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XxBlazikenxX
WarRavens Imperium Eden
4934
|
Posted - 2016.04.24 00:30:00 -
[121] - Quote
Ghural wrote:I was thinking about ways that they could help immerse the player in the universe of EVE and help them feel like they are in a living universe in which stuff is happening all the time. I also think it's important for Nova and EVE players to be aware of each other in the game.
It strikes me that there are plenty of opportunities for an EVE/Nova connection that would help to do this.
For example.
Drifter and Sansha incursions. PVE matches that occur in the same systems that are currently experiencing incursions in EVE. Completion of these matches goes towards repelling the invasion in both games. A structure appears in EVE that EVE players can interact with to help Nova players. Perhaps EVE players can shoot it to momentarily disrupt the AI within the structure. Perhaps Nova players can blow something up to cause some of the AI in EVE to blow up, or to cause a valuable faction ship to appear, or to weaken a target structure.
Scope new items The Scope news video that currently appears in EVE's captains quarters could also be used in the quarters of Nova players to expose players to the events in both games.
That's a really good idea!
Rule #1 of Dust 514:
If you get hatemail, you are doing something right.
#Imperiumftw
|
Marston VC
SVER True Blood RUST415
1730
|
Posted - 2016.04.24 00:31:00 -
[122] - Quote
Ghural wrote:I'm not sure about the generic race. Apart from determining starting skills your choice of race doesn't restrict you to only that races equipment. So picking a race when you start a character doesn't matter all that much if you ask me.
It could work as a kind of extended tutorial though. You start the game as "John Everyclone" and by completing the initial missions (thereby learning the basics of the game, being introduced to the races, and the different play styles available) you eventually come to the notice of the four empires who then invite you to enlist, thereby unlocking the next tier of missions/gamemodes/unlocks.
Weather it makes a huge difference or not technically, does not matter. The problem Dust had was that people would get overwhelmed with choice. They'd see literally hundreds of potential options and not know what to do. Nobody right off the bat knows that caldari is shields and amarr is armor tanked suits.
But if you introduce a 5th race (ie: concord) and just make all those suits a happy medium and design them with pre-fit loadouts in mind, then all of a sudden, you made a viable "newbie" option. An option a new player will know/be told, "cant go wrong with'
So like, a basic concord suit would have mediocre fitting attributes, and would come pre-fit with an okay set up. Its a race thats going to be (should be) solely advertised to new players as the "beginners race". Then slowly as they advance down that race, they'll hopefully come across the other racial variants and see how much more opportunity for specialization there is after they figure out the basics of the game.
OF COURSE CCP needs to do this very carefully. They need to present this fifth race in a way that lets new players no that it is just a starter race. They also need to find a clever way to "hide" but not hide "too well" all the countless options for customization im sure there will be. Its a fine line. You dont want new players getting bored with starter fits thinking "wow is this all there is to this game?" while at the same time you dont want new players overwhelmed with too many options. Its a fine balance indeed.
Marston VC, STB Director
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Ghural
WarRavens Imperium Eden
470
|
Posted - 2016.04.24 00:35:00 -
[123] - Quote
Last post for a bit. I don't want to go full Fanboy and then have to wait 2 years to see anything.
But I'm hoping some of the Dust maps get a Nova upgrade. I quite like the Caldari Biomass Plant. |
Marston VC
SVER True Blood RUST415
1730
|
Posted - 2016.04.24 00:36:00 -
[124] - Quote
Ghural wrote:I was thinking about ways that they could help immerse the player in the universe of EVE and help them feel like they are in a living universe in which stuff is happening all the time. I also think it's important for Nova and EVE players to be aware of each other in the game.
It strikes me that there are plenty of opportunities for an EVE/Nova connection that would help to do this.
For example.
Drifter and Sansha incursions. PVE matches that occur in the same systems that are currently experiencing incursions in EVE. Completion of these matches goes towards repelling the invasion in both games. A structure appears in EVE that EVE players can interact with to help Nova players. Perhaps EVE players can shoot it to momentarily disrupt the AI within the structure. Perhaps Nova players can blow something up to cause some of the AI in EVE to blow up, or to cause a valuable faction ship to appear, or to weaken a target structure.
Scope new items The Scope news video that currently appears in EVE's captains quarters could also be used in the quarters of Nova players to expose players to the events in both games.
The only problem is how they implement the nova side of it. Perhaps they could have NPC "clones"? Or maybe even drones? I think that its definitely an interesting idea. Additionally, they could add linked benefits to PI on the eve side. And also make it so that if you do PI on EVE side there will be benefits on the nova side.
For example, Doing PI in planet districts that has been well developed by dust players will allow for better scanning and higher yield output for eve players as well as powergrid and CPU upgrades that will allow eve players to make bigger PI expansions. While a well developed PI on the EVE side will give more bonus to a districts yields in the forms of taxes (potentially) and other passive benefits like defense bonuses, or production yield (for whatever these districts will produce for dust players).
The possibilities are endless here.
Marston VC, STB Director
|
XxBlazikenxX
WarRavens Imperium Eden
4934
|
Posted - 2016.04.24 00:37:00 -
[125] - Quote
Marston VC wrote:Ghural wrote:I was thinking about ways that they could help immerse the player in the universe of EVE and help them feel like they are in a living universe in which stuff is happening all the time. I also think it's important for Nova and EVE players to be aware of each other in the game.
It strikes me that there are plenty of opportunities for an EVE/Nova connection that would help to do this.
For example.
