgotten proxy mine - then I'm looking for that as well.
I think that active scanning being active is a key fix to a big issue with 'active scanners'. This has been discussed here and in other places as well as with some number tweaks. Shotty should have a link for you. |
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Posted - 2015.09.18 19:43:00 -
[612] - Quote
Llast 326 wrote:Cross Atu wrote:Alright bastards it's feed cross numbers time again. I want a break down, from anyone who's interested in giving me one - the more the merrier , on the pain points within the active scanning equipment line. Give me the specific scanner and it's level (STD, ADV, PRO, not the meta level) the stat or stats that are a pain point with it, and the particulars of why. You guys know the drill "it's too powerful" isn't useful while "I can keep suits at X profile scanned for Y time using Z behavior in A,B, and C contexts... this is an issue in the following ways" is very actionable and useful. To be clear I'm looking for details regarding the scanners themselves at this point, looking at the logistics bonuses is part of a separate project (which I also want to get done ) so let's not muddy the waters by commingling to the separate aspects at work here. Note: If in your estimation some combination of total stats is inherently problematic regardless of whether it is derived from a scanner mod, suit bonus or both combined, then do feel free to list those raw value profiles (please not them as such so I can easily distinguish them at a glance from the profiles of in game scanners) and explain why that combination of attributes at those levels is pain point and in what ways in impacts other players/roles. I've been chewing an an equipment rework for quite some time (since CPM 1 term actually) and I've finally made some progress to the point where I'd like to start getting more detailed input. So there you have it, throw analysis and numbers at me and I shall, as usual, to my level best to jam them together with the other irons I have in the fire and create something more serviceable than our current context. Thanks for the input Cross EDIT: Just so I don't leave anything out, this is going on as part of my overall address to equipment. I figured the scans would be the primary interest point here in the shop but if you've other comments to make relevant to equipment in general - yes this includes the cloak and even the oft forgotten proxy mine - then I'm looking for that as well. For a starterGǪ I don't know the number and how exactly the statistic works but everything has a switch time when you change from EQ to Weapon or primary to secondary weaponGǪ in my experience Scanner is to fast of a switch. I can with from Scanner to knives faster than I switch Knives to Breach Flaylock for example. I think if the scanner had a longer switch time it would help elevate some of the problems with spam. Hell if it had the same delay as the cloak you would not be able to cover such a huge area in so little time. Also it would create a vulnerability in scanning creating a better risk to reward scenario. Is this the only problemGǪ Nope, but I see it as part of the problem.
Make it active scanning and it doesn't matter how fast you swap. As an aside, I hate the cloak swap delay, there has to be a better way to handle the issues with the cloak.
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Posted - 2015.09.19 01:48:00 -
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J0LLY R0G3R wrote:Random: Not a fan ambush oms
Takes too long or you end up fighting a blaster installation lol
Those blaster installations are deadly! |
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Posted - 2015.09.19 16:12:00 -
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Here's something I was thinking about last night. Scout bandwidth.
It has always made zero sense to me that assaults and commandos have MORE bandwidth then scouts. The only 'logic' I can think of is it was done when scouts were OP and being nerfed time after time. To me a scout is putting down links, using REs, etc way more then those others. I actually deleted my advanced RE AV fitting after that change since I couldn't put down three REs on a tank anymore.
Thoughts? |
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Posted - 2015.09.19 20:02:00 -
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XxBlazikenxX wrote:I believe the proto basic light suit has 16 bandwidth
Who uses those?! |
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Posted - 2015.09.19 20:19:00 -
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Llast 326 wrote:Adipem Nothi wrote:Ares 514 wrote:Here's something I was thinking about last night. Scout bandwidth.
It has always made zero sense to me that assaults and commandos have MORE bandwidth then scouts. The only 'logic' I can think of is it was done when scouts were OP and being nerfed time after time. To me a scout is putting down links, using REs, etc way more then those others. I actually deleted my advanced RE AV fitting after that change since I couldn't put down three REs on a tank anymore.
Thoughts? Think the design goal here (right or wrong) is that Scouts should be putting their class bonus to use and running cloak. I believe you are right. Still it inhibits the use of Scouts as RE AVers, and the Uplink runner. Reduction in Bandwidth for RE and Proxies would likely not increase EQ spam as by their nature they erase themselves as a taxing resource more so than Uplink and Hive spamGǪ Also nobody really drops them all over the SD repos to induce lagGǪ which is why we got Bandwidth. Can't reduce the Bandwidth of Uplinks without causing issues though Could Scouts not have a higher Bandwidth scale and not affect balance to much. Say equal to a suit with one EQ slotGǪ that way you are still encouraged to run an Active Equipment piece (Cloak, Scanner, NeedleGǪ) and still deploy a more useful amount of Uplinks or Three RE using a Basic suit to AV with.
Exactly, even if you argue they should use a cloak the fact they don't have the same bandwidth as the others with one slot is messed up. |
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Posted - 2015.09.19 20:20:00 -
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VAHZZ wrote:Ares 514 wrote:XxBlazikenxX wrote:I believe the proto basic light suit has 16 bandwidth Who uses those?! Me.
Thanks for proving my point :) |
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Posted - 2015.09.20 16:28:00 -
[618] - Quote
Pseudogenesis wrote:One Eyed King wrote:Pseudogenesis wrote:Arkena Wyrnspire wrote:Pseudogenesis wrote: ... I think I'm a Python kiddie for life, it's just too good. I take one look at Java/Rust/C++ code and I want to throw up. its alright not everyone can be good at compsci Liking human-readable code =/= being bad at compsci I pick it up pretty fast. I'll be getting into C++ eventually, I'm just not super stoked about that syntax. That is actually why I wanted to learn C. Because if I can learn that, learning the other languages will be much more simple. Its not easy though. That is for sure. Definitely not easy. I would just go for C++ if I were you, afaik C isn't used for much anymore. C++ is pretty much the lingua franca of programming languages.
Fond memories, I love C++ |
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Posted - 2015.09.20 16:41:00 -
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Adipem Nothi wrote:Arkena Wyrnspire wrote:Adipem Nothi wrote: Then Windows 7 happened. Rinse, Repeat, go get a new machine. Then Windows 8 happened. That's when I said, FU Microsoft, no more. Operating Systems are not Call of Duty titles.
And now? Windows 10 is happening.
This displeases me immensely. I don't like getting used to an operating system and then suddenly having half of it change. I don't understand why it's necessary, either. It should! OS changes are truly a f***ing nightmare, Ark. You meet a soon-to-be client who runs a family-owned manufacturing business. 50 of his employees are manually tracking their time worked on 10 or so different projects per day. 2 very chatty data entry clerks spend half the next day keying that data into a spreadsheet. A bookkeeper spends half of her day entering employee time in accounting software. Production Manager keeps track of project profitability as best he can from job cost reports in the accounting software. He knows that nothing he's looking at is right, because he knows his floor personnel aren't logging data accurately to begin with. You know there has to be a better way. You spec out biometric timeclocks. You test one until your satisfied. Then you buy a dozen more and install them throughout the plant and facility. You run the CAT5 yourself. You train personnel on how to use the gadgets, they range in age from fresh-out-of-prison to near-retirement. You inspect what you expect until you are satisfied. The employees actually seem to like using the damn things. Next, you code an application that polls and formats the timeclock data. You write another application that automatically imports data straight into the client's accounting software. You write another application that invokes the first two applications at 2AM every morning. You've eliminated the jobs of 2 data-entry clerks (saving the company ~ $35 / hr and who knows how much time lost to gossip). No more evil eye from the bookkeeper, who has had half of her freed up and now better understands why your fees are what they are. Last but not least, you whip together a final app which visualizes on demand job cost & profitability data for the Production Manager and President. Everyone's happy. You are hero of the day and you are worth every penny you billed. Mission accomplished. Then the President asks you, "what happens when we update to the next Operating System?" You know there has to be a better way.
This is one reason why client software has mostly gone to html. That and you don't need anything installed and can access from anywhere. |
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Posted - 2015.09.21 02:46:00 -
[620] - Quote
Arkena Wyrnspire wrote:XxBlazikenxX wrote:Arkena Wyrnspire wrote:PARKOUR PRACTIONER wrote:rant Frankly, you sound like a ****. Frankly, I'm on Park's side on this one. Why?
Park didn't express himself very well in the initial post probably due to being upset. However he was much clearer in his later post about the reason he was so frustrated. Im sure if he went through everything calmly it would be clearer for those who don't understand but I personally believe I follow the general story and stand by you park.
