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CCP Rattati
C C P C C P Alliance
27491
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Posted - 2016.04.23 10:57:00 -
[1] - Quote
A couple of clarifications
It's a project, not a product. There are no guarantees that this is becomes a ccp game. Fanfest 2016 is a stepping stone for us like Valkyrie and Gunjack and prior Fanfests. That's a bit intimidating. Good that the response is quite positive in the Mission Debrief room where we have personally talked to the hundreds of players who tried it.
It's obviously 16v16, 6v6 for demo purposes
Obviously there is risk/reward, progression and customization, but no offense, not a carbon copy of the way it was in dust 514.
3 Classes (HEavy Support, Main Frontline, Light Recon) each of which branches into Vanguard/Sentinel, ASsault/Support, Sharpshooter/Infiltrator. Each of these 6 roles will branch into themed Faction Role Specializations (Amarr Sentinel = Templar) for a total of 32.
We are using feedback from 3 years of dust, fix the performance and the shooting mechanics. It's interesting to see the sentiment change over night. You should probably know by now that we have plenty of ambition, just want to do the right things in the right order.
An example of gameplay that we took the opportunity to fix on the way, basically just describing what we have at Fanfest, not what may come in the future.
There is now a Scan range circle on your minimap, its width is your scan range, and it's precision is a fall off curve, so ewar is no longer binary.
We also have dynamic scan profiles, crouching lowers, sprinting and firing raises
We also fixed all the FOV/tags/cloak overlaps, f.e.x there is no tag on your head, regardless of scanned status when cloaked
Double jump is enabled by a Gear called Jump Jets
In this build we have active infantry modules, but we will refer to them all as equipment. Plan is for way more play/counterplay with active reps/hardening/dmg mods so fights are less predictable. These mods will have cooldowns and icons on the HUD, familiar to vehicle users from dust
Grenades are equipment, you can toggle to them on the equipment to cook them or quick throw using G
Some VFX that may be lost in the frantic hands of players not familiar with dust
You can see the 5 states of shield on your glove, shield idle, shield shatter, shield starts to recharge, shield pulse and shield 100% filled, pretty nifty (also in third person)
Sniper has double zoom, and a delayed accuracy mode (no quick scoping)
Gatling Gun only has invert spread when zooming, making the two view modes completely different, allowing for pin point accuracy at mid to long range, full mayhem with hipfire at short to mid. Overheat bar circles the lower right quadrant of the reticule.
There is a 3d hit indication arrow replacing the red edge effect, so the shield/armor post process now works as a 2d indicator, for additional situational awareness.
Smart deploy now uses all Uplinks on the map /player, CRU, etc and tries to put you close to battle based on friends and enemies with the back as a last resort, it works quite well to put you near the action. You can also pick your location on the TacMAP
You see the role icon of the loadout you are aiming at (f.ex. if you are not sure if its a vanguard or a sentinel at long range)
There is probably some more stuff that I am forgetting. Gotta head back to Harpa.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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maybe deadcatz
Serris Inc
2675
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Posted - 2016.04.23 10:59:00 -
[2] - Quote
First?
Am ded.
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Syeven Reed
T.H.I.R.D R.O.C.K
1257
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Posted - 2016.04.23 11:00:00 -
[3] - Quote
Awesomenessses!
SCAN ATTEMPT PREVENTED
EvE - 21 Day Trial
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james selim brownstein
NECROM0NGERS
331
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Posted - 2016.04.23 11:02:00 -
[4] - Quote
OMG THIS IS SO SEXY!
n++Gòª¦¦¦¦-ç¦+¦+¦+¦+ WAITING FOR DEPLOYMENTGòñGöÇGöÇGöÇ
Gò¡Gê¬Gò«n+ên+¦n++n+¦n+ë
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Ghural
WarRavens Imperium Eden
458
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Posted - 2016.04.23 11:22:00 -
[5] - Quote
I'd life to hear CCP affirm the overall vision for the project. These details are nice but I want to hear what the game will be beyond the deathmatch type gameplay we''ve seen. |
Regis Blackbird
DUST University Ivy League
1265
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Posted - 2016.04.23 11:28:00 -
[6] - Quote
Fantastic news |
Bremen van Equis
Incorruptibles
1128
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Posted - 2016.04.23 11:38:00 -
[7] - Quote
Loving the look of the mini-map and EWAR explanation...among other things!
Oh and to all the 6v6 doomsayers: thbbbbbbbbbbt.
Buckle up, boysGǪthis ramp leads to space. -Axe Cop
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Regis Blackbird
DUST University Ivy League
1267
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Posted - 2016.04.23 11:41:00 -
[8] - Quote
BTW, welcome back CCP_Rattati! (We missed you on the forums ) |
Regnier Feros
Pielords
1163
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Posted - 2016.04.23 11:41:00 -
[9] - Quote
Pie
I LIKE PIE
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Lady MDK
Kameira Lodge Amarr Empire
486
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Posted - 2016.04.23 11:49:00 -
[10] - Quote
Lets face it, there was always going to be some negativity as we will be losing a chunk of the player base unless they move to PC. I play mainly PC and will be pleased to see the new game come to the PC platform
None the less I feel that maybe guys actually at fanfest got a better Impression of the new project (of course they did they got hands on). My initial impression was something similar to other peoples... what the heck is this - you see id expected to see an evolution of dust gameplay (not just an example of better mechanics which you cant really show on a video) i.e. open world stuff, pve, conquest etc.
However if what I am understanding is true that this is a starting point IF the project is given the go ahead I hope CCP deliver something much more than unreal with an eve moniker.
The mechanics you mention so far Rattati sounds very good :) I hope CCP have given thought to things like PVE/missions and a more open world sandbox type of gameplay as well as the old school shooter which was shown on the videos from fan fest.
Anyone getting annoyed by reading of the above post should consider the following.
I don't care so neither should you :)
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Jadek Menaheim
Incorruptibles
8537
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Posted - 2016.04.23 11:54:00 -
[11] - Quote
Awesome stuff! I've really enjoyed what has been shown in videos so far. Seems the team is really nailing down an intense 'through the gun' gameplay experience.
The active equipment approach looks awesome. Is there anything in the works for active augmented melee strength? "Fisters Unite!"
Dust 514 Market Trello. The essential resource for trading in Dust.
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Lightning35 Delta514
Federation Marines 62
4657
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Posted - 2016.04.23 12:00:00 -
[12] - Quote
NICE.
So for the active mods, I'm going to assume things that would now be considered equipment and would need to be activated to use would include things like biotics, damage mods, and possible hp regenerators. - would make even better use of lives and shield/armor rep tools.
CEO of Federation Marines 62 - Bravo Company
Gallente Loyalist - Quafe - Gk.0s/Gv.0s - 67m SP
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Cat Merc
Negative-Feedback. Negative-Feedback
19902
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Posted - 2016.04.23 12:03:00 -
[13] - Quote
Rattati senpai! :3
Easy PC building guide
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Stefan Stahl
Seituoda Taskforce Command
1442
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Posted - 2016.04.23 12:03:00 -
[14] - Quote
Good morning Rattati.
Glad to see some actual player vs player gameplay. Looking forward to more details on this.
My biggest question is probably the timeline - both of the 'project' and when more communication is going to happen. Can we expect devblogs or forum-discussions on this project in the mid-term future? You probably didn't say anything about that topic on purpose, so I'll just wait it out. In the meantime congratulations on a well performed announcement. CCP actually learned. Well done. |
Sylwester Dziewiecki
538
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Posted - 2016.04.23 12:06:00 -
[15] - Quote
CCP Rattati, thank you for post.
This is Skirmish v1.0
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Jadek Menaheim
Incorruptibles
8541
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Posted - 2016.04.23 12:06:00 -
[16] - Quote
Quote:In this build we have active infantry modules, but we will refer to them all as equipment. Plan is for way more play/counterplay with active reps/hardening/dmg mods so fights are less predictable. These mods will have cooldowns and icons on the HUD, familiar to vehicle users from dust
Grenades are equipment, you can toggle to them on the equipment to cook them or quick throw using G
So does this mean you can put cooldowns on grenade use, akin to star cards in battlefront?
Dust 514 Market Trello. The essential resource for trading in Dust.
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Cat Merc
Negative-Feedback. Negative-Feedback
19902
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Posted - 2016.04.23 12:08:00 -
[17] - Quote
Stefan Stahl wrote:My biggest question is probably the timeline - both of the 'project' and when more communication is going to happen. Can we expect devblogs or forum-discussions on this project in the mid-term future? You probably didn't say anything about that topic on purpose, so I'll just wait it out. In the meantime congratulations on a well performed announcement. CCP actually learned. Well done. I will echo this quesiton.
Easy PC building guide
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xxwhitedevilxx M
Maphia Clan Corporation
3758
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Posted - 2016.04.23 12:08:00 -
[18] - Quote
Love the fact that many of the wildest ideas that some of us had in Dust 514 closed beta are becoming a reality (infantry active modules, hell yeah). So far so good. The only thing I'm a bit concerned about is the mid/long term: large scale battles with a huge variety of vehicles and tactics, the planetary conquest, player-owned corporations was just some of the selling points of Dust, and I hope there's also something that aims that way in the new project.
take time or take aurums (Gò»#-_-)Gò»~~~GòºGòÉGòº [FSTNM SCDNM]
#PortDust514
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Alena Asakura
Rogue Clones Yulai Federation
867
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Posted - 2016.04.23 12:17:00 -
[19] - Quote
Well, that sounds a lot better than what people have been led to believe!
I like the sound of the factions. So does that mean we'll have races from day one? What about the MMO side of things? There' s not much point in this game unless there's MMO and a link to EvE.
Thanks for the info. |
Jadek Menaheim
Incorruptibles
8545
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Posted - 2016.04.23 12:20:00 -
[20] - Quote
xxwhitedevilxx M wrote:Love the fact that many of the wildest ideas that some of us had in Dust 514 closed beta are becoming a reality (infantry active modules, hell yeah). So far so good.
The only thing I'm a bit concerned about is the mid/long term: large scale battles with a huge variety of vehicles and tactics, the planetary conquest, player-owned corporations was just some of the selling points of Dust, and I hope there's also something that aims that way in the new project. I'm putting my tinfoil hat on for the Upwell expansion into moon/asteroid mining platforms this winter.
http://imgur.com/a/Vxgk7
The battles on asteroids could very well impact the efficiency of various Eve Corporation moon goo operations.
Quote:Autumn and winter: Industrial structures We always knew an industrial infrastructure overhaul was coming eventually as it was part of Executive Producer Andie NordgrenGÇÿs ambitious long-term space colonisation plan revealed at EVE Fanfest 2013 and discussed at each yearGÇÖs event since, but this year we learned a little more about the features and finally have a timeline for their introduction. This autumn will see the introduction of a new class of citadel specialised for industry, and CCP has confirmed that it will come in medium, large, and x-large sizes just like standard citadels and they will be specialised for manufacturing and research. This will come at the same time as mining barge overhauls to improve both their visuals and gameplay, though we donGÇÖt have any details yet of exactly what those gameplay tweaks will be.
The winter update could revolutionise the way we collect resources in EVE with the introduction of a new drilling platform class of structure. This is sure to spark wars over moons and asteroid belts and will replace the Starbase in its current role of mining moon minerals. More details will become available later in the year as the feature set hasnGÇÖt been designed yet, but this has the potential to radically change the way that we acquire resources in EVE while also giving new targets for attack or disruption. Once all current starbase roles have been moved over to new structures, they will be discontinued and CCP will run a buyback programme for them. http://massivelyop.com/2016/04/22/eve-fanfest-2016-industrial-citadels-and-drilling-platforms/
Dust 514 Market Trello. The essential resource for trading in Dust.
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Derrith Erador
Fatal Absolution
4151
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Posted - 2016.04.23 12:40:00 -
[21] - Quote
So if no one else is going to ask this, what's the plan for vehicles? I won't lie, the presence of vehicles is pretty much going to be the selling point of me playing it (I suck everywhere else). And I'd also like to help with the production (by that I mean ideas/feedback) of the aerial vehicles.
99% of what Derrith says is stupidity. -D3lta Blitzkrieg
Bittervet ADS pilot, redheads are hot.
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Juno Tristan
Obscure Reference
1025
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Posted - 2016.04.23 12:51:00 -
[22] - Quote
Thanks for providing more info, are there any plans for PVE?
ADS Ramming Revenge!
Plasma Cannon Rampage
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Grimmiers
923
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Posted - 2016.04.23 12:59:00 -
[23] - Quote
CCP Rattati wrote: There is now a Scan range circle on your minimap, its width is your scan range, and it's precision is a fall off curve, so ewar is no longer binary.
We also have dynamic scan profiles, crouching lowers, sprinting and firing raises
awesome greenlight please |
Corbina Ninja
ItalPetrolCemeTermoTessilFarmaMetalChimica
1356
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Posted - 2016.04.23 13:17:00 -
[24] - Quote
CCP Rattati wrote:
It's a project, not a product. There are no guarantees that this is becomes a ccp game.
JUST DO IT!!! NOW!!!
CCP Rattati wrote: 3 Classes (HEavy Support, Main Frontline, Light Recon) each of which branches into Vanguard/Sentinel, ASsault/Support, Sharpshooter/Infiltrator. Each of these 6 roles will branch into themed Faction Role Specializations (Amarr Sentinel = Templar) for a total of 32.
4 races X 6 roles = 24 where the missing 8?
Please think again about to add back the fitting stuff its not complicated for the medium PC player
«Questa è l'Italia del futuro: un paese di musichette mentre fuori c'è la morte.»
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Heimdallr69
Negative-Feedback.
7102
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Posted - 2016.04.23 13:39:00 -
[25] - Quote
Glad you clarified everything on the forums..the attendees clarified it for us and have been keeping us in the loop in Discord (which we tried getting everyone to join so if you got left out that's on you) I love everything I've seen in vids.. Lots of thanks to Kirk,Aeon, Dennie for your vids...I appreciate it and all the attendees for keeping us in the loop
Oh good job CCP, it's been a long time since I could say that =ē+ |
Roy Ventus
Axis of Chaos
2018
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Posted - 2016.04.23 13:51:00 -
[26] - Quote
Derrith Erador wrote:So if no one else is going to ask this, what's the plan for vehicles? I won't lie, the presence of vehicles is pretty much going to be the selling point of me playing it (I suck everywhere else). And I'd also like to help with the production (by that I mean ideas/feedback) of the aerial vehicles.
That's a good question.
I also wonder how corporations and whatnot will function now. How will the economy work for the Post-Dust 514 game? Are corporations going to be as huge as they were? Can we still apply to EVE-based corps and can they have their own mercenary based divisions?
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
http://royventus.tumblr.com
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Sylwester Dziewiecki
540
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Posted - 2016.04.23 13:52:00 -
[27] - Quote
Corbina Ninja wrote:CCP Rattati wrote: 3 Classes (HEavy Support, Main Frontline, Light Recon) each of which branches into Vanguard/Sentinel, ASsault/Support, Sharpshooter/Infiltrator. Each of these 6 roles will branch into themed Faction Role Specializations (Amarr Sentinel = Templar) for a total of 32.
4 races X 6 roles = 24 where the missing 8? Please think again about to add back the fitting stuff its not complicated for the medium PC player I was thinking about that as well. Officially we have 4 races in EVE, unofficially 5, but lets not think about Jovians. So maybe in remain 8 racial-roles are 'pilots' and some super-class(?!?).
This is Skirmish v1.0
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Heimdallr69
Negative-Feedback.
7102
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Posted - 2016.04.23 13:55:00 -
[28] - Quote
Sylwester Dziewiecki wrote:Corbina Ninja wrote:CCP Rattati wrote: 3 Classes (HEavy Support, Main Frontline, Light Recon) each of which branches into Vanguard/Sentinel, ASsault/Support, Sharpshooter/Infiltrator. Each of these 6 roles will branch into themed Faction Role Specializations (Amarr Sentinel = Templar) for a total of 32.
4 races X 6 roles = 24 where the missing 8? Please think again about to add back the fitting stuff its not complicated for the medium PC player I was thinking about that as well. Officially we have 4 races in EVE, unofficially 5, but lets not think about Jovians. So maybe in remain 8 racial-roles are 'pilots' and some super-class(?!?). Pilots and Crusaders..they were meant to be In dust but never made it |
Ekrano Fergus
Molon Labe. RUST415
71
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Posted - 2016.04.23 13:56:00 -
[29] - Quote
Sylwester Dziewiecki wrote:Corbina Ninja wrote:CCP Rattati wrote: 3 Classes (HEavy Support, Main Frontline, Light Recon) each of which branches into Vanguard/Sentinel, ASsault/Support, Sharpshooter/Infiltrator. Each of these 6 roles will branch into themed Faction Role Specializations (Amarr Sentinel = Templar) for a total of 32.
4 races X 6 roles = 24 where the missing 8? Please think again about to add back the fitting stuff its not complicated for the medium PC player I was thinking about that as well. Officially we have 4 races in EVE, unofficially 5, but lets not think about Jovians. So maybe in remain 8 racial-roles are 'pilots' and some super-class(?!?). Maybe Pirate factions.
/)_/)
( . .)
C(") (")
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Kaze Eyrou
DUST University Ivy League
3427
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Posted - 2016.04.23 14:15:00 -
[30] - Quote
And a good morning to you too Rattati.
This is amazing stuff. UE4 engine makes everything look fantastic. Everyone talking about "**** walking in stations when we can fight in stations". I am suddenly reminded of the Prophecy trailer. Also, Titan takeovers.
I'm glad to see a vision of doing things the right way. Too many people that I see complaining about Project Nova not having an active link to EVE. I point them to Dust and say "that's what happened there and suddenly May 30th"...
"Make a great shooter. Then make it even better by connecting it." That's what I read from Rattati and I fully agree with this.
Even better yet, I love that there is a positive response from this, along with cautious positivity in the media.
Double jump makes sense more so than those damn myofibs. However the jump right now looks a little cartoony. I miss the normal jump from Dust.
Speaking of jumping, will there be vaulting over objects? Just simple objects, it doesn't have to be full ****** like CoD; I'd think it to be more like Battlefield.
HMG mechanics sound amazing. Can't wait to see more of that in action.
Smart deploy being smart? IT'S HAPPENING!!!
Thanks Rattati for giving us this update. I hope this continues and we can have a great shooter that eventually surpasses CoD and Battlefield by linking to the EVE universe and unlocking the hardest difficulty there is: EVE mode.
Long live Dust through Project Nova. Bang.
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Roy Xkillerz
Red Star.
67
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Posted - 2016.04.23 14:17:00 -
[31] - Quote
Corbina Ninja wrote:CCP Rattati wrote:
It's a project, not a product. There are no guarantees that this is becomes a ccp game.
JUST DO IT!!! NOW!!! CCP Rattati wrote: 3 Classes (HEavy Support, Main Frontline, Light Recon) each of which branches into Vanguard/Sentinel, ASsault/Support, Sharpshooter/Infiltrator. Each of these 6 roles will branch into themed Faction Role Specializations (Amarr Sentinel = Templar) for a total of 32.
4 races X 6 roles = 24 where the missing 8? Please think again about to add back the fitting stuff its not complicated for the medium PC player
This is the last chance for a fps eve shooter to by honest. So do it now or never. :) Waiting since 2011.
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11274
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Posted - 2016.04.23 14:17:00 -
[32] - Quote
Rattati, this all sounds great! And knowing that you were an actual fan of Dust as a game before you got into the position you're in, I trust your vision immensely.
That said, since my entire basis for feedback would be based on Dust and not Nova, I'll refrain from gameplay specific feedback until I get the chance to try Nova for myself. However, would you care to list the other 31 specialization names (Amarr Sentinel = Templar).
Praetoriani Classiarii Templares = PIE Inc, Amarr dedicated Corp
Channel for AFW Squads & Orbitals: PIE Ground Control
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Bright Cloud
Namtar Elite Gallente Federation
1899
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Posted - 2016.04.23 14:25:00 -
[33] - Quote
Call me when this thing actually gets to the beta stage. Then we can talk further about this "thing". I dont think that this game will come out this year. Maybe a closed beta early next year but ill doubt that. Development time can be a long progress. However im gonna laugh my ass off if you offer again a entry ticket with something similar to the "merc pack".
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
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five times
Liverpool F.C.
283
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Posted - 2016.04.23 14:48:00 -
[34] - Quote
thats all cool but what are we supposed to play in the mean time??
why not just keep dust running as it is, no devlopment or support, just keep the servers online....... until there isa project nova beta |
Bright Cloud
Namtar Elite Gallente Federation
1899
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Posted - 2016.04.23 14:50:00 -
[35] - Quote
five times wrote:thats all cool but what are we supposed to play in the mean time??
why not just keep dust running as it is, no devlopment or support, just keep the servers online....... until there isa project nova beta If you got a PS4 try Overwatch. That goes open beta on may the 5th. And if you are still on the PS3 i just pity you.
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
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Sylwester Dziewiecki
540
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Posted - 2016.04.23 15:09:00 -
[36] - Quote
five times wrote:thats all cool but what are we supposed to play in the mean time??
why not just keep dust running as it is, no devlopment or support, just keep the servers online....... until there isa project nova beta Go play EVE.
This is Skirmish v1.0
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Buwaro Draemon
WarRavens Imperium Eden
1393
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Posted - 2016.04.23 15:21:00 -
[37] - Quote
I know I will get hate for this but what happens if Project Nova gets green lit? I saw the gameplay and I loved it better than Legion. Legion left a sour taste in every single one of us but Project Nova seems to be getting a lot of praise which is good.
But my question, if Project Nova becomes an actual game, will the possibilty of a PS4 port happen? I ask simply because the PS4 has a PC architecture and I would that this means that developing (or porting such game to the PS4) would prove more easily than developing Dust 514 for the PS3. Dust was difficult to work with not only because of it's limited RAM but because the architecture of the PS3 was simply difficult to work with (which is why many PS3 versions of games when it came to Xbox 360 vs PS3, the Xbox 360 version won). But knowing that the PS4 has a PC architecture would mean that porting such game to a console would be easier than developing Dust ever was right?
The Forums are a special place.
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SmileyPies03
Sinq Laison Gendarmes Gallente Federation
4
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Posted - 2016.04.23 15:30:00 -
[38] - Quote
Buwaro Draemon wrote:I know I will get hate for this but what happens if Project Nova gets green lit? I saw the gameplay and I loved it better than Legion. Legion left a sour taste in every single one of us but Project Nova seems to be getting a lot of praise which is good.
But my question, if Project Nova becomes an actual game, will the possibilty of a PS4 port happen? I ask simply because the PS4 has a PC architecture and I would that this means that developing (or porting such game to the PS4) would prove more easily than developing Dust 514 for the PS3. Dust was difficult to work with not only because of it's limited RAM but because the architecture of the PS3 was simply difficult to work with (which is why many PS3 versions of games when it came to Xbox 360 vs PS3, the Xbox 360 version won). But knowing that the PS4 has a PC architecture would mean that porting such game to a console would be easier than developing Dust ever was right?
The problem would be working with Sony and then having to port to the next console and the one after that. Also updates and new content would have to go through Sony and would take longer to deploy. Its time to move away from consoles for CCP. |
Heimdallr69
Negative-Feedback.
7108
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Posted - 2016.04.23 15:31:00 -
[39] - Quote
Buwaro Draemon wrote:I know I will get hate for this but what happens if Project Nova gets green lit? I saw the gameplay and I loved it better than Legion. Legion left a sour taste in every single one of us but Project Nova seems to be getting a lot of praise which is good.
But my question, if Project Nova becomes an actual game, will the possibilty of a PS4 port happen? I ask simply because the PS4 has a PC architecture and I would that this means that developing (or porting such game to the PS4) would prove more easily than developing Dust 514 for the PS3. Dust was difficult to work with not only because of it's limited RAM but because the architecture of the PS3 was simply difficult to work with (which is why many PS3 versions of games when it came to Xbox 360 vs PS3, the Xbox 360 version won). But knowing that the PS4 has a PC architecture would mean that porting such game to a console would be easier than developing Dust ever was right? Possible? Yes..likely? No It's not a matter of being hard to port but having to wait for Sonys okay on every update they do..so say an exploit has been fixed well they gotta wait for Sony to okay the update before they can..more time and trouble than it's worth
I would love Nova on ps4 but I don't want to drag the game and devs down dealing with Sony |
Scheneighnay McBob
Penumbra or something
7810
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Posted - 2016.04.23 15:34:00 -
[40] - Quote
*fapping intensifies*
The anti-tunnel snake taskforce has assembled
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XxBlazikenxX
WarRavens Imperium Eden
4906
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Posted - 2016.04.23 15:37:00 -
[41] - Quote
I love you Rattati.
In a completely heterosexual way.
Rule #1 of Dust 514:
If you get hatemail, you are doing something right.
#Imperiumftw
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StarVenger
Horizons' Edge The-Office
304
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Posted - 2016.04.23 15:37:00 -
[42] - Quote
I feel all warm and fuzzy now!
AKA Meisterjager Jagermeister L1 FW
GallAss to the CORE---Founder of Serpentis UNION of the SNAKE
Horizons' Edge FTW
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XxBlazikenxX
WarRavens Imperium Eden
4907
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Posted - 2016.04.23 15:41:00 -
[43] - Quote
Quote:3 Classes (HEavy Support, Main Frontline, Light Recon) each of which branches into Vanguard/Sentinel, ASsault/Support, Sharpshooter/Infiltrator. Each of these 6 roles will branch into themed Faction Role Specializations (Amarr Sentinel = Templar) for a total of 32.
So, I'm guessing.
Vanguard = Commando Sentinel = Sentinel (duh) Assault = Assault (duh) Support = Logistics Sharpshooter = Sniper Scout Infiltrator = Scout
Rule #1 of Dust 514:
If you get hatemail, you are doing something right.
#Imperiumftw
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7th Son 7
Hakuna Matatah Inc
1597
|
Posted - 2016.04.23 16:05:00 -
[44] - Quote
We got this Rattati, you see the fps games making it to the public? Some are very weak imo, the industry needs a solid fps game like this. Keep up the great work and don't quit, you guys are doing great!
Only your complete and total awareness is needed, nothing else will do. ----- OSHO
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XxBlazikenxX
WarRavens Imperium Eden
4907
|
Posted - 2016.04.23 16:07:00 -
[45] - Quote
Question: Will CPU and PG be absolutely irrelevant now?
Rule #1 of Dust 514:
If you get hatemail, you are doing something right.
#Imperiumftw
|
five times
Liverpool F.C.
286
|
Posted - 2016.04.23 16:12:00 -
[46] - Quote
Bright Cloud wrote:five times wrote:thats all cool but what are we supposed to play in the mean time??
why not just keep dust running as it is, no devlopment or support, just keep the servers online....... until there isa project nova beta If you got a PS4 try Overwatch. That goes open beta on may the 5th. And if you are still on the PS3 i just pity you.
lol dont pity me
i only play fighting games in my spare time, only bought ps3 for street fighter 2 hd, now i have every fighter on the console if they ever make street fighter 2 utra hd 4k i will buy whatever that console is
my problm problem is i cant sneak arcade sticks to work and play on the low, they too big and loud
i play dust for duration of my full shift at work, i know time will drag come june
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Leovarian L Lavitz
Krullefor Organization Minmatar Republic
2044
|
Posted - 2016.04.23 16:16:00 -
[47] - Quote
Thanks for the update, i think you are on the right path! It looks amazing.
Youtube: Dust 514 - You should Have Worn Proto
PS move player - retired
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Ajastor
Brigade of Guards Orion Empire
39
|
Posted - 2016.04.23 16:25:00 -
[48] - Quote
I like this a lot
Proud member of the Frustrated Association of International Losers Failing Against the Gifted and Superior
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Hawkings Greenback
Dead Man's Game Preatoriani
519
|
Posted - 2016.04.23 16:25:00 -
[49] - Quote
Logged back in to like the post.
I like what I am seeing & hearing.
Sincerely, good luck in making it more than a project.
I look forward to more information as & when you can release it.
Welcome to Dust. The bitter, salty taste is a feature just like the lag.
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Heimdallr69
Negative-Feedback.
7114
|
Posted - 2016.04.23 16:29:00 -
[50] - Quote
StarVenger wrote:I feel all warm and fuzzy now! That's just my plasma |
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XxBlazikenxX
WarRavens Imperium Eden
4908
|
Posted - 2016.04.23 16:34:00 -
[51] - Quote
I'll post my in depth feelings in a bit.
Rule #1 of Dust 514:
If you get hatemail, you are doing something right.
#Imperiumftw
|
Crusty Clown
Calmacht
63
|
Posted - 2016.04.23 16:34:00 -
[52] - Quote
Heimdallr69 wrote:StarVenger wrote:I feel all warm and fuzzy now! That's just my plasma
Gross~
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
3174
|
Posted - 2016.04.23 16:37:00 -
[53] - Quote
Good to see you Rattatti o7
Love the priorities you peeps are showing, lots to say in support of that but time is short atm, so....
If i had to pick only one thing it would be that all of Project Nova be written with all the back-end groundwork for eventual integration with EVE in place. Integration is the eventual endgame, i presume, if we're ever going to sell that to CCP:EVE we want to have the innate ability to run trials and experiments at low cost and short notice.
Further to that, a flexible modular codebase that could adapt to any conceivable reworks of EVE would also be wise.
PSN: RationalSpark
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Terry Webber
WarRavens Auxiliaries
955
|
Posted - 2016.04.23 16:42:00 -
[54] - Quote
Cool stuff, Rattati, but I think I got a better name than jump jets for the double jump equipment. What do you think about inertial boosters?
Inertial Booster Module
Vehicle Installation
|
xxwhitedevilxx M
Maphia Clan Corporation
3764
|
Posted - 2016.04.23 16:46:00 -
[55] - Quote
Jadek Menaheim wrote:xxwhitedevilxx M wrote:Love the fact that many of the wildest ideas that some of us had in Dust 514 closed beta are becoming a reality (infantry active modules, hell yeah). So far so good.
The only thing I'm a bit concerned about is the mid/long term: large scale battles with a huge variety of vehicles and tactics, the planetary conquest, player-owned corporations was just some of the selling points of Dust, and I hope there's also something that aims that way in the new project. I'm putting my tinfoil hat on for the Upwell expansion into moon/asteroid mining platforms this winter. http://imgur.com/a/Vxgk7The battles on asteroids could very well impact the efficiency of various Eve Corporation moon goo operations.
this somehow remembered me of one of the most ambitious ideas ever had on Dust 514: vets would clearly remember it as the most hype-packed moments in videogames . I'll leave it here
/daydreaming
take time or take aurums (Gò»#-_-)Gò»~~~GòºGòÉGòº [FSTNM SCDNM]
#PortDust514
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Maken Tosch
DUST University Ivy League
13279
|
Posted - 2016.04.23 16:46:00 -
[56] - Quote
I want to say thank you for finally letting us know what's going on and for clarifying with the rest of the Dust community on what Project Nova is about and what you intend to do with it in the future. I know I give you guys some heavy criticism once in a while but that's nothing personal and more to do with just wanting the game to succeed while everyone has fun. Now for a few specific questions of my own.
CCP Rattati wrote:A couple of clarifications [...] 3 Classes (HEavy Support, Main Frontline, Light Recon) each of which branches into Vanguard/Sentinel, ASsault/Support, Sharpshooter/Infiltrator. Each of these 6 roles will branch into themed Faction Role Specializations (Amarr Sentinel = Templar) for a total of 32. We are using feedback from 3 years of dust, fix the performance and the shooting mechanics. It's interesting to see the sentiment change over night. You should probably know by now that we have plenty of ambition, just want to do the right things in the right order. [...]
The first point of the quote about classes brings up at least 2 questions.
- As others have pointed out, your math is kind of off there. Maybe you were just tired or still distracted by what needs to be done with Project Nova so I will let that slide. Six roles multiplied by 4 races gives us 24 not 32. Are Pirate Faction suits or maybe Pilot and Crusader suits included to account for the extra 8 suits that were unaccounted for in the math?
- I understand that progression is now tied with the weapons and suits meaning that if I want to train up Minmatar Scout Dropsuit to Level 5 I have to constantly use that particular race and class of suit. However, are suit roles a prerequisite for access to weapons? I bring this up because this is the part I didn't like back when CCP Z came up with the idea of having us train up certain roles just to access certain weapons for Project Legion back in 2014. I want us to be able to access any weapon from the start so we can experiment with what we like. I don't want to have to train up a Minmatar Assault Dropsuit just to be able to access the Combat Rifle for use in my Minmatar Scout. I understand that players should specialize heavily but not in that way.
As for the second point of your quote regarding development, I am curious to know if you have plans to introduce a Nova-to-Eve link later on during development BEFORE officially launching Project Nova in its completed state. To many of us this is important because it was one of the things about Dust that help solidify the social aspect of the game. Not only were we able to communicate with other Dust players but also with Eve Online players as well as joining Eve corps as Dust players and vise versa. This gave rise to large corporations in Dust which further strengthened the social bond between many players across two platforms.
So please remember to implement a solid Nova-to-Eve link before launching the game in its completed state to the public.
Who will likely be the first alpha testers for Project Nova and what time frame do you have for that to happen? It doesn't have to be an exact date or month. Just knowing what quarter of the year would suffice as many of us are still wanting to prepare our computers for this new game.
And finally, have you guys figured out a way to transfer over our names from our PS3 accounts to Project Nova? I still want to be Maken Tosch but I'm scared that someone else will take my name if I have to manually recreate it on Project Nova. I have has established too much of a reputation with my name to lose it to some troll.
Eve Online Invite
https://secure.eveonline.com/trial/?invc=ed64524f-15ca-4997-ab92-eaae0af74b7f&action=buddy
|
Heimdallr69
Negative-Feedback.
7114
|
Posted - 2016.04.23 16:50:00 -
[57] - Quote
Crusty Clown wrote:Heimdallr69 wrote:StarVenger wrote:I feel all warm and fuzzy now! That's just my plasma Gross~ Got some for you too..don't worry, it's green cuz I'm Gal |
Poultryge1st
Corrosive Synergy RUST415
167
|
Posted - 2016.04.23 16:58:00 -
[58] - Quote
Good to see you back Rattati! The project looks great so far. I can't wait to get my hands on it!
I look forward to seeing where your team takes this very early alpha! Oh, and I know that you guys know where to find your Alpha Testers!
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Celus Ivara
DUST University Ivy League
459
|
Posted - 2016.04.23 17:01:00 -
[59] - Quote
Loving all of this!
In fact I find it speaks to something larger: CCP made the decision to throw out the old client to build a new one from the ground up. The question was, will this project crash like the other attempts, or will the vision of a New Eden FPS be realized through the benefit of 5 years of lessons learned? Given that Project Nova is so far a manafested laundry list of gameplay features we've wanted/needed since day 1, I'm super encouraged for the fate of the project as a whole!
I have questions and comments, but I'll hold them for after the dev-blogs.
Very happy with where we are and where we're going. :D o7
#PortDust514
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deadpool lifetone
D3ATH CARD
141
|
Posted - 2016.04.23 17:04:00 -
[60] - Quote
@ CCP_Rattati . it will be a successful FPS with the team you Guy's have . looks great and the best part was that EVE Online player's loved it aswell . just take my money already lol
( F U!!!! ) * ( Why Dead? )
,
(n+Æn+Çn+¢´)GÇón++pâçGòÉS+ÇX - - - - n++(º Gûí º l|l)/
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Press Attache
The Office of The Attorney General
405
|
Posted - 2016.04.23 17:16:00 -
[61] - Quote
CCP Rattati wrote:
It's obviously 16v16, 6v6 for demo purposes
So it will always be a lobby shooter.
CCP Rattati wrote: You should probably know by now that we have plenty of ambition, just want to do the right things in the right order.
Your predecessors had a lot of ambition as well. But since you are aiming to make a 16 v 16 lobby shooter, you aren't really that ambitious.
CCP Rattati wrote: Double jump is enabled by a Gear called Jump Jets
Top sign you don't know what a hardcore shooter is, you want jump jets.
