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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Press Attache
The Office of The Attorney General
405
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Posted - 2016.04.23 17:16:00 -
[61] - Quote
CCP Rattati wrote:
It's obviously 16v16, 6v6 for demo purposes
So it will always be a lobby shooter.
CCP Rattati wrote: You should probably know by now that we have plenty of ambition, just want to do the right things in the right order.
Your predecessors had a lot of ambition as well. But since you are aiming to make a 16 v 16 lobby shooter, you aren't really that ambitious.
CCP Rattati wrote: Double jump is enabled by a Gear called Jump Jets
Top sign you don't know what a hardcore shooter is, you want jump jets.
Anyway, best of luck making a cookie cutter lobby shooter. I'll be off looking for devs who want to make new games, not just respin a mashup of UT2003 and BF2142, with less players.
Forum representative for Mr. Hybrid Vayu: The Attorney General.
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Celus Ivara
DUST University Ivy League
459
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Posted - 2016.04.23 17:21:00 -
[62] - Quote
Vrain Matari wrote:Good to see you Rattatti o7
Love the priorities you peeps are showing, lots to say in support of that but time is short atm, so....
If i had to pick only one thing it would be that all of Project Nova be written with all the back-end groundwork for eventual integration with EVE in place. Integration is the eventual endgame, i presume, if we're ever going to sell that to CCP:EVE we want to have the innate ability to run trials and experiments at low cost and short notice.
Further to that, a flexible modular codebase that could adapt to any conceivable reworks of EVE would also be wise. ^This.
We 100% need to design & code with an eye toward the future. Don't want to end up with hard-coded limitations like last time. (Of course, the decisions to move to UE4 and PC already are future-proofing a lot of this. )
#PortDust514
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Joseph Ridgeson
WarRavens Imperium Eden
4446
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Posted - 2016.04.23 17:24:00 -
[63] - Quote
The class base is disappointing to me. Greatly disappointing.
This seems to imply that fittings are going away. Sure, that is easier to balance than the nigh limitless combination of DUST, but really no options is even easier to balance. Doesn't mean it is that great for the game.
My optimism isn't dead but this is disappointing.
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
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Heimdallr69
Negative-Feedback.
7116
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Posted - 2016.04.23 17:26:00 -
[64] - Quote
Joseph Ridgeson wrote:The class base is disappointing to me. Greatly disappointing.
This seems to imply that fittings are going away. Sure, that is easier to balance than the nigh limitless combination of DUST, but really no options is even easier to balance. Doesn't mean it is that great for the game.
My optimism isn't dead but this is disappointing. What are you talking about? |
DiablosMajora
416
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Posted - 2016.04.23 17:29:00 -
[65] - Quote
Joseph Ridgeson wrote:m-muh classes classes are essentially the exact same thing as suit roles that Dust had, except now with 99% less sh*t-fits
Prepare your angus
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APPIE93
Frisian Flag
39
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Posted - 2016.04.23 17:57:00 -
[66] - Quote
Thank you for the clarifications.
But I remain with three questions.
1. What should I play between 1 june and the release of Nova? 2. What are the system requirements of Nova? (will a gtx 950 be sufficient for high settings, ultra not required) 3. What will happen to the vehicles? no vehicles will make nova less interesting to me
and my gues for the 4 times 6 is 32 racial suit/roles would be the pilot suit and MTAC, but that may remain a suprise.
Goodluck
APPLE PIE RISING!
@PIE
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xxwhitedevilxx M
Maphia Clan Corporation
3765
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Posted - 2016.04.23 18:04:00 -
[67] - Quote
APPIE93 wrote:Thank you for the clarifications. But I remain with three questions. 1. What should I play between 1 june and the release of Nova? 2. What are the system requirements of Nova? (will a gtx 950 be sufficient for high settings, ultra not required) 3. What will happen to the vehicles? no vehicles will make nova less interesting to me and my gues for the 4 times 6 is 32 racial suit/roles would be the pilot suit and MTAC, but that may remain a suprise. Goodluck
It's just because the Rattati may only think in power of 2. So that it's not 1,2,3,4 but 2,4,8,16,32.