Drifter and Sansha incursions. PVE matches that occur in the same systems that are currently experiencing incursions in EVE. Completion of these matches goes towards repelling the invasion in both games. A structure appears in EVE that EVE players can interact with to help Nova players. Perhaps EVE players can shoot it to momentarily disrupt the AI within the structure. Perhaps Nova players can blow something up to cause some of the AI in EVE to blow up, or to cause a valuable faction ship to appear, or to weaken a target structure.
Scope new items The Scope news video that currently appears in EVE's captains quarters could also be used in the quarters of Nova players to expose players to the events in both games.
The only problem is how they implement the nova side of it. Perhaps they could have NPC "clones"? Or maybe even drones? I think that its definitely an interesting idea. Additionally, they could add linked benefits to PI on the eve side. And also make it so that if you do PI on EVE side there will be benefits on the nova side. For example, Doing PI in planet districts that has been well developed by dust players will allow for better scanning and higher yield output for eve players as well as powergrid and CPU upgrades that will allow eve players to make bigger PI expansions. While a well developed PI on the EVE side will give more bonus to a districts yields in the forms of taxes (potentially) and other passive benefits like defense bonuses, or production yield (for whatever these districts will produce for dust players). The possibilities are endless here. I think Drones would be good. Maybe in faction warfare add NPC "Imperial Guard", "Federation Marine", etc.
Rule #1 of Dust 514:
If you get hatemail, you are doing something right.
#Imperiumftw
|
Derpty Derp
Dead Man's Game
1396
|
Posted - 2016.04.24 00:38:00 -
[126] - Quote
Shaun Iwairo wrote:CCP Rattati wrote:A couple of clarifications It's a project, not a product. There are no guarantees that this is becomes a ccp game. Is there anything we, as a community, can do to help the project become a product? I imagine not overreacting like everyone did when they announced Legion, would be a good start.
CCP Rattati wrote: You should probably know by now that we have plenty of ambition, just want to do the right things in the right order.
Reminding people about ambition is a good thing... People need to remember that Dust was ambitious, it just had problems coming together.
Obviously I have nothing to lose, so it's easy for me to put my (meaningless) backing behind the project.... But The past has shown they have good vision and wont go generic... Getting the shooting mechanics right are a good place to start, because frankly it was a little bit off in Dust.
Though the dropship pilot in me is sad, because I don't see much use for dropships in space and therefore piloting may not happen, it would be interesting to see Valkyrie and Nova cross over at some point in the future, maybe they fight outside the station, occasionally blowing holes in the hull and inadvertently sucking their own team into space... At this point the possibilities are endless (within reason) and we can only look forward to hearing more about the project as it happens.
As nice as it would be to hear all the (potential) ideas for the project as they come up... I think we already know the disappointment some people get from "promises" are better avoided.
Best of luck to CCP. |
XxBlazikenxX
WarRavens Imperium Eden
4938
|
Posted - 2016.04.24 00:38:00 -
[127] - Quote
Ghural wrote:Last post for a bit. I don't want to go full Fanboy and then have to wait 2 years to see anything.
But I'm hoping some of the Dust maps get a Nova upgrade. I quite like the Caldari Biomass Plant. I would love to see the MCC Construction Facility make a comeback.
Rule #1 of Dust 514:
If you get hatemail, you are doing something right.
#Imperiumftw
|
Marston VC
SVER True Blood RUST415
1731
|
Posted - 2016.04.24 00:46:00 -
[128] - Quote
Derpty Derp wrote:Shaun Iwairo wrote:CCP Rattati wrote:A couple of clarifications It's a project, not a product. There are no guarantees that this is becomes a ccp game. Is there anything we, as a community, can do to help the project become a product? I imagine not overreacting like everyone did when they announced Legion, would be a good start. CCP Rattati wrote: You should probably know by now that we have plenty of ambition, just want to do the right things in the right order.
Reminding people about ambition is a good thing... People need to remember that Dust was ambitious, it just had problems coming together. Obviously I have nothing to lose, so it's easy for me to put my (meaningless) backing behind the project.... But The past has shown they have good vision and wont go generic... Getting the shooting mechanics right are a good place to start, because frankly it was a little bit off in Dust. Though the dropship pilot in me is sad, because I don't see much use for dropships in space and therefore piloting may not happen, it would be interesting to see Valkyrie and Nova cross over at some point in the future, maybe they fight outside the station, occasionally blowing holes in the hull and inadvertently sucking their own team into space... At this point the possibilities are endless (within reason) and we can only look forward to hearing more about the project as it happens. As nice as it would be to hear all the (potential) ideas for the project as they come up... I think we already know the disappointment some people get from "promises" are better avoided. Best of luck to CCP.
http://massivelyop.com/2016/04/23/eve-fanfest-2016-project-nova-will-include-territorial-warfare-link-with-eve/
Read this new interview. CCP confirmed that the first iteration of project nova wont have vehicles. HOWEVER. i want to also make clear that they were clear about wanting to add them back in after they nail down the FPS aspect of the game first. Which is completely reasonable. They also said that they plan to have planetary conquest again. So yes. Vehicles will be a part of this new game. Just not when its first launched.
HOWEVER I do also want to point out that Dust 514 didn't have tanks or dropships in the game at first. (back in my day he he). But eventually they did add them and god were they overpowered at first. It was pretty ridiculous. Like, we had a squad of 3 tanks red line camping the entire enemy team several times back when tanks were first added. So put your mind at ease, you'll eventually have your dropships. It just might not be right away.
