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Thread Statistics | Show CCP posts - 178 post(s) |
Cat Merc
Onslaught Inc RISE of LEGION
10281
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Posted - 2014.06.11 04:20:00 -
[1] - Quote
So, I've been directed here. Aside from Shotty GoBang calling me a "700 HP slayer scout" (despite me never deploying with more than 500HP, and the majority of my scout fits are at 350ish HP), he told me that I can get an answer for my question here.
What would be the results of moving Kinetic Catalyzers to high slots?
I already did the math about armor vs shields, I need explanation for scouts. I've been told it would break Minmatar scouts, but didn't get an explanation on how or why.
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
10281
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Posted - 2014.06.11 04:31:00 -
[2] - Quote
Right-wing Extremist wrote:Cat Merc wrote:I've been told it would break Minmatar scouts, but didn't get an explanation on how or why. If by break you mean 'make OP', I suppose an argument could be made for the idea that if we could fill the lows with damps and stack kincats in the highs, we'd be Flashy fast AND stealthy (except for Wardens, I guess). Break as in make them useless.
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
10281
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Posted - 2014.06.11 04:32:00 -
[3] - Quote
Shotty GoBang wrote:@ Cat That was a 'bit harsh on my part. Fixed it. You're right about Arkena, btw :P Eh, it's fine, I've dealt with a fuckton of bullshit in my forum days
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
10293
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Posted - 2014.06.11 04:38:00 -
[4] - Quote
Ghost Kaisar wrote:Cat Merc wrote:So, I've been directed here. Aside from Shotty GoBang calling me a "700 HP slayer scout" (despite me never deploying with more than 500HP, and the majority of my scout fits are at 350ish HP), he told me that I can get an answer for my question here.
What would be the results of moving Kinetic Catalyzers to high slots?
I already did the math about armor vs shields, I need explanation for scouts. I've been told it would break Minmatar scouts, but didn't get an explanation on how or why. Okay. Lemme be frank with you. Kincats in the high slot is the WORST idea I have seen on these forums in a VERY long time. Worse than removing dampeners from the game? Because I have seen that suggestion
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
10293
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Posted - 2014.06.11 04:40:00 -
[5] - Quote
Ghost Kaisar wrote:EDIT:
Not only that, but what's stopping the Gal Scout from running 2x Plates, 2x Damps and 2x Speed?
I've checked the fit. They have enough PG to run it, and they get 459 armor on TOP of sprinting at 9m/s
NOPE NOPE NOPE NOPE NOPE The 3hp/s regen rate? Also, did you check that with weapons, cloak, the sorts fitted?
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
10293
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Posted - 2014.06.11 04:46:00 -
[6] - Quote
Another question, say Myofibril Stims gave a speed boost, maybe 1/2 of the speed bost of kin cats. Would that affect scouts in any significant way?
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
10294
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Posted - 2014.06.11 04:50:00 -
[7] - Quote
Adipem Nothi wrote:Bad news on the MinScout PG buff ... Rattati says no-go for Bravo, but plans to reassess PG/CPU demands later. Details. I have been told by someone (I cannot say who until he gives me premission to say it) that either for Hotfix Charlie or Hotfix Delta there will be a comprehensive CPU/PG and slots rebalance. Slots as in both for the suits themselves and the location of modules.
So, expect it to come along with a major overhaul to the rest.
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
10294
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Posted - 2014.06.11 04:58:00 -
[8] - Quote
Could somebody explain this Destiny thing to me? Are you guys making a group or something?
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
10295
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Posted - 2014.06.11 05:12:00 -
[9] - Quote
Adipem Nothi wrote:Cat Merc wrote:Could somebody explain this Destiny thing to me? Are you guys making a group or something? We're a tight-knit bunch; some of us go way back. We had a support-group of sorts here back when things were ... difficult for Scouts. The FanFest announcement(s) left us uncertain as to what the future'd hold for our rag-tag Community of pirates and scoundrels. Figured it was possible that CCP might pull the plug on us here. Mollerz took the initiative and founded a new Barbershop for us on Bungie's servers. Just in case. Cool
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
10295
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Posted - 2014.06.11 05:21:00 -
[10] - Quote
Adipem Nothi wrote:Brokerib wrote:Feel free to sign up if you're going to give Destiny a try Cat. There's not much happening on the forum at the moment, but we'll let in any jerk that can hold a knife I heard he's been a Scout longer than Arkena. I've skilled into scouts a week or two after Arkena did. I've been mostly enjoying my dragonfly scout up until that point.
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
10295
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Posted - 2014.06.11 05:22:00 -
[11] - Quote
Brokerib wrote:Cat Merc wrote:Adipem Nothi wrote:Cat Merc wrote:Could somebody explain this Destiny thing to me? Are you guys making a group or something? We're a tight-knit bunch; some of us go way back. We had a support-group of sorts here back when things were ... difficult for Scouts. The FanFest announcement(s) left us uncertain as to what the future'd hold for our rag-tag Community of pirates and scoundrels. Figured it was possible that CCP might pull the plug on us here. Mollerz took the initiative and founded a new Barbershop for us on Bungie's servers. Just in case. Cool Feel free to sign up if you're going to give Destiny a try Cat. There's not much happening on the forum at the moment, but we'll let in any jerk that can hold a knife How do I sign up?
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
10295
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Posted - 2014.06.11 05:29:00 -
[12] - Quote
Adipem Nothi wrote:Cat Merc wrote: What would be the results of moving Kinetic Catalyzers to high slots?
Anyone else want to weigh in on this? Related Request@ Cat, requested link. Thanks for the link!
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
10313
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Posted - 2014.06.11 18:35:00 -
[13] - Quote
Spademan wrote:Observation: People seem to be bad at noticing when people just behind them start dropping. Observation: People are bad
Cats > All
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
10314
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Posted - 2014.06.11 20:10:00 -
[14] - Quote
LeGoose wrote:Ghost Kaisar wrote:LeGoose wrote:Who let the cat in? Did Patrick leave the door open again? Also who's turn is it to be watching Patrick? I've been on Patrick Duty for the Longest time, can someone else please do it? I think that should fall to Jace. He is the new guy. Wasn't that the original plan? Every time a new guy came in they were put on Patrick duty as a "test" Who's Patrick D:
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
10317
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Posted - 2014.06.11 22:28:00 -
[15] - Quote
Arkena Wyrnspire wrote:So I realised that since the scan range bonus was basically axed on my Galscout, the range amplifiers I was fitting on all my fits are kind of 'eh' now.
So I've replaced them all with complex plates. That was completely unexpected. Right? RIGHT?!
/not
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
10325
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Posted - 2014.06.12 00:33:00 -
[16] - Quote
Adipem Nothi wrote:@ Ghost lol ... hadn't seen that before :-)
@ Bojo Cat popped on my to ask Scout questions.
@ Cat Can't believe I haven't asked yet ... why do you guys want KinCats moved to high slot?
I wanted kin cats in high slots because that's a Gallente thing. In EVE, Gallente fit afterburners and Micro Warp Drives (similar to Kin Cats, and they go on the same slots as shields) to get into a "knife fight" with the enemy, and use their very high damage but short range blaster weaponry. They also regenerate their armor rather than have loads of it.
With the recent armor changes, I finally can have a viable regenerator Gallente Assault, and soon I'll have a Plasma Rifle that kicks arse in CQC. Now all I need is speed and my Gallente Assault would be complete.
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
10328
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Posted - 2014.06.12 00:41:00 -
[17] - Quote
Gavr1Io Pr1nc1p wrote:Cat Merc wrote:Adipem Nothi wrote:@ Ghost lol ... hadn't seen that before :-)
@ Bojo Cat popped on my to ask Scout questions.
@ Cat Can't believe I haven't asked yet ... why do you guys want KinCats moved to high slot?
I wanted kin cats in high slots because that's a Gallente thing. In EVE, Gallente fit afterburners and Micro Warp Drives (similar to Kin Cats, and they go on the same slots as shields) to get into a "knife fight" with the enemy, and use their very high damage but short range blaster weaponry. They also regenerate their armor rather than have loads of it. With the recent armor changes, I finally can have a viable regenerator Gallente Assault, and soon I'll have a Plasma Rifle that kicks arse in CQC. Now all I need is speed and my Gallente Assault would be complete. In reality, the opposite needs to happen. ?
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
10329
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Posted - 2014.06.12 01:13:00 -
[18] - Quote
Adipem Nothi wrote:Cat Merc wrote: I wanted kin cats in high slots because that's a Gallente thing. In EVE, Gallente fit afterburners and Micro Warp Drives (similar to Kin Cats, and they go on the same slots as shields) to get into a "knife fight" with the enemy, and use their very high damage but short range blaster weaponry. They also regenerate their armor rather than have loads of it.
With the recent armor changes, I finally can have a viable regenerator Gallente Assault, and soon I'll have a Plasma Rifle that kicks arse in CQC. Now all I need is speed and my Gallente Assault would be complete.
Gotcha. That makes sense. I shouldn't have jumped to conclusions. I do you hope you deleted my ranting. ?
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
10329
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Posted - 2014.06.12 01:23:00 -
[19] - Quote
I do no honorable knife fights. I will run and hide only to slice you up from behind.
Hey if I have stealth available to my advantage I'll use it!
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
10330
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Posted - 2014.06.12 01:41:00 -
[20] - Quote
MEOW
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
10330
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Posted - 2014.06.12 01:44:00 -
[21] - Quote
MEOW
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
10330
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Posted - 2014.06.12 01:44:00 -
[22] - Quote
MEOW
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
10331
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Posted - 2014.06.12 02:19:00 -
[23] - Quote
Meow
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
10333
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Posted - 2014.06.12 02:40:00 -
[24] - Quote
Check again
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
10339
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Posted - 2014.06.12 10:48:00 -
[25] - Quote
Iron Wolf Saber wrote:Those of you wondering bravo seems to be locking up and get getting hammered out now; it wont be long before we start talking about charlie.
I wonder what you guys think of the sniper rifles and what should happen those?
Also how are scouts holding up after alpha so far? If sniper rifles are to be buffed, then they need their range nerfed to force people to come out of the redline.
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
10380
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Posted - 2014.06.21 19:15:00 -
[26] - Quote
So I'll just pop my head out here to say that I just thought of something. Why do Caldari/Gallente have such high amounts of powergrid?
Precision enhancers, Range amplifiers and Dampeners are all CPU based, there's no justification for the, honestly, over the top amounts of powergrid they get. The Gallente Scout has around 13 more PG than my Assault after skills, but for what? More tank?
It might also be true of Amarr/Minmatar scouts, but I don't understand them enough to make a claim.
Just wanted to point that out.
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
10608
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Posted - 2014.07.01 19:43:00 -
[27] - Quote
Spademan wrote:Adipem Nothi wrote: PS: How would you attract the slayers to Assault Frames?
By allowing them to feast on the bodies of the fallen to regain health? Best suggestion ever.
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
10608
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Posted - 2014.07.01 19:49:00 -
[28] - Quote
Adipem Nothi wrote:@ Appia
I hear what you're saying but once again am going to disagree with you, if for no other reason than to encourage debate. :-)
Assaults have been out-assaulted by too many things for too many builds. The Assault Frame must be good enough at killing things to attract frontline slayers; a regen bonus alone likely would not prove sufficiently attractive. Here's what I'm thinking instead:
Assault Bonuses: + 5% fitting reduction to light/sidearm weaponry (no change) +1 HP/sec armor regen per level
Replace Existing Racial Bonuses: CA) +2% RoF to rail weaponry per level GA) +2% RoF to hybrid-blaster weaponry per level MN) +2% RoF to projectile weaponry per level AM) +5% reduction to laser weaponry heat buildup per level (no change)
So we buff damage output to attract the slayers, but do so indirectly to avoid direct overlap with Commando bonus. What do you guys think? Honestly think this is one of the better ways of going about it. Commandos still have two light weapons, something assaults cannot match no matter how many modules they put on, hence they'll still have their role.
Also, I'd rather they put the 5hp/s onto the suits themselves rather than as a bonus, as well as give a 25%-35% buff to shield recharge rates. The reason being is to minimize the skill investment required by a newbie to get a decent assault suit. The less bonuses you put on, the less gimped the newbie will feel, as he will have the bonuses from the get go.
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
10862
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Posted - 2014.07.12 22:23:00 -
[29] - Quote
Arkena Wyrnspire wrote:CCP Rattati wrote: Plates only to begin with, not reactives and ferros. Sentinels would be easier to see also by Assaults, not everyone is scout you see.
Assaults can already see sentinels on scans. Every single scanner type in the game can see a heavy without exception. The effect of a profile penalty on plates is effectively zero. It doesn't make sentinels any easier to see, it doesn't disadvantage them at all. Instead of sentinels being seen by assaults, what would actually happen is assaults would be seen by sentinels. That's a really, really serious problem. I've been told of this change. I am scratching my head.
DO NOT put a dampening penalty on plates, **** over my assault more why don't ya?
And what's funny is that you're even CONSIDERING putting it on ferroscale and reactive plates, which I already find difficulty justifying using when switching to a shield suit will yield better results. (Due to not needing armor repairers)
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
10862
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Posted - 2014.07.12 22:27:00 -
[30] - Quote
CCP Rattati wrote:Arkena Wyrnspire wrote:CCP Rattati wrote: Plates only to begin with, not reactives and ferros. Sentinels would be easier to see also by Assaults, not everyone is scout you see.
Assaults can already see sentinels on scans. Every single scanner type in the game can see a heavy without exception. The effect of a profile penalty on plates is effectively zero. It doesn't make sentinels any easier to see, it doesn't disadvantage them at all. Instead of sentinels being seen by assaults, what would actually happen is assaults would be seen by sentinels. That's a really, really serious problem. Brick tanked assaults Armor assaults in general.
Rattati, EVERY SINGLE HEAVY can be scanned by the WEAKEST SCANNERS, no exceptions. You are not nerfing sentinels, they will not see a difference, at all.
You are nerfing assaults.
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
10862
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Posted - 2014.07.12 22:36:00 -
[31] - Quote
Syeven Reed wrote:CCP Rattati wrote:Plates only to begin with, not reactives and ferros. Sentinels would be easier to see also by Assaults, not everyone is scout you see. I do like this train of thought! For many reasons, not many of which are biased! All of them are biased. The only thing it will be positive against is brick tanked scouts.
EVERYTHING ELSE it will break. Everything.
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
10862
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Posted - 2014.07.12 22:37:00 -
[32] - Quote
CCP Rattati wrote:
Am I considering it? Interesting, because I was unaware that I was.
Quote: Plates only to begin with, not reactives and ferros.
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
10865
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Posted - 2014.07.12 22:39:00 -
[33] - Quote
hfderrtgvcd wrote:Cat Merc wrote:Syeven Reed wrote:CCP Rattati wrote:Plates only to begin with, not reactives and ferros. Sentinels would be easier to see also by Assaults, not everyone is scout you see. I do like this train of thought! For many reasons, not many of which are biased! All of them are biased. The only thing it will be positive against is brick tanked scouts. EVERYTHING ELSE it will break. Everything. There's no reason to overreact, he did say it was just a proposal. I am overreacting because it is probably the least thought out idea I have ever seen from Rattati.
Nothing else I've seen beats it in that regard.
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
10865
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Posted - 2014.07.12 22:40:00 -
[34] - Quote
CCP Rattati wrote:Cat Merc wrote:CCP Rattati wrote:
Am I considering it? Interesting, because I was unaware that I was.
Quote: Plates only to begin with, not reactives and ferros. Your logic is flawed, I meant extenders, and the not was a definitive not. You can apologize in caps. I AM SORRY FOR OVERREACTING MEOW CAN I HAVE TUNA?
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
10866
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Posted - 2014.07.12 22:51:00 -
[35] - Quote
CCP Rattati wrote: Entertain me, and elaborate. I know it was a bombshell, but we have been discussing this for months internally, how speed penalties are not working to diffuse the brick tanking situation. EVE has/had sig penalties on modules.
*Calms down* *Enters constructive argument mode* Look, for fighting brick tanking in scouts, it's ideal, especially if both shield extenders and plates get it. This will massively discourage having too much HP on scouts.
However, where it falls apart is anything above it. In DUST, scanning/dampening is black and white, either you see, or you don't.
In EVE it's more like hacking, having lower "profile" makes the hack take longer, and vice versa, and it really only affects lock on time. You can also be scanned down, but that's a different story, and it doesn't affect combat effectiveness to any major degree, while in DUST scanning is key.
Your attempt to make sentinels stop bricking will also do nothing, as Sentinels can be seen by everything already. 4 plates will be the same as 0 plates for them.
So basically, you're only hurting medium frames and scouts, and while scouts don't really need to put on HP, medium frames do, they need quite a lot of HP modules to be competitive in the current DUST enviroment.
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
10866
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Posted - 2014.07.12 22:53:00 -
[36] - Quote
hfderrtgvcd wrote:To discourage brick tanking, change plates and extenders so that the bonuses they give are percentages instead of flat values. And then that makes heavies extremely powerful while keeping medium frames in the DUST. GG
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
10866
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Posted - 2014.07.12 22:58:00 -
[37] - Quote
CCP Rattati wrote:I see you left out reactives and ferros.
Who's to say we can't give mediums a bonus to the penalty?
Also not taking into account the ehp buff assault is getting in charlie. What about extenders? You said that after plates you want to look at extenders, but there is no such alternative.
