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Thread Statistics | Show CCP posts - 178 post(s) |
Kaeru Nayiri
Ready to Play
917
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Posted - 2015.04.07 21:26:00 -
[33151] - Quote
Adipem Nothi wrote:Spademan wrote: What's Attrition?
It is like Dom, but the objective moves around periodically. "Spam heavies on the letter" won't work in Attrition.
Nuu that's the new Game mode Rattati is making for us.
Attrition is this: https://forums.dust514.com/default.aspx?g=posts&t=195526
Know what cannot be known.
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Forced Death
Corrosive Synergy Rise Of Legion.
426
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Posted - 2015.04.07 21:37:00 -
[33152] - Quote
I presume that if I want to use my Minja in PC (my closest suit to proto at level 3 :/) I'll have to skill hacks stuff so I can be viable
sheesh
Death by laser is imminent
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Arkena Wyrnspire
Fatal Absolution Negative-Feedback
23118
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Posted - 2015.04.07 21:40:00 -
[33153] - Quote
Dreis ShadowWeaver wrote:Arkena Wyrnspire wrote:IAmDuncanIdaho II wrote:
As I said to Iggy, don't mercs have to switch corps for alt corps to be useful? There are many many ways of making switching corps a big deal.
Have one scrub alt sitting in the corp, pull in folks from the main corp whenever needed. If your next suggestion is to ban ringers, then I'll point out that that would put an unreasonably high logistical demand on many corps. Few corps can field 16 man teams reliably unless it's at their absolute prime times. Even then you get awkward timezone splits. IMO, if a corp can't field a full 16 at it's prime, it shouldn't be able to claim a district.
Okay.
So how many teams should you be able to field per district at your prime time?
Gallente Guide
one day i may leave the basement but that day is not today
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Varoth Drac
Dead Man's Game RUST415
718
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Posted - 2015.04.07 21:59:00 -
[33154] - Quote
The concept of ringers isn't a problem. The problem is there aren't enough battles. This means that a few elite players make up the majority of ringers. This makes it hard for less experienced players to get into and learn PC, as they will always be getting stomped by these elite ringers. This compounds the problem as it encourages FCs to pay for elites rather than use less experienced corp members. It also makes it difficult for corps to get into PC in the first place. No new players learn PC and the few established players just get better (and richer) increasing the gap.
I'm hoping raids will help. In theory there won't be enough elite ringers to go round meaning higher prices for these elites and more battles for other players without getting stomped. |
Ghost Kaisar
Negative-Feedback
10897
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Posted - 2015.04.07 22:00:00 -
[33155] - Quote
Dreis ShadowWeaver wrote:J0LLY R0G3R wrote:No corp has 16 of the best people. That's exactly the point though. When PC corps use ringers to get the best 16 people, PC stops being fun. This is why only corp members should be allowed in the corp's PC. I know some people might say 'Hurr Durr we're mercenaries; we should be able to fight for whoever pays us.', but that's what we do in pubs. We can fight for one NPC corp in one match, and fight against it in the next. Player-run corps are things we should be loyal to.
That being said, not being able to beat a ring team is your problem, not theirs.
Unless CCP locks corp battles to "Members Only", you will still have to deal with it.
And even then, there is nothing stopping them from joining, fighting, and then leaving said corp.
Slap on timers then, but now its getting ridiculous.
Just step up and deal with the team.
Currently listening to: Max Anarchy OST
Old School Scout, watch out for the knives
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Ghost Kaisar
Negative-Feedback
10897
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Posted - 2015.04.07 22:04:00 -
[33156] - Quote
Varoth Drac wrote:The concept of ringers isn't a problem. The problem is there aren't enough battles. This means that a few elite players make up the majority of ringers. This makes it hard for less experienced players to get into and learn PC, as they will always be getting stomped by these elite ringers. This compounds the problem as it encourages FCs to pay for elites rather than use less experienced corp members. It also makes it difficult for corps to get into PC in the first place.
I'm hoping raids will help. In theory there won't be enough elite ringers to go round meaning higher prices for these elites and more battles for other players without getting stomped.
