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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Slayer Deathbringer
Planetary Response Organisation FACTION WARFARE ALLIANCE
90
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Posted - 2016.04.30 04:40:00 -
[301] - Quote
Slayer Deathbringer wrote:XxBlazikenxX wrote:Maken Tosch wrote:XxBlazikenxX wrote:I just have one question: Where's mah nova knives? EXCELLENT QUESTION! I want to see those Minmatar Prison Shivs in my hands. I want a Gallente Glave Thrower. yes this MUST be in the next game but don't forget the Caldari Nova Kitana
"It's not my fault that you lost a 1 mill isk suit to a 1k isk forge gun"
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ZED Regent
Acid Tech 303
786
|
Posted - 2016.04.30 18:55:00 -
[302] - Quote
Can we get a Dev blog ?
Will the forums shut down or stay online?
Not dead, yet.....
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Sylwester Dziewiecki
556
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Posted - 2016.05.03 19:17:00 -
[303] - Quote
ZED Regent wrote:Can we get a Dev blog for Project Nova ?
Will the forums shut down or stay online? (accesable) I think there will be no reason for this forum to continue existing, and we will get new one as soon as Nova will enter public stage. Just in case it is worth to subscirbe for DUST newstlerer.
This is Skirmish v1.0
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MidnightStormz
NervousMoment.
161
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Posted - 2016.05.04 00:30:00 -
[304] - Quote
CCP Rattati wrote:A couple of clarifications It's a project, not a product. There are no guarantees that this is becomes a ccp game. Fanfest 2016 is a stepping stone for us like Valkyrie and Gunjack and prior Fanfests. That's a bit intimidating. Good that the response is quite positive in the Mission Debrief room where we have personally talked to the hundreds of players who tried it. It's obviously 16v16, 6v6 for demo purposes Obviously there is risk/reward, progression and customization, but no offense, not a carbon copy of the way it was in dust 514. 3 Classes (HEavy Support, Main Frontline, Light Recon) each of which branches into Vanguard/Sentinel, ASsault/Support, Sharpshooter/Infiltrator. Each of these 6 roles will branch into themed Faction Role Specializations (Amarr Sentinel = Templar) for a total of 32. We are using feedback from 3 years of dust, fix the performance and the shooting mechanics. It's interesting to see the sentiment change over night. You should probably know by now that we have plenty of ambition, just want to do the right things in the right order. An example of gameplay that we took the opportunity to fix on the way, basically just describing what we have at Fanfest, not what may come in the future. There is now a Scan range circle on your minimap, its width is your scan range, and it's precision is a fall off curve, so ewar is no longer binary. We also have dynamic scan profiles, crouching lowers, sprinting and firing raises We also fixed all the FOV/tags/cloak overlaps, f.e.x there is no tag on your head, regardless of scanned status when cloaked Double jump is enabled by a Gear called Jump Jets In this build we have active infantry modules, but we will refer to them all as equipment. Plan is for way more play/counterplay with active reps/hardening/dmg mods so fights are less predictable. These mods will have cooldowns and icons on the HUD, familiar to vehicle users from dust Grenades are equipment, you can toggle to them on the equipment to cook them or quick throw using G Some VFX that may be lost in the frantic hands of players not familiar with dust You can see the 5 states of shield on your glove, shield idle, shield shatter, shield starts to recharge, shield pulse and shield 100% filled, pretty nifty (also in third person) Sniper has double zoom, and a delayed accuracy mode (no quick scoping) Gatling Gun only has invert spread when zooming, making the two view modes completely different, allowing for pin point accuracy at mid to long range, full mayhem with hipfire at short to mid. Overheat bar circles the lower right quadrant of the reticule. There is a 3d hit indication arrow replacing the red edge effect, so the shield/armor post process now works as a 2d indicator, for additional situational awareness. Smart deploy now uses all Uplinks on the map /player, CRU, etc and tries to put you close to battle based on friends and enemies with the back as a last resort, it works quite well to put you near the action. You can also pick your location on the TacMAP You see the role icon of the loadout you are aiming at (f.ex. if you are not sure if its a vanguard or a sentinel at long range) There is probably some more stuff that I am forgetting. Gotta head back to Harpa. Pics or it didn't happen. Bruh.
Badgerr Ragers alt.
Main almost done year long ban
I bring the miley for FA.