Anyway, best of luck making a cookie cutter lobby shooter. I'll be off looking for devs who want to make new games, not just respin a mashup of UT2003 and BF2142, with less players.
Forum representative for Mr. Hybrid Vayu: The Attorney General.
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Celus Ivara
DUST University Ivy League
459
|
Posted - 2016.04.23 17:21:00 -
[62] - Quote
Vrain Matari wrote:Good to see you Rattatti o7
Love the priorities you peeps are showing, lots to say in support of that but time is short atm, so....
If i had to pick only one thing it would be that all of Project Nova be written with all the back-end groundwork for eventual integration with EVE in place. Integration is the eventual endgame, i presume, if we're ever going to sell that to CCP:EVE we want to have the innate ability to run trials and experiments at low cost and short notice.
Further to that, a flexible modular codebase that could adapt to any conceivable reworks of EVE would also be wise. ^This.
We 100% need to design & code with an eye toward the future. Don't want to end up with hard-coded limitations like last time. (Of course, the decisions to move to UE4 and PC already are future-proofing a lot of this. )
#PortDust514
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Joseph Ridgeson
WarRavens Imperium Eden
4446
|
Posted - 2016.04.23 17:24:00 -
[63] - Quote
The class base is disappointing to me. Greatly disappointing.
This seems to imply that fittings are going away. Sure, that is easier to balance than the nigh limitless combination of DUST, but really no options is even easier to balance. Doesn't mean it is that great for the game.
My optimism isn't dead but this is disappointing.
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
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Heimdallr69
Negative-Feedback.
7116
|
Posted - 2016.04.23 17:26:00 -
[64] - Quote
Joseph Ridgeson wrote:The class base is disappointing to me. Greatly disappointing.
This seems to imply that fittings are going away. Sure, that is easier to balance than the nigh limitless combination of DUST, but really no options is even easier to balance. Doesn't mean it is that great for the game.
My optimism isn't dead but this is disappointing. What are you talking about? |
DiablosMajora
416
|
Posted - 2016.04.23 17:29:00 -
[65] - Quote
Joseph Ridgeson wrote:m-muh classes classes are essentially the exact same thing as suit roles that Dust had, except now with 99% less sh*t-fits
Prepare your angus
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APPIE93
Frisian Flag
39
|
Posted - 2016.04.23 17:57:00 -
[66] - Quote
Thank you for the clarifications.
But I remain with three questions.
1. What should I play between 1 june and the release of Nova? 2. What are the system requirements of Nova? (will a gtx 950 be sufficient for high settings, ultra not required) 3. What will happen to the vehicles? no vehicles will make nova less interesting to me
and my gues for the 4 times 6 is 32 racial suit/roles would be the pilot suit and MTAC, but that may remain a suprise.
Goodluck
APPLE PIE RISING!
@PIE
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xxwhitedevilxx M
Maphia Clan Corporation
3765
|
Posted - 2016.04.23 18:04:00 -
[67] - Quote
APPIE93 wrote:Thank you for the clarifications. But I remain with three questions. 1. What should I play between 1 june and the release of Nova? 2. What are the system requirements of Nova? (will a gtx 950 be sufficient for high settings, ultra not required) 3. What will happen to the vehicles? no vehicles will make nova less interesting to me and my gues for the 4 times 6 is 32 racial suit/roles would be the pilot suit and MTAC, but that may remain a suprise. Goodluck
It's just because the Rattati may only think in power of 2. So that it's not 1,2,3,4 but 2,4,8,16,32.
If he has to express a value for us puny humans, he would always approximate to a power of 2.
take time or take aurums (Gò»#-_-)Gò»~~~GòºGòÉGòº [FSTNM SCDNM]
#PortDust514
|
Aikuchi Tomaru
Subdreddit
3006
|
Posted - 2016.04.23 18:11:00 -
[68] - Quote
CCP Rattati wrote:A couple of clarifications It's a project, not a product. There are no guarantees that this is becomes a ccp game. Fanfest 2016 is a stepping stone for us like Valkyrie and Gunjack and prior Fanfests. That's a bit intimidating. Good that the response is quite positive in the Mission Debrief room where we have personally talked to the hundreds of players who tried it. It's obviously 16v16, 6v6 for demo purposes Obviously there is risk/reward, progression and customization, but no offense, not a carbon copy of the way it was in dust 514. 3 Classes (HEavy Support, Main Frontline, Light Recon) each of which branches into Vanguard/Sentinel, ASsault/Support, Sharpshooter/Infiltrator. Each of these 6 roles will branch into themed Faction Role Specializations (Amarr Sentinel = Templar) for a total of 32. We are using feedback from 3 years of dust, fix the performance and the shooting mechanics. It's interesting to see the sentiment change over night. You should probably know by now that we have plenty of ambition, just want to do the right things in the right order. An example of gameplay that we took the opportunity to fix on the way, basically just describing what we have at Fanfest, not what may come in the future. There is now a Scan range circle on your minimap, its width is your scan range, and it's precision is a fall off curve, so ewar is no longer binary. We also have dynamic scan profiles, crouching lowers, sprinting and firing raises We also fixed all the FOV/tags/cloak overlaps, f.e.x there is no tag on your head, regardless of scanned status when cloaked Double jump is enabled by a Gear called Jump Jets In this build we have active infantry modules, but we will refer to them all as equipment. Plan is for way more play/counterplay with active reps/hardening/dmg mods so fights are less predictable. These mods will have cooldowns and icons on the HUD, familiar to vehicle users from dust Grenades are equipment, you can toggle to them on the equipment to cook them or quick throw using G Some VFX that may be lost in the frantic hands of players not familiar with dust You can see the 5 states of shield on your glove, shield idle, shield shatter, shield starts to recharge, shield pulse and shield 100% filled, pretty nifty (also in third person) Sniper has double zoom, and a delayed accuracy mode (no quick scoping) Gatling Gun only has invert spread when zooming, making the two view modes completely different, allowing for pin point accuracy at mid to long range, full mayhem with hipfire at short to mid. Overheat bar circles the lower right quadrant of the reticule. There is a 3d hit indication arrow replacing the red edge effect, so the shield/armor post process now works as a 2d indicator, for additional situational awareness. Smart deploy now uses all Uplinks on the map /player, CRU, etc and tries to put you close to battle based on friends and enemies with the back as a last resort, it works quite well to put you near the action. You can also pick your location on the TacMAP You see the role icon of the loadout you are aiming at (f.ex. if you are not sure if its a vanguard or a sentinel at long range) There is probably some more stuff that I am forgetting. Gotta head back to Harpa.
As long as I can still build a assault logi with a mass driver... kinda fear assault class might not have enough slots for a good supporter. But I need the mobility. No fan of heavy suits.
But another question: we have heavy support, medium assault and light reacon. That makes 3. Then each of these 3 classes has 2 sub classes. Making the total 9. Each of these subclasses will have 4 faction sub classes (amarr, minmatar, caldari, gallente). Meaning a total of 24 faction classes. 24+9 is 33 in my books. Which faction class is missing?
Also pirate factions. Possibility for the far future?
Sign up for Caldari FW and defeat the evil Gallente Overlords!
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Lex DOCIEL
Mikramurka Shock Troop Minmatar Republic
165
|
Posted - 2016.04.23 18:13:00 -
[69] - Quote
I see my love Dust 514 all over again, but more beautiful, cleaner, more "what it was supposed to be".
I like the redefinition of the classes. It makes sense, and make things quick to grasp for the new players too.
I am curious about the new skill tree and skill system (if any will be implemented).
There is still a lot to wonder about, a lot of unanswered questions, a lot of work still to be done. So, let's see what the future holds!!!
By the way, I have to say that I was right about the open beta too (a demo is technically an open beta for players of the fanfest, right? :)
Oh, and my PC is ready, my wallet is ready. You can start sending some love!
Proud player of the most strategic and addictive massively-multiplayer FPS in the world.
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byte modal
662
|
Posted - 2016.04.23 18:15:00 -
[70] - Quote
I love you ratti.
And i am happy that you've ninja drop-kicked these hyper sensitive naysayers that always seem to know better, do it faster, and can predict the future square in the balls.
Great sample of work. Great summary. Great patience and endurance dealing with us here. Great understanding. CCP should be honored that you and staff are there.
Excited to what, if anything comes.
Most appreciative.
kitten bacon taco (nom)
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PARKOUR PRACTIONER
Eternal Beings
4493
|
Posted - 2016.04.23 18:33:00 -
[71] - Quote
Still too early to tell but so far I'm liking what I'm hearing. Attache give some examples of games and mechanics of a hardcore shooter. Like should and should nots of a hardcore shooter vs a what looby, casual, less serious shooter.
CL, GS & MS, CA & MS, GH & MH, GM & MM are my jam/Logi/objective player first, suck at slayer
Am skater w/ ASD
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Marston VC
SVER True Blood RUST415
1712
|
Posted - 2016.04.23 18:34:00 -
[72] - Quote
Heimdallr69 wrote:Joseph Ridgeson wrote:The class base is disappointing to me. Greatly disappointing.
This seems to imply that fittings are going away. Sure, that is easier to balance than the nigh limitless combination of DUST, but really no options is even easier to balance. Doesn't mean it is that great for the game.
My optimism isn't dead but this is disappointing. What are you talking about?
In one of the interviews with the games executive producer, he mentioned that we would have 32 roles and the ability to swap weapons between different roles. This statement is bizzar because of how it was phrased. Shouldn't it be a given that we could use most weapons interchangeably with different suits? This then leads to the natural question of "why didn't he just say "we would have 32 roles and countless numbers of ways we could customize them" instead?"
The natural implication of the statement made it seem like CCP got rid of specific customization and instead gave us 32 cookie cutter "pre fit" suits that we would be forced to choose. That was that interview though.
This post helps put my mind slightly at ease because he mentioned different active equipment we could select like jump jets and various active modules. This implies that we will still have the option to customize. Which is good. I just hope they dont dumb it down too much. Like, instead of having 4 mids and 3 lows, we get like..... 2 mod slots period and we have to choose what active equipment we want. That would be borderline battlefront level of stupidity (with their star cards and bullshit). But since Rattati went into so much depth of how the ewar would work. This game already seems far to complex to be able to have a simple system like that for fitting. Which then leads me to believe that our worries were for nothing.
But yeah, thats the fear the guy was talking about and where/why it came about.
Marston VC, STB Director
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byte modal
662
|
Posted - 2016.04.23 18:42:00 -
[73] - Quote
And d!cks will continue to d!ck.
Press Attache wrote:CCP Rattati wrote:
It's obviously 16v16, 6v6 for demo purposes
So it will always be a lobby shooter. Your skills of deduction are astounding. You probably knew whodunnit in all Holmes books from the preface alone.CCP Rattati wrote: You should probably know by now that we have plenty of ambition, just want to do the right things in the right order.
Your predecessors had a lot of ambition as well. But since you are aiming to make a 16 v 16 lobby shooter, you aren't really that ambitious. You typed nothing that changes what was said. 16v16 obviously 6v6 to demo. This isn't even a game and you sh!tposting so hard. Ambition is not your narrow definition.CCP Rattati wrote: Double jump is enabled by a Gear called Jump Jets
Top sign you don't know what a hardcore shooter is, you want jump jets. Who promised a hardcore shooter? And why do mods define a hardcore anything? Besides, a good portion of the player base likes and wanted jumpy jump. Tribes was fun. Nothing wrong with fun.
Anyway, best of luck making a cookie cutter lobby shooter. I'll be off looking for devs who want to make new games, not just respin a mashup of UT2003 and BF2142, with less players.
My comments above, in bold.
Why are you still here again? I kinda figured breathing was too beneath you. Everything else seems to be. Good luck looking for more devs to troll. It's a game. Petulance is unbecoming.
kitten bacon taco (nom)
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Sgt Kirk
Fatal Absolution Bleeding Sun Conglomerate
12532
|
Posted - 2016.04.23 19:10:00 -
[74] - Quote
This post is Sgt Kirk approved
Sgt Kirk's Youtube Channel
Skype: jadkirk
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Lord Vahzz
290
|
Posted - 2016.04.23 19:12:00 -
[75] - Quote
VAHZZ wrote:This post is Super Kami Chazz approved
There is a fine line between not listening and not caring, I like to think i walk that line every day of my life.
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Sylwester Dziewiecki
543
|
Posted - 2016.04.23 19:15:00 -
[76] - Quote
Marston VC wrote: In one of the interviews with the games executive producer, he mentioned that we would have 32 roles and the ability to swap weapons between different roles. This statement is bizzar because of how it was phrased. Shouldn't it be a given that we could use most weapons interchangeably with different suits? This then leads to the natural question of "why didn't he just say "we would have 32 roles and countless numbers of ways we could customize them" instead?"
Well, it is just me thinking how it would be possibile to swap weapons between different roles - maybe weapons no longer require CPU/PG to be used, and so on player selects role, then any weapon combination that fit to his suit(S/L/H) and needs. It would simplify a lot of things this way, and definitely would reduce amount of "fittings" he have.
This is Skirmish v1.0
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Shutter Fly
Molon Labe. RUST415
582
|
Posted - 2016.04.23 19:26:00 -
[77] - Quote
Well, I'm sold. Although, I guess I was already 90% of the way there as soon as I saw it was on PC. Looks like we'll essentially be getting Dust on PC with all of the major mistakes of the past ironed out.
I'm a little disappointed that we'll still just be getting 16v16, but hopefully they will be willing to branch out in the future. EvE has been around for a long time. If the devs are even half as dedicated to the long-term as they are with EvE, Nova could be a much more significant game in time.
Other than that, based on the rest of the info here, it seems like they really did a good job of identifying the major systematic shortcomings in Dust. Most notably: binary scanning and the lack of good infantry counterplay. |
XxBlazikenxX
WarRavens Imperium Eden
4912
|
Posted - 2016.04.23 19:41:00 -
[78] - Quote
Press Attache wrote:CCP Rattati wrote:
It's obviously 16v16, 6v6 for demo purposes
So it will always be a lobby shooter. CCP Rattati wrote: You should probably know by now that we have plenty of ambition, just want to do the right things in the right order.
Your predecessors had a lot of ambition as well. But since you are aiming to make a 16 v 16 lobby shooter, you aren't really that ambitious. CCP Rattati wrote: Double jump is enabled by a Gear called Jump Jets
Top sign you don't know what a hardcore shooter is, you want jump jets. Anyway, best of luck making a cookie cutter lobby shooter. I'll be off looking for devs who want to make new games, not just respin a mashup of UT2003 and BF2142, with less players. I think 99% of the Dust community would be happy if you stopped posting.
Rule #1 of Dust 514:
If you get hatemail, you are doing something right.
#Imperiumftw
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XxBlazikenxX
WarRavens Imperium Eden
4912
|
Posted - 2016.04.23 19:42:00 -
[79] - Quote
I just have one question: Where's mah nova knives?
Rule #1 of Dust 514:
If you get hatemail, you are doing something right.
#Imperiumftw
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Maken Tosch
DUST University Ivy League
13281
|
Posted - 2016.04.23 19:57:00 -
[80] - Quote
XxBlazikenxX wrote:I just have one question: Where's mah nova knives?
EXCELLENT QUESTION!
I want to see those Minmatar Prison Shivs in my hands.
Eve Online Invite
https://secure.eveonline.com/trial/?invc=ed64524f-15ca-4997-ab92-eaae0af74b7f&action=buddy
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XxBlazikenxX
WarRavens Imperium Eden
4913
|
Posted - 2016.04.23 20:01:00 -
[81] - Quote
Maken Tosch wrote:XxBlazikenxX wrote:I just have one question: Where's mah nova knives? EXCELLENT QUESTION! I want to see those Minmatar Prison Shivs in my hands. I want a Gallente Glaive Thrower.
Rule #1 of Dust 514:
If you get hatemail, you are doing something right.
#Imperiumftw
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Maken Tosch
DUST University Ivy League
13282
|
Posted - 2016.04.23 20:02:00 -
[82] - Quote
XxBlazikenxX wrote:Maken Tosch wrote:XxBlazikenxX wrote:I just have one question: Where's mah nova knives? EXCELLENT QUESTION! I want to see those Minmatar Prison Shivs in my hands. I want a Gallente Glaive Thrower.
I want a Minmatar Prison Shiv that I made out of the scraps of my enemies and then use it to stab an Amarrian and then force the shiv deep into their torso (handle and all) while I walk away and make a new one out of his armor.
Eve Online Invite
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DeathwindRising
Second-Nature Shadow of Dust
1426
|
Posted - 2016.04.23 20:26:00 -
[83] - Quote
Corbina Ninja wrote:CCP Rattati wrote:
It's a project, not a product. There are no guarantees that this is becomes a ccp game.
JUST DO IT!!! NOW!!! CCP Rattati wrote: 3 Classes (HEavy Support, Main Frontline, Light Recon) each of which branches into Vanguard/Sentinel, ASsault/Support, Sharpshooter/Infiltrator. Each of these 6 roles will branch into themed Faction Role Specializations (Amarr Sentinel = Templar) for a total of 32.
4 races X 6 roles = 24 where the missing 8? Please think again about to add back the fitting stuff its not complicated for the medium PC player
theres a 5th race apparently, that everyone starts out as. its just a generic clone race. progression is something like this i think:
generic clone race : heavy, medium, and light
these then upgrade into more specialized generic clone variants: Vanguard/Sentinel, Assault/Support, Sharpshooter/Infiltrator
after that you can upgrade into the actual factional variants of each race based on the previous 6 roles. the math doesnt add up but you can visualize the idea behind it. |
Tesfa Alem
Death by Disassociation
1746
|
Posted - 2016.04.23 20:27:00 -
[84] - Quote
This is the first time since the Dust shut down was announced that i felt my financial investment in dust was repaid in kind.
I am happy to say my financial contribution meant something, that instead of paying for incomplete aspects of dust, it went towards developing a hopefully polished Project Nova.
Despite being a hyper critic, especially as Archduke can attest, to the day before fanfest, i am very happy with what practical steps are being taken.
So far it has met almost all of my standards to continue support of the IP. Including passing the play test of two friends, masters of the universe, who attended fanfest in person.
Willing to support project nova. Happy to eat my skepticism.
Mercs, Faith is being repaid.
thank you Rattati.
o7
Redline for Thee, but no Redline for Me.
"all these moments lost...Like tears in rain..."
RIP Dust 514
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Kevall Longstride
DUST University Ivy League
3679
|
Posted - 2016.04.23 20:36:00 -
[85] - Quote
http://massivelyop.com/2016/04/23/eve-fanfest-2016-project-nova-will-include-territorial-warfare-link-with-eve/
This latest interview, done by Rattati today, explains things in more detail.
CPM 1&2 Member
CEO of DUST University
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CCP Rattati
C C P C C P Alliance
27582
|
Posted - 2016.04.23 20:36:00 -
[86] - Quote
Press Attache wrote:CCP Rattati wrote:
It's obviously 16v16, 6v6 for demo purposes
So it will always be a lobby shooter. CCP Rattati wrote: You should probably know by now that we have plenty of ambition, just want to do the right things in the right order.
Your predecessors had a lot of ambition as well. But since you are aiming to make a 16 v 16 lobby shooter, you aren't really that ambitious. CCP Rattati wrote: Double jump is enabled by a Gear called Jump Jets
Top sign you don't know what a hardcore shooter is, you want jump jets. Anyway, best of luck making a cookie cutter lobby shooter. I'll be off looking for devs who want to make new games, not just respin a mashup of UT2003 and BF2142, with less players. 0/5 would not read again
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Heimdallr69
Negative-Feedback.
7121
|
Posted - 2016.04.23 20:37:00 -
[87] - Quote
CCP Rattati wrote:Press Attache wrote:CCP Rattati wrote:
It's obviously 16v16, 6v6 for demo purposes
So it will always be a lobby shooter. CCP Rattati wrote: You should probably know by now that we have plenty of ambition, just want to do the right things in the right order.
Your predecessors had a lot of ambition as well. But since you are aiming to make a 16 v 16 lobby shooter, you aren't really that ambitious. CCP Rattati wrote: Double jump is enabled by a Gear called Jump Jets
Top sign you don't know what a hardcore shooter is, you want jump jets. Anyway, best of luck making a cookie cutter lobby shooter. I'll be off looking for devs who want to make new games, not just respin a mashup of UT2003 and BF2142, with less players. 0/5 would not read again =ē+ |
Derrith Erador
Fatal Absolution
4154
|
Posted - 2016.04.23 20:38:00 -
[88] - Quote
CCP Rattati wrote: 0/5 would not read again
Would you read mine again??
99% of what Derrith says is stupidity. -D3lta Blitzkrieg
Bittervet ADS pilot, redheads are hot.
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LOOKMOM NOHANDS
973
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Posted - 2016.04.23 20:40:00 -
[89] - Quote
Awesome info.
The whole "project" status gives visions of more vaporware but whatever. CCP gonna CCP.
From the sounds of it the game is just about ready for an alpha status so here is hoping your goal of this year is able to be met. |
Maken Tosch
DUST University Ivy League
13286
|
Posted - 2016.04.23 20:43:00 -
[90] - Quote
CCP Rattati wrote: 0/5 would not read again
Don't let that one player get to you, Rattati. You did very well given the circumstances and you have renewed interested among many of us here in Dust.
To borrow a tired old meme from an Amarrian...
"Keep The Faith."
Eve Online Invite
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DeathwindRising
Second-Nature Shadow of Dust
1426
|
Posted - 2016.04.23 20:46:00 -
[91] - Quote
My question is how does project nova feel overall compared to dust 514?
i understand that the parts considered "best" will transition over to prject nova in some form but id like to know about the design direction in mind.
three big things most players feel made dust 514 stand out was
1. fitting customization. building suits and vehicles for some people was the actual game for them.
2. risk/reward. the fact that you had to "pay" for your gear and that you gear was finite in quantity provided a real sense of ownership for players. when players died they felt an actual loss, and not just a drop in numerical statistics. a real sense of achievement could be felt for killing a player in expensive gear because you knew you made him lose something of value.
3. community. all of the chat channels helped build a community within dust 514. even better was these channels could be shared with eve online players. being able to communicate with each other independently of the match youre in was great as you werent disconnected from everyone else. ive been in a few corps that had dj's playing music for us lol
im not asking for carbon copies to be implemented, but i'd ask that you consider the impact of these things as they do really set the game apart from the others |
Maken Tosch
DUST University Ivy League
13287
|
Posted - 2016.04.23 21:13:00 -
[92] - Quote
DeathwindRising wrote:My question is how does project nova feel overall compared to dust 514?
i understand that the parts considered "best" will transition over to prject nova in some form but id like to know about the design direction in mind.
three big things most players feel made dust 514 stand out was
1. fitting customization. building suits and vehicles for some people was the actual game for them.
2. risk/reward. the fact that you had to "pay" for your gear and that you gear was finite in quantity provided a real sense of ownership for players. when players died they felt an actual loss, and not just a drop in numerical statistics. a real sense of achievement could be felt for killing a player in expensive gear because you knew you made him lose something of value.
3. community. all of the chat channels helped build a community within dust 514. even better was these channels could be shared with eve online players. being able to communicate with each other independently of the match youre in was great as you werent disconnected from everyone else. ive been in a few corps that had dj's playing music for us lol
im not asking for carbon copies to be implemented, but i'd ask that you consider the impact of these things as they do really set the game apart from the others
I agree with this wholeheartedly. Those three aspects are what I consider to be very important. To some degree the Dust-to-Eve connection was important but it wasn't the orbital bombardments and the impact on Eve-side FW that kept us going. It was the fact that we have close social ties with each other between the two games. I want to still be able to see what Eve University is doing so far while I'm in Dust University while playing a match in Project Nova.
Eve Online Invite
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Shutter Fly
Molon Labe. RUST415
583
|
Posted - 2016.04.23 21:14:00 -
[93] - Quote
Maken Tosch wrote:XxBlazikenxX wrote:I just have one question: Where's mah nova knives? EXCELLENT QUESTION! I want to see those Minmatar Prison Shivs in my hands. Hmm, that IS an excellent question.
I'm provisionally downgrading to 99.9% sold until further information is disclosed. |
Scheneighnay McBob
Penumbra or something
7812
|
Posted - 2016.04.23 21:27:00 -
[94] - Quote
Kevall Longstride wrote:http://massivelyop.com/2016/04/23/eve-fanfest-2016-project-nova-will-include-territorial-warfare-link-with-eve/
This latest interview, done by Rattati today, explains things in more detail. That actually is starting to worry me because it looks like they're setting themselves up to make the same mistakes from a different approach.
Keeping the scale too small is one obvious thing- another is that they may actually be planning to take it TOO slow. For example, not wanting to have vehicles until the infantry game is well-implemented: the big flaw in that is that, once all the infantry aspects are working smoothly, vehicles will throw a wrench into the system by completely changing how the game is played. It's like when cloaks were first added to Dust- it completely changed how the game is balanced by throwing new strengths and weaknesses at everything, no matter if they directly involved cloaks or not.
The anti-tunnel snake taskforce has assembled
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Echo 1991
WarRavens Imperium Eden
1227
|
Posted - 2016.04.23 21:33:00 -
[95] - Quote
Sounds good. Just keep us informed as much as possible, like don't do that silence for months thing. Really want this game to take off.
Change the Ion Pistol Fitting Skill Pls.
#PortDust514
'Echo is a dirty hooker' - UnclS2
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Maken Tosch
DUST University Ivy League
13288
|
Posted - 2016.04.23 21:39:00 -
[96] - Quote
Scheneighnay McBob wrote:Kevall Longstride wrote:http://massivelyop.com/2016/04/23/eve-fanfest-2016-project-nova-will-include-territorial-warfare-link-with-eve/
This latest interview, done by Rattati today, explains things in more detail. That actually is starting to worry me because it looks like they're setting themselves up to make the same mistakes from a different approach. Keeping the scale too small is one obvious thing- another is that they may actually be planning to take it TOO slow. For example, not wanting to have vehicles until the infantry game is well-implemented: the big flaw in that is that, once all the infantry aspects are working smoothly, vehicles will throw a wrench into the system by completely changing how the game is played. It's like when cloaks were first added to Dust- it completely changed how the game is balanced by throwing new strengths and weaknesses at everything, no matter if they directly involved cloaks or not.
I don't see it like that. If anything I feel this will help with Project Nova. Keep in mind that we still haven't seen the major weapons in the tech demo so far such as the swarm launcher, plasma cannon, AV grenades and forge guns. Those were the main weapons to use against vehicles other than turret installations. Which by the way forge guns, AV grenades and swarms were released at the same time as vehicles but we still had balance problems with vehicles. AV weapons having their own balancing issues along with active vehicle modules presenting some problems of their own.
And besides, you can't fit a tank into the command room of a Chimera Fighter Carrier unless you're fighting in the hangar.
Eve Online Invite
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Maken Tosch
DUST University Ivy League
13288
|
Posted - 2016.04.23 21:40:00 -
[97] - Quote
Echo 1991 wrote:Sounds good. Just keep us informed as much as possible, like don't do that silence for months thing. Really want this game to take off.
More importantly don't go quiet forever like what happened with Project Legion.
Eve Online Invite
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One Eyed King
Nos Nothi
15176
|
Posted - 2016.04.23 21:45:00 -
[98] - Quote
Scheneighnay McBob wrote:Kevall Longstride wrote:http://massivelyop.com/2016/04/23/eve-fanfest-2016-project-nova-will-include-territorial-warfare-link-with-eve/
This latest interview, done by Rattati today, explains things in more detail. That actually is starting to worry me because it looks like they're setting themselves up to make the same mistakes from a different approach. Keeping the scale too small is one obvious thing- another is that they may actually be planning to take it TOO slow. For example, not wanting to have vehicles until the infantry game is well-implemented: the big flaw in that is that, once all the infantry aspects are working smoothly, vehicles will throw a wrench into the system by completely changing how the game is played. It's like when cloaks were first added to Dust- it completely changed how the game is balanced by throwing new strengths and weaknesses at everything, no matter if they directly involved cloaks or not. I am hoping that with Nova being on PC that they will be able to have test servers and whatnot that weren't available in Dust. That way, more people can test new additions to try and mitigate any problems.
Second, since progression is different, people won't be so easily able to switch FotM. There is no way cloaking would have been as big a problem if it were relegated to a high progression item that only people who had spent lots of time as scouts could have gotten. And perhaps, they could have identified and fixed the problems before others could skill into it. Also remember, that there was a mass respec just when 1.8 released which exacerbated the problem.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
|
DiablosMajora
418
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Posted - 2016.04.23 21:49:00 -
[99] - Quote
Two questions: 1) What can we do, right now, to help get this thing greenlit and speed development along? 2) Will there be a SKIN wardrobe and when can I start purchasing them
Prepare your angus
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One Eyed King
Nos Nothi
15176
|
Posted - 2016.04.23 21:52:00 -
[100] - Quote
DiablosMajora wrote:Two questions: 1) What can we do, right now, to help get this thing greenlit and speed development along?
https://forums.dust514.com/default.aspx?g=posts&t=227517&find=unread
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Lex DOCIEL
Mikramurka Shock Troop Minmatar Republic
166
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Posted - 2016.04.23 21:55:00 -
[101] - Quote
Scheneighnay McBob wrote:Kevall Longstride wrote:http://massivelyop.com/2016/04/23/eve-fanfest-2016-project-nova-will-include-territorial-warfare-link-with-eve/
This latest interview, done by Rattati today, explains things in more detail. That actually is starting to worry me because it looks like they're setting themselves up to make the same mistakes from a different approach. Keeping the scale too small is one obvious thing- another is that they may actually be planning to take it TOO slow. For example, not wanting to have vehicles until the infantry game is well-implemented: the big flaw in that is that, once all the infantry aspects are working smoothly, vehicles will throw a wrench into the system by completely changing how the game is played. It's like when cloaks were first added to Dust- it completely changed how the game is balanced by throwing new strengths and weaknesses at everything, no matter if they directly involved cloaks or not.
First point: Better start small and get bigger, than start big and have empty 32-vs-32 servers. 16v16 is plenty enough for public matches and get into the game.
I'd rather see these 32v32 maps get released one year later, after the opening of the game, as it could be a great way to introduce corp vs corp planetary conquest for example.
Second point, it does makes sense, but well, things got the get changed anyway right. So better CCP takes a position on it right from the start, than throwing some random unfinished cookies.
Proud player of the most strategic and addictive massively-multiplayer FPS in the world.
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Lex DOCIEL
Mikramurka Shock Troop Minmatar Republic
166
|
Posted - 2016.04.23 21:56:00 -
[102] - Quote
Maken Tosch wrote:XxBlazikenxX wrote:I just have one question: Where's mah nova knives? EXCELLENT QUESTION! I want to see those Minmatar Prison Shivs in my hands.
As a Minja scout forever, I tend to agree.
But well, the game got the name of my fav' weapon, so I can rest in peace now.
Proud player of the most strategic and addictive massively-multiplayer FPS in the world.
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Galm Fae
Eskola Ergonomics
529
|
Posted - 2016.04.23 21:57:00 -
[103] - Quote
[Tears down poster of pilot suit on my all]
Y-- Yeah... I guess this is cool and stuff.
Rich Hipster With No Skill
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DeathwindRising
Second-Nature Shadow of Dust
1428
|
Posted - 2016.04.23 21:57:00 -
[104] - Quote
Scheneighnay McBob wrote:Kevall Longstride wrote:http://massivelyop.com/2016/04/23/eve-fanfest-2016-project-nova-will-include-territorial-warfare-link-with-eve/
This latest interview, done by Rattati today, explains things in more detail. That actually is starting to worry me because it looks like they're setting themselves up to make the same mistakes from a different approach. Keeping the scale too small is one obvious thing- another is that they may actually be planning to take it TOO slow. For example, not wanting to have vehicles until the infantry game is well-implemented: the big flaw in that is that, once all the infantry aspects are working smoothly, vehicles will throw a wrench into the system by completely changing how the game is played. It's like when cloaks were first added to Dust- it completely changed how the game is balanced by throwing new strengths and weaknesses at everything, no matter if they directly involved cloaks or not.
its actually not that bad. unlike with dust 514 being on the ps3, being on pc means you can setup test servers and have people play on them. ccp already does this with eve online. the dev push stuff onto their test server SISI and then get feedback from players before anything goes to the live server.
not saying this will be done with project nova, but im saying that they have a bit more freedom being on PC for player testing |
Ghural
WarRavens Imperium Eden
462
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Posted - 2016.04.23 22:06:00 -
[105] - Quote
Kevall Longstride wrote:http://massivelyop.com/2016/04/23/eve-fanfest-2016-project-nova-will-include-territorial-warfare-link-with-eve/
This latest interview, done by Rattati today, explains things in more detail.
Its actually starting to look like we might finally get the game we were originally hoping for. I can understand people's frustration, we are being asked to wait again for something that may or may not happen. Which has been happening throughout Dusts lifespan.
But the approach they are taking now is pretty much the best chance of getting the game we originally wanted.
Hopefully the lines of communication remain open
Best of luck Rattati |
LOOKMOM NOHANDS
973
|
Posted - 2016.04.23 22:11:00 -
[106] - Quote
Ghural wrote:Kevall Longstride wrote:http://massivelyop.com/2016/04/23/eve-fanfest-2016-project-nova-will-include-territorial-warfare-link-with-eve/
This latest interview, done by Rattati today, explains things in more detail. Its actually starting to look like we might finally get the game we were originally hoping for. I can understand people's frustration, we are being asked to wait again for something that may or may not happen. Which has been happening throughout Dusts lifespan. But the approach they are taking now is pretty much the best chance of getting the game we originally wanted. Hopefully the lines of communication remain open Best of luck Rattati
Agreed. I am just hoping I can gather the patience for more waiting and silence. |
Marston VC
SVER True Blood RUST415
1718
|
Posted - 2016.04.23 22:15:00 -
[107] - Quote
Kevall Longstride wrote:http://massivelyop.com/2016/04/23/eve-fanfest-2016-project-nova-will-include-territorial-warfare-link-with-eve/
This latest interview, done by Rattati today, explains things in more detail.
This link is tremendous! Im so glad to hear all these answers to a lot of questions. So the game really truly is going to be Dust but done right. Or at least they're going to try.
Its even following a familiar development pattern.
Tanks didn't exist in Dust at the beginning. They added them later. (in an incredibly overpowerd fashion i might add)
In alpha dust had 1 map and it was that old gallente comm installation.
They had one race
They didn't even have voice comms
The game was about as barebones as you could possibly make it and still call it a game. The same will be true with nova. HOWEVER. They have years of dust experience to pull on when making this new game. They know what they need to do and more importantly, what they shouldn't do. They want to focus on the new player experience first. Make it so the game hooks people first. Then, when someone is ready, they can dive straight into the more advanced concepts of the game. Actually viable pre-fit loadouts? Sounds good to me.
After reading this interview, i am far more optimistic about this game. Keep being supportive guys! This game needs to be created!
Marston VC, STB Director
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Marston VC
SVER True Blood RUST415
1719
|
Posted - 2016.04.23 22:20:00 -
[108] - Quote
Maken Tosch wrote:Scheneighnay McBob wrote:Kevall Longstride wrote:http://massivelyop.com/2016/04/23/eve-fanfest-2016-project-nova-will-include-territorial-warfare-link-with-eve/
This latest interview, done by Rattati today, explains things in more detail. That actually is starting to worry me because it looks like they're setting themselves up to make the same mistakes from a different approach. Keeping the scale too small is one obvious thing- another is that they may actually be planning to take it TOO slow. For example, not wanting to have vehicles until the infantry game is well-implemented: the big flaw in that is that, once all the infantry aspects are working smoothly, vehicles will throw a wrench into the system by completely changing how the game is played. It's like when cloaks were first added to Dust- it completely changed how the game is balanced by throwing new strengths and weaknesses at everything, no matter if they directly involved cloaks or not. I don't see it like that. If anything I feel this will help with Project Nova. Keep in mind that we still haven't seen the major weapons in the tech demo so far such as the swarm launcher, plasma cannon, AV grenades and forge guns. Those were the main weapons to use against vehicles other than turret installations. Which by the way forge guns, AV grenades and swarms were released at the same time as vehicles but we still had balance problems with vehicles. AV weapons having their own balancing issues along with active vehicle modules presenting some problems of their own. And besides, you can't fit a tank into the command room of a Chimera Fighter Carrier unless you're fighting in the hangar.