As long as people have ego's you will ALWAYS have corps willing to pay for teams to carry their name to victory.
I guarantee it.
Raids will help get new people into PC, I'm convinced of that, but you severely underestimate the power that an EXPERIENCED PC squad can do in a small pond.
People like to win, and I'm sure there will be more than one person with an ego to match his wallet.
Currently listening to: Max Anarchy OST
Old School Scout, watch out for the knives
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Varoth Drac
Dead Man's Game RUST415
718
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Posted - 2015.04.07 22:15:00 -
[33157] - Quote
Ghost Kaisar wrote:That being said, not being able to beat a ring team is your problem, not theirs.
Unless CCP locks corp battles to "Members Only", you will still have to deal with it.
And even then, there is nothing stopping them from joining, fighting, and then leaving said corp.
Slap on timers then, but now its getting ridiculous.
Just step up and deal with the team. I agree to a certain extent, but the skill gap is a large barrier for entry to PC.
Also I don't like how the system encourages the same players to play lots of PC battles whilst minimising the opportunities of others.
Fact of the matter is, some players are much better than others. Playing against people better than you is great for learning and improving, but there has to be some opportunity for progression, and opportunities for success at different levels.
Finally, there are instances where players are never going to be as good as others, no matter how much practice and effort they put in. Is it fair they are barred from PC? Should there not be the opportunity for less good players to participate in PC?
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Spademan
Fatal Absolution Negative-Feedback
6221
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Posted - 2015.04.07 22:15:00 -
[33158] - Quote
If we were ever going to get a null sec system to fight in then I'd suggest restricting ringers to that system.
What're you looking at me like that for? I'll shank you I will.
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Varoth Drac
Dead Man's Game RUST415
718
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Posted - 2015.04.07 22:21:00 -
[33159] - Quote
Ghost Kaisar wrote:Varoth Drac wrote:The concept of ringers isn't a problem. The problem is there aren't enough battles. This means that a few elite players make up the majority of ringers. This makes it hard for less experienced players to get into and learn PC, as they will always be getting stomped by these elite ringers. This compounds the problem as it encourages FCs to pay for elites rather than use less experienced corp members. It also makes it difficult for corps to get into PC in the first place.
I'm hoping raids will help. In theory there won't be enough elite ringers to go round meaning higher prices for these elites and more battles for other players without getting stomped. As long as people have ego's you will ALWAYS have corps willing to pay for teams to carry their name to victory. I guarantee it. Raids will help get new people into PC, I'm convinced of that, but you severely underestimate the power that an EXPERIENCED PC squad can do in a small pond. People like to win, and I'm sure there will be more than one person with an ego to match his wallet. I'm sure some will pay top isk for the best ringers, and there will be stomps. I'm well aware how good PC teams and players can dominate a PC.
I just hope the next iteration opens up enough battles for less skilled players to play a part.
People may be willing to pay through the nose for the best players, but if none are available they will have to make do with what they've got. |
Dreis ShadowWeaver
Negative-Feedback. Negative-Feedback
2593
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Posted - 2015.04.07 22:21:00 -
[33160] - Quote
Arkena Wyrnspire wrote:Okay.
So how many teams should you be able to field per district at your prime time? I may have misunderstood, but you can only field one team per district at one time.
If you meant how many teams can you field in total at once, I'd say that should depend on how many members the corp has. A corp should only have as many districts as they can back up with their own numbers. If a corp can only field two full teams of their own members at once, then they should only be able to own two districts within the same timer, logistically speaking. It's just stupid that corps use ringers to boost the number of teams they can field. My issue is not with having to fight these ringer teams. My issue is with the concept.
Creator of the 'Nova Knifers United' channel
Caldari blood, Minmatar heart <3
I'm a monster
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Dreis ShadowWeaver
Negative-Feedback. Negative-Feedback
2593
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Posted - 2015.04.07 22:28:00 -
[33161] - Quote
Ghost Kaisar wrote:That being said, not being able to beat a ring team is your problem.
Unless CCP locks corp battles to "Members Only", you will still have to deal with it.