If he has to express a value for us puny humans, he would always approximate to a power of 2.
take time or take aurums (Gò»#-_-)Gò»~~~GòºGòÉGòº [FSTNM SCDNM]
#PortDust514
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Aikuchi Tomaru
Subdreddit
3006
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Posted - 2016.04.23 18:11:00 -
[68] - Quote
CCP Rattati wrote:A couple of clarifications It's a project, not a product. There are no guarantees that this is becomes a ccp game. Fanfest 2016 is a stepping stone for us like Valkyrie and Gunjack and prior Fanfests. That's a bit intimidating. Good that the response is quite positive in the Mission Debrief room where we have personally talked to the hundreds of players who tried it. It's obviously 16v16, 6v6 for demo purposes Obviously there is risk/reward, progression and customization, but no offense, not a carbon copy of the way it was in dust 514. 3 Classes (HEavy Support, Main Frontline, Light Recon) each of which branches into Vanguard/Sentinel, ASsault/Support, Sharpshooter/Infiltrator. Each of these 6 roles will branch into themed Faction Role Specializations (Amarr Sentinel = Templar) for a total of 32. We are using feedback from 3 years of dust, fix the performance and the shooting mechanics. It's interesting to see the sentiment change over night. You should probably know by now that we have plenty of ambition, just want to do the right things in the right order. An example of gameplay that we took the opportunity to fix on the way, basically just describing what we have at Fanfest, not what may come in the future. There is now a Scan range circle on your minimap, its width is your scan range, and it's precision is a fall off curve, so ewar is no longer binary. We also have dynamic scan profiles, crouching lowers, sprinting and firing raises We also fixed all the FOV/tags/cloak overlaps, f.e.x there is no tag on your head, regardless of scanned status when cloaked Double jump is enabled by a Gear called Jump Jets In this build we have active infantry modules, but we will refer to them all as equipment. Plan is for way more play/counterplay with active reps/hardening/dmg mods so fights are less predictable. These mods will have cooldowns and icons on the HUD, familiar to vehicle users from dust Grenades are equipment, you can toggle to them on the equipment to cook them or quick throw using G Some VFX that may be lost in the frantic hands of players not familiar with dust You can see the 5 states of shield on your glove, shield idle, shield shatter, shield starts to recharge, shield pulse and shield 100% filled, pretty nifty (also in third person) Sniper has double zoom, and a delayed accuracy mode (no quick scoping) Gatling Gun only has invert spread when zooming, making the two view modes completely different, allowing for pin point accuracy at mid to long range, full mayhem with hipfire at short to mid. Overheat bar circles the lower right quadrant of the reticule. There is a 3d hit indication arrow replacing the red edge effect, so the shield/armor post process now works as a 2d indicator, for additional situational awareness. Smart deploy now uses all Uplinks on the map /player, CRU, etc and tries to put you close to battle based on friends and enemies with the back as a last resort, it works quite well to put you near the action. You can also pick your location on the TacMAP You see the role icon of the loadout you are aiming at (f.ex. if you are not sure if its a vanguard or a sentinel at long range) There is probably some more stuff that I am forgetting. Gotta head back to Harpa.
As long as I can still build a assault logi with a mass driver... kinda fear assault class might not have enough slots for a good supporter. But I need the mobility. No fan of heavy suits.
But another question: we have heavy support, medium assault and light reacon. That makes 3. Then each of these 3 classes has 2 sub classes. Making the total 9. Each of these subclasses will have 4 faction sub classes (amarr, minmatar, caldari, gallente). Meaning a total of 24 faction classes. 24+9 is 33 in my books. Which faction class is missing?
Also pirate factions. Possibility for the far future?
Sign up for Caldari FW and defeat the evil Gallente Overlords!
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Lex DOCIEL
Mikramurka Shock Troop Minmatar Republic
165
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Posted - 2016.04.23 18:13:00 -
[69] - Quote
I see my love Dust 514 all over again, but more beautiful, cleaner, more "what it was supposed to be".
I like the redefinition of the classes. It makes sense, and make things quick to grasp for the new players too.
I am curious about the new skill tree and skill system (if any will be implemented).
There is still a lot to wonder about, a lot of unanswered questions, a lot of work still to be done. So, let's see what the future holds!!!
By the way, I have to say that I was right about the open beta too (a demo is technically an open beta for players of the fanfest, right? :)
Oh, and my PC is ready, my wallet is ready. You can start sending some love!
Proud player of the most strategic and addictive massively-multiplayer FPS in the world.
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byte modal
662
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Posted - 2016.04.23 18:15:00 -
[70] - Quote
I love you ratti.
And i am happy that you've ninja drop-kicked these hyper sensitive naysayers that always seem to know better, do it faster, and can predict the future square in the balls.
Great sample of work. Great summary. Great patience and endurance dealing with us here. Great understanding. CCP should be honored that you and staff are there.
Excited to what, if anything comes.