Marston VC, STB Director
|
Faquira Bleuetta
Fatal Absolution Bleeding Sun Conglomerate
563
|
Posted - 2016.04.24 00:48:00 -
[129] - Quote
Lex DOCIEL wrote:Scheneighnay McBob wrote:Kevall Longstride wrote:http://massivelyop.com/2016/04/23/eve-fanfest-2016-project-nova-will-include-territorial-warfare-link-with-eve/
This latest interview, done by Rattati today, explains things in more detail. That actually is starting to worry me because it looks like they're setting themselves up to make the same mistakes from a different approach. Keeping the scale too small is one obvious thing- another is that they may actually be planning to take it TOO slow. For example, not wanting to have vehicles until the infantry game is well-implemented: the big flaw in that is that, once all the infantry aspects are working smoothly, vehicles will throw a wrench into the system by completely changing how the game is played. It's like when cloaks were first added to Dust- it completely changed how the game is balanced by throwing new strengths and weaknesses at everything, no matter if they directly involved cloaks or not. First point: Better start small and get bigger, than start big and have empty 32-vs-32 servers. 16v16 is plenty enough for public matches and get into the game. I'd rather see these 32v32 maps get released one year later, after the opening of the game, as it could be a great way to introduce corp vs corp planetary conquest for example. Second point, it does makes sense, but well, things got the get changed anyway right. So better CCP takes a position on it right from the start, than throwing some random unfinished cookies.
making a 32v32 will attract player from BF 2 ,3 ,4 2142 and battlefront |
XxBlazikenxX
WarRavens Imperium Eden
4945
|
Posted - 2016.04.24 00:50:00 -
[130] - Quote
Faquira Bleuetta wrote:Lex DOCIEL wrote:Scheneighnay McBob wrote:Kevall Longstride wrote:http://massivelyop.com/2016/04/23/eve-fanfest-2016-project-nova-will-include-territorial-warfare-link-with-eve/
This latest interview, done by Rattati today, explains things in more detail. That actually is starting to worry me because it looks like they're setting themselves up to make the same mistakes from a different approach. Keeping the scale too small is one obvious thing- another is that they may actually be planning to take it TOO slow. For example, not wanting to have vehicles until the infantry game is well-implemented: the big flaw in that is that, once all the infantry aspects are working smoothly, vehicles will throw a wrench into the system by completely changing how the game is played. It's like when cloaks were first added to Dust- it completely changed how the game is balanced by throwing new strengths and weaknesses at everything, no matter if they directly involved cloaks or not. First point: Better start small and get bigger, than start big and have empty 32-vs-32 servers. 16v16 is plenty enough for public matches and get into the game. I'd rather see these 32v32 maps get released one year later, after the opening of the game, as it could be a great way to introduce corp vs corp planetary conquest for example. Second point, it does makes sense, but well, things got the get changed anyway right. So better CCP takes a position on it right from the start, than throwing some random unfinished cookies. making a 32v32 will attract player from BF 2 ,3 ,4 2142 and battlefront I thought those were console games.
jus' sayin'
Rule #1 of Dust 514:
If you get hatemail, you are doing something right.
#Imperiumftw
|
|
Joseph Ridgeson
WarRavens Imperium Eden
4450
|
Posted - 2016.04.24 00:53:00 -
[131] - Quote
DiablosMajora wrote:Joseph Ridgeson wrote:m-muh classes classes are essentially the exact same thing as suit roles that Dust had, except now with 99% less sh*t-fits And the ability to fit yourself as you wish is one of the biggest selling points of DUST and EVE. Sure, putting dampeners on a Sentinel isn't as effective as more damage but it allowed you to only be seen at the medium level rather than far level of scan.
Is it worse and not worth doing? Yes but the freedom to create your own fits is very New Eden. Moving away from that to prefab fits/classes is disappointing.
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
|
Marston VC
SVER True Blood RUST415
1732
|
Posted - 2016.04.24 00:56:00 -
[132] - Quote
Faquira Bleuetta wrote:Lex DOCIEL wrote:Scheneighnay McBob wrote:Kevall Longstride wrote:http://massivelyop.com/2016/04/23/eve-fanfest-2016-project-nova-will-include-territorial-warfare-link-with-eve/
This latest interview, done by Rattati today, explains things in more detail. That actually is starting to worry me because it looks like they're setting themselves up to make the same mistakes from a different approach. Keeping the scale too small is one obvious thing- another is that they may actually be planning to take it TOO slow. For example, not wanting to have vehicles until the infantry game is well-implemented: the big flaw in that is that, once all the infantry aspects are working smoothly, vehicles will throw a wrench into the system by completely changing how the game is played. It's like when cloaks were first added to Dust- it completely changed how the game is balanced by throwing new strengths and weaknesses at everything, no matter if they directly involved cloaks or not. First point: Better start small and get bigger, than start big and have empty 32-vs-32 servers. 16v16 is plenty enough for public matches and get into the game. I'd rather see these 32v32 maps get released one year later, after the opening of the game, as it could be a great way to introduce corp vs corp planetary conquest for example. Second point, it does makes sense, but well, things got the get changed anyway right. So better CCP takes a position on it right from the start, than throwing some random unfinished cookies. making a 32v32 will attract player from BF 2 ,3 ,4 2142 and battlefront
The bigger the eventual player count the better. One of the most frustrating things in Dust was how large alliances of corporations were almost completely shut out of PC by a small group of "leet" players. No matter how good somebody is, they shouldn't be able to fend off a group four times the size of them.