It would need to be a massive bonus of epic proportions.
eHP buff doesn't matter, the HP gap between scouts and assaults needs to increase, assaults have more slots, and combined with increased HP would allow for the gap to be wide enough. Doing what you're doing will close the gap after you widen it.
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
10867
|
Posted - 2014.07.12 22:59:00 -
[38] - Quote
CCP Rattati wrote:Arkena Wyrnspire wrote:CCP Rattati wrote:I see you left out reactives and ferros.
Who's to say we can't give mediums a bonus to the penalty?
Also not taking into account the ehp buff assault is getting in charlie. Do you have vague numbers on the HP buff assaults are getting? If ferros/reactives didn't have the profile penalty it might encourage their use but you're getting exactly the same thing straight away - people end up doing nothing but tanking. The suggestion of giving mediums a bonus reminds me of another suggestion that's floated around the Barbershop for a while - the idea of having scout bonuses apply to the modules rather than to the suit. For instance, on the Galscout - instead of having a 3% bonus to profile dampening per level, you have a X% bonus to the efficacy of profile dampeners per level. If you eschew dampeners in favour of brick tanking your scout, you don't get the bonus and lose out on the advantages it would have offered you. There is another way, fitting penalty on normal plates on scouts, surely shoehorning, but doesn't have a long reaching effect on the rest of the meta. That's probably a better option.
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
10867
|
Posted - 2014.07.12 23:02:00 -
[39] - Quote
To further discourage bricking, how about increasing medium frame scan range to 15m? This puts it at max skills at 21m.
If a scout decides to brick, assaults and logis will be able to see it. The current 15m at max range isn't enough, as by the time you react, you already have a buckshot in your face.
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
10867
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Posted - 2014.07.12 23:04:00 -
[40] - Quote
Iron Wolf Saber wrote:I just wished scanning had falloffs >< would make the world such a more massively better place.
Sigh... *Imagines the possibilities, then sighs*
Legion...
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
10867
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Posted - 2014.07.12 23:07:00 -
[41] - Quote
DeathwindRising wrote:Cat Merc wrote:To further discourage bricking, how about increasing medium frame scan range to 15m? This puts it at max skills at 21m.
If a scout decides to brick, assaults and logis will be able to see it. The current 15m at max range isn't enough, as by the time you react, you already have a buckshot in your face. scans used to be much higher, then they got nerfed. now we cant even spot heavies at reasonable distance And that's why we need falloff.
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
10877
|
Posted - 2014.07.13 04:11:00 -
[42] - Quote
Gavr1lo Pr1nc1p wrote:taking a step back here....why are we balancing precision as if every player is using a scout....?
Even in a competitive setting, you usually won't have more than 6 on a team, and with assaults getting buffed, that number will be going down even further Because everyone else is scout food
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
10905
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Posted - 2014.07.14 01:58:00 -
[43] - Quote
Hmmm... Guys? I got addicted to ishukone knives and scrambler pistol combo. I'm using a Gallente scout.
Any tips?
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
10906
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Posted - 2014.07.14 02:12:00 -
[44] - Quote
Brokerib wrote:Cat Merc wrote:Hmmm... Guys? I got addicted to ishukone knives and scrambler pistol combo. I'm using a Gallente scout.
Any tips? In general...forget about tank, be prepared to die a lot. As a Gal, make sure you're max damped. Fit at least 1 kin cat. Put sidearm damage mods in your highs. I'd also suggest swapping the ScP for a SMG as your target should be in shields if you maange to get a hit in with the knives, and the SMG if more forgiving in close quarters. But what ever works for you My fit currently: 1xComplex Precision 1xComplex Shield Extender (FOR SHAME)
2x Complex dampeners 1xComplex Kinetic Catalyzer 1xComplex Cardiac Regulator
Ishukone Cloak Boundless RE's
Ishukone Nova Knives Carthum Assault Scrambler Pistol
I am using the SCP for the sweet sweet headshots :3
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
10906
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Posted - 2014.07.14 02:37:00 -
[45] - Quote
Any tips for actually knifing people?
The actual act of putting the knife into the enemy throat?
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
10908
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Posted - 2014.07.14 03:02:00 -
[46] - Quote
Adipem Nothi wrote:Cat Merc wrote:Hmmm... Guys? I got addicted to ishukone knives and scrambler pistol combo. I'm using a Gallente scout.
Any tips? * 2 Damps, 2 KinCats (never, ever run plates). * Sidearm Damage Amp until Prof IV. * Practice jump-charge. Lots of practice. * Always run Proto Knives (no exceptions). * Forget about your KDR; its all about the hunt. * Don't try to stab uparmored Gal-Sentinels (they get a f*cking free pass). * One target at a time; no frontal attacks. - Gallente Scout, NK Proficiency V Wouldn't a cardiac regulator be extremely useful? It certainly allows me to run away for longer lol
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
10908
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Posted - 2014.07.14 03:03:00 -
[47] - Quote
Adipem Nothi wrote:Gavr1lo Pr1nc1p wrote:Adipem Nothi wrote: * Don't try to stab uparmored Gal-Sentinels (they get a free pass).
Even with prof+minja some gal sents still survive a full charged double hitter...needless to say I'm dead shortly afterwards Free passes are f*cking horse-sh*t. /rant It's balanced! Especially that 800 DPS HMG
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
10911
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Posted - 2014.07.14 03:57:00 -
[48] - Quote
Ghost Kaisar wrote:Cat Merc wrote:Adipem Nothi wrote:Cat Merc wrote:Hmmm... Guys? I got addicted to ishukone knives and scrambler pistol combo. I'm using a Gallente scout.
Any tips? * 2 Damps, 2 KinCats (never, ever run plates). * Sidearm Damage Amp until Prof IV. * Practice jump-charge. Lots of practice. * Always run Proto Knives (no exceptions). * Forget about your KDR; its all about the hunt. * Don't try to stab uparmored Gal-Sentinels (they get a f*cking free pass). * One target at a time; no frontal attacks. - Gallente Scout, NK Proficiency V Wouldn't a cardiac regulator be extremely useful? It certainly allows me to run away for longer lol We did the math a LONG time ago. Stamina < Speed at all distances less than 400m I think the crossover point was somewhere around that distance. At that distance, it was better to run 1 speed 1 stamina rather than 2 speed. That's... rather high. Should kin cats give a stamina penalty?
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
10911
|
Posted - 2014.07.14 04:00:00 -
[49] - Quote
Adipem Nothi wrote:Cat Merc wrote:Adipem Nothi wrote:Gavr1lo Pr1nc1p wrote:Adipem Nothi wrote: * Don't try to stab uparmored Gal-Sentinels (they get a free pass).
Even with prof+minja some gal sents still survive a full charged double hitter...needless to say I'm dead shortly afterwards Free passes are f*cking horse-sh*t. /rant It's balanced! Especially that 800 DPS HMG Boundless: 910 DPS (w/out amps) SixKin (Burst): 1400 DPS (w/out amps) * Kills stealth/mobility fits in 1/3 sec * Demands harder nerfs to REs * Opposes NK improvements * Complains about shotguns ^ All that with a free pass from flank attacks. :: scratches head :: But... But... It's heavy and stuffs! (A 1 complex kin cat min sentinel is only 0.2m/s slower than my zero speed penalty assault, lawl)
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
10911
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Posted - 2014.07.14 04:06:00 -
[50] - Quote
mollerz wrote:Cat Merc wrote: That's... rather high. Should kin cats give a stamina penalty?
lololololol. It sounds stupid yeah, but think about it. 400m?
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
10921
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Posted - 2014.07.14 05:51:00 -
[51] - Quote
mollerz wrote:Cat Merc wrote:mollerz wrote:Cat Merc wrote: That's... rather high. Should kin cats give a stamina penalty?
lololololol. It sounds stupid yeah, but think about it. 400m? 400 meters is nothing. It's like a 1/4 mile. I can run 400m at 8m/s easy peasy. And I am not a super soldier presumably mainlining some kind of super drug. You do understand that the maps are most of the time around that size right? So you would need to go from one edge of the map to the other, then some more, to get any benefit.
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
10943
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Posted - 2014.07.14 15:42:00 -
[52] - Quote
That moment when a heavy survives a charged ishukone double strike, another double strike, and another double strike. Then kills you.
How is that even a thing.
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
10945
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Posted - 2014.07.14 18:59:00 -
[53] - Quote
mollerz wrote:DPLAK- I just want... to express.. some frustration..... about logibros insistence on giving people the backpedal crutch.... and .. I am fighting not to do it there. please. someone just put me out of my misery. Slowing down backpedaling might help nova knifes, but it might break many other things. In his words, it's the nuclear option.
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
10945
|
Posted - 2014.07.14 19:05:00 -
[54] - Quote
mollerz wrote:Cat Merc wrote:mollerz wrote:DPLAK- I just want... to express.. some frustration..... about logibros insistence on giving people the backpedal crutch.... and .. I am fighting not to do it there. please. someone just put me out of my misery. Slowing down backpedaling might help nova knifes, but it might break many other things. In his words, it's the nuclear option. MMM hmmmm. Circle strafing will be affected, the ability to retreat while suppressing the enemy will be affected, many CQC fighting maneuvers will get affected (I have developed a lot of maneuvers designed to confuse the enemy), etc'
It will change the feel of the game in general. All for one weapon.
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
10945
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Posted - 2014.07.14 19:07:00 -
[55] - Quote
Appia Vibbia wrote:There is literally nothing a reduction in backpedaling speed could break. I would like to see a single example of what could be adversely affected by this. Look above.
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
10945
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Posted - 2014.07.14 19:08:00 -
[56] - Quote
I much rather we get increased nova knife range, increased movement speed while holding knives, or the ability to sprint with them.
Not change a stat on all suits to compensate for the nova knives.
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
10945
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Posted - 2014.07.14 19:09:00 -
[57] - Quote
Appia Vibbia wrote:Cat Merc wrote:mollerz wrote:Cat Merc wrote:mollerz wrote:DPLAK- I just want... to express.. some frustration..... about logibros insistence on giving people the backpedal crutch.... and .. I am fighting not to do it there. please. someone just put me out of my misery. Slowing down backpedaling might help nova knifes, but it might break many other things. In his words, it's the nuclear option. MMM hmmmm. Circle strafing will be affected, the ability to retreat while suppressing the enemy will be affected, many CQC fighting maneuvers will get affected (I have developed a lot of maneuvers designed to confuse the enemy), etc' It will change the feel of the game in general. All for one weapon. lol, this isn't just "for 1 weapon." That's basically BS. It's something we've wanted for a long time and something that should have been a part of the game since forever ago. It's silly wanting to keep something the way it is because that's the way it is. Yes, all for one weapon, change the feel of the game, in CQC combat especially. Maybe the shotgun too, but that's two out of how many weapons?
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
10945
|
Posted - 2014.07.14 19:19:00 -
[58] - Quote
Appia Vibbia wrote:I don't think you've grasped the concept about how bad ideas, they're kinda bad.
Frisbee remotes were a bad idea, 100% backpedal speed is a bad idea, Pre-armor plate buff asking for AR buffs was a bad idea.
OMG they increased the det time on REs. This has changed the entire way the game is played. I can suicide bomb an entire squad that's packed themselves into a point. I can toss my RE detonate it before someone gets the chance to shoot me anymore. I don't have to worry about jolly tossing an RE over a wall right onto my Sentinel/Commando because now I have time to move away from it. This didn't just change REs it changed the whole way I play! So unfair they never should have done that!
*sigh* I wish you needed to be at least 18 or have constant parental supervision when using the DUST forums. Is circle strafing game breaking? Is covering fire while retreating game breaking? Are my CQC tactics game breaking?
Also, since when is backpedal speed 100%?
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
10945
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Posted - 2014.07.14 19:20:00 -
[59] - Quote
mollerz wrote:Cat Merc wrote:I much rather we get increased nova knife range, increased movement speed while holding knives, or the ability to sprint with them.
Not change a stat on all suits to compensate for the nova knives. You don't even know how to knife, first of all. Second of all, it sounds like you just want exploits and buffs. Well.. let's be real. That is all you want, poser.
Quote: Second of all, it sounds like you just want exploits and buffs.
Well, it's obvious you have your mind set on it and no amount of arguing is going to change your mind.
Quote: Well.. let's be real. That is all you want, poser.
Poser? What's that supposed to mean?
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
10945
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Posted - 2014.07.14 19:22:00 -
[60] - Quote
Appia Vibbia wrote:Cat Merc wrote:Appia Vibbia wrote:I don't think you've grasped the concept about how bad ideas, they're kinda bad.
Frisbee remotes were a bad idea, 100% backpedal speed is a bad idea, Pre-armor plate buff asking for AR buffs was a bad idea.
OMG they increased the det time on REs. This has changed the entire way the game is played. I can suicide bomb an entire squad that's packed themselves into a point. I can toss my RE detonate it before someone gets the chance to shoot me anymore. I don't have to worry about jolly tossing an RE over a wall right onto my Sentinel/Commando because now I have time to move away from it. This didn't just change REs it changed the whole way I play! So unfair they never should have done that!
*sigh* I wish you needed to be at least 18 or have constant parental supervision when using the DUST forums. Is circle strafing game breaking? Is covering fire while retreating game breaking? Are my CQC tactics game breaking? Also, since when is backpedal speed 100%? Are you ******* serious? -_- That's the whole point to this. It is now and has always been 100%. And to how much do you want to drop it?
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
10945
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Posted - 2014.07.14 19:31:00 -
[61] - Quote
Aside from Nova Knives and SG's, I never, ever had any problems with backpedaling.
I want you guys to explain why it's broken. Because I really don't see it.
mollerz wrote: If you had a real argument- and circle strafing, or the weapons it affects are not valid arguments. It now sounds liek you are just talking to hear yourself talk really.
It is a real argument, you want to change a dynamic of a game that I have never seen bother anyone aside for NK's and SG users. Rather than buffing those two, you want to change the dynamic that people have got used to for over 2 years now.
I want to see what valid argument you have.
mollerz wrote: It means you are a fake scout. Because you are. You have no idea how to knife, but you can in the same breath, be sure about wha tis what on how they should be changed? GTFO with that bullshite.
Oh STFU, these changes I've seen suggested by the very people in the Barbershop. YOU people have suggested this, I didn't pull this out of my ass.
So by your logic, none of you know how to knife.
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
10945
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Posted - 2014.07.14 19:36:00 -
[62] - Quote
Knight Soiaire wrote:Cat Merc wrote: Poser? What's that supposed to mean?
You not real Scout. You bring great shame too this thread. You must commit seppuku. But really folks. Reducing backpedal just so Knives are buffed is incredibly stupid, and also very selfish. Silly selfish Scouts. *Commits Seppuku* *Has 8 lives left*
That didn't go as expected
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
10946
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Posted - 2014.07.14 19:45:00 -
[63] - Quote
Yes, so I didn't know what the backpedal speed is. So what?
What does that change?
Go ahead, spell it out for me, because I have yet to see a proper argument. "It's not realistic" is not valid.
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
10946
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Posted - 2014.07.14 19:55:00 -
[64] - Quote
I'm serious guys. Go ahead, explain to me why the backpedal is bad.
When I first came here I asked about the effects of kin cats in high slots. For Assaults it would work out, but I didn't have enough knowledge about scouts to know the ramifications.
So I asked here, you guys gave arguments, and I saw that it's a bad idea.
Simple.
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
10947
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Posted - 2014.07.14 20:02:00 -
[65] - Quote
One Eyed King wrote:Knight Soiaire wrote:Tourists, heuheuheu.
I think the backpedal is fine, Knives need sprint charge. Simple as. And make knives OP? No thank you. Besides, they have already stated that is not going to be on the table. Would they really be OP? Back when the glitch existed I didn't have issues with nova knives. It's still highly risky, even if you can sprint while charged.
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
10947
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Posted - 2014.07.14 20:03:00 -
[66] - Quote
Knight Soiaire wrote:One Eyed King wrote:Knight Soiaire wrote:Tourists, heuheuheu.
I think the backpedal is fine, Knives need sprint charge. Simple as. And make knives OP? No thank you. Besides, they have already stated that is not going to be on the table. If CCP don't like that idea. Then it just proves how good of an idea it is. SHOTS FIRED
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
10948
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Posted - 2014.07.14 20:14:00 -
[67] - Quote
*Cough* Elitist *Cough*
WHAT poor tactics. Seriously, what poor tactics? Explain to me.
"The scout is too fast, it rewards poor tactics" That sentence above sounds just as valid as your argument. You need to explain the poor tactics.
Also, modern military shooters are the most popular FPS types. So saying how other games don't do it doesn't really work.
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
10948
|
Posted - 2014.07.14 20:16:00 -
[68] - Quote
One Eyed King wrote:Cat Merc wrote:One Eyed King wrote:Knight Soiaire wrote:Tourists, heuheuheu.
I think the backpedal is fine, Knives need sprint charge. Simple as. And make knives OP? No thank you. Besides, they have already stated that is not going to be on the table. Would they really be OP? Back when the glitch existed I didn't have issues with nova knives. It's still highly risky, even if you can sprint while charged. Back when the glitch existed, NK hit detection was attrocious. I would stand behind a sniper, charge, see the blue shield flash, and deal no damage. Now that hit detection is mostly fixed on knives, it would be horribly OP. If it were put it, I would make it a point to charge knife as many people as possible to get it removed. I'll take your word for it, since you understand nova knifing way more than I do.