Most appreciative.
kitten bacon taco (nom)
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PARKOUR PRACTIONER
Eternal Beings
4493
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Posted - 2016.04.23 18:33:00 -
[71] - Quote
Still too early to tell but so far I'm liking what I'm hearing. Attache give some examples of games and mechanics of a hardcore shooter. Like should and should nots of a hardcore shooter vs a what looby, casual, less serious shooter.
CL, GS & MS, CA & MS, GH & MH, GM & MM are my jam/Logi/objective player first, suck at slayer
Am skater w/ ASD
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Marston VC
SVER True Blood RUST415
1712
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Posted - 2016.04.23 18:34:00 -
[72] - Quote
Heimdallr69 wrote:Joseph Ridgeson wrote:The class base is disappointing to me. Greatly disappointing.
This seems to imply that fittings are going away. Sure, that is easier to balance than the nigh limitless combination of DUST, but really no options is even easier to balance. Doesn't mean it is that great for the game.
My optimism isn't dead but this is disappointing. What are you talking about?
In one of the interviews with the games executive producer, he mentioned that we would have 32 roles and the ability to swap weapons between different roles. This statement is bizzar because of how it was phrased. Shouldn't it be a given that we could use most weapons interchangeably with different suits? This then leads to the natural question of "why didn't he just say "we would have 32 roles and countless numbers of ways we could customize them" instead?"
The natural implication of the statement made it seem like CCP got rid of specific customization and instead gave us 32 cookie cutter "pre fit" suits that we would be forced to choose. That was that interview though.
This post helps put my mind slightly at ease because he mentioned different active equipment we could select like jump jets and various active modules. This implies that we will still have the option to customize. Which is good. I just hope they dont dumb it down too much. Like, instead of having 4 mids and 3 lows, we get like..... 2 mod slots period and we have to choose what active equipment we want. That would be borderline battlefront level of stupidity (with their star cards and bullshit). But since Rattati went into so much depth of how the ewar would work. This game already seems far to complex to be able to have a simple system like that for fitting. Which then leads me to believe that our worries were for nothing.
But yeah, thats the fear the guy was talking about and where/why it came about.
Marston VC, STB Director
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byte modal
662
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Posted - 2016.04.23 18:42:00 -
[73] - Quote
And d!cks will continue to d!ck.
Press Attache wrote:CCP Rattati wrote:
It's obviously 16v16, 6v6 for demo purposes
So it will always be a lobby shooter. Your skills of deduction are astounding. You probably knew whodunnit in all Holmes books from the preface alone.CCP Rattati wrote: You should probably know by now that we have plenty of ambition, just want to do the right things in the right order.
Your predecessors had a lot of ambition as well. But since you are aiming to make a 16 v 16 lobby shooter, you aren't really that ambitious. You typed nothing that changes what was said. 16v16 obviously 6v6 to demo. This isn't even a game and you sh!tposting so hard. Ambition is not your narrow definition.CCP Rattati wrote: Double jump is enabled by a Gear called Jump Jets
Top sign you don't know what a hardcore shooter is, you want jump jets. Who promised a hardcore shooter? And why do mods define a hardcore anything? Besides, a good portion of the player base likes and wanted jumpy jump. Tribes was fun. Nothing wrong with fun.
Anyway, best of luck making a cookie cutter lobby shooter. I'll be off looking for devs who want to make new games, not just respin a mashup of UT2003 and BF2142, with less players.
My comments above, in bold.
Why are you still here again? I kinda figured breathing was too beneath you. Everything else seems to be. Good luck looking for more devs to troll. It's a game. Petulance is unbecoming.
kitten bacon taco (nom)
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Sgt Kirk
Fatal Absolution Bleeding Sun Conglomerate
12532
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Posted - 2016.04.23 19:10:00 -
[74] - Quote
This post is Sgt Kirk approved
Sgt Kirk's Youtube Channel
Skype: jadkirk
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Lord Vahzz
290
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Posted - 2016.04.23 19:12:00 -
[75] - Quote
VAHZZ wrote:This post is Super Kami Chazz approved
There is a fine line between not listening and not caring, I like to think i walk that line every day of my life.
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Sylwester Dziewiecki
543
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Posted - 2016.04.23 19:15:00 -
[76] - Quote
Marston VC wrote: In one of the interviews with the games executive producer, he mentioned that we would have 32 roles and the ability to swap weapons between different roles. This statement is bizzar because of how it was phrased. Shouldn't it be a given that we could use most weapons interchangeably with different suits? This then leads to the natural question of "why didn't he just say "we would have 32 roles and countless numbers of ways we could customize them" instead?"
