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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Roy Xkillerz
Red Star.
67
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Posted - 2016.04.23 14:17:00 -
[31] - Quote
Corbina Ninja wrote:CCP Rattati wrote:
It's a project, not a product. There are no guarantees that this is becomes a ccp game.
JUST DO IT!!! NOW!!! CCP Rattati wrote: 3 Classes (HEavy Support, Main Frontline, Light Recon) each of which branches into Vanguard/Sentinel, ASsault/Support, Sharpshooter/Infiltrator. Each of these 6 roles will branch into themed Faction Role Specializations (Amarr Sentinel = Templar) for a total of 32.
4 races X 6 roles = 24 where the missing 8? Please think again about to add back the fitting stuff its not complicated for the medium PC player
This is the last chance for a fps eve shooter to by honest. So do it now or never. :) Waiting since 2011.
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11274
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Posted - 2016.04.23 14:17:00 -
[32] - Quote
Rattati, this all sounds great! And knowing that you were an actual fan of Dust as a game before you got into the position you're in, I trust your vision immensely.
That said, since my entire basis for feedback would be based on Dust and not Nova, I'll refrain from gameplay specific feedback until I get the chance to try Nova for myself. However, would you care to list the other 31 specialization names (Amarr Sentinel = Templar).
Praetoriani Classiarii Templares = PIE Inc, Amarr dedicated Corp
Channel for AFW Squads & Orbitals: PIE Ground Control
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Bright Cloud
Namtar Elite Gallente Federation
1899
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Posted - 2016.04.23 14:25:00 -
[33] - Quote
Call me when this thing actually gets to the beta stage. Then we can talk further about this "thing". I dont think that this game will come out this year. Maybe a closed beta early next year but ill doubt that. Development time can be a long progress. However im gonna laugh my ass off if you offer again a entry ticket with something similar to the "merc pack".
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
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five times
Liverpool F.C.
283
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Posted - 2016.04.23 14:48:00 -
[34] - Quote
thats all cool but what are we supposed to play in the mean time??
why not just keep dust running as it is, no devlopment or support, just keep the servers online....... until there isa project nova beta |
Bright Cloud
Namtar Elite Gallente Federation
1899
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Posted - 2016.04.23 14:50:00 -
[35] - Quote
five times wrote:thats all cool but what are we supposed to play in the mean time??
why not just keep dust running as it is, no devlopment or support, just keep the servers online....... until there isa project nova beta If you got a PS4 try Overwatch. That goes open beta on may the 5th. And if you are still on the PS3 i just pity you.
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
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Sylwester Dziewiecki
540
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Posted - 2016.04.23 15:09:00 -
[36] - Quote
five times wrote:thats all cool but what are we supposed to play in the mean time??
why not just keep dust running as it is, no devlopment or support, just keep the servers online....... until there isa project nova beta Go play EVE.
This is Skirmish v1.0
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Buwaro Draemon
WarRavens Imperium Eden
1393
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Posted - 2016.04.23 15:21:00 -
[37] - Quote
I know I will get hate for this but what happens if Project Nova gets green lit? I saw the gameplay and I loved it better than Legion. Legion left a sour taste in every single one of us but Project Nova seems to be getting a lot of praise which is good.
But my question, if Project Nova becomes an actual game, will the possibilty of a PS4 port happen? I ask simply because the PS4 has a PC architecture and I would that this means that developing (or porting such game to the PS4) would prove more easily than developing Dust 514 for the PS3. Dust was difficult to work with not only because of it's limited RAM but because the architecture of the PS3 was simply difficult to work with (which is why many PS3 versions of games when it came to Xbox 360 vs PS3, the Xbox 360 version won). But knowing that the PS4 has a PC architecture would mean that porting such game to a console would be easier than developing Dust ever was right?
The Forums are a special place.
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SmileyPies03
Sinq Laison Gendarmes Gallente Federation
4
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Posted - 2016.04.23 15:30:00 -
[38] - Quote
Buwaro Draemon wrote:I know I will get hate for this but what happens if Project Nova gets green lit? I saw the gameplay and I loved it better than Legion. Legion left a sour taste in every single one of us but Project Nova seems to be getting a lot of praise which is good.