My optimism for this game after reading that article has gone up by 40%
Marston VC, STB Director
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Pseudogenesis
Nos Nothi
4760
|
Posted - 2016.04.23 22:40:00 -
[109] - Quote
My knives are polished to a mirror sheen. My clone has accepted its death and awaits its rebirth. My body is ready.
Stabby-stabber extraordinaire Gû¼+¦GòÉGòÉn¦ñ
I stabbed Rattati once, you know.
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james selim brownstein
NECROM0NGERS
339
|
Posted - 2016.04.23 22:41:00 -
[110] - Quote
Echo 1991 wrote:Sounds good. Just keep us informed as much as possible, like don't do that silence for months thing. Really want this game to take off. This.
I'll tickle you butthole Rattati if you don't SoonGäó us.
n++Gòª¦¦¦¦-ç¦+¦+¦+¦+ WAITING FOR PROJECT NOVAGòñGöÇGöÇGöÇ
Gò¡Gê¬Gò«n+ên+¦n++n+¦n+ë
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Alena Asakura
Rogue Clones Yulai Federation
871
|
Posted - 2016.04.23 23:58:00 -
[111] - Quote
Press Attache wrote:CCP Rattati wrote:
It's obviously 16v16, 6v6 for demo purposes
So it will always be a lobby shooter. CCP Rattati wrote: You should probably know by now that we have plenty of ambition, just want to do the right things in the right order.
Your predecessors had a lot of ambition as well. But since you are aiming to make a 16 v 16 lobby shooter, you aren't really that ambitious. CCP Rattati wrote: Double jump is enabled by a Gear called Jump Jets
Top sign you don't know what a hardcore shooter is, you want jump jets. Anyway, best of luck making a cookie cutter lobby shooter. I'll be off looking for devs who want to make new games, not just respin a mashup of UT2003 and BF2142, with less players. I'm not interested in any form of a lobby shooter. I was only interested in Dust in the first place because of the supposed link with EvE, the ability to fight battles on stations as well as the ground, and the integration between battles in Dust and battles in EvE. If people can't come and go as they please from a battle in Dust just like they can from a battle in EvE, it's as good as a lobby shooter to me, and not worth the time.
This is the problem with not making it MMO right from the start. |
Alena Asakura
Rogue Clones Yulai Federation
871
|
Posted - 2016.04.23 23:59:00 -
[112] - Quote
APPIE93 wrote:Thank you for the clarifications. But I remain with three questions. 1. What should I play between 1 june and the release of Nova? 2. What are the system requirements of Nova? (will a gtx 950 be sufficient for high settings, ultra not required) 3. What will happen to the vehicles? no vehicles will make nova less interesting to me and my gues for the 4 times 6 is 32 racial suit/roles would be the pilot suit and MTAC, but that may remain a suprise. Goodluck Leave Dust behind. Play EvE instead. And never go back. |
XxBlazikenxX
WarRavens Imperium Eden
4931
|
Posted - 2016.04.23 23:59:00 -
[113] - Quote
Alena Asakura wrote:Press Attache wrote:CCP Rattati wrote:
It's obviously 16v16, 6v6 for demo purposes
So it will always be a lobby shooter. CCP Rattati wrote: You should probably know by now that we have plenty of ambition, just want to do the right things in the right order.
Your predecessors had a lot of ambition as well. But since you are aiming to make a 16 v 16 lobby shooter, you aren't really that ambitious. CCP Rattati wrote: Double jump is enabled by a Gear called Jump Jets
Top sign you don't know what a hardcore shooter is, you want jump jets. Anyway, best of luck making a cookie cutter lobby shooter. I'll be off looking for devs who want to make new games, not just respin a mashup of UT2003 and BF2142, with less players. I'm not interested in any form of a lobby shooter. I was only interested in Dust in the first place because of the supposed link with EvE, the ability to fight battles on stations as well as the ground, and the integration between battles in Dust and battles in EvE. If people can't come and go as they please from a battle in Dust just like they can from a battle in EvE, it's as good as a lobby shooter to me, and not worth the time. This is the problem with not making it MMO right from the start. What's the point of an MMO shooter if it can't even play the part of "shooter" right?
Rattati said specifically that they are focusing on making the gameplay as pristine as possible... then adding in MORE mmo elements.
Rule #1 of Dust 514:
If you get hatemail, you are doing something right.
#Imperiumftw
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Alena Asakura
Rogue Clones Yulai Federation
871
|
Posted - 2016.04.24 00:04:00 -
[114] - Quote
DeathwindRising wrote:Corbina Ninja wrote:CCP Rattati wrote:
It's a project, not a product. There are no guarantees that this is becomes a ccp game.
JUST DO IT!!! NOW!!! CCP Rattati wrote: 3 Classes (HEavy Support, Main Frontline, Light Recon) each of which branches into Vanguard/Sentinel, ASsault/Support, Sharpshooter/Infiltrator. Each of these 6 roles will branch into themed Faction Role Specializations (Amarr Sentinel = Templar) for a total of 32.
4 races X 6 roles = 24 where the missing 8? Please think again about to add back the fitting stuff its not complicated for the medium PC player theres a 5th race apparently, that everyone starts out as. its just a generic clone race. progression is something like this i think: generic clone race : heavy, medium, and light these then upgrade into more specialized generic clone variants: Vanguard/Sentinel, Assault/Support, Sharpshooter/Infiltrator after that you can upgrade into the actual factional variants of each race based on the previous 6 roles. the math doesnt add up but you can visualize the idea behind it. That's just ridiculous. You start off as one of the four races, then you diversify, not the other way around. The more I read the less I like it. |
Shaun Iwairo
Simple Minded People Pty. Ltd.
591
|
Posted - 2016.04.24 00:05:00 -
[115] - Quote
CCP Rattati wrote:A couple of clarifications It's a project, not a product. There are no guarantees that this is becomes a ccp game.
Is there anything we, as a community, can do to help the project become a product?
Something is killing new player retention.
|
Ghural
WarRavens Imperium Eden
467
|
Posted - 2016.04.24 00:13:00 -
[116] - Quote
I'm not sure about the generic race. Apart from determining starting skills your choice of race doesn't restrict you to only that races equipment. So picking a race when you start a character doesn't matter all that much if you ask me.
It could work as a kind of extended tutorial though. You start the game as "John Everyclone" and by completing the initial missions (thereby learning the basics of the game, being introduced to the races, and the different play styles available) you eventually come to the notice of the four empires who then invite you to enlist, thereby unlocking the next tier of missions/gamemodes/unlocks.
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XxBlazikenxX
WarRavens Imperium Eden
4932
|
Posted - 2016.04.24 00:17:00 -
[117] - Quote
Alena Asakura wrote:DeathwindRising wrote:Corbina Ninja wrote:CCP Rattati wrote:
It's a project, not a product. There are no guarantees that this is becomes a ccp game.
JUST DO IT!!! NOW!!! CCP Rattati wrote: 3 Classes (HEavy Support, Main Frontline, Light Recon) each of which branches into Vanguard/Sentinel, ASsault/Support, Sharpshooter/Infiltrator. Each of these 6 roles will branch into themed Faction Role Specializations (Amarr Sentinel = Templar) for a total of 32.
4 races X 6 roles = 24 where the missing 8? Please think again about to add back the fitting stuff its not complicated for the medium PC player theres a 5th race apparently, that everyone starts out as. its just a generic clone race. progression is something like this i think: generic clone race : heavy, medium, and light these then upgrade into more specialized generic clone variants: Vanguard/Sentinel, Assault/Support, Sharpshooter/Infiltrator after that you can upgrade into the actual factional variants of each race based on the previous 6 roles. the math doesnt add up but you can visualize the idea behind it. That's just ridiculous. You start off as one of the four races, then you diversify, not the other way around. The more I read the less I like it. What are you even talking about now?
Rule #1 of Dust 514:
If you get hatemail, you are doing something right.
#Imperiumftw
|
XxBlazikenxX
WarRavens Imperium Eden
4932
|
Posted - 2016.04.24 00:17:00 -
[118] - Quote
Shaun Iwairo wrote:CCP Rattati wrote:A couple of clarifications It's a project, not a product. There are no guarantees that this is becomes a ccp game. Is there anything we, as a community, can do to help the project become a product? Provide constructive feedback and suggestions.
Rule #1 of Dust 514:
If you get hatemail, you are doing something right.
#Imperiumftw
|
Marston VC
SVER True Blood RUST415
1728
|
Posted - 2016.04.24 00:24:00 -
[119] - Quote
Shaun Iwairo wrote:CCP Rattati wrote:A couple of clarifications It's a project, not a product. There are no guarantees that this is becomes a ccp game. Is there anything we, as a community, can do to help the project become a product?
go to twitter here and tell the CEO of CCP to green light the project. I'd recommend you include that you'll spend money on the game. The more tweets he gets like that, the more likely the game will get green lit (i hope)
Marston VC, STB Director
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Ghural
WarRavens Imperium Eden
470
|
Posted - 2016.04.24 00:30:00 -
[120] - Quote
I was thinking about ways that they could help immerse the player in the universe of EVE and help them feel like they are in a living universe in which stuff is happening all the time. I also think it's important for Nova and EVE players to be aware of each other in the game.
It strikes me that there are plenty of opportunities for an EVE/Nova connection that would help to do this.
For example.
Drifter and Sansha incursions. PVE matches that occur in the same systems that are currently experiencing incursions in EVE. Completion of these matches goes towards repelling the invasion in both games. A structure appears in EVE that EVE players can interact with to help Nova players. Perhaps EVE players can shoot it to momentarily disrupt the AI within the structure. Perhaps Nova players can blow something up to cause some of the AI in EVE to blow up, or to cause a valuable faction ship to appear, or to weaken a target structure.
Scope new items The Scope news video that currently appears in EVE's captains quarters could also be used in the quarters of Nova players to expose players to the events in both games.
|
|
XxBlazikenxX
WarRavens Imperium Eden
4934
|
Posted - 2016.04.24 00:30:00 -
[121] - Quote
Ghural wrote:I was thinking about ways that they could help immerse the player in the universe of EVE and help them feel like they are in a living universe in which stuff is happening all the time. I also think it's important for Nova and EVE players to be aware of each other in the game.
It strikes me that there are plenty of opportunities for an EVE/Nova connection that would help to do this.
For example.
Drifter and Sansha incursions. PVE matches that occur in the same systems that are currently experiencing incursions in EVE. Completion of these matches goes towards repelling the invasion in both games. A structure appears in EVE that EVE players can interact with to help Nova players. Perhaps EVE players can shoot it to momentarily disrupt the AI within the structure. Perhaps Nova players can blow something up to cause some of the AI in EVE to blow up, or to cause a valuable faction ship to appear, or to weaken a target structure.
Scope new items The Scope news video that currently appears in EVE's captains quarters could also be used in the quarters of Nova players to expose players to the events in both games.
That's a really good idea!
Rule #1 of Dust 514:
If you get hatemail, you are doing something right.
#Imperiumftw
|
Marston VC
SVER True Blood RUST415
1730
|
Posted - 2016.04.24 00:31:00 -
[122] - Quote
Ghural wrote:I'm not sure about the generic race. Apart from determining starting skills your choice of race doesn't restrict you to only that races equipment. So picking a race when you start a character doesn't matter all that much if you ask me.
It could work as a kind of extended tutorial though. You start the game as "John Everyclone" and by completing the initial missions (thereby learning the basics of the game, being introduced to the races, and the different play styles available) you eventually come to the notice of the four empires who then invite you to enlist, thereby unlocking the next tier of missions/gamemodes/unlocks.
Weather it makes a huge difference or not technically, does not matter. The problem Dust had was that people would get overwhelmed with choice. They'd see literally hundreds of potential options and not know what to do. Nobody right off the bat knows that caldari is shields and amarr is armor tanked suits.
But if you introduce a 5th race (ie: concord) and just make all those suits a happy medium and design them with pre-fit loadouts in mind, then all of a sudden, you made a viable "newbie" option. An option a new player will know/be told, "cant go wrong with'
So like, a basic concord suit would have mediocre fitting attributes, and would come pre-fit with an okay set up. Its a race thats going to be (should be) solely advertised to new players as the "beginners race". Then slowly as they advance down that race, they'll hopefully come across the other racial variants and see how much more opportunity for specialization there is after they figure out the basics of the game.
OF COURSE CCP needs to do this very carefully. They need to present this fifth race in a way that lets new players no that it is just a starter race. They also need to find a clever way to "hide" but not hide "too well" all the countless options for customization im sure there will be. Its a fine line. You dont want new players getting bored with starter fits thinking "wow is this all there is to this game?" while at the same time you dont want new players overwhelmed with too many options. Its a fine balance indeed.
Marston VC, STB Director
|
Ghural
WarRavens Imperium Eden
470
|
Posted - 2016.04.24 00:35:00 -
[123] - Quote
Last post for a bit. I don't want to go full Fanboy and then have to wait 2 years to see anything.
But I'm hoping some of the Dust maps get a Nova upgrade. I quite like the Caldari Biomass Plant. |
Marston VC
SVER True Blood RUST415
1730
|
Posted - 2016.04.24 00:36:00 -
[124] - Quote
Ghural wrote:I was thinking about ways that they could help immerse the player in the universe of EVE and help them feel like they are in a living universe in which stuff is happening all the time. I also think it's important for Nova and EVE players to be aware of each other in the game.
It strikes me that there are plenty of opportunities for an EVE/Nova connection that would help to do this.
For example.
Drifter and Sansha incursions. PVE matches that occur in the same systems that are currently experiencing incursions in EVE. Completion of these matches goes towards repelling the invasion in both games. A structure appears in EVE that EVE players can interact with to help Nova players. Perhaps EVE players can shoot it to momentarily disrupt the AI within the structure. Perhaps Nova players can blow something up to cause some of the AI in EVE to blow up, or to cause a valuable faction ship to appear, or to weaken a target structure.
Scope new items The Scope news video that currently appears in EVE's captains quarters could also be used in the quarters of Nova players to expose players to the events in both games.
The only problem is how they implement the nova side of it. Perhaps they could have NPC "clones"? Or maybe even drones? I think that its definitely an interesting idea. Additionally, they could add linked benefits to PI on the eve side. And also make it so that if you do PI on EVE side there will be benefits on the nova side.
For example, Doing PI in planet districts that has been well developed by dust players will allow for better scanning and higher yield output for eve players as well as powergrid and CPU upgrades that will allow eve players to make bigger PI expansions. While a well developed PI on the EVE side will give more bonus to a districts yields in the forms of taxes (potentially) and other passive benefits like defense bonuses, or production yield (for whatever these districts will produce for dust players).
The possibilities are endless here.
Marston VC, STB Director
|
XxBlazikenxX
WarRavens Imperium Eden
4934
|
Posted - 2016.04.24 00:37:00 -
[125] - Quote
Marston VC wrote:Ghural wrote:I was thinking about ways that they could help immerse the player in the universe of EVE and help them feel like they are in a living universe in which stuff is happening all the time. I also think it's important for Nova and EVE players to be aware of each other in the game.
It strikes me that there are plenty of opportunities for an EVE/Nova connection that would help to do this.
For example.
Drifter and Sansha incursions. PVE matches that occur in the same systems that are currently experiencing incursions in EVE. Completion of these matches goes towards repelling the invasion in both games. A structure appears in EVE that EVE players can interact with to help Nova players. Perhaps EVE players can shoot it to momentarily disrupt the AI within the structure. Perhaps Nova players can blow something up to cause some of the AI in EVE to blow up, or to cause a valuable faction ship to appear, or to weaken a target structure.
Scope new items The Scope news video that currently appears in EVE's captains quarters could also be used in the quarters of Nova players to expose players to the events in both games.
The only problem is how they implement the nova side of it. Perhaps they could have NPC "clones"? Or maybe even drones? I think that its definitely an interesting idea. Additionally, they could add linked benefits to PI on the eve side. And also make it so that if you do PI on EVE side there will be benefits on the nova side. For example, Doing PI in planet districts that has been well developed by dust players will allow for better scanning and higher yield output for eve players as well as powergrid and CPU upgrades that will allow eve players to make bigger PI expansions. While a well developed PI on the EVE side will give more bonus to a districts yields in the forms of taxes (potentially) and other passive benefits like defense bonuses, or production yield (for whatever these districts will produce for dust players). The possibilities are endless here. I think Drones would be good. Maybe in faction warfare add NPC "Imperial Guard", "Federation Marine", etc.
Rule #1 of Dust 514:
If you get hatemail, you are doing something right.
#Imperiumftw
|
Derpty Derp
Dead Man's Game
1396
|
Posted - 2016.04.24 00:38:00 -
[126] - Quote
Shaun Iwairo wrote:CCP Rattati wrote:A couple of clarifications It's a project, not a product. There are no guarantees that this is becomes a ccp game. Is there anything we, as a community, can do to help the project become a product? I imagine not overreacting like everyone did when they announced Legion, would be a good start.
CCP Rattati wrote: You should probably know by now that we have plenty of ambition, just want to do the right things in the right order.
Reminding people about ambition is a good thing... People need to remember that Dust was ambitious, it just had problems coming together.
Obviously I have nothing to lose, so it's easy for me to put my (meaningless) backing behind the project.... But The past has shown they have good vision and wont go generic... Getting the shooting mechanics right are a good place to start, because frankly it was a little bit off in Dust.
Though the dropship pilot in me is sad, because I don't see much use for dropships in space and therefore piloting may not happen, it would be interesting to see Valkyrie and Nova cross over at some point in the future, maybe they fight outside the station, occasionally blowing holes in the hull and inadvertently sucking their own team into space... At this point the possibilities are endless (within reason) and we can only look forward to hearing more about the project as it happens.
As nice as it would be to hear all the (potential) ideas for the project as they come up... I think we already know the disappointment some people get from "promises" are better avoided.
Best of luck to CCP. |
XxBlazikenxX
WarRavens Imperium Eden
4938
|
Posted - 2016.04.24 00:38:00 -
[127] - Quote
Ghural wrote:Last post for a bit. I don't want to go full Fanboy and then have to wait 2 years to see anything.
But I'm hoping some of the Dust maps get a Nova upgrade. I quite like the Caldari Biomass Plant. I would love to see the MCC Construction Facility make a comeback.
Rule #1 of Dust 514:
If you get hatemail, you are doing something right.
#Imperiumftw
|
Marston VC
SVER True Blood RUST415
1731
|
Posted - 2016.04.24 00:46:00 -
[128] - Quote
Derpty Derp wrote:Shaun Iwairo wrote:CCP Rattati wrote:A couple of clarifications It's a project, not a product. There are no guarantees that this is becomes a ccp game. Is there anything we, as a community, can do to help the project become a product? I imagine not overreacting like everyone did when they announced Legion, would be a good start. CCP Rattati wrote: You should probably know by now that we have plenty of ambition, just want to do the right things in the right order.
Reminding people about ambition is a good thing... People need to remember that Dust was ambitious, it just had problems coming together. Obviously I have nothing to lose, so it's easy for me to put my (meaningless) backing behind the project.... But The past has shown they have good vision and wont go generic... Getting the shooting mechanics right are a good place to start, because frankly it was a little bit off in Dust. Though the dropship pilot in me is sad, because I don't see much use for dropships in space and therefore piloting may not happen, it would be interesting to see Valkyrie and Nova cross over at some point in the future, maybe they fight outside the station, occasionally blowing holes in the hull and inadvertently sucking their own team into space... At this point the possibilities are endless (within reason) and we can only look forward to hearing more about the project as it happens. As nice as it would be to hear all the (potential) ideas for the project as they come up... I think we already know the disappointment some people get from "promises" are better avoided. Best of luck to CCP.
http://massivelyop.com/2016/04/23/eve-fanfest-2016-project-nova-will-include-territorial-warfare-link-with-eve/
Read this new interview. CCP confirmed that the first iteration of project nova wont have vehicles. HOWEVER. i want to also make clear that they were clear about wanting to add them back in after they nail down the FPS aspect of the game first. Which is completely reasonable. They also said that they plan to have planetary conquest again. So yes. Vehicles will be a part of this new game. Just not when its first launched.
HOWEVER I do also want to point out that Dust 514 didn't have tanks or dropships in the game at first. (back in my day he he). But eventually they did add them and god were they overpowered at first. It was pretty ridiculous. Like, we had a squad of 3 tanks red line camping the entire enemy team several times back when tanks were first added. So put your mind at ease, you'll eventually have your dropships. It just might not be right away.
Marston VC, STB Director
|
Faquira Bleuetta
Fatal Absolution Bleeding Sun Conglomerate
563
|
Posted - 2016.04.24 00:48:00 -
[129] - Quote
Lex DOCIEL wrote:Scheneighnay McBob wrote:Kevall Longstride wrote:http://massivelyop.com/2016/04/23/eve-fanfest-2016-project-nova-will-include-territorial-warfare-link-with-eve/
This latest interview, done by Rattati today, explains things in more detail. That actually is starting to worry me because it looks like they're setting themselves up to make the same mistakes from a different approach. Keeping the scale too small is one obvious thing- another is that they may actually be planning to take it TOO slow. For example, not wanting to have vehicles until the infantry game is well-implemented: the big flaw in that is that, once all the infantry aspects are working smoothly, vehicles will throw a wrench into the system by completely changing how the game is played. It's like when cloaks were first added to Dust- it completely changed how the game is balanced by throwing new strengths and weaknesses at everything, no matter if they directly involved cloaks or not. First point: Better start small and get bigger, than start big and have empty 32-vs-32 servers. 16v16 is plenty enough for public matches and get into the game. I'd rather see these 32v32 maps get released one year later, after the opening of the game, as it could be a great way to introduce corp vs corp planetary conquest for example. Second point, it does makes sense, but well, things got the get changed anyway right. So better CCP takes a position on it right from the start, than throwing some random unfinished cookies.
making a 32v32 will attract player from BF 2 ,3 ,4 2142 and battlefront |
XxBlazikenxX
WarRavens Imperium Eden
4945
|
Posted - 2016.04.24 00:50:00 -
[130] - Quote
Faquira Bleuetta wrote:Lex DOCIEL wrote:Scheneighnay McBob wrote:Kevall Longstride wrote:http://massivelyop.com/2016/04/23/eve-fanfest-2016-project-nova-will-include-territorial-warfare-link-with-eve/
This latest interview, done by Rattati today, explains things in more detail. That actually is starting to worry me because it looks like they're setting themselves up to make the same mistakes from a different approach. Keeping the scale too small is one obvious thing- another is that they may actually be planning to take it TOO slow. For example, not wanting to have vehicles until the infantry game is well-implemented: the big flaw in that is that, once all the infantry aspects are working smoothly, vehicles will throw a wrench into the system by completely changing how the game is played. It's like when cloaks were first added to Dust- it completely changed how the game is balanced by throwing new strengths and weaknesses at everything, no matter if they directly involved cloaks or not. First point: Better start small and get bigger, than start big and have empty 32-vs-32 servers. 16v16 is plenty enough for public matches and get into the game. I'd rather see these 32v32 maps get released one year later, after the opening of the game, as it could be a great way to introduce corp vs corp planetary conquest for example. Second point, it does makes sense, but well, things got the get changed anyway right. So better CCP takes a position on it right from the start, than throwing some random unfinished cookies. making a 32v32 will attract player from BF 2 ,3 ,4 2142 and battlefront I thought those were console games.
jus' sayin'
Rule #1 of Dust 514:
If you get hatemail, you are doing something right.
#Imperiumftw
|
|
Joseph Ridgeson
WarRavens Imperium Eden
4450
|
Posted - 2016.04.24 00:53:00 -
[131] - Quote
DiablosMajora wrote:Joseph Ridgeson wrote:m-muh classes classes are essentially the exact same thing as suit roles that Dust had, except now with 99% less sh*t-fits And the ability to fit yourself as you wish is one of the biggest selling points of DUST and EVE. Sure, putting dampeners on a Sentinel isn't as effective as more damage but it allowed you to only be seen at the medium level rather than far level of scan.
Is it worse and not worth doing? Yes but the freedom to create your own fits is very New Eden. Moving away from that to prefab fits/classes is disappointing.
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
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Marston VC
SVER True Blood RUST415
1732
|
Posted - 2016.04.24 00:56:00 -
[132] - Quote
Faquira Bleuetta wrote:Lex DOCIEL wrote:Scheneighnay McBob wrote:Kevall Longstride wrote:http://massivelyop.com/2016/04/23/eve-fanfest-2016-project-nova-will-include-territorial-warfare-link-with-eve/
This latest interview, done by Rattati today, explains things in more detail. That actually is starting to worry me because it looks like they're setting themselves up to make the same mistakes from a different approach. Keeping the scale too small is one obvious thing- another is that they may actually be planning to take it TOO slow. For example, not wanting to have vehicles until the infantry game is well-implemented: the big flaw in that is that, once all the infantry aspects are working smoothly, vehicles will throw a wrench into the system by completely changing how the game is played. It's like when cloaks were first added to Dust- it completely changed how the game is balanced by throwing new strengths and weaknesses at everything, no matter if they directly involved cloaks or not. First point: Better start small and get bigger, than start big and have empty 32-vs-32 servers. 16v16 is plenty enough for public matches and get into the game. I'd rather see these 32v32 maps get released one year later, after the opening of the game, as it could be a great way to introduce corp vs corp planetary conquest for example. Second point, it does makes sense, but well, things got the get changed anyway right. So better CCP takes a position on it right from the start, than throwing some random unfinished cookies. making a 32v32 will attract player from BF 2 ,3 ,4 2142 and battlefront
The bigger the eventual player count the better. One of the most frustrating things in Dust was how large alliances of corporations were almost completely shut out of PC by a small group of "leet" players. No matter how good somebody is, they shouldn't be able to fend off a group four times the size of them.
Of course, i think it should be possible for smaller corps to hold on to proportionately sized/valued pieces of land. But they definitely shouldn't own anywheres close to what it was like during multiple periods in Dusts history.
You could do that by having specialized districts or game mechanics that only allow for certain player count sizes depending on the say, the security status of the space a planet dwells in. So for example, planets in high sec space would only allow for like 8 v 8 battles, but low sec allows for 16 v 16 - 32 v 32 and depending on how deep into null sec you could potentially field as many as 128 v 128 just like the good old days of MAG. Of course, the value of holding such planets/districts would also increase depending on how deep into space they are.
This is like, really long term planning though. I know CCP could do it if they have the will to try. But it would be amazing if this were possible.
Marston VC, STB Director
|
Marston VC
SVER True Blood RUST415
1733
|
Posted - 2016.04.24 00:59:00 -
[133] - Quote
Joseph Ridgeson wrote:DiablosMajora wrote:Joseph Ridgeson wrote:m-muh classes classes are essentially the exact same thing as suit roles that Dust had, except now with 99% less sh*t-fits And the ability to fit yourself as you wish is one of the biggest selling points of DUST and EVE. Sure, putting dampeners on a Sentinel isn't as effective as more damage but it allowed you to only be seen at the medium level rather than far level of scan. Is it worse and not worth doing? Yes but the freedom to create your own fits is very New Eden. Moving away from that to prefab fits/classes is disappointing.
read this new interview: http://massivelyop.com/2016/04/23/eve-fanfest-2016-project-nova-will-include-territorial-warfare-link-with-eve/
They aren't moving away from that level of potential customization. The man being interviewed here is very clear about that. They are simply making it so that a newbie wont have to worry about that level of complexity right away. There will be pre-fit options but also the ability to dive deeper into it if you choose to. Dont worry
in the last question they asked at the bottom of the interview, they literally said that they plan to give us just as much option to customize as we do in dust. The pre fits are specifically meant to have a smoother new player experience.
Marston VC, STB Director
|
Petrified Ancient Tree
The Iberian Norsemen
68
|
Posted - 2016.04.24 01:04:00 -
[134] - Quote
Really looking forward to Project Nova. If you want some eager testers, I and my family members will be more than happy to assist.
Nothing cures bad aim like a mass driver...
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Joseph Ridgeson
WarRavens Imperium Eden
4451
|
Posted - 2016.04.24 01:13:00 -
[135] - Quote
Marston VC wrote:Joseph Ridgeson wrote:DiablosMajora wrote:Joseph Ridgeson wrote:m-muh classes classes are essentially the exact same thing as suit roles that Dust had, except now with 99% less sh*t-fits And the ability to fit yourself as you wish is one of the biggest selling points of DUST and EVE. Sure, putting dampeners on a Sentinel isn't as effective as more damage but it allowed you to only be seen at the medium level rather than far level of scan. Is it worse and not worth doing? Yes but the freedom to create your own fits is very New Eden. Moving away from that to prefab fits/classes is disappointing. read this new interview: http://massivelyop.com/2016/04/23/eve-fanfest-2016-project-nova-will-include-territorial-warfare-link-with-eve/They aren't moving away from that level of potential customization. The man being interviewed here is very clear about that. They are simply making it so that a newbie wont have to worry about that level of complexity right away. There will be pre-fit options but also the ability to dive deeper into it if you choose to. Dont worry in the last question they asked at the bottom of the interview, they literally said that they plan to give us just as much option to customize as we do in dust. The pre fits are specifically meant to have a smoother new player experience. This is the problem with FanFest interviews. Rattati is running around everywhere, tired/sick, and having to give 100 interviews, all trying to say the same thing in a different way. When he posted on the forums and mentioned "32 classes", it seems to imply more pre-fit suits rather than what this interview states they hope to do.
This is confusing because if I were writing to the DUST forums, I wouldn't have used "classes" but rather "32 standard loadouts" or "32 starter fits." If the case is literally "32 fits to start and then build whatever the hell you want" like DUST with more beginner fits, then perfect, groovy. But until we can get a dev post about what they hope to do and get some stuff in a more study medium than sand, we can't be sure.
If it is the case of 32 classes, that is disappointing.
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
|
Petrified Ancient Tree
The Iberian Norsemen
69
|
Posted - 2016.04.24 01:21:00 -
[136] - Quote
Joseph Ridgeson wrote:Marston VC wrote:Joseph Ridgeson wrote:DiablosMajora wrote:Joseph Ridgeson wrote:m-muh classes classes are essentially the exact same thing as suit roles that Dust had, except now with 99% less sh*t-fits And the ability to fit yourself as you wish is one of the biggest selling points of DUST and EVE. Sure, putting dampeners on a Sentinel isn't as effective as more damage but it allowed you to only be seen at the medium level rather than far level of scan. Is it worse and not worth doing? Yes but the freedom to create your own fits is very New Eden. Moving away from that to prefab fits/classes is disappointing. read this new interview: http://massivelyop.com/2016/04/23/eve-fanfest-2016-project-nova-will-include-territorial-warfare-link-with-eve/They aren't moving away from that level of potential customization. The man being interviewed here is very clear about that. They are simply making it so that a newbie wont have to worry about that level of complexity right away. There will be pre-fit options but also the ability to dive deeper into it if you choose to. Dont worry in the last question they asked at the bottom of the interview, they literally said that they plan to give us just as much option to customize as we do in dust. The pre fits are specifically meant to have a smoother new player experience. This is the problem with FanFest interviews. Rattati is running around everywhere, tired/sick, and having to give 100 interviews, all trying to say the same thing in a different way. When he posted on the forums and mentioned "32 classes", it seems to imply more pre-fit suits rather than what this interview states they hope to do. This is confusing because if I were writing to the DUST forums, I wouldn't have used "classes" but rather "32 standard loadouts" or "32 starter fits." If the case is literally "32 fits to start and then build whatever the hell you want" like DUST with more beginner fits, then perfect, groovy. But until we can get a dev post about what they hope to do and get some stuff in a more study medium than sand, we can't be sure. If it is the case of 32 classes, that is disappointing. If the guy is sick, might be good to wait a few more days and then see what he says. You can get some amazingly stupid (and bad) information from people when they cannot think straight due to a cold/fever/etc.
Nothing cures bad aim like a mass driver...
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Marston VC
SVER True Blood RUST415
1734
|
Posted - 2016.04.24 01:23:00 -
[137] - Quote
Joseph Ridgeson wrote:Marston VC wrote:Joseph Ridgeson wrote:DiablosMajora wrote:Joseph Ridgeson wrote:m-muh classes classes are essentially the exact same thing as suit roles that Dust had, except now with 99% less sh*t-fits And the ability to fit yourself as you wish is one of the biggest selling points of DUST and EVE. Sure, putting dampeners on a Sentinel isn't as effective as more damage but it allowed you to only be seen at the medium level rather than far level of scan. Is it worse and not worth doing? Yes but the freedom to create your own fits is very New Eden. Moving away from that to prefab fits/classes is disappointing. read this new interview: http://massivelyop.com/2016/04/23/eve-fanfest-2016-project-nova-will-include-territorial-warfare-link-with-eve/They aren't moving away from that level of potential customization. The man being interviewed here is very clear about that. They are simply making it so that a newbie wont have to worry about that level of complexity right away. There will be pre-fit options but also the ability to dive deeper into it if you choose to. Dont worry in the last question they asked at the bottom of the interview, they literally said that they plan to give us just as much option to customize as we do in dust. The pre fits are specifically meant to have a smoother new player experience. This is the problem with FanFest interviews. Rattati is running around everywhere, tired/sick, and having to give 100 interviews, all trying to say the same thing in a different way. When he posted on the forums and mentioned "32 classes", it seems to imply more pre-fit suits rather than what this interview states they hope to do. This is confusing because if I were writing to the DUST forums, I wouldn't have used "classes" but rather "32 standard loadouts" or "32 starter fits." If the case is literally "32 fits to start and then build whatever the hell you want" like DUST with more beginner fits, then perfect, groovy. But until we can get a dev post about what they hope to do and get some stuff in a more study medium than sand, we can't be sure. If it is the case of 32 classes, that is disappointing.
Okay so i was saying 32 fits just to keep it simple. But CCP has made it clear that the 32 number comes specifically from the various types of dropsuits will be able to play in.
There are three main "classes" of suits. Light, medium, heavy. Each of these class branch out into two "sub-classes" For example medium branches out into frontline assault (assault dropsuit) and frontline support (logi dropsuit) making for a total of six different sub classes. Of each "sub-class" there will also be four racial varients, amarr, caldari, gallente, and minmatar. The racial varients will put their own spin on what it means to play each sub-class. Plus I guess it would also make sense to add in that "generic starter race" they were mentioning for a total of 30 different "dropsuits" I dont know how they arrived at the 32 number. But I guess theres still a little bit of information we dont know about.
So apparently, there will be pre-fit loadouts for a bunch of these suits that new players will be able to use right away and not feel overwhelmed by all the options.
But I agree with you, that the way they presented it, in conjunction with rattati being sick, really bungled the initial announcement of the game.
Marston VC, STB Director
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Varoth Drac
Dead Man's Game Preatoriani
2265
|
Posted - 2016.04.24 01:27:00 -
[138] - Quote
Sounds great, thanks for sharing more info. Have you considered that scan range may be irrelevant with a precision falloff curve. If precision decreases with range there may be no need for an absolute scan range cut-off. Might simplify things.
I like the ideas posted. I'd be interested to hear more about suit customisation. How much exactly can be customised? |
Marston VC
SVER True Blood RUST415
1736
|
Posted - 2016.04.24 02:01:00 -
[139] - Quote
Varoth Drac wrote:Sounds great, thanks for sharing more info. Have you considered that scan range may be irrelevant with a precision falloff curve. If precision decreases with range there may be no need for an absolute scan range cut-off. Might simplify things.
I like the ideas posted. I'd be interested to hear more about suit customisation. How much exactly can be customised?
http://massivelyop.com/2016/04/23/eve-fanfest-2016-project-nova-will-include-territorial-warfare-link-with-eve/
This is a new interview. it answers pretty much all the negative thoughts people were having. Read the last question at the bottom of the page. Apparently, this game should have just as much customization as dust or at least close to it. It'll just be presented in a different way so that new players have an easier time.