Well, it is just me thinking how it would be possibile to swap weapons between different roles - maybe weapons no longer require CPU/PG to be used, and so on player selects role, then any weapon combination that fit to his suit(S/L/H) and needs. It would simplify a lot of things this way, and definitely would reduce amount of "fittings" he have.
This is Skirmish v1.0
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Shutter Fly
Molon Labe. RUST415
582
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Posted - 2016.04.23 19:26:00 -
[77] - Quote
Well, I'm sold. Although, I guess I was already 90% of the way there as soon as I saw it was on PC. Looks like we'll essentially be getting Dust on PC with all of the major mistakes of the past ironed out.
I'm a little disappointed that we'll still just be getting 16v16, but hopefully they will be willing to branch out in the future. EvE has been around for a long time. If the devs are even half as dedicated to the long-term as they are with EvE, Nova could be a much more significant game in time.
Other than that, based on the rest of the info here, it seems like they really did a good job of identifying the major systematic shortcomings in Dust. Most notably: binary scanning and the lack of good infantry counterplay. |
XxBlazikenxX
WarRavens Imperium Eden
4912
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Posted - 2016.04.23 19:41:00 -
[78] - Quote
Press Attache wrote:CCP Rattati wrote:
It's obviously 16v16, 6v6 for demo purposes
So it will always be a lobby shooter. CCP Rattati wrote: You should probably know by now that we have plenty of ambition, just want to do the right things in the right order.
Your predecessors had a lot of ambition as well. But since you are aiming to make a 16 v 16 lobby shooter, you aren't really that ambitious. CCP Rattati wrote: Double jump is enabled by a Gear called Jump Jets
Top sign you don't know what a hardcore shooter is, you want jump jets. Anyway, best of luck making a cookie cutter lobby shooter. I'll be off looking for devs who want to make new games, not just respin a mashup of UT2003 and BF2142, with less players. I think 99% of the Dust community would be happy if you stopped posting.
Rule #1 of Dust 514:
If you get hatemail, you are doing something right.
#Imperiumftw
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XxBlazikenxX
WarRavens Imperium Eden
4912
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Posted - 2016.04.23 19:42:00 -
[79] - Quote
I just have one question: Where's mah nova knives?
Rule #1 of Dust 514:
If you get hatemail, you are doing something right.
#Imperiumftw
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Maken Tosch
DUST University Ivy League
13281
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Posted - 2016.04.23 19:57:00 -
[80] - Quote
XxBlazikenxX wrote:I just have one question: Where's mah nova knives?
EXCELLENT QUESTION!
I want to see those Minmatar Prison Shivs in my hands.
Eve Online Invite
https://secure.eveonline.com/trial/?invc=ed64524f-15ca-4997-ab92-eaae0af74b7f&action=buddy
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XxBlazikenxX
WarRavens Imperium Eden
4913
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Posted - 2016.04.23 20:01:00 -
[81] - Quote
Maken Tosch wrote:XxBlazikenxX wrote:I just have one question: Where's mah nova knives? EXCELLENT QUESTION! I want to see those Minmatar Prison Shivs in my hands. I want a Gallente Glaive Thrower.
Rule #1 of Dust 514:
If you get hatemail, you are doing something right.
#Imperiumftw
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Maken Tosch
DUST University Ivy League
13282
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Posted - 2016.04.23 20:02:00 -
[82] - Quote
XxBlazikenxX wrote:Maken Tosch wrote:XxBlazikenxX wrote:I just have one question: Where's mah nova knives? EXCELLENT QUESTION! I want to see those Minmatar Prison Shivs in my hands. I want a Gallente Glaive Thrower.
I want a Minmatar Prison Shiv that I made out of the scraps of my enemies and then use it to stab an Amarrian and then force the shiv deep into their torso (handle and all) while I walk away and make a new one out of his armor.
Eve Online Invite
https://secure.eveonline.com/trial/?invc=ed64524f-15ca-4997-ab92-eaae0af74b7f&action=buddy
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DeathwindRising
Second-Nature Shadow of Dust
1426
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Posted - 2016.04.23 20:26:00 -
[83] - Quote
Corbina Ninja wrote:CCP Rattati wrote:
It's a project, not a product. There are no guarantees that this is becomes a ccp game.
JUST DO IT!!! NOW!!! CCP Rattati wrote: 3 Classes (HEavy Support, Main Frontline, Light Recon) each of which branches into Vanguard/Sentinel, ASsault/Support, Sharpshooter/Infiltrator. Each of these 6 roles will branch into themed Faction Role Specializations (Amarr Sentinel = Templar) for a total of 32.