As an aside, in my above average experience there are many more crappy doctors then good doctors out there. A very disappointing fact and I wish some doctors cared a bit more about there patients and showed more empathy. |
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Posted - 2015.09.21 02:50:00 -
[621] - Quote
Cat Merc wrote:One Eyed King wrote:Arkena Wyrnspire wrote:XxBlazikenxX wrote:... Frankly, I'm on Park's side on this one. Why? I would perhaps suggest learning about Autism, and keeping an open mind that perhaps someone that has it and is not exactly like you may have behaviors that are reasonable in light of that that may not be reasonable for other people. I know some about it, have several close friends that have worked with Autistic children, and have even had a bit of experience having to help with Special Education P.E. in the past (very interesting experience). Would you think it acceptable for a doctor to place someone in a confined space if they were claustrophobic? Or force them to go outside if they were agoraphobic? I wouldn't, unless they were a Psychologist who had experience and knowledge of what was helpful and where lines could be crossed. I think it most reasonable to give people the benefit of the doubt, particularly when someone like Park has by and large been reasonable over the course of his postings and has already expressed his situation. Think of it from the perspective of a doctor, after a long day of dealing with patients who could affectionately be referred to as dum dums. Suddenly you have someone who from your perspective is a **** eater whose only purpose right now is to ruin your day. You don't know that he has a condition, for all you know he's a normal person being an absolute ass. Wouldn't you treat an ass like an ass?
Worst post I've seen you make.
Park stated the Dr knew his case from previously. That aside, it's his JOB to treat patients well, if he can't, he shouldn't be a Dr. I have no respect or patience for anyone, never less a Dr who can't act kindly to another person in need.
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Posted - 2015.09.21 22:40:00 -
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XxBlazikenxX wrote:Adipem Nothi wrote:https://forums.dust514.com/default.aspx?g=posts&m=2964454#post2964454
Legit? I think it is a troll.
I actually noticed yesterday I was getting about 5-8 seconds n the warbarge sometimes which I never got before. As for the rest, no clue. |
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Posted - 2015.09.23 19:27:00 -
[623] - Quote
I think i'm tired of dying to ridiculous Melee damage. |
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Posted - 2015.09.23 19:30:00 -
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Yesterday's playing felt like a chore. Stupid event, need to go back to Witcher 3.
The melee damage, the jumpers with PLC/MD/Flaylocks, the freaking 8vs16 battles, the waiting for 4minutes to deploy and then getting into a batlle 1/3rd through THAT IS MISSING LOTS OF PLAYERS, not getting paid properly for previous battles that i get 75% of the time.
/rant |
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Posted - 2015.09.23 19:31:00 -
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XxBlazikenxX wrote:Ares 514 wrote:I think i'm tired of dying to ridiculous Melee damage. I like the fact that no one complained about that (even though it has been around for years at this point) until myos gave you a jump boost. Really people?
Because it was FINE on it's own, combine the two bonuses and it's BS. |
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Posted - 2015.09.23 19:38:00 -
[626] - Quote
XxBlazikenxX wrote:Ares 514 wrote:XxBlazikenxX wrote:Ares 514 wrote:I think i'm tired of dying to ridiculous Melee damage. I like the fact that no one complained about that (even though it has been around for years at this point) until myos gave you a jump boost. Really people? Because it was FINE on it's own, combine the two bonuses and it's BS. Then stop complaining about the melee damage when you know the real problem is the jump height, and even then it's not OP. When I put 3 myos on my min scout I will die to a MLT locus grenade and in two shots of a mass driver while dealing only 600ish melee damage. It's not OP on all suits, only on armor based suits in my opinion because they can actually keep their tank while getting the bonus to melee and jump height.
I'm complaining about myro's which are messed up. How they should be balanced can be debated, but I would think that most would agree there are issues with them. |
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Posted - 2015.09.24 16:21:00 -
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Well, not sure i love a few things in that hotfix.
Specifically, I want my Min Commando SP back and put into Cal Commando. Although i wonder how good swarms will be with AV with that range nerf. I anticipate ADS's becoming nasty again potentially. I also noticed scouts got hit a bit and logi's/assualts got some buffs on shields.
I'm mostly worried about those advanced locus grenades. I bet we'll see a lot more grenade spam with the amount nanohives can give you these days.
Edit: ROF bonus on gal assault... shudders... i worry. |
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Posted - 2015.09.24 17:03:00 -
[628] - Quote
First Prophet wrote:Oh god they buffed grenades.
My thoughts exactly. |
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Posted - 2015.09.24 17:04:00 -
[629] - Quote
I'm still not sure about that breach SG... anyone know the base damage on that thing? Will it be usable? |
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Posted - 2015.09.24 17:53:00 -
[630] - Quote
XxBlazikenxX wrote:Ares 514 wrote:Well, not sure i love a few things in that hotfix.
Specifically, I want my Min Commando SP back and put into Cal Commando. Although i wonder how good swarms will be with AV with that range nerf. I anticipate ADS's becoming nasty again potentially. I also noticed scouts got hit a bit and logi's/assualts got some buffs on shields.
I'm mostly worried about those advanced locus grenades. I bet we'll see a lot more grenade spam with the amount nanohives can give you these days.
Edit: ROF bonus on gal assault... shudders... i worry. Bro, you got a buff so that your mass drivers are 100% efficient against vehicles. I fail to see how you wouldn't like that.
Seriously? I skilled into min commando for ONE thing, swarm AV, not for freaking mass drivers! I doubt MD's will be very useful as AV in all truth even if I wanted to run MD's, which I don't.
There goes what? 3million SP down the drain. |
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Posted - 2015.09.24 17:55:00 -
[631] - Quote
^ Think about those with less SP, that skill into min commando and swarms and suddenly the whole style changes. Regardless of what they do this with and weather it impacts me personally I hate it when they swap bonuses between suits leaving everyone stuck unless they spend AUR. |
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Posted - 2015.09.24 18:38:00 -
[632] - Quote
Adipem Nothi wrote:Ares 514 wrote:I'm still not sure about that breach SG... anyone know the base damage on that thing? Will it be usable? Think it's +20% damage and -30% RoF when compared to the Vanilla Shotgun. CRG-3 base is 42. KR-17 is 50.4. IIRC our last experiment correctly, the CRG-3 aimed center mass hits for an average of 450 shield dmg at 4.9m. CRG-3: Effect of Pellet Loss (within 5m)12/12 - 637 dmg 11/12 - 584 dmg 10/12 - 531 dmg 09/12 - 478 dmg 08/12 - 425 dmg We'd concluded that inside of 5m, 8-9 out of 12 pellets hit target when vanilla shotgun was aimed center mass. Breach will behave a tad differently. The tighter spread potentially means less pellet loss within optimal range. KR-17: Effect of Pellet Loss (within 5m)12/12 - 765 dmg 11/12 - 701 dmg 10/12 - 637 dmg 09/12 - 573 dmg 08/12 - 510 dmg * Calculations account for hybrid profile (+10% damage vs shields) and assume pro(5) operator (+15% shield dmg). Calculations do not include damage amps or account for warbarge bonus.
Oversimplified Rule of Thumb: Hits for about 100 more damage per blast and deals damage more reliably at range. Personal Expectation: The new breach will make for a decent gun, unless you're blasting an armor tanker.
I guess i'll have to give it a go and see. I feel like it will still underwelm but be usable.
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Posted - 2015.09.24 19:20:00 -
[633] - Quote
Ghost Kaisar wrote:Ares 514 wrote:XxBlazikenxX wrote:Ares 514 wrote:Well, not sure i love a few things in that hotfix.
Specifically, I want my Min Commando SP back and put into Cal Commando. Although i wonder how good swarms will be with AV with that range nerf. I anticipate ADS's becoming nasty again potentially. I also noticed scouts got hit a bit and logi's/assualts got some buffs on shields.
I'm mostly worried about those advanced locus grenades. I bet we'll see a lot more grenade spam with the amount nanohives can give you these days.
Edit: ROF bonus on gal assault... shudders... i worry. Bro, you got a buff so that your mass drivers are 100% efficient against vehicles. I fail to see how you wouldn't like that. Seriously? I skilled into min commando for ONE thing, swarm AV, not for freaking mass drivers! I doubt MD's will be very useful as AV in all truth even if I wanted to run MD's, which I don't. There goes what? 3million SP down the drain. LOL, I saw this coming ages ago. Cal Commando skilled up to proto already, you learn over time in Dust to predict how the meta swings. Funny actually, since I also have prof III magsecs as well as Cal Assault to proto recently as well. Oh, and MD's will be glorious. Full damage remember? Protofits says I deal 800 damage a shot to armor and 531 to shields with a 2x damage mod minmando. With a 6 round clip and rapid reload. Now, I'm probably not going to be nuking tanks from halfway across the map, but imagine getting 800 damage thrown at you practically every second. That's 4800 damage if he doesn't move and I get a full clip in on target. That and I don't have to lock now. I can pop in and out of cover to blap him.
I know some mentioned it but i could never find any CCP post confirming it and i needed an AV fit yesterday not in 4 months.