And even then, there is nothing stopping them from joining, fighting, and then leaving said corp.
Slap on timers then, but now its getting ridiculous.
Just step up and deal with the team. My issue is not with having to fight these ringer teams. My issue is with the concept. Don't you think it's ridiculous that corps are able to use ringers to boost the number of districts they can field simultaneously? I believe the number of members a corp has should reflect how many districts it can own within the same timer. If a corp can only field two full teams simultaneously at it's prime, it should only be able to own two districts within that timer. It shouldn't be able to use ringers to field six districts simultaneously, when logistically, it could only field two with it's own members.
Do you see where I'm coming from?
Creator of the 'Nova Knifers United' channel
Caldari blood, Minmatar heart <3
I'm a monster
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Forced Death
Corrosive Synergy Rise Of Legion.
431
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Posted - 2015.04.07 22:52:00 -
[33162] - Quote
Dreis ShadowWeaver wrote:Ghost Kaisar wrote:That being said, not being able to beat a ring team is your problem.
Unless CCP locks corp battles to "Members Only", you will still have to deal with it.
And even then, there is nothing stopping them from joining, fighting, and then leaving said corp.
Slap on timers then, but now its getting ridiculous.
Just step up and deal with the team. My issue is not with having to fight these ringer teams. My issue is with the concept. Don't you think it's ridiculous that corps are able to use ringers to boost the number of districts they can field simultaneously? I believe the number of members a corp has should reflect how many districts it can own within the same timer. If a corp can only field two full teams simultaneously at it's prime, it should only be able to own two districts within that timer. It shouldn't be able to use ringers to field six districts simultaneously, when logistically, it could only field two with it's own members. Do you see where I'm coming from? Corrosive Synergy proposal PC team and strategy
Squad 1: DAAAA BEAST, PLAYSTTITTON, Edau Skir2, sir RAVEN WING (if he is in the corp ATM), me, henrietta,
the rest are ringers so we can **** brix
Death by laser is imminent
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Ghost Kaisar
Negative-Feedback
10898
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Posted - 2015.04.08 00:55:00 -
[33163] - Quote
Dreis ShadowWeaver wrote:Ghost Kaisar wrote:That being said, not being able to beat a ring team is your problem.
Unless CCP locks corp battles to "Members Only", you will still have to deal with it.
And even then, there is nothing stopping them from joining, fighting, and then leaving said corp.
Slap on timers then, but now its getting ridiculous.
Just step up and deal with the team. My issue is not with having to fight these ringer teams. My issue is with the concept. Don't you think it's ridiculous that corps are able to use ringers to boost the number of districts they can field simultaneously? I believe the number of members a corp has should reflect how many districts it can own within the same timer. If a corp can only field two full teams simultaneously at it's prime, it should only be able to own two districts within that timer. It shouldn't be able to use ringers to field six districts simultaneously, when logistically, it could only field two with it's own members.
Why not?
Its the whole point of logistics. If they are able to use ringers and hold more districts than their normal player count, all the power to them. However, over dependence on ringers is actually a huge weakness, if you know how to exploit it. If you know who the ringers are, you hit another district on the same timer and hire a team of players to show up there. The ringers will go to fight their own battle, and all the other team has to do is keep them there. Then you force the other team to show up with their own, or hire different ringers.
PC is war. Argue about honor and integrity all you want, but the bottom line is you are going to have to deal with it, no matter how scrummy it is.
CCP won't intervene. Welcome to the sandbox.
I'm not saying I don't agree with you. However, I don't try to convince other teams to change tactics so that I can have an easier time. I find a way to punish them for using the same team and strat over and over again.
TL;DR
Its a sandbox. Unless they are breaking the rules CCP will let you do whatever you want. You're going to have to deal with it.
Currently listening to: Max Anarchy OST
Old School Scout, watch out for the knives
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One Eyed King
Nos Nothi
9205
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Posted - 2015.04.08 01:24:00 -
[33164] - Quote
Ghost Kaisar wrote:Dreis ShadowWeaver wrote:Ghost Kaisar wrote:That being said, not being able to beat a ring team is your problem.
