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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
DeathwindRising
Second-Nature Shadow of Dust
1426
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Posted - 2016.04.23 20:46:00 -
[91] - Quote
My question is how does project nova feel overall compared to dust 514?
i understand that the parts considered "best" will transition over to prject nova in some form but id like to know about the design direction in mind.
three big things most players feel made dust 514 stand out was
1. fitting customization. building suits and vehicles for some people was the actual game for them.
2. risk/reward. the fact that you had to "pay" for your gear and that you gear was finite in quantity provided a real sense of ownership for players. when players died they felt an actual loss, and not just a drop in numerical statistics. a real sense of achievement could be felt for killing a player in expensive gear because you knew you made him lose something of value.
3. community. all of the chat channels helped build a community within dust 514. even better was these channels could be shared with eve online players. being able to communicate with each other independently of the match youre in was great as you werent disconnected from everyone else. ive been in a few corps that had dj's playing music for us lol
im not asking for carbon copies to be implemented, but i'd ask that you consider the impact of these things as they do really set the game apart from the others |
Maken Tosch
DUST University Ivy League
13287
|
Posted - 2016.04.23 21:13:00 -
[92] - Quote
DeathwindRising wrote:My question is how does project nova feel overall compared to dust 514?
i understand that the parts considered "best" will transition over to prject nova in some form but id like to know about the design direction in mind.
three big things most players feel made dust 514 stand out was
1. fitting customization. building suits and vehicles for some people was the actual game for them.
2. risk/reward. the fact that you had to "pay" for your gear and that you gear was finite in quantity provided a real sense of ownership for players. when players died they felt an actual loss, and not just a drop in numerical statistics. a real sense of achievement could be felt for killing a player in expensive gear because you knew you made him lose something of value.
3. community. all of the chat channels helped build a community within dust 514. even better was these channels could be shared with eve online players. being able to communicate with each other independently of the match youre in was great as you werent disconnected from everyone else. ive been in a few corps that had dj's playing music for us lol
im not asking for carbon copies to be implemented, but i'd ask that you consider the impact of these things as they do really set the game apart from the others
I agree with this wholeheartedly. Those three aspects are what I consider to be very important. To some degree the Dust-to-Eve connection was important but it wasn't the orbital bombardments and the impact on Eve-side FW that kept us going. It was the fact that we have close social ties with each other between the two games. I want to still be able to see what Eve University is doing so far while I'm in Dust University while playing a match in Project Nova.
Eve Online Invite
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Shutter Fly
Molon Labe. RUST415
583
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Posted - 2016.04.23 21:14:00 -
[93] - Quote
Maken Tosch wrote:XxBlazikenxX wrote:I just have one question: Where's mah nova knives? EXCELLENT QUESTION! I want to see those Minmatar Prison Shivs in my hands. Hmm, that IS an excellent question.
I'm provisionally downgrading to 99.9% sold until further information is disclosed. |
Scheneighnay McBob
Penumbra or something
7812
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Posted - 2016.04.23 21:27:00 -
[94] - Quote
Kevall Longstride wrote:http://massivelyop.com/2016/04/23/eve-fanfest-2016-project-nova-will-include-territorial-warfare-link-with-eve/
This latest interview, done by Rattati today, explains things in more detail. That actually is starting to worry me because it looks like they're setting themselves up to make the same mistakes from a different approach.
Keeping the scale too small is one obvious thing- another is that they may actually be planning to take it TOO slow. For example, not wanting to have vehicles until the infantry game is well-implemented: the big flaw in that is that, once all the infantry aspects are working smoothly, vehicles will throw a wrench into the system by completely changing how the game is played. It's like when cloaks were first added to Dust- it completely changed how the game is balanced by throwing new strengths and weaknesses at everything, no matter if they directly involved cloaks or not.
The anti-tunnel snake taskforce has assembled
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Echo 1991
WarRavens Imperium Eden
1227
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Posted - 2016.04.23 21:33:00 -
[95] - Quote
Sounds good. Just keep us informed as much as possible, like don't do that silence for months thing. Really want this game to take off.
Change the Ion Pistol Fitting Skill Pls.
