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Thread Statistics | Show CCP posts - 3 post(s) |
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CCP Rattati
C C P C C P Alliance
27491
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Posted - 2016.04.23 10:57:00 -
[1] - Quote
A couple of clarifications
It's a project, not a product. There are no guarantees that this is becomes a ccp game. Fanfest 2016 is a stepping stone for us like Valkyrie and Gunjack and prior Fanfests. That's a bit intimidating. Good that the response is quite positive in the Mission Debrief room where we have personally talked to the hundreds of players who tried it.
It's obviously 16v16, 6v6 for demo purposes
Obviously there is risk/reward, progression and customization, but no offense, not a carbon copy of the way it was in dust 514.
3 Classes (HEavy Support, Main Frontline, Light Recon) each of which branches into Vanguard/Sentinel, ASsault/Support, Sharpshooter/Infiltrator. Each of these 6 roles will branch into themed Faction Role Specializations (Amarr Sentinel = Templar) for a total of 32.
We are using feedback from 3 years of dust, fix the performance and the shooting mechanics. It's interesting to see the sentiment change over night. You should probably know by now that we have plenty of ambition, just want to do the right things in the right order.
An example of gameplay that we took the opportunity to fix on the way, basically just describing what we have at Fanfest, not what may come in the future.
There is now a Scan range circle on your minimap, its width is your scan range, and it's precision is a fall off curve, so ewar is no longer binary.
We also have dynamic scan profiles, crouching lowers, sprinting and firing raises
We also fixed all the FOV/tags/cloak overlaps, f.e.x there is no tag on your head, regardless of scanned status when cloaked
Double jump is enabled by a Gear called Jump Jets
In this build we have active infantry modules, but we will refer to them all as equipment. Plan is for way more play/counterplay with active reps/hardening/dmg mods so fights are less predictable. These mods will have cooldowns and icons on the HUD, familiar to vehicle users from dust
Grenades are equipment, you can toggle to them on the equipment to cook them or quick throw using G
Some VFX that may be lost in the frantic hands of players not familiar with dust
You can see the 5 states of shield on your glove, shield idle, shield shatter, shield starts to recharge, shield pulse and shield 100% filled, pretty nifty (also in third person)
Sniper has double zoom, and a delayed accuracy mode (no quick scoping)
Gatling Gun only has invert spread when zooming, making the two view modes completely different, allowing for pin point accuracy at mid to long range, full mayhem with hipfire at short to mid. Overheat bar circles the lower right quadrant of the reticule.
There is a 3d hit indication arrow replacing the red edge effect, so the shield/armor post process now works as a 2d indicator, for additional situational awareness.
Smart deploy now uses all Uplinks on the map /player, CRU, etc and tries to put you close to battle based on friends and enemies with the back as a last resort, it works quite well to put you near the action. You can also pick your location on the TacMAP
You see the role icon of the loadout you are aiming at (f.ex. if you are not sure if its a vanguard or a sentinel at long range)
There is probably some more stuff that I am forgetting. Gotta head back to Harpa.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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maybe deadcatz
Serris Inc
2675
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Posted - 2016.04.23 10:59:00 -
[2] - Quote
First?
Am ded.
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Syeven Reed
T.H.I.R.D R.O.C.K
1257
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Posted - 2016.04.23 11:00:00 -
[3] - Quote
Awesomenessses!
SCAN ATTEMPT PREVENTED
EvE - 21 Day Trial
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james selim brownstein
NECROM0NGERS
331
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Posted - 2016.04.23 11:02:00 -
[4] - Quote
OMG THIS IS SO SEXY!
n++Gòª¦¦¦¦-ç¦+¦+¦+¦+ WAITING FOR DEPLOYMENTGòñGöÇGöÇGöÇ
Gò¡Gê¬Gò«n+ên+¦n++n+¦n+ë
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Ghural
WarRavens Imperium Eden
458
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Posted - 2016.04.23 11:22:00 -
[5] - Quote
I'd life to hear CCP affirm the overall vision for the project. These details are nice but I want to hear what the game will be beyond the deathmatch type gameplay we''ve seen. |
Regis Blackbird
DUST University Ivy League
1265
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Posted - 2016.04.23 11:28:00 -
[6] - Quote
Fantastic news |
Bremen van Equis
Incorruptibles
1128
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Posted - 2016.04.23 11:38:00 -
[7] - Quote
Loving the look of the mini-map and EWAR explanation...among other things!
Oh and to all the 6v6 doomsayers: thbbbbbbbbbbt.