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
10948
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Posted - 2014.07.14 20:17:00 -
[69] - Quote
One Eyed King wrote:Cat Merc wrote:I'm serious guys. Go ahead, explain to me why the backpedal is bad.
When I first came here I asked about the effects of kin cats in high slots. For Assaults it would work out, but I didn't have enough knowledge about scouts to know the ramifications.
So I asked here, you guys gave arguments, and I saw that it's a bad idea.
Simple. Because that is not how locomotion in beings works. I have never heard of any animal that walks/runs forwards and backwards at the same speed. This probably disproportionately affects shotguns, but I also use this if far enough from an HMG user. Then I can attack and run at the same time. It rewards bad tactics and punishes good ones. Again, "It's not realistic" is a poor argument.
I can use the counter argument of "we're advanced super soldiers", but that's just as silly.
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
10967
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Posted - 2014.07.14 20:20:00 -
[70] - Quote
Ghost Kaisar wrote:Mollerz is spot on here How? Please explain. I'm seriously trying to see your guys point of view, but the only argument I've seen so far is "It's not realistic" and "It rewards poor tactics". The first is not a valid argument for game balance, the second needs further explaining.
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
10969
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Posted - 2014.07.14 20:32:00 -
[71] - Quote
mollerz wrote:Cat Merc wrote:*Cough* Elitist *Cough*
WHAT poor tactics. Seriously, what poor tactics? Explain to me.
"The scout is too fast, it rewards poor tactics" That sentence above sounds just as valid as your argument. You need to explain the poor tactics.
Also, modern military shooters are the most popular FPS types. So saying how other games don't do it doesn't really work. I'd love for CCP to confirm my knife kill count. But it's got to be around 6K+ at the low ball count. I want to say probably around 8K.. but you know how one is prone to overstating such things. It is hard to talk tactics with a grasshopper. Go get a thousand knife kills under your belt, and then you'll start to understand. Look, I've explained it to death, even my elderly Aunt would understand what I am talking about at this point. I get it. You like doomish pacman controls, probably use a keyboard, and are here for buffs. Shotty- Send him a red jar on me. Raises glass, rolls eyes, and walks away. Except I use a controller, and I'm here because there's not better place to find scouts.
I can understand tactics, even if I never, ever used the gear in question. The amount of kills is irrelevant, it only builds muscle memory and quicker processing of tactics in your mind.
So go ahead, explain to me, because if you can't then they simply don't exist. (Or you don't understand them as well as you think you do)
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
10969
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Posted - 2014.07.14 20:34:00 -
[72] - Quote
One Eyed King wrote: Bad = rushing in, yet still being able to easily backpedal easily out of situations while simultaneously attacking and negating inherent strengths in other suits due to poor mechanics. Also, negating people playing to their strengths.
BOOM Found an argument I can understand and agree with.
Was that so hard?
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
10974
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Posted - 2014.07.14 20:41:00 -
[73] - Quote
mollerz wrote:Cat Merc wrote:One Eyed King wrote: Bad = rushing in, yet still being able to easily backpedal easily out of situations while simultaneously attacking and negating inherent strengths in other suits due to poor mechanics. Also, negating people playing to their strengths.
BOOM Found an argument I can understand and agree with. Was that so hard? yep. If I were you I'd work on a few things. If I were you I would go over the lovely subject of "How to debate without being an a-hole".
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
10974
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Posted - 2014.07.14 20:43:00 -
[74] - Quote
Adipem Nothi wrote:@ Cat
Little effort at all is required to bunnyhop / backpedal after being hit in back. Significant effort, risk and specialized loadouts are required to sneak up within 1m of a target.
Yup, I can see that.
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
10974
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Posted - 2014.07.14 20:46:00 -
[75] - Quote
Spademan wrote:Here kitty kitty. This is my view on back pedalling.
It's bonkers. If you get the drop on someone, particularly with a short range weapon, a quick spin jump and back pedal will turn the odds your way. (especially with high hp) Bad if you ask me. Even a slightly longer ranged weapon, let's say an Assault rifle. (I know, not the longest ranged weapon, but still, longer than shotties and Knives)
Merc A, with an Ar just at the tip of his optimal, gets the drop on Merc B. Lets say Merc B is faster and has a Rail Rifle. Merc B often wins by turning, back pedalling, getting out of range and gunning down Merc A. Because of ludicrous back pedal. Eh, it doesn't really work with an AR. You can still do decent damage even slightly outside of your optimal.
With knives it's all or nothing, and with the shotty the damage drops super quickly.
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
10978
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Posted - 2014.07.14 21:13:00 -
[76] - Quote
Adhesion already works with melee.
You don't need a special weapon in your hands to melee, so if you have any weapon with aim assist, you already have adhesion on melee.
Melee seems to have an issue with hit detection, or it could just be attack range. Either way, I don't think it would be an issue with knives.
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
10982
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Posted - 2014.07.14 21:44:00 -
[77] - Quote
Gavr1lo Pr1nc1p wrote:One Eyed King wrote:Ghost Kaisar wrote:Adipem Nothi wrote:Knight Soiaire wrote: What kind of Scout needs damps? Heh, armour tank all day, every day. You fake Scouts blow my mind.
:: scratches head :: Isn't your name on the front page of this thread? How is it that you've come to speak like a tourist? Obvious troll is obvious C'mon guys, this is KNIGHT we're talking about here. Don't take half of what he says seriously Which half do I take seriously? the left half Your left or my left?
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
10987
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Posted - 2014.07.14 22:54:00 -
[78] - Quote
So why are Gallente getting precision? Can someone explain to me the thinking here?
What will its effects be?
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
10992
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Posted - 2014.07.14 23:40:00 -
[79] - Quote
CCP Rattati wrote:Cat Merc wrote:So why are Gallente getting precision? Can someone explain to me the thinking here?
What will its effects be? so it can get decent precision with their 2H slots, if that's what they want. Its a supplementary second skill to make sure all of them have two and to even the playing field. that's also why cal is getting a dampening bonus. Thanks for the answer meow
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
11020
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Posted - 2014.07.15 18:07:00 -
[80] - Quote
Appia Vibbia wrote:We can basically divide scouts into 4 categories right now. OG scouts that stuck with it since they started, new additions & converts like Mal and Jaceon, FOTM chasers, and people that only have them because they got a dropsuit command refund.
Definitely overlap between the categories as they aren't mutually exclusive, but the FotM chasers are like a tragic comedy on the forums while the the last group I just feel a little disappointed with them. What about people who had tons of SP and wanted to try a new play style?
I couldn't give less ***** about the FOTM, I run repper Gal Assault with Duvolle and Ion Pistol
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
11021
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Posted - 2014.07.15 18:44:00 -
[81] - Quote
Spademan wrote:Cat Merc wrote:I couldn't give less ***** about the FOTM, I run repper Gal Assault with Duvolle and Ion Pistol You are now my favourite cat. The Ion Pistol killed me so many times. And yet I still carry it.
MY GALLENTE PRIDE SHALL NOT BE HURT!
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
11024
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Posted - 2014.07.15 19:59:00 -
[82] - Quote
Gavr1lo Pr1nc1p wrote:Cat Merc wrote:Spademan wrote:Cat Merc wrote:I couldn't give less ***** about the FOTM, I run repper Gal Assault with Duvolle and Ion Pistol You are now my favourite cat. The Ion Pistol killed me so many times. And yet I still carry it. MY GALLENTE PRIDE SHALL NOT BE HURT! The most kills you get with the ion pistol are on yourself.... Though, to be fair, it isn't as bad as the flay lock. The IP is hit-scan, and ADS isn't actually that bad unless you charge and get that ridiculous shaking It might be hitscan, but that pistol is the buggiest POS I have ever used in the game. It overheats randomly whenever it feels like, without me even charging it at all
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
11028
|
Posted - 2014.07.16 00:39:00 -
[83] - Quote
Appia Vibbia wrote:I almost always edit my posts. And I feel like I get quoted more often than not before the edit gets published. There's always that little mistake I spot, or that little addition I want to add, or some better wording I think of, right after I press the "post" button. Even if I sit and think about it for a minute or two, it always happens after I post.
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
11035
|
Posted - 2014.07.16 15:14:00 -
[84] - Quote
Silly humans, flux grenades are ze best.
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
11049
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Posted - 2014.07.16 22:33:00 -
[85] - Quote
Arkena Wyrnspire wrote:hfderrtgvcd wrote:Arkena Wyrnspire wrote:1000 armour on what's already the best assault should be... entertaining. slow, under 1500 hp, and doesn't carry an hmg. My favorite target True, it's not as bad as a heavy. Still, I'm going to be using it with 750 armour, 20 HP/s regen, triage hives, and what's probably (once bonused) the second most powerful weapon in the game. Gallente Assault: *Shakes Fist at superior Amarrian regen and HP*
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
11100
|
Posted - 2014.07.18 07:41:00 -
[86] - Quote
I'm definitely improving with my knives. I am actually taking down stuff instead of doing a *swoosh swoosh* sound telling my enemies to kill me
They're actually rather fun as a side weapon for a scout, taking down the big heavies and their logis quickly and silently.
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
11108
|
Posted - 2014.07.18 19:40:00 -
[87] - Quote
Happy birthday human
Let me sing you the song of my people!
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
11137
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Posted - 2014.07.19 11:06:00 -
[88] - Quote
Bayeth Mal wrote:A little risky in that it might bring back the "Mass Chucker" build. Core Locus nades + Nano hive. Would mostly be a risk to Mediums. Both too slow to evade and not enough HP to tank it. I did have the thought of giving a bonus to weapon behaviour per level across all Light weapons. Reduced SR sway (like to the point of being non-existant). Perhaps increased Optimal range as well on weapons (Including shotgun etc). Maybe just 2% per level or maybe 3% +5% per level to Clip Size. Reduced weapon kick (especially on the RR) etc etc. You need to be the best at what you do but straight Buffing HP and/or DPS they just end up being fast heavys and we're back to pre 1.7/1.8 with mediums being a better heavy than a heavy. There are more parameters to this game than HP/DPS and latterly EWAR. Yet it never gets discussed. The thing is that Assault HP is far, far too close to a scout when you consider all the other bonuses scouts get.
That complete EWAR superiority over an Assault? Speed superiority? Equipment superiority? Those all have to come at a cost. Currently the cost is around 50-100 HP if the scout is outfitted to be an Assault Scout.
Evidently, that's not enough.
Rattati mentioned that they're buffing base HP to between Logi and Commando. With the Gallente Assault it would be: From 120/210 to 170/290 Total HP from 330 to 460. A good 130HP boost.
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Cat Merc
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11172
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Posted - 2014.07.22 06:23:00 -
[89] - Quote
Well guys, I'm at the point where knifing is a viable weapon rather than some toy I use for the lulz.
This is extremely fun and useful!
Killed a whole squad with my knife before they even realized what's going on :3
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Cat Merc
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Posted - 2014.07.22 07:14:00 -
[90] - Quote
Brokerib wrote:Cat Merc wrote:Well guys, I'm at the point where knifing is a viable weapon rather than some toy I use for the lulz.
This is extremely fun and useful!
Killed a whole squad with my knife before they even realized what's going on :3 The Cat has found its claws? Nah, my claws are on my melee Galmando :3
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Cat Merc
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Posted - 2014.07.22 14:17:00 -
[91] - Quote
Brokerib wrote: but I've yet to see a shield/regen combo that competes with armor tanking.
How so? Caldari scout regen is pretty damn nutz, and it's not that far behind in the HP department.
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Cat Merc
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Posted - 2014.07.22 14:31:00 -
[92] - Quote
Appia Vibbia wrote:The only regen that matters is stamina regeneration. 457 shields gets shredded even by rail rifles very fast.
EDIT: the only time shield regen matters more than HP is when you are fighting outside optimal weapon ranges and that is an infrequent occurrence That's a matter of opinion. I have a playstyle that greatly benefits from high regeneration.
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Cat Merc
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Posted - 2014.07.22 14:40:00 -
[93] - Quote
The magic is, if you can stop getting hit, you will be back to the fight extremely quickly.
While it isn't really useful in open terrain, in urban combat you can use it to great effect.
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Cat Merc
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Posted - 2014.07.22 17:33:00 -
[94] - Quote
Bojo The Mighty wrote:Cat Merc wrote:Appia Vibbia wrote:The only regen that matters is stamina regeneration. 457 shields gets shredded even by rail rifles very fast.
EDIT: the only time shield regen matters more than HP is when you are fighting outside optimal weapon ranges and that is an infrequent occurrence That's a matter of opinion. I have a playstyle that greatly benefits from high regeneration. Armor tank or shield tank? Shield regen is worthless without a big pool of HP to work with. If you stacked rechargers on a Cal or Min Scout the numbers may get bigger but the result is meaningless. Regening a pool of 130 HP in 1.2 seconds versus 2....super marginal. However armor regen tanking is amazing. Stacking reppers on a galscout is better than armor IMO. It's the whole shield versus armor. Both. Armor is excellent for short term cover. As in get into cover, regenerate 100HP for 5 seconds before the shield tanker gets to regenerate more than you, get out.
Shields are excellent if you can keep the armor tanker away for 10 seconds, then you have over 100HP over him. So it's basically a matter of timing when you get out of cover to engage the enemy.
I am comparing a Caldari Assault with a complex energizer vs Gal Assault with 2x Complex Armor Repairers btw, with a higher base recharge like on the Caldari scout that gap is wider.
Putting on regulators reduces the window of time that an armor tanker has to attack before the shield tanker gets more HP than him.
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Cat Merc
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Posted - 2014.07.22 17:54:00 -
[95] - Quote
Appia Vibbia wrote:And that's why the Gallente are Bruisers. 3 plates and a kincat to catch up so you don't get to use cover in the first place. 3 plates and a kincat and you get 3hp/s regeneration.
That's rather lol
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Cat Merc
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Posted - 2014.07.22 18:39:00 -
[96] - Quote
Appia Vibbia wrote:Cat Merc wrote:Appia Vibbia wrote:And that's why the Gallente are Bruisers. 3 plates and a kincat to catch up so you don't get to use cover in the first place. 3 plates and a kincat and you get 3hp/s regeneration. That's rather lol I already said, regen isn't worth it. That's why you get a LogiBro in your squad or carry a Wyirkomi or Allotek nanohive Eh, only really works after the battle / In a more defensive posture.
When you are constantly on the move attacking targets and putting pressure without any downtime (like I do), waiting for a logi to rep or sit on a nanohive just doesn't work.
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Cat Merc
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Posted - 2014.07.23 09:07:00 -
[97] - Quote
Bayeth Mal wrote:mollerz wrote: Getting loot you can never use is lame as ****.
Yeah thank god Dust doesn't have that. At least in Dust you can get rid the item for in game currency or trade it between characters. Not like that silly Destiny. lawl
So many Gastun's, Thale's and Cala's.
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Cat Merc
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11228
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Posted - 2014.07.24 15:31:00 -
[98] - Quote
Still safer than driving with my mother. *Shudders*
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Cat Merc
Onslaught Inc RISE of LEGION
11229
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Posted - 2014.07.24 16:49:00 -
[99] - Quote
Adipem Nothi wrote:Preliminary Delta Wish List ...
1) Implement efficacy bonuses earlier discussed (still need something for Cal) 2) Double movement penalty of plates on Scouts (excludes ferro/reactive) 3) Improvements to vanilla shotgun (increase optimal range, increase RoF) 4) Improvements to breach shotgun (increase optimal range, increase damage, greatly increase RoF) 5) Improvements to sidearms (all on par with SMG) 6) Improvements to movement mechanics (reduce strafe acceleration, reduce backpedal speed) 7) More hamsters, fewer lag spikes
Thoughts? Are plated scouts really that much of an issue? I personally find Caldari scouts to be infinitely more annoying than any other scout.
The current speed penalty is enough to make any plated scout a really easy target.
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Cat Merc
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Posted - 2014.07.24 17:59:00 -
[100] - Quote
Appia Vibbia wrote:Adipem Nothi wrote:Cat Merc wrote: Are plated scouts really that much of an issue? I personally find Caldari scouts to be infinitely more annoying than any other scout. The current speed penalty is enough to make any plated scout a really easy target.
Yes; brick is our biggest issue. Have a look at the next Nyain San "scout" you bump into. 500+ armor on a scout suit should come with steep penalty. If you want to be a medframe, run a f*cking medframe. Shields are far less an issue than armor, but we're likely still going to have problem with CalScouts post Charlie. These will shift from precision hunters to hit-and-run brawlers. There isn't anything inherently imbalanced about this; they'll be insta-gibbed by SG, ScR, HMG and flux+anything. The problem with the CalScout isn't its shields, the problem CalScouts is that HD isn't keeping up with strafe speed and acceleration (which we should push to fix in Delta). As someone that's been running a plated scout since. . . forever ago, I'm going to disagree with you. I made my case why I need 500EHP for CQC combat. It's a hallmark of Gallente to be fast, high damage, high HP Shotty, I think you're progressed from "not making scouts a target of nerfs" to hampering alternative playstyles here. Taking away the static bonuses and making them module dependent is all you need. We don;t need to take punitive actions because people aren't playing scouts the way you want them to. Actually Gallente are fast, high damage, medium HP but regenerative.
Feline overlord of all humans - CAT MERC
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Cat Merc
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Posted - 2014.07.24 18:31:00 -
[101] - Quote
There isn't a problem with slayer scouts, there is a problem when they outdo the dedicated slayer suit in almost every way in addition to having complete superiority in other areas.