#PortDust514
'Echo is a dirty hooker' - UnclS2
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Maken Tosch
DUST University Ivy League
13288
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Posted - 2016.04.23 21:39:00 -
[96] - Quote
Scheneighnay McBob wrote:Kevall Longstride wrote:http://massivelyop.com/2016/04/23/eve-fanfest-2016-project-nova-will-include-territorial-warfare-link-with-eve/
This latest interview, done by Rattati today, explains things in more detail. That actually is starting to worry me because it looks like they're setting themselves up to make the same mistakes from a different approach. Keeping the scale too small is one obvious thing- another is that they may actually be planning to take it TOO slow. For example, not wanting to have vehicles until the infantry game is well-implemented: the big flaw in that is that, once all the infantry aspects are working smoothly, vehicles will throw a wrench into the system by completely changing how the game is played. It's like when cloaks were first added to Dust- it completely changed how the game is balanced by throwing new strengths and weaknesses at everything, no matter if they directly involved cloaks or not.
I don't see it like that. If anything I feel this will help with Project Nova. Keep in mind that we still haven't seen the major weapons in the tech demo so far such as the swarm launcher, plasma cannon, AV grenades and forge guns. Those were the main weapons to use against vehicles other than turret installations. Which by the way forge guns, AV grenades and swarms were released at the same time as vehicles but we still had balance problems with vehicles. AV weapons having their own balancing issues along with active vehicle modules presenting some problems of their own.
And besides, you can't fit a tank into the command room of a Chimera Fighter Carrier unless you're fighting in the hangar.
Eve Online Invite
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Maken Tosch
DUST University Ivy League
13288
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Posted - 2016.04.23 21:40:00 -
[97] - Quote
Echo 1991 wrote:Sounds good. Just keep us informed as much as possible, like don't do that silence for months thing. Really want this game to take off.
More importantly don't go quiet forever like what happened with Project Legion.
Eve Online Invite
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One Eyed King
Nos Nothi
15176
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Posted - 2016.04.23 21:45:00 -
[98] - Quote
Scheneighnay McBob wrote:Kevall Longstride wrote:http://massivelyop.com/2016/04/23/eve-fanfest-2016-project-nova-will-include-territorial-warfare-link-with-eve/
This latest interview, done by Rattati today, explains things in more detail. That actually is starting to worry me because it looks like they're setting themselves up to make the same mistakes from a different approach. Keeping the scale too small is one obvious thing- another is that they may actually be planning to take it TOO slow. For example, not wanting to have vehicles until the infantry game is well-implemented: the big flaw in that is that, once all the infantry aspects are working smoothly, vehicles will throw a wrench into the system by completely changing how the game is played. It's like when cloaks were first added to Dust- it completely changed how the game is balanced by throwing new strengths and weaknesses at everything, no matter if they directly involved cloaks or not. I am hoping that with Nova being on PC that they will be able to have test servers and whatnot that weren't available in Dust. That way, more people can test new additions to try and mitigate any problems.
Second, since progression is different, people won't be so easily able to switch FotM. There is no way cloaking would have been as big a problem if it were relegated to a high progression item that only people who had spent lots of time as scouts could have gotten. And perhaps, they could have identified and fixed the problems before others could skill into it. Also remember, that there was a mass respec just when 1.8 released which exacerbated the problem.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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DiablosMajora
418
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Posted - 2016.04.23 21:49:00 -
[99] - Quote
Two questions: 1) What can we do, right now, to help get this thing greenlit and speed development along? 2) Will there be a SKIN wardrobe and when can I start purchasing them
Prepare your angus
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One Eyed King
Nos Nothi
15176
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Posted - 2016.04.23 21:52:00 -
[100] - Quote
DiablosMajora wrote:Two questions: 1) What can we do, right now, to help get this thing greenlit and speed development along?
https://forums.dust514.com/default.aspx?g=posts&t=227517&find=unread
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Lex DOCIEL
Mikramurka Shock Troop Minmatar Republic
166
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Posted - 2016.04.23 21:55:00 -
[101] - Quote
Scheneighnay McBob wrote:Kevall Longstride wrote:http://massivelyop.com/2016/04/23/eve-fanfest-2016-project-nova-will-include-territorial-warfare-link-with-eve/
This latest interview, done by Rattati today, explains things in more detail. That actually is starting to worry me because it looks like they're setting themselves up to make the same mistakes from a different approach. Keeping the scale too small is one obvious thing- another is that they may actually be planning to take it TOO slow. For example, not wanting to have vehicles until the infantry game is well-implemented: the big flaw in that is that, once all the infantry aspects are working smoothly, vehicles will throw a wrench into the system by completely changing how the game is played. It's like when cloaks were first added to Dust- it completely changed how the game is balanced by throwing new strengths and weaknesses at everything, no matter if they directly involved cloaks or not.