Marston VC, STB Director
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Shaun Iwairo
Simple Minded People Pty. Ltd.
593
|
Posted - 2016.04.24 02:31:00 -
[140] - Quote
Joseph Ridgeson wrote: This is the problem with FanFest interviews. Rattati is running around everywhere, tired/sick, and having to give 100 interviews, all trying to say the same thing in a different way. When he posted on the forums and mentioned "32 classes", it seems to imply more pre-fit suits rather than what this interview states they hope to do.
This is confusing because if I were writing to the DUST forums, I wouldn't have used "classes" but rather "32 standard loadouts" or "32 starter fits." If the case is literally "32 fits to start and then build whatever the hell you want" like DUST with more beginner fits, then perfect, groovy. But until we can get a dev post about what they hope to do and get some stuff in a more study medium than sand, we can't be sure.
If it is the case of 32 classes, that is disappointing.
Don't get discouraged by the term 'classes' and its perceived limitations, as its something that has always existed in Dust. You can't make a cloaky heavy. You can't put an HMG/Forge on a support. Assaults make poor dedicated supports due to lack of EQ slots/bandwidth.
I believe we'll have most of the freedom that Dust offered. Source is:
You'll be able to access a variety of classes, right now there are "eight or so," without having to level up to get workable equipment. Then, as you begin to "invest into" these classes, you'll be able to mix and match weapons and abilities.
It's not clear whether 'mix and match' means from within the same class, or from things you've unlocked generally. But I think it's fairly safe to assume that we'll still have the freedom to go speedy, tanky, glass cannon, qcq, long range, etc.
Something is killing new player retention.
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Joseph Ridgeson
WarRavens Imperium Eden
4454
|
Posted - 2016.04.24 02:50:00 -
[141] - Quote
Shaun Iwairo wrote:I believe we'll have most of the freedom that Dust offered. Source is: You'll be able to access a variety of classes, right now there are "eight or so," without having to level up to get workable equipment. Then, as you begin to "invest into" these classes, you'll be able to mix and match weapons and abilities.It's not clear whether 'mix and match' means from within the same class, or from things you've unlocked generally. But I think it's fairly safe to assume that we'll still have the freedom to go speedy, tanky, glass cannon, qcq, long range, etc. I have no problem with the notion that "DUST has classes" because each suit does different things. Sure, you could put a cloak of a Sentinel but it isn't going to do you any good and Commando is simply not going to be doing any kind of support without equipment.
But if the classes mean something akin to Titanfall, where it is "hmm, do I want this ability to jump higher, run faster, or run longer?" rather than "I have 5 high slots; what can I do with 'em?", I think that is disappointing.
Now, perhaps Rattati is talking to the press in a way that allows people who have never played DUST or EVE to understand how the 'classes' work without going into fittings. "We have 32 classes from small fast guys to big heavy guys with machine guns" is a lot easier to understand than "well, first you choose your chassis, then you choose your weapon, and then you put in your accessories into each slot that increases your effectiveness of the battle, but only after you have the correct training and you guys are lost now, huh?"
I am still cautiously optimistic but it seems like Rattati is so carefully tiptoeing around this. I have experience from Blizzard's Overwatch that the devs can just not be expecting a question so early into the game.
People were asking "is there going to be a cash shop for buying new Heroes?" because people were afraid that you would have to unlock each one. With a game designed around evolving to the match, having to unlock each Hero puts a huge disadvantage on your team if they don't have the right counters/picks. The leader dev said "we have no plans at the moment for a hero shop, at least not at launch."
People lost their minds because suddenly a game that you pay 40 dollars for doesn't have the content you need to actually play. The devs eventually clarified that "no, we are not selling heroes or maps. That is all included" and explained that the reason for the weird choice of wording is that, simply, "we were not expecting ANYONE to ask us how we were going to go about selling the game. We are barely looking into starting beta and people are already asking us about the store? We were caught off-guard."
We can only wait and see.
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
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Buwaro Draemon
WarRavens Imperium Eden
1396
|
Posted - 2016.04.24 02:53:00 -
[142] - Quote
Heimdallr69 wrote:Buwaro Draemon wrote:I know I will get hate for this but what happens if Project Nova gets green lit? I saw the gameplay and I loved it better than Legion. Legion left a sour taste in every single one of us but Project Nova seems to be getting a lot of praise which is good.
But my question, if Project Nova becomes an actual game, will the possibilty of a PS4 port happen? I ask simply because the PS4 has a PC architecture and I would that this means that developing (or porting such game to the PS4) would prove more easily than developing Dust 514 for the PS3. Dust was difficult to work with not only because of it's limited RAM but because the architecture of the PS3 was simply difficult to work with (which is why many PS3 versions of games when it came to Xbox 360 vs PS3, the Xbox 360 version won). But knowing that the PS4 has a PC architecture would mean that porting such game to a console would be easier than developing Dust ever was right? Possible? Yes..likely? No It's not a matter of being hard to port but having to wait for Sonys okay on every update they do..so say an exploit has been fixed well they gotta wait for Sony to okay the update before they can..more time and trouble than it's worth I would love Nova on ps4 but I don't want to drag the game and devs down dealing with Sony Actually that's not a problem anymore on the PS4, on the PS3 yes.
The Forums are a special place.
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MINA Longstrike
Kirjuun Heiian
4022
|
Posted - 2016.04.24 02:56:00 -
[143] - Quote
Welp, if vehicles are only being added as an 'afterthought' I'm not interested.
Unless the game is designed around them being present and fully functioning as a role to begin with, they're going to experience all the same problems that we have in dust with them - No role, no ability to meaningfully participate in the majority of matches, people crying about them being too OP or too UP.
I'm not mad about the dust514 shutdown, or the move to PC. I'm am upset that they're taking a lot of the things that I loved about dust - things that provided a lot of nuance, complexity and all sorts of things that were interesting - and nixing them, and that what could be an opportunity to meaningfully fix some of the core problems of dust from the ground up, is not being taken. You have an opportunity here, don't squander it.
Don't make this a generic boring lobby shooter - you *can* make lobbies interesting when done right, **** even psuedo-moving around space in warbarges (or warbarge fleets) makes "lobbies" a bit more interesting.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Mobius Wyvern
Fatal Absolution Bleeding Sun Conglomerate
7911
|
Posted - 2016.04.24 02:58:00 -
[144] - Quote
Mina Longstrike wrote:Welp, if vehicles are only being added as an 'afterthought' I'm not interested.
Unless the game is designed around them being present and fully functioning as a role to begin with, they're going to experience all the same problems that we have in dust with them - No role, no ability to meaningfully participate in the majority of matches, people crying about them being too OP or too UP.
I'm not mad about the dust514 shutdown, or the move to PC. I'm am upset that they're taking a lot of the things that I loved about dust - things that provided a lot of nuance, complexity and all sorts of things that were interesting - and nixing them, and that what could be an opportunity to meaningfully fix some of the core problems of dust from the ground up, is not being taken. You have an opportunity here, don't squander it.
Don't make this a generic boring lobby shooter - you *can* make lobbies interesting when done right, **** even psuedo-moving around space in warbarges (or warbarge fleets) makes "lobbies" a bit more interesting. Given their vision is to evolve this new project far beyond what Dust could ever have been, and Rattati personally confirmed that planetary conquest gameplay will be returning in some form with large open maps and vehicles, I doubt they'll just be "an afterthought".
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Heimdallr69
Negative-Feedback.
7132
|
Posted - 2016.04.24 03:02:00 -
[145] - Quote
Mobius Wyvern wrote:Mina Longstrike wrote:Welp, if vehicles are only being added as an 'afterthought' I'm not interested.
Unless the game is designed around them being present and fully functioning as a role to begin with, they're going to experience all the same problems that we have in dust with them - No role, no ability to meaningfully participate in the majority of matches, people crying about them being too OP or too UP.
I'm not mad about the dust514 shutdown, or the move to PC. I'm am upset that they're taking a lot of the things that I loved about dust - things that provided a lot of nuance, complexity and all sorts of things that were interesting - and nixing them, and that what could be an opportunity to meaningfully fix some of the core problems of dust from the ground up, is not being taken. You have an opportunity here, don't squander it.
Don't make this a generic boring lobby shooter - you *can* make lobbies interesting when done right, **** even psuedo-moving around space in warbarges (or warbarge fleets) makes "lobbies" a bit more interesting. Given their vision is to evolve this new project far beyond what Dust could ever have been, and Rattati personally confirmed that planetary conquest gameplay will be returning in some form with large open maps and vehicles, I doubt they'll just be "an afterthought". Anyone who knows me knows I love ads and tanking..I just happen to be good at slaying and that's usually what's needed..I can wait so vehicles can be balanced instead of dealing with broken vehicle balance |
Mina Longstrike
Kirjuun Heiian
4022
|
Posted - 2016.04.24 03:07:00 -
[146] - Quote
Mobius Wyvern wrote:Mina Longstrike wrote:Welp, if vehicles are only being added as an 'afterthought' I'm not interested.
Unless the game is designed around them being present and fully functioning as a role to begin with, they're going to experience all the same problems that we have in dust with them - No role, no ability to meaningfully participate in the majority of matches, people crying about them being too OP or too UP.
I'm not mad about the dust514 shutdown, or the move to PC. I'm am upset that they're taking a lot of the things that I loved about dust - things that provided a lot of nuance, complexity and all sorts of things that were interesting - and nixing them, and that what could be an opportunity to meaningfully fix some of the core problems of dust from the ground up, is not being taken. You have an opportunity here, don't squander it.
Don't make this a generic boring lobby shooter - you *can* make lobbies interesting when done right, **** even psuedo-moving around space in warbarges (or warbarge fleets) makes "lobbies" a bit more interesting. Given their vision is to evolve this new project far beyond what Dust could ever have been, and Rattati personally confirmed that planetary conquest gameplay will be returning in some form with large open maps and vehicles, I doubt they'll just be "an afterthought".
Maybe someday PC will return, IF this game ends up not being vaporware, and maybe vehicles will be re-added, and hopefully they'll be balanced.
You're operating something like seven layers deep on hypotheticals and wishful thinking.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Mobius Wyvern
Fatal Absolution Bleeding Sun Conglomerate
7913
|
Posted - 2016.04.24 03:10:00 -
[147] - Quote
Mina Longstrike wrote:Mobius Wyvern wrote:Mina Longstrike wrote:Welp, if vehicles are only being added as an 'afterthought' I'm not interested.
Unless the game is designed around them being present and fully functioning as a role to begin with, they're going to experience all the same problems that we have in dust with them - No role, no ability to meaningfully participate in the majority of matches, people crying about them being too OP or too UP.
I'm not mad about the dust514 shutdown, or the move to PC. I'm am upset that they're taking a lot of the things that I loved about dust - things that provided a lot of nuance, complexity and all sorts of things that were interesting - and nixing them, and that what could be an opportunity to meaningfully fix some of the core problems of dust from the ground up, is not being taken. You have an opportunity here, don't squander it.
Don't make this a generic boring lobby shooter - you *can* make lobbies interesting when done right, **** even psuedo-moving around space in warbarges (or warbarge fleets) makes "lobbies" a bit more interesting. Given their vision is to evolve this new project far beyond what Dust could ever have been, and Rattati personally confirmed that planetary conquest gameplay will be returning in some form with large open maps and vehicles, I doubt they'll just be "an afterthought". Maybe someday PC will return, IF this game ends up not being vaporware, and maybe vehicles will be re-added, and hopefully they'll be balanced. You're operating something like seven layers deep on hypotheticals and wishful thinking. The only way the game will end up being vaporware would be if they jumped too hard into trying to do everything at once like they did with Dust 514.
The slow and cautious method will let them develop an FPS that stands on it's own merit, and that will get enough people interested for them to move further.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Aeon Amadi
13840
|
Posted - 2016.04.24 03:10:00 -
[148] - Quote
Mina Longstrike wrote:Mobius Wyvern wrote:Mina Longstrike wrote:Welp, if vehicles are only being added as an 'afterthought' I'm not interested.
Unless the game is designed around them being present and fully functioning as a role to begin with, they're going to experience all the same problems that we have in dust with them - No role, no ability to meaningfully participate in the majority of matches, people crying about them being too OP or too UP.
I'm not mad about the dust514 shutdown, or the move to PC. I'm am upset that they're taking a lot of the things that I loved about dust - things that provided a lot of nuance, complexity and all sorts of things that were interesting - and nixing them, and that what could be an opportunity to meaningfully fix some of the core problems of dust from the ground up, is not being taken. You have an opportunity here, don't squander it.
Don't make this a generic boring lobby shooter - you *can* make lobbies interesting when done right, **** even psuedo-moving around space in warbarges (or warbarge fleets) makes "lobbies" a bit more interesting. Given their vision is to evolve this new project far beyond what Dust could ever have been, and Rattati personally confirmed that planetary conquest gameplay will be returning in some form with large open maps and vehicles, I doubt they'll just be "an afterthought". Maybe someday PC will return, IF this game ends up not being vaporware, and maybe vehicles will be re-added, and hopefully they'll be balanced. You're operating something like seven layers deep on hypotheticals and wishful thinking.
Oh no, totally. The game will just be a 6v6 lobby shooter with six preset classes and one map. It's gonna be great.
Skype: Nomistrav
"Bastard at Heart"
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MINA Longstrike
Kirjuun Heiian
4022
|
Posted - 2016.04.24 03:17:00 -
[149] - Quote
Aeon Amadi wrote:Mina Longstrike wrote:Mobius Wyvern wrote:Mina Longstrike wrote:Welp, if vehicles are only being added as an 'afterthought' I'm not interested.
Unless the game is designed around them being present and fully functioning as a role to begin with, they're going to experience all the same problems that we have in dust with them - No role, no ability to meaningfully participate in the majority of matches, people crying about them being too OP or too UP.
I'm not mad about the dust514 shutdown, or the move to PC. I'm am upset that they're taking a lot of the things that I loved about dust - things that provided a lot of nuance, complexity and all sorts of things that were interesting - and nixing them, and that what could be an opportunity to meaningfully fix some of the core problems of dust from the ground up, is not being taken. You have an opportunity here, don't squander it.
Don't make this a generic boring lobby shooter - you *can* make lobbies interesting when done right, **** even psuedo-moving around space in warbarges (or warbarge fleets) makes "lobbies" a bit more interesting. Given their vision is to evolve this new project far beyond what Dust could ever have been, and Rattati personally confirmed that planetary conquest gameplay will be returning in some form with large open maps and vehicles, I doubt they'll just be "an afterthought". Maybe someday PC will return, IF this game ends up not being vaporware, and maybe vehicles will be re-added, and hopefully they'll be balanced. You're operating something like seven layers deep on hypotheticals and wishful thinking. Oh no, totally. The game will just be a 6v6 lobby shooter with six preset classes and one map. It's gonna be great.
Cute snark aeon, unfortunately I said none of those things. Didn't you have me blocked because you get butthurt way too easily?
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Heimdallr69
Negative-Feedback.
7135
|
Posted - 2016.04.24 03:21:00 -
[150] - Quote
Aeon Amadi wrote:Mina Longstrike wrote:Mobius Wyvern wrote:Mina Longstrike wrote:Welp, if vehicles are only being added as an 'afterthought' I'm not interested.
Unless the game is designed around them being present and fully functioning as a role to begin with, they're going to experience all the same problems that we have in dust with them - No role, no ability to meaningfully participate in the majority of matches, people crying about them being too OP or too UP.
I'm not mad about the dust514 shutdown, or the move to PC. I'm am upset that they're taking a lot of the things that I loved about dust - things that provided a lot of nuance, complexity and all sorts of things that were interesting - and nixing them, and that what could be an opportunity to meaningfully fix some of the core problems of dust from the ground up, is not being taken. You have an opportunity here, don't squander it.
Don't make this a generic boring lobby shooter - you *can* make lobbies interesting when done right, **** even psuedo-moving around space in warbarges (or warbarge fleets) makes "lobbies" a bit more interesting. Given their vision is to evolve this new project far beyond what Dust could ever have been, and Rattati personally confirmed that planetary conquest gameplay will be returning in some form with large open maps and vehicles, I doubt they'll just be "an afterthought". Maybe someday PC will return, IF this game ends up not being vaporware, and maybe vehicles will be re-added, and hopefully they'll be balanced. You're operating something like seven layers deep on hypotheticals and wishful thinking. Oh no, totally. The game will just be a 6v6 lobby shooter with six preset classes and one map. It's gonna be great. And we'll use paintball guns |
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Aeon Amadi
13842
|
Posted - 2016.04.24 03:23:00 -
[151] - Quote
Mina Longstrike wrote:Aeon Amadi wrote:Mina Longstrike wrote:Mobius Wyvern wrote:Mina Longstrike wrote:Welp, if vehicles are only being added as an 'afterthought' I'm not interested.
Unless the game is designed around them being present and fully functioning as a role to begin with, they're going to experience all the same problems that we have in dust with them - No role, no ability to meaningfully participate in the majority of matches, people crying about them being too OP or too UP.
I'm not mad about the dust514 shutdown, or the move to PC. I'm am upset that they're taking a lot of the things that I loved about dust - things that provided a lot of nuance, complexity and all sorts of things that were interesting - and nixing them, and that what could be an opportunity to meaningfully fix some of the core problems of dust from the ground up, is not being taken. You have an opportunity here, don't squander it.
Don't make this a generic boring lobby shooter - you *can* make lobbies interesting when done right, **** even psuedo-moving around space in warbarges (or warbarge fleets) makes "lobbies" a bit more interesting. Given their vision is to evolve this new project far beyond what Dust could ever have been, and Rattati personally confirmed that planetary conquest gameplay will be returning in some form with large open maps and vehicles, I doubt they'll just be "an afterthought". Maybe someday PC will return, IF this game ends up not being vaporware, and maybe vehicles will be re-added, and hopefully they'll be balanced. You're operating something like seven layers deep on hypotheticals and wishful thinking. Oh no, totally. The game will just be a 6v6 lobby shooter with six preset classes and one map. It's gonna be great. Cute snark aeon, unfortunately I said none of those things. Didn't you have me blocked because you get butthurt way too easily?
The irony is over-fuckin'-whelming here.
Skype: Nomistrav
"Bastard at Heart"
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Heimdallr69
Negative-Feedback.
7135
|
Posted - 2016.04.24 03:24:00 -
[152] - Quote
I sense much butthurt in this one..you don't like what you see? Go away and come back when it's to your liking..for now CCP will make everything smooth and we'll help them get it right..you can wait till the final product is ready |
james selim brownstein
NECROM0NGERS
344
|
Posted - 2016.04.24 03:24:00 -
[153] - Quote
Mina Longstrike wrote:Aeon Amadi wrote:Mina Longstrike wrote:Mobius Wyvern wrote:Mina Longstrike wrote:Welp, if vehicles are only being added as an 'afterthought' I'm not interested.
Unless the game is designed around them being present and fully functioning as a role to begin with, they're going to experience all the same problems that we have in dust with them - No role, no ability to meaningfully participate in the majority of matches, people crying about them being too OP or too UP.
I'm not mad about the dust514 shutdown, or the move to PC. I'm am upset that they're taking a lot of the things that I loved about dust - things that provided a lot of nuance, complexity and all sorts of things that were interesting - and nixing them, and that what could be an opportunity to meaningfully fix some of the core problems of dust from the ground up, is not being taken. You have an opportunity here, don't squander it.
Don't make this a generic boring lobby shooter - you *can* make lobbies interesting when done right, **** even psuedo-moving around space in warbarges (or warbarge fleets) makes "lobbies" a bit more interesting. Given their vision is to evolve this new project far beyond what Dust could ever have been, and Rattati personally confirmed that planetary conquest gameplay will be returning in some form with large open maps and vehicles, I doubt they'll just be "an afterthought". Maybe someday PC will return, IF this game ends up not being vaporware, and maybe vehicles will be re-added, and hopefully they'll be balanced. You're operating something like seven layers deep on hypotheticals and wishful thinking. Oh no, totally. The game will just be a 6v6 lobby shooter with six preset classes and one map. It's gonna be great. Cute snark aeon, unfortunately I said none of those things. Didn't you have me blocked because you get butthurt way too easily?
OH DAMNNNNNNNNN SON! $hits getting hot in here!
n++Gòª¦¦¦¦-ç¦+¦+¦+¦+ WAITING FOR PROJECT NOVAGòñGöÇGöÇGöÇ
Gò¡Gê¬Gò«n+ên+¦n++n+¦n+ë
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Aeon Amadi
13842
|
Posted - 2016.04.24 03:28:00 -
[154] - Quote
Useful **** I'mma leave in here before I go to bed. In Iceland. Where Nova was. And stuff.
https://s-media-cache-ak0.pinimg.com/236x/2d/05/f7/2d05f7387a0ea1c14eaeebce09402891.jpg
Skype: Nomistrav
"Bastard at Heart"
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MINA Longstrike
Kirjuun Heiian
4022
|
Posted - 2016.04.24 03:35:00 -
[155] - Quote
Aeon Amadi wrote: The irony is over-fuckin'-whelming here.
No, it really isn't. You've entered a conversation just to snark about things unrelated to what I actually said and ridicule me, because apparently acting like an ass is easier than addressing the original point about vehicles being an afterthought and them maybe being included after several nested layers of "ifs", instead of being incorporated as a part of core design.
It never fails to surprise me how small and petty of an individual you can be aeon.
I'm fully expecting more snark back on this, because well, that's all you do. Oh wait, no that's not entirely truthful, you do also try to turn it around and make it out like I was attacking you to begin with, because you have a giant persecution complex - and people cant disagree with you or your method without you feeling attacked.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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james selim brownstein
NECROM0NGERS
344
|
Posted - 2016.04.24 03:37:00 -
[156] - Quote
IGNNNNNNNNNN
n++Gòª¦¦¦¦-ç¦+¦+¦+¦+ WAITING FOR PROJECT NOVAGòñGöÇGöÇGöÇ
Gò¡Gê¬Gò«n+ên+¦n++n+¦n+ë
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Aeon Amadi
13851
|
Posted - 2016.04.24 03:41:00 -
[157] - Quote
Mina Longstrike wrote:Aeon Amadi wrote: The irony is over-fuckin'-whelming here.
No, it really isn't. You've entered a conversation just to snark about things unrelated to what I actually said and ridicule me, because apparently acting like an ass is easier than addressing the original point about vehicles being an afterthought and them maybe being included after several nested layers of "ifs", instead of being incorporated as a part of core design. It never fails to surprise me how small and petty of an individual you can be aeon. I'm fully expecting more snark back on this, because well, that's all you do. Oh wait, no that's not entirely truthful, you do also try to turn it around and make it out like I was attacking you to begin with, because you have a giant persecution complex - and people cant disagree with you or your method without you feeling attacked.
See you in Alpha, Mina
Skype: Nomistrav
"Bastard at Heart"
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james selim brownstein
NECROM0NGERS
346
|
Posted - 2016.04.24 03:42:00 -
[158] - Quote
Aeon Amadi wrote:Mina Longstrike wrote:Aeon Amadi wrote: The irony is over-fuckin'-whelming here.
No, it really isn't. You've entered a conversation just to snark about things unrelated to what I actually said and ridicule me, because apparently acting like an ass is easier than addressing the original point about vehicles being an afterthought and them maybe being included after several nested layers of "ifs", instead of being incorporated as a part of core design. It never fails to surprise me how small and petty of an individual you can be aeon. I'm fully expecting more snark back on this, because well, that's all you do. Oh wait, no that's not entirely truthful, you do also try to turn it around and make it out like I was attacking you to begin with, because you have a giant persecution complex - and people cant disagree with you or your method without you feeling attacked. See you in Alpha, Mina Can i have a ticket to the Alpha Daddy Aeon!?
n++Gòª¦¦¦¦-ç¦+¦+¦+¦+ WAITING FOR PROJECT NOVAGòñGöÇGöÇGöÇ
Gò¡Gê¬Gò«n+ên+¦n++n+¦n+ë
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Marston VC
SVER True Blood RUST415
1742
|
Posted - 2016.04.24 03:45:00 -
[159] - Quote
Mina Longstrike wrote:Mobius Wyvern wrote:Mina Longstrike wrote:Welp, if vehicles are only being added as an 'afterthought' I'm not interested.
Unless the game is designed around them being present and fully functioning as a role to begin with, they're going to experience all the same problems that we have in dust with them - No role, no ability to meaningfully participate in the majority of matches, people crying about them being too OP or too UP.
I'm not mad about the dust514 shutdown, or the move to PC. I'm am upset that they're taking a lot of the things that I loved about dust - things that provided a lot of nuance, complexity and all sorts of things that were interesting - and nixing them, and that what could be an opportunity to meaningfully fix some of the core problems of dust from the ground up, is not being taken. You have an opportunity here, don't squander it.
Don't make this a generic boring lobby shooter - you *can* make lobbies interesting when done right, **** even psuedo-moving around space in warbarges (or warbarge fleets) makes "lobbies" a bit more interesting. Given their vision is to evolve this new project far beyond what Dust could ever have been, and Rattati personally confirmed that planetary conquest gameplay will be returning in some form with large open maps and vehicles, I doubt they'll just be "an afterthought". Maybe someday PC will return, IF this game ends up not being vaporware, and maybe vehicles will be re-added, and hopefully they'll be balanced. You're operating something like seven layers deep on hypotheticals and wishful thinking.
New interview with CCP dev
The only if here is weather or not the game gets green lit. If it does get green lit (which considering they let it demo at fanfest looks promising) then you'll almost certainly have all those other features added somewhere down the line.
People are so quick to forget things. Dust 514 in alpha had no vehicles, one map, one race of suits/weapons, even worse graphics, literally zero voice comms as a function, and believe it or not, felt worse in terms of controls. Compared to then and now the current dust is like heaven. The same will be true for project nova HOWEVER project nova's starting point is seemingly far better off then dusts starting point ever was.
while its true we shouldn't get our hopes up too much, you are in my opinion being far too pessimistic. This game is a bit more then "wishful thinking" at this point.
Marston VC, STB Director
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Mina Longstrike
Kirjuun Heiian
4022
|
Posted - 2016.04.24 03:49:00 -
[160] - Quote
Aeon Amadi wrote:See you in Alpha, Mina
Probably not, unless the design heads in a drastically different direction I'm really not all that interested... and with "expert" individuals like yourself gathering feedback (lol) I'm pretty sure it'll never go in that direction.
Have fun with bland mediocrity Aeon.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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One Eyed King
Nos Nothi
15190
|
Posted - 2016.04.24 03:50:00 -
[161] - Quote
@ Mina
What would be the point of vehicles if you only got 3 FPS?
What would be the point of vehicles if v/av weren't balanced, and you got blown to bits in half a second by swarms instantly losing more than a full battle's worth of ISK, or conversely being so overpowered that people don't actually want to play in game modes with vehicles, or people just don't want to play at all because they don't want to deal with it?
This is a FPS first and foremost. They already have essentially 2 vehicle focused games in EVE and Valkyrie. If and when vehicles and AV are added, wouldn't it be best if they are added to an FPS game that isn't a power point, isn't broken by bugs and glitches (just look at the LAV glitch), and fits within the overall game play so that playing vehicles feels rewarding without being unfair?
Whether or not the game goes from project to product, it seems obvious they have their priorities straight.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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byte modal
668
|
Posted - 2016.04.24 03:52:00 -
[162] - Quote
The irony is that you are assuming a series of your own hypotheticals where the end stage never evolves past your assumptions of that end. All the while, criticizing another of doing eactly what you are doing but concluding the opposite. It's a silly premise and means nothing more than an "i know you are but what am I?" equivalent. That you don't see it and contiue, is what encourages the snark.
kitten bacon taco (nom)
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james selim brownstein
NECROM0NGERS
348
|
Posted - 2016.04.24 03:56:00 -
[163] - Quote
Lets stop bullying each other, and go to McDonald's
n++Gòª¦¦¦¦-ç¦+¦+¦+¦+ WAITING FOR PROJECT NOVAGòñGöÇGöÇGöÇ
Gò¡Gê¬Gò«n+ên+¦n++n+¦n+ë
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One Eyed King
Nos Nothi
15194
|
Posted - 2016.04.24 03:58:00 -
[164] - Quote
james selim brownstein wrote:Lets stop bullying each other, and go to McDonald's Mass suicide via diabetes and heart disease?
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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james selim brownstein
NECROM0NGERS
353
|
Posted - 2016.04.24 03:59:00 -
[165] - Quote
n++Gòª¦¦¦¦-ç¦+¦+¦+¦+ WAITING FOR PROJECT NOVAGòñGöÇGöÇGöÇ
Gò¡Gê¬Gò«n+ên+¦n++n+¦n+ë
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james selim brownstein
NECROM0NGERS
353
|
Posted - 2016.04.24 04:00:00 -
[166] - Quote
One Eyed King wrote:james selim brownstein wrote:Lets stop bullying each other, and go to McDonald's Mass suicide via diabetes and heart disease? ok ok calm down vegan
n++Gòª¦¦¦¦-ç¦+¦+¦+¦+ WAITING FOR PROJECT NOVAGòñGöÇGöÇGöÇ
Gò¡Gê¬Gò«n+ên+¦n++n+¦n+ë
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Mina Longstrike
Kirjuun Heiian
4022
|
Posted - 2016.04.24 04:01:00 -
[167] - Quote
One Eyed King wrote:@ Mina
What would be the point of vehicles if you only got 3 FPS?
What would be the point of vehicles if v/av weren't balanced, and you got blown to bits in half a second by swarms instantly losing more than a full battle's worth of ISK, or conversely being so overpowered that people don't actually want to play in game modes with vehicles, or people just don't want to play at all because they don't want to deal with it?
This is a FPS first and foremost. They already have essentially 2 vehicle focused games in EVE and Valkyrie. If and when vehicles and AV are added, wouldn't it be best if they are added to an FPS game that isn't a power point, isn't broken by bugs and glitches (just look at the LAV glitch), and fits within the overall game play so that playing vehicles feels rewarding without being unfair?
Whether or not the game goes from project to product, it seems obvious they have their priorities straight.
To me, vehicles were a large part of what made dust interesting, despite their overall poor implementation, lack of roles and general inability to do things - I have friends who saw casual dust gameplay of me flying a dropship and went "Holy ****, that's so different from other shooters - you can actually choose that as a role not a temporary powerup!". If they're integrated from the start all three of those can be addressed - they can be an important asset and intended feature. The later you add them the more you run the risk of them being overpowered or useless and without a meaningful role.
I find that claiming dust to be a "FPS first and foremost" is somewhat dishonest, they had a lot of things that they wanted to try - and a lot of them were they to be embraced could actually make a great game, with meaningful multi-level gameplay. Stating that Nova should be a "FPS first and foremost" is IMO a bad idea because while it should have good FPS gameplay, it also gets rid of things that made dust unique and enjoyable. If you start at square zero with the idea that "I want this to be in a game, and I want it to be something that always has the potential to be useful", you can start with balance in mind.
Neither eve nor valkyrie are what I'm looking in terms of "vehicle gameplay", because one is a glorified naval spreadsheet sim (that I have played since somewhere around 2007 and let my sub lapse multiple times), and the other is a fighter-jet game (with rather expensive peripherals requried). Dust provided combined arms (not well, but it did provide it).
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Heimdallr69
Negative-Feedback.
7136
|
Posted - 2016.04.24 04:02:00 -
[168] - Quote
Gross..lets not have God tanks again or God logi lav's..aight the lav's were fun but the tanks were so stupidly OP I never skilled back into them till we fought tank spammers in PC My favorite thing is ADS but I'd rather wait for that to be balanced than hurried and poorly implemented, guess you feel differently..that's okay you're allowed to but don't drag the rest of us down with you |
One Eyed King
Nos Nothi
15194
|
Posted - 2016.04.24 04:02:00 -
[169] - Quote
james selim brownstein wrote:One Eyed King wrote:james selim brownstein wrote:Lets stop bullying each other, and go to McDonald's Mass suicide via diabetes and heart disease? ok ok calm down vegan Please don't compare a McDonalds hamburger to Prime Rib or frankly anything that has any real meat content and was once part of a living thing.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Marston VC
SVER True Blood RUST415
1744
|
Posted - 2016.04.24 04:03:00 -
[170] - Quote
Mina Longstrike wrote:Aeon Amadi wrote:See you in Alpha, Mina Probably not, unless the design heads in a drastically different direction I'm really not all that interested... and with "expert" individuals like yourself gathering feedback (lol) I'm pretty sure it'll never go in that direction. Have fun with bland mediocrity Aeon.
I get where your coming from. But I really think you should be a little more optimistic. The new interviews coming out say that they fully intend for there to be planetary conquest with vehicles.
The only caveat is that before they get to the "grand" ideas they want to make sure the game has a solid "foundation" to work off of. Think about it. How many times did you call in a tank for the drop ship to clip into a building and have it blow up? Or maybe you got a tank called in but your game hard froze because of performance issues. Or maybe you just couldn't get a good shot off because of how low the FPS were or maybe the graphics were so bad that your eyes started bleeding and couldn't see things perfectly. These were all issues that plagued dust.
I think its good of CCP to say "lets get the core done right first then add on more complex things" The core being game stability, fluidity, and first person shooter mechanics. This is a FPS after all. Then naturally if they want the game to gain any sort of identity they will add vehicle combat, planetary conquest, capital ship sieges and eve/nova links. Its kind of a necessity for them to do that in order for the game to be successful.
I really believe the only thing CCP has done wrong with nova so far was how they went about announcing it. They bungled the announcement. But the interviews that have come out since then have really redeemed them in my opinion.
Marston VC, STB Director
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james selim brownstein
NECROM0NGERS
353
|
Posted - 2016.04.24 04:04:00 -
[171] - Quote
One Eyed King wrote:james selim brownstein wrote:One Eyed King wrote:james selim brownstein wrote:Lets stop bullying each other, and go to McDonald's Mass suicide via diabetes and heart disease? ok ok calm down vegan Please don't compare a McDonalds hamburger to Prime Rib or frankly anything that has any real meat content and was once part of a living thing. lol its just a joke bro
n++Gòª¦¦¦¦-ç¦+¦+¦+¦+ WAITING FOR PROJECT NOVAGòñGöÇGöÇGöÇ
Gò¡Gê¬Gò«n+ên+¦n++n+¦n+ë
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Marston VC
SVER True Blood RUST415
1744
|
Posted - 2016.04.24 04:08:00 -
[172] - Quote
Mina Longstrike wrote:One Eyed King wrote:@ Mina
What would be the point of vehicles if you only got 3 FPS?
What would be the point of vehicles if v/av weren't balanced, and you got blown to bits in half a second by swarms instantly losing more than a full battle's worth of ISK, or conversely being so overpowered that people don't actually want to play in game modes with vehicles, or people just don't want to play at all because they don't want to deal with it?
This is a FPS first and foremost. They already have essentially 2 vehicle focused games in EVE and Valkyrie. If and when vehicles and AV are added, wouldn't it be best if they are added to an FPS game that isn't a power point, isn't broken by bugs and glitches (just look at the LAV glitch), and fits within the overall game play so that playing vehicles feels rewarding without being unfair?
Whether or not the game goes from project to product, it seems obvious they have their priorities straight. To me, vehicles were a large part of what made dust interesting, despite their overall poor implementation, lack of roles and general inability to do things - I have friends who saw casual dust gameplay of me flying a dropship and went "Holy ****, that's so different from other shooters - you can actually choose that as a role not a temporary powerup!". If they're integrated from the start all three of those can be addressed - they can be an important asset and intended feature. The later you add them the more you run the risk of them being overpowered or useless and without a meaningful role. I find that claiming dust to be a "FPS first and foremost" is somewhat dishonest, they had a lot of things that they wanted to try - and a lot of them were they to be embraced could actually make a great game, with meaningful multi-level gameplay. Stating that Nova should be a "FPS first and foremost" is IMO a bad idea because while it should have good FPS gameplay, it also gets rid of things that made dust unique and enjoyable. If you start at square zero with the idea that "I want this to be in a game, and I want it to be something that always has the potential to be useful", you can start with balance in mind. Neither eve nor valkyrie are what I'm looking in terms of "vehicle gameplay", because one is a glorified naval spreadsheet sim, and the other is a fighter-jet game. Dust provided combined arms (not well, but it did provide it).