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Cat Merc
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Posted - 2014.07.24 18:38:00 -
[102] - Quote
mollerz wrote:Cat Merc wrote:There isn't a problem with slayer scouts, there is a problem when they outdo the dedicated slayer suit in almost every way in addition to having complete superiority in other areas. wow. That sounds surprisingly familiar. It is, scouts used to be outdone by other suits. But you can't say that they aren't completely outdoing Assaults right now, can you?
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Cat Merc
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11238
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Posted - 2014.07.24 19:27:00 -
[103] - Quote
Appia Vibbia wrote:Cat Merc wrote: Actually Gallente are fast, high damage, medium HP but regenerative.
*sigh* Kid, you have so very little experience. Designer intentions do not work out to player usage. Umm, I am very well aware of their actual use. I'm just stating what they're supposed to be.
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Cat Merc
Onslaught Inc RISE of LEGION
12665
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Posted - 2014.10.17 00:22:00 -
[104] - Quote
CCP Rattati wrote:Llast 326 wrote:Spademan wrote:Bayeth Mal wrote:I'm mostly excited about being able to sell all the random crap I have lying around.
I'm not going to play but I'll at least log in to liquidate my assets. Now I just need to be able to sell faction/aurum gear for isk (I'm sitting on so many proto assault suits I can never use).
Wait, what? We're getting a market? Fo' realsies? NPC market So I can't give my cool stuff to Jace But can sell back so much salvage that has accumulated in my inventory I wonder what the selling price of Gastun's will be I might fund my own PC attack of those alone Speaking as a hoarder and not a dev, how can you even consider selling rare loot Not saying it could happen, but in a dream I had in another dream, I could send it to a heavy bro. Selling my Krins. Useless rifles, they are.
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Cat Merc
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12665
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Posted - 2014.10.17 00:24:00 -
[105] - Quote
I actually think this update overall will buff scouts.
When I use a shotgun scout, I often don't go after moving targets that are strafing because with my pathetic frame rate I tend to miss them by *that* much, because the game didn't react fast enough to my correction.
Now I don't think there really is a way to dodge my scout if the frame rate is smooth.
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Cat Merc
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Posted - 2014.10.17 00:36:00 -
[106] - Quote
Appia Nappia wrote:Cat Merc wrote: Selling my Krins. Useless rifles, they are.
If only they didn't overheat. . . ^^^ They also used to be insanely accurate, I'm talking hip fire at max range accurate.
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Cat Merc
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12669
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Posted - 2014.10.17 00:57:00 -
[107] - Quote
Gavr1lo Pr1nc1p wrote:Cat Merc wrote:I actually think this update overall will buff scouts.
When I use a shotgun scout, I often don't go after moving targets that are strafing because with my pathetic frame rate I tend to miss them by *that* much, because the game didn't react fast enough to my correction.
Now I don't think there really is a way to dodge my scout if the frame rate is smooth. But it works in reverse as well.... That's if they get a chance to shoot back at you.
If I can instagib them 100% of the time before they can shoot back, then it doesn't work in reverse. It only works in reverse if I screw up :P
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Cat Merc
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Posted - 2014.10.17 10:34:00 -
[108] - Quote
Appia Nappia wrote:Cat Merc wrote:Gavr1lo Pr1nc1p wrote:Cat Merc wrote:I actually think this update overall will buff scouts.
When I use a shotgun scout, I often don't go after moving targets that are strafing because with my pathetic frame rate I tend to miss them by *that* much, because the game didn't react fast enough to my correction.
Now I don't think there really is a way to dodge my scout if the frame rate is smooth. But it works in reverse as well.... That's if they get a chance to shoot back at you. If I can instagib them 100% of the time before they can shoot back, then it doesn't work in reverse. It only works in reverse if I screw up :P Alpha damage weapons are OP because they aren't DPS weapons. Decrease damage, increase rate of fire! I, an upstanding member of ASS will not settle until the shotgun and nova knives work under the Damage Per Second premise that all rifles use! Ummm, IIRC the shotgun has like 800 DPS... Soooo...
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Cat Merc
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Posted - 2014.10.18 04:27:00 -
[109] - Quote
Appia Nappia wrote: The only reason the CreoDron Shotgun really has a chance is because its massive damage per clip value.
And cloak, allowing you to effectively close the distance on maps that would usually be terrible for shotguns. And massive alpha.
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Cat Merc
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Posted - 2014.10.18 11:45:00 -
[110] - Quote
Gavr1lo Pr1nc1p wrote:The cloaked shotgun scout dilemma:
1. The shotgun is bad. Admit it. We all know that it is still outclassed by fine rifles except in the hands of a very elite few. 2. The cloak is bad. It shines, glows in the dark, and makes pretty colors that came out of my little sisters rainbow fairy princess drawing book, and if you can be scanned, you get a nice little red "shoot me" sign pointing to your head. In addition, were getting a fire delay in 1.9 (which is needed, i guess. It prevents people from sitting in a corner and uncloaking and instapopping every blueberry in a scrub suit that walks by. I just hope it isn't overdone. If it is anymore than what the proposed (.33s) value is, it'll be useless) 3. The scout is balanced, but if nerfed in any way, will be rendered absolutely useless except as a shared passives tool for HMG heavies or slayer assaults.
So whats my point?
The shotgun scout is balanced. People just need to realize that alpha weapons should be able to kill them, and that it isn't a scrub tactic. The cloak is either highly visible or impossible to see, depending on lighting conditions.
Still a great tool even in dark maps if you time your movements according to when enemies are looking.
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Cat Merc
Onslaught Inc RISE of LEGION
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Posted - 2014.10.18 15:44:00 -
[111] - Quote
Appia Nappia wrote:Cat Merc wrote:Gavr1lo Pr1nc1p wrote:The cloaked shotgun scout dilemma:
1. The shotgun is bad. Admit it. We all know that it is still outclassed by fine rifles except in the hands of a very elite few. 2. The cloak is bad. It shines, glows in the dark, and makes pretty colors that came out of my little sisters rainbow fairy princess drawing book, and if you can be scanned, you get a nice little red "shoot me" sign pointing to your head. In addition, were getting a fire delay in 1.9 (which is needed, i guess. It prevents people from sitting in a corner and uncloaking and instapopping every blueberry in a scrub suit that walks by. I just hope it isn't overdone. If it is anymore than what the proposed (.33s) value is, it'll be useless) 3. The scout is balanced, but if nerfed in any way, will be rendered absolutely useless except as a shared passives tool for HMG heavies or slayer assaults.
So whats my point?
The shotgun scout is balanced. People just need to realize that alpha weapons should be able to kill them, and that it isn't a scrub tactic. The cloak is either highly visible or impossible to see, depending on lighting conditions. Still a great tool even in dark maps if you time your movements according to when enemies are looking. That's complete bullshit. The cloak is easy to see in all lighting conditions. If you think lighting condition effect visibility I suggest 2 things: Change you're settings to 720p and play on a monitor larger than 10" Hahaha, I love when you people claim that when Judge made a video showcasing that you're simply wrong.
Also, 42 inch 1080p TV, calibrated by a professional.
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Cat Merc
Onslaught Inc RISE of LEGION
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Posted - 2014.10.18 15:59:00 -
[112] - Quote
Llast 326 wrote:Cat Merc wrote:Gavr1lo Pr1nc1p wrote:The cloaked shotgun scout dilemma:
1. The shotgun is bad. Admit it. We all know that it is still outclassed by fine rifles except in the hands of a very elite few. 2. The cloak is bad. It shines, glows in the dark, and makes pretty colors that came out of my little sisters rainbow fairy princess drawing book, and if you can be scanned, you get a nice little red "shoot me" sign pointing to your head. In addition, were getting a fire delay in 1.9 (which is needed, i guess. It prevents people from sitting in a corner and uncloaking and instapopping every blueberry in a scrub suit that walks by. I just hope it isn't overdone. If it is anymore than what the proposed (.33s) value is, it'll be useless) 3. The scout is balanced, but if nerfed in any way, will be rendered absolutely useless except as a shared passives tool for HMG heavies or slayer assaults.
So whats my point?
The shotgun scout is balanced. People just need to realize that alpha weapons should be able to kill them, and that it isn't a scrub tactic. The cloak is either highly visible or impossible to see, depending on lighting conditions. Still a great tool even in dark maps if you time your movements according to when enemies are looking. Cat GǪ Did you really just say that the cloak is good when you time your moves to when people are not really looking at you? Who put catnip in the Redjars? Ummm, you know the word hiding in plain sight?
The cloak shimmer when standing still is practically impossible to see. If somebody claims they can see it, I want them to try and do it while in combat, not when testing it with a friend.
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Cat Merc
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Posted - 2014.10.18 16:01:00 -
[113] - Quote
Appia Nappia wrote:I've seen the video. It's one of Rhada's. That's about as genuine as Pyrex's rants on whoever and whatever killed him. Fancy that they're so close with each other.
Umm, video evidence is really all you need. It doesn't matter what he says, he SHOWS that cloaks are practically invisible under some conditions.
Appia Nappia wrote: You know what I did after I saw that video the first time? I went and played with my 'Templar' Laser Rifle and killed a bunch of people, noticeably scouts were easy targets because they had less HP and I didn't need to pulse my shots to kill them before worrying if I was going to overheat or not.
Ok? I don't see what that has anything to do with it.
Though as a sidenote, you don't need to pulse your laser with any lone target. It's only if you have multiple targets.
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Cat Merc
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Posted - 2014.10.18 18:16:00 -
[114] - Quote
Llast 326 wrote:t was a lighthearted poke for clarification I know the cloak is situationally visible, a lot of factors play into seeing themGǪ I actually think this plays well to balance on them. I figured you meant something along those linesGǪ just the way you worded that came across as a bit funny. Ha ha funny not make fun of the kitty funny. Lighthearted man no offence intendedGǪ you've seen GD you know some people are crazy statement types. Nuuuuuu Almost all of my forums posts are intended to provoke a reaction without being too obvious!
Why must you ruin it for me :( (Intentional wording is intentional :P)
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Cat Merc
Onslaught Inc RISE of LEGION
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Posted - 2014.10.30 11:47:00 -
[115] - Quote
Had a blast nova knifing without a cloak. Forgot how fun it is, and how useful it is when dealing with heavies.
Just wanted to share and ask if you guys tried nova knifing without a cloak recently?
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Cat Merc
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13178
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Posted - 2014.11.10 18:59:00 -
[116] - Quote
Good job with the knives Ghost Kaisar!
Was an amusing match, mostly because every time I thought "I'm about to get knifed aren't I?", I got a knife to the back a moment later :P My scout spidey sense is developed hehe
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Cat Merc
Onslaught Inc RISE of LEGION
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Posted - 2014.11.10 21:41:00 -
[117] - Quote
Ghost Kaisar wrote:One Eyed King wrote:Ghost Kaisar wrote:Cat Merc wrote:Good job with the knives Ghost Kaisar!
Was an amusing match, mostly because every time I thought "I'm about to get knifed aren't I?", I got a knife to the back a moment later :P My scout spidey sense is developed hehe I actually managed to Knife 4 shotgunners in a row on Delta during that match. Bad Scouts are Bad. Too bad my blueberries are worse. My MU must be ungodly if they think I can take on a 10v10 with Vengence Unbound, Onslaught Inc, and Warravens all on one side. Granted, I did go 23-11 I think there are two kinds of players. The kinds that get stuck with the thunderbolt randoms, and the thunderbolt randoms. They expect me to carry my team too, and I am nowhere near equipped to do so. I couldn't carry that hard. We lost big time. But I went down kicking and screaming. Hehehe. Remember that moment I was hacking E and you knifed me?
I heard your footsteps, but me and my 300ms lag (US server is bleh for me) couldn't get off the control point, I was stuck lol
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Cat Merc
Onslaught Inc RISE of LEGION
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Posted - 2014.11.10 21:42:00 -
[118] - Quote
One Eyed King wrote:Ghost Kaisar wrote:One Eyed King wrote:Ghost Kaisar wrote:Cat Merc wrote:Good job with the knives Ghost Kaisar!
Was an amusing match, mostly because every time I thought "I'm about to get knifed aren't I?", I got a knife to the back a moment later :P My scout spidey sense is developed hehe I actually managed to Knife 4 shotgunners in a row on Delta during that match. Bad Scouts are Bad. Too bad my blueberries are worse. My MU must be ungodly if they think I can take on a 10v10 with Vengence Unbound, Onslaught Inc, and Warravens all on one side. Granted, I did go 23-11 I think there are two kinds of players. The kinds that get stuck with the thunderbolt randoms, and the thunderbolt randoms. They expect me to carry my team too, and I am nowhere near equipped to do so. I couldn't carry that hard. We lost big time. But I went down kicking and screaming. That has been every game for me for weeks. I am going to try again tomorrow, but I will be severely limited with my game time if things don't change. If games were at least close I wouldn't care, but they aren't. You either run squads or you don't play at this point. It's incredibly frustrating, and it's good to at least have 5 other competent players around you.
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Cat Merc
Onslaught Inc RISE of LEGION
13304
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Posted - 2014.11.19 03:19:00 -
[119] - Quote
So umm, I keep forgetting. How does rounding for EWAR work? Does it always round up?
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Cat Merc
Onslaught Inc RISE of LEGION
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Posted - 2014.11.19 03:21:00 -
[120] - Quote
Thanks
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Cat Merc
Onslaught Inc RISE of LEGION
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Posted - 2014.11.19 03:24:00 -
[121] - Quote
What if it's exactly in the middle? Like 22.5?
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Cat Merc
Onslaught Inc RISE of LEGION
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Posted - 2014.11.19 03:33:00 -
[122] - Quote
Vitantur Nothus wrote:Cat Merc wrote:What if it's exactly in the middle? Like 22.5? Math rules apply. That's a 23, sir. Alright, thanks. While I know how math rules work, this is CCP logic. You can never know :P
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Cat Merc
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Posted - 2014.11.20 09:25:00 -
[123] - Quote
CCP Rattati wrote:There is also another way, just a straight up nerf of Armor plates HP So I would never again touch them? Sure.
Their speed penalty is already quite punishing, I only use them on low tier suits because STD/SDV ferro and reactives suck.
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Cat Merc
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Posted - 2014.12.01 09:02:00 -
[124] - Quote
CCP Rattati wrote:Cass Caul wrote:This really makes me think Rattati is an idiot. 34m 15db Scan on Cal-Scout. Or, Even better! Amarr Scout. 14dB at 34m You know what it takes to beat 14dB precision? Gal-Scout with 3 damps and a cloak. Or Amarr Scout with 4 complex dampeners and a cloak. You could help so much more, if you chose to be constructive. That being said, that comment is on the borderline, if not crossing. Report straight from the crime scene
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
13472
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Posted - 2014.12.01 10:13:00 -
[125] - Quote
Iron Wolf Saber wrote:Sorry guys my hands are clean of this since apparently I am not an expert at anything. You're an expert at being hated by the forums.
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
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Cat Merc
Onslaught Inc RISE of LEGION
13505
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Posted - 2014.12.03 06:22:00 -
[126] - Quote
He didn't shut me down, but I'll say no further because ban hammer
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
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Cat Merc
Onslaught Inc RISE of LEGION
13521
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Posted - 2014.12.03 16:45:00 -
[127] - Quote
Spectral Clone wrote:Cat Merc wrote:He didn't shut me down, but I'll say no further because ban hammer He didn't shut you up, but he shut you up. Logic. He didn't shut me up due to arguing against any argument, he shut me up due to ban hammer looming over the horizon. There's a difference.
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
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Cat Merc
Onslaught Inc RISE of LEGION
13521
|
Posted - 2014.12.03 16:46:00 -
[128] - Quote
Vitantur Nothus wrote:Cat Merc wrote:He didn't shut me down, but I'll say no further because ban hammer Edit: If any of you feel like it, you may add me on skype and talk there about it. I'm open to be "enlightened" if you feel like you can convince me. The only "backchannel" communications were those between you and CPM on Skype. Every 'bit of feedback we provided to Rattati with is in that thread, and all we provided were concerns and cases to consider. Backchannel? It's far quicker and easier to communicate through Skype.
All of these conversations happened with like a gazillion other people in the same chat room. None of it was done 1 on 1.
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
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Cat Merc
Sinq Laison Gendarmes Gallente Federation
13524
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Posted - 2014.12.03 18:54:00 -
[129] - Quote
Vitantur Nothus wrote:Cat Merc wrote:Vitantur Nothus wrote:Cat Merc wrote:He didn't shut me down, but I'll say no further because ban hammer Edit: If any of you feel like it, you may add me on skype and talk there about it. I'm open to be "enlightened" if you feel like you can convince me. The only "backchannel" communications were those between you and CPM on Skype. Every 'bit of feedback we provided to Rattati with is in that thread, and all we provided were concerns and cases to consider. Backchannel? It's far quicker and easier to communicate through Skype. All of these conversations happened with like a gazillion other people in the same chat room. None of it was done 1 on 1. The Forums provide a written, transparent and permanent record. If Party A believes Party B to be less than honest, and Party B believes the same of Party A, then why would the Parties opt to debate anything off-the-record? Because Party C is not allowing Party A to say anything on the forums?