First point: Better start small and get bigger, than start big and have empty 32-vs-32 servers. 16v16 is plenty enough for public matches and get into the game.
I'd rather see these 32v32 maps get released one year later, after the opening of the game, as it could be a great way to introduce corp vs corp planetary conquest for example.
Second point, it does makes sense, but well, things got the get changed anyway right. So better CCP takes a position on it right from the start, than throwing some random unfinished cookies.
Proud player of the most strategic and addictive massively-multiplayer FPS in the world.
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Lex DOCIEL
Mikramurka Shock Troop Minmatar Republic
166
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Posted - 2016.04.23 21:56:00 -
[102] - Quote
Maken Tosch wrote:XxBlazikenxX wrote:I just have one question: Where's mah nova knives? EXCELLENT QUESTION! I want to see those Minmatar Prison Shivs in my hands.
As a Minja scout forever, I tend to agree.
But well, the game got the name of my fav' weapon, so I can rest in peace now.
Proud player of the most strategic and addictive massively-multiplayer FPS in the world.
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Galm Fae
Eskola Ergonomics
529
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Posted - 2016.04.23 21:57:00 -
[103] - Quote
[Tears down poster of pilot suit on my all]
Y-- Yeah... I guess this is cool and stuff.
Rich Hipster With No Skill
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DeathwindRising
Second-Nature Shadow of Dust
1428
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Posted - 2016.04.23 21:57:00 -
[104] - Quote
Scheneighnay McBob wrote:Kevall Longstride wrote:http://massivelyop.com/2016/04/23/eve-fanfest-2016-project-nova-will-include-territorial-warfare-link-with-eve/
This latest interview, done by Rattati today, explains things in more detail. That actually is starting to worry me because it looks like they're setting themselves up to make the same mistakes from a different approach. Keeping the scale too small is one obvious thing- another is that they may actually be planning to take it TOO slow. For example, not wanting to have vehicles until the infantry game is well-implemented: the big flaw in that is that, once all the infantry aspects are working smoothly, vehicles will throw a wrench into the system by completely changing how the game is played. It's like when cloaks were first added to Dust- it completely changed how the game is balanced by throwing new strengths and weaknesses at everything, no matter if they directly involved cloaks or not.
its actually not that bad. unlike with dust 514 being on the ps3, being on pc means you can setup test servers and have people play on them. ccp already does this with eve online. the dev push stuff onto their test server SISI and then get feedback from players before anything goes to the live server.
not saying this will be done with project nova, but im saying that they have a bit more freedom being on PC for player testing |
Ghural
WarRavens Imperium Eden
462
|
Posted - 2016.04.23 22:06:00 -
[105] - Quote
Kevall Longstride wrote:http://massivelyop.com/2016/04/23/eve-fanfest-2016-project-nova-will-include-territorial-warfare-link-with-eve/
This latest interview, done by Rattati today, explains things in more detail.
Its actually starting to look like we might finally get the game we were originally hoping for. I can understand people's frustration, we are being asked to wait again for something that may or may not happen. Which has been happening throughout Dusts lifespan.
But the approach they are taking now is pretty much the best chance of getting the game we originally wanted.
Hopefully the lines of communication remain open
Best of luck Rattati |
LOOKMOM NOHANDS
973
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Posted - 2016.04.23 22:11:00 -
[106] - Quote
Ghural wrote:Kevall Longstride wrote:http://massivelyop.com/2016/04/23/eve-fanfest-2016-project-nova-will-include-territorial-warfare-link-with-eve/
This latest interview, done by Rattati today, explains things in more detail. Its actually starting to look like we might finally get the game we were originally hoping for. I can understand people's frustration, we are being asked to wait again for something that may or may not happen. Which has been happening throughout Dusts lifespan. But the approach they are taking now is pretty much the best chance of getting the game we originally wanted. Hopefully the lines of communication remain open Best of luck Rattati
Agreed. I am just hoping I can gather the patience for more waiting and silence. |
Marston VC
SVER True Blood RUST415
1718
|
Posted - 2016.04.23 22:15:00 -
[107] - Quote
Kevall Longstride wrote:http://massivelyop.com/2016/04/23/eve-fanfest-2016-project-nova-will-include-territorial-warfare-link-with-eve/
This latest interview, done by Rattati today, explains things in more detail.