You have a good point. Having vehicles involved adds a level of complexity that really made the game different then other games with vehicles. But its also true that their roles were poorly implemented in Dust. Like LAV's for example. Whats the point? You can travel faster by A.) spawning closer to battle, or B.) 90% of the time just run there because the maps weren't big enough to warrent calling in an LAV and waiting the 30 seconds it took for it drop in. I think these are all things that will be greatly rectified in the new game.
Remember, Dust didn't have vehicles in the beginning. Neither will Nova. The difference is that Nova will have a much better start in comparison. I have faith that vehicles will be an integral part of the game when they do get added AND I bet they'll be even more fun to play in then in Dust.
Marston VC, STB Director
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Mina Longstrike
Kirjuun Heiian
4022
|
Posted - 2016.04.24 04:23:00 -
[173] - Quote
Marston VC wrote:Remember, Dust didn't have vehicles in the beginning. And that is exactly the point I have been making - look at how much of a nightmare vehicles have been to balance because they were not included from the start - most sockets and control points are on interior spots that can't be accessed be vehicles, they can't be shot at or anything like that. They are largely without a point. Vehicles exist either as taxi's or to blow up other vehicles. AV weapons exist because sometimes balance lets vehicles be good at killing infantry and that is *NOT OKAY BECAUSE THIS IS A FPS NOT WORLD OF TANKS* (and yes, that is an argument that I've heard before). Vehicles aren't an organic part of play, they're something that's crowbarred in, and poorly at that.
Marston VC wrote:Neither will Nova. The difference is that Nova will have a much better start in comparison. I have faith that vehicles will be an integral part of the game when they do get added AND I bet they'll be even more fun to play in then in Dust.
You believe that nova will have a much better start, which is a non-empirical opinion, you cant quantify it or prove it. You have "faith" that vehicles will be great if and when they arrive, which is an emotional appeal. Your argument isn't rooted in sound reasoning, it's all about how you feel which is irrelevant.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Skihids
Zumari Force Projection Caldari State
3648
|
Posted - 2016.04.24 04:26:00 -
[174] - Quote
As I've said so many times, vehicles need solid roles distinct from that of infantry. Those roles won't exist on the small maps CCP is starting out with. They will likely arrive when we see the large open maps and those look like they will come in when PC is added back.
The worst thing CCP could do is to throw in vehciles with nothing for them to do except compete with suits for infantry kills. That is what made them impossible to balance in DUST. Once game play gets more sophisticated those vehicle roles will emerge and CCP can build vehciles to match the those roles.
I suspect one of the first roles would be for a proper dropship to ferry troops across the large maps of planetary conquest. Troop transport was easily handled by running and drop uplinks in small DUST maps, killing the main role of the dropship right out of the gate. That's why CCPBlam created the ADS.
The need for a given vehicle MUST be in the game before the vehicle is implemented or we will repeat all the mistakes of DUST. |
Skihids
Zumari Force Projection Caldari State
3648
|
Posted - 2016.04.24 04:28:00 -
[175] - Quote
As an aside, why do we even need to chose a race? We all inhabit generic clones that don't have racial characteristics after all. Yes we can choose racial tech, but we aren't bound by one of those either. |
james selim brownstein
NECROM0NGERS
353
|
Posted - 2016.04.24 04:28:00 -
[176] - Quote
We need Mechs.
n++Gòª¦¦¦¦-ç¦+¦+¦+¦+ WAITING FOR PROJECT NOVAGòñGöÇGöÇGöÇ
Gò¡Gê¬Gò«n+ên+¦n++n+¦n+ë
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Heimdallr69
Negative-Feedback.
7137
|
Posted - 2016.04.24 04:35:00 -
[177] - Quote
james selim brownstein wrote:We need Mechs. I need a drink |
Skihids
Zumari Force Projection Caldari State
3648
|
Posted - 2016.04.24 04:41:00 -
[178] - Quote
james selim brownstein wrote:We need Mechs.
What role does the mech fill that your powered suit and super weapons doesn't? |
Marston VC
SVER True Blood RUST415
1748
|
Posted - 2016.04.24 04:51:00 -
[179] - Quote
Mina Longstrike wrote:Marston VC wrote:Remember, Dust didn't have vehicles in the beginning. And that is exactly the point I have been making - look at how much of a nightmare vehicles have been to balance because they were not included from the start - most sockets and control points are on interior spots that can't be accessed be vehicles, they can't be shot at or anything like that. They are largely without a point. Vehicles exist either as taxi's or to blow up other vehicles. AV weapons exist because sometimes balance lets vehicles be good at killing infantry and that is *NOT OKAY BECAUSE THIS IS A FPS NOT WORLD OF TANKS* (and yes, that is an argument that I've heard before). Vehicles aren't an organic part of play, they're something that's crowbarred in, and poorly at that. Marston VC wrote:Neither will Nova. The difference is that Nova will have a much better start in comparison. I have faith that vehicles will be an integral part of the game when they do get added AND I bet they'll be even more fun to play in then in Dust. You believe that nova will have a much better start, which is a non-empirical opinion, you cant quantify it or prove it. You have "faith" that vehicles will be great if and when they arrive, which is an emotional appeal. Your argument isn't rooted in sound reasoning, it's all about how you feel which is irrelevant.
I mean..... you equally cant prove that Nova will have poor vehicle balance just because it wont be part of the game right from the start. Your opinion is based just as much off of feelings as mine are.
The only difference is that im actually drawing comparisons here. The demo we saw video of at fanfest already has far more features then the alpha, hell, even the closed beta dust had. Proof of it having a better start is literally already out there. the tech demo looks and (according to the reviews of people there) feels better then Dusts closed alpha ever was. Better fluidity, silky smooth frame rates, racial variation, jump jets!
Now..... I'll admit that the roles of vehicles in dust were kind of blurred. well..... I already did say that. LAV's were taxis that hardly ever got used. Dropships were actually decent at being force multipliers if you put the Mobile CRU mod on it but beyond that they didn't have much use, and tanks were great at area suppression. But obviously, they couldn't fit into smaller nooks and crannys. But I mean to that end...... how do you fix a problem like that?
Vehicles by nature are designed to do better in large "open field" combat. They'll always be useless if they're being forced to play in a relatively small map. (like dusts). Which is why i think they aren't having them in the initial iterations of this game. Whats the point of having tanks in the game if the first maps are going to be small arena based maps?
Like you said, there would be literally zero role for them there. However, CCP said the next natural step they have on the roadmap is Planetary conquest and Vehicles. Dust, back in 2009 was envisioned as being a large "sandbox" environment similar to how planetside is. If you wanted to attack another district on your planet, you'd drive over to that district and have CRU's be deployed from your MCC or from orbit once you get there and establish uplinks. Hell, even the MCC's were supposed to eventually be piloted vehicles.
Now that CCP is moving to PC, they may actually be able to enable that old vision. Think of how much fun you would have had in tanks if the maps were actually all connected and your job was to combat enemy dropships and other such "initial landing" vehicles trying to head towards one of your facilities.
Honestly it sounds to me more like the maps weren't designed for the vehicles to truly flourish as far as their roles go. I know this because in planetside there are long stretches between compounds and I've seen truly wild vehicle fights inbetween them. Like, 6 v 6 tank battles on choke point roads. Truly epic stuff. And if you put down your negative lenses, and actually choose to hear what CCP is saying in various interviews, I feel like you'll become a lot more optimistic about this game.
Marston VC, STB Director
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james selim brownstein
NECROM0NGERS
353
|
Posted - 2016.04.24 04:56:00 -
[180] - Quote
Skihids wrote:james selim brownstein wrote:We need Mechs. What role does the mech fill that your powered suit and super weapons doesn't? If you can't come up with one, then your mech has to be balanced 1v1 with any drop suit and it becomes just another expensive drop suit.
Great question... ask someone else.
n++Gòª¦¦¦¦-ç¦+¦+¦+¦+ WAITING FOR PROJECT NOVAGòñGöÇGöÇGöÇ
Gò¡Gê¬Gò«n+ên+¦n++n+¦n+ë
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Marston VC
SVER True Blood RUST415
1750
|
Posted - 2016.04.24 04:59:00 -
[181] - Quote
Skihids wrote:As I've said so many times, vehicles need solid roles distinct from that of infantry. Those roles won't exist on the small maps CCP is starting out with. They will likely arrive when we see the large open maps and those look like they will come in when PC is added back.
The worst thing CCP could do is to throw in vehciles with nothing for them to do except compete with suits for infantry kills. That is what made them impossible to balance in DUST. Once game play gets more sophisticated those vehicle roles will emerge and CCP can build vehciles to match the those roles.
I suspect one of the first roles would be for a proper dropship to ferry troops across the large maps of planetary conquest. Troop transport was easily handled by running and drop uplinks in small DUST maps, killing the main role of the dropship right out of the gate. That's why CCPBlam created the ADS.
The need for a given vehicle MUST be in the game before the vehicle is implemented or we will repeat all the mistakes of DUST.
I agree with you completely. The fault in dusts vehicles weren't so much in the vehicles themselves, but the fact that the maps purely weren't designed to handle them being a part of it. 90% of the time a speed scout with uplinks could get to the base faster then any dropship/LAV could based on deployment times.
And tanks, which are more designed for open fields and area suppression are useless on maps that are primarly inhabited by large complexes. The way you frame it is exactly how CCP seems to be claiming on different interviews and i cant wait to see how its implemented.
Can you imagine Planetary Conquest? Imagine if the game is like how it was originally envisioned back in 2009 where all the districts are on the same map and you take the next one by simply driving to it? That would really open up the game to some crazy battles. I can already imagine Dropship dogfights across open fields where just one of them is trying to break through to place a marker for the MCC to launch a CRU.
Marston VC, STB Director
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Skihids
Zumari Force Projection Caldari State
3649
|
Posted - 2016.04.24 05:00:00 -
[182] - Quote
Vehicles did not fail in DUST because they weren't in right at the start. They failed because they had no job to do. They failed because they went in before the need for them arose, and that need was never created.
You didn't need the dropship because you never had to walk far enough that waiting for a pickup was worth your time.
You never NEEDED a tank because there was nothing a tank could do that infantry couldn't do. All anyone needed to do to win was kill infantry and hack points. Tanks couldn't even hack.
Since there was nothing to do but kill infantry vehciles defaulted to that role. Even the dropship got a gun glued to its nose and became the ADS. What do you get when you compete 1v1? You get balanced 1v1. Thus the great tank couldn't be any stronger than a single drop suit and it lost its essence. It simply became a lager, more expensive drop suit.
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Marston VC
SVER True Blood RUST415
1750
|
Posted - 2016.04.24 05:05:00 -
[183] - Quote
james selim brownstein wrote:Skihids wrote:james selim brownstein wrote:We need Mechs. What role does the mech fill that your powered suit and super weapons doesn't? If you can't come up with one, then your mech has to be balanced 1v1 with any drop suit and it becomes just another expensive drop suit. Great question... ask someone else.
Anti Vehicle perhaps? Hop into a mech suit that is twice the size of your typical heavy, takes a bit more of punch, has large alpha weapons designed to fight tanks, but much less health then a typical vehicle, but also has the flexibility of a ground troop in the sense that it can still move through smaller buildings.
Or maybe it could just be a type of vehicle that you use in complexes/buildings. Small enough to fit in to a majority of rooms. Tanky enough to actually take a significant beating like an LAV level of health. But bigger and slower then a heavy. Great for breaking camps, but easily countered by simple AV grenades or a swarm launcher.
Depending on how you fir them they could also potentially be Mobile CRU's. Or give active/passive buffs/debuffs to friendly/enemy players near them.
There's a lot of potential roles mechs could fill. The imagination is the limit.
Marston VC, STB Director
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james selim brownstein
NECROM0NGERS
353
|
Posted - 2016.04.24 05:06:00 -
[184] - Quote
Marston VC wrote:james selim brownstein wrote:Skihids wrote:james selim brownstein wrote:We need Mechs. What role does the mech fill that your powered suit and super weapons doesn't? If you can't come up with one, then your mech has to be balanced 1v1 with any drop suit and it becomes just another expensive drop suit. Great question... ask someone else. Anti Vehicle perhaps? Hop into a mech suit that is twice the size of your typical heavy, takes a bit more of punch, has large alpha weapons designed to fight tanks, but much less health then a typical vehicle, but also has the flexibility of a ground troop in the sense that it can still move through smaller buildings. Or maybe it could just be a type of vehicle that you use in complexes/buildings. Small enough to fit in to a majority of rooms. Tanky enough to actually take a significant beating like an LAV level of health. But bigger and slower then a heavy. Great for breaking camps, but easily countered by simple AV grenades or a swarm launcher. Depending on how you fir them they could also potentially be Mobile CRU's. Or give active/passive buffs/debuffs to friendly/enemy players near them. There's a lot of potential roles mechs could fill. The imagination is the limit. Thank you
n++Gòª¦¦¦¦-ç¦+¦+¦+¦+ WAITING FOR PROJECT NOVAGòñGöÇGöÇGöÇ
Gò¡Gê¬Gò«n+ên+¦n++n+¦n+ë
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Marston VC
SVER True Blood RUST415
1750
|
Posted - 2016.04.24 05:08:00 -
[185] - Quote
Skihids wrote:Vehicles did not fail in DUST because they weren't in right at the start. They failed because they had no job to do. They failed because they went in before the need for them arose, and that need was never created.
You didn't need the dropship because you never had to walk far enough that waiting for a pickup was worth your time.
You never NEEDED a tank because there was nothing a tank could do that infantry couldn't do. All anyone needed to do to win was kill infantry and hack points. Tanks couldn't even hack.
Since there was nothing to do but kill infantry vehciles defaulted to that role. Even the dropship got a gun glued to its nose and became the ADS. What do you get when you compete 1v1? You get balanced 1v1. Thus the great tank couldn't be any stronger than a single drop suit and it lost its essence. It simply became a lager, more expensive drop suit.
agree completely. Could you imagine maps being large enough to where its actually a viable role to have a permanent dropship pilot flying around and waiting for a pick up order to try and re-deploy troops across the battlefield? That would be really cool, and now that the game will be on PC theres a chance this game could be similar to planetside in terms of map size.
Marston VC, STB Director
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Skihids
Zumari Force Projection Caldari State
3650
|
Posted - 2016.04.24 05:11:00 -
[186] - Quote
DUST drop suits are one man tanks right now. CCP is going to have to come up with a special need to create a tank that carries the one man tanks inside.
That tank will have to have balance factors like required multi-crew or have some other drawbacks to keep one side from spawning one for every player and using it as a force multiplier. It needs a specific role that it can be tailored to at the expense of something else.
I can see true dropships that are fast and manuverable enough to avoid enemy fire, but don't have any effective offensive armament. Skilled pilots could insert troops or ferry them out of a captured facility to attack the next that is too far away to run to. Pilots would be a valued members of a PC Corp.
The drawback is that pilots would probably not be needed for pubs, but I'd rather see vehicles have important and balanced roles than have them forced in where they have no clear use "just because". |
ROMULUS H3X
research lab
1066
|
Posted - 2016.04.24 05:16:00 -
[187] - Quote
Awesome. I'm feeling some good vibes around this Project Nova. I'd like to sign up on some Biotic Active Module (aka BAM!) alpha testing when the stage is set.
-ROMULUS H3X, Research Lab Senior Test Subject
FORGE/FLAYLOCK/FISTS
PLASMA/PISTOL/PUNCH
ALL OF YOU PUNKS GET HUMILIATED AFTER LUNCH!
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Avallo Kantor
1126
|
Posted - 2016.04.24 06:17:00 -
[188] - Quote
A few questions in general:
1) Assuming many of us are interested in Project NOVA going past the Project phase, how do we, as the DUST community, show support? Many of us did not go to Fanfest, in no small part to us simply not knowing what sort of FPS content would be there, and not expecting anything actionable. However, I feel our community's feedback should still be able to be heard by CCP higher ups.
2) What is your current plans for progression in game? You have stated gaining the ability to get into more specialized suits, but will these suits be "specialized" in the current DUST sense of Assault and Logi suits completely removing the need for Basic suits, or do you see Non-specialized suits holding a role in the game as well beyond being "training suits"
Will equipment also have tiers, such as is currently the case with DUST, or will there only ever be one "tier level" of equipment?
3) Do you still plan to have some form of asset loss / money in game such that losing suits costs some form of currency that can be earned via matches.
4) The Project looks amazing. Any chance we can get hooked up with some concept art downloads for us to... savor?
"Mind Blown" - CCP Rattati
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Auris Lionesse
Kang Lo Directorate Gallente Federation
1355
|
Posted - 2016.04.24 06:17:00 -
[189] - Quote
I don't like the hud. The radial hp needs to come back like eve has.
It looks too much like a bf or cod hud now.
When will it be on ps4?
Don't vote for iron wolf saber.
Vote for someone who will help the community i.e. anyone else.
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Regis Blackbird
DUST University Ivy League
1281
|
Posted - 2016.04.24 06:39:00 -
[190] - Quote
There are some questions that none of the interviews have touched on (that I can find)
I understand (and support) this is not the initial focus, but it would be nice to know CCP's general thoughts on the following topics, and where they might be in the future roadmap?
- PVE (rouge drones etc): Something you can do in-beteen PVP matches to break it up a bit. - NPE Missions: Initial hook / mission that bring people in and teach them about New Eden?
You know, the things we have longed for forever in Dust514
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Vitoka79 from SVK
Dead Man's Game Preatoriani
118
|
Posted - 2016.04.24 07:13:00 -
[191] - Quote
All i hear is less MMO and more FPS.But we want a lot of both,right?Why should we play another FPS game when its not realy different from the rest?
Nobody dies on my watch
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Auris Lionesse
Kang Lo Directorate Gallente Federation
1356
|
Posted - 2016.04.24 07:22:00 -
[192] - Quote
Regis Blackbird wrote:There are some questions that none of the interviews have touched on (that I can find) I understand (and support) this is not the initial focus, but it would be nice to know CCP's general thoughts on the following topics, and where they might be in the future roadmap? - PVE (rouge drones etc): Something you can do in-beteen PVP matches to break it up a bit. - NPE Missions: Initial hook / mission that bring people in and teach them about New Eden? You know, the things we have longed for forever in Dust514
I saw pve mentioned briefly Ina destructood interview I believ but it sounds like they're starting in a lobby shooter and once they get small scale right. Good gun play, all the suits and stuff. They'll start expanding on the base, make maps bigger, different game modes or pve, and look at bigger scale.
Don't vote for iron wolf saber.
Vote for someone who will help the community i.e. anyone else.
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james selim brownstein
NECROM0NGERS
353
|
Posted - 2016.04.24 07:24:00 -
[193] - Quote
Auris Lionesse wrote:I don't like the hud. The radial hp needs to come back like eve has.
It looks too much like a bf or cod hud now.
I agree, the gui needs to be redesigned.
Auris Lionesse wrote:When will it be on ps4?
not anytime soon.
n++Gòª¦¦¦¦-ç¦+¦+¦+¦+ WAITING FOR PROJECT NOVAGòñGöÇGöÇGöÇ
Gò¡Gê¬Gò«n+ên+¦n++n+¦n+ë
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Sequal's Back
Dead Man's Game Preatoriani
2148
|
Posted - 2016.04.24 07:27:00 -
[194] - Quote
Thanks for that post! Hearing people whining for no reason was REALLY pissing me off. This is exactly what we always wanted : the core mechanics fixed, a more clear progression system, new gear and content. I really hope this will become a product !
The only thing you didn't mention, will there be vehicles (maybe I missed this question) ?
Shotgun shoots GREEEN :D
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Marston VC
SVER True Blood RUST415
1754
|
Posted - 2016.04.24 07:41:00 -
[195] - Quote
Vitoka79 from SVK wrote:All i hear is less MMO and more FPS.But we want a lot of both,right?Why should we play another FPS game when its not realy different from the rest?
http://massivelyop.com/2016/04/23/eve-fanfest-2016-project-nova-will-include-territorial-warfare-link-with-eve/
Read this new interview. The game is starting off by focusing on the FPS. But has the larger MMO aspects (planetary conquest) on its roadmap. The game is basically going to be exactly what everyone wanted dust to be from the start.
Marston VC, STB Director
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Marston VC
SVER True Blood RUST415
1754
|
Posted - 2016.04.24 07:43:00 -
[196] - Quote
Regis Blackbird wrote:There are some questions that none of the interviews have touched on (that I can find) I understand (and support) this is not the initial focus, but it would be nice to know CCP's general thoughts on the following topics, and where they might be in the future roadmap? - PVE (rouge drones etc): Something you can do in-beteen PVP matches to break it up a bit. - NPE Missions: Initial hook / mission that bring people in and teach them about New Eden? You know, the things we have longed for forever in Dust514
Before either of those things happen I want a playable alpha I can get my hands onto.
I think its a given that PVE will be looked into at the very least. But nothing they've said has indicated that either of those things are really a big focus (or even a focus at all) right now. On the other hand, They did say they want to focus on the NPE so perhaps something like a mission isn't completely out of the picture.
Marston VC, STB Director
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Marston VC
SVER True Blood RUST415
1754
|
Posted - 2016.04.24 07:51:00 -
[197] - Quote
Avallo Kantor wrote:A few questions in general:
1) Assuming many of us are interested in Project NOVA going past the Project phase, how do we, as the DUST community, show support? Many of us did not go to Fanfest, in no small part to us simply not knowing what sort of FPS content would be there, and not expecting anything actionable. However, I feel our community's feedback should still be able to be heard by CCP higher ups.
2) What is your current plans for progression in game? You have stated gaining the ability to get into more specialized suits, but will these suits be "specialized" in the current DUST sense of Assault and Logi suits completely removing the need for Basic suits, or do you see Non-specialized suits holding a role in the game as well beyond being "training suits"
Will equipment also have tiers, such as is currently the case with DUST, or will there only ever be one "tier level" of equipment?
3) Do you still plan to have some form of asset loss / money in game such that losing suits costs some form of currency that can be earned via matches.
4) The Project looks amazing. Any chance we can get hooked up with some concept art downloads for us to... savor?
1) Go to twitter here: https://twitter.com/HilmarVeigar and tweet to him you want the game to happen and that you'll pay for it. I've done it twice already. He's the CEO of CCP and he has the final say on weather the project gets green lit or not.
Otherwise just keep posting on the forums and provide positive feedback.
2.) Supposedly they want to offer us basic starter fit dropsuits/roles first, and once were ready, we can choose the more specialized racial varients and as we play these varients we become more proficient/unlock better stuff with them. Thats how they explained it anyway. Its probably something we would have to see to have a really clear picture of.
3.) http://massivelyop.com/2016/04/23/eve-fanfest-2016-project-nova-will-include-territorial-warfare-link-with-eve/ There will be risk/reward and I think the only way they truly could implement money into the game is if you lose money when you die. I'd be really surprised if they got rid of having to buy your dropsuits. This interview essentially says that NOVA as far as customization will be just as deep and complex as Dust.
Marston VC, STB Director
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Paulus Phen502
Predators Pack
122
|
Posted - 2016.04.24 08:00:00 -
[198] - Quote
For a game to only be 16 vs. 16 is a little insulting these days but your not the only game developers doing this. I think we should be to the point of 64 vs 64 especially on PC. It is a little more logical to consider a small squad like a special ops team or pirate raiders so that doesn't necessarily hurt immersion but I would put PVE elements such as turrets and automated defenses. I would have preferred we fight over one planet or citadel and have a real war than a small fight on one game. I also know a lot of people wanted a PVE area and a PVP area kinda like EVE with concord protecting high security space. If the game seems small or inconsequential I think it may not last. If modes are gonna be for types like a pub match one style will be dominate probably unless you need all 4 to level different aspects of your character. I would like to see you create an open world sandbox even if it's just one planet or citadel or maybe 1 citadel for each race. But, it needs to matter in the EVE universe to me to or else it's will be another small round based game I can play then a week later move on to something else. I think the truth is that the approach may have been backward and your need to make this first then make DUST like if you would have put out Valkarie years ago then made the huge expanse of EVE online next. Whatever, we never will know if it will even release until it does release, but, if "not legion" does come about I'm hoping it's more Planetside 2 or EVE than twitchy little COD or Battlefield. Remember if you build something great they will play it. If you build a copy of something else your gonna have to beat them at their own game to make money, and I'm not sure you can make a better Black Ops, but even if you could would people buy into it or just get the next BO4 or BF6 or something?
"There's no stoppin' what can't be stopped, no killin' what can't be killed," King Willie Predator II.
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Marston VC
SVER True Blood RUST415
1754
|
Posted - 2016.04.24 08:13:00 -
[199] - Quote
Paulus Phen502 wrote: For a game to only be 16 vs. 16 is a little insulting these days but your not the only game developers doing this. I think we should be to the point of 64 vs 64 especially on PC. It is a little more logical to consider a small squad like a special ops team or pirate raiders so that doesn't necessarily hurt immersion but I would put PVE elements such as turrets and automated defenses. I would have preferred we fight over one planet or citadel and have a real war than a small fight on one game. I also know a lot of people wanted a PVE area and a PVP area kinda like EVE with concord protecting high security space. If the game seems small or inconsequential I think it may not last. If modes are gonna be for types like a pub match one style will be dominate probably unless you need all 4 to level different aspects of your character. I would like to see you create an open world sandbox even if it's just one planet or citadel or maybe 1 citadel for each race. But, it needs to matter in the EVE universe to me to or else it's will be another small round based game I can play then a week later move on to something else. I think the truth is that the approach may have been backward and your need to make this first then make DUST like if you would have put out Valkarie years ago then made the huge expanse of EVE online next. Whatever, we never will know if it will even release until it does release, but, if "not legion" does come about I'm hoping it's more Planetside 2 or EVE than twitchy little COD or Battlefield. Remember if you build something great they will play it. If you build a copy of something else your gonna have to beat them at their own game to make money, and I'm not sure you can make a better Black Ops, but even if you could would people buy into it or just get the next BO4 or BF6 or something?
Mag had 128 vs 128. But the game was essentially 8 battles of 16 vs 16 happening at the same time if you think about it. Numbers aren't as important as execution. Im sure they'll increase the player limit eventually. But right now, when the maps are all going to be relatively small, 16 v 16 probably makes the most sense.
I mean, who knows, maybe it'll always be 16 v 16. But I think it would only be natural to increase player limit in the future when the bigger game modes come out.
Marston VC, STB Director
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Ghural
WarRavens Imperium Eden
474
|
Posted - 2016.04.24 08:14:00 -
[200] - Quote
Paulus Phen502 wrote: For a game to only be 16 vs. 16 is a little insulting these days
More players doesn't necessarily equal more fun. Small squads can encourage tighter tactics and team work, where as large player counts (Planetside 2) encourages zerg tactics which is far less interesting in my opinion.
I'd much rather play a game where individual players get an opportunity to shine, rather than just be another body for the meat grinder.
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Gaelon Thrace
Villore Sec Ops Gallente Federation
485
|
Posted - 2016.04.24 08:18:00 -
[201] - Quote
DeathwindRising wrote:My question is how does project nova feel overall compared to dust 514?
i understand that the parts considered "best" will transition over to prject nova in some form but id like to know about the design direction in mind.
three big things most players feel made dust 514 stand out was
1. fitting customization. building suits and vehicles for some people was the actual game for them.
2. risk/reward. the fact that you had to "pay" for your gear and that you gear was finite in quantity provided a real sense of ownership for players. when players died they felt an actual loss, and not just a drop in numerical statistics. a real sense of achievement could be felt for killing a player in expensive gear because you knew you made him lose something of value.
3. community. all of the chat channels helped build a community within dust 514. even better was these channels could be shared with eve online players. being able to communicate with each other independently of the match youre in was great as you werent disconnected from everyone else. ive been in a few corps that had dj's playing music for us lol
im not asking for carbon copies to be implemented, but i'd ask that you consider the impact of these things as they do really set the game apart from the others ++
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Gaelon Thrace
Villore Sec Ops Gallente Federation
485
|
Posted - 2016.04.24 08:41:00 -
[202] - Quote
Marston VC wrote:read this new interview: http://massivelyop.com/2016/04/23/eve-fanfest-2016-project-nova-will-include-territorial-warfare-link-with-eve/They aren't moving away from that level of potential customization. The man being interviewed here is very clear about that. They are simply making it so that a newbie wont have to worry about that level of complexity right away. There will be pre-fit options but also the ability to dive deeper into it if you choose to. Dont worry in the last question they asked at the bottom of the interview, they literally said that they plan to give us just as much option to customize as we do in dust. The pre fits are specifically meant to have a smoother new player experience. Thanks for sharing that link. It really clears up a lot and makes me very hopeful.
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Sylwester Dziewiecki
545
|
Posted - 2016.04.24 08:45:00 -
[203] - Quote
Marston VC wrote: People are so quick to forget things. Dust 514 in alpha had no vehicles, one map, one race of suits/weapons, even worse graphics, literally zero voice comms as a function, and believe it or not, felt worse in terms of controls. Compared to then and now the current dust is like heaven. The same will be true for project nova HOWEVER project nova's starting point is seemingly far better off then dusts starting point ever was.
Dust 514 Alpha were only avaible for CCP employes, and close Beta to with you are refering to had vehicles: https://youtu.be/LVZILONI45U?t=4m20s
This is Skirmish v1.0
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Cat Merc
Negative-Feedback. Negative-Feedback
19942
|
Posted - 2016.04.24 10:00:00 -
[204] - Quote
"We have strongly thought about a unique game mode for veterans thatGÇÖs a free for all last-man-standing thing, and in the EVE spirit IGÇÖd like for you to place a bet on yourself. We could have an entry fee to join to keep out the new players who shouldnGÇÖt be there and winner takes all GÇö that could be very cool."
My first, second, and third born - You can have them all.
Easy PC building guide
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Alena Asakura
Rogue Clones Yulai Federation
873
|
Posted - 2016.04.24 10:17:00 -
[205] - Quote
XxBlazikenxX wrote:What's the point of an MMO shooter if it can't even play the part of "shooter" right?
Rattati said specifically that they are focusing on making the gameplay as pristine as possible... then adding in MORE mmo elements. There is no point in an MMO shooter without the MMO! I'd rather have none at all than a shooter like everyone else has, but with no MMO.
And you can't add MMO after the fact. It needs to be designed in from the start, or the limitations of what you've designed will limit what you can do later. If you DO add MMO later, you have to redesign.
The only way they can add MMO later is if they actually design it in from the start, but somehow make it passive. Do you see CCP doing that? |
Alena Asakura
Rogue Clones Yulai Federation
873
|
Posted - 2016.04.24 10:20:00 -
[206] - Quote
Ghural wrote:I'm not sure about the generic race. Apart from determining starting skills your choice of race doesn't restrict you to only that races equipment. So picking a race when you start a character doesn't matter all that much if you ask me.
It could work as a kind of extended tutorial though. You start the game as "John Everyclone" and by completing the initial missions (thereby learning the basics of the game, being introduced to the races, and the different play styles available) you eventually come to the notice of the four empires who then invite you to enlist, thereby unlocking the next tier of missions/gamemodes/unlocks.
This just doesn't make sense to me. I like games that make sense. If you were really a clone in a "real" New Eden, you would have been "born" as a particular race, and initially trained in that race. So you should by pure logic, start with a particular race then train to diversify. |
Alena Asakura
Rogue Clones Yulai Federation
873
|
Posted - 2016.04.24 10:22:00 -
[207] - Quote
XxBlazikenxX wrote: What do you mean?
Read my last post. If this were a "real" New Eden we were talking about, we would start as one of the four races. We would be initially trained in that race's skills and diversify into the other races with training. It just doesn't make sense to start of "general" and then specialise.
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Arian Neo
Crux Special Tasks Group Gallente Federation
36
|
Posted - 2016.04.24 10:23:00 -
[208] - Quote
Yeah, yeah... Dust 514 was a good try on PS3 anyway but well it was PS3. I liked it.
So without big talk, 'cause the community does enough talking for me,... I'm in. ;)
Bring on the wrecking machine. Okay clones.
''Now you're a clone. With a heart of stone. Synthetic soul. Brainwashed and cold.'' Ash - Clones
I love that song. Take it for a nice upcoming trailer CCP. |
Alena Asakura
Rogue Clones Yulai Federation
873
|
Posted - 2016.04.24 10:36:00 -
[209] - Quote
Marston VC wrote:Varoth Drac wrote:Sounds great, thanks for sharing more info. Have you considered that scan range may be irrelevant with a precision falloff curve. If precision decreases with range there may be no need for an absolute scan range cut-off. Might simplify things.
I like the ideas posted. I'd be interested to hear more about suit customisation. How much exactly can be customised? http://massivelyop.com/2016/04/23/eve-fanfest-2016-project-nova-will-include-territorial-warfare-link-with-eve/This is a new interview. it answers pretty much all the negative thoughts people were having. Read the last question at the bottom of the page. Apparently, this game should have just as much customization as dust or at least close to it. It'll just be presented in a different way so that new players have an easier time. Sorry, I don't agree. This just doesn't make sense to me. I'd rather see people have limited choice by starting with one race, based on their choice of what race fits their own personal ethic or that of the character they are building. Then as they advance, they can train into the other races.
If they truly decide they want to actually START in a different race, they can just reset or restart a new character. What's being proposed is a move AWAY from EvE and its structure, in favour of making it "simpler" for new players, which I don't think it really does. |
Alena Asakura
Rogue Clones Yulai Federation
873
|
Posted - 2016.04.24 10:46:00 -
[210] - Quote
Heimdallr69 wrote:I sense much butthurt in this one..you don't like what you see? Go away and come back when it's to your liking..for now CCP will make everything smooth and we'll help them get it right..you can wait till the final product is ready That's the problem, though. There are those (like me) for whom if they go away, they aren't coming back. It's not a matter of waiting. CCP is shutting down the only thing that's guaranteed to keep the current players hanging around long enough for them to get the new game worth moving to. |
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Alena Asakura
Rogue Clones Yulai Federation
873
|
Posted - 2016.04.24 10:56:00 -
[211] - Quote
Mina Longstrike wrote:Aeon Amadi wrote:See you in Alpha, Mina Probably not, unless the design heads in a drastically different direction I'm really not all that interested... and with "expert" individuals like yourself gathering feedback (lol) I'm pretty sure it'll never go in that direction. Have fun with bland mediocrity Aeon. Oh come on. I don't like what I'm seeing either but I'm gonna have a look at it, anyway, because I want to see what they've done with it.
I still don't think it's going to be any good based on what I've seen here. People are saying things are going to be great and they are, for just another game. But I'm looking at criteria that are different from those of people who are just hopeful and want to see something good. There are things I would have to see from the start to give me faith that they are going to give us something I'll be happy with.
To make that judgement, I have to actually play it.... |
Alena Asakura
Rogue Clones Yulai Federation
873
|
Posted - 2016.04.24 11:00:00 -
[212] - Quote
One Eyed King wrote:@ Mina
What would be the point of vehicles if you only got 3 FPS?
What would be the point of vehicles if v/av weren't balanced, and you got blown to bits in half a second by swarms instantly losing more than a full battle's worth of ISK, or conversely being so overpowered that people don't actually want to play in game modes with vehicles, or people just don't want to play at all because they don't want to deal with it?
This is a FPS first and foremost. They already have essentially 2 vehicle focused games in EVE and Valkyrie. If and when vehicles and AV are added, wouldn't it be best if they are added to an FPS game that isn't a power point, isn't broken by bugs and glitches (just look at the LAV glitch), and fits within the overall game play so that playing vehicles feels rewarding without being unfair?
Whether or not the game goes from project to product, it seems obvious they have their priorities straight. What would be the point of anything at all if it doesn't have vehicles? I'm sure Mina is thinking something like that.
