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Thread Statistics | Show CCP posts - 3 post(s) |
MINA Longstrike
Kirjuun Heiian
4022
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Posted - 2016.04.24 02:56:00 -
[1] - Quote
Welp, if vehicles are only being added as an 'afterthought' I'm not interested.
Unless the game is designed around them being present and fully functioning as a role to begin with, they're going to experience all the same problems that we have in dust with them - No role, no ability to meaningfully participate in the majority of matches, people crying about them being too OP or too UP.
I'm not mad about the dust514 shutdown, or the move to PC. I'm am upset that they're taking a lot of the things that I loved about dust - things that provided a lot of nuance, complexity and all sorts of things that were interesting - and nixing them, and that what could be an opportunity to meaningfully fix some of the core problems of dust from the ground up, is not being taken. You have an opportunity here, don't squander it.
Don't make this a generic boring lobby shooter - you *can* make lobbies interesting when done right, **** even psuedo-moving around space in warbarges (or warbarge fleets) makes "lobbies" a bit more interesting.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Mina Longstrike
Kirjuun Heiian
4022
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Posted - 2016.04.24 03:07:00 -
[2] - Quote
Mobius Wyvern wrote:Mina Longstrike wrote:Welp, if vehicles are only being added as an 'afterthought' I'm not interested.
Unless the game is designed around them being present and fully functioning as a role to begin with, they're going to experience all the same problems that we have in dust with them - No role, no ability to meaningfully participate in the majority of matches, people crying about them being too OP or too UP.
I'm not mad about the dust514 shutdown, or the move to PC. I'm am upset that they're taking a lot of the things that I loved about dust - things that provided a lot of nuance, complexity and all sorts of things that were interesting - and nixing them, and that what could be an opportunity to meaningfully fix some of the core problems of dust from the ground up, is not being taken. You have an opportunity here, don't squander it.
Don't make this a generic boring lobby shooter - you *can* make lobbies interesting when done right, **** even psuedo-moving around space in warbarges (or warbarge fleets) makes "lobbies" a bit more interesting. Given their vision is to evolve this new project far beyond what Dust could ever have been, and Rattati personally confirmed that planetary conquest gameplay will be returning in some form with large open maps and vehicles, I doubt they'll just be "an afterthought".
Maybe someday PC will return, IF this game ends up not being vaporware, and maybe vehicles will be re-added, and hopefully they'll be balanced.
You're operating something like seven layers deep on hypotheticals and wishful thinking.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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MINA Longstrike
Kirjuun Heiian
4022
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Posted - 2016.04.24 03:17:00 -
[3] - Quote
Aeon Amadi wrote:Mina Longstrike wrote:Mobius Wyvern wrote:Mina Longstrike wrote:Welp, if vehicles are only being added as an 'afterthought' I'm not interested.
Unless the game is designed around them being present and fully functioning as a role to begin with, they're going to experience all the same problems that we have in dust with them - No role, no ability to meaningfully participate in the majority of matches, people crying about them being too OP or too UP.
I'm not mad about the dust514 shutdown, or the move to PC. I'm am upset that they're taking a lot of the things that I loved about dust - things that provided a lot of nuance, complexity and all sorts of things that were interesting - and nixing them, and that what could be an opportunity to meaningfully fix some of the core problems of dust from the ground up, is not being taken. You have an opportunity here, don't squander it.
Don't make this a generic boring lobby shooter - you *can* make lobbies interesting when done right, **** even psuedo-moving around space in warbarges (or warbarge fleets) makes "lobbies" a bit more interesting. Given their vision is to evolve this new project far beyond what Dust could ever have been, and Rattati personally confirmed that planetary conquest gameplay will be returning in some form with large open maps and vehicles, I doubt they'll just be "an afterthought". Maybe someday PC will return, IF this game ends up not being vaporware, and maybe vehicles will be re-added, and hopefully they'll be balanced. You're operating something like seven layers deep on hypotheticals and wishful thinking. Oh no, totally. The game will just be a 6v6 lobby shooter with six preset classes and one map. It's gonna be great.
Cute snark aeon, unfortunately I said none of those things. Didn't you have me blocked because you get butthurt way too easily?
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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MINA Longstrike
Kirjuun Heiian
4022
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Posted - 2016.04.24 03:35:00 -
[4] - Quote
Aeon Amadi wrote: The irony is over-fuckin'-whelming here.