Unless CCP locks corp battles to "Members Only", you will still have to deal with it.
And even then, there is nothing stopping them from joining, fighting, and then leaving said corp.
Slap on timers then, but now its getting ridiculous.
Just step up and deal with the team. My issue is not with having to fight these ringer teams. My issue is with the concept. Don't you think it's ridiculous that corps are able to use ringers to boost the number of districts they can field simultaneously? I believe the number of members a corp has should reflect how many districts it can own within the same timer. If a corp can only field two full teams simultaneously at it's prime, it should only be able to own two districts within that timer. It shouldn't be able to use ringers to field six districts simultaneously, when logistically, it could only field two with it's own members. Why not? Its the whole point of logistics. If they are able to use ringers and hold more districts than their normal player count, all the power to them. However, over dependence on ringers is actually a huge weakness, if you know how to exploit it. If you know who the ringers are, you hit another district on the same timer and hire a team of players to show up there. The ringers will go to fight their own battle, and all the other team has to do is keep them there. Then you force the other team to show up with their own, or hire different ringers. PC is war. Argue about honor and integrity all you want, but the bottom line is you are going to have to deal with it, no matter how scrummy it is. CCP won't intervene. Welcome to the sandbox. I'm not saying I don't agree with you. However, I don't try to convince other teams to change tactics so that I can have an easier time. I find a way to punish them for using the same team and strat over and over again. TL;DR Its a sandbox. Unless they are breaking the rules CCP will let you do whatever you want. You're going to have to deal with it. Here is the thing.
CCP makes the rules.
It is in their best interest to make a set of rules that appeals to a majority of people, and if broadening the PC game mode by limiting or eliminating Ringers is what gets the most people involved and enjoying the product the most, then that is what is most important.
This is both a game and a business. PC is just part of the game, there are no lives on the line, its not a real war.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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One Eyed King
Nos Nothi
9205
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Posted - 2015.04.08 01:32:00 -
[33165] - Quote
IgniteableAura wrote:Arkena Wyrnspire wrote: I don't understand. If you use an alt corp with the only player inside it being a fresh alt, then the mu score is negligible. If you mean to count ringers, how would that be accomplished, exactly? How many groups are there that can field a team for each of those 5 districts simultaneously? There really aren't many groups that can manage more than one team at once.
That is the point exactly, ringers allow corps to hold way more land then they really should. Being able to hold multiple districts is a direct reflection of exploitation of the system through ringing or locking. A corp right now has ~40 districts and ~150 members. They couldn't field even 5 attacks at once, but I don't see anyone stepping up to take them. The cost is just too damn high [Insert meme here] and yet a corp with 1000+ members only has a single district. RE: Mu Those corps could hold a distinct but wouldn't be able to field mercs over a specific Mu score to defend/attack. I'm saying that if you attempted to deploy into a battle with a "ringer" it simply wouldn't let you. You could probably get one or two ringers as I would expect a "range" but you couldn't fill it up with top-tier mercs. EX: Disclaimer, this is a very rough guideline. Its simply an idea, I am not a game designer nor implementation expert. corp mu score = 100 Range of Mu you can attack/defend = 50-150 Roster is filled with 12 Mercs from corp Mu score = 125 Roster filled with 1 ringer = 150 Roster filled wtih 2 ringers = 175 With two ringers you wouldn't be able to deploy. The idea is to create a permanent PC metric to a player, rather than the corp. Corps allow for easy exploitation. I like this idea.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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One Eyed King
Nos Nothi
9205
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Posted - 2015.04.08 01:33:00 -
[33166] - Quote
Kaeru Nayiri wrote:Adipem Nothi wrote:Spademan wrote: What's Attrition?