But my question, if Project Nova becomes an actual game, will the possibilty of a PS4 port happen? I ask simply because the PS4 has a PC architecture and I would that this means that developing (or porting such game to the PS4) would prove more easily than developing Dust 514 for the PS3. Dust was difficult to work with not only because of it's limited RAM but because the architecture of the PS3 was simply difficult to work with (which is why many PS3 versions of games when it came to Xbox 360 vs PS3, the Xbox 360 version won). But knowing that the PS4 has a PC architecture would mean that porting such game to a console would be easier than developing Dust ever was right?
The problem would be working with Sony and then having to port to the next console and the one after that. Also updates and new content would have to go through Sony and would take longer to deploy. Its time to move away from consoles for CCP. |
Heimdallr69
Negative-Feedback.
7108
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Posted - 2016.04.23 15:31:00 -
[39] - Quote
Buwaro Draemon wrote:I know I will get hate for this but what happens if Project Nova gets green lit? I saw the gameplay and I loved it better than Legion. Legion left a sour taste in every single one of us but Project Nova seems to be getting a lot of praise which is good.
But my question, if Project Nova becomes an actual game, will the possibilty of a PS4 port happen? I ask simply because the PS4 has a PC architecture and I would that this means that developing (or porting such game to the PS4) would prove more easily than developing Dust 514 for the PS3. Dust was difficult to work with not only because of it's limited RAM but because the architecture of the PS3 was simply difficult to work with (which is why many PS3 versions of games when it came to Xbox 360 vs PS3, the Xbox 360 version won). But knowing that the PS4 has a PC architecture would mean that porting such game to a console would be easier than developing Dust ever was right? Possible? Yes..likely? No It's not a matter of being hard to port but having to wait for Sonys okay on every update they do..so say an exploit has been fixed well they gotta wait for Sony to okay the update before they can..more time and trouble than it's worth
I would love Nova on ps4 but I don't want to drag the game and devs down dealing with Sony |
Scheneighnay McBob
Penumbra or something
7810
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Posted - 2016.04.23 15:34:00 -
[40] - Quote
*fapping intensifies*
The anti-tunnel snake taskforce has assembled
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XxBlazikenxX
WarRavens Imperium Eden
4906
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Posted - 2016.04.23 15:37:00 -
[41] - Quote
I love you Rattati.
In a completely heterosexual way.
Rule #1 of Dust 514:
If you get hatemail, you are doing something right.
#Imperiumftw
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StarVenger
Horizons' Edge The-Office
304
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Posted - 2016.04.23 15:37:00 -
[42] - Quote
I feel all warm and fuzzy now!
AKA Meisterjager Jagermeister L1 FW
GallAss to the CORE---Founder of Serpentis UNION of the SNAKE
Horizons' Edge FTW
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XxBlazikenxX
WarRavens Imperium Eden
4907
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Posted - 2016.04.23 15:41:00 -
[43] - Quote
Quote:3 Classes (HEavy Support, Main Frontline, Light Recon) each of which branches into Vanguard/Sentinel, ASsault/Support, Sharpshooter/Infiltrator. Each of these 6 roles will branch into themed Faction Role Specializations (Amarr Sentinel = Templar) for a total of 32.
So, I'm guessing.
Vanguard = Commando Sentinel = Sentinel (duh) Assault = Assault (duh) Support = Logistics Sharpshooter = Sniper Scout Infiltrator = Scout
Rule #1 of Dust 514:
If you get hatemail, you are doing something right.
#Imperiumftw
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7th Son 7
Hakuna Matatah Inc
1597
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Posted - 2016.04.23 16:05:00 -
[44] - Quote
We got this Rattati, you see the fps games making it to the public? Some are very weak imo, the industry needs a solid fps game like this. Keep up the great work and don't quit, you guys are doing great!
Only your complete and total awareness is needed, nothing else will do. ----- OSHO
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XxBlazikenxX
WarRavens Imperium Eden
4907
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Posted - 2016.04.23 16:07:00 -
[45] - Quote
Question: Will CPU and PG be absolutely irrelevant now?
Rule #1 of Dust 514:
If you get hatemail, you are doing something right.
#Imperiumftw
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five times
Liverpool F.C.