Why is it a FPS first and foremost? There is so much more they could do if they don't make it a FPS first and foremost. I know, they want to get the FPS side of it smooth and balanced first. But in doing so, they lose the people who are only interested in the vehicles....
I think you are seeing that they have the same priorities as you do. That doesn't mean they're right for everyone. |
Alena Asakura
Rogue Clones Yulai Federation
873
|
Posted - 2016.04.24 11:05:00 -
[213] - Quote
Mina Longstrike wrote:One Eyed King wrote:@ Mina
What would be the point of vehicles if you only got 3 FPS?
What would be the point of vehicles if v/av weren't balanced, and you got blown to bits in half a second by swarms instantly losing more than a full battle's worth of ISK, or conversely being so overpowered that people don't actually want to play in game modes with vehicles, or people just don't want to play at all because they don't want to deal with it?
This is a FPS first and foremost. They already have essentially 2 vehicle focused games in EVE and Valkyrie. If and when vehicles and AV are added, wouldn't it be best if they are added to an FPS game that isn't a power point, isn't broken by bugs and glitches (just look at the LAV glitch), and fits within the overall game play so that playing vehicles feels rewarding without being unfair?
Whether or not the game goes from project to product, it seems obvious they have their priorities straight. To me, vehicles were a large part of what made dust interesting, despite their overall poor implementation, lack of roles and general inability to do things - I have friends who saw casual dust gameplay of me flying a dropship and went "Holy ****, that's so different from other shooters - you can actually choose that as a role not a temporary powerup!". If they're integrated from the start all three of those can be addressed - they can be an important asset and intended feature. The later you add them the more you run the risk of them being overpowered or useless and without a meaningful role. I find that claiming dust to be a "FPS first and foremost" is somewhat dishonest, they had a lot of things that they wanted to try - and a lot of them were they to be embraced could actually make a great game, with meaningful multi-level gameplay. Stating that Nova should be a "FPS first and foremost" is IMO a bad idea because while it should have good FPS gameplay, it also gets rid of things that made dust unique and enjoyable. If you start at square zero with the idea that "I want this to be in a game, and I want it to be something that always has the potential to be useful", you can start with balance in mind. Neither eve nor valkyrie are what I'm looking in terms of "vehicle gameplay", because one is a glorified naval spreadsheet sim (that I have played since somewhere around 2007 and let my sub lapse multiple times), and the other is a fighter-jet game (with rather expensive peripherals requried). Dust provided combined arms (not well, but it did provide it). Integration of everything from the start is the only way to make sure it's right by the end. Even if they don't have vehicles right at the start, they have to at least plan for them.
Same with the EvE link and MMO aspects I'm always on about. They have to be designed in from the start because they are too fundamental to the design if they are going to exist at all. |
Alena Asakura
Rogue Clones Yulai Federation
873
|
Posted - 2016.04.24 11:12:00 -
[214] - Quote
Marston VC wrote:Mina Longstrike wrote:Aeon Amadi wrote:See you in Alpha, Mina Probably not, unless the design heads in a drastically different direction I'm really not all that interested... and with "expert" individuals like yourself gathering feedback (lol) I'm pretty sure it'll never go in that direction. Have fun with bland mediocrity Aeon. I get where your coming from. But I really think you should be a little more optimistic. The new interviews coming out say that they fully intend for there to be planetary conquest with vehicles. The only caveat is that before they get to the "grand" ideas they want to make sure the game has a solid "foundation" to work off of. Think about it. How many times did you call in a tank for the drop ship to clip into a building and have it blow up? Or maybe you got a tank called in but your game hard froze because of performance issues. Or maybe you just couldn't get a good shot off because of how low the FPS were or maybe the graphics were so bad that your eyes started bleeding and couldn't see things perfectly. These were all issues that plagued dust. I think its good of CCP to say "lets get the core done right first then add on more complex things" The core being game stability, fluidity, and first person shooter mechanics. This is a FPS after all. Then naturally if they want the game to gain any sort of identity they will add vehicle combat, planetary conquest, capital ship sieges and eve/nova links. Its kind of a necessity for them to do that in order for the game to be successful. I really believe the only thing CCP has done wrong with nova so far was how they went about announcing it. They bungled the announcement. But the interviews that have come out since then have really redeemed them in my opinion. And once again, we have someone saying:Quote:This is a FPS after all. Is this some sort of mantra? No, it's not a FPS, it's much, much more than that. There are plenty of FPSs out there that you can play if that's all you want. It's all the things CCP is now leaving out that made Dust unique and set it aside from other "FPSs". |
Alena Asakura
Rogue Clones Yulai Federation
873
|
Posted - 2016.04.24 11:19:00 -
[215] - Quote
Skihids wrote:As I've said so many times, vehicles need solid roles distinct from that of infantry. Those roles won't exist on the small maps CCP is starting out with. They will likely arrive when we see the large open maps and those look like they will come in when PC is added back.
The worst thing CCP could do is to throw in vehciles with nothing for them to do except compete with suits for infantry kills. That is what made them impossible to balance in DUST. Once game play gets more sophisticated those vehicle roles will emerge and CCP can build vehciles to match the those roles.
I suspect one of the first roles would be for a proper dropship to ferry troops across the large maps of planetary conquest. Troop transport was easily handled by running and drop uplinks in small DUST maps, killing the main role of the dropship right out of the gate. That's why CCPBlam created the ADS.
The need for a given vehicle MUST be in the game before the vehicle is implemented or we will repeat all the mistakes of DUST. Vehicles, like MMO and EvE link have to be planned for and designed in from the start. They don't have to exist at the start, just be catered for.
But if they aren't there from the start, the people who want them will probably not hang around until they're actually there. Those people would rather have seen Dust continue in some form on a ported platform such as PS4.
Again, the solution to this would have been to just keep Dust going. The decision to close down Dust was likely to force people to play the new game so they didn't have to keep them both going. |
Sylwester Dziewiecki
545
|
Posted - 2016.04.24 11:19:00 -
[216] - Quote
Alena Asakura wrote:XxBlazikenxX wrote: What do you mean?
Read my last post. If this were a "real" New Eden we were talking about, we would start as one of the four races. We would be initially trained in that race's skills and diversify into the other races with training. It just doesn't make sense to start of "general" and then specialise. I suggest you to read game lore(https://dust514.com/media/fiction/).
This is Skirmish v1.0
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Alena Asakura
Rogue Clones Yulai Federation
873
|
Posted - 2016.04.24 11:21:00 -
[217] - Quote
Skihids wrote:As an aside, why do we even need to chose a race? We all inhabit generic clones that don't have racial characteristics after all. Yes we can choose racial tech, but we aren't bound by one of those either. We need to choose a race because all the races have their own pros and cons and you need to decide which race gives you the best mix of those for your character. This idea was watered down in Dust by letting you mix and match any suit with any weapon, thus making the choice of race irrelevant. |
Alena Asakura
Rogue Clones Yulai Federation
873
|
Posted - 2016.04.24 11:22:00 -
[218] - Quote
Double post. |
Alena Asakura
Rogue Clones Yulai Federation
873
|
Posted - 2016.04.24 11:26:00 -
[219] - Quote
Sylwester Dziewiecki wrote:Alena Asakura wrote:XxBlazikenxX wrote: What do you mean?
Read my last post. If this were a "real" New Eden we were talking about, we would start as one of the four races. We would be initially trained in that race's skills and diversify into the other races with training. It just doesn't make sense to start of "general" and then specialise. I suggest you to read game lore(https://dust514.com/media/fiction/). What cr@p!!
Do you really believe that? Just because someone wrote it, that doesn't make it real, or right. It doesn't make sense. In the New Eden universe, people have one of 5 races, the Jovians being the extra one. We're not talking about the clones, here, but the people themselves. It's ridiculous to have "generic" people. Yes, generic clones make some sort of sense, but the people that inhabit them are certainly not going to be "generic". |
ResistanceGTA
D.A.R.K L.E.G.I.O.N
1775
|
Posted - 2016.04.24 11:50:00 -
[220] - Quote
I'm not watching any videos of anything (I'm not getting a PC, I have too much real world stuff to act like I can play a game that may one day come out..) to get excited for something, but Rattati has worried me. The game sounds like more of the same that's already out there, not something unique.
I like the how the roles sound, I just hear too much CoD, BF, etc. in there. The lack of vehicles (from what I've gathered), that's the one that makes me upset. I miss my Python as is; vehicles need to be implemented and balanced and have a true purpose this go around.
If you find an issue and I stumble upon your thread, I will do my darnedest to get the issue known.
Also, Raptors...
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DUST Fiend
18210
|
Posted - 2016.04.24 11:55:00 -
[221] - Quote
I'll just have to do my best to wait and see how things unfold. In general I'm disappointed with the lack of commitment or drive to bring the initial idea to fruition (I base this assumption around the seeming lack of devs still on the DUST / Nova team, Hilmars reluctance to speak about it as usual, and even mentioning in interviews that this project could still possibly get canned). For me the idea of moving to PC was always to attain that goal, instead it seems that a PS4 Neo port is their target, which is good for a lot of people.
It's just sad to know that the dream is still hidden behind a mountain of Soon TM and I guess I'm just burnt out.
Sorry for my rant, I'm sure you'll all do fine o7
My brain is a dead hamster on an ever turning wheel.
Feed me.
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DeathwindRising
Second-Nature Shadow of Dust
1432
|
Posted - 2016.04.24 12:37:00 -
[222] - Quote
Alena Asakura wrote:XxBlazikenxX wrote:What's the point of an MMO shooter if it can't even play the part of "shooter" right?
Rattati said specifically that they are focusing on making the gameplay as pristine as possible... then adding in MORE mmo elements. There is no point in an MMO shooter without the MMO! I'd rather have none at all than a shooter like everyone else has, but with no MMO. And you can't add MMO after the fact. It needs to be designed in from the start, or the limitations of what you've designed will limit what you can do later. If you DO add MMO later, you have to redesign. The only way they can add MMO later is if they actually design it in from the start, but somehow make it passive. Do you see CCP doing that?
its not an MMO first of all. its flatout a lobby shooter.
they intend to add stuff later on that could make it feel more like a MMO.
chat channels, merc quarters, pre match warbarge... maybe a whole ship for your corp mates to walk around in. none of that actually require them to redesign game mechanics.
im not sure if you could even call dust an MMO really. if you took out the things i mentioned... youd basically have project nova |
Lex DOCIEL
Mikramurka Shock Troop Minmatar Republic
172
|
Posted - 2016.04.24 12:40:00 -
[223] - Quote
Ghural wrote:I was thinking about ways that they could help immerse the player in the universe of EVE and help them feel like they are in a living universe in which stuff is happening all the time. I also think it's important for Nova and EVE players to be aware of each other in the game.
It strikes me that there are plenty of opportunities for an EVE/Nova connection that would help to do this.
For example.
Drifter and Sansha incursions. PVE matches that occur in the same systems that are currently experiencing incursions in EVE. Completion of these matches goes towards repelling the invasion in both games. A structure appears in EVE that EVE players can interact with to help Nova players. Perhaps EVE players can shoot it to momentarily disrupt the AI within the structure. Perhaps Nova players can blow something up to cause some of the AI in EVE to blow up, or to cause a valuable faction ship to appear, or to weaken a target structure.
Scope new items The Scope news video that currently appears in EVE's captains quarters could also be used in the quarters of Nova players to expose players to the events in both games.
OR, some good old PvE appears in the middle of a PvP match. That could be a complete mess, that would be fun, AND that would actually make sense that a rogue nation take advantage of two opponents worn out by the fight.
THIS is what I call incursion x)
Proud player of the most strategic and addictive massively-multiplayer FPS in the world.
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Lex DOCIEL
Mikramurka Shock Troop Minmatar Republic
172
|
Posted - 2016.04.24 12:43:00 -
[224] - Quote
Joseph Ridgeson wrote:Shaun Iwairo wrote:I believe we'll have most of the freedom that Dust offered. Source is: You'll be able to access a variety of classes, right now there are "eight or so," without having to level up to get workable equipment. Then, as you begin to "invest into" these classes, you'll be able to mix and match weapons and abilities.It's not clear whether 'mix and match' means from within the same class, or from things you've unlocked generally. But I think it's fairly safe to assume that we'll still have the freedom to go speedy, tanky, glass cannon, qcq, long range, etc. I have no problem with the notion that "DUST has classes" because each suit does different things. Sure, you could put a cloak of a Sentinel but it isn't going to do you any good and Commando is simply not going to be doing any kind of support without equipment. But if the classes mean something akin to Titanfall, where it is "hmm, do I want this ability to jump higher, run faster, or run longer?" rather than "I have 5 high slots; what can I do with 'em?", I think that is disappointing. Now, perhaps Rattati is talking to the press in a way that allows people who have never played DUST or EVE to understand how the 'classes' work without going into fittings. "We have 32 classes from small fast guys to big heavy guys with machine guns" is a lot easier to understand than "well, first you choose your chassis, then you choose your weapon, and then you put in your accessories into each slot that increases your effectiveness of the battle, but only after you have the correct training and you guys are lost now, huh?" I am still cautiously optimistic but it seems like Rattati is so carefully tiptoeing around this. I have experience from Blizzard's Overwatch that the devs can just not be expecting a question so early into the game. People were asking "is there going to be a cash shop for buying new Heroes?" because people were afraid that you would have to unlock each one. With a game designed around evolving to the match, having to unlock each Hero puts a huge disadvantage on your team if they don't have the right counters/picks. The leader dev said "we have no plans at the moment for a hero shop, at least not at launch." People lost their minds because suddenly a game that you pay 40 dollars for doesn't have the content you need to actually play. The devs eventually clarified that "no, we are not selling heroes or maps. That is all included" and explained that the reason for the weird choice of wording is that, simply, "we were not expecting ANYONE to ask us how we were going to go about selling the game. We are barely looking into starting beta and people are already asking us about the store? We were caught off-guard." We can only wait and see.
My only fear is that Nova becomes another sort of MOBA-FPS. That would be a catastrophe.
Because the hero stuff allow almost no customization in the end. And as you say, you will not pick a class because you like it, but to counter pick / or to synergized with some other specific picks, which if really boring. And picking up different equipment (power) to add some "randomness" in the encounter would be of the worse effect.
And this is just a player point of view, I don't mention the fact that bigger companies are on the market already (Paragon, Overwatch, Battleborn, just to name a few).
Proud player of the most strategic and addictive massively-multiplayer FPS in the world.
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Alena Asakura
Rogue Clones Yulai Federation
873
|
Posted - 2016.04.24 12:44:00 -
[225] - Quote
DeathwindRising wrote: its not an MMO first of all. its flatout a lobby shooter.
they intend to add stuff later on that could make it feel more like a MMO.
And that's the problem. |
Sylwester Dziewiecki
545
|
Posted - 2016.04.24 12:55:00 -
[226] - Quote
Alena Asakura wrote:Sylwester Dziewiecki wrote:Alena Asakura wrote:XxBlazikenxX wrote: What do you mean?
Read my last post. If this were a "real" New Eden we were talking about, we would start as one of the four races. We would be initially trained in that race's skills and diversify into the other races with training. It just doesn't make sense to start of "general" and then specialise. I suggest you to read game lore(https://dust514.com/media/fiction/). What cr@p!! Do you really believe that? Just because someone wrote it, that doesn't make it real, or right. It doesn't make sense. In the New Eden universe, people have one of 5 races, the Jovians being the extra one. We're not talking about the clones, here, but the people themselves. It's ridiculous to have "generic" people. Yes, generic clones make some sort of sense, but the people that inhabit them are certainly not going to be "generic". "Do you really believe that? Just because someone wrote it, that doesn't make it real, or right. It doesn't make sense." it made me laugh.
In New Eden we also have piracy, slavery, mercenary, traitors and all other colors of rainbow. Just because some born as Amarr it do not mean that He will fight Gallent and Minmatar for entire life.
Setting aside the lore aspects, generic clone/class/roles or whatever it will be I think it is good idea, because it is like replacing H/M/L basic racial suits in dust(12 suits + God know how many militia bpo suits) with 3 suits that serve same purpose.
This is Skirmish v1.0
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byte modal
671
|
Posted - 2016.04.24 13:51:00 -
[227] - Quote
Alena Asakura wrote:XxBlazikenxX wrote:What's the point of an MMO shooter if it can't even play the part of "shooter" right?
Rattati said specifically that they are focusing on making the gameplay as pristine as possible... then adding in MORE mmo elements. There is no point in an MMO shooter without the MMO! I'd rather have none at all than a shooter like everyone else has, but with no MMO. And you can't add MMO after the fact. It needs to be designed in from the start, or the limitations of what you've designed will limit what you can do later. If you DO add MMO later, you have to redesign. The only way they can add MMO later is if they actually design it in from the start, but somehow make it passive. Do you see CCP doing that?
Not for nothing, but im not sure the phrase "focus on" exactly translates to not considerate of other future development.
You're still assuming so much more than what the evidence suggests. Were you in preproduction meetings? Have you reviewed their timeline or milestone objectives? Have you sat with any developer to QC their code to see what is or is not being planned for?
People were all hot n bothered jumping to short-sighted and irrational conclusions based off a gameplay sequence and the brief uninterested ramblings of someone who probably knows nothing about the game to begin with except for a few superficial bullet points. I know MY boss is an idiot. More so when he tries to pitch projects he is ignorant of. But that's another topic.
Point: they were wrong.
Also, it's not a game. You never demo a sample just to test ideas and working blocks? Once or twice, we've prototyped a scaled back version of something just to test the logic and stability on it's own before translating those discovers to a larger scale.
Perspective helps. That and not assuming. Assuming is bad. mmmk?
kitten bacon taco (nom)
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byte modal
671
|
Posted - 2016.04.24 13:56:00 -
[228] - Quote
Alena Asakura wrote:DeathwindRising wrote: its not an MMO first of all. its flatout a lobby shooter.
they intend to add stuff later on that could make it feel more like a MMO.
And that's the problem.
It's not a problem. It doesn't exist yet. Your concern is valid as a hypothetical. Don't define your assumption as fact. This argument is pointless really because it was a tech demo. Not a release. Not a beta. Not an alpha. Nothing exists to draw your lines against yet so why hard line negative what-ifs?
kitten bacon taco (nom)
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Skihids
Zumari Force Projection Caldari State
3653
|
Posted - 2016.04.24 14:48:00 -
[229] - Quote
What have we been complaining about in DUST for years now? The base gameplay mechanics! We ask, "What's the point of this EVE connection if I can't shoot? Why can't I step up onto that low curb in my heavy suit? Why am I still getting stuck on this damn hill???"
So CCP says, "OK, we are learning from our mistakes in DUST and we will fix that in the next go-around. We will focus on game play as our first priority before doing anything else. We will start with small maps and few distractions so we can get it right."
Then we freak out and assume that "start with" means "forever reduced to".
If you've ever been on a large project you know you have to start somewhere. I think they are starting in a very good place. Get the core mechanics working butter smooth so they don't detract from the experience as you build it out.
Yes they need to keep everything else in mind as they plan, but I haven't seen anything that indicates that they aren't. |
Cat Merc
Negative-Feedback. Negative-Feedback
19947
|
Posted - 2016.04.24 14:54:00 -
[230] - Quote
I made something to make sure I don't forget how to gif
Easy PC building guide
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
3177
|
Posted - 2016.04.24 14:54:00 -
[231] - Quote
Skihids wrote:Vehicles did not fail in DUST because they weren't in right at the start. They failed because they had no job to do. They failed because they went in before the need for them arose, and that need was never created.
You didn't need the dropship because you never had to walk far enough that waiting for a pickup was worth your time.
You never NEEDED a tank because there was nothing a tank could do that infantry couldn't do. All anyone needed to do to win was kill infantry and hack points. Tanks couldn't even hack.
Since there was nothing to do but kill infantry vehciles defaulted to that role. Even the dropship got a gun glued to its nose and became the ADS. What do you get when you compete 1v1? You get balanced 1v1. Thus the great tank couldn't be any stronger than a single drop suit and it lost its essence. It simply became a lager, more expensive drop suit.
Agree with this 100%.
Want to add that, valid roles aside, CCP never developed a consistent vehicle philosophy: it was a hybrid bucket-of-ehp/dynamic tanking model for the vehicles, but basic bucket-of-ehp counter-attack modes for AV infantry. It was doomed to fail, frustrating both vehicle pilots and AV infantry because of the fundamental disconnect in what variables controlled engagements(i.e primarily dynamic variables for vehicles vs. primarily static variables for infantry).
PSN: RationalSpark
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Iron Wolf Saber
Den of Swords
20004
|
Posted - 2016.04.24 15:07:00 -
[232] - Quote
Skihids wrote:What have we been complaining about in DUST for years now? The base gameplay mechanics! We ask, "What's the point of this EVE connection if I can't shoot? Why can't I step up onto that low curb in my heavy suit? Why am I still getting stuck on this damn hill???"
So CCP says, "OK, we are learning from our mistakes in DUST and we will fix that in the next go-around. We will focus on game play as our first priority before doing anything else. We will start with small maps and few distractions so we can get it right."
Then we freak out and assume that "start with" means "forever reduced to".
If you've ever been on a large project you know you have to start somewhere. I think they are starting in a very good place. Get the core mechanics working butter smooth so they don't detract from the experience as you build it out.
Yes they need to keep everything else in mind as they plan, but I haven't seen anything that indicates that they aren't.
Yes I fully agree.
What is this called?
Something houses or very large buildings sit on. That if you make it bad you're going have them fall over or apart.
Whats that word again...
Ahh Foundation!
Former CPM 0, CPM 1
Omni-Soldier, Forum Warrior
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Skihids
Zumari Force Projection Caldari State
3655
|
Posted - 2016.04.24 15:14:00 -
[233] - Quote
Vrain Matari wrote:Skihids wrote:Vehicles did not fail in DUST because they weren't in right at the start. They failed because they had no job to do. They failed because they went in before the need for them arose, and that need was never created.
You didn't need the dropship because you never had to walk far enough that waiting for a pickup was worth your time.
You never NEEDED a tank because there was nothing a tank could do that infantry couldn't do. All anyone needed to do to win was kill infantry and hack points. Tanks couldn't even hack.
Since there was nothing to do but kill infantry vehciles defaulted to that role. Even the dropship got a gun glued to its nose and became the ADS. What do you get when you compete 1v1? You get balanced 1v1. Thus the great tank couldn't be any stronger than a single drop suit and it lost its essence. It simply became a lager, more expensive drop suit.
Agree with this 100%. Want to add that, valid roles aside, CCP never developed a consistent vehicle philosophy: it was a hybrid bucket-of-ehp/dynamic tanking model for the vehicles, but basic bucket-of-ehp counter-attack modes for AV infantry. It was doomed to fail, frustrating both vehicle pilots and AV infantry because of the fundamental disconnect in what variables controlled engagements(i.e primarily dynamic variables for vehicles vs. primarily static variables for infantry).
That occurred in large part due to the lack of distinct roles. Vehicles were nothing but large suits that could carry other suits inside. What they needed was Rock/Paper/Scissors. Tanks can blow holes in facility walls so that troops can get inside. They are unsuited to hunting infantry, but they are good at taking out other tanks. If you separate the tank's role from the infantry role each can be powerful in their own right without having to directly compete. Direct competition in role sharing is the root cause of all the pain.
That goes for infantry too. If a forge gun can blow a hole in a fortification wall you don't need a tank to do it.
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Takahiro Kashuken
Red Star.
4725
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Posted - 2016.04.24 15:24:00 -
[234] - Quote
CCP Rattati wrote:A couple of clarifications It's a project, not a product. There are no guarantees that this is becomes a ccp game. Fanfest 2016 is a stepping stone for us like Valkyrie and Gunjack and prior Fanfests. That's a bit intimidating. Good that the response is quite positive in the Mission Debrief room where we have personally talked to the hundreds of players who tried it. It's obviously 16v16, 6v6 for demo purposes Obviously there is risk/reward, progression and customization, but no offense, not a carbon copy of the way it was in dust 514. 3 Classes (HEavy Support, Main Frontline, Light Recon) each of which branches into Vanguard/Sentinel, ASsault/Support, Sharpshooter/Infiltrator. Each of these 6 roles will branch into themed Faction Role Specializations (Amarr Sentinel = Templar) for a total of 32. We are using feedback from 3 years of dust, fix the performance and the shooting mechanics. It's interesting to see the sentiment change over night. You should probably know by now that we have plenty of ambition, just want to do the right things in the right order. An example of gameplay that we took the opportunity to fix on the way, basically just describing what we have at Fanfest, not what may come in the future. There is now a Scan range circle on your minimap, its width is your scan range, and it's precision is a fall off curve, so ewar is no longer binary. We also have dynamic scan profiles, crouching lowers, sprinting and firing raises We also fixed all the FOV/tags/cloak overlaps, f.e.x there is no tag on your head, regardless of scanned status when cloaked Double jump is enabled by a Gear called Jump Jets In this build we have active infantry modules, but we will refer to them all as equipment. Plan is for way more play/counterplay with active reps/hardening/dmg mods so fights are less predictable. These mods will have cooldowns and icons on the HUD, familiar to vehicle users from dust Grenades are equipment, you can toggle to them on the equipment to cook them or quick throw using G Some VFX that may be lost in the frantic hands of players not familiar with dust You can see the 5 states of shield on your glove, shield idle, shield shatter, shield starts to recharge, shield pulse and shield 100% filled, pretty nifty (also in third person) Sniper has double zoom, and a delayed accuracy mode (no quick scoping) Gatling Gun only has invert spread when zooming, making the two view modes completely different, allowing for pin point accuracy at mid to long range, full mayhem with hipfire at short to mid. Overheat bar circles the lower right quadrant of the reticule. There is a 3d hit indication arrow replacing the red edge effect, so the shield/armor post process now works as a 2d indicator, for additional situational awareness. Smart deploy now uses all Uplinks on the map /player, CRU, etc and tries to put you close to battle based on friends and enemies with the back as a last resort, it works quite well to put you near the action. You can also pick your location on the TacMAP You see the role icon of the loadout you are aiming at (f.ex. if you are not sure if its a vanguard or a sentinel at long range) There is probably some more stuff that I am forgetting. Gotta head back to Harpa.
Project, topkek it may even get cancelled before it even gets going and by the look of Hilmars face he doesnt seem too happy and mentioned about now not waiting to axe something if its shite.
16v16 on PC, should be aiming higher when on a better platform.
Progression should be like it was with skillbooks and SP, i even prefer the EVE way using time and skill queue and customization should be just like EVE.
32? i had more than 32 for my vehicles.
Increasing the performance is nice but if the overall gameplay is shite then its shite, looks at MGO3.
Jump jets, we want the cod audience then?
Infantry now get active modules while vehicles kept losing all theres, not expecting vehicles to come back at all.
CCP Rattati - "One giant vehicle nerf with more power to AV", you have got to be kidding...''
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Tau Lai
Seituoda Taskforce Command Caldari State
184
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Posted - 2016.04.24 15:27:00 -
[235] - Quote
Dear Rattati
No offense, but you look to me like the most perfectionist person in the world. And that is not as good as you may think.
During the two years since the 2014 Fanfest, I have moved to Dubai, finished two massive civil infrastructures valued each one in more than 200M $, and I still don't have my fps to play with.
You don't need to travel far away to take a proper videogame development example. EVE Online. I am one of those people who flew across New Eden back in 2003, when the space was QUITE empty.
Launch the game. It is ******* great and glitches are funny! Any bug or improvement can be done later on. This is my humble advise.
Dust 514 was probably (quake alarm!) the best fps ever in the human world. Your team is doing really great. It is obvious for us, the community, that Nova or whatever you call it, will be the best as well. Just finish a working version and let us play.
Particularly, if I have to wait another year more, I will consider the game as a fail even if I enjoy playing it. That is how I feel. Three years programming a game following a ready-base like Dust 514 is absolutely unacceptable.
Keep the good work and stop having so many fears. Project Nova looks amazing.
PS: If there is any Dev slowing or stopping the release of the game I only have one thing to say to them: Oh my dear lord sniper scraps metal hugs!!!
Signature image goes here
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
3177
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Posted - 2016.04.24 15:29:00 -
[236] - Quote
Skihids wrote:What have we been complaining about in DUST for years now? The base gameplay mechanics! We ask, "What's the point of this EVE connection if I can't shoot? Why can't I step up onto that low curb in my heavy suit? Why am I still getting stuck on this damn hill???"
So CCP says, "OK, we are learning from our mistakes in DUST and we will fix that in the next go-around. We will focus on game play as our first priority before doing anything else. We will start with small maps and few distractions so we can get it right."
Then we freak out and assume that "start with" means "forever reduced to".
If you've ever been on a large project you know you have to start somewhere. I think they are starting in a very good place. Get the core mechanics working butter smooth so they don't detract from the experience as you build it out.
Yes they need to keep everything else in mind as they plan, but I haven't seen anything that indicates that they aren't. Tbh, if the nova team had focussed on anything other than core fps mechanics i would have dismissed the project out of hand and petitioned Hilmar to kill it early.
Vehicle gameplay is important to a New Eden fps in the long run, but there's nothing magic about adding it later, and this time we will have test servers. Vehicles have to be defined around the capabilities of infantry, and infantry capabilities start with core mechanics.
Metacritic showed us and CCP that core fps mechanics were a major and almost instant turn off for over 70%of reviewers, and ccp has indicated that the same was true in their own testing/polls.
Imo, the devteam's prioritization and decision-making on Nova has been flawless so far - it's easy to get the wrong idea re: loss of player control/COD clone/dumbing down, etc., but when you read all the articles and watch all the interview it's obvious that Rattati wants the same things we do(that doesn't mean we've forgotten the warbarge damage bonus, buddy ;) - what we're seeing here are the necessary first steps for building solid foundations for the game that will allow us to have all those cool New Eden toys in the future.
PSN: RationalSpark
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Marston VC
SVER True Blood RUST415
1760
|
Posted - 2016.04.24 15:37:00 -
[237] - Quote
Alena Asakura wrote:XxBlazikenxX wrote: What do you mean?
Read my last post. If this were a "real" New Eden we were talking about, we would start as one of the four races. We would be initially trained in that race's skills and diversify into the other races with training. It just doesn't make sense to start of "general" and then specialise.
In new Eden there are far more then just the four races. And let's be more clear, they are more factions then races, everyone just calls them races. For starters, there is the Jovian faction, and like 8 different pirate factions. The sisters of eve. And concord. The last two groups are neutral groups that exist everywhere in new Eden. So no, you don't have to be born as a clone held back as one of the four races.
In all likelihood, the "starter race" they're talking about will probably be concord
Marston VC, STB Director
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Marston VC
SVER True Blood RUST415
1762
|
Posted - 2016.04.24 15:49:00 -
[238] - Quote
Alena Asakura wrote:Marston VC wrote:Varoth Drac wrote:Sounds great, thanks for sharing more info. Have you considered that scan range may be irrelevant with a precision falloff curve. If precision decreases with range there may be no need for an absolute scan range cut-off. Might simplify things.
I like the ideas posted. I'd be interested to hear more about suit customisation. How much exactly can be customised? http://massivelyop.com/2016/04/23/eve-fanfest-2016-project-nova-will-include-territorial-warfare-link-with-eve/This is a new interview. it answers pretty much all the negative thoughts people were having. Read the last question at the bottom of the page. Apparently, this game should have just as much customization as dust or at least close to it. It'll just be presented in a different way so that new players have an easier time. Sorry, I don't agree. This just doesn't make sense to me. I'd rather see people have limited choice by starting with one race, based on their choice of what race fits their own personal ethic or that of the character they are building. Then as they advance, they can train into the other races. If they truly decide they want to actually START in a different race, they can just reset or restart a new character. What's being proposed is a move AWAY from EvE and its structure, in favour of making it "simpler" for new players, which I don't think it really does.
What your talking about is already too complicated for newer players to understand. Nobody coming into the game new without playing eve or dust before is going to understand the significance of what it means to be each race. No new player looks at caldari and says "ah they must be the speedy shield tanked race". If you have that type of system in place at the start, right away your setting up newbies to fail because there going to make choices they don't fully understand the consequences of. And let's be real here, it's unrealistic to ask a new player who just started the game to just completely start over their character because they found out they don't like it. You understand that dust only had like 1-2k active players by the end of it right?
Besides. All of this is a moot point anyway. What your talking about will already exist in game after you create your character. If you want an amar based character, you'll drop your generic suits and start playing exclusively in amar suits and start specializing in your own way. There's literally no difference. The only reason the starter race will exist is to keep it simple for newbros, but like my link said, the game should be just as customizable as dust
Marston VC, STB Director
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Jadek Menaheim
Incorruptibles
8573
|
Posted - 2016.04.24 15:57:00 -
[239] - Quote
As we're fighting on spaceships and asteroids, any word on how low gravity mechanics are being handled?
Dust 514 Market Trello. The essential resource for trading in Dust.
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Marston VC
SVER True Blood RUST415
1762
|
Posted - 2016.04.24 16:03:00 -
[240] - Quote
Alena Asakura wrote:Mina Longstrike wrote:One Eyed King wrote:@ Mina
What would be the point of vehicles if you only got 3 FPS?
What would be the point of vehicles if v/av weren't balanced, and you got blown to bits in half a second by swarms instantly losing more than a full battle's worth of ISK, or conversely being so overpowered that people don't actually want to play in game modes with vehicles, or people just don't want to play at all because they don't want to deal with it?
This is a FPS first and foremost. They already have essentially 2 vehicle focused games in EVE and Valkyrie. If and when vehicles and AV are added, wouldn't it be best if they are added to an FPS game that isn't a power point, isn't broken by bugs and glitches (just look at the LAV glitch), and fits within the overall game play so that playing vehicles feels rewarding without being unfair?
Whether or not the game goes from project to product, it seems obvious they have their priorities straight. To me, vehicles were a large part of what made dust interesting, despite their overall poor implementation, lack of roles and general inability to do things - I have friends who saw casual dust gameplay of me flying a dropship and went "Holy ****, that's so different from other shooters - you can actually choose that as a role not a temporary powerup!". If they're integrated from the start all three of those can be addressed - they can be an important asset and intended feature. The later you add them the more you run the risk of them being overpowered or useless and without a meaningful role. I find that claiming dust to be a "FPS first and foremost" is somewhat dishonest, they had a lot of things that they wanted to try - and a lot of them were they to be embraced could actually make a great game, with meaningful multi-level gameplay. Stating that Nova should be a "FPS first and foremost" is IMO a bad idea because while it should have good FPS gameplay, it also gets rid of things that made dust unique and enjoyable. If you start at square zero with the idea that "I want this to be in a game, and I want it to be something that always has the potential to be useful", you can start with balance in mind. Neither eve nor valkyrie are what I'm looking in terms of "vehicle gameplay", because one is a glorified naval spreadsheet sim (that I have played since somewhere around 2007 and let my sub lapse multiple times), and the other is a fighter-jet game (with rather expensive peripherals requried). Dust provided combined arms (not well, but it did provide it). Integration of everything from the start is the only way to make sure it's right by the end. Even if they don't have vehicles right at the start, they have to at least plan for them. Same with the EvE link and MMO aspects I'm always on about. They have to be designed in from the start because they are too fundamental to the design if they are going to exist at all.
Nobody is saying they don't want tanks right away. We just have to be realistic here. If the game starts off with 16 v 16 games and the maps are all small hanger like maps which we found in the demo, then there will be literally nowhere to put tanks or any other vehicle for that matter. The maps literally won't be able to fit them. Early on they said that big open maps won't come back until we have planetary conquest. So I mean, it sucks but the reason vehicles sucked in dust was because of how they lacked a purpose/role due to the maps being so small. The starting maps, if like the demo, will be even smaller then that. The vehicles will come back, just not right away.
My overall point here is that There's absolutely no proof that adding them later is going to make it any more or less harder for them to integrate then adding them straight away. And if ccp could have integrated them well at the start they would have obviously tried. Right now they want to get the core gameplay mechanics down first. Instead of trying to do "everything at once" they want to tackle specific things one at a time. Which I think is just completely logical.