It is like Dom, but the objective moves around periodically. "Spam heavies on the letter" won't work in Attrition. Nuu that's the new Game mode Rattati is making for us. Attrition is this: https://forums.dust514.com/default.aspx?g=posts&t=195526 I believe Rattati co-opted the name Attrition for his new game mode. At least that is what he called it at FF on the videos.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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CCP Rattati
C C P C C P Alliance
20026
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Posted - 2015.04.08 02:14:00 -
[33167] - Quote
Adipem Nothi wrote:Dreis ShadowWeaver wrote:Adipem Nothi wrote:Why not implement restrictions on a per-player basis rather than per-corp basis? This would allow for a corp to participate at different tiers of competitive play, and different tiers of play could be segregated by experience level (i.e. < 50M SP Districts, > 50M SP Districts) More likely, all the < 50M SP players would be booted from the top PC corps. I imagine that you wouldn't get corps participating on various competitive levels as you describe, but corps would be segregated into two classes: The > 50M and the > 50M, and they would keep to themselves. In corp descriptions you'd see 'Minimum SP Requirement: 50M.' I like the idea of different levels of competitive play, but I think it would split corps in two. Nope! Because all PC actions will require Command Points. The very last thing a competitive corp will do is kick its more active players. Activity, FTW!
You and Iggy are on the same track as I am. Using ringers to extend your natural range, constantly and without cost, is what needs to stop, and be replaced by active recruitment of mid-grade veterans that can be trained.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
20026
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Posted - 2015.04.08 02:17:00 -
[33168] - Quote
One Eyed King wrote:Kaeru Nayiri wrote:Adipem Nothi wrote:Spademan wrote: What's Attrition?
It is like Dom, but the objective moves around periodically. "Spam heavies on the letter" won't work in Attrition. Nuu that's the new Game mode Rattati is making for us. Attrition is this: https://forums.dust514.com/default.aspx?g=posts&t=195526 I believe Rattati co-opted the name Attrition for his new game mode. At least that is what he called it at FF on the videos. Acquisition
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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One Eyed King
Nos Nothi
9207
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Posted - 2015.04.08 02:18:00 -
[33169] - Quote
CCP Rattati wrote:One Eyed King wrote:Kaeru Nayiri wrote:Adipem Nothi wrote:Spademan wrote: What's Attrition?
It is like Dom, but the objective moves around periodically. "Spam heavies on the letter" won't work in Attrition. Nuu that's the new Game mode Rattati is making for us. Attrition is this: https://forums.dust514.com/default.aspx?g=posts&t=195526 I believe Rattati co-opted the name Attrition for his new game mode. At least that is what he called it at FF on the videos. Acquisition Tomato Potato
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Kain Spero
Negative-Feedback.
4968
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Posted - 2015.04.08 02:36:00 -
[33170] - Quote
CCP Rattati wrote:Adipem Nothi wrote:Dreis ShadowWeaver wrote:Adipem Nothi wrote:Why not implement restrictions on a per-player basis rather than per-corp basis? This would allow for a corp to participate at different tiers of competitive play, and different tiers of play could be segregated by experience level (i.e. < 50M SP Districts, > 50M SP Districts) More likely, all the < 50M SP players would be booted from the top PC corps. I imagine that you wouldn't get corps participating on various competitive levels as you describe, but corps would be segregated into two classes: The > 50M and the > 50M, and they would keep to themselves. In corp descriptions you'd see 'Minimum SP Requirement: 50M.' I like the idea of different levels of competitive play, but I think it would split corps in two. Nope! Because all PC actions will require Command Points. The very last thing a competitive corp will do is kick its more active players. Activity, FTW! You and Iggy are on the same track as I am. Using ringers to extend your natural range, constantly and without cost, is what needs to stop, and be replaced by active recruitment of mid-grade veterans that can be trained.
What about a sensible command point cost for each ringer brought into a match?