Buckle up, boysGǪthis ramp leads to space. -Axe Cop
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Regis Blackbird
DUST University Ivy League
1267
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Posted - 2016.04.23 11:41:00 -
[8] - Quote
BTW, welcome back CCP_Rattati! (We missed you on the forums ) |
Regnier Feros
Pielords
1163
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Posted - 2016.04.23 11:41:00 -
[9] - Quote
Pie
I LIKE PIE
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Lady MDK
Kameira Lodge Amarr Empire
486
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Posted - 2016.04.23 11:49:00 -
[10] - Quote
Lets face it, there was always going to be some negativity as we will be losing a chunk of the player base unless they move to PC. I play mainly PC and will be pleased to see the new game come to the PC platform
None the less I feel that maybe guys actually at fanfest got a better Impression of the new project (of course they did they got hands on). My initial impression was something similar to other peoples... what the heck is this - you see id expected to see an evolution of dust gameplay (not just an example of better mechanics which you cant really show on a video) i.e. open world stuff, pve, conquest etc.
However if what I am understanding is true that this is a starting point IF the project is given the go ahead I hope CCP deliver something much more than unreal with an eve moniker.
The mechanics you mention so far Rattati sounds very good :) I hope CCP have given thought to things like PVE/missions and a more open world sandbox type of gameplay as well as the old school shooter which was shown on the videos from fan fest.
Anyone getting annoyed by reading of the above post should consider the following.
I don't care so neither should you :)
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Jadek Menaheim
Incorruptibles
8537
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Posted - 2016.04.23 11:54:00 -
[11] - Quote
Awesome stuff! I've really enjoyed what has been shown in videos so far. Seems the team is really nailing down an intense 'through the gun' gameplay experience.
The active equipment approach looks awesome. Is there anything in the works for active augmented melee strength? "Fisters Unite!"
Dust 514 Market Trello. The essential resource for trading in Dust.
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Lightning35 Delta514
Federation Marines 62
4657
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Posted - 2016.04.23 12:00:00 -
[12] - Quote
NICE.
So for the active mods, I'm going to assume things that would now be considered equipment and would need to be activated to use would include things like biotics, damage mods, and possible hp regenerators. - would make even better use of lives and shield/armor rep tools.
CEO of Federation Marines 62 - Bravo Company
Gallente Loyalist - Quafe - Gk.0s/Gv.0s - 67m SP
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Cat Merc
Negative-Feedback. Negative-Feedback
19902
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Posted - 2016.04.23 12:03:00 -
[13] - Quote
Rattati senpai! :3
Easy PC building guide
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Stefan Stahl
Seituoda Taskforce Command
1442
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Posted - 2016.04.23 12:03:00 -
[14] - Quote
Good morning Rattati.
Glad to see some actual player vs player gameplay. Looking forward to more details on this.
My biggest question is probably the timeline - both of the 'project' and when more communication is going to happen. Can we expect devblogs or forum-discussions on this project in the mid-term future? You probably didn't say anything about that topic on purpose, so I'll just wait it out. In the meantime congratulations on a well performed announcement. CCP actually learned. Well done. |
Sylwester Dziewiecki
538
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Posted - 2016.04.23 12:06:00 -
[15] - Quote
CCP Rattati, thank you for post.
This is Skirmish v1.0
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Jadek Menaheim
Incorruptibles
8541
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Posted - 2016.04.23 12:06:00 -
[16] - Quote
Quote:In this build we have active infantry modules, but we will refer to them all as equipment. Plan is for way more play/counterplay with active reps/hardening/dmg mods so fights are less predictable. These mods will have cooldowns and icons on the HUD, familiar to vehicle users from dust
Grenades are equipment, you can toggle to them on the equipment to cook them or quick throw using G
So does this mean you can put cooldowns on grenade use, akin to star cards in battlefront?
Dust 514 Market Trello. The essential resource for trading in Dust.
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Cat Merc
Negative-Feedback. Negative-Feedback
19902
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Posted - 2016.04.23 12:08:00 -
[17] - Quote
Stefan Stahl wrote:My biggest question is probably the timeline - both of the 'project' and when more communication is going to happen. Can we expect devblogs or forum-discussions on this project in the mid-term future? You probably didn't say anything about that topic on purpose, so I'll just wait it out. In the meantime congratulations on a well performed announcement. CCP actually learned. Well done. I will echo this quesiton.
Easy PC building guide
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xxwhitedevilxx M
Maphia Clan Corporation
3758
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Posted - 2016.04.23 12:08:00 -
[18] - Quote
Love the fact that many of the wildest ideas that some of us had in Dust 514 closed beta are becoming a reality (infantry active modules, hell yeah). So far so good. The only thing I'm a bit concerned about is the mid/long term: large scale battles with a huge variety of vehicles and tactics, the planetary conquest, player-owned corporations was just some of the selling points of Dust, and I hope there's also something that aims that way in the new project.
take time or take aurums (Gò»#-_-)Gò»~~~GòºGòÉGòº [FSTNM SCDNM]
#PortDust514
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Alena Asakura
Rogue Clones Yulai Federation
867
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Posted - 2016.04.23 12:17:00 -
[19] - Quote
Well, that sounds a lot better than what people have been led to believe!