Marston VC, STB Director
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Marston VC
SVER True Blood RUST415
1762
|
Posted - 2016.04.24 16:12:00 -
[241] - Quote
Alena Asakura wrote:Sylwester Dziewiecki wrote:Alena Asakura wrote:XxBlazikenxX wrote: What do you mean?
Read my last post. If this were a "real" New Eden we were talking about, we would start as one of the four races. We would be initially trained in that race's skills and diversify into the other races with training. It just doesn't make sense to start of "general" and then specialise. I suggest you to read game lore(https://dust514.com/media/fiction/). What cr@p!! Do you really believe that? Just because someone wrote it, that doesn't make it real, or right. It doesn't make sense. In the New Eden universe, people have one of 5 races, the Jovians being the extra one. We're not talking about the clones, here, but the people themselves. It's ridiculous to have "generic" people. Yes, generic clones make some sort of sense, but the people that inhabit them are certainly not going to be "generic".
You just contradicted yourself :/ it's just like you said, if the people are reborn in generic clones then their racial background is going to be completely irrelevant. The whole premise of dust is that you started a new life as an immortal mercenary under mordu's legion. A faction separate from the four main ones.
Why should we, including new players, have to lock down and choose a specific race/skill path before we even have a chance to play a game? That's such a huge choice. New players especially, no matter what you write in the in game tutorial, are not going to understand the significance of choosing say, caldari over the amar. It's like asking a person "between these four cars which one would you rather have" but all four of them are covered by a tarp.... The only way to get around this is to offer a fifth, generic, all around faction that takes no SP to train into that will allow us to get a taste for the game before making huge choices like which faction we want to specialize in
Marston VC, STB Director
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ZED Regent
Acid Tech 303
778
|
Posted - 2016.04.24 17:01:00 -
[242] - Quote
Port Dust 514 !!!
Euh.... i mean.... so far it looks great !
I just hope that i can mess up my own fits...
Hope to see/hear more soon...
too many goodbye's lately...
Not dead, yet.....
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RedPencil
Random Gunz The-Office
239
|
Posted - 2016.04.24 18:27:00 -
[243] - Quote
My question is "Will I have NK in project Nova?"
Also what will dust's player will be able to carry over to Nova?
Beware Paper cut M[;..;]M
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Monkey MAC
Rough Riders..
3747
|
Posted - 2016.04.24 18:53:00 -
[244] - Quote
Well Rattatai, fantastic to hear from you once again. Thank you very much for so many of the clarifications.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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knobley
Eternal Beings
13
|
Posted - 2016.04.25 00:33:00 -
[245] - Quote
Meh, just open all our strong boxes an whatnot so we can enjoy a game that we love very much just a little more before the rug gets pulled.
Where the $@#% is my scout launcher?
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Shamarskii Simon
The Hundred Acre Hood
989
|
Posted - 2016.04.25 01:11:00 -
[246] - Quote
No ADS no me :( Plus I don't have a PC... So definitely no me.
Seems really interesting though... Hopefully some diverse fittings....more diverse than dust.
AND an ACTUAL tutorial!
Potential Pilot Proposal? Yes!
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medomai grey
WarRavens Imperium Eden
1101
|
Posted - 2016.04.25 01:21:00 -
[247] - Quote
Glad to know that CCP hasn't given up on realizing the vision behind Dust514. |
rayakalj9
Opus Arcana
83
|
Posted - 2016.04.25 02:19:00 -
[248] - Quote
hail to our jesus
born jamaican
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Clotheshanger Abortion
Y0UTHINASIA
131
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Posted - 2016.04.25 02:24:00 -
[249] - Quote
minimum specs wen?
"Excuse me while I kiss this guy..."
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Alena Asakura
Rogue Clones Yulai Federation
875
|
Posted - 2016.04.25 04:04:00 -
[250] - Quote
Sylwester Dziewiecki wrote:Alena Asakura wrote:Sylwester Dziewiecki wrote:Alena Asakura wrote:XxBlazikenxX wrote: What do you mean?
Read my last post. If this were a "real" New Eden we were talking about, we would start as one of the four races. We would be initially trained in that race's skills and diversify into the other races with training. It just doesn't make sense to start of "general" and then specialise. I suggest you to read game lore(https://dust514.com/media/fiction/). What cr@p!! Do you really believe that? Just because someone wrote it, that doesn't make it real, or right. It doesn't make sense. In the New Eden universe, people have one of 5 races, the Jovians being the extra one. We're not talking about the clones, here, but the people themselves. It's ridiculous to have "generic" people. Yes, generic clones make some sort of sense, but the people that inhabit them are certainly not going to be "generic". "Do you really believe that? Just because someone wrote it, that doesn't make it real, or right. It doesn't make sense." it made me laugh . In New Eden we also have piracy, slavery, mercenary, traitors and all other colors of rainbow. Just because some born as Amarr it do not mean that He will fight Gallent and Minmatar for entire life. Setting aside the lore aspects, generic clone/class/roles or whatever it will be I think it is good idea, because it is like replacing H/M/L basic racial suits in dust(12 suits + God know how many militia bpo suits) with 3 suits that serve same purpose. But they don't. You need the racial differences to bring more richness into it. Otherwise we just get back to the FOTM that CCP is always trying to discourage.
In any case, yes, people will come from all sorts of backgrounds. But in this FPS we're dealing with people who come from one of 4 distinct racial factions. That's the reality of what CCP is trying to do. It fits with EvE which despite people's complaints is actually rather fundamental if this game runs on the same servers.
You can rail against all the things that are built into the EvE universe all you like, it won't make them go away. |
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Alena Asakura
Rogue Clones Yulai Federation
875
|
Posted - 2016.04.25 04:12:00 -
[251] - Quote
byte modal wrote:Alena Asakura wrote:XxBlazikenxX wrote:What's the point of an MMO shooter if it can't even play the part of "shooter" right?
Rattati said specifically that they are focusing on making the gameplay as pristine as possible... then adding in MORE mmo elements. There is no point in an MMO shooter without the MMO! I'd rather have none at all than a shooter like everyone else has, but with no MMO. And you can't add MMO after the fact. It needs to be designed in from the start, or the limitations of what you've designed will limit what you can do later. If you DO add MMO later, you have to redesign. The only way they can add MMO later is if they actually design it in from the start, but somehow make it passive. Do you see CCP doing that? Not for nothing, but im not sure the phrase "focus on" exactly translates to not considerate of other future development. You're still assuming so much more than what the evidence suggests. Were you in preproduction meetings? Have you reviewed their timeline or milestone objectives? Have you sat with any developer to QC their code to see what is or is not being planned for? People were all hot n bothered jumping to short-sighted and irrational conclusions based off a gameplay sequence and the brief uninterested ramblings of someone who probably knows nothing about the game to begin with except for a few superficial bullet points. I know MY boss is an idiot. More so when he tries to pitch projects he is ignorant of. But that's another topic. Point: they were wrong. Also, it's not a game. You never demo a sample just to test ideas and working blocks? Once or twice, we've prototyped a scaled back version of something just to test the logic and stability on it's own before translating those discovers to a larger scale. Perspective helps. That and not assuming. Assuming is bad. mmmk? All good points.
But in a sense to me it doesn't matter. They aren't putting the MMO and EvE links in from the start, they aren't making something available for people to play when they shut down Dust, they aren't doing any number of things that will be the death knell for this game in many people's eyes.
I frankly just don't get the logic of cutting off the most committed players of their current offering (Dust) for an indefinite period. When they finally have something to offer it will likely be to a very different audience because a lot of those who would otherwise have been interested will have moved on.
And it's likely to be the FPS crowd! There are plenty of FPS's out there and they are already talking about which one to play when Dust shuts down. Because of the fact that CCP are saying they will be putting more MMO and EvE content into it in the future, I also don't think that suits the FPS crowd, based on what I've been reading here.
I know it's a demo. I'm not really talking about the demo, because demos can be made to be as nice as you want. They don't have to do much so they can do what they do really well. When the alpha comes out, that will be the real test. |
Alena Asakura
Rogue Clones Yulai Federation
876
|
Posted - 2016.04.25 04:21:00 -
[252] - Quote
byte modal wrote:Alena Asakura wrote:DeathwindRising wrote: its not an MMO first of all. its flatout a lobby shooter.
they intend to add stuff later on that could make it feel more like a MMO.
And that's the problem. It's not a problem. It doesn't exist yet. Your concern is valid as a hypothetical. Don't define your assumption as fact. This argument is pointless really because it was a tech demo. Not a release. Not a beta. Not an alpha. Nothing exists to draw your lines against yet so why hard line negative what-ifs? I'm basing this reply on the content of the post I'm replying to. They said Quote:its not an MMO first of all. its flatout a lobby shooter. I'm just replying to that. As for
Quote:they intend to add stuff later on that could make it feel more like a MMO. I'm not interested in cosmetics. If this is exactly what they're going to do - make it feel like an MMO, I'm not interested.
Again, I'm replying to the post, not to what the reality is. I in fact believe that they will add in far more MMO and EvE link than the FPS crowd wants, but they will be long gone by the time it comes out.
This in fact might be the reason that CCP haven't made an effort to keep Dust going in the interim - perhaps they believe that the current FPS crowd won't actually like the end product when it finally surfaces....
Again, just conjecture. We don't know. What we DO know is that Dust is ending on 30 May and there will be nothing to replace it for some time. Even when the alpha for Nova comes out, it likely won't be anywhere near what Dust is now. It might even be better for all I know, but it will be so far in the future, people will have gravitated away. |
byte modal
682
|
Posted - 2016.04.25 04:25:00 -
[253] - Quote
I think that's fair.
My frustration in the feedback is the blurring of honest issues such as the dead space between the closure of dust and some indefinite possibility of a beta access at some unknown point in the future (maybe), and emotional opinions over development that doesn't even really exist yet as if the demo was the extent of their best intent.
Two different arguments. The first is reasonable and i agree. That sucks. The later is assumption. Though i admit things could still end that way, but it's just as likely to end in any other unpredictable way.
kitten bacon taco (nom)
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Alena Asakura
Rogue Clones Yulai Federation
876
|
Posted - 2016.04.25 04:33:00 -
[254] - Quote
Marston VC wrote:Alena Asakura wrote:XxBlazikenxX wrote: What do you mean?
Read my last post. If this were a "real" New Eden we were talking about, we would start as one of the four races. We would be initially trained in that race's skills and diversify into the other races with training. It just doesn't make sense to start of "general" and then specialise. In new Eden there are far more then just the four races. And let's be more clear, they are more factions then races, everyone just calls them races. For starters, there is the Jovian faction, and like 8 different pirate factions. The sisters of eve. And concord. The last two groups are neutral groups that exist everywhere in new Eden. So no, you don't have to be born as a clone held back as one of the four races. In all likelihood, the "starter race" they're talking about will probably be concord Yes, there are 5 races and yes there are many different factions, which in many cases combine elements of two or more races.
But of those 5 races, only 4 are accessible. And you ARE born as one of the 4. You choose how you train, and you choose what alliances you make, you choose to be a pirate or join a faction or fight for the Militia of one of the 4 races, not necessarily the one you were born to, nor even its allies.
Those are choices that are made when you decide for yourself what you want to do with the rest of your EvE life. There's no point in this idea of a generic clone. A clone has no consciousness, no history. You inhabit it for the term of its life while fighting in it, then you move on when it's terminated. But you yourself have a history, you were born to one of the four primary races, you chose to join a faction, etc, etc. That history means you have to choose a race to start with, but that doesn't mean you're held back!
Even in EvE, if you discover that you were "born" to the wrong race (initially chose the wrong race), you can basicly instantly change to the race that better suits you, simply by training that race's gear and ships. But a lot of that choice is deciding what you are now isn't what you want to be.
There is less meaning now than there used to be in the choices of races and bloodlines - they actually used to lock you in with attributes which effected how well you learnt different types of skills. These days, we can change this at will, so no it doesn't lock you in, at least anymore.
Concord also not a race, but a faction, same as Sisters of EvE. As such members of Concord can come from any of the 4 main races. I've never heard of any from the Jovians, but I don't imagine it's impossible.... So, again, we're back to having to choose a race, which I really don't think is that onerous.... |
byte modal
682
|
Posted - 2016.04.25 04:34:00 -
[255] - Quote
Also: i may have misread somethings (on my phone most of this weekend) but i think you're replying to community comments rather that what ratti said directly. I THINK there may be a break down or oversimplifaction of what's been said (unintentionally by the poster repeating their interpretation of what Ratti said). That MAY change the intent by implying something else by mistake. If you are responding to THAT, then maybe there's our disconnect?
Iderno.
kitten bacon taco (nom)
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Alena Asakura
Rogue Clones Yulai Federation
876
|
Posted - 2016.04.25 04:36:00 -
[256] - Quote
byte modal wrote:Also: i may have misread somethings (on my phone most of this weekend) but i think you're replying to community comments rather that what ratti said directly. I THINK there may be a break down or oversimplifaction of what's been said (unintentionally by the poster repeating their interpretation of what Ratti said). That MAY change the intent by implying something else by mistake. If you are responding to THAT, then maybe there's our disconnect?
Iderno. Yes, I AM replying to the community comments. That's why I quote them. |
byte modal
682
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Posted - 2016.04.25 04:41:00 -
[257] - Quote
Alena Asakura wrote:byte modal wrote:Also: i may have misread somethings (on my phone most of this weekend) but i think you're replying to community comments rather that what ratti said directly. I THINK there may be a break down or oversimplifaction of what's been said (unintentionally by the poster repeating their interpretation of what Ratti said). That MAY change the intent by implying something else by mistake. If you are responding to THAT, then maybe there's our disconnect?
Iderno. Yes, I AM replying to the community comments. That's why I quote them.
Why then? I mean you can argue other poster's simplifications but that may not be what Ratti said or intends. Seems an empty fight.
kitten bacon taco (nom)
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Alena Asakura
Rogue Clones Yulai Federation
876
|
Posted - 2016.04.25 04:42:00 -
[258] - Quote
Marston VC wrote:Alena Asakura wrote:Marston VC wrote:Varoth Drac wrote:Sounds great, thanks for sharing more info. Have you considered that scan range may be irrelevant with a precision falloff curve. If precision decreases with range there may be no need for an absolute scan range cut-off. Might simplify things.
I like the ideas posted. I'd be interested to hear more about suit customisation. How much exactly can be customised? http://massivelyop.com/2016/04/23/eve-fanfest-2016-project-nova-will-include-territorial-warfare-link-with-eve/This is a new interview. it answers pretty much all the negative thoughts people were having. Read the last question at the bottom of the page. Apparently, this game should have just as much customization as dust or at least close to it. It'll just be presented in a different way so that new players have an easier time. Sorry, I don't agree. This just doesn't make sense to me. I'd rather see people have limited choice by starting with one race, based on their choice of what race fits their own personal ethic or that of the character they are building. Then as they advance, they can train into the other races. If they truly decide they want to actually START in a different race, they can just reset or restart a new character. What's being proposed is a move AWAY from EvE and its structure, in favour of making it "simpler" for new players, which I don't think it really does. What your talking about is already too complicated for newer players to understand. Nobody coming into the game new without playing eve or dust before is going to understand the significance of what it means to be each race. No new player looks at caldari and says "ah they must be the speedy shield tanked race". If you have that type of system in place at the start, right away your setting up newbies to fail because there going to make choices they don't fully understand the consequences of. And let's be real here, it's unrealistic to ask a new player who just started the game to just completely start over their character because they found out they don't like it. You understand that dust only had like 1-2k active players by the end of it right? Besides. All of this is a moot point anyway. What your talking about will already exist in game after you create your character. If you want an amar based character, you'll drop your generic suits and start playing exclusively in amar suits and start specializing in your own way. There's literally no difference. The only reason the starter race will exist is to keep it simple for newbros, but like my link said, the game should be just as customizable as dust You're quite right. New players of EvE, at least, look at the races and the bloodlines and decide on that basis what they want to be, not looking at things like shield tanking or armour and using lasers, that sort of thing.
But very soon they develop a feel for what they really want to do and then they can change their training accordingly. They can even extract the skills they've already (erroneously) trained and sell them, so they don't have to carry around useless skills if they don't want them.
My point is, that what YOU'RE talking about is something that would never happen in New Eden. People aren't born "generic" and they won't fight in generic clones. They will fight first in their own race's clones, then perhaps decide they want to fight in another race's clones using another race's gear, maybe even generic clones and gear for that matter, but I don't see why.
I'm saying the whole concept of generic clones doesn't make sense to me. It just wouldn't happen if New Eden were the real world.
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Alena Asakura
Rogue Clones Yulai Federation
876
|
Posted - 2016.04.25 04:46:00 -
[259] - Quote
Marston VC wrote:Alena Asakura wrote:Mina Longstrike wrote:One Eyed King wrote:@ Mina
What would be the point of vehicles if you only got 3 FPS?
What would be the point of vehicles if v/av weren't balanced, and you got blown to bits in half a second by swarms instantly losing more than a full battle's worth of ISK, or conversely being so overpowered that people don't actually want to play in game modes with vehicles, or people just don't want to play at all because they don't want to deal with it?
This is a FPS first and foremost. They already have essentially 2 vehicle focused games in EVE and Valkyrie. If and when vehicles and AV are added, wouldn't it be best if they are added to an FPS game that isn't a power point, isn't broken by bugs and glitches (just look at the LAV glitch), and fits within the overall game play so that playing vehicles feels rewarding without being unfair?
Whether or not the game goes from project to product, it seems obvious they have their priorities straight. To me, vehicles were a large part of what made dust interesting, despite their overall poor implementation, lack of roles and general inability to do things - I have friends who saw casual dust gameplay of me flying a dropship and went "Holy ****, that's so different from other shooters - you can actually choose that as a role not a temporary powerup!". If they're integrated from the start all three of those can be addressed - they can be an important asset and intended feature. The later you add them the more you run the risk of them being overpowered or useless and without a meaningful role. I find that claiming dust to be a "FPS first and foremost" is somewhat dishonest, they had a lot of things that they wanted to try - and a lot of them were they to be embraced could actually make a great game, with meaningful multi-level gameplay. Stating that Nova should be a "FPS first and foremost" is IMO a bad idea because while it should have good FPS gameplay, it also gets rid of things that made dust unique and enjoyable. If you start at square zero with the idea that "I want this to be in a game, and I want it to be something that always has the potential to be useful", you can start with balance in mind. Neither eve nor valkyrie are what I'm looking in terms of "vehicle gameplay", because one is a glorified naval spreadsheet sim (that I have played since somewhere around 2007 and let my sub lapse multiple times), and the other is a fighter-jet game (with rather expensive peripherals requried). Dust provided combined arms (not well, but it did provide it). Integration of everything from the start is the only way to make sure it's right by the end. Even if they don't have vehicles right at the start, they have to at least plan for them. Same with the EvE link and MMO aspects I'm always on about. They have to be designed in from the start because they are too fundamental to the design if they are going to exist at all. Nobody is saying they don't want tanks right away. We just have to be realistic here. If the game starts off with 16 v 16 games and the maps are all small hanger like maps which we found in the demo, then there will be literally nowhere to put tanks or any other vehicle for that matter. The maps literally won't be able to fit them. Early on they said that big open maps won't come back until we have planetary conquest. So I mean, it sucks but the reason vehicles sucked in dust was because of how they lacked a purpose/role due to the maps being so small. The starting maps, if like the demo, will be even smaller then that. The vehicles will come back, just not right away. My overall point here is that There's absolutely no proof that adding them later is going to make it any more or less harder for them to integrate then adding them straight away. And if ccp could have integrated them well at the start they would have obviously tried. Right now they want to get the core gameplay mechanics down first. Instead of trying to do "everything at once" they want to tackle specific things one at a time. Which I think is just completely logical. No, there's no "proof" that adding them later is going to be a problem. What I'm saying is that from a design perspective, they have to plan for them, (not necessarily have them) right from the start. The database design, for instance, has to include some sort of consideration for them or there is going to be a problem later when they want to add them - they will have to redesign and for some elements, perhaps start from scratch.
The same goes for things like the EvE link and the MMO aspects. These have to be at least planned for. |
Alena Asakura
Rogue Clones Yulai Federation
876
|
Posted - 2016.04.25 04:47:00 -
[260] - Quote
Marston VC wrote:Alena Asakura wrote:Sylwester Dziewiecki wrote:Alena Asakura wrote:XxBlazikenxX wrote: What do you mean?
Read my last post. If this were a "real" New Eden we were talking about, we would start as one of the four races. We would be initially trained in that race's skills and diversify into the other races with training. It just doesn't make sense to start of "general" and then specialise. I suggest you to read game lore(https://dust514.com/media/fiction/). What cr@p!! Do you really believe that? Just because someone wrote it, that doesn't make it real, or right. It doesn't make sense. In the New Eden universe, people have one of 5 races, the Jovians being the extra one. We're not talking about the clones, here, but the people themselves. It's ridiculous to have "generic" people. Yes, generic clones make some sort of sense, but the people that inhabit them are certainly not going to be "generic". You just contradicted yourself :/ it's just like you said, if the people are reborn in generic clones then their racial background is going to be completely irrelevant. The whole premise of dust is that you started a new life as an immortal mercenary under mordu's legion. A faction separate from the four main ones. Why should we, including new players, have to lock down and choose a specific race/skill path before we even have a chance to play a game? That's such a huge choice. New players especially, no matter what you write in the in game tutorial, are not going to understand the significance of choosing say, caldari over the amar. It's like asking a person "between these four cars which one would you rather have" but all four of them are covered by a tarp.... The only way to get around this is to offer a fifth, generic, all around faction that takes no SP to train into that will allow us to get a taste for the game before making huge choices like which faction we want to specialize in I'm sick of explaining this and clearly you haven't understood what I'm saying, so I'll simply say I don't agree.
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Slayer Deathbringer
Planetary Response Organisation FACTION WARFARE ALLIANCE
82
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Posted - 2016.04.25 04:47:00 -
[261] - Quote
XxBlazikenxX wrote:Maken Tosch wrote:XxBlazikenxX wrote:I just have one question: Where's mah nova knives? EXCELLENT QUESTION! I want to see those Minmatar Prison Shivs in my hands. I want a Gallente Glaive Thrower. yes
"It's not my fault that you lost a 1 mill isk suit to a 1k isk forge gun"
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Alena Asakura
Rogue Clones Yulai Federation
876
|
Posted - 2016.04.25 04:52:00 -
[262] - Quote
byte modal wrote:Alena Asakura wrote:byte modal wrote:Also: i may have misread somethings (on my phone most of this weekend) but i think you're replying to community comments rather that what ratti said directly. I THINK there may be a break down or oversimplifaction of what's been said (unintentionally by the poster repeating their interpretation of what Ratti said). That MAY change the intent by implying something else by mistake. If you are responding to THAT, then maybe there's our disconnect?
Iderno. Yes, I AM replying to the community comments. That's why I quote them. Why then? I mean you can argue other poster's simplifications but that may not be what Ratti said or intends. Seems an empty fight. I'm interested in what Rattati had to say. I read that and was quite encouraged. But then everyone jumps in with their own ideas and muddies the water. I'm replying to their posts, because they don't make sense to me. |
byte modal
684
|
Posted - 2016.04.25 05:00:00 -
[263] - Quote
Alena Asakura wrote:byte modal wrote:Alena Asakura wrote:byte modal wrote:Also: i may have misread somethings (on my phone most of this weekend) but i think you're replying to community comments rather that what ratti said directly. I THINK there may be a break down or oversimplifaction of what's been said (unintentionally by the poster repeating their interpretation of what Ratti said). That MAY change the intent by implying something else by mistake. If you are responding to THAT, then maybe there's our disconnect?
Iderno. Yes, I AM replying to the community comments. That's why I quote them. Why then? I mean you can argue other poster's simplifications but that may not be what Ratti said or intends. Seems an empty fight. I'm interested in what Rattati had to say. I read that and was quite encouraged. But then everyone jumps in with their own ideas and muddies the water. I'm replying to their posts, because they don't make sense to me.
Lol. But that will give you brain cancer. Argue the source if there's an argument to be made. Otherwise you're probably just raising your blood pressure for the hell of it.
kitten bacon taco (nom)
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Alena Asakura
Rogue Clones Yulai Federation
877
|
Posted - 2016.04.25 05:07:00 -
[264] - Quote
byte modal wrote:Alena Asakura wrote:byte modal wrote:Alena Asakura wrote:byte modal wrote:Also: i may have misread somethings (on my phone most of this weekend) but i think you're replying to community comments rather that what ratti said directly. I THINK there may be a break down or oversimplifaction of what's been said (unintentionally by the poster repeating their interpretation of what Ratti said). That MAY change the intent by implying something else by mistake. If you are responding to THAT, then maybe there's our disconnect?
Iderno. Yes, I AM replying to the community comments. That's why I quote them. Why then? I mean you can argue other poster's simplifications but that may not be what Ratti said or intends. Seems an empty fight. I'm interested in what Rattati had to say. I read that and was quite encouraged. But then everyone jumps in with their own ideas and muddies the water. I'm replying to their posts, because they don't make sense to me. Lol. But that will give you brain cancer. Argue the source if there's an argument to be made. Otherwise you're probably just raising your blood pressure for the hell of it. lol good point!
I think I'll go find a pub. ;) |
Michael Arck
6326
|
Posted - 2016.04.25 06:36:00 -
[265] - Quote
That's awesome. Good luck on your new project. Hope you guys have fun in the beta and give good feedback. I will definitely keep my eyes on what's happening with the new project.
Etch my name on a tree for me please Ratman. Put "Arck shoulda been here".
Archistrategos / The 7th Prime / Selah
*Where the fear has gone there will be nothing....only I will remain
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501st Headstrong
0uter.Heaven
3060
|
Posted - 2016.04.25 13:14:00 -
[266] - Quote
Uber cool news and discussion. Let's see how this goes...Count this Vet as Optimistic
PSN: saphireblue-7
Dusty5678 stole this account. <<<<--------------------------------This is now rectified lol
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CCP Frame
C C P C C P Alliance
7973
|
Posted - 2016.04.25 13:18:00 -
[267] - Quote
It is always the case with these kind of posts to snowball into a threadnaught that is full of questions.
Please bear in mind that even we don't know a lot of the answers still. Our first step was Fanfest, and we will take it from there.
Just hold on tight, guys. We know you are hungry <3
CCP Frame, CCP Community Team
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Heimdallr69
Negative-Feedback.
7165
|
Posted - 2016.04.25 13:57:00 -
[268] - Quote
CCP Frame wrote:It is always the case with these kind of posts to snowball into a threadnaught that is full of questions.
Please bear in mind that even we don't know a lot of the answers still. Our first step was Fanfest, and we will take it from there.
Just hold on tight, guys. We know you are hungry <3 Breh =ƒÆù |
Cat Merc
Negative-Feedback. Negative-Feedback
19984
|
Posted - 2016.04.25 14:00:00 -
[269] - Quote
CCP Frame wrote:It is always the case with these kind of posts to snowball into a threadnaught that is full of questions.
Please bear in mind that even we don't know a lot of the answers still. Our first step was Fanfest, and we will take it from there.
Just hold on tight, guys. We know you are hungry <3 WHY IS THERE NO FOOD IN MY FOOD BOWL?
Easy PC building guide
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Ripley Riley
Incorruptibles
13864
|
Posted - 2016.04.25 14:05:00 -
[270] - Quote
CCP Frame wrote:Just hold on tight, guys. We know you are hungry <3 Thanks Frame. Keep the information flowing. Dare I ask for a devblog?
#ProjectNova
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Heimdallr69
Negative-Feedback.
7165
|
Posted - 2016.04.25 14:12:00 -
[271] - Quote
Cat Merc wrote:CCP Frame wrote:It is always the case with these kind of posts to snowball into a threadnaught that is full of questions.
Please bear in mind that even we don't know a lot of the answers still. Our first step was Fanfest, and we will take it from there.
Just hold on tight, guys. We know you are hungry <3 WHY IS THERE NO FOOD IN MY FOOD BOWL? You've been a naughty kitty |
Denesian Morenti
Horizons' Edge The-Office
91
|
Posted - 2016.04.25 15:07:00 -
[272] - Quote
My fingers are crossed that this makes it into production. The gameplay looks very smooth and fast!
I like my raspberries melted with a side of ice cream.
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Regis Blackbird
DUST University Ivy League
1286
|
Posted - 2016.04.25 17:06:00 -
[273] - Quote
CCP Frame wrote: Just hold on tight, guys. We know you are hungry <3
"Hungry" doesn't make it justice We are basically corpses screaming "brraaaaains" by now
Talking about hunger, would it be possible for you to capture some in-game footage from the map at FanFest for us to devour? (All glory to Denni Fleetfoot and the gang, but Phone capture have its limitations)
I am particularly interested in the port holes to space, and the cargo hold containing a Gunnlogi which True and the rest have been talking about, but not shown in any footage to date.
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Operative 1174 Uuali
True Companion Planetary Requisitions
1623
|
Posted - 2016.04.25 18:10:00 -
[274] - Quote
Wow! Elements to make players slow down and make movement more tactical and situational. Good deal!
Another great thing though would be to have a higher contrast between walking and sprinting and have walking (more like a tactical walk) decrease scan profile more.
CCP logic GÇô We fix what doesn't need breaking.
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CommanderBolt
Dead Man's Game Preatoriani
4224
|
Posted - 2016.04.25 18:30:00 -
[275] - Quote
I can finally post on the forums again!!
This Project Nova gives me mixed feelings so far but it certainly fills me full of one thing = excitement! Make the game good, make it Eve. I am totally ready for a good solid shooter I think you guys have that side of things nailed. I just hope you expand the project to all of the areas we always wanted. Exploration, PVE etc...
Will certainly be keeping a close eye on this thats for sure.
This is the turning point, the rising of the tide.
No fear inside
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501st Headstrong
0uter.Heaven
3064
|
Posted - 2016.04.25 19:48:00 -
[276] - Quote
CommanderBolt wrote:I can finally post on the forums again!! This Project Nova gives me mixed feelings so far but it certainly fills me full of one thing = excitement! Make the game good, make it Eve. I am totally ready for a good solid shooter I think you guys have that side of things nailed. I just hope you expand the project to all of the areas we always wanted. Exploration, PVE etc... Will certainly be keeping a close eye on this thats for sure.
Welcome back fam
PSN: saphireblue-7
Dusty5678 stole this account. <<<<--------------------------------This is now rectified lol
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Echo 1991
WarRavens Imperium Eden
1230
|
Posted - 2016.04.25 20:51:00 -
[277] - Quote
CCP Frame wrote:It is always the case with these kind of posts to snowball into a threadnaught that is full of questions.
Please bear in mind that even we don't know a lot of the answers still. Our first step was Fanfest, and we will take it from there.
Just hold on tight, guys. We know you are hungry <3 I know it's a case of when you know, we'll know. Though is there a time-frame you can give us?
Change the Ion Pistol Fitting Skill Pls.
#PortDust514
'Echo is a dirty hooker' - UnclS2
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james selim brownstein
NECROM0NGERS
370
|
Posted - 2016.04.25 21:07:00 -
[278] - Quote
CCP Frame wrote:It is always the case with these kind of posts to snowball into a threadnaught that is full of questions.
Please bear in mind that even we don't know a lot of the answers still. Our first step was Fanfest, and we will take it from there.
Just hold on tight, guys. We know you are hungry <3 And horny tbh.
n++Gòª¦¦¦¦-ç¦+¦+¦+¦+ WAITING FOR PROJECT NOVAGòñGöÇGöÇGöÇ
Gò¡Gê¬Gò«n+ên+¦n++n+¦n+ë
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Scheneighnay McBob
Penumbra or something
7823
|
Posted - 2016.04.25 21:18:00 -
[279] - Quote
CCP Frame wrote:It is always the case with these kind of posts to snowball into a threadnaught that is full of questions.
Please bear in mind that even we don't know a lot of the answers still. Our first step was Fanfest, and we will take it from there.
Just hold on tight, guys. We know you are hungry <3 What color pallet do you plan on using for the logo?
The anti-tunnel snake taskforce has assembled
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saxonmish
T.H.I.R.D R.O.C.K
1936
|
Posted - 2016.04.25 22:55:00 -
[280] - Quote
CCP Rattati wrote: (no quick scoping) Aww man, i cry :(
Btw how much would it cost me to get the word 'SAXONMISH' put in large letters on a map?
Or you should have a fallen hero count for the top 100 on the leaderboard on one of the maps, ( like a memorial ) just an idea :D
I probably wont be joining the PC jump so have fun CCP Guys, i sure know i did these past few years.
Thankyou so much for this game, it brought me out of depression and i made hundreds of awesome friends, not forgetting the hundreds of video's and thousands of hours playing :D
It's a shame the reviews were so bad in the first year, otherwise i think we might actually be somewhere right now, Ah well im gonna make a single payer version on ue4 on the rings mapwith Ai haha, so if i miss it that much i can go relive a little :D
https://www.youtube.com/watch?v=8C2Tz_-1wEQ
I truely am going to miss Dust 514 :( Not saying goodbye yet tho!!!
SAXON ON A MISH - My Youtube Channel :)
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james selim brownstein
NECROM0NGERS
394
|
Posted - 2016.04.25 22:58:00 -
[281] - Quote
saxonmish wrote:CCP Rattati wrote: (no quick scoping) Aww man, i cry :( Btw how much would it cost me to get the word 'SAXONMISH' put in large letters on a map? Or you should have a fallen hero count for the top 100 on the leaderboard on one of the maps, ( like a memorial ) just an idea :D I probably wont be joining the PC jump so have fun CCP Guys, i sure know i did these past few years. Thankyou so much for this game, it brought me out of depression and i made hundreds of awesome friends, not forgetting the hundreds of video's and thousands of hours playing :D It's a shame the reviews were so bad in the first year, otherwise i think we might actually be somewhere right now, Ah well im gonna make a single payer version on ue4 on the rings mapwith Ai haha, so if i miss it that much i can go relive a little :D https://www.youtube.com/watch?v=8C2Tz_-1wEQI truely am going to miss Dust 514 :( Not saying goodbye yet tho!!! Come on. Just do it!
n++Gòª¦¦¦¦-ç¦+¦+¦+¦+ WAITING FOR PROJECT NOVAGòñGöÇGöÇGöÇ
Gò¡Gê¬Gò«n+ên+¦n++n+¦n+ë
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IMMORTAL WAR HERO
NECROM0NGERS
483
|
Posted - 2016.04.26 08:50:00 -
[282] - Quote
CCP Rattati wrote:A couple of clarifications It's a project, not a product. There are no guarantees that this is becomes a ccp game. Fanfest 2016 is a stepping stone for us like Valkyrie and Gunjack and prior Fanfests. That's a bit intimidating. Good that the response is quite positive in the Mission Debrief room where we have personally talked to the hundreds of players who tried it. It's obviously 16v16, 6v6 for demo purposes Obviously there is risk/reward, progression and customization, but no offense, not a carbon copy of the way it was in dust 514. 3 Classes (HEavy Support, Main Frontline, Light Recon) each of which branches into Vanguard/Sentinel, ASsault/Support, Sharpshooter/Infiltrator. Each of these 6 roles will branch into themed Faction Role Specializations (Amarr Sentinel = Templar) for a total of 32. We are using feedback from 3 years of dust, fix the performance and the shooting mechanics. It's interesting to see the sentiment change over night. You should probably know by now that we have plenty of ambition, just want to do the right things in the right order. An example of gameplay that we took the opportunity to fix on the way, basically just describing what we have at Fanfest, not what may come in the future. There is now a Scan range circle on your minimap, its width is your scan range, and it's precision is a fall off curve, so ewar is no longer binary. We also have dynamic scan profiles, crouching lowers, sprinting and firing raises We also fixed all the FOV/tags/cloak overlaps, f.e.x there is no tag on your head, regardless of scanned status when cloaked Double jump is enabled by a Gear called Jump Jets In this build we have active infantry modules, but we will refer to them all as equipment. Plan is for way more play/counterplay with active reps/hardening/dmg mods so fights are less predictable. These mods will have cooldowns and icons on the HUD, familiar to vehicle users from dust Grenades are equipment, you can toggle to them on the equipment to cook them or quick throw using G Some VFX that may be lost in the frantic hands of players not familiar with dust You can see the 5 states of shield on your glove, shield idle, shield shatter, shield starts to recharge, shield pulse and shield 100% filled, pretty nifty (also in third person) Sniper has double zoom, and a delayed accuracy mode (no quick scoping) Gatling Gun only has invert spread when zooming, making the two view modes completely different, allowing for pin point accuracy at mid to long range, full mayhem with hipfire at short to mid. Overheat bar circles the lower right quadrant of the reticule. There is a 3d hit indication arrow replacing the red edge effect, so the shield/armor post process now works as a 2d indicator, for additional situational awareness. Smart deploy now uses all Uplinks on the map /player, CRU, etc and tries to put you close to battle based on friends and enemies with the back as a last resort, it works quite well to put you near the action. You can also pick your location on the TacMAP You see the role icon of the loadout you are aiming at (f.ex. if you are not sure if its a vanguard or a sentinel at long range) There is probably some more stuff that I am forgetting. Gotta head back to Harpa.
i ball my eyes out when i saw the 16 vs 16 man this game cant even compete with battlefield or starwars befores its even started i spent like 5000$ on dust if im to spend more money i want it better not nerfed dust was 48 person shooter in my heart stop the nerf bat please
Object of war is not2 die 4ur country murder bastard 4 his
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Poultryge1st
Corrosive Synergy RUST415
169
|
Posted - 2016.04.26 10:46:00 -
[283] - Quote
CCP Frame wrote:It is always the case with these kind of posts to snowball into a threadnaught that is full of questions.