This link is tremendous! Im so glad to hear all these answers to a lot of questions. So the game really truly is going to be Dust but done right. Or at least they're going to try.
Its even following a familiar development pattern.
Tanks didn't exist in Dust at the beginning. They added them later. (in an incredibly overpowerd fashion i might add)
In alpha dust had 1 map and it was that old gallente comm installation.
They had one race
They didn't even have voice comms
The game was about as barebones as you could possibly make it and still call it a game. The same will be true with nova. HOWEVER. They have years of dust experience to pull on when making this new game. They know what they need to do and more importantly, what they shouldn't do. They want to focus on the new player experience first. Make it so the game hooks people first. Then, when someone is ready, they can dive straight into the more advanced concepts of the game. Actually viable pre-fit loadouts? Sounds good to me.
After reading this interview, i am far more optimistic about this game. Keep being supportive guys! This game needs to be created!
Marston VC, STB Director
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Marston VC
SVER True Blood RUST415
1719
|
Posted - 2016.04.23 22:20:00 -
[108] - Quote
Maken Tosch wrote:Scheneighnay McBob wrote:Kevall Longstride wrote:http://massivelyop.com/2016/04/23/eve-fanfest-2016-project-nova-will-include-territorial-warfare-link-with-eve/
This latest interview, done by Rattati today, explains things in more detail. That actually is starting to worry me because it looks like they're setting themselves up to make the same mistakes from a different approach. Keeping the scale too small is one obvious thing- another is that they may actually be planning to take it TOO slow. For example, not wanting to have vehicles until the infantry game is well-implemented: the big flaw in that is that, once all the infantry aspects are working smoothly, vehicles will throw a wrench into the system by completely changing how the game is played. It's like when cloaks were first added to Dust- it completely changed how the game is balanced by throwing new strengths and weaknesses at everything, no matter if they directly involved cloaks or not. I don't see it like that. If anything I feel this will help with Project Nova. Keep in mind that we still haven't seen the major weapons in the tech demo so far such as the swarm launcher, plasma cannon, AV grenades and forge guns. Those were the main weapons to use against vehicles other than turret installations. Which by the way forge guns, AV grenades and swarms were released at the same time as vehicles but we still had balance problems with vehicles. AV weapons having their own balancing issues along with active vehicle modules presenting some problems of their own. And besides, you can't fit a tank into the command room of a Chimera Fighter Carrier unless you're fighting in the hangar.
My optimism for this game after reading that article has gone up by 40%
Marston VC, STB Director
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Pseudogenesis
Nos Nothi
4760
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Posted - 2016.04.23 22:40:00 -
[109] - Quote
My knives are polished to a mirror sheen. My clone has accepted its death and awaits its rebirth. My body is ready.
Stabby-stabber extraordinaire Gû¼+¦GòÉGòÉn¦ñ
I stabbed Rattati once, you know.
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james selim brownstein
NECROM0NGERS
339
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Posted - 2016.04.23 22:41:00 -
[110] - Quote
Echo 1991 wrote:Sounds good. Just keep us informed as much as possible, like don't do that silence for months thing. Really want this game to take off. This.
I'll tickle you butthole Rattati if you don't SoonGäó us.
n++Gòª¦¦¦¦-ç¦+¦+¦+¦+ WAITING FOR PROJECT NOVAGòñGöÇGöÇGöÇ
Gò¡Gê¬Gò«n+ên+¦n++n+¦n+ë
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Alena Asakura
Rogue Clones Yulai Federation
871
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Posted - 2016.04.23 23:58:00 -
[111] - Quote
Press Attache wrote:CCP Rattati wrote:
It's obviously 16v16, 6v6 for demo purposes
So it will always be a lobby shooter. CCP Rattati wrote: You should probably know by now that we have plenty of ambition, just want to do the right things in the right order.