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
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Cat Merc
Sinq Laison Gendarmes Gallente Federation
13524
|
Posted - 2014.12.03 19:02:00 -
[130] - Quote
Vitantur Nothus wrote:Cat Merc wrote:Vitantur Nothus wrote:Cat Merc wrote:Vitantur Nothus wrote: The only "backchannel" communications were those between you and CPM on Skype. Every 'bit of feedback we provided to Rattati with is in that thread, and all we provided were concerns and cases to consider.
Backchannel? It's far quicker and easier to communicate through Skype. All of these conversations happened with like a gazillion other people in the same chat room. None of it was done 1 on 1. The Forums provide a written, transparent and permanent record. If Party A believes Party B to be less than honest, and Party B believes the same of Party A, then why would the Parties opt to debate anything off-the-record? Because Party C is not allowing Party A to say anything on the forums? That's actually kinda funny. A point I hadn't considered... The Forums provide a written, transparent and permanent record. Additionally, they provide Referees at no additional charge :-)Seriously though, we didn't present Rattati with any arguments or numbers other than what's written here and written in the Falloff thread. If your "source" suggests otherwise, then your source is being less than honest with you. Sounds to me like a written record might come in handy to both us. Read my edits, I think we have a misunderstanding :P
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
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Cat Merc
Sinq Laison Gendarmes Gallente Federation
13524
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Posted - 2014.12.03 19:12:00 -
[131] - Quote
As a sidenote, I did have my worries about the Minmatar Scout in my analysis I wrote. I even said so, it will probably need some special treatment or else it will be thrown by the way side.
But then Rattati came up with his numbers, and said that range amps will give a precision penalty, and I was like "...Perfect". Even though the short range scan could reach like 30m, a dampened Min Scout could still get under it.
Feline overlord of all humans - CAT MERC
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Cat Merc
Sinq Laison Gendarmes Gallente Federation
13524
|
Posted - 2014.12.03 19:15:00 -
[132] - Quote
Varoth Drac wrote:Cat Merc wrote:I was claiming that Rattati appears to take everything the Barbershop says as golden (as long as it's not presented in such a terrible manner such as Appia saying "I'M DONE"), you guys need like, 1/10th of the effort to convince him to do something, that was who I was talking to was saying. Rattati didn't just do what Barbershop people said. His original idea was a 10% precision reduction in short range, we've ended up with a 50% reduction. He's just looked at what people have said, including you, and tempered it a bit based on what other people have said. I don't recall anyone proposing the exact numbers he's used. Mine had a 61%. And yes there's a reason for such a specific number, it made the cloak quite valuable in a few situations in terms of dampening if I put it at that number.
Feline overlord of all humans - CAT MERC
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Cat Merc
Fatal Absolution General Tso's Alliance
13666
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Posted - 2014.12.09 20:55:00 -
[133] - Quote
Just so you guys know, you are safe to knife me in the back.
After playing multiple matches, I decided that EWAR is still 100% pointless for Assaults. Being direct combat units, those module slots are too precious with too little gain.
Feline overlord of all humans - CAT MERC
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Cat Merc
Fatal Absolution General Tso's Alliance
13666
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Posted - 2014.12.09 20:58:00 -
[134] - Quote
sir RAVEN WING wrote:Cat Merc wrote:Just so you guys know, you are safe to knife me in the back.
After playing multiple matches, I decided that EWAR is still 100% pointless for Assaults. Being direct combat units, those module slots are too precious with too little gain. But I use Flaylols on my Loldari fit. Yes, I named it lodari. Galolte, Minmalol, Goldenlol
My variations of the Loldari for the rest of the empires.
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
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Cat Merc
Fatal Absolution General Tso's Alliance
13673
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Posted - 2014.12.09 21:00:00 -
[135] - Quote
sir RAVEN WING wrote:One Eyed King wrote:Vitantur Nothus wrote:Spademan wrote:So, the first thing I'd like to ask is this: What got snuck into the patch? I'm getting + Objective Defense points. Didn't recall reading anything about that. That was mentioned. There are some visual Easter Eggs that Rattati tweeted about, saying we should look for them. Easter Eggs in DUST? My life is complete and then some. The easter eggs are new visual effects. Among them being Viktor's laser being purple, a few dropsuits having new inertia dampener effects etc'.
Feline overlord of all humans - CAT MERC
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Cat Merc
Fatal Absolution General Tso's Alliance
14341
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Posted - 2015.01.07 11:40:00 -
[136] - Quote
CCP Rattati wrote:Backpedal speed, please explain in detail why it "needs" to be reduced.
Scouts do move faster than everyone else. IIRC the last time I asked about this the argument was that it allows you to get out of bad situations you are supposed to die from. I.E a shotgunner appeared in front of you and is pumping you full of plasma, or a nova knifer wants to gut you.
Feline overlord of all humans
Assault Conglomerate: Because we don't shave
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Cat Merc
Fatal Absolution General Tso's Alliance
14724
|
Posted - 2015.01.27 19:09:00 -
[137] - Quote
CCP Rattati wrote:myofibs and back pedal speed up next. on a related question, since you are intimately familiar with fast movement. I have been playing BF again, 4, and there is a certain freedom, if you will, in all movement, jumping, aiming, shooting , running. Can any one, tell me, or do basic research on comparative walk speeds, jump height, camera movement, ie,pitch and yaw speed, run speed as a % of walk speed. I am trying to figure out if there is a sweet spot, that we can get too by increasing forward walk speed overall. Don't base it off of Scouts though, but if you tell me scouts are closer to bf4 than assaults, then that helps. BF4 is a far different game to DUST. It's a low TTK shooter where you are expected to stop and shoot.
Mimicking BF4's movement in DUST would require changing how we fight overall. That change would probably also put Sentinels on top since they don't care about movement half as much as the others.
I'm not saying one is better than the other, I enjoyed BF3 back in the day and BF4's movement has been changed recently to mimic BF3's. But the Battlefield series is very different in its core gameplay and as such should not be mimicked when it comes to movement.
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Cat Merc
Fatal Absolution General Tso's Alliance
14868
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Posted - 2015.02.04 11:31:00 -
[138] - Quote
CCP Rattati wrote:Happy to chime in here.
There is quite a backstory to all of this, but I can't go into the details. Know this though:
I am responsible for a much reduced team from before, and I need to balance feature development with revenues, that's simply my job. I made it my quest, if you will, to add good gameplay, fix long standing issues, work with the community and keep DUST 514 open while our players stick with us. Fixing performance is at the top of our list, now that Warlords is out, and we are even considering moving out any new development back, such as PC 2.0, for the sake of a few frames, which includes a new way of rendering skins, level lighting and the whole chat/voice code.
And honestly, everyone can drop the tinfoil hats, there are no ex-EA execs breathing down my neck, twisting my arm to monetize. I am tasked with making a "normal" profitable ans sustainable game-as-a-service, covering costs and a bit more. Just take a look at PS2 and Smedley's statements on its profitability to see that this is a tough industry. We are very proud of the way we have been gradually improving and we are doing all we can to not make DUST514 P2W.
I am a core fps player at heart and I know that frames are life, not graphics, but those are the hardest technical issues, and hard to demonstrate return on that investment. Improved revenues give us space to tackle that, and more, and they get funneled directly into the game.
Is there no way for you to increase staff size with said revenue? You are doing great work with DUST, and honestly I think you've proven that given a competent lead behind the team, DUST is still a viable project to continue developing and expanding.
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Cat Merc
Fatal Absolution General Tso's Alliance
14869
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Posted - 2015.02.04 12:36:00 -
[139] - Quote
Adipem Nothi wrote:Cat Merc wrote: If you are trying to achieve greater things with the same staff size, you are bound to disappoint and fail.
A bold claim, Cat Merc. More isn't always better. I'd rather 5 devs with fire-in-belly than 15 without. I'd rather 1 functioning kidney than 2 failing. I'd rather 2 boobs on a woman than 6. I'd rather 1 uneaten taco than 5 eaten. *Looks at Warlords 1.0* *Looks at people's reactions*
I'm sorry but man power is needed. Rattati and his team are great at maximizing their own effectiveness, but it's clearly lacking when it's time to produce actual new content, rather than fix old content and change numbers here and there.
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Cat Merc
Fatal Absolution General Tso's Alliance
14869
|
Posted - 2015.02.04 12:45:00 -
[140] - Quote
Adipem Nothi wrote:Haerr wrote: In my mind increasing performance before releasing PC2.0 will increase the retention rate of players who will be coming back for PC2.0.
Couldn't agree more, Haerr. The amount of YES coming out of me cannot be contained.
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Cat Merc
Fatal Absolution General Tso's Alliance
14872
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Posted - 2015.02.04 12:59:00 -
[141] - Quote
IAmDuncanIdaho II wrote:Cat Merc wrote: If you are trying to achieve greater things with the same staff size, you are bound to disappoint and fail.
Completely disagree Cat. There is no link between quality and resources. Actually, there is. I don't doubt that Rattati's team can create small features perfectly fine, but an undertaking such as Warlords 1.0 has proven to be a disappointment from pretty much everything I read on the forums, and from talking with corp mates.
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Cat Merc
Fatal Absolution General Tso's Alliance
14872
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Posted - 2015.02.04 13:27:00 -
[142] - Quote
IAmDuncanIdaho II wrote:Cat Merc wrote:IAmDuncanIdaho II wrote:Cat Merc wrote: If you are trying to achieve greater things with the same staff size, you are bound to disappoint and fail.
Completely disagree Cat. There is no link between quality and resources. Actually, there is. I don't doubt that Rattati's team can create small features perfectly fine, but an undertaking such as Warlords 1.0 has proven to be a disappointment from pretty much everything I read on the forums, and from talking with corp mates. And you attribute that to resources how? I'm not disagreeing or agreeing with the concensus - just saying you can't possibly say it's due to resources. You certainly haven't explained how. Is there sometihng that was promised (outside of disabling automatic inertia dampeners) that hasn't been delivered? I think you're meowing up the wrong tree...perhaps for now we'll have to agree to disagree. Well, as one example, simple player trading was pushed back in the roadmap. Second, from one simple tid bit that Rattati said, I can tell that development isn't so smooth.
Apparently originally we were supposed to be able to switch out the damage bonus for things like speed and HP, but they hit a developmental dead end and we were given what we have now. This is just something that we KNOW of, imagine how many things like that exist that we don't. This happens all the time in development, but team size tends to compensate for all the dead ends, because said dead ends are being covered by other people in either your team or others who are doing different things.
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Cat Merc
Fatal Absolution General Tso's Alliance
14872
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Posted - 2015.02.04 13:28:00 -
[143] - Quote
Iron Wolf Saber wrote:You have a carpenter, electrician, but no mason.
Build me a brick house. Yeah, that. IWS has stated that Rattati's team lacks a 3D modeler, so there is no way in hell for us to get any new 3D models. I'm surprised we even got a 2D sprite for the warbarge
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Cat Merc
Fatal Absolution General Tso's Alliance
14873
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Posted - 2015.02.04 13:48:00 -
[144] - Quote
IAmDuncanIdaho II wrote:Cat Merc wrote:Iron Wolf Saber wrote:You have a carpenter, electrician, but no mason.
Build me a brick house. Yeah, that. IWS has stated that Rattati's team lacks a 3D modeler, so there is no way in hell for us to get any new 3D models. I'm surprised we even got a 2D sprite for the warbarge Wow riddles, you guys are amazing at explaining **** Cat if you'd said all that at first, maybe you'd get a different response. IWS - go away you add nothing I didn't say it at first because I didn't think it would be necessary. I just made a quick comment at first, then did small amounts of elaboration, and since you guys still didn't understand what I meant I started giving examples.
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Cat Merc
Fatal Absolution General Tso's Alliance
14875
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Posted - 2015.02.04 13:57:00 -
[145] - Quote
CCP Rattati wrote: This is the bad thing about sharing information, all the conjecture and theorycrafting...even when it is clear that roadmaps are things we want to do, prior to actually planning the actual work. It's like a team that says, we could do 1), 2) or 3) and choose to do 1), that is not failing to do 2) and 3). It's prioritization.
Less is often more with development resources.
Well, yeah, theorycrafting and conjecture happen with limited information given, but that's just the nature of the beast. When holes exist, people fill them themselves. But in this specific case I forgot that the roadmap was given before the planning was set in stone, and for that I apologize.
However, I still think you guys are biting off more than you guys can chew. More jaws are needed.
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Cat Merc
Fatal Absolution General Tso's Alliance
14877
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Posted - 2015.02.04 14:15:00 -
[146] - Quote
Adipem Nothi wrote:Or more time to chew? Note that in development, you need staff, time, and money for said staff. The larger your undertaking, the more either staff or time you need, and either way you need money.
Considering that we've been starving for new content for a while now, I don't think time is the right choice I fully understand that Rattati is going the "iterate over a long period of time" route, and I get that. I'm just not sure if the time frame he expects is the right one to have. Think "too little, too late", except that we have proven that we like abusive relationships and we would stay here until DUST dies, but whatever.
I'm sure Rattati wants the best for DUST, he sounds as enthusiastic as it gets about a game, but I'm sharing what I think and echoing what I hear inside my alliance and many other DUST chats I partake in, and translate the "omg this is just a cashgrab" into something more constructive.
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Cat Merc
Fatal Absolution General Tso's Alliance
14877
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Posted - 2015.02.04 14:16:00 -
[147] - Quote
CCP Rattati wrote:Cat Merc wrote:CCP Rattati wrote: This is the bad thing about sharing information, all the conjecture and theorycrafting...even when it is clear that roadmaps are things we want to do, prior to actually planning the actual work. It's like a team that says, we could do 1), 2) or 3) and choose to do 1), that is not failing to do 2) and 3). It's prioritization.
Less is often more with development resources.
Well, yeah, theorycrafting and conjecture happen with limited information given, but that's just the nature of the beast. When holes exist, people fill them themselves. But in this specific case I forgot that the roadmap was given before the planning was set in stone, and for that I apologize. However, I still think you guys are biting off more than you guys can chew. More jaws are needed. Maybe, you gotta have big dreams. You dreams are indeed big, I just want to make sure you can realize those dreams
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Cat Merc
Fatal Absolution General Tso's Alliance
14880
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Posted - 2015.02.04 14:19:00 -
[148] - Quote
IgniteableAura wrote:Considering we have seen better or more rapid progress since Rattati took the lead I would say his methods are far superior to when dust was in its "prime". We had several new maps but couldnt play them. OP weapons that were FoTM and others that were never even see.
As far as expectations go, I remember getting told full racial parity in the first year dust was up and running and rattati was the one who delivered that to us with balance passes.
I gotta give him credit for using the resources that he has currently. If you don't have a mason, you don't try to build a brick house, instead you build a log one. Rattati has been able to switch gears and focus on things that are important in the times of need.
The only reason I don't play dust anymore is because I can't be arsed to hook up the PS3 and the terrible aiming mechanics. Those two thing get fixed, I would play much more frequently. I still get really excited for new content, even if its personal warbarges that are heavily monetized because its still content and ways to "upgrade".
Don't get me wrong, there are still plenty of quality of life changes that Dust needs badly. Rattati is slowly working his way through them. In all of Dust I never saw such open communication with the playerbase. I would take that over a whole slew of devs that never talk with the community. WE are making the game and Rattati is helping us do that with his Trello board and community feedback. I 100% agree, Rattati is doing a better job than CCP has ever done in the past. But just imagine this productivity and clear mindedness combined with the resources that DUST had in the past.
I don't expect Rattati to have those resources, that time has passed long ago, but I still expect some growth if the game is turning out to be more profitable. Expand your horizons and all that good stuff.
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Cat Merc
Fatal Absolution General Tso's Alliance
14880
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Posted - 2015.02.04 14:24:00 -
[149] - Quote
But I do have one question out of pure curiosity. Just how large is your team Rattati? Has it grown at all since Hotfix Alpha?
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Cat Merc
Fatal Absolution General Tso's Alliance
14890
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Posted - 2015.02.04 18:01:00 -
[150] - Quote
IAmDuncanIdaho II wrote:Cat Merc wrote: But just imagine this productivity and clear mindedness combined with the resources that DUST had in the past.
Cat you sound like someone that has some experience with software development. Did you consider that adding more to a team can cause a clear vision to be somewhat obscured? That managing a bigger team has its own additional overheads? A perfect software team would nail a lot of this stuff...but I would suggest there is no such thing. My own personal take is that despite having more resources in the past, less was delivered (based on what was promised!). What we don't know is whether the previous DUST team were pulled from pillar to post, split up, put onto other CCP projects, put back together again, etc. etc. I feel confident in saying CCP Ratatti has been 100% a DUST resource since he started. I am in no way saying the team should *not* be increased in size, just that it's not as simple as what I'm hearing you say. Actually I personally have no experience in software development. Sure I dabbled in Python here and there, but I never actually took the leap and made any functional software intended to have a use. However my brother has, and I know a lot about software development from him, as well as a lot of research from the internet.
So with that out of the way... Rattati's team is probably very, very small from what we can gather. Adding more people in will of course add management overhead, that's not even a question, but done correctly their work will be worth more time than you spend on managing what they do. That cap is usually hit between 50-100 people, with some studios being able to muster 200, but at Rattati's team size I'm sure he could handle adding an extra 3-5 people.
In fact, I'm almost certain that the reason DUST was in such a bad shape is BECAUSE of management that couldn't handle it. They didn't know what to do, they didn't have a clear vision and how to achieve it. Mind you this is conjecture and speculation, but it seems very likely that this is the case from the who knows how many hours I've spent on these forums, analyzing CCP's every move.
