Mobius Wyvern
Fatal Absolution Bleeding Sun Conglomerate
7911
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Posted - 2016.04.24 02:58:00 -
[1] - Quote
Mina Longstrike wrote:Welp, if vehicles are only being added as an 'afterthought' I'm not interested.
Unless the game is designed around them being present and fully functioning as a role to begin with, they're going to experience all the same problems that we have in dust with them - No role, no ability to meaningfully participate in the majority of matches, people crying about them being too OP or too UP.
I'm not mad about the dust514 shutdown, or the move to PC. I'm am upset that they're taking a lot of the things that I loved about dust - things that provided a lot of nuance, complexity and all sorts of things that were interesting - and nixing them, and that what could be an opportunity to meaningfully fix some of the core problems of dust from the ground up, is not being taken. You have an opportunity here, don't squander it.
Don't make this a generic boring lobby shooter - you *can* make lobbies interesting when done right, **** even psuedo-moving around space in warbarges (or warbarge fleets) makes "lobbies" a bit more interesting. Given their vision is to evolve this new project far beyond what Dust could ever have been, and Rattati personally confirmed that planetary conquest gameplay will be returning in some form with large open maps and vehicles, I doubt they'll just be "an afterthought".
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Mobius Wyvern
Fatal Absolution Bleeding Sun Conglomerate
7913
|
Posted - 2016.04.24 03:10:00 -
[2] - Quote
Mina Longstrike wrote:Mobius Wyvern wrote:Mina Longstrike wrote:Welp, if vehicles are only being added as an 'afterthought' I'm not interested.
Unless the game is designed around them being present and fully functioning as a role to begin with, they're going to experience all the same problems that we have in dust with them - No role, no ability to meaningfully participate in the majority of matches, people crying about them being too OP or too UP.
I'm not mad about the dust514 shutdown, or the move to PC. I'm am upset that they're taking a lot of the things that I loved about dust - things that provided a lot of nuance, complexity and all sorts of things that were interesting - and nixing them, and that what could be an opportunity to meaningfully fix some of the core problems of dust from the ground up, is not being taken. You have an opportunity here, don't squander it.
Don't make this a generic boring lobby shooter - you *can* make lobbies interesting when done right, **** even psuedo-moving around space in warbarges (or warbarge fleets) makes "lobbies" a bit more interesting. Given their vision is to evolve this new project far beyond what Dust could ever have been, and Rattati personally confirmed that planetary conquest gameplay will be returning in some form with large open maps and vehicles, I doubt they'll just be "an afterthought". Maybe someday PC will return, IF this game ends up not being vaporware, and maybe vehicles will be re-added, and hopefully they'll be balanced. You're operating something like seven layers deep on hypotheticals and wishful thinking. The only way the game will end up being vaporware would be if they jumped too hard into trying to do everything at once like they did with Dust 514.
The slow and cautious method will let them develop an FPS that stands on it's own merit, and that will get enough people interested for them to move further.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|