|
Author |
Thread Statistics | Show CCP posts - 178 post(s) |
Kain Spero
Negative-Feedback.
4615
|
Posted - 2015.02.25 09:29:00 -
[1] - Quote
CCP Rattati wrote:Yea, we are scaling at 3 stacked proto myofibs on minmatar scouts being able to jump on top of the big containers.
Stacking penalties = on
proto jump increase is around 25% at that rate
We are also using the opportunity to work on a active duration/cooldown jump pack equipment, like cloaks. Those would be more in the vein of Tribes or a traditional jump-pack ala 40k.
All the likes!
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
|
Kain Spero
Negative-Feedback.
4968
|
Posted - 2015.04.08 02:36:00 -
[2] - Quote
CCP Rattati wrote:Adipem Nothi wrote:Dreis ShadowWeaver wrote:Adipem Nothi wrote:Why not implement restrictions on a per-player basis rather than per-corp basis? This would allow for a corp to participate at different tiers of competitive play, and different tiers of play could be segregated by experience level (i.e. < 50M SP Districts, > 50M SP Districts) More likely, all the < 50M SP players would be booted from the top PC corps. I imagine that you wouldn't get corps participating on various competitive levels as you describe, but corps would be segregated into two classes: The > 50M and the > 50M, and they would keep to themselves. In corp descriptions you'd see 'Minimum SP Requirement: 50M.' I like the idea of different levels of competitive play, but I think it would split corps in two. Nope! Because all PC actions will require Command Points. The very last thing a competitive corp will do is kick its more active players. Activity, FTW! You and Iggy are on the same track as I am. Using ringers to extend your natural range, constantly and without cost, is what needs to stop, and be replaced by active recruitment of mid-grade veterans that can be trained.
What about a sensible command point cost for each ringer brought into a match?
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
|
Kain Spero
Negative-Feedback.
4969
|
Posted - 2015.04.08 02:56:00 -
[3] - Quote
One Eyed King wrote:Kain Spero wrote: What about a sensible command point cost for each ringer brought into a match?
This could work if CP can't be stockpiled by some corps like ISK. The cost needs to be felt, or else it won't be effective.
I agree that there needs to be a cap on command points. I've been back and forth with some folks on whether it should increase with corp size.
My thought though is that if you have a lot of active players you get the benefit of being able to quickly replenish your pool of command points if you have many active players.
To me it's a very tough balance point though. I like it being on the corp rather than the merc, but I understand the brainstorming of putting it on the merc. That would limit one powerful merc from going from match to match. I think probably the best cure for ringers though is to make PC an engaging game mode that has such a high population that ringers become way less significant.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
|
Kain Spero
Negative-Feedback.
4970
|
Posted - 2015.04.08 03:17:00 -
[4] - Quote
CCP Rattati wrote:
that's a self-fulfilling prophecy, it will become awesome because it will be awesome
Too true.
I will agree that Dust has very fluid power projection when you look at a single merc and with that fluidity is both good and bad.
I wonder if it would be more difficult to communicate a CP cost to a corp for having ringers or to communicate to an individual player how many times can they ring?
There is also always the alt factor. I'm already thinking of a couple players that are high end ringers that would bypass a individual ring limit with the strategic use of 20 to 60m SP alts.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
|
Kain Spero
Negative-Feedback.
4972
|
Posted - 2015.04.08 05:13:00 -
[5] - Quote
Doesn't seem like this system would stop you hiring a merc corp. CP for clone packs would actually make mercing as a Corp a reality.
I have mixed feelings about going after ringers specifically though.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
|
Kain Spero
Negative-Feedback.
4979
|
Posted - 2015.04.08 14:28:00 -
[6] - Quote
CCP Rattati wrote:yes,
and if you really want to know I thought of a corporation warbarge that would have the final module a miniature wormhole generator, opening up wormhole space planets.
And the next to last, a miniature warpdrive, to raid out of MH
That there are even thoughts about getting Dust beyond MH makes me really excited. It implies to me a long term vision for Dust as a whole.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
|
Kain Spero
Negative-Feedback
5
|
Posted - 2015.05.26 14:21:00 -
[7] - Quote
CCP Rattati wrote:Raiding as a concept, in the first iteration is "plunder a District using free Command Point attacks, earning some money from the losses of the other guy plus DK". Uses all the same mechanics as normal PC for now.
Future Raiding concept, shorter timeframe (1to 3 hours), can not claim district, maybe smaller team size battles, a successful raid auto sells clones from the district for ISK and DK, district can not be raided more than once a day. IE, raider gains, district holder loses a little bit but can use B-team to defend since district can't be lost.
Shorter time frame attacks can't be underestimated enough in terms of their value to the design IMO.
If at all technically possible a district being raided might need to be separate events in case protectionist attacks become a problem, so a district being raided can still be hit with a "real" attack and a district under attack can still be raided within certain parameters.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
|
|
|
|