I like the sound of the factions. So does that mean we'll have races from day one? What about the MMO side of things? There' s not much point in this game unless there's MMO and a link to EvE.
Thanks for the info. |
Jadek Menaheim
Incorruptibles
8545
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Posted - 2016.04.23 12:20:00 -
[20] - Quote
xxwhitedevilxx M wrote:Love the fact that many of the wildest ideas that some of us had in Dust 514 closed beta are becoming a reality (infantry active modules, hell yeah). So far so good.
The only thing I'm a bit concerned about is the mid/long term: large scale battles with a huge variety of vehicles and tactics, the planetary conquest, player-owned corporations was just some of the selling points of Dust, and I hope there's also something that aims that way in the new project. I'm putting my tinfoil hat on for the Upwell expansion into moon/asteroid mining platforms this winter.
http://imgur.com/a/Vxgk7
The battles on asteroids could very well impact the efficiency of various Eve Corporation moon goo operations.
Quote:Autumn and winter: Industrial structures We always knew an industrial infrastructure overhaul was coming eventually as it was part of Executive Producer Andie NordgrenGÇÿs ambitious long-term space colonisation plan revealed at EVE Fanfest 2013 and discussed at each yearGÇÖs event since, but this year we learned a little more about the features and finally have a timeline for their introduction. This autumn will see the introduction of a new class of citadel specialised for industry, and CCP has confirmed that it will come in medium, large, and x-large sizes just like standard citadels and they will be specialised for manufacturing and research. This will come at the same time as mining barge overhauls to improve both their visuals and gameplay, though we donGÇÖt have any details yet of exactly what those gameplay tweaks will be.
The winter update could revolutionise the way we collect resources in EVE with the introduction of a new drilling platform class of structure. This is sure to spark wars over moons and asteroid belts and will replace the Starbase in its current role of mining moon minerals. More details will become available later in the year as the feature set hasnGÇÖt been designed yet, but this has the potential to radically change the way that we acquire resources in EVE while also giving new targets for attack or disruption. Once all current starbase roles have been moved over to new structures, they will be discontinued and CCP will run a buyback programme for them. http://massivelyop.com/2016/04/22/eve-fanfest-2016-industrial-citadels-and-drilling-platforms/
Dust 514 Market Trello. The essential resource for trading in Dust.
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Derrith Erador
Fatal Absolution
4151
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Posted - 2016.04.23 12:40:00 -
[21] - Quote
So if no one else is going to ask this, what's the plan for vehicles? I won't lie, the presence of vehicles is pretty much going to be the selling point of me playing it (I suck everywhere else). And I'd also like to help with the production (by that I mean ideas/feedback) of the aerial vehicles.
99% of what Derrith says is stupidity. -D3lta Blitzkrieg
Bittervet ADS pilot, redheads are hot.
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Juno Tristan
Obscure Reference
1025
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Posted - 2016.04.23 12:51:00 -
[22] - Quote
Thanks for providing more info, are there any plans for PVE?
ADS Ramming Revenge!
Plasma Cannon Rampage
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Grimmiers
923
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Posted - 2016.04.23 12:59:00 -
[23] - Quote
CCP Rattati wrote: There is now a Scan range circle on your minimap, its width is your scan range, and it's precision is a fall off curve, so ewar is no longer binary.
We also have dynamic scan profiles, crouching lowers, sprinting and firing raises
awesome greenlight please |
Corbina Ninja
ItalPetrolCemeTermoTessilFarmaMetalChimica
1356
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Posted - 2016.04.23 13:17:00 -
[24] - Quote
CCP Rattati wrote:
It's a project, not a product. There are no guarantees that this is becomes a ccp game.
JUST DO IT!!! NOW!!!
CCP Rattati wrote: 3 Classes (HEavy Support, Main Frontline, Light Recon) each of which branches into Vanguard/Sentinel, ASsault/Support, Sharpshooter/Infiltrator. Each of these 6 roles will branch into themed Faction Role Specializations (Amarr Sentinel = Templar) for a total of 32.
4 races X 6 roles = 24 where the missing 8?
Please think again about to add back the fitting stuff its not complicated for the medium PC player
«Questa è l'Italia del futuro: un paese di musichette mentre fuori c'è la morte.»
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Heimdallr69
Negative-Feedback.