Of course, i think it should be possible for smaller corps to hold on to proportionately sized/valued pieces of land. But they definitely shouldn't own anywheres close to what it was like during multiple periods in Dusts history.
You could do that by having specialized districts or game mechanics that only allow for certain player count sizes depending on the say, the security status of the space a planet dwells in. So for example, planets in high sec space would only allow for like 8 v 8 battles, but low sec allows for 16 v 16 - 32 v 32 and depending on how deep into null sec you could potentially field as many as 128 v 128 just like the good old days of MAG. Of course, the value of holding such planets/districts would also increase depending on how deep into space they are.
This is like, really long term planning though. I know CCP could do it if they have the will to try. But it would be amazing if this were possible.
Marston VC, STB Director
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Marston VC
SVER True Blood RUST415
1733
|
Posted - 2016.04.24 00:59:00 -
[133] - Quote
Joseph Ridgeson wrote:DiablosMajora wrote:Joseph Ridgeson wrote:m-muh classes classes are essentially the exact same thing as suit roles that Dust had, except now with 99% less sh*t-fits And the ability to fit yourself as you wish is one of the biggest selling points of DUST and EVE. Sure, putting dampeners on a Sentinel isn't as effective as more damage but it allowed you to only be seen at the medium level rather than far level of scan. Is it worse and not worth doing? Yes but the freedom to create your own fits is very New Eden. Moving away from that to prefab fits/classes is disappointing.
read this new interview: http://massivelyop.com/2016/04/23/eve-fanfest-2016-project-nova-will-include-territorial-warfare-link-with-eve/
They aren't moving away from that level of potential customization. The man being interviewed here is very clear about that. They are simply making it so that a newbie wont have to worry about that level of complexity right away. There will be pre-fit options but also the ability to dive deeper into it if you choose to. Dont worry
in the last question they asked at the bottom of the interview, they literally said that they plan to give us just as much option to customize as we do in dust. The pre fits are specifically meant to have a smoother new player experience.
Marston VC, STB Director
|
Petrified Ancient Tree
The Iberian Norsemen
68
|
Posted - 2016.04.24 01:04:00 -
[134] - Quote
Really looking forward to Project Nova. If you want some eager testers, I and my family members will be more than happy to assist.
Nothing cures bad aim like a mass driver...
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Joseph Ridgeson
WarRavens Imperium Eden
4451
|
Posted - 2016.04.24 01:13:00 -
[135] - Quote
Marston VC wrote:Joseph Ridgeson wrote:DiablosMajora wrote:Joseph Ridgeson wrote:m-muh classes classes are essentially the exact same thing as suit roles that Dust had, except now with 99% less sh*t-fits And the ability to fit yourself as you wish is one of the biggest selling points of DUST and EVE. Sure, putting dampeners on a Sentinel isn't as effective as more damage but it allowed you to only be seen at the medium level rather than far level of scan. Is it worse and not worth doing? Yes but the freedom to create your own fits is very New Eden. Moving away from that to prefab fits/classes is disappointing. read this new interview: http://massivelyop.com/2016/04/23/eve-fanfest-2016-project-nova-will-include-territorial-warfare-link-with-eve/They aren't moving away from that level of potential customization. The man being interviewed here is very clear about that. They are simply making it so that a newbie wont have to worry about that level of complexity right away. There will be pre-fit options but also the ability to dive deeper into it if you choose to. Dont worry in the last question they asked at the bottom of the interview, they literally said that they plan to give us just as much option to customize as we do in dust. The pre fits are specifically meant to have a smoother new player experience. This is the problem with FanFest interviews. Rattati is running around everywhere, tired/sick, and having to give 100 interviews, all trying to say the same thing in a different way. When he posted on the forums and mentioned "32 classes", it seems to imply more pre-fit suits rather than what this interview states they hope to do.
This is confusing because if I were writing to the DUST forums, I wouldn't have used "classes" but rather "32 standard loadouts" or "32 starter fits." If the case is literally "32 fits to start and then build whatever the hell you want" like DUST with more beginner fits, then perfect, groovy. But until we can get a dev post about what they hope to do and get some stuff in a more study medium than sand, we can't be sure.
If it is the case of 32 classes, that is disappointing.
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
|
Petrified Ancient Tree
The Iberian Norsemen
69
|
Posted - 2016.04.24 01:21:00 -
[136] - Quote
Joseph Ridgeson wrote:Marston VC wrote:Joseph Ridgeson wrote:DiablosMajora wrote:Joseph Ridgeson wrote:m-muh classes classes are essentially the exact same thing as suit roles that Dust had, except now with 99% less sh*t-fits And the ability to fit yourself as you wish is one of the biggest selling points of DUST and EVE. Sure, putting dampeners on a Sentinel isn't as effective as more damage but it allowed you to only be seen at the medium level rather than far level of scan. Is it worse and not worth doing? Yes but the freedom to create your own fits is very New Eden. Moving away from that to prefab fits/classes is disappointing. read this new interview: http://massivelyop.com/2016/04/23/eve-fanfest-2016-project-nova-will-include-territorial-warfare-link-with-eve/They aren't moving away from that level of potential customization. The man being interviewed here is very clear about that. They are simply making it so that a newbie wont have to worry about that level of complexity right away. There will be pre-fit options but also the ability to dive deeper into it if you choose to. Dont worry in the last question they asked at the bottom of the interview, they literally said that they plan to give us just as much option to customize as we do in dust. The pre fits are specifically meant to have a smoother new player experience. This is the problem with FanFest interviews. Rattati is running around everywhere, tired/sick, and having to give 100 interviews, all trying to say the same thing in a different way. When he posted on the forums and mentioned "32 classes", it seems to imply more pre-fit suits rather than what this interview states they hope to do. This is confusing because if I were writing to the DUST forums, I wouldn't have used "classes" but rather "32 standard loadouts" or "32 starter fits." If the case is literally "32 fits to start and then build whatever the hell you want" like DUST with more beginner fits, then perfect, groovy. But until we can get a dev post about what they hope to do and get some stuff in a more study medium than sand, we can't be sure. If it is the case of 32 classes, that is disappointing. If the guy is sick, might be good to wait a few more days and then see what he says. You can get some amazingly stupid (and bad) information from people when they cannot think straight due to a cold/fever/etc.