As a last note, you can't ask a programmer to do 3D modeling, and you can't ask a writer to code a new system in. Some speciality people are required to do certain things, and Rattati doesn't appear to have some specific people.
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Cat Merc
Fatal Absolution General Tso's Alliance
14898
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Posted - 2015.02.05 04:48:00 -
[151] - Quote
IgniteableAura wrote:Just as an example: I know of a certain game that has basically unlimited resources (money and devs) and continues to fail the community at large..... A certain game that had a great foundation and has basically taken a giant dump all over it.... #Destiny #CCPmasterPlan -slow and steady wins the race I have great hopes for legion/dust, but it will be a while. To be fair in Destiny's case, that's what happens when 3 leads leave at nearly the same time and nobody knows what the hell to do at this point, running around like headless chickens.
Those people are the ones who did Halo, and the only difference was who owns them. Either way the resources were huge and the teams were large, but Halo was still awesome every single time.
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Cat Merc
Fatal Absolution General Tso's Alliance
14898
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Posted - 2015.02.05 05:01:00 -
[152] - Quote
CCP Rattati wrote:Adipem Nothi wrote:DeathwindRising wrote:Upgrades past level 3 require tens of thousands of components. The cool downs are also weeks long as well The compact mobile factories aboard our barges are able to yield a few hundred components per day. I'll bet a sprawling, land-based factory could yield thousands. All that production is going to have to be stored somewhere. And I imagine that somewhere is likely where you'll find , pilfering the stockpiles of (hopefully) overextended "big shot" corps, wondering all the while if they'll actually get away with it. I dream of raiding ISK and Components from other corps/players "I have a dream. A dream where small fries can annoy the big fries. A dream where the small fries can still become rich enough to become big fries.
I have a dream"
-CCP Rattati
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Cat Merc
Fatal Absolution General Tso's Alliance
14900
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Posted - 2015.02.05 05:30:00 -
[153] - Quote
Bayeth Mal wrote:SI know it's hard to cater to everybody's lifestyle as we're all different, but I was surprised by this as my understanding is you were trying to help out the "casual, have job and kids and can only get a few hours in on the weekend" player.
Any player with a job must be infinitely more valuable as a customer than the unemployed "poop sock" squad.
Note: This is a repost as it was missed. When he was referring to the "Casual, have job and kids" people, he was justifying why the AUR option is there. Basically, you are the target demographic for buying components with AUR and upgrading the Warbarge that way.
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Cat Merc
Fatal Absolution General Tso's Alliance
14903
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Posted - 2015.02.05 07:26:00 -
[154] - Quote
CCP Rattati wrote:Bayeth Mal wrote:So Rattati, what's your thoughts on Dust leaning a little too far towards being overly rewarding to people able to log in every day? Or the juxtaposition of people getting left out?
I'm not sure if you saw my earlier posts but for the entire time I've been playing Dust up until now I've successfully managed to hit the 6kSP daily bonus a grand total of 4 times since it was implemented (IIRC), with a record stretch of 8 days being the longest. (edit: as in logging in the first time on day one, last time on day eight). This was because my job demanded frequent travel for a few days at a time. But when I was home I'd have marathon sessions, sitting down and knocking out the weekly SP cap over the weekend every week for months at a time (not any more obviously).
Am I less of a player or customer than the guy who logs in, plays a few games and leaves, even though our total hours played over the week may be the same?
Now I'm no longer in that job and while I know it's not exactly normal, if I was still in that job the requirement to log in every day or couple of days in order to keep my warbarge functioning would frustrate me. I would only be getting a fraction out of it compared to others.
I know it's hard to cater to everybody's lifestyle as we're all different, but I was surprised by this as my understanding is you were trying to help out the "casual, have job and kids and can only get a few hours in on the weekend" player.
Any player with a job must be infinitely more valuable as a customer than the unemployed "poop sock" squad.
Note: This is a re-post as it was missed. Ugh, I would love to tie rewards to "played" minutes, rather than logons. Let me think about this, and no, I don't feel that you are less of a player/customer at all. Feel free to help me with non-exploitable fixes to rewarding crunch players that don't make the others feel that they don't need to log in regularly. Problem is that everytime you leave for work, I don't know if you are ever coming back :), maybe a subscription system might say "I am dedicated, reward me". Could have a small daily multiplier that grows the more matches you play, and resets daily. Should be put at a number that allows those who crunch on the weekend to catch up SP wise. Could also apply it to the salvage system so that your likelyness of getting components from salvage increases.
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Posted - 2015.02.06 12:43:00 -
[155] - Quote
CCP Rattati wrote:Maitue Mae wrote:CCP Rattati wrote:Jebus McKing wrote:Dropsuit BPOs really should be skins that you can apply to any tier of that type of suit, not STD level free suits IMO. I'd pay money to purchase one of those Brutor skins if it was permanent and I could apply it to an unlimited amount of my suits. I hate spending money on stuff that I can lose to some BS accident like the way the current AUR suits work. This may be closer than you think, born out of performance discussions as these BPO's are using up memory. There are interesting things happening. Please... go on. You have every one's attention. Since you said please :) So, I am jumping the gun a little, it's theoretically working but the idea is to create skin modules, that dynamically alter the skins, much like damage modifiers, treating colors like actual attributes. Currently, the dropsuits just reference a material instance that tells it what it should look like. That means every dropsuit is unique, not a copy of a parent, which means when 32 dropsuits are fighting, there may be 32 unique dropsuits on the field, taking up memory. The idea is to replace all colored variants with skin modules that look the same. That will allow us to "remove" dropsuit types from player inventories, and refund with modules and normal bpo's of the same type. No loss of utility or worth. Thereby improving memory, decreasing clutter in dropsuit fittings, and allowing players to use the skin module on adv and proto suits as well. I am just so excited about this, that I had to share with others than CPM. No promises though! Whelp, that was exactly what I said I wanted on twitter. Hopefully it will happen
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Posted - 2015.02.06 14:00:00 -
[156] - Quote
Rattati, might I suggest making another module slot called "Assistance Computer" or however you want to call it, that basically reduces the usage requirements of the gear by 2 levels? So PRO requires 3, ADV requires 1 and STD doesn't require anything, just like Aurum gear does now.
This would allow you to also remove AUR gear from the market, further reducing memory load but still keeping the skill requirements reduction a thing.
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Posted - 2015.02.20 14:21:00 -
[157] - Quote
@Ion Pistol: The Ion Pistol is a deadly pistol after the buffs, but it has a major drawback. It's unreliable.
As much as I love this pistol, and it has saved my ass multiple times, it's far too unreliable for me to consider it a viable sidearm. The hipfire spread is far too large, dropping the effective DPS to below other pistols and SMG's. Charge shots are a HUGE risk, because even with perfect aim, they can easily miss and ruin your day.
Note: I have sharpshooter at IV, and Gallente Assault V. If anyone could make this pistol work in terms of hipfire, it's me, and this thing still can miss a scout at 5m range aiming center of mass.
On a better note, here is a video of the IoP saving my ass: https://www.youtube.com/watch?v=oYdla3Aq7Ng
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Posted - 2015.02.22 17:51:00 -
[158] - Quote
Adipem Nothi wrote:Ghost Kaisar wrote: Want to know why people hate PC corps in pubs? It because we know how to shut down people who can't adapt.
Might there be other reasons why people hate getting steamrolled in lopsided matches? It's the easiest to avoid being steamrolled in a scout suit. Without scans on you, you can wreak havoc. That's what I do in those matches, no point to bringing out an Assault that will be ganked by the entire squad.
Often I just avoid engaging and just run around at high speed and hack everything using a codebreaker. This forces them to split up for defense, giving my team a chance. This also makes them a perfect target for a shotgun to the back, though sadly I can only fit a standard shotgun on this suit.
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Posted - 2015.02.22 18:13:00 -
[159] - Quote
Ghost Kaisar wrote:Adipem Nothi wrote:Ghost Kaisar wrote: Want to know why people hate PC corps in pubs? It because we know how to shut down people who can't adapt.
Might there be other reasons why people hate getting steamrolled in lopsided matches? There is. I'm addressing root cause. We run Proto because our tactics are so effective, we rarely die. I wouldn't run Proto if I couldn't pull a profit But, but, what about dropping right on a tank with a dual PLC commando? D:
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Posted - 2015.02.22 19:39:00 -
[160] - Quote
Bayeth Mal wrote:Ghost Kaisar wrote: Want to know why people hate PC corps in pubs? It because we know how to shut down people who can't adapt.
Bear that in mind when the Dust servers are finally shut down for inactivity. You can feel free to be as smug about it as you like, but in the end you'll be doing it on your own. I was part of the PC squads a while back. I know what you mean but that's just the wrong attitude to take. Dust blows through a shocking number of players, even Rattati has admitted this. In the end there simply won't be enough potential players to support this unsustainable practise. Even EVE has high sec. Tactics and so on are fine but paired with maxed out fits and lopsided match making it creates steamrolls. So hopefully the tier locked matches will be interesting. Would honestly be happy to dust off my mid tier suits. Would be interesting to see how it would play when everyone has them.
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Posted - 2015.02.25 10:11:00 -
[161] - Quote
I think the jump bonus should be a bit higher, 30%-40%. Min Scout triple stacking is: A.Top tier suit in terms of speed B. A heavy sacrifice of either HP or damage, or both.
You should maybe target double stacking with the Min Scout.
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Posted - 2015.03.15 17:15:00 -
[162] - Quote
Adipem Nothi wrote:Fair enough. Post 31248: "I didn't actually answer your question. Can't speak for PC, but I do get scanned on occasion in pubs while running a 2x damped GalScout. Can't put a number on it, but I wouldn't call them rare." To be perfectly candid, I truly enjoy your company, Arkena, but I question your motives when it comes to EWAR. I'm on the defensive anytime you bring it up, which is perhaps unfair to you. This dates back to the falloff discussions and your support for Cat Merc's proposal. His model was broken, and it seemed painfully obvious why it broken. Yet you supported it. Even after being told why it was broken, you supported it. I've been unable reconcile your support for something which would've entirely removed CQC Scouts from play. Either your judgment was off or your motives were off, and you strike me as too clever to have poor judgment. So here we are. Right or wrong, I suspect your motives when it comes to EWAR and the backstab playstyle. I'd love for you to put at rest my suspicions, and I apologize for my defensive posture. My proposal was flawless! Flawless I tell you! *Shakes fist*
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Posted - 2015.04.08 05:39:00 -
[163] - Quote
Pokey Dravon wrote:CCP Rattati wrote:True Adamance wrote: I'm wondering how you all view the CP measure. Would it lead to a more competitive and organic a mercenary economy or a less competitive one.
This is the synopsis. "Don't own something, that you can't defend" From my WIP document: Corporation Members need to Finish Daily Missions, earning Command Points for the Corporation. Any Corporation Actions require Command Points, and thus, the activity of a Corporation is limited by the size of the Corporation and activity of its members. Wealth accumulation is through Active sales of Clones, that are generated on Districts. Wealth can also be generated through Tax income from Corp Members. Corporations will also be able to attack Districts using Clone Packs that only cost Command Points, making money by inflicting more losses on the enemy team than they lose themselves, using the new "Keep what you Kill" ISK reward method. Black Market Kredits are created and distributed equally to all Corporation Members on Clone Sales. BMK's can be used to buy Black Market goods, such as unique BPO's and gear. Shouldn't this be posted in a more open, relevant thread instead of being hidden in the Locker Room? It's good info, but I would have never seen it here unless someone showed it to me. http://i.imgur.com/SdtRC86.gif
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Posted - 2015.04.08 14:06:00 -
[164] - Quote
CCP Rattati wrote:yes,
and if you really want to know I thought of a corporation warbarge that would have the final module a miniature wormhole generator, opening up wormhole space planets.
And the next to last, a miniature warpdrive, to raid out of MH You. I like you. I like you very much.
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Posted - 2015.04.23 13:56:00 -
[165] - Quote
Sgt Kirk wrote:Adipem Nothi wrote:Arkena Wyrnspire wrote: Why Kirk though?
Story Time! Fox picks up a post-patch (and broken) Burst HMG, notices he's wrecking face with it at minimal effort and wonders ... is this a problem? He looks around and notices that a high percentage of other mercs are also wrecking face with Burst HMGs. Fox proceeds to the Forums to note his observations and concerns, propose nerfs (if deemed necessary), and recommends that performance be watched very closely. He then sets out to engage his colleagues, 90% of whom are swearing up-and-down that the Burst HMG is working as intended and that everything is fine. Kirk picks a post-patch (and broken) Breach AR, notices he's wrecking face with it at minimal effort and concludes ... I'm really good at Dust. He looks around and notices that a high percentage of other mercs are also wrecking face with Breach ARs. Kirk proceeds to the Forums, sees that people are complaining about a Gallente gun, and begins to defend it tooth-and-nail. When it becomes clear that the Breach AR is not fine, he rallies with other Team Gallente All-Stars to assure us that everything is in fact fine because reasons. What an excellent way to have complete lack of context on that situation. You're just like Fox News! Congrats! What I said in the beginning is that the weapon was fine for the most part and needed a range reduction. That or change the functionality completely and turn it into a Long range low DPS weapon similar to the Rail Rifle its supposed to mimick. Also, likely before you were even playing this game The AR ruled the battlefield and I campaigned hard against appropriate nerfs, that was not the first time the Breach was OP and returning it back to useless is a tactic im tired of CCP implementing. Same with flaylocks and previous weapons. I've seen what some of the guys have said about me in some of the Caldari chats and its quite funny how you guys perceived this incredibly warped view of me as the most evil guy in this game while its the exact over exaggerated hero effect on my side. DUST 514 would make a great social study. But I digress... But please, go ahead and spread out of context information. You're such a tribute to your kind. https://i.imgur.com/Q54SwNn.jpg
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Posted - 2015.04.23 16:14:00 -
[166] - Quote
Mom, dad, please stop fighting.
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Posted - 2015.04.23 16:18:00 -
[167] - Quote
Adipem Nothi wrote:Sgt Kirk wrote:Adipem Nothi wrote:Arkena Wyrnspire wrote: Why Kirk though?
Story Time! Fox picks up a post-patch (and broken) Burst HMG, notices he's wrecking face with it at minimal effort and wonders ... is this a problem? He looks around and notices that a high percentage of other mercs are also wrecking face with Burst HMGs. Fox proceeds to the Forums to note his observations and concerns, propose nerfs (if deemed necessary), and recommends that performance be watched very closely. He then sets out to engage his colleagues, 90% of whom are swearing up-and-down that the Burst HMG is working as intended and that everything is fine. Kirk picks a post-patch (and broken) Breach AR, notices he's wrecking face with it at minimal effort and concludes ... I'm really good at Dust. He looks around and notices that a high percentage of other mercs are also wrecking face with Breach ARs. Kirk proceeds to the Forums, sees that people are complaining about a Gallente gun, and begins to defend it tooth-and-nail. When it becomes clear that the Breach AR is not fine, he rallies with other Team Gallente All-Stars to assure us that everything is in fact fine because reasons. What an excellent way to have complete lack of context on that situation. You're just like Fox News! Congrats! What I said in the beginning is that the weapon was fine for the most part and needed a range reduction. That or change the functionality completely and turn it into a Long range low DPS weapon similar to the Rail Rifle its supposed to mimick. Also, likely before you were even playing this game The AR ruled the battlefield and I campaigned hard for the appropriate nerfs, not the over-Nerf people wanted which resulted in Rattati trying to fix the gun. This was not the first time the Breach was OP and returning it back to useless is a tactic im tired of CCP implementing. Same with flaylocks and previous weapons. I've seen what some of the guys have said about me in some of the Caldari chats and its quite funny how you guys perceived this incredibly warped view of me as the most evil guy in this game while its the exact over exaggerated hero effect on my side. DUST 514 would make a great social study. But I digress... But please, go ahead and spread out of context information. You're such a tribute to your kind. So we're clear, I could not care less about role-play fueds or reputations, and I have no intention of tarnishing yours. Arkena asked me a simple question and I gave a simple response. When a player defends his class's broken suit or gun, I lose confidence in that player. When a player advocates for balance to the detriment of his own class, I gain confidence. I did not say I wouldn't support your candidacy. I said I wouldn't likely support it, and I've explained why. There's a chance you'll soon have opportunity to regain my confidence. MN Assaults will very likely soon be fixed, and I believe GA Assaults will replace the as the next FoTM. If and when that happens, will your response be CPM-worthy or will it be more Team Gallente? And who are you to decide what is FoTM? We now have someone who knows to look at data and looks for our help to interpret it, AKA Rattati. Community lynching is no longer needed for things to be done. This isn't the old CCP Shanghai where until everyone screamed from the top of their lungs nothing was done.
Until he says something, assume the item is balanced, because otherwise he would see the data showing its performance is a clear outlier and he will mention it.
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Posted - 2015.04.23 16:22:00 -
[168] - Quote
Dreis ShadowWeaver wrote:I'm convinced that Cat Merc, Arkena, and Sgt Kirk are the same person. They are literally the same person, I'm sure of it. They're like the Three-Headed Dog of Hades Confirmed. This is an advanced form of roleplay.