286
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Posted - 2016.04.23 16:12:00 -
[46] - Quote
Bright Cloud wrote:five times wrote:thats all cool but what are we supposed to play in the mean time??
why not just keep dust running as it is, no devlopment or support, just keep the servers online....... until there isa project nova beta If you got a PS4 try Overwatch. That goes open beta on may the 5th. And if you are still on the PS3 i just pity you.
lol dont pity me
i only play fighting games in my spare time, only bought ps3 for street fighter 2 hd, now i have every fighter on the console if they ever make street fighter 2 utra hd 4k i will buy whatever that console is
my problm problem is i cant sneak arcade sticks to work and play on the low, they too big and loud
i play dust for duration of my full shift at work, i know time will drag come june
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Leovarian L Lavitz
Krullefor Organization Minmatar Republic
2044
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Posted - 2016.04.23 16:16:00 -
[47] - Quote
Thanks for the update, i think you are on the right path! It looks amazing.
Youtube: Dust 514 - You should Have Worn Proto
PS move player - retired
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Ajastor
Brigade of Guards Orion Empire
39
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Posted - 2016.04.23 16:25:00 -
[48] - Quote
I like this a lot
Proud member of the Frustrated Association of International Losers Failing Against the Gifted and Superior
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Hawkings Greenback
Dead Man's Game Preatoriani
519
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Posted - 2016.04.23 16:25:00 -
[49] - Quote
Logged back in to like the post.
I like what I am seeing & hearing.
Sincerely, good luck in making it more than a project.
I look forward to more information as & when you can release it.
Welcome to Dust. The bitter, salty taste is a feature just like the lag.
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Heimdallr69
Negative-Feedback.
7114
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Posted - 2016.04.23 16:29:00 -
[50] - Quote
StarVenger wrote:I feel all warm and fuzzy now! That's just my plasma |
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XxBlazikenxX
WarRavens Imperium Eden
4908
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Posted - 2016.04.23 16:34:00 -
[51] - Quote
I'll post my in depth feelings in a bit.
Rule #1 of Dust 514:
If you get hatemail, you are doing something right.
#Imperiumftw
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Crusty Clown
Calmacht
63
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Posted - 2016.04.23 16:34:00 -
[52] - Quote
Heimdallr69 wrote:StarVenger wrote:I feel all warm and fuzzy now! That's just my plasma
Gross~
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
3174
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Posted - 2016.04.23 16:37:00 -
[53] - Quote
Good to see you Rattatti o7
Love the priorities you peeps are showing, lots to say in support of that but time is short atm, so....
If i had to pick only one thing it would be that all of Project Nova be written with all the back-end groundwork for eventual integration with EVE in place. Integration is the eventual endgame, i presume, if we're ever going to sell that to CCP:EVE we want to have the innate ability to run trials and experiments at low cost and short notice.
Further to that, a flexible modular codebase that could adapt to any conceivable reworks of EVE would also be wise.
PSN: RationalSpark
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Terry Webber
WarRavens Auxiliaries
955
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Posted - 2016.04.23 16:42:00 -
[54] - Quote
Cool stuff, Rattati, but I think I got a better name than jump jets for the double jump equipment. What do you think about inertial boosters?
Inertial Booster Module
Vehicle Installation
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xxwhitedevilxx M
Maphia Clan Corporation
3764
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Posted - 2016.04.23 16:46:00 -
[55] - Quote
Jadek Menaheim wrote:xxwhitedevilxx M wrote:Love the fact that many of the wildest ideas that some of us had in Dust 514 closed beta are becoming a reality (infantry active modules, hell yeah). So far so good.
The only thing I'm a bit concerned about is the mid/long term: large scale battles with a huge variety of vehicles and tactics, the planetary conquest, player-owned corporations was just some of the selling points of Dust, and I hope there's also something that aims that way in the new project. I'm putting my tinfoil hat on for the Upwell expansion into moon/asteroid mining platforms this winter. http://imgur.com/a/Vxgk7The battles on asteroids could very well impact the efficiency of various Eve Corporation moon goo operations.
this somehow remembered me of one of the most ambitious ideas ever had on Dust 514: vets would clearly remember it as the most hype-packed moments in videogames . I'll leave it here
/daydreaming
take time or take aurums (Gò»#-_-)Gò»~~~GòºGòÉGòº [FSTNM SCDNM]
#PortDust514
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Maken Tosch
DUST University Ivy League
13279
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Posted - 2016.04.23 16:46:00 -
[56] - Quote
I want to say thank you for finally letting us know what's going on and for clarifying with the rest of the Dust community on what Project Nova is about and what you intend to do with it in the future. I know I give you guys some heavy criticism once in a while but that's nothing personal and more to do with just wanting the game to succeed while everyone has fun. Now for a few specific questions of my own.