Please bear in mind that even we don't know a lot of the answers still. Our first step was Fanfest, and we will take it from there.
Just hold on tight, guys. We know you are hungry <3
We are hungry for more info! Feed the beast!
Thanks for the post Frame. I would say most of us understand that you guys are still figuring out everything. Just keep us informed like you did with Dust's development, and you end up with some devoted players!
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Marston VC
SVER True Blood RUST415
1820
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Posted - 2016.04.26 12:09:00 -
[284] - Quote
IMMORTAL WAR HERO wrote:CCP Rattati wrote:A couple of clarifications It's a project, not a product. There are no guarantees that this is becomes a ccp game. Fanfest 2016 is a stepping stone for us like Valkyrie and Gunjack and prior Fanfests. That's a bit intimidating. Good that the response is quite positive in the Mission Debrief room where we have personally talked to the hundreds of players who tried it. It's obviously 16v16, 6v6 for demo purposes Obviously there is risk/reward, progression and customization, but no offense, not a carbon copy of the way it was in dust 514. 3 Classes (HEavy Support, Main Frontline, Light Recon) each of which branches into Vanguard/Sentinel, ASsault/Support, Sharpshooter/Infiltrator. Each of these 6 roles will branch into themed Faction Role Specializations (Amarr Sentinel = Templar) for a total of 32. We are using feedback from 3 years of dust, fix the performance and the shooting mechanics. It's interesting to see the sentiment change over night. You should probably know by now that we have plenty of ambition, just want to do the right things in the right order. An example of gameplay that we took the opportunity to fix on the way, basically just describing what we have at Fanfest, not what may come in the future. There is now a Scan range circle on your minimap, its width is your scan range, and it's precision is a fall off curve, so ewar is no longer binary. We also have dynamic scan profiles, crouching lowers, sprinting and firing raises We also fixed all the FOV/tags/cloak overlaps, f.e.x there is no tag on your head, regardless of scanned status when cloaked Double jump is enabled by a Gear called Jump Jets In this build we have active infantry modules, but we will refer to them all as equipment. Plan is for way more play/counterplay with active reps/hardening/dmg mods so fights are less predictable. These mods will have cooldowns and icons on the HUD, familiar to vehicle users from dust Grenades are equipment, you can toggle to them on the equipment to cook them or quick throw using G Some VFX that may be lost in the frantic hands of players not familiar with dust You can see the 5 states of shield on your glove, shield idle, shield shatter, shield starts to recharge, shield pulse and shield 100% filled, pretty nifty (also in third person) Sniper has double zoom, and a delayed accuracy mode (no quick scoping) Gatling Gun only has invert spread when zooming, making the two view modes completely different, allowing for pin point accuracy at mid to long range, full mayhem with hipfire at short to mid. Overheat bar circles the lower right quadrant of the reticule. There is a 3d hit indication arrow replacing the red edge effect, so the shield/armor post process now works as a 2d indicator, for additional situational awareness. Smart deploy now uses all Uplinks on the map /player, CRU, etc and tries to put you close to battle based on friends and enemies with the back as a last resort, it works quite well to put you near the action. You can also pick your location on the TacMAP You see the role icon of the loadout you are aiming at (f.ex. if you are not sure if its a vanguard or a sentinel at long range) There is probably some more stuff that I am forgetting. Gotta head back to Harpa. i ball my eyes out when i saw the 16 vs 16 man this game cant even compete with battlefield or starwars befores its even started i spent like 5000$ on dust if im to spend more money i want it better not nerfed dust was 48 person shooter in my heart stop the nerf bat please
Dust wasn't a 48 person shooter...... I'm pretty sure it was 12 v 12. Maybe it was 16 v 16. Either way, what's the point in having a larger player count if the game is **** anyway? (I.e.: battlefield and battlefront.....)
Marston VC, STB Director
|
LOL KILLZ
LulKlz
728
|
Posted - 2016.04.26 15:07:00 -
[285] - Quote
Please for the love of all that is good please make this game . Period into a finished product.
Dustkillz and chill
|
byte modal
705
|
Posted - 2016.04.26 15:19:00 -
[286] - Quote
IMMORTAL WAR HERO wrote:CCP Rattati wrote:A couple of clarifications List. i ball my eyes out when i saw the 16 vs 16 man this game cant even compete with battlefield or starwars befores its even started i spent like 5000$ on dust if im to spend more money i want it better not nerfed dust was 48 person shooter in my heart stop the nerf bat please
Wait wait wait. You spent 5k? As in five THOUSAND dollars on a F2p game? Who are you? How old are you? Hell. I'll bring some friends and we can all run around your yard painting balling each other while you hold the controller pretending it's a real life DUST match for half that. That's a bargain!
kitten bacon taco (nom)
|
Clotheshanger Abortion
Y0UTHINASIA
134
|
Posted - 2016.04.26 15:49:00 -
[287] - Quote
CCP Frame wrote:It is always the case with these kind of posts to snowball into a threadnaught that is full of questions.
Please bear in mind that even we don't know a lot of the answers still. Our first step was Fanfest, and we will take it from there.
Just hold on tight, guys. We know you are hungry <3
I have pizza rolls in the oven, so....I dont know about the rest of these nerds though.
"Excuse me while I kiss this guy..."
|
DJIPS
Affectionate Moon Warmth Gentle Earth
57
|
Posted - 2016.04.26 19:41:00 -
[288] - Quote
There are many information about Project Nova, but I cant find one about PvE.
Devs, is there any plan about PvE on the Project Nova's roadmap? I want to explore NEW EDEN as immortal mercebary, and looting everything those were owned a while ago by unhappy pirates, navy and other mercenaries...!
|
Heimdallr69
Negative-Feedback.
7201
|
Posted - 2016.04.26 19:48:00 -
[289] - Quote
DJIPS wrote:There are many information about Project Nova, but I cant find one about PvE. Devs, is there any plan about PvE on the Project Nova's roadmap? I want to explore NEW EDEN as immortal mercebary, and looting everything those were owned a while ago by unhappy pirates, navy and other mercenaries...! Eventually I'm sure..after vehicles and everything else gets smoothed out |
byte modal
714
|
Posted - 2016.04.27 17:15:00 -
[290] - Quote
Bump.
Cuz really, this needs it's own sticky. Barring that though, it should at LEAST be on the first page.
kitten bacon taco (nom)
|
|
XxBlazikenxX
WarRavens Imperium Eden
5043
|
Posted - 2016.04.27 23:27:00 -
[291] - Quote
Shame on you Dust community for letting this get on the second page.
Rule #1 of Dust 514:
If you get hatemail, you are doing something right.
#Imperiumftw
|
james selim brownstein
NECROM0NGERS
402
|
Posted - 2016.04.27 23:31:00 -
[292] - Quote
XxBlazikenxX wrote:Shame on you Dust community for letting this get on the second page. SHAME!
n++Gòª¦¦¦¦-ç¦+¦+¦+¦+ WAITING FOR PROJECT NOVAGòñGöÇGöÇGöÇ
Gò¡Gê¬Gò«n+ên+¦n++n+¦n+ë
|
knobley
Eternal Beings SpaceMonkey's Alliance
17
|
Posted - 2016.04.27 23:37:00 -
[293] - Quote
Cool story bro. Now can I just enjoy what's left of a game that I really, really enjoyed, even at its worst? I feel like I just got dumped 5 minutes before prom.
Where the $@#% is my scout launcher?
|
SOGZ PANDA
WarRavens Imperium Eden
377
|
Posted - 2016.04.28 02:08:00 -
[294] - Quote
I'm keen. Please keep us in the loop, we most definitely need reaffirmation constantly, otherwise it's just tagging us along until notified.
Especially since dust514 will be dead in a month.
dust is life...
... uncertain, and usually pretty dissapointing.
|
Topher Mellen
Scott-Mellen Corporation
200
|
Posted - 2016.04.28 13:38:00 -
[295] - Quote
CCP Rattati wrote:A couple of clarifications It's a project, not a product. There are no guarantees that this is becomes a ccp game. Fanfest 2016 is a stepping stone for us like Valkyrie and Gunjack and prior Fanfests. That's a bit intimidating. Good that the response is quite positive in the Mission Debrief room where we have personally talked to the hundreds of players who tried it.
Finish your minimum 'ship-able' product first. Then start looking to fit the maps into EVE ships, and looking at planetary conquest-esque features. You guys seem to be taking this project down the right path in order to avoid the feature creep that brought the last game's development to a halt.
Kudos |
Bright Cloud
Namtar Elite Gallente Federation
1921
|
Posted - 2016.04.29 03:23:00 -
[296] - Quote
So are we still on the "Burn CCP" pitchfork witchhunt? Couldnt be bothered to read trough the threadnought.
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
|
XxBlazikenxX
WarRavens Imperium Eden
5052
|
Posted - 2016.04.29 03:35:00 -
[297] - Quote
Bright Cloud wrote:So are we still on the "Burn CCP" pitchfork witchhunt? Couldnt be bothered to read trough the threadnought. Lol, there was literally one or two negative comments.
Rule #1 of Dust 514:
If you get hatemail, you are doing something right.
#Imperiumftw
|
endezeichen grimm
27
|
Posted - 2016.04.29 04:24:00 -
[298] - Quote
So what is this about? A demo version of the next dust514?
Where can we see this demo? |
Marston VC
SVER True Blood RUST415
1831
|
Posted - 2016.04.29 10:50:00 -
[299] - Quote
XxBlazikenxX wrote:Bright Cloud wrote:So are we still on the "Burn CCP" pitchfork witchhunt? Couldnt be bothered to read trough the threadnought. Lol, there was literally one or two negative comments.
You suck! (Therefore making three)
Marston VC, STB Director
|
Clotheshanger Abortion
Y0UTHINASIA
156
|
Posted - 2016.04.29 15:49:00 -
[300] - Quote
endezeichen grimm wrote:So what is this about? A demo version of the next dust514?
Where can we see this demo?
Many places. Sgt Kirk's channel, Aeon Amadi's channel, and Dennie Fleetfoot's channel.
"Excuse me while I kiss this guy..."
|
|
Slayer Deathbringer
Planetary Response Organisation FACTION WARFARE ALLIANCE
90
|
Posted - 2016.04.30 04:40:00 -
[301] - Quote
Slayer Deathbringer wrote:XxBlazikenxX wrote:Maken Tosch wrote:XxBlazikenxX wrote:I just have one question: Where's mah nova knives? EXCELLENT QUESTION! I want to see those Minmatar Prison Shivs in my hands. I want a Gallente Glave Thrower. yes this MUST be in the next game but don't forget the Caldari Nova Kitana
"It's not my fault that you lost a 1 mill isk suit to a 1k isk forge gun"
|
ZED Regent
Acid Tech 303
786
|
Posted - 2016.04.30 18:55:00 -
[302] - Quote
Can we get a Dev blog ?
Will the forums shut down or stay online?
Not dead, yet.....
|
Sylwester Dziewiecki
556
|
Posted - 2016.05.03 19:17:00 -
[303] - Quote
ZED Regent wrote:Can we get a Dev blog for Project Nova ?
Will the forums shut down or stay online? (accesable) I think there will be no reason for this forum to continue existing, and we will get new one as soon as Nova will enter public stage. Just in case it is worth to subscirbe for DUST newstlerer.
This is Skirmish v1.0
|
MidnightStormz
NervousMoment.
161
|
Posted - 2016.05.04 00:30:00 -
[304] - Quote
CCP Rattati wrote:A couple of clarifications It's a project, not a product. There are no guarantees that this is becomes a ccp game. Fanfest 2016 is a stepping stone for us like Valkyrie and Gunjack and prior Fanfests. That's a bit intimidating. Good that the response is quite positive in the Mission Debrief room where we have personally talked to the hundreds of players who tried it. It's obviously 16v16, 6v6 for demo purposes Obviously there is risk/reward, progression and customization, but no offense, not a carbon copy of the way it was in dust 514. 3 Classes (HEavy Support, Main Frontline, Light Recon) each of which branches into Vanguard/Sentinel, ASsault/Support, Sharpshooter/Infiltrator. Each of these 6 roles will branch into themed Faction Role Specializations (Amarr Sentinel = Templar) for a total of 32. We are using feedback from 3 years of dust, fix the performance and the shooting mechanics. It's interesting to see the sentiment change over night. You should probably know by now that we have plenty of ambition, just want to do the right things in the right order. An example of gameplay that we took the opportunity to fix on the way, basically just describing what we have at Fanfest, not what may come in the future. There is now a Scan range circle on your minimap, its width is your scan range, and it's precision is a fall off curve, so ewar is no longer binary. We also have dynamic scan profiles, crouching lowers, sprinting and firing raises We also fixed all the FOV/tags/cloak overlaps, f.e.x there is no tag on your head, regardless of scanned status when cloaked Double jump is enabled by a Gear called Jump Jets In this build we have active infantry modules, but we will refer to them all as equipment. Plan is for way more play/counterplay with active reps/hardening/dmg mods so fights are less predictable. These mods will have cooldowns and icons on the HUD, familiar to vehicle users from dust Grenades are equipment, you can toggle to them on the equipment to cook them or quick throw using G Some VFX that may be lost in the frantic hands of players not familiar with dust You can see the 5 states of shield on your glove, shield idle, shield shatter, shield starts to recharge, shield pulse and shield 100% filled, pretty nifty (also in third person) Sniper has double zoom, and a delayed accuracy mode (no quick scoping) Gatling Gun only has invert spread when zooming, making the two view modes completely different, allowing for pin point accuracy at mid to long range, full mayhem with hipfire at short to mid. Overheat bar circles the lower right quadrant of the reticule. There is a 3d hit indication arrow replacing the red edge effect, so the shield/armor post process now works as a 2d indicator, for additional situational awareness. Smart deploy now uses all Uplinks on the map /player, CRU, etc and tries to put you close to battle based on friends and enemies with the back as a last resort, it works quite well to put you near the action. You can also pick your location on the TacMAP You see the role icon of the loadout you are aiming at (f.ex. if you are not sure if its a vanguard or a sentinel at long range) There is probably some more stuff that I am forgetting. Gotta head back to Harpa. Pics or it didn't happen. Bruh.
Badgerr Ragers alt.
Main almost done year long ban
I bring the miley for FA.
|
Sylwester Dziewiecki
557
|
Posted - 2016.05.04 08:40:00 -
[305] - Quote
Project Nova(FPS): https://www.youtube.com/watch?v=bZhOSQEcnEI https://www.youtube.com/watch?v=3lUO0pB12kI https://www.youtube.com/watch?v=Togcb1rNnko
edit 1: 00:01:57 https://www.twitch.tv/ccp/v/61918605
edit 2: /interview:
http://www.destructoid.com/ccp-s-new-first-person-shooter-on-pc-aims-to-get-right-what-dust-514-didn-t-356861.phtml http://www.polygon.com/2016/4/21/11477884/ccp-project-nova-pc-eve-online http://www.pcworld.com/article/3060034/software/hands-on-ccps-project-nova-melds-fast-action-gunplay-with-eve-onlines-universe.html http://massivelyop.com/2016/04/23/eve-fanfest-2016-project-nova-will-include-territorial-warfare-link-with-eve/
This is Skirmish v1.0
|
ZED Regent
Acid Tech 303
797
|
Posted - 2016.05.04 10:26:00 -
[306] - Quote
Sylwester Dziewiecki wrote:ZED Regent wrote:Can we get a Dev blog for Project Nova ?
Will the forums shut down or stay online? (accesable) I think there will be no reason for this forum to continue existing, and we will get new one as soon as Nova will enter public stage. Just in case it is worth to subscirbe for DUST newstlerer.
Been subscribed since I started playing this game...
But it's been ages since we got a newsletter...
Not dead, yet.....
|
deadpool lifetone
D3ATH CARD RUST415
229
|
Posted - 2016.08.01 08:25:00 -
[307] - Quote
Bringing it back lol
( F U!!!! ) * ( Why Dead? )
,
(n+Æn+Çn+¢´)GÇón++pâçGòÉS+ÇX - - - - n++(º Gûí º l|l)/
|
Sequal's Back
Dead Man's Game Preatoriani
2247
|
Posted - 2016.08.01 10:07:00 -
[308] - Quote
It would be great to have this thread stickied so that everyone could easily see the new changes in Nova developpement.
"I hope we don't have vehicles simply so we don't have to deal with the people who drive them." -Ripley Riley
|
james selim brownstein
NECROM0NGERS
544
|
Posted - 2016.08.01 11:49:00 -
[309] - Quote
Sequal's Back wrote:It would be great to have this thread stickied so that everyone could easily see the new changes in Nova developpement.
I wouldn't say this is considered as "new".
n++Gòª¦¦¦¦-ç¦+¦+¦+¦+ WAITING FOR PROJECT NOVAGòñGöÇGöÇGöÇ
Gò¡Gê¬Gò«n+ên+¦n++n+¦n+ë
|
Sequal's Back
Dead Man's Game Preatoriani
2249
|
Posted - 2016.08.01 13:28:00 -
[310] - Quote
james selim brownstein wrote:Sequal's Back wrote:It would be great to have this thread stickied so that everyone could easily see the new changes in Nova developpement. I wouldn't say this is considered as "new". Rattati could easily add a new paragraph whenever a fonctionnality is added to the main project ^^ These could be considered new !
"I hope we don't have vehicles simply so we don't have to deal with the people who drive them." -Ripley Riley
|
|
Joel II X
Bacon with a bottle of Quafe
10415
|
Posted - 2016.08.01 13:39:00 -
[311] - Quote
Sequal's Back wrote:james selim brownstein wrote:Sequal's Back wrote:It would be great to have this thread stickied so that everyone could easily see the new changes in Nova developpement. I wouldn't say this is considered as "new". Rattati could easily add a new paragraph whenever a fonctionnality is added to the main project ^^ These could be considered new ! >added hatch latch back pack
Scouts United
Gk.0s & Quafes all day.
|
byte modal
932
|
Posted - 2016.08.01 14:29:00 -
[312] - Quote
For a moment.... ...
for a moment, I honestly forgot about this post. I admit that excitement took hold. ...for a moment.
sigh.
kitten bacon taco (nom)
|
james selim brownstein
NECROM0NGERS
547
|
Posted - 2016.08.01 23:23:00 -
[313] - Quote
Sequal's Back wrote:james selim brownstein wrote:Sequal's Back wrote:It would be great to have this thread stickied so that everyone could easily see the new changes in Nova developpement. I wouldn't say this is considered as "new". Rattati could easily add a new paragraph whenever a fonctionnality is added to the main project ^^ These could be considered new !
Yes, but the chances of him doing that instead of making a new thread are slim.
n++Gòª¦¦¦¦-ç¦+¦+¦+¦+ WAITING FOR PROJECT NOVAGòñGöÇGöÇGöÇ
Gò¡Gê¬Gò«n+ên+¦n++n+¦n+ë
|
IMMORTAL WAR HERO
NECROM0NGERS
577
|
Posted - 2016.08.01 23:31:00 -
[314] - Quote
CCP Rattati wrote:A couple of clarifications It's a project, not a product. There are no guarantees that this is becomes a ccp game. Fanfest 2016 is a stepping stone for us like Valkyrie and Gunjack and prior Fanfests. That's a bit intimidating. Good that the response is quite positive in the Mission Debrief room where we have personally talked to the hundreds of players who tried it. It's obviously 16v16, 6v6 for demo purposes Obviously there is risk/reward, progression and customization, but no offense, not a carbon copy of the way it was in dust 514. 3 Classes (HEavy Support, Main Frontline, Light Recon) each of which branches into Vanguard/Sentinel, ASsault/Support, Sharpshooter/Infiltrator. Each of these 6 roles will branch into themed Faction Role Specializations (Amarr Sentinel = Templar) for a total of 32. We are using feedback from 3 years of dust, fix the performance and the shooting mechanics. It's interesting to see the sentiment change over night. You should probably know by now that we have plenty of ambition, just want to do the right things in the right order. An example of gameplay that we took the opportunity to fix on the way, basically just describing what we have at Fanfest, not what may come in the future. There is now a Scan range circle on your minimap, its width is your scan range, and it's precision is a fall off curve, so ewar is no longer binary. We also have dynamic scan profiles, crouching lowers, sprinting and firing raises We also fixed all the FOV/tags/cloak overlaps, f.e.x there is no tag on your head, regardless of scanned status when cloaked Double jump is enabled by a Gear called Jump Jets In this build we have active infantry modules, but we will refer to them all as equipment. Plan is for way more play/counterplay with active reps/hardening/dmg mods so fights are less predictable. These mods will have cooldowns and icons on the HUD, familiar to vehicle users from dust Grenades are equipment, you can toggle to them on the equipment to cook them or quick throw using G Some VFX that may be lost in the frantic hands of players not familiar with dust You can see the 5 states of shield on your glove, shield idle, shield shatter, shield starts to recharge, shield pulse and shield 100% filled, pretty nifty (also in third person) Sniper has double zoom, and a delayed accuracy mode (no quick scoping) Gatling Gun only has invert spread when zooming, making the two view modes completely different, allowing for pin point accuracy at mid to long range, full mayhem with hipfire at short to mid. Overheat bar circles the lower right quadrant of the reticule. There is a 3d hit indication arrow replacing the red edge effect, so the shield/armor post process now works as a 2d indicator, for additional situational awareness. Smart deploy now uses all Uplinks on the map /player, CRU, etc and tries to put you close to battle based on friends and enemies with the back as a last resort, it works quite well to put you near the action. You can also pick your location on the TacMAP You see the role icon of the loadout you are aiming at (f.ex. if you are not sure if its a vanguard or a sentinel at long range) There is probably some more stuff that I am forgetting. Gotta head back to Harpa.
Wazzzz Up space rat :)
Object of war is not2 die 4ur country murder bastard 4 his
|
IMMORTAL WAR HERO
NECROM0NGERS
577
|
Posted - 2016.08.01 23:32:00 -
[315] - Quote
james selim brownstein wrote:Sequal's Back wrote:james selim brownstein wrote:Sequal's Back wrote:It would be great to have this thread stickied so that everyone could easily see the new changes in Nova developpement. I wouldn't say this is considered as "new". Rattati could easily add a new paragraph whenever a fonctionnality is added to the main project ^^ These could be considered new ! Yes, but the chances of him doing that instead of making a new thread are slim. o/ james
Object of war is not2 die 4ur country murder bastard 4 his
|
byte modal
934
|
Posted - 2016.08.02 02:00:00 -
[316] - Quote
IMMORTAL WAR HERO wrote:CCP Rattati wrote:A couple of clarifications stuff Gotta head back to Harpa. Wazzzz Up space rat :)
bwah! i laughed out loud for some reason. thought you should know. <3
kitten bacon taco (nom)
|
james selim brownstein
NECROM0NGERS
547
|
Posted - 2016.08.02 03:46:00 -
[317] - Quote
IMMORTAL WAR HERO wrote:james selim brownstein wrote:Sequal's Back wrote:james selim brownstein wrote:Sequal's Back wrote:It would be great to have this thread stickied so that everyone could easily see the new changes in Nova developpement. I wouldn't say this is considered as "new". Rattati could easily add a new paragraph whenever a fonctionnality is added to the main project ^^ These could be considered new ! Yes, but the chances of him doing that instead of making a new thread are slim. o/ james
:)
n++Gòª¦¦¦¦-ç¦+¦+¦+¦+ WAITING FOR PROJECT NOVAGòñGöÇGöÇGöÇ
Gò¡Gê¬Gò«n+ên+¦n++n+¦n+ë
|
Sequal's Back
Dead Man's Game Preatoriani
2252
|
Posted - 2016.08.10 14:59:00 -
[318] - Quote
james selim brownstein wrote:Sequal's Back wrote:james selim brownstein wrote:Sequal's Back wrote:It would be great to have this thread stickied so that everyone could easily see the new changes in Nova developpement. I wouldn't say this is considered as "new". Rattati could easily add a new paragraph whenever a fonctionnality is added to the main project ^^ These could be considered new ! Yes, but the chances of him doing that instead of making a new thread are slim. Oh yeah of course ! I don't care what thread it is as long as we have clear news !
"I hope we don't have vehicles simply so we don't have to deal with the people who drive them." -Ripley Riley
|
7th Son 7
Hakuna Matatah Inc
1658
|
Posted - 2016.08.12 17:16:00 -
[319] - Quote
Is it possible to get any kind of update regarding the development of Nova Rattati?
Only your complete and total awareness is needed, nothing else will do. ----- OSHO
|
Nomed Deeps
The Exemplars
515
|
Posted - 2016.08.12 18:47:00 -
[320] - Quote
Fingers crossed to see update some time over this next week.
I cannot be bought, but I can be leased.
|
|
lamo guys
Corrosive Synergy
445
|
Posted - 2016.08.12 20:16:00 -
[321] - Quote
Maybe a tiny and I mean tiny slice of something at EVE Vegas, maybe?
When in doubt pull the forge out!! But we are all dead so who cares!
|
Songs of Seraphim
CASSETTE 514
1969
|
Posted - 2016.08.12 21:43:00 -
[322] - Quote
CCP Rattati wrote:A couple of clarifications It's a project, not a product. There are no guarantees that this is becomes a ccp game. Fanfest 2016 is a stepping stone for us like Valkyrie and Gunjack and prior Fanfests. That's a bit intimidating. Good that the response is quite positive in the Mission Debrief room where we have personally talked to the hundreds of players who tried it. It's obviously 16v16, 6v6 for demo purposes Obviously there is risk/reward, progression and customization, but no offense, not a carbon copy of the way it was in dust 514. 3 Classes (HEavy Support, Main Frontline, Light Recon) each of which branches into Vanguard/Sentinel, ASsault/Support, Sharpshooter/Infiltrator. Each of these 6 roles will branch into themed Faction Role Specializations (Amarr Sentinel = Templar) for a total of 32. We are using feedback from 3 years of dust, fix the performance and the shooting mechanics. It's interesting to see the sentiment change over night. You should probably know by now that we have plenty of ambition, just want to do the right things in the right order. An example of gameplay that we took the opportunity to fix on the way, basically just describing what we have at Fanfest, not what may come in the future. There is now a Scan range circle on your minimap, its width is your scan range, and it's precision is a fall off curve, so ewar is no longer binary. We also have dynamic scan profiles, crouching lowers, sprinting and firing raises We also fixed all the FOV/tags/cloak overlaps, f.e.x there is no tag on your head, regardless of scanned status when cloaked Double jump is enabled by a Gear called Jump Jets In this build we have active infantry modules, but we will refer to them all as equipment. Plan is for way more play/counterplay with active reps/hardening/dmg mods so fights are less predictable. These mods will have cooldowns and icons on the HUD, familiar to vehicle users from dust Grenades are equipment, you can toggle to them on the equipment to cook them or quick throw using G Some VFX that may be lost in the frantic hands of players not familiar with dust You can see the 5 states of shield on your glove, shield idle, shield shatter, shield starts to recharge, shield pulse and shield 100% filled, pretty nifty (also in third person) Sniper has double zoom, and a delayed accuracy mode (no quick scoping) Gatling Gun only has invert spread when zooming, making the two view modes completely different, allowing for pin point accuracy at mid to long range, full mayhem with hipfire at short to mid. Overheat bar circles the lower right quadrant of the reticule. There is a 3d hit indication arrow replacing the red edge effect, so the shield/armor post process now works as a 2d indicator, for additional situational awareness. Smart deploy now uses all Uplinks on the map /player, CRU, etc and tries to put you close to battle based on friends and enemies with the back as a last resort, it works quite well to put you near the action. You can also pick your location on the TacMAP You see the role icon of the loadout you are aiming at (f.ex. if you are not sure if its a vanguard or a sentinel at long range) There is probably some more stuff that I am forgetting. Gotta head back to Harpa.
Just read this. Nothing else.
If this becomes a thing, I'll put down a crapload of money down. And I'll get a good number of folks in my command to play.
Is this any similar to the footage of Nova?
Achura Bloodline
State Loyalist
Death! By Snu-snu!
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lamo guys
Corrosive Synergy
445
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Posted - 2016.08.13 02:46:00 -
[323] - Quote
Not enough seen in my aspect! That little demo game was not enough to tell!
When in doubt pull the forge out!! But we are all dead so who cares!
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7th Son 7
Hakuna Matatah Inc
1658
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Posted - 2016.08.13 14:44:00 -
[324] - Quote
Good Morning Rattati
Only your complete and total awareness is needed, nothing else will do. ----- OSHO
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lamo guys
Corrosive Synergy
448
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Posted - 2016.08.14 04:13:00 -
[325] - Quote
In what I have seen it looks like nade throws are garbage now like all the rest of PC games atm. Movement looks maybe a little unreal or a little fast but what do we know coming from what we had. I think its getting the works as we speak, but why the hell does everything have to be such a damn mystery? If this thing is going to be great let us know how its going! We all want it!
If CCP wants this game to be the game it should be why are they doing the same thing now as if it was project x for dust. I'll tell you why, its in works and may not happen for some unknown reason. We all want it so why can't we get anything from you guys? Nothing better to hype up a game with zero info at all! Or, and I mean or its just not going to happen! Talk to your future slash old player base please!!
You will be surprised what happens when you let your player base know what's going on, and how word spreads. As of now I have no faith in the Nova because let's face it nothing has been said or seen since fan fest!
When in doubt pull the forge out!! But we are all dead so who cares!
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grongle hasworth
Wolf Pack Special Forces
47
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Posted - 2016.08.16 03:58:00 -
[326] - Quote
it's still not the same
i'm a new pup as of January/17/ 2016
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murdercar2 roadkill
highland marines
38
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Posted - 2016.08.16 05:17:00 -
[327] - Quote
The only thing that made this game a failure was the inopportune means of a noob to fit in. Believe me I know, I had to play for 2 years just to be able to run with the best, infantry of course. Any other gamer that had played any other game of this type said "its too hard". This is a top shelf game, i cant believe its over, still... players validate their credentials by saying how long they played, i haven't been here since beta or anything but it doesn't take away the love i have for this game. i have 5 players i still talk to and its left a massive hole. we need this game to come back. losing new players, i don't think is nowhere near the amount of players you wont get from being on pc. my opinion. i just saw your TRON game that your (ccp) working on, project something else... uhh... idk just seems like the only thing you don't have your big toes in is a FPS. that permanent grind room vid kind of sucks, js. ccp lojicloop twitter is back and hes talking about developing levels and with this post id like to think theres some momentum behind this "project" i guess that's why you guys are hiring everywhere... don't get me wrong NOVA/PHOENIX would me awesome in VR, so strategically speaking, FPS, is the last piece of the puzzle. JUST FOR THE RECORD i told all of you this was coming before it did and you guys attacked me, deleted posts, and told me to not spread negative vibes. all any of you need to do is follow twitters and youll see what is first on their agenda and just like in February, its NOT a first person shooter, BUT it sounds like theyre trying.
CCP, HEY, keep vehicles just don't nerf them after we all by them, WE DONT LIKE TO BE BAIT AND SWITCHED, that was not the lav we bought. |
Boundless Kin
Vherokior Combat Logistics Minmatar Republic
1
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Posted - 2016.08.16 11:57:00 -
[328] - Quote
Hello CCP Rattiti you will possibly not see this comment under the post of bad ideas and post complaining about the hard work you have done but I do have a question will we ever have our own API keys with the ability to look through old/new battle reports which could spawn our own version of zkill board? |
Aiwha Bait
Incorruptibles
358
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Posted - 2016.08.20 00:26:00 -
[329] - Quote
Boundless Kin wrote:Hello CCP Rattiti you will possibly not see this comment under the post of bad ideas and post complaining about the hard work you have done but I do have a question will we ever have our own API keys with the ability to look through old/new battle reports which could spawn our own version of zkill board?
very likely on PC i'd think. You can already go to zKillboard and see some stuff. https://zkillboard.com/character/2102696914/ It doesnt show my time with 1NC0R for some reason though.
"Bait is too adorable to stab" - Zaria Min Deir
Every hole is goal. - 1NC0R
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7th Son 7
Hakuna Matatah Inc
1676
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Posted - 2016.08.23 16:57:00 -
[330] - Quote
Hi friend! =ƒÿå. Hey, is there any poss way you could drop us a line, without going against Company Policy? Thanks Ratatti.
Only your complete and total awareness is needed, nothing else will do. ----- OSHO
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Nomed Deeps
The Exemplars
526
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Posted - 2016.08.23 19:54:00 -
[331] - Quote
I sometimes wonder if CCP doesn't give info simply because there are obviously players waiting for it. Maybe if the old DUST forums were silent for a week, we'd finally get some info.
So... Stop posting now.
LOL I am just kidding. CCP works on their own timetable even if it's to their own detriment.
I cannot be bought, but I can be leased.
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Talos Vagheitan
Ancient Exiles.
2917
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Posted - 2016.08.24 17:06:00 -
[332] - Quote
I implore you CCP...
Fix what made Dust bad, but do not lose what made Dust great...
There are plenty of great lobby shooters out there already.
Be ballsy, as "playing it safe" is ironically a big risk in itself.
Join the DUST STEAM GROUP
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Spaceman-Rob
Crux Special Tasks Group Gallente Federation
1049
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Posted - 2016.08.24 17:15:00 -
[333] - Quote
I'm still here waiting patiently for Nova. |
7th Son 7
Hakuna Matatah Inc
1680
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Posted - 2016.09.01 17:27:00 -
[334] - Quote
Good Morning Baby Jesus!
Only your complete and total awareness is needed, nothing else will do. ----- OSHO
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Mregomies
Beer For Evil Mercs
505
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Posted - 2016.09.02 07:45:00 -
[335] - Quote
This isthe thing I did when server died... I had too cool down a bit...
Suomi, Finland, PERKELE!
Logibro
Logibro2
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Scotty AI MatchMaker
WarRavens Imperium Eden
523
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Posted - 2016.09.02 16:03:00 -
[336] - Quote
Mate what the hell. There is a chance it will not be a CCP game? Its a project not a product?
Forget that bro. Get a beta/demo out rapid style with microtransactions and the promise progress will be saved from demo to final product and we will flood you with chump change.
For old times sake?
Fear is not a weapon so easily used against the majority of the United Kingdom, it simply bolsters their defence. - DN
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Ananke Gaia
7
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Posted - 2016.09.03 02:26:00 -
[337] - Quote
Good luck to you on this project. I am really looking forward to progress being made because Dust was one of my favorite MP games ever and anything like it especially from the people that brought us Dust has my interest. |
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