7102
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Posted - 2016.04.23 13:39:00 -
[25] - Quote
Glad you clarified everything on the forums..the attendees clarified it for us and have been keeping us in the loop in Discord (which we tried getting everyone to join so if you got left out that's on you) I love everything I've seen in vids.. Lots of thanks to Kirk,Aeon, Dennie for your vids...I appreciate it and all the attendees for keeping us in the loop
Oh good job CCP, it's been a long time since I could say that =ē+ |
Roy Ventus
Axis of Chaos
2018
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Posted - 2016.04.23 13:51:00 -
[26] - Quote
Derrith Erador wrote:So if no one else is going to ask this, what's the plan for vehicles? I won't lie, the presence of vehicles is pretty much going to be the selling point of me playing it (I suck everywhere else). And I'd also like to help with the production (by that I mean ideas/feedback) of the aerial vehicles.
That's a good question.
I also wonder how corporations and whatnot will function now. How will the economy work for the Post-Dust 514 game? Are corporations going to be as huge as they were? Can we still apply to EVE-based corps and can they have their own mercenary based divisions?
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
http://royventus.tumblr.com
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Sylwester Dziewiecki
540
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Posted - 2016.04.23 13:52:00 -
[27] - Quote
Corbina Ninja wrote:CCP Rattati wrote: 3 Classes (HEavy Support, Main Frontline, Light Recon) each of which branches into Vanguard/Sentinel, ASsault/Support, Sharpshooter/Infiltrator. Each of these 6 roles will branch into themed Faction Role Specializations (Amarr Sentinel = Templar) for a total of 32.
4 races X 6 roles = 24 where the missing 8? Please think again about to add back the fitting stuff its not complicated for the medium PC player I was thinking about that as well. Officially we have 4 races in EVE, unofficially 5, but lets not think about Jovians. So maybe in remain 8 racial-roles are 'pilots' and some super-class(?!?).
This is Skirmish v1.0
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Heimdallr69
Negative-Feedback.
7102
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Posted - 2016.04.23 13:55:00 -
[28] - Quote
Sylwester Dziewiecki wrote:Corbina Ninja wrote:CCP Rattati wrote: 3 Classes (HEavy Support, Main Frontline, Light Recon) each of which branches into Vanguard/Sentinel, ASsault/Support, Sharpshooter/Infiltrator. Each of these 6 roles will branch into themed Faction Role Specializations (Amarr Sentinel = Templar) for a total of 32.
4 races X 6 roles = 24 where the missing 8? Please think again about to add back the fitting stuff its not complicated for the medium PC player I was thinking about that as well. Officially we have 4 races in EVE, unofficially 5, but lets not think about Jovians. So maybe in remain 8 racial-roles are 'pilots' and some super-class(?!?). Pilots and Crusaders..they were meant to be In dust but never made it |
Ekrano Fergus
Molon Labe. RUST415
71
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Posted - 2016.04.23 13:56:00 -
[29] - Quote
Sylwester Dziewiecki wrote:Corbina Ninja wrote:CCP Rattati wrote: 3 Classes (HEavy Support, Main Frontline, Light Recon) each of which branches into Vanguard/Sentinel, ASsault/Support, Sharpshooter/Infiltrator. Each of these 6 roles will branch into themed Faction Role Specializations (Amarr Sentinel = Templar) for a total of 32.
4 races X 6 roles = 24 where the missing 8? Please think again about to add back the fitting stuff its not complicated for the medium PC player I was thinking about that as well. Officially we have 4 races in EVE, unofficially 5, but lets not think about Jovians. So maybe in remain 8 racial-roles are 'pilots' and some super-class(?!?). Maybe Pirate factions.
/)_/)
( . .)
C(") (")
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Kaze Eyrou
DUST University Ivy League
3427
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Posted - 2016.04.23 14:15:00 -
[30] - Quote
And a good morning to you too Rattati.
This is amazing stuff. UE4 engine makes everything look fantastic. Everyone talking about "**** walking in stations when we can fight in stations". I am suddenly reminded of the Prophecy trailer. Also, Titan takeovers.
I'm glad to see a vision of doing things the right way. Too many people that I see complaining about Project Nova not having an active link to EVE. I point them to Dust and say "that's what happened there and suddenly May 30th"...
"Make a great shooter. Then make it even better by connecting it." That's what I read from Rattati and I fully agree with this.
Even better yet, I love that there is a positive response from this, along with cautious positivity in the media.
Double jump makes sense more so than those damn myofibs. However the jump right now looks a little cartoony. I miss the normal jump from Dust.
Speaking of jumping, will there be vaulting over objects? Just simple objects, it doesn't have to be full ****** like CoD; I'd think it to be more like Battlefield.
HMG mechanics sound amazing. Can't wait to see more of that in action.
Smart deploy being smart? IT'S HAPPENING!!!
Thanks Rattati for giving us this update. I hope this continues and we can have a great shooter that eventually surpasses CoD and Battlefield by linking to the EVE universe and unlocking the hardest difficulty there is: EVE mode.
Long live Dust through Project Nova. Bang.
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