CCP Rattati wrote:A couple of clarifications [...] 3 Classes (HEavy Support, Main Frontline, Light Recon) each of which branches into Vanguard/Sentinel, ASsault/Support, Sharpshooter/Infiltrator. Each of these 6 roles will branch into themed Faction Role Specializations (Amarr Sentinel = Templar) for a total of 32. We are using feedback from 3 years of dust, fix the performance and the shooting mechanics. It's interesting to see the sentiment change over night. You should probably know by now that we have plenty of ambition, just want to do the right things in the right order. [...]
The first point of the quote about classes brings up at least 2 questions.
- As others have pointed out, your math is kind of off there. Maybe you were just tired or still distracted by what needs to be done with Project Nova so I will let that slide. Six roles multiplied by 4 races gives us 24 not 32. Are Pirate Faction suits or maybe Pilot and Crusader suits included to account for the extra 8 suits that were unaccounted for in the math?
- I understand that progression is now tied with the weapons and suits meaning that if I want to train up Minmatar Scout Dropsuit to Level 5 I have to constantly use that particular race and class of suit. However, are suit roles a prerequisite for access to weapons? I bring this up because this is the part I didn't like back when CCP Z came up with the idea of having us train up certain roles just to access certain weapons for Project Legion back in 2014. I want us to be able to access any weapon from the start so we can experiment with what we like. I don't want to have to train up a Minmatar Assault Dropsuit just to be able to access the Combat Rifle for use in my Minmatar Scout. I understand that players should specialize heavily but not in that way.
As for the second point of your quote regarding development, I am curious to know if you have plans to introduce a Nova-to-Eve link later on during development BEFORE officially launching Project Nova in its completed state. To many of us this is important because it was one of the things about Dust that help solidify the social aspect of the game. Not only were we able to communicate with other Dust players but also with Eve Online players as well as joining Eve corps as Dust players and vise versa. This gave rise to large corporations in Dust which further strengthened the social bond between many players across two platforms.
So please remember to implement a solid Nova-to-Eve link before launching the game in its completed state to the public.
Who will likely be the first alpha testers for Project Nova and what time frame do you have for that to happen? It doesn't have to be an exact date or month. Just knowing what quarter of the year would suffice as many of us are still wanting to prepare our computers for this new game.
And finally, have you guys figured out a way to transfer over our names from our PS3 accounts to Project Nova? I still want to be Maken Tosch but I'm scared that someone else will take my name if I have to manually recreate it on Project Nova. I have has established too much of a reputation with my name to lose it to some troll.
Eve Online Invite
https://secure.eveonline.com/trial/?invc=ed64524f-15ca-4997-ab92-eaae0af74b7f&action=buddy
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Heimdallr69
Negative-Feedback.
7114
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Posted - 2016.04.23 16:50:00 -
[57] - Quote
Crusty Clown wrote:Heimdallr69 wrote:StarVenger wrote:I feel all warm and fuzzy now! That's just my plasma Gross~ Got some for you too..don't worry, it's green cuz I'm Gal |
Poultryge1st
Corrosive Synergy RUST415
167
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Posted - 2016.04.23 16:58:00 -
[58] - Quote
Good to see you back Rattati! The project looks great so far. I can't wait to get my hands on it!
I look forward to seeing where your team takes this very early alpha! Oh, and I know that you guys know where to find your Alpha Testers!
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Celus Ivara
DUST University Ivy League
459
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Posted - 2016.04.23 17:01:00 -
[59] - Quote
Loving all of this!
In fact I find it speaks to something larger: CCP made the decision to throw out the old client to build a new one from the ground up. The question was, will this project crash like the other attempts, or will the vision of a New Eden FPS be realized through the benefit of 5 years of lessons learned? Given that Project Nova is so far a manafested laundry list of gameplay features we've wanted/needed since day 1, I'm super encouraged for the fate of the project as a whole!
I have questions and comments, but I'll hold them for after the dev-blogs.
Very happy with where we are and where we're going. :D o7
#PortDust514
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deadpool lifetone
D3ATH CARD
141
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Posted - 2016.04.23 17:04:00 -
[60] - Quote
@ CCP_Rattati . it will be a successful FPS with the team you Guy's have . looks great and the best part was that EVE Online player's loved it aswell . just take my money already lol
( F U!!!! ) * ( Why Dead? )
,
(n+Æn+Çn+¢´)GÇón++pâçGòÉS+ÇX - - - - n++(º Gûí º l|l)/
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