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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CCP Rattati
C C P C C P Alliance
20036
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Posted - 2015.04.08 02:46:00 -
[33171] - Quote
Kain Spero wrote:CCP Rattati wrote:Adipem Nothi wrote:Dreis ShadowWeaver wrote:Adipem Nothi wrote:Why not implement restrictions on a per-player basis rather than per-corp basis? This would allow for a corp to participate at different tiers of competitive play, and different tiers of play could be segregated by experience level (i.e. < 50M SP Districts, > 50M SP Districts) More likely, all the < 50M SP players would be booted from the top PC corps. I imagine that you wouldn't get corps participating on various competitive levels as you describe, but corps would be segregated into two classes: The > 50M and the > 50M, and they would keep to themselves. In corp descriptions you'd see 'Minimum SP Requirement: 50M.' I like the idea of different levels of competitive play, but I think it would split corps in two. Nope! Because all PC actions will require Command Points. The very last thing a competitive corp will do is kick its more active players. Activity, FTW! You and Iggy are on the same track as I am. Using ringers to extend your natural range, constantly and without cost, is what needs to stop, and be replaced by active recruitment of mid-grade veterans that can be trained. What about a sensible command point cost for each ringer brought into a match?
That's one of the ideas, or put the onus on the merc, as in can only ring in Attacks, or X times a day/week. Just brainstorming.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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One Eyed King
Nos Nothi
9211
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Posted - 2015.04.08 02:46:00 -
[33172] - Quote
Kain Spero wrote: What about a sensible command point cost for each ringer brought into a match?
This could work if CP can't be stockpiled by some corps like ISK.
The cost needs to be felt, or else it won't be effective.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Dreis ShadowWeaver
Negative-Feedback. Negative-Feedback
2601
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Posted - 2015.04.08 02:50:00 -
[33173] - Quote
CCP Rattati wrote:That's one of the ideas, or put the onus on the merc, as in can only ring in Attacks, or X times a day/week. Just brainstorming. What's an onus? Is it durrrty?
Creator of the 'Nova Knifers United' channel
Caldari blood, Minmatar heart <3
I'm a monster
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Kain Spero
Negative-Feedback.
4969
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Posted - 2015.04.08 02:56:00 -
[33174] - Quote
One Eyed King wrote:Kain Spero wrote: What about a sensible command point cost for each ringer brought into a match?
This could work if CP can't be stockpiled by some corps like ISK. The cost needs to be felt, or else it won't be effective.
I agree that there needs to be a cap on command points. I've been back and forth with some folks on whether it should increase with corp size.
My thought though is that if you have a lot of active players you get the benefit of being able to quickly replenish your pool of command points if you have many active players.
To me it's a very tough balance point though. I like it being on the corp rather than the merc, but I understand the brainstorming of putting it on the merc. That would limit one powerful merc from going from match to match. I think probably the best cure for ringers though is to make PC an engaging game mode that has such a high population that ringers become way less significant.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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CCP Rattati
C C P C C P Alliance
20040
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Posted - 2015.04.08 03:04:00 -
[33175] - Quote
Kain Spero wrote:One Eyed King wrote:Kain Spero wrote: What about a sensible command point cost for each ringer brought into a match?
This could work if CP can't be stockpiled by some corps like ISK. The cost needs to be felt, or else it won't be effective. I agree that there needs to be a cap on command points. I've been back and forth with some folks on whether it should increase with corp size. My thought though is that if you have a lot of active players you get the benefit of being able to quickly replenish your pool of command points if you have many active players. To me it's a very tough balance point though. I like it being on the corp rather than the merc, but I understand the brainstorming of putting it on the merc. That would limit one powerful merc from going from match to match. I think probably the best cure for ringers though is to make PC an engaging game mode that has such a high population that ringers become way less significant.
that's a self-fulfilling prophecy, it will become awesome because it will be awesome
Capping CP per corp, non transferable for sure, and maybe ways to grow the cap through SI's or something might be necessary.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Kain Spero
Negative-Feedback.
4970
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Posted - 2015.04.08 03:17:00 -
[33176] - Quote
CCP Rattati wrote:
that's a self-fulfilling prophecy, it will become awesome because it will be awesome
Too true.
I will agree that Dust has very fluid power projection when you look at a single merc and with that fluidity is both good and bad.
I wonder if it would be more difficult to communicate a CP cost to a corp for having ringers or to communicate to an individual player how many times can they ring?