Nothing cures bad aim like a mass driver...
|
Marston VC
SVER True Blood RUST415
1734
|
Posted - 2016.04.24 01:23:00 -
[137] - Quote
Joseph Ridgeson wrote:Marston VC wrote:Joseph Ridgeson wrote:DiablosMajora wrote:Joseph Ridgeson wrote:m-muh classes classes are essentially the exact same thing as suit roles that Dust had, except now with 99% less sh*t-fits And the ability to fit yourself as you wish is one of the biggest selling points of DUST and EVE. Sure, putting dampeners on a Sentinel isn't as effective as more damage but it allowed you to only be seen at the medium level rather than far level of scan. Is it worse and not worth doing? Yes but the freedom to create your own fits is very New Eden. Moving away from that to prefab fits/classes is disappointing. read this new interview: http://massivelyop.com/2016/04/23/eve-fanfest-2016-project-nova-will-include-territorial-warfare-link-with-eve/They aren't moving away from that level of potential customization. The man being interviewed here is very clear about that. They are simply making it so that a newbie wont have to worry about that level of complexity right away. There will be pre-fit options but also the ability to dive deeper into it if you choose to. Dont worry in the last question they asked at the bottom of the interview, they literally said that they plan to give us just as much option to customize as we do in dust. The pre fits are specifically meant to have a smoother new player experience. This is the problem with FanFest interviews. Rattati is running around everywhere, tired/sick, and having to give 100 interviews, all trying to say the same thing in a different way. When he posted on the forums and mentioned "32 classes", it seems to imply more pre-fit suits rather than what this interview states they hope to do. This is confusing because if I were writing to the DUST forums, I wouldn't have used "classes" but rather "32 standard loadouts" or "32 starter fits." If the case is literally "32 fits to start and then build whatever the hell you want" like DUST with more beginner fits, then perfect, groovy. But until we can get a dev post about what they hope to do and get some stuff in a more study medium than sand, we can't be sure. If it is the case of 32 classes, that is disappointing.
Okay so i was saying 32 fits just to keep it simple. But CCP has made it clear that the 32 number comes specifically from the various types of dropsuits will be able to play in.
There are three main "classes" of suits. Light, medium, heavy. Each of these class branch out into two "sub-classes" For example medium branches out into frontline assault (assault dropsuit) and frontline support (logi dropsuit) making for a total of six different sub classes. Of each "sub-class" there will also be four racial varients, amarr, caldari, gallente, and minmatar. The racial varients will put their own spin on what it means to play each sub-class. Plus I guess it would also make sense to add in that "generic starter race" they were mentioning for a total of 30 different "dropsuits" I dont know how they arrived at the 32 number. But I guess theres still a little bit of information we dont know about.
So apparently, there will be pre-fit loadouts for a bunch of these suits that new players will be able to use right away and not feel overwhelmed by all the options.
But I agree with you, that the way they presented it, in conjunction with rattati being sick, really bungled the initial announcement of the game.
Marston VC, STB Director
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Varoth Drac
Dead Man's Game Preatoriani
2265
|
Posted - 2016.04.24 01:27:00 -
[138] - Quote
Sounds great, thanks for sharing more info. Have you considered that scan range may be irrelevant with a precision falloff curve. If precision decreases with range there may be no need for an absolute scan range cut-off. Might simplify things.
I like the ideas posted. I'd be interested to hear more about suit customisation. How much exactly can be customised? |
Marston VC
SVER True Blood RUST415
1736
|
Posted - 2016.04.24 02:01:00 -
[139] - Quote
Varoth Drac wrote:Sounds great, thanks for sharing more info. Have you considered that scan range may be irrelevant with a precision falloff curve. If precision decreases with range there may be no need for an absolute scan range cut-off. Might simplify things.
I like the ideas posted. I'd be interested to hear more about suit customisation. How much exactly can be customised?
http://massivelyop.com/2016/04/23/eve-fanfest-2016-project-nova-will-include-territorial-warfare-link-with-eve/
This is a new interview. it answers pretty much all the negative thoughts people were having. Read the last question at the bottom of the page. Apparently, this game should have just as much customization as dust or at least close to it. It'll just be presented in a different way so that new players have an easier time.
Marston VC, STB Director
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Shaun Iwairo
Simple Minded People Pty. Ltd.
593
|
Posted - 2016.04.24 02:31:00 -
[140] - Quote
Joseph Ridgeson wrote: This is the problem with FanFest interviews. Rattati is running around everywhere, tired/sick, and having to give 100 interviews, all trying to say the same thing in a different way. When he posted on the forums and mentioned "32 classes", it seems to imply more pre-fit suits rather than what this interview states they hope to do.