I mainly use my min commando for dropships not tanks, so that's why i don't picture a MD being a very good AV weapon. |
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Posted - 2015.09.24 19:31:00 -
[634] - Quote
^ There's nothing stopping me but i went for the most optimal. Kinda dumb to be trained into the wrong suit for the bonus you wanted. I'll try the MD for the heck of it but i doubt i'll keep the fit. |
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Posted - 2015.09.24 19:51:00 -
[635] - Quote
Ghost Kaisar wrote:Ares 514 wrote:^ There's nothing stopping me but i went for the most optimal. Kinda dumb to be trained into the wrong suit for the bonus you wanted. I'll try the MD for the heck of it but i doubt i'll keep the fit. Petition CCP to see if you can get the skill refunded if you're that ingrained to it. They'll probably say no, but its at least worth a shot.
Perhaps worth a shot. I guess it just bugs me because i like running scout but my AV scout fit sucked, so i skilled min commando for that one situation where i need AV, don't really use it for anything else. |
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Posted - 2015.09.25 16:04:00 -
[636] - Quote
Playing last night was such a chore. So annoying getting 8 vs 12 battles all the time making it impossible to finish your daily missions. |
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Posted - 2015.09.25 16:33:00 -
[637] - Quote
noob cavman wrote:Play any other game and realise that games are ment for fun or entertainment.
I want to but this stupid event and it's 500 Aurum for 5 missions! |
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Posted - 2015.09.25 18:10:00 -
[638] - Quote
Adipem Nothi wrote:FoxFour should be an interesting build. Finally got around to posting my feedback: Adipem Nothi wrote:FoxFour Feedback
Lots of good going on here. Will limit my feedback to concerns. Swarms - I understand the need to address the Swarm Launcher's oppression of the DS, but in my best estimation, reducing swarm launcher range will create as much (if not more) imbalance as it remedies. Getting within swarm range of hostile vehicles is already risky business. If you were to filter out Commandos from kill-spawn efficiency tables, I suspect you'd find ample data to support this long-held and routinely reaffirmed observation. Swarming tends to get mercs killed. They might have a "fire and forget" weapon but they also have to juggle a number of risk factors which forgers from afar (oft atop roofs and/or behind friendly lines) needn't concern themselves with. Should the range nerf go through, I do not expect Swarms will see much use in the weeks and months following FoxFour. High operational risk + negligible reward will be to blame. If the range reduction is an absolute must (again, a bad idea IMO), I'd propose also reducing lock-on time by half; this way, a swarmer will still be able to get one volley off at a charging LAV. Scrambler Rifle - I've long opined that the ScR was OP and I agree that a nerf to spammability is in order. That said, I'm concerned that the combination of nerfs on the table might be too much. Increasing heat and slowing charge-held movement by 20% seems a solid solution. Adding an increase in kick to the mix may be too much (secondarily, in conflict with laz0r beam properties), though the effect of such small number is hard to gauge without proper field testing. Bolt Pistol - It is my opinion that the Bolt Pistol's problems can be blamed solely and squarely upon too much hipfire aim assist. Would've personally proposed and preferred a nerf to hipfire aim-assist adhesion/magnetism. This would've addressed the BP's problems directly while keeping it a competitive "skillshot" weapon. The RoF nerf seems steep. If spray-and-pray sidearms (i.e. SMGs, new ScPs, new MagSecs) kill more quickly and reliably than skillshot weapons, there will be little (if any) reason to run skillshot weapons. Shield Changes - I understand that this is a first step in a process toward the ultimate goal of balanced armor-v-shield interplay. I'd ask only that the Devs keep in mind that changes which make the game easier for those with high hitpoint reserves also make the game harder for those without. The effects of slowed TTK are not felt equally. Assault Changes - Very much in favor of the proposed racial bonuses to GA and CA Assault; concerns are limited to implementation and values. Fingers crossed that the Caldari bonus only applies when aiming-down-sights; you might otherwise have a problem with longer range RR and ARR outperforming shorter range rifles at short range. On the topic of short range, I'd suspect RoF bonus of 10% would grant an AR-toting GA Assault an edge in CQC. An RoF bonus of 25% (or even 15%) strikes me as over-the-top. FoxFour Predictions Class Usage / Performance Trendshttp://i.imgur.com/YBtLizZ.pngUnaddressed ImbalanceOP - Active Scans / GA Logi UP - EWAR-oriented Scouts New ImbalanceOP - Dual Tanked Assaults OP - Damage Amp'd GA Assault OP - Assault Dropships UP - Swarms UP - Bolt Pistol UP - ScR Agree? Disagree? What did I miss?
Pretty much agree. I think you just missed the new OP grenades.
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Posted - 2015.09.25 18:12:00 -
[639] - Quote
Adipem Nothi wrote:Arkena Wyrnspire wrote: Not really sure what you're trying to get at with shields, there...
An arms race toward parity between high armor and high shield units stands to further disadvantage low armor and low shield units.
All in all, I feel like assault and logi's got buffs and scouts got nerfed some again. |
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Posted - 2015.09.25 19:22:00 -
[640] - Quote
Cat Merc wrote:@Adipem, it has been a long time belief of mine that HP mods should be hit with a hefty nerf hammer, and raw suit HP numbers upped in compensation.
It displeases me that we increase our HP by 2x-3x and more with these modules. They should give an edge, not be a required module type that everyone and their mother must fit to be competitive.
More utility modules make the battlefield far more interesting than moar HP.
I agree. |
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Posted - 2015.09.25 19:26:00 -
[641] - Quote
Arkena Wyrnspire wrote:Ares 514 wrote:Adipem Nothi wrote:Arkena Wyrnspire wrote: Not really sure what you're trying to get at with shields, there...
An arms race toward parity between high armor and high shield units stands to further disadvantage low armor and low shield units. All in all, I feel like assault and logi's got buffs and scouts got nerfed some again. How so? Most of the shield buffs I can see to suits are innate.
The assaults and logis got some big buffs to shield regen/delay overall, scouts remained either the same or got worse stats. The locus grenades are bad for everyone but worse for scouts who are going to be insta killed by them 99% of the time their within the blast after the changes.
Plus you add in the reduced TTK with the weapon buffs and ROF bonus and a scout will be shredded in CQC by those gal's. I also wonder if that magsec is going to be pretty damn vicious but have no personal use to get a sense of where it's at and what the change might do. |
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Posted - 2015.09.26 15:50:00 -
[642] - Quote
Aeon Amadi wrote:IAmDuncanIdaho II wrote:XxBlazikenxX wrote:Ares 514 wrote:XxBlazikenxX wrote: .... Bro, you got a buff so that your mass drivers are 100% efficient against vehicles. I fail to see how you wouldn't like that.
Seriously? I skilled into min commando for ONE thing, swarm AV, not for freaking mass drivers! I doubt MD's will be very useful as AV in all truth even if I wanted to run MD's, which I don't. There goes what? 3million SP down the drain. Adapt or die, it's the way of dust. You've misunderstood the meaning of that. I expect you think we should HTFU too. Making changes that affect investment should either not happen, or when it does, fair compensation be made. It makes a mockery of choices mattering, and totally screws over those with low SP (read: non-vets and casuals). If they hadn't screwed up so many compensations over time, they would still be doing it I suspect. Why the hell wouldn't they? Nobody would be getting a freebie, people are only getting annoyed or looking silly. Just because it's only happened once or twice, and never since, doesn't mean it's not BS. So don't quote that **** like it isn't. It's a non-argument. Fair compensation is always subjective but the attempt was made with the Breach Mass Driver doing full damage against vehicles. To put into perspective what kind of damage you're looking at, a Minmatar Commando with maxxed skills does about 701.32 armor damage per round. If you hit the HAV's weak point, you're doing 1051.98 damage per round. Given that you actually -can- aim at weak points instead of having to fiddle with lock times, flight times, terrain, etc... landing all six rounds will come out to a total of 4207.92 to 6,311.88 damage. Versus all volleys from a Wiyrkomi Swarm which would be 5,683.44. This also includes the fact that you can use a Breach MD against infantry as well, which is a sizable benefit over the Swarm Launcher which does not have that capability.