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Sylwester Dziewiecki
557
|
Posted - 2016.05.04 08:40:00 -
[305] - Quote
Project Nova(FPS): https://www.youtube.com/watch?v=bZhOSQEcnEI https://www.youtube.com/watch?v=3lUO0pB12kI https://www.youtube.com/watch?v=Togcb1rNnko
edit 1: 00:01:57 https://www.twitch.tv/ccp/v/61918605
edit 2: /interview:
http://www.destructoid.com/ccp-s-new-first-person-shooter-on-pc-aims-to-get-right-what-dust-514-didn-t-356861.phtml http://www.polygon.com/2016/4/21/11477884/ccp-project-nova-pc-eve-online http://www.pcworld.com/article/3060034/software/hands-on-ccps-project-nova-melds-fast-action-gunplay-with-eve-onlines-universe.html http://massivelyop.com/2016/04/23/eve-fanfest-2016-project-nova-will-include-territorial-warfare-link-with-eve/
This is Skirmish v1.0
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ZED Regent
Acid Tech 303
797
|
Posted - 2016.05.04 10:26:00 -
[306] - Quote
Sylwester Dziewiecki wrote:ZED Regent wrote:Can we get a Dev blog for Project Nova ?
Will the forums shut down or stay online? (accesable) I think there will be no reason for this forum to continue existing, and we will get new one as soon as Nova will enter public stage. Just in case it is worth to subscirbe for DUST newstlerer.
Been subscribed since I started playing this game...
But it's been ages since we got a newsletter...
Not dead, yet.....
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deadpool lifetone
D3ATH CARD RUST415
229
|
Posted - 2016.08.01 08:25:00 -
[307] - Quote
Bringing it back lol
( F U!!!! ) * ( Why Dead? )
,
(n+Æn+Çn+¢´)GÇón++pâçGòÉS+ÇX - - - - n++(º Gûí º l|l)/
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Sequal's Back
Dead Man's Game Preatoriani
2247
|
Posted - 2016.08.01 10:07:00 -
[308] - Quote
It would be great to have this thread stickied so that everyone could easily see the new changes in Nova developpement.
"I hope we don't have vehicles simply so we don't have to deal with the people who drive them." -Ripley Riley
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james selim brownstein
NECROM0NGERS
544
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Posted - 2016.08.01 11:49:00 -
[309] - Quote
Sequal's Back wrote:It would be great to have this thread stickied so that everyone could easily see the new changes in Nova developpement.
I wouldn't say this is considered as "new".
n++Gòª¦¦¦¦-ç¦+¦+¦+¦+ WAITING FOR PROJECT NOVAGòñGöÇGöÇGöÇ
Gò¡Gê¬Gò«n+ên+¦n++n+¦n+ë
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Sequal's Back
Dead Man's Game Preatoriani
2249
|
Posted - 2016.08.01 13:28:00 -
[310] - Quote
james selim brownstein wrote:Sequal's Back wrote:It would be great to have this thread stickied so that everyone could easily see the new changes in Nova developpement. I wouldn't say this is considered as "new". Rattati could easily add a new paragraph whenever a fonctionnality is added to the main project ^^ These could be considered new !
"I hope we don't have vehicles simply so we don't have to deal with the people who drive them." -Ripley Riley
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Joel II X
Bacon with a bottle of Quafe
10415
|
Posted - 2016.08.01 13:39:00 -
[311] - Quote
Sequal's Back wrote:james selim brownstein wrote:Sequal's Back wrote:It would be great to have this thread stickied so that everyone could easily see the new changes in Nova developpement. I wouldn't say this is considered as "new". Rattati could easily add a new paragraph whenever a fonctionnality is added to the main project ^^ These could be considered new ! >added hatch latch back pack
Scouts United
Gk.0s & Quafes all day.
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byte modal
932
|
Posted - 2016.08.01 14:29:00 -
[312] - Quote
For a moment.... ...
for a moment, I honestly forgot about this post. I admit that excitement took hold. ...for a moment.
sigh.
kitten bacon taco (nom)
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james selim brownstein
NECROM0NGERS
547
|
Posted - 2016.08.01 23:23:00 -
[313] - Quote
Sequal's Back wrote:james selim brownstein wrote:Sequal's Back wrote:It would be great to have this thread stickied so that everyone could easily see the new changes in Nova developpement. I wouldn't say this is considered as "new". Rattati could easily add a new paragraph whenever a fonctionnality is added to the main project ^^ These could be considered new !