This is confusing because if I were writing to the DUST forums, I wouldn't have used "classes" but rather "32 standard loadouts" or "32 starter fits." If the case is literally "32 fits to start and then build whatever the hell you want" like DUST with more beginner fits, then perfect, groovy. But until we can get a dev post about what they hope to do and get some stuff in a more study medium than sand, we can't be sure.
If it is the case of 32 classes, that is disappointing.
Don't get discouraged by the term 'classes' and its perceived limitations, as its something that has always existed in Dust. You can't make a cloaky heavy. You can't put an HMG/Forge on a support. Assaults make poor dedicated supports due to lack of EQ slots/bandwidth.
I believe we'll have most of the freedom that Dust offered. Source is:
You'll be able to access a variety of classes, right now there are "eight or so," without having to level up to get workable equipment. Then, as you begin to "invest into" these classes, you'll be able to mix and match weapons and abilities.
It's not clear whether 'mix and match' means from within the same class, or from things you've unlocked generally. But I think it's fairly safe to assume that we'll still have the freedom to go speedy, tanky, glass cannon, qcq, long range, etc.
Something is killing new player retention.
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Joseph Ridgeson
WarRavens Imperium Eden
4454
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Posted - 2016.04.24 02:50:00 -
[141] - Quote
Shaun Iwairo wrote:I believe we'll have most of the freedom that Dust offered. Source is: You'll be able to access a variety of classes, right now there are "eight or so," without having to level up to get workable equipment. Then, as you begin to "invest into" these classes, you'll be able to mix and match weapons and abilities.It's not clear whether 'mix and match' means from within the same class, or from things you've unlocked generally. But I think it's fairly safe to assume that we'll still have the freedom to go speedy, tanky, glass cannon, qcq, long range, etc. I have no problem with the notion that "DUST has classes" because each suit does different things. Sure, you could put a cloak of a Sentinel but it isn't going to do you any good and Commando is simply not going to be doing any kind of support without equipment.
But if the classes mean something akin to Titanfall, where it is "hmm, do I want this ability to jump higher, run faster, or run longer?" rather than "I have 5 high slots; what can I do with 'em?", I think that is disappointing.
Now, perhaps Rattati is talking to the press in a way that allows people who have never played DUST or EVE to understand how the 'classes' work without going into fittings. "We have 32 classes from small fast guys to big heavy guys with machine guns" is a lot easier to understand than "well, first you choose your chassis, then you choose your weapon, and then you put in your accessories into each slot that increases your effectiveness of the battle, but only after you have the correct training and you guys are lost now, huh?"
I am still cautiously optimistic but it seems like Rattati is so carefully tiptoeing around this. I have experience from Blizzard's Overwatch that the devs can just not be expecting a question so early into the game.
People were asking "is there going to be a cash shop for buying new Heroes?" because people were afraid that you would have to unlock each one. With a game designed around evolving to the match, having to unlock each Hero puts a huge disadvantage on your team if they don't have the right counters/picks. The leader dev said "we have no plans at the moment for a hero shop, at least not at launch."
People lost their minds because suddenly a game that you pay 40 dollars for doesn't have the content you need to actually play. The devs eventually clarified that "no, we are not selling heroes or maps. That is all included" and explained that the reason for the weird choice of wording is that, simply, "we were not expecting ANYONE to ask us how we were going to go about selling the game. We are barely looking into starting beta and people are already asking us about the store? We were caught off-guard."
We can only wait and see.
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
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Buwaro Draemon
WarRavens Imperium Eden
1396
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Posted - 2016.04.24 02:53:00 -
[142] - Quote
Heimdallr69 wrote:Buwaro Draemon wrote:I know I will get hate for this but what happens if Project Nova gets green lit? I saw the gameplay and I loved it better than Legion. Legion left a sour taste in every single one of us but Project Nova seems to be getting a lot of praise which is good.
But my question, if Project Nova becomes an actual game, will the possibilty of a PS4 port happen? I ask simply because the PS4 has a PC architecture and I would that this means that developing (or porting such game to the PS4) would prove more easily than developing Dust 514 for the PS3. Dust was difficult to work with not only because of it's limited RAM but because the architecture of the PS3 was simply difficult to work with (which is why many PS3 versions of games when it came to Xbox 360 vs PS3, the Xbox 360 version won). But knowing that the PS4 has a PC architecture would mean that porting such game to a console would be easier than developing Dust ever was right? Possible? Yes..likely? No It's not a matter of being hard to port but having to wait for Sonys okay on every update they do..so say an exploit has been fixed well they gotta wait for Sony to okay the update before they can..more time and trouble than it's worth I would love Nova on ps4 but I don't want to drag the game and devs down dealing with Sony Actually that's not a problem anymore on the PS4, on the PS3 yes.
The Forums are a special place.
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MINA Longstrike
Kirjuun Heiian
4022
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Posted - 2016.04.24 02:56:00 -
[143] - Quote
Welp, if vehicles are only being added as an 'afterthought' I'm not interested.
Unless the game is designed around them being present and fully functioning as a role to begin with, they're going to experience all the same problems that we have in dust with them - No role, no ability to meaningfully participate in the majority of matches, people crying about them being too OP or too UP.
I'm not mad about the dust514 shutdown, or the move to PC. I'm am upset that they're taking a lot of the things that I loved about dust - things that provided a lot of nuance, complexity and all sorts of things that were interesting - and nixing them, and that what could be an opportunity to meaningfully fix some of the core problems of dust from the ground up, is not being taken. You have an opportunity here, don't squander it.
