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Thread Statistics | Show CCP posts - 3 post(s) |
Lex DOCIEL
Mikramurka Shock Troop Minmatar Republic
165
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Posted - 2016.04.23 18:13:00 -
[1] - Quote
I see my love Dust 514 all over again, but more beautiful, cleaner, more "what it was supposed to be".
I like the redefinition of the classes. It makes sense, and make things quick to grasp for the new players too.
I am curious about the new skill tree and skill system (if any will be implemented).
There is still a lot to wonder about, a lot of unanswered questions, a lot of work still to be done. So, let's see what the future holds!!!
By the way, I have to say that I was right about the open beta too (a demo is technically an open beta for players of the fanfest, right? :)
Oh, and my PC is ready, my wallet is ready. You can start sending some love!
Proud player of the most strategic and addictive massively-multiplayer FPS in the world.
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Lex DOCIEL
Mikramurka Shock Troop Minmatar Republic
166
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Posted - 2016.04.23 21:55:00 -
[2] - Quote
Scheneighnay McBob wrote:Kevall Longstride wrote:http://massivelyop.com/2016/04/23/eve-fanfest-2016-project-nova-will-include-territorial-warfare-link-with-eve/
This latest interview, done by Rattati today, explains things in more detail. That actually is starting to worry me because it looks like they're setting themselves up to make the same mistakes from a different approach. Keeping the scale too small is one obvious thing- another is that they may actually be planning to take it TOO slow. For example, not wanting to have vehicles until the infantry game is well-implemented: the big flaw in that is that, once all the infantry aspects are working smoothly, vehicles will throw a wrench into the system by completely changing how the game is played. It's like when cloaks were first added to Dust- it completely changed how the game is balanced by throwing new strengths and weaknesses at everything, no matter if they directly involved cloaks or not.
First point: Better start small and get bigger, than start big and have empty 32-vs-32 servers. 16v16 is plenty enough for public matches and get into the game.
I'd rather see these 32v32 maps get released one year later, after the opening of the game, as it could be a great way to introduce corp vs corp planetary conquest for example.
Second point, it does makes sense, but well, things got the get changed anyway right. So better CCP takes a position on it right from the start, than throwing some random unfinished cookies.
Proud player of the most strategic and addictive massively-multiplayer FPS in the world.
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Lex DOCIEL
Mikramurka Shock Troop Minmatar Republic
166
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Posted - 2016.04.23 21:56:00 -
[3] - Quote
Maken Tosch wrote:XxBlazikenxX wrote:I just have one question: Where's mah nova knives? EXCELLENT QUESTION! I want to see those Minmatar Prison Shivs in my hands.
As a Minja scout forever, I tend to agree.
But well, the game got the name of my fav' weapon, so I can rest in peace now.
Proud player of the most strategic and addictive massively-multiplayer FPS in the world.
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Lex DOCIEL
Mikramurka Shock Troop Minmatar Republic
172
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Posted - 2016.04.24 12:40:00 -
[4] - Quote
Ghural wrote:I was thinking about ways that they could help immerse the player in the universe of EVE and help them feel like they are in a living universe in which stuff is happening all the time. I also think it's important for Nova and EVE players to be aware of each other in the game.
It strikes me that there are plenty of opportunities for an EVE/Nova connection that would help to do this.
For example.
Drifter and Sansha incursions. PVE matches that occur in the same systems that are currently experiencing incursions in EVE. Completion of these matches goes towards repelling the invasion in both games. A structure appears in EVE that EVE players can interact with to help Nova players. Perhaps EVE players can shoot it to momentarily disrupt the AI within the structure. Perhaps Nova players can blow something up to cause some of the AI in EVE to blow up, or to cause a valuable faction ship to appear, or to weaken a target structure.
Scope new items The Scope news video that currently appears in EVE's captains quarters could also be used in the quarters of Nova players to expose players to the events in both games.
OR, some good old PvE appears in the middle of a PvP match. That could be a complete mess, that would be fun, AND that would actually make sense that a rogue nation take advantage of two opponents worn out by the fight.
THIS is what I call incursion x)
Proud player of the most strategic and addictive massively-multiplayer FPS in the world.
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Lex DOCIEL
Mikramurka Shock Troop Minmatar Republic
172
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Posted - 2016.04.24 12:43:00 -
[5] - Quote
Joseph Ridgeson wrote:Shaun Iwairo wrote:I believe we'll have most of the freedom that Dust offered. Source is: You'll be able to access a variety of classes, right now there are "eight or so," without having to level up to get workable equipment. Then, as you begin to "invest into" these classes, you'll be able to mix and match weapons and abilities.It's not clear whether 'mix and match' means from within the same class, or from things you've unlocked generally. But I think it's fairly safe to assume that we'll still have the freedom to go speedy, tanky, glass cannon, qcq, long range, etc. I have no problem with the notion that "DUST has classes" because each suit does different things. Sure, you could put a cloak of a Sentinel but it isn't going to do you any good and Commando is simply not going to be doing any kind of support without equipment. But if the classes mean something akin to Titanfall, where it is "hmm, do I want this ability to jump higher, run faster, or run longer?" rather than "I have 5 high slots; what can I do with 'em?", I think that is disappointing. Now, perhaps Rattati is talking to the press in a way that allows people who have never played DUST or EVE to understand how the 'classes' work without going into fittings. "We have 32 classes from small fast guys to big heavy guys with machine guns" is a lot easier to understand than "well, first you choose your chassis, then you choose your weapon, and then you put in your accessories into each slot that increases your effectiveness of the battle, but only after you have the correct training and you guys are lost now, huh?" I am still cautiously optimistic but it seems like Rattati is so carefully tiptoeing around this. I have experience from Blizzard's Overwatch that the devs can just not be expecting a question so early into the game. People were asking "is there going to be a cash shop for buying new Heroes?" because people were afraid that you would have to unlock each one. With a game designed around evolving to the match, having to unlock each Hero puts a huge disadvantage on your team if they don't have the right counters/picks. The leader dev said "we have no plans at the moment for a hero shop, at least not at launch." People lost their minds because suddenly a game that you pay 40 dollars for doesn't have the content you need to actually play. The devs eventually clarified that "no, we are not selling heroes or maps. That is all included" and explained that the reason for the weird choice of wording is that, simply, "we were not expecting ANYONE to ask us how we were going to go about selling the game. We are barely looking into starting beta and people are already asking us about the store? We were caught off-guard." We can only wait and see.
My only fear is that Nova becomes another sort of MOBA-FPS. That would be a catastrophe.
Because the hero stuff allow almost no customization in the end. And as you say, you will not pick a class because you like it, but to counter pick / or to synergized with some other specific picks, which if really boring. And picking up different equipment (power) to add some "randomness" in the encounter would be of the worse effect.
And this is just a player point of view, I don't mention the fact that bigger companies are on the market already (Paragon, Overwatch, Battleborn, just to name a few).
Proud player of the most strategic and addictive massively-multiplayer FPS in the world.
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