Yes, but the chances of him doing that instead of making a new thread are slim.
n++Gòª¦¦¦¦-ç¦+¦+¦+¦+ WAITING FOR PROJECT NOVAGòñGöÇGöÇGöÇ
Gò¡Gê¬Gò«n+ên+¦n++n+¦n+ë
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IMMORTAL WAR HERO
NECROM0NGERS
577
|
Posted - 2016.08.01 23:31:00 -
[314] - Quote
CCP Rattati wrote:A couple of clarifications It's a project, not a product. There are no guarantees that this is becomes a ccp game. Fanfest 2016 is a stepping stone for us like Valkyrie and Gunjack and prior Fanfests. That's a bit intimidating. Good that the response is quite positive in the Mission Debrief room where we have personally talked to the hundreds of players who tried it. It's obviously 16v16, 6v6 for demo purposes Obviously there is risk/reward, progression and customization, but no offense, not a carbon copy of the way it was in dust 514. 3 Classes (HEavy Support, Main Frontline, Light Recon) each of which branches into Vanguard/Sentinel, ASsault/Support, Sharpshooter/Infiltrator. Each of these 6 roles will branch into themed Faction Role Specializations (Amarr Sentinel = Templar) for a total of 32. We are using feedback from 3 years of dust, fix the performance and the shooting mechanics. It's interesting to see the sentiment change over night. You should probably know by now that we have plenty of ambition, just want to do the right things in the right order. An example of gameplay that we took the opportunity to fix on the way, basically just describing what we have at Fanfest, not what may come in the future. There is now a Scan range circle on your minimap, its width is your scan range, and it's precision is a fall off curve, so ewar is no longer binary. We also have dynamic scan profiles, crouching lowers, sprinting and firing raises We also fixed all the FOV/tags/cloak overlaps, f.e.x there is no tag on your head, regardless of scanned status when cloaked Double jump is enabled by a Gear called Jump Jets In this build we have active infantry modules, but we will refer to them all as equipment. Plan is for way more play/counterplay with active reps/hardening/dmg mods so fights are less predictable. These mods will have cooldowns and icons on the HUD, familiar to vehicle users from dust Grenades are equipment, you can toggle to them on the equipment to cook them or quick throw using G Some VFX that may be lost in the frantic hands of players not familiar with dust You can see the 5 states of shield on your glove, shield idle, shield shatter, shield starts to recharge, shield pulse and shield 100% filled, pretty nifty (also in third person) Sniper has double zoom, and a delayed accuracy mode (no quick scoping) Gatling Gun only has invert spread when zooming, making the two view modes completely different, allowing for pin point accuracy at mid to long range, full mayhem with hipfire at short to mid. Overheat bar circles the lower right quadrant of the reticule. There is a 3d hit indication arrow replacing the red edge effect, so the shield/armor post process now works as a 2d indicator, for additional situational awareness. Smart deploy now uses all Uplinks on the map /player, CRU, etc and tries to put you close to battle based on friends and enemies with the back as a last resort, it works quite well to put you near the action. You can also pick your location on the TacMAP You see the role icon of the loadout you are aiming at (f.ex. if you are not sure if its a vanguard or a sentinel at long range) There is probably some more stuff that I am forgetting. Gotta head back to Harpa.
Wazzzz Up space rat :)
Object of war is not2 die 4ur country murder bastard 4 his
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IMMORTAL WAR HERO
NECROM0NGERS
577
|
Posted - 2016.08.01 23:32:00 -
[315] - Quote
james selim brownstein wrote:Sequal's Back wrote:james selim brownstein wrote:Sequal's Back wrote:It would be great to have this thread stickied so that everyone could easily see the new changes in Nova developpement. I wouldn't say this is considered as "new". Rattati could easily add a new paragraph whenever a fonctionnality is added to the main project ^^ These could be considered new ! Yes, but the chances of him doing that instead of making a new thread are slim. o/ james
Object of war is not2 die 4ur country murder bastard 4 his
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byte modal
934
|
Posted - 2016.08.02 02:00:00 -
[316] - Quote
IMMORTAL WAR HERO wrote:CCP Rattati wrote:A couple of clarifications stuff Gotta head back to Harpa. Wazzzz Up space rat :)
bwah! i laughed out loud for some reason. thought you should know. <3
kitten bacon taco (nom)
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james selim brownstein
NECROM0NGERS
547
|
Posted - 2016.08.02 03:46:00 -
[317] - Quote
IMMORTAL WAR HERO wrote:james selim brownstein wrote:Sequal's Back wrote:james selim brownstein wrote:Sequal's Back wrote:It would be great to have this thread stickied so that everyone could easily see the new changes in Nova developpement. I wouldn't say this is considered as "new". Rattati could easily add a new paragraph whenever a fonctionnality is added to the main project ^^ These could be considered new ! Yes, but the chances of him doing that instead of making a new thread are slim. o/ james
:)
n++Gòª¦¦¦¦-ç¦+¦+¦+¦+ WAITING FOR PROJECT NOVAGòñGöÇGöÇGöÇ
Gò¡Gê¬Gò«n+ên+¦n++n+¦n+ë
|
Sequal's Back
Dead Man's Game Preatoriani
2252
|
Posted - 2016.08.10 14:59:00 -
[318] - Quote
james selim brownstein wrote:Sequal's Back wrote:james selim brownstein wrote:Sequal's Back wrote:It would be great to have this thread stickied so that everyone could easily see the new changes in Nova developpement. I wouldn't say this is considered as "new". Rattati could easily add a new paragraph whenever a fonctionnality is added to the main project ^^ These could be considered new ! Yes, but the chances of him doing that instead of making a new thread are slim. Oh yeah of course ! I don't care what thread it is as long as we have clear news !