Your predecessors had a lot of ambition as well. But since you are aiming to make a 16 v 16 lobby shooter, you aren't really that ambitious. CCP Rattati wrote: Double jump is enabled by a Gear called Jump Jets
Top sign you don't know what a hardcore shooter is, you want jump jets. Anyway, best of luck making a cookie cutter lobby shooter. I'll be off looking for devs who want to make new games, not just respin a mashup of UT2003 and BF2142, with less players. I'm not interested in any form of a lobby shooter. I was only interested in Dust in the first place because of the supposed link with EvE, the ability to fight battles on stations as well as the ground, and the integration between battles in Dust and battles in EvE. If people can't come and go as they please from a battle in Dust just like they can from a battle in EvE, it's as good as a lobby shooter to me, and not worth the time.
This is the problem with not making it MMO right from the start. |
Alena Asakura
Rogue Clones Yulai Federation
871
|
Posted - 2016.04.23 23:59:00 -
[112] - Quote
APPIE93 wrote:Thank you for the clarifications. But I remain with three questions. 1. What should I play between 1 june and the release of Nova? 2. What are the system requirements of Nova? (will a gtx 950 be sufficient for high settings, ultra not required) 3. What will happen to the vehicles? no vehicles will make nova less interesting to me and my gues for the 4 times 6 is 32 racial suit/roles would be the pilot suit and MTAC, but that may remain a suprise. Goodluck Leave Dust behind. Play EvE instead. And never go back. |
XxBlazikenxX
WarRavens Imperium Eden
4931
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Posted - 2016.04.23 23:59:00 -
[113] - Quote
Alena Asakura wrote:Press Attache wrote:CCP Rattati wrote:
It's obviously 16v16, 6v6 for demo purposes
So it will always be a lobby shooter. CCP Rattati wrote: You should probably know by now that we have plenty of ambition, just want to do the right things in the right order.
Your predecessors had a lot of ambition as well. But since you are aiming to make a 16 v 16 lobby shooter, you aren't really that ambitious. CCP Rattati wrote: Double jump is enabled by a Gear called Jump Jets
Top sign you don't know what a hardcore shooter is, you want jump jets. Anyway, best of luck making a cookie cutter lobby shooter. I'll be off looking for devs who want to make new games, not just respin a mashup of UT2003 and BF2142, with less players. I'm not interested in any form of a lobby shooter. I was only interested in Dust in the first place because of the supposed link with EvE, the ability to fight battles on stations as well as the ground, and the integration between battles in Dust and battles in EvE. If people can't come and go as they please from a battle in Dust just like they can from a battle in EvE, it's as good as a lobby shooter to me, and not worth the time. This is the problem with not making it MMO right from the start. What's the point of an MMO shooter if it can't even play the part of "shooter" right?
Rattati said specifically that they are focusing on making the gameplay as pristine as possible... then adding in MORE mmo elements.
Rule #1 of Dust 514:
If you get hatemail, you are doing something right.
#Imperiumftw
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Alena Asakura
Rogue Clones Yulai Federation
871
|
Posted - 2016.04.24 00:04:00 -
[114] - Quote
DeathwindRising wrote:Corbina Ninja wrote:CCP Rattati wrote:
It's a project, not a product. There are no guarantees that this is becomes a ccp game.
JUST DO IT!!! NOW!!! CCP Rattati wrote: 3 Classes (HEavy Support, Main Frontline, Light Recon) each of which branches into Vanguard/Sentinel, ASsault/Support, Sharpshooter/Infiltrator. Each of these 6 roles will branch into themed Faction Role Specializations (Amarr Sentinel = Templar) for a total of 32.
4 races X 6 roles = 24 where the missing 8? Please think again about to add back the fitting stuff its not complicated for the medium PC player theres a 5th race apparently, that everyone starts out as. its just a generic clone race. progression is something like this i think: generic clone race : heavy, medium, and light these then upgrade into more specialized generic clone variants: Vanguard/Sentinel, Assault/Support, Sharpshooter/Infiltrator after that you can upgrade into the actual factional variants of each race based on the previous 6 roles. the math doesnt add up but you can visualize the idea behind it. That's just ridiculous. You start off as one of the four races, then you diversify, not the other way around. The more I read the less I like it. |
Shaun Iwairo
Simple Minded People Pty. Ltd.