Some valid points but your making assumptions about usage for HAV, training in MDs, and general desire to use said MD. I personally wanted a ADS AV and LAV AV. Neither of which a MD will be any good at IMO unless it's sitting still which is not realistic for said purposes. I trained a single commando for this because my scout swarm fit died so often to infantry. |
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Posted - 2015.09.26 15:54:00 -
[643] - Quote
Aeon Amadi wrote:Ares 514 wrote:Arkena Wyrnspire wrote:Ares 514 wrote:Adipem Nothi wrote:.... An arms race toward parity between high armor and high shield units stands to further disadvantage low armor and low shield units. All in all, I feel like assault and logi's got buffs and scouts got nerfed some again. How so? Most of the shield buffs I can see to suits are innate. The assaults and logis got some big buffs to shield regen/delay overall, scouts remained either the same or got worse stats. The locus grenades are bad for everyone but worse for scouts who are going to be insta killed by them 99% of the time their within the blast after the changes. Plus you add in the reduced TTK with the weapon buffs and ROF bonus and a scout will be shredded in CQC by those gal's. I also wonder if that magsec is going to be pretty damn vicious but have no personal use to get a sense of where it's at and what the change might do. Not sure where "scouts remained the same or got worse stats" is coming from. Minmatar Scout got a hefty buff. Caldari Scout got a buff: (+5 shield threshold, -1 depleted delay) Minmatar Scout got a buff: (+5 recharge rate, -0.5 shield delay, -1s depleted delay, +4 shield threshold) Gallente Scout got both: (+1 shield delay (per feedback on armor tankers), -1 depleted delay, +3 shield threshold) Amarr Scout got both: (+1.5 shield delay (per feedback on armor tankers), +2 shield threshold) Only one I'm really worried about is the Amarr Scout, honestly. Thing is a watered down Cal Scout with no real purpose or role. Something that I'm adding to my project list.
The deltas for scouts are neutral at best when you take out shield threshold which everyone got and personally I don't expect it to make any difference on most suits, especially scouts. The deltas on the medium suits were fairly significant for some.
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Posted - 2015.09.26 15:57:00 -
[644] - Quote
Varoth Drac wrote:Aeon Amadi wrote: Not sure where "scouts remained the same or got worse stats" is coming from. Minmatar Scout got a hefty buff.
Caldari Scout got a buff: (+5 shield threshold, -1 depleted delay) Minmatar Scout got a buff: (+5 recharge rate, -0.5 shield delay, -1s depleted delay, +4 shield threshold) Gallente Scout got both: (+1 shield delay (per feedback on armor tankers), -1 depleted delay, +3 shield threshold) Amarr Scout got both: (+1.5 shield delay (per feedback on armor tankers), +2 shield threshold)
Only one I'm really worried about is the Amarr Scout, honestly. Thing is a watered down Cal Scout with no real purpose or role. Something that I'm adding to my project list.
Please don't use the shield threshold as a way to show scouts got buffed. I knew they would be a massive red herring. I don't know if I've just completely misunderstood shield threshold, but as far as I can tell they make almost no difference to the game at all. So let's review the list of changes. Caldari Scout got a minor buff: ( -1 depleted delay) Minmatar Scout got a minor buff: (+5 recharge rate, -0.5 shield delay, -1s depleted delay,) Gallente Scout got both: (+1 shield delay (per feedback on armor tankers), -1 depleted delay,) Though as an armour suit, depleted delay is more relevant. Amarr Scout got a minor nerf: (+1.5 shield delay (per feedback on armor tankers), Compared to large buffs to the shields on other suits (bar the Cal sentinel). Yes the statement "scouts remained the same or got worse stats" is not technically true. The sentiment is basically correct though. Scouts remain roughly where they are now, compared with large buffs to other suits. I'm not trying to say mediums and commandos are going to be massively OP just due to these shield regen changes. But please don't say the shield thresholds contribute in a meaningful way to a scout buff. I understand why you would, because buffing threshold technically is a buff. I just think it is insignificant.
You summed it up better then I did. |
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Posted - 2015.09.27 17:41:00 -
[645] - Quote
Aeon Amadi wrote:noob cavman wrote:It really cheeses my onions when people spout the same recycled fecal fetus arguments about our so called choices. Many people skilled swarms and minmando for the sole purpose of fire and forget av abilities. Thats an easy 6/9 mill sp investment for one role. Yes md is now a (maybe) viable av option. But is it the swarm? No. Its a grenade launcher which acts very differently to swarms.
Now every little bit of sp matters. You have to optimize your roles to be affective and flexible in the ever changing (lol not really) battlefield.
So lets break it down. You have swarms and minmando. To be optimal with a minmando you now need to skill a new weapon. To be optimal with the swams you now need to skill up a new suit.
Both are heavy investments that are not the fault of the player. These are changes in our sandbox by a outside source (ocp) who now made a optimal build into a suboptimal build.
Now not giving a sp refund is fine to me but dont try make out as its our fault. Our choices matter is now again be proven to be our choices matter till ocp go naaaaah.
Yes ocp is not typo. Also vahzz stop recycling erb lines you lactating man boob.
Respec option is available in the market. Dunno what else to tell you. EDIT: Before you explode (I'm sort of anticipating it) bear in mind that the Swarms being moved to Caldari Commandos was being discussed vaguely as early as May, 2014 and specifically as early as September, 2014. With what is now over a year of discussions, there was more than enough time to prepare for that advancement.
CCP may consider things all the time or hint at changes but many never happen, are we supposed to sit around on our SP for a year? Does everyone follow forums that closely? Should everyone pay Aurum that's low SP and wants their choices to matter?!
Let's be honest, CCP has drastically changed role bonuses, modules, and weapons a number of times. There choices have a HUGE impact on our choices. I really don't get how you can't understand what we are trying to get at.
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Posted - 2015.09.28 04:23:00 -
[646] - Quote
Just took 3212 damage from a single guy in an advanced cal assault with an advance RR in about 1 to 2 secs max.... How's that even possible? |
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Posted - 2015.10.01 16:15:00 -
[647] - Quote
Dreis ShadowWeaver wrote:Axel Giatsu wrote:Harbingerof War wrote:I don't know when a person says the min scout is the best someone's there to say he's wrong. Mainly as jokes though Most people don't I'm one of the few and the proud that take MinScouting seriously The Min Scout is unequivocally the best Scout in nearly every circumstance.
Disclaimer: Dreis is very biased. |
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Posted - 2015.10.02 16:01:00 -
[648] - Quote
Adipem Nothi wrote:IAmDuncanIdaho II wrote:Krin's do not having stacking penalties according to a ticket answered by GM Archduke (hit detected) (hey GM Archduke, how are you?) https://forums.dust514.com/default.aspx?g=posts&m=2970448#post2970448zzZaXxx wrote:Here are the results of my ticket :)
My question:
Does the Krins Damage Mod have a stacking penalty? The description doesn't say it does. If so does it have a penalty only when stacked with other Krins or when stacked with any damage module?
Also, if I have two light weapon damage mods and one sidearm damage mod, is the sidearm mod affected by a stacking penalty? Thanks!
His answer:
Hello, this is GM Archduke.
Thank you for contacting the DUST 514 Customer Support Team. The KrinGÇÖs LEX -71 Damage Modifier should not have a stacking penalty with any damage modules. Also, stacking penalty should also apply to modules that are giving bonuses to the same attribute - in your example, two light damage mods would result in a slight stacking penalty on your light weapon damage bonus, but the sidearm damage mod should not be affected by this, and should give you the full bonus. Please note however, that there is a known display issue with the modified damage in the fitting window, and these numbers are unfortunately not displayed correctly at the moment. We're actively working on resolving this issue, and hope we can do so as soon as possible. Good find! So ... Complex Dmg (x2) + Krin's > Complex Dmg (x3) Complex Dmg (x3) + Krin's >> Complex Dmg (x4) 3rd Complex Damage Mod: +3.99% Krin's Damage Mod: +4% (+sidearm)
This is why that damage display in fittings bug fix should be top priority, Rattati said it's not a priority which annoyed me. I don't even trust what they say... I wonder if a better man then I can test this?
What is the stacking penalties modifiers? I always forget. So if you have a heavy is it better with 2 complex heavy damage mods and one krins or two krins (since they're just 5%). You save a ton of fitting space with the Krin and it's free. |
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Posted - 2015.10.05 15:02:00 -
[649] - Quote
Harbingerof War wrote:Well my quest is finally complete. I got my gko scout to proto and all the skills I need for it. Been rocking two comp damps and 2 range extenders along with 2 comp precision enhancers with a credon specialist shotgun. Yay.
Okay, who were the four crazies who like their guys post?! Did you not see him say TWO RANGE EXTENDERS?! Don't encourage him! |
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Posted - 2015.10.08 22:55:00 -
[650] - Quote
Adipem Nothi wrote:Positive Note: MN Scout + NK + SMG > CA Scout + Breach SG + SMG
Plan to test GA Scout + Vanilla SG + SMG next.
So is the assault SMG back? Is it better than the BP now? |
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Posted - 2015.10.08 23:03:00 -
[651] - Quote
Adipem Nothi wrote:Ares 514 wrote:Adipem Nothi wrote:Positive Note: MN Scout + NK + SMG > CA Scout + Breach SG + SMG
Plan to test GA Scout + Vanilla SG + SMG next. So is the assault SMG back? Is it better than the BP now? M209 feels pretty solid. Better than the current BP? Possibly.
The last sidearm rebalance just broke the assault SMG. Besides from the ammo reduction the hit detection on it seemed really weird compared to the prior version. I'll have to give it a try again as it used to be my favorite sidearm.