"I hope we don't have vehicles simply so we don't have to deal with the people who drive them." -Ripley Riley
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7th Son 7
Hakuna Matatah Inc
1658
|
Posted - 2016.08.12 17:16:00 -
[319] - Quote
Is it possible to get any kind of update regarding the development of Nova Rattati?
Only your complete and total awareness is needed, nothing else will do. ----- OSHO
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Nomed Deeps
The Exemplars
515
|
Posted - 2016.08.12 18:47:00 -
[320] - Quote
Fingers crossed to see update some time over this next week.
I cannot be bought, but I can be leased.
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lamo guys
Corrosive Synergy
445
|
Posted - 2016.08.12 20:16:00 -
[321] - Quote
Maybe a tiny and I mean tiny slice of something at EVE Vegas, maybe?
When in doubt pull the forge out!! But we are all dead so who cares!
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Songs of Seraphim
CASSETTE 514
1969
|
Posted - 2016.08.12 21:43:00 -
[322] - Quote
CCP Rattati wrote:A couple of clarifications It's a project, not a product. There are no guarantees that this is becomes a ccp game. Fanfest 2016 is a stepping stone for us like Valkyrie and Gunjack and prior Fanfests. That's a bit intimidating. Good that the response is quite positive in the Mission Debrief room where we have personally talked to the hundreds of players who tried it. It's obviously 16v16, 6v6 for demo purposes Obviously there is risk/reward, progression and customization, but no offense, not a carbon copy of the way it was in dust 514. 3 Classes (HEavy Support, Main Frontline, Light Recon) each of which branches into Vanguard/Sentinel, ASsault/Support, Sharpshooter/Infiltrator. Each of these 6 roles will branch into themed Faction Role Specializations (Amarr Sentinel = Templar) for a total of 32. We are using feedback from 3 years of dust, fix the performance and the shooting mechanics. It's interesting to see the sentiment change over night. You should probably know by now that we have plenty of ambition, just want to do the right things in the right order. An example of gameplay that we took the opportunity to fix on the way, basically just describing what we have at Fanfest, not what may come in the future. There is now a Scan range circle on your minimap, its width is your scan range, and it's precision is a fall off curve, so ewar is no longer binary. We also have dynamic scan profiles, crouching lowers, sprinting and firing raises We also fixed all the FOV/tags/cloak overlaps, f.e.x there is no tag on your head, regardless of scanned status when cloaked Double jump is enabled by a Gear called Jump Jets In this build we have active infantry modules, but we will refer to them all as equipment. Plan is for way more play/counterplay with active reps/hardening/dmg mods so fights are less predictable. These mods will have cooldowns and icons on the HUD, familiar to vehicle users from dust Grenades are equipment, you can toggle to them on the equipment to cook them or quick throw using G Some VFX that may be lost in the frantic hands of players not familiar with dust You can see the 5 states of shield on your glove, shield idle, shield shatter, shield starts to recharge, shield pulse and shield 100% filled, pretty nifty (also in third person) Sniper has double zoom, and a delayed accuracy mode (no quick scoping) Gatling Gun only has invert spread when zooming, making the two view modes completely different, allowing for pin point accuracy at mid to long range, full mayhem with hipfire at short to mid. Overheat bar circles the lower right quadrant of the reticule. There is a 3d hit indication arrow replacing the red edge effect, so the shield/armor post process now works as a 2d indicator, for additional situational awareness. Smart deploy now uses all Uplinks on the map /player, CRU, etc and tries to put you close to battle based on friends and enemies with the back as a last resort, it works quite well to put you near the action. You can also pick your location on the TacMAP You see the role icon of the loadout you are aiming at (f.ex. if you are not sure if its a vanguard or a sentinel at long range) There is probably some more stuff that I am forgetting. Gotta head back to Harpa.
Just read this. Nothing else.
If this becomes a thing, I'll put down a crapload of money down. And I'll get a good number of folks in my command to play.