Don't make this a generic boring lobby shooter - you *can* make lobbies interesting when done right, **** even psuedo-moving around space in warbarges (or warbarge fleets) makes "lobbies" a bit more interesting.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Mobius Wyvern
Fatal Absolution Bleeding Sun Conglomerate
7911
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Posted - 2016.04.24 02:58:00 -
[144] - Quote
Mina Longstrike wrote:Welp, if vehicles are only being added as an 'afterthought' I'm not interested.
Unless the game is designed around them being present and fully functioning as a role to begin with, they're going to experience all the same problems that we have in dust with them - No role, no ability to meaningfully participate in the majority of matches, people crying about them being too OP or too UP.
I'm not mad about the dust514 shutdown, or the move to PC. I'm am upset that they're taking a lot of the things that I loved about dust - things that provided a lot of nuance, complexity and all sorts of things that were interesting - and nixing them, and that what could be an opportunity to meaningfully fix some of the core problems of dust from the ground up, is not being taken. You have an opportunity here, don't squander it.
Don't make this a generic boring lobby shooter - you *can* make lobbies interesting when done right, **** even psuedo-moving around space in warbarges (or warbarge fleets) makes "lobbies" a bit more interesting. Given their vision is to evolve this new project far beyond what Dust could ever have been, and Rattati personally confirmed that planetary conquest gameplay will be returning in some form with large open maps and vehicles, I doubt they'll just be "an afterthought".
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Heimdallr69
Negative-Feedback.
7132
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Posted - 2016.04.24 03:02:00 -
[145] - Quote
Mobius Wyvern wrote:Mina Longstrike wrote:Welp, if vehicles are only being added as an 'afterthought' I'm not interested.
Unless the game is designed around them being present and fully functioning as a role to begin with, they're going to experience all the same problems that we have in dust with them - No role, no ability to meaningfully participate in the majority of matches, people crying about them being too OP or too UP.
I'm not mad about the dust514 shutdown, or the move to PC. I'm am upset that they're taking a lot of the things that I loved about dust - things that provided a lot of nuance, complexity and all sorts of things that were interesting - and nixing them, and that what could be an opportunity to meaningfully fix some of the core problems of dust from the ground up, is not being taken. You have an opportunity here, don't squander it.
Don't make this a generic boring lobby shooter - you *can* make lobbies interesting when done right, **** even psuedo-moving around space in warbarges (or warbarge fleets) makes "lobbies" a bit more interesting. Given their vision is to evolve this new project far beyond what Dust could ever have been, and Rattati personally confirmed that planetary conquest gameplay will be returning in some form with large open maps and vehicles, I doubt they'll just be "an afterthought". Anyone who knows me knows I love ads and tanking..I just happen to be good at slaying and that's usually what's needed..I can wait so vehicles can be balanced instead of dealing with broken vehicle balance |
Mina Longstrike
Kirjuun Heiian
4022
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Posted - 2016.04.24 03:07:00 -
[146] - Quote
Mobius Wyvern wrote:Mina Longstrike wrote:Welp, if vehicles are only being added as an 'afterthought' I'm not interested.
Unless the game is designed around them being present and fully functioning as a role to begin with, they're going to experience all the same problems that we have in dust with them - No role, no ability to meaningfully participate in the majority of matches, people crying about them being too OP or too UP.
I'm not mad about the dust514 shutdown, or the move to PC. I'm am upset that they're taking a lot of the things that I loved about dust - things that provided a lot of nuance, complexity and all sorts of things that were interesting - and nixing them, and that what could be an opportunity to meaningfully fix some of the core problems of dust from the ground up, is not being taken. You have an opportunity here, don't squander it.
Don't make this a generic boring lobby shooter - you *can* make lobbies interesting when done right, **** even psuedo-moving around space in warbarges (or warbarge fleets) makes "lobbies" a bit more interesting. Given their vision is to evolve this new project far beyond what Dust could ever have been, and Rattati personally confirmed that planetary conquest gameplay will be returning in some form with large open maps and vehicles, I doubt they'll just be "an afterthought".
Maybe someday PC will return, IF this game ends up not being vaporware, and maybe vehicles will be re-added, and hopefully they'll be balanced.
You're operating something like seven layers deep on hypotheticals and wishful thinking.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Mobius Wyvern
Fatal Absolution Bleeding Sun Conglomerate
7913
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Posted - 2016.04.24 03:10:00 -
[147] - Quote
Mina Longstrike wrote:Mobius Wyvern wrote:Mina Longstrike wrote:Welp, if vehicles are only being added as an 'afterthought' I'm not interested.
Unless the game is designed around them being present and fully functioning as a role to begin with, they're going to experience all the same problems that we have in dust with them - No role, no ability to meaningfully participate in the majority of matches, people crying about them being too OP or too UP.
I'm not mad about the dust514 shutdown, or the move to PC. I'm am upset that they're taking a lot of the things that I loved about dust - things that provided a lot of nuance, complexity and all sorts of things that were interesting - and nixing them, and that what could be an opportunity to meaningfully fix some of the core problems of dust from the ground up, is not being taken. You have an opportunity here, don't squander it.