Also will need to test the ScP changes. |
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Posted - 2015.10.09 15:57:00 -
[652] - Quote
Adipem Nothi wrote:Pre-FoxFour GA Scout > CA Scout > MN Scout >>> AM Scout
Post-FoxFour GA Scout > MN Scout > CA Scout >>> AM Scout
Really? How did the MN Scout beat out the CA Scout? |
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Posted - 2015.10.09 18:45:00 -
[653] - Quote
The player count numbers aren't looking so good lately...
http://eve-offline.net/?server=dust |
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Posted - 2015.10.09 20:09:00 -
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Adipem Nothi wrote:Been watching that as well. I am/was expecting to see a spike on account of Foxfour, but I don't think that a lack of a spike would necessarily be cause for concern. Personally suspect that PCU is being depressed by external factors, such as the recent release of MGS, Battlefront Beta, etc. Seasonal factors might also play a part. Ebb and flow. Would love to see what effect genuine performance & stability improvement(s) might have on headcounts.
I've been playing Witcher 3. Tried one brief game two nights ago and got a crap unbalanced game with people joinging/leaving the whole battle. Didn't make me want to play a second. I personally think the uneven battles and big match making mess up they've done is hurting them. |
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Posted - 2015.10.10 03:31:00 -
[655] - Quote
Tried a few things tonight...
Breach SG is now useable but subpar and gets you killed. Bolt Pistol charge up time seems pretty noticiable to me. Not sure I like the feel of it. Got me killed once so far. Trying to test the assault SMG and ScP but got a battle full of cowards. Aka spent match trying to find someone to fight. |
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Posted - 2015.10.11 19:27:00 -
[656] - Quote
Aeon Amadi wrote:No discussions atm for cloak swap changes. Probably won't be unless there's a really good argument as to why it needs to be changed, with current design intentions considered. That being that the cloak is a navigational tool and not a murder tool.
The two most discussed options to increase Scout viability are 1) No chevrons when cloaked 2) Dynamic profile (less when crouching, more when sprinting, etc). Removing chevrons doesn't offer much in itself because of the cloak mechanic working better when holding still, which sort of defeats the purpose.
That being said, it hasn't been discussed yet, but one of the proposals I have as an addendum is to reverse the cloak transparency effects to offer greater transparency when moving as opposed to holding still. This would increase the value of the 'no cloaked chevrons' feature substantially as you wouldn't be a sitting duck hoping the enemy doesn't know how to find the red dot on the minimap (pro-tip: he will).
Opens up a lot more opportunities for Scouts to do what they need to do. Setting up assassinations, stealth hacks, escape plans, etc. Just thought at the moment though, nothing set in stone. Recent changes with FoxFour unleashed a lot of new fitting options with Assaults, Logistics, and in some cases, Commandos. Scouts can be brought up in non-combat ways like these.
Obviously you should not think that these changes are by any means happening - just idle discussion right now.
If their is no talk of cloak swap changes how about just fixing it so you only get the delay when uncloaking not when uncloaked already and swapping from cloak... That mechanics is frustrating as all hell. |
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Posted - 2015.10.11 20:15:00 -
[657] - Quote
Adipem Nothi wrote:Ares 514 wrote:Aeon Amadi wrote:No discussions atm for cloak swap changes. Probably won't be unless there's a really good argument as to why it needs to be changed, with current design intentions considered. That being that the cloak is a navigational tool and not a murder tool.
The two most discussed options to increase Scout viability are 1) No chevrons when cloaked 2) Dynamic profile (less when crouching, more when sprinting, etc). Removing chevrons doesn't offer much in itself because of the cloak mechanic working better when holding still, which sort of defeats the purpose.
That being said, it hasn't been discussed yet, but one of the proposals I have as an addendum is to reverse the cloak transparency effects to offer greater transparency when moving as opposed to holding still. This would increase the value of the 'no cloaked chevrons' feature substantially as you wouldn't be a sitting duck hoping the enemy doesn't know how to find the red dot on the minimap (pro-tip: he will).
Opens up a lot more opportunities for Scouts to do what they need to do. Setting up assassinations, stealth hacks, escape plans, etc. Just thought at the moment though, nothing set in stone. Recent changes with FoxFour unleashed a lot of new fitting options with Assaults, Logistics, and in some cases, Commandos. Scouts can be brought up in non-combat ways like these.
Obviously you should not think that these changes are by any means happening - just idle discussion right now. If their is no talk of cloak swap changes how about just fixing it so you only get the delay when uncloaking not when uncloaked already and swapping from cloak... That mechanics is frustrating as all hell. ^ precisely this, just in case it was unclear. Keep decloak delay where it is, but remove the equip/unequip/other delays. It'd make cloak operation a lot less clunky and would still prevent fire from cloak.
The number of times I have died by accidently selecting the cloak instead of my other equipment and being left with my pants down while some murders me... it's such afrustrating experience.
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Posted - 2015.10.11 21:03:00 -
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Breakin Stuff wrote:My problem with reducing cloak visibility is it is insanely difficult to spot even a running cloaky outside 20m unless your weapon reticle flashes red.
Huh. I wonder if the red reticle not working on active cloaks would do the job. It should really only work if the scout has been detected.
I'm leery of improving scouts madsively because of my own experiences with even my low skill scout suits. I have an easier time murdering people than I do in my sentinels without a cloak.
I don't think it would take much to push them over the top.
I find that strange. I pull out my adv cal heavy sometimes to replace my scout mid battle and almost always get a better kdr while heavy. Especially when facing all the assaults you see these days.
Edit: maybe it's because we swap at different times under different circumstances. Overal I think assaults are outperforming scouts from my experience. It would be great to see some kdr numbers by suits. |
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Posted - 2015.10.11 21:07:00 -
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Breakin Stuff wrote:My problem with reducing cloak visibility is it is insanely difficult to spot even a running cloaky outside 20m unless your weapon reticle flashes red.
Huh. I wonder if the red reticle not working on active cloaks would do the job. It should really only work if the scout has been detected.
I'm leery of improving scouts madsively because of my own experiences with even my low skill scout suits. I have an easier time murdering people than I do in my sentinels without a cloak.
I don't think it would take much to push them over the top.
As to spotting cloaked scouts lighting conditions has a huge impact. Sometimes I can't see them at all and sometimes they're obvious as hell.
I agree scouts don't need a huge buff. I think they just need some good small changes to make them perfect. |
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Posted - 2015.10.21 18:58:00 -
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This will be the first event I don't do. Personally I wouldn't want a full respec because I'm sure i'd screw up reskilling into everything I had before (except the min commando).
I bet there are lots of people who mess up their skills :)
The Witcher 3 is a big game.... still chugging away at it. |
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Posted - 2015.10.29 15:41:00 -
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Adipem Nothi wrote:IAmDuncanIdaho II wrote:Booby Tuesdays wrote: I'm not sure if optimization will be worth it, but I'll go at least Prof 3 it sounds like. If I have the SP, I'll go Prof 5 and maybe optimization 2. With 10% PG reduction from Opt 2, that equals .6 PG savings. I'm curious if this gets rounded up to 1 PG savings?
Optimisation rounding is weird. I always thought that there was never any point investing in optimisation for weapons with less than 4 PG requirement, because it doesn't round up. But actually it does round up but only once it totals all your PG. Example: Weapon A: 2 PG Weapon B: 2 PG 25% reduction from L5 optimisation in each = 0.5 PG reduction for each weapon. 0.5 + 0.5 = 1 Your PG requirement is reduced by 1. [edit] Actually I don't remember if it rounds up or not, but obv the example above doesn't show how rounding works. I think it rounds up though. Might be worth fiddling on a couple of no SP alts... What am I missing, Duncan? Are the decimal values rounded on an item-by-item basis, or are they combined with the "remainders" from other items and rounded once per loadout? (I suspect the former) Pro Knives7.00 PG (7PG) - Optimization 0 6.65 PG (7PG) - Optimization 1 6.30 PG (6PG) - Optimization 2 <---- Stop leveling here 5.95 PG (6PG) - Optimization 3 5.60 PG (6PG) - Optimization 4 5.25 PG (5PG) - Optimization 5 <---- Or stop leveling here
So, if memory serves, Optimization USED to round but I think they changed the logic so it doesn't any more. I remember skilling up the HMG to gain the benefits of rounding which I know had worked in the past and it made no difference.
I'm fairly sure it either doesn't work as you think or there is another factor causing weirdness....
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Posted - 2015.11.02 03:10:00 -
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Booby Tuesdays wrote:I have another random question. If I run a Complex Damp and a Basic Damp on my Minja, Dust lists it as having a 21 dB profile. Protofits lists the number at 20.55 dB. Dust rounds up, but if I were in game, would I still avoid 21 dB scans?