591
|
Posted - 2016.04.24 00:05:00 -
[115] - Quote
CCP Rattati wrote:A couple of clarifications It's a project, not a product. There are no guarantees that this is becomes a ccp game.
Is there anything we, as a community, can do to help the project become a product?
Something is killing new player retention.
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Ghural
WarRavens Imperium Eden
467
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Posted - 2016.04.24 00:13:00 -
[116] - Quote
I'm not sure about the generic race. Apart from determining starting skills your choice of race doesn't restrict you to only that races equipment. So picking a race when you start a character doesn't matter all that much if you ask me.
It could work as a kind of extended tutorial though. You start the game as "John Everyclone" and by completing the initial missions (thereby learning the basics of the game, being introduced to the races, and the different play styles available) you eventually come to the notice of the four empires who then invite you to enlist, thereby unlocking the next tier of missions/gamemodes/unlocks.
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XxBlazikenxX
WarRavens Imperium Eden
4932
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Posted - 2016.04.24 00:17:00 -
[117] - Quote
Alena Asakura wrote:DeathwindRising wrote:Corbina Ninja wrote:CCP Rattati wrote:
It's a project, not a product. There are no guarantees that this is becomes a ccp game.
JUST DO IT!!! NOW!!! CCP Rattati wrote: 3 Classes (HEavy Support, Main Frontline, Light Recon) each of which branches into Vanguard/Sentinel, ASsault/Support, Sharpshooter/Infiltrator. Each of these 6 roles will branch into themed Faction Role Specializations (Amarr Sentinel = Templar) for a total of 32.
4 races X 6 roles = 24 where the missing 8? Please think again about to add back the fitting stuff its not complicated for the medium PC player theres a 5th race apparently, that everyone starts out as. its just a generic clone race. progression is something like this i think: generic clone race : heavy, medium, and light these then upgrade into more specialized generic clone variants: Vanguard/Sentinel, Assault/Support, Sharpshooter/Infiltrator after that you can upgrade into the actual factional variants of each race based on the previous 6 roles. the math doesnt add up but you can visualize the idea behind it. That's just ridiculous. You start off as one of the four races, then you diversify, not the other way around. The more I read the less I like it. What are you even talking about now?
Rule #1 of Dust 514:
If you get hatemail, you are doing something right.
#Imperiumftw
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XxBlazikenxX
WarRavens Imperium Eden
4932
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Posted - 2016.04.24 00:17:00 -
[118] - Quote
Shaun Iwairo wrote:CCP Rattati wrote:A couple of clarifications It's a project, not a product. There are no guarantees that this is becomes a ccp game. Is there anything we, as a community, can do to help the project become a product? Provide constructive feedback and suggestions.
Rule #1 of Dust 514:
If you get hatemail, you are doing something right.
#Imperiumftw
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Marston VC
SVER True Blood RUST415
1728
|
Posted - 2016.04.24 00:24:00 -
[119] - Quote
Shaun Iwairo wrote:CCP Rattati wrote:A couple of clarifications It's a project, not a product. There are no guarantees that this is becomes a ccp game. Is there anything we, as a community, can do to help the project become a product?
go to twitter here and tell the CEO of CCP to green light the project. I'd recommend you include that you'll spend money on the game. The more tweets he gets like that, the more likely the game will get green lit (i hope)
Marston VC, STB Director
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Ghural
WarRavens Imperium Eden
470
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Posted - 2016.04.24 00:30:00 -
[120] - Quote
I was thinking about ways that they could help immerse the player in the universe of EVE and help them feel like they are in a living universe in which stuff is happening all the time. I also think it's important for Nova and EVE players to be aware of each other in the game.
It strikes me that there are plenty of opportunities for an EVE/Nova connection that would help to do this.
For example.
Drifter and Sansha incursions. PVE matches that occur in the same systems that are currently experiencing incursions in EVE. Completion of these matches goes towards repelling the invasion in both games. A structure appears in EVE that EVE players can interact with to help Nova players. Perhaps EVE players can shoot it to momentarily disrupt the AI within the structure. Perhaps Nova players can blow something up to cause some of the AI in EVE to blow up, or to cause a valuable faction ship to appear, or to weaken a target structure.
Scope new items The Scope news video that currently appears in EVE's captains quarters could also be used in the quarters of Nova players to expose players to the events in both games.
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