There is also always the alt factor. I'm already thinking of a couple players that are high end ringers that would bypass a individual ring limit with the strategic use of 20 to 60m SP alts.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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CCP Rattati
C C P C C P Alliance
20040
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Posted - 2015.04.08 03:25:00 -
[33177] - Quote
Kain Spero wrote:CCP Rattati wrote:
that's a self-fulfilling prophecy, it will become awesome because it will be awesome
Too true. I will agree that Dust has very fluid power projection when you look at a single merc and with that fluidity is both good and bad. I wonder if it would be more difficult to communicate a CP cost to a corp for having ringers or to communicate to an individual player how many times can they ring? There is also always the alt factor. I'm already thinking of a couple players that are high end ringers that would bypass a individual ring limit with the strategic use of 20 to 60m SP alts.
I lean toward, it will be insustainable to use a large percentage of ringers, a majority of the time. Really we just need a tunable CP cost factor per non corp non alliance member in battle
however, the ringer may just join the corp before battle and leave afterwards.
Do we need restrictions on such behaviour?
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
18029
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Posted - 2015.04.08 03:30:00 -
[33178] - Quote
CCP Rattati wrote:Kain Spero wrote:CCP Rattati wrote:
that's a self-fulfilling prophecy, it will become awesome because it will be awesome
Too true. I will agree that Dust has very fluid power projection when you look at a single merc and with that fluidity is both good and bad. I wonder if it would be more difficult to communicate a CP cost to a corp for having ringers or to communicate to an individual player how many times can they ring? There is also always the alt factor. I'm already thinking of a couple players that are high end ringers that would bypass a individual ring limit with the strategic use of 20 to 60m SP alts. I lean toward, it will be insustainable to use a large percentage of ringers, a majority of the time. Really we just need a tunable CP cost factor per non corp non alliance member in battle however, the ringer may just join the corp before battle and leave afterwards. Do we need restrictions on such behaviour?
I'm wondering how you all view the CP measure. Would it lead to a more competitive and organic a mercenary economy or a less competitive one.
GÇ£That is not dead which can eternal lie,
And with strange aeons even death may die.GÇ¥
-The Nameless City
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Aeon Amadi
Ahrendee Inc. Negative-Feedback
9480
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Posted - 2015.04.08 03:41:00 -
[33179] - Quote
CCP Rattati wrote:Kain Spero wrote:CCP Rattati wrote:
that's a self-fulfilling prophecy, it will become awesome because it will be awesome
Too true. I will agree that Dust has very fluid power projection when you look at a single merc and with that fluidity is both good and bad. I wonder if it would be more difficult to communicate a CP cost to a corp for having ringers or to communicate to an individual player how many times can they ring? There is also always the alt factor. I'm already thinking of a couple players that are high end ringers that would bypass a individual ring limit with the strategic use of 20 to 60m SP alts. I lean toward, it will be insustainable to use a large percentage of ringers, a majority of the time. Really we just need a tunable CP cost factor per non corp non alliance member in battle however, the ringer may just join the corp before battle and leave afterwards. Do we need restrictions on such behaviour?
Alternatively allow 'contracts' for ringers to temporarily "join" the corporation in question.
Have a suggestion for the Planetary Services Department?
Founder of AIV
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CCP Rattati
C C P C C P Alliance
20044
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Posted - 2015.04.08 03:42:00 -
[33180] - Quote
True Adamance wrote: I'm wondering how you all view the CP measure. Would it lead to a more competitive and organic a mercenary economy or a less competitive one.
This is the synopsis. "Don't own something, that you can't defend"
From my WIP document:
Corporation Members need to Finish Daily Missions, earning Command Points for the Corporation.
Any Corporation Actions require Command Points, and thus, the activity of a Corporation is limited by the size of the Corporation and activity of its members.
Wealth accumulation is through Active sales of Clones, that are generated on Districts.
Wealth can also be generated through Tax income from Corp Members.
Corporations will also be able to attack Districts using Clone Packs that only cost Command Points, making money by inflicting more losses on the enemy team than they lose themselves, using the new "Keep what you Kill" ISK reward method.
Black Market Kredits are created and distributed equally to all Corporation Members on Clone Sales.
BMK's can be used to buy Black Market goods, such as unique BPO's and gear.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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