No. You need to get it to show 20dB. |
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Posted - 2015.11.02 16:03:00 -
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Adipem Nothi wrote:@ Bastards Will be in meetings all day tomorrow which will most certainly not require my undivided attention. Plan to pass the time assembling a comprehensive list of "things to tweak" spanning modules, weapons, suits, etc ... anything and everything within reach of Hotfix that could use a little work. The plan -- obviously -- is to lace the list with Scout Buffs. Hopefully, one or two will slip by CPM2 undetected and make their way onto Rattati's desk. The more stuff we can put on the list, the less likely CPM will suspect it as Scout propaganda. So, if you've got time, help me think of lots things to add. Things So Far* Scout / Cloak Buffs (obviously) * Sniper Rifles (any ideas here?) * Laser Rifles (thinking +zoom) * Swarm Launchers (clip size tweaks) * Assault Swarm Launcher (need moar ideas!) * Module Progression (namely, shields & armor) * Active Scanners (nerf nerf nerf ... but buff WP) * Packed REs (buff buff buff) * Commando Buffs? (not 100% sold on this one; more feedback would be awesome) * Fall Damage (hotfixable?) * ... I know what you're thinking. Why isn't "Assault Nerfs" on that list? Yes, I completely agree that it should be, but again, we're trying to slip one past CPM so we can't very well suggest anything which might make 'em all frothy or suspicious. Same goes for EWAR / Falloff overhaul; probably best we save that nasty mess for later. So what am I missing, gents? What other "low hanging fruit" can we pile on to help bury our propaganda?
How about some bug fixes? Personally I'm tired of number tweaks and not seeng some fixes.
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Posted - 2015.11.02 17:59:00 -
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Adipem Nothi wrote:Beyond replication and reporting, we can't help 'em hunt or squash bugs. Guess we could assemble a standing bug list though. Would it help, do you think?
Maybe, who knows. I'd just love to nudge them that direction. I know Rattati doesn't seem to list 'small' bugs as very high priority sometimes but they all add up to give a very unpleasant experience. Perhaps a big list in there face might make them try to fix some. Plus it would be awsome to have a google doc with all outstanding bugs that you could even link on the front page :) |
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Posted - 2015.11.02 18:22:00 -
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It might be nice to have a bugged since date in that sheet to highlight how long it has been as well as a fixed date. Maybe a nice little graph so you can see just how bad it is :) |
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Posted - 2015.11.06 05:02:00 -
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Is anyone else unable to accept applications due to a bug? |
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Posted - 2015.11.11 19:53:00 -
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Arkena Wyrnspire wrote:Adipem Nothi wrote:
* NPE * EWAR * War Barges * Pub Quality * Pay Mechanics * PC Design * Interclass Balance
I'm taking a brief break from my spreadsheeting because it's a substantial undertaking that I'm increasingly doubtful will be adopted (it's a massive set of changes). So I'd like to talk about these a little bit. Aside from STD-PRO differences, what can be done to improve NPE? What are the present issues with warbarges, and what can be done to improve them? I've long campaigned for pay mechanics, but are there any specific proposals that people have been thinking of? RE: Interclass balance - I'm of the opinion that the tinfoil hats are on too tight in here regarding 'anti-scout CPM bias' or suchlike. I think the lot of us are too firmly entrenched in our respective opinions at this point, so personally I'm not going to get involved in a discussion over these particular points as I don't believe it'll achieve anything productive. As for the rest, though, I'd very much like to talk about what can be done. Also: In the event of a port, do you think it is likely to be a drastic departure from existing systems?
Discussing pay mechanics is a complete waste of time until a thread asking for discussion is made by CCP. Many great ideas have been discussed in the feedback section (as well as other sections) and although CCP has said they plan on addressing it they NEVER have. It's such a glaring issue that makes other issues worse that it ticks me off even thinking about their lack of action on it. |
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Posted - 2015.12.02 23:04:00 -
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Shotty, nice graph in your signature.... definetly points to a fairly obvious problem.
Regarding all the fun being had by all I think its best to just move on and look forward instead of at the past. Of course to me it seems kind of grim as far as dust is concerned. I don't have the exact average release time but feels like 1.3 is taking forever and I really disagree with their lack of communication on what they are working on and getting good community feedback as well as their plans for the future.
Of course, you never know they could be working on a port but we have all learned to not hold our breath with regards to CCP. Just look at how inactive this threads been until today. Lack of communication and discussion causes us to all loose interest IMO. |
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Posted - 2015.12.03 02:10:00 -
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Adipem Nothi wrote:Ares 514 wrote:Shotty, nice graph in your signature.... definetly points to a fairly obvious problem.
Thanks! Need to update that. G Clone just added two more months at dust.thang.dk.
Let me know when you have. I wonder if it's even worse.
Anecdotal point on my part, I jumped on to get the rep tool and personally I find heavies easy mode compared to the scout, I pulled out my heavy a few times and murdered the crap out of people. I know the heavy is map dependent but the same can be said for the scout (if you prefer certain play styles). I almost always get a better kdr I my heavy then in my scout. |
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Posted - 2015.12.03 04:34:00 -
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Tiny Pineapple wrote:I finally got gal scout to 5 and I think this is where my options really open up and since I don't want to search through hundreds of posts, I'll just lazily reply to this thread with my doubts and questions.
1.What should go in the low slots? I usually run two kin cats on with two damps for meatgrinder maps or replace a damp with a card reg for open maps or skirmish. I was also thinking of replacing the card reg/damp with a ferroscale. Are armor modules on a gal scout optimal or necessary?
2. What about high slots? I used to run precision enhancers but passive scanning is wonky so I switched them for extenders. Would it be better to use damage mods, myofibs or mix it up?
3. Are cloaks recommended? I like cloaks on my hacking suit but the switching delay and decloak noise get me killed too often. Lately, I've been running uplinks to help the blues and an active scanner to make up for the crappy passives. What scanner should I use?
4. Shotguns only? I've been using the shotgun a lot but I still can't aim with it properly. If the guy moves, I instantly lose track of him in CQC and get murdered. I was thinking of using an assault rifle but I don't think it has enough alpha damage.
I could just ask for a fitting but I want to know the reasoning used by the masters of the scout craft.
On a gal scout I recommend only one dampner, you almost never need two. I usually have one fit with one red and another with two. Ferroscale and reactives and armor repairs are good on a gal scout lows in various combos depending on your fit. Personally I almost always put two enhanced shield extenders in the highs. I also don't recommend card regulators on a gal scout.
I have some fits with cloaks (advanced) and some without. Almost all of my scout fits have a drop uplink to keep good spawn points for the team and earn WP.
You don't have to use a Shotgun. Find the weapon and style you like, we all have various preferences. I like the breach ScP lately but each weapon affects what you should have on your fit and how you should engage. |
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Posted - 2015.12.06 23:22:00 -
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Adipem Nothi wrote:Fristname Family name wrote:Adipem Nothi wrote:Joel II X wrote:SUPER SOUP SUNDAY is coming back, boys and girls.
The time to return to the Mothers womb is here. Hoot! Hoot! The Devils fixed EARWARP!? EARWARP MAXIMUM CAPACITY ACTIVATE OVERDRIVE!!! *DRRRRRRRRRRRRRRRRRRRRRRRR WOB WOB WOB WOB BBABABABBABABABA DUDUUDUDUDU PLEEEEEEEEEEEEEEEEEEE* ALL SYSTEMS GO!! *PSHHHHHHHH PEA COWWW!!!! SWOOSSHHH!* We have arrived. we are the first crew to get to the sun.. *static sound* 1st log, we have been here for 1 minute, it is freaking hot, we didn't bring water, we are gonna be fine tho as long as we drink each others sweat we shouldn't dehydrate, also....... I have a sweat fetish, winky face. end of first log *crrrrrrrrrrrrrrrrrrrrrrrrr* Sounds alot like why I left Scouts United the first time Terrorizing EZ Mode MedFrames with a squad of squishy scouts does sound fun though. Brings back pleasant memories. Will likely wait until 1.3 before reconnecting PS3. This update's taking alot longer than usual, right? Very curious ...
Yeah, this update is taking even longer than usual which says something, not sure what, but something.
