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Thread Statistics | Show CCP posts - 3 post(s) |
Joseph Ridgeson
WarRavens Imperium Eden
4446
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Posted - 2016.04.23 17:24:00 -
[1] - Quote
The class base is disappointing to me. Greatly disappointing.
This seems to imply that fittings are going away. Sure, that is easier to balance than the nigh limitless combination of DUST, but really no options is even easier to balance. Doesn't mean it is that great for the game.
My optimism isn't dead but this is disappointing.
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
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Joseph Ridgeson
WarRavens Imperium Eden
4450
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Posted - 2016.04.24 00:53:00 -
[2] - Quote
DiablosMajora wrote:Joseph Ridgeson wrote:m-muh classes classes are essentially the exact same thing as suit roles that Dust had, except now with 99% less sh*t-fits And the ability to fit yourself as you wish is one of the biggest selling points of DUST and EVE. Sure, putting dampeners on a Sentinel isn't as effective as more damage but it allowed you to only be seen at the medium level rather than far level of scan.
Is it worse and not worth doing? Yes but the freedom to create your own fits is very New Eden. Moving away from that to prefab fits/classes is disappointing.
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
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Joseph Ridgeson
WarRavens Imperium Eden
4451
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Posted - 2016.04.24 01:13:00 -
[3] - Quote
Marston VC wrote:Joseph Ridgeson wrote:DiablosMajora wrote:Joseph Ridgeson wrote:m-muh classes classes are essentially the exact same thing as suit roles that Dust had, except now with 99% less sh*t-fits And the ability to fit yourself as you wish is one of the biggest selling points of DUST and EVE. Sure, putting dampeners on a Sentinel isn't as effective as more damage but it allowed you to only be seen at the medium level rather than far level of scan. Is it worse and not worth doing? Yes but the freedom to create your own fits is very New Eden. Moving away from that to prefab fits/classes is disappointing. read this new interview: http://massivelyop.com/2016/04/23/eve-fanfest-2016-project-nova-will-include-territorial-warfare-link-with-eve/They aren't moving away from that level of potential customization. The man being interviewed here is very clear about that. They are simply making it so that a newbie wont have to worry about that level of complexity right away. There will be pre-fit options but also the ability to dive deeper into it if you choose to. Dont worry in the last question they asked at the bottom of the interview, they literally said that they plan to give us just as much option to customize as we do in dust. The pre fits are specifically meant to have a smoother new player experience. This is the problem with FanFest interviews. Rattati is running around everywhere, tired/sick, and having to give 100 interviews, all trying to say the same thing in a different way. When he posted on the forums and mentioned "32 classes", it seems to imply more pre-fit suits rather than what this interview states they hope to do.
This is confusing because if I were writing to the DUST forums, I wouldn't have used "classes" but rather "32 standard loadouts" or "32 starter fits." If the case is literally "32 fits to start and then build whatever the hell you want" like DUST with more beginner fits, then perfect, groovy. But until we can get a dev post about what they hope to do and get some stuff in a more study medium than sand, we can't be sure.
If it is the case of 32 classes, that is disappointing.
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
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Joseph Ridgeson
WarRavens Imperium Eden
4454
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Posted - 2016.04.24 02:50:00 -
[4] - Quote
Shaun Iwairo wrote:I believe we'll have most of the freedom that Dust offered. Source is: You'll be able to access a variety of classes, right now there are "eight or so," without having to level up to get workable equipment. Then, as you begin to "invest into" these classes, you'll be able to mix and match weapons and abilities.It's not clear whether 'mix and match' means from within the same class, or from things you've unlocked generally. But I think it's fairly safe to assume that we'll still have the freedom to go speedy, tanky, glass cannon, qcq, long range, etc. I have no problem with the notion that "DUST has classes" because each suit does different things. Sure, you could put a cloak of a Sentinel but it isn't going to do you any good and Commando is simply not going to be doing any kind of support without equipment.
But if the classes mean something akin to Titanfall, where it is "hmm, do I want this ability to jump higher, run faster, or run longer?" rather than "I have 5 high slots; what can I do with 'em?", I think that is disappointing.
Now, perhaps Rattati is talking to the press in a way that allows people who have never played DUST or EVE to understand how the 'classes' work without going into fittings. "We have 32 classes from small fast guys to big heavy guys with machine guns" is a lot easier to understand than "well, first you choose your chassis, then you choose your weapon, and then you put in your accessories into each slot that increases your effectiveness of the battle, but only after you have the correct training and you guys are lost now, huh?"
I am still cautiously optimistic but it seems like Rattati is so carefully tiptoeing around this. I have experience from Blizzard's Overwatch that the devs can just not be expecting a question so early into the game.
People were asking "is there going to be a cash shop for buying new Heroes?" because people were afraid that you would have to unlock each one. With a game designed around evolving to the match, having to unlock each Hero puts a huge disadvantage on your team if they don't have the right counters/picks. The leader dev said "we have no plans at the moment for a hero shop, at least not at launch."
People lost their minds because suddenly a game that you pay 40 dollars for doesn't have the content you need to actually play. The devs eventually clarified that "no, we are not selling heroes or maps. That is all included" and explained that the reason for the weird choice of wording is that, simply, "we were not expecting ANYONE to ask us how we were going to go about selling the game. We are barely looking into starting beta and people are already asking us about the store? We were caught off-guard."
We can only wait and see.
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
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