Is this any similar to the footage of Nova?
Achura Bloodline
State Loyalist
Death! By Snu-snu!
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lamo guys
Corrosive Synergy
445
|
Posted - 2016.08.13 02:46:00 -
[323] - Quote
Not enough seen in my aspect! That little demo game was not enough to tell!
When in doubt pull the forge out!! But we are all dead so who cares!
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7th Son 7
Hakuna Matatah Inc
1658
|
Posted - 2016.08.13 14:44:00 -
[324] - Quote
Good Morning Rattati
Only your complete and total awareness is needed, nothing else will do. ----- OSHO
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lamo guys
Corrosive Synergy
448
|
Posted - 2016.08.14 04:13:00 -
[325] - Quote
In what I have seen it looks like nade throws are garbage now like all the rest of PC games atm. Movement looks maybe a little unreal or a little fast but what do we know coming from what we had. I think its getting the works as we speak, but why the hell does everything have to be such a damn mystery? If this thing is going to be great let us know how its going! We all want it!
If CCP wants this game to be the game it should be why are they doing the same thing now as if it was project x for dust. I'll tell you why, its in works and may not happen for some unknown reason. We all want it so why can't we get anything from you guys? Nothing better to hype up a game with zero info at all! Or, and I mean or its just not going to happen! Talk to your future slash old player base please!!
You will be surprised what happens when you let your player base know what's going on, and how word spreads. As of now I have no faith in the Nova because let's face it nothing has been said or seen since fan fest!
When in doubt pull the forge out!! But we are all dead so who cares!
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grongle hasworth
Wolf Pack Special Forces
47
|
Posted - 2016.08.16 03:58:00 -
[326] - Quote
it's still not the same
i'm a new pup as of January/17/ 2016
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murdercar2 roadkill
highland marines
38
|
Posted - 2016.08.16 05:17:00 -
[327] - Quote
The only thing that made this game a failure was the inopportune means of a noob to fit in. Believe me I know, I had to play for 2 years just to be able to run with the best, infantry of course. Any other gamer that had played any other game of this type said "its too hard". This is a top shelf game, i cant believe its over, still... players validate their credentials by saying how long they played, i haven't been here since beta or anything but it doesn't take away the love i have for this game. i have 5 players i still talk to and its left a massive hole. we need this game to come back. losing new players, i don't think is nowhere near the amount of players you wont get from being on pc. my opinion. i just saw your TRON game that your (ccp) working on, project something else... uhh... idk just seems like the only thing you don't have your big toes in is a FPS. that permanent grind room vid kind of sucks, js. ccp lojicloop twitter is back and hes talking about developing levels and with this post id like to think theres some momentum behind this "project" i guess that's why you guys are hiring everywhere... don't get me wrong NOVA/PHOENIX would me awesome in VR, so strategically speaking, FPS, is the last piece of the puzzle. JUST FOR THE RECORD i told all of you this was coming before it did and you guys attacked me, deleted posts, and told me to not spread negative vibes. all any of you need to do is follow twitters and youll see what is first on their agenda and just like in February, its NOT a first person shooter, BUT it sounds like theyre trying.
CCP, HEY, keep vehicles just don't nerf them after we all by them, WE DONT LIKE TO BE BAIT AND SWITCHED, that was not the lav we bought. |
Boundless Kin
Vherokior Combat Logistics Minmatar Republic
1
|
Posted - 2016.08.16 11:57:00 -
[328] - Quote
Hello CCP Rattiti you will possibly not see this comment under the post of bad ideas and post complaining about the hard work you have done but I do have a question will we ever have our own API keys with the ability to look through old/new battle reports which could spawn our own version of zkill board? |
Aiwha Bait
Incorruptibles
358
|
Posted - 2016.08.20 00:26:00 -
[329] - Quote
Boundless Kin wrote:Hello CCP Rattiti you will possibly not see this comment under the post of bad ideas and post complaining about the hard work you have done but I do have a question will we ever have our own API keys with the ability to look through old/new battle reports which could spawn our own version of zkill board?
very likely on PC i'd think. You can already go to zKillboard and see some stuff. https://zkillboard.com/character/2102696914/ It doesnt show my time with 1NC0R for some reason though.
"Bait is too adorable to stab" - Zaria Min Deir
Every hole is goal. - 1NC0R
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7th Son 7
Hakuna Matatah Inc
1676
|
Posted - 2016.08.23 16:57:00 -
[330] - Quote
Hi friend! =ƒÿå. Hey, is there any poss way you could drop us a line, without going against Company Policy? Thanks Ratatti.
Only your complete and total awareness is needed, nothing else will do. ----- OSHO
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