I'm still chugging along with Witcher 3 which is pretty cool except I dislike how the character levels work. |
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Posted - 2015.12.08 17:03:00 -
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Huh, this guy claims only two client updates this year so far... maybe that's why it's so dead lately.
https://forums.dust514.com/default.aspx?g=posts&t=222865&find=unread |
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Posted - 2015.12.09 06:45:00 -
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Adipem Nothi wrote:One Eyed King wrote:Adipem Nothi wrote:http://www.gamesindustry.biz/articles/2015-12-08-ccp-hires-chief-customer-officer IIRC, the job posting included references to DUST. Here she is in action: https://www.youtube.com/watch?v=vmbRyvC1xP4edit: currently listening to her presentation. glad they went with a pro for this position. hope they aren't trading out rattati! Sounds completely different than Rattati. I seriously doubt she will be involved in Dust's or Legion's development outside of marketing for a port. She should be over all game marketing from what it sounded like, or at least over a significant portion. I doubt we will notice any significant difference outside of seeing new advertising campaigns. Hopefully being from EA is an asset and not a negative. I don't have a high regard for them or many of their business practices. Rattati's protracted silence is as odd as it is concerning; perhaps he's been "creating demand" for a new mouthpiece. There was a link here in the Forums (or Biomassed?) to that particular jobposting at CCP sometime back. IIRC, Key Responsibilities included several functions involving DUST (named specifically and separately from other titles). Obviously, directives may change, but if she were hired for the position described at that time, there's a good chance she'll be involved in our future. Guess we'll find out soon enough. As for coming from EA, couldn't care the slightest so long as she gets results :-)
The fact we haven't heard from Rattati in so long bodes very ill IMO. Without him this game is dead and from the complete lack of posts by him I wonder if he isn't on something else now, probably along side the few remaining devs we had.
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Posted - 2015.12.09 16:58:00 -
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Yeah, regardless of what's up with Dust, i'm calling it now, Rattati has to have been moved on to another project. Just look at the amount he used to post and now nothing.
https://forums.dust514.com/default.aspx?g=search&postedby=CCP+Rattati&devbadge=1&gmbadge=1
Besides from a "That's a bug" post Oct 27th he hasn't actively posted since Oct 14th, almost 2 months. Sad days... |
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Posted - 2015.12.09 20:28:00 -
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One Eyed King wrote:CPM have suggested he has worked overtime in trying to get 1.3 out ASAP, so I am inclined to take them at their word since I can't recall CPM outright lying to us.
Perhaps this is in part because he is working two projects, that is certainly possible.
But it is also not like we have heard much from any Dev. GM Archduke is the only one that has been active lately at all. Perhaps that is in itself a red flag, or perhaps it means nothing. Too little evidence to make any reasonable conclusion.
I think your very optimistic. One thing i liked about Rattati was how much he communicated with everyone. He did so regularly. I just find it very concerning that he doesn't AT ALL anymore. I'd love to be wrong here, but signs like that say something must be up, and given CCP's lack of communication we're usually the last to find out months after the fact. |
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Posted - 2015.12.09 23:46:00 -
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chill penguin wrote:I have to say, I am disappointed in you all. It is one thing to speculate that Rattati stopped talking for some reason, but to say he quit or moved or whatever is ridiculous. The Barbershop has concocted some Grade A tinfoil, but this, worse than the UFO theorists. I am all for trolling and shitposting, look at who i am, but you guys need to use your ACTUAL brains for this one. Rattati is hard at work, CPM confirmed both on forums and in chat.
You guys are starting to make ME look good.
Make you look good? Impossible. Something has changed, he was a constant on the forums and now he's not. Personally I think the facts point to something changing more than that he's hard at work. What that is, who knows, could be good, but those who have learned the hard way from CCP have learned to be more pessimistic then oppotomistic where they are concerned.
My wish list would be he's hard at work on a ps4 port and they are being dumb not sharing with us. Sadly I know better than to assume he best case scenerio. |
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Posted - 2015.12.13 21:22:00 -
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Varoth Drac wrote:Breakin Stuff wrote: I am currently chewing on the bars in the hope of escape so information can be passed! VIVA LA SOMETHINGFRENCH!
Biomassed will need to move to another timeframe, or I need to get a sunday off.
No promises on the Duke.
and...
Agreed.
Chewing on the bars of oppressive NDA? Interesting.
That **** is bad for your health. |
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Posted - 2015.12.29 18:04:00 -
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Adipem Nothi wrote:One Eyed King wrote:Adipem Nothi wrote:GM Archduke (earlier today) wrote: ... we're still working on 1.3, it will be released and it will be quite interesting. Impressions: 1. Whatever they're working on, they still call it "1.3" (as opposed to Something Else 1.0). Stands to reason that they're still working on Dust. Rouge Wedding 2.0 averted. 2. Whatever they're working on, they're still working on it. Per the Mitanni article, DUST Dev(s) flew to Iceland HQ to discuss the future of DUST. If HQ's orders were "don't spend another dime", they wouldn't still be working on 1.3. Archduke says they're still working on it. They could have told them this will be Dust's last update and they are trying to get the most out of it. Absolutely possible. Lots of other possibilities though.
I'm fairly sure Rattati is not working 100% on Dust (if he is at all). Who knows what else he might be working on, it could still be a Dust port in a perfect world. Still, for all we know their is one dev working away at the last update. Sure hope i'm wrong, but i'll never believe that nothing has changed after Rattati going silent for two+ months. |
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Posted - 2016.01.07 05:27:00 -
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Played tonight for the second time this week and the first time in some time. Tonight was frustrating, kept getting put into battles half way done and took forever to get a win. Playing solo really makes Scotty bend you over for mid way battles that give **** payout (still) and less SP.
Almost protoed out the cal scout, wasn't really impressed with initial impressions. |
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Posted - 2016.01.07 17:06:00 -
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Adipem Nothi wrote:Ares 514 wrote:Played tonight for the second time this week and the first time in some time. Tonight was frustrating, kept getting put into battles half way done and took forever to get a win. Playing solo really makes Scotty bend you over for mid way battles that give **** payout (still) and less SP.
Almost protoed out the cal scout, wasn't really impressed with initial impressions. o/ Ares. What were you running on your CA Scout?
Just played one half battle with it. I run advanced fits pretty much 99.999% of the time. I made a quick fit of 3 enhanced shield extenders, 1 basic shield extenders, complex profile dampener, complex kincat, basic SG, breach scrambler pistol, flux nade, N9 (?) drop uplink, and RT tool (never used but couldn't fit much yet). Need my level 5 to help my profile be below 21.
It probably wasn't the best map for my fit. I'll give it more of a go later but yeah, wasn't too great a start. FYI, I skilled cal scout so i'd have all 3 (no amarr obviously). |
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Posted - 2016.01.11 07:14:00 -
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Final verdict, Cal scout is bad. |
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Posted - 2016.01.12 00:41:00 -
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SereneJedi wrote:Ares 514 wrote:Final verdict, Cal scout is bad. I must be godly then But seriously, yea, it is pretty bad atm. It is a decent dual tank though, which is even more sad.
You must be! It's very blah. |
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Posted - 2016.01.12 00:42:00 -
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SereneJedi wrote:One Eyed King wrote:SereneJedi wrote:Ares 514 wrote:Final verdict, Cal scout is bad. I must be godly then But seriously, yea, it is pretty bad atm. It is a decent dual tank though, which is even more sad. Remember when roles made sense? Yes
Those were the days. |
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Posted - 2016.01.13 16:53:00 -
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Wow, they really killed off the suits except the assault. All the scouts, sentinels and commandos don't even come close to the assault usage. That's not even factoring in the fact that assaults probably die less than scout suits so need less purchasing, I'm surprised commando usage is so low and logi usage is second highest. Looks like the suits with the most slots win. |
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Posted - 2016.01.14 05:58:00 -
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Anyways...
Played some FW today, better teams and battles then match making for all except the last one. Adjusted a fit a bit, removed bolt pistol which is annoying me a bit lately, really dislike the last batch of changes to it, and put a breach scrambler pistol on it. I was running a dual ScP fit but it was far from optimal and you don't really need two, one is plenty. Tons of ammo, both max and clip. Anyways it didn't fit on my main fits since its higher CPU and PG than the BP but fit perfectly on my fit with REs and no cloak.
So I started useing that fit, I don't usually run REs but had some good times with it. Even got four with one RE which made me chuckle (I'm not the best with them). Had some great flanks and traps and the breach ScP went nicely with the fit.
My fit...
Adv gal scout, 2 enh shield, one complex dampener, one complex kincat, two enh ferrascale, flux nade, N9 uplink, adv RE, standard SG, breach ScP. |
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Posted - 2016.01.17 06:19:00 -
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Finding a Skirmish at this time of day is truly ****. |
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Posted - 2016.01.17 06:47:00 -
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This game is in a sad state.
Finally get a city map. Join two minutes in, my team lost city and **** uplinks. End up fighting jumping assaults with SGs and my scout is **** compared to them stats wise. |
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Posted - 2016.01.18 00:41:00 -
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So I know suggesting changes is a bit pointless currently, BUT I had a thought.
They should remove skirm from pubs and just have it in FW. Now I was against this but they just need to fix FW by a) paying regular ISK, b) removing LP and all LP variant items (if unique make ISK equivalent), and c) showing in battle finder the number of players in battle and in queue for each faction. |
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Posted - 2016.01.19 03:53:00 -
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DAAAA BEAST wrote:OK so I'm lonely on dust. I am not too active, but still play.