Don't make this a generic boring lobby shooter - you *can* make lobbies interesting when done right, **** even psuedo-moving around space in warbarges (or warbarge fleets) makes "lobbies" a bit more interesting. Given their vision is to evolve this new project far beyond what Dust could ever have been, and Rattati personally confirmed that planetary conquest gameplay will be returning in some form with large open maps and vehicles, I doubt they'll just be "an afterthought". Maybe someday PC will return, IF this game ends up not being vaporware, and maybe vehicles will be re-added, and hopefully they'll be balanced. You're operating something like seven layers deep on hypotheticals and wishful thinking. The only way the game will end up being vaporware would be if they jumped too hard into trying to do everything at once like they did with Dust 514.
The slow and cautious method will let them develop an FPS that stands on it's own merit, and that will get enough people interested for them to move further.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Aeon Amadi
13840
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Posted - 2016.04.24 03:10:00 -
[148] - Quote
Mina Longstrike wrote:Mobius Wyvern wrote:Mina Longstrike wrote:Welp, if vehicles are only being added as an 'afterthought' I'm not interested.
Unless the game is designed around them being present and fully functioning as a role to begin with, they're going to experience all the same problems that we have in dust with them - No role, no ability to meaningfully participate in the majority of matches, people crying about them being too OP or too UP.
I'm not mad about the dust514 shutdown, or the move to PC. I'm am upset that they're taking a lot of the things that I loved about dust - things that provided a lot of nuance, complexity and all sorts of things that were interesting - and nixing them, and that what could be an opportunity to meaningfully fix some of the core problems of dust from the ground up, is not being taken. You have an opportunity here, don't squander it.
Don't make this a generic boring lobby shooter - you *can* make lobbies interesting when done right, **** even psuedo-moving around space in warbarges (or warbarge fleets) makes "lobbies" a bit more interesting. Given their vision is to evolve this new project far beyond what Dust could ever have been, and Rattati personally confirmed that planetary conquest gameplay will be returning in some form with large open maps and vehicles, I doubt they'll just be "an afterthought". Maybe someday PC will return, IF this game ends up not being vaporware, and maybe vehicles will be re-added, and hopefully they'll be balanced. You're operating something like seven layers deep on hypotheticals and wishful thinking.
Oh no, totally. The game will just be a 6v6 lobby shooter with six preset classes and one map. It's gonna be great.
Skype: Nomistrav
"Bastard at Heart"
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MINA Longstrike
Kirjuun Heiian
4022
|
Posted - 2016.04.24 03:17:00 -
[149] - Quote
Aeon Amadi wrote:Mina Longstrike wrote:Mobius Wyvern wrote:Mina Longstrike wrote:Welp, if vehicles are only being added as an 'afterthought' I'm not interested.
Unless the game is designed around them being present and fully functioning as a role to begin with, they're going to experience all the same problems that we have in dust with them - No role, no ability to meaningfully participate in the majority of matches, people crying about them being too OP or too UP.
I'm not mad about the dust514 shutdown, or the move to PC. I'm am upset that they're taking a lot of the things that I loved about dust - things that provided a lot of nuance, complexity and all sorts of things that were interesting - and nixing them, and that what could be an opportunity to meaningfully fix some of the core problems of dust from the ground up, is not being taken. You have an opportunity here, don't squander it.
Don't make this a generic boring lobby shooter - you *can* make lobbies interesting when done right, **** even psuedo-moving around space in warbarges (or warbarge fleets) makes "lobbies" a bit more interesting. Given their vision is to evolve this new project far beyond what Dust could ever have been, and Rattati personally confirmed that planetary conquest gameplay will be returning in some form with large open maps and vehicles, I doubt they'll just be "an afterthought". Maybe someday PC will return, IF this game ends up not being vaporware, and maybe vehicles will be re-added, and hopefully they'll be balanced. You're operating something like seven layers deep on hypotheticals and wishful thinking. Oh no, totally. The game will just be a 6v6 lobby shooter with six preset classes and one map. It's gonna be great.
Cute snark aeon, unfortunately I said none of those things. Didn't you have me blocked because you get butthurt way too easily?
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Heimdallr69
Negative-Feedback.
7135
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Posted - 2016.04.24 03:21:00 -
[150] - Quote
Aeon Amadi wrote:Mina Longstrike wrote:Mobius Wyvern wrote:Mina Longstrike wrote:Welp, if vehicles are only being added as an 'afterthought' I'm not interested.
Unless the game is designed around them being present and fully functioning as a role to begin with, they're going to experience all the same problems that we have in dust with them - No role, no ability to meaningfully participate in the majority of matches, people crying about them being too OP or too UP.
I'm not mad about the dust514 shutdown, or the move to PC. I'm am upset that they're taking a lot of the things that I loved about dust - things that provided a lot of nuance, complexity and all sorts of things that were interesting - and nixing them, and that what could be an opportunity to meaningfully fix some of the core problems of dust from the ground up, is not being taken. You have an opportunity here, don't squander it.
Don't make this a generic boring lobby shooter - you *can* make lobbies interesting when done right, **** even psuedo-moving around space in warbarges (or warbarge fleets) makes "lobbies" a bit more interesting. Given their vision is to evolve this new project far beyond what Dust could ever have been, and Rattati personally confirmed that planetary conquest gameplay will be returning in some form with large open maps and vehicles, I doubt they'll just be "an afterthought". Maybe someday PC will return, IF this game ends up not being vaporware, and maybe vehicles will be re-added, and hopefully they'll be balanced. You're operating something like seven layers deep on hypotheticals and wishful thinking. Oh no, totally. The game will just be a 6v6 lobby shooter with six preset classes and one map. It's gonna be great. And we'll use paintball guns |
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