4 races X 6 roles = 24 where the missing 8? Please think again about to add back the fitting stuff its not complicated for the medium PC player
theres a 5th race apparently, that everyone starts out as. its just a generic clone race. progression is something like this i think:
generic clone race : heavy, medium, and light
these then upgrade into more specialized generic clone variants: Vanguard/Sentinel, Assault/Support, Sharpshooter/Infiltrator
after that you can upgrade into the actual factional variants of each race based on the previous 6 roles. the math doesnt add up but you can visualize the idea behind it. |
Tesfa Alem
Death by Disassociation
1746
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Posted - 2016.04.23 20:27:00 -
[84] - Quote
This is the first time since the Dust shut down was announced that i felt my financial investment in dust was repaid in kind.
I am happy to say my financial contribution meant something, that instead of paying for incomplete aspects of dust, it went towards developing a hopefully polished Project Nova.
Despite being a hyper critic, especially as Archduke can attest, to the day before fanfest, i am very happy with what practical steps are being taken.
So far it has met almost all of my standards to continue support of the IP. Including passing the play test of two friends, masters of the universe, who attended fanfest in person.
Willing to support project nova. Happy to eat my skepticism.
Mercs, Faith is being repaid.
thank you Rattati.
o7
Redline for Thee, but no Redline for Me.
"all these moments lost...Like tears in rain..."
RIP Dust 514
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Kevall Longstride
DUST University Ivy League
3679
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Posted - 2016.04.23 20:36:00 -
[85] - Quote
http://massivelyop.com/2016/04/23/eve-fanfest-2016-project-nova-will-include-territorial-warfare-link-with-eve/
This latest interview, done by Rattati today, explains things in more detail.
CPM 1&2 Member
CEO of DUST University
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CCP Rattati
C C P C C P Alliance
27582
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Posted - 2016.04.23 20:36:00 -
[86] - Quote
Press Attache wrote:CCP Rattati wrote:
It's obviously 16v16, 6v6 for demo purposes
So it will always be a lobby shooter. CCP Rattati wrote: You should probably know by now that we have plenty of ambition, just want to do the right things in the right order.
Your predecessors had a lot of ambition as well. But since you are aiming to make a 16 v 16 lobby shooter, you aren't really that ambitious. CCP Rattati wrote: Double jump is enabled by a Gear called Jump Jets
Top sign you don't know what a hardcore shooter is, you want jump jets. Anyway, best of luck making a cookie cutter lobby shooter. I'll be off looking for devs who want to make new games, not just respin a mashup of UT2003 and BF2142, with less players. 0/5 would not read again
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Heimdallr69
Negative-Feedback.
7121
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Posted - 2016.04.23 20:37:00 -
[87] - Quote
CCP Rattati wrote:Press Attache wrote:CCP Rattati wrote:
It's obviously 16v16, 6v6 for demo purposes
So it will always be a lobby shooter. CCP Rattati wrote: You should probably know by now that we have plenty of ambition, just want to do the right things in the right order.
Your predecessors had a lot of ambition as well. But since you are aiming to make a 16 v 16 lobby shooter, you aren't really that ambitious. CCP Rattati wrote: Double jump is enabled by a Gear called Jump Jets
Top sign you don't know what a hardcore shooter is, you want jump jets. Anyway, best of luck making a cookie cutter lobby shooter. I'll be off looking for devs who want to make new games, not just respin a mashup of UT2003 and BF2142, with less players. 0/5 would not read again =ē+ |
Derrith Erador
Fatal Absolution
4154
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Posted - 2016.04.23 20:38:00 -
[88] - Quote
CCP Rattati wrote: 0/5 would not read again
Would you read mine again??
99% of what Derrith says is stupidity. -D3lta Blitzkrieg
Bittervet ADS pilot, redheads are hot.
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LOOKMOM NOHANDS
973
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Posted - 2016.04.23 20:40:00 -
[89] - Quote
Awesome info.
The whole "project" status gives visions of more vaporware but whatever. CCP gonna CCP.
From the sounds of it the game is just about ready for an alpha status so here is hoping your goal of this year is able to be met. |
Maken Tosch
DUST University Ivy League
13286
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Posted - 2016.04.23 20:43:00 -
[90] - Quote
CCP Rattati wrote: 0/5 would not read again
Don't let that one player get to you, Rattati. You did very well given the circumstances and you have renewed interested among many of us here in Dust.
To borrow a tired old meme from an Amarrian...
"Keep The Faith."
Eve Online Invite
https://secure.eveonline.com/trial/?invc=ed64524f-15ca-4997-ab92-eaae0af74b7f&action=buddy
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