Our corp is pretty dead. All on ps4. Except me. I can't pay a ps4 can I, if I don't have a job ? If only I would be paid to talk sh*t on the forums.
Anyways, As the users from the Barbershop look like pretty cool and lively people, I thought I'd ask here. Any active chats with lots of cool and mic-ed people ?
( I LOVE TO FART ON COMMS )
No clue, I play sometimes lately and can't find anyone to squad with. Seems like channels are dying.. I'm in NOVA KNIFERS UNITED but it's pretty dead. |
Ares 514
D.A.R.K L.E.G.I.O.N
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Posted - 2016.01.19 04:03:00 -
[690] - Quote
Freaking PSN disconnects! Every damn game and I loose suits but get no payout! |
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Ares 514
D.A.R.K L.E.G.I.O.N
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Posted - 2016.01.19 17:22:00 -
[691] - Quote
Has anyone seen a CPM post anything lately or are they MIA too? |
Ares 514
D.A.R.K L.E.G.I.O.N
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Posted - 2016.01.21 01:48:00 -
[692] - Quote
It's like they are trying to kill this game. Between CCP and Sony PSN crap it's just stupid. Start off with waiting for deployment hanging or just vanishing, then try FW and get in with a horrible team but I'm killing and having fun only to have PSN log me out right near the end....
Now I'm back to waiting for deployment issue again. Sigh. |
Ares 514
D.A.R.K L.E.G.I.O.N
3
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Posted - 2016.01.25 20:08:00 -
[693] - Quote
Soto Gallente wrote:Sned TheDead wrote:Soto Gallente wrote:Adipem Nothi wrote:Joel II X wrote:I feel as if the Gallente should have the best suits in the game. Currently, only half our suits are. This is not acceptable.
Let's port Dust and make it Gallente-sim, okay?
I can smell the freedom already... Or maybe it's VAHZZ. Dammit, VAHZZ, I told you to lay off the tortillas! Half? 3 out of 5 by my count. The GalLogi may not earn WP on scale with that of the MN Logi, but there is nothing in the game more overpowered than its permascan. Commandos seems to be a fairly well balanced lot; I'd say the GA Commando is just as good as the others. Can't comment on sentinels as I haven't used them all. Actually it would be 3 out of 8, not 5 are you really bring basic suits into this? really? Basic suits are a part of this game, you can't deny it. It's not fair that they should not be brought into balance discussions.
Basic suits should be removed from this game, IMO. |
Ares 514
D.A.R.K L.E.G.I.O.N
3
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Posted - 2016.01.25 20:31:00 -
[694] - Quote
Soto Gallente wrote:Ares 514 wrote:Soto Gallente wrote:Sned TheDead wrote:Soto Gallente wrote: ... Actually it would be 3 out of 8, not 5 are you really bring basic suits into this? really? Basic suits are a part of this game, you can't deny it. It's not fair that they should not be brought into balance discussions. Basic suits should be removed from this game, IMO. They'd better give me a respec then, along with everyone who ever skilled into basic suits. Which is EVERYONE
They confuse the whole NPE and are a waste of time to even spend a moment on balancing (which CCP does once in a blue moon). The SP should be rolled into the racial skills and any poor bastard who went above 3 should be refunded. |
Ares 514
D.A.R.K L.E.G.I.O.N
3
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Posted - 2016.01.25 20:32:00 -
[695] - Quote
Adipem Nothi wrote:Ares 514 wrote: Basic suits should be removed from this game, IMO.
^ This. Fewer suits to balance. Better NPE. Nothing whatsoever lost.
^ What he said (and i did before i saw it). Also less assets and market place cluter. |
Ares 514
D.A.R.K L.E.G.I.O.N
3
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Posted - 2016.01.25 20:34:00 -
[696] - Quote
You know something that really irks me lately? All those damn AUR/LP varients, why not just have a conversion ratio so you can buy with any currency. I hate how I always get AUR versions in salvage/boxes/daily missions. I don't put that **** on my suits since then I can't restock it. Also makes a mess of your assets.
IT IS JUST DUMP. |
Ares 514
D.A.R.K L.E.G.I.O.N
3
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Posted - 2016.01.25 20:37:00 -
[697] - Quote
Soto Gallente wrote:One more thing to put across. Basic frames do have use, even in competitive play. For example, the Amarr Heavy Frame, I went 21/6 in ringing for a PC vs EB last night on the undercover letter.
You could have easily done that (or better most likely) with a racial suit.
Do basic suits even show up in the dropsuit usage rates? |
Ares 514
D.A.R.K L.E.G.I.O.N
3
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Posted - 2016.01.26 01:28:00 -
[698] - Quote
Soto Gallente wrote:Adipem Nothi wrote:Soto Gallente wrote: Speaking from someone who has been an Amarr Commando, Amarr Sentinel, and an Amarr Heavy Frame before, I can say in confidence (at least for me) that the reason they are underutilized is because they have no racial bonus, but that does not equal not competitive.
Given the option, why would a merc opt to run a suit without bonuses? In what specific case is he better served by his absence of racial perks? A different playstyle. A unique one. Going above and beyond the masses by using something that is uncommon that serves only a unique set of people with a unique playtyle.
I don't see what unique. It's cheaper ISK wise per suit (I would argue you'll die more) but that was more a factor before all tiers got the same number of slots. I could run a basic cal heavy and kill tons of people but I would be doing it for no good reason. |
Ares 514
D.A.R.K L.E.G.I.O.N
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Posted - 2016.01.26 01:50:00 -
[699] - Quote
Do you ever wonder why people are still posting to the Features and Ideas Discussion thread? |
Ares 514
D.A.R.K L.E.G.I.O.N
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Posted - 2016.01.28 16:57:00 -
[700] - Quote
Played a bit last night and got some good maps (finally). Unfortunately they were consistently ruined by bad games. First the enemy team sucked and it was just boring. Second ran into some ass running a proto Min Assault with jumps and an experimental mass driver. It was completely bull **** how broken it is. My scout didn't stand a chance.
Had a ton of other jumpers after that and I think it was just irking me... had another 5 point 2 point city one and I went city and kicked some ass with my min scout and NK's, then I realized that the other two guys in the city with me were both proto assaults with about 700hp, SG's, and running almost as fast as me (3 KC's). Sigh. Just made me sad. |
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Ares 514
D.A.R.K L.E.G.I.O.N
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Posted - 2016.01.29 16:37:00 -
[701] - Quote
Pseudogenesis wrote:Adipem Nothi wrote:Going on 3 months now since my last DUST login. Longest uninterrupted break since 2013. Fitting, considering yesterday marked our third month since Rattati has spoken to us. How did you fellows celebrate our 3 month rattativersary? I celebrated mine by crying into a pillow
But... But... They promised us he is still working on dust.... Yeah, right. |
Ares 514
D.A.R.K L.E.G.I.O.N
3
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Posted - 2016.01.29 22:41:00 -
[702] - Quote
Lol, bet he had officer gear and was hoping to be needled if someone got him!
Nice, I always make a point of terminating clones, especially proto! |
Ares 514
D.A.R.K L.E.G.I.O.N
3
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Posted - 2016.01.30 00:23:00 -
[703] - Quote
sir RAVEN WING wrote:The Noob Destroyer wrote:sir RAVEN WING wrote:Soto Gallente wrote:You think the Amarr Scout is trash? You should try the Amarr Light Frame I was the brave one who used that for a long time. I actually found it easier than using a C/1- Series scout. I was sad for both Calscout and Amscout. It is said once four heros in militia light frames using MLT IoPs take down a platoon of proto-clad pubstompers, that there shall be a portal created to the PS4 and PC ports that CCP have been hiding from us. I use the scout ck.0 adamantly, with a six kin acr. I have been having fun lately, forcing soul and vahzz to play and them argue like a bunch of british children. Vahzz and his lol fits, and then loling at him dying. And soul at his nonexistent gun game, dying worse than vahzz. Six Kin ACR + C/1 Scout That was beastly when I used it... Eight months ago.
I recently skilled into a cal scout and tried some fits. Soon after I deleted all my cal scout fits. |
Ares 514
D.A.R.K L.E.G.I.O.N
3
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Posted - 2016.02.03 17:31:00 -
[704] - Quote
Assuming they even release something on PC, which will probably be way down the line and have tons of issues since they won't consult the community and iron out their ideas... I won't be there.
It's been fun.
o7 |
Ares 514
D.A.R.K L.E.G.I.O.N
3
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Posted - 2016.02.04 02:36:00 -
[705] - Quote
Well I thought everyone would be playing burning through ISK for one last hurrah. But apparently not. Skirmish is pretty dead. |
Ares 514
D.A.R.K L.E.G.I.O.N
3
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Posted - 2016.02.06 06:21:00 -
[706] - Quote
Interesting vid comparing Eve and star citizen.
https://m.youtube.com/watch?feature=em-subs_digest-vrecs&v=7iroudUFGFM |
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