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Posted - 2015.04.23 16:27:00 -
[169] - Quote
noob cavman wrote:Dreis ShadowWeaver wrote:I'm convinced that Cat Merc, Arkena, and Sgt Kirk are the same person. They are literally the same person, I'm sure of it. They're like the Three-Headed Dog of Hades Cat is... Cat from red dwarf I suddenly like you far more than I did before.
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Posted - 2015.04.23 16:34:00 -
[170] - Quote
Dreis ShadowWeaver wrote:Cat Merc wrote:noob cavman wrote:Dreis ShadowWeaver wrote:I'm convinced that Cat Merc, Arkena, and Sgt Kirk are the same person. They are literally the same person, I'm sure of it. They're like the Three-Headed Dog of Hades Cat is... Cat from red dwarf I suddenly like you far more than I did before. I... I told him to say that! LOVE ME!!!!!! http://i.imgur.com/WNZwIau.gif
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Posted - 2015.04.23 16:39:00 -
[171] - Quote
J0LLY R0G3R wrote:Tldr : Grrr Grrrr Oh no you didn't Oh yes I did You done it now Grrr grrr Herp a derpa No one likes me Bet you won't hit him Errr magawd Tightens helmet* Have you seen my baseball Swings pillow X-0 World starrrrrrrrr All aboard *short bus pulls away The end http://i.imgur.com/WIYZJUW.gif
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Posted - 2015.04.23 16:47:00 -
[172] - Quote
http://new3.fjcdn.com/comments/Red+dwarf+_3f8360cf79a89509f0c6ed1a7df04a9a.png
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Posted - 2015.04.23 17:25:00 -
[173] - Quote
Kaeru Nayiri wrote:Tourists come in, fling poo at one another, than tell us the place is a mess and we never clean up. Nah, you guys just never clean after all the jerking around the circle ;)
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Posted - 2015.04.23 18:07:00 -
[174] - Quote
Ares 514 wrote: I would disagree here. Although Rattati does a much better job then previously (not hard to do really), he doesn't catch everything or necessarily FIX everything in a reasonable time frame. Even if he has his reasons, I would say there have been multiple OP items that took longer to fix then is desirable.
I also agree the Min Assault is probably FoTM due to various reasons (i'll let Adipem list them for you).
While I can see where you're coming from, I think Rattati does things in a reasonable time frame. It's honestly a matter of expectations, there isn't right or wrong here.
As far as the Min Assault, I don't need Adipem to explain it to me.
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Posted - 2015.04.23 18:43:00 -
[175] - Quote
Ares 514 wrote:Cat Merc wrote:Ares 514 wrote: I would disagree here. Although Rattati does a much better job then previously (not hard to do really), he doesn't catch everything or necessarily FIX everything in a reasonable time frame. Even if he has his reasons, I would say there have been multiple OP items that took longer to fix then is desirable.
I also agree the Min Assault is probably FoTM due to various reasons (i'll let Adipem list them for you).
While I can see where you're coming from, I think Rattati does things in a reasonable time frame. It's honestly a matter of expectations, there isn't right or wrong here. As far as the Min Assault, I don't need Adipem to explain it to me. Don't get me wrong, I think he's doing a really good job and we'd be in a different (better) place today if he was in charge from the start. However, there are some things that I may prioritize higher then him and just don't get fixed, or some things he tries to do changes to that just don't work and I disagree with (HMG heat buildup saga). I would say, the OP issues are way less extreme today then they were in the past and the REALLY bad ones are usually fixed in a much better time frame (excluding the OP tanks a few builds ago). You see, the HMG example is actually an example of Rattati looking at the data, seeing that something is wrong with the HMG, and trying to fix it. The fact that he was too soft with it doesn't change the fact that he saw in the data that the HMG is overperforming, and tried to fix it.
Once he identifies there is a problem, it is our job to talk with him and try to come up with the best solution. Until we get access to the data and tools ourselves, it is Rattati's job to identify these problems, not ours.
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Posted - 2015.04.23 18:50:00 -
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Pseudogenesis wrote:One Eyed King wrote:I woke up this morning and read the last couple pages of the thread, and thought I was in GD for a second... You can take the thread out of GD, but you can't take the GD out of the thread https://i.imgur.com/gPBuAgl.jpg
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Posted - 2015.04.23 19:14:00 -
[177] - Quote
Ares 514 wrote:Cat Merc wrote:Ares 514 wrote:Cat Merc wrote:Ares 514 wrote: I would disagree here. Although Rattati does a much better job then previously (not hard to do really), he doesn't catch everything or necessarily FIX everything in a reasonable time frame. Even if he has his reasons, I would say there have been multiple OP items that took longer to fix then is desirable.
I also agree the Min Assault is probably FoTM due to various reasons (i'll let Adipem list them for you).
While I can see where you're coming from, I think Rattati does things in a reasonable time frame. It's honestly a matter of expectations, there isn't right or wrong here. As far as the Min Assault, I don't need Adipem to explain it to me. Don't get me wrong, I think he's doing a really good job and we'd be in a different (better) place today if he was in charge from the start. However, there are some things that I may prioritize higher then him and just don't get fixed, or some things he tries to do changes to that just don't work and I disagree with (HMG heat buildup saga). I would say, the OP issues are way less extreme today then they were in the past and the REALLY bad ones are usually fixed in a much better time frame (excluding the OP tanks a few builds ago). You see, the HMG example is actually an example of Rattati looking at the data, seeing that something is wrong with the HMG, and trying to fix it. The fact that he was too soft with it doesn't change how he identified there is a problem, and attempted to fix it. Once he identifies there is a problem, it is our job help him find the best solution. Until we get access to the data and tools ourselves, it is Rattati's job to identify these problems, not ours. If you take that HMG example, first, i don't really use the HMG but the majority of input i read by people who knew it better said the heat build up wouldn't work, yet in that case he didn't really listen since he felt it would. Fair enough, and he did finally tweak something else to help fix it so in the end he got there. I guess we disagree on the fact that Rattati or CCP should be the ones identifying OP items. You can't always tell everything from the stats until you know what to look for/at. Something may be OP yet not have many people using it yet. In my mind, the players have a much better idea often of things that have issues then CCP does. Point in fact, i pointed out the little picture icons where a huge source of performance issue over a year ago and tried to get them to do something. I think even this time the devs didn't think that was an issue BUT they did test it and find out at least. Yes, that was IMHO a mistake from Rattati's part with the HMG. He didn't listen to the good amount of people who said that this nerf will be worthless. But you have to remember part of his job is to also be the final judge on changes, and sometimes people make the wrong calls. It happens. You also have to remember that a lot of the feedback here is white noise, and if he listened to EVERYONE ALL THE TIME, then the game would be a huge mess. Yes even if he only listened to the Barbershop, the game would be a mess. That is why I don't blame him too much for making that call.
As far as identifying when something is OP from the data, you have to remember that Rattati looks at many different statistics to determine the effectiveness of things. If a problem exists, the data shows it eventually.
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Posted - 2015.04.23 19:15:00 -
[178] - Quote
Arkena Wyrnspire wrote:Adipem Nothi wrote:Sgt Kirk wrote: I've already discussed my issues with this place.
Would you mind listing those for us again? PS: I'll respond to your other points in a few hours. At work right now. I'm going to go ahead and guess that one of the reasons is because this place is more xenophobic than UKIP. More xenophobic than Batarians.
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Posted - 2015.04.23 19:19:00 -
[179] - Quote
One day I'll be able to read fast enough to keep up with this show's subtitles.
But today is not that day.
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Posted - 2015.04.23 21:45:00 -
[180] - Quote
http://i.imgur.com/H2GWz4r.gif
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Posted - 2015.04.23 21:59:00 -
[181] - Quote
The proper reaction to Arkena's post
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Posted - 2015.04.23 22:02:00 -
[182] - Quote
Redacted for reasons
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Posted - 2015.04.23 22:08:00 -
[183] - Quote
Added to my collection.
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Posted - 2015.04.23 22:24:00 -
[184] - Quote
noob cavman wrote:Nova Knife wrote:The utter filth that is this thread makes what got me removed from CPM0 look tame in comparison. Where the **** did you come from!? When mommy and daddy like each other very very much...
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Posted - 2015.04.23 22:28:00 -
[185] - Quote
What happened in this thread in a nutshell: https://youtu.be/pjseCwLJnlY?t=58s
Arkena activated that cyno.
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Posted - 2015.04.23 22:37:00 -
[186] - Quote
Ghost Kaisar wrote:*Skims through the last few pages*
WTF?
I don't even know whats going on anymore. Something beautiful.
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Posted - 2015.04.23 22:53:00 -
[187] - Quote
One Eyed King wrote:I don't know what people expect from this thread...
We welcome people who ask questions, want a reasonable discussion based on arguments and as much point of fact as possible. Not only do we call others out, we call OURSELVES out.
We often do our best to head off balancing concerns, even regarding ourselves, in a proactive manner you don't see very often.
We grew close during a time in which we were completely ignored, and now that someone from CCP finally took the time to recognize our efforts, at times individually, at times as a whole, it seems we are suddenly resented.
Since when was passion for a play style a negative, especially when attempting to discuss it in as reasonable manner as possible?
I feel bad for those that have such a vicious hate for us that they feel they need to have some secret discussions outside of the thread about us like juveniles. Then, on top of that, have the gall to come in here full of judgement and self righteousness.
Feel free to think that your own behavior is superior to ours if you wish, but it smacks of the worst that can be found in this thread, and is at best hypocritical.
That would be cool and all, if you didn't call anyone who tried to have a civil discussion and didn't agree with you, any number of your derogatory terms. Tourist appears to be a favorite.
However, since Arkena is much better than me at putting feelings and thoughts into words, I'll just let him do the talking. My gifs are good enough for me.
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Posted - 2015.04.23 23:04:00 -
[188] - Quote
Spademan wrote:noob cavman wrote:One Eyed King wrote:Moving past the downers...
Dreis managed to let me win the first ever (to my recollection) Dreis vs OEK knife duel. approvedIm just having way too much fun with gifs No noob! You let the kitty corrupt you with his whimsical ways Yes... Yes... Come to the darkside.
We have fluffy kittens!
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Posted - 2015.04.24 08:13:00 -
[189] - Quote
Adipem Nothi wrote:gustavo acosta wrote:It's because you guys were instrumental in completely ruining e-war. You guys were too busy in your awful circle jerk to think "u know wut this might be a bad idea."
Absolutely nothing good has ever come out of this thread, except the cringe you guys sprinkle into GD ever so often, which in itself is still terrible.
I might post here more often actually, y'know make it my own personal toilet. We're still in the locker room right? Technically, we tried to save EWAR, Cat Merc and Zatara tried to ruin EWAR, and Rattati picked a point in between. Don't blame us; we tried. ....lol Ruined in your eyes maybe. It wasn't perfect, but it was just another perspective on how EWAR should be.
But hey! Don't let me stop you from believing that in this rather subjective part of the design process you are the only one with the right answer :P
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Posted - 2015.04.24 09:41:00 -
[190] - Quote
noob cavman wrote:Cat Merc wrote:Adipem Nothi wrote:gustavo acosta wrote:It's because you guys were instrumental in completely ruining e-war. You guys were too busy in your awful circle jerk to think "u know wut this might be a bad idea."
Absolutely nothing good has ever come out of this thread, except the cringe you guys sprinkle into GD ever so often, which in itself is still terrible.
I might post here more often actually, y'know make it my own personal toilet. We're still in the locker room right? Technically, we tried to save EWAR, Cat Merc and Zatara tried to ruin EWAR, and Rattati picked a point in between. Don't blame us; we tried. ....lol Ruined in your eyes maybe. It wasn't perfect, but it was just another perspective on how EWAR should be. But hey! Don't let me stop you from believing that in this rather subjective part of the design process you are the only one with the right answer :P cat... You don't have thumbs, you enjoy herbal cat nip way too much. you are still incapable of using the litter box and have an insatiable appetite for shoe laces. Nobody's perfect ;_;
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Posted - 2015.04.24 12:02:00 -
[191] - Quote
Adipem Nothi wrote:Cat Merc wrote:Adipem Nothi wrote:gustavo acosta wrote:It's because you guys were instrumental in completely ruining e-war. You guys were too busy in your awful circle jerk to think "u know wut this might be a bad idea."
Absolutely nothing good has ever come out of this thread, except the cringe you guys sprinkle into GD ever so often, which in itself is still terrible.
I might post here more often actually, y'know make it my own personal toilet. We're still in the locker room right? Technically, we tried to save EWAR, Cat Merc and Zatara tried to ruin EWAR, and Rattati picked a point in between. Don't blame us; we tried. ....lol Ruined in your eyes maybe. It wasn't perfect, but it was just another perspective on how EWAR should be. But hey! Don't let me stop you from believing that in this rather subjective part of the design process you are the only one with the right answer :P @ Cat - Fair enough. Having had an opportunity to see Falloff and Scan changes in action over the past few months, is there anything about the current EWAR model you'd see changed? Eh, I'm really not sure. I guess we can't really change anything to be the way I want until Rattati can remove squad passive scans.
I want a hunter vs hunted dynamic. Problem is, hunters give their info to the entire squad, forcing us in the balance to make the hunted nearly impossible to detect. That means that the hunter becomes useless, it's only there to keep the hunted "honest", and I'm sure you can see that this creates a cycle.
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Posted - 2015.04.24 12:49:00 -
[192] - Quote
Adipem Nothi wrote:Cat Merc wrote:Adipem Nothi wrote: @ Cat - Fair enough. Having had an opportunity to see Falloff and Scan changes in action over the past few months, is there anything about the current EWAR model you'd see changed?
Eh, I'm really not sure. I guess we can't really change anything to be the way I want until Rattati can remove squad passive scans. I want a hunter vs hunted dynamic. Problem is, hunters give their info to the entire squad, forcing us in the balance to make the hunted nearly impossible to detect. That means that the hunter becomes useless, it's only there to keep the hunted "honest", and I'm sure you can see that this creates a cycle. Love the idea of a better hunter v hunted dynamic. Also love the idea of disabling shared passives. I don't believe that Rattati is 100% committed to the current model, and disabling shared passives would open up a number of interplay options for Falloff 2.0. It's been a few months now; I wonder if Rattati's resources and/or resource availability have changed since he last told us that it wouldn't be possible? CCP Rattati wrote:Passive Scan sharing with Squad removal is impossible without extensive refactoring work of the whole scan system ... I don't believe he's willing to pour so much resources into that when there are so many other things he could work on.
It's sad but that's the reality of prioritization.
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Posted - 2015.04.24 13:04:00 -
[193] - Quote
IAmDuncanIdaho II wrote: Nothing wrong with predicting based on anecdotal evidence then brainstorming some suggestions if the predictions turns out to be correct.
Nothing is wrong with it, but parading around it like it's an indisputable fact and insulting anyone who doesn't agree IS wrong.
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Posted - 2015.04.24 13:08:00 -
[194] - Quote
Arkena Wyrnspire wrote:gustavo acosta wrote: I simply punctuate my posts with ad hominen
This is exactly the type of behaviour that I want to stop. As much as I agree with your viewpoint, the way in which you've gone about it here is disappointing. Skimmed the thread. Gonna go catch a train now, then we can have a nice 'civil' discussion this evening, after I've stabbed cat a few times. Can't stab me if you can't catch me [hides]
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Posted - 2015.04.24 13:21:00 -
[195] - Quote
Not really no. Any change I can think of will screw over someone who doesn't really need to be screwed.
Except for the Amarr. Screw the Amarr.
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Posted - 2015.04.24 13:39:00 -
[196] - Quote
Ghost Kaisar wrote:gustavo acosta wrote:mollerz
Employment History Minja Scouts2013-05-28 01:33 - Now (1y 331d) s1ck3r Corp2013-01-30 23:30 - 2013-05-28 01:33 (0y 118d) Osmon Surveillance2013-01-10 07:51 - 2013-01-30 23:30 (0y 20d)
Nice corp history by the way, irrelevance is great, I remember my first corp.
edit: Yeah I remember this was before matchmaking, I was carrying the team, and you were doing nothing that's what I remember at least you could be someone else. Don't worry about this guy, Gustavo isn't even A-Team Cap Aq Is this what you've fallen to Gustavo? Trying to act superior in the LOCKER ROOM? Go to the war room and tell them all about how much more awesome you are then mollerz, and then look and realize that NOBODY CARES. Barbershop be like
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Posted - 2015.04.24 14:16:00 -
[197] - Quote
noob cavman wrote: And the ButtPirates2014-07-31 22:32 - 2015-01-24 22:56 (0y 177d)
http://static.fjcdn.com/pictures/Run_389bc4_1273396.jpg
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Posted - 2015.04.24 16:27:00 -
[198] - Quote
Vyuru wrote:Not a programmer, so just asking, how much work (and I guess manpower) would it take to rebuild the EWar codes?
Second (and third) question would be, how much work goes into trying to find a good workaround, and kind of at what point do you spend more effort into workarounds than rebuilding the code?
All of these questions cannot be answered by anyone who doesn't work at CCP. These all depend on how the game's various systems are built, dependencies, workarounds they used in the past, etc'. Games are just built differently from each other, and they all present different challenges for the developers.
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Posted - 2015.04.24 20:46:00 -
[199] - Quote
You call that poop flinging, I call it being an advanced form of Minja.