No, it really isn't. You've entered a conversation just to snark about things unrelated to what I actually said and ridicule me, because apparently acting like an ass is easier than addressing the original point about vehicles being an afterthought and them maybe being included after several nested layers of "ifs", instead of being incorporated as a part of core design.
It never fails to surprise me how small and petty of an individual you can be aeon.
I'm fully expecting more snark back on this, because well, that's all you do. Oh wait, no that's not entirely truthful, you do also try to turn it around and make it out like I was attacking you to begin with, because you have a giant persecution complex - and people cant disagree with you or your method without you feeling attacked.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Mina Longstrike
Kirjuun Heiian
4022
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Posted - 2016.04.24 03:49:00 -
[5] - Quote
Aeon Amadi wrote:See you in Alpha, Mina
Probably not, unless the design heads in a drastically different direction I'm really not all that interested... and with "expert" individuals like yourself gathering feedback (lol) I'm pretty sure it'll never go in that direction.
Have fun with bland mediocrity Aeon.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Mina Longstrike
Kirjuun Heiian
4022
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Posted - 2016.04.24 04:01:00 -
[6] - Quote
One Eyed King wrote:@ Mina
What would be the point of vehicles if you only got 3 FPS?
What would be the point of vehicles if v/av weren't balanced, and you got blown to bits in half a second by swarms instantly losing more than a full battle's worth of ISK, or conversely being so overpowered that people don't actually want to play in game modes with vehicles, or people just don't want to play at all because they don't want to deal with it?
This is a FPS first and foremost. They already have essentially 2 vehicle focused games in EVE and Valkyrie. If and when vehicles and AV are added, wouldn't it be best if they are added to an FPS game that isn't a power point, isn't broken by bugs and glitches (just look at the LAV glitch), and fits within the overall game play so that playing vehicles feels rewarding without being unfair?
Whether or not the game goes from project to product, it seems obvious they have their priorities straight.
To me, vehicles were a large part of what made dust interesting, despite their overall poor implementation, lack of roles and general inability to do things - I have friends who saw casual dust gameplay of me flying a dropship and went "Holy ****, that's so different from other shooters - you can actually choose that as a role not a temporary powerup!". If they're integrated from the start all three of those can be addressed - they can be an important asset and intended feature. The later you add them the more you run the risk of them being overpowered or useless and without a meaningful role.
I find that claiming dust to be a "FPS first and foremost" is somewhat dishonest, they had a lot of things that they wanted to try - and a lot of them were they to be embraced could actually make a great game, with meaningful multi-level gameplay. Stating that Nova should be a "FPS first and foremost" is IMO a bad idea because while it should have good FPS gameplay, it also gets rid of things that made dust unique and enjoyable. If you start at square zero with the idea that "I want this to be in a game, and I want it to be something that always has the potential to be useful", you can start with balance in mind.
Neither eve nor valkyrie are what I'm looking in terms of "vehicle gameplay", because one is a glorified naval spreadsheet sim (that I have played since somewhere around 2007 and let my sub lapse multiple times), and the other is a fighter-jet game (with rather expensive peripherals requried). Dust provided combined arms (not well, but it did provide it).
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Mina Longstrike
Kirjuun Heiian
4022
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Posted - 2016.04.24 04:23:00 -
[7] - Quote
Marston VC wrote:Remember, Dust didn't have vehicles in the beginning. And that is exactly the point I have been making - look at how much of a nightmare vehicles have been to balance because they were not included from the start - most sockets and control points are on interior spots that can't be accessed be vehicles, they can't be shot at or anything like that. They are largely without a point. Vehicles exist either as taxi's or to blow up other vehicles. AV weapons exist because sometimes balance lets vehicles be good at killing infantry and that is *NOT OKAY BECAUSE THIS IS A FPS NOT WORLD OF TANKS* (and yes, that is an argument that I've heard before). Vehicles aren't an organic part of play, they're something that's crowbarred in, and poorly at that.
Marston VC wrote:Neither will Nova. The difference is that Nova will have a much better start in comparison. I have faith that vehicles will be an integral part of the game when they do get added AND I bet they'll be even more fun to play in then in Dust.
You believe that nova will have a much better start, which is a non-empirical opinion, you cant quantify it or prove it. You have "faith" that vehicles will be great if and when they arrive, which is an emotional appeal. Your argument isn't rooted in sound reasoning, it's all about how you feel which is irrelevant.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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