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Posted - 2015.05.03 15:39:00 -
[200] - Quote
Arkena Wyrnspire wrote:No. https://i.imgur.com/jfBusf3.gif
"Breakin, PS3's and PS4's can't mate. They're incompatible. Unlike Apache's and Cappuccino machines." - Cat wisdom
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Posted - 2015.05.03 15:45:00 -
[201] - Quote
Dreis ShadowWeaver wrote:The way that you quickly replied to Ark's post further confirms to me that you are indeed Ark's alt. I think we have established that this is an advanced form of role play.
"Breakin, PS3's and PS4's can't mate. They're incompatible. Unlike Apache's and Cappuccino machines." - Cat wisdom
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Posted - 2015.05.03 16:25:00 -
[202] - Quote
Arkena Wyrnspire wrote:Dreis ShadowWeaver wrote:The way that you quickly replied to Ark's post further confirms to me that you are indeed Ark's alt. Cat just stalks me on Skype. I don't think you linking your forum posts in a group chat containing 20+ people counts as stalking?
"Breakin, PS3's and PS4's can't mate. They're incompatible. Unlike Apache's and Cappuccino machines." - Cat wisdom
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Posted - 2015.05.03 16:30:00 -
[203] - Quote
Arkena Wyrnspire wrote:Cat Merc wrote:I don't think you linking your forum posts in a group chat containing 20+ people counts as stalking? because then you go after everything else http://i.imgur.com/tCRi7.gifv
"Breakin, PS3's and PS4's can't mate. They're incompatible. Unlike Apache's and Cappuccino machines." - Cat wisdom
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Posted - 2015.05.03 16:48:00 -
[204] - Quote
Arkena Wyrnspire wrote:Adipem Nothi wrote: Ark = Appia 2.0.
Christ. *commits seppuku* *Cuts the head off*
You either die a forum warrior or see yourself become Appia
"Breakin, PS3's and PS4's can't mate. They're incompatible. Unlike Apache's and Cappuccino machines." - Cat wisdom
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Posted - 2015.05.03 17:35:00 -
[205] - Quote
4x Complex plates, 2x Complex extenders. Duh
"Breakin, PS3's and PS4's can't mate. They're incompatible. Unlike Apache's and Cappuccino machines." - Cat wisdom
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Posted - 2015.05.03 19:13:00 -
[206] - Quote
Dreis ShadowWeaver wrote:sir RAVEN WING wrote:Arkena Wyrnspire wrote:I've been finding the Scotsman to be godly for my playstyle. I'd be glad to sell you a few when I can trade. They'll probably be 250k - 350k each. That's cheap as Hell http://grorx.rooms.cwal.net/Stuff/its%20a%20trap%20cat.jpg
"Breakin, PS3's and PS4's can't mate. They're incompatible. Unlike Apache's and Cappuccino machines." - Cat wisdom
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Posted - 2015.05.03 19:28:00 -
[207] - Quote
Spademan wrote: *Burns the body*
Down with the anglish bastard!
Spademan wrote: Down with the anglish bastard!
Spademan wrote: anglish bastard!
"Breakin, PS3's and PS4's can't mate. They're incompatible. Unlike Apache's and Cappuccino machines." - Cat wisdom
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Posted - 2015.05.03 19:38:00 -
[208] - Quote
Flaylock Steve wrote:noob cavman wrote:you ******* brummie! O_O cavman gone wild live. ( -í-¦ -£-û -í-¦)
"Breakin, PS3's and PS4's can't mate. They're incompatible. Unlike Apache's and Cappuccino machines." - Cat wisdom
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Posted - 2015.05.03 19:50:00 -
[209] - Quote
Flaylock Steve wrote:Cat Merc wrote:Flaylock Steve wrote:noob cavman wrote:you ******* brummie! O_O cavman gone wild live. ( -í-¦ -£-û -í-¦) Don't watch you silly cat! -sprays you with water bottle- a¦áGò¡Gò«a¦á
"Breakin, PS3's and PS4's can't mate. They're incompatible. Unlike Apache's and Cappuccino machines." - Cat wisdom
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Posted - 2015.05.03 19:53:00 -
[210] - Quote
(a¦áGÇ+a¦á)
"Breakin, PS3's and PS4's can't mate. They're incompatible. Unlike Apache's and Cappuccino machines." - Cat wisdom
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Cat Merc
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Posted - 2015.09.20 22:47:00 -
[211] - Quote
Arkena Wyrnspire wrote:PARKOUR PRACTIONER wrote:rant Frankly, you sound like a ****. http://i.imgur.com/HBVj2hK.gifv
AND THEN STEVE BUSCEMI SHOWS UP ON A FLYING PIG FOR ABSOLUTELY NO REASON
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Posted - 2015.09.20 22:55:00 -
[212] - Quote
One Eyed King wrote:Arkena Wyrnspire wrote:XxBlazikenxX wrote:Arkena Wyrnspire wrote:PARKOUR PRACTIONER wrote:rant Frankly, you sound like a ****. Frankly, I'm on Park's side on this one. Why? I would perhaps suggest learning about Autism, and keeping an open mind that perhaps someone that has it and is not exactly like you may have behaviors that are reasonable in light of that that may not be reasonable for other people. I know some about it, have several close friends that have worked with Autistic children, and have even had a bit of experience having to help with Special Education P.E. in the past (very interesting experience). Would you think it acceptable for a doctor to place someone in a confined space if they were claustrophobic? Or force them to go outside if they were agoraphobic? I wouldn't, unless they were a Psychologist who had experience and knowledge of what was helpful and where lines could be crossed. I think it most reasonable to give people the benefit of the doubt, particularly when someone like Park has by and large been reasonable over the course of his postings and has already expressed his situation. Think of it from the perspective of a doctor, after a long day of dealing with patients who could affectionately be referred to as dum dums. Suddenly you have someone who from your perspective is a **** eater whose only purpose right now is to ruin your day.
You don't know that he has a condition, for all you know he's a normal person being an absolute ass. Wouldn't you treat an ass like an ass?
AND THEN STEVE BUSCEMI SHOWS UP ON A FLYING PIG FOR ABSOLUTELY NO REASON
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Cat Merc
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Posted - 2015.09.20 23:40:00 -
[213] - Quote
Dreis ShadowWeaver wrote:Cat Merc wrote:Think of it from the perspective of a doctor, after a long day of dealing with patients who could affectionately be referred to as dum dums. Suddenly you have someone who from your perspective is a **** eater whose only purpose right now is to ruin your day.
You don't know that he has a condition, for all you know he's a normal person being an absolute ass. Wouldn't you treat an ass like an ass? I should hope that a doctor knows about his patients' conditions... Well, some things aren't relevant to what you're treating :P
AND THEN STEVE BUSCEMI SHOWS UP ON A FLYING PIG FOR ABSOLUTELY NO REASON
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Cat Merc
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Posted - 2015.09.21 04:28:00 -
[214] - Quote
Dreis ShadowWeaver wrote:Ark = Cat Merc Ark is posting controversial material on his Cat Merc account to avoid backlash on Ark. How else could Cat Merc's spontaneous appearance be explained? We share amusing things we find.
Forum illuminati.
AND THEN STEVE BUSCEMI SHOWS UP ON A FLYING PIG FOR ABSOLUTELY NO REASON
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Cat Merc
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Posted - 2015.09.21 04:36:00 -
[215] - Quote
I'll admit I have very little patience with people like park, and there's a good reason I'll probably never be a doctor or anything that requires working with the general populace.
Call it head in ass, but I'm just not a people person, I can't understand or relate with it.
Best I can do is recognize it and avoid putting myself in situations like that.
AND THEN STEVE BUSCEMI SHOWS UP ON A FLYING PIG FOR ABSOLUTELY NO REASON
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Cat Merc
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Posted - 2015.09.21 14:11:00 -
[216] - Quote
Arkena Wyrnspire wrote:Dreis ShadowWeaver wrote:Ark = Cat Merc Ark is posting controversial material on his Cat Merc account to avoid backlash on Ark. How else could Cat Merc's spontaneous appearance be explained? This theory assumes I care about negative backlash. I don't. I will continue to prove this by disagreeing further with the injured autist. I continue to hold my opinion that, autistic or not, removing your neck brace and throwing it because it's tight, removing an IV because it hurts, and attempting to bite the nurse is down to the patient and not the incompetence of a doctor. I'm such a wonderfully sensitive and caring person, aren't I? British Khorne huzzah!
AND THEN STEVE BUSCEMI SHOWS UP ON A FLYING PIG FOR ABSOLUTELY NO REASON
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Cat Merc
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Posted - 2015.09.24 21:15:00 -
[217] - Quote
I have doubts that the Gal Assault ROF bonus is per level, for two reasons: 1. The Caldari bonus specifically states that it's per level, where as the Gal bonus does not 2. 25% ROF bonus would put the AR at 1000RPM, bumping its base DPS to 567. That's a monstrous number for a rifle and I doubt Rattati would be this hamfisted, especially after nerfing other Assault variant rifles.
On the plus side, I do find the AR's fire sound to be satisfying as hell at higher RPM's, so I wouldn't mind having it at 1000RPM for a day before it promptly gets nerfed :P (Cough Specialist Burst AR Cough)
So in the end I wouldn't worry, because I'm 99% sure it's a 5% bonus, and if not it will be nerfed to hell in a matter of days.
Ripley Riley:
> Post Hotfix Foxour Gallente Assault:
> DakkadakkadakkadakkaFREEDOMdakkadakka
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Cat Merc
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Posted - 2015.09.25 04:06:00 -
[218] - Quote
So umm... https://forums.dust514.com/default.aspx?g=posts&m=2969540#post2969540
The Gallente bonus IS per level, though now it's down from 5% to 3%... That's still terrifying.
Ripley Riley:
> Post Hotfix Foxour Gallente Assault:
> DakkadakkadakkadakkaFREEDOMdakkadakka
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Cat Merc
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Posted - 2015.09.25 04:13:00 -
[219] - Quote
Gentlemen, it has been an honor knowing you. A few days after the hotfix releases, there will be a retaliation nerf so great, that the very essence of the Gallente Assault will be destroyed, turning it into... *Gulp*...
A Plasma Cannon in suit form *Thunder and screaming children*
Ripley Riley:
> Post Hotfix Foxour Gallente Assault:
> DakkadakkadakkadakkaFREEDOMdakkadakka
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Cat Merc
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Posted - 2015.09.25 04:43:00 -
[220] - Quote
One Eyed King wrote:XxBlazikenxX wrote:Cat Merc wrote:Gentlemen, it has been an honor knowing you. A few days after the hotfix releases, there will be a retaliation nerf so great, that the very essence of the Gallente Assault will be destroyed, turning it into... *Gulp*...
A Plasma Cannon in suit form *Thunder and screaming children* I don't care if it's a plasma cannon in suit form or a plasma cannon in tank form, it's still going to die to my nks. Unless they spray and pray every few seconds. Then all thwy have to do is spin and spray every so often and kill you with random fire. My sig will be more accurate than I thought.
Ripley Riley:
> Post Hotfix Foxour Gallente Assault:
> DakkadakkadakkadakkaFREEDOMdakkadakka
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Cat Merc
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Posted - 2015.09.25 05:52:00 -
[221] - Quote
VAHZZ wrote:You know i love you right? I hate all humans equally.
Ripley Riley:
> Post Hotfix Foxour Gallente Assault:
> DakkadakkadakkadakkaFREEDOMdakkadakka
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Cat Merc
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Posted - 2015.09.25 19:14:00 -
[222] - Quote
Arkena Wyrnspire wrote: EDIT: I think the changes will catapult the Calassault into viability. Initial theorycraft suggests a fit with shield HP approaching 700, a regen rate of 70ish HP/s, a recharge delay of 1s, and increased mobility via a kincat/cardiac regulator is possible
RIP armor At least my Gal Assault will be ripping through it in an instant lawl
Ripley Riley:
> Post Hotfix Foxour Gallente Assault:
> DakkadakkadakkadakkaFREEDOMdakkadakka
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Cat Merc
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Posted - 2015.09.25 19:18:00 -
[223] - Quote
@Adipem, it has been a long time belief of mine that HP mods should be hit with a hefty nerf hammer, and raw suit HP numbers upped in compensation.
It displeases me that we increase our HP by 2x-3x and more with these modules. They should give an edge, not be a required module type that everyone and their mother must fit to be competitive.
More utility modules make the battlefield far more interesting than moar HP.
Ripley Riley:
> Post Hotfix Foxour Gallente Assault:
> DakkadakkadakkadakkaFREEDOMdakkadakka
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Cat Merc
Negative-Feedback. Negative-Feedback
18
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Posted - 2015.09.25 19:57:00 -
[224] - Quote
Arkena Wyrnspire wrote: It's about time people used ARs on Galassaults and had people actually notice them in CQC.
Notice me senpai! I bring more dakka this time!
Ripley Riley:
> Post Hotfix Foxour Gallente Assault:
> DakkadakkadakkadakkaFREEDOMdakkadakka
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Cat Merc
Negative-Feedback. Negative-Feedback
18
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Posted - 2015.09.25 20:49:00 -
[225] - Quote
The "decloak" delay implementation is laughable and clunky.
You should not take 5 seconds to bring out your shotgun just because you had your cloak out, turned on or not. The decloak delay should only apply when you actually decloak, not when you just hold your arm up.
Ripley Riley:
> Post Hotfix Foxour Gallente Assault:
> DakkadakkadakkadakkaFREEDOMdakkadakka
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Cat Merc
Negative-Feedback. Negative-Feedback
19
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Posted - 2016.02.03 16:05:00 -
[226] - Quote
We might not have always been on the best of terms, but o7 Barbershop.
Darth-Carbonite GIO
> "When Rattati is involved, my penis is the only thing that matters."
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Cat Merc
Negative-Feedback. Negative-Feedback
19
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Posted - 2016.02.03 19:11:00 -
[227] - Quote
So, we looking at a discord channel for all DUST things. You can have subchannels in there, so there can be a barbershop subchannel.
Here is the link: https://discord.gg/0o2qgQkvz7blRjpa
Darth-Carbonite GIO
> "When Rattati is involved, my penis is the only thing that matters."
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Cat Merc
Negative-Feedback. Negative-Feedback
19
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Posted - 2016.02.03 19:45:00 -
[228] - Quote
Adipem Nothi wrote:General Vahzz wrote:Cat Merc wrote:So, we looking at a discord channel for all DUST things. You can have subchannels in there, so there can be a barbershop subchannel. Here is the link: https://discord.gg/0o2qgQkvz7blRjpa If A doesn't register as ShottyGoBang, I will die of sadness. And if he isn't the one to start the Barbershop Discord, I will flip my cat. See the "Create Server" button, but I don't see an option to create subchannel. You will have to ask the mod to create it for you. In this case Arkena.
I told him right now to do it, so you should have a channel now.
Darth-Carbonite GIO
> "When Rattati is involved, my penis is the only thing that matters."
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Cat Merc
Negative-Feedback. Negative-Feedback
19
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Posted - 2016.02.03 19:49:00 -
[229] - Quote
If you want we can also make it invite only, so only people with permissions to join it can see it.
We're currently figuring out the permission options to see if we can for example give you mod powers over the barbershop subchannel without the entire channel.
Darth-Carbonite GIO
> "When Rattati is involved, my penis is the only thing that matters."
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Cat Merc
Negative-Feedback. Negative-Feedback
19846
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Posted - 2016.04.22 05:24:00 -
[230] - Quote
Shotty GoBang wrote:XxBlazikenxX wrote:Shotty GoBang wrote:XxBlazikenxX wrote: It would kind of be silly (and insulting) if they wouldn't keep NOVA knives in Project NOVA.
Can't very well call Nova Knives "Nova Knives" in a game named Nova. That'd be like calling 'em DUST Knives. Petition to Rename Nova Knives "Musturd Knives". What about "Plasma Knives"? Team Gallente has enough going for 'em. No. G R E E N B A L L O F P L A S M A R E E N B A L L O F P L A S M A
Easy PC building guide
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Cat Merc
Negative-Feedback. Negative-Feedback
19846
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Posted - 2016.04.22 05:26:00 -
[231] - Quote
fite me irl
Easy PC building guide
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Cat Merc
Negative-Feedback. Negative-Feedback
19882
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Posted - 2016.04.22 17:33:00 -
[232] - Quote
Ghost Kaisar wrote:Varoth Drac wrote:Nice to see scouts, cloaks, shotguns and radar are in the demo. What do you think of double jumping? Sounds fun.
By the way, if you look closely at the footage you'll see the shotgun is the "nova shotgun". I guess that means we can have nova knives too? I'll tell you what I think about double jumping Literally first thing I thought about after hearing "Double jumping" was Team Nova 2
Easy PC building guide
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Cat Merc
Negative-Feedback. Negative-Feedback
19902
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Posted - 2016.04.23 12:00:00 -
[233] - Quote
CCP Rattati wrote: There is now a Scan range circle on your minimap, its width is your scan range, and it's precision is a fall off curve, so ewar is no longer binary.
We also have dynamic scan profiles, crouching lowers, sprinting and firing raises
https://forums.dust514.com/default.aspx?g=posts&m=3119691#post3119691
Easy PC building guide
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Cat Merc
Negative-Feedback. Negative-Feedback
19940
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Posted - 2016.04.24 08:33:00 -
[234] - Quote
LeGoose wrote:I figured I should post here again just to make one more mark before everything is shut down. Also as a random question. Has anyone actually clicked the link in my signature? Saw it coming from a mile away, but god damn my curiosity. It will kill me one of these